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+ a( w S; F* Y" j6 n, V这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
, J- ~' E$ B- u' Y6 W* w: i. T- importPackage (java.lang);
6 B% f) D7 u& {* J: B7 s - importPackage (java.awt);7 l8 o& r+ O# R' Z0 r
% r3 G4 ], ?3 {- include(Resources.id("mtrsteamloco:library/code/face.js"));
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& Q) S* \: x0 s8 R7 n5 _* K- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);' v6 ^( G$ F& ?; t0 A
- 1 x! f, W3 s2 n9 l2 I
- function getW(str, font) {; c3 W2 f- S/ [2 Q. T
- let frc = Resources.getFontRenderContext();
3 ^ l% O; N8 P( Y+ s - bounds = font.getStringBounds(str, frc);
A& [3 O% w. } w. i - return Math.ceil(bounds.getWidth());
* |+ Y+ H0 S, [9 g1 h$ W- J2 `# [ - }
& y; a$ c3 |( b - ~: b5 m. I0 F! e" a, F0 i. \
- da = (g) => {//底图绘制
" P- l! A. j3 G3 _+ d - g.setColor(Color.BLACK);
4 y& {& E, J2 K" H, T - g.fillRect(0, 0, 400, 400);3 c$ M: k- _' X0 h6 X' I
- }
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9 h. U9 R+ O( e1 I0 B/ R- db = (g) => {//上层绘制3 h1 e- g" r. ?! A2 Y" m
- g.setColor(Color.WHITE);
. k8 d# e6 {& Q% R# E - g.fillRect(0, 0, 400, 400);
, C( C" ~9 v/ E# x9 ~6 A7 {' U) Z - g.setColor(Color.RED);( ?5 p2 ~$ W6 n3 D/ i, ~$ I- ` d
- g.setFont(font0);
' e( i8 g- U7 s6 i# p7 z - let str = "晴纱是男娘";7 L# Z( S# ^: z7 k+ c
- let ww = 400;
% W2 P' X0 Q ~2 [# L3 H- K5 a - let w = getW(str, font0);, I% |# F' o0 Z* ?4 _
- g.drawString(str, ww / 2 - w / 2, 200);# R4 l# R8 X* S3 O6 U
- }2 b% M# m2 a+ r6 A, i+ q/ @
! _+ x; b" s; [) w$ n- const mat = new Matrices();& D7 M0 T- p% }2 S4 {' H3 k
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {& n3 y* u" ~0 T, H+ J
- let info = {/ z" E ]% A& F0 G4 h# h# n% }
- ctx: ctx," d8 ` ^! V* T/ B' N3 ^: a
- isTrain: false,
- r7 S9 D( p; K3 g% q( A0 g* f - matrices: [mat],
$ }$ f3 {9 K$ i! h. E, [% _ - texture: [400, 400],
3 o* F& [# N" L$ n* m - model: {
0 Y; m+ C( j8 l _/ S/ n" N - renderType: "light",3 J. ^; A8 A1 s; e. p( L: y
- size: [1, 1],; N1 X3 L9 o T8 s# g. _2 }; e; v& k6 h
- uvSize: [1, 1]
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- }
" y* ]8 ~( E. g' v6 ~! t - let f = new Face(info);8 V; p+ P+ i9 R6 W
- state.f = f;
# V" \+ l3 Z/ ?2 _2 S2 d w- S - 0 g$ }3 d" _" o0 j& J4 Z
- let t = f.texture;
( N4 z+ e* A# t3 z J - let g = t.graphics;
4 y i% R8 k5 p. i/ y2 ?5 T5 k% P - state.running = true;; j& e+ o+ x. T6 g3 h
- let fps = 24;
1 Q* ^, g5 K! K$ Z - da(g);//绘制底图& _* s& ` e- l" u1 n
- t.upload();
# r( \6 k6 z6 z - let k = 0;
+ v6 G* c" y& P - let ti = Date.now();6 L2 i* c) }" m4 u# N
