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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {& T9 Q$ `0 A" f" Z, n4 E
  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;. f  y8 m4 a2 u, ^/ q6 _2 v) p. ]
  4.     this.y = y;
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  5.     this.z = z;
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  6.     this.rx = rx;# F, E: [  n7 O" q5 Q+ G
  7.     this.ry = ry;* ?: @" S' x7 ^) z# Y; i
  8.     this.rz = rz;  K, i5 ?' D% Q5 x" v/ |
  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;" v2 u8 E) K/ D8 B
  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;2 T. R/ U/ g, V( i1 e' X* A6 t+ w
  13. }
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  14. 9 q$ a+ X6 @3 I" P3 P
  15. Button.prototype.draw = function(carriage, ctx) {1 |2 a. ~3 f1 j! u% r9 y3 s
  16.     let tempMatrices = new Matrices();" k8 r  |+ a) ~$ x5 Z$ Y
  17.     tempMatrices.rotateZ(state.wobblerot);" a; d# [  e0 J+ p
  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);% {) \: j# k" H; [* X0 v: Q
  20.     tempMatrices.rotateY(this.ry);7 _+ y2 w' I# s; ]3 ]- {
  21.     tempMatrices.rotateZ(this.rz);/ E; p! s) m' e6 q, ^" }
  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));3 q; O7 k$ m# P( h& V5 n
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));4 ?  {5 ]  x' Z; o, b& N* J
  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }
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  28. };
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  29.   w% f6 g, \( V0 a. g+ F- }. c
  30. Button.prototype.turnTo = function(angle) {
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  31.     this.nowAngle = angle;  `. n, d" Z% v; A% f0 S
  32. };
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  33. 6 @  I9 h4 `. G2 Q
  34. Button.prototype.turnMaximum = function() {+ v! H: ?) z$ q* Y( l' _& t
  35.     this.nowAngle = this.maximumAngle;+ [: q" p) H9 f; Y+ t; ?# L- _; S& ?
  36. };% Z; Q/ ~# ^/ ~) K) S- ]
  37. % B  R3 a  g1 T, l( V
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;
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  40. };
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  41. 6 ~" n: P  X. r9 Y7 K7 N( E2 Z9 s' Y
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };
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  45.   R" N  K& q5 @% d& l
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;
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  48. };0 Y2 Y0 Z" Q9 {
  49. " n$ g/ n, C8 V- v3 g1 a
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;6 }+ O( h3 Z% R$ L3 ?
  52. };
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  53. ( r. e' _$ c1 ?0 o4 j  U' P
  54. //----------
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  55. # |4 m" |5 N3 ~
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);; j/ U0 M7 P( Z/ h
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58. 5 `% J4 o2 N* z! E! C
  59. //----------
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  60. & i! t3 K+ s+ X. f. Z8 E
  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();1 g& h( w+ x" l/ L+ R4 D
  63.     for(let i=0;i<buttonsInformation.length;i++){+ }3 i4 t  O2 S) ^  X$ ?0 S
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction)); Y" k" U# }5 O+ j; U) {
  65.     }/ g! L. C3 Q5 N; B+ I, P
  66. }
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  67. ) r$ b1 O4 c+ L* _2 ]! \
  68. //----------& N, i+ x' k8 l5 u$ U

  69. $ ]- W1 Z  K+ x7 ~: M" L
  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }/ O. l. g& I5 }! A
  74. }
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  75. 9 N4 R1 C& e% \' ?
  76. //----------
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  77. 3 N0 r" v# c9 t9 B/ _
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型  B5 M  l# m- [5 ?/ P: W
  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {6 [, q; ?( S% v
  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);! Y; g, u; v9 v5 p
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }
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  85.     return result;
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  86. }/ O6 A! m) w8 w8 i0 [

  87. % F1 R1 S) I5 c7 Y8 o) m1 w1 e( I
  88. function degreesToRadians(degrees) {" N# O* T1 P3 H
  89.     return degrees * Math.PI / 180;% q, H3 u! Q  N; h6 Q( D
  90. }
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0 j" s5 M0 J6 K& L0 L哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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: {5 C. b+ N- y4 q6 D1 H( [5 U( F还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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4 B* m% o/ H# W! D; P6 p" j' h而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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# L. c- c' l- o0 n! B/ g下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出& O& f$ q2 Y$ E
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位于“button.js”:* j6 z+ Z% \& d) O( u

8 k9 X' b' \' R位于"main.js":
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  1. var buttonsInformation = new Array();' ^- _' ^0 S! b
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' Y" `, n9 L3 B4 D# c9 Q
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) d9 \: X5 C4 h+ _1 B8 i
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ U  Z7 a: ]# z' A3 g9 Q! H
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 Q2 x7 e3 ~. f3 {+ u0 u# L# Z* f2 b
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' W+ S: m1 U" i0 }
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});  q1 m/ {( g) V2 w' B: g
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ ^/ S& V$ v0 `; N
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" X7 s. d' C6 y1 C/ f, _4 ^
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! \* B$ e, s/ T' R- l. D7 ~/ a" h
  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ Z2 I$ C: W8 J3 v! X2 B
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});( E8 R6 E5 D+ s; q5 I
  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});, Y" g$ w9 I, Y1 V1 N
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});  ~( F  B) q+ w5 e# P6 s5 Z9 o
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});  D* Z' J  D3 ~% a' S
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码

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Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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MTRSHM制作组代码
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:135 V& |8 {9 k1 J3 O7 g% M) b3 H. D
你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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