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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。3 d, A7 x/ |7 I7 q- o
- importPackage (java.lang);6 L3 L8 s2 q" p) a, j. p
- importPackage (java.awt);
+ `# B; t4 x/ L, H - 5 j }" H: [$ U5 A
- include(Resources.id("mtrsteamloco:library/code/face.js"));1 T. }+ W. f" v0 O
- : A- p0 l$ J# P+ S+ ^, E' ~
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
. J5 e5 G, K4 U. q! V
) o5 z7 |/ _7 y: F- ]8 C- function getW(str, font) {
- M4 H# I* P2 E" e0 _. [ - let frc = Resources.getFontRenderContext();* g E9 X3 S7 ~ k+ F. {
- bounds = font.getStringBounds(str, frc);
/ T2 }$ G* T* B9 h" c0 N0 J - return Math.ceil(bounds.getWidth());, v+ S$ y& j+ u$ g! L
- }
/ q3 K. v) _6 [7 ?: F4 b - ) X- U4 M( Y" j' C" z/ J2 K
- da = (g) => {//底图绘制
; q {: ^5 e* q0 ^1 h - g.setColor(Color.BLACK);
1 h H! f6 Y5 z0 ?6 z; [ - g.fillRect(0, 0, 400, 400);
h |: x) M0 f) b: O; V - }0 o' c+ {9 F9 a
- , t& @$ n. e1 U, g ^
- db = (g) => {//上层绘制" p3 J) }6 p4 o0 C( p1 D
- g.setColor(Color.WHITE);
! r9 B2 n- A$ C8 j/ E - g.fillRect(0, 0, 400, 400);) B: D! V6 V% _
- g.setColor(Color.RED);
' n! l9 c) \1 T4 A5 C n - g.setFont(font0);& k; M7 L+ q t9 ^$ p
- let str = "晴纱是男娘";
4 } m# b* C" e- L5 W9 v7 _( p3 |" X - let ww = 400;
+ M' z/ L" [" Z/ j - let w = getW(str, font0);; u4 h+ L; L! t
- g.drawString(str, ww / 2 - w / 2, 200);
- }+ q9 q5 e) o. \# A/ p - }1 I7 t$ f" p! c4 P- ~% p- q
2 X5 ^& f$ ?- q2 _- const mat = new Matrices();, ~9 y; u9 D8 m# Z# @
- mat.translate(0, 0.5, 0);- B; e4 x- P3 T0 Q' z* `4 F
6 L7 @ Y$ K" n: O" S- function create(ctx, state, entity) {, b# l" X0 u1 Y
- let info = {
1 K7 k2 X$ V0 _% X1 \+ _+ K - ctx: ctx,
9 H; s7 ?9 e0 |8 M - isTrain: false,
' L+ a2 A1 }7 o - matrices: [mat],
* T' Y# Y6 J5 o4 N - texture: [400, 400],
4 ]0 H+ A. @5 ^ - model: {
) o6 O* z( K$ F; ~; v( a4 m5 z - renderType: "light",4 }+ B6 R! }6 {9 _1 j( o
- size: [1, 1],# F5 b6 [$ }" |/ G* y
- uvSize: [1, 1]
; L8 ?" {1 ]+ p8 J - }9 l/ ^$ p& r! ~) y
- }: x( Y( K4 s" A4 T7 M7 T
- let f = new Face(info);
# F1 l2 }$ T8 ?7 P5 F q5 c - state.f = f;
0 @4 i' M; L4 T. {7 t; Z
/ _6 |0 D- P/ y+ W7 l O- let t = f.texture;
; |) f3 H$ C& h$ w - let g = t.graphics;( t+ I, x8 u( r. Y+ J+ I
- state.running = true;6 ~4 ^3 B# }+ K3 c
- let fps = 24;
1 `& r! b# A2 C. \( `, E - da(g);//绘制底图
( o" _/ ]& T( l4 t. w( u - t.upload();
: i I. @& g6 j - let k = 0;
/ K& p/ L. U. n b# {; i - let ti = Date.now();
) g# d U& m) }1 ^. h7 q5 ?5 u5 K - let rt = 0;
