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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
& n5 n6 z. i% D9 P9 p" D- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
$ H2 l* {7 [8 h1 @ - this.modelClusters = modelClusters;
3 h0 P" w- {5 }) ] - this.x = x;
_# o) T$ j. t/ H - this.y = y;
U2 y# W" P: N m- @! k4 N, u) U - this.z = z;
0 A4 r# q9 {% \4 B( A4 L - this.rx = rx;) n! M, [3 L( H2 G* i" t) Y' o
- this.ry = ry;
7 u3 k$ x b7 z6 D0 u4 T, g! _ - this.rz = rz;
( g( h' }/ T: K0 \ ?. o; f1 O- A - this.minimumAngle = minimumAngle;6 T" i/ H9 e# R+ x0 Y
- this.maximumAngle = maximumAngle;
* X4 ?) I9 G8 E4 P/ @ - this.nowAngle = nowAngle;2 Q* v; j) Q6 O
- this.direction = direction;8 J- M: N' J3 L# T$ i# x# x+ H9 A1 \
- }
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- Button.prototype.draw = function(carriage, ctx) {
8 h% T- q" _0 Y3 O2 i, K - let tempMatrices = new Matrices();
4 B. S) ^5 y+ c - tempMatrices.rotateZ(state.wobblerot);
" l5 e9 @8 E2 ]- s) B+ D6 r - tempMatrices.translate(this.x, this.y, this.z);
. K5 o) s- W/ @- `" K8 b* s/ k - tempMatrices.rotateX(this.rx);) t( T6 E; h1 C8 Y* W
- tempMatrices.rotateY(this.ry);* p1 e( D. F' h
- tempMatrices.rotateZ(this.rz);
* J$ l4 m( i, B6 e" }5 Q - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
# r4 K* L$ O, F: y3 z - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));. r' F- L2 V9 Q4 E9 {6 u( V$ T, r
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));1 Z$ N' f7 R' v# y
- for(let i = 0; i < carriage; i++){
# G. s# ]0 F* l; K" t/ d" u - ctx.drawCarModel(this.modelClusters, i, tempMatrices);% Q& ~7 d& |# K) p! R( {
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- };
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" y! D: C/ ~0 c( a2 _& z- Button.prototype.turnTo = function(angle) {
* @8 Q' B' G: s) X, ~) I - this.nowAngle = angle;$ w+ p7 j6 K$ l) M: m3 W9 ?( X
- };
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2 c$ O9 V' M0 ?( U/ W# n- Button.prototype.turnMaximum = function() {6 s" P1 u. V! R- @( c" w
- this.nowAngle = this.maximumAngle;1 k+ u* |" C! l; ]/ g; p5 ^
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- % T2 q% J4 k! b1 N* P& ]) y
- Button.prototype.turnMinimum = function() {) _& F; C' f: F; z" G1 l9 q
- this.nowAngle = this.minimumAngle;
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- : Z1 k4 P: I: {
- Button.prototype.turnMiddle = function() {
. _% L( @5 s7 T4 H - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;9 I. L r$ {' e$ B8 k* e
- };9 K% f# I$ f! D! |
; F. F6 Q' l0 Y! ?. @7 Y) v+ Z- Button.prototype.getMinimumAngle = function() {2 Z+ m8 q& p8 J8 m
- return this.minimumAngle;. ]& U7 X* ]9 a9 i3 q
- };
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- Button.prototype.getMaximumAngle = function() {/ n$ d# E. k8 Z& I5 y
- return this.maximumAngle;
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3 E# G9 S$ h7 s- //----------$ Q! I- Y' R- T5 [
( M, Q9 {) v* N3 ?/ c# @% S- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
+ [3 I- E- ^# x4 c$ E6 h( D( H - var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------) y# v) ?- b* u% Z' e' V
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- function create(ctx, state, train) {; J6 E O( U; s% b, Z. N
- state.buttons = new Map();
2 D2 p4 T; j" h, g7 z( G; P - for(let i=0;i<buttonsInformation.length;i++){
* E+ v" U3 K. u. q# N! r/ M. ` - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))* _+ s. z/ ` D" ?. G# o
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! h+ E! q. s3 X9 z- //----------8 e) V( Q3 u" }
( d; Z2 X) h7 P" o6 A' o" B; W- function render(ctx, state, train) {1 {; W# T/ ~6 @
- for (let value of state.buttons.values()) {
) i& u6 z% i, r - value.draw(train.trainCars(), ctx);
: s( S/ ~, R" C9 s9 P. N - }
1 n0 ^# I! F1 Y V9 t& m2 w; U - }
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0 M1 x% y! ~# ?8 D, U. i1 c i: E- //----------
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3 l4 S* |2 i; X4 W- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型) d7 Z# M L$ U! x& p- y
- let result = {};9 B: o/ f- n1 U/ ~3 T; n/ f
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
3 e% V6 c7 C6 `( m - entry = it.next();
- |% E+ F9 `" B! b - entry.getValue().applyUVMirror(false, true);
: L( l3 I5 |' T. J: C7 ? - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());* m% C0 O8 B9 N
- }9 b9 E: Q* O. E1 V4 I% u! |
- return result;
; `% b+ C) V, M% u - }( v1 Q$ a8 T8 H1 ?
- r4 j- q2 f& I/ }; C2 g- function degreesToRadians(degrees) {
& j q! g, d9 ~, K. R. k, m - return degrees * Math.PI / 180;5 i/ w% P: d3 E; y+ ]
- }
复制代码 . K3 N$ w5 v3 h! P( I
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜8 ^/ h1 J2 F. P# e: J {
$ B' m! l0 j4 k5 c还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我0 q/ r9 o9 n5 X m
4 o/ m% b( Z) K6 ^0 E/ X7 Z$ \而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出* D+ A/ n3 t( N7 i9 n
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位于“button.js”:. X- G0 p( G: N; ]+ } L
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位于"main.js":" X2 Z* z# _3 t8 K
- var buttonsInformation = new Array();0 `5 i. q) a) K7 [0 d1 D' b
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# w8 @; U; Z0 e' Y/ y
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% R+ R+ f5 a1 u% c1 x% o( B0 V0 ~* \
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" p1 g' ~, ~& m3 e( V. `
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 { T9 C# V8 ~- G+ @! i
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! `$ [( N s% B8 D. D% A
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 ~3 ^& n6 c* m6 I$ F( [$ \" Z - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
) X# w8 g( p, `! F - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: r, @: _: ~) p0 T" j' m
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 t; \1 F2 x! f* V! I' x; a
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& g/ A) }4 T U6 M
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" k* \$ g$ S$ R4 {. K; L7 {0 t, ` - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ c9 p2 c ]8 Q0 s/ Y) ] - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
/ a8 @; p3 H5 v% o. R' L - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( P% G8 y* U5 G. k8 ?3 r. n* ~
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 u2 U9 e- H0 V8 H - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% v0 o( H. M" v& \' E: B
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});3 _: t! k2 I, H) l: _" x" g' k: X t
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
& h* i( U2 R7 x3 A- J* ~+ b - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 W, ]) z8 n9 U/ \$ p R2 {5 l3 M6 |, |
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});# {* v: z. w) U
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});7 Y& [8 W, J- B) t5 Q- [
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});4 B/ f0 I2 m# v6 k% w9 i
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
# k! R5 B; j' } - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
% ?; l* ~3 s) A) K2 F+ N# ]1 C - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
% ? [# `8 d x- e( y8 M - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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