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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
# v& \& X- Q- t8 k h- X- S+ `- importPackage (java.lang);
2 \/ s2 B4 C7 ^ - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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1 T' k3 g1 h8 ?- ^ ]- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
, h2 t& F7 d. B2 B1 B* o - let frc = Resources.getFontRenderContext();
' \" t h2 C7 e7 } - bounds = font.getStringBounds(str, frc);" ~, ~% B5 q5 H: @7 U: H# k2 b
- return Math.ceil(bounds.getWidth());* b; w: w t& @
- }' V* G; |7 T8 f' s+ A; m
, n, F5 s" U) w) b- da = (g) => {//底图绘制
) ?! D9 x; S* |( h# v6 f% \0 } - g.setColor(Color.BLACK);
$ c$ Y: b/ z1 _ - g.fillRect(0, 0, 400, 400);% L9 B! y8 K7 [! D R8 [% c) H
- }
# B, _& a5 T1 o# C8 Z
6 ~6 ?! S8 T c( C+ a! V1 \# D- db = (g) => {//上层绘制
4 J( V1 _6 B3 w/ Y. M& I - g.setColor(Color.WHITE);
! \- x8 _# I# _" S/ W - g.fillRect(0, 0, 400, 400);
5 F3 w$ P4 m8 m6 l% v# j2 T& x) P* G - g.setColor(Color.RED);
+ p8 V8 q [8 j2 Z7 f+ { - g.setFont(font0);3 H; m8 W9 }6 J4 g m W- @
- let str = "晴纱是男娘";
( G2 ~6 T5 |1 u: j& ` - let ww = 400;
; {) J0 e( E( {4 ~! d- K" G - let w = getW(str, font0);
; e o/ t7 J5 W0 t# c5 x9 \ - g.drawString(str, ww / 2 - w / 2, 200);, e1 f, @$ s7 ?) ~7 p
- }/ R7 ~1 M# G0 K( @% ^3 R
6 e8 h: w" E" W" n% [6 o- const mat = new Matrices();+ f {9 R n P6 s, o- m/ Y
- mat.translate(0, 0.5, 0);9 @: u; ]! [! v4 }" j$ `
- 5 c# u8 Y* a: \3 W7 J% h2 A( A
- function create(ctx, state, entity) {
/ [/ @5 ?( E% `- h5 C& U1 W - let info = {! j& N) f* a6 Z; a( ~
- ctx: ctx,
- q/ q3 Q+ G4 H' W! s; Z; N - isTrain: false,4 F0 P- v+ m5 U* L. m9 d" y
- matrices: [mat],! s+ A7 V: d9 \- v3 P6 M$ ?
- texture: [400, 400],
* ]' j' J/ ]* ~$ k9 {) i) } - model: {3 T% t3 {; r9 @. i, M
- renderType: "light",
+ F# ~# ?8 G' Q - size: [1, 1],
7 b4 N9 }, c$ o: c5 P1 `, [ - uvSize: [1, 1]
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- }+ e( G' h9 X9 `- H$ [0 T
- let f = new Face(info);/ {8 }6 {& f5 p/ ]
- state.f = f;! t1 p2 r4 i- z* C* x
) {; J* f4 z, v$ b' e) Q- let t = f.texture;
4 o2 ^# d5 O2 l8 l- z1 u* _3 | - let g = t.graphics;2 [! O: [* c& J/ k0 G
- state.running = true;7 L$ E/ j4 e9 I: @: Z
- let fps = 24;" n: S0 ?8 \9 g0 l
- da(g);//绘制底图5 K' O7 a; R% x6 |
- t.upload();) ~8 S' H- N9 L, e2 H
- let k = 0;
2 \5 _$ `/ E) ]" m6 d - let ti = Date.now();
, P/ j3 H9 H2 s - let rt = 0; Z+ {! O9 c9 R
- smooth = (k, v) => {// 平滑变化
! L* c, `$ j# M( [8 v - if (v > k) return k;3 X" z z6 j" Q f3 O7 o, l
- if (k < 0) return 0;, r8 l( @' b1 _. o
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
; c/ y% e, s4 L7 j9 P' H, D - let id = Thread.currentThread().getId();
7 S' e7 }4 s# s, S4 A - print("Thread start:" + id);
, B* @9 n# y0 S! D7 u4 n - while (state.running) {0 `! i# A# q: H* t
- try {
- }7 D4 b9 E. a2 F' h& X7 j1 | - k += (Date.now() - ti) / 1000 * 0.2;$ G$ b- M, q! q$ w t( @
- ti = Date.now();+ a$ d: d7 t' p/ {
- if (k > 1.5) {6 Z L: s3 C, ^3 I$ l" h
- k = 0;
: {' L5 E* R. g - }
1 E4 h1 X* n B - setComp(g, 1);2 W, r% [9 q6 J3 r" V4 q( W$ f
- da(g);* J, ~# s4 r; ^+ ~3 S% T7 _4 T- O% Z
- let kk = smooth(1, k);//平滑切换透明度& e; K4 s+ u; o3 D0 y8 A
- setComp(g, kk);3 ?* p$ B& V/ J' d& d
- db(g);
& ~2 Q" \1 e c- T - t.upload();
# R5 ~( g( q) ?, L' r1 C - ctx.setDebugInfo("rt" ,Date.now() - ti);
2 L& d! @% i% t) R, ?3 E$ E - ctx.setDebugInfo("k", k);
0 ^* v, l+ m7 t' W' Z# h - ctx.setDebugInfo("sm", kk);) I3 D" g& T9 e, I6 e+ E' C8 W% C
- rt = Date.now() - ti;
" b' E; Z$ f* W7 u a5 O) ` - Thread.sleep(ck(rt - 1000 / fps));6 A+ b1 y7 S4 y6 q
- ctx.setDebugInfo("error", 0)
% j: G7 Z% O3 l% N0 |5 q - } catch (e) {* `. ?% y: ]7 V5 P9 D
- ctx.setDebugInfo("error", e);) L, b2 B5 ~/ ?- I. J8 @) q
- }
) }) U5 W! x" ?" \. S4 e+ M0 e - }) Z2 Z& ?$ O5 I) R
- print("Thread end:" + id);
1 Z0 U3 `" y+ ?: W$ e/ U - }
5 I$ X+ m5 _* { - let th = new Thread(run, "qiehuan");8 m4 U9 @* e( D' K
- th.start();; Q; y! N) ~/ x, H! Q
- }
- Y0 F9 c! u" r, Q1 Z9 Q9 i: I% C2 t6 H - 1 V* D C- ?8 F; J# A" }
- function render(ctx, state, entity) {2 A; ^. |$ H3 r
- state.f.tick();
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- 8 A* _+ k3 v7 O# o
- function dispose(ctx, state, entity) {
. _! Y# ]" l% C; v& I# E - print("Dispose");2 g" o: G2 n7 r' [2 q
- state.running = false;( }- l. P" {; ]! U1 t
- state.f.close();$ p# F3 T( I( U5 |1 a6 v9 `, S
- }
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9 c' f# g/ {- t" `- function setComp(g, value) {; o' i" Y( f1 C. @, O* H
- g.setComposite(AlphaComposite.SrcOver.derive(value));
( z8 F/ c! g2 _( C( p, E9 k' I- q+ Q - }
复制代码
; X) H6 v4 }+ b2 i) ^, r写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。. K9 q5 H9 _9 A3 h+ c' p
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- L# N2 p6 F+ I9 W7 Q6 v) G/ M7 B( f顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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