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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 ' Q( }/ V7 p* J) B; f4 K; s
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
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  2.     this.modelClusters = modelClusters;$ L+ m, a: J$ M  D9 Q( G$ M) U
  3.     this.x = x;
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  4.     this.y = y;1 _) d+ F( g2 V
  5.     this.z = z;, Q, s/ m& J. ?8 j" \& s6 s; }- S' @
  6.     this.rx = rx;
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  7.     this.ry = ry;
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  8.     this.rz = rz;/ z, a! s; K5 g; B
  9.     this.minimumAngle = minimumAngle;& s7 r5 K  l$ J
  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;" ~6 ^* M! N1 I9 n2 @; M
  12.     this.direction = direction;& {# r* ~3 C6 t+ d
  13. }; w4 z# w3 e( |5 N" s5 ^7 R
  14. 4 p2 [* z* A9 C; p$ ]* O
  15. Button.prototype.draw = function(carriage, ctx) {* \0 D$ w) x4 f$ c, _, X
  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);4 ^2 ?1 d( x7 ]8 Y" p( x
  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));  ?; y4 m7 T  Q' F
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }
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  28. };
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  29. 4 D; Z2 k4 |3 T7 E5 Q
  30. Button.prototype.turnTo = function(angle) {
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  31.     this.nowAngle = angle;' o9 m3 S! l1 p; B, L5 Y
  32. };' @3 @, n% D' O% w

  33. & \5 ~, Z3 ^- X
  34. Button.prototype.turnMaximum = function() {9 K* B2 `5 T" `$ I# o0 J% x
  35.     this.nowAngle = this.maximumAngle;9 T+ U4 B; R' J6 }1 K6 u* f* W
  36. };
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  37. # g: X7 G5 R/ p# o( Z7 R) g
  38. Button.prototype.turnMinimum = function() {# `% L( H7 b5 Y9 i0 A0 F4 ]
  39.     this.nowAngle = this.minimumAngle;: [. x  l. E4 \2 g/ p
  40. };1 w& M/ O: o! |- b9 j4 H

  41. 7 U. x( Q) p9 S! o# H
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;& c- x9 t" j' e
  44. };
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  45. # I8 L9 R& c+ P( f& u; b
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;. |0 ~8 R0 ?5 ?% t* j5 l# R
  48. };* S5 e- _1 g6 y+ P7 ~$ k

  49. 6 D5 h! ^8 u3 E: G6 H. Z+ h
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;
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  52. };! N& N8 g, O/ y2 ^/ H2 ~8 j8 O

  53. ) e% H! l8 _; M* C' P
  54. //----------
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  55. + P; h- N- {* V" N+ s4 t
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58. . Z: [6 a" c: I. n) h! h
  59. //----------0 J  O3 D: W- h4 x! e: S0 ]# O, T
  60. 8 C: Z- P; }( t- y0 S$ G7 L
  61. function create(ctx, state, train) {. ?" b, e0 J$ V0 {* c, N
  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))3 |' u& K7 i* X- t
  65.     }
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  66. }9 g2 O  l: C8 P: c+ w

  67.   U6 w7 V( O' ^$ W
  68. //----------) l4 b9 t5 ~  l1 E& I4 D; m
  69. ( ?0 j7 F( A1 R. T. h7 H
  70. function render(ctx, state, train) {" y2 s* I" o9 v4 Y. Y
  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);) j% e& V; d* H# e
  73.     }
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  74. }5 D. C7 z, u+ W# V8 X! A. m
  75. 7 O7 u. R% J( a6 k: d9 |3 U1 Y
  76. //----------7 f6 Y9 [* y; y3 T
  77. ) J! _( s- y# i4 x  C$ t6 F
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型! _' Y1 e) t8 K
  79.     let result = {};  t6 T( l) h4 D% i- T
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();/ ]4 {% ?& s, p% x% w2 R$ s' D
  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());& ?* c7 W  A- J+ t% k
  84.     }' m; }5 c7 h8 H% z( h" \: O- M
  85.     return result;2 r5 O4 I/ V, S; e: E& H- S
  86. }- b: w- r" ^! M# B

  87. & K) T9 d) |, a+ ]. W
  88. function degreesToRadians(degrees) {7 A0 k7 Y: X3 X) w, E" F
  89.     return degrees * Math.PI / 180;
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  90. }
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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/ s6 a0 [" R  @) M还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我- L; T4 @5 {- e$ Y+ c

: m) ]- U" `2 _7 U! F而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面. L9 ?. a6 J: b" p* s% R
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. d: s! Q8 E6 p0 |' b  ^$ x& Z: a下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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" q: d, C4 p5 O位于“button.js”:
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, L2 L$ b. V  I* ^位于"main.js":
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  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. h( h& ~  a* K5 a2 {% R7 j/ B
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 m  ^4 D. K) {' \5 Q
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
    & ^+ n% b! x9 u7 z; h& p% l) {
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! D0 E4 W: K- n9 J$ E
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- w2 X- A/ h$ w' Q: _+ C: ?
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% J( k4 ?3 }! Z6 t3 n, u( ]
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});# P) y+ ~- f6 O
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});5 e) D( ^5 `# K! h( v
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});1 Z& s$ O, @  p: u( x, M
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});4 F+ v5 }3 V! o* P8 K' Q
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
0 _4 F3 n7 Z/ e% n8 C你说得对但是Rhino实现的ES6不支持class,请用function.prototype

" @; e1 [2 X. N4 s* m" e嘶嘶嘶嘶嘶嘶
有事加我QQ: 3435494979
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