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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
1 O4 [2 L( Y9 B! n' m) A, ~- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
0 h+ G. I6 B U! S* }& ~; N - this.modelClusters = modelClusters;
6 n8 w8 x) O- g ?- u - this.x = x;
9 `3 p2 a/ _! C: v# _9 r- J - this.y = y;
# L9 X6 ^" _8 T0 _* R9 s - this.z = z;$ G/ e( y+ ?$ W
- this.rx = rx;
- n! T( {- Z- g6 r - this.ry = ry;
3 b1 ^, {0 k, n! O - this.rz = rz;
4 I9 F6 _2 \2 x - this.minimumAngle = minimumAngle;" k; p4 K2 O( M4 C# @3 u+ E& E
- this.maximumAngle = maximumAngle;' @! O: ^8 U' a* E. Q
- this.nowAngle = nowAngle;( t5 b/ G& c, L+ F, i
- this.direction = direction;, d6 N8 `; f7 o4 h0 [) H
- }
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- g9 c' i0 M1 c! l: u: b: `- Button.prototype.draw = function(carriage, ctx) {
0 w7 h1 y; F1 i# p8 ?" z7 F2 X" a" n - let tempMatrices = new Matrices();9 a; N% r% n3 ^
- tempMatrices.rotateZ(state.wobblerot);
' P# l( i/ a% [4 `% ^5 W; W - tempMatrices.translate(this.x, this.y, this.z);
; r! S5 V: O4 e - tempMatrices.rotateX(this.rx);
G" F5 v, M6 Q/ W9 y5 w0 j* m - tempMatrices.rotateY(this.ry);
9 o' R2 f3 w9 X; L( } - tempMatrices.rotateZ(this.rz);4 r5 T7 l1 [. g, i
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));; Z0 G5 W6 ?3 E& s
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));5 o* { |' t; D$ d$ N0 {
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));2 @: j6 K3 Q* u# o
- for(let i = 0; i < carriage; i++){8 t, n. X* W& M; D
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);$ K) V' r, y& s& }- T
- }
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- Button.prototype.turnTo = function(angle) {5 B% ]) D X* M3 ~& ?; ?
- this.nowAngle = angle;
: c: r) U3 h5 i - };
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- Button.prototype.turnMaximum = function() {5 [6 e2 N8 a7 L6 J
- this.nowAngle = this.maximumAngle;
" C7 g2 |* H1 H5 {0 I8 U - };
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- v7 j4 h1 a& S) z/ f1 K1 [- Button.prototype.turnMinimum = function() {
" f4 Y) b( F7 Z2 y9 f& w - this.nowAngle = this.minimumAngle;
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% {! z4 J! B h& @/ m- Button.prototype.turnMiddle = function() {* A" T& o5 J3 r1 k# Q. @
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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- Button.prototype.getMinimumAngle = function() {$ d; b, f: t) X8 q
- return this.minimumAngle;
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- Button.prototype.getMaximumAngle = function() {
6 d! z! M, s2 B4 @) I3 g1 k - return this.maximumAngle;2 ^ d a+ I. n8 E. o
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- % J& z: k' A( ~0 t X6 o" b0 r+ v
- //----------- {4 L3 c6 w. f& Z
- & R0 O! E4 T5 K6 E u& D
- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);0 c" I2 \' j1 ]' `5 g; m7 f
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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3 E8 B r$ E) J- //----------
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" x, y7 i' W9 T8 N& _: T: ^( R- function create(ctx, state, train) {: I' M2 {: d7 e( B
- state.buttons = new Map();
6 X/ R* l, O2 {5 B( { - for(let i=0;i<buttonsInformation.length;i++){
) f. u2 A3 H. |* A/ l - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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) A: {0 c& |& R# a$ u4 e- C- //----------: t( N1 S" X k T( V# ]
% S0 q- C( G; W. p- j2 X) D8 A5 a- function render(ctx, state, train) {! V9 y( [; g8 y4 ~ q# M0 C
- for (let value of state.buttons.values()) {- i2 ?: t' k" S E8 I2 q
- value.draw(train.trainCars(), ctx);2 g# c/ J6 x, @
- }' d1 y$ L7 F: K! S# k& Y
- }0 I% }2 v9 ~4 u4 S4 O- J
- + \6 N% O3 U% Q6 i( ]
- //----------
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5 |( k/ O$ {5 A- I* b2 x- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
# O- P4 ` z# ?% P* V- \% v1 s0 t9 a - let result = {};9 B/ h" d: m c; B
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {2 R1 ?' z3 c* `! D' J
- entry = it.next();) N) x3 e+ [3 H, p
- entry.getValue().applyUVMirror(false, true);) g! P2 \/ f0 Z1 H9 t
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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- return result;
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0 ?* Z K+ ~4 O: {6 L8 ? - / J" n8 }0 u* I$ G: y
- function degreesToRadians(degrees) {: o+ c+ M) h& e9 ]. @) W' F6 m
- return degrees * Math.PI / 180;
& l/ E% f6 e# y" g8 K6 ~1 ? - }
复制代码
( m+ e- a, M7 R) _6 v/ x6 T哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜" }8 Y7 a1 }* d$ O3 f% T* A9 P. m
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我6 _- r: l, f M5 ` n
; ^5 H0 X' X. r" L/ N o% g而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:
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位于"main.js":
, A0 D1 e% W9 b) E" m- var buttonsInformation = new Array();
7 g9 o+ U( W* I! n - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) ]* F# \ ?5 ?
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- W ^1 X( t- Y
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% q& }- g: {; k' |2 K, ]1 w - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ C1 v R4 z: U
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 W' ?0 B1 H8 p - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# @6 U) x9 h+ l/ R
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 b, P$ R. v4 { p6 Y' l& H1 I
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 c. V0 [- x3 U! G* x f
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 k2 `% \0 c3 I8 W* O' q1 N1 B. Y - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# T4 k/ _! a3 b# l* y: K* o/ Q
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 F0 @) C" ?9 H( L: v; v7 b
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 A4 Y. m, e& V2 ]# `1 D- k# y
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! h% ^# X5 W# b, i - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 w, D: d/ M6 L0 x - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( z _3 n3 W5 @ - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! v$ Y$ ]9 H( V2 d0 f5 l6 Y0 l% P" T
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
4 L5 W5 n% U( i8 w# n - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 z- _! _6 Y/ A+ Y
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
- D: b. _% I# N% H - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
$ |; b1 g7 @1 }3 Z9 w - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});/ ^3 |6 g& s/ m: V
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! b; `) L5 C" L g7 f9 q, N5 m
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
- O# w) z6 L& b - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
. O) R3 x" ]$ n8 l# {& Q - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});$ u \, V& D* d V* A8 O
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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