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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。 _) r7 R: y- n
- importPackage (java.lang);% b8 j9 h' U( G" B# C" V& _5 I: B
- importPackage (java.awt);
# V H9 @' h& I- ^: z" w# x - ( d9 j' |: l# U2 p, I3 z
- include(Resources.id("mtrsteamloco:library/code/face.js"));1 Y; w* j% y8 l/ p
2 K$ M' a2 a: x' X, Q8 O- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
% O; ?$ g' b3 u5 W1 d5 j - & v$ m. k/ u: r; u2 b
- function getW(str, font) {0 D X' q2 R1 i5 x* q0 N
- let frc = Resources.getFontRenderContext(); x9 _3 P8 l$ y1 {: p
- bounds = font.getStringBounds(str, frc);
+ M E# W6 F7 w0 D - return Math.ceil(bounds.getWidth());
2 ?# L+ D+ M6 Q3 k; E% _3 X4 N - }8 B- D ]- M3 {+ x2 N
( N4 \5 s% n |8 t/ F- da = (g) => {//底图绘制
c- x' H% X: Y: _ - g.setColor(Color.BLACK);$ v6 z0 J: P. g C6 Q4 P1 _# C( c
- g.fillRect(0, 0, 400, 400);; i( m! i; b5 C# v4 t
- }/ t0 a, c; s9 P' I# m4 J
+ h: A$ e' m! ?3 `! q; T: D- db = (g) => {//上层绘制. N' [4 K, K9 t8 m* f( m
- g.setColor(Color.WHITE);
8 j5 _8 |9 E0 k% o% T- c, T - g.fillRect(0, 0, 400, 400);' l9 t2 w+ m: p: c
- g.setColor(Color.RED);/ M1 P7 {3 N& W( W5 x, l' s
- g.setFont(font0);
# C! w# j7 f3 f* P7 f/ p: s; g - let str = "晴纱是男娘";) ?4 R3 X& q" i2 M9 ?" R
- let ww = 400;. F7 l' V ^' F2 M
- let w = getW(str, font0);
' |; G5 T$ l( O" n - g.drawString(str, ww / 2 - w / 2, 200);3 x7 s- M9 U: D1 H, ^: I# @1 c
- }# w& O& d+ ]" q( I" b5 L
5 s. o: u& d) D( ]5 U2 @9 l- const mat = new Matrices();4 d' u; z( `8 H( Q+ n+ U
- mat.translate(0, 0.5, 0);
6 Q3 Z9 E7 B! n/ O
9 y+ |- o0 j9 S+ |6 E! A7 K8 C- function create(ctx, state, entity) {
% z- \+ y, ?& S - let info = {
! k+ ?7 t. c: X! b - ctx: ctx,1 V" L. {6 k1 V7 u$ ]6 v8 V5 D
- isTrain: false,
( j- ]+ Q0 f# s - matrices: [mat],
/ K7 a6 B* S, b, j, K; v6 Q# L# p0 T - texture: [400, 400],
# G3 I I, E4 ?1 P - model: {& ]/ n( i/ V7 ]9 K. J2 r ]2 F+ t' r% H
- renderType: "light",, e$ N+ _: q9 m; O4 I5 a) B' x
- size: [1, 1],
+ [ L: `, @7 N6 e - uvSize: [1, 1]9 U! ?1 V1 s7 u9 {
- }
) g. n M$ v% x4 I% `. d - }
2 F9 {" P' Z& @ - let f = new Face(info);* [ n. y$ C6 W* l, v5 _
- state.f = f;: n. J) \3 b* ]. h2 e, W9 {
6 `& F6 T; B- C% B* ]* B- let t = f.texture;
3 i) u! B; I% N - let g = t.graphics;
& v/ Z9 _7 P# u! _3 \( G& A - state.running = true;
2 Q3 Y4 `, E; F" w4 Q, b% N - let fps = 24;
8 f+ \+ X+ ^" M0 ?5 t k( a - da(g);//绘制底图7 ~% J5 Y; W. Q# T4 F
- t.upload();& x0 r: D1 ?4 X2 C$ f" N, _, o2 R
- let k = 0;
' }) I" t" }4 R. u8 d5 O - let ti = Date.now();) y( }) T% I4 c( g
