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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
1 L# j9 f) ~' X% X# t( N' a" e8 f- importPackage (java.lang);
9 l3 |+ x( n7 K - importPackage (java.awt);3 P! }* _- J8 t* O" [- w
, P2 E1 W0 u2 M9 v$ b- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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) w: V/ D2 ^8 n v& x- function getW(str, font) {$ y5 M/ F4 s4 V( A# o
- let frc = Resources.getFontRenderContext();1 v4 @. R$ ^/ R% q- ^) Q0 i
- bounds = font.getStringBounds(str, frc);
- p/ p7 k6 `$ o( Q* [ O - return Math.ceil(bounds.getWidth());
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- , Y" r: B4 a$ a& O* G) l
- da = (g) => {//底图绘制
# W+ g- x5 A' J( G1 [6 J" D/ n - g.setColor(Color.BLACK);
0 M4 M& W8 t5 B4 C - g.fillRect(0, 0, 400, 400);
# s: \- f& O% U) q, p$ s - }
$ u' V0 F8 g4 J$ L; d3 ?# W. T8 I6 ?- k - $ \6 l6 U& c6 |0 ]0 i' h
- db = (g) => {//上层绘制* T/ T. [6 S4 L8 n2 V
- g.setColor(Color.WHITE);/ x( Q( @" ~/ _. c2 p. ^
- g.fillRect(0, 0, 400, 400);3 b6 u; H. Y: I6 | X, {4 `3 z' m
- g.setColor(Color.RED);
- t# R" P5 p6 R$ r# V, V9 P2 b: H - g.setFont(font0);
, A' @9 M) H, v* I6 E8 }+ h; ]- P - let str = "晴纱是男娘";! R8 Z6 ~7 X# m$ K
- let ww = 400;
8 v; g! l$ m" B9 B - let w = getW(str, font0);
" Y2 ?' p* [. N0 z- `6 I9 R - g.drawString(str, ww / 2 - w / 2, 200);
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- % A) \6 C: z8 D$ p9 \7 G
- const mat = new Matrices();' d& z$ |6 q! r! P
- mat.translate(0, 0.5, 0);. I3 j0 @* G V% r8 R
- $ U' W' T' `* t) l0 ]# h! _1 f
- function create(ctx, state, entity) {
2 Y$ B# d7 B* P' C& C' _+ C - let info = {0 a/ {6 \* s/ `$ `
- ctx: ctx,6 n7 ]* p( s, Z: x! J5 j: o6 u( b' j
- isTrain: false,+ i. N4 K8 }6 h7 v* J& x% E
- matrices: [mat],
" T, @ c" e9 f' x3 n - texture: [400, 400],0 x2 s( R- M5 v9 i5 I
- model: {( x' W- N+ b; z2 V: q6 Y( a4 q6 J
- renderType: "light",( }+ D8 ^5 z5 O7 W
- size: [1, 1],0 O0 [) \: U/ m" c( Z: e; R
- uvSize: [1, 1], I0 F; X1 _& i1 U' z
- }
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- let f = new Face(info);, I7 @4 g- @7 L. B: R& s8 c. u
- state.f = f;
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~) `4 ~3 {* [! p9 E- let t = f.texture;
7 w& @) K7 O9 r( M- b4 k+ S - let g = t.graphics;
! P$ m% u6 G A8 p - state.running = true;; n+ E' l; J1 C g1 X- N2 M1 D
- let fps = 24;& J5 w8 T$ C9 [# @0 X8 z
- da(g);//绘制底图' r- [4 v0 }/ G* }5 o! F
- t.upload();* I5 n5 T# k/ l. d: k
- let k = 0;) {( m# A$ Q* s2 u5 j0 c5 s
- let ti = Date.now();' R# k3 J! Y2 z5 ?! J
- let rt = 0;
- c4 P3 A8 p6 }% L9 g/ \, U - smooth = (k, v) => {// 平滑变化
8 q( N# m, m N- { - if (v > k) return k;! G- I6 C. z g' G4 G. @
- if (k < 0) return 0;
- [# a- T! D3 |3 G# @. {9 r - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
( b- n |% v' q: e8 V - }
" p) j: h# C3 }; D1 y @ - run = () => {// 新线程
8 X) ~, M- V E6 s& p/ J$ ]4 t - let id = Thread.currentThread().getId();
4 M! y4 v: v. O' m6 V2 O - print("Thread start:" + id);
% j, s, I& i: Y J5 X' A: p - while (state.running) {2 z0 \6 @; t- O5 E7 H+ m) _ ?
- try {
# o7 X3 t+ L6 j6 q# W4 W$ J - k += (Date.now() - ti) / 1000 * 0.2;) \- T9 L+ x. B5 j
- ti = Date.now();( i7 \$ t" _0 Z, X. ~! \7 i
- if (k > 1.5) {
6 j9 _# c6 q, g; L6 i4 \ - k = 0;0 V# N4 @8 |# K& M! I. H
- }& G) m, Q3 W& R( I6 I+ @
- setComp(g, 1);( }8 }7 R7 ~3 K: ?" D) X; W
- da(g);9 @$ ]: m; k; z' S: Q' P* \, {
- let kk = smooth(1, k);//平滑切换透明度
+ W! `, W4 v, K, ]3 t3 V - setComp(g, kk);
3 q+ @9 \3 V; |% I1 K) E& [ - db(g);
* J7 n4 ]4 r5 ]0 J - t.upload();
' h3 e) S# w% r# M0 s - ctx.setDebugInfo("rt" ,Date.now() - ti);
% \; }6 a, c! T2 `+ T0 ? - ctx.setDebugInfo("k", k);0 G) t% A8 J: o6 F& `3 o
- ctx.setDebugInfo("sm", kk);3 g; S5 d# y& X; F8 U4 m, `5 r
- rt = Date.now() - ti;
$ X/ o# t0 a }5 n! O - Thread.sleep(ck(rt - 1000 / fps));
! k! e) ^$ i) y - ctx.setDebugInfo("error", 0)3 U2 a2 x' D; U
- } catch (e) {; K" ^ K" U# {
- ctx.setDebugInfo("error", e);4 e9 L& r4 `4 Q y7 z4 ]9 R
- }. E5 q) R+ Y7 z6 A6 ]3 ?
- }3 h8 ]# N1 i9 r
- print("Thread end:" + id);
. _4 q @. v% v: E) ? - }0 K/ d6 w, _, d6 t- m( Q# g- q
- let th = new Thread(run, "qiehuan");
+ Y* H: S d) Y! }+ k( \ - th.start();
Z+ A- i- v& O2 K. Q - }
& y- ^. m; K e6 E8 E# u% s# A - & X& D0 x4 U0 O4 z, [
- function render(ctx, state, entity) {* J% D4 Y* x0 P/ F) A
- state.f.tick();% P" T H& j. O$ {% B
- }
- w# V3 T% T0 m: A
4 n3 ^6 v$ y# Q! |4 J- function dispose(ctx, state, entity) {' K; z0 y L* X
- print("Dispose");9 ~. F3 _! ~; w2 y( ]
- state.running = false;
1 j/ Q1 u) ~5 I+ p' L/ t - state.f.close();' f* Q5 T( @0 H1 y
- }
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- function setComp(g, value) {
% h6 I; D5 |# t! t3 Y8 r - g.setComposite(AlphaComposite.SrcOver.derive(value));
+ L/ F" B2 h; b; t$ g0 d - }
复制代码 & k8 N4 O4 T+ L K
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。 K( l {. [# B0 j+ o: }
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2 U9 I' h5 T2 G( E顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 v) p3 \8 \1 S" t3 z
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