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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
, s# |/ r' {) F* f- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {/ j) i0 M- R+ @ C' R( V1 e
- this.modelClusters = modelClusters;: v% B# Q& n8 @, K4 h
- this.x = x;
" d0 a. O2 } O. B - this.y = y;! e) b4 X+ a4 p6 o0 J. o& }
- this.z = z;# i7 @1 C/ ^, [; E
- this.rx = rx;8 U& u) D7 W6 ^5 [. @
- this.ry = ry;
! w2 f. l/ @5 l - this.rz = rz;9 v3 i+ y9 z4 z6 O, {$ Y- o! }
- this.minimumAngle = minimumAngle;
& ?1 b+ d- c1 [ - this.maximumAngle = maximumAngle;
5 @1 E% y! c# }2 ]0 @ - this.nowAngle = nowAngle;
5 ~& x3 i& q0 j - this.direction = direction;- r6 _( A+ t+ X: h
- }
& X( Z' M' }( g4 ^. i - & w: ], g; o- f# k0 W$ C E
- Button.prototype.draw = function(carriage, ctx) {$ m) `/ ^: J( R8 J, m
- let tempMatrices = new Matrices();
( a# U7 w7 H. S: G0 K - tempMatrices.rotateZ(state.wobblerot);
( f1 V2 K( K' z) D' p; d - tempMatrices.translate(this.x, this.y, this.z);& R! e4 i+ n% A
- tempMatrices.rotateX(this.rx);( s. k: ^2 U) t+ P$ N
- tempMatrices.rotateY(this.ry);& g* o! _% K) [4 k
- tempMatrices.rotateZ(this.rz);5 t1 C2 g5 f0 e! U/ F3 |$ u) n
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
7 Z4 m# d. z- m2 ^8 Q$ e - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
4 T b9 S& N# d! h, T$ }: [, a - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));6 C- ?. [2 i6 l1 f9 |
- for(let i = 0; i < carriage; i++){
$ f* c$ \$ X. C: J' K$ y - ctx.drawCarModel(this.modelClusters, i, tempMatrices);7 y) T0 g5 i) |" ] y( F
- }
# K7 ]7 b9 {3 H: l, u: ~ - };
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I& f- T. A0 I5 a% g) y5 p+ R/ k- Button.prototype.turnTo = function(angle) {
# W7 C. ]9 o0 P% S- ?* U - this.nowAngle = angle;9 f6 _( T# q4 x& i( K; t' A, k/ m
- };" S; L6 A: M' f2 i
3 n: A* s9 Y- U% z' |$ h* ~, J- Button.prototype.turnMaximum = function() {$ r, R3 j6 D; _: b- X
- this.nowAngle = this.maximumAngle;
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- Button.prototype.turnMinimum = function() {
3 O1 D, R- U9 b" M# I" f5 k0 U - this.nowAngle = this.minimumAngle;4 u6 N c' d3 v. q( x$ a, \3 a ]2 n
- };
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+ U1 U2 e2 ~: e1 o: M/ i: K5 Y* Y/ H1 Z- Button.prototype.turnMiddle = function() {% Z4 } P" U/ A6 g3 j, \4 T
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
+ w' _9 F; E1 u' A: f6 L% O - };
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2 o3 F4 Z) e- v% N- Button.prototype.getMinimumAngle = function() {
2 i3 |8 G8 d/ c+ M5 t - return this.minimumAngle;3 f: A, `( q' Z* C
- };
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- Button.prototype.getMaximumAngle = function() {
! w' [" [2 y, ?. Z2 m4 s4 s, ` - return this.maximumAngle;: n3 t0 A! Y" Y
- };
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# c4 r) v' ^7 ?4 N& |- //----------5 J4 }9 Z) a7 S( `" Y; }/ X0 y n: U
1 n! Q, G. o2 _) c- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null); ^' e7 f1 g/ W6 T7 r' F, c
- var buttonModelClusters = uploadPartedModels(buttonRawModels);+ X5 F2 d/ K4 Q: P
- 7 W6 I( S. I* j
- //----------
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- function create(ctx, state, train) {
+ _% u! S9 v- }' P3 m; \ - state.buttons = new Map();
5 T. {1 [$ p4 p& i& [( g - for(let i=0;i<buttonsInformation.length;i++){
0 |/ @( o; N8 p' \- I# R! g - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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0 v* F" `- x9 S6 m; t& `+ c3 ]/ l0 t- //----------8 V( ]8 W) V( q* U
