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5 n( l4 D/ q" N1 M2 z6 Y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
: X) R& Z& _! j3 R3 H- importPackage (java.lang);4 ~6 u& s. ?8 ?
- importPackage (java.awt);
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( v9 K: G5 e& D3 \0 ^% F- include(Resources.id("mtrsteamloco:library/code/face.js"));5 r' R+ S7 ?- u$ ?3 U; N+ G: D; r
- 4 u! ~, t% ?) @4 Q. K3 f
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
6 V% |* c L' {; a# g - let frc = Resources.getFontRenderContext();# q5 A5 v# @; F6 k; w; ], ^
- bounds = font.getStringBounds(str, frc);
7 [# b& t4 k( C- r - return Math.ceil(bounds.getWidth());$ k& v' R/ V3 ^. q
- }
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' \3 s( N- q# l, B- da = (g) => {//底图绘制" d2 v$ i5 |* W
- g.setColor(Color.BLACK);5 g6 v$ }: `: L* B
- g.fillRect(0, 0, 400, 400);
- A& ]0 o. V) R$ o2 R - }! a2 B9 @- ~ K# C
- 3 P' t0 Y. F3 ^2 y6 e1 {. \# P
- db = (g) => {//上层绘制
; f/ Z9 Z( D8 O+ y - g.setColor(Color.WHITE);- S; l/ z/ W' l0 u m8 d
- g.fillRect(0, 0, 400, 400);6 [# j9 `4 G! c, L1 _ H% `! j% j2 l
- g.setColor(Color.RED);! ^, a2 j2 b o5 A; t3 T
- g.setFont(font0);
# q" }$ Q2 g8 P6 T: W( m; m D( Y a - let str = "晴纱是男娘";
4 t0 L7 v+ M6 p. C6 w - let ww = 400;% g9 p3 L) n; [4 o
- let w = getW(str, font0);, a- Q2 n' I! f4 R5 ]7 e
- g.drawString(str, ww / 2 - w / 2, 200);5 a; X" |. J: m
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* v. M8 Y, ^. Q6 K4 K- const mat = new Matrices();; p7 w4 |. I5 ?3 A1 P( d
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
@1 X& E+ c9 o* Q. W' P - let info = {4 j0 F$ ?* r9 H$ D
- ctx: ctx,
4 z( e- J1 F# Z* |0 H - isTrain: false,5 _! z: T% y6 x; A
- matrices: [mat],7 O# _2 H: U0 @ \6 z# P( j
- texture: [400, 400],$ H, Z: T" s8 L8 t
- model: {- {) y! K. e" U$ e. c6 \! X
- renderType: "light",7 o/ {$ D9 j' M7 e; C
- size: [1, 1],
8 R7 o" \& q5 b% @% m; q2 z0 f9 n1 q3 s - uvSize: [1, 1]
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- }% e J3 g- P5 A1 s# m: R, z
- let f = new Face(info);2 b% @3 s9 j4 ?
- state.f = f;
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- let t = f.texture; C1 I0 x- n$ X+ v4 V9 }! M
- let g = t.graphics;
& }7 ?) }: F+ Q7 y$ M7 L5 \ - state.running = true;
V4 s* k8 H1 H# J4 R* b - let fps = 24;
) ^8 D9 C- n9 [5 ~- s% B8 ` @ - da(g);//绘制底图
' D8 `. m9 ?3 p# P8 u5 f$ D - t.upload();0 F z8 F$ f) k! Q1 A( T
- let k = 0;
) ~* u3 {: K7 S2 Z) R - let ti = Date.now();! w9 y$ w# H S" z' O3 C' o8 q4 u
- let rt = 0;( R7 ?% w6 V* ^2 E* U, }
- smooth = (k, v) => {// 平滑变化
4 N! k; A6 K4 G3 p1 ~8 V - if (v > k) return k;5 ]' V2 r# _: ]3 r2 d5 U! Z, w
- if (k < 0) return 0;0 F# p+ W) Y g4 c2 b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程5 N' M/ g5 d& H
- let id = Thread.currentThread().getId();
9 _. }" Z: O X- T9 E6 v - print("Thread start:" + id);/ k# R0 ^1 m* R
- while (state.running) {
3 v& h. @% g$ Q& P - try {5 g: @% X' I! t8 y6 i9 S
- k += (Date.now() - ti) / 1000 * 0.2;
9 S7 Z4 v5 g: _) g - ti = Date.now();
, h2 ^4 O ?. m# q; k8 ~& b - if (k > 1.5) {% F) _! [1 O+ G: g# ?
- k = 0;
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- setComp(g, 1);* ]& j- S! o, e( j. w# u3 {
- da(g);# A* q' K; ~: h9 i% M. R
- let kk = smooth(1, k);//平滑切换透明度1 @9 ~" }$ z$ ^* C/ x
- setComp(g, kk);, A5 J( }- w; c7 a2 P% G; d
- db(g);* U& V* @1 e2 F P: p* t7 M
- t.upload();* x/ j8 ~7 f0 g! z
- ctx.setDebugInfo("rt" ,Date.now() - ti);
8 Y" Z" N8 A" {" b) Z$ h2 P* M' Y - ctx.setDebugInfo("k", k);6 I/ o8 r/ U* a S3 _" k. z
- ctx.setDebugInfo("sm", kk);
# v. f! f! s# X, b! r - rt = Date.now() - ti;
0 _7 J7 R. J! K- { H2 ~ - Thread.sleep(ck(rt - 1000 / fps));
0 @0 c( T: f$ a+ G: i4 o - ctx.setDebugInfo("error", 0)/ g3 b/ S& \9 T1 P5 ?/ A* A
- } catch (e) {* `0 G' {. |+ v: [
- ctx.setDebugInfo("error", e);- C5 g$ G$ K0 z7 T- s( W) }
- }
/ Q1 x4 q4 C& W& o! { - }
7 S, C2 C6 U3 J) {4 Y - print("Thread end:" + id);
8 \2 X( o: z+ ?2 R - }
& U t: {& @$ B4 }+ T - let th = new Thread(run, "qiehuan");' w. W6 D4 [6 Q% C" {: [. D1 o' q
- th.start();8 t! w0 Q$ }. _( g" W
- }! l3 H# w5 t6 ]
* S F7 ~- _7 O: C3 f$ E! O+ N ]- function render(ctx, state, entity) {
' j, ^) r& X8 P% q/ K2 X - state.f.tick();) `3 N# |6 _. ]
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- $ |1 s% V% Y1 e* a2 o
- function dispose(ctx, state, entity) {2 |; e6 \3 k; t) N2 C( o, R
- print("Dispose");
) n8 ^( @/ U2 Q8 W# I0 \ - state.running = false;: l7 V1 z: {: V- |5 j; s6 }
- state.f.close();
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- function setComp(g, value) {( U& j7 j% m( _1 f, ?
- g.setComposite(AlphaComposite.SrcOver.derive(value));& L/ J2 B( E6 R2 q$ f& d
- }
复制代码 7 [+ g5 H6 s% @. C; i& ?4 S
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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