|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
" E5 w6 [% ~- I3 D
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 _- K2 w0 E9 m# c2 P% c
- importPackage (java.lang);. F" x0 x% x$ D9 b! C
- importPackage (java.awt);
/ g% Z9 [5 d. ]+ S& [4 Q H
; {: }, I1 P! c2 I9 Z; J- include(Resources.id("mtrsteamloco:library/code/face.js"));
- Y( G. w% z7 z: O, ?+ v, y( o' {7 w
4 W$ X; F6 _3 x( y g. F3 |- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
7 ~4 N* u- B0 F9 q* F0 n6 |2 d
0 W" c1 W6 D. D- function getW(str, font) {
% P+ A; j" r7 q: P: x2 D7 b+ @9 y - let frc = Resources.getFontRenderContext();5 y% j1 x' q0 f# o$ s
- bounds = font.getStringBounds(str, frc);- C% }; P8 g n( v' \; x
- return Math.ceil(bounds.getWidth());
6 \: Q8 f) T \6 r - }
. D3 H! `0 S+ @6 M - 6 Y* r6 n6 G" c
- da = (g) => {//底图绘制6 m1 k8 m1 N: p3 ?
- g.setColor(Color.BLACK);. K3 R) M" e% P( J+ n! z
- g.fillRect(0, 0, 400, 400);7 b/ A" j) x) _; t3 z1 x: Q
- }
5 \. i/ A' V: L$ X# S5 P - ' V g' a8 T3 Z" w- g
- db = (g) => {//上层绘制" K8 k9 N$ G; T; o' A
- g.setColor(Color.WHITE);/ `' h2 n6 @; ]
- g.fillRect(0, 0, 400, 400);
* q3 T) B' e* b K7 I7 ?/ g - g.setColor(Color.RED);# M3 }" G7 @% f2 W0 z' z8 d
- g.setFont(font0);
" b3 ^9 t4 q: F. k2 g1 ^, H - let str = "晴纱是男娘";& c5 v9 N9 P( a& s d# h m
- let ww = 400;% o1 ?* |% a$ s. ~9 W/ v
- let w = getW(str, font0);7 P. p. \- p: `! i2 S; _
- g.drawString(str, ww / 2 - w / 2, 200);; G( T. L1 y# T6 r7 R
- }) O, F. J( B4 W4 x9 G
- 5 u, o: E2 W! ^' \3 d
- const mat = new Matrices();/ Y# Q Y" p, N
- mat.translate(0, 0.5, 0);- p/ _/ ~* v. Y$ F# ~( v
+ c6 A1 K# m2 }; e- function create(ctx, state, entity) {& o5 g: ~) C- f- |5 f
- let info = {
# V! k4 J; _: o' ^ - ctx: ctx,: g* m- E) q9 L4 W) s
- isTrain: false,9 u7 L3 v% K* m4 Z) V) |' ^
- matrices: [mat],
9 y% N9 c9 Q% ^8 e9 h# O6 I4 E: Y0 s4 g* ~ - texture: [400, 400],
/ C# ?( O7 P" o$ Q - model: {1 z* l, b6 L6 u( w
- renderType: "light",5 b7 V$ m/ U1 y2 l5 f4 T
- size: [1, 1],
a: g8 M( U/ a% T - uvSize: [1, 1]( L" ^4 s% W- ~8 R4 L; }* J
- }
) T9 B- J2 a# U% q$ a' m r# J - }
8 @# i* _+ Y. K( i - let f = new Face(info);
# Q. N: R4 i a( u3 F2 u. @ - state.f = f;) i, L4 H+ {0 C9 C* D3 E
2 k4 f8 `% l- U1 }. i3 x) U- let t = f.texture;# Y* x8 V9 q8 l- m
- let g = t.graphics;
& x* ^ o& z5 ~: M1 Y9 c - state.running = true;
) R. h. Z9 ]: V - let fps = 24;
9 v+ v% N" `: J f2 ~' q5 M' V - da(g);//绘制底图
4 k( j% d$ H+ d% ]( R1 B K7 y - t.upload();
# f$ A! _- P8 _& K1 z5 f1 B - let k = 0;
2 @4 ~ I3 I! K3 T; x0 D6 b - let ti = Date.now();" h7 Q' H: p' e3 z7 ]
- let rt = 0;
