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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
% |0 J6 _6 c& e* e" S( T- importPackage (java.lang); x2 |4 a6 k: z4 D3 z2 @
- importPackage (java.awt);8 K, q; T$ j8 F' x) l; w; l' m2 }9 s
- & y" Z. `" A2 X8 g H( N
- include(Resources.id("mtrsteamloco:library/code/face.js"));0 Y6 F7 A0 R( P5 e4 n
7 D( ?) [0 Q6 w7 I! x- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);+ V: x) a1 }! x
- * Z k9 a; i2 }' s
- function getW(str, font) {
9 H) K l$ @8 L# t. k! W/ B - let frc = Resources.getFontRenderContext();3 ^% ]$ i' C, V( i- v, D
- bounds = font.getStringBounds(str, frc);$ ~. |% y) y6 @$ d$ v! }- W' C; L! x
- return Math.ceil(bounds.getWidth());" U' ?4 Y. e+ m$ B
- }
* k4 p7 S W% S* |0 Z - / p E' a5 V( @& w9 X2 ^0 y8 @, f
- da = (g) => {//底图绘制6 c ?8 g6 a. O( z9 a
- g.setColor(Color.BLACK);
, n: [6 R9 W; n - g.fillRect(0, 0, 400, 400);
( b* Q1 O" i0 Q- I5 G7 U! B; f - }7 I% l8 W3 p0 x5 {. ]
- & j3 }/ {% a% ~
- db = (g) => {//上层绘制
, u- ^; W$ q$ A1 O E4 e - g.setColor(Color.WHITE);
' K, G& Z: Y+ F2 q; Y( n - g.fillRect(0, 0, 400, 400);- i1 K& f1 H! b& w9 m# x
- g.setColor(Color.RED);
) |, J b$ l: D% M7 ~7 o# K - g.setFont(font0);
6 d5 \" L" b. B- N+ h6 M - let str = "晴纱是男娘";9 C' k) ?. L/ {* F; U0 o
- let ww = 400;& p: Q0 `& h9 Q) |/ U I$ E
- let w = getW(str, font0);
2 h6 U' R4 } \4 K" H p$ j2 j5 m - g.drawString(str, ww / 2 - w / 2, 200);
" Q! ^1 Z; B: |* G0 D9 T - }! q0 c& E+ X0 I' S; c: E% |
- & o* ~( y$ L1 ~. H7 N/ v
- const mat = new Matrices();
* k$ H# t% g& Y% s) I& J - mat.translate(0, 0.5, 0);
k5 l# G1 |3 K H- w4 ` - ( y. N( R: S: U f
- function create(ctx, state, entity) {4 x& |% K6 m% r+ q
- let info = {5 I* V+ d' E, S. U) Z
- ctx: ctx,( m+ J% H- q9 N
- isTrain: false,! F! q4 Y8 \: c7 W' f+ |+ X
- matrices: [mat],0 n2 N$ i. u4 Q) K$ u, P
- texture: [400, 400],
8 E8 E+ d5 a- @ - model: {- V1 f+ |; `% i, s* e* i- t
- renderType: "light",
! C9 a& y# x& U - size: [1, 1],* G8 r" I" J8 {
- uvSize: [1, 1]
7 r% k) D. P6 p" E5 Y9 t* [ - }5 }/ M4 Q, [- g3 B8 E% F# Z
- }; ~1 u! O& U {: x9 C% @: G, A
- let f = new Face(info);) b3 {- h! t* s) x+ ?& S+ a9 N
- state.f = f;- z: c/ b6 J4 c' [2 e0 }
1 g- w8 R9 g5 T- let t = f.texture;
# ]$ i0 Z% @9 b; Y - let g = t.graphics;
4 c+ _ r' e K! u+ j - state.running = true;% E9 D" d S7 A8 u* R( d1 i
- let fps = 24;7 N& ^' ^, G( ]' H4 D2 M9 z
- da(g);//绘制底图) R! c( p7 X6 S6 b
- t.upload();
5 L w; v: w9 i/ ? - let k = 0;
2 H4 R# [- Y" y) R* T - let ti = Date.now();
: w; W/ h( T1 C$ {+ W9 L: ^( g - let rt = 0;! G* G# Z3 T# q6 ~/ P$ |# r
