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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。; o: f1 P, X% b0 O4 i
- importPackage (java.lang);- ]7 }3 i- t# ^; F" R
- importPackage (java.awt);5 D) y. f$ S+ X) U& Z: `
- 6 D% F: s, c' w. i: o
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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7 h5 v2 s6 ^# e$ v$ ~- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
; Q$ c* T+ Z2 s+ p - let frc = Resources.getFontRenderContext();
) I9 V! r4 R4 S - bounds = font.getStringBounds(str, frc);
, d g$ f. ~$ I0 b. R ^/ n - return Math.ceil(bounds.getWidth());
/ X, g9 o3 ^6 X- E( p3 I - }
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9 l, c& b- E1 y- da = (g) => {//底图绘制5 {# b' a$ I) K
- g.setColor(Color.BLACK);7 X2 K8 @+ S3 d5 G+ z
- g.fillRect(0, 0, 400, 400);
* N( q$ C$ X8 H) @) s7 u - }
$ N( n: V* Z% ]7 w& s - ) ? A3 u- h: h- A; H
- db = (g) => {//上层绘制
8 _' T8 [# i3 o3 K* t d - g.setColor(Color.WHITE);* a1 r& N2 F% J- N
- g.fillRect(0, 0, 400, 400);
/ C" n: r0 j4 | |, C, v2 f, \ - g.setColor(Color.RED);; {7 w: N. C: |+ f: B4 U! y) K
- g.setFont(font0);+ ^% a' p) s( D1 B& i* I K
- let str = "晴纱是男娘";
1 E) Q; Y/ `* K6 Z) N: U# A - let ww = 400;$ u1 ~9 I% S6 o. p
- let w = getW(str, font0);
1 }8 |0 j/ {; }" ~8 X - g.drawString(str, ww / 2 - w / 2, 200);
9 h J2 ^$ P) Y* I; r5 E2 ?3 u - }
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9 Z3 c0 k3 e" L6 S+ q# i& t- const mat = new Matrices();
8 a: a! I1 [ P. B/ v1 `8 Q - mat.translate(0, 0.5, 0);3 q. f1 A' ]6 M/ _5 a2 F( S
" E' J0 B1 ^& b8 T' s" V% U- function create(ctx, state, entity) {
6 g0 U8 L5 W3 E6 x - let info = { o% n) I: P7 H; W* g6 k
- ctx: ctx,1 x# a5 @$ d2 g: g7 B5 ?
- isTrain: false,
* f y5 X0 U5 d: H, s - matrices: [mat],' `" y( `# L! H$ ^* w5 d
- texture: [400, 400],
1 s4 U Y5 j, y; d/ B9 K7 q - model: {/ E' Y8 J2 c7 N
- renderType: "light",
( k4 G& Y9 d1 V1 ^; L9 m - size: [1, 1],5 y# n! x$ |& o3 K4 l0 \9 ]" j) S
- uvSize: [1, 1] E) N" m; ?" ~& f( y2 q
- }
% ^' T; A6 R- Y# f. }% z - }
! I( x6 h6 H4 s1 W; R - let f = new Face(info);
. N. g2 D& g4 \3 C - state.f = f;2 X6 e* O" }$ R' P1 s
- 5 t% c" }# ]9 b
- let t = f.texture;
1 `7 V! C8 x. F5 w0 o' s9 h' ` - let g = t.graphics;
! V2 P& x; J% N - state.running = true;/ u4 {6 \, u, w# T
- let fps = 24;
& @0 D' i- |: {. L7 h) K! h1 {0 v6 i - da(g);//绘制底图
' [. M* c7 e9 ~" } - t.upload();
' p# ^/ p- w- U- p - let k = 0;