# V" `: y ~( P, F1 Q- function render(ctx, state, train) {$ T5 P7 k; `: F! ^! t* t6 c
- for (let value of state.buttons.values()) {3 i" m6 \$ C2 G
- value.draw(train.trainCars(), ctx);+ O) u& B7 y6 y8 X
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- G0 u0 e$ \& X8 _/ l, Q- //----------7 m+ [- X+ M# U7 ?8 w
e. b3 M; |5 t- e) q- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
0 @3 u* J; L$ t& g$ h* p( W4 W% G - let result = {};
) J" n) H; k4 G$ | - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {; T( J+ m1 ]/ ]/ _/ L
- entry = it.next();; X9 z8 i7 a/ g/ K0 Y3 B6 F8 O
- entry.getValue().applyUVMirror(false, true);. e% p: j1 s! O# T
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
. E; a l# T! l0 u9 z! E% P - }3 k3 l' `7 k U U4 m; a1 N$ @
- return result;5 |# n3 i+ T/ B
- }) H4 D# W6 n: d- c5 ^6 b: m
9 _8 B: Z# e5 l4 ?7 o7 ~+ E7 n- function degreesToRadians(degrees) {
/ Q! l, p6 b9 l3 Y0 n, [ - return degrees * Math.PI / 180;
1 n1 V) e M8 r0 u: A. Y! m: i/ K+ j - }
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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3 }+ w' F! X. F$ O% k' r' |还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面6 _" V. A' F. r
1 Z Z2 U8 r2 }; W$ K0 x
0 C+ \6 j T! W9 B9 o: m下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:" A; o/ Q# e: L0 c; z
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位于"main.js":
# a: H2 f, A" d8 a/ I' H- var buttonsInformation = new Array();- g5 a( v6 k( e: x- R w/ X9 v6 [
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 |1 N0 @3 T/ E3 M
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& I- n1 D5 G% R L: q5 D7 O- {- k9 k
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); r! {/ G) b! e% D" a) ]" l
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 Q7 M; T( ^+ `( { d% k3 Q* J - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. ]# G$ g! z5 y4 |$ S" Y - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 E1 N* y* a' d5 a- Y/ U
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% i7 W' D" c9 ^ R0 h" T. @
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; @0 w2 p8 s. ]- t9 K
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
4 r3 E9 q) x& ^$ F0 k4 J3 z - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" k, S1 n! O- \# b& h
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 M+ K. p" z M& g - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: `0 i, r5 c4 j' p: Z3 ]- z" T( j: t
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 Q, W. p. F+ y6 v, A5 x
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, ~; X2 O/ u. V' p# L
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" l6 @# t5 m3 Q/ F
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); ]/ t0 l' a( r4 @5 W
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});3 }6 p" ~5 N1 v! ^ {1 P
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});0 j5 W0 f% P$ r+ x
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});4 G& Y! g' m6 @' S1 v
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
! y" d0 H) S1 z% x - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});& V T5 ]( j7 U3 o2 b. E7 Z& ~1 |
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
- U1 C+ K) _! b7 h. b& X% p! \ - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
: J0 E/ _% \9 I+ V2 I- ?4 H' c+ E7 d - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
4 X# W* e; j, S6 {; h3 R5 r6 T - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
* X( D' U' Q6 n! q6 ^+ t - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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