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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {5 G" V. Y7 B3 _) J0 C1 ~, i
  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;
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  4.     this.y = y;5 x! @1 f$ m, R" I5 l1 V
  5.     this.z = z;
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  6.     this.rx = rx;
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  7.     this.ry = ry;
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  8.     this.rz = rz;$ _0 s7 n8 G0 K: Z- a6 l# y% @
  9.     this.minimumAngle = minimumAngle;2 e0 \" U0 ?% U1 {+ }
  10.     this.maximumAngle = maximumAngle;& O1 Z5 q/ K' j# H( d! _: x# b, ?
  11.     this.nowAngle = nowAngle;* M( C1 C' f  K8 k& v' S0 ~
  12.     this.direction = direction;
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  13. }
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  14. 0 |& U& O. _2 d, q9 F% U
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);& X. x  l, B# v. F6 w7 h
  19.     tempMatrices.rotateX(this.rx);+ \9 I) p8 g; M% a
  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));+ I0 N( \+ ]" _2 t+ z1 W3 Z% Z: i
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){3 C( j; v3 ~3 F0 b+ |6 A
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }
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  28. };
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  29. ; c+ ]7 e. m+ G$ y1 a; x
  30. Button.prototype.turnTo = function(angle) {1 u' H+ g- X& n' ~( z5 r; M
  31.     this.nowAngle = angle;" L- Z8 z" I8 Z8 p) |9 Z
  32. };
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  33. ) w# B0 H) J5 g& @! a) V
  34. Button.prototype.turnMaximum = function() {
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  35.     this.nowAngle = this.maximumAngle;: j: K( y. D4 z- C6 p
  36. };0 K3 w2 ]4 i) b/ W) f, `

  37. ( Y) i2 s) p2 b$ W. C) C
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;  B9 d2 N0 K2 Z0 U
  40. };( w% ~+ s, ]' Z2 g* _3 F! v4 K: Q

  41. $ j3 F" Y# Z! g# n; E4 W# _
  42. Button.prototype.turnMiddle = function() {9 `$ N4 t5 C* k+ [0 o7 W% v  c
  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;- x' y( D. z( Q% F  s
  44. };
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  45. 9 o! \4 O) b  r, O8 Y( o/ s
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;
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  48. };
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  49. * j- z$ ~1 y6 [+ y  J/ x: B# b
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;6 z: M1 g# V+ e$ k" b; x6 k; \4 ^
  52. };
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  53. 9 L/ Y% s& E# s
  54. //----------( E) h5 C" o% r7 ~9 J0 q6 n
  55. ) }  K1 m$ Q% Z
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);( p1 m- o, N1 p, K9 x* Q7 n5 a+ K
  58. 6 b0 [7 ~/ |6 H: i/ Q# A
  59. //----------2 A% h+ Y, v/ z) K. L3 T

  60. " N# e9 |* y: ^1 Y& ]2 P
  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();- c0 B& _4 o$ E$ N% n
  63.     for(let i=0;i<buttonsInformation.length;i++){4 X: ?$ v4 {* a* g1 p4 X
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }7 H& v7 l3 s8 \; z
  66. }$ I- Z3 y% A! w: Q

  67. 6 D0 a; W$ s" o/ L) x# d+ `
  68. //----------
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  69. ! I2 m: U, t! H/ [1 K! q* |
  70. function render(ctx, state, train) {, y4 a: J4 o) X
  71.     for (let value of state.buttons.values()) {& J- X- S/ B% c" N9 h  Q; _3 S$ S
  72.         value.draw(train.trainCars(), ctx);
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  73.     }% x& V( V" B! k, j/ }* E8 |9 p: c
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  75. ! L+ K, F# Y. q
  76. //----------
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  77. : j4 B) d$ i) J- x' e6 q" i
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型, x7 F. A9 n" o$ @) i3 a7 G: r
  79.     let result = {};; g2 E0 v6 Q7 _0 W& t; B: o
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();+ x  J5 ?/ ~7 I1 }
  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());+ ^, K/ F6 r/ n  n. n; O$ L+ o5 n6 I; t
  84.     }: F1 k' A2 O1 l4 E; |0 Z5 w3 a
  85.     return result;6 O' d. [) }' f( j$ f
  86. }
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  87. * S0 \+ [5 F4 g5 \% v
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;7 G2 a1 W0 Q6 y# }, A$ x9 V
  90. }
复制代码
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜$ w/ F* ]' v) i3 a0 m. Q! N

  z5 N' S. P) f3 p还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我2 M% Q) g( O  Y# N

9 P0 }, S% {9 P- a5 d! [$ m( Q8 Y而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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# D. u8 }  ^" E/ \# n位于“button.js”:/ D& n" S+ e0 |: x2 D
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位于"main.js":$ |; H5 |1 H7 K" M* a4 M3 a( V6 G
  1. var buttonsInformation = new Array();/ ~0 C1 S$ b! |0 x0 g
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% C. _" S& A1 H
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 t8 S1 D7 ~* N! ~! E
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 i- v  P8 K2 E/ z
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! K: W% b% d  O# C  m; _& I6 C  q4 O
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& g1 i9 d0 i! |2 C# j
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 d# I; z. H1 s" w
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 [* ^- k- B3 l
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 ^. f+ `9 J* Z/ ]) a+ o
  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});7 |# f3 D; @$ v% U
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});+ y2 i' u/ L* J9 Z/ I
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});1 P* k2 R" H5 N2 Q9 z$ t- H
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13, r- E6 `3 `/ l' I8 n) k7 e) \
你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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嘶嘶嘶嘶嘶嘶
有事加我QQ: 3435494979
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