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9 j; \! c+ v" l1 r这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
' z2 l. I$ W+ k. _. z$ h- importPackage (java.lang);2 a; e" O% D K2 G; t; @, n b% n9 c
- importPackage (java.awt);& u; A# K, H2 _% `- f+ Z
- ; j A2 L7 a1 ~. @" B. }9 i
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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& [! u* V0 g* k0 Y8 V- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
6 c; i0 ?2 I, }) [
! ]' _1 C, U0 q& D8 @- function getW(str, font) {
; x, [% L" |& b5 m8 |# t' J - let frc = Resources.getFontRenderContext();
3 z+ z% R* s2 } X - bounds = font.getStringBounds(str, frc);
; V7 u1 J3 g4 y; }$ I/ ^ - return Math.ceil(bounds.getWidth());
" o, j! ~) B) s1 B% b6 U9 Q6 H - }
* G; b; o. t% X8 I9 ? - ' Z, _2 ~+ G) A+ l, d0 s! K' n1 b
- da = (g) => {//底图绘制
2 e/ e1 S' |4 k2 U2 P9 f2 [# L2 L - g.setColor(Color.BLACK); Q+ Y! I6 Q5 \5 {
- g.fillRect(0, 0, 400, 400);7 K) p" J( \) _1 e% |3 O5 V) @
- }' B& j+ m4 `7 k/ P' p: P" m& P
1 m2 N0 N4 i% ?7 p$ d0 V1 r- db = (g) => {//上层绘制
3 v! Y! d/ B! ]" F% x0 i - g.setColor(Color.WHITE);
9 ~8 K [9 c' N0 u7 ]* ]/ C3 ` - g.fillRect(0, 0, 400, 400);
8 g# k/ a) `; K7 A - g.setColor(Color.RED);6 ^+ X0 o4 [2 ^8 l( @+ o9 |
- g.setFont(font0);
9 t/ G! _# E6 L( R - let str = "晴纱是男娘";
$ Z5 V) N3 Q% C1 _# G6 J# V8 [ - let ww = 400;
4 b& T$ w6 f9 ?7 N - let w = getW(str, font0);
2 G& B$ Y# `* s) r9 W2 U! i - g.drawString(str, ww / 2 - w / 2, 200);& O- Q y2 U1 l' J* }5 ~; i
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- * ^( ]7 f$ S6 H/ a
- const mat = new Matrices();" l) { f6 |6 {( P8 s
- mat.translate(0, 0.5, 0);. A: R* U/ z) k
* p3 X& w/ J; N* K x3 u7 s- function create(ctx, state, entity) {* @% n# b9 Q& W4 D
- let info = {; f. q, A9 n( N% A1 k
- ctx: ctx," C; S. N: D# g
- isTrain: false,
6 X0 a. W9 b" _+ k) W6 d' ^8 N - matrices: [mat],: ]! Q- G f( M9 i0 T! t
- texture: [400, 400],) a! }$ R% q b0 C5 V
- model: { ^0 k; v( G% H, J
- renderType: "light",# W3 h8 Y$ y) F0 b* s
- size: [1, 1],
! Q& n$ W6 i: s* k$ p. h - uvSize: [1, 1]
7 ]! J+ b# ]* z+ z; J; @ - }
- i+ S3 | A) U& T7 D8 m5 p% P N; y - } |4 F. _; C5 B# Z+ V2 x& g- t
- let f = new Face(info);
% x/ o w4 o; W' U - state.f = f;
1 C# c" z8 a: f - ) @% L2 j& b s: {: l
- let t = f.texture;9 q+ K. g5 B# U0 O* P# e6 C
- let g = t.graphics;
7 ^9 h; @3 D9 q1 b0 C) }9 [" u - state.running = true;
: {. t# f3 V& w# {. E( R1 S - let fps = 24;
9 j6 L2 P/ `4 R& S2 e - da(g);//绘制底图
4 Q' s. _5 H" N+ l - t.upload();! t' |3 t$ p3 }, ]
