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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
- h4 R/ ]8 T; Y; V+ |- importPackage (java.lang);' v9 ]6 G) z' E8 t0 @. x7 H
- importPackage (java.awt);+ @' D6 @5 p7 s6 u$ w8 A
- % D; k1 G: a* g' w5 i
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {3 {0 [ y) [# O! v( Z1 x
- let frc = Resources.getFontRenderContext();
4 H% I* k+ O9 `1 D4 Y/ ~" F. E. z - bounds = font.getStringBounds(str, frc);# ]6 \5 ^# @. n5 r" ^
- return Math.ceil(bounds.getWidth());
7 `$ ^6 Z7 k% z: S5 k - }8 `; `% X: u2 r% s8 p+ n6 E" }
- 1 `! t* m. q- I5 D' F A
- da = (g) => {//底图绘制
$ |5 I. O7 V/ i# D2 P/ ^& f - g.setColor(Color.BLACK);( V o, y9 k) C
- g.fillRect(0, 0, 400, 400);
" p$ B' B$ v+ F - }/ T& J, P: Z- c% k
- 3 Q% `/ S) T' R3 R1 U: G! r
- db = (g) => {//上层绘制
5 Z0 R/ F; P3 A& T5 \8 f# d7 e - g.setColor(Color.WHITE);
6 N; v; X% B& m% B/ J% k- H - g.fillRect(0, 0, 400, 400);
& V/ n' u0 S$ n0 y8 C0 K1 ^ - g.setColor(Color.RED);
( g/ h2 }8 z& V6 u0 Q - g.setFont(font0);; w2 B0 L2 _, z% i/ H7 ?
- let str = "晴纱是男娘";$ q4 ~0 {1 @5 a( {5 U; Y2 {0 }+ R
- let ww = 400;
: C* p( h- O7 M" |; L - let w = getW(str, font0);+ t1 ?" F% m: W" K( V
- g.drawString(str, ww / 2 - w / 2, 200);
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- const mat = new Matrices();
$ b) _% \+ @ |1 i - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
- Q. F0 ~0 l8 Q- h% l - let info = {
. F2 @' e* w9 I% c - ctx: ctx,+ n) M& T% p7 m. z
- isTrain: false,' w, V h0 t- C
- matrices: [mat],& D2 D4 \/ |' |
- texture: [400, 400],
' @4 L. O! k0 i) p% G& ~0 v& a S - model: {& x) r6 Z2 B' Y: H& P
- renderType: "light",
" v) W) W, `( I5 D% ? - size: [1, 1],
; y4 n/ L5 M) r3 n6 g. c - uvSize: [1, 1]" d* R) s U3 j. z9 A* p. _2 F* a) J
- }1 }- W! G. s4 I' Y' h: f8 Z
- }+ j4 \, R A0 O1 Y9 d# V) \8 j
- let f = new Face(info);
: X X, ^% [. O. ] b8 B - state.f = f;
- A- Z5 Q' k2 D! f( A. F( n* \4 m
$ D6 ^% B8 d9 S1 z- A0 ~$ I- let t = f.texture;! |0 Y2 {9 ~2 b& B. L5 n9 o
- let g = t.graphics;
+ F8 }% E% \" Z: G% \1 W - state.running = true;+ O; |# ?* q# |) J/ ?) Y8 ^
- let fps = 24;
! m% }/ n3 d3 C" N6 T - da(g);//绘制底图
7 R! c- m) N" _0 |- E6 N) R - t.upload();# P) N p5 U" o& f# e1 B+ V
- let k = 0;. [. R/ i( L" l6 `3 R& Z
- let ti = Date.now();
" d- |8 P! A* s% I6 V% N - let rt = 0;
* _ N! V, Y- G2 z% r - smooth = (k, v) => {// 平滑变化 z1 Y4 y* b" [! L
- if (v > k) return k;- g/ C( p( v+ H9 W! A* K
- if (k < 0) return 0;4 t2 r' |$ H2 B
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;) S6 q2 v0 w q4 X$ b) ]% A% `
- }
7 q k: T6 f) w6 F* H - run = () => {// 新线程1 h8 z* S8 ]# I& D3 s4 w
- let id = Thread.currentThread().getId();& \4 e1 R' R3 C5 O
- print("Thread start:" + id);
0 I5 f! \1 y8 w" r9 u* V1 C - while (state.running) {
y* M( a3 d; W* e0 a - try {
1 Q0 z! ^% O5 j - k += (Date.now() - ti) / 1000 * 0.2;# l( B: N% i% E" i3 q
- ti = Date.now();
( M2 o5 T) m$ b9 N: G; G0 p6 t: _ - if (k > 1.5) {/ n7 z3 y7 K6 Y4 C% h( E
- k = 0;3 ^+ J1 H4 ]/ Q+ m U
- }
! [( X7 K0 [6 n3 l - setComp(g, 1);
3 ~9 v/ l9 D1 q - da(g);) r! X+ C8 h! Y# S7 d) s. b, u
- let kk = smooth(1, k);//平滑切换透明度
& s% e1 F8 w J+ f# w0 t6 Q - setComp(g, kk);: |& C' n0 i/ Y1 a% i/ b
- db(g);+ u1 U) [. _1 E# p: x6 p* Z& z
- t.upload();
4 {: u j: R3 ?' N - ctx.setDebugInfo("rt" ,Date.now() - ti);: p* v1 F) r' m& B
- ctx.setDebugInfo("k", k);
# a1 [# w* {8 { - ctx.setDebugInfo("sm", kk);9 b5 P8 e1 k( G( k$ [
- rt = Date.now() - ti;4 R7 e8 w a$ _) `; J% {
- Thread.sleep(ck(rt - 1000 / fps));1 V+ }# U& w1 k2 `
- ctx.setDebugInfo("error", 0)7 u2 g) G6 y. d# M+ O3 K, |
- } catch (e) {. X+ [' {$ g2 k! |, P, L: }% y
- ctx.setDebugInfo("error", e);$ [% G3 Z# W3 Z; i! ], Y# g. Z6 P
- }) k# _3 S. e& i
- }
; \2 }8 K1 {& f4 f - print("Thread end:" + id);7 f. b. A4 @! B# l( n
- }# w) v9 N+ l4 v0 z, ?
- let th = new Thread(run, "qiehuan");: D8 M, k5 ?+ P0 R/ |/ q
- th.start();( L4 s" }% ~4 h8 }
- }
, `7 C9 n6 w) P$ \' z
1 o# B3 L1 E$ E& i: g, S- function render(ctx, state, entity) {
" z9 r; V& s- L; T$ U/ Q4 M - state.f.tick();
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- ' e. v! S, S1 W' ]8 v
- function dispose(ctx, state, entity) {, e) l% N+ W Y) m
- print("Dispose");
" K0 g5 y4 z, c4 x4 S - state.running = false;
, @1 f! G5 V# g3 G* V& N9 \ - state.f.close();6 x7 F2 r$ S4 W
- }
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1 J' h9 S9 K7 ?& w3 j4 `- function setComp(g, value) {- x- x d! v' Y$ ?2 d# b
- g.setComposite(AlphaComposite.SrcOver.derive(value));
c5 [" j5 P9 R; ~ - }
复制代码 " l5 X$ w3 ^6 ]# k* ]- l; y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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8 |' M+ F+ f8 O! `: e顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 ` I/ W2 B) W0 G9 V4 B
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