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( A8 s% Q4 U) c' h9 m这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
, ] W$ H7 k6 [5 l& n- importPackage (java.lang);
5 e1 i, A( |5 D i) p - importPackage (java.awt);+ \' |) E$ Q' \) U* {+ X( ~% o
- 1 h6 j# a+ e; _8 H& w
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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' O' m" ~5 b, |8 X' @8 }- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
: q( I5 h, d; x3 w; a7 w - let frc = Resources.getFontRenderContext();
9 m8 {2 I% @9 A2 @$ t- ` - bounds = font.getStringBounds(str, frc);# @8 }: }' L! d- S/ z
- return Math.ceil(bounds.getWidth());7 {5 Z8 G( G k6 O" T
- }
% h1 }* M0 \, k" J/ `1 ]+ s+ I
, _' d/ X/ N2 {& \. c' @/ Z- da = (g) => {//底图绘制) v! e+ `$ T# i; n0 N& |+ l' I
- g.setColor(Color.BLACK);6 R8 |8 L) H8 R/ e. T$ @
- g.fillRect(0, 0, 400, 400);
) P4 Q8 h% v1 {! ?& x1 c - }
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3 S" D- P; T8 Y5 j- db = (g) => {//上层绘制
- l" A! a8 i/ X4 d* F; ~ - g.setColor(Color.WHITE);6 z6 J' o3 F/ i, I8 X0 y* u
- g.fillRect(0, 0, 400, 400);- H! u2 o6 K( T
- g.setColor(Color.RED);
- a1 ], M% M7 [/ K& j/ u - g.setFont(font0);' \4 ]1 {! F2 L8 k7 p
- let str = "晴纱是男娘";6 m) g2 `3 o7 K$ W3 u$ s" u5 t
- let ww = 400;$ \' Y) D6 A# B' F: {1 N
- let w = getW(str, font0);2 q; }3 v( s3 b7 G0 A3 Q
- g.drawString(str, ww / 2 - w / 2, 200);
( e* \0 A* H. h/ }) s( L" e - } _' v8 R& M5 Q, L) {$ @! E
4 W) Z8 q3 R2 ^- const mat = new Matrices();
7 X9 l2 v8 d- D" b - mat.translate(0, 0.5, 0);
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" p$ ^7 @$ P2 l! ]0 K- E- m$ g- function create(ctx, state, entity) {
1 P E5 N; c1 f2 z - let info = {
& f1 M% t+ Z' S* J# b) H5 h t - ctx: ctx,
9 h+ |, X2 {( s7 F8 e1 J* X& y - isTrain: false,
) d3 A6 d6 R5 m( I0 P. ~ - matrices: [mat],: [5 y! h* `2 E8 A. g* e Y. R
- texture: [400, 400],
# [3 j# L O3 A; `2 R& B/ @ - model: {
# A/ p- c5 ]! u - renderType: "light",
! R. I; B; L7 W' i2 f - size: [1, 1],) k" M' ^' B, L3 N O3 H
- uvSize: [1, 1]6 y! L1 Q9 ^# @- A9 N% h R
- }! D9 V. g n& q0 r- I' y% x; `
- }
2 ^1 h; c7 {0 T0 ~+ f. { - let f = new Face(info);
' o* [- b! A/ ?5 b - state.f = f;, F T/ o/ Y& r7 G) C
6 u1 G: G! h6 R# [+ ^- let t = f.texture;* F; G9 |# h7 D* w2 u; x; h u6 F
- let g = t.graphics;( e4 Y% H: {% J) @( m
- state.running = true;: o7 p: J3 M7 L$ T3 D( p5 F
- let fps = 24;' C; C+ V* o: G' C; t9 m' D8 I P8 O- T
- da(g);//绘制底图) j- s6 M. a7 t
- t.upload();
7 K( Z- Q- t* n+ { - let k = 0;* _6 \9 I9 [* T- y$ J! J3 V; z1 w
- let ti = Date.now();5 E8 c L" q: M$ H J0 g" q
- let rt = 0;
/ o' B$ h! w! T% ?0 j; k+ j( v - smooth = (k, v) => {// 平滑变化; L- G& ~& |6 c/ p1 B* M+ \
- if (v > k) return k;
5 S. Q) ] I, ~% ?+ A- `* ^ - if (k < 0) return 0;
/ a' I8 E) w" W1 l8 y; `. ~" i$ z: S6 _/ X - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程8 [" n% Z7 Q, |7 n) e9 H* A9 N
- let id = Thread.currentThread().getId();& a7 K3 ?0 p3 f( `0 J3 S/ Q
- print("Thread start:" + id);9 H& }8 s ]2 z6 y' `: ?
