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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 T6 [5 W3 x8 ^& p2 |- e8 ~; I
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {/ R& _# c6 R6 B: {# m
- this.modelClusters = modelClusters;4 @; K% S" _2 {# l3 o: g& d( Q
- this.x = x;7 V1 D( e/ i) V0 w
- this.y = y;
2 W! C' w$ U0 J; I/ q1 S - this.z = z;! j( D4 ?( [' o4 E% i: p& q) D9 {
- this.rx = rx;
* v+ _4 W1 r* j2 V: F R2 G# K5 n - this.ry = ry;
+ }% s( U4 N9 Z3 {' s6 ^ - this.rz = rz;! h+ B( [& u" e
- this.minimumAngle = minimumAngle;
* |% u: R7 Q4 h' k& U. O! o - this.maximumAngle = maximumAngle;
" p* D$ K+ H. z4 m - this.nowAngle = nowAngle;
0 _1 O- |1 U: x& j% u - this.direction = direction;
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; \% k! U" P B; R- Button.prototype.draw = function(carriage, ctx) {# G5 Y4 K- y) Q7 O& u
- let tempMatrices = new Matrices();
$ u7 v& I N a - tempMatrices.rotateZ(state.wobblerot);
8 v$ t' s# z# X8 c" e. F - tempMatrices.translate(this.x, this.y, this.z);- o' J; B7 b! g+ I5 [
- tempMatrices.rotateX(this.rx);
* h6 ~. B4 A- d7 }% V, y' e) B6 Z - tempMatrices.rotateY(this.ry);& }! y; [ D& T# }6 R
- tempMatrices.rotateZ(this.rz);9 e+ i5 o: V/ {, U* {
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));2 O- J% x5 k: T, W- V' M' y( n
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
7 u- P. u; V d. [6 M - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
' j; [8 a( C- P7 T6 `8 N - for(let i = 0; i < carriage; i++){
' d2 {' ~, x( g! {3 M- ] - ctx.drawCarModel(this.modelClusters, i, tempMatrices);) A8 _, y( M: a4 U& H* h, s' V( P
- }
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1 ~$ e3 M0 o9 k0 d- Button.prototype.turnTo = function(angle) {+ W( `$ q* ~/ o
- this.nowAngle = angle;
3 |7 o# L6 S8 f- T1 R6 d4 R - };
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E/ J$ w% |% Y0 r, p( |# ?- Button.prototype.turnMaximum = function() {
H5 i A5 D. Q. E' w e. r# v - this.nowAngle = this.maximumAngle;: o/ L' y9 J" s: V, i/ @: b- K
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8 i% L- {: ^* ]9 B: }0 m7 @) @; c- Button.prototype.turnMinimum = function() {
8 R" E: h! ^3 T* u/ T - this.nowAngle = this.minimumAngle;" F) ?2 g0 \" p
- };: ~4 U: z: G: V+ b5 K4 c$ ~
8 d) Z% |. f+ s. n- q% I; T: T- Button.prototype.turnMiddle = function() { m X, Z3 G; u0 \/ M. f
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;# U- x4 l" O1 A' Y" Q5 @8 x
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9 n5 l' ?; I! S. j- c9 c, n- Y* d- Button.prototype.getMinimumAngle = function() {
* B' r2 i4 D0 q - return this.minimumAngle;( o. ?4 n! j. `
- };
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- Button.prototype.getMaximumAngle = function() {, J& K; b: v! E
- return this.maximumAngle;, l5 y) u! F2 X' A2 P
- };
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- //----------
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$ w: J. i8 z' V5 i- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);- K- l5 I% ]! r4 ~; }! E- q
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------5 \' g4 R( l4 n9 _$ c% I( h7 L
6 ]7 j. w3 D& A7 Y; @- function create(ctx, state, train) {
9 ~+ ]& W6 i( {* m3 g - state.buttons = new Map();- g4 z( S4 W; `
- for(let i=0;i<buttonsInformation.length;i++){6 t8 l1 N- q& {6 a% u5 d ?
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))- o* U( H0 C U4 ?! C! v# l" B* k
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- //----------
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- function render(ctx, state, train) {
8 D! Q; z, a, y) j1 J - for (let value of state.buttons.values()) {$ d, J+ P+ F- t+ o# K
- value.draw(train.trainCars(), ctx);
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- }
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. O1 Y# F8 f. ]2 r7 J g. O9 |- //----------' t/ D8 i# F. \/ m- K, r
- 2 m3 h4 M5 @) e3 e' Y2 _8 ]
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型" B6 A& l1 x# E% h7 }2 V' v
- let result = {};7 c6 F! N' H' ]1 \* Y g
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {# L/ D; r _3 W$ m& c1 f
- entry = it.next();. F, ?' V" z- U' @) A8 U
- entry.getValue().applyUVMirror(false, true);: x$ b) j% k# E( z3 i7 H" d% S1 J
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());( t$ r$ I6 T1 M
- }1 Z0 f& {; O) x# E9 ~7 B g
- return result;
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( R, W& X6 E6 I1 i/ b) a/ i6 p- function degreesToRadians(degrees) {* {6 o: r0 K9 C. {
- return degrees * Math.PI / 180;
1 C! X. y; u" @$ \8 c* B - }
复制代码
0 R/ X/ A$ n3 @* U0 S哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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% h9 `6 ]" ?% R. s; Z$ I0 d3 g还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我. P# H$ L; n* R8 W3 ^# Z! L
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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. {7 Z7 c4 b" |8 f0 p) _5 _4 ~位于“button.js”:# Z) h1 L+ z) y8 q: a
: m% U1 ^! D9 |4 f. c$ y5 K( |位于"main.js":2 f+ F$ }+ l3 s8 D5 U4 [; O
- var buttonsInformation = new Array();
2 a2 a: y& j$ V- { - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
) z. M5 ^: a, m" {. Y5 ~* U4 i1 p - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 ^5 n1 X! o' R! y0 O% T3 p: Z - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ D8 G" v6 e6 L# q
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* H+ A! S# p& A; R# u - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: I6 Q8 M; Y: ?) j; o) d# q8 N$ i
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- A; U j d& u5 o: S
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! |- Z6 h9 T6 |( ?( P* P - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! S- b' g( r. z a3 q0 ^ - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. q5 V( n) r1 O6 {- l& |# H
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: G9 |8 b. K& ~, X
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, H' U, p" U% C* L o, R
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 S' ^! U% T4 |; d6 `3 ^; B8 O2 P( Z5 \ - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ E |9 T! l* i6 ]: F
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# t! M3 f8 [& ]& Y, `* x! B
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ c+ H7 s4 n; B7 A - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; x: z+ ^3 M+ B2 i
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
% }+ y) i0 ?+ s. [4 X - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});( H; `; T4 e' e! e! D; v( W, f
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});' U# o7 J( j5 z1 E" U2 W
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});3 j1 C. n: L/ X5 }# W, _3 }( k7 I
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
6 t0 k8 m7 ]# c( v$ ]' R D - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
2 }. a( i5 x; u5 q4 M - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
' O" v2 q% K: w7 I4 m- [# i - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
5 v8 k+ x3 G, t3 b1 r$ ~& ?; W" ~, D - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
9 \+ C$ l; [1 X - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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