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$ f$ t$ L; R& M3 L4 `这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。4 z+ q+ O$ W3 F
- importPackage (java.lang);2 w( ~0 T. o* \6 D+ {
- importPackage (java.awt);% q- w/ u& H7 o+ T. R
& F8 ^2 c- ^6 t! [ {- include(Resources.id("mtrsteamloco:library/code/face.js"));
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5 K+ k3 W. m) k* c1 m- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
2 l! B J$ S& \* a - : E: u7 S' p) h3 x) K$ W
- function getW(str, font) {
0 b! Z3 \/ h1 E" ~! ]# _. b - let frc = Resources.getFontRenderContext();# l* \# _& H- J2 |. V
- bounds = font.getStringBounds(str, frc);
2 J2 ^8 q8 I0 f& P - return Math.ceil(bounds.getWidth());
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- 8 D( ]' q; c3 q! u' @+ i3 T: }
- da = (g) => {//底图绘制
. u' v4 [/ y/ I) P! o: L. ~1 X. y - g.setColor(Color.BLACK);
" M$ a# B G) M; t: m- d5 I$ _ - g.fillRect(0, 0, 400, 400);2 _8 [8 g3 e8 Z. L
- }3 z5 k, O1 F' b* g. Z6 Q* {0 v
- $ S( [) J$ N5 b* v9 z, d
- db = (g) => {//上层绘制
0 t7 j4 n2 I% A( A; _ J - g.setColor(Color.WHITE);. J: n$ {$ `" g
- g.fillRect(0, 0, 400, 400);
) A! j& d) `. f8 N - g.setColor(Color.RED);
9 l4 q$ Z2 |* O. y/ \; } - g.setFont(font0);* z l3 t! }& @/ d) x
- let str = "晴纱是男娘";; T* z/ |6 L3 |- c) d4 {
- let ww = 400;
' [9 [& S! M* c. U9 G$ h - let w = getW(str, font0);
3 r& D) Q. ^, ?/ E# @6 a - g.drawString(str, ww / 2 - w / 2, 200);- Q a% c) P/ R' F& _* E, S1 T; v
- }
0 t T% ]$ U5 U: H( t
8 }3 Q0 _* E3 k3 ?- const mat = new Matrices();
# h" C1 S( x7 M1 P1 W5 f# H- Y/ A - mat.translate(0, 0.5, 0);2 j( w+ b) A" N' B& F
, c; d, m0 a4 T5 V9 s( a- function create(ctx, state, entity) {
- R. A0 q4 D% o - let info = {
9 y( m& n; ^" Q X( _) l - ctx: ctx,
$ s( C* x, \( S' _% I - isTrain: false,
% p# T& D+ {! `3 O/ f5 m - matrices: [mat],+ x/ |3 A" f2 k, m: q+ d/ a
- texture: [400, 400],
8 j% _/ e5 `; S3 r# l - model: {
! h; _! \$ U5 d7 ?; N - renderType: "light",
# K9 z) i& v' d# c7 w) m7 C; A - size: [1, 1],
u6 e3 I5 V, L, ?* l - uvSize: [1, 1]4 h! G& L# G& X8 ^3 r
- }2 l% f3 N% C3 n) E/ e+ S! e, Z
- }# B. c6 i3 X7 |1 Z
- let f = new Face(info);
i4 i; Q* d1 }& l- l8 i - state.f = f;
A# O6 `+ V8 a; I: Z - * `9 e% s4 G6 _) K. W
- let t = f.texture;
' I; q0 w* c- D9 D; w; V* a) t: } - let g = t.graphics;
5 m" w4 c( l# @1 ]% W- H7 K/ ? - state.running = true;
+ w# P- j9 N [6 a0 ?, e - let fps = 24;
% C5 K; Q( K0 `3 ]. L2 T* g/ T# B - da(g);//绘制底图
( i( }' L/ F2 @; ~, H- F - t.upload();8 X' z' J# q' [* l, q
- let k = 0;" L- S) a6 a; W; g5 ]5 u
