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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。% p, l3 v0 j/ O1 @1 @ L. M
- importPackage (java.lang);" M6 D- t) ^2 _4 [
- importPackage (java.awt);& | n. c! [+ E! B j* x: y$ v
- 4 u1 l8 t8 Z* u+ B, C+ b6 d
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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& r7 j' L" o, t5 h. I7 _; _- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
0 T' |% E5 C4 r6 b& f- m
8 T7 V/ C( h( `9 [% W- function getW(str, font) {; z0 N- J/ g4 F, _! n8 z
- let frc = Resources.getFontRenderContext();' O1 ?' ^: f! B8 n7 w; b
- bounds = font.getStringBounds(str, frc);
) I+ e7 f* p! n0 U: X! Z - return Math.ceil(bounds.getWidth());
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- $ e0 P5 m1 E' J3 v6 j
- da = (g) => {//底图绘制' u+ O& X: }4 a* B& l
- g.setColor(Color.BLACK);
: r7 x( n4 F3 p3 z9 V+ R3 g$ V - g.fillRect(0, 0, 400, 400);9 e3 V8 p" P& w) {0 V
- }9 J: U, ?8 S7 a M% r6 n2 e
- : {% l _2 ~$ @- C V
- db = (g) => {//上层绘制& U1 \7 X7 u7 V! n& [
- g.setColor(Color.WHITE);
, ?0 s+ P% i9 j( y, x e9 R - g.fillRect(0, 0, 400, 400);
6 W/ F( z& A- ~$ g0 } - g.setColor(Color.RED);( R. Y1 Y t4 A1 x/ e6 h; o0 n$ X3 u* _' L
- g.setFont(font0);" R' t3 H* o* ]& Q" D) L
- let str = "晴纱是男娘";2 s! U# N* `" B; B0 C
- let ww = 400;
" {9 {0 k4 U# a# B1 R' j - let w = getW(str, font0);. ]; r8 l$ B m; F5 n
- g.drawString(str, ww / 2 - w / 2, 200);
/ O( j+ b' \. `1 v - }) v& L$ F/ i0 {
- % C% X% _1 X# \/ P9 D3 N1 Z5 Z( \# n
- const mat = new Matrices();
. }- U [* _5 z! T- M, B( ? - mat.translate(0, 0.5, 0);" \# U4 `- [/ B& T
- * j2 f$ Z, ?- `$ o) ^2 a5 h( T
- function create(ctx, state, entity) {$ V4 ^! V; p/ _5 S. a4 t7 T5 {
- let info = {
- R8 P/ c" e8 D# p - ctx: ctx,, f! A1 b% N" e
- isTrain: false,& i v6 Q6 ^! X. n4 R
- matrices: [mat],
) Y, l9 M; i: o! O - texture: [400, 400],. ~( A: v2 I9 z) A( G, a$ X" x
- model: {
: F$ @/ {. G/ M, B* F - renderType: "light",
1 _8 k2 i: X1 z - size: [1, 1],
2 R% `* N" F* ^1 V. d* g) t - uvSize: [1, 1] [9 X( h+ W* A4 h
- }
7 U) e( y" l2 Z2 M4 O - }
# G+ S$ {: E; E( a. A - let f = new Face(info);
' ^( q; t2 p5 n l - state.f = f;+ Q; a) }- x6 V( r' `/ p
5 s- Q) Z0 E: z8 V$ o- v4 X- let t = f.texture;# V' J) F: F2 C* r& M
- let g = t.graphics;
+ Y, g0 m* O) a, q3 z - state.running = true;9 d. i6 @" N& F! | h
- let fps = 24;
, ~5 _# h% {4 J$ K; O, h' p4 Z3 C% ~ - da(g);//绘制底图
, }3 i; x1 R G3 [7 | - t.upload();
; I' u: R0 [( @! @ - let k = 0;
