|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
8 U! Z6 h1 z: I3 X0 C" h1 p! {
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。( ? ?& z- j" }" N; f3 M
- importPackage (java.lang);
6 Y" R9 q' }) }+ A - importPackage (java.awt);7 s4 p8 Z1 N `7 ^1 }3 \
- : Y4 k( J$ a; o* R0 o
- include(Resources.id("mtrsteamloco:library/code/face.js"));! @: c- T* p: G# u( p
- . A0 o! q- l% f- `3 ?) i
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 D# Y; P5 o+ E# l5 e \$ T) _; L
( L; g: W$ _$ E2 Y! v4 D- function getW(str, font) {# |( v g: U. p6 y5 c8 M( v
- let frc = Resources.getFontRenderContext();
- Z+ r% O& o/ {% @% k - bounds = font.getStringBounds(str, frc);
# `3 C7 Y' x! D) ^ - return Math.ceil(bounds.getWidth());
" P$ k' d, N p - }2 I3 o6 c% [/ P0 n
- 7 l" c9 g+ Y; I7 y" d
- da = (g) => {//底图绘制* {+ e$ e% `5 \ K9 n! f+ M
- g.setColor(Color.BLACK);2 V5 s: r# q8 A- @; K( T2 _
- g.fillRect(0, 0, 400, 400);
7 h* d% L! k- s* L; Q W9 W1 Z - }
' _" {- c) S' @1 }' w - 2 D+ l0 T" J+ q8 f/ j! T8 V
- db = (g) => {//上层绘制/ ^: d. {' m2 `- f& [( z/ ?
- g.setColor(Color.WHITE);
! ]4 E; M# v3 Z - g.fillRect(0, 0, 400, 400);# T1 x) `! }8 C4 r3 \4 g8 _
- g.setColor(Color.RED);
; b S0 X% k0 U& B( Z7 o - g.setFont(font0);
# t6 S3 n7 `* J C$ h - let str = "晴纱是男娘";
8 Q# o8 O3 S' V6 U0 J - let ww = 400;8 A3 I; p4 X3 j; z
- let w = getW(str, font0);, i4 J# g. j* \' C7 E* `( T
- g.drawString(str, ww / 2 - w / 2, 200);1 Q- _" X- G1 p7 s' m
- }8 a$ w* ~6 [6 J; T) C( m; N
0 M0 O6 I& ^/ b! \0 O' J4 u: Z# x2 Z- const mat = new Matrices();" I# S- g/ h& H+ U
- mat.translate(0, 0.5, 0);& y* t. T8 D0 _! \
}7 G: \0 J2 [" I; I2 v- function create(ctx, state, entity) {+ {6 g! A @3 B! y( s
- let info = {6 _* c1 R, J" N# k8 `, R
- ctx: ctx,
4 l; l- a9 y7 } j3 x7 j" Q - isTrain: false,, P2 n' _' G W6 I. P, `7 k
- matrices: [mat],
$ `5 b) I! T$ @! X% E; B$ p - texture: [400, 400],
8 N) w; A/ i/ m; i/ w - model: {
% g9 `/ c# P) w& \5 {! P - renderType: "light", f, k9 H2 x" s( t
- size: [1, 1],$ E3 S) r9 @. \8 c3 w6 {( `
- uvSize: [1, 1]3 ~% p2 w u1 [4 e' X, [
- }$ O p# h9 O: _4 U* O
- }$ S- N- c8 I5 Z
- let f = new Face(info);6 t0 M% o! h: T7 A) M. ?
