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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 3 M, S7 I- h/ L& g6 @. R; ^5 w
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {' V. D2 z0 k: W! K) O
  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;- {. T" p4 I* I! H! u
  4.     this.y = y;
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  5.     this.z = z;
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  6.     this.rx = rx;
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  7.     this.ry = ry;
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  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;) ~$ p0 ^# ~; \- W
  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;" |5 Y9 h2 ~1 J- h3 j# w
  12.     this.direction = direction;, L4 B. g) Q9 M2 a5 ]
  13. }
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  15. Button.prototype.draw = function(carriage, ctx) {- Y. ]; R& G8 O: F
  16.     let tempMatrices = new Matrices();+ c5 Q3 n5 E) Z( G7 a
  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);/ Z7 C9 T+ X1 L
  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);, a7 P2 }4 |. x& b+ n
  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));) [9 L4 N+ a8 T9 p
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){3 y& H& Q; h" U5 M4 f
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }4 o- W! P, ?8 y5 j4 t
  28. };) I  W/ e) ^2 X/ M6 ^

  29. 0 F. l0 ?& P, n9 G$ R$ b6 l6 B- c
  30. Button.prototype.turnTo = function(angle) {0 E6 v2 {! ~6 Q' |- N* G
  31.     this.nowAngle = angle;2 W* `( I6 @4 N( O- a4 C; i
  32. };
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  33. 7 l/ t9 B8 V4 }4 h% w( l/ Y8 z0 R
  34. Button.prototype.turnMaximum = function() {9 x( w, ^+ ]% `9 r4 n
  35.     this.nowAngle = this.maximumAngle;  v1 d, H7 I5 Z
  36. };
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  37. 9 x8 _/ o1 t) d+ z0 m
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;- N0 ~7 E: v- T2 h4 X" C! }) v: A8 l( N
  40. };7 l4 E3 _8 G6 R4 V

  41. ) A2 R& V" Q& Y5 f, ~
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };
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  45. 1 G, I- E/ m8 w3 p2 a8 L* `
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;/ ?; g8 `6 m6 f/ G
  48. };0 S' a: w+ _/ n4 j$ e' K( h

  49. 9 U$ v" t! x1 S. d" H; c/ E; a
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;
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  52. };
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  53. 3 [" y& z& L- [: h0 ?, v
  54. //----------2 i/ s" [% g% O  u/ a

  55. ' q: [2 T  x0 M  F
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58. , U2 Y4 `* W% u2 P; H; M4 I
  59. //----------
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  60. & r$ ^) |# X/ {2 B- B
  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){. a( A' m) }7 b- h6 P# J
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }
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  66. }
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  67. * `( ~8 z7 ?4 C/ ~2 P2 Z5 e1 W
  68. //----------/ f, I: y( P- a; Y

  69. # g- H# b& J# K- @- i! c
  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }9 d# X5 O  `' E/ K% c
  74. }8 |0 I5 k% p1 c
  75. 2 d% A( E( r! F
  76. //----------
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  77. ' ~# V1 ]. Y% H3 K* R2 F
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {3 d/ z& v- d- W2 _* n
  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);- x0 R' m+ z) {6 ^- ~4 ^
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());( O( x8 R7 h( e/ G& v
  84.     }! e- `* i# h2 {, k& A  W4 \
  85.     return result;
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  86. }
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  87. 6 [5 H2 }) `1 w9 I
  88. function degreesToRadians(degrees) {9 P3 U- p4 \' l+ \
  89.     return degrees * Math.PI / 180;. w- N" a6 B$ b' I' r2 r* ]3 O
  90. }
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, d$ j$ E6 n! ]0 F7 Y8 j哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜( o- W2 Y& E' r; H& W/ \! e
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我% V& ~! L, M& a6 f
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面+ s* j1 d8 ]) g# o
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% |& I3 q; e" B9 \下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出0 g& l2 l. F8 ^6 S+ w7 N
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位于“button.js”:9 U" X% Z8 x- k

7 m9 c9 R' t: P2 S2 q4 {+ s位于"main.js":& O9 b: k+ w& J+ H; i. e! s) G
  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! y8 l# C3 ~0 I
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 ]+ M  K. w7 Q9 @5 U% `
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" g" ?8 A' e7 V4 B9 U
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% I( ?" I, A( j( ]$ O4 `
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% ?0 ^* v& u! Q
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# a; z0 k9 P* ?' [" u
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( G6 Y: w; x( S& B" F% w9 e7 q( \
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ F& s- h- V% f' o& E- L- e
  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 L; n. ~$ U' V3 ~) ^
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});7 K. M+ G2 j, o- l8 d
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});, |0 ~# L; r! P( c7 S7 H$ i5 j
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});8 r3 Y! S% A6 Y( l2 E' N% S  d
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});( B/ n- E& ~6 c
  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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MTRSHM制作组代码
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:139 q% g& p7 U8 x/ l% ^: C/ O5 C
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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