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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 , [! {# ^% v, K+ Q
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {' G' @3 |$ u! F9 ~% D
- this.modelClusters = modelClusters;5 V8 R& o( ]3 l' {/ I
- this.x = x;
% Z1 T! m6 h% k# J - this.y = y;
- Q4 Q2 v) E* p - this.z = z;
4 y! Q0 B; B# @4 k6 t2 e5 J! R - this.rx = rx;4 f' V! _0 l: n; C' B+ Z/ x0 X
- this.ry = ry;
" `/ x! F; q" R+ e M6 v1 H - this.rz = rz;
; q" A' G7 T$ F% G& H7 f6 b7 u - this.minimumAngle = minimumAngle;/ {7 R1 S8 @9 b% w1 q. D+ C
- this.maximumAngle = maximumAngle;5 s" i; }: p' C
- this.nowAngle = nowAngle;! r4 ~+ c$ Q' |' F8 a2 }/ h8 g
- this.direction = direction;
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- Button.prototype.draw = function(carriage, ctx) {3 f- C- j7 l% E% {$ n( S( U% ]+ m
- let tempMatrices = new Matrices();3 Q+ [; g* P( a0 U" a+ |
- tempMatrices.rotateZ(state.wobblerot);' h# ]/ e" M: e9 s1 `
- tempMatrices.translate(this.x, this.y, this.z);2 p- W, |8 m# ]6 K
- tempMatrices.rotateX(this.rx);
, z4 O% T; C" `0 j. A) P7 [( P - tempMatrices.rotateY(this.ry);' I0 r% ? `7 a; U
- tempMatrices.rotateZ(this.rz);6 ?/ p( b3 \/ o' S; L$ d
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
7 q) L% D' H/ M2 T# S - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));* `4 U; X2 g4 ]! Z
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));3 z( T: [( M1 H) a1 ~' i
- for(let i = 0; i < carriage; i++){
, G: F8 ?8 U" A4 s* U, h! X - ctx.drawCarModel(this.modelClusters, i, tempMatrices);) O. R C0 P$ }4 u0 i" L2 v
- }
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- Button.prototype.turnTo = function(angle) {( b, X- N# }6 O( I U: p) Y
- this.nowAngle = angle;
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( R6 z2 I* C; Y0 d% N- Button.prototype.turnMaximum = function() {/ X9 X% K4 V2 `; k) {; [
- this.nowAngle = this.maximumAngle;
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- Button.prototype.turnMinimum = function() {* m1 s- h4 m3 C+ `5 D0 W i
- this.nowAngle = this.minimumAngle;1 `" T- V) r# k9 N
- };
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2 }+ w. l" ~+ K4 T, a- ~- Button.prototype.turnMiddle = function() {
, n5 A+ R7 N. i& ?8 m$ Y+ O2 e, S# k/ Q - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;* w' V# O. c1 d; ?! u6 s, ]
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- Button.prototype.getMinimumAngle = function() {
! O7 e% L2 {; a: S - return this.minimumAngle;8 Y9 J. t# m# u! v7 z; \( H
- };
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4 }" m/ M# v6 q9 e# y- r& j/ [- Button.prototype.getMaximumAngle = function() {
) S1 E L4 f. \# N8 p - return this.maximumAngle;
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) k0 ]/ }* @ [2 v5 A q- //----------3 t0 \+ ^: ]6 [0 m8 Y
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- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);1 Y* N, k- l: C- s3 S
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------2 S7 n6 w) j, T5 K6 s8 o
4 _6 z0 B- {6 ]) `- function create(ctx, state, train) {
7 H/ L) _/ n i! K: y( g! N - state.buttons = new Map();
: `9 g7 J0 ^0 d - for(let i=0;i<buttonsInformation.length;i++){
8 B6 N2 h. I* P t% Z9 q/ e- O* b; }- x - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))% j1 I, _* S3 x6 r0 t) Z
- }, s. g6 r3 _/ q* M
- }
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- //----------
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0 |. P4 j3 [7 E1 U6 |- function render(ctx, state, train) {# r9 X/ U( v8 k
- for (let value of state.buttons.values()) {; `! `1 L4 _1 ]7 d7 e
- value.draw(train.trainCars(), ctx);# W* ^$ v) z! m7 C8 s: ]
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- //----------* `' ?5 ?$ F8 y3 |, g
+ v H7 ?/ L: X7 ]6 U- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型3 {& i9 |8 N7 Y4 n3 E* B( o" ^
- let result = {};
& F7 n* }4 x' B1 ^ R9 S - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
1 W' U( ~4 I/ @8 W" x - entry = it.next();1 S; k# ]" m6 u4 X: ], E0 `* M
- entry.getValue().applyUVMirror(false, true);5 l j, Z( y6 k* H: w$ Z6 E g
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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- return result;
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- 3 M% f8 x+ i, `' Z! N @
- function degreesToRadians(degrees) {3 {; f) w0 U4 b4 [2 T& X9 r1 Q
- return degrees * Math.PI / 180;
! ], \9 w1 a5 M0 Z6 C% y - }
复制代码 * `; N" F4 L1 S' r
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜: n, ^7 W" M$ r8 o6 L" v+ e ~
$ Q1 l; o1 a( i还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我" a% h# Y g- I8 d2 s
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面: m2 l9 J2 B, }3 }+ Z; j: S
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% |% Q/ H+ }8 n. g$ @% [; B下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出8 l3 O) e# l5 q3 s. @3 y5 `
5 @: |# B$ f3 s8 B3 T) H5 @" {* Y5 J位于“button.js”:; m2 {1 T9 D# c2 y5 L9 r+ _5 x5 T
4 y6 z3 u/ v4 X0 R+ Z2 k# n位于"main.js":. G6 A. d8 I4 S- v, H0 S
- var buttonsInformation = new Array();
! r/ m' D( d# R: \& J0 ?2 P - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: h3 p: I/ w# Z. h
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 K1 {: W# {2 p
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
4 z3 h" K) Q7 s+ s7 K8 d# \/ N - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ q) S( a1 J; E6 A6 T: X& o - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ b* D+ |" G. [# w: A
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! w G! Y% \ t9 `% v - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. N+ m8 Z$ X, Z- s
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! L2 }8 I6 I) p - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; T. l& y# |* m, i: l/ b$ b, ~# a
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% S5 a8 y* G! O3 @& X - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 | f s( L( d/ Z+ ]: \9 c% q& N: R" i
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, \3 f. f) _! ~! m; `2 r
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. z9 f7 ^. g' S
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
7 b) Q. J3 I3 G0 B! w - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; ]/ x4 s2 g! K7 R. {1 T
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ ?3 B: d* a8 O1 S
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});# R( [9 h K% a' C, A8 n) ]
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
2 O3 V, \, ]) z1 Y: h3 x - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});; e( S, x" m9 D/ @
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});( P4 h/ Z; w* ]! a% ]
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});( Q; {4 g( Q+ ~) c
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
. r+ E1 @! W! o8 x# D' w - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});. o& o/ R0 A( A; C; o+ K2 d
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});/ K( l+ Y% N6 ~/ K8 @
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});) C! L( a/ A5 {; W o& B
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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