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! J& b/ P A6 ?这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。. `1 a, N& ?1 p; c
- importPackage (java.lang);
4 U8 e0 ?2 u+ E: [ Z - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
- l6 V0 u9 d+ r, s# j$ l - let frc = Resources.getFontRenderContext();
6 x" c& z% V/ `! q) e6 d - bounds = font.getStringBounds(str, frc);
) {) z$ m$ J, H) D& `! K: u0 }, f - return Math.ceil(bounds.getWidth());
4 ~% `; j+ M. J- M1 J2 C - }
- r8 `- s) f& l( a& d: E7 Y
1 z/ w5 U) |( {$ x" u; d7 d3 |- da = (g) => {//底图绘制
' P$ ]9 [0 B `1 @5 L6 l - g.setColor(Color.BLACK);5 Y& K0 u" [ f" L# C6 L
- g.fillRect(0, 0, 400, 400);6 l# ~7 z0 y. G- _! U: G. `
- }
# p2 F4 N+ O! A% o2 }- h3 ~3 }
( _5 o- l/ c7 O, q" @( |- u- db = (g) => {//上层绘制0 E. Y* m; a1 e7 H
- g.setColor(Color.WHITE);
1 z( X) x! O- O9 a3 e! T; Y8 y - g.fillRect(0, 0, 400, 400);$ v( z7 M$ w! u: h! r. P
- g.setColor(Color.RED);+ `' I- f4 V+ G, _! P* y
- g.setFont(font0);' k4 T/ [, D" h/ e7 f0 ?( d
- let str = "晴纱是男娘";/ u2 x" v# ], d8 z
- let ww = 400;3 S" [/ ]1 @/ s) _0 b+ M( T$ z3 t
- let w = getW(str, font0);0 l+ `9 l" I) v M
- g.drawString(str, ww / 2 - w / 2, 200);
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3 Y9 R6 E- K# R a0 |" Z2 c, F4 W, e- const mat = new Matrices();
" t4 r$ y. }5 Z2 t8 y% Q& _ - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
( {4 J+ o; ]. X, Z5 J - let info = {" P% Z' n K, G$ q- u" e
- ctx: ctx,' B( k' M0 `5 t1 U) ^. p+ I h& j+ c
- isTrain: false,3 Y( e% o7 n. x7 ?! S) O4 R5 h
- matrices: [mat],
5 i4 {& {2 G( n% R - texture: [400, 400],
x& C* c8 |0 ?4 I/ x3 _# k4 ] - model: {
7 Y& K# Z# V* N0 W$ X" x: k. v - renderType: "light",3 _% Z" m) H8 \: u) \, q7 b
- size: [1, 1],
1 |" T' |$ X7 W; Q4 d; @% O# i - uvSize: [1, 1], D. I) I; W/ }- g, _$ h
- }
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- let f = new Face(info);
* L! e1 \" W: [4 B9 k - state.f = f;
1 }; c+ x% D6 C _+ V( g - # r8 j9 a; n0 F- W7 }
- let t = f.texture;" ]; K# X% k; [4 ~& l6 j
- let g = t.graphics;
& o3 O- I! U$ u" M# w - state.running = true;2 e) s+ M5 G0 `# U, s
- let fps = 24;( ]2 J5 j9 Q3 ?7 C- y
- da(g);//绘制底图
& `# \5 I- T3 X. e0 R0 P$ t- S; C! W - t.upload();* G t6 c: E; I7 k: W7 D' }& w
- let k = 0;: N) U- W* d! R% _! [* @' a
- let ti = Date.now();8 L/ ]& s; h0 d# A+ b
- let rt = 0;
7 ]7 K4 @( S9 R - smooth = (k, v) => {// 平滑变化8 }: c0 v/ E( W$ T d
- if (v > k) return k;
3 h' B* H; T9 @$ Q - if (k < 0) return 0;
! O8 h- e1 s/ _. Z! G) A - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;9 {4 L: V. o" `7 C4 ^9 \3 f
- }
% ^4 `, g: g% ^8 O - run = () => {// 新线程9 o2 Y1 M" H! }; l9 c
- let id = Thread.currentThread().getId();( H' {2 X4 L0 X! K- @' Q) E
- print("Thread start:" + id);. A* U, j$ s$ P( b/ k: M
- while (state.running) {
" ^2 H4 f' l& G# ^, S! S) K8 U - try {
0 Y; M6 \! y+ V; A& w0 a- N - k += (Date.now() - ti) / 1000 * 0.2;0 r# \' ^/ P" m7 c: e& x* B
- ti = Date.now();+ [9 X1 X6 I: n, A4 ^, D
- if (k > 1.5) {, o( I" J# N- x; Y& I! f$ u
- k = 0;
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- setComp(g, 1);
- A7 S$ D* r- |7 E2 m& y! f! ~2 J# b, @$ n - da(g);
6 W, _" s( P( r4 c) l# k8 a% _ - let kk = smooth(1, k);//平滑切换透明度
0 s* K J8 @# ^# a - setComp(g, kk);
# d* i' T t1 n - db(g);
# ] D7 A$ _- b0 V - t.upload();. T2 _- B) {" _8 e: j- Y/ {
- ctx.setDebugInfo("rt" ,Date.now() - ti);
. O! S5 q7 y! c- J - ctx.setDebugInfo("k", k);
- `- d4 t4 d# Q+ q4 `2 m - ctx.setDebugInfo("sm", kk);
+ U& ?9 u& z3 @: W7 G - rt = Date.now() - ti;& @( E# W4 C( {' K4 \8 n' p6 q+ |+ O
- Thread.sleep(ck(rt - 1000 / fps));% ^6 y& g$ _6 Z$ k2 D1 ^/ h
- ctx.setDebugInfo("error", 0). V. ^* Q9 x0 R% D1 g& Q
- } catch (e) {
`2 F: G# [8 Y$ [ - ctx.setDebugInfo("error", e);) Y% ?( [) n( J1 b5 l% B# W9 x5 r
- }
3 {8 e5 S4 C# g' i( N& W( s5 b! f - }
$ D0 m, ~& S1 X: ~6 X- C - print("Thread end:" + id);
/ W( g: e6 ^$ ?6 P - }
z y/ h1 C' c. u: S9 { - let th = new Thread(run, "qiehuan");
: A9 h, t F j% k1 R - th.start();
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# B/ a9 F1 z3 R8 p6 U4 T- function render(ctx, state, entity) {
% B" E- O! ] B; S- k& _ - state.f.tick();3 Q7 b1 K+ D; l+ b4 w
- }
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! F# W# d5 s; V6 E) d. I# ?- function dispose(ctx, state, entity) {
! C& q5 J8 _6 T3 a" y) i! c7 a - print("Dispose");2 a1 t" K% `+ b- l- R
- state.running = false;
& M, k" o/ y/ B) u. u3 S - state.f.close();
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- function setComp(g, value) {; ?) ^* z- u! \7 h4 f
- g.setComposite(AlphaComposite.SrcOver.derive(value));+ O9 C7 h8 W& c) L+ h5 p! k* y5 n
- }
复制代码
/ b/ v0 F" i# T3 _* y1 s/ m! L- ~' R写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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- n& @7 i) B- C5 e顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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