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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
' ?) N, ?0 n8 G& o# b- importPackage (java.lang);; ~/ q8 D* {5 v* ~+ B
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {% L0 `/ X: g& O; d* \
- let frc = Resources.getFontRenderContext();' o1 D* f; T- j2 u
- bounds = font.getStringBounds(str, frc);
9 U! t$ V6 j: }4 y, P9 X - return Math.ceil(bounds.getWidth());
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- ' I- ^6 ~* G8 k
- da = (g) => {//底图绘制1 n# x0 W: {5 _
- g.setColor(Color.BLACK);5 E' A5 e. Y& P S* W
- g.fillRect(0, 0, 400, 400);3 Z; Z+ U! S' u- n, y9 {% O
- }0 i: G5 f& Q" ^' f* A/ c
, m3 s# F$ a; W; f; B- db = (g) => {//上层绘制
& F. M J, [, E4 R) C+ R7 o - g.setColor(Color.WHITE);
) w8 r" V; L' @% }! u3 V - g.fillRect(0, 0, 400, 400);5 N! L) x' q8 W. A% V5 h0 A7 p$ s
- g.setColor(Color.RED);" F0 |$ [4 y v6 _3 e( e5 V1 f+ O
- g.setFont(font0);0 s, l. J* F1 F4 ?: E. ]8 S
- let str = "晴纱是男娘";; ]( L% R+ `$ ]9 H
- let ww = 400;
5 I+ @. s. }4 b( B4 V! P - let w = getW(str, font0);# z% C3 z6 j/ }1 ?" u
- g.drawString(str, ww / 2 - w / 2, 200);
) W, L! f0 h p* e* H& d, G1 j" Z - }
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; G) i' H% Y+ D" p4 O% J/ R- J3 ]- const mat = new Matrices();' ` }2 U K8 _4 V
- mat.translate(0, 0.5, 0);
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- [+ P% Y0 q# N& r- function create(ctx, state, entity) {
' G+ {5 |/ A: Y0 j: u+ d - let info = {
: B4 }6 v- k: r! S% B - ctx: ctx,! v( v% ^$ _/ b! [
- isTrain: false,+ z( w$ p9 z/ B! w7 X; d
- matrices: [mat],0 E% N; o4 W1 _* G8 d; m3 I' d: X, c2 {
- texture: [400, 400],3 p6 o, ?/ ~7 R. ^$ z+ S1 j. f+ a
- model: {2 d9 d9 Z4 k2 ^1 d& U
- renderType: "light",
) G' Y$ e/ D$ \- r( c( l7 E; f - size: [1, 1],) a- }3 w# @: u Z9 p; s
- uvSize: [1, 1]0 L, m/ Y4 m* U6 F' x4 Y P
- }( ]% p0 t2 o6 M9 c0 H
- }4 N0 t Z# t% R4 L1 `- E* T- ^
- let f = new Face(info);$ ], V9 n3 X% _" v# v- [; J
- state.f = f;
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- let t = f.texture;
, q. _* S. Y8 S# _; A - let g = t.graphics;
" @! F4 `6 B) A/ _5 v - state.running = true;& s$ z" s$ c7 i
- let fps = 24;4 \4 H; m3 g7 o e0 g4 d6 E) e
- da(g);//绘制底图9 _+ |0 M+ ]( K
- t.upload();
, ^6 }* W6 y( k: |( ~ G - let k = 0;4 W1 z" g6 ~9 b7 ~( p) I
- let ti = Date.now();- }- W t7 L8 g4 f
- let rt = 0;
3 L. v2 q7 W0 W) K - smooth = (k, v) => {// 平滑变化% N1 I/ H5 @" B
- if (v > k) return k;2 Q W0 ~1 b3 _( r8 |5 s
- if (k < 0) return 0;
) r8 c1 h9 I. |) O6 y: ^/ ^2 z - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;9 u% i3 k8 ^: E l1 c# o
- }
5 I% J: E" D" o" A |0 N - run = () => {// 新线程 s) m; G4 k0 v/ u
- let id = Thread.currentThread().getId();& k$ ^2 S7 K4 |$ G) y
- print("Thread start:" + id);/ Q% v8 Q/ t# T4 ~. A; N1 I
- while (state.running) {
6 i) Z d1 ~+ q6 i - try {
# P* Q. m3 w6 L, R: r3 {, J% W8 f: { - k += (Date.now() - ti) / 1000 * 0.2;8 n5 `: z/ d6 e- c! Z
- ti = Date.now();
2 u. [4 w/ ^; W% h6 i - if (k > 1.5) {
7 F) g' W+ M: K+ R/ U' r( _9 a - k = 0;
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- setComp(g, 1);
$ z$ h/ X3 B, ]' G! Y7 S - da(g);) p7 Q% N6 W% i
- let kk = smooth(1, k);//平滑切换透明度
. q4 X- c- m# \8 ~ - setComp(g, kk);
& f1 {( o/ ~% @7 j - db(g);& f: Q3 t) W8 _4 }. d5 J5 e I
- t.upload();+ w4 z5 t+ ?4 q: ~
- ctx.setDebugInfo("rt" ,Date.now() - ti);
* R/ D0 v' }# f( F - ctx.setDebugInfo("k", k);. b6 p! J; `' D0 x0 A/ H) b2 Z- o! p
- ctx.setDebugInfo("sm", kk);5 A5 H: l/ i( D$ s' C* W
- rt = Date.now() - ti;
: m. z4 K" ~9 X: Z. [6 @ - Thread.sleep(ck(rt - 1000 / fps));
# B* O# o$ v0 ] - ctx.setDebugInfo("error", 0)& F2 I% d; B, _) u# X- t; Z7 z
- } catch (e) {
! E# P, h/ Y/ v( L2 S% w5 m$ D - ctx.setDebugInfo("error", e);7 F, ?! G9 Z9 m6 U& k: w
- }
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- print("Thread end:" + id);2 \7 H- N) d$ J$ ?% {* o, \
- }
# _2 `- h7 ~5 E( h/ U, d! @+ ^. p8 T - let th = new Thread(run, "qiehuan");
3 s8 n' g! ?2 E. S8 X' p; V, c - th.start();
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) P, b- v3 M+ h; B- function render(ctx, state, entity) {
4 M, W% U6 F/ \5 i - state.f.tick();
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- function dispose(ctx, state, entity) {
3 g! r5 ~7 m1 h3 x" ^4 `4 U - print("Dispose");
# P* W. F! ?* d, \" u3 L - state.running = false;
& {9 O- K: t2 S( U3 f3 T& u - state.f.close();
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7 A6 [! p, Q5 k+ u- s1 h- function setComp(g, value) {
. N. f; j# r: a/ S! J - g.setComposite(AlphaComposite.SrcOver.derive(value));. O# [" |" s7 S; n/ w# A. r; l! {
- }
复制代码
& p0 b7 x, z: A& p, k* \写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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& f+ I) m: |! I( ~' o. A9 Z. v4 g顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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