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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 3 M, S7 I- h/ L& g6 @. R; ^5 w
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {' V. D2 z0 k: W! K) O
- this.modelClusters = modelClusters;
1 L) ~; m. C3 P \ - this.x = x;- {. T" p4 I* I! H! u
- this.y = y;
6 q q. Q M- J% ^% O - this.z = z;
6 Y1 s6 P! o+ m: F: @$ _$ t) y9 } - this.rx = rx;
g7 |7 Z, E( I% N - this.ry = ry;
2 M- D5 s6 {- I" }! X, L- P% T( K - this.rz = rz;
9 D/ O- }! l/ @0 A; C - this.minimumAngle = minimumAngle;) ~$ p0 ^# ~; \- W
- this.maximumAngle = maximumAngle;
) f7 Z6 {: E2 k1 `3 Y( [) @/ | - this.nowAngle = nowAngle;" |5 Y9 h2 ~1 J- h3 j# w
- this.direction = direction;, L4 B. g) Q9 M2 a5 ]
- }
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- Button.prototype.draw = function(carriage, ctx) {- Y. ]; R& G8 O: F
- let tempMatrices = new Matrices();+ c5 Q3 n5 E) Z( G7 a
- tempMatrices.rotateZ(state.wobblerot);
: i" w# H9 K4 [& r' A* {* I - tempMatrices.translate(this.x, this.y, this.z);/ Z7 C9 T+ X1 L
- tempMatrices.rotateX(this.rx);
6 A# v" C" |2 G* n6 h - tempMatrices.rotateY(this.ry);, a7 P2 }4 |. x& b+ n
- tempMatrices.rotateZ(this.rz);
# m- w" C& F2 j: `* W. e - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));) [9 L4 N+ a8 T9 p
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
" X2 t: W) k' f. V8 p0 H - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
, P, k) \3 O% \% @6 k - for(let i = 0; i < carriage; i++){3 y& H& Q; h" U5 M4 f
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- };) I W/ e) ^2 X/ M6 ^
0 F. l0 ?& P, n9 G$ R$ b6 l6 B- c- Button.prototype.turnTo = function(angle) {0 E6 v2 {! ~6 Q' |- N* G
- this.nowAngle = angle;2 W* `( I6 @4 N( O- a4 C; i
- };
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7 l/ t9 B8 V4 }4 h% w( l/ Y8 z0 R- Button.prototype.turnMaximum = function() {9 x( w, ^+ ]% `9 r4 n
- this.nowAngle = this.maximumAngle; v1 d, H7 I5 Z
- };
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- Button.prototype.turnMinimum = function() {
" V2 z+ q% {8 A- S9 I/ ]4 G v. c# x1 \ - this.nowAngle = this.minimumAngle;- N0 ~7 E: v- T2 h4 X" C! }) v: A8 l( N
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) A2 R& V" Q& Y5 f, ~- Button.prototype.turnMiddle = function() {
3 F" M2 V, S& r& g - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
( F3 w6 [: p I" \ - };
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1 G, I- E/ m8 w3 p2 a8 L* `- Button.prototype.getMinimumAngle = function() {
$ G, _5 W# B' C) S5 P; L: c( X - return this.minimumAngle;/ ?; g8 `6 m6 f/ G
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9 U$ v" t! x1 S. d" H; c/ E; a- Button.prototype.getMaximumAngle = function() {
- |9 S/ Q, S7 R6 f - return this.maximumAngle;
- j6 x/ `* z' \( [, R3 |, J - };
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- //----------2 i/ s" [% g% O u/ a
' q: [2 T x0 M F- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
- o9 u( t; d) w# o4 h9 K2 p8 L0 S - var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------
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& r$ ^) |# X/ {2 B- B- function create(ctx, state, train) {
: k, n; ~. d! ?5 C, Z1 ~5 Y" T - state.buttons = new Map();
' k) Q* i: k( ?# `5 j G* P - for(let i=0;i<buttonsInformation.length;i++){. a( A' m) }7 b- h6 P# J
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
. y5 B; c" |' h& z) D- T - }
- A/ _) e4 W; R) U/ T1 B - }
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- //----------/ f, I: y( P- a; Y
# g- H# b& J# K- @- i! c- function render(ctx, state, train) {
+ }2 l/ p+ ^% v. ]- k2 |) D; Z% V& W - for (let value of state.buttons.values()) {
2 a# `$ P" ]* Q- ?9 {7 S. O1 ] - value.draw(train.trainCars(), ctx);
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- }8 |0 I5 k% p1 c
- 2 d% A( E( r! F
- //----------
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' ~# V1 ]. Y% H3 K* R2 F- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
+ F9 ^/ M; A; U2 }: ~: g - let result = {};
' L2 R3 a; b1 B& K; M - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {3 d/ z& v- d- W2 _* n
- entry = it.next();
& ^0 G# e9 ^+ q. P6 X: O4 j - entry.getValue().applyUVMirror(false, true);- x0 R' m+ z) {6 ^- ~4 ^
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());( O( x8 R7 h( e/ G& v
- }! e- `* i# h2 {, k& A W4 \
- return result;
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6 [5 H2 }) `1 w9 I- function degreesToRadians(degrees) {9 P3 U- p4 \' l+ \
- return degrees * Math.PI / 180;. w- N" a6 B$ b' I' r2 r* ]3 O
- }
复制代码
, d$ j$ E6 n! ]0 F7 Y8 j哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜( o- W2 Y& E' r; H& W/ \! e
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我% V& ~! L, M& a6 f
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面+ s* j1 d8 ]) g# o
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% |& I3 q; e" B9 \下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出0 g& l2 l. F8 ^6 S+ w7 N
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位于“button.js”:9 U" X% Z8 x- k
7 m9 c9 R' t: P2 S2 q4 {+ s位于"main.js":& O9 b: k+ w& J+ H; i. e! s) G
- var buttonsInformation = new Array();
& ~; a" C2 ?. R1 I; k7 D - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! y8 l# C3 ~0 I
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% P# x& N% \+ M% h/ ~ - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 ]+ M K. w7 Q9 @5 U% `
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
7 g8 W$ Q/ v4 Y' [3 Y# ^ - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" g" ?8 A' e7 V4 B9 U
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% i: }, o; g. W& M! g+ [ - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& o V# M' J7 X - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% I( ?" I, A( j( ]$ O4 `
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% ?0 ^* v& u! Q
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 l2 z. c3 x0 G( |2 w0 d1 \ - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# a; z0 k9 P* ?' [" u
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: P' \2 s2 F u - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% S/ W4 U+ p) k3 G& x; h - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( G6 Y: w; x( S& B" F% w9 e7 q( \
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ F& s- h- V% f' o& E- L- e
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 L; n. ~$ U' V3 ~) ^
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});7 K. M+ G2 j, o- l8 d
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
- g& Q$ y* d' L9 S+ V& [: c - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});, |0 ~# L; r! P( c7 S7 H$ i5 j
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
9 l* G5 G1 u* x7 h. W% h% ]) I - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
) Z5 \2 G, Z4 i - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
8 X9 O+ ~. i. O L% } - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});8 r3 Y! S% A6 Y( l2 E' N% S d
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});( B/ n- E& ~6 c
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
+ s; p0 h0 _& b! \* w6 U# f - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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