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7 j# k: r( c4 F% M- b这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。$ x& G* P$ Z3 N1 ]: w6 B% X0 A
- importPackage (java.lang);
6 _/ l, B0 O+ z$ L - importPackage (java.awt);
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; B+ V: G% B, ~3 R1 ]- include(Resources.id("mtrsteamloco:library/code/face.js"));' W: R: K4 F" [0 p- X$ U2 H
- , o0 D$ n6 n$ Z: g% x. ?
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 ?3 [9 o7 ~/ V8 R6 h( ?& O
- 5 H) @- P' d5 L9 T0 J, M: A
- function getW(str, font) {) w6 C7 a* l) n) y- |
- let frc = Resources.getFontRenderContext();5 l2 C/ m6 D* _9 l8 b- \
- bounds = font.getStringBounds(str, frc);
# Z9 n' y6 ^; P7 _7 `' _ - return Math.ceil(bounds.getWidth());
; ^# @$ g* u- F, r) @6 z - }* U0 p4 P% v3 {& b$ ~* Q$ C- P
- 8 A3 X# n. e* }- r! q5 j, {
- da = (g) => {//底图绘制
: ^9 [2 i- O) W% q7 K, Y& @2 e/ } - g.setColor(Color.BLACK);) m4 p8 C: i4 J# X0 r' n
- g.fillRect(0, 0, 400, 400);) b3 Y* h5 t. s
- }, _8 a) ?7 C5 h y6 \
) X9 y, r: Z) x" @- db = (g) => {//上层绘制
; t$ T1 E; O2 q1 ^' {- o4 g/ {4 N! t - g.setColor(Color.WHITE);" r- k U1 |; `: h$ [ y; w" U
- g.fillRect(0, 0, 400, 400);: V8 ^! x e$ j9 Z4 A
- g.setColor(Color.RED);
; ~+ z0 u: S7 U6 Y8 ?) ?/ c" E - g.setFont(font0);! [2 {# s6 R' }+ W$ I
- let str = "晴纱是男娘";) E8 D) l9 D0 ^2 b' S9 b
- let ww = 400;
. b$ v. e7 U3 L( a# k; @# G6 S( m - let w = getW(str, font0);1 p+ s" g9 v" @ K( h2 E/ Z
- g.drawString(str, ww / 2 - w / 2, 200);4 a5 v) S( a" F2 H1 i- c; j
- }
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- const mat = new Matrices();& D# b; l- C! M7 b
- mat.translate(0, 0.5, 0);' u8 n3 X( U; Y6 d
1 a& J; D: I2 `7 b7 z3 X% a# X- function create(ctx, state, entity) {8 G# E0 J. k# Y
- let info = {
0 _' F- |5 \8 U" `# H+ u# Z - ctx: ctx,7 c S) O! G" F! q. R$ [# @. h* z
- isTrain: false,: z$ N# U i6 y" B0 u5 [
- matrices: [mat],8 }& }4 S$ b: A( d5 y
- texture: [400, 400],
" G; Q+ `9 S* Y- Y - model: {
1 C5 G8 C+ O! n6 A, X - renderType: "light",
3 a; p8 X: g0 j3 z6 f4 o& A - size: [1, 1],9 e: P2 v. a; ?" s, ^
- uvSize: [1, 1]0 b+ u- U/ S. e9 @6 U5 q
- }- E; |- G8 O# j+ v2 O
- }
0 `/ w3 w4 ~; x3 g2 F: e! m1 ?4 O - let f = new Face(info);
- k' E9 K5 S% T- x. p' g - state.f = f;
* r6 F5 I7 O2 N, d! A - & w1 t0 r- A( c. Y4 m
- let t = f.texture;& S' ^4 b! k; N( l$ u5 P; }$ q3 R0 t
- let g = t.graphics;
7 `2 G g/ O$ ^ - state.running = true;" o1 L! _2 L% q$ o. B) X0 ^" ~( E& V
- let fps = 24;, D1 y1 l9 d1 N' `
- da(g);//绘制底图' K, ^0 k5 j5 ~& h
- t.upload();
, j. o- [# h' [ - let k = 0;2 Z1 m6 A! Z+ a+ s T% h
- let ti = Date.now();( Q/ T1 k6 k A4 p
- let rt = 0;
( Q$ B$ Q8 A& Y3 Y+ }# C% |: D - smooth = (k, v) => {// 平滑变化0 B! l: g. g+ ~- `! ?
