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- |8 V4 g7 J* p9 e5 N- b" X这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
9 Y, B' r; a' A# a5 X- importPackage (java.lang);: }+ C' Z: @% ]1 _% l
- importPackage (java.awt);
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3 i) k; h6 n8 {) _1 ^+ S- include(Resources.id("mtrsteamloco:library/code/face.js"));
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% o/ I8 Q& U. y2 @! i" e' [. F- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
& g" O" @5 Z6 c+ w& \
& @9 T3 a9 q7 c% Q: g( n- function getW(str, font) {
& s1 {$ A. I* u3 m - let frc = Resources.getFontRenderContext();" ~! S; z6 W, b
- bounds = font.getStringBounds(str, frc);
$ t J& p3 \6 I; e& H - return Math.ceil(bounds.getWidth());
4 M! H( Q% A! y: p - }1 _/ M: F$ r- m1 o) ?7 f
4 O+ F2 h3 f. ?, U3 J1 `# }6 w- da = (g) => {//底图绘制& y( P, b; h* @/ ^ a( X; h% G5 R
- g.setColor(Color.BLACK);
) H0 @ Q; u4 Z( E - g.fillRect(0, 0, 400, 400);
5 @5 k5 i7 L4 y1 N3 Y( s$ T E - }
. V) Q( J3 G7 C) V* |3 X( q
8 ^0 ?% @# K7 B& p N- db = (g) => {//上层绘制* H U9 _3 Q# s1 I3 M
- g.setColor(Color.WHITE);! |$ ]: z$ ]6 `; Y0 |" ` {
- g.fillRect(0, 0, 400, 400);
, W2 s+ ]- [0 [! S8 B1 A - g.setColor(Color.RED);$ h2 D' t R! I3 b1 R& U$ i
- g.setFont(font0);
# ^1 x0 j% J# n8 o. |0 W - let str = "晴纱是男娘";# K6 Z0 n1 o8 N0 c, W+ ^
- let ww = 400;
9 i" {; Y6 M3 S( P9 g- K9 P2 ` - let w = getW(str, font0);
: d2 c' x7 r5 \0 r5 N, ? - g.drawString(str, ww / 2 - w / 2, 200);
. x l2 H! [) e( Z$ m - }
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- const mat = new Matrices();2 a; ~' @! w6 t% L m
- mat.translate(0, 0.5, 0);
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/ I2 z3 T1 c5 W% o! I% q- function create(ctx, state, entity) {" V: i& e* V; G% I. s, \
- let info = {" e8 X* Z4 _: y) @; r
- ctx: ctx,
* U0 j/ f6 Z+ b& x2 Z4 M: X - isTrain: false,
|. L u. R( B5 r - matrices: [mat],
( w7 @( S2 t" T1 ~ ^0 q2 j6 k - texture: [400, 400],
# z# P- l0 S: M8 h j% K: o. m - model: {
4 J2 |6 {& P( y8 D5 K& d - renderType: "light",' i! b0 a0 {$ |- z# H: ~; o
- size: [1, 1],5 P2 J, _ C1 u; o2 i- ?& _
- uvSize: [1, 1]" \2 ~9 y0 O/ V2 L( \5 D
- }
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- let f = new Face(info);# Y* X+ o( l* y; u3 V1 V6 G
- state.f = f;4 A4 q% w7 D) z% t2 ~ k
0 S( u) ?! o; m( w- let t = f.texture;
- ^ n/ @3 R1 ^4 Z - let g = t.graphics;
& w( N/ g' T8 {6 A5 S - state.running = true;+ K3 f7 b; S0 b* r: s( `9 c- P
- let fps = 24;% \" W) S9 s. T! l) b) |* R
- da(g);//绘制底图# h3 J8 P& v% \3 Q8 L
- t.upload();1 ?: d1 r5 h* ?: S* U0 J
- let k = 0;7 w; Z; Y$ M& z/ o! g9 P2 R& ]
- let ti = Date.now();
# _% {5 E3 x+ Y1 E; r6 u - let rt = 0;2 a% T* z5 A. _; B, S
- smooth = (k, v) => {// 平滑变化
8 E* f. A& k$ v; N - if (v > k) return k;
! V, n1 l9 U5 D% p - if (k < 0) return 0;
6 m% J( n2 i" m% F2 u2 }0 I - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
: H1 T1 a: o; \1 j - }2 Y, Q9 v$ Y& C2 g* E4 \: K+ Y. r9 `
- run = () => {// 新线程4 m @8 p: c+ O/ e$ \
- let id = Thread.currentThread().getId();
; V& c% ]9 I+ D6 y- G6 ~, H* I - print("Thread start:" + id);9 H9 A+ z9 j; Z. q0 `$ l4 |
- while (state.running) {. |& o/ E. c! x
- try {6 Q$ o& d9 D# J* {7 a, p
- k += (Date.now() - ti) / 1000 * 0.2;
8 ]$ \! X, a( I7 p4 j" } - ti = Date.now();
8 x5 r2 j! ]* Z7 O& @& B+ m- @ - if (k > 1.5) {1 b! R# \5 K+ w- Q
- k = 0;
) d5 Y+ m! C/ Q+ Y% K+ b& S - }
O; Y$ o6 M' I: K - setComp(g, 1);: [: b. m0 W1 h% Z9 _
- da(g);
- ^/ |& k: h) w( X( W6 C - let kk = smooth(1, k);//平滑切换透明度
5 \1 i. i1 o+ z% i5 F. t - setComp(g, kk);" \. Y4 Y" d+ {+ b9 l0 f( w* o" d
- db(g);1 _7 v$ }# a9 ^( Q- Y. s
- t.upload();
. H( ^' r& n- U7 p8 n ], x8 H V - ctx.setDebugInfo("rt" ,Date.now() - ti);! [* L7 Y! g( J) K* _
- ctx.setDebugInfo("k", k);* Y* n' o- a: U. ]5 L( b+ p6 g
- ctx.setDebugInfo("sm", kk);5 l/ @, I& \. t. S Z/ c$ Z
- rt = Date.now() - ti;
# N! M7 J K1 d# p9 x8 Z" M9 L - Thread.sleep(ck(rt - 1000 / fps));8 W& e, ]9 k* W
- ctx.setDebugInfo("error", 0)$ v' C# r& l- `5 K) J4 x
- } catch (e) {
! X2 w% G) B5 H& N) }! g) q - ctx.setDebugInfo("error", e);
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- }6 I2 o3 Z$ x) E) }# x
- print("Thread end:" + id);
" o, |/ g- Q6 D- [; Q - }! m* R5 H G6 S2 E* L4 L' N! w
- let th = new Thread(run, "qiehuan");3 n F8 l* C2 G& _9 l: G
- th.start();
5 v! W' W& M- W& J - }
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- function render(ctx, state, entity) {
0 R6 g* c- e1 e0 h% ~5 ^1 C! s1 O - state.f.tick();9 X/ R/ O: E& r% s% W
- }
" `; ?2 ?+ u. k- Z5 x$ ~
3 Y, p1 L" N- m- Q" a: s- function dispose(ctx, state, entity) {
, A2 c# {/ U3 S7 _, G3 x8 l- f& Y - print("Dispose");
3 ]& k6 }2 p/ I - state.running = false;% A7 i" g* S9 j4 O) d
- state.f.close();
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9 \5 v5 W0 {. O4 j- function setComp(g, value) {4 ^0 O! I( L( K& q( