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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 * F' S; N) g* o6 v4 U" A- z
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {& Q! G$ F( u3 p
- this.modelClusters = modelClusters;
/ s z: Y0 z" P2 M! y - this.x = x;
* L- S4 \5 p. r$ z( D$ m - this.y = y;* |0 J+ K. g. z
- this.z = z;6 Z- H9 A, X9 H5 g2 Q5 M# T$ W
- this.rx = rx;
) a' A- ` s. N2 q. | - this.ry = ry;0 u7 `. h% v& W3 ], I
- this.rz = rz;0 c% y0 i% y2 z$ p" B* C1 ]( t
- this.minimumAngle = minimumAngle;4 ]3 F+ u4 r" z
- this.maximumAngle = maximumAngle;
6 f2 s: m" Z6 j* }1 k9 E* B4 k - this.nowAngle = nowAngle;2 a+ Z0 A7 n8 \2 C5 x: _! y
- this.direction = direction;
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8 o" X& T, a* F. b% b- Button.prototype.draw = function(carriage, ctx) {
6 {3 f$ y. g0 i$ v9 @ - let tempMatrices = new Matrices();8 C; [! S1 z9 G) ]
- tempMatrices.rotateZ(state.wobblerot);/ m* s' ?( X+ x% p% w
- tempMatrices.translate(this.x, this.y, this.z);; [5 ~% T. C8 W4 J R
- tempMatrices.rotateX(this.rx);
8 W0 m( K7 f& w+ p- O: K5 W9 Z - tempMatrices.rotateY(this.ry);
9 W3 S! i, y0 Q - tempMatrices.rotateZ(this.rz);
+ J. Z$ \# M5 k$ x# m5 D - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
$ E$ r& p0 Z2 L4 T2 t) l- A8 j! s - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));; q) {1 ]( E9 `
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
8 G* a+ c# D1 q* \/ T - for(let i = 0; i < carriage; i++){
" m4 m+ L e4 Y* g - ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- };' m; \& ^7 @' `3 @( t
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- Button.prototype.turnTo = function(angle) {5 h9 E. s6 R: n) R3 P
- this.nowAngle = angle;! r, N$ S) k) M
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- Button.prototype.turnMaximum = function() {
' k% l, Z; r& V# E% s - this.nowAngle = this.maximumAngle;" g* R' C" e( V% k# H* n9 T6 \
- };
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% f. N" E5 K3 V0 k4 W2 O, O& ]3 J- Button.prototype.turnMinimum = function() {
: k) q" h; [: h - this.nowAngle = this.minimumAngle;5 w% l- f. ]2 n4 E- h
- };! ]+ y+ x' a! r( a K+ Z
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- Button.prototype.turnMiddle = function() {
) h" \" @) _9 C, S - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;" A0 |, N, Z; J j' d
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- Button.prototype.getMinimumAngle = function() {# i- z$ E1 y. ~+ x. J L
- return this.minimumAngle;. x1 o% ]) \2 C2 n% r
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( _2 f) X4 c$ s0 N$ f& q% I- Button.prototype.getMaximumAngle = function() {, \! F3 l- {- T8 _
- return this.maximumAngle;
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- 5 Y2 V: h m( M
- //----------
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; G" m% y. v. Z9 w3 K- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);' S% I; ]# f |; T
- var buttonModelClusters = uploadPartedModels(buttonRawModels);9 F# l1 R3 y. q/ M2 @! p
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- //----------' Y/ N' }- H$ @4 t- u
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- function create(ctx, state, train) {2 A% R; l6 M2 [+ `; p% ?
- state.buttons = new Map();
5 u1 \" k8 L2 `1 p - for(let i=0;i<buttonsInformation.length;i++){9 U% } E5 {( R( @" @
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))& G8 k w% r2 [. n J0 [2 v
- }; a/ ]& \0 h/ }" W
- }
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x/ T0 q6 M/ f9 f* b- //----------
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- J X4 a" t( s- ?( K7 N1 z- function render(ctx, state, train) {
, z% B/ [7 T) y - for (let value of state.buttons.values()) {
- k- w6 z' e0 D7 @7 `* e - value.draw(train.trainCars(), ctx);- T. _; R8 F+ N4 H S
- }
- O3 J. E! {$ Y- r - }
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- //----------" {7 Q7 H8 A r1 k5 R1 Z# r
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- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
) L( [3 [& B: _% f. C& I - let result = {};9 v8 d: Q8 F0 ?9 ?
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
0 @6 F/ [0 E, a7 _! ^& `. f - entry = it.next();8 _) Y5 u5 P9 Q2 S
- entry.getValue().applyUVMirror(false, true);/ P7 ^$ e% H% M- h4 D
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
4 f U' h3 g! p - }
% V, M+ [2 K' d" U& O% i - return result;
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$ U, G- U8 P. Q5 z- function degreesToRadians(degrees) {: ^" w* R7 R' F' p' j8 w& e5 Y
- return degrees * Math.PI / 180;9 u0 s% W' P& t- b' l& K# I
- }
复制代码
+ d' w2 i8 O1 h8 X0 s( g; b哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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* d, _* M" c# `* W) y还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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$ ~. h0 p0 \2 {. `而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面6 z/ P( P( ? n
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6 z9 L) |. U. }! E) D2 L下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出1 D( z( }) r+ A5 E
% V! a0 G6 I. h+ X位于“button.js”:% Q1 j9 {1 a* V- Z/ t1 D( u
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位于"main.js":
# u- k3 X. _' o; R- var buttonsInformation = new Array();
# n) D/ L2 U$ V, E$ x, }$ | - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) q" f; Q6 l, S. `7 O# e
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 Q# s, @# p- H5 H2 v4 j! z
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
]/ ]" u$ C' b# N6 ^- D* g - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 P+ x" y: U- C' a7 ~" |1 `
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
4 |7 Y4 H! Y3 l& q; m/ Z0 T - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 |% U. `8 Q6 q. p
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 i+ j/ z. C4 Y$ `3 x, z
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 b$ R5 n/ C* s, Y, b
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, u; e* a& r: y% @& Q) ^3 _7 i
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& j- P1 X& _6 |' q6 N" M+ i - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 S) h8 m0 p# \7 t% {3 d3 [
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 i, W6 n, l% ?! E - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 |4 R5 Q" b4 l: Q! q1 {
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 E- i( r( a3 J) }3 w" |2 C
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* i! y$ c. ^* f5 n5 | - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 v7 D& H, A% K: _ - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});; A+ X, e8 g1 r# ^8 q
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});. ^( @1 r/ e* O
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
- |% m, @" V G, H - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});" @7 b3 Q6 t4 X) x3 ?! x# Z$ Z
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
+ E5 D" L, z: P' w* z+ z$ x8 h t2 V - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});9 ^# u8 j# v4 L/ u2 W5 m2 s: F
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
6 M7 @; P3 Y; X7 D* T& f1 W1 U6 N - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});; I! i& k6 i k; C
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});2 T2 Z: Z" q8 q) S
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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