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初试面向对象,。。

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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 & D* u0 o1 U& ~! |2 I
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
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  2.     this.modelClusters = modelClusters;/ R8 s/ K* p0 y0 z+ B
  3.     this.x = x;; ^6 p: R1 [) T$ |
  4.     this.y = y;+ m% k! [: L3 M
  5.     this.z = z;& Q, F/ W$ I; a- \1 Q( {3 T
  6.     this.rx = rx;, `% E7 P* ?4 y9 u
  7.     this.ry = ry;
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  8.     this.rz = rz;  F% t! [, x) ?! f" Y
  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;/ r' K) J- W; F! y" s4 I- T! `
  12.     this.direction = direction;7 L9 a  v0 x- D2 F9 ]' u
  13. }; r, i5 R/ C. [
  14. 7 t  @$ L, z" B% Q
  15. Button.prototype.draw = function(carriage, ctx) {* B3 K. t8 ~4 c" m' f1 q4 n7 q7 ?
  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);8 C4 u! T/ \1 b8 F+ [; @! c
  18.     tempMatrices.translate(this.x, this.y, this.z);; l4 b# ?* U$ X7 }0 s8 C1 [* G
  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }
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  28. };
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  29. 6 ?: A+ p! v0 A/ [, ]- q9 T! ~
  30. Button.prototype.turnTo = function(angle) {
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  31.     this.nowAngle = angle;: ?) l# L6 o7 R2 Y
  32. };
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  33. : f' D. S( w; ]0 x3 d! Q
  34. Button.prototype.turnMaximum = function() {
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  35.     this.nowAngle = this.maximumAngle;
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  36. };% P* r3 B+ C  i  ^5 a5 R& m, c

  37. ) @/ J  K4 I% S' E) @, U) @2 e
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;
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  40. };8 B- [1 N( s7 p$ {2 G* a* h8 h! A

  41. 0 X1 ~" Y0 T% }
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;- k" N* t: e/ V- y5 n+ e0 l* e8 n; Y
  44. };
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  45. & y  I6 l% A& l) ~( @3 k  d' Z
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;
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  48. };$ u1 `9 l  [; }7 [
  49. + d% z8 ]3 @% Y+ D" J7 f" E+ J
  50. Button.prototype.getMaximumAngle = function() {2 _1 c: x5 m" H. Y; b6 F
  51.     return this.maximumAngle;
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  52. };3 |8 O& E: ]: k. W

  53. # k0 a; f" I& ]. [9 K
  54. //----------+ E  L0 ^! i. m9 i/ E% C4 v
  55. 8 ~( Z4 N1 u* B2 i
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58. ) e6 q4 z5 c- J; N: R/ Z5 B& r
  59. //----------0 ]) T7 ?! G) p$ X: T
  60. 1 `# w) }$ r2 \. q: v0 {4 z
  61. function create(ctx, state, train) {; Q8 M# e/ L4 V7 @
  62.     state.buttons = new Map();8 ~  R/ D7 r. [3 x& m7 K0 k, o1 r+ M
  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }  V. j' k! p. _# a0 h
  66. }
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  67. ; y# V- \9 L4 J2 ]
  68. //----------' I2 b: g3 i# \; _- b

  69. 0 Y$ o8 `! S' H/ Y  [
  70. function render(ctx, state, train) {( D- ^+ K1 w6 [, ~+ R0 a! H
  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);* {* j) c1 y6 P" n7 b+ B5 F, y
  73.     }
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  74. }
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  75. : }  T, Y" r9 B# L" f1 @( }
  76. //----------+ E' R" \2 E/ e5 s0 K5 ?3 M1 M

  77. 5 d7 E6 g2 i6 U$ h3 s$ v6 {
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型  }' _5 _1 F, y4 c0 \. f
  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();* E: X, A/ H3 Q6 T+ h
  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());% a! C, o% X/ t" o( E2 y7 i
  84.     }
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  85.     return result;
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  86. }
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  87. 7 Z5 @# Z7 X; j9 \+ o9 d
  88. function degreesToRadians(degrees) {% X* ~" C) `3 U: {9 {
  89.     return degrees * Math.PI / 180;
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  90. }
复制代码

3 _* D3 s% P+ ?$ N2 |哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜/ u4 g: O* Q2 K: g, Y6 a+ C0 {+ _7 k! x
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出' I5 J( [3 O! v& R" x7 V. D/ i% z
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位于“button.js”:
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- W5 j, L( q; e/ \) m/ {位于"main.js":) n: z$ ?! H$ S, z7 Q* c
  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 A# O; @: a: W- a5 ]' u; h* e
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& g- i& L) W: X5 u  i
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* N, g. z( c: @; u( l
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( D4 k2 y* O6 O/ N3 W/ h: S, o. h$ L' ]
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# U( X$ p$ G( J% Z. E! i4 U
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, X' v+ m3 [5 H0 D+ k7 e2 q0 ^
  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 r1 q7 v, D6 d9 [: H
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});: N( M$ Y7 C. d( L& ~: f$ v
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});) P( s+ j2 q: U8 u$ r' A
  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 b/ n4 g& o" J) Q3 I# q
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});0 R  p' _3 Q  k  y+ f" z
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});( @" Z( Y! r5 C3 T$ x( V2 z
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});: A7 S% @' y) b+ X2 C4 U
  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});2 F) `$ L3 H, J  w5 q5 K8 ]
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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Sheriff 2024-6-26 23:01:22
膜拜大佬
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ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
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楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13) B! W1 Q' P. G# ~% c/ }! l
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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