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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
: M8 ]8 [3 a/ U- `- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
% A* K8 K# K4 X: T+ o0 U5 D - this.modelClusters = modelClusters;0 |+ m* j- {% o
- this.x = x;5 i) A `4 ^' q2 h) N
- this.y = y;5 E# l" _ ~4 g
- this.z = z;
" y* J2 J/ d* N; m" M ` - this.rx = rx;. u4 e: m( L" v) p5 r' F
- this.ry = ry;
4 o. g: d2 T5 |' E - this.rz = rz;
9 p/ `$ Q- m9 i3 Q, |! t% v - this.minimumAngle = minimumAngle;
: P3 U( ~9 s0 g* h. A2 ] - this.maximumAngle = maximumAngle;
! L4 O2 M+ C- q' H! }4 c: Z - this.nowAngle = nowAngle;4 y, S" h* X3 _3 I
- this.direction = direction;+ Q5 j+ n( ^% {9 R
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- $ a- `4 _3 y" K9 v9 n( l; Y
- Button.prototype.draw = function(carriage, ctx) {6 x5 e5 J: ]9 ^( R( z
- let tempMatrices = new Matrices();) Y% |- t, N: f! n. ~# m d
- tempMatrices.rotateZ(state.wobblerot);
0 Y2 ?8 A+ X( a# p/ L& K9 c - tempMatrices.translate(this.x, this.y, this.z);
- Y+ y/ p' n7 r& p j% C/ m, F - tempMatrices.rotateX(this.rx);
+ D E: J/ D7 h+ Q0 F) d f& R - tempMatrices.rotateY(this.ry);
# p3 B* n( w! [: ]' U, B - tempMatrices.rotateZ(this.rz);
: \ P: @% i- k" y - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));1 Q- a" a3 w3 I+ {& c; e& p
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
% l/ |4 K: z3 H - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));, o4 G4 r" s. u3 X) p" N
- for(let i = 0; i < carriage; i++){
$ G% V7 M' i% C. q - ctx.drawCarModel(this.modelClusters, i, tempMatrices);
2 w4 }! Q4 ?. ~0 ~9 c - }
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8 z' D/ i% v0 x0 k8 I7 d) L; \- Button.prototype.turnTo = function(angle) {* h; s: n5 n @6 _6 d8 d
- this.nowAngle = angle;- v1 T8 m# s, x/ A4 T# v
- };
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- Button.prototype.turnMaximum = function() {
" i; b$ Z) O$ x: D! _0 C7 Y - this.nowAngle = this.maximumAngle;
5 c$ Z. m# Z! M - };
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- N/ T. \" S2 o& b3 Q( }- Button.prototype.turnMinimum = function() {7 X( ` {, T. }& G, f, E5 n
- this.nowAngle = this.minimumAngle;
+ j% G3 ~* @) ^7 m4 F - };
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- Button.prototype.turnMiddle = function() {; v. @( I1 f0 D+ q4 `
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2; _0 x+ H! h3 \. M6 L6 z
- };5 U' J7 g' q, m2 ~
3 t+ v; l% i1 g; q+ U( k- Button.prototype.getMinimumAngle = function() {5 U* W9 x6 s8 w! T( ~5 J; a6 j) I1 U
- return this.minimumAngle;
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- Button.prototype.getMaximumAngle = function() {
6 s$ o5 L' @2 t2 l' } - return this.maximumAngle;
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- //----------- l. r- u* [0 z! h# G3 W' @9 \
- ; C R% u f# i/ F
- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);+ {0 P0 }" s/ t! h$ E5 z
- var buttonModelClusters = uploadPartedModels(buttonRawModels);9 T6 K' G& Z- h+ W H
- 8 D% N: O+ }1 ?, n, U( i) b
- //----------/ b" w, V7 h, t+ c" r8 P# B$ R
3 T5 v# U) k3 D V' j& E5 \- function create(ctx, state, train) {; u8 c7 H$ o: p/ q5 |
- state.buttons = new Map();. V* P& s# b5 r' ~# F5 s; u
- for(let i=0;i<buttonsInformation.length;i++){% ], Y- X8 J8 W/ ^9 G, B% \
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- }
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/ n. }: W, J; p0 T* U- //----------# ] u( O- U3 z8 b% n( t6 j$ L* g7 z$ R. e
: G4 q% M5 [" U, ^1 J- function render(ctx, state, train) {
0 D) N0 B0 P' k8 \4 }+ Y( J6 | - for (let value of state.buttons.values()) {
3 S( N6 \1 r( m8 L/ n5 m) ~ - value.draw(train.trainCars(), ctx);
$ T( O1 p) ~; i& d - }
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, ]" }. A, T1 ^3 h9 b2 r - 2 H% J4 D n3 |0 t
- //----------* A- W8 `& N: E
6 z, R8 z. y( c; E- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型1 g( Z$ n, q. k' |. J
- let result = {};" _9 O F9 P; G) y& |; e) H: f8 @+ k
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {5 _, x: w9 g) m9 G1 R% l) ?4 m
- entry = it.next();9 f- C! o8 e, T
- entry.getValue().applyUVMirror(false, true);1 D# V2 K% @) K% i, _* `1 M- n
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
3 C; Y' Y6 S: e$ b! `0 z' L9 e - }
4 S$ ~4 J% U& l' N( D# [/ q% V! P - return result; p6 ~% [1 D/ i' E% Z
- }
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- function degreesToRadians(degrees) {1 a6 N z/ D8 U6 d9 D- A
- return degrees * Math.PI / 180;; {! T- W. F1 P* V2 y( m
- }
复制代码
9 k( @4 C2 v$ p. Z+ ] J# O哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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% O4 y( O1 Z2 D6 b! K$ S而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出3 @- U: o& `/ \' F" j* O
0 H* }" w! v' U; s" K! X$ P, _) m8 B位于“button.js”:1 E8 {% C6 ]& _" a# T0 M
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位于"main.js":7 X# \" O' E; p3 N2 z! Z
- var buttonsInformation = new Array();
' T9 k8 r0 M- }5 d - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); h' {8 N( Q/ k) Q& w6 y7 b/ V
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 a& T6 N4 x0 f2 J3 X4 T) f
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 V$ A' [# @3 P+ u - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, Y+ g9 Z1 A4 Y. ]: J) ]
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# J! p* | v" h1 c" ^2 A, A - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' ?% a/ Y# M% d3 O; V
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% f2 l8 Y* H! ?, h; _: J* O
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. {6 j* H) \; \* [: s
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
5 |' g6 a% u8 m S6 n4 L7 ^ - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 G' a3 g: a* z" ^
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
) s$ _+ v: y( g) u' A9 \ - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' Z. o4 R- J$ Z
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; F. Y4 r) ~' K5 l/ @; y5 t0 x, w
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ h% v& p( I/ u
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% R( P3 j, R( {' ?- B/ M1 {
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 H5 E- C) P; U+ W - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});# M: X" j9 |5 W( l4 x
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});- o0 Q: V8 L0 b4 E
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
! M) Y% \' A2 v P1 f+ O& `- [ - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
0 I: }8 C$ \3 j- k" h n" A - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
3 E& }- V! P$ t. d - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});5 s5 P; P# J/ [3 G
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
5 A; ~9 C& s% s - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});! l7 J2 z0 y, e5 k4 c2 i9 x
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
7 `5 `4 r2 G2 W8 M - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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