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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
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  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;
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  4.     this.y = y;
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  5.     this.z = z;
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  6.     this.rx = rx;) n! M, [3 L( H2 G* i" t) Y' o
  7.     this.ry = ry;
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  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;6 T" i/ H9 e# R+ x0 Y
  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;2 Q* v; j) Q6 O
  12.     this.direction = direction;8 J- M: N' J3 L# T$ i# x# x+ H9 A1 \
  13. }
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  14. 7 y% Z4 P. M# ?0 k
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);) t( T6 E; h1 C8 Y* W
  20.     tempMatrices.rotateY(this.ry);* p1 e( D. F' h
  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));. r' F- L2 V9 Q4 E9 {6 u( V$ T, r
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));1 Z$ N' f7 R' v# y
  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);% Q& ~7 d& |# K) p! R( {
  27.     }) F( |( b6 A/ S+ a+ q+ e: d' N
  28. };
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  29. " y! D: C/ ~0 c( a2 _& z
  30. Button.prototype.turnTo = function(angle) {
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  31.     this.nowAngle = angle;$ w+ p7 j6 K$ l) M: m3 W9 ?( X
  32. };
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  33. 2 c$ O9 V' M0 ?( U/ W# n
  34. Button.prototype.turnMaximum = function() {6 s" P1 u. V! R- @( c" w
  35.     this.nowAngle = this.maximumAngle;1 k+ u* |" C! l; ]/ g; p5 ^
  36. };1 p) ]8 X: f, u4 t+ A
  37. % T2 q% J4 k! b1 N* P& ]) y
  38. Button.prototype.turnMinimum = function() {) _& F; C' f: F; z" G1 l9 q
  39.     this.nowAngle = this.minimumAngle;
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  40. };( Z* |! Z) ?7 S3 M3 j
  41. : Z1 k4 P: I: {
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;9 I. L  r$ {' e$ B8 k* e
  44. };9 K% f# I$ f! D! |

  45. ; F. F6 Q' l0 Y! ?. @7 Y) v+ Z
  46. Button.prototype.getMinimumAngle = function() {2 Z+ m8 q& p8 J8 m
  47.     return this.minimumAngle;. ]& U7 X* ]9 a9 i3 q
  48. };
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  49. 0 _4 \. G' f# I; E5 g
  50. Button.prototype.getMaximumAngle = function() {/ n$ d# E. k8 Z& I5 y
  51.     return this.maximumAngle;
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  52. };' q- [3 {. g5 `8 i# b

  53. 3 E# G9 S$ h7 s
  54. //----------$ Q! I- Y' R- T5 [

  55. ( M, Q9 {) v* N3 ?/ c# @% S
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58. - E! u5 W7 {" n4 ]. x2 V, ^
  59. //----------) y# v) ?- b* u% Z' e' V
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  61. function create(ctx, state, train) {; J6 E  O( U; s% b, Z. N
  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))* _+ s. z/ `  D" ?. G# o
  65.     }. l/ e" R' X4 a# p6 f
  66. }: P5 L. K/ g; f9 d6 d& G7 J% m8 a

  67. ! h+ E! q. s3 X9 z
  68. //----------8 e) V( Q3 u" }

  69. ( d; Z2 X) h7 P" o6 A' o" B; W
  70. function render(ctx, state, train) {1 {; W# T/ ~6 @
  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }
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  74. }
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  75. 0 M1 x% y! ~# ?8 D, U. i1 c  i: E
  76. //----------
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  77. 3 l4 S* |2 i; X4 W
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型) d7 Z# M  L$ U! x& p- y
  79.     let result = {};9 B: o/ f- n1 U/ ~3 T; n/ f
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());* m% C0 O8 B9 N
  84.     }9 b9 E: Q* O. E1 V4 I% u! |
  85.     return result;
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  86. }( v1 Q$ a8 T8 H1 ?

  87. - r4 j- q2 f& I/ }; C2 g
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;5 i/ w% P: d3 E; y+ ]
  90. }
复制代码
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜8 ^/ h1 J2 F. P# e: J  {

$ B' m! l0 j4 k5 c还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我0 q/ r9 o9 n5 X  m

4 o/ m% b( Z) K6 ^0 E/ X7 Z$ \而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出* D+ A/ n3 t( N7 i9 n
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位于“button.js”:. X- G0 p( G: N; ]+ }  L
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位于"main.js":" X2 Z* z# _3 t8 K
  1. var buttonsInformation = new Array();0 `5 i. q) a) K7 [0 d1 D' b
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# w8 @; U; Z0 e' Y/ y
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% R+ R+ f5 a1 u% c1 x% o( B0 V0 ~* \
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" p1 g' ~, ~& m3 e( V. `
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 {  T9 C# V8 ~- G+ @! i
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! `$ [( N  s% B8 D. D% A
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: r, @: _: ~) p0 T" j' m
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 t; \1 F2 x! f* V! I' x; a
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& g/ A) }4 T  U6 M
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( P% G8 y* U5 G. k8 ?3 r. n* ~
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% v0 o( H. M" v& \' E: B
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});3 _: t! k2 I, H) l: _" x" g' k: X  t
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 W, ]) z8 n9 U/ \$ p  R2 {5 l3 M6 |, |
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});# {* v: z. w) U
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});7 Y& [8 W, J- B) t5 Q- [
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});4 B/ f0 I2 m# v6 k% w9 i
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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MTRSHM制作组代码
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
0 @/ |* }% x3 p6 {你说得对但是Rhino实现的ES6不支持class,请用function.prototype

9 z! h3 X9 }8 @" B嘶嘶嘶嘶嘶嘶
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