- let ti = Date.now();
( `! q9 S! O' \ - let rt = 0;: L E7 d; @. I5 o+ N" H
- smooth = (k, v) => {// 平滑变化
r, g! s! M) b, _, S e l2 J+ T - if (v > k) return k;4 |3 d( u& @& O
- if (k < 0) return 0; ^+ |2 b- D" C7 d
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;6 ]3 b9 T0 h' D+ m1 e: G; N, w1 p
- }/ Q. M/ ~; S" M, T0 K, G9 Z' V
- run = () => {// 新线程
! d* D' _4 y! y" j: q1 m9 }. v( z - let id = Thread.currentThread().getId();
% g: \5 v1 e* f6 N1 h3 ?+ f( W - print("Thread start:" + id);
' Q! P: B$ u9 d# B; V: j% h9 b - while (state.running) {
+ ]5 W4 b1 q/ S9 q5 {$ o - try {) o) z' c2 T3 ^. t* ]; y0 x
- k += (Date.now() - ti) / 1000 * 0.2;! N C4 v' S0 z+ `
- ti = Date.now();$ \' J3 P! v/ C! c/ B3 P: O# M Q
- if (k > 1.5) { Y" \5 u! P% ] k( g- Y
- k = 0;4 q* m+ x3 U( E: ?
- }
9 T$ l" q1 P+ H; b; F - setComp(g, 1);* |: l1 @1 A% u4 d8 P5 k M
- da(g);' w! ~# z {0 f
- let kk = smooth(1, k);//平滑切换透明度
- f ~ {2 r; {, E' f( Y( g - setComp(g, kk);- l1 W# Q% a2 |5 o! E
- db(g);
4 h! S8 D( O5 A+ n6 o$ D+ X! R - t.upload();
$ P- v' M' e b! W3 C - ctx.setDebugInfo("rt" ,Date.now() - ti);
) c( x! m+ Y* N5 I- | - ctx.setDebugInfo("k", k);
7 U# c5 |& M9 K' b7 f' F: u0 Z1 j - ctx.setDebugInfo("sm", kk);
+ Z( i7 t$ k! X' K2 Z' I - rt = Date.now() - ti;
% u6 E; p4 V: i* ], @) J" O - Thread.sleep(ck(rt - 1000 / fps));7 Y* l( q/ T S& c) N
- ctx.setDebugInfo("error", 0): c3 y8 j+ U! @
- } catch (e) {
# K+ G. ~7 E/ u/ b$ @ - ctx.setDebugInfo("error", e);8 ]6 a( ?, Z# }1 A j, W: F
- }0 W, T( Z% r/ n, }4 z
- }" y. V: }3 {, q" c1 K, @
- print("Thread end:" + id);
5 T' i T' Q+ h9 ]( _ - }2 R/ K2 X0 r. r! R' c. v
- let th = new Thread(run, "qiehuan");2 a' d0 \" I# O* Z; n. t/ B
- th.start();' M/ n/ |( R6 D' e
- }
* A7 f5 Q( g3 I - ; p4 U* }; F8 {2 K
- function render(ctx, state, entity) {1 d4 A: v+ r4 J* k- d
- state.f.tick();
: c1 i1 ]/ P7 j' H, ^( U. S - } F5 {# q* W3 I* F; m% H! p
) C! o2 u4 b5 [2 ^- function dispose(ctx, state, entity) { |: Y' {' F2 b" j
- print("Dispose");
% W$ j! k, [' `6 z% V. Z, Z+ M - state.running = false;
7 X4 Q- @4 r( R- |1 y - state.f.close();! t' G; I8 d+ C# y
- }6 V# U* j3 a z5 [- g* ?4 |
6 ^' G1 k+ Z! j- function setComp(g, value) {" a+ p4 k& q, N6 ]+ n7 Z
- g.setComposite(AlphaComposite.SrcOver.derive(value));$ T! {: | @! k! s1 C
- }
复制代码
* q& ?) g/ L2 Q6 R% p, Z写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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* U' {7 H3 P; W. ]
4 O \- ^9 f E5 c4 X顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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