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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 * e8 v6 T9 U. w4 p5 T% s
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {2 H+ ]: ^4 |: c3 S! T% y
  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;
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  4.     this.y = y;
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  5.     this.z = z;
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  6.     this.rx = rx;1 U* M' n0 o& q7 B3 d4 Q( t) M
  7.     this.ry = ry;
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  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;' G( ^6 T& _- A8 q: u0 ]6 Y2 a* M
  10.     this.maximumAngle = maximumAngle;. C: y. d# q6 S5 w2 S9 W8 f
  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;7 Z0 j  w3 ]/ ]5 [
  13. }
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  14. 5 h6 r; ^( K5 d6 o
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();* a6 \  z' J& X! F3 V. H
  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);* |6 w% W; @0 {5 @5 a+ J" p: H
  19.     tempMatrices.rotateX(this.rx);8 X; C7 K+ R. d3 z+ A
  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));8 m' T) x: H( n
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));9 E" u- x( @$ K& Q: R. K/ X- X
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){9 M: Z8 p" X! V' j
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }1 a- K/ I4 B1 N+ C( D6 K
  28. };
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  29.   [& q  e- H6 O6 Q
  30. Button.prototype.turnTo = function(angle) {
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  31.     this.nowAngle = angle;
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  32. };. I  R7 y8 I# H! l1 e1 _$ M7 q

  33. # @) T0 P( \7 P
  34. Button.prototype.turnMaximum = function() {
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  35.     this.nowAngle = this.maximumAngle;( q0 `4 [. h  Q0 c* j$ V/ v
  36. };; M  i8 s* w6 J5 x9 H- M% u2 Y( b
  37. , V* w( |& t, F
  38. Button.prototype.turnMinimum = function() {$ ]4 m# g) G. d5 a4 l% Q. Z: _
  39.     this.nowAngle = this.minimumAngle;7 q- H  ?/ P3 [
  40. };6 s2 y  k% e/ s9 c  l
  41. ; v, q4 V+ I  S1 v8 J+ J4 a
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };; {# T5 _" Z' X" }; [6 {
  45. ) [# i) w" A8 v8 _! x* U2 F3 L
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;
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  48. };
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  49. 3 ]6 a  s' z4 ^& z1 a7 E5 x
  50. Button.prototype.getMaximumAngle = function() {& N/ U) v- q* }; ^
  51.     return this.maximumAngle;
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  52. };
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  53.   ?. g1 @3 w) P$ ]9 C& t
  54. //----------! H" L/ }* A4 j; {7 E1 t

  55. 9 p8 a  Y* e' i
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);. |. v5 H' D% V9 ~; Q, ^7 l
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);( _5 b' h5 y# ]) e/ k
  58. ! o! n6 v9 o5 N9 W" L
  59. //----------
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  60. 8 I% ?# u; {# V: {* c
  61. function create(ctx, state, train) {+ k& b; M! i1 y/ b9 C6 P1 T: Z( y
  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){8 m, k' m9 m* n/ s2 X" E
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))# z7 ]( A! S1 C8 J$ b6 A& G
  65.     }% J* j' I1 `/ I: N( R& x2 r
  66. }
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  67. 2 x' _5 @* t9 f
  68. //----------/ e7 |- D( p; s# U
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  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }
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  74. }# d0 Q2 L) t! u

  75. 2 Q% E5 G5 R( R2 Z" Z. F4 `7 {
  76. //----------3 l" ]9 J  m6 I/ c
  77. ! W5 X+ n. [0 p# e7 N5 O% m' f
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());+ L. l' R0 A% ^5 k7 v
  84.     }: s+ w$ |& Y! {% c; j5 a
  85.     return result;6 b8 R3 W0 h1 f4 _( @# {! A
  86. }
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  87. 9 N! L0 O8 r9 k8 F
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;/ h4 i$ f& u; }: I7 J1 d
  90. }
复制代码
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜3 n3 P5 d' @8 G9 |" D/ a4 G

/ |2 r) R. V; [5 i5 ^3 v还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我3 M0 }; Y6 U1 d
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:& {( [( K5 F0 ]- \" i

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  1. var buttonsInformation = new Array();* B& w9 [) a3 Z" a1 @0 ~' v
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 K' J4 Z$ ]0 o: f
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ V# Y% H4 A) }: ^# D
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' f, \1 }# S/ j. N
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 w. @0 t* V9 L" {
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; c, E8 B2 k$ y; M
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# A8 n# m1 _9 w  b4 _6 V
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});0 e6 I2 w3 u1 R# [* b
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 h. Y+ ^$ w/ x6 r( f/ m
  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! v! m- S. G& G4 `8 V6 \
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});  B- C9 `( E6 P  @, r
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});; y/ `9 C  K4 j
  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});( i  u8 j$ _# y# ]& N: A1 I
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码

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Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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MTRSHM制作组代码
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
: i8 s( l( X; i( s你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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