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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
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  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;  @2 _) u) d. b
  4.     this.y = y;
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  5.     this.z = z;4 T) D  ?: n' }' p
  6.     this.rx = rx;+ d* T2 [$ T6 f
  7.     this.ry = ry;
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  8.     this.rz = rz;+ p# u1 r/ n+ D# e9 L
  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;' H1 _4 J2 Q* n: M! K0 _
  11.     this.nowAngle = nowAngle;. p2 a; y5 \- R: ~/ \- ]6 x2 x
  12.     this.direction = direction;
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  13. }
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  14.   m( m7 ^8 c( C$ l5 w
  15. Button.prototype.draw = function(carriage, ctx) {! [6 J& X. ^0 a& }7 l) @" M: I
  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));3 }- M1 Y% K* |
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));% u- @; T% M" r
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }
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  28. };
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  29. ( c+ O$ ~, o* I
  30. Button.prototype.turnTo = function(angle) {, P  L" ^) a1 i2 i
  31.     this.nowAngle = angle;2 R/ ^7 \9 D8 P6 I( D5 J/ s: Z
  32. };
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  33. # W! X  ?$ o+ K& V& e* S; q* Y: \, a
  34. Button.prototype.turnMaximum = function() {4 g' B6 T/ f& {5 i* M
  35.     this.nowAngle = this.maximumAngle;
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  36. };
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  37. : H; r. i! C7 R8 X" ]
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;
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  40. };
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  41. ) E: w  Z! J* M1 \  Z: b
  42. Button.prototype.turnMiddle = function() {0 [, A, s% q" n3 B- e0 j) Q$ `
  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;: t: X% [. w! y; ~5 M8 ]
  44. };1 g7 p! N9 N  j, G9 j4 V
  45. # A" O  a, ^: X
  46. Button.prototype.getMinimumAngle = function() {; l! T: T% X8 p& R
  47.     return this.minimumAngle;
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  48. };  B: Z/ F! _; L4 G' N& @) Y8 w
  49. ' C+ s9 B7 r/ Q/ k; o" B
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;0 V8 d( g" m2 K- b, x8 [
  52. };
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  53. 6 V( |1 f- C  f2 h1 o
  54. //----------# t* m9 I/ ]" @* B; G) ?! r/ k
  55. 7 }7 R/ U+ X3 r  N
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);  L4 y! y- [4 Q+ Z5 X# d0 E+ `
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58. 2 v! b! E- G& K( Z7 |
  59. //----------
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  60. 4 z: K% w2 W+ _+ o
  61. function create(ctx, state, train) {  M: t' Q0 w- p6 I0 S
  62.     state.buttons = new Map();' L/ x2 U4 o% {6 L# m
  63.     for(let i=0;i<buttonsInformation.length;i++){- N6 J( n) a  N5 t/ _
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))$ f& h4 P8 F: b% g* Z# H
  65.     }% i9 u+ R$ c- g7 b: w6 q
  66. }
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  67. 9 i+ ]$ Q2 j8 w  k  p
  68. //----------: H; k( _3 G' M  f

  69. # l4 s' S* o- t5 e
  70. function render(ctx, state, train) {/ ]! v9 m7 i) m+ ], |, Z
  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }
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  74. }
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  75. 0 W4 l: @6 a9 \0 G( T
  76. //----------( l2 g* G# {2 T7 ?7 C; I
  77. 1 ]$ \; C/ Q1 b8 R: y
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};7 w# Q' @: h3 O6 z" t/ C* j$ J
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);. ^0 E& r' B2 t6 @$ P
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());' H2 |" S8 }; O8 i8 i' p9 ?
  84.     }  s/ H, T6 ]8 w& O2 z& \6 ]- ]# r
  85.     return result;7 S- k- Y! h; x1 y  F
  86. }
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  87. ! n' d8 U$ p' B2 F! D+ Y! ?' R' W
  88. function degreesToRadians(degrees) {1 Z! I* `/ @! i' S
  89.     return degrees * Math.PI / 180;# I: ~+ _8 @5 C4 e
  90. }
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜% C- U) m* T* N, R! d* h8 j; E
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我, i2 X6 s+ a' |6 z! Q

& @% G* U! |- B2 x5 d而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面+ L2 W, w& p) _/ c7 e
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) ?. y, l0 [1 v; {3 U下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:
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# W  a$ O0 D# B位于"main.js":( `2 |9 D7 M4 H$ U$ [
  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# Y/ X% G1 X9 l8 C6 `8 W
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 I: l/ [2 L; M
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});  W8 U( Z$ E1 f6 ~+ i
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ j  F& J  h1 ]# l8 m0 o
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ O2 H! K) c9 B7 C
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. z2 D3 f( ]& j. l3 |; O
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' ^9 \' L# O" X/ N* w1 a
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& V0 v- D' J3 ?2 z+ T% _
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});5 @/ l  {0 }' f1 k' o* e
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ X. q' r( Z7 a" J5 h: x" R: w. I
  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});: |6 _" I( |' Y' }6 w' }9 L- Y) S
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});) z$ W& P7 n9 L0 b& ~5 R: y
  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 Q6 d. _0 i- J9 p% G- K
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});7 C8 \$ x0 u# P+ t/ H) u
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});$ K  ]- c2 T" _8 W
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});$ z. f1 I6 e, v5 @1 P  T$ ~( M
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});! l" Q' _9 _$ M( C* x% @! y- D
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码

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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:134 d* t+ D0 l3 _& E9 h# H# ]
你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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嘶嘶嘶嘶嘶嘶
有事加我QQ: 3435494979
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