|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
" V" k% H# ~/ J. o0 y, l! J X这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。: J5 K x8 w/ G, v/ X. n
- importPackage (java.lang);) I2 N/ y( h K6 E! P
- importPackage (java.awt);/ `: R S. _ S) a2 F/ F8 q- |0 Y
- & e* V0 P/ h% g" W5 l6 r
- include(Resources.id("mtrsteamloco:library/code/face.js"));
! _. ]' s7 H6 Y2 Y. Z& T - : }' _; ^8 U, j) X# \' @
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80); O% M' r& ?1 W& r; }
- 2 ]! i9 W% t2 ?/ S7 G! ^
- function getW(str, font) {' B, b* ^! e# d( j
- let frc = Resources.getFontRenderContext();
" q% M. ~1 @% K4 }. @ - bounds = font.getStringBounds(str, frc);
1 c& N* [- ?# ] - return Math.ceil(bounds.getWidth());4 h& U! F* I, j
- }
- i4 ?0 b9 s5 Z) q9 @ - # m! ~8 A, T* n% u
- da = (g) => {//底图绘制
& j, G5 u! f4 l& X. n) e - g.setColor(Color.BLACK); u( Q! g% N+ P; A, G5 w. k3 C/ A. V. h
- g.fillRect(0, 0, 400, 400);' _' g2 L7 J( Z8 U% s
- }8 G- Q; O! A& Q1 J! }+ I% ]: u$ K
- - u: f. N4 r$ t0 s2 e
- db = (g) => {//上层绘制+ C {" b" A& {$ K, y
- g.setColor(Color.WHITE);/ |4 `9 D; i4 e1 T
- g.fillRect(0, 0, 400, 400);
5 j, @' b* c$ E* I. z1 M - g.setColor(Color.RED);! k! p4 }& k; ]1 X; q! u
- g.setFont(font0);4 [+ I& J) t3 ?$ H8 \
- let str = "晴纱是男娘";
9 E* X P+ S; \! @5 I2 }# g# Z - let ww = 400;. X1 ]8 \3 K; j6 n q( z3 r
- let w = getW(str, font0);
6 m) C# W6 q+ ?; ]' y, R( p - g.drawString(str, ww / 2 - w / 2, 200);7 ^4 W4 M5 _& N8 Y7 Z# H! y
- }
- c7 ?' d0 B7 G, {6 R% L- N, Q: `& q - A& W" M1 a, m+ ?+ ^ p
- const mat = new Matrices();
' p3 B3 m4 A! t9 Y+ E - mat.translate(0, 0.5, 0);4 C" _' T& |6 H6 c( G. _
% s/ D6 I8 l; _( A- function create(ctx, state, entity) {0 K0 M1 L# K# g P7 Q; R8 H Y
- let info = {- [( W; b% I" ^7 p! s4 m2 g: P
- ctx: ctx,
; ]) |: O7 j: T - isTrain: false,
+ L4 i- d2 [0 r; M- Q- Y9 J! T1 d - matrices: [mat],
( {; T) | t y0 b4 e) T - texture: [400, 400], X1 Q( |* E0 k! p0 b" q& r" Q
- model: {: y7 c! S/ R! g% P8 O- t
- renderType: "light",
: |$ Z' h" t# k1 j, S0 M. n - size: [1, 1],
- |2 X4 v8 F: H% { - uvSize: [1, 1]7 e0 B3 z) r1 n, y8 |1 W
- }8 f! p+ d7 b0 P( `6 {+ Z8 H5 c
- }
) G( d. C/ b2 v - let f = new Face(info);) T* g& J/ ~9 }& k C$ K& v% B
- state.f = f;8 s& p! i: f7 k
- ! z7 f+ D7 U/ T( j3 h
- let t = f.texture;4 c8 F4 z+ y3 a3 T3 C
- let g = t.graphics;
! J- W2 G1 J' x( L, G+ Y8 D- r1 `. q - state.running = true;
, W) s! w! k! f - let fps = 24;: z5 {, c; ^2 \
- da(g);//绘制底图
; s5 G+ k X- e, ^ - t.upload();
# ~+ H1 I [, H& g+ e( B; X - let k = 0;- z# l* V1 j/ ?( k q
- let ti = Date.now();
