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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
# F& M& L# z3 f5 E, n$ c7 k/ m- importPackage (java.lang);
9 `$ f- n1 B2 \ D1 r# n - importPackage (java.awt);( Q! b- H! G) w* m3 G( m' M% Z4 I
- P0 G8 f5 \+ ]7 x) {- include(Resources.id("mtrsteamloco:library/code/face.js"));: [4 T2 r! A, E4 p
6 \ o, D& Q1 \! o- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 U- h9 s f t( _9 V, {
- 3 q4 v2 F& [4 T7 b$ O
- function getW(str, font) {
9 p+ |. @ j' b# E; J+ { - let frc = Resources.getFontRenderContext();5 o' S: ]% |) {. s8 w
- bounds = font.getStringBounds(str, frc);+ v4 h0 B- Z0 w% b
- return Math.ceil(bounds.getWidth());
$ X* x: D/ A+ e3 Q( b- w - }
& w' E8 X$ @0 E& m - 6 ]/ ~! W/ |* u
- da = (g) => {//底图绘制
) I' t. d: e6 r" Y: E+ t$ x - g.setColor(Color.BLACK);
$ y. @9 e6 z' K7 ^& Q0 l - g.fillRect(0, 0, 400, 400);6 i3 y9 o, \: {/ l* n
- }
- t7 C6 k# t0 S4 |) Q8 u - $ k( l4 ^1 n4 S3 ] a9 i4 M
- db = (g) => {//上层绘制
& t7 U! {7 I( j - g.setColor(Color.WHITE);) \: a- g9 |; M, b& E6 s/ k
- g.fillRect(0, 0, 400, 400);- f- U: d( l9 g! [5 A8 F' e
- g.setColor(Color.RED);
5 H- {3 e& ~9 _% R- c: }, i - g.setFont(font0);, E, h O4 p" ?
- let str = "晴纱是男娘";! ~2 @$ m3 m* m/ ^+ M5 E
- let ww = 400;5 |. u% e f: F; ^, b$ P
- let w = getW(str, font0);
2 r A( {( C7 R2 C5 E; }/ S - g.drawString(str, ww / 2 - w / 2, 200);0 x& F, E/ K1 w) j8 t0 M
- }
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1 |: e6 U' a' ^9 u1 m9 K: e- const mat = new Matrices();
# [1 v% m4 K* g2 v1 W. n - mat.translate(0, 0.5, 0);. Q' q. w) m- E/ T$ w
- $ b$ I+ ^# t9 {8 B/ S
- function create(ctx, state, entity) {
3 v8 \: ~1 t* d8 ]$ T- X - let info = {" U- L0 m& X o' u; v' J5 q
- ctx: ctx,& D, a/ l4 ?! z3 \) Z
- isTrain: false,! L) b! r8 Y* A2 H3 j. z6 @
- matrices: [mat],
) ~2 ~6 E* D% V6 c- D. p: u - texture: [400, 400],- K8 n9 N1 l; t. {7 `: t/ m
- model: {
/ g ~3 ` x4 s1 c# B N - renderType: "light",% R) z6 Y3 u) A: K1 @- [, n3 W
- size: [1, 1],! E( H8 A$ V, D/ R' M- H
- uvSize: [1, 1]
8 S3 o4 M9 }" _/ w/ }2 h( f - }
- P% |$ w F7 t0 F) A3 ? - }
+ }. v/ t; w8 D# z# T' k - let f = new Face(info);. a, ~" a; V5 {1 N6 f% `9 m
- state.f = f;4 k% I& [* W) S# C- K5 m
- ' k5 N( P0 w* ^& P5 J* S
- let t = f.texture;6 E9 X0 i Z% X
- let g = t.graphics;
+ ^7 O3 h9 z% ~# |- a/ t) T - state.running = true;5 y# C% G6 A. M% f2 t/ @
- let fps = 24;: D6 L6 L$ o- K
- da(g);//绘制底图; R, }4 y3 G9 `' }0 H: g6 Q
- t.upload();4 V' [& O0 h2 D# Y
- let k = 0;
: A! H& [2 f, k9 ?+ b - let ti = Date.now();