- while (state.running) {( ~! Q7 l7 u0 i3 U" R, d& C
- try {. i5 p u7 L$ C1 h2 r# i
- k += (Date.now() - ti) / 1000 * 0.2;
: P( q9 M1 b( b& V9 [) U - ti = Date.now();
7 `4 U% t) w* G. m - if (k > 1.5) {+ M- @0 w" Z) U7 i& J
- k = 0;& V/ }2 P+ ? s' j1 o r& `
- }2 a" C8 A: ~- ~9 q
- setComp(g, 1);
% ]) A( x9 l) m4 o# x$ x; | - da(g);
, `! ]# v; y' M" f0 T* q) ~9 y S - let kk = smooth(1, k);//平滑切换透明度& k$ [# T1 a9 n' |- Y3 I
- setComp(g, kk);
( y2 Q" M* r3 o; ^' j! c - db(g);. Y) ^0 E5 t, V; B3 o8 T0 N
- t.upload();8 [$ N5 \- z, m1 A- d/ x
- ctx.setDebugInfo("rt" ,Date.now() - ti);
& N0 ` `: X' {- c - ctx.setDebugInfo("k", k);/ d: m3 H [5 f- _/ r: D
- ctx.setDebugInfo("sm", kk);* _4 A% M, e: a. `- b) u, `: q
- rt = Date.now() - ti;
* `) Q8 I6 M$ n - Thread.sleep(ck(rt - 1000 / fps));9 U. O/ r& @& N8 k9 K4 ]! j
- ctx.setDebugInfo("error", 0)
+ F7 @& f5 v7 ?+ B( i J8 g - } catch (e) {, Z' J$ k4 ?$ U; n3 y
- ctx.setDebugInfo("error", e);: Z8 g: T* r n
- }4 i7 @- E S( c
- }" L( i: H# D# D& ?
- print("Thread end:" + id);
+ o, D U4 f7 z4 X7 U$ S" u2 o) X - }( Q9 _( A: [( {4 P# b. r/ D& V
- let th = new Thread(run, "qiehuan");" M$ F' {# b+ n1 G
- th.start();
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4 H+ j" c) w5 m. b) o- function render(ctx, state, entity) {
4 \3 a6 N& g( p$ Z4 L5 F5 `5 u5 K- J - state.f.tick();
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- 3 f+ v: J% a, [
- function dispose(ctx, state, entity) {$ d, g& Q) s3 W
- print("Dispose");' ~ z9 W- Y. s2 w* t. ~, I) P9 O
- state.running = false;& K0 \! R* y- ]. o2 m& \# v. |8 T
- state.f.close();
9 L9 _; V; Z, }1 Z' m4 d4 }& s5 n7 G - }
) d+ V2 }4 a, X
8 {7 U- X; p+ c. j- function setComp(g, value) {4 g6 T7 Y9 `: v" [9 x& s, h
- g.setComposite(AlphaComposite.SrcOver.derive(value));8 X, M& ]1 N' z/ |, {$ d" l
- }
复制代码 , d' K6 w* j( L g7 [# ~2 b- \2 u
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。4 |7 r, m1 U: C0 V$ {* D# W2 C( b
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8 a' }7 s; @6 C2 p顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)5 @9 }/ \* z: O
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