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6 i3 d2 N0 y) ?' {* {- [这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
. o' t- \1 A; O# Q6 s, |- importPackage (java.lang);
1 Q2 ^- l. {$ ^& H$ }, n" ?5 d - importPackage (java.awt);; R, V- x# e. b3 K; O0 p1 j$ I" B+ a* s
9 Q f* F! x& r$ C- W& y- include(Resources.id("mtrsteamloco:library/code/face.js"));9 L9 K4 l# v* k8 b' _/ y- A& q/ Y
- 6 L6 }5 u" l- X! H* _! O( r" T8 Y
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);, Q, A7 v1 I3 j% t- c& B. v/ Z
- 8 q! i$ J7 C3 @& `
- function getW(str, font) {
& \) m" }) G+ Y - let frc = Resources.getFontRenderContext();6 _* A: W+ P) {( q" }: \' y
- bounds = font.getStringBounds(str, frc);# o9 `7 L' k+ r2 s: j. K
- return Math.ceil(bounds.getWidth());
1 k5 N& c: i. E) Q8 N/ p - }
/ j3 E6 Q$ y: F' M9 {7 G$ q - ' C/ m+ L$ k* }1 k1 W
- da = (g) => {//底图绘制
: q* z3 n. W' ]# t- A5 n+ V+ ? - g.setColor(Color.BLACK);% v% H& R5 \$ d ?8 a
- g.fillRect(0, 0, 400, 400);0 W% r+ j3 j4 @' N3 l" d3 ?
- }
$ x ~$ l" f4 {0 }
' D$ r. C5 ~0 m- db = (g) => {//上层绘制1 u6 u& l8 I |; O& A
- g.setColor(Color.WHITE);
7 R% R) [0 T0 s0 M: ]( F - g.fillRect(0, 0, 400, 400);
5 E' F+ b3 a. {5 D Q' S5 R. N - g.setColor(Color.RED);
; L9 a: C! b! z& y3 x3 J - g.setFont(font0);% ?& a2 A5 ~- o) H
- let str = "晴纱是男娘";
0 f& J* E+ i3 E- n( b% }; f - let ww = 400;# u# P2 w. ~- D# g; T* b2 J. V
- let w = getW(str, font0);/ b3 S8 [7 j0 J( Q6 O: W, i
- g.drawString(str, ww / 2 - w / 2, 200);
# m( U& \% R6 y$ ]8 u* j - }
; K+ |4 r% n# ~. a, X) r; [: c2 t
! w2 j$ {; Z5 @/ v5 m, C0 U. K0 c- const mat = new Matrices();
0 E, q6 h7 S/ b - mat.translate(0, 0.5, 0);" a% y" _4 ]9 @6 s# c3 R \6 X/ x
- % ?3 z9 N' t `* s
- function create(ctx, state, entity) {
- f$ `! ^4 s, \& S- m - let info = {& A. e. D, C9 C/ w' q
- ctx: ctx,
( O* \6 L1 e0 ]! { - isTrain: false, E) l w( b' }; i1 {( v1 i
- matrices: [mat],* B! p. A8 j: Z! }) u% z
- texture: [400, 400],1 O R3 P8 a; o9 ~: J
- model: {9 R) L8 t1 }* A, J
- renderType: "light",7 H2 z$ @0 [. e
- size: [1, 1],
+ R; Z2 S. \5 m - uvSize: [1, 1]
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- }' `# b% c) X% X3 ~6 q7 s% Y1 t
- let f = new Face(info);
, O/ ^( Q9 I2 S3 y6 O5 j - state.f = f;+ f3 D+ f0 S& w4 q
# d+ g( m7 \' y, u' M. e- let t = f.texture;/ ?9 x( w9 H, W' F
- let g = t.graphics;
9 [$ N2 A* V0 y7 w; A - state.running = true;6 v& i, e& M- e# X' W/ L7 y" J' O
- let fps = 24;( _ {, L! E3 b; C* D
- da(g);//绘制底图
; E' t3 x; ~) @1 _7 q9 N - t.upload();
/ Q9 g2 W' R" Q7 G; N2 k - let k = 0;
