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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。9 i- I+ x$ `8 L; b4 X6 m+ E
- importPackage (java.lang);
) e! b& k9 W* V& E. t, ^7 } - importPackage (java.awt);
# b0 j0 ?+ l# H
. |/ |5 @7 ?6 q; Y' \- include(Resources.id("mtrsteamloco:library/code/face.js"));! n4 q% r0 o2 T% v- m5 Q: D
$ |" |5 @9 d v Q! u/ w9 g- P# a+ |, @- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);) Y Y$ M+ o! s
$ N; K' Y" V$ O- R8 [- function getW(str, font) {) @* [3 V, h) [! J% A, q. J; G+ y
- let frc = Resources.getFontRenderContext();
* H& P7 D' W8 J - bounds = font.getStringBounds(str, frc);9 a0 O6 Q9 X4 w# w
- return Math.ceil(bounds.getWidth());0 r1 y7 y7 ]6 }9 A
- }; Z' _& t* V2 t
; @5 H' m; E% e6 |/ k4 i' E B- da = (g) => {//底图绘制$ W( V" M7 r% x: x" H5 [1 {
- g.setColor(Color.BLACK);# v; B9 t7 M- `. @1 D; x+ p
- g.fillRect(0, 0, 400, 400);( q- [: O3 Q" s G0 V
- }: @' l7 {( D$ R9 Q7 Z
- 4 C' O# q6 \6 f3 [
- db = (g) => {//上层绘制
7 {* C; X z) z* i - g.setColor(Color.WHITE); r0 b$ a7 d4 _# y5 O
- g.fillRect(0, 0, 400, 400);
! x; @- b% i/ j, M, T - g.setColor(Color.RED);
9 z: ]$ }! q! `6 e7 Y# N) { - g.setFont(font0);( m$ Y8 |1 |/ G6 d
- let str = "晴纱是男娘";" _+ c8 _2 l7 [0 C6 U
- let ww = 400;1 Z# \5 @( ^6 H5 w$ t& O0 V- s
- let w = getW(str, font0); G6 @& i: s! U: g1 \0 Z
- g.drawString(str, ww / 2 - w / 2, 200);& I: ?9 ~0 h$ C4 T, l* F
- }3 i1 r& k& _& { R! A
- & h1 S# F4 L: l/ l
- const mat = new Matrices();
" d9 b1 S" N2 g% i - mat.translate(0, 0.5, 0);/ \$ S+ E3 B9 U# e
- , r% X0 P4 R/ U m
- function create(ctx, state, entity) {
^5 t, }3 {0 L, P) ~. U - let info = {: z' n8 R. e/ V& s
- ctx: ctx,$ q+ K# b. ~& P- A
- isTrain: false,' ?1 Z a! \- q, Q/ o: [ l6 {' X
- matrices: [mat],( D3 L; p9 }+ I2 @( b1 j6 ?: ~$ u
- texture: [400, 400],
; E7 d6 W) I3 ?4 ~/ r) M, x" C - model: {
, ~) ?: z s5 N5 H# f" [ - renderType: "light",
+ b. @6 I6 {4 e) f E: x4 { - size: [1, 1],4 c- B0 \% M* T$ O# ]
- uvSize: [1, 1]. z) ^0 d3 ?' O5 d4 V
- }
4 N4 y8 P$ H/ a& z" n - }7 Q8 m& n" C7 e2 `
- let f = new Face(info);# z1 k7 t& |; |. U
- state.f = f;
1 u/ t5 a% S# p" b+ [4 W7 d - 9 N+ {( k; V! @0 v1 a" f# G- ]: ]$ ]
- let t = f.texture;
% m/ e, B! [: Q4 [ - let g = t.graphics;) H( h. T8 A4 s$ i/ L* a
- state.running = true;9 j) d6 \1 ~" j% B* a( @
- let fps = 24;; H5 y& k9 T8 g; H0 s2 u
- da(g);//绘制底图7 U$ b- S% P: p4 Z% ^; @2 `
- t.upload();: P8 T+ c( ~6 \/ J* U
- let k = 0;
2 l3 U1 K$ }* @- S - let ti = Date.now();
