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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 * Q4 L2 K- ` W
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {$ {: Q! Z; _+ {0 V9 u: \, ^
- this.modelClusters = modelClusters;
5 g# U% |% O( u+ d - this.x = x;- `! v# ^$ D7 \8 Z0 \
- this.y = y;
& M: h5 V9 v8 F7 ^& d7 k - this.z = z;' o0 L5 _5 c, l* K; q' l
- this.rx = rx;5 F" D! l: c4 h
- this.ry = ry;3 D6 ?" A: H2 s
- this.rz = rz;; p6 m1 Q! W( |3 x" i: U5 u
- this.minimumAngle = minimumAngle;
9 ~" B: T% G' j% N: r8 k# A& V - this.maximumAngle = maximumAngle;
$ U0 E5 y. D7 U1 l5 Z$ W - this.nowAngle = nowAngle;) O: Q3 x0 I. f0 b' _2 J
- this.direction = direction;% j1 z2 j/ f3 w9 `
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- 3 i& @ ^4 H; d: Y) U7 Q
- Button.prototype.draw = function(carriage, ctx) {
# q$ d2 @/ b7 t - let tempMatrices = new Matrices();: B* F$ y9 ~1 P, e
- tempMatrices.rotateZ(state.wobblerot);( \4 ?& Y: v/ i. N) Q
- tempMatrices.translate(this.x, this.y, this.z);
) i; ?2 p. G$ ~+ _, [/ N+ S1 D7 s C - tempMatrices.rotateX(this.rx);
8 K1 j3 b9 b0 j, U+ H - tempMatrices.rotateY(this.ry);
/ w3 ]! X, z) R9 Z8 B - tempMatrices.rotateZ(this.rz);
. k, p. R- w k* y0 ~ - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));+ M$ V, b) I" c5 W6 Y+ h
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));1 E9 u5 `8 x; b9 i+ T3 D6 z# K
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
: k. a+ r3 W1 { - for(let i = 0; i < carriage; i++){
# C0 H% m! Q, Y - ctx.drawCarModel(this.modelClusters, i, tempMatrices);# Q% U: [ L5 E) d% n4 {% {
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- };
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" _8 S6 S' P% ] k. ?: v% m- Button.prototype.turnTo = function(angle) {
# j1 v8 o* N- ]! K0 z3 a - this.nowAngle = angle;6 I r7 k$ t9 Q/ s
- };
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" K( @2 \+ N( F9 W# Z- Button.prototype.turnMaximum = function() {) G3 p5 l' M7 C& A- T7 _
- this.nowAngle = this.maximumAngle;
, j, S6 H( ~3 l - };
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- Button.prototype.turnMinimum = function() {9 e& C( a9 J3 Z' f) e |! @1 I3 V
- this.nowAngle = this.minimumAngle;% T5 N& L3 l/ V! O
- };
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# x$ @% v$ O# p. s* G- Button.prototype.turnMiddle = function() {" ^$ y0 A0 Y( W. x2 }) g0 J
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;8 R) N* J2 a& n$ W
- }; J+ e% c* ]3 \
# u: m4 y) |# W) |9 O# K7 j- Button.prototype.getMinimumAngle = function() {
0 y o' A2 `; ~9 {5 x$ z9 t - return this.minimumAngle;7 o: A# G% |, g* U) O
- };
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- Button.prototype.getMaximumAngle = function() {0 r2 G, E% M" l. l
- return this.maximumAngle;
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- ' U- r! G; O: e3 B: Y/ r
- //----------
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! _% M: P& p0 S& e' m' K- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);4 \& T, T9 Y8 c; y* l
- var buttonModelClusters = uploadPartedModels(buttonRawModels);' u6 o6 x5 L* v( n" O9 R! h
- ; |6 B* M: C+ }/ l
- //----------
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" Y: {9 |7 O! {. X$ m ~$ `! n- function create(ctx, state, train) { I8 p/ x! Y+ W5 m2 G/ o
- state.buttons = new Map();
" X! E5 D: A2 k! w& g - for(let i=0;i<buttonsInformation.length;i++){
6 \$ F. B2 `% `$ y: \& Y - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- //----------
, z% }0 p5 d% r9 n! t+ @5 s - ) d( P1 I5 G D" j. {
- function render(ctx, state, train) {) G+ C% w8 Q6 Q8 l) [9 Y+ Y
- for (let value of state.buttons.values()) {
) x7 p; m9 L2 U; x9 { - value.draw(train.trainCars(), ctx);4 U* I% r% ]' V3 w8 U
- }: W# N( l$ ?+ D9 A1 Q; z* D; i
- }' a6 Y1 ^/ n7 _, d
- - q" m9 q7 |" q1 Y' R; b
- //----------* H; ~- t& J5 u, q7 b- f
# Q4 f; u. m# k+ g, U* r- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型; U6 M: B4 |% ~9 n
- let result = {};
* {1 R7 M+ u% X& S - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {+ ?' \! F. I3 l$ A8 d1 U
- entry = it.next();: l* |+ K$ B, N5 |: w6 B+ f( Q5 p6 F
- entry.getValue().applyUVMirror(false, true);# L' K5 ~- h' N0 n: m$ |1 W
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
# y! ~) D6 ~1 T1 A i - }$ E8 l7 D) U \' r! ~$ y
- return result;* |7 c' ]2 ^/ w6 t6 T1 Y
- }
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- function degreesToRadians(degrees) {
6 B& Y$ s' q! O$ Q* ~# L% l - return degrees * Math.PI / 180;. O' C5 w3 m" {; {6 R
- }
复制代码
( Y6 t1 N$ E5 ^" ^哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜$ T* O# @! O; m) z' ?; l# h8 d9 u
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面% g- u- `2 d @' e) e
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. l8 z6 ^ z- w! Q0 m下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出3 B4 _0 @4 N0 o8 M& ]
* D+ P$ B# g# L+ s# A4 E8 e) d位于“button.js”:9 b+ B: I" }! t0 C. \- Z9 L
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位于"main.js":
# @* y* i/ O) a! J: k2 [- var buttonsInformation = new Array();
% [. g2 U5 i. c" e5 P - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 }. Q( n5 d; p5 _: X
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
y5 @6 M, O/ Q! Z; T - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 e J/ k- w6 }" I( F
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
7 f. O# r/ w/ a8 a* d - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 q- e$ E% b# [% d3 t
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 F% L. y) v' x" D* i+ z. Z - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; q1 f; l' @, H$ ?) v: @) S
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: s) O; S- Z% N1 E }3 W, F - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: [# ? j. x0 G
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- ^$ e3 U3 b0 ]; x
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( H6 g) B2 w$ K7 d, [
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});5 e' u( n: n& M! D* y7 Z6 }
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# q% |$ U$ U! c+ d& O, L
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( `8 ~/ H% q: } - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 M5 j0 k) @6 M+ N! n
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ W8 Y9 j: ^# ^; @+ E
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});- r8 y* q, L! t0 T( @
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});. i8 K$ _ s" X+ y! t9 S0 U0 e
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
7 l3 I9 Y8 @/ c( `% ~+ D* ? - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});% R0 _" @1 ~: E( L
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});" @7 e0 z) o5 Q; W8 I9 D0 k
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
- M' _1 h5 ]% T - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
* ]3 I) k7 J+ r - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});5 ?5 `! B5 _. x$ I! o( A6 Q e
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
1 ^6 ]% Q! _5 c' | - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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