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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。5 J! R' B0 a2 b2 y: a2 w( p- S; J% O
- importPackage (java.lang);
4 B0 P9 a4 T+ {2 Y f6 W! ~ - importPackage (java.awt);& ]5 I0 _; Y$ K; h( S
8 }7 ?& ~3 B8 J# A+ U$ Q2 A4 s- include(Resources.id("mtrsteamloco:library/code/face.js"));8 q7 C5 C B W( ~7 B
- B& M+ X( a5 R$ x2 p. ^- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
. o4 P- v8 E# y }
a# l+ X2 o+ P9 Q0 C- p8 k1 ~* d- function getW(str, font) {
- h* P, a. U1 R0 b5 x& ]4 N - let frc = Resources.getFontRenderContext();
& I" a( T, v( S - bounds = font.getStringBounds(str, frc);
* i- Q7 {+ I* T& K - return Math.ceil(bounds.getWidth()); ~2 A* _% J; l5 S
- }* _' r# U" G/ Q$ R' k2 c7 E
1 d$ Z0 d p, H5 B3 V, v1 j- da = (g) => {//底图绘制 n4 N D: W# p ~$ C. @$ }
- g.setColor(Color.BLACK);
6 p N# R& N% V- C0 F6 a; |2 p X - g.fillRect(0, 0, 400, 400);
3 X; a' Y- g4 g# |0 |5 n- y$ s, H - }( L' W5 @* s$ f' ]) M$ ]( y4 c
- / C- j8 p* |& N
- db = (g) => {//上层绘制
5 K$ v2 S1 i: [! G } - g.setColor(Color.WHITE);( Q* L, ]/ F8 v/ q: T' C' D
- g.fillRect(0, 0, 400, 400);
% `% A1 t2 M! S8 D- g/ w - g.setColor(Color.RED);$ T4 O' H! z3 ^, m9 {
- g.setFont(font0);
: ?7 a( ?. U9 e) d) ~' z - let str = "晴纱是男娘";4 V \8 B3 N! K
- let ww = 400;5 m* [5 i; l* x l/ J4 e
- let w = getW(str, font0);
2 r N% M! W! B - g.drawString(str, ww / 2 - w / 2, 200);# Z4 e4 h# \3 o
- }
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- const mat = new Matrices();8 R9 Y9 P5 m4 c( F
- mat.translate(0, 0.5, 0);0 M/ p1 l9 c* Y p1 H K
! o% X* k* ?6 X- function create(ctx, state, entity) {
- E4 s# z9 a" p) N; q. S* y8 f - let info = {; L4 t8 d2 u, \8 x6 R9 v
- ctx: ctx,* K$ u7 K7 p! v6 j
- isTrain: false,) g. a1 t, R' ]
- matrices: [mat],$ E9 z0 F/ ^) X- F8 y5 C* {
- texture: [400, 400],
: W6 v8 u/ |7 T5 G1 H8 p$ m+ A - model: {
& D) ^: {; e* {% ` - renderType: "light",
# |. g* Q. Q9 P" b: |6 M Q - size: [1, 1],
4 S" p, t+ h' O* J q - uvSize: [1, 1]+ m3 s; K3 t7 W$ t7 I- M$ k
- }
1 a0 E, i3 }# C: m4 g( X% P2 b5 J - }( R. g1 W0 y3 r; `( E6 c! ~
- let f = new Face(info);
' i( n+ D" _' H9 j* ^ - state.f = f;. R# E; W* _9 e+ Q" c0 y5 S' f
- ' C% H# \% M2 A- I% I: l4 }( D
- let t = f.texture;
$ E) ^, _) n- L" A5 W - let g = t.graphics;2 b( o' a: S( T8 N
- state.running = true;3 }8 B$ r/ u; i Z$ S( \. X
- let fps = 24;
9 d7 D }9 u1 s, s% L1 ` - da(g);//绘制底图
2 S2 K2 s _' q& K - t.upload();; a& b5 v% r/ C7 m2 d
- let k = 0;9 w3 w4 k6 G' w# Z- ]6 \3 s
- let ti = Date.now();