- let k = 0;+ h" z2 _5 @( g5 C, \
- let ti = Date.now();* ^# b& m% \. F, ]5 ^# @$ ]6 \
- let rt = 0;
3 Q$ v& y3 O4 w. Q. y; k - smooth = (k, v) => {// 平滑变化
: H: V. B, \0 R! b6 W - if (v > k) return k;
+ n7 u8 o7 N( e; J# w - if (k < 0) return 0;
% C9 |4 P) K+ d5 _% G9 ? - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 l4 z5 y. Y9 W; S# T* ]. N
- }
3 y. {! D! D# X; r$ T5 J - run = () => {// 新线程* R6 @4 h2 r! |4 y
- let id = Thread.currentThread().getId();
$ F* L! @7 c3 i, |, q" ^ - print("Thread start:" + id);+ I: F$ {$ t8 y ?7 [9 F
- while (state.running) {
g- p( n, c/ w& D9 F/ q4 [' T% } - try {9 p) E* o+ f7 g
- k += (Date.now() - ti) / 1000 * 0.2;5 e! e0 j- T6 Q* p$ C; E
- ti = Date.now();9 g" a1 H D! c% C; d" G
- if (k > 1.5) {
7 {& e9 K0 O/ z; a) { - k = 0;
+ Q2 ^/ v' {$ P2 u3 z T - }+ O1 ]8 s* H) ?
- setComp(g, 1);
# O2 a) S1 A" C2 G( y# F - da(g);
: n: l4 M( Z3 ~ - let kk = smooth(1, k);//平滑切换透明度
2 n- E1 Y6 k# p% C - setComp(g, kk);
. m1 H6 S/ U9 b6 f+ b! n; T - db(g);
8 D& ^- G$ p' E6 Q3 H8 C( Z - t.upload();+ `! j: E! i3 ~. {; x* [# p
- ctx.setDebugInfo("rt" ,Date.now() - ti);+ G9 p8 G* j+ [
- ctx.setDebugInfo("k", k);
! x: Y; O7 ~$ H8 y3 R8 H - ctx.setDebugInfo("sm", kk);8 g+ G# o2 ~! n2 z, b9 [1 w
- rt = Date.now() - ti;0 P% D9 U2 V! b- o+ g q
- Thread.sleep(ck(rt - 1000 / fps));
) x4 `, @4 X5 E& u2 W* v - ctx.setDebugInfo("error", 0)' ~% c7 k1 {7 T8 q" q2 u7 h) |
- } catch (e) {; A4 k! I" F( K( ]/ k
- ctx.setDebugInfo("error", e);) z2 O$ F- ~, n- k; p! w
- }
' G1 K2 k# N/ I; s% G2 U - }
! `# }) T3 t( @( l' Q& y& [2 U - print("Thread end:" + id);- H) e* x. j1 b+ A2 X
- }
8 _0 {; L1 F/ s - let th = new Thread(run, "qiehuan");
! V, k: t8 `6 C1 { - th.start();) _& d# I/ J F
- }: H7 c, b/ K2 ?' f& ?) F5 u
9 W5 W) g6 [* F" ?) D& }- function render(ctx, state, entity) {
: f$ x- [* |% ]/ X - state.f.tick();
& T2 [" Y, \! Z6 w5 } - }* t: Z$ W; Y+ u
- J7 {& X) S3 r7 m6 B z- ]% C
- function dispose(ctx, state, entity) {
% S! a y4 @% K' f; U, n - print("Dispose");
2 N9 j6 a. T1 h- K$ i5 L$ n - state.running = false;8 F! v+ o% F' D' v' k
- state.f.close();5 {1 p5 a3 X( E" i
- }
+ N$ C, M+ D0 t2 e9 M. J
8 \( ?2 Q' r( H! }# A+ T- function setComp(g, value) {. [( m4 }) H& W, S# y Q5 i. O: z
- g.setComposite(AlphaComposite.SrcOver.derive(value));- K' G1 I9 X: n' s: X" f
- }
复制代码 ! G& ^0 O# s9 U% B
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。 ], g% j6 B9 ]# O' f
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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