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/ h0 l6 n9 l) m这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
' Z3 p, c7 v3 ^" O- importPackage (java.lang);
# z. I E" {& K& X- @ Z - importPackage (java.awt);( m5 v' [# \. s- a) W
- . g2 Y; \' a0 C+ W; l$ `, G% [6 C
- include(Resources.id("mtrsteamloco:library/code/face.js"));
- a: _0 p+ M, \7 r( f' R' _ - ' N$ } T* @5 i2 j" o6 n
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);8 ?! m7 {1 S9 _
- 0 x0 z' n9 E, |; c% C2 m+ \- Z
- function getW(str, font) {& |+ x6 x W; ?. V1 Z9 C( z0 w& v
- let frc = Resources.getFontRenderContext();
) x V" D1 v5 `( V; H) e7 X/ B; v - bounds = font.getStringBounds(str, frc);
* [9 C0 Q* F, ]. n - return Math.ceil(bounds.getWidth());6 b4 i! e2 J: E9 b; P* ]( Y
- }
9 A& V0 {8 `( @3 o) `
8 p9 g1 }6 d0 P% s4 x/ c, O- da = (g) => {//底图绘制
& {' a. _6 A# J, O9 K - g.setColor(Color.BLACK);1 B$ b* n" v/ w, p/ |
- g.fillRect(0, 0, 400, 400);
4 ]# ^6 b: z, y! ?3 ?/ m8 [- \ - }8 }1 f. |' Q1 c) m
% R+ f, M& h+ s' F' k4 G" q, F# x- db = (g) => {//上层绘制$ _; R" U' b+ l6 w
- g.setColor(Color.WHITE);; e" w' U _: q) O
- g.fillRect(0, 0, 400, 400);
9 d+ }, }+ `7 N6 L. P - g.setColor(Color.RED);
: ~+ X3 n; G2 N _1 s* U( } - g.setFont(font0);3 W2 W2 ?2 m+ ?. z& B5 m# \
- let str = "晴纱是男娘";
5 X" u4 `$ `* A9 T- I - let ww = 400;
" b! k: I1 T- b7 O# T. W; k+ J2 q - let w = getW(str, font0);
4 s6 G( B: }$ d$ F' R9 e - g.drawString(str, ww / 2 - w / 2, 200);) z( A& ?, B5 }
- }
* e- R& T" T! P! V, d1 V: a - 1 F3 I+ w; ~, I
- const mat = new Matrices();
: }- \. d4 O' g# G, | - mat.translate(0, 0.5, 0);
5 C. U0 I3 w9 S2 z0 j+ o - ; W& }$ N) }4 M9 y l; C" o
- function create(ctx, state, entity) {
: w5 H C5 g9 M - let info = {
; w& z* y" F2 T* U W4 J( e - ctx: ctx,/ C) w# g/ b" W% G. \& K
- isTrain: false,* j( r- z v7 V' I: j" s" l. H8 `
- matrices: [mat],
$ w& y( k1 x/ B. T$ p) S+ T' m& ]1 p5 | - texture: [400, 400],
" U. u$ K5 e' |1 u; g; b: k2 C - model: {. [6 S, l( ]3 s' y9 f2 Y
- renderType: "light",
, Y2 @& C7 s+ q; d( n - size: [1, 1],3 N, P6 w4 M) D% l5 L( w! \* Q
- uvSize: [1, 1]
$ Y; x. ~* X* j4 R' v' x# c - }
( Q6 @0 P2 k/ E# ^7 \2 o - }3 v/ l3 s& H/ {& P: i, m
- let f = new Face(info);
8 A' d3 T! P( o: @/ I4 p% |6 {0 O - state.f = f;
9 ]$ V: r$ k, \5 D4 E/ u
0 p+ u# U0 s2 V3 Z% ~$ l- let t = f.texture;/ s6 P n& h" J* k. O: o9 ?6 ^
- let g = t.graphics;
) x( ~% L' R4 p2 w - state.running = true;9 L/ P) k4 w8 V" I; ^
- let fps = 24;
0 ]# P2 j8 @9 }: { z1 U4 e7 x4 Z - da(g);//绘制底图( Z7 f; o7 e" E2 J: f" U
- t.upload();; P' g0 V& a& \1 S
