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初试面向对象,。。

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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 + U* ]$ u. E5 I4 @% G6 p
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {, |! Z! z% T/ D. d3 ]1 Y1 n
  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;) T- q7 R8 Q: Z+ I; `
  4.     this.y = y;* s7 n* }1 l4 l! S. a: {" r
  5.     this.z = z;1 k; L) M' F  A7 J6 a$ i* J
  6.     this.rx = rx;
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  7.     this.ry = ry;
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  8.     this.rz = rz;* v7 V& p4 s( k2 L
  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;' L- X- \! l4 X
  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;
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  13. }7 [5 \% Q0 L5 g+ ^1 v6 y
  14. 0 k% q& ]- G7 Q  P- x  J
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);, y6 ^) \; [+ \9 e
  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));6 ]+ K7 h. }1 J! d8 {8 b
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){' D) H% w! T0 \' a9 X. j1 z& D! L
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);" t* C' I/ E- m3 y
  27.     }. E' l5 B. E$ j, T! T; c  ^" f8 z# F/ k+ t
  28. };1 G# [1 C6 a) N- J# g( L* R! q
  29. ; d9 r! D3 c6 S! _4 X7 l
  30. Button.prototype.turnTo = function(angle) {
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  31.     this.nowAngle = angle;% Y  H% P- E2 n6 T3 s' c
  32. };; n: D) U; a: m$ f1 I4 u+ `$ c: O  e3 H

  33. : M3 m  R0 \' c& m: _. d
  34. Button.prototype.turnMaximum = function() {; w4 Y) g+ B+ n9 u( @$ u2 h/ V
  35.     this.nowAngle = this.maximumAngle;( E; j  U' y6 d/ C, w6 m
  36. };
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  37. 1 k8 o5 f" U3 E
  38. Button.prototype.turnMinimum = function() {+ B: G6 T( {4 Z1 Y
  39.     this.nowAngle = this.minimumAngle;9 a6 P' i* I; t+ H1 `: `( h
  40. };
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  41. : z0 `6 p( f2 ^1 f% W, K
  42. Button.prototype.turnMiddle = function() {3 l6 P: E/ i- c: m& o: ?* I
  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;* O" v: E3 u, [
  44. };
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  45. " Z2 b" r& p8 K8 {5 {8 Q$ c9 O
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;$ D) ], E: ~5 \; n; }
  48. };# u% y$ k, R, ~" X5 \2 D. |
  49. 6 K- M% s3 z0 C1 h. d) S
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;
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  52. };1 \& Z; g, N  R" D+ o# W
  53. 9 Q8 {4 l& Q% R2 L
  54. //----------
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  55. 7 a- R# ]- q% [* k& {2 X! w
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58.   c) z; _5 X6 ^; W
  59. //----------  _5 L  w3 v" ?7 P8 R  ?
  60. # }/ p' q8 J7 r4 ~  T" W
  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();& b1 p2 r5 L8 E) t- E
  63.     for(let i=0;i<buttonsInformation.length;i++){9 f! x. ]; c& L$ D( ~/ Q2 i$ U  O
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))! \. g9 ^& S5 Q4 J9 |( w3 `( Q
  65.     }
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  66. }: G" [- d6 ]9 c& T; ~) |/ ^
  67. 9 r3 _, M* \  z. E
  68. //----------: x9 f: U* H$ S$ ~- }

  69. - M- ~6 ^4 r# z  Z0 }0 v$ q# G
  70. function render(ctx, state, train) {/ L* P( M8 I! n
  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }
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  74. }4 W. I4 s7 Z, A4 G) B; D& ?( }

  75. 8 x2 G5 z& }+ t. l
  76. //----------
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  77. ) y* z- ?% @6 n; ^3 e& f2 _" v
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {2 J$ D: }, R$ G! ~3 c; r8 l1 o4 V
  81.       entry = it.next();: m0 K  `0 A6 l
  82.       entry.getValue().applyUVMirror(false, true);. s9 r) _' F: h0 Z9 [" `; p+ R
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }0 U0 N3 \0 D# x. I
  85.     return result;# T! Q9 x  T  p" K1 U7 q
  86. }
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  87. ) n7 f* |5 w2 n* e7 J9 M& A
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;
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  90. }
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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, |8 Z# t" P+ d- E: d而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出# ~4 t/ u& z& K4 V7 s# }& ?! D

4 o1 }% z( N- b& H" T  b2 a* z( g位于“button.js”:# \( [& Y: K4 }4 l

7 j  f: Z& P; n, e- C位于"main.js":
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  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% o( A. S! G2 a3 ?) T
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 n/ e3 S0 O( }' }! N; K4 C
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 [* o6 v$ ~/ w
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 k) N2 ?$ j2 F$ b
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 ]/ X: B$ F$ ?6 e8 C. x( _
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 F" F3 n6 R$ N! k! a
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' K( _- Z  e# ~' C7 v0 O
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 r$ r" y9 v% \! t) G! L0 c
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});/ |  n. L! k# i" N. _
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! h& q& M0 \/ U* q9 }1 S$ T
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 w$ x% \; g1 x, X: t
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});& o, }/ L* Y: p! B$ ?) W6 m
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
1 B! t6 |# x, e5 ?' G8 o5 A你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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