- state.f = f;
' |9 J* P" e- M# t- U- c+ X; `
8 s% a" x& R* D/ J% B- let t = f.texture;( [/ ~6 v; w$ x
- let g = t.graphics;$ M: C' N) x* |$ w' I9 B3 N
- state.running = true;4 d7 ~9 u7 W# M3 J
- let fps = 24;& n1 h5 k9 M! L# u
- da(g);//绘制底图
9 |4 B5 y Z3 `. ~' f9 I - t.upload();
- `6 N7 W n4 k! ]3 Q+ n - let k = 0;
/ {3 N2 l8 K& @ - let ti = Date.now();# p7 z7 `6 _5 W4 K
- let rt = 0;/ N2 ? `. P( w W; s4 k+ \
- smooth = (k, v) => {// 平滑变化
( P: h- P8 F) I; W# F6 t4 t) A2 S - if (v > k) return k;: f+ G# c% ^/ O; y6 Q# n4 g
- if (k < 0) return 0;
- a( \: f; g/ P9 e; w% T" [: c! i" G - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
& @9 J4 N% O, h7 n+ {' J - }
, N' R/ i& j: y" R - run = () => {// 新线程2 b9 N; K; p1 K2 S3 [
- let id = Thread.currentThread().getId();8 H( [7 u& G7 z+ q+ B+ ~; ~# N
- print("Thread start:" + id);
& g' O5 {: ]" v( G% }6 H! l. N - while (state.running) {
4 K' q4 \( H& l# x$ ?( A8 h0 V - try {
; i7 |* G6 |. j9 I; } - k += (Date.now() - ti) / 1000 * 0.2;
/ u, ?% y% Z. W9 V, C( e - ti = Date.now();! r$ K& ^. i) ^" x
- if (k > 1.5) {& j: @3 a' ^4 [, z, `0 T% a
- k = 0;0 n+ o8 h" u4 j2 V+ z
- }
0 c I* q5 S* i* ^! A, F5 A - setComp(g, 1);
" v& Q6 M5 h( v$ Q; ^6 i - da(g);8 c/ d& s! ~- Q
- let kk = smooth(1, k);//平滑切换透明度
& { U7 L1 R% j k1 t - setComp(g, kk);
/ A2 ]& u9 M3 |3 } - db(g);
+ D$ b$ W; S4 V n" Q - t.upload();4 r4 B0 [! Z: N+ Z* b; T; J* |
- ctx.setDebugInfo("rt" ,Date.now() - ti);
* N; y7 [* k+ Y5 h2 [ - ctx.setDebugInfo("k", k);9 x+ p* a, Q3 J& j9 l) O
- ctx.setDebugInfo("sm", kk);
9 Y# e2 T+ d: s - rt = Date.now() - ti;
' B$ F, D& _* [7 h0 z - Thread.sleep(ck(rt - 1000 / fps));, @) d8 B6 s* i# J# J o. ?) H
- ctx.setDebugInfo("error", 0); u: [5 s$ S$ L2 c" Z- y: d. U
- } catch (e) {
. w* M; t- o. d5 O, e- P - ctx.setDebugInfo("error", e); \" y$ X: d1 |7 \5 @1 G" A& E
- }) x% ?" h; ^9 q6 l: Z5 k+ r" q
- }" B/ L+ v. w$ b& b+ q. L
- print("Thread end:" + id);
, T% K# k% |/ t/ r# \6 C - }
/ o, m2 v* o! N$ _. B1 E - let th = new Thread(run, "qiehuan");
3 b. b$ X S8 p - th.start();5 T9 I4 i: u4 v5 ^, m! @% J/ m' C
- }
6 ~. a [8 Z+ L - ( Y; o+ u H$ j0 \, R
- function render(ctx, state, entity) {& C& g. }; H( v$ B
- state.f.tick();
, {* X3 P7 Y' s `" e% `; J - }
# A& C7 |3 h% G7 L
. O+ t. c. L' ^. M% o- function dispose(ctx, state, entity) {" S4 b S. y P0 l* ?" V: Q. e
- print("Dispose");; t) ` K5 n0 G2 z! J
- state.running = false;( N4 J2 h2 O3 Z+ W. Y/ B
- state.f.close();
7 h, ~3 g: I: a$ I9 f - }
: u' }3 h. R$ C# T
+ a' z% l* a. C6 _- function setComp(g, value) {
9 B: a6 b( G% ~2 ]4 ^" V - g.setComposite(AlphaComposite.SrcOver.derive(value));
5 a7 a5 D9 g# l3 A' l, d! a' s; a - }
复制代码 ' t; J$ b0 }# ^, G$ ?% X
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
! T. I) ]0 S# `! d, G9 G
- m$ R+ k7 b' u
# z+ b8 s$ d% m顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)5 M$ f7 U# D5 C" x
|
|