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初试面向对象,。。

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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 % {: l3 M* d# @5 L
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {9 }1 v( r+ K7 z5 k
  2.     this.modelClusters = modelClusters;- ~; u& c5 z( e% |" a8 Q0 n
  3.     this.x = x;- R6 ^1 ]8 A$ b: M
  4.     this.y = y;
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  5.     this.z = z;
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  6.     this.rx = rx;( l& l! ]& o) `4 @) t6 S
  7.     this.ry = ry;
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  8.     this.rz = rz;  Y+ B1 `4 d$ i2 e! E' d0 }; B
  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;, `3 ]# U, @% b) L# c7 h
  11.     this.nowAngle = nowAngle;* P$ u7 [- j7 N6 n9 `' @  @
  12.     this.direction = direction;
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  13. }
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  14. # R0 w% r3 l) k0 W8 u! x
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();9 f8 A' N  [/ P5 N( ]
  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);  \+ B! v( h5 R) n3 A2 [* H
  19.     tempMatrices.rotateX(this.rx);$ u' n4 p0 F- V: D
  20.     tempMatrices.rotateY(this.ry);5 _4 ~% A9 y  H. K' y- @
  21.     tempMatrices.rotateZ(this.rz);% [& {" N0 S  ]* R" [/ y% R
  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));1 l' k: @- T2 e0 e/ s$ H# ?7 l
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));5 d2 D; K  ?( I
  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);( e+ r, e8 |0 X$ ^0 c6 j
  27.     }+ Y. o7 K* b# e# k) i
  28. };4 {! t1 m+ H  j

  29. * R3 r" Z1 h6 {% @  G. [) V
  30. Button.prototype.turnTo = function(angle) {1 u4 X7 i& _  m: O
  31.     this.nowAngle = angle;
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  32. };& k2 X& v, [/ Z( l* g

  33. 6 r5 M. Y' I/ R5 |' t% U
  34. Button.prototype.turnMaximum = function() {2 H+ Z( `, V* R( f* E4 Q
  35.     this.nowAngle = this.maximumAngle;
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  36. };
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  37. $ \- ~6 O5 X) Y4 M% V6 Y; G
  38. Button.prototype.turnMinimum = function() {7 b( ?: O- z7 G( X4 x9 F9 s
  39.     this.nowAngle = this.minimumAngle;
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  40. };  S# w% l7 R/ U0 M0 ^- u/ n" {7 \8 i" S
  41. # B! U7 j' J, `$ n0 Z
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;1 O5 A, E- K9 I9 q5 x8 M" t
  44. };
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  45. $ y1 p; ^: }( r& W" m, n! J
  46. Button.prototype.getMinimumAngle = function() {1 a! f8 O9 i$ h) Z% H
  47.     return this.minimumAngle;8 G8 J, d9 ~! F9 G/ T) o' @
  48. };, ^" U; g4 R  V: z9 y7 F+ a

  49. + K  Z8 c) x$ ~5 t9 z7 Q  i
  50. Button.prototype.getMaximumAngle = function() {  l$ p- o4 g( g5 _
  51.     return this.maximumAngle;
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  52. };
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  53. 4 |0 P. N& d/ H% q; `- X
  54. //----------
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  55. $ n4 L) f* w2 S5 ]$ ~0 f
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);+ O5 P( i8 o6 f+ K6 l: C& |
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58. # |+ d/ z" y& R( {4 X! d
  59. //----------4 t2 r; c, O1 u3 a9 o

  60. , ?  s  @3 J" h9 x& R, D) Z/ _
  61. function create(ctx, state, train) {- z* M1 w5 J! {
  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){, G$ ^7 ~+ R8 {  o: D
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }. |" {# P% z. |) r6 c' t( A
  66. }
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  67. % Q7 R0 ^  ?; K) \" \/ O, z# o
  68. //----------- \( v) L' n# _0 z2 ^8 l
  69. 9 i' s- j8 w# e  k8 \* y7 ~
  70. function render(ctx, state, train) {/ g% A; U9 b2 C, J% v1 |
  71.     for (let value of state.buttons.values()) {6 T$ ~$ ?; A* o6 A1 R1 ?. q
  72.         value.draw(train.trainCars(), ctx);
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  73.     }$ d2 a" K' ^+ P) ?) J
  74. }# I$ a: N$ a5 {. J: @6 B

  75. % x# ]$ D$ i  Q  b2 n) N9 p3 C; I
  76. //----------
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  77. 5 H# U; e7 i& z" I1 E8 x/ w4 G! V
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型6 ]' o# X$ `% c1 R1 R
  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {( x: u( B" x7 b/ ]) t2 l
  81.       entry = it.next();& k7 c& I0 N- r2 M! d
  82.       entry.getValue().applyUVMirror(false, true);: z9 `0 w" G* I
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());( C1 W2 S" b0 Q* z" q" T( Z7 m
  84.     }! {$ f  h1 v# I2 `2 @4 {$ O
  85.     return result;
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  86. }
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  87. 0 \: h4 z. p" E+ m
  88. function degreesToRadians(degrees) {" p1 F- L$ ^9 T+ z7 p& i/ t8 R
  89.     return degrees * Math.PI / 180;
    3 }; u6 X; N) l4 Q  E
  90. }
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0 K% S- P( O7 F) Y哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我+ c% n/ c  p' D  T0 q
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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( P# _4 k7 M/ W) S, O8 \+ z下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出4 ]! B4 G$ @8 i) L( |

- p$ T. a1 N& ?% l* f" l# Y位于“button.js”:
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位于"main.js":" Y; @% ~1 t! u, K1 O  Q( ^; f
  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* F3 P, n3 v% ?9 @4 b* i* j
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 S+ W7 o- g+ u
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: A6 \0 O8 B7 s! p
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 s7 c6 Y/ D% V5 U+ X, Z
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* \( B+ V7 A; E; p+ t
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% M, X% G2 x2 q1 Z6 z
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. y) o) W" `( ~, q% j9 s% y% f
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 B% Z7 t# m' e4 L( y! E5 h
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 L- c- Y2 @! H$ r# N! E
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. u4 @( }( r2 O7 d4 U& K
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ V8 B0 i6 e# m( v% w: ~% U
  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});- f4 L4 e3 A, ]* U+ t2 |' ^
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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Sheriff 2024-6-26 23:01:22
膜拜大佬
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ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
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楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:138 X7 V) g+ X/ O% F0 P) h$ h: K
你说得对但是Rhino实现的ES6不支持class,请用function.prototype
( s, b% o0 T/ e- u# K) p$ H& G1 h; H
嘶嘶嘶嘶嘶嘶
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