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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 - o, `1 f4 Q2 X. t- p0 O
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {; h7 s- X9 W" {& {- @' H
- this.modelClusters = modelClusters;
1 U: v& v1 q; }' L7 c - this.x = x;0 j, A) F& L4 X( R7 c8 y
- this.y = y;. Z/ q; t4 e4 h) j5 S: Q
- this.z = z;
' E" [! z1 p2 o- m% ` - this.rx = rx;, l! Y* Q% q1 d
- this.ry = ry;
. Y- B2 G) B' K2 e. Z8 ` - this.rz = rz;
% U3 F: G% O1 o$ x7 w: p* f - this.minimumAngle = minimumAngle;
4 D. Y2 \# v& c2 G% y9 O v9 u% d - this.maximumAngle = maximumAngle;% m! _1 @. `1 w: d
- this.nowAngle = nowAngle;2 @) B' ?; }( ?3 U8 n' O
- this.direction = direction;
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- Button.prototype.draw = function(carriage, ctx) {
# V1 Z7 @) z% y% s - let tempMatrices = new Matrices();) O1 @9 ~! D' R- r2 {5 G
- tempMatrices.rotateZ(state.wobblerot);
' e! T) H' U6 w, @ - tempMatrices.translate(this.x, this.y, this.z);
* r: M! |2 ^/ E# S, D - tempMatrices.rotateX(this.rx);
- j! R- \/ a, ?: s0 X/ G - tempMatrices.rotateY(this.ry);8 u0 T) p2 p% Z3 O' u
- tempMatrices.rotateZ(this.rz);
2 ] w& w4 U6 ^9 `3 i - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));+ c9 O5 I2 T8 M; F- G
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));4 ]8 J/ M5 @% b3 m4 b* H9 ]
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
$ g& z/ ]6 R: Y) H; Q M - for(let i = 0; i < carriage; i++){; X: K6 l$ P1 W0 I" ]
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);- W1 B* [ B3 e9 P. N
- }
. w" }% Z4 ?" G! E$ [ - };
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* F9 g& ~" Q) A* f* I- Button.prototype.turnTo = function(angle) {9 z( A+ q: Q4 \$ M) Z" K. q
- this.nowAngle = angle;: W% U* \' j+ l
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4 V! V! x- A, I9 O1 u- Button.prototype.turnMaximum = function() {) ?& V- L/ R5 v7 ^* I$ Z: F1 H+ n
- this.nowAngle = this.maximumAngle;
, e. q" {% }" B7 n - };
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2 {1 b+ j5 S+ I7 i! H$ y, |- Button.prototype.turnMinimum = function() {2 W, `" c( I- R. p4 r8 y# E! c
- this.nowAngle = this.minimumAngle;/ F# r% C% I# y( B* W; B. ?( O
- };
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. T7 D& |- N% a4 T! i6 n3 g; @- Button.prototype.turnMiddle = function() {
/ _) Y! E+ @8 @+ Y7 g+ V, c) Z - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;" ^# `$ s5 z- p/ F( S6 X
- };
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- f- X' K0 d8 a) d$ }$ E- Button.prototype.getMinimumAngle = function() {
) P" e6 N: x0 [; r1 F - return this.minimumAngle;
- d- A2 b3 n; D: N3 F5 F3 t6 f - };
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- Button.prototype.getMaximumAngle = function() {
9 B0 g) V. z+ b - return this.maximumAngle;
. Q4 U1 j) |! [$ R- j( k6 l* A - };
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- //----------
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/ w9 t7 H( Y% j' ~0 u! x$ E8 H- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
. t _ {+ y F7 _# X2 P. i5 a: U - var buttonModelClusters = uploadPartedModels(buttonRawModels);) z8 i3 m) N! z0 x/ `5 \
/ O4 c" S; D# c V" z- //----------
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- function create(ctx, state, train) {5 R2 |5 B. X k* H: \! T- G
- state.buttons = new Map();
0 J# w, t; D1 y* f - for(let i=0;i<buttonsInformation.length;i++){
3 |8 N- }( L9 T$ e - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))9 F' L1 |3 S \/ T+ }$ X) }( P
- }
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- //----------
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& X7 b& p8 b8 v7 N0 _, n2 d- function render(ctx, state, train) {
6 b+ N* F( o$ k# s% ?/ I5 o - for (let value of state.buttons.values()) {
* p3 O/ D, Y% J3 `' z* n5 b - value.draw(train.trainCars(), ctx);
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- }1 v' T. r, N! P/ ~* {
7 V# s) {' l+ B% `, ~- //----------
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6 ]5 M5 {8 H' q* m9 f- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型3 n: K- R( v8 E. B3 F( n {7 Q
- let result = {};7 l# ]9 Y. s; s* m- Z- X% U
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
+ v3 Y6 _8 H$ W& w5 F! Y - entry = it.next();
1 u# k6 { K; s( J/ B* V - entry.getValue().applyUVMirror(false, true);& ^7 `+ d" D: a; S" l# k! S8 _
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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- return result;) j: B# L! B3 _, y. D
- }
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) j* ]% E4 Q+ D' a, |: j- o- function degreesToRadians(degrees) {( h; j- M. ~. j7 B7 n
- return degrees * Math.PI / 180;3 F4 U. @+ W3 X* m4 H
- }
复制代码
# R& b5 e# q. a3 B7 b: n) {哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜- K# y5 V- r' Z8 l! d, W
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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c1 s" d0 A; _: B6 C D而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出7 i# g% U$ m9 u$ E' t3 T$ \ M1 X
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位于“button.js”:4 E, a8 H4 v1 p/ K! g
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位于"main.js":6 @) n8 ?6 i7 Q( b1 l- ~
- var buttonsInformation = new Array();
" p E4 L3 A* |; y+ r - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ t+ ~& r, v2 |6 `
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
7 M$ k+ r4 L2 w3 }9 t; C3 } - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ t/ Z: s: ?4 n- t( e
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 @- j- ^7 u$ O; X2 n
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 N' a; p' T* {
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); n& o) S9 u. |/ m7 Z& b" y
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); h3 B& T' h. V5 e5 U- u0 p/ W
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( K- t3 e% n0 v+ C6 E: q1 E" S7 } - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! I5 F( Q# k5 K, e+ u$ f/ N - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
' w( l$ z3 x6 T, z7 h( E/ y, a - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 m# X$ \ H A9 s0 g+ J# q
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
; d- c8 U }4 q6 \! v" \ - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! d# U6 f c$ ` q* ]2 G
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% W( P$ ~$ T5 f- b2 `$ U - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: w' W r5 B6 _3 H9 C - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: Q/ p$ |1 M v' r% t
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
( F/ S$ k2 D) R4 K2 ] - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});7 n+ j+ ]- G! a9 S$ C/ U+ U, H/ T
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
, z$ W) o! T0 Z2 ^ - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
$ z& B! @$ h( c' U7 V - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
% {( g2 Y3 H9 P) v' V- a - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
& I+ D- O5 J" s3 B- u - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
: Y- Y( Y @. \# @( o - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
$ Y: b0 j3 Z! ^7 `. C8 _( _2 ]) @ - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
1 i. Z! [4 S( p/ z: @, y - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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