|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
- a: }$ I+ }, y! l9 @9 V" f这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ B" }9 x& T$ A- importPackage (java.lang);
# y# {# Z% p c' N$ D. J - importPackage (java.awt);
8 u+ x. g' R& ^: w3 i - 6 q: \3 V( B2 y; ]6 [
- include(Resources.id("mtrsteamloco:library/code/face.js"));0 H- ?% r9 d" w& ^6 |
- Y4 A# F* @, o# t. Z3 r3 R- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
6 X k+ |" K# J/ d* {) H - ( n' U4 n3 v% Z0 h# h
- function getW(str, font) {8 Q/ L! c& y- R% I- \! @
- let frc = Resources.getFontRenderContext();$ K, T" f, N+ y( G
- bounds = font.getStringBounds(str, frc);
6 `2 J ~! G7 y% ]1 f2 l0 F; B6 W - return Math.ceil(bounds.getWidth());
; p/ m2 k4 J; p+ q3 q( o- C% V, d+ u - }
: ?4 O' s3 g7 \4 ?9 L( p" L - 5 D `0 b' L0 e1 K0 B5 ]2 {
- da = (g) => {//底图绘制
' C3 ]8 ]/ p( N1 R - g.setColor(Color.BLACK);
& F M+ v, ~& @2 X) W, \ - g.fillRect(0, 0, 400, 400);
& ~3 G3 `# `" m8 U$ a& y - }, T0 c& d- w! l! h$ s; I' b$ ]
- - O; v& K" f: n- A. T8 c
- db = (g) => {//上层绘制
# j. N. H' r* M; r2 u5 M% _ - g.setColor(Color.WHITE);
& H+ @ L @ N6 m. n6 D; U+ I - g.fillRect(0, 0, 400, 400);" V* j- A; p4 t0 H: {" ^
- g.setColor(Color.RED);8 x) R' Y% v% i( [' U( y+ O4 i
- g.setFont(font0);9 r6 x1 O7 o; t
- let str = "晴纱是男娘";, Z3 x. s% ]8 w; p2 \% \
- let ww = 400;" I! [7 H+ I2 T4 p) z& Y# [/ L1 B
- let w = getW(str, font0);
9 W* Q4 j8 I8 z' T( H. f9 R - g.drawString(str, ww / 2 - w / 2, 200);
/ V$ k6 k; @9 ~- }) [ c - } d) h% r% _9 Y+ E- N
- ! `' a( x; _7 ~& o
- const mat = new Matrices();& x9 P6 w" M7 @1 z& G9 L
- mat.translate(0, 0.5, 0);
/ m2 q5 }3 g: {# F
4 G5 y- Y4 O$ A! }) r H2 d c- function create(ctx, state, entity) {
3 p: N/ _5 M3 l9 W' h, ? - let info = {: S, A5 U( L2 W
- ctx: ctx,
: l7 p" l' v- u, @( d8 D c - isTrain: false,
$ l+ Y5 a- p" f, h - matrices: [mat],# d6 R' {' i" H" h. s
- texture: [400, 400],
! U* J! ?; n u3 w, K% H - model: {% l1 H" f+ b7 [1 @) e: }! G
- renderType: "light",
5 d! _# U; a. a' F- Y/ ^- Z% u - size: [1, 1],& J8 N4 K6 m, M. a, F& S
- uvSize: [1, 1]
0 P7 I! J0 t6 Z2 P* c' a - }
9 g+ p `3 O, S( c+ Y9 y; u- W - }7 Y$ {) O/ z6 t& E
- let f = new Face(info);
X1 W. C9 v1 L - state.f = f;
; o+ o$ ^& v; P. f2 H8 v, G5 W+ [ - : p& l9 m7 u1 V
- let t = f.texture;: d7 \) c; q- _, D) p
- let g = t.graphics;
7 G/ O$ z; L' g" N7 p: U5 O; U - state.running = true;
! s: ~+ |& M) S3 p - let fps = 24;
2 g* L: I/ Y( R' l2 S, a! T4 g - da(g);//绘制底图2 i. c& |9 D# T8 X" {
- t.upload();' c! |; j( H; ]) `9 J1 d0 \
