|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
- d4 Q! A) |5 X" O# R- d" i这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
8 M9 u: ~1 n- C( j7 D: v/ h- importPackage (java.lang);
- M; r8 L. L' k" N) [' u1 l - importPackage (java.awt);7 f$ b- i. J1 ^/ f% E
$ t1 {9 N& i& d9 v/ U0 k- include(Resources.id("mtrsteamloco:library/code/face.js"));
d r$ B- h3 m7 z3 m& o4 `4 h. {
: W" O! x3 k1 i+ v1 o! O- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);. T5 W8 {, _ k) p+ S0 } I$ S7 F
- 0 B9 C; A/ {9 U% T5 r$ g
- function getW(str, font) {5 ^& k2 f3 r! ^3 s6 G$ I
- let frc = Resources.getFontRenderContext();% V: G9 q' y+ `( g( Y
- bounds = font.getStringBounds(str, frc);# |; q9 r+ a; m! j( S$ v- t
- return Math.ceil(bounds.getWidth());
4 r- ~- ]- z" o% k% l1 g' s - }
: n3 ?3 T3 t; u! n
9 n4 \8 r/ C3 g& U( i- da = (g) => {//底图绘制
) u+ {6 b' L. J# r$ D( [ - g.setColor(Color.BLACK);: U$ E- b: K! K% T5 q
- g.fillRect(0, 0, 400, 400);% {! u; m" p* m6 }: P/ G6 s
- }
' [. \+ u5 p# I8 l/ r+ h) t8 G - 0 p) W! [ J% @: R/ u
- db = (g) => {//上层绘制2 ?1 Q2 B! T- ~; k
- g.setColor(Color.WHITE);0 W! j2 s9 \, J5 j, {1 y
- g.fillRect(0, 0, 400, 400);
6 Y. w' m; U, @( z$ l k - g.setColor(Color.RED);( A& ~( I# O& G
- g.setFont(font0);5 \- l8 P8 `. p- ~) M
- let str = "晴纱是男娘";0 T5 d0 q; k' O# M. i* ~% V
- let ww = 400;; C$ u) T/ P! b+ ? D1 Y; C' w
- let w = getW(str, font0);( e9 F( t( J$ o! O
- g.drawString(str, ww / 2 - w / 2, 200);# ]( c2 q. t: J0 e/ [
- }
& L" G5 S, z4 ]9 {# v, D* d - . \6 ?& Z7 z0 ^5 q! o' R' p- M2 p
- const mat = new Matrices();3 E7 H; o* N" E, i+ v
- mat.translate(0, 0.5, 0);( ~& g& n4 w1 h- }8 l! p
* i0 q4 k, M9 E0 I7 n- function create(ctx, state, entity) {
+ X, z/ _6 v2 }, H, R - let info = {
! Q1 A( P8 D% t0 }, { - ctx: ctx,1 J' _* n0 S8 ?. l7 `1 a
- isTrain: false,$ z1 \% e) t: R
- matrices: [mat],% U* \4 [( x9 S1 {) J
- texture: [400, 400],- N( l( V" l$ U3 i# D0 h& F
- model: {; _9 x' Y3 t: g; B/ R9 {, S" l/ \
- renderType: "light",# I4 d0 {" s6 J Z
- size: [1, 1],
- }. m& W3 B$ `, `8 y3 k4 Q - uvSize: [1, 1]2 P- O! s6 _: o' P; M& g& f1 a
- }
" G! @2 V' ~; ~1 X1 c$ N" ]' o - }
- B; e0 o+ X: `. a9 h: K; ~: ? - let f = new Face(info);2 f4 U$ A& t; U4 K2 P# V- `2 D
- state.f = f;& k. F" j5 P% Z% Y5 ^( }+ \8 @$ a
0 a$ C9 D; h. P8 f! b' `- let t = f.texture;4 X6 s$ x7 m0 p# B; p
- let g = t.graphics;
4 o+ Y x6 H6 u# X, k" t$ z - state.running = true;
1 F' m" s( \- m5 p7 o. L( o - let fps = 24;
+ y6 _; B- \: u3 O0 r& ~$ s0 m5 n - da(g);//绘制底图
" v# y& |% l" n - t.upload();& o5 l1 A0 ]4 M! W: E8 \
