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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {& g7 k$ u. V, }9 o: {
  2.     this.modelClusters = modelClusters;9 C! ~* ^* G7 h6 Y4 M' \
  3.     this.x = x;5 R+ ?5 Q! o" p1 s* B+ [" o
  4.     this.y = y;4 o9 p% o; Z1 `' x" J
  5.     this.z = z;
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  6.     this.rx = rx;! Z3 t" k/ ~! q+ T
  7.     this.ry = ry;8 y% E1 U0 ]( h2 ?% D7 B
  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;6 l5 }- d& c: y$ x8 u* f: f& `. g
  12.     this.direction = direction;
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  13. }! K( O3 e9 b! F3 k. Q
  14.   ?5 h" l8 N3 O8 |
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();' |; C4 K! h5 O  o* i
  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));% n# Y2 H8 ^% k3 N4 p. W5 T+ c
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));; H( O7 \+ T/ D: s2 }+ i
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){4 a2 {# Z$ i; l. O& s. p* ~7 w
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }
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  28. };
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  29. / o  s' }! N+ F8 Y
  30. Button.prototype.turnTo = function(angle) {' p$ K9 B# d+ z5 u/ C& t
  31.     this.nowAngle = angle;' X/ v* R1 J* J6 o: V2 g
  32. };  Z+ j, f6 i1 r: K+ @/ p+ f
  33. 6 q- x+ ^% c+ f5 G9 X% z
  34. Button.prototype.turnMaximum = function() {
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  35.     this.nowAngle = this.maximumAngle;
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  36. };
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  37. ( l5 o  z0 ?" l, L5 j
  38. Button.prototype.turnMinimum = function() {9 n) C& e3 B/ u- X& Q
  39.     this.nowAngle = this.minimumAngle;  i0 _- e# d6 O0 I: R  d
  40. };
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  41. : d& T. E' U! P4 L$ x6 n. H
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;2 W, w$ x& i. `) `( O9 o$ Z  U
  44. };
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  45. + L3 c8 I2 ~) }. L" c  h6 Z3 f
  46. Button.prototype.getMinimumAngle = function() {$ ^6 \- k( C" {3 I
  47.     return this.minimumAngle;
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  48. };+ y% f$ ^1 J  [2 y: ^$ z

  49. 1 g% n5 n$ n2 l2 {
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;
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  52. };
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  53. ' X$ o  L4 o/ A. r, m
  54. //----------7 T8 ~* g, R# \3 ^1 a9 ~/ ^

  55. $ T) K8 P- Y5 H( ?
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
    ; l1 n- H- g, @3 E& }
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);+ U9 |& z" t# v' r! L

  58. 9 e6 Q. x3 _2 b4 I# D
  59. //----------
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  60. * q4 f' b+ A/ A1 s4 ]9 Y1 r
  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();' M8 t# R1 Y& M$ R5 b: l
  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))7 C: i! {( |6 m) g  @& \
  65.     }. d; R8 P# w) l; B6 J
  66. }" p7 W& c2 I9 m/ f" w4 S

  67. + W% C+ d5 k& _/ k
  68. //----------
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  69. ; m$ d5 r$ D2 T- A; a( z, G
  70. function render(ctx, state, train) {5 W) c/ m5 M3 A8 I
  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);1 a1 C& b% O- n/ E
  73.     }# |& b" O0 u& N# E: Y
  74. }$ k. l! A( u9 O6 q

  75. 5 k! W2 c+ Z- R. p* q
  76. //----------5 e1 s; s2 S2 z$ H* r
  77. + c7 ]/ w( e1 J, [  y
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();! i! v6 u1 G: X+ I! `
  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }
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  85.     return result;# L2 N! E: m9 e% n6 v7 H
  86. }' T# |$ l7 t0 r& {6 @1 T

  87. 6 A, k1 u# ~- E7 B8 R' z; o% `
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;
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  90. }
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜& l& c2 _# C1 _! K6 ^3 V; Z  V" K& o

% N) M8 \" U8 {) {. ]还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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0 M- K% o* J8 m. q8 i' f- x' h+ l而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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% K7 P4 J3 o# b/ G! {8 G下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出" W4 _# E3 k6 |! C

- F7 U, g! d; _. W+ u9 I/ V5 g位于“button.js”:* H" E8 _# _0 J+ C& f& G# g2 U, Y/ T

% `" U5 P: Q* J! H  H% n9 V位于"main.js":% x  F. V& m. X4 V
  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ P) b- j- D5 n7 c: [5 X
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" X6 R8 h2 N, Y: i. ]" M
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});  ]3 `4 f! C& K2 x2 ]
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ \# }& G  i: g
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 d- A0 j; u  P. Y; o! B6 B
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" U  S  c6 z0 E! O- ]- A
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ z+ u! w+ s$ `' Y8 Q: M
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
    0 w1 w8 z; N. P/ k$ q# ]
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' Y- x, r; e4 t- R; o8 A. R/ ]( k
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 \8 D7 ]# j3 t; y- s, |
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});1 v. J3 G/ W1 i, z( r* W$ N; k6 g
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});; R: t: g9 S! T4 ~9 B* K) k9 g
  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});, w# w2 h& g# ~( U9 u7 `5 {1 E! ^
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码

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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13; j4 z: w. D0 @
你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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嘶嘶嘶嘶嘶嘶
有事加我QQ: 3435494979
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