|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
* G( A) e1 `+ J1 ^这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。# U6 v* L: q( w* E; y+ J, W
- importPackage (java.lang);
F0 g5 u' H3 E$ c) e2 } - importPackage (java.awt);+ C. J) I9 T2 c
6 o3 A! l8 y. p" `3 f6 D- include(Resources.id("mtrsteamloco:library/code/face.js"));
{+ _/ ~- W, q; q3 G8 _3 A - & A! ^0 d4 C4 [/ T8 I) Y+ y
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);) `0 y0 f, d9 E4 F: H* [
0 \7 P* o Z: T: L- function getW(str, font) {% c" ?' `9 ?! J1 }1 y! H
- let frc = Resources.getFontRenderContext();9 f6 c- ~+ i% j5 Z# J; D
- bounds = font.getStringBounds(str, frc);, t$ R: f# m$ \9 g( y
- return Math.ceil(bounds.getWidth());3 M% t/ O; Z$ y' A
- }8 W G+ I) P9 H" ^5 b
+ S$ X1 B9 p* @- da = (g) => {//底图绘制
0 u3 M. n' {# B - g.setColor(Color.BLACK);
( ~' H3 ~$ R5 o! x O - g.fillRect(0, 0, 400, 400);, U. F5 o7 a( B: S! `
- }
; [: P1 `! k0 d. B2 @9 P7 L& `
^) X' c9 ~# I5 r4 Y/ G- db = (g) => {//上层绘制
/ H& m7 ], s- a' t& y5 x. Q% { - g.setColor(Color.WHITE);, g, y# }3 L1 r0 l9 I
- g.fillRect(0, 0, 400, 400);
2 ]* f1 F! B/ K. J# r/ n0 w - g.setColor(Color.RED);1 M% V+ s' {1 |6 Y
- g.setFont(font0);! a7 t8 h2 B- d+ i" |
- let str = "晴纱是男娘";
8 }; t: s! [& e$ f4 C3 V! |: | - let ww = 400;
% w9 b: V7 U6 d - let w = getW(str, font0);# q8 I8 L6 G- N2 O6 M. x D
- g.drawString(str, ww / 2 - w / 2, 200);
/ X# V# p" n: Y* i - }
+ h4 Q( Q3 g0 z& A - 3 q- j5 Q, n# s0 u4 K8 b* P! Z
- const mat = new Matrices();
+ D5 ~" j4 w- V/ p/ I - mat.translate(0, 0.5, 0);
' W5 h4 Y9 B) F& K - * A7 F) \& ]0 \2 K( S. I$ O9 R7 ]0 }4 s
- function create(ctx, state, entity) {! {6 x3 b8 d: t# K$ Y( |( e
- let info = {
& z4 K. c/ d1 e9 O - ctx: ctx,
4 \# S% O3 t0 t P4 T a. q+ |# b9 | - isTrain: false,
% P5 g4 |- u9 @& E7 m! K - matrices: [mat],
8 e5 F: D7 l+ q: I- W! V l - texture: [400, 400],
+ q; {% ` \: y& h3 K) @ - model: {
8 a; g8 [! j$ U# T8 ? - renderType: "light",
: X3 k4 s0 E. T; J, F5 o - size: [1, 1],* ]8 F( _" ~! y k4 u
- uvSize: [1, 1]
! c/ \, z) z8 |/ E3 M- A5 ?* b) [ - }2 a+ O# p7 O ~6 {6 l+ x
- }" F- o2 K, T( d. q- ~. d
- let f = new Face(info);; O6 K) U. ~* x
- state.f = f;
+ v" J* y j. t" q# o: h" I$ x, c - 8 X& R% Q% Z- L. l6 ?! |$ x6 }
- let t = f.texture;
7 p# J) |8 R) l6 [ - let g = t.graphics;0 k! s5 v' x. K. u; P& N: v
- state.running = true;- m- n) E. }) \ o$ h
- let fps = 24;- @, d% q; o9 B5 v# F
- da(g);//绘制底图3 x4 _9 i- L% b( P* B
- t.upload();! E) [8 W" Y3 z8 J+ f
- let k = 0;
