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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。: [' C$ [% d, j+ Y
- importPackage (java.lang);2 G6 H1 s" K j# `9 f
- importPackage (java.awt);
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: h& s5 \0 ?1 A8 y2 D& t- include(Resources.id("mtrsteamloco:library/code/face.js"));
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) z r( E& F0 N( h- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);) a1 r' F$ B+ X* C- J; s, }
- 8 ~# a3 E2 \+ B3 e
- function getW(str, font) {6 M- X! y9 L( `' }& O) ]4 e
- let frc = Resources.getFontRenderContext();
" V; y: D ? c& \. u8 ` - bounds = font.getStringBounds(str, frc);
! z! m1 G2 G. A/ @! N+ w - return Math.ceil(bounds.getWidth());
1 m1 k$ c- ^) x% S6 C - }
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0 a& O- F. M! b3 E* \4 n- da = (g) => {//底图绘制
7 b9 S9 }* `" T3 K - g.setColor(Color.BLACK);
9 f* h! p1 Q3 ^+ m1 k: b n5 k: n - g.fillRect(0, 0, 400, 400);3 {. M) u( D3 u6 w9 w5 l: E
- }
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6 `+ s% N, H+ F3 ?; @8 |4 Y- db = (g) => {//上层绘制0 p# n" B# h) }: e
- g.setColor(Color.WHITE);* P d' O* _8 k" ?! M0 N& S
- g.fillRect(0, 0, 400, 400);
& t) e0 Z7 ^! Q6 s$ z1 g - g.setColor(Color.RED);
# k$ q; s1 o2 R& L - g.setFont(font0);! W* w% A! p8 N# A) o e
- let str = "晴纱是男娘";
% w, [( @$ x; Y* l7 R$ k# p - let ww = 400;
- ?$ V+ }0 N6 i" c! T - let w = getW(str, font0);. {* s6 C5 w6 K0 k7 }
- g.drawString(str, ww / 2 - w / 2, 200);
. O( V/ ^% L O% F* J - }
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F+ `' s7 P7 h" K- const mat = new Matrices();. U+ Z# m# {) C
- mat.translate(0, 0.5, 0);
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- S4 {" M1 S$ @6 q- function create(ctx, state, entity) {+ y* N& v, ?8 c4 |& t
- let info = {& Q0 f3 n/ J! h. v% b
- ctx: ctx,
. E9 B! _- T' Z/ G7 F- N - isTrain: false,
0 Y3 \$ [6 q* }% \8 R - matrices: [mat],
$ } S+ V/ ~4 k" m - texture: [400, 400],
% v+ N% i0 K$ b' `5 [5 s - model: {# |% i- q( K Z: {, @/ D: ]; R
- renderType: "light",0 ]7 c9 \7 F% V" C
- size: [1, 1],
4 C4 G0 y1 p: x' Q, h% T - uvSize: [1, 1]; T, e+ B! {( m
- }
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- let f = new Face(info);
. D6 v* C) M& y" @ - state.f = f;# Y' H' i+ P% p
1 y( e$ I6 A+ L, P8 h- let t = f.texture;: q/ l( L8 @8 u* ~3 v
- let g = t.graphics;
3 o1 N ~+ F; q* z5 A - state.running = true;- |- ` m; x0 n
- let fps = 24;
/ y5 S, L" S7 X4 B. T4 Z - da(g);//绘制底图. p! \4 k e3 D$ u/ x- y( K
- t.upload();. h: D, z, ?, |( o
- let k = 0;
2 F8 i2 ` |2 Q+ | - let ti = Date.now();
. W, I a0 Z0 ^3 s, d5 p2 R$ e - let rt = 0;% f6 x. h( e6 |+ Q, z
- smooth = (k, v) => {// 平滑变化5 U: e0 d. H7 p7 g8 u
- if (v > k) return k; ^9 F+ U9 N+ ?5 h; Y
- if (k < 0) return 0;
( k9 F1 p; ^' f9 U4 N0 Y - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
2 Q8 `% W: {% x - }
4 Q% G( I# @, ?- e - run = () => {// 新线程
+ w7 \8 @/ f6 _) ~ - let id = Thread.currentThread().getId();
L8 T$ b& D& k# l7 F - print("Thread start:" + id);
0 p: B# d. w+ ]% n/ S; y - while (state.running) {8 b, C# E! I$ L( `9 c8 w
- try {
8 |5 X. `" {" \5 s& g9 n+ P$ _% k - k += (Date.now() - ti) / 1000 * 0.2;
( c5 [2 U' R4 r# @/ \1 Q* b0 l! U - ti = Date.now();( G" L0 h9 X- i; {& b; Q& V6 l
- if (k > 1.5) {
( p3 Y( Z) P! ]1 f: u - k = 0;
& ?0 ^8 s! K. ^0 y" N3 n. p - }
) T! E/ E' f5 Z% d: l; K - setComp(g, 1);
0 e4 _8 U/ x. H- w6 X7 n* `/ ? - da(g);; |( K; E' r# N0 Y, }
- let kk = smooth(1, k);//平滑切换透明度4 e( Y; t: H$ g3 D' J
- setComp(g, kk);+ q1 u+ m) Z" I1 N" [
- db(g);
2 q1 @) A% h* Q4 v p4 c - t.upload();2 K; t# `' V" D
- ctx.setDebugInfo("rt" ,Date.now() - ti);
$ L! L5 o4 Y4 B2 N3 N - ctx.setDebugInfo("k", k);" i3 ?+ f4 ?$ ~! @
- ctx.setDebugInfo("sm", kk);' }! }2 L! T# q; V
- rt = Date.now() - ti;0 A. U, S$ g! l' V4 ~; c0 t+ S. |4 H: B
- Thread.sleep(ck(rt - 1000 / fps));
9 X: G! Q3 l7 Y7 N - ctx.setDebugInfo("error", 0)
, q4 |1 V& g# c* \5 u: H. d - } catch (e) {
* g, S7 K6 U' V9 d2 g - ctx.setDebugInfo("error", e);/ P. V3 S2 _; h
- }/ k! Q. a2 u B) I/ [
- }
0 u) c1 L0 Z) p+ Y( S - print("Thread end:" + id);
/ O. M1 I. Q. A$ Z/ v - }
4 b! o+ s) k' n" d* ? - let th = new Thread(run, "qiehuan");
* b5 P" L Q' d' t4 H2 u - th.start();
* F* ?: J4 e1 [& |; B l) n; Z$ z - }
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, y5 P8 q' w3 j5 N8 r6 Z- function render(ctx, state, entity) {1 V' ?, @4 j" ?3 C1 T, L8 |
- state.f.tick();/ r! b3 x/ S( v7 z* O7 D
- }1 u6 Y! l( Y1 a4 c6 D. u/ M
2 [, B# i# e6 E# R! x$ f- function dispose(ctx, state, entity) {4 b% R o8 t: o, t: b
- print("Dispose");& K, h/ \+ R: G$ R
- state.running = false;
: |7 T- A" A1 h# e$ H1 h6 _ - state.f.close();
3 P1 \1 [- l8 b - }
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- function setComp(g, value) {: m; r q$ t+ B: v) m" _
- g.setComposite(AlphaComposite.SrcOver.derive(value));
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复制代码 1 k/ \, b9 l: Z: ]. ^1 N! N8 U+ f
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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/ V6 C, K8 _/ y- B$ o; x顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下): ~: ]6 _: J5 \8 Z' t- H
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