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: M ?$ R* U, C这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
- W) G! ~6 J2 {0 o, }/ V- importPackage (java.lang);
9 A- n b% Q8 N5 x( l: W - importPackage (java.awt);' E' X/ g- n' n0 }7 ]- P- f
# A" K! a C6 ?6 ^. N9 k+ o- include(Resources.id("mtrsteamloco:library/code/face.js"));
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6 f; N# I- N# k- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 w* X0 \6 G' F+ Q; d" N
" k, D8 N' n0 M- P, N9 d8 k- function getW(str, font) {
( u+ [: j/ C, E5 ~ - let frc = Resources.getFontRenderContext();: x' i3 \ x( ?: n4 u, a
- bounds = font.getStringBounds(str, frc);
3 F" u6 n& @, j0 z' _& z - return Math.ceil(bounds.getWidth());9 k6 A7 n+ J* v, S" T: Z
- }4 M. d" L3 L) v b- [" j
- ' p: c4 K2 I3 z, ^. q* d
- da = (g) => {//底图绘制
! w) }/ ] _& W' K. H# J; ~ - g.setColor(Color.BLACK);9 W! ?: l: T( d+ w& O
- g.fillRect(0, 0, 400, 400);# K" x$ I& Y( B6 }) v2 J9 p
- }
; {" Q) l5 S# Y: X- n" f
: O7 E- E8 `& m6 j! L- db = (g) => {//上层绘制- S+ _0 b. |5 A+ d+ A0 M+ L
- g.setColor(Color.WHITE);) e' a c& v: B6 A. m( N3 A9 Y7 }
- g.fillRect(0, 0, 400, 400);3 o* v O$ L9 x
- g.setColor(Color.RED);" m! M- W' ~$ S5 o1 M/ E2 ?
- g.setFont(font0);
* V" ]/ V4 W: n! [' Q - let str = "晴纱是男娘";
; m* n& ?# d/ @* O/ g! l+ G' d% p* C - let ww = 400;0 u9 h% X( }7 l
- let w = getW(str, font0);7 ~; n( ~6 j4 Y3 K
- g.drawString(str, ww / 2 - w / 2, 200);
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7 w8 n/ E' {+ b. x+ a- const mat = new Matrices();1 C d1 T4 [' y$ H
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
5 c( w' [2 X, o9 L0 h - let info = {
1 ^% s0 f3 G& t) { - ctx: ctx,& p- m2 R6 x+ H$ P; Q
- isTrain: false,
) J6 H3 `5 q. y1 X8 z$ T" ~ - matrices: [mat]," L. u* q* n. M) Z* p4 R, Y# l2 S
- texture: [400, 400],+ d( Y3 H% R3 |# E
- model: {
( H6 ?- g& T' \ - renderType: "light",( X+ D% \, }5 p) p6 H6 u" E
- size: [1, 1],
% T+ A! a/ w1 [" y4 |' Q7 N - uvSize: [1, 1]& t% X. U, d2 h
- }* S" o6 O6 E M
- }0 {7 O. T% ?# O7 |9 A P8 x
- let f = new Face(info);
; \& s$ K0 r, s+ d - state.f = f;4 P: {* U- n$ ^) K. O4 R1 `
- % P1 ~ z! \& l
- let t = f.texture;
/ z- U- z/ x% ^ \7 H2 [ - let g = t.graphics;
8 p+ \. W6 u+ M - state.running = true;
3 k( p. ?& p. ^ - let fps = 24;
/ \- o5 ~1 o9 u& J - da(g);//绘制底图; X ]! V$ {+ O9 R3 X
- t.upload();& R( v: j" J- Q
- let k = 0;
2 Y) K6 z( ~4 L4 Y4 L3 m7 t/ v - let ti = Date.now();
# Y) V' g2 z- T# {- R7 r - let rt = 0;/ G# x* z! b, V
- smooth = (k, v) => {// 平滑变化9 x3 e; b- W, L$ H# S8 v& |
- if (v > k) return k;
5 n: e4 C& ^* O$ R; q1 d - if (k < 0) return 0;
5 L' w: {$ [( l - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
; q$ z) [# R l! _ - }
0 C/ Y- r$ X3 f; U" w - run = () => {// 新线程: |! S( H* N* N' t9 L) _
- let id = Thread.currentThread().getId();
6 ?: z9 k( p$ X2 Z - print("Thread start:" + id);) g& K" f- f# H* `1 [5 E
- while (state.running) {
+ H- u$ o& Q" F, n0 E' \! g2 Z - try {
0 E- R2 q- w" q' U5 e% g - k += (Date.now() - ti) / 1000 * 0.2;* a* Y: r% v" L. Q# ]
- ti = Date.now();
, S a% t( z- d- G1 \1 Z+ V. v9 ] - if (k > 1.5) {
$ c X, _% a$ T; J - k = 0;0 ]( C$ s, ~/ O' N/ T& D
- }
. x) {; J% q- X2 r2 o! g% m - setComp(g, 1);
+ S0 H$ f7 e3 X6 J& F- r! V - da(g);" H* V( {3 j, g- k( F) N
- let kk = smooth(1, k);//平滑切换透明度
- e0 [8 w+ j' ^6 z+ M9 X - setComp(g, kk);
3 y7 v: X; R4 m4 H* E$ x2 ^ - db(g);& [4 O+ A% o2 L! J
- t.upload();# o1 `( i' w( H- F
- ctx.setDebugInfo("rt" ,Date.now() - ti);
8 g, i7 m4 H9 ]8 C - ctx.setDebugInfo("k", k);
" P8 G5 v R* n: _+ \ - ctx.setDebugInfo("sm", kk);
8 N$ o8 l3 `3 t8 u. A - rt = Date.now() - ti;' L9 u; P' ~. |- ~
- Thread.sleep(ck(rt - 1000 / fps));
7 N! R; t8 R( W! g - ctx.setDebugInfo("error", 0) m' I: z2 o% Y! t2 G& _
- } catch (e) {* F- }/ L- h' Z6 B- s
- ctx.setDebugInfo("error", e);
+ y* A7 z0 b' T6 V% _ - }
* N. E$ I' P3 c: h2 `/ Z - }+ W( H9 X% z0 ^" c* }
- print("Thread end:" + id);1 _! m' y ~. T4 k1 {* {
- }
0 X7 j' F# D2 A5 R$ a( V; ] - let th = new Thread(run, "qiehuan");
& Z! d8 p6 H; e% t - th.start();2 K+ d- ^; A& b7 ~
- }8 r. o' J6 h7 E% g
- g* [! N* K* i4 G9 U+ k- function render(ctx, state, entity) {/ |: _% B: L* N3 Y- L, V) x
- state.f.tick();+ j* j7 |4 ~- x' N8 N8 j/ j% `2 ~
- }
* d0 |: b9 F" w# w- @
$ r5 |9 o6 |( z, V0 c8 j/ ^- function dispose(ctx, state, entity) {4 N1 P* r+ T% i) l
- print("Dispose");6 P8 Z" A8 d# ^4 Q% ]
- state.running = false;% k* H9 [: o1 y! \' I
- state.f.close();9 o" M" \& \- @9 O$ J g
- }
# R. k2 g6 Y/ d - , m' F% L/ l M9 j' C
- function setComp(g, value) {5 B h! [% Q1 q+ u5 I3 R
- g.setComposite(AlphaComposite.SrcOver.derive(value));
" u" l" x7 D" z& u - }
复制代码
& w' H; J( f% c; m/ ]7 w& F6 T写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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