( K- J( ~; J( c* a# L5 u - let rt = 0;
" M# Y/ V5 U+ i0 o* F K# A& a - smooth = (k, v) => {// 平滑变化4 a& y/ Z- b: } A9 J" q
- if (v > k) return k;
b; i2 h/ z1 i( \& D9 {4 H$ l - if (k < 0) return 0;
4 f) _* x7 T$ V8 B - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
: m3 p- M( G% }& ~ - }
) T4 N, M* y! D" f- i - run = () => {// 新线程
6 p+ _1 e( b' w - let id = Thread.currentThread().getId();
1 D- Q3 b8 J7 h. h4 U6 M - print("Thread start:" + id);8 ^: p2 v; a7 N# g) Q$ o. t( `
- while (state.running) {" u/ ?6 u6 L4 X7 G/ i/ H; V! p. B8 p3 P: U
- try {
- Z8 |% `& y$ V) G! `( y: N - k += (Date.now() - ti) / 1000 * 0.2;
. E F0 k: f& c: X$ \ - ti = Date.now();
2 i' _, E3 r5 \7 ] - if (k > 1.5) {- V. p' S# K2 E4 A# {% K& z- j3 x
- k = 0;' x# H) Z( u3 p5 D [( l# |+ v
- }
: E0 w$ l( E# r/ ]9 D3 T; r4 p' u - setComp(g, 1);: M8 O7 I S! k `% X. H, O. j; O
- da(g);
( u( \8 D" r7 S% R2 S - let kk = smooth(1, k);//平滑切换透明度
1 a5 g& R6 i$ l - setComp(g, kk);
& W# g1 Q0 e1 A; a - db(g);# E0 D- U6 x. s$ ^* N
- t.upload();* U* H1 Z! l8 n* b
- ctx.setDebugInfo("rt" ,Date.now() - ti);* ?, Z g& L3 V1 A6 {( l* U$ e
- ctx.setDebugInfo("k", k);1 o* }9 @' \# r6 j: v. c
- ctx.setDebugInfo("sm", kk);% W2 Q+ T" T, y! A7 ` M2 }% a
- rt = Date.now() - ti;6 x" X, }. E+ \0 w
- Thread.sleep(ck(rt - 1000 / fps));# L' ^0 D7 ?6 ^5 y8 R3 o
- ctx.setDebugInfo("error", 0)
% m% r0 r+ T9 l; K- A1 T - } catch (e) {
z3 S2 N3 |* J2 A* N/ g( e: R4 r - ctx.setDebugInfo("error", e);' i. c* {* C; J- o
- }' r+ ^/ T! e) v5 j; }) o
- }
( k4 ~ N/ \/ Q - print("Thread end:" + id);
- _; s, j- J7 F3 u3 D" I - }
# `8 {+ n1 G. s- h9 v: V - let th = new Thread(run, "qiehuan");
3 H: G. @, H" Z+ v6 m+ Z - th.start();
" T+ N/ _: ?" p: _& {- j% P$ o - }; X- U7 ~" b2 P: _% Z( k
- ; [0 B( o& J5 ]& E$ t. n. N* \
- function render(ctx, state, entity) {
% ~' p+ M; `1 r - state.f.tick();
- ^8 e: ^$ X! q* U4 C" s: t) u - }
; r/ d$ K G- A! M) }
) p+ ?4 @( D* R: J- function dispose(ctx, state, entity) {& G! p* q8 I" v4 T+ a* P" ?3 q0 o' u
- print("Dispose");
6 q5 \0 }1 ` [+ I! Y* c3 L( } - state.running = false;
+ m: x3 v8 x! {/ z h% I - state.f.close();* ?0 V& f) @( P* s
- }4 x0 C* \- J9 H
, R) m) Q S5 ~: ^( I/ `) o3 M- function setComp(g, value) {# ^4 f& @; K1 e9 U9 q! _3 {, V
- g.setComposite(AlphaComposite.SrcOver.derive(value));
7 m5 T5 e! n9 _. b- k4 @! ^ - }
复制代码
' h4 s. U0 M# d8 B0 ^$ Q写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。) X$ o( G: e* ~9 a. j
$ c: P8 A, h& g5 s8 F$ I5 ~/ X6 E& L- D+ K
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)1 D! K! y) w! y) t, _8 _# Q
|
|