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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {7 T; T6 M2 _7 p
  2.     this.modelClusters = modelClusters;) X& }* ?9 K  d6 j4 s
  3.     this.x = x;# h: |/ `  h! W7 M
  4.     this.y = y;  H; R! e' v8 g: k4 S% {5 |
  5.     this.z = z;2 k( ]1 |4 O3 G3 O1 r
  6.     this.rx = rx;
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  7.     this.ry = ry;
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  8.     this.rz = rz;9 _/ C3 Y" A" e' o( O7 z
  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;1 g7 C- ^0 t4 u6 J
  11.     this.nowAngle = nowAngle;7 r+ f1 ?, I: O' h: N
  12.     this.direction = direction;
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  13. }+ j6 i8 I/ ]& n! Z

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  15. Button.prototype.draw = function(carriage, ctx) {9 M, J/ t& ~% {3 K$ e$ ~, O, _
  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);2 j/ N3 ^# n) y1 ]5 n) O
  18.     tempMatrices.translate(this.x, this.y, this.z);, a) m7 z$ a1 ]% R/ y
  19.     tempMatrices.rotateX(this.rx);) g% S& r2 i3 J9 B8 @, x5 x. q
  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));4 K. x% U. c) j8 X
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));+ P5 O4 t  n, E+ X
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));. ?) R; v/ h% J9 y$ Z& P2 b
  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);+ Q7 x- h# i% m) t8 r
  27.     }2 E) y6 t7 V, s( D+ P
  28. };
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  29. 7 V6 H+ R( G2 D. ?
  30. Button.prototype.turnTo = function(angle) {
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  31.     this.nowAngle = angle;
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  32. };
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  33. / ?" I) q0 a4 X9 ~, y8 D
  34. Button.prototype.turnMaximum = function() {) z' X% c; K; k( N1 r% @
  35.     this.nowAngle = this.maximumAngle;
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  36. };3 O9 I$ T0 O! v: ~* {

  37. 0 T2 o" @( j9 H6 `* Z
  38. Button.prototype.turnMinimum = function() {' m! O( s/ M) T( f* s
  39.     this.nowAngle = this.minimumAngle;# V1 r  F5 A* }
  40. };
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  41. ; _2 m) ~! H/ Q) {* Q# C
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };
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  45. & |4 M5 p9 _) k1 X1 h8 n
  46. Button.prototype.getMinimumAngle = function() {# {9 M  L$ i2 c8 e8 |; K
  47.     return this.minimumAngle;
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  48. };
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  49. ' }8 Q- O" ]! S, D9 }$ l$ X( w4 M6 P
  50. Button.prototype.getMaximumAngle = function() {/ e$ F$ ^# ?' S3 C/ [$ A/ R
  51.     return this.maximumAngle;0 E# }# @% e$ [: E: }
  52. };
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  53. . U, G& G+ X% B
  54. //----------
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  55. 8 u( S9 Q* |5 m  v0 y8 s5 u+ U& Y
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);+ k# A! _" u. I6 c" E# W+ H

  58. 2 v4 e# T: Y% t- p1 o
  59. //----------
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  60. . U9 A* w7 [* Q4 n/ R0 K. M- W- F
  61. function create(ctx, state, train) {1 k+ |. H! U9 f3 B3 Y
  62.     state.buttons = new Map();+ {" r; b% ?8 F, S
  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }
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  66. }; H8 ?4 b& T; {' j

  67. ; w& X+ q5 E! T# A6 ~; {, E
  68. //----------
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  69. ; P* s( y6 |) |0 V
  70. function render(ctx, state, train) {% O- k5 c$ r  P
  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);" i! p: k9 O  R3 b( s$ R
  73.     }$ p* M" H* X. y1 b$ O& H
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  75. 1 p5 c3 I8 E6 z+ y
  76. //----------
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  77. 1 ~3 k* F) f! D- y& L! W( k
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型8 s5 u. j1 A+ F4 g5 f3 E
  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());+ S/ f4 _# r( r& }+ M6 H
  84.     }
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  85.     return result;9 L0 T: g3 r+ q/ ]4 z
  86. }6 Q/ `5 V6 z: g& U) Y0 Z; r3 ^
  87. ' \6 ]9 A$ L; j7 X0 a! u9 ?
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;
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  90. }
复制代码
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜$ L5 P+ G7 l) p% e* w
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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" ]+ p1 q2 }' m& g, @/ w2 r+ p  X而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面4 U& }% |4 P# u2 X4 X- p6 Y

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  \# n4 D/ {0 H. j( J下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:& G0 j3 N2 q4 E- @- n8 ]1 \
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位于"main.js":
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  1. var buttonsInformation = new Array();) H% z/ e* L# ?" j8 y5 o; o" j
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* P+ F8 A& x, Z" p) @0 G
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 O$ T6 ^  t8 A; g, u1 F3 m
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ e4 W/ A) g1 Y4 @+ V+ G
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ I- t2 f2 y1 t( i# ~
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% S  g. D; n1 j0 ?4 L
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 k% C# o3 V5 {# {% j
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& ]2 ?6 |1 h$ m- f) Q8 L8 G
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});0 z9 y& ?6 ?7 a5 H" `0 a+ ~
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});/ @5 B7 N+ P' y" b/ r8 s
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 |  d# d- W/ g: s* ^0 A( N
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 c: u0 u) o/ |, @; w/ l5 Z3 x
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! w% ?: o" Z" s4 I3 t, M. [
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});9 X% i/ t( p/ _& Q$ T. l) g3 F3 r. k
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});/ X3 a) C# @' a- j5 L
  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});* C9 a2 T" V, Z, H) u
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:135 \3 ?) r4 f4 C9 D$ X! b
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

/ d9 d7 e0 O) u嘶嘶嘶嘶嘶嘶
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