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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
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  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;
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  4.     this.y = y;
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  5.     this.z = z;$ G/ e( y+ ?$ W
  6.     this.rx = rx;
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  7.     this.ry = ry;
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  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;" k; p4 K2 O( M4 C# @3 u+ E& E
  10.     this.maximumAngle = maximumAngle;' @! O: ^8 U' a* E. Q
  11.     this.nowAngle = nowAngle;( t5 b/ G& c, L+ F, i
  12.     this.direction = direction;, d6 N8 `; f7 o4 h0 [) H
  13. }
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  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();9 a; N% r% n3 ^
  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);4 r5 T7 l1 [. g, i
  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));; Z0 G5 W6 ?3 E& s
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));5 o* {  |' t; D$ d$ N0 {
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));2 @: j6 K3 Q* u# o
  25.     for(let i = 0; i < carriage; i++){8 t, n. X* W& M; D
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);$ K) V' r, y& s& }- T
  27.     }
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  28. };, l8 O* v! L- L4 p: c6 |$ u
  29. 5 d+ e; G0 g6 T7 r
  30. Button.prototype.turnTo = function(angle) {5 B% ]) D  X* M3 ~& ?; ?
  31.     this.nowAngle = angle;
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  32. };
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  33. # Z$ r, v  k9 M9 ^9 ?' l2 C7 S$ k
  34. Button.prototype.turnMaximum = function() {5 [6 e2 N8 a7 L6 J
  35.     this.nowAngle = this.maximumAngle;
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  36. };
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  37. - v7 j4 h1 a& S) z/ f1 K1 [
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;
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  40. };+ a& T1 Q$ \% t; z! R3 P# \

  41. % {! z4 J! B  h& @/ m
  42. Button.prototype.turnMiddle = function() {* A" T& o5 J3 r1 k# Q. @
  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };/ w; k( B! O; h. |6 h* [; ^8 F' x
  45. 6 ?! K. Q" W0 o
  46. Button.prototype.getMinimumAngle = function() {$ d; b, f: t) X8 q
  47.     return this.minimumAngle;
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  48. };( Y  L4 l( G6 M, x/ U1 |
  49. ! N! C& ^$ p" o
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;2 ^  d  a+ I. n8 E. o
  52. };& R' v% b+ s/ _; r0 Q! {& B
  53. % J& z: k' A( ~0 t  X6 o" b0 r+ v
  54. //----------- {4 L3 c6 w. f& Z
  55. & R0 O! E4 T5 K6 E  u& D
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);0 c" I2 \' j1 ]' `5 g; m7 f
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58. 3 E8 B  r$ E) J
  59. //----------
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  60. " x, y7 i' W9 T8 N& _: T: ^( R
  61. function create(ctx, state, train) {: I' M2 {: d7 e( B
  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }" w# L6 G' s5 }
  66. }4 O  }+ W! o1 E3 X

  67. ) A: {0 c& |& R# a$ u4 e- C
  68. //----------: t( N1 S" X  k  T( V# ]

  69. % S0 q- C( G; W. p- j2 X) D8 A5 a
  70. function render(ctx, state, train) {! V9 y( [; g8 y4 ~  q# M0 C
  71.     for (let value of state.buttons.values()) {- i2 ?: t' k" S  E8 I2 q
  72.         value.draw(train.trainCars(), ctx);2 g# c/ J6 x, @
  73.     }' d1 y$ L7 F: K! S# k& Y
  74. }0 I% }2 v9 ~4 u4 S4 O- J
  75. + \6 N% O3 U% Q6 i( ]
  76. //----------
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  77. 5 |( k/ O$ {5 A- I* b2 x
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};9 B/ h" d: m  c; B
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {2 R1 ?' z3 c* `! D' J
  81.       entry = it.next();) N) x3 e+ [3 H, p
  82.       entry.getValue().applyUVMirror(false, true);) g! P2 \/ f0 Z1 H9 t
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }0 H; ~& E6 r, ^) `/ \" N
  85.     return result;
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  86. }
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  87. / J" n8 }0 u* I$ G: y
  88. function degreesToRadians(degrees) {: o+ c+ M) h& e9 ]. @) W' F6 m
  89.     return degrees * Math.PI / 180;
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  90. }
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( m+ e- a, M7 R) _6 v/ x6 T哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜" }8 Y7 a1 }* d$ O3 f% T* A9 P. m
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我6 _- r: l, f  M5 `  n

; ^5 H0 X' X. r" L/ N  o% g而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:
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位于"main.js":
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  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) ]* F# \  ?5 ?
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- W  ^1 X( t- Y
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ C1 v  R4 z: U
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# @6 U) x9 h+ l/ R
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 b, P$ R. v4 {  p6 Y' l& H1 I
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 c. V0 [- x3 U! G* x  f
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# T4 k/ _! a3 b# l* y: K* o/ Q
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 F0 @) C" ?9 H( L: v; v7 b
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 A4 Y. m, e& V2 ]# `1 D- k# y
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! v$ Y$ ]9 H( V2 d0 f5 l6 Y0 l% P" T
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 z- _! _6 Y/ A+ Y
  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});/ ^3 |6 g& s/ m: V
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! b; `) L5 C" L  g7 f9 q, N5 m
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});$ u  \, V& D* d  V* A8 O
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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有事加我QQ: 3435494979
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Sheriff 2024-6-26 23:01:22
膜拜大佬
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ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
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楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
; B6 K) D" m2 \  u你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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嘶嘶嘶嘶嘶嘶
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