, P7 @ B1 _4 j# x- z - let ti = Date.now();( p9 L1 O8 `5 p6 ~4 t
- let rt = 0;/ g# l* T8 {# p" s* A' g; b7 n1 m
- smooth = (k, v) => {// 平滑变化
& d" |3 ?7 A. v6 ?& @# l2 r, p+ w - if (v > k) return k;7 I* j* l! L" q* e0 w
- if (k < 0) return 0;
7 Z; `+ i% C' ? - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;6 A$ x5 K' | g+ y- R& U3 V
- }' P( w x9 Z$ I
- run = () => {// 新线程0 m; W b+ P7 j- }: r' \
- let id = Thread.currentThread().getId();
- \- I3 [7 z+ c) @ - print("Thread start:" + id);
/ Z# F7 q% f: \, a - while (state.running) {
# w7 l5 o% e( h9 ^ - try {
x8 O0 i. S7 f, u4 U% F- m9 }" I - k += (Date.now() - ti) / 1000 * 0.2;
7 \2 C; r& e; O' P; o3 P - ti = Date.now();1 _9 F5 m& g- I6 N, B- V
- if (k > 1.5) {
7 S1 P: {- H4 g; P - k = 0; d! @' o8 r- D3 ^# ?6 n
- }7 a% |/ R+ d9 U4 M$ S
- setComp(g, 1);' o6 P# |1 z5 v* D- y P4 c& x: l
- da(g);; k4 ]9 Q8 E6 s8 E1 | O' p
- let kk = smooth(1, k);//平滑切换透明度
P* s4 o( l. s/ }/ c4 ?" H' Z - setComp(g, kk);, x! r4 K3 G0 `% R( G
- db(g);) D) O# _$ u$ I8 j
- t.upload();, c7 J1 J* D& @! P
- ctx.setDebugInfo("rt" ,Date.now() - ti);& D8 r2 F3 s9 Q1 J! i
- ctx.setDebugInfo("k", k);$ N4 \& a6 g( @+ J0 P
- ctx.setDebugInfo("sm", kk);
& V" d7 a' [: X( \ - rt = Date.now() - ti;
+ ?' u# ^8 W9 [+ c - Thread.sleep(ck(rt - 1000 / fps));1 l/ r1 m! s0 `3 \6 h
- ctx.setDebugInfo("error", 0)( m! {0 g7 b' y3 p8 u9 u
- } catch (e) {: f, n1 }* u2 \" h" S- J
- ctx.setDebugInfo("error", e);/ S$ P) a. b* h( V/ P$ X4 j' G
- }
5 G1 u6 `0 m+ T; _3 O1 H - }
& C4 ?9 i6 y- F: c - print("Thread end:" + id);9 Z. g( C- _! s) h0 i
- }# k ~+ m9 Q1 x! k& B1 l
- let th = new Thread(run, "qiehuan");7 D& a" q+ c7 ~2 J# } a
- th.start();3 x) D% e3 A# P5 b
- }
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; p9 H/ b+ X3 @" K: ]- function render(ctx, state, entity) {# n# ?' [% c3 o6 \( x9 o! p
- state.f.tick();
& P9 z1 K$ {1 X0 ^, H - }
$ K3 ~+ s, J# D+ U
& g/ C t/ U4 ^* T- function dispose(ctx, state, entity) {1 F4 \ R6 K! ^9 A0 Y3 [0 m
- print("Dispose");
# J; @" z+ Z- W; |7 ~5 D6 G9 T9 [) o# j - state.running = false;
6 l# r5 g1 K6 ^1 T; I - state.f.close();
+ Y- Q1 |1 B/ ]4 [3 m; K _* u5 @ - }6 ?' v7 N$ e a6 Q! K9 h9 [. G4 ^
; ]7 H2 t" T9 x0 t4 m" u t' T- function setComp(g, value) {/ q5 R$ d: {; d! V1 a6 q
- g.setComposite(AlphaComposite.SrcOver.derive(value));
! H# Q, S# d0 Y. i2 k5 }8 h - }
复制代码 . M- @1 a3 `9 `$ S4 \5 R
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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