" v# L [1 P5 f' w! I* M - let ti = Date.now();
) W/ H/ i& b5 @9 d! s - let rt = 0;
/ ^% v" E6 v2 f- v - smooth = (k, v) => {// 平滑变化8 S3 a! b& _& B) Q0 [" ^# S) d) h
- if (v > k) return k;
' w: W& J0 @* v0 ~7 _4 @+ e8 E7 J - if (k < 0) return 0;
" I. G3 T3 m& r/ T- _, [ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;1 b5 b( B* E1 x0 E
- }! P7 t1 t# j9 n' ?- M7 B
- run = () => {// 新线程
3 K z& o7 ~& i' F: s* k - let id = Thread.currentThread().getId();; W& t# Y7 {6 n0 e
- print("Thread start:" + id);
% }/ p" q+ p" X - while (state.running) {
& u5 v- \2 j2 g* R - try {/ `% g% ~( V" t* A7 B
- k += (Date.now() - ti) / 1000 * 0.2;0 e7 J1 @: J" G$ Y+ \/ W
- ti = Date.now();
9 m# R# p4 [) e - if (k > 1.5) {
) W6 J! ~* d. a" W4 q% d - k = 0;
F, Y9 p. ?: x- w2 f7 k# l! } - }5 D" n1 K/ L% h. y, _: i1 _0 z& X
- setComp(g, 1);- \) v- t, ]& x3 [9 @
- da(g);! {- I. ]3 R. @8 z9 L
- let kk = smooth(1, k);//平滑切换透明度7 G1 @( S; T/ K' R
- setComp(g, kk);- v% [8 _6 ], E) q F
- db(g);
, Y- w* w6 p0 y/ r- j2 ^+ u - t.upload();& p' o6 X4 E# J- _
- ctx.setDebugInfo("rt" ,Date.now() - ti);; u* K& O. A4 A
- ctx.setDebugInfo("k", k);
1 H3 {1 F5 f. W! a8 ]) F# G; x. ~ - ctx.setDebugInfo("sm", kk);* ]& d1 r0 v6 b) Q9 H
- rt = Date.now() - ti;
! _. x5 A' u. u. L - Thread.sleep(ck(rt - 1000 / fps));
. `; ]" N. N. x: U$ l5 [* { - ctx.setDebugInfo("error", 0)0 N. R+ z, G( k
- } catch (e) {6 w1 h# t& w) Q" [& O5 C' T
- ctx.setDebugInfo("error", e);0 U" z1 b% O. L3 {, e
- }
2 x% V; o4 P3 C# ~5 `5 m - }4 f: _: T! _/ |
- print("Thread end:" + id);+ m5 s$ I4 @- F" B `
- }
( K# D! E7 D: A. [ - let th = new Thread(run, "qiehuan");
% h. ~+ `2 N( `. h; ` - th.start();! F t" e# J' V3 I( G3 }4 v
- }) _. H. ^. V1 o- e7 V/ A
- % ?2 K: t& a4 L, H$ Y1 m. D
- function render(ctx, state, entity) {
1 |+ M, c: V2 A' R h; c ]% J# q - state.f.tick();
- \1 V D) P$ N J& d3 G7 y. R$ `$ J - }
# \" ]! f P1 @6 P3 L
8 z) J% `4 B! K% F' ~- function dispose(ctx, state, entity) {
" |- F" I; K) L! Z* | - print("Dispose");
3 ]# G$ V( x3 K - state.running = false;9 L' O) c( Y% l- n& d, U
- state.f.close();* y) T( g8 Q3 Q; c1 L
- }4 n, P- N2 ]5 g
- 5 D/ h0 x& v: J. Q
- function setComp(g, value) {4 q; }5 |- F% M; z Z/ f7 r! n7 S
- g.setComposite(AlphaComposite.SrcOver.derive(value));- v3 _7 R' o. ]$ e& o
- }
复制代码 % y: J$ [, G6 s, Z8 S
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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$ |6 X4 S, g; G, `1 m" P+ b顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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