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* v: H# d F ~1 g1 c' n这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
( B' F% l' g2 p- \1 ?5 \- importPackage (java.lang);
- t4 B2 g* f+ k) d- L a - importPackage (java.awt);
* k0 F! I$ n, d) R - 8 R9 [5 v1 S: s' l
- include(Resources.id("mtrsteamloco:library/code/face.js"));' q) c3 L0 f! o- d
- 4 c4 N% O- q, K
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);/ {2 x% I6 m& j% B
& g& v Z9 _% ]. ?* H) W0 T' H- function getW(str, font) {. _5 V6 v z |; g# I
- let frc = Resources.getFontRenderContext();
' F( [3 l$ M& d2 ^: n - bounds = font.getStringBounds(str, frc);! ]! x j8 v# m. p/ a
- return Math.ceil(bounds.getWidth());6 l6 P0 r. E1 O8 l
- }8 t ^9 I' O& D# T& b" H. b; n
- 1 b2 W2 v- W' ~% O, G- x2 q
- da = (g) => {//底图绘制8 F! Z4 a/ F5 G9 ]0 A0 }3 w% g
- g.setColor(Color.BLACK);
' q5 {+ T1 @9 }- k - g.fillRect(0, 0, 400, 400);7 @3 ^3 H2 K" A h6 Y
- }
" W2 S3 \ \$ I) W5 D
, Z$ V+ e7 ?. f- db = (g) => {//上层绘制6 z3 [1 f0 \/ x. t% L
- g.setColor(Color.WHITE);
T* I1 w* _7 ?5 x- |* Q1 @ - g.fillRect(0, 0, 400, 400);6 @& U0 X: Q; b# C8 N! ]
- g.setColor(Color.RED);
; c* X, I, E5 D2 [" L* U# I- w: h) S - g.setFont(font0);
" ^) F9 ]/ ?5 i3 n/ A/ r1 e - let str = "晴纱是男娘";. i( a3 p2 j f
- let ww = 400;% _( ^" ~# Z6 y6 c. @" x% E
- let w = getW(str, font0);$ Q; l/ K& Z* d7 j
- g.drawString(str, ww / 2 - w / 2, 200);. n' b- O' U2 f$ @4 N3 R
- }
& f3 O; @2 x2 t, |
1 @% J. P, d: ], U- const mat = new Matrices();3 `+ M' S9 c Y3 q: a0 g; }2 s
- mat.translate(0, 0.5, 0);. N1 E2 G! b) y$ h4 M5 [3 |5 w
' c% `6 T: C) U- function create(ctx, state, entity) {
_" v6 b/ f4 ~5 y% v# D2 n - let info = {7 o- _$ W y- u0 h
- ctx: ctx,& S4 f% i: `) b! \, q
- isTrain: false,7 I1 ~( l. j3 x: q9 r
- matrices: [mat],- w" u, K8 h9 T0 e; {1 F& V. v
- texture: [400, 400],
; P0 O" s" I- p& S! M& y ?' _! J& i& N - model: {/ b2 L6 o8 G) T2 x; d
- renderType: "light",
3 C, @% V j8 z6 ?- g& Z& z - size: [1, 1],
9 `9 z8 y" }. v2 u2 e- G# S - uvSize: [1, 1]! m, r0 I0 C9 Z8 @7 F
- }
" L ?: A( E+ m - }
# r* c! S0 d! t2 } - let f = new Face(info);# t" r4 s( V+ [' W9 W
- state.f = f;
- @ B. Y' W: l3 Q4 v1 t* a$ D4 r ` - " P% i, ^! r$ \% f# q2 I: s
- let t = f.texture;
) o1 n& U. p+ A; v9 U - let g = t.graphics;
5 z! a. U% s1 D: c. M - state.running = true;
' f: Q/ b, }- X, a* y - let fps = 24;) u+ z' w* h+ D1 L7 \/ ~+ h# V! @
- da(g);//绘制底图+ i/ N! \: h; G( G, C+ S; G
- t.upload();
# v1 q: X$ |$ g - let k = 0;0 t; H# r9 B1 _5 _9 c& ]( r* |7 p6 E
- let ti = Date.now();9 B- k( a# z J+ Z3 L3 w
- let rt = 0;' O; P, E! G- O b$ W7 \4 z
- smooth = (k, v) => {// 平滑变化9 z2 P3 g0 G' j6 m9 K3 b1 Q
- if (v > k) return k;
, ]& k0 B: ^9 }2 H+ B( Q - if (k < 0) return 0;" E6 @" `0 b- s7 m* i& s+ @* S
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
0 k; \2 o0 D+ M; ?- G- a0 H - }
9 W, W4 a0 B* d; J& A( C - run = () => {// 新线程, S6 L6 t- {, l4 P8 o) q- U
- let id = Thread.currentThread().getId();
! f6 M. i1 ^7 I - print("Thread start:" + id);/ X1 w/ L M- S d; x
- while (state.running) {9 W0 W) T' [0 l1 h
- try {
9 s0 `. Z# g0 a4 `$ m! q( S - k += (Date.now() - ti) / 1000 * 0.2;' _% ~0 i- ~' v: b- d+ g: D
- ti = Date.now();: f2 b: q- \' A
- if (k > 1.5) {
: D0 M0 z8 ?/ ~) j1 Q - k = 0;5 u, R" J8 A3 o& C4 _3 ?
