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4 i* A+ b0 c- h" ]这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。5 M- c: I- r+ J9 _5 f
- importPackage (java.lang);1 c/ a( g I/ H7 i: b3 W: i5 U4 u4 j
- importPackage (java.awt);8 }+ |' l, [8 q
- - P* u3 |5 u. h1 o% \, M
- include(Resources.id("mtrsteamloco:library/code/face.js"));, u) @% m; k& } @6 h5 v
- ; n3 _, \8 i& U* X
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80); \( Q2 X, c8 g% K, M* b9 R5 B
& ^# w7 T9 k3 r0 D- function getW(str, font) {
& t, m- }1 [4 c- L6 m( h- z - let frc = Resources.getFontRenderContext();4 Y. i' i& g, f" v4 z9 q
- bounds = font.getStringBounds(str, frc);2 N4 a# `" z0 k- A4 [" h4 I8 A' g
- return Math.ceil(bounds.getWidth());1 p/ k1 H S1 Z
- }
7 R' }) H% q! @8 a+ P
1 q* L2 M" j& w0 ~7 ]. N0 n2 C) F: B- da = (g) => {//底图绘制
. E' p/ d9 g. l q1 v, L' B - g.setColor(Color.BLACK);
: d7 C* S+ ~; X$ z6 r0 s% C - g.fillRect(0, 0, 400, 400);
# z" j( A( K# i1 u' n' e2 [" { - }! f5 {' B7 F! i- r% R
- 2 L8 [2 U0 ]' `& [; { U/ L0 n
- db = (g) => {//上层绘制# I/ O! w# Q5 h, A! g
- g.setColor(Color.WHITE);' M+ C: I- N. m9 R/ A! y
- g.fillRect(0, 0, 400, 400);* B; F7 [ U1 {! ~. ]8 b4 f) ~* l/ b U' ^
- g.setColor(Color.RED);
5 I' J% s, Q' l7 ?, p6 L - g.setFont(font0);
2 @3 e- F1 Y% O1 Z' \- u4 ^ - let str = "晴纱是男娘";# D* l( Q {9 ]+ w( n/ h
- let ww = 400;, a+ c4 j$ B6 o/ Y; V( n, }+ T
- let w = getW(str, font0);8 C9 H3 ^' v1 h0 t
- g.drawString(str, ww / 2 - w / 2, 200);0 Y0 ~4 C/ {! F4 t8 o# u
- }' c8 h8 F+ X; d8 W# O
G, R# M6 N% {" r7 }; } g- const mat = new Matrices();; @' n( L, p7 g
- mat.translate(0, 0.5, 0);
/ V, D& r, v! U5 i9 p6 G1 ]+ f
, F' Y- Y4 i3 K/ s' ]- function create(ctx, state, entity) {
4 ^- ?$ @( c) [; H1 i% T - let info = {
2 D V3 a" k- n- a: `& K, \, J - ctx: ctx,
- p+ g, w5 Y: t# j8 G - isTrain: false,& n% j' H3 D6 C6 w
- matrices: [mat],
{! p1 n/ V$ b6 x* R - texture: [400, 400],
' ]. j. \- ^1 N7 h - model: {
a/ q2 S- b8 t7 X( j! z: T! L - renderType: "light",
( T) b6 U+ |9 O0 Y/ H! L! I - size: [1, 1],
* r. T6 V* j _* E% w - uvSize: [1, 1]6 e" L% {; B- v2 R1 X C- D
- }
+ b6 E2 v/ x+ ^3 D- }" p: ~ - }
; M2 I C* }% L% Y5 z - let f = new Face(info);# J7 @0 l C: d+ M) j, P" l
- state.f = f;
0 Q8 R. n. ~" j+ r4 R, }6 a% W
5 G9 V; ^5 r" N1 p3 J- let t = f.texture;$ k ?3 U* o3 b" z$ r E, A; i1 @
- let g = t.graphics;
o* T$ \7 G: |/ F0 `. Z' B - state.running = true;& w$ n& _) _: k/ \1 _2 k( B
- let fps = 24;5 R9 ^1 n, U6 q
- da(g);//绘制底图3 e' V" R% ^+ r$ L' {$ H
- t.upload();/ R, M5 ~1 W4 f- a9 V; Z7 C/ N( U
- let k = 0;6 o9 k& @4 P9 R
