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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。0 c* o8 b8 i5 Z- L
- importPackage (java.lang);
: O# m, Z2 \- b( ^/ { - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
% Z/ h$ g' ^6 T/ a - let frc = Resources.getFontRenderContext();% N3 e& |5 D" z: D! p7 u+ }
- bounds = font.getStringBounds(str, frc);7 H7 Y8 F' K& n( o% P8 P2 j
- return Math.ceil(bounds.getWidth());0 w1 l. n, r" e
- }
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- da = (g) => {//底图绘制
+ T6 D0 V. ~" r$ S E6 Y0 P, |) V - g.setColor(Color.BLACK);
) D( y6 }& X. p8 b; R B$ B - g.fillRect(0, 0, 400, 400);
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- " d+ ]) e4 j& A+ w. Y: f
- db = (g) => {//上层绘制& U; \+ G6 J# L9 M
- g.setColor(Color.WHITE);2 D' [: `! n7 k7 _2 b& \
- g.fillRect(0, 0, 400, 400);
$ S p7 V/ n- B( @2 k* }" T" ^ - g.setColor(Color.RED);0 T, a' |( p1 |; u
- g.setFont(font0);7 V! a: F* R: Z' i
- let str = "晴纱是男娘";
6 z% A/ V9 S: {- X3 i, P; Q - let ww = 400;
7 S% ]5 E( A! ]: o - let w = getW(str, font0);
) I, \; a; B F9 R - g.drawString(str, ww / 2 - w / 2, 200);6 F' }- X2 s1 Q
- }
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- G- D- R; g4 o, J- const mat = new Matrices();
; N# C: ~5 k: `) r. m! V - mat.translate(0, 0.5, 0);
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7 i/ s8 ]' @* C* U- H* V4 [ `, x- function create(ctx, state, entity) {8 G8 x- D# P4 o8 G. r$ Q/ ^
- let info = {
) D1 S0 A' M; r% ` - ctx: ctx,/ x. A% u b: _/ G9 c4 T7 s* N
- isTrain: false,4 o" o" ]4 ~9 }; U
- matrices: [mat],
; O; l/ U1 O" W4 D& L4 F) |% `1 x" W - texture: [400, 400],$ T- E* R5 p0 Q. B4 b
- model: {2 [ V) l& j. C5 o% @7 B
- renderType: "light",
3 {1 F! z* e9 V* [, t! x$ q9 a - size: [1, 1],
' a, F/ F# G) V% Y - uvSize: [1, 1]
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- }! W, O" T. M; A L2 k
- let f = new Face(info);' S' G K! m: P' s/ c
- state.f = f;2 y) s* _% _+ z; \+ n0 @8 D
. g' c' C" c" a3 X ~: f# F- let t = f.texture;
: y& G5 g( [& E - let g = t.graphics;
. E$ _; S" p1 S) ]6 Z m. Y - state.running = true;) k" B0 g2 D1 T' t l, T# \& W: v
- let fps = 24;
( L$ P5 J- S1 C+ R( p8 |. q" Z - da(g);//绘制底图
# u, U% i8 e, |% D1 a, N" b% K* ~ - t.upload();& x1 Y: i* f# P- v d1 u4 w
- let k = 0;
- Y/ R6 ^' G/ N4 n6 l/ b- G3 |' n - let ti = Date.now();
" S- |9 J! O) s9 t7 j - let rt = 0;
" D2 e- h0 m2 m/ i& x4 J! y# N - smooth = (k, v) => {// 平滑变化) F1 z" w A8 f0 Y* L
- if (v > k) return k;
6 P4 z; N1 Y, r! ~: T) b - if (k < 0) return 0;" u/ i5 c& a% t4 y
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
( z$ c5 W4 ~- _! R3 q. Y3 C1 b; k - }
7 a; m m" m& y' V3 O - run = () => {// 新线程
, \0 o& u7 N" F3 r- A4 f - let id = Thread.currentThread().getId();
0 b6 E8 `$ z% o( I. M B2 \ d - print("Thread start:" + id);
* Q% ?) k7 V3 a- z3 J - while (state.running) {4 C$ ^( T! k% l, Y9 k7 O
- try {
- a$ S, A8 t. i& J! s - k += (Date.now() - ti) / 1000 * 0.2;
( p f6 X# O) q5 C, Q" C5 R7 \* [ - ti = Date.now();
" s/ z2 t& C) f/ } - if (k > 1.5) {2 M6 v* R1 J, K/ w& y: o
- k = 0;
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- setComp(g, 1);3 ^) ?" K5 X& @- N$ q5 e- N
- da(g);
7 Q/ l: T; A6 D+ O; R3 t$ X - let kk = smooth(1, k);//平滑切换透明度3 x5 i& P" |' s6 C$ h3 O1 f
- setComp(g, kk);+ T# B+ Y$ b* f. i6 [; ^6 a! F
- db(g);! D% F1 p7 p$ m) L" s
- t.upload();( K- z" v1 p$ O) ^9 {) {
- ctx.setDebugInfo("rt" ,Date.now() - ti);; Y3 M2 D$ Z. i3 }. _
- ctx.setDebugInfo("k", k);- J3 J! {# x1 h. p9 L
- ctx.setDebugInfo("sm", kk);
: d$ l$ j' ~4 t - rt = Date.now() - ti;6 X+ ]1 J. V) T% ~; q
- Thread.sleep(ck(rt - 1000 / fps));, N* L7 \, _% d7 h7 b1 X, N1 o+ d
- ctx.setDebugInfo("error", 0)
( ]; o* m6 I2 n: a( z! ` - } catch (e) {
) x- |6 F+ W4 S1 J1 k1 S4 U - ctx.setDebugInfo("error", e);
0 a% v4 ^' q7 |! [3 ?5 m - }
5 t( ?4 i9 q; V* Z2 Z - }
% R$ e) g+ z/ z& f' t$ S5 m$ H - print("Thread end:" + id);0 m1 S! l$ G( M# Q" K4 ^
- }
8 T0 Y1 B6 T: l2 s4 l* J - let th = new Thread(run, "qiehuan");% K7 l9 ^! |' S
- th.start();
' k0 L) n+ b- b& ? - }
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- function render(ctx, state, entity) {* E9 ~2 U7 A. Y# E, ^4 a
- state.f.tick();
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4 a4 q" ]% R/ n- function dispose(ctx, state, entity) {
N5 K5 ^& w3 q1 q. p; Z8 f* q - print("Dispose");. ]2 ~' Q0 s! c5 I4 E" y, j3 s
- state.running = false;
. c2 t9 _# B! x- R" a9 |; N# @ - state.f.close();
1 W' m& o. z3 B# R% P - }
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3 @2 f% O) p5 e' L" [$ g- function setComp(g, value) {
4 P5 d# L8 \% z - g.setComposite(AlphaComposite.SrcOver.derive(value));
+ J$ @* y+ l6 x# c1 O, n" ~ - }
复制代码
6 Y4 Z! t( ]1 W' q9 y7 x3 H/ l写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。, O% [- ]7 B/ |9 u- ]/ p
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)) T: r" i6 G5 r( M
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