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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {/ j) i0 M- R+ @  C' R( V1 e
  2.     this.modelClusters = modelClusters;: v% B# Q& n8 @, K4 h
  3.     this.x = x;
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  4.     this.y = y;! e) b4 X+ a4 p6 o0 J. o& }
  5.     this.z = z;# i7 @1 C/ ^, [; E
  6.     this.rx = rx;8 U& u) D7 W6 ^5 [. @
  7.     this.ry = ry;
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  8.     this.rz = rz;9 v3 i+ y9 z4 z6 O, {$ Y- o! }
  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;- r6 _( A+ t+ X: h
  13. }
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  14. & w: ], g; o- f# k0 W$ C  E
  15. Button.prototype.draw = function(carriage, ctx) {$ m) `/ ^: J( R8 J, m
  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);& R! e4 i+ n% A
  19.     tempMatrices.rotateX(this.rx);( s. k: ^2 U) t+ P$ N
  20.     tempMatrices.rotateY(this.ry);& g* o! _% K) [4 k
  21.     tempMatrices.rotateZ(this.rz);5 t1 C2 g5 f0 e! U/ F3 |$ u) n
  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));6 C- ?. [2 i6 l1 f9 |
  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);7 y) T0 g5 i) |" ]  y( F
  27.     }
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  28. };
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  29.   I& f- T. A0 I5 a% g) y5 p+ R/ k
  30. Button.prototype.turnTo = function(angle) {
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  31.     this.nowAngle = angle;9 f6 _( T# q4 x& i( K; t' A, k/ m
  32. };" S; L6 A: M' f2 i

  33. 3 n: A* s9 Y- U% z' |$ h* ~, J
  34. Button.prototype.turnMaximum = function() {$ r, R3 j6 D; _: b- X
  35.     this.nowAngle = this.maximumAngle;
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  36. };$ q3 Y( y1 `$ J1 U
  37. ) ~6 E& }9 o- \$ G  M2 ^
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;4 u6 N  c' d3 v. q( x$ a, \3 a  ]2 n
  40. };
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  41. + U1 U2 e2 ~: e1 o: M/ i: K5 Y* Y/ H1 Z
  42. Button.prototype.turnMiddle = function() {% Z4 }  P" U/ A6 g3 j, \4 T
  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };
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  45. 2 o3 F4 Z) e- v% N
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;3 f: A, `( q' Z* C
  48. };
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  49.   P* h+ ?$ Q( U( c3 V9 a; [( ^
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;: n3 t0 A! Y" Y
  52. };
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  53. # c4 r) v' ^7 ?4 N& |
  54. //----------5 J4 }9 Z) a7 S( `" Y; }/ X0 y  n: U

  55. 1 n! Q, G. o2 _) c
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);  ^' e7 f1 g/ W6 T7 r' F, c
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);+ X5 F2 d/ K4 Q: P
  58. 7 W6 I( S. I* j
  59. //----------
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  60. 5 k, l; o3 R8 v! F
  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }& Z& l: O: l- C4 \) a6 |, N
  66. }& @" _4 R& U# q+ Y# |

  67. 0 v* F" `- x9 S6 m; t& `+ c3 ]/ l0 t
  68. //----------8 V( ]8 W) V( q* U

  69. # V" `: y  ~( P, F1 Q
  70. function render(ctx, state, train) {$ T5 P7 k; `: F! ^! t* t6 c
  71.     for (let value of state.buttons.values()) {3 i" m6 \$ C2 G
  72.         value.draw(train.trainCars(), ctx);+ O) u& B7 y6 y8 X
  73.     }& r: ]. q3 M5 v
  74. }9 @4 `/ l- Q% ~! c2 B2 Y. P

  75. - G0 u0 e$ \& X8 _/ l, Q
  76. //----------7 m+ [- X+ M# U7 ?8 w

  77.   e. b3 M; |5 t- e) q
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {; T( J+ m1 ]/ ]/ _/ L
  81.       entry = it.next();; X9 z8 i7 a/ g/ K0 Y3 B6 F8 O
  82.       entry.getValue().applyUVMirror(false, true);. e% p: j1 s! O# T
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }3 k3 l' `7 k  U  U4 m; a1 N$ @
  85.     return result;5 |# n3 i+ T/ B
  86. }) H4 D# W6 n: d- c5 ^6 b: m

  87. 9 _8 B: Z# e5 l4 ?7 o7 ~+ E7 n
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;
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  90. }
复制代码
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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3 }+ w' F! X. F$ O% k' r' |还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面6 _" V. A' F. r

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0 C+ \6 j  T! W9 B9 o: m下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:" A; o/ Q# e: L0 c; z
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位于"main.js":
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  1. var buttonsInformation = new Array();- g5 a( v6 k( e: x- R  w/ X9 v6 [
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 |1 N0 @3 T/ E3 M
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& I- n1 D5 G% R  L: q5 D7 O- {- k9 k
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});  r! {/ G) b! e% D" a) ]" l
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 E1 N* y* a' d5 a- Y/ U
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% i7 W' D" c9 ^  R0 h" T. @
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; @0 w2 p8 s. ]- t9 K
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" k, S1 n! O- \# b& h
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: `0 i, r5 c4 j' p: Z3 ]- z" T( j: t
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 Q, W. p. F+ y6 v, A5 x
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, ~; X2 O/ u. V' p# L
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" l6 @# t5 m3 Q/ F
  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});  ]/ t0 l' a( r4 @5 W
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});3 }6 p" ~5 N1 v! ^  {1 P
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});0 j5 W0 f% P$ r+ x
  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});4 G& Y! g' m6 @' S1 v
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});& V  T5 ]( j7 U3 o2 b. E7 Z& ~1 |
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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Sheriff 2024-6-26 23:01:22
膜拜大佬
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ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
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楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13) R; X, Y/ H8 `9 W' \' m7 ]0 Y
你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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嘶嘶嘶嘶嘶嘶
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