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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
3 i5 ]& `6 q# }4 x- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
: m$ N) H' r7 Y i; b2 P - this.modelClusters = modelClusters;
* r' ?, C$ E( H4 q& X4 U' _5 o& p8 C - this.x = x;
* _1 x" Q, W" O1 H! Y% I" G' h3 M - this.y = y;/ U9 P) E# V1 P& _, L% ]* [
- this.z = z;4 R! ~6 t2 n; y+ {% Q, ?; e% ~8 M
- this.rx = rx;, [9 S' T9 C" [2 v7 n- m% K) M3 J
- this.ry = ry;
! q/ \7 R Z8 \ - this.rz = rz;7 C }2 t" b: E" h! C* G
- this.minimumAngle = minimumAngle;0 m* y' C2 f( S' q/ x/ X7 i
- this.maximumAngle = maximumAngle;2 `2 i' z5 }8 o' A- r1 C+ @
- this.nowAngle = nowAngle;: j. ~$ i9 r0 \% Z1 q( } W t2 L
- this.direction = direction;! w! ^( C. Y! E
- }
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- Button.prototype.draw = function(carriage, ctx) {- z" H! I" C3 c8 r6 f U
- let tempMatrices = new Matrices();* r) B0 Q/ ~/ |5 `# x
- tempMatrices.rotateZ(state.wobblerot);. Z o; V1 V R" ~) x$ G: Z
- tempMatrices.translate(this.x, this.y, this.z);
0 B: y" u6 V/ _& t8 V) O+ w- L - tempMatrices.rotateX(this.rx);
4 A) J1 k$ _) Q5 B3 V8 x0 n0 R2 B - tempMatrices.rotateY(this.ry);5 ]7 f7 [4 G8 b! a7 n' t$ K; J) m
- tempMatrices.rotateZ(this.rz);# I4 {8 c4 y) L d( k) z6 P
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));$ W# j& s0 b- S; n
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));6 \) _! C# q0 }/ K& _- O R
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));: u3 L3 w) ]7 X1 F- R5 o
- for(let i = 0; i < carriage; i++){
* u; N }/ `4 [. y - ctx.drawCarModel(this.modelClusters, i, tempMatrices);% O/ R* ^5 }! P( I6 }1 g: A4 u
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- };
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; b- x8 T1 U0 M( n8 ?) p- Button.prototype.turnTo = function(angle) {/ v! O3 M6 H( f5 A/ t/ g
- this.nowAngle = angle;
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+ \& E. }/ b( H- Button.prototype.turnMaximum = function() {) w3 T1 \* [) X- f6 I- d# D2 t
- this.nowAngle = this.maximumAngle;
/ E6 h3 S! t* s0 a - };
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- Button.prototype.turnMinimum = function() {
1 A- A, s1 l( j3 S+ F- ?- m - this.nowAngle = this.minimumAngle;
8 F! P/ \6 }9 G+ i' W" ~5 D - };
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- Button.prototype.turnMiddle = function() {
, m, o) `* [2 G3 R3 ~ - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;1 u* J# ]4 D. w' g8 i& A1 O! \# W
- };
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- Button.prototype.getMinimumAngle = function() {
]8 a7 ]7 v) k5 [3 r8 Y - return this.minimumAngle;
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- Button.prototype.getMaximumAngle = function() {: e' ^- v# O+ L3 i8 `8 Z; m
- return this.maximumAngle;
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2 P$ G0 k9 O9 c7 C* F1 E4 p4 P- //----------" q% H9 |+ l# u \; @
- * I3 m7 H) V) g' h
- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);+ E8 B+ | K" m
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------- ?4 L1 F& y9 H5 n. s
1 Z" k6 S" X' E2 g- function create(ctx, state, train) {
; @4 q' P0 p% K' _ I - state.buttons = new Map();: F; c/ w# W k! }+ M) s! L
- for(let i=0;i<buttonsInformation.length;i++){
0 w' [: e. E c8 E: w* y - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))9 _- X4 b) s: h2 l9 G# ?
- }
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8 P( U7 g7 x& n: L8 k& U- //----------8 D, V- G: p: z) |- ^/ K
- 4 t) n3 r4 N( Q Q$ V
- function render(ctx, state, train) {3 h# ?3 B6 W! B: g# M8 a
- for (let value of state.buttons.values()) {1 ]' _2 e0 ~1 e( o* i# T
- value.draw(train.trainCars(), ctx);
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- }
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5 Q8 m# k9 E0 a3 T- //----------( Y* J# \7 o& J. l( ?5 `: U3 K0 \
5 \8 ` ~' J& E8 m- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
9 Z- P _0 Z8 A& a3 `: d - let result = {};) H" i! d8 ]. q9 F4 ]8 Y
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
% D8 y/ Y$ t, L/ c+ H% c - entry = it.next();
# V) [" Y3 [- J5 L2 B2 n2 I - entry.getValue().applyUVMirror(false, true);4 k( A5 d4 y& Q% o. E/ _
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());6 G/ P$ _' B( l6 T! q7 w
- }) n4 e& Z. ?1 Z+ k" n0 l
- return result;( V4 X$ M( L# W1 i) L/ n
- }2 g6 f5 ?# L$ ]# }
- 4 g+ Q- N7 `) P5 ?' @' |7 ]
- function degreesToRadians(degrees) {
/ m" [3 U8 E8 ` r8 _" K8 J- m9 j - return degrees * Math.PI / 180;
$ x1 k- K! @# ~( F - }
复制代码 Z( T b+ ]0 p% P4 V$ g$ I
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜2 Q) m& z, A5 E: f ~/ j+ J3 W
) x* N8 |; V/ h& y9 k- d还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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3 ^+ r: _& k! b0 }7 J而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面6 J( h. N$ Z; k* Z) L( A* W
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+ ?2 [+ u9 ~0 \. `+ K下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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: Q. x# a# \2 V% d* y7 @位于“button.js”:
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位于"main.js":
! v) f( F0 N+ D z2 d- var buttonsInformation = new Array();0 M& p7 O$ f" V9 r- F3 i. k& j
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* c1 a9 x6 O1 }- g3 } u" d - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& J) P6 K N3 Q8 d, T. [3 X
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
7 e# r7 H4 {, p& A6 r - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 o: D @" a1 S9 ?% C
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 `+ `) ]$ F9 s! @5 b
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 N1 x7 N" t6 ^+ M8 ~: J% r
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 d/ B& M% k: K/ L. u s
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 a) F% F7 ~4 f6 s- p' {! W
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ I, M/ R8 P2 F1 g2 h
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. r5 ~: W" i, q; r/ j - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 e _; p9 F; b* x$ ?# i1 e7 s - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" D7 A. r$ h, d' F - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 r" b- O! |& i* l R
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
' ]6 O4 P$ P3 \1 ? - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 Y$ s6 p7 a5 K3 y! [5 w
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! X% P: Q; d) w6 U0 ~; n - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});' G/ q' K2 s6 N6 E! d, I2 p$ a `
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});: T# N4 \; C) b, M, _7 ]) Y
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
0 e% F, y7 J' \7 R. P& P' N - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! @! p; w5 c5 B o
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
, E4 X: U: j3 ? - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
; Z% P9 Y+ t: k; x) s, N - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
' A; a, M' i0 J+ z - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});3 d. E9 t! j4 P1 D
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
( y! _4 f; o, ]% X6 J - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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