|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
( Z3 I- c: s/ t3 J) _: w0 _: T. S这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。* ]" l# k% @; R1 B
- importPackage (java.lang);# e( m, u. S! G: c% D) S
- importPackage (java.awt);
$ R0 V4 ?0 Q* j5 U
/ P( A2 N9 m1 g# l- include(Resources.id("mtrsteamloco:library/code/face.js"));
7 [% k, h, `7 n1 O0 B. G& e - 7 Q' Y7 x/ J' r) J% {
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 F4 E3 `) D+ B1 o5 P0 C5 T
d- w5 ~0 ?6 z- function getW(str, font) {2 A4 x! O) a# k+ A7 m
- let frc = Resources.getFontRenderContext();
' P- v$ B* e1 L& F% i8 t - bounds = font.getStringBounds(str, frc); i0 F2 H3 Z5 x0 s: H1 q/ k
- return Math.ceil(bounds.getWidth());
8 X- a: |: J5 r, O - }
# L$ J& q6 o( F1 p `: d
' F2 [3 t# H- L9 d% ]- da = (g) => {//底图绘制
5 \1 B, Y$ q4 G! G# B M - g.setColor(Color.BLACK);
# u1 D% o+ \) C, D P) g1 `8 Y - g.fillRect(0, 0, 400, 400);
& {$ \/ }" w1 `7 Y2 p - }: T& ]/ }! x0 {* J) b! l6 O; r
- 0 U$ h7 p: [) Z1 j4 Y: Q8 R
- db = (g) => {//上层绘制
) d0 i: U0 N% u1 x5 G' O - g.setColor(Color.WHITE);
% o) w/ T0 J: M5 F/ ?8 C0 } - g.fillRect(0, 0, 400, 400);
: Z0 v0 H6 e* [ - g.setColor(Color.RED);& F$ }+ d }( d2 D3 J5 g
- g.setFont(font0);
; J5 \1 _3 Z# L; F - let str = "晴纱是男娘";
$ q3 T) W0 L7 o# s; i - let ww = 400;3 m" {0 p& j4 k% i: w
- let w = getW(str, font0);
8 Z4 I& Q* X, n, H i9 ^# z+ f - g.drawString(str, ww / 2 - w / 2, 200);8 `6 g3 i" |; {, P& N
- }6 }: b$ \$ ~$ f3 r3 e
# q4 C. F' d. s+ l- const mat = new Matrices();8 i. L0 O7 b5 h& e
- mat.translate(0, 0.5, 0);
3 w8 y/ @' V- w- ] K - + O5 D) U" y5 Z% k* j+ [
- function create(ctx, state, entity) {
$ W, B: I; i$ V/ q7 P - let info = {
) F' l @0 L; p( w, p' I - ctx: ctx,. b. ]; e9 `/ H8 U0 O' y
- isTrain: false,2 h. j3 U8 g* b+ Q
- matrices: [mat],+ T: m* v2 c7 z
- texture: [400, 400],
6 X# a* l: p! g2 C& ]$ ` - model: {& L6 c' G7 J: d
- renderType: "light",
2 F" V! }& P7 ?. Q: V! @: R/ {! A& b - size: [1, 1],( w) M* ]) f# Z* X# t
- uvSize: [1, 1]
7 r4 b. y5 M2 |! D7 D- M6 ` - }3 E8 l( q5 e/ D8 m+ l8 S
- }
1 F3 M( o8 S: H2 i% ]2 `# B. j - let f = new Face(info);$ G2 s/ j5 }3 t: |" a5 P! N
- state.f = f;
1 D; N- c/ ?7 H: c; {: y# M' E - 7 S/ Y5 z# e' V* ~$ y- E% H$ {
- let t = f.texture;
- p& V! g6 \- d$ x3 H - let g = t.graphics;; |/ A! \* F. X/ i5 z( {
- state.running = true;9 g) v5 L \6 [- x; n0 `1 h# e A3 W" s
- let fps = 24;
3 p8 Q, f6 x( `* w; T4 u$ @5 j - da(g);//绘制底图# h; h% x/ E. Y( ?& M
- t.upload();
! M! u1 { N# K7 O P - let k = 0;
