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# G5 v% s* k+ ]这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。3 T! f: R0 o6 C; w1 B
- importPackage (java.lang);
1 A3 [' C, Z6 O& J( p, G6 {3 f - importPackage (java.awt);, C( _& [, }4 a! Y
) o/ D" M7 X& @, Q- include(Resources.id("mtrsteamloco:library/code/face.js"));" o- g2 P5 V* Q3 R0 W t/ F& E& J
: i$ J0 ~) ~9 `4 ?1 N a, K- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
: _ p. e3 b* q% B% E6 Y7 c - let frc = Resources.getFontRenderContext();
6 u0 b( N0 t' D2 q - bounds = font.getStringBounds(str, frc);# \+ m; V) h: ?0 J6 m6 f0 Z* w2 o
- return Math.ceil(bounds.getWidth());
( Y3 m$ y/ d. x' U - }
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" `( O& g. W! h& p2 W) V- da = (g) => {//底图绘制' T% b+ b" M/ t8 u
- g.setColor(Color.BLACK);$ `/ H# N& r) }3 ]8 @) g* K1 ~
- g.fillRect(0, 0, 400, 400);
+ m5 Z- C2 s% w" m- }' f0 K - }5 v- g' h# [4 [" `
! t/ _% J0 j4 ~6 ?' A O- db = (g) => {//上层绘制6 v7 c+ e H" {& r7 b, t6 \
- g.setColor(Color.WHITE);' i n8 y; m( A
- g.fillRect(0, 0, 400, 400);
# \0 g7 k* x3 u& h+ |( [7 V - g.setColor(Color.RED);
) t, Z) z" r8 [. |" \& H+ V7 r! G - g.setFont(font0);( Y$ H1 Z+ o8 C7 l
- let str = "晴纱是男娘";+ ]! K4 H- p! _& K f
- let ww = 400;7 b# L7 v! L& i9 y4 v# S7 |
- let w = getW(str, font0);$ I9 c/ t' @( c9 L7 w" Z4 y# p$ D
- g.drawString(str, ww / 2 - w / 2, 200);
; Y+ c0 f/ c d6 n% V4 J; t - }/ z4 P% `2 n% A/ o* E
: ~6 |+ B! ^/ W8 P- const mat = new Matrices();
4 ~2 D& @1 |, [* J2 D/ k% u1 @ - mat.translate(0, 0.5, 0);
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6 a8 r2 l+ x- `$ |8 @- function create(ctx, state, entity) {
$ N% m5 {$ h/ D# R$ x9 E! D' ` - let info = {8 w- Q( y% |8 n0 n, [5 D
- ctx: ctx,( @+ |0 z3 A! F
- isTrain: false,
6 {8 I- t. x& M: P - matrices: [mat],+ {# _) j3 e! j0 f/ M
- texture: [400, 400],
! C. J8 X7 T+ [- X$ G; ^0 v' W - model: {. m4 S, R T/ c9 E1 S% q* }6 Q$ u8 k, |
- renderType: "light",
8 O/ G3 r5 F+ Y7 u' W - size: [1, 1],/ I4 [/ \* H6 x) a, R
- uvSize: [1, 1]
: o2 ]3 {+ N$ ~" W# _8 Y) y" ^$ U9 h - }/ x$ [ K) e3 A$ \ @
- }
+ x: S3 y7 l1 W, B1 m4 |* J7 \9 ^! A - let f = new Face(info);
. p/ H' S2 H3 _. u - state.f = f;
( R1 O( b: ~1 D6 o* t
* K2 L1 W4 q H$ s- ^4 S- let t = f.texture;& a' _ `# H) \4 Y( z. D
- let g = t.graphics;
: M5 b/ r! Y k6 C - state.running = true;
$ ]# R D+ J7 B+ T; C - let fps = 24;
7 [9 `5 S: u: q5 l* L* w - da(g);//绘制底图
, n/ i$ ]1 M2 [/ u) e# o' D. Y - t.upload();! g. p. z( ^2 a8 y ?