4 P5 t8 g0 t+ l1 m8 S- i+ | - let rt = 0;# q+ S( Q( N' Q6 e' M
- smooth = (k, v) => {// 平滑变化
5 b9 h# ^. n6 x9 ?, s - if (v > k) return k;
q3 t8 B, r( Y5 ]! x9 w' j - if (k < 0) return 0;
9 K' H3 t& H4 L. u) t - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
$ t) Z1 m. R6 U0 c# h# }2 W - }3 K9 S& I- V0 B; Q. s$ e
- run = () => {// 新线程
5 o% K3 N" q* _ - let id = Thread.currentThread().getId();
; K; B) M; X- o6 g1 W4 w( R: ^ - print("Thread start:" + id);! G3 R3 F* }9 y* k4 i
- while (state.running) {2 Z/ [3 L) E, D7 s& G
- try {
6 x5 U& c, {4 ]8 _" R# X* z1 X V - k += (Date.now() - ti) / 1000 * 0.2;$ M* F" e' }4 G4 @4 s
- ti = Date.now();
8 P1 i/ ?+ |7 q' m - if (k > 1.5) {& O1 Q4 K# Y/ O, V# R3 H9 A
- k = 0;- q k$ H9 X+ B" G
- }
8 X0 X* [7 W5 B9 { - setComp(g, 1);( M, N/ j) y( H M% M# K' J s* m5 I
- da(g);
2 J% I; ?3 N8 m% q - let kk = smooth(1, k);//平滑切换透明度1 Y5 C- L, c" N/ o& f
- setComp(g, kk);. f$ J4 h6 i7 |2 n( H7 C
- db(g);
# j5 A7 w% m0 K+ c1 w - t.upload();# E- H+ }; p7 k* J, g& U
- ctx.setDebugInfo("rt" ,Date.now() - ti);
t6 a+ h; m/ Q: ~ - ctx.setDebugInfo("k", k); d* H% w- |& J, p ]
- ctx.setDebugInfo("sm", kk);
4 ?1 m6 H4 S3 w- y' j - rt = Date.now() - ti;4 Z* k) n; z% R- E
- Thread.sleep(ck(rt - 1000 / fps));
+ ]. {6 O; {6 I5 M0 M! i8 l - ctx.setDebugInfo("error", 0)
! m; p0 x- ] ]. w - } catch (e) {9 W; J: Q/ E+ M$ R& v
- ctx.setDebugInfo("error", e);8 @$ G6 ?8 q. S6 t
- }
4 y8 G5 `: p; P; t( R - }
* c, z; K. o3 Q: U$ I, e - print("Thread end:" + id);
. `" ~9 K. K8 T2 [9 x* V) L3 a - }7 p) d M. Y2 y( ?
- let th = new Thread(run, "qiehuan");
6 I/ I4 X* g# }' ^1 x ] - th.start();
# }3 E( A# r5 l$ A4 Y: t - }0 J2 q0 q/ x2 [- c
- * S. S& i0 h/ c6 y& h( W
- function render(ctx, state, entity) {: L0 z: E! T5 {5 o3 G( {2 l& d1 a& }
- state.f.tick();6 a9 ?' F! u+ {% }) F$ C1 p
- }
2 T- B7 j! U& G( G; m0 t - ; U3 @/ h& n; U( i4 i
- function dispose(ctx, state, entity) {
; H; j! N' N3 K" l# r/ {9 _ - print("Dispose");% }; B7 f/ ]; b0 t
- state.running = false;
( t' S+ G: z9 A! b3 T% H, L3 O- G - state.f.close();" \/ z7 i& n9 i; l: k- R- Q5 S
- }+ q( E: a n/ ^' Z6 x- C q
5 L/ T; Q$ G+ e u- function setComp(g, value) {
' Z8 n0 W1 t$ U) L - g.setComposite(AlphaComposite.SrcOver.derive(value));
* w, V5 g% f& s2 { - }
复制代码
# Q; l: U& o. a写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- T0 U8 J' ~! q O& M7 h+ A
+ o! W6 f) l3 e- K5 B! R" e" T( T4 N' a- D
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)( ?3 D3 d; z. x+ M* j
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