5 z+ Y1 O: v5 z3 {5 T8 Z* o - let ti = Date.now();
' w, X+ Q/ L$ K: S* G4 ^ - let rt = 0;5 k& t( c5 @0 x ]5 Y6 Z0 Z
- smooth = (k, v) => {// 平滑变化6 H/ n9 O" g' ]! ]& H
- if (v > k) return k;# P) \! H9 d1 c
- if (k < 0) return 0;% n( y9 K) m2 r3 B. O
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
6 k" H, k" J* X( e - }
K* D* t4 O$ h6 O0 \# G - run = () => {// 新线程- G8 k3 e9 k, b5 z
- let id = Thread.currentThread().getId();' n% J8 K9 `" J* j6 S# |* i- u* ^
- print("Thread start:" + id);
8 B# a$ X; B7 W% t. R - while (state.running) {& U" `; I$ u- ~
- try {
6 T: P. ~$ S8 E' K. F - k += (Date.now() - ti) / 1000 * 0.2;* b; R- ]: F2 a$ G% e
- ti = Date.now();- ~* ]- o2 I T- r8 M
- if (k > 1.5) {4 y( Y6 R% m2 ]# m
- k = 0;
; Q1 ~6 ]/ `' B4 L - }/ X: d$ R G: D% G# i5 o
- setComp(g, 1);8 b; o/ a4 C2 ?2 N
- da(g);. J- _" k& `' |- y% u* n
- let kk = smooth(1, k);//平滑切换透明度* m% q$ a8 T& }! y9 T
- setComp(g, kk);& D, Q* G5 n6 p: i
- db(g);
, ~5 v; ]. i; N/ l: d; }$ D - t.upload();
! z" `* L( A) l- @ C/ }5 _ - ctx.setDebugInfo("rt" ,Date.now() - ti);
1 Z/ k, b" i4 A8 y/ C0 ]' Y% { - ctx.setDebugInfo("k", k);
: }; `0 G1 q; P* h - ctx.setDebugInfo("sm", kk);) w3 D, I6 n1 D2 a' F; T+ x
- rt = Date.now() - ti;- ]- P0 W" q* c8 }' ^0 ]# ]! T
- Thread.sleep(ck(rt - 1000 / fps)); s6 S( L+ {) M5 v& ?# Z
- ctx.setDebugInfo("error", 0)
' z/ R9 s) {) {$ n - } catch (e) {
3 J L w" U, r) [8 V @2 b - ctx.setDebugInfo("error", e);6 S/ K+ m9 a1 W* I
- }
& ?+ I* B* P3 {; k6 K$ a - }- h2 v* ?& d) \: v1 o
- print("Thread end:" + id);/ [6 A3 B" v Z' \( I; X3 H
- }; d7 [* L- S& y9 R) v
- let th = new Thread(run, "qiehuan");. I8 M( d9 W9 W. ?6 X: i4 e
- th.start();1 H& [& @5 e" a) _! q7 y" g
- }8 \; i2 h3 O" r: {2 v
7 r. {- m2 u2 `( G- function render(ctx, state, entity) {
7 [9 N+ X' e, u/ {. q' R$ t - state.f.tick();) }0 D0 ^5 K! c
- }
$ t0 F! G- L' r+ y4 B' m2 ]
! s+ I: e, }4 @- H- function dispose(ctx, state, entity) {2 w o( W" S. x$ v+ B
- print("Dispose");9 _' a$ A5 @8 k: G
- state.running = false;
" D% @2 C$ U+ v: ]: |' e - state.f.close();+ C& \ g9 d( i; @3 C
- }, H, O) A; v7 q$ r
- 3 }6 r; O6 K2 [$ x
- function setComp(g, value) {
! V! w; F. H" S2 \" u. H; y; x - g.setComposite(AlphaComposite.SrcOver.derive(value));
; Q1 ^7 X% R7 R% d - }
复制代码 : D" K" Z# q. j6 W7 X
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
b0 g6 B/ Y9 g" m# o' E' e' E. c' I) j
: ^; H9 V; {* w4 n, \6 d
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)" b2 Q2 M n2 \- @( y
|
|