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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& z% `+ l! s4 V. P8 m0 c6 U- importPackage (java.lang);
5 Q' ?/ P9 K/ i8 N, u7 j1 Z - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 x0 ^/ G" F1 g& q1 b* `
- : c+ J" ~5 n" ?: d# d" D6 g
- function getW(str, font) {
( I) I- z. _( e( N9 o6 x$ Y - let frc = Resources.getFontRenderContext();
% C* j5 Y: {8 ~ - bounds = font.getStringBounds(str, frc);
: J& m( I- r( p - return Math.ceil(bounds.getWidth());
6 D$ e: k# \7 u4 P - }
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- da = (g) => {//底图绘制$ x9 O4 }( Y; ^- u
- g.setColor(Color.BLACK);# P3 U8 U/ S& C9 c8 _3 N5 d
- g.fillRect(0, 0, 400, 400);
+ D* N9 E, g' `- ~+ r- U - }$ r) W7 P) e1 m& e/ q
+ V* v& @2 }* S/ c- db = (g) => {//上层绘制
6 L% o# q+ f! Y: E7 j; |7 \ - g.setColor(Color.WHITE);
6 i% [/ W5 l1 K2 |/ Z- J" O3 z - g.fillRect(0, 0, 400, 400);
5 e3 Y ~2 s- a8 o0 i% u1 e# n - g.setColor(Color.RED);
8 z( o6 K( d& E! V# k% P& N, \; n - g.setFont(font0);
) l) R0 @: E3 F) \: V. p - let str = "晴纱是男娘";
9 m1 j! m5 m5 @. q - let ww = 400;
/ C# c) _3 S( v+ G9 H( u* v5 O - let w = getW(str, font0);
' H6 q' M' v \6 \& o4 ^& O* ~ - g.drawString(str, ww / 2 - w / 2, 200);$ y6 w+ a% O( x( F. [0 }7 k/ [
- }' v& d4 o$ A6 s6 q
! A4 ?$ Q) F4 S# W& q- const mat = new Matrices();
$ C* F: w0 V: D$ z - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {* a1 B, B \2 d! V8 G
- let info = {4 Y3 B4 ?' g5 Y/ f O& F4 V5 H
- ctx: ctx,
% z/ _7 x1 C( i0 |1 q6 a) h - isTrain: false,) J( M `. P0 J+ i8 @: k: H) i
- matrices: [mat],5 G9 q1 J7 j7 q' @
- texture: [400, 400],
, ~( }) @( o2 _1 c - model: {
Y$ G! l& V- c" R - renderType: "light",
% l- E6 Y1 k7 o& Z8 b* ^9 z - size: [1, 1],, L! H" G: V" P: O5 E% B
- uvSize: [1, 1]% l+ x& M1 o# n0 I9 @' h5 W+ f" n
- }- B: [! K+ c O0 k4 c3 u
- }
b4 I( r, h4 X. W0 a1 m5 J, X - let f = new Face(info);
7 b7 W1 L4 E3 w* K6 Z - state.f = f;
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8 k) }" W7 q% O# f& l2 L- let t = f.texture;2 X) @1 A) e0 j9 f- p
- let g = t.graphics;1 G8 x! L0 K+ B+ l( O3 F
- state.running = true;
# @3 r- e% V: ^% D3 v - let fps = 24;
/ l, t7 ?: T) \3 Y( n9 i& [$ H: \, B - da(g);//绘制底图
! m- J9 }9 }3 h4 f/ \) P( ?$ W* y - t.upload();
$ @2 Y: k+ [/ M6 ~' ~) _2 B - let k = 0;
. C: k+ L4 C/ c M - let ti = Date.now();3 l" [( J" v* |/ k) s1 i4 C
- let rt = 0;
! r5 B; T; |: O, U. [7 M9 c* i - smooth = (k, v) => {// 平滑变化
0 e$ z) A. W6 Y* G5 T" o - if (v > k) return k;
# F* F! i6 u) `1 B* q' D. h - if (k < 0) return 0;5 j' ^+ M: A8 J+ O
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
1 |; @7 K3 L- a5 a - }# y* R$ p( y6 i5 V7 y4 e
- run = () => {// 新线程
# R ]2 o; e' t+ j; k - let id = Thread.currentThread().getId();
+ o: n# f, `& | - print("Thread start:" + id);
! ]: A: q" |- V7 w - while (state.running) {
1 v# K/ T# E# q - try {2 T0 Y$ d" F+ t# X2 Y: \9 `
- k += (Date.now() - ti) / 1000 * 0.2;2 d9 i+ g7 G) X* V/ p
- ti = Date.now();6 H3 t. C9 R1 a9 S& ^
- if (k > 1.5) {+ {: U: Q4 v' A/ G
- k = 0;- n; B% y8 N! f
- }: X& k0 w7 n$ T5 |# P
- setComp(g, 1);& w+ a" X9 }; K2 Z: E6 Z: F0 U9 e4 L
- da(g);
. C' p( H6 T& _$ a! I0 ^, R0 p3 Y - let kk = smooth(1, k);//平滑切换透明度
; D$ t9 R7 ?) H - setComp(g, kk);3 u" M4 e& n1 p6 H- k
- db(g);
6 W6 v9 r! L+ P2 }: m6 C- F1 i - t.upload(); v5 I( K2 G7 |
- ctx.setDebugInfo("rt" ,Date.now() - ti);
) ?$ w2 s& b5 Q1 G - ctx.setDebugInfo("k", k);; ~+ ^/ |. f& R& q) g; [
- ctx.setDebugInfo("sm", kk);/ z) g5 W3 G) j* u5 C1 Y$ i& V
- rt = Date.now() - ti;
; s ]! P# \- l5 e - Thread.sleep(ck(rt - 1000 / fps));
8 ?9 I) D' { |* C5 E' M - ctx.setDebugInfo("error", 0)+ d) L" `2 J6 x6 a2 ?9 ]* s
- } catch (e) {
1 W8 n! w) P( f# f/ [ - ctx.setDebugInfo("error", e);- p! r3 Y2 }* N; S, d
- }
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
, u7 m, g7 D9 g/ C+ m5 x - th.start();
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" U2 r* S; }. l& }- function render(ctx, state, entity) {3 U" o" u# s- i$ e4 ^( y
- state.f.tick();
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- - f( c- U& S: p1 @" l2 D n
- function dispose(ctx, state, entity) {
) s& Z( c6 w: i+ H2 u! k/ H6 z - print("Dispose");2 I4 A, E& X+ s& e9 K
- state.running = false;8 r5 I4 r' A4 f1 L7 G
- state.f.close();
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- 8 }+ l6 d. K) f" ~
- function setComp(g, value) {: a6 I! G2 l' L, \
- g.setComposite(AlphaComposite.SrcOver.derive(value));
& r1 C. a) D+ G+ C* j - }
复制代码
: G0 g) x! B3 B; h写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。. E* K: U, F: R/ T, M+ Q
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)) I( [1 ]( T2 h; P' o3 U3 V8 P5 _
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