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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
5 c3 u+ }& k" V+ L4 n8 }- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {2 \6 d" Q% ?7 _6 K F
- this.modelClusters = modelClusters;/ m- T- V. h3 c( R
- this.x = x;. ]# E* s% p; y
- this.y = y;
+ H- m6 Y1 C/ ~; o8 S0 F& K" @4 n - this.z = z;4 R# Q- M$ x. s; \7 _
- this.rx = rx;
5 } c) W% \' C, L6 G. C - this.ry = ry;; P" U' v" J' Q l; a0 ^9 D
- this.rz = rz;2 B6 o5 n* B5 R$ @* p2 f
- this.minimumAngle = minimumAngle;
' G! N5 ~4 ~8 m G - this.maximumAngle = maximumAngle;
k. H" P4 m3 }+ i& e - this.nowAngle = nowAngle;
! ?, N- o" Y/ p- m$ h0 N: N - this.direction = direction;
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1 D5 ~( X) e4 ?- Button.prototype.draw = function(carriage, ctx) {
. ]' p: W. ?0 l: S. W; T - let tempMatrices = new Matrices();" W0 u: Y8 e$ d# x3 }- p! \5 I: J
- tempMatrices.rotateZ(state.wobblerot);& _# J/ @% r0 [: k- Y' v
- tempMatrices.translate(this.x, this.y, this.z);
) a7 p9 m$ {( o# y; F$ G+ E8 ` - tempMatrices.rotateX(this.rx);5 K, m4 w) d0 y# p: X
- tempMatrices.rotateY(this.ry);
6 D8 @8 {! K" m8 A - tempMatrices.rotateZ(this.rz);/ u0 ?8 p e2 j! h# R9 V
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
8 \: u4 l# P" x6 Q" x - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
9 V6 ]) X! z+ @* x8 ] - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));+ i8 J% z. W2 c2 A6 g; r j1 y
- for(let i = 0; i < carriage; i++){( n( I5 ?" {- d# s0 i
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
v( s/ @8 f7 D. G, I- K5 m4 y' S) f9 d - }
! E8 D ?) P3 J) k3 Q0 K* S - };
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- Button.prototype.turnTo = function(angle) {% A! p. f- O! e% W: [$ [( T
- this.nowAngle = angle;, I+ m1 p1 u7 S/ Z4 m+ T9 K8 {
- };
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+ l1 a: j; V7 r- q- Button.prototype.turnMaximum = function() {
* s# c; _! x! n" D& J - this.nowAngle = this.maximumAngle;
) g) ^, v; P9 Q3 h: r - };
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- r+ P4 ]" X0 ]$ P! [( a# f% w- Button.prototype.turnMinimum = function() {: \' o' G$ O& z7 y5 W7 ~
- this.nowAngle = this.minimumAngle;
7 D T$ E0 O+ [% b - };
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& O5 z/ q9 o( `2 r' U( m! E0 j6 A- Button.prototype.turnMiddle = function() {
# z* R: [% D) c- _. X( C, N7 k - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
! Z. g' A; C3 A! X - };, [& u( P9 _$ ?+ G
- 4 @8 B4 f% {2 R1 V9 @. }) W
- Button.prototype.getMinimumAngle = function() {$ ~" \; D; f; w3 b
- return this.minimumAngle;
- C: ?1 O1 C6 B/ o) y: b& i - };
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, L+ V$ m' R1 V2 i- Button.prototype.getMaximumAngle = function() {
' U5 Z8 }# A3 h$ r! w - return this.maximumAngle;' `+ E) f8 ^( `# X; b! F d: o
- };. C9 D/ O. @; L- w/ f/ G
" C7 _$ N$ c l- //----------
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- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);; G) B0 Z9 u \2 I
- var buttonModelClusters = uploadPartedModels(buttonRawModels);; j0 q# }* D+ {5 R) a; Z# C
- % M p* M+ [! t/ H. h" L6 a% M
- //----------
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- function create(ctx, state, train) {2 M1 W. }+ `( l) Z. V
- state.buttons = new Map();
, u: C) H# c! Y4 I' { - for(let i=0;i<buttonsInformation.length;i++){
! J* B0 O) W( T# P- ^ - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction)). R9 l) i! E& Y2 s& ^
- }! X: c+ A2 m$ f6 A
- }
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- //----------- O( i* ?+ q0 T9 ^
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- function render(ctx, state, train) {
# K0 m7 b+ N( }" ^. W+ v - for (let value of state.buttons.values()) {
/ e/ `; Z+ u! e' d5 G& l% s1 N5 C - value.draw(train.trainCars(), ctx);
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- }) o0 J* Y% u$ |6 b2 R. [7 W
- . l$ B9 _7 E2 p4 ~5 O: ^. S
- //----------
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- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
5 {" h8 G. f; C: f: q# i! ] - let result = {};$ t! Z; h8 }4 J: U. T7 T) [
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {& l+ g! X( H& F0 v
- entry = it.next();
* b+ l9 ^+ \4 z2 U5 q9 p1 A - entry.getValue().applyUVMirror(false, true);
8 G3 L% K, \5 a - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
! O k; h6 o9 H6 U6 Q( C - }
. k( J9 B1 z% X" _- k1 _1 g% G* m - return result;
: {% ]# f- L* |% Q - }2 S; t8 M$ V) n* Z. H
0 C. G( g# h4 ^' {! U+ C- function degreesToRadians(degrees) {: `" J6 R) O9 w7 O
- return degrees * Math.PI / 180;) x- X0 n& H, m% t2 h, l$ v+ g
- }
复制代码 9 x4 k% _' g D# a4 F- S" b# m! k
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我8 W; X7 p% I& k' s" @
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出$ p) l" x# ]6 |8 V
+ R) D1 H* n: V* Y位于“button.js”:
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5 C* q1 N9 _/ T# ]* ]; p6 r) Y; ?5 m位于"main.js":$ _" Z6 g, e6 C& k* n
- var buttonsInformation = new Array();
4 _* G7 N8 _/ s, q& c h7 H( K - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 |! Y. u; o* J7 z
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: [8 z3 Z5 S* ^) ^
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" W8 m" Q$ |; ] Y- s( s
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: \: Y- j h: z8 l - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% m% h: \1 q6 s/ H4 j4 x
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 R- K! L( h5 f" A4 F - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& I& Y2 N) w$ I. G+ H; z - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 ~, n" n! C" M( b9 v1 H
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); C# G" @2 _5 g$ G! R' u. j+ T1 P
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 j8 }! A% S' b- C3 x - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 s4 w* i# }3 b
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( b [8 T' H7 i
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- l' y$ a3 a2 k0 e+ [7 }8 y7 l
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* K5 K b8 B1 m0 h; J3 m) m
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 X: A- l9 G' l+ g p9 S
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! _0 g+ |4 Q7 s* ^" u - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
) @ r0 p5 I" Q- ~4 X) A - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
8 J" e2 O! f$ E- w; g& ^ - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
% T* {* N, t# A - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});5 ~" }" l% N; z/ x8 t
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
- k$ m) v. m; n$ ~! e; } - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
: Z4 c! `3 v: _$ U+ m - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});. C! i2 Y/ ~5 f5 f m% S$ E
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
: K: M2 k, O* @" Q( {# S - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
8 `* C; x4 Q, s) Y6 T* j - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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