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/ p4 U5 o/ Q9 {9 M% S这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; X: C0 o, d. X6 D+ _! M# O1 n7 j- importPackage (java.lang);
) S* \' {. ?, C; J - importPackage (java.awt);9 Z! y0 T$ _0 Z% R
8 L& l( ]8 T2 ]+ ^- include(Resources.id("mtrsteamloco:library/code/face.js"));- m8 N6 E" M, p& ~! v8 W0 b
7 V; d/ V+ W/ ]3 q& t; O! o- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ A) Q+ W# \& i9 b* \7 A
- & J8 b! h5 t) y
- function getW(str, font) {, @% s! a, z; J, ]1 N3 b
- let frc = Resources.getFontRenderContext();
- J+ I+ B: W( c) Y; ]! R - bounds = font.getStringBounds(str, frc);9 q& b' y M, Q3 _6 R2 E; y
- return Math.ceil(bounds.getWidth());+ q# C' u) A, ^: L6 ~7 N' o* s
- }- I/ w I0 y( V4 h8 }* W6 b3 w. H
- - j: U; S+ @% w; O
- da = (g) => {//底图绘制
6 @: |1 F/ l- e& X - g.setColor(Color.BLACK);2 B( d2 I8 m- q9 t2 O: b
- g.fillRect(0, 0, 400, 400);) h" _7 ~' z: @ ]9 ~ I
- }2 h* n0 o* E* \# [, X$ e' T
5 h) u1 L1 k7 ~/ ~* A- db = (g) => {//上层绘制3 w% m2 O3 p& l! Z
- g.setColor(Color.WHITE);
2 I) Q2 D% ]# w( i- w d2 m - g.fillRect(0, 0, 400, 400);8 X* G) S/ R! j( e
- g.setColor(Color.RED);4 @5 b& W$ b8 T4 P: p$ A& A
- g.setFont(font0);7 B( Z( i1 \& {2 Z/ w( {! P. n
- let str = "晴纱是男娘";
9 \3 g3 {5 [. f; F- W' { - let ww = 400;: r6 o0 ~5 n4 @+ i
- let w = getW(str, font0);
5 X* ]: r) Y/ X# v6 w - g.drawString(str, ww / 2 - w / 2, 200);
c& m3 S' b' O( H! J# D7 v* H - }
' O8 x6 T: I, j( s* i7 J+ t - # P7 K3 ]! m$ T3 ^# h1 F O- G
- const mat = new Matrices();
t$ P- L2 Y0 M9 m2 Z. O - mat.translate(0, 0.5, 0);
7 H* s- t* l# e
" W$ g6 I( b$ c0 ^. H& S, k- function create(ctx, state, entity) {, l. H& V" o1 L
- let info = {! K+ l- A' @# D9 p- R* O8 K) r
- ctx: ctx,
8 b3 \5 e9 S/ B( h4 o2 @ - isTrain: false,2 [3 L7 r! L3 S- b' x
- matrices: [mat],
/ {' r+ u7 S2 W+ m/ M! ^ - texture: [400, 400],8 H4 I# U8 t2 `! D, t1 W
- model: {; E$ {& y' d5 ?1 q; A
- renderType: "light",* \! Y8 B, ~7 e+ U! g% p. m$ x& ~
- size: [1, 1],
! K% E8 R+ Y- Q2 N" E/ {/ W+ m - uvSize: [1, 1]
- t- t1 A+ x; u, v; a A7 h - }6 ]' X& N5 K8 S. E) h
- }; m, N$ w* I. ` i$ ]
- let f = new Face(info);
/ a! q* ~1 J$ p( F/ c: a1 l - state.f = f;
& ^3 }: \1 T# p* V1 a9 }
. G0 i2 k0 f8 b( U2 ]6 z- let t = f.texture;' ^: I. O& V( e$ B K, a: i( ^
- let g = t.graphics;
$ F% A ~8 v+ y3 m/ c - state.running = true;
& r0 h- ]# T+ a5 Z, A; c6 C - let fps = 24;
$ I6 r. R) a! ]: e) @2 R - da(g);//绘制底图
" o+ X0 g% z( |6 @* I/ G - t.upload();
2 l" t3 E: {1 @) ?! w" ^4 U - let k = 0;
+ k3 z2 d& Z7 |: k9 `* V+ V+ f - let ti = Date.now();
0 T+ V: m- L* \8 l1 {% m* n u - let rt = 0;
