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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 6 |+ B) |* E0 r1 V& W
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
2 m% C% n4 y) l% K1 F* E - this.modelClusters = modelClusters;
/ y* l: t7 L2 C# c/ N* a - this.x = x;
: o& `% [$ P# d, F! z; w - this.y = y;
: z1 t5 x2 w" V" O; ^. u1 i - this.z = z;, F( h2 I' q$ m, I6 W( N
- this.rx = rx;0 f3 ~7 k' b. w! H3 |1 G: \! f7 H h
- this.ry = ry;0 y7 M7 Y. u' x$ e
- this.rz = rz;. q$ T8 u! s: z$ |' S
- this.minimumAngle = minimumAngle;
! E8 w8 R5 A: U q - this.maximumAngle = maximumAngle;
: K6 f3 U& L, T O/ y! o - this.nowAngle = nowAngle;
; o5 Y/ p$ {$ B, }7 t, Q - this.direction = direction;. x1 Y( Y! |2 Z: P5 d: O; o
- }
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4 K, \, j t4 M/ N9 d/ A. J) B- f- Button.prototype.draw = function(carriage, ctx) {
2 ]) ^# l* a# B! r) F# S# ?- S - let tempMatrices = new Matrices();
V" c. l4 T% @* z. F - tempMatrices.rotateZ(state.wobblerot);
' F( }, t/ K$ h9 p) ? - tempMatrices.translate(this.x, this.y, this.z);
1 \6 B u7 E0 z! `1 Y1 c - tempMatrices.rotateX(this.rx);
, s8 U1 d' x; b. e( q" e& @ - tempMatrices.rotateY(this.ry);
( d3 n8 r" i# d# X2 N/ C6 z - tempMatrices.rotateZ(this.rz);7 y1 _/ h& w8 j1 F8 n
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
4 e u7 U' s q) f$ G - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
9 n) G, d, J" Z' q% { - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));$ i& \. J8 m2 j' P5 v
- for(let i = 0; i < carriage; i++){. B/ d# j- R1 x( E) O" N4 i
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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A+ J+ y" i3 Q, v2 X( Q - };
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- a3 x4 _: ^$ t- Button.prototype.turnTo = function(angle) {! t9 F' b2 D: v
- this.nowAngle = angle;# ~: G& r+ R. b6 z
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- Button.prototype.turnMaximum = function() {
4 v! V" t, L0 F - this.nowAngle = this.maximumAngle;2 { B; w3 X* r4 q% U8 Q' ^- v
- };
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- Button.prototype.turnMinimum = function() {
# R( _- p5 T$ \* J) P; F - this.nowAngle = this.minimumAngle;
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1 i: @( T0 C# `- Button.prototype.turnMiddle = function() {
O7 ^4 K1 `, w3 z! S2 ]6 P" f - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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- Button.prototype.getMinimumAngle = function() {
2 p# M' F$ T" ^9 q0 R - return this.minimumAngle;
! v2 Y s% L9 z! p2 {: R" v - };
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& x) S) J* K) D: m- Button.prototype.getMaximumAngle = function() {" S, B) N# b4 ]' s x1 ?
- return this.maximumAngle;( g C+ q. I6 D' G* W6 x, F( R$ ^
- };
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- //----------! R6 f% g0 N/ [9 R
/ x. B' x. k) j. s- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
) F! u; A' ?( M9 K" Q' Q O - var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------
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! U0 v( W* k6 Z# ^8 g- function create(ctx, state, train) {
/ z6 s# c* k# q- h, M& ~& O- q4 Y - state.buttons = new Map();% k" q4 M6 \6 v. V: L
- for(let i=0;i<buttonsInformation.length;i++){" a- c/ F7 t" e9 u
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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* S6 H! Y1 K$ R- //----------
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- function render(ctx, state, train) {3 e# T/ X$ C, q. m
- for (let value of state.buttons.values()) {
% h' l# G7 W+ |1 S; N& F. D - value.draw(train.trainCars(), ctx);
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" ~9 ?1 \/ O( S( P: b - }
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- //----------
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- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
, L/ A* J8 g4 i. N) m# p# ] - let result = {};) k+ A/ ]! L6 q X5 C m( b
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {( y$ Q9 F/ Q2 R/ x. o7 X* _1 |
- entry = it.next();- v4 m$ E7 d5 K
- entry.getValue().applyUVMirror(false, true);
2 W7 k' u& V* J8 U, S - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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- return result;2 k% z0 w$ H0 U. |
- }
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: M \$ x* |6 }" e0 i0 [/ q% Y- function degreesToRadians(degrees) {* h) p1 M: T* M% i
- return degrees * Math.PI / 180; Z+ c$ j$ c6 \0 K# m
- }
复制代码
! b& J$ X8 V/ v y0 _, p哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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% V3 r6 |" N2 p: v5 s5 R7 x' m还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我; G' X, H0 c& _( w/ q/ f
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面/ p' m9 g" i5 D, @9 O' @4 Q2 s
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出" e) L) x: D4 |" s: Z7 C4 W
6 u/ w7 C5 @ [. c. P9 {& t位于“button.js”:
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位于"main.js":6 v( a8 r. |. _2 v
- var buttonsInformation = new Array();
) `' s7 y8 _# W/ |9 K4 q( \: j4 a - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
o6 `7 [6 Z6 M5 X7 g: r2 H - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 w1 k+ J B, l9 e' C& g3 q - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); e. L! c; J/ q
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 g( S; B% v7 w6 n8 Q" D
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
) j( K, [# }$ s% X7 t0 y - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 M$ ?4 O) [) L- M3 o
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
; ?0 v; ~" [) O - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ D( F' y% x# b% R) o. {! V
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
, j5 o" D# F) d: b4 V" T - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ z5 z$ @" z4 \& C9 b% j' e - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); K5 O: W/ W6 f' D
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. _/ r S7 E2 M5 J" C8 Q - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, Z7 t7 Y0 D3 w" |* o% h
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ w5 b9 X/ j: H% b6 ?" w: K
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. K& O; X5 t9 c* L# S - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
4 P5 [% R5 Y. C3 {# ` - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});1 X) \" O' S6 L6 B% |" I
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
' a1 L0 U9 b+ ? @' Z5 Y - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
9 `& M* P6 O D1 u: B - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
3 T. M+ ?+ G y - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
2 {" w' o7 H g - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});( A7 R6 q( C+ k7 @
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});+ |( a7 }' [) h; m5 c" K, S
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});+ A, D7 }, U" X( S
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
( V. b5 c1 e' F/ x( v' }- M) d - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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