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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
& Y8 R$ P! M6 q: T4 i& _6 {/ M/ b- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {% \/ S0 l' M/ \/ _) p8 [
- this.modelClusters = modelClusters;+ f9 G" X4 G4 f+ l( [* E
- this.x = x;
7 s# ^1 @% k4 r/ c3 T; i - this.y = y;8 y: ?' Z z, H* b
- this.z = z;! `6 q- ^5 H# n% K3 d" O+ l" p, F& s
- this.rx = rx;/ e6 O5 t7 G# ` S
- this.ry = ry;6 s g: e& l% n P8 l5 i1 m
- this.rz = rz;. F: p1 H1 \6 v/ K& I! {
- this.minimumAngle = minimumAngle;0 y; V0 U; C% N- E6 e" x, Z
- this.maximumAngle = maximumAngle;
. D! @1 h. A) h - this.nowAngle = nowAngle;
7 o2 X. x+ n: n3 ` h# @" z: C - this.direction = direction;+ x4 ]' d/ H+ T' v9 k* N
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- Button.prototype.draw = function(carriage, ctx) {1 L4 @/ [: Q( b# B
- let tempMatrices = new Matrices();
" j, l" X( e; w' d) f) g2 w% Z - tempMatrices.rotateZ(state.wobblerot);( T1 `3 G! P% P! h
- tempMatrices.translate(this.x, this.y, this.z);! y, J: k3 B' S$ m, v
- tempMatrices.rotateX(this.rx); Z- Y5 Z5 k4 V, @9 W+ V
- tempMatrices.rotateY(this.ry);- L+ w, i' e! K3 w
- tempMatrices.rotateZ(this.rz);. Q S9 }: |# m8 K* S* N
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));+ O, I$ b/ W' r: B3 e" n- N
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));8 ^1 r+ O$ N8 m2 ~' T5 ^
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
) i# K# b5 ]: ~' R8 X - for(let i = 0; i < carriage; i++){. [$ a' M$ ~9 \7 M% r
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
; X2 M9 t6 y3 n# O - }
; H! r( Q$ _' P - };
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0 y. p3 H% R1 V" y4 G% D- Button.prototype.turnTo = function(angle) {
* H. u) L; K4 D( Y/ C - this.nowAngle = angle;5 s9 L6 x* \# Z1 L5 O$ M
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- Button.prototype.turnMaximum = function() {+ Q% ~' v6 D( g5 J# i7 ^
- this.nowAngle = this.maximumAngle;
8 ^6 V0 s: w3 n7 Q! C - };
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, T% m o3 S5 a4 G3 r/ ?+ W- Button.prototype.turnMinimum = function() {
# o/ }% Y& I" k* l - this.nowAngle = this.minimumAngle;, z- p% k4 ~$ g, G$ a
- };9 U0 R0 P, D6 E& O- ]
! l3 c9 l% v; v7 X- Button.prototype.turnMiddle = function() {
+ n: l/ }* y3 X! {3 v: j" \ - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2; O7 ]8 ^& c! [, z% r) B
- };1 R1 U& e- S1 X" k4 D
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- Button.prototype.getMinimumAngle = function() {
- O' ^( a- g5 o$ `8 I- M - return this.minimumAngle;' I9 v$ f1 Y7 b
- };
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- Button.prototype.getMaximumAngle = function() {* @0 f" n5 S* O+ a
- return this.maximumAngle;
+ y) N& T4 k$ O" ]" O) h" l - };
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- //----------
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6 X. O4 Z' k1 c( k0 b- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);/ P% q. b7 u: {0 b: l+ b! @7 P; @
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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" Q$ ^" a; k) X- //----------
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7 Z( s: Y7 m2 i: {& v4 U- function create(ctx, state, train) {
$ K$ K7 t& ^- V* j0 K4 A; s - state.buttons = new Map();% e7 U* }4 `: G
- for(let i=0;i<buttonsInformation.length;i++){$ |) B: }% L$ ]0 ^ B. a+ Y
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
s( O, \( u5 \- m - }
- a+ h8 E/ `! D# o! Q% Z - }
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( ]1 Y3 c: R+ @7 v- }8 M- //----------
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- function render(ctx, state, train) {
1 w( ]; ?: O" ~4 B( D, }. T) q - for (let value of state.buttons.values()) {/ X# }, t: c$ ^; @; D1 D
- value.draw(train.trainCars(), ctx);
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- }4 D% A$ \/ a6 H7 U
- ]' v6 Y+ |' o- //----------9 z9 \- R+ w4 G/ N
+ l X5 Z2 @ Y- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
0 q3 f( U% p) I: K* ^. t - let result = {};
8 w" w/ ?+ n9 k% d: A4 }; ^ q) F - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {( C1 m0 g f+ A! j3 ]: [" V
- entry = it.next();; C" o9 [) y4 t/ f) s( B" _
- entry.getValue().applyUVMirror(false, true);
. Z5 \. H1 p) Q: d$ V - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());, t# {+ q- P5 v: n* m- A
- }( z' E5 J; ~/ A5 g9 P. s
- return result;
. M; t# u; \, {! z - }
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- function degreesToRadians(degrees) {
6 p. I8 y- f6 T( ^8 p E# O - return degrees * Math.PI / 180;1 N( O* V1 i7 A& S' Q
- }
复制代码 ' e* Q9 f- ^% n0 s
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜8 ~7 d* C$ @# l0 k" t
. `: g* H( d+ y: t+ ?; ^还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我 j$ @( ~- U, C2 \& c
- G: C# N* i3 l: O而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面# R' P4 H5 h- p5 R1 a
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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, A7 N! D! ~2 S/ I% {位于“button.js”:6 C. C! C: @; U4 M& x" }0 f
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位于"main.js":
( _; {/ g: \, U( y- var buttonsInformation = new Array();
& K- y( O! r0 w! c5 p: q' x - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! B4 {+ ?3 G+ R
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 Z4 d: S2 w( `3 o( V - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# |/ M; U- w9 q5 I' f - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});5 x2 d t) w+ e
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" q: T: } W$ \! C
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 t7 A/ B1 @* f! F! ~+ s" l! i
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 a: }% F* N/ K
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
) P: K- N* `: y: r$ s. r6 [ - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. a' W7 r1 ~# F& y2 n - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! \9 n7 T! @& n6 A& ? - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% `8 W# T- ?! N$ n) h! {
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) w4 b8 r% a6 H
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 _' M! U* _ X u8 y
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
; d: w$ {& ~! `) X Z% V. m: R% f - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: M. T( R2 E/ l( S! ^ i - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 U& h0 [0 T) n) K7 _& E, ~% d e
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});. Z* G* R7 h& G( H
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});0 @9 W3 D' P) Y; h0 j2 e4 J6 H
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});3 A( Y$ _, G3 \2 `
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
3 ]9 G: C t# O4 ? - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
7 c( d, l! N! G3 a) o - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});- o }. c0 o/ d2 F% |
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
) Y6 m. C$ `" w, {, f - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});+ c' d) R; `3 e- N1 g
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});% Y- B# X' S: p- n" [; z1 j: _. J' d
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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