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MTR-3.0.0-beta-2 is released! - Improved train dismounting position checks - Added the clock block - Flattened textures to reduce file size - Fixed OptiFine crash when breaking PSD/APG - Increased maximum speed on most trains - Display speedometer when riding trains As always, please let me know if you encounter any bugs. Thank you and enjoy ![](static/image/smiley/default/smile.gif) MTR-3.0.0-beta-3 is released! - Added the Light Rail (Phase 1) train - Added 9 new station colour blocks, including quartz and purpur - Added the ticket machine, glass fence, and the station name entrance block - Optimised the escalator (#11) - Don't show repeated destinations or terminating destination on the PSD/APG - Increased train speeds - Improved train movement - Fixed server packets crash (#13) As always, please let me know if you encounter any bugs. Thank you and enjoy ![](static/image/smiley/default/smile.gif) MTR-3.0.0-beta-4 is released! - Added lots of signs! These include platform route signs and direction signs that hang from the ceiling. - PSD, APG and platform route signs now show interchanges - Improved train auto spacing at stations - When in GUI, clients no longer sends packets to server until GUI is closed - Fixed some serverside concurrent modification exception errors - Fixed GUI crashing from null pointer exceptions when rendering background - Fixed model and texture z-fighting with 1.16.5 - Renamed mtr:textures/signs to mtr:textures/sign - For resourcepack authors: Moved logo.png from mtr:textures/block to mtr:textures/sign As always, please let me know if you encounter any bugs. Thank you and enjoy ![](static/image/smiley/default/smile.gif) MTR-3.0.0-beta-5 is released! This is a big update; please back up your worlds and read the following carefully before installing! Changes - Rails have been rewritten. Players can now create 90 degree, slope, and S-shape rails. Vanilla rails no longer work with MTR trains. Please see the wiki for more information. - Added the C1141A train - Walk on / walk off train boarding and dismounting - Walk between train carriages when riding - Train schedules are no longer bound to a platform. Configure schedules for each route in the railway dashboard. - No more entities for trains! This means much better server and client performance (hopefully) - Signs now render with full brightness - Configurable train dwell times at platforms - Passenger information display system now shows the next train arrival time - Signs can now show multiple platforms or routes - Certain faraway objects are not rendered to improve the FPS - Options to enable and disable text-to-speech next station announcements - Options to enable and disable the custom fonts - Added train sounds (experimental) Known Issues - The Headsign Override is not implemented yet. - If Shuffle Trains is ticked, train types in the world will randomly change if the route is updated (by opening and closing the Dashboard). MTR-3.0.0-beta-6 is released! Please back up your worlds and read the following carefully before installing! Changes - Tung Chung Line and Airport Express CAF trains - Ticket barriers, ticket processors, and a new ticketing system - A new type of platform screen doors - A new type of passenger information display system to show the next three arrivals at once - Train arrival projectors to show all departures at a station - Sounds for the C1141A train - More signs, including the Free WiFi Hotspot and Emergency Exit signs - Improvements for packet sending and path finding: No more lag spikes for worlds with lots of stations and routes - BlueMap support for showing stations (only works in the overworld for now) - Shader support - Option to enable dynamically boosted FPS - Option to toggle next station messages in chat Changes - Depots - Siding, turn back, and one-way rails - Ability to add custom textures for existing train models and railway signs - Rails are now part of the world save data and won't disappear when the player is too far away - Added the Airport Express (Mini), K Train, and Light Rail Phase 1 (Refurbished), Phase 3, Phase 4, and Phase 5 - Train door animations - Improved dynamic FPS boost, trains no longer flash - Texture improvements on all trains - Station exit signs - Improved path finding - Trains won't overlap any more but will wait if a section of rail ahead is occupied - Improved support for shaders - Support for 1.17+ and 1.18 experimental snapshots - Added more types of ticket processors - Sodium compatibility - Light Rail sounds - More Replay Mod support With this new update, there is additional text that hasn't been translated yet. As always, please let me know if you encounter any bugs. Thank you and enjoy![](static/image/smiley/default/smile.gif) Selected Changes - Max trains option for sidings: A siding can spawn exactly a certain number of trains, not just one or unlimited - Added an interactive railway system map of your world - Added pages for railway sign selection - When searching for items in the Railway Dashboard, the search term persists (does not go away) - Added the tactile map - Fixed player floating when disconnected in a train - Fixed incorrect player offset when in the "second F5" mode - Iris shader compatibility and rendering fixes for 1.16 and 1.17 - Path generation messages will no longer show "Untitled" for missing paths from one route to the next - Added signals and signal lights - London Underground 1995 stock (Northern Line) - Custom PIDS messages - Old and fictional liveries for light rail trains - Looking through the translucent glass of the train model will no longer cause other train carriages to disappear behind it - Switching train types on a siding now clear trains automatically - Rail nodes can now be oriented in 22.5 (and 45) degree increments - Train schedule sensor - PIDS, Railway Sign, or Clock Poles - If there are multiple trains waiting to enter a blocked rail section, only one train will enter once the section clears (instead of all of them entering at once) - Routes now have a type: "Normal", "Light Rail", or "High Speed" - C-Train - Small (4-door) trains - Right clicking text boxes will now clear text - Dedicated ceiling blocks with light or no light - Patreon member list in the Minecraft Transit Railway options page - Stations, routes, and depots with empty names will be automatically removed It's finally here! Minecraft Transit Railway 3.0.0 official release is now available! https://www.curseforge.com/minecraft/mc-mods/minecraft-transit-railway Thank you so much for all your support over the past year. It has been a crazy ride, but with all your help, bug reports, and suggestions, we're finally here. I really appreciate all of you. If you are enjoying the mod, please consider subscribing on Patreon. Every little bit matters, and funds will go toward the development of the mod. It takes a lot of time, energy, and hard work to finally release a version I'm proud of. The future is bright, and I have a lot of exciting features planned. https://www.patreon.com/minecraft_transit_railway Please also make videos about the mod, post on Reddit, and share this mod with your friends! Don't forget to back up your worlds before installing! - New trains: London Underground D78, London Underground 1996, S-Train, unrefurbished M-Train, R211, British Rail Class 802 - Route maps on route signs, platform screen doors, and automatic platform gates will now combine lines if they share common stations - Certain signs will now show text using the custom font (without crashing) - Cargo loader and unloader - Emerald rail (60km/h) and Quartz rail (200km/h) - Bridge creator, tunnel creator, and tunnel wall creator items <span]- Train rendering ratio option <span]- Smooth scrolling for the online system map <span]- Railway data is now saved as individual files instead of through the NBT - Shift clicking the train frequency sliders will move all the sliders at once - Route finder feature on the online system map <span]- The white part above Platform Screen Doors is now also a standalone block <span] - Arrival projectors can now be configured to only show certain arrivals <span]- Players riding trains no longer jitter <span]- Increased the range where PIDS can detect platform rails by one block - For circular routes, the PIDS and online map will now show more detail, for example "Clockwise via Green Horizons" rather than just the last stop of the route - } D2 U: V8 x
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