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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
6 @) y2 x8 D, z. Z: o- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {$ e# \8 y; c+ D! c
- this.modelClusters = modelClusters;% @4 p6 {% O; G' l7 E |
- this.x = x;# t7 W8 ^5 V, { J+ B
- this.y = y;
: G' d0 t6 O, `/ } d - this.z = z;% H4 ~( @$ G6 T) p3 @9 R* Z5 T
- this.rx = rx;! x7 X; u$ x. r( m
- this.ry = ry;7 Z5 U6 }7 N% S
- this.rz = rz;
; X# B- g+ I; M5 P9 u0 n$ `- ?: V/ f/ ^ - this.minimumAngle = minimumAngle;; g2 F2 o4 n+ j* t
- this.maximumAngle = maximumAngle;8 O3 w( n1 f+ ~
- this.nowAngle = nowAngle; z; \# a( D9 j5 `$ a! \& S
- this.direction = direction;- S' A k% T* e2 {( z
- }) r! |, K2 g2 \* @
- 2 u+ b2 ?/ F7 w( @
- Button.prototype.draw = function(carriage, ctx) {! {8 J3 M! ]) T6 V) [ M
- let tempMatrices = new Matrices();
" w4 d! G! X1 v' n6 K1 K - tempMatrices.rotateZ(state.wobblerot);
- O9 ]/ E: v6 Q2 l, x$ N - tempMatrices.translate(this.x, this.y, this.z);
6 ~/ O3 a+ ?) h) Y; ?: m; l - tempMatrices.rotateX(this.rx);, }7 T' h# Z" |9 o$ v
- tempMatrices.rotateY(this.ry);% I8 Q3 R$ h$ x; A6 f
- tempMatrices.rotateZ(this.rz);
/ s+ g i' K( V& {# t0 s - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));7 {& F! u( h: X- ]# E( i
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
" ?* L9 X. W. h6 K# v - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
/ B& }; T) Y5 F3 Z) z# x - for(let i = 0; i < carriage; i++){0 I. R4 u4 U7 A3 |
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);9 p2 M5 R2 O$ u7 D" W1 l6 v8 q
- }
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- ) K* _% N; u9 y1 f: b" `
- Button.prototype.turnTo = function(angle) {- B- V2 l- h& _: c9 e$ M$ T1 a
- this.nowAngle = angle;
& g; E5 i! n1 I9 v8 ]- g5 t+ ` - };
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- Button.prototype.turnMaximum = function() {
, H! T4 V+ M$ w# r - this.nowAngle = this.maximumAngle;# q% J1 l- E& k3 s, f( z
- };, s( S! i, F- K$ Z
- 5 L/ a& z9 N& O0 l) |
- Button.prototype.turnMinimum = function() {* s8 G7 c! A# S7 ?3 \( b
- this.nowAngle = this.minimumAngle;) ?" f) `6 t5 X& Y% P Y
- };
+ x+ Q) ?+ x1 \% g1 }; V
0 v0 c9 @0 E! O8 {$ D- Button.prototype.turnMiddle = function() {
, f9 h1 k, I/ j2 [$ [! v# Y - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;* @: t b3 {: o+ H: A2 f
- };
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0 [0 F, T( W9 m$ `5 S; H- Button.prototype.getMinimumAngle = function() {
P# y3 |5 Y& J I# M) s - return this.minimumAngle;
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2 k) I, y6 _: H7 F* c# [- Button.prototype.getMaximumAngle = function() {4 `! |" h- b" D' ^( X
- return this.maximumAngle;* j9 @8 p6 R) h( I) X
- };) v+ ?1 K; [! ^2 l
- $ Y; _1 A2 h7 t" ]% Q( p5 s
- //----------
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' Y8 p# ~& O) J- d5 \- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
P! O, O/ f- {5 S - var buttonModelClusters = uploadPartedModels(buttonRawModels);
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n6 m" R& v8 K! P; P9 h- //----------
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- function create(ctx, state, train) {
% Z2 k, m0 }3 o8 o7 Q - state.buttons = new Map();# P# r0 l1 l0 K1 [0 J2 o
- for(let i=0;i<buttonsInformation.length;i++){$ p: `, s* O0 @) ^: _7 d
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))& ~1 H K# Q5 x4 n m: P. x9 M# S4 E; X
- }
6 j& P A5 Y; E& ] - }0 f7 p9 B& N+ v! k! ^( j6 o* c; S
* X6 [" X+ \& H' h5 g" P! w$ f- //----------
