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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 ( z5 R, C9 O% i
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
# w0 Q: z5 p7 u7 L6 Y6 o9 d - this.modelClusters = modelClusters;
& h' [+ C3 h1 K) R6 b; }; T - this.x = x;
$ U9 |3 }% G' i) q: b- Q - this.y = y;, Z4 o# t/ W0 Q- d& D3 Y7 Y& f* B
- this.z = z;% x5 d1 X; M% @4 r; N' T! y; l% }
- this.rx = rx;/ K9 W+ b# U9 U3 P$ x5 I" u
- this.ry = ry;
) Z8 M x/ g6 x2 K. F1 c; h - this.rz = rz;
5 T' e5 E0 `* g% @" u0 A - this.minimumAngle = minimumAngle;
: @5 s# ?: e$ Z b( C - this.maximumAngle = maximumAngle;
4 @; @9 O3 {; X6 Z0 T - this.nowAngle = nowAngle;( R0 z. b9 W3 J5 w" x/ W3 T3 X& j4 K
- this.direction = direction;9 f# H: Y$ u* E9 |
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0 L, u# K, S7 Z0 o3 ?+ P0 x% ^8 @- Button.prototype.draw = function(carriage, ctx) {% }; S- I7 Q! @" Y1 B% u
- let tempMatrices = new Matrices();3 L0 E( e" ~# n8 _0 \
- tempMatrices.rotateZ(state.wobblerot);- z( \' u5 q( L, o, J$ b
- tempMatrices.translate(this.x, this.y, this.z);
4 R- j2 o7 g% X8 B+ z - tempMatrices.rotateX(this.rx);! |2 N% w: u h9 T. ^* m! |
- tempMatrices.rotateY(this.ry);
+ T+ m; h, m( @6 h* {; K - tempMatrices.rotateZ(this.rz);2 \: m% |( c+ K5 @" n
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));# s/ j ]3 m3 {+ g+ J" l
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));7 ^0 l* ~0 ?3 T
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));9 z; v* u7 R! G
- for(let i = 0; i < carriage; i++){# F2 q1 h" y* U; D
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);4 Y. c) b) d, f: e; Q
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- };
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: J/ G8 h( d4 O3 a: a- P$ ~- Button.prototype.turnTo = function(angle) {# d7 G# h' D+ b( C T
- this.nowAngle = angle;
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- Button.prototype.turnMaximum = function() {
# m u" {& ~( L7 G+ {$ r - this.nowAngle = this.maximumAngle;6 e* e/ J0 ~3 K$ D3 a' F
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- Button.prototype.turnMinimum = function() {* d2 q1 }' ~$ V
- this.nowAngle = this.minimumAngle;$ ?8 B1 t8 S9 A2 s
- };- C8 ]" @( Q0 Q* f
# Y! W# l3 G; \1 m; ~- Button.prototype.turnMiddle = function() {. c0 L# Z& }6 S, z5 }. z
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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& _( O8 ]6 v& j% {* c7 g- Button.prototype.getMinimumAngle = function() {
- y0 f5 I7 S& ? S - return this.minimumAngle;
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- Button.prototype.getMaximumAngle = function() {
6 f1 m$ j+ @; a* }6 K, j, c. o( d - return this.maximumAngle;# L7 h* P7 ^, V# H
- };
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- //----------2 U) k+ x7 o! U+ Z* u; j
5 U8 o/ ^/ k$ A- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);+ B, g; z8 \: K
- var buttonModelClusters = uploadPartedModels(buttonRawModels);; j/ Y9 }+ k- F1 f- t3 G* O
+ ^" {* I4 _6 ~3 o6 q' I. N- //----------2 r/ G" Z; `8 x" v
( O1 V3 i, y4 _# g" X+ `% y3 y- function create(ctx, state, train) {
: {7 d( F3 s& h) F( v2 D- H - state.buttons = new Map();
4 o4 \) q+ N; A6 ]/ m6 W - for(let i=0;i<buttonsInformation.length;i++){
2 G& U3 \9 B/ q - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))0 `; q o C1 E* A; _1 T+ o
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- }
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, B# \6 O3 W2 F+ m; r/ ?- //----------7 B6 L7 ^" m) T$ f- [, N6 o
/ \6 t" h9 Y( l' a; }+ l8 Q- function render(ctx, state, train) {* D0 A+ {7 O Q" Y0 Q
- for (let value of state.buttons.values()) {2 H9 B+ @* ^* Q* f" M/ @! |+ T
- value.draw(train.trainCars(), ctx);- V! n$ l0 U* U; ^5 x
- }1 z3 H/ G) e6 o( V& b* V# Y; M* k- V
- }
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( q, i [ X5 H/ d2 g- //----------
+ {) t+ Y* x% M7 L! s9 W a" y: ] - ) f2 N/ O9 C0 g7 y! f7 P- y
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型6 l5 r/ s# W: n5 a4 }+ A
- let result = {};
0 m& E, H+ w! P. i% r* Y - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
& I- B4 j; e" p - entry = it.next();1 A9 c+ Q/ t" M# E3 l
- entry.getValue().applyUVMirror(false, true);6 ]% }. F& @' X# \* n
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
) ? Q) }/ m# Z a - }
! x! u7 {, ]2 j* F, B4 r: a - return result;8 m" b! o0 z4 a4 T! m9 X1 }" B
- }
+ z4 x4 Y( ]; D: D; x - 3 s j# a& s, A( {4 H V: e
- function degreesToRadians(degrees) {
8 _: m: c" E5 X! Z - return degrees * Math.PI / 180;
- E3 S) M, ]; e8 M& ~" y - }
复制代码
% {' T: A! D: _5 k" j; i哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜# Z3 N* _3 O- a B0 C4 b- g" _, O
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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' } l( n( U6 z! u4 x! i位于“button.js”:1 |0 y/ n( A+ d, e& o2 D
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位于"main.js":: p4 Z- L! z0 R" \2 H5 D: G
- var buttonsInformation = new Array();6 i. p8 x* }$ a& m
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 h% }. s" Z$ ?
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 y7 P- G- |- B$ Q s* V9 y9 O% R( K
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 u3 k' C* g& ^9 B6 C9 v* L2 H4 O - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% K& b& g8 B9 j f" {( z! Z6 P
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 C5 a9 U% R" ~% m+ g8 U
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% `7 V. n7 N$ o! x5 g- |# g# G - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& M5 k) w+ ]& b( w6 h
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: Q2 g. y$ [# i; a* j5 w
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
) z p C( w0 O - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); l9 z: Z4 m, ~2 h
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( a0 K" p0 R- x - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 Q' I6 \$ ]& t/ `6 C) \4 f+ C' ] - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 k& ~0 _# y" I* P, Y- S4 v - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# R' F7 l$ C! L! I% L4 o0 ~ - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: ]! |1 W5 l# ^- J: r - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: B* O! X( t; e* i9 E - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! [1 f* E; U* [' q$ D/ |& B
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
/ a. J4 M9 X: p% r - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
4 R& q) z" \; \1 c1 ^8 {. t - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});+ J3 o5 j; V- |# W- c3 l( t
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
, b* P' Q& A9 g! Q b - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 i! r; m# w6 s
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});$ [6 s/ g' e; K3 q* K
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
, E# C/ q# S M5 @. t - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});0 ?, i- z/ Y" }$ a5 m/ e
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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