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) I& O" n# T5 X) y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
6 f# J; M& o& Z% Z/ `8 C7 r- importPackage (java.lang);; p) o+ W9 C- x+ J" z3 @
- importPackage (java.awt);2 B- [+ {& ?# D) F K" w; c
- 8 W4 X4 l! v$ D& [: H0 r
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
/ r* D9 i: R; v$ @ - let frc = Resources.getFontRenderContext();
6 N% ?5 U% @& V/ X5 y8 u1 s+ I5 x" v - bounds = font.getStringBounds(str, frc);
, I$ ~1 R; O2 |2 O( Z9 E. | - return Math.ceil(bounds.getWidth());0 r* F: z( ?' a& z" g+ R8 D
- }" q$ [' F1 B* N2 O. f$ N
- ' {; G& j2 y" C- r
- da = (g) => {//底图绘制
]/ @- A& Z0 Z - g.setColor(Color.BLACK);
C$ U8 i+ D, X# v9 o0 x - g.fillRect(0, 0, 400, 400);
, t5 E# F0 K' D; t) S7 C( `& h - }
7 i( E5 R+ G' X [% B$ [; s8 q c
2 @1 ]9 u1 h7 g$ p9 X6 |- db = (g) => {//上层绘制
' N; E: F6 B! m: m" q7 _) ^ - g.setColor(Color.WHITE);1 ]+ S! r8 A( O2 D+ |
- g.fillRect(0, 0, 400, 400);
3 `* I, k- _3 K+ F2 [% L) D/ c4 ` - g.setColor(Color.RED);
- g& o; H) h6 d" P% \' A: Q" n - g.setFont(font0);' A2 s3 p$ @# Q, ~# g3 ]' k5 C w
- let str = "晴纱是男娘";
0 ]" P$ y* \( \( s - let ww = 400;
9 K ^% B8 k( q+ e - let w = getW(str, font0);" s1 | ]" C3 f/ E) b, q" r1 x
- g.drawString(str, ww / 2 - w / 2, 200);
+ d9 w" R) Q/ v: \# C# a8 R - }
9 C" z& K" r& A% |2 \ F - 2 h) ?* M7 x' N+ ?0 w" K) s$ g! [
- const mat = new Matrices();
4 [' P- s0 E+ B2 z2 [6 F' e l$ ^ - mat.translate(0, 0.5, 0);3 |( M: O+ q# L3 z$ s. V
- - f7 I5 j( I8 m6 F; v$ M, B
- function create(ctx, state, entity) {3 Q( G# d2 E6 t( b5 u5 i
- let info = {
$ J) |( M; J# c$ {; X9 s - ctx: ctx,% H# Q. o5 O" k/ F) a) q! h# _! R* \1 s
- isTrain: false,
9 }8 @7 `5 D) t8 F - matrices: [mat],
; A4 `2 ^, \2 e' Y) V+ M7 X - texture: [400, 400],
( H, X" h* }4 C - model: {
4 P2 k3 r! m( {5 N - renderType: "light",6 q, q7 G: N, L) j9 }5 g
- size: [1, 1],
1 }! P) z# E$ E - uvSize: [1, 1]
3 o& d; X% @8 T5 T - }
3 A# l% F& ~! o! `" k - }
1 ~7 ^1 C* G9 ]7 x - let f = new Face(info);5 T5 E0 p m. u" q) O
- state.f = f;; D# s; O4 j$ ]2 v2 [, o: Y
' _9 i7 U5 h/ |3 f! Z- let t = f.texture;6 ~. _9 T0 Y$ M! b* v
- let g = t.graphics;8 R1 u! Q7 h7 |1 X# h) R. h) ^" J
- state.running = true;
, n& u) w( o& a. A/ B6 f - let fps = 24;9 n! G& q# m3 A1 O
- da(g);//绘制底图
, X; p6 H9 u2 @ - t.upload();
* ]" T. |" y" Z! G x; f - let k = 0;; ?5 I9 a: o9 o2 a- u
- let ti = Date.now();
, I/ \* E2 n# p# o# w* `' o9 z - let rt = 0;0 U" \/ H/ f. |3 H5 L
