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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 % {: l3 M* d# @5 L
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {9 }1 v( r+ K7 z5 k
- this.modelClusters = modelClusters;- ~; u& c5 z( e% |" a8 Q0 n
- this.x = x;- R6 ^1 ]8 A$ b: M
- this.y = y;
3 L$ a2 g% U; P% D3 ?* N - this.z = z;
" d( X- g- \0 Q+ _ - this.rx = rx;( l& l! ]& o) `4 @) t6 S
- this.ry = ry;
* v4 x- Z; `' K R* T - this.rz = rz; Y+ B1 `4 d$ i2 e! E' d0 }; B
- this.minimumAngle = minimumAngle;
' ~, q" {* c( l! e% F - this.maximumAngle = maximumAngle;, `3 ]# U, @% b) L# c7 h
- this.nowAngle = nowAngle;* P$ u7 [- j7 N6 n9 `' @ @
- this.direction = direction;
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# R0 w% r3 l) k0 W8 u! x- Button.prototype.draw = function(carriage, ctx) {
1 e ?1 V; n7 c7 | - let tempMatrices = new Matrices();9 f8 A' N [/ P5 N( ]
- tempMatrices.rotateZ(state.wobblerot);
/ Z, A" @% M! `4 J4 k! ` - tempMatrices.translate(this.x, this.y, this.z); \+ B! v( h5 R) n3 A2 [* H
- tempMatrices.rotateX(this.rx);$ u' n4 p0 F- V: D
- tempMatrices.rotateY(this.ry);5 _4 ~% A9 y H. K' y- @
- tempMatrices.rotateZ(this.rz);% [& {" N0 S ]* R" [/ y% R
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
/ o' K, l8 { u" f1 | - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));1 l' k: @- T2 e0 e/ s$ H# ?7 l
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));5 d2 D; K ?( I
- for(let i = 0; i < carriage; i++){
* T! t, {; n! V - ctx.drawCarModel(this.modelClusters, i, tempMatrices);( e+ r, e8 |0 X$ ^0 c6 j
- }+ Y. o7 K* b# e# k) i
- };4 {! t1 m+ H j
* R3 r" Z1 h6 {% @ G. [) V- Button.prototype.turnTo = function(angle) {1 u4 X7 i& _ m: O
- this.nowAngle = angle;
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6 r5 M. Y' I/ R5 |' t% U- Button.prototype.turnMaximum = function() {2 H+ Z( `, V* R( f* E4 Q
- this.nowAngle = this.maximumAngle;
# G; c5 ?; {, X0 y/ @ - };
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$ \- ~6 O5 X) Y4 M% V6 Y; G- Button.prototype.turnMinimum = function() {7 b( ?: O- z7 G( X4 x9 F9 s
- this.nowAngle = this.minimumAngle;
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- Button.prototype.turnMiddle = function() {
3 e3 J* o/ ]% c5 H7 X( E: w$ w - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;1 O5 A, E- K9 I9 q5 x8 M" t
- };
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- Button.prototype.getMinimumAngle = function() {1 a! f8 O9 i$ h) Z% H
- return this.minimumAngle;8 G8 J, d9 ~! F9 G/ T) o' @
- };, ^" U; g4 R V: z9 y7 F+ a
+ K Z8 c) x$ ~5 t9 z7 Q i- Button.prototype.getMaximumAngle = function() { l$ p- o4 g( g5 _
- return this.maximumAngle;
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4 |0 P. N& d/ H% q; `- X- //----------
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$ n4 L) f* w2 S5 ]$ ~0 f- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);+ O5 P( i8 o6 f+ K6 l: C& |
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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# |+ d/ z" y& R( {4 X! d- //----------4 t2 r; c, O1 u3 a9 o
, ? s @3 J" h9 x& R, D) Z/ _- function create(ctx, state, train) {- z* M1 w5 J! {
- state.buttons = new Map();
' T% r; l% J$ L8 Z' o' y! o/ \ - for(let i=0;i<buttonsInformation.length;i++){, G$ ^7 ~+ R8 { o: D
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- }
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% Q7 R0 ^ ?; K) \" \/ O, z# o- //----------- \( v) L' n# _0 z2 ^8 l
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- function render(ctx, state, train) {/ g% A; U9 b2 C, J% v1 |
- for (let value of state.buttons.values()) {6 T$ ~$ ?; A* o6 A1 R1 ?. q
- value.draw(train.trainCars(), ctx);
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% x# ]$ D$ i Q b2 n) N9 p3 C; I- //----------
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5 H# U; e7 i& z" I1 E8 x/ w4 G! V- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型6 ]' o# X$ `% c1 R1 R
- let result = {};
4 L% r4 q! J) ? - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {( x: u( B" x7 b/ ]) t2 l
- entry = it.next();& k7 c& I0 N- r2 M! d
- entry.getValue().applyUVMirror(false, true);: z9 `0 w" G* I
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());( C1 W2 S" b0 Q* z" q" T( Z7 m
- }! {$ f h1 v# I2 `2 @4 {$ O
- return result;
& i3 x% s) E; r0 i/ s0 i" n# Y - }
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0 \: h4 z. p" E+ m- function degreesToRadians(degrees) {" p1 F- L$ ^9 T+ z7 p& i/ t8 R
- return degrees * Math.PI / 180;
3 }; u6 X; N) l4 Q E - }
复制代码
0 K% S- P( O7 F) Y哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我+ c% n/ c p' D T0 q
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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( P# _4 k7 M/ W) S, O8 \+ z下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出4 ]! B4 G$ @8 i) L( |
- p$ T. a1 N& ?% l* f" l# Y位于“button.js”:
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位于"main.js":" Y; @% ~1 t! u, K1 O Q( ^; f
- var buttonsInformation = new Array();
* l5 ~) |! f5 A* a# {" w' V) J - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* F3 P, n3 v% ?9 @4 b* i* j
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
P0 k+ { d0 ^3 w* A1 x. k - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 S+ W7 o- g+ u
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 h, S" \8 h0 A0 A& m - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: A6 \0 O8 B7 s! p
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 s7 c6 Y/ D% V5 U+ X, Z
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* \( B+ V7 A; E; p+ t
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# y! r5 \$ U7 u0 w2 P) l, Z2 p5 A - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% M, X% G2 x2 q1 Z6 z
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. y) o) W" `( ~, q% j9 s% y% f
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
5 H4 a. {* R9 O7 ^* l4 \8 N8 X - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 B% Z7 t# m' e4 L( y! E5 h
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 L- c- Y2 @! H$ r# N! E
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. u4 @( }( r2 O7 d4 U& K
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ V8 B0 i6 e# m( v% w: ~% U
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# q! R5 C& L& x - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
# ~3 J3 L# [4 @2 k% T2 @/ z - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
9 o0 B: H- o- @ p& I0 p" C; W - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});- f4 L4 e3 A, ]* U+ t2 |' ^
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
2 ^3 o7 r9 [9 ^! N0 u/ f - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
7 t- O( q, a* R; q8 G - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
$ N X. A5 p* \9 b4 X7 g3 Q; E- u - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
( j" b- x8 A# I) l - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
, C! O: A& o! u" k2 G7 h, x6 V - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
h4 J7 Z# v- i+ |) c% n1 X8 W" `4 _ - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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