B; Z1 Z4 }# }1 `" s - let ti = Date.now();6 R9 z% C0 Y6 J* a
- let rt = 0;
~) U8 @0 n, U+ v - smooth = (k, v) => {// 平滑变化; l' Q. ]8 U q' B; W8 f" u
- if (v > k) return k;9 J& l! B$ y2 O( |0 k2 T' z
- if (k < 0) return 0;: `$ H2 p7 u4 M& K
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;* S1 D" I) H+ i
- }3 x' E ^ @9 {" z- h
- run = () => {// 新线程$ R/ G: j0 a& D2 G# G L; j9 C2 u5 ^# l
- let id = Thread.currentThread().getId();6 `4 r9 k& S* a! A
- print("Thread start:" + id);
8 ], j5 d- n+ Y - while (state.running) {
^! E5 Y- ^7 E& ] - try {
% Y& D8 x& q# W. O - k += (Date.now() - ti) / 1000 * 0.2;% ~ m! k$ p: t7 W/ u4 q
- ti = Date.now();
" X3 ^7 B# C, z s3 L8 q - if (k > 1.5) {
* x: q; T; T% l: g) f: Y - k = 0;
" s3 \7 \7 R# L' [ - }
8 H& t% d7 z; ]/ e" i: h8 o6 z6 y - setComp(g, 1);# [9 \$ ?' k6 `
- da(g);6 f, {* |0 Z U7 H& }% z% E
- let kk = smooth(1, k);//平滑切换透明度7 Q1 `: f& o1 z. y! P
- setComp(g, kk);
& h8 G$ ? \5 Q' D e1 k$ C - db(g);2 m& l' B! q/ t0 a
- t.upload();
% P7 f! |5 U$ }) r* w$ \' ~ - ctx.setDebugInfo("rt" ,Date.now() - ti);- j* \5 h* c+ E9 ` q9 K
- ctx.setDebugInfo("k", k);
, W: ?7 E; r: f& c5 `/ T - ctx.setDebugInfo("sm", kk);
9 g1 `# {6 H& w$ ]* {& e j - rt = Date.now() - ti;0 {' c5 g- K; p# ~
- Thread.sleep(ck(rt - 1000 / fps));8 ?* M; s o& J9 {6 U* b% p8 g
- ctx.setDebugInfo("error", 0)2 i; D0 n: x! B" n" ^, T5 y
- } catch (e) {
3 }: o, @4 d1 h; W+ t& \ - ctx.setDebugInfo("error", e);
+ ^1 z4 D( [3 e$ X9 s. z& l - }
1 s/ V7 A4 y p/ M2 Q* {$ k1 u; \ - }
( ?: J8 s4 k/ r( n" i2 f - print("Thread end:" + id);0 S h$ ~5 ~1 g
- }4 h3 m, d C7 Z& A/ x% R: K
- let th = new Thread(run, "qiehuan");% n; J3 J8 W/ P& I. b' z& m
- th.start();
; R& g# b6 }7 F1 i( p - }
: K# s2 p+ g* ?$ z/ i! n0 m7 z0 ~
3 u# z* J! Z, t! I3 q4 Z- function render(ctx, state, entity) {% n! C& H9 ^( ^( {
- state.f.tick();3 v) i+ J* P) y$ Z
- }$ P* O9 ]! \! ` k, B2 T7 t
- , _8 m6 [8 j, h4 Q; P1 b4 N
- function dispose(ctx, state, entity) {' a2 ^( c1 |! H: ?& i2 z
- print("Dispose");
+ i2 i1 c) |: a/ `" X - state.running = false;
2 ?+ K$ v% i3 @' {2 s; ~1 I$ z - state.f.close();$ A. i5 C$ ?4 U8 C' ^5 y+ I
- }8 i+ o( r. [% w; z5 f% a9 A
$ }# p @9 b9 |" q- function setComp(g, value) {: q5 q$ _/ ~9 n
- g.setComposite(AlphaComposite.SrcOver.derive(value));
+ v2 Z) l+ G' ] L7 ?" i, Y - }
复制代码 ; W) r% @) V( b+ e
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
# W7 h m, z9 X, B/ A. Q, x
9 P5 \! [2 K& {1 t8 d4 R H; M) ]" t7 G3 {
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下), [, w A# U) i. X' A+ m$ B/ B6 Q
|
|