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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
5 @! ], D# `9 J- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
2 j# Y4 n+ a( u: r/ P9 ` - this.modelClusters = modelClusters;
* O3 o0 f7 X9 F" l& ~" R - this.x = x;$ u: u0 L5 ? J% h
- this.y = y;0 C2 u& i" z; V# V
- this.z = z;. C+ R/ s6 |' K& o9 G' c
- this.rx = rx;
" C3 y* n( K/ @ - this.ry = ry;
2 L# N$ ^ W1 a1 w - this.rz = rz;
2 v4 \ I# v5 q* _! T% E - this.minimumAngle = minimumAngle;8 g0 b: p# n- x! ^3 F# Q; L
- this.maximumAngle = maximumAngle;
6 z1 Q9 }0 n+ t. j; x5 S) B - this.nowAngle = nowAngle;
( b- y0 ^- R+ N9 H# g/ J - this.direction = direction;% i+ I, p/ C4 D0 v0 j
- }
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8 G2 ? g3 ], ?- Button.prototype.draw = function(carriage, ctx) {
3 h7 S0 o7 }$ {# Q) Q% j - let tempMatrices = new Matrices();
' @8 e8 j. {0 _% H2 i - tempMatrices.rotateZ(state.wobblerot);
# K% J9 A. `" Z, z) r9 d0 \ o - tempMatrices.translate(this.x, this.y, this.z);
5 Y) @$ N! b1 ^- _7 N3 W M# v - tempMatrices.rotateX(this.rx);
+ V8 C+ {4 J( {. e; o" } - tempMatrices.rotateY(this.ry);
. c" J& E; G' o. e% W& w# J - tempMatrices.rotateZ(this.rz); W: E" Z1 g. Y$ |
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));9 e7 u! E* N9 z- Y
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));1 K# }/ q. b- i& s# [- r
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
: K5 A8 N* k( l9 x7 k& P - for(let i = 0; i < carriage; i++){- t P8 S: n# p& R I* t
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- };
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! r d/ B4 u9 M' x- Button.prototype.turnTo = function(angle) {; w# K6 T. j3 U) \
- this.nowAngle = angle;; q- h6 K0 J( f
- };
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3 H3 I+ v) \9 V6 P* L" R- Button.prototype.turnMaximum = function() {
) d, f" X9 i3 J" j - this.nowAngle = this.maximumAngle;0 n8 X. M' [. r, M) f
- };
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- Button.prototype.turnMinimum = function() { ~, N- k' r" K5 _( v6 q
- this.nowAngle = this.minimumAngle;3 n3 H& T n# C. I- z
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- Button.prototype.turnMiddle = function() {3 y( k$ K# z) f8 m
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
- Y. h- n" x) W$ p - };
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- z. j- Q3 A# D* c- Button.prototype.getMinimumAngle = function() {- S3 u1 ~ U( H. Y/ N
- return this.minimumAngle;
' | O% z% X- B0 }& [ d - };
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- Button.prototype.getMaximumAngle = function() {
0 I. v: M: w0 P2 y; o1 t4 u+ h5 Q - return this.maximumAngle;
2 }# K/ M% K2 ^! \9 A: ] - };
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. ]0 E5 l6 w3 @# n' b! \- //----------
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- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
8 ~$ \ {( ~$ w1 b - var buttonModelClusters = uploadPartedModels(buttonRawModels);' F s1 j/ C" K3 B. J Z3 i1 o/ c
- , B. V% r: C! V( I+ o0 Q
- //----------
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- function create(ctx, state, train) {
o) W! ~/ g5 {# z# T; l( U - state.buttons = new Map();* {4 Y) H9 V E# `
- for(let i=0;i<buttonsInformation.length;i++){
5 s6 M& d: a& z2 L( Y - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
* @3 ]( }- u* o6 Y g; N- F7 ~4 Q - }
# i" T0 ^1 p6 q0 d - }
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- //----------
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# e1 ^- j: R0 B6 n# G+ I- function render(ctx, state, train) {+ \- d( G- }) v+ Z; t6 F
- for (let value of state.buttons.values()) {
8 i1 `8 p- N d2 c2 E1 x, h - value.draw(train.trainCars(), ctx);: E% K" [" E* v9 y y
- }) u- N* z+ [& @/ r, V6 M
- }
! ]$ c, I5 Q/ ]( u; p; | - 8 A; P. }9 |* A$ c
- //---------- f- ^* `: w3 F, [
- I8 [( T0 R$ h7 o' f) D3 C8 o( |- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
; p% R; q Z2 K1 g% F) ~* ^ - let result = {};, L2 _6 t: e$ H- P
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
* n6 ^' e" r) t Q- t1 J8 W - entry = it.next();5 U" u% W( q8 c7 i) L( x+ l4 C& q
- entry.getValue().applyUVMirror(false, true);$ @( u: O# p0 t& |
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());* ]8 C. R7 v& j2 C1 R* |
- }+ C* Q; w& V3 D9 O3 \7 y( I
- return result; z! p0 b" ^" e ~
- }
$ j+ `* T& n8 H7 w, {
4 `* J" i+ F) d- [) C: P- function degreesToRadians(degrees) {
! g( |8 d7 @% Y. ]+ t, B - return degrees * Math.PI / 180;
% S: U; Y9 U% k6 m. X5 Y* l - }
复制代码 $ m8 {6 M- w4 h7 q) \
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜& J9 T( m" A/ l7 {2 K$ u+ Z7 L( T! F
+ q. Y, y r1 m8 B+ l% ~- \还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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0 f% I5 }/ V$ i1 v+ _ I2 x而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面* {. ~- ?6 q5 `3 Q: W6 _
# F9 [1 q1 Q% t q, @- Q* o" O) R3 G: v5 @6 |, [5 `- ?
下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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) g& a; ~. n9 ^6 G* I位于“button.js”:9 t9 i, Z# \/ X+ J
' l. A$ G/ }5 D e) n0 H3 U& Y& M8 L位于"main.js":# }5 j+ ^! J8 x& Z6 `4 S: \" l
- var buttonsInformation = new Array();6 [# n! b$ |; {! R% C- J
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
, h0 s& D' I. M3 Y0 I - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! Z2 L A. u( F1 _& g( f7 ^
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* Y+ u* H8 J% S - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 X7 \1 v- _5 E# z4 O
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: q. ]- ?9 n; L( J) R) A4 V - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ z8 f# U+ P* X8 P" ]3 k$ ` - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
' y/ J% W$ r |* ~! h+ s/ X - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ g, e. E! j$ O, {9 v+ O4 c6 Q8 J - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* \. G# J* e( Y# D3 L
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, k& c5 Y9 p9 t) ?4 N! p
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ B/ K+ F) V8 s; _; Z$ y5 Q) I3 y) U# {: b
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ x; {4 k* @+ S8 Q6 N% w% S - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
, v* a9 N, O6 Q% {* a - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 M2 ~' \. ~9 _0 t4 P
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ I t% `1 j" {0 _, X
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
5 S/ J7 u; i, N, | ~ - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});1 |3 _ x8 w" ^5 Q( X7 k# y: H- i
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});; F6 v* \" m" `/ [) u2 {: q
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! I$ U" z/ X, ~5 o$ T% s0 c
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 N8 R$ l: h7 v: w/ P9 f& f6 S; v
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
' l x! j$ x; |' h6 m - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
: r/ _7 N# N7 k: V+ w - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
$ l' l2 K+ f4 F" b! f$ O2 i - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
+ a! c$ ]1 ^! U - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});& m x3 T5 |6 J8 x" `! k
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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