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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
6 v9 j) `7 n6 t/ E# Y! S0 g# Z4 a; O' ^- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {& T9 Q$ `0 A" f" Z, n4 E
- this.modelClusters = modelClusters;
4 P) d5 @( S; V7 z" a: A: M - this.x = x;. f y8 m4 a2 u, ^/ q6 _2 v) p. ]
- this.y = y;
! s8 d4 q$ P, M; z' _8 j; I0 f - this.z = z;
) f8 x: w+ c. D0 s( h' g5 } - this.rx = rx;# F, E: [ n7 O" q5 Q+ G
- this.ry = ry;* ?: @" S' x7 ^) z# Y; i
- this.rz = rz; K, i5 ?' D% Q5 x" v/ |
- this.minimumAngle = minimumAngle;
. M% F8 Z5 }) {) l& x& d ] - this.maximumAngle = maximumAngle;" v2 u8 E) K/ D8 B
- this.nowAngle = nowAngle;
. P8 |9 F! W" b; m& y5 @ - this.direction = direction;2 T. R/ U/ g, V( i1 e' X* A6 t+ w
- }
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- Button.prototype.draw = function(carriage, ctx) {1 |2 a. ~3 f1 j! u% r9 y3 s
- let tempMatrices = new Matrices();" k8 r |+ a) ~$ x5 Z$ Y
- tempMatrices.rotateZ(state.wobblerot);" a; d# [ e0 J+ p
- tempMatrices.translate(this.x, this.y, this.z);
- d' s, E0 B) s5 k2 f. v - tempMatrices.rotateX(this.rx);% {) \: j# k" H; [* X0 v: Q
- tempMatrices.rotateY(this.ry);7 _+ y2 w' I# s; ]3 ]- {
- tempMatrices.rotateZ(this.rz);/ E; p! s) m' e6 q, ^" }
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
! e3 E# Q) g% Y+ [: S3 J0 W- K3 i - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));3 q; O7 k$ m# P( h& V5 n
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));4 ? {5 ] x' Z; o, b& N* J
- for(let i = 0; i < carriage; i++){
( c8 ?# j6 o- X n+ T - ctx.drawCarModel(this.modelClusters, i, tempMatrices);
# A" v" k+ ]1 O9 r& N - }
* L2 S) ^/ |9 C* U! i- i6 s - };
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- Button.prototype.turnTo = function(angle) {
4 {5 ?* n/ y1 Z - this.nowAngle = angle; `. n, d" Z% v; A% f0 S
- };
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- Button.prototype.turnMaximum = function() {+ v! H: ?) z$ q* Y( l' _& t
- this.nowAngle = this.maximumAngle;+ [: q" p) H9 f; Y+ t; ?# L- _; S& ?
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- Button.prototype.turnMinimum = function() {
) X( L9 s+ K+ q: _/ O9 d7 Z - this.nowAngle = this.minimumAngle;
+ P2 C3 e. g( H% r- g5 R - };
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6 ~" n: P X. r9 Y7 K7 N( E2 Z9 s' Y- Button.prototype.turnMiddle = function() {
) X- K$ t' r4 X, O6 L* D6 }! A. f - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
( F( v: x/ N, ?: r/ D. ?7 W) i ` - };
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R" N K& q5 @% d& l- Button.prototype.getMinimumAngle = function() {
0 u U4 t* Y+ A - return this.minimumAngle;
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- Button.prototype.getMaximumAngle = function() {
^3 H3 U, M! T3 g7 e$ W- m9 H - return this.maximumAngle;6 }+ O( h3 Z% R$ L3 ?
- };
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( r. e' _$ c1 ?0 o4 j U' P- //----------
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- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);; j/ U0 M7 P( Z/ h
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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5 `% J4 o2 N* z! E! C- //----------
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& i! t3 K+ s+ X. f. Z8 E- function create(ctx, state, train) {
m/ ~- p5 ?2 V0 h3 T, u* X1 Z - state.buttons = new Map();1 g& h( w+ x" l/ L+ R4 D
- for(let i=0;i<buttonsInformation.length;i++){+ }3 i4 t O2 S) ^ X$ ?0 S
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction)); Y" k" U# }5 O+ j; U) {
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- }
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) r$ b1 O4 c+ L* _2 ]! \- //----------& N, i+ x' k8 l5 u$ U
$ ]- W1 Z K+ x7 ~: M" L- function render(ctx, state, train) {
% \2 M+ d) U% P - for (let value of state.buttons.values()) {
3 s4 F! N- K2 n& B* ?; H. H; G - value.draw(train.trainCars(), ctx);
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- }
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9 N4 R1 C& e% \' ?- //----------
+ G4 v) l! o0 @- ]. O! v# Y& B - 3 N0 r" v# c9 t9 B/ _
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型 B5 M l# m- [5 ?/ P: W
- let result = {};
9 a& L' n2 R' W' h' F4 l! V - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {6 [, q; ?( S% v
- entry = it.next();
1 V( \% t4 p4 S& Y! n* W - entry.getValue().applyUVMirror(false, true);! Y; g, u; v9 v5 p
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
. ^$ f3 d7 [( |4 e! F5 ` - }
' v$ G) _) Q+ Z - return result;
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% F1 R1 S) I5 c7 Y8 o) m1 w1 e( I- function degreesToRadians(degrees) {" N# O* T1 P3 H
- return degrees * Math.PI / 180;% q, H3 u! Q N; h6 Q( D
- }
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0 j" s5 M0 J6 K& L0 L哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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: {5 C. b+ N- y4 q6 D1 H( [5 U( F还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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4 B* m% o/ H# W! D; P6 p" j' h而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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# L. c- c' l- o0 n! B/ g下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出& O& f$ q2 Y$ E
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位于“button.js”:* j6 z+ Z% \& d) O( u
8 k9 X' b' \' R位于"main.js":
9 f% {0 n X7 _- var buttonsInformation = new Array();' ^- _' ^0 S! b
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" z7 P' G }# \$ l& }) w0 v - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' Y" `, n9 L3 B4 D# c9 Q
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) d9 \: X5 C4 h+ _1 B8 i
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" @) Z8 ~- c/ [6 L; _ - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ U Z7 a: ]# z' A3 g9 Q! H
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. i- k8 M" i% z8 p6 F. n - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 Q2 x7 e3 ~. f3 {+ u0 u# L# Z* f2 b
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ g# I3 W* ?( y1 o" P$ L - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' W+ S: m1 U" i0 }
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); q1 m/ {( g) V2 w' B: g
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ ^/ S& V$ v0 `; N
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 p6 `* o8 {( a8 S2 D9 ~; n - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" X7 s. d' C6 y1 C/ f, _4 ^
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# G* m6 _! c d' @! \ - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! \* B$ e, s/ T' R- l. D7 ~/ a" h
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ Z2 I$ C: W8 J3 v! X2 B
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
/ |' f! |" L- z( ]2 k/ | - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});( E8 R6 E5 D+ s; q5 I
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
# u: B1 X0 B! v8 R1 W - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});, Y" g$ w9 I, Y1 V1 N
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]}); ~( F B) q+ w5 e# P6 s5 Z9 o
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
3 ~5 Q% @4 b% z5 y - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
- y; J; h9 \, u3 f; C - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
& n" Q, U' ?. v0 D! G; H - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]}); D* Z' J D3 ~% a' S
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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