- let k = 0; w$ S+ A! H6 G
- let ti = Date.now();
# N, V$ p9 r4 G* h- y, ~0 e - let rt = 0;
* Q. [2 k7 B# f% j, Z2 O8 ] - smooth = (k, v) => {// 平滑变化/ ~% }, U8 `2 b- J% x* w+ ]
- if (v > k) return k;( Y9 k5 ?* J/ b5 G5 a" [7 Q
- if (k < 0) return 0;( y: e( F: J( R3 e7 b, i
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
. G, W* z; F, P - }& A+ s2 D% K6 c0 E1 H
- run = () => {// 新线程
, y: L6 r0 `# U6 x3 Y - let id = Thread.currentThread().getId();
. Z' o# ^! ~+ _ - print("Thread start:" + id);' k2 K. B9 m. {, |/ l9 S- j+ e+ p; ^
- while (state.running) {1 ]* m; @, G. I; a3 d9 r$ d: V! T
- try {- M1 z5 Z$ F+ l) T( K
- k += (Date.now() - ti) / 1000 * 0.2;# |. v5 U& B* f2 G# {: T4 q
- ti = Date.now();4 i) ~3 f( i1 F/ n1 ] n
- if (k > 1.5) {
+ |9 d8 u8 ~3 w - k = 0;
]. `$ r8 v5 U+ p - } { m2 R2 x. l( A0 @ F8 ?6 @
- setComp(g, 1);
2 W. J7 c, B* l d" ^( Q - da(g);6 P/ W1 p& V9 I5 Z# {: P
- let kk = smooth(1, k);//平滑切换透明度
4 W. z' [5 @7 I1 B. Y, i - setComp(g, kk);
+ Y3 o2 N8 p1 ~7 m# ~ s - db(g);
) D1 L/ T: p0 _& L: T - t.upload();" y; n$ }) w7 W) x5 X1 j1 J
- ctx.setDebugInfo("rt" ,Date.now() - ti);4 U% I, X( S) Y$ H& Q( i1 f+ I
- ctx.setDebugInfo("k", k);
9 D4 C' b$ ^. a# R* G1 ? - ctx.setDebugInfo("sm", kk);2 D4 Q l+ D1 l+ V- z/ P
- rt = Date.now() - ti;
" g- m' I# _) c - Thread.sleep(ck(rt - 1000 / fps));
$ Y" |2 i5 A n. q" b - ctx.setDebugInfo("error", 0)
+ ]" K; W, L5 d% s9 d; n" ^2 Q4 f - } catch (e) {1 I0 }+ r2 W( s* F0 E
- ctx.setDebugInfo("error", e);$ j) \0 E, s/ U4 b- u8 j5 _* ^6 R
- }
' l( q' r+ y5 Y9 e' X - }
" e8 l9 ]4 Y2 [9 E% T7 B/ |% A - print("Thread end:" + id);! ?8 o, }# k5 k2 D
- }
, X7 k" S; g' w6 x - let th = new Thread(run, "qiehuan");3 }# F, y s7 l+ g; m
- th.start();/ A+ o. x, T4 a7 `. n0 `
- }& c2 Z' B2 u5 z: M9 h
3 f& {9 y: ` [0 A3 J+ \) B3 ?- function render(ctx, state, entity) {. ~+ h5 x. b2 s8 R
- state.f.tick();; F7 W. O8 Y: \* Q* _
- }
2 L1 e( L& Q3 C9 k - 8 G9 v' Y. _8 b; G
- function dispose(ctx, state, entity) {% R" I6 k( h8 o6 D2 V* ?2 B# t/ e
- print("Dispose");6 H. _5 P: k8 @) }- c
- state.running = false;
* A) N# C3 E2 `: A" X3 n0 A - state.f.close();0 i0 i: h- U; m5 v2 j: C( h% i
- }
/ ~' n {9 g' ]
& W9 Y4 U b. y- function setComp(g, value) {3 e4 X& A, N- \ \2 S3 D7 e
- g.setComposite(AlphaComposite.SrcOver.derive(value));, M! L7 A2 B! l/ {
- }
复制代码 - f( _/ _/ _% B N5 \# M @
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
* O, r/ p% d. x
' e, |9 k$ U1 R- y+ I4 v' N P( M. s. n) Q( b% T
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下). h8 M# B( o4 h4 i
|
|