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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。/ _7 J" C3 G. O- o9 O
- importPackage (java.lang);
4 \+ Y( [- ~/ s( Z5 h - importPackage (java.awt);% u& P1 e* |$ g8 c; p% S
- # Y/ J4 ~# V2 a$ C( ~. V/ q5 [! r9 M
- include(Resources.id("mtrsteamloco:library/code/face.js"));) w. L8 B2 n9 m7 r4 z. S
- " f2 I: B$ `8 h# r* W- b
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);* T4 I4 @- C! h/ R) k7 q
- % U% E! x9 z; B4 k$ x1 S
- function getW(str, font) {
1 h$ a! D' [% q8 B8 J' [ - let frc = Resources.getFontRenderContext();! E2 u1 U$ k: D' t4 d- D
- bounds = font.getStringBounds(str, frc);0 [& @- ^+ c; n
- return Math.ceil(bounds.getWidth());
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* C5 m4 P/ e# \$ T6 A" Z- da = (g) => {//底图绘制
0 q8 }& z. h# P& d - g.setColor(Color.BLACK);
+ `" } X4 B; q9 H" l9 \; q - g.fillRect(0, 0, 400, 400);
- b% a C$ {+ g - }
Y; z1 Q. J* f6 w* L
& V6 e1 P4 _4 n) i m8 F# h- db = (g) => {//上层绘制
0 n! j+ S9 b" e0 N( g - g.setColor(Color.WHITE);5 t7 G% c3 H1 j2 U) L1 S$ y
- g.fillRect(0, 0, 400, 400);, v: B* x8 z7 |
- g.setColor(Color.RED);
. M# {( }$ `; ~* A Q - g.setFont(font0);
; u* [8 ~& c4 P F - let str = "晴纱是男娘";' P c, E& X+ P. l2 r
- let ww = 400;5 R V% e- F+ T6 n) \+ h
- let w = getW(str, font0);
; @: Y5 U4 Y/ u0 m) v - g.drawString(str, ww / 2 - w / 2, 200);
. T6 P; u3 R1 G6 W7 ?, K - }9 F# D- n- f4 G3 T
- 1 W7 T4 T9 f4 F" v$ l/ l
- const mat = new Matrices();
7 a7 U$ S- m& K8 s* O+ {% t$ T- R6 Q - mat.translate(0, 0.5, 0);
+ n! T# { t, y+ P/ s8 Z: d - / E2 |$ ?! s6 R/ @
- function create(ctx, state, entity) { T' Y( b! T% Z( h0 Z; m' |
- let info = {
7 `" V3 p; G$ i! h" T - ctx: ctx,* \& M4 N. q$ C# }9 r
- isTrain: false,1 ^% m) |7 I+ F; ^& m
- matrices: [mat],6 C8 Y* ~" o3 K7 y, P, `% \
- texture: [400, 400],! @- r \, R3 c
- model: { b" h1 g- \! T
- renderType: "light",
" |) w0 c! o% ~6 Y - size: [1, 1],
9 Q3 U- N. X& Q% B9 M+ a - uvSize: [1, 1]/ r% |( q3 ~& r* r; V
- }" o' e- J7 D3 U9 T8 R
- }
8 j6 \) G' W8 z0 y - let f = new Face(info);" ~6 A( [& i4 c
- state.f = f;
: ]: S4 N z1 }- P' X/ j/ N+ @: W
' ^ M" n* e( b- let t = f.texture;( ]% T2 L, z) \2 v# I
- let g = t.graphics;
6 }! t6 K- ~% R1 v9 [$ [& N - state.running = true;
) V' ]- S0 i, B% K4 W4 H6 c7 W5 Z - let fps = 24;: J- u% x( J9 E( O% X+ @. `
- da(g);//绘制底图
; K* ?2 y" v5 z: m/ n - t.upload();" v# X. y2 p g- M
- let k = 0;
% b$ J, N7 b: e( G. g+ D& M. _ - let ti = Date.now();2 V* T" A0 E! R& @
- let rt = 0;
0 r5 t" S0 K/ i- p- {; e - smooth = (k, v) => {// 平滑变化
7 B. c8 S. d5 M7 I1 g1 J - if (v > k) return k;
. @4 g+ N. O2 O, W* S - if (k < 0) return 0;
( j! J; D( Q: h( @: X3 q - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;) s# J' S3 Z" x2 E* P/ P! |( i% G! Y
- }
$ F6 D. W6 X, P0 Z D* } - run = () => {// 新线程" T O" e# F6 B
- let id = Thread.currentThread().getId(); n8 f% u9 N- f! a# ?
