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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 l5 c2 d( g5 s/ M5 H1 p
- importPackage (java.lang);
; T3 a; Z3 _. q4 t. [ - importPackage (java.awt);
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$ R* w4 e, f( w: Q5 H# B- include(Resources.id("mtrsteamloco:library/code/face.js"));; ~9 M# }* ]7 M
- % k9 u( S$ u ^$ ~; |; [
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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& s+ o2 m, ?$ u1 @- function getW(str, font) {! j: `9 {1 G/ p) P
- let frc = Resources.getFontRenderContext();& `" \, J4 Y2 [. J5 ?2 Y d0 C
- bounds = font.getStringBounds(str, frc);5 H1 w) O6 D% q2 r0 R. U# R- B* e
- return Math.ceil(bounds.getWidth());+ S# d' Y7 W- K d7 `# g
- }
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/ v' U. z% i$ T q) k# z$ R7 u- da = (g) => {//底图绘制8 n& F, T g3 q3 r: X
- g.setColor(Color.BLACK);
) E2 J$ ?6 t2 ?& u) d - g.fillRect(0, 0, 400, 400);* v- `2 r% ]' ^' C2 x3 f0 ^* _
- }
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, ~7 o) ^4 _ q) p& u0 H% @- r- db = (g) => {//上层绘制/ O! k- V3 f. R1 ~! l+ J, V K. m
- g.setColor(Color.WHITE);
% h# E! p0 r# z* Y, I( A6 X% ` - g.fillRect(0, 0, 400, 400);
. U1 l" U- Z* y0 E0 b - g.setColor(Color.RED);
% w1 D1 ~6 e, z. Z - g.setFont(font0);- }( t& x, t& Z
- let str = "晴纱是男娘";$ r4 ^. R2 X8 H6 Y0 ^5 F
- let ww = 400;8 d1 Z- I9 v4 Z5 n
- let w = getW(str, font0);
; v8 e. G4 y3 g* {3 e - g.drawString(str, ww / 2 - w / 2, 200);& [4 m; x# l" Q4 l; T
- }1 H+ ~6 Z& N. s: k# `0 j
; M8 B$ r' H: H* j! ^- const mat = new Matrices(); u9 F& p8 @! ]
- mat.translate(0, 0.5, 0);, o n+ u+ _4 E
- # x/ K: i. h7 s5 A$ R
- function create(ctx, state, entity) {* K* }! f$ @+ ]7 A* Y
- let info = {
. P+ A) R I0 t - ctx: ctx,
! N) [$ b0 j% _1 T$ O4 L+ \ - isTrain: false,; |( |# `. C# E' v$ }. O' n7 s* r+ a
- matrices: [mat],
: _8 K1 q$ }) q3 C6 B$ C2 y! { - texture: [400, 400],, @$ T6 S/ O: c* _" A" ]* \8 n
- model: {# |- Z, O6 ?) j0 o
- renderType: "light",
`& } X- V7 y# c, Q1 o6 J( Z3 C% Q - size: [1, 1],
) x9 ` x2 {! f) K* c2 k! Q# D - uvSize: [1, 1]
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- }
% u) S# Q2 l( v - let f = new Face(info);9 C3 n/ e( g0 C
- state.f = f;7 x+ y7 W$ o7 }. b# \$ K2 q. X
- " U9 H Z2 q& ]) m
- let t = f.texture;
! G9 L" _( T; ^: B& O - let g = t.graphics;% {) R, y: K" I
- state.running = true;
% ^# H! `* ]! ?7 G% F - let fps = 24;
, h7 s2 K6 M4 U# ^ - da(g);//绘制底图: i7 j+ J9 F5 Y2 j+ z9 n+ u
- t.upload();
; O& i' I/ w) ]) o - let k = 0;
: R/ m& N# x4 m4 r) \7 G. O0 y - let ti = Date.now();
' g! P5 [) G2 t/ d$ W* x - let rt = 0;8 u' h% P8 B E5 w) x/ E4 z
- smooth = (k, v) => {// 平滑变化
( [% K1 ?1 D6 P5 q$ ?5 J - if (v > k) return k;
! R H8 I: G1 i0 s. j - if (k < 0) return 0;, i: a1 |, c1 c7 R$ }( {
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
; _% b. ]3 x5 C. M - }
! @: l1 _; U7 d5 v2 w# a - run = () => {// 新线程9 N2 |* \2 X* V( v
- let id = Thread.currentThread().getId(); F( l* P. B/ ?* {7 M* G
- print("Thread start:" + id);: H9 I6 S, k( D. I# R% S
- while (state.running) {
C! s( ?% e+ _- L - try {) A% e% V, E8 Q# Z* w# P5 q
- k += (Date.now() - ti) / 1000 * 0.2;
% v- E7 K" b5 }3 ~0 e( ?- T - ti = Date.now();4 N, A) A9 _: O9 q/ E
- if (k > 1.5) {
( p7 I. e8 D4 g/ @1 ^ a/ \4 J - k = 0;6 K+ R: L$ ~7 |$ P. T s" A* r" H* S j
- }
* t' y: \+ @+ _% F$ l - setComp(g, 1);
6 d2 w; S9 }& a# S, ` - da(g);
$ `) c5 C, Y) G) u+ [ - let kk = smooth(1, k);//平滑切换透明度, f" o" U# B O3 \8 t7 {9 o+ `% c
- setComp(g, kk);
, F* A R1 \; o6 c4 O - db(g);$ [7 M5 B6 c' U. W6 A! i
- t.upload();0 \. {* ?; h! }+ k4 P) l! N
- ctx.setDebugInfo("rt" ,Date.now() - ti);8 Z+ G1 y; G" t! f
- ctx.setDebugInfo("k", k);; M3 a$ e" W* Y5 s$ K
- ctx.setDebugInfo("sm", kk);2 ~$ p6 h% h( G& i1 J
- rt = Date.now() - ti;$ U# y5 @/ p9 |' g# y
- Thread.sleep(ck(rt - 1000 / fps));& Y) P( @+ ]1 f( F- g
- ctx.setDebugInfo("error", 0): G) v- \8 i4 k& m2 D/ H
- } catch (e) {$ F0 a6 p, T1 K% q
- ctx.setDebugInfo("error", e);! t1 O2 K5 f4 H. n- F( Z" i
- }
6 e c! e) r) \4 I2 m- n. i - }
C. T+ H, V1 e5 r3 f: O - print("Thread end:" + id);
! |3 R$ ?; m8 g6 { - }
Q! `, o/ K! J2 d - let th = new Thread(run, "qiehuan");
( n4 F4 l _+ O, K K - th.start();
e2 G- m, z1 W; U# Y4 L; H1 n - }
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, Z; T/ f5 ~* t& d% w8 }- function render(ctx, state, entity) {
' ~; f2 @, Z5 o# W( q. I6 g X - state.f.tick();
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- - N; R/ M* x0 r! B4 m
- function dispose(ctx, state, entity) {3 J! i# P1 D. ~2 ]" ?
- print("Dispose");
( b5 c& T, ]1 R) @0 Y - state.running = false;: w/ D1 \4 r% R
- state.f.close();& S5 ]+ ?1 x% `5 B. t- v. p& @
- }: ]. B4 f* @4 y0 y
- ( ] P5 G2 q) q; Z' A& N
- function setComp(g, value) {- d/ f* k, Z+ R1 s) o
- g.setComposite(AlphaComposite.SrcOver.derive(value)); e7 ]" N$ t9 [& t+ u, U2 g7 g
- }
复制代码
1 z& }8 Q, H6 l4 E0 m0 {写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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