- let k = 0;
& J, c! u2 r- ^( D, W3 T& T) H - let ti = Date.now();! N% m1 F% H& S* v
- let rt = 0;9 z6 A1 R" Q6 D
- smooth = (k, v) => {// 平滑变化! ?/ E, m1 n8 Y
- if (v > k) return k;
. A4 e/ v! J; B) h - if (k < 0) return 0;; _7 i1 A2 ~. H4 }
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程% k: {' X: g4 e1 [- l+ c/ T/ L
- let id = Thread.currentThread().getId();
; \8 v& N- k% @$ j5 D - print("Thread start:" + id);- `8 o( ?, z/ e
- while (state.running) {
1 r8 u h" |) j- @ - try {
" I. @% k! N& f7 o2 w' }: y - k += (Date.now() - ti) / 1000 * 0.2;
8 ]# K p# ^3 O; e+ \) q - ti = Date.now();) t; G# j. v' ]2 L( P
- if (k > 1.5) {2 \- a S y( g. j$ L* V# r i/ ?
- k = 0;+ b, c9 [2 G& }9 c* y+ Q z3 A" g4 o
- }) Q! \: T$ Z/ u# I' E# l' R
- setComp(g, 1);
6 `; [% e6 N/ o1 _3 b - da(g);: v1 K6 J# i3 w' i
- let kk = smooth(1, k);//平滑切换透明度$ T0 w) f" x+ q' _2 i/ k. \+ L4 y
- setComp(g, kk);/ U6 n: ~6 o- b. y( Z8 b4 F$ i
- db(g);
7 N" ]( M7 B/ C1 D: Y - t.upload();! V% T1 ^: q2 O y5 [
- ctx.setDebugInfo("rt" ,Date.now() - ti);
$ l# t6 r! \% {: S! L - ctx.setDebugInfo("k", k);' v6 f6 c0 @7 {3 F: t
- ctx.setDebugInfo("sm", kk);
' V# U, W: N" x - rt = Date.now() - ti;
& }, D" P1 E; `1 ~ - Thread.sleep(ck(rt - 1000 / fps));+ {9 E& f$ n2 i* }
- ctx.setDebugInfo("error", 0)
0 ~7 H- }& q3 a9 K8 k2 n - } catch (e) {
4 D( p2 l8 k, i( h% r- |# H7 ~' } - ctx.setDebugInfo("error", e);
$ o7 q2 V$ V, R, i3 H5 S - }
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- print("Thread end:" + id);/ @/ p+ U$ c# l+ G" m
- }
* {6 e( M9 e6 ~6 j4 D& m8 A% m - let th = new Thread(run, "qiehuan");
/ r6 |1 g0 K1 Z - th.start();8 H/ M: `+ F/ I6 a% K* I, {" {
- }
! h0 X+ m: x- h) I; `
# ?% [: I+ G3 @; C U' P& e- function render(ctx, state, entity) {% Y6 A' s* H P+ S2 C& V7 `
- state.f.tick();2 Z y& T' R5 X7 i9 S. M: T
- }6 t# s% p9 r% p6 P5 z, `
' Q# F$ M) o! B {+ a. r7 N" S- function dispose(ctx, state, entity) {7 m; u4 u; K+ x" h% _4 I: e
- print("Dispose");
* k/ L; m( r3 ]2 a - state.running = false;
) b1 Q @, ^9 S+ g# B4 s - state.f.close();7 c" Z4 }% y3 w3 E0 H
- }+ e3 l6 L2 v' u
- . x; {! }& [8 P. o
- function setComp(g, value) {
/ ^% _3 e% j* k - g.setComposite(AlphaComposite.SrcOver.derive(value));
+ q! r9 m# d8 }! z7 a1 t - }
复制代码
3 `2 H7 ?. W1 ~1 j1 W写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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' X" j9 Z8 J# ^! V4 Y5 B顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- X4 Q6 ~& d( r- B, m$ k+ {
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