" G6 d. z' V9 `0 @- A/ w& @, ? - let ti = Date.now();. z8 d& A% o( F; a8 X
- let rt = 0;% R9 }+ N3 ?1 z- _# k/ C
- smooth = (k, v) => {// 平滑变化1 y8 o. q% R1 h7 ]( b$ L/ R
- if (v > k) return k;
# o* G8 g- s0 Y3 Y$ j5 ?0 F( T7 u - if (k < 0) return 0;( g- h) q6 V; p$ z9 ?, o# } a
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;# o0 k5 {( @! x. s$ V5 G) b
- }
, {6 S* c0 H/ l5 o) e - run = () => {// 新线程
. J0 \5 \; }7 i7 b( {! c! @ - let id = Thread.currentThread().getId();: U$ t2 R6 C Z+ `, x
- print("Thread start:" + id);
2 j7 x1 V# z- P3 h - while (state.running) {
/ E* O3 I9 |7 x; S1 _+ d, d! W - try {
$ R6 e; Q8 ]+ Y% p0 b6 k2 p8 Q4 m - k += (Date.now() - ti) / 1000 * 0.2;% N8 ]8 R# s# W8 |4 r5 u/ J* t% Z' T4 @
- ti = Date.now();
5 Q2 Z3 q/ y* W - if (k > 1.5) {
& A" o" y: o8 v) J - k = 0;& e8 D; u$ Q8 i
- }
& x" y, `* O9 E6 F( o$ k, a, b - setComp(g, 1);
. o; I( [3 T3 i' Z - da(g);
# Y/ W. V/ h& x - let kk = smooth(1, k);//平滑切换透明度
5 _4 n8 g$ n5 |/ T, l2 P - setComp(g, kk);5 {9 B" \7 m& V# H
- db(g);
/ L& x6 G8 x7 O) j% d: I - t.upload();
: L% r; q/ z/ o [ q - ctx.setDebugInfo("rt" ,Date.now() - ti);+ o; g( {* i: J7 _) ]3 H
- ctx.setDebugInfo("k", k);
5 H6 m3 k5 h. ?8 B* e- B1 U9 H - ctx.setDebugInfo("sm", kk);$ _4 j+ j' s0 a4 G4 U- \
- rt = Date.now() - ti;! D" Z# W6 p# n9 ^& X3 _
- Thread.sleep(ck(rt - 1000 / fps));$ {" ^4 R! F- s4 r1 g
- ctx.setDebugInfo("error", 0) @- E+ T& D: [ O
- } catch (e) {' H6 Z- k- r8 }! [' w$ D" {$ {. B
- ctx.setDebugInfo("error", e); U' ^. }3 g& e: B: p( _( d
- }
; O% X2 I4 t4 O& j x - }* ]$ ~" _* k7 }: l
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");8 |9 B, Z# U6 B% ^3 z$ R) }
- th.start();( r8 |) P+ U$ r# F* {
- }
, F& H9 x1 ~% N3 P - ) |4 q# X) v. b; _8 `/ g
- function render(ctx, state, entity) {" T, u/ e, f: F" u+ c
- state.f.tick();
/ V: Y/ X7 x) H( W - }: V# z. @" B) P6 V( V
- $ q" u6 M. ^3 @
- function dispose(ctx, state, entity) {
% j, Z9 _7 N0 O' E# }1 P - print("Dispose");
- i9 \+ P( ~7 R; w5 @$ v1 X - state.running = false;
+ d% r/ l q/ J" _, Z6 t - state.f.close();
9 V- z, _0 s: I# w - }8 O' L( u+ Z4 i# X: {
- / J! F7 k, x! g: F: X( \
- function setComp(g, value) {
: f) |2 G7 o, v& u - g.setComposite(AlphaComposite.SrcOver.derive(value));0 ^' x, X) d G p; _$ a8 w J7 C
- }
复制代码
0 ~ y- c+ U0 @! U2 P! J写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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; l* Q6 c3 r+ h) m; ?1 J7 o1 y* x4 W顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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