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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {2 \6 d" Q% ?7 _6 K  F
  2.     this.modelClusters = modelClusters;/ m- T- V. h3 c( R
  3.     this.x = x;. ]# E* s% p; y
  4.     this.y = y;
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  5.     this.z = z;4 R# Q- M$ x. s; \7 _
  6.     this.rx = rx;
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  7.     this.ry = ry;; P" U' v" J' Q  l; a0 ^9 D
  8.     this.rz = rz;2 B6 o5 n* B5 R$ @* p2 f
  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;
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  13. }- j; r; ^/ S$ g; @7 [

  14. 1 D5 ~( X) e4 ?
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();" W0 u: Y8 e$ d# x3 }- p! \5 I: J
  17.     tempMatrices.rotateZ(state.wobblerot);& _# J/ @% r0 [: k- Y' v
  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);5 K, m4 w) d0 y# p: X
  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);/ u0 ?8 p  e2 j! h# R9 V
  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));+ i8 J% z. W2 c2 A6 g; r  j1 y
  25.     for(let i = 0; i < carriage; i++){( n( I5 ?" {- d# s0 i
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }
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  28. };
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  29. & X7 O4 v- l8 \5 S
  30. Button.prototype.turnTo = function(angle) {% A! p. f- O! e% W: [$ [( T
  31.     this.nowAngle = angle;, I+ m1 p1 u7 S/ Z4 m+ T9 K8 {
  32. };
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  33. + l1 a: j; V7 r- q
  34. Button.prototype.turnMaximum = function() {
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  35.     this.nowAngle = this.maximumAngle;
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  36. };
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  37. - r+ P4 ]" X0 ]$ P! [( a# f% w
  38. Button.prototype.turnMinimum = function() {: \' o' G$ O& z7 y5 W7 ~
  39.     this.nowAngle = this.minimumAngle;
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  40. };
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  41. & O5 z/ q9 o( `2 r' U( m! E0 j6 A
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };, [& u( P9 _$ ?+ G
  45. 4 @8 B4 f% {2 R1 V9 @. }) W
  46. Button.prototype.getMinimumAngle = function() {$ ~" \; D; f; w3 b
  47.     return this.minimumAngle;
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  48. };
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  49. , L+ V$ m' R1 V2 i
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;' `+ E) f8 ^( `# X; b! F  d: o
  52. };. C9 D/ O. @; L- w/ f/ G

  53. " C7 _$ N$ c  l
  54. //----------
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  55. 5 ?$ c3 B1 T9 Z( Q  O' s
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);; G) B0 Z9 u  \2 I
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);; j0 q# }* D+ {5 R) a; Z# C
  58. % M  p* M+ [! t/ H. h" L6 a% M
  59. //----------
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  60. 5 b8 N4 K" @# J0 f* ~' M  x
  61. function create(ctx, state, train) {2 M1 W. }+ `( l) Z. V
  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction)). R9 l) i! E& Y2 s& ^
  65.     }! X: c+ A2 m$ f6 A
  66. }
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  67. 7 N' {6 U' l3 P5 z' Q, j
  68. //----------- O( i* ?+ q0 T9 ^
  69. 6 ]! V2 i  W- q. k9 l9 H1 D/ l: y
  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }1 t* c4 \- I' k, ]8 J2 S' J
  74. }) o0 J* Y% u$ |6 b2 R. [7 W
  75. . l$ B9 _7 E2 p4 ~5 O: ^. S
  76. //----------
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  77. 0 U' [* X( d. V% G# p# \
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};$ t! Z; h8 }4 J: U. T7 T) [
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {& l+ g! X( H& F0 v
  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }
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  85.     return result;
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  86. }2 S; t8 M$ V) n* Z. H

  87. 0 C. G( g# h4 ^' {! U+ C
  88. function degreesToRadians(degrees) {: `" J6 R) O9 w7 O
  89.     return degrees * Math.PI / 180;) x- X0 n& H, m% t2 h, l$ v+ g
  90. }
复制代码
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我8 W; X7 p% I& k' s" @
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出$ p) l" x# ]6 |8 V

+ R) D1 H* n: V* Y位于“button.js”:
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5 C* q1 N9 _/ T# ]* ]; p6 r) Y; ?5 m位于"main.js":$ _" Z6 g, e6 C& k* n
  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 |! Y. u; o* J7 z
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: [8 z3 Z5 S* ^) ^
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" W8 m" Q$ |; ]  Y- s( s
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% m% h: \1 q6 s/ H4 j4 x
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 ~, n" n! C" M( b9 v1 H
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});  C# G" @2 _5 g$ G! R' u. j+ T1 P
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 s4 w* i# }3 b
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( b  [8 T' H7 i
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- l' y$ a3 a2 k0 e+ [7 }8 y7 l
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* K5 K  b8 B1 m0 h; J3 m) m
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 X: A- l9 G' l+ g  p9 S
  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});5 ~" }" l% N; z/ x8 t
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});. C! i2 Y/ ~5 f5 f  m% S$ E
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
' V5 G: I9 N3 z- ?你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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嘶嘶嘶嘶嘶嘶
有事加我QQ: 3435494979
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