- let rt = 0;1 S5 n3 Y$ W: `" P6 j, \, t5 O
- smooth = (k, v) => {// 平滑变化
5 A" \/ Q( F0 r - if (v > k) return k;
9 V B6 L: V1 B9 @. ^( r K! R - if (k < 0) return 0;) R3 c% {- u( ]$ W9 i
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;, U" S" `0 [- a0 y( o2 D ?# o
- }
! q i% I* F# E, f! U* e4 ~ - run = () => {// 新线程
* g/ L( ~* y7 t. j: Q6 [. d - let id = Thread.currentThread().getId();# p3 C, [* H/ w8 }+ ^1 s I
- print("Thread start:" + id);
, y& V6 G/ z4 F* P - while (state.running) {
! Z# J, P/ f; u" k* T3 i$ W - try {
7 M/ k$ i& a2 l7 f; N - k += (Date.now() - ti) / 1000 * 0.2;9 i* e4 r+ a( I# l; [7 P
- ti = Date.now();
! o! C- i& R0 V: f* u - if (k > 1.5) {
% D/ m; W# E& G F- {+ | - k = 0;
* v* R5 j% l. I- [ - }3 f/ ~' x4 O1 ]/ C; n9 e/ e
- setComp(g, 1);
+ _$ J' y0 j L: Q! G2 X. ~ - da(g);
+ b+ \7 h+ a9 ]7 b$ V3 O: q8 r - let kk = smooth(1, k);//平滑切换透明度
$ ]. e. q3 {9 E3 T0 m" \% J - setComp(g, kk);1 m. ?, V" v; }8 V- T
- db(g);" X* P" D$ W! N3 t
- t.upload();
8 b P% Y5 w8 g - ctx.setDebugInfo("rt" ,Date.now() - ti);/ C% ^- d; X4 j/ E
- ctx.setDebugInfo("k", k);7 e; i( w9 s/ Q6 G9 y+ }5 L
- ctx.setDebugInfo("sm", kk);6 Y7 Y D# n5 p" W
- rt = Date.now() - ti;
2 K! b' s+ @" V7 v- E' c D - Thread.sleep(ck(rt - 1000 / fps));
! @* X) |% U: c5 P - ctx.setDebugInfo("error", 0)4 u4 R2 @8 N) q7 Z
- } catch (e) {0 o7 d2 H0 T' w/ X
- ctx.setDebugInfo("error", e);8 X, J/ k- X# b0 L( h
- }! ?: v2 t# Y, Q7 c1 K! {
- }
2 e- B1 k' v+ S/ _) m. }3 o, x - print("Thread end:" + id);
" R* d. F4 {" \$ T5 Q% _ a& F3 P - }
6 O- O k& T5 _5 Q4 [/ H) i - let th = new Thread(run, "qiehuan");. y. s0 p8 y' p2 b2 A9 z6 z
- th.start();3 N! E! |) o7 F/ m4 F, S
- }, {& B; B, G/ G& w# L8 j5 e- c
( T! s( `' _2 ~ J- function render(ctx, state, entity) {" X3 a0 i4 l$ J, d. `$ T
- state.f.tick();% b: I2 t1 i/ i+ S
- }
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" o! _ h/ J: X# j9 M# B, @- function dispose(ctx, state, entity) {- x9 V) `- r& V; ]) S) B& h9 l
- print("Dispose");
% G. f1 B! C! D( f8 R/ k# [: Q6 N - state.running = false;
. c2 [& F; |! X9 G D; q# g - state.f.close();
8 G5 Z8 ~ W$ O+ o4 Q" I6 p4 J - }9 b- d4 |& I, B% K L
, {* Q; s1 R. M- d1 o# k4 i. }- function setComp(g, value) {& O% W3 J' C! N' o' N
- g.setComposite(AlphaComposite.SrcOver.derive(value));
8 `& J+ L5 ?" S7 f - }
复制代码 6 G: r1 x" C$ Z7 l5 d/ X5 b
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。4 w$ M8 Q* @' @4 h3 W
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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