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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
' e, j& b, @8 ~& k" G) m# b- importPackage (java.lang);0 D% ]$ V, R0 A
- importPackage (java.awt);
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5 n4 y% V0 k* T+ Y& C- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
! x4 ~! ^' y' _* K) S - 6 }3 X9 Y6 }! p' h ?5 Q4 _$ v
- function getW(str, font) {
0 T% [6 |# c, e4 V& [/ z0 W - let frc = Resources.getFontRenderContext();
& r6 _+ D! q; [- k* ^( A - bounds = font.getStringBounds(str, frc);
+ y# v$ _ B. o5 d4 B& \6 E. m* [ - return Math.ceil(bounds.getWidth());( C) k" j; D. Q
- }
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- da = (g) => {//底图绘制
; W3 s# u, d, A% r$ d, ] - g.setColor(Color.BLACK);
1 |5 s9 x7 H: W) ]5 f/ | - g.fillRect(0, 0, 400, 400);
( _& s/ U5 ~7 W7 T5 Q! E: W" P' R - }' B- G- J" @1 s7 {; Q
- 6 ]2 F, S2 N/ D, \7 k
- db = (g) => {//上层绘制
7 n: W6 q- g4 E% z - g.setColor(Color.WHITE);
5 Q5 R$ m3 h, Q1 s: V; i - g.fillRect(0, 0, 400, 400);/ B1 A# \7 g5 g2 M1 \4 A
- g.setColor(Color.RED);
$ p- H: R( p" j+ r3 v1 @ - g.setFont(font0);
: x1 H! Y5 _: p/ @1 X7 N" v - let str = "晴纱是男娘";
) B1 x7 L" y" f - let ww = 400;; N+ Y, n, X! Q5 Y$ m
- let w = getW(str, font0);
7 m, D( [7 G& O5 o - g.drawString(str, ww / 2 - w / 2, 200);
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: y2 I' ~% M1 M1 n3 v! v- const mat = new Matrices();
- A0 z$ G4 L$ _2 S - mat.translate(0, 0.5, 0);# H# u% a+ {7 c: _
! \2 n- j6 ^$ y. X- function create(ctx, state, entity) {- [/ n. O& T- C* P9 k' w
- let info = {
/ ]% x% f/ V! D. u6 a - ctx: ctx,
& I [% H2 O7 v - isTrain: false,/ U" R/ [* w+ ^8 _3 K8 x' s
- matrices: [mat],
( `: ^2 w4 B+ h; [1 k6 s) l, f6 m - texture: [400, 400],
# ?9 U, A+ w# q: K+ [/ g - model: {, |: u: u4 U1 z; s1 e% j% u
- renderType: "light",
; f5 e3 u& ~8 T# f - size: [1, 1],/ f- ?. y& W6 ~2 \1 f( ^
- uvSize: [1, 1]
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- }
$ {8 Q/ u- n- x) t6 m. X - let f = new Face(info); V" `) ?. I2 B i# m
- state.f = f;
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6 {! Q6 j, x3 h/ F, T1 z' B- let t = f.texture;
6 k+ I( h9 E2 g - let g = t.graphics;, c: G. K# W( N0 @
- state.running = true;
; F& O2 e0 b2 G7 H! f - let fps = 24;, O4 O9 v Q v1 V9 D- Q
- da(g);//绘制底图
- H( z$ m/ s1 f7 [ - t.upload();. E A4 V$ {7 z: Q) p6 N6 J
- let k = 0;, {8 D/ j$ }5 t& R7 r9 L
- let ti = Date.now();
1 k, Q/ l# K/ z/ a% p9 e( M - let rt = 0;
* Q Q: s! J; e; ]. q/ q - smooth = (k, v) => {// 平滑变化! b9 m: k; @0 H2 C+ N% ?
- if (v > k) return k;! X" j& C: m* B5 z# k- f0 S
- if (k < 0) return 0;. H. v8 {2 [4 h5 ^! y- k8 N
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程% t! T5 \1 N' L; D9 }
- let id = Thread.currentThread().getId();. O$ [# E9 O9 c) g
- print("Thread start:" + id);0 c! j7 g: a6 R' q' P% |' W
- while (state.running) {6 s9 F: s6 t$ ]1 L2 a- c7 C6 s! m
- try {
$ E2 [. r+ D1 ~, ] - k += (Date.now() - ti) / 1000 * 0.2;9 F7 F* t& E* L8 C7 N! B" M" ]
- ti = Date.now();# _% Z' h# L7 u2 O0 B; L/ V
- if (k > 1.5) {: i' l0 ^% D; D7 F# B( W# L! }
- k = 0;
1 x( Z& B7 @" G) {# B( ]. z - }
% U; g# T4 y* x$ l: \6 _; b - setComp(g, 1);% f9 ]6 J7 j' d- @( E" }$ q
- da(g);
. \* }; x" C# g6 {1 K - let kk = smooth(1, k);//平滑切换透明度$ Q+ q; } o, j( m
- setComp(g, kk);
. V7 D% v# l) C1 G; [9 [ - db(g);
) u! ]) g0 t# _/ }7 }/ `: L/ v - t.upload();5 I. ]+ |# K- W* B+ s$ U% c1 V5 A
- ctx.setDebugInfo("rt" ,Date.now() - ti);
' p7 |# V& v& u$ E - ctx.setDebugInfo("k", k);
. K6 b3 X9 z3 ` - ctx.setDebugInfo("sm", kk);0 F+ \: j& ?8 H$ U. E
- rt = Date.now() - ti;
& g/ B3 O- W) t' h/ z - Thread.sleep(ck(rt - 1000 / fps));* W6 L. i1 h9 G( F
- ctx.setDebugInfo("error", 0)
) S( b8 u. W/ ~1 _' F6 l3 V - } catch (e) {
3 j& ^0 s( @1 ]7 E8 D5 J8 o - ctx.setDebugInfo("error", e);# r1 J+ y/ P, m m! Q2 W k/ R
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- }
/ T3 G: [% I% w$ l - print("Thread end:" + id);
1 L8 _2 B7 r8 h" |8 B - }
/ i, i3 U6 v% h" Y - let th = new Thread(run, "qiehuan");
3 @, k. B' I$ i( N) n: W% @: N - th.start();* G7 C* w. i- m7 b
- }
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2 _2 O1 W9 c1 W+ I" S% z( C& v- function render(ctx, state, entity) {4 {: l% d; X; P/ o# T+ N- ?
- state.f.tick();" i( p% {, S$ l; n
- }
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- function dispose(ctx, state, entity) {' p2 Y: h' f9 A. U9 q: D& P
- print("Dispose");; h: b* q- f" L) d" k7 I9 j
- state.running = false;
( N( }: C6 j( |7 Z; ? - state.f.close();+ E5 `) }# y; E
- }
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]8 T( n% ]% E& i, X' ?/ r: N- function setComp(g, value) {+ G( v, ?( ?1 R' r+ a, u
- g.setComposite(AlphaComposite.SrcOver.derive(value));7 \( Y' w9 R- ^) \; B" g
- }
复制代码
: l; M, b% O3 b% n写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。! `6 x& _# T1 G# c D3 R
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' k2 V' c0 @/ D2 p* G% ~' h顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)( N2 d- I8 i7 `1 _4 U& i+ ~- J) J
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