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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
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  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;# t, a7 T8 [  v9 b
  4.     this.y = y;
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  5.     this.z = z;! f( N. c3 w& m  O) r( c
  6.     this.rx = rx;' g$ a3 |. a5 {6 W2 ~, h
  7.     this.ry = ry;5 T% x, L6 I: ~' y, ?
  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;5 w# S% S1 f% q5 O
  12.     this.direction = direction;3 C  z2 h* Y6 z9 _' M
  13. }
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  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);4 |; r0 J' r) o& u
  18.     tempMatrices.translate(this.x, this.y, this.z);! H3 b* }1 w7 q4 w0 s
  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));. d' O, a/ T. V1 K6 j
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));; V% B5 q% S& u6 n2 g. e' w
  25.     for(let i = 0; i < carriage; i++){4 L+ H! v) b( Y$ R& B
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);, R' f# i& h" K  ]3 V6 W: ~+ j
  27.     }! A/ f- I1 T3 V+ y- I1 [
  28. };  i1 G) S+ Q$ d) m: e
  29. * v. m) T: P8 n6 x1 H4 J
  30. Button.prototype.turnTo = function(angle) {2 H$ V0 y9 F% y; }/ T& M$ p6 O
  31.     this.nowAngle = angle;
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  32. };  P; q5 Z% H. R5 b

  33. 6 C" L  j4 g0 U, L2 s- r2 ~8 d
  34. Button.prototype.turnMaximum = function() {! N1 Y! j: j1 L0 u
  35.     this.nowAngle = this.maximumAngle;, t2 O7 C( \5 ^& {5 c  O2 s/ F  e
  36. };, G3 M' q. a2 z' S- L, L

  37. 9 |5 X* ?' o/ \3 {$ b8 ~. ~
  38. Button.prototype.turnMinimum = function() {  d2 D# i$ ~% d* [2 }
  39.     this.nowAngle = this.minimumAngle;  e" G' u  v  d, m3 t
  40. };7 Y& A/ i$ ]9 D( y+ {5 d
  41. ! Y9 B& u0 W' x
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };
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  45. ! V: i- R# r  a
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;+ _) Z" l% F& u+ Q7 V
  48. };: R2 [8 r5 \  S6 p7 P4 J

  49. * i; _+ u" ^" o, O+ ?
  50. Button.prototype.getMaximumAngle = function() {0 N! M, j  J  I7 A/ E  m2 `" a" Q' _
  51.     return this.maximumAngle;" ^& ^6 \1 k* \" B
  52. };+ @. [1 }& R$ W7 p( ^# N' p# t
  53. 9 }3 I, W; B% ~( k0 c) a" I* Y
  54. //----------
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  55. ( u4 C$ Y9 e% Q+ ?) L. v
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);( C2 O3 M7 T$ B( y: i: a
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);6 X' k' ^! h8 @+ X# K
  58. 1 Q8 q" W7 @' g7 f( Q0 N1 Y) M1 {, N
  59. //----------, Y. m& `$ A5 J4 P) q
  60. . S- @+ f6 I" A4 B8 I8 U. {6 W/ d9 C
  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){: T6 B) o. M2 y: s% x: A% r1 `9 A! c9 f
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))" O, F5 I' `- V
  65.     }
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  66. }
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  67. & x6 _: O. T( H/ b/ P
  68. //----------
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  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }( d  t0 ?# L4 a7 ]$ R# N& A7 e
  74. }
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  75. 2 J' \! H+ \3 P. i" z) Z
  76. //----------0 c- H# i0 H$ x

  77. ( \; Y( ~4 f. U
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};2 ^+ J# b+ t* j% E
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {& @8 J7 w4 M9 T% d" W+ L
  81.       entry = it.next();4 i8 |4 a) e: q- g( `% z9 V
  82.       entry.getValue().applyUVMirror(false, true);$ F# Z! ^) t  Z1 e) u
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }8 U6 z4 K1 N/ B; V
  85.     return result;
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  86. }. _9 T2 \/ X/ W% N/ w" o! Y+ `1 C: }

  87. # S# ?- |; A; w$ ^( ?
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;3 ?9 C) s2 n7 e9 a0 L& h9 ^
  90. }
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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( M7 k& m' I# O2 h& `* A- l" k" C而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出4 u# u% }0 g) `$ ]* X
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位于“button.js”:, x/ S4 t2 r0 X. Q

  u1 ?' O6 E: e& `: y& r3 t位于"main.js":, ]" D4 c" P- ^1 ]; s$ c, q
  1. var buttonsInformation = new Array();- g  R' Y/ ^7 G4 ^, Q. f
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& K- U& w, K% P
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! t8 A9 A. ^* |  r7 @
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ q- F1 n6 m2 r% A- Y/ R" `
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: \4 k4 g/ D  x' Z+ t
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 W2 E8 z4 m2 A) h( M3 M3 l
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( A, P* `; k7 n- Y' M$ w
  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. O" f; P2 j& A- s# V
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});- s6 X  N5 y1 k" _' K
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 `/ I8 \2 z" F4 Q" f& m1 `5 {
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});+ R( A" Q& G! T# S
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});) x$ Z1 {/ u/ r' q
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});- M, Q" y* U7 F$ i, j# J! j& [
  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13  Q9 [3 B8 A/ ^
你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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嘶嘶嘶嘶嘶嘶
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