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- function render(ctx, state, train) {
# f, d, C2 v- f# l) a' X - for (let value of state.buttons.values()) {
' I* X( D- {8 h8 ? - value.draw(train.trainCars(), ctx);# w, E# d& D; R) f
- }
% r2 X6 f. \# c. ~& ` - }0 A' B: o6 E7 h8 o% F6 q( W; j
! @5 Y5 s+ h$ W7 `3 R; \- //----------
& X3 g n( [: K3 F - 0 z; p% g+ g: |& h! Z- N( u
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型$ u. n1 k! ^3 }2 z6 G
- let result = {};
4 i/ O/ Y2 N$ v, ^+ a - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {) F$ R) g) a' q" [! N' r
- entry = it.next();& M. R& E. i& i) o7 d) j( x
- entry.getValue().applyUVMirror(false, true);
2 g& c9 {1 E7 e9 Q3 B) m9 w0 I - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());1 g# v& ^" k+ A6 U6 _& C N( ?+ N7 p
- }' i3 K- q, `6 g3 [" S5 v
- return result;6 G2 K8 ?! t' K. b) ] y. Y
- }
; A9 Z; C" [: r" w" B( B4 Q
; G1 v. b- G# a- h- function degreesToRadians(degrees) {
+ c6 I' W/ _" S& A( S - return degrees * Math.PI / 180;
1 X( V$ {* l3 Z" [) D - }
复制代码
% }' y. _) _% g$ `哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面5 E3 @# m; E$ k% W( @
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出9 _& ]0 L! C- }- q% j0 |0 a! N0 y
4 U) U l4 j' C& U0 z2 ]4 D位于“button.js”:
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$ s2 N; y' Q# N5 i- }& ]位于"main.js":
& g8 g: k8 ]$ i) ^ A; E- var buttonsInformation = new Array();8 W- d$ ~ J; W, |- L
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 r! B5 i+ Y' @4 x( R( K; W - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 s/ A' N* d; [ Z9 W1 T# M# a - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; C; Y. y4 G5 U0 q+ {% |2 b
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) {" A; H% w: b
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 M( x( b1 c5 Y. j8 q# o! Z - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
- \. @' x' @2 e* M - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& R( u& m* X W! h) u+ G3 \+ v0 K - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
; X$ Y" `4 x5 P5 z' _: D1 Q& z! g - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
) l3 [, U" ?; z# C) X1 o" j8 v2 w - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ I7 N% m3 Z2 u) B# N
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
r$ [ N# z' ^) i+ b$ J9 o" ` - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); L0 ~" C/ ~+ C/ q; p$ R3 s/ q
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( s0 C+ J5 r$ S4 M/ k* {1 |2 |
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
/ j! E" @- ~: ^# q1 y, y5 k( | - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 J( Q* R* X; S - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. q! w" }& l: W2 i: H/ M
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
Y* m2 W0 K" O* \* F - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});: [! f+ @, r8 ?; D9 b2 l/ ~
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});3 [9 w5 h5 U# p( d
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});* [3 O0 F. X9 A2 C$ M9 I7 ?
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]}); h) n0 B6 S7 y& G) q; m
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
% {% _+ w5 A; K% p s3 ]1 h - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});. b# S& C" E6 [; b! g0 T; y2 f
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
9 M* J' Y/ n9 e2 L; R - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});4 s; X: p. f9 [
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码 1 x) N. E1 F2 c+ J. S
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