- smooth = (k, v) => {// 平滑变化6 S& U7 X( H/ f% R ^
- if (v > k) return k;: {' W9 Y( ^0 L1 |/ F
- if (k < 0) return 0;" ~1 y1 Q% a% s, t% n
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
/ b% m2 t" w2 \) l; d" r - }! @1 S e1 A3 r
- run = () => {// 新线程/ K' c' b. U; _* v5 K: D* J
- let id = Thread.currentThread().getId();8 j, F6 o& p2 J' S5 K' e
- print("Thread start:" + id);
9 O/ N, B& |3 N: o5 Y - while (state.running) {
+ e( a/ _, j+ @9 V - try {+ K5 C9 F' L' e: H; D
- k += (Date.now() - ti) / 1000 * 0.2;
9 ^1 A D( V) S( l$ j - ti = Date.now();2 x/ E4 _# }) V* {+ N# M
- if (k > 1.5) {, A' k+ P- C# ?6 Q) _, z2 Q
- k = 0;
5 y& u$ T% ^% i P0 O8 ^9 a - }
0 u( e$ F, m1 c4 W6 ^" L - setComp(g, 1);9 E" g2 E$ C! U. W
- da(g);0 p: A9 w. z$ D: K( Y
- let kk = smooth(1, k);//平滑切换透明度
2 X$ Z5 z4 |' Z- K) N) h - setComp(g, kk);# i2 U0 o) Y Z4 E5 p$ a; _% I: |
- db(g);0 s; X6 r& _/ U1 \, k% b& ~
- t.upload(); c" I0 [3 b ]" e& ^6 e- k$ x2 E! o( J
- ctx.setDebugInfo("rt" ,Date.now() - ti);
2 W) w4 S: m; F - ctx.setDebugInfo("k", k);
& Q8 r0 L; V3 `) [4 } - ctx.setDebugInfo("sm", kk);
; b) {3 K7 O) n! M5 x" ] - rt = Date.now() - ti;. H1 g! Q( P' h" h: U6 v
- Thread.sleep(ck(rt - 1000 / fps));
! O8 i* d7 z9 Y8 j0 U" ^1 M - ctx.setDebugInfo("error", 0)- q8 _$ c% D4 L" }' I
- } catch (e) {' [; G4 d% O$ L$ L) R/ \( l0 i3 U
- ctx.setDebugInfo("error", e);8 A6 |/ o/ h2 R; b, r" r" c) Y& [
- }
8 p$ F k* p+ A7 Z - }
, ~& l" t, T* E9 y8 h/ g8 [8 E - print("Thread end:" + id);' X2 p) S. d6 p2 k3 j7 [ w9 m
- }% m* V. J3 _! H: r. N
- let th = new Thread(run, "qiehuan");2 c P. I0 ~) ^3 m7 m
- th.start();
6 H' j7 V6 x! \3 X$ {0 j - }7 ^, S U6 H) y5 S9 s
8 | i A" |+ A; ?2 E; b- function render(ctx, state, entity) {% z$ ?' v. b6 T" i: v/ t
- state.f.tick();5 n% E! a( ~$ E. Z# P$ a
- }) Q$ u( a) G* p2 F1 k6 m- z( y, ]
$ e, t$ k L, T0 P+ |( @- function dispose(ctx, state, entity) {' E$ Y6 d. H. N3 U
- print("Dispose");
2 }6 r6 L$ Z: m. R. Y2 l& }8 ]! m - state.running = false;
! W; e+ G7 w; q- _ - state.f.close();, ~& }* w8 a) m9 a7 m$ x& n' ]
- }
% D+ Y; V4 {1 l. m& a4 n9 s! P
" Z3 h3 Y% Q0 D- Z, w5 u! N9 p- i- function setComp(g, value) {
, M9 R8 x( m7 U8 A7 w - g.setComposite(AlphaComposite.SrcOver.derive(value));5 R7 R- H4 [6 S" y) Q
- }
复制代码
0 L* Z. w% v- y, u* k' D写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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9 M. U4 Z' w3 {$ m顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# H$ Y7 _( L1 S6 O! O2 g4 H
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