- smooth = (k, v) => {// 平滑变化
& H2 q9 [: v ~/ H - if (v > k) return k;7 p; O! G$ ~# `9 ~7 O
- if (k < 0) return 0;
- F+ U5 N/ g0 [4 V$ v3 } - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程7 i% S% v7 ], A; }% E/ {1 \% @) L
- let id = Thread.currentThread().getId();; A+ G! v6 b) q& L( u' V
- print("Thread start:" + id);- a; Y9 H3 }% l {+ f+ S5 y
- while (state.running) {
7 D" B$ x c' n! S Z- O% g - try {7 \1 H4 t) s6 L6 ~
- k += (Date.now() - ti) / 1000 * 0.2;( m, B; d& p7 p. S8 v& m. A
- ti = Date.now();
3 J9 v2 A$ p' } N3 M* z - if (k > 1.5) {: G8 }) u2 z# R4 g. C
- k = 0;+ u' A# i& c6 B' F) I3 L
- }4 Q) t) }- X3 h5 U) a* U- v
- setComp(g, 1);" |( Y/ S- A2 T
- da(g);
; k) `4 u* p5 i, [ d# } ~& h - let kk = smooth(1, k);//平滑切换透明度
5 Z( @8 M& d2 Q( N - setComp(g, kk);
9 a6 f. w; H, q4 e5 w, N$ p* M! v - db(g);
`& t* ~2 b3 ?1 c/ N1 L - t.upload();( w/ `! a" W, e6 D7 L- M- L& Z
- ctx.setDebugInfo("rt" ,Date.now() - ti);
- |" t2 r0 P" m - ctx.setDebugInfo("k", k);9 T5 T3 j1 g y% {& |; L+ _ g. z
- ctx.setDebugInfo("sm", kk);
0 K5 v8 ~8 _" z: k" C9 z3 _ L - rt = Date.now() - ti;
6 a' q) C9 f0 Q - Thread.sleep(ck(rt - 1000 / fps));
! E8 |' Z9 r* p9 T; b - ctx.setDebugInfo("error", 0)9 Y$ c8 j9 _( A5 k& k3 u9 _: e0 t
- } catch (e) {
5 D& `- |% u: C+ @: r6 b6 d - ctx.setDebugInfo("error", e);
9 G C% i/ h6 r) H& s$ d - }
. I6 e% p! \# r7 s, f0 N+ _ - }' s% m5 L# ]7 M4 I, S
- print("Thread end:" + id);
" H6 r" M0 t1 N8 h - }
: w5 z- M1 D, E/ [% g6 O - let th = new Thread(run, "qiehuan");
; s. O0 M# n, P% f+ z' v" g - th.start();: i1 l1 E6 w- E9 k
- }( A! T7 L# U* m7 X
- ' n+ V' X4 W6 n" h8 U
- function render(ctx, state, entity) {2 V2 s: m4 Z# Y+ s) G
- state.f.tick();) i7 v& `3 c: ^' Q. D
- }/ n7 y" Q; I* Q3 B
- ( m* t- p M7 R4 I8 L
- function dispose(ctx, state, entity) {4 i2 M% p$ y9 N+ k0 O' l' {
- print("Dispose");6 R }. i3 f- v1 k
- state.running = false;$ M2 D. L% H0 v# p! g* A& H
- state.f.close();
& Y; E* v( i% T/ s - }; A4 M" O' A) o; q/ Q
- - H4 W+ W8 \ t! M% c0 o
- function setComp(g, value) {' d% ^# ~- T! P" N' n+ \' w$ R2 {
- g.setComposite(AlphaComposite.SrcOver.derive(value));
0 ^0 j/ U. N: z8 w - }
复制代码 + M. |( T, u: b; V
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。$ T1 c1 N6 j+ l: O0 G1 l
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) ]9 Y/ W W8 z+ a顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)* U; P2 I9 P$ J( p1 O
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