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; T3 ^- O) q' X3 z. e9 D+ E' S9 F$ C这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
L0 j8 x0 e- \' ~ J- importPackage (java.lang);$ n; O4 ^3 G- z* h5 y4 N" l! [0 B' x5 ?
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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5 l* e+ F* p& K- ~+ S7 o- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
8 r5 D% x- v" Y$ w - 2 f5 i6 \: d+ N) }
- function getW(str, font) {6 _8 Y0 p* }, H7 y5 o8 x! Z
- let frc = Resources.getFontRenderContext();
" w& t& i# M& k" K - bounds = font.getStringBounds(str, frc);- C% o! Z9 @9 ^$ O6 p
- return Math.ceil(bounds.getWidth());* v) b& D9 L8 b/ |2 c
- }" E1 o' Y9 S# H
- " o, w# ?/ n. T m
- da = (g) => {//底图绘制: g! b- s- I z; U9 y* g
- g.setColor(Color.BLACK);
+ c2 P! w# q/ H, Z+ B - g.fillRect(0, 0, 400, 400);$ e7 V: a2 b# D) N$ x
- }
: `: d% [" d3 J' d) S2 R% d
" Y' @. \ M2 w- db = (g) => {//上层绘制
1 c9 V4 v7 v" w- U( Y7 a( } g - g.setColor(Color.WHITE);8 m' y" H" k; I" u; U) B
- g.fillRect(0, 0, 400, 400);
' i8 j8 V. W. g( Z+ g' Z - g.setColor(Color.RED);& Y$ }2 w2 e. `& o
- g.setFont(font0);2 d4 v7 e7 @, H& D
- let str = "晴纱是男娘";
3 V- q2 B( N" E1 T/ a - let ww = 400;& Y* N) @3 J' Q
- let w = getW(str, font0);6 H! Z# C' j8 d: a X, c8 |4 B
- g.drawString(str, ww / 2 - w / 2, 200);8 y" K: b) V) }
- }3 ~" W( T9 @' L# V8 x! e7 S
: Z8 k3 l8 n& k; |0 W9 L+ N- const mat = new Matrices();8 a- ~" }& ? Z/ H! C5 E
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
2 p( v' j, k5 e% M9 X( r - let info = {! m9 D: o4 y8 C* E6 ~6 Z" }
- ctx: ctx,
( a1 M( H! U9 x+ j - isTrain: false,
. K: _; w% f( M1 Z! I N - matrices: [mat],
& S: g) p0 N$ x( `- Q - texture: [400, 400],
3 w8 S: u- N/ g' e$ U& H5 x" o - model: {( C- g; N& V; _( N: t u/ L: e0 X2 L! w
- renderType: "light",
! {5 v0 R+ _1 n5 r8 o7 g _ - size: [1, 1],' B7 P: x9 C: C
- uvSize: [1, 1]
1 I5 T8 I8 ^2 l' o$ n - }
# l- a$ ~4 `3 v9 s% `7 O - }
' N5 _& t, }* W) |8 G8 B- p - let f = new Face(info);
, n; \0 G9 ~1 z4 a% ^ - state.f = f;( S3 e" k& R% T' R8 ?% U
- 2 D [- ]) S' Z9 u
- let t = f.texture;
9 w- i0 l6 L5 C7 E - let g = t.graphics;
9 {! g7 E8 K) Z0 @% Z+ f - state.running = true;/ d$ }* e) I' B. j! h( V
- let fps = 24;* i% P/ p" _- C- L/ Q# K$ j
- da(g);//绘制底图
! \: _' B; I+ { - t.upload();( i, p8 A2 Q. V4 C" o& [/ Z' H
- let k = 0;0 H) K+ l# |! Q! C
- let ti = Date.now();
. z5 u) M8 L' \! p - let rt = 0;1 u! g& k; \! S
- smooth = (k, v) => {// 平滑变化7 O7 N3 M" T: e
- if (v > k) return k;2 U5 X5 F6 P, j* H9 u- W/ a
- if (k < 0) return 0;
( e" m9 ` {/ l, V! W - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程; c) G$ X' l" [7 \
- let id = Thread.currentThread().getId();
/ P3 M0 V1 f- j" L7 n1 ~ - print("Thread start:" + id);1 B% ] i2 T7 m$ e8 Z' g P: w
- while (state.running) {0 a) K6 i3 X5 } a9 P7 {
- try {
3 Y) A$ k2 H5 [5 M' i7 N. ] - k += (Date.now() - ti) / 1000 * 0.2;
' N* {5 b/ m/ A4 H% K/ F, U# m - ti = Date.now();
$ P: {4 N/ E3 P- m - if (k > 1.5) {5 O3 Q7 P2 u0 G( f, Z
- k = 0;
& U# O, X+ c! j, `0 b' @ - }* @6 d: \2 g5 }3 U8 w5 k
- setComp(g, 1);: m7 s( k" H$ ^% _9 J1 L8 ?
- da(g);
. ?$ s2 W; Z# E. f6 P8 I - let kk = smooth(1, k);//平滑切换透明度
9 @4 |+ a7 O" e# B$ J - setComp(g, kk);
8 y4 B# Y* }/ w* X/ y- _8 o3 c - db(g);
I% W' {2 w! a( o8 X - t.upload();
# m! J; z# q" k4 ^0 L( c, N - ctx.setDebugInfo("rt" ,Date.now() - ti);( k4 z: s- t1 {
- ctx.setDebugInfo("k", k);
8 f1 G. Z" k9 V% |) V/ P - ctx.setDebugInfo("sm", kk);
. B& }. K* a9 L$ g9 u" D - rt = Date.now() - ti;: S, x- _7 E, J
- Thread.sleep(ck(rt - 1000 / fps));
4 {1 n9 S2 V( A - ctx.setDebugInfo("error", 0)
& m {% W; n; H4 B - } catch (e) {
+ L7 E3 \4 R% B' l - ctx.setDebugInfo("error", e);1 W: z# I) z# k1 x' ~1 P
- }
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- print("Thread end:" + id);
F9 D5 d3 C9 Z. W, v# @- G" F9 ? - }
8 D. C4 X- v8 f! o - let th = new Thread(run, "qiehuan");6 W! ~- u( _7 V$ }
- th.start();
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, k5 J8 b) l4 z- function render(ctx, state, entity) {& `! d6 L. o% V7 ?# n' N- F3 w) l7 T# Q
- state.f.tick();
5 ?3 q. P2 Q' J' c4 O, h p - }
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- function dispose(ctx, state, entity) {. K: r6 @; H$ e8 f/ Z/ i2 L
- print("Dispose");
8 \( i1 e# ^/ \6 J' z# q4 [ - state.running = false;
, C: @: M2 w$ O8 O+ I - state.f.close();8 D" s3 T- O- }* {7 ^
- }; c' a1 E( n4 X+ ^7 U" |; L
- E! n* Z; G4 \6 s$ P0 v- function setComp(g, value) {8 u G- ~7 }( F5 q8 P' C
- g.setComposite(AlphaComposite.SrcOver.derive(value));
7 R' _' W5 d/ T - }
复制代码 ; W; X) `# l. q3 e1 c! ]% w, R
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。* M) N. H" @( u6 z; Y
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' R( [# P) D9 q3 x( ]* E1 j顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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