- let rt = 0;
0 f: f: ^/ W M3 a, U6 V2 y - smooth = (k, v) => {// 平滑变化% N% _% D. |& ?4 t4 p
- if (v > k) return k;: N w1 [- T- |) a& t7 [
- if (k < 0) return 0;
" b8 l( q2 ^6 m$ q - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;' r( |4 Z9 l# V- Y# D( q) O
- }8 A9 ] }0 C* X- C, n7 c$ H
- run = () => {// 新线程
* a7 Z# |( K& Z! g0 k - let id = Thread.currentThread().getId();
/ _# m3 u& U2 ` - print("Thread start:" + id);
4 V7 y ] O J) I* X7 j - while (state.running) {) ?6 X" G% N- v. Q* B
- try { ?. J( N5 u/ Y! e
- k += (Date.now() - ti) / 1000 * 0.2;1 Z2 ?& `& \: U5 H& ?# q$ ?- Z0 F
- ti = Date.now();
: [1 ~. Q0 A2 g( `4 {( k$ k - if (k > 1.5) {
( R# m% f( X2 C! U5 @( e. i: n - k = 0;8 b o+ A& U/ L# w7 ?6 T
- }
1 C. w+ G& l- i4 g: I - setComp(g, 1);4 H" e' c4 ]: ~% g
- da(g);
0 A7 V$ w+ E. n- ?' r( ^: r" h/ g - let kk = smooth(1, k);//平滑切换透明度6 j2 s, Y: G4 E1 E8 _$ L
- setComp(g, kk);
3 W; L9 W5 v. C+ K1 ~( W - db(g);
8 o$ b2 a K2 i6 F7 v j - t.upload();
) M6 {* e$ H& a' z - ctx.setDebugInfo("rt" ,Date.now() - ti);1 d" M% V& z7 Q1 l, a
- ctx.setDebugInfo("k", k);
) U9 {4 a, R1 z. E- J8 R - ctx.setDebugInfo("sm", kk);
1 R( P ]+ c' X0 N( ~ - rt = Date.now() - ti;) i5 |; w, v8 p5 P# O
- Thread.sleep(ck(rt - 1000 / fps));
1 o& K1 ?6 {2 f - ctx.setDebugInfo("error", 0)1 i* c$ O0 u. a. G
- } catch (e) {" `5 \- I: @1 y' a
- ctx.setDebugInfo("error", e);3 C! o. ^" W) r* G" o3 I
- }
! |; c6 F u. d; O7 e - }
+ h4 J# ]' v$ ` w/ [* w - print("Thread end:" + id);9 m& n+ b& H# h3 J3 n; v g4 y
- } D; u& i2 V$ M; {) L
- let th = new Thread(run, "qiehuan");
& y4 y9 o0 \8 B4 w, M - th.start();
" k9 Y- r, Q4 ]- C r g - }
# U! y. }: m x5 A
; L9 |( z3 n$ M' _6 |- function render(ctx, state, entity) {; S4 ~) Y# L: m8 C) i
- state.f.tick();
e" U: Q& O1 D3 X - }
& b' I0 R8 s9 Y, k7 w
: i1 l! f4 ~3 ]$ W" Z& q- function dispose(ctx, state, entity) {
' O+ H' G2 j: a, D9 L2 H: A9 L2 Y - print("Dispose");+ n+ ^1 z( [! U- y5 j
- state.running = false;
0 i8 m" C6 A0 n; E$ H5 B: _; y - state.f.close();
' f# E7 Z7 I4 W; h$ O - }
# r1 m8 Q% ]6 _: m( w
* a, x' D2 F; r- function setComp(g, value) { l. n# R+ o4 K3 l1 R) o0 N
- g.setComposite(AlphaComposite.SrcOver.derive(value));" W+ l4 t! e& `! x
- }
复制代码 & e& N K; i9 T8 f0 m' r; B
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。8 ^" R1 q+ o: [2 H: N9 \8 }
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# R/ i6 A ^- O4 e顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) J' o- O. b2 C- A
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