- }
2 p0 u* r6 ]' N/ b @, T" K - setComp(g, 1);
" v, J, ?: C/ m; }+ p - da(g);
' n. a+ s% Y. K) N& I9 B/ G" B - let kk = smooth(1, k);//平滑切换透明度# Y6 \. c' ]1 V6 v! x
- setComp(g, kk);% a- i7 H8 v9 E/ |, j- E
- db(g);
8 [; }- w. ^: x6 g3 B7 } - t.upload();. |* h, C8 W+ {4 j' t, S
- ctx.setDebugInfo("rt" ,Date.now() - ti);
2 T+ l* W6 t; | - ctx.setDebugInfo("k", k);
; q. v# L% h4 I8 ` - ctx.setDebugInfo("sm", kk);
. }9 X9 |- O$ g" n - rt = Date.now() - ti;7 _. P& r( C9 N$ b1 ^5 m) F7 E6 W" S
- Thread.sleep(ck(rt - 1000 / fps));2 E4 y7 R4 @# l+ h3 P3 w* C
- ctx.setDebugInfo("error", 0)
6 y8 d% e9 Q* v e5 F# H9 n - } catch (e) {: Y9 g7 d# e1 N A: ^
- ctx.setDebugInfo("error", e);* b5 k/ O$ j7 C+ W; s( p
- }
4 d3 W9 ?8 ?. B" m7 X' x - }4 M7 ~% _4 }, T. m' I* F7 x
- print("Thread end:" + id);9 i1 S: M( K* i# D
- }: R4 A8 u& Y( [3 U, n: ]. _
- let th = new Thread(run, "qiehuan");
/ [, J! x) B$ f) b0 H0 X4 C. k# E - th.start();
* H& G' _) k* W' A* }8 j6 r - }
" z$ [* O# j6 Q- ~5 X. h2 q8 t) e - # ?0 g: i$ r1 ^! J7 A; {
- function render(ctx, state, entity) {
* i! X- z+ Z# z. ~* w" ]5 L0 ] - state.f.tick();
! B `7 N1 j, m; ^ - }
0 x4 H; L4 f: G3 x, H9 f& M
6 r& y, t% N+ w7 {5 p! e- function dispose(ctx, state, entity) {
( N0 W1 N& a" _5 O2 I6 j, n - print("Dispose");- E n9 H, U# t; B
- state.running = false;: l; e. M: C+ t% v& q9 K
- state.f.close();
5 R0 n+ ^! \ L - }4 g0 D6 a* \2 S/ x2 W4 F7 L+ h% v
- $ V5 Z1 w( [( P2 F. H& o) `
- function setComp(g, value) {6 l$ r' D. m6 ^3 @3 X5 m
- g.setComposite(AlphaComposite.SrcOver.derive(value));
3 i1 O6 ?8 p& [: A8 u+ O Z - }
复制代码 " @# L" ^ g9 D5 [. Z
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。/ ?6 {+ `$ X g! q( e
{6 E' L) Y# X* z0 d0 [. e* n4 q0 g% k/ K( t* s6 Y5 e6 i
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下): ?& y8 H8 b6 x% v2 K5 P% b
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