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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 - o, `1 f4 Q2 X. t- p0 O
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {; h7 s- X9 W" {& {- @' H
  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;0 j, A) F& L4 X( R7 c8 y
  4.     this.y = y;. Z/ q; t4 e4 h) j5 S: Q
  5.     this.z = z;
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  6.     this.rx = rx;, l! Y* Q% q1 d
  7.     this.ry = ry;
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  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;% m! _1 @. `1 w: d
  11.     this.nowAngle = nowAngle;2 @) B' ?; }( ?3 U8 n' O
  12.     this.direction = direction;
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  13. }
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  14. 2 ?: \/ D) m$ d  P" U
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();) O1 @9 ~! D' R- r2 {5 G
  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);8 u0 T) p2 p% Z3 O' u
  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));+ c9 O5 I2 T8 M; F- G
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));4 ]8 J/ M5 @% b3 m4 b* H9 ]
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){; X: K6 l$ P1 W0 I" ]
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);- W1 B* [  B3 e9 P. N
  27.     }
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  28. };
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  29. * F9 g& ~" Q) A* f* I
  30. Button.prototype.turnTo = function(angle) {9 z( A+ q: Q4 \$ M) Z" K. q
  31.     this.nowAngle = angle;: W% U* \' j+ l
  32. };% K/ V% N6 B( ?7 b2 A2 `2 p

  33. 4 V! V! x- A, I9 O1 u
  34. Button.prototype.turnMaximum = function() {) ?& V- L/ R5 v7 ^* I$ Z: F1 H+ n
  35.     this.nowAngle = this.maximumAngle;
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  36. };
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  37. 2 {1 b+ j5 S+ I7 i! H$ y, |
  38. Button.prototype.turnMinimum = function() {2 W, `" c( I- R. p4 r8 y# E! c
  39.     this.nowAngle = this.minimumAngle;/ F# r% C% I# y( B* W; B. ?( O
  40. };
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  41. . T7 D& |- N% a4 T! i6 n3 g; @
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;" ^# `$ s5 z- p/ F( S6 X
  44. };
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  45. - f- X' K0 d8 a) d$ }$ E
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;
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  48. };
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  49. ) _) ^9 Y% V+ A; I; b. u% P0 B8 ?; }
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;
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  52. };
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  53. $ Q! `7 ?$ C) I5 N* @
  54. //----------
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  55. / w9 t7 H( Y% j' ~0 u! x$ E8 H
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);) z8 i3 m) N! z0 x/ `5 \

  58. / O4 c" S; D# c  V" z
  59. //----------
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  60. * e1 C# v4 m/ x4 ?
  61. function create(ctx, state, train) {5 R2 |5 B. X  k* H: \! T- G
  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))9 F' L1 |3 S  \/ T+ }$ X) }( P
  65.     }
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  66. }
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  67. . c. ^9 _# V$ t& G2 N. d; F
  68. //----------
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  69. & X7 b& p8 b8 v7 N0 _, n2 d
  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }$ q9 ~$ o4 B" S9 x
  74. }1 v' T. r, N! P/ ~* {

  75. 7 V# s) {' l+ B% `, ~
  76. //----------
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  77. 6 ]5 M5 {8 H' q* m9 f
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型3 n: K- R( v8 E. B3 F( n  {7 Q
  79.     let result = {};7 l# ]9 Y. s; s* m- Z- X% U
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);& ^7 `+ d" D: a; S" l# k! S8 _
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }" K4 _6 c  Z& G- \% e0 a, A
  85.     return result;) j: B# L! B3 _, y. D
  86. }
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  87. ) j* ]% E4 Q+ D' a, |: j- o
  88. function degreesToRadians(degrees) {( h; j- M. ~. j7 B7 n
  89.     return degrees * Math.PI / 180;3 F4 U. @+ W3 X* m4 H
  90. }
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# R& b5 e# q. a3 B7 b: n) {哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜- K# y5 V- r' Z8 l! d, W
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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  c1 s" d0 A; _: B6 C  D而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出7 i# g% U$ m9 u$ E' t3 T$ \  M1 X
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位于“button.js”:4 E, a8 H4 v1 p/ K! g
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位于"main.js":6 @) n8 ?6 i7 Q( b1 l- ~
  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ t+ ~& r, v2 |6 `
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ t/ Z: s: ?4 n- t( e
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 @- j- ^7 u$ O; X2 n
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 N' a; p' T* {
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});  n& o) S9 u. |/ m7 Z& b" y
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});  h3 B& T' h. V5 e5 U- u0 p/ W
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 m# X$ \  H  A9 s0 g+ J# q
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! d# U6 f  c$ `  q* ]2 G
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: Q/ p$ |1 M  v' r% t
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});7 n+ j+ ]- G! a9 S$ C/ U+ U, H/ T
  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13# j3 }" K$ z! ?+ D! R& ~0 T2 m
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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