- let k = 0;
9 I: | }1 m: L: } - let ti = Date.now();
, I7 \+ u% P; r# w - let rt = 0;$ f: L i" Q$ D. Z7 \0 z
- smooth = (k, v) => {// 平滑变化 m0 E1 x2 }/ O% @5 q# V
- if (v > k) return k;
/ x1 J, O2 R* a# k - if (k < 0) return 0;( B1 t \2 {1 i7 ]
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
@# Z ] z( c, H" ^ W - }
( |- y, ~: k, A0 A [ - run = () => {// 新线程
% w( Y! G) |% |- `1 V - let id = Thread.currentThread().getId();
+ M& Q7 ^/ H6 x& }# r - print("Thread start:" + id);
" Z+ s+ u& m5 s5 m6 x - while (state.running) {
/ y& T/ O! Q c T0 T, J - try {2 D, ~' N. B- C) v& W0 p
- k += (Date.now() - ti) / 1000 * 0.2;; s i( J: i; ~4 C% P2 ~8 `1 G
- ti = Date.now();" I* b* O" `- |/ A
- if (k > 1.5) {' ^+ S: H& K9 z
- k = 0;
* z3 f" K1 h7 s# u1 g7 L2 p+ k - }
( r8 I7 F3 \$ U% Q! ?& F - setComp(g, 1);3 Y/ M0 J( y( Y9 \/ V
- da(g);
$ `# K3 w) G" p9 G1 b - let kk = smooth(1, k);//平滑切换透明度, P/ v y* _) T; H& q* F8 ~: s
- setComp(g, kk);
8 j d* i7 n1 A+ H' b' C+ o - db(g);" w r8 F; n0 k; O0 J
- t.upload();! ]9 J! b. N* z
- ctx.setDebugInfo("rt" ,Date.now() - ti);# b% d5 x+ _; t" Y' q( k% y* f7 k
- ctx.setDebugInfo("k", k);
! e! q. b( I2 i8 g - ctx.setDebugInfo("sm", kk);
/ z$ T! v. D' V% w- n3 S5 R+ K& { - rt = Date.now() - ti;, Z) ]3 O' m d) O2 _
- Thread.sleep(ck(rt - 1000 / fps));
* g" m# L* y5 R' V8 r- k - ctx.setDebugInfo("error", 0). o/ o- H6 e {
- } catch (e) {/ n" m G* O- Z2 a0 E
- ctx.setDebugInfo("error", e);
) G* j3 n( h# ^ t4 p - }
0 p L2 K4 _( R9 ] - }
* o' |6 ]# G+ @& c; H! A& l6 s, d - print("Thread end:" + id);
7 p5 _+ n& B1 t& \ - }
: w: E, T3 e2 f - let th = new Thread(run, "qiehuan");8 x$ k! r2 ]5 G1 Z7 d0 a3 T& [
- th.start();' V" e' W' z- @( T. D, {% i
- }% A! ?% Z1 ]* m. S
- : n8 ?2 M' p& ^1 Y: q+ @; a/ O! {
- function render(ctx, state, entity) {
) @' l( ?1 w0 p8 z# e1 b; p" \2 j4 o; y - state.f.tick();4 L) Q; ~( G- z$ @& H6 I0 ~% M
- }0 [& e: ^( S/ |$ {: I
- 6 X9 L2 M* K6 ~
- function dispose(ctx, state, entity) {: M- v' o4 m2 [1 G
- print("Dispose");+ d: h9 v$ m& q7 g
- state.running = false;
$ U: ^4 ?- h. d) J2 J+ ~' p) O - state.f.close();
% u& @4 J N) k% k4 q - }
( V$ l9 `; ^ }
. ~0 x' A; g+ a- function setComp(g, value) {+ h, N! \4 ?) v) h J. Y8 |3 h$ ~
- g.setComposite(AlphaComposite.SrcOver.derive(value));" Y1 J5 U3 G% d& N
- }
复制代码 " t: r$ i8 M- E7 S5 E
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
7 e, _3 ^ D1 ^ A' V* p4 F
% K0 N: c& t* V- z/ u8 I' H6 R5 l/ X+ G: Z1 @% }
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)7 |2 F: q$ |+ q8 i* c5 K
|
|