/ f9 Y) q& J1 ~# | - smooth = (k, v) => {// 平滑变化4 ]6 `# f* T0 b2 \0 n9 Y, I
- if (v > k) return k;1 v3 {' S4 E6 ?, f
- if (k < 0) return 0;
- ]1 [3 M5 s# A9 f" o6 w$ s - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;/ P. S+ x# L) Z; Y2 {2 K
- }
9 Z: H$ @! U/ o, W" m! k: B- J - run = () => {// 新线程
) h0 E7 m1 I0 Z2 }& G+ T3 ` - let id = Thread.currentThread().getId();
$ ?, X, D. Z9 D' U1 ^. s - print("Thread start:" + id);) Z( d4 l7 ?. g# c% `. C4 S- e' @0 x
- while (state.running) {
8 e( w6 T! F' b+ s! k$ k - try {
* a% C: a; _1 ~3 z, @ - k += (Date.now() - ti) / 1000 * 0.2;6 U8 _- H" u* h5 b& }
- ti = Date.now(); O& B" q" J: c) M& b, E
- if (k > 1.5) {6 ~! m9 \5 s( q' H' D- v1 l a8 {
- k = 0;0 }7 I9 k4 i6 K( b$ r. Z
- }
, d V, J+ j+ T/ J& { - setComp(g, 1);
- U( j) Y* d7 [8 U6 r% j - da(g);- c6 v' {) _: z" [1 A/ I
- let kk = smooth(1, k);//平滑切换透明度
. g* I+ z% s- z% K - setComp(g, kk);" E7 g8 [& f' l, H e% p! Y
- db(g);
5 x: F2 w) U( n4 z1 V' u+ J- D8 i - t.upload();
# C) N2 w8 c. C4 G5 i! x0 h - ctx.setDebugInfo("rt" ,Date.now() - ti);
+ D! {& G8 n8 K' B) o' w - ctx.setDebugInfo("k", k);
, Q. R8 e- D. M6 E - ctx.setDebugInfo("sm", kk);' H' o) z3 h, `
- rt = Date.now() - ti;( B% @9 i( ]% p3 Z& W
- Thread.sleep(ck(rt - 1000 / fps));
2 O. O Q. E) M6 G. O - ctx.setDebugInfo("error", 0)* b1 q7 ^0 D0 z. V1 \4 p
- } catch (e) {
o) s' \4 F9 c- n - ctx.setDebugInfo("error", e);. x$ F4 ?- g) ]7 S$ T% W+ C. d# C
- }
8 q, \" O( W, i% ?2 T - }0 V% [$ e: h; i. m
- print("Thread end:" + id);
$ c7 r0 w/ Y! d0 _9 v - }& B. I4 M. H9 @: h# Z! @' }; d
- let th = new Thread(run, "qiehuan");9 c: h/ [! s$ b% U
- th.start();
9 p+ J) m. F1 @& X) P* y' S - }
4 T1 f/ J) B8 G2 e( ]* h |0 k
8 H4 ^2 b) z$ ]$ p6 B- function render(ctx, state, entity) {
( ~4 g4 U1 z+ J) @ - state.f.tick();
( Q2 c8 z/ j' o) n8 j - }
& \3 g5 I( y& c- A j! Q9 @
& M# D. J6 U+ i$ R. u( h- function dispose(ctx, state, entity) {
% w h7 r3 O& q1 u9 L3 Y) n3 U& o - print("Dispose");* d; l; A) o+ ^2 k
- state.running = false;; Z/ T; T s( p- A6 Q0 n8 R- b! y
- state.f.close();$ g" R4 |/ W- A) P
- }* G* ?2 f& T' r" _" `
3 M, Q; W2 V1 Q" h8 I- function setComp(g, value) {
+ P, b9 i G' n/ t4 d# I, a - g.setComposite(AlphaComposite.SrcOver.derive(value));
2 H) ` u; k$ R/ G& p - }
复制代码 & W- q5 T( F: l) O
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。. o) _; ~0 C- L. y. n
3 _+ F3 X! U( U3 R V2 Y
1 M1 [# h8 w: b顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 \+ ~# P7 a8 I4 N1 K3 I' A, m
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