9 I9 d# ]' ^" w7 ?' }, w - smooth = (k, v) => {// 平滑变化0 w; U: e: r3 c! x" [- A! L$ f' m
- if (v > k) return k;
3 i2 h9 E5 g5 M# R - if (k < 0) return 0;
% |7 X1 |' G) k9 N% v - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;$ T! a! u7 ~ T
- }
, L' N: ~- E* L( n8 D - run = () => {// 新线程- ?/ w2 O7 h3 P1 G# y
- let id = Thread.currentThread().getId();: L6 R4 ]" I* x! l
- print("Thread start:" + id);1 S8 O) T3 l& n; q# F9 `
- while (state.running) {' L5 L9 p% `" N# P% M' ~; N
- try {
5 H! Q) x7 B9 L. {8 R3 G1 N) w - k += (Date.now() - ti) / 1000 * 0.2;' z& S7 ?* { g. q/ ^' I* w
- ti = Date.now();* D2 A) T( a; T7 E* U {, H
- if (k > 1.5) {+ N' m+ z) f* i) n5 r
- k = 0;% M7 ?, o+ E, s* t( {3 m
- }7 L3 \* w% e9 D2 }& [- q
- setComp(g, 1);1 g9 d+ _6 L6 V) b- J; r$ Y
- da(g);
2 b$ D6 L1 P; g3 T" `# c5 |: I - let kk = smooth(1, k);//平滑切换透明度# s# O/ Q1 y( X% z! v/ v1 S
- setComp(g, kk);
% l1 j1 r" C/ g0 Y1 l - db(g);
9 R$ Q5 ?) I/ P* d - t.upload();4 u& u! R. f' @: w6 J8 q
- ctx.setDebugInfo("rt" ,Date.now() - ti);
; q2 F) a! W1 P( F3 j$ v - ctx.setDebugInfo("k", k);& a0 U9 X m" N0 U/ U0 C
- ctx.setDebugInfo("sm", kk); i) n; `- E. o- @) D! W
- rt = Date.now() - ti;
% \4 D* e" _/ F) p! c8 s, q - Thread.sleep(ck(rt - 1000 / fps));% B: h' H% \" N; v
- ctx.setDebugInfo("error", 0)- o4 W2 j6 {' S6 c
- } catch (e) {5 _ B/ u. V- M$ r" |
- ctx.setDebugInfo("error", e);
. w0 |. o. Y% o7 |; G+ q - }% W: y9 p) Z- W1 S; E3 I
- }
" ]4 [+ n5 X! H9 w0 |0 o' D - print("Thread end:" + id);
) Q9 K7 I/ F9 A$ t: D. \1 v% \1 W& s - }
6 q& p4 |& F ^$ `3 t; M6 @ - let th = new Thread(run, "qiehuan");" O& D+ O/ R4 g# v& L& W3 }
- th.start();( g t4 b* w- g5 V) g
- }
) j3 ^; r. _* v& z1 z: n/ @
7 b8 {' s2 B% t. {9 [- function render(ctx, state, entity) {8 I* R6 [* w9 ~8 L9 V
- state.f.tick();
( o% F7 q2 L0 C3 ], i - }
8 V; ^3 _! R8 U9 J* Y
6 x6 W }* N' e5 v% l( z. C- function dispose(ctx, state, entity) {
' ?( G5 ?. a& v - print("Dispose");
6 ?- w' w0 `$ {: X' h7 K6 W7 X& s$ [ - state.running = false;2 _- s4 C: |- u7 A7 X) Z1 T
- state.f.close();/ O1 {) |( K$ N4 Q! \
- }
+ F) g! B- p8 L" S' _0 h0 Z+ l - $ [ h) D& ]0 q, G9 \- I* E
- function setComp(g, value) {( i. B# C9 w, |6 e" _
- g.setComposite(AlphaComposite.SrcOver.derive(value));
7 l" N5 R* V% j$ k! A2 s: d8 S - }
复制代码
1 C/ e, |9 T, T2 B! J& L5 A写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。. e6 T( B+ L6 C7 k$ ~# ]- J1 i. E
& _8 q Y" [* o
1 i! D0 h. E! q) k# @, y0 E4 h+ p& {
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)1 |/ [+ a2 Y0 B2 {4 W( F2 ?" A$ D
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