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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 * e8 v6 T9 U. w4 p5 T% s
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {2 H+ ]: ^4 |: c3 S! T% y
- this.modelClusters = modelClusters;
+ x9 }- r2 @. d, t; V - this.x = x;
& W% V# v7 }) u3 |9 C7 A! [ - this.y = y;
& C* Y( h: T7 h - this.z = z;
7 L. p6 a |9 ]+ w' u( l) O8 W - this.rx = rx;1 U* M' n0 o& q7 B3 d4 Q( t) M
- this.ry = ry;
1 N( t% Q4 z5 L$ A4 h" D8 s - this.rz = rz;
# q1 `; A4 J6 R! Y8 s p1 g0 C - this.minimumAngle = minimumAngle;' G( ^6 T& _- A8 q: u0 ]6 Y2 a* M
- this.maximumAngle = maximumAngle;. C: y. d# q6 S5 w2 S9 W8 f
- this.nowAngle = nowAngle;
, B( S( `+ m; d2 p4 c - this.direction = direction;7 Z0 j w3 ]/ ]5 [
- }
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- Button.prototype.draw = function(carriage, ctx) {
- L+ f- a! X- `8 `8 W+ G - let tempMatrices = new Matrices();* a6 \ z' J& X! F3 V. H
- tempMatrices.rotateZ(state.wobblerot);
. W0 Z& y* Z/ e5 H: `9 n5 H - tempMatrices.translate(this.x, this.y, this.z);* |6 w% W; @0 {5 @5 a+ J" p: H
- tempMatrices.rotateX(this.rx);8 X; C7 K+ R. d3 z+ A
- tempMatrices.rotateY(this.ry);
1 \2 |7 S/ l& u6 z6 o! q - tempMatrices.rotateZ(this.rz);
( @/ A9 M3 m( ^, V - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));8 m' T) x: H( n
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));9 E" u- x( @$ K& Q: R. K/ X- X
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
! P1 U' x7 m9 a. |; c - for(let i = 0; i < carriage; i++){9 M: Z8 p" X! V' j
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- };
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[& q e- H6 O6 Q- Button.prototype.turnTo = function(angle) {
3 L" Z- u1 p/ q7 b- w/ u# x! b - this.nowAngle = angle;
5 I2 s6 T0 F9 }, P9 A - };. I R7 y8 I# H! l1 e1 _$ M7 q
# @) T0 P( \7 P- Button.prototype.turnMaximum = function() {
$ M( R* y/ ?" k) W; ?1 p, B. W - this.nowAngle = this.maximumAngle;( q0 `4 [. h Q0 c* j$ V/ v
- };; M i8 s* w6 J5 x9 H- M% u2 Y( b
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- Button.prototype.turnMinimum = function() {$ ]4 m# g) G. d5 a4 l% Q. Z: _
- this.nowAngle = this.minimumAngle;7 q- H ?/ P3 [
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- Button.prototype.turnMiddle = function() {
4 p* k" |* C/ U4 P; K - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
7 O) \5 v, U# ]( P2 P9 B - };; {# T5 _" Z' X" }; [6 {
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- Button.prototype.getMinimumAngle = function() {
+ U3 n, ]9 g, W. \! ? - return this.minimumAngle;
9 r: I8 p0 i. r: L) m6 B - };
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3 ]6 a s' z4 ^& z1 a7 E5 x- Button.prototype.getMaximumAngle = function() {& N/ U) v- q* }; ^
- return this.maximumAngle;
/ e3 c; }3 F9 ~ - };
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?. g1 @3 w) P$ ]9 C& t- //----------! H" L/ }* A4 j; {7 E1 t
9 p8 a Y* e' i- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);. |. v5 H' D% V9 ~; Q, ^7 l
- var buttonModelClusters = uploadPartedModels(buttonRawModels);( _5 b' h5 y# ]) e/ k
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- //----------
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- function create(ctx, state, train) {+ k& b; M! i1 y/ b9 C6 P1 T: Z( y
- state.buttons = new Map();
; n, d& y9 X8 j: l - for(let i=0;i<buttonsInformation.length;i++){8 m, k' m9 m* n/ s2 X" E
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))# z7 ]( A! S1 C8 J$ b6 A& G
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- }
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2 x' _5 @* t9 f- //----------/ e7 |- D( p; s# U
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- function render(ctx, state, train) {
$ K3 o9 c) L) b& B/ F* a# C - for (let value of state.buttons.values()) {
: P, g$ ]5 L, `* C4 y$ v8 t% R2 e: Z - value.draw(train.trainCars(), ctx);
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2 Q% E5 G5 R( R2 Z" Z. F4 `7 {- //----------3 l" ]9 J m6 I/ c
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- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
% y' B7 F2 L4 W% |- S6 F - let result = {};
' l9 f" B8 ]" h8 P# A( | - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
% u0 @* t/ Z$ G4 u; L) D - entry = it.next();
2 S' V# c# ^* t, p - entry.getValue().applyUVMirror(false, true);
9 Z" h1 `3 u, ^4 C - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());+ L. l' R0 A% ^5 k7 v
- }: s+ w$ |& Y! {% c; j5 a
- return result;6 b8 R3 W0 h1 f4 _( @# {! A
- }
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- function degreesToRadians(degrees) {
* O1 G* ]2 I( x! @ - return degrees * Math.PI / 180;/ h4 i$ f& u; }: I7 J1 d
- }
复制代码 8 o3 U/ C; p3 x0 w! R1 O9 ~
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜3 n3 P5 d' @8 G9 |" D/ a4 G
/ |2 r) R. V; [5 i5 ^3 v还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我3 M0 }; Y6 U1 d
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:& {( [( K5 F0 ]- \" i
) K- Q& o+ d, i- `& C$ d位于"main.js":1 B- o a% L( j5 T& n4 r; K2 A
- var buttonsInformation = new Array();* B& w9 [) a3 Z" a1 @0 ~' v
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& A: m9 } ?$ |& ~6 o3 p - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 K' J4 Z$ ]0 o: f
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( V" L( L; C, w: F- u! i: ?8 r } - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ V# Y% H4 A) }: ^# D
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 ^0 D9 x7 O) G$ E! x - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% I( T& U A8 u0 N& T: x - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' f, \1 }# S/ j. N
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ l7 w8 k+ P- `4 q( {4 L: o+ u - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 w. @0 t* V9 L" {
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ U& M( R# V0 T - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 O) G+ P7 J& l# I$ |; J* m - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; c, E8 B2 k$ y; M
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# A8 n# m1 _9 w b4 _6 V
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( g8 |6 e! x F* J, U: D( a - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# K; } ?9 A; C9 `+ N - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 Z1 Q$ d' n6 D: f2 W# c R - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});0 e6 I2 w3 u1 R# [* b
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 h. Y+ ^$ w/ x6 r( f/ m
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
6 Q: R$ _8 G6 d7 |" B - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
) Q6 c% M# z, v - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! v! m- S. G& G4 `8 V6 \
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
% O7 Z& x3 S2 ^ d' p/ r - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]}); B- C9 `( E6 P @, r
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});; y/ `9 C K4 j
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});( i u8 j$ _# y# ]& N: A1 I
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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