[8 N p! P8 b - let rt = 0;, q: d5 j1 y% X" e0 Y @# c
- smooth = (k, v) => {// 平滑变化 y! ^6 c4 C! t7 D+ z
- if (v > k) return k;
8 n: @2 ~. d- ^1 S# D$ F0 h - if (k < 0) return 0;+ N# j( X) \0 c( v. `
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% m% \ _+ W+ ~ - }6 w8 `- [; S! i+ n! ^5 R. [
- run = () => {// 新线程# f2 t3 R# @, Q3 ]7 N
- let id = Thread.currentThread().getId();
; b9 I3 D2 X# H2 Z% P4 e) K - print("Thread start:" + id); o+ d4 L0 j7 e7 |" N
- while (state.running) { e/ e. O! |1 M
- try {
" w3 A, ]9 ?, G& [* ~) P2 v2 b A( ~ - k += (Date.now() - ti) / 1000 * 0.2;1 e8 _8 N( z+ v6 d3 m% n
- ti = Date.now();
# r* W' y) o0 \) c A C, b. z/ S - if (k > 1.5) {
0 J6 p& w" l, ? - k = 0;
' j* C, e/ z, s2 D - }. F) Y* {' [# Q5 e" O% q
- setComp(g, 1);6 P6 ]- G% e1 e# o( H! ]0 u
- da(g);' b6 V0 A1 I6 z+ @
- let kk = smooth(1, k);//平滑切换透明度; f. D, e0 f" g: T: B, F3 l
- setComp(g, kk);
8 a0 K# W! O; P; K2 Q+ E9 H$ G - db(g);) ^% I7 Q7 Z) _* j
- t.upload();
$ z. z, d" @" |: q - ctx.setDebugInfo("rt" ,Date.now() - ti);+ R8 H% f! G- [
- ctx.setDebugInfo("k", k);
, G: D* x& J6 B% z - ctx.setDebugInfo("sm", kk);/ C! N, c' L: @$ c0 v
- rt = Date.now() - ti;3 p' ~9 S- b+ f6 s% C g
- Thread.sleep(ck(rt - 1000 / fps));) v( P7 C$ [8 i/ t2 b4 Q
- ctx.setDebugInfo("error", 0)
+ b) l" ]3 B2 G8 P9 j - } catch (e) {
* }9 g* T" f. D# j$ T5 n7 Z* | - ctx.setDebugInfo("error", e);
8 ~0 Z) g$ k8 j4 j4 y - }
- u: E( p# `- f1 }1 L - }5 `' `9 g% W0 w; f3 l
- print("Thread end:" + id);
. C% d$ w. s/ C6 _, x$ N) p - }6 Y) \1 u. l# a3 t4 Q( v' U# c8 w
- let th = new Thread(run, "qiehuan");0 l0 \. a( i% n9 r
- th.start();. ]. l l, w! R- W
- }
- |' {: G0 E8 B- |' `! L - / O4 `6 k+ O, M' w
- function render(ctx, state, entity) {; C( Z: T/ \$ i3 N+ @7 |
- state.f.tick();& ~( P, \# v' \. P& j4 `0 g
- }$ Z3 G% |1 r% v: p4 R g
- / x0 G b+ f+ Z- W
- function dispose(ctx, state, entity) {- E4 B3 F% l p
- print("Dispose");
+ p, c( x: ]7 a6 p" J - state.running = false;( B( S0 Z3 ~3 m' N2 l0 `$ s
- state.f.close();
& P" E5 u0 W0 D- i" j! t/ y - }
+ e5 b! [3 w! ?% f
% n7 ]) H: J/ L! p* d- function setComp(g, value) {% ~5 o! A- |8 x5 A- i1 _$ U
- g.setComposite(AlphaComposite.SrcOver.derive(value));
" V! W5 |; K! U6 \ - }
复制代码
: J2 F7 J9 B5 r: s8 x/ c9 w写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。/ E) p( [% H y/ L0 R6 _
! g+ p1 }$ I9 ?2 `* |$ U9 N$ v
* }: j. Z* R, ?# P& ~5 F顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)5 J- g- v" R0 T1 D
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