3 U. C. K2 r# V: C, h( b - smooth = (k, v) => {// 平滑变化
$ x3 y7 h! `- N* v - if (v > k) return k;
; Y- i8 ?/ v( l9 t+ K1 B - if (k < 0) return 0;
9 Z7 f' j3 p6 _' [ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
" o* f# T# \* `# r - }
; u8 F- U9 `6 J8 M1 Q* f5 c: i - run = () => {// 新线程
, c3 T5 p" B7 ~4 T - let id = Thread.currentThread().getId();$ l. q1 c* ~$ J. K h: t# h# ^& K2 M
- print("Thread start:" + id);3 c- ~0 T; V3 j2 Q3 b
- while (state.running) {5 j8 X3 [" j. N. m
- try {
6 Z' F3 l: @' z- F6 r% @' ~ j - k += (Date.now() - ti) / 1000 * 0.2;
" d- k w5 L ~+ h; ~* x" n - ti = Date.now();& w$ O/ _0 F8 R5 @# @' _$ [* q# \
- if (k > 1.5) {
# W0 h# u# I2 W" T5 Y7 v - k = 0;
! X# p; x! h- d3 V+ Z - }
- `" d! x( R; Y9 k/ x - setComp(g, 1);
0 ?$ l# s" f# y# @, t& ] - da(g);
+ E; q3 E5 X$ p, n2 K# _- k# S - let kk = smooth(1, k);//平滑切换透明度
9 f% G0 k! j! X* j; W; ^) x4 R4 s - setComp(g, kk);) s* z7 ?% W/ f$ W
- db(g);
, F( ]& p Y) a9 i+ W+ n - t.upload();
7 l5 q" h- b; T0 Q# l4 K6 n - ctx.setDebugInfo("rt" ,Date.now() - ti);: l1 B6 g3 z# g0 m2 \8 L" W3 @8 x
- ctx.setDebugInfo("k", k);5 \0 Z6 Z& e7 a$ ?4 v" Q: r
- ctx.setDebugInfo("sm", kk);
, M5 _" B! k8 F) m' j/ V. f - rt = Date.now() - ti;6 ]# k" q1 j; u' |" u
- Thread.sleep(ck(rt - 1000 / fps));1 F y# N/ d6 Q' T, u
- ctx.setDebugInfo("error", 0)1 v0 G% P: K8 G7 u5 p
- } catch (e) {4 ]. H' P4 c2 i3 K' Y- I
- ctx.setDebugInfo("error", e);( d6 w, E6 W! V
- }
* n# P# O9 P# | - }) V' U& Z! ~- D' b+ { e
- print("Thread end:" + id);
) B' g4 G* P' R" T. j' n - }; y+ {- \7 e% V8 f# U! q( Y2 t
- let th = new Thread(run, "qiehuan"); a9 K6 r( u9 L. _. ^: g5 H
- th.start();
k! _+ c- j; U* |2 I7 E) J! Q% A; Q - }2 ~* c ?/ Q) \) i# v' }8 x4 m* _
: o1 T# p( g2 e$ \3 \! f- function render(ctx, state, entity) {
9 ]' {7 E' w' j4 } - state.f.tick();
+ K7 T @3 A4 \$ b1 l, Q% q - }
4 \, w& k& r5 x0 `+ r, [6 m' @ - $ c& z5 U2 ?" A# [! b8 v
- function dispose(ctx, state, entity) {/ M" ]2 L$ A$ w( l: C0 ?
- print("Dispose");/ ?1 z) [' E+ F$ ]' |5 |+ N, b3 e Y
- state.running = false;
* I [1 N& _/ X& R% I- ?6 A) { - state.f.close();
; _7 V1 S2 h( ]1 _ - }6 Y _! y9 U6 x0 y7 S0 B& S& |' {# W$ \. Y! r
8 F2 L4 E, m) c4 M' {- function setComp(g, value) {) V: G2 A0 ]' o7 f+ N
- g.setComposite(AlphaComposite.SrcOver.derive(value));* H0 R' V/ N8 Z' ~3 `
- }
复制代码 7 U2 p, s' o% Q% i& x# T2 v* {/ i
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
" Z& p& ?" \2 y. f8 i1 }8 h- i+ P4 s) z: [# h/ A* J; v% V0 x
6 X- B3 U# B) C8 z R& s0 ]
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
8 r7 {: t* X) }$ | |
|