- let k = 0;& A4 {& O$ J; P' K. N( ~. f
- let ti = Date.now();
( W; w* P: L+ { - let rt = 0;1 _; \( Y* ?# g* n9 ]' E5 a5 H5 ~3 p
- smooth = (k, v) => {// 平滑变化
6 n$ |2 R) e; q b6 N5 M2 q - if (v > k) return k;
& I O. f8 N$ q - if (k < 0) return 0;
# n* T# \4 I1 r* A" Y - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;7 e0 K! h4 a" m* \0 W
- }; \- k: V( f4 x5 m) G8 I T0 P( p
- run = () => {// 新线程
" h( o2 Z8 O1 a8 Z9 U i# g - let id = Thread.currentThread().getId();
* X7 M7 t8 I% t# m4 d) V - print("Thread start:" + id);! x' K7 W" d0 q3 ~
- while (state.running) {/ ~1 a, s0 m4 \4 ^* U: Q
- try {3 t8 u: j( s- [$ h8 }: {& v) ~8 U
- k += (Date.now() - ti) / 1000 * 0.2;
7 Z$ d# ? l1 _" a; m - ti = Date.now();
; v6 U) p! w: c' G- D2 a - if (k > 1.5) {: _8 N" s! S- v
- k = 0;
) N" i# h* A8 U - }
0 H0 j7 ^% e5 T# b( H) A) [% M [8 S - setComp(g, 1);
( f/ v$ j0 B' _& |8 A5 e - da(g);! |& R$ \8 D7 n* r, M
- let kk = smooth(1, k);//平滑切换透明度( D) ]- t) T- ?9 I; E. D) n& [
- setComp(g, kk);
& S2 _% X2 W; _! Y3 o - db(g);
. p; G) y3 A6 L; r7 E- x - t.upload();
. \; X1 h! o u$ C6 a- A - ctx.setDebugInfo("rt" ,Date.now() - ti);
- m$ o9 |% X6 a7 d$ w - ctx.setDebugInfo("k", k);3 \1 _2 `3 p; a u# ~
- ctx.setDebugInfo("sm", kk);2 w+ N5 p2 K8 J7 j/ a; @# e O
- rt = Date.now() - ti;
4 F' }% u+ c& ]/ o# k - Thread.sleep(ck(rt - 1000 / fps));
3 G: N8 s! t q; n9 v8 U3 a - ctx.setDebugInfo("error", 0)
f3 f3 N0 Y: Q5 X0 s. T - } catch (e) {$ O; d/ |5 q4 t9 w
- ctx.setDebugInfo("error", e);7 X# s- Y' t' v+ ^
- }
! t3 {% ^0 y- r3 y - }1 T$ R. j9 m% h8 q4 Z E. L- M. n% O
- print("Thread end:" + id);3 B' [2 I6 i; n7 E7 }! E3 [; T
- }4 g0 l8 M8 O8 E4 p; `/ i ]2 [/ ~! g
- let th = new Thread(run, "qiehuan");
8 `, ~; t+ K3 ~. y- A: X - th.start();9 _0 W+ U# w5 {+ e! t( d# e
- }
- H& z. S- X+ ?' m2 E - # T6 `0 {+ \$ F6 S9 ~
- function render(ctx, state, entity) {
0 X% a" j" ?0 f; U3 H' G - state.f.tick();& g; C$ v& U1 w# ]; q
- }
+ E3 B6 V' ?* o0 O# M - " q8 ]9 u. T" ]8 L8 s
- function dispose(ctx, state, entity) {% B1 N7 [1 \( A# X5 ]" I5 j
- print("Dispose");- ?1 Q9 P1 Q( |+ H! T
- state.running = false;
+ T) i" K1 O( ]& M7 Z - state.f.close();! u* G+ C1 L% N
- }
; p. T/ f. G* l) ^
' W/ w U* b: Z3 R- function setComp(g, value) {
: O3 W( e Y( h4 ` - g.setComposite(AlphaComposite.SrcOver.derive(value));5 S" Q9 w* J% O {: H8 x
- }
复制代码
) z/ V7 n2 e. _% |2 m* `写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。7 d7 l! |/ o; i5 T' p; K
+ X6 B6 B9 s, g) m2 }: W. }2 e$ q; L
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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