- if (v > k) return k;8 J# r$ {" Q' L" t* j9 L E
- if (k < 0) return 0;
7 T+ S! e( E" w* @* X; \ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
8 C% ^3 J' O5 {) D' ~! g! m' { - }
( S N. n P6 t& L - run = () => {// 新线程, @' p, b j7 Y0 s2 ]4 }3 W) q
- let id = Thread.currentThread().getId();9 X' |* [ Y2 x- p: p+ e/ M
- print("Thread start:" + id);
- r6 T6 ]# F3 @# e+ M' b; d2 u - while (state.running) {
$ F8 e" t& Z$ Y$ W - try {9 o7 G, ?& m% i8 Z f, F) n4 r
- k += (Date.now() - ti) / 1000 * 0.2;
j P: S. U( s - ti = Date.now();* o, q% p2 E9 |. }! O+ f
- if (k > 1.5) {
* ^$ @ m ^- O' B6 C$ E - k = 0;- t# h0 \" C8 J2 ]
- }
/ k7 X6 `; `' W. V. b - setComp(g, 1);0 E- \5 ?# z: Q9 i* n) Z9 k* ^
- da(g);; d1 Y. d I+ Z: b$ [( }5 o x$ Z, p
- let kk = smooth(1, k);//平滑切换透明度
* a& X4 [6 ?$ K - setComp(g, kk);1 m) {3 Q0 {. w1 [
- db(g);+ O7 u- a8 q f- s; \
- t.upload();; @- o& G+ ^+ m! c# B: H
- ctx.setDebugInfo("rt" ,Date.now() - ti);0 G* z& K% [) w9 y/ @2 {
- ctx.setDebugInfo("k", k);- W/ F, m/ ]1 P$ O8 s3 R3 |3 w
- ctx.setDebugInfo("sm", kk);' t( l4 ]# P: K8 g- R
- rt = Date.now() - ti;, v$ ] j& W9 y7 \- O
- Thread.sleep(ck(rt - 1000 / fps));
Y% C* t& h/ n7 a0 L8 [. i/ \ - ctx.setDebugInfo("error", 0)
( u8 I4 u8 `1 [ - } catch (e) {5 ?2 x8 ^2 t b: w& G. O! V" F
- ctx.setDebugInfo("error", e); o- ~/ Z4 ]9 N) O
- }
" p$ R2 b+ N% F) {6 A - }
% {. U; Q$ p! m" t - print("Thread end:" + id);- T# ]/ h6 h0 c9 ~ l9 d7 R# s% a
- }
, s: Q# H! f7 e/ a j2 R8 p8 A - let th = new Thread(run, "qiehuan");* |8 ?% n- W! [9 j5 |8 Z; _
- th.start();
. z) b9 p# ] q - }
! q+ P' t0 H" \9 P - " h+ N# W% T3 z5 D
- function render(ctx, state, entity) {4 M- k! Y5 r) ~3 g& B2 S2 o
- state.f.tick();" O3 F; w( Y4 T; a
- }. W2 [. c/ ^4 n
( l3 {6 y, N5 m: c1 d- function dispose(ctx, state, entity) {: s5 q/ c# z* {! a: K
- print("Dispose");& x& o _1 c1 k" }
- state.running = false;' F! ]: _" ]% Z0 }, g: G
- state.f.close();
/ M) J1 J" e, {6 D - }, `% k* _9 \( C) [' O
- ! V; r- F! m- m/ w
- function setComp(g, value) {" C$ V- p" \. A
- g.setComposite(AlphaComposite.SrcOver.derive(value));
, h+ l. E8 ~% L9 s F - }
复制代码 / h7 j0 w, Q: ]1 m
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。8 ]9 f' b5 V" d" y
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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