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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
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  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;$ u: u0 L5 ?  J% h
  4.     this.y = y;0 C2 u& i" z; V# V
  5.     this.z = z;. C+ R/ s6 |' K& o9 G' c
  6.     this.rx = rx;
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  7.     this.ry = ry;
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  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;8 g0 b: p# n- x! ^3 F# Q; L
  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;% i+ I, p/ C4 D0 v0 j
  13. }
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  14. 8 G2 ?  g3 ], ?
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);  W: E" Z1 g. Y$ |
  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));9 e7 u! E* N9 z- Y
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));1 K# }/ q. b- i& s# [- r
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){- t  P8 S: n# p& R  I* t
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }4 h' Z# A' v5 S
  28. };
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  29. ! r  d/ B4 u9 M' x
  30. Button.prototype.turnTo = function(angle) {; w# K6 T. j3 U) \
  31.     this.nowAngle = angle;; q- h6 K0 J( f
  32. };
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  33. 3 H3 I+ v) \9 V6 P* L" R
  34. Button.prototype.turnMaximum = function() {
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  35.     this.nowAngle = this.maximumAngle;0 n8 X. M' [. r, M) f
  36. };
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  37. : u9 X9 Y: r: _
  38. Button.prototype.turnMinimum = function() {  ~, N- k' r" K5 _( v6 q
  39.     this.nowAngle = this.minimumAngle;3 n3 H& T  n# C. I- z
  40. };% h) y# Q3 y( E0 U6 t6 `
  41. : P. Y( ^, K% A$ d* U- P+ a
  42. Button.prototype.turnMiddle = function() {3 y( k$ K# z) f8 m
  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };
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  45. - z. j- Q3 A# D* c
  46. Button.prototype.getMinimumAngle = function() {- S3 u1 ~  U( H. Y/ N
  47.     return this.minimumAngle;
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  48. };
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  49. ; i- G" ~6 \5 F  c! H* v- u
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;
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  52. };
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  53. . ]0 E5 l6 w3 @# n' b! \
  54. //----------
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  55. + E) a3 E- J! y$ W) h: }8 O
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);' F  s1 j/ C" K3 B. J  Z3 i1 o/ c
  58. , B. V% r: C! V( I+ o0 Q
  59. //----------
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  60. . _7 G, E! c5 R7 b  z2 J' i
  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();* {4 Y) H9 V  E# `
  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }
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  66. }
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  67. # Z( N; ^% T- J% h+ G9 V) ]
  68. //----------
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  69. # e1 ^- j: R0 B6 n# G+ I
  70. function render(ctx, state, train) {+ \- d( G- }) v+ Z; t6 F
  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);: E% K" [" E* v9 y  y
  73.     }) u- N* z+ [& @/ r, V6 M
  74. }
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  75. 8 A; P. }9 |* A$ c
  76. //----------  f- ^* `: w3 F, [

  77. - I8 [( T0 R$ h7 o' f) D3 C8 o( |
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};, L2 _6 t: e$ H- P
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();5 U" u% W( q8 c7 i) L( x+ l4 C& q
  82.       entry.getValue().applyUVMirror(false, true);$ @( u: O# p0 t& |
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());* ]8 C. R7 v& j2 C1 R* |
  84.     }+ C* Q; w& V3 D9 O3 \7 y( I
  85.     return result;  z! p0 b" ^" e  ~
  86. }
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  87. 4 `* J" i+ F) d- [) C: P
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;
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  90. }
复制代码
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜& J9 T( m" A/ l7 {2 K$ u+ Z7 L( T! F

+ q. Y, y  r1 m8 B+ l% ~- \还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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0 f% I5 }/ V$ i1 v+ _  I2 x而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面* {. ~- ?6 q5 `3 Q: W6 _

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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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) g& a; ~. n9 ^6 G* I位于“button.js”:9 t9 i, Z# \/ X+ J

' l. A$ G/ }5 D  e) n0 H3 U& Y& M8 L位于"main.js":# }5 j+ ^! J8 x& Z6 `4 S: \" l
  1. var buttonsInformation = new Array();6 [# n! b$ |; {! R% C- J
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! Z2 L  A. u( F1 _& g( f7 ^
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 X7 \1 v- _5 E# z4 O
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* \. G# J* e( Y# D3 L
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, k& c5 Y9 p9 t) ?4 N! p
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ B/ K+ F) V8 s; _; Z$ y5 Q) I3 y) U# {: b
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 M2 ~' \. ~9 _0 t4 P
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ I  t% `1 j" {0 _, X
  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});1 |3 _  x8 w" ^5 Q( X7 k# y: H- i
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});; F6 v* \" m" `/ [) u2 {: q
  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! I$ U" z/ X, ~5 o$ T% s0 c
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 N8 R$ l: h7 v: w/ P9 f& f6 S; v
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});& m  x3 T5 |6 J8 x" `! k
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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Sheriff 2024-6-26 23:01:22
膜拜大佬
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ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
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楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:133 {7 k" b7 Y  r2 I4 [
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

5 Q6 T7 n( {2 i嘶嘶嘶嘶嘶嘶
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