4 a& [/ o$ ]2 u& H# R - let rt = 0;
5 g: f6 X+ x8 R3 O# C - smooth = (k, v) => {// 平滑变化
& I- X% p: R8 N, w: M* _. i9 B( d/ X - if (v > k) return k;
% q3 g' ?: o0 N: J; R3 i - if (k < 0) return 0;
* k: b" G3 C( w - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;2 t* o7 I* Z) Z; w6 W( Q1 _% o7 e
- }
% }: d) m/ Q& w4 x3 L5 \% E( Q4 r - run = () => {// 新线程: ]; q7 ]( |6 E8 P' |* u+ W* v
- let id = Thread.currentThread().getId();. w8 }& {/ i9 u3 D+ ]
- print("Thread start:" + id);
7 t9 ~# M: M" K6 \- @' h - while (state.running) {5 \6 D5 ~" m" T# d5 N4 Z& {
- try {1 G. z# r2 ~: _# M
- k += (Date.now() - ti) / 1000 * 0.2;* e6 a- V& a. V
- ti = Date.now();
3 v) Q/ S$ u# L) J - if (k > 1.5) {4 D& y5 @* ` t; O8 K1 I6 C
- k = 0;
% x3 E5 z* ~- }1 `# t- c - }
: N9 Z% U8 x4 x4 s6 _! C: T - setComp(g, 1);+ D7 F2 D; p/ i4 s' u
- da(g);5 H q6 H1 o/ X, W9 {
- let kk = smooth(1, k);//平滑切换透明度
6 G, q% a! M2 W0 J - setComp(g, kk);# U t9 A" m$ m0 r6 D! H( F' g3 \
- db(g);; F, |: b$ {: R# e
- t.upload();
$ m) b8 {6 D5 \, ]# W - ctx.setDebugInfo("rt" ,Date.now() - ti);, Y8 R' Z: ^& y& J1 T6 q
- ctx.setDebugInfo("k", k);4 D V* E7 R! l" G' n# z
- ctx.setDebugInfo("sm", kk);
' P7 B0 y! D3 Q( p# \ - rt = Date.now() - ti;' }& `4 h# k( v. Y
- Thread.sleep(ck(rt - 1000 / fps));. C* w) V( T) m- [' b# j! [3 H% }
- ctx.setDebugInfo("error", 0)9 Y) z" C4 Q ~
- } catch (e) {/ d4 |. }0 H' I4 ?
- ctx.setDebugInfo("error", e);
( N( R5 Y4 M! ?6 S% i( M - }
O; T' ?6 d5 Q! D3 w& W - }
) \$ O& q# d H6 k$ Q - print("Thread end:" + id);
4 b+ Z' U% a6 d8 i+ A - }
1 z; w4 }1 Q& ?, [) b - let th = new Thread(run, "qiehuan");
" F1 w0 v; Q; b t& s - th.start();
7 H% y& R& m; `$ K - }
6 W2 p$ K1 H9 X$ v9 ?7 ~ - 5 Z) i( o: P2 \
- function render(ctx, state, entity) {
" I. r A- o" N) K9 p5 D/ Y - state.f.tick();
6 Z9 @. f3 S: o$ J# B/ h - }6 V! u8 |+ k8 ?7 t7 O3 K
M5 M; R- ? T/ j/ r- function dispose(ctx, state, entity) {
$ ^ t; ~1 v+ ]/ a/ E - print("Dispose");
+ s: k8 d9 _% _9 J! J - state.running = false;* i$ @2 g* b: t! r$ H+ S4 Q7 i1 E+ K: T
- state.f.close();# c1 j. B0 z* m; d' D
- }
* w8 {$ z( e7 S8 l0 b( _
. Q5 w' w$ a3 y/ n0 i- `6 ^- function setComp(g, value) {
- F2 ]/ s, }# c. `' ~ B - g.setComposite(AlphaComposite.SrcOver.derive(value));% z. \/ V/ Z' [/ \/ G9 I
- }
复制代码 , E, H2 v0 h) p
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 O* _2 N5 P. y, n+ E: m
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 q/ e) x8 e3 T6 A5 `8 F* r7 [
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