- print("Thread start:" + id);
6 r1 N6 E3 T; \( ` - while (state.running) {
/ A* S5 `+ f3 g* }' L+ v* p7 i - try {
. J6 c7 L. r& r! K4 I; x - k += (Date.now() - ti) / 1000 * 0.2;
6 H$ J! ~" ]1 O6 Q: I% f {5 l - ti = Date.now();8 Y, z! ~$ _+ g1 K' p
- if (k > 1.5) {
) C# w# N5 m' p. i# a - k = 0;
: `# T: |* T3 E ] o8 U - }
1 }) d' v( V { ?& {- v: A8 I - setComp(g, 1);
) H; N+ u7 [" Y1 _* p! E - da(g);2 Z% C% ~. i& n( [1 @ R
- let kk = smooth(1, k);//平滑切换透明度
! ^" h. ^1 {" z+ m. e - setComp(g, kk);4 B( D& W d; Y* Z0 @
- db(g);) G |2 q( ^: z; Q: i! D: H
- t.upload();0 N5 P% m, r3 Z
- ctx.setDebugInfo("rt" ,Date.now() - ti);
! Y) Q% t1 p3 B) e4 x( T - ctx.setDebugInfo("k", k);. Y- y7 S0 U3 q1 \; _' n
- ctx.setDebugInfo("sm", kk);) v( H2 M- V$ j8 \5 V& A
- rt = Date.now() - ti;
7 a/ V" I* l% n1 O0 N& F - Thread.sleep(ck(rt - 1000 / fps));/ N6 N/ P& C. G% w P
- ctx.setDebugInfo("error", 0)
9 e: @0 h! G' P* \5 Q - } catch (e) {& K. o) ]) o) c
- ctx.setDebugInfo("error", e);' {/ g4 X" S3 E: z8 C& Z
- }
/ t* D- V- O* ]! k5 C F - }
+ T# n2 s ~. e - print("Thread end:" + id);' v5 P$ O. L5 ~! I$ z( B
- }
/ E) B5 Q6 _! ` e8 Q5 I M3 I - let th = new Thread(run, "qiehuan");
0 E- e7 h/ R, {0 G% \4 L0 U - th.start();: y* F1 M* M- M+ y( ^
- }% ]& j# ?3 r$ W4 n; Q8 {) w4 a
- % i: Z# N2 F8 B% }
- function render(ctx, state, entity) {7 o9 B' X. m2 c8 Q
- state.f.tick();* k$ Z4 e. T1 |: J9 B# t
- }* c8 v( y# s9 I# c6 I
- 9 l" r/ |2 ^8 w) M6 w( r0 ~
- function dispose(ctx, state, entity) {
2 p& M7 a) U, w- A: \. { - print("Dispose");
/ z! W7 o4 @$ r0 Q - state.running = false;
) T5 S3 T' t6 `6 k2 H! F" n - state.f.close();9 J8 ]4 D8 A7 \8 U
- }* D; ~! f! d p& O. ]
" S/ Q7 ^4 R. _8 Y2 j! P) @- function setComp(g, value) {. u4 N2 r3 ]" d
- g.setComposite(AlphaComposite.SrcOver.derive(value)); A, h8 S1 _. k. W) E4 W- x, F; {
- }
复制代码 ! N" [& c# I- E; R
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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& V7 u1 [( o% k/ u3 j: C/ `8 b5 q顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)3 |" Q( |7 a" \
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