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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
( e. d* }* O4 j+ H9 t3 B" O7 ?- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
+ V, v. V9 K' g7 ~* N* V5 D0 a b1 } - this.modelClusters = modelClusters;
# m& O- [7 s" m3 P O* ^ - this.x = x;# t, a7 T8 [ v9 b
- this.y = y;
' ?+ f0 t. T' _2 Z1 H, J# d2 K - this.z = z;! f( N. c3 w& m O) r( c
- this.rx = rx;' g$ a3 |. a5 {6 W2 ~, h
- this.ry = ry;5 T% x, L6 I: ~' y, ?
- this.rz = rz;
& z% C8 G! r! N - this.minimumAngle = minimumAngle;
* R" q6 g' u# N; o - this.maximumAngle = maximumAngle;
- [7 l% F) o4 ]( Y1 c9 F. G; S - this.nowAngle = nowAngle;5 w# S% S1 f% q5 O
- this.direction = direction;3 C z2 h* Y6 z9 _' M
- }
s' b/ _* I% x3 Z5 q$ P+ {
& q+ ?" a9 _! }" F$ n- Button.prototype.draw = function(carriage, ctx) {
; o) \. q) w. c5 g/ \. r- j - let tempMatrices = new Matrices();
0 Z* a( Q7 W+ i1 k - tempMatrices.rotateZ(state.wobblerot);4 |; r0 J' r) o& u
- tempMatrices.translate(this.x, this.y, this.z);! H3 b* }1 w7 q4 w0 s
- tempMatrices.rotateX(this.rx);
& H! p6 a h6 T( V/ B2 t3 K; M - tempMatrices.rotateY(this.ry);
& @4 R9 _ g- `4 m/ j4 u - tempMatrices.rotateZ(this.rz);
+ A5 ?- b6 o3 b- n% H - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
! w' h* F* a! n) A- @# K - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));. d' O, a/ T. V1 K6 j
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));; V% B5 q% S& u6 n2 g. e' w
- for(let i = 0; i < carriage; i++){4 L+ H! v) b( Y$ R& B
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);, R' f# i& h" K ]3 V6 W: ~+ j
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- }; i1 G) S+ Q$ d) m: e
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- Button.prototype.turnTo = function(angle) {2 H$ V0 y9 F% y; }/ T& M$ p6 O
- this.nowAngle = angle;
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6 C" L j4 g0 U, L2 s- r2 ~8 d- Button.prototype.turnMaximum = function() {! N1 Y! j: j1 L0 u
- this.nowAngle = this.maximumAngle;, t2 O7 C( \5 ^& {5 c O2 s/ F e
- };, G3 M' q. a2 z' S- L, L
9 |5 X* ?' o/ \3 {$ b8 ~. ~- Button.prototype.turnMinimum = function() { d2 D# i$ ~% d* [2 }
- this.nowAngle = this.minimumAngle; e" G' u v d, m3 t
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- ! Y9 B& u0 W' x
- Button.prototype.turnMiddle = function() {
7 _, O5 ?0 N" F2 E2 t- z - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
+ o. ^/ Z2 ~1 ]) m) O - };
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! V: i- R# r a- Button.prototype.getMinimumAngle = function() {
# Z% _1 w" t2 {; E! e - return this.minimumAngle;+ _) Z" l% F& u+ Q7 V
- };: R2 [8 r5 \ S6 p7 P4 J
* i; _+ u" ^" o, O+ ?- Button.prototype.getMaximumAngle = function() {0 N! M, j J I7 A/ E m2 `" a" Q' _
- return this.maximumAngle;" ^& ^6 \1 k* \" B
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- 9 }3 I, W; B% ~( k0 c) a" I* Y
- //----------
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- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);( C2 O3 M7 T$ B( y: i: a
- var buttonModelClusters = uploadPartedModels(buttonRawModels);6 X' k' ^! h8 @+ X# K
- 1 Q8 q" W7 @' g7 f( Q0 N1 Y) M1 {, N
- //----------, Y. m& `$ A5 J4 P) q
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- function create(ctx, state, train) {
1 Q" x& ]6 v/ i+ d - state.buttons = new Map();
5 V! f6 r0 w: w$ y - for(let i=0;i<buttonsInformation.length;i++){: T6 B) o. M2 y: s% x: A% r1 `9 A! c9 f
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))" O, F5 I' `- V
- }
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& x6 _: O. T( H/ b/ P- //----------
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- function render(ctx, state, train) {
( C0 A* L- z+ F' { - for (let value of state.buttons.values()) {
|* u ^+ \$ O1 n' ]# N# K - value.draw(train.trainCars(), ctx);
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- }
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- //----------0 c- H# i0 H$ x
( \; Y( ~4 f. U- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
, a3 D" c+ M' p" v# y - let result = {};2 ^+ J# b+ t* j% E
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {& @8 J7 w4 M9 T% d" W+ L
- entry = it.next();4 i8 |4 a) e: q- g( `% z9 V
- entry.getValue().applyUVMirror(false, true);$ F# Z! ^) t Z1 e) u
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
5 V1 h6 b& M5 G* l - }8 U6 z4 K1 N/ B; V
- return result;
2 ]$ A2 ]) g& h1 M G) i - }. _9 T2 \/ X/ W% N/ w" o! Y+ `1 C: }
# S# ?- |; A; w$ ^( ?- function degreesToRadians(degrees) {
9 V! c3 W" `8 ~/ G - return degrees * Math.PI / 180;3 ?9 C) s2 n7 e9 a0 L& h9 ^
- }
复制代码 ( h- j0 E1 r( @) t1 U7 E1 H3 T+ L
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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( M7 k& m' I# O2 h& `* A- l" k" C而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出4 u# u% }0 g) `$ ]* X
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位于“button.js”:, x/ S4 t2 r0 X. Q
u1 ?' O6 E: e& `: y& r3 t位于"main.js":, ]" D4 c" P- ^1 ]; s$ c, q
- var buttonsInformation = new Array();- g R' Y/ ^7 G4 ^, Q. f
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
5 T; w2 W# R6 w, v* I, H. y: ^ - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
4 B M7 I% \6 b2 c! x- i - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& { q' d! I& D8 K - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. ?; P3 K" a% I# c - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& K- U& w, K% P
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* F. e( ^+ Z5 M. h I1 U - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
4 m$ i5 r0 E4 h - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! t8 A9 A. ^* | r7 @
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: b+ d! X' z& e - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ q- F1 n6 m2 r% A- Y/ R" `
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 g( R3 k" B! Z. ~9 Z3 L. U - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: \4 k4 g/ D x' Z+ t
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* t; o/ w1 f" T, K - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 W2 E8 z4 m2 A) h( M3 M3 l
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( A, P* `; k7 n- Y' M$ w
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. O" f; P2 j& A- s# V
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});- s6 X N5 y1 k" _' K
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
# w, u, J) W8 A- [ - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
% _" P" Z/ [8 N8 X - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 `/ I8 \2 z" F4 Q" f& m1 `5 {
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
6 g6 h1 ]' x' J( t# L v4 u - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});+ R( A" Q& G! T# S
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});) x$ Z1 {/ u/ r' q
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});- M, Q" y* U7 F$ i, j# J! j& [
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
+ G# G' i/ D7 \- l5 x; t - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码 8 Q( ]9 c: V3 u+ W/ a6 }2 {& X
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