- let ti = Date.now();! f/ y. p% v5 H
- let rt = 0;3 ]- \( x$ w7 v
- smooth = (k, v) => {// 平滑变化5 S e# `+ o$ _$ A) l
- if (v > k) return k;. G% O2 m, V6 v4 u$ N, ?* s
- if (k < 0) return 0;8 J' ^! i; e3 C# P. ]4 ~
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
7 z. h. I" w: k! F - }2 B2 ~* O( V$ e( E
- run = () => {// 新线程
Y. k& R, s3 }3 P: \. p - let id = Thread.currentThread().getId();
7 a$ Y2 U, T# j8 u1 p; f2 u - print("Thread start:" + id);
/ t4 f* {! a, _( {8 _ - while (state.running) {
( j) E; Z& W4 D [1 _% S; r - try {5 ]; r) N, W0 @4 R7 t
- k += (Date.now() - ti) / 1000 * 0.2;5 B& M# a; f" q; Q3 T/ Z9 l9 H& L
- ti = Date.now();
1 l* z+ F" N5 ~& g - if (k > 1.5) {0 ~' U, p2 ~8 i0 E! H" c- n
- k = 0;
) f3 \4 f" H7 S8 b% l7 o+ d5 g - }( R* b n$ a0 L6 j; J& n: ~
- setComp(g, 1);
! ]; M) z( Y2 ~- N; C2 ?5 R x9 y; ] - da(g);6 U0 d, ]9 a! W! a+ I. D6 F( N
- let kk = smooth(1, k);//平滑切换透明度
2 w2 v, M4 d5 n0 f" b$ y( W! E" \ - setComp(g, kk);
, ?* f+ l w/ i: W z; U$ N* Q1 V s - db(g);+ K) x$ a/ a; l4 S9 B- y3 B
- t.upload();
a$ p, e$ F* u6 v* W - ctx.setDebugInfo("rt" ,Date.now() - ti);& }* J* P/ R& F, N8 B* n, G
- ctx.setDebugInfo("k", k);
; f* K0 x% z/ P& j, G - ctx.setDebugInfo("sm", kk);
) c* ]% |7 t5 B) \8 h+ E. U - rt = Date.now() - ti;
$ W7 Q5 K9 F* D8 C- q- g* \: S7 E* z - Thread.sleep(ck(rt - 1000 / fps));" ]7 H$ Z! w% @
- ctx.setDebugInfo("error", 0)
) O( G, Z, d7 x4 y - } catch (e) {
' w% C$ p5 i" e3 Z# B6 ? - ctx.setDebugInfo("error", e);4 a Z) Z8 {# l" p. v
- }8 M9 i( y! I2 r' {/ q9 m$ e g" o
- }
$ m' V( S. u6 s$ m; W0 F0 ^ - print("Thread end:" + id);
; r- h8 g- a: [: W2 d - }% y8 |/ H1 ?2 I8 v- e
- let th = new Thread(run, "qiehuan");
$ [- T( ?7 U, D' c* U7 A5 A - th.start();
- I5 ]* ~/ I, W - }& A# T5 [4 Y) @
- 5 W+ D+ ^" Y/ y- x; V1 I
- function render(ctx, state, entity) {" E6 [: U0 J; j5 w+ Y
- state.f.tick();( n% I g. L! ]9 v
- }* ^9 f9 H. H' ^+ t5 p
- & e1 E7 ]# c2 k, ]" @
- function dispose(ctx, state, entity) {; @4 F# j$ r* ~" m9 E& @
- print("Dispose");$ u5 k8 M8 S- a$ b
- state.running = false;% K9 G+ \5 L! W# X, k
- state.f.close();
1 `( k5 m8 C+ { - }+ h8 X! Y$ J# e7 ?
- : X; P1 r9 @# U- o0 E `3 Z
- function setComp(g, value) {
/ e6 ^+ }5 H5 P' S4 O8 E - g.setComposite(AlphaComposite.SrcOver.derive(value));
# J; T9 u4 p) m/ U( t. f - }
复制代码 * g! f5 f& z. H5 i
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。 W9 j3 M! I; O
5 ]9 j4 F! s% @* l- o" V0 o. i& L1 U5 D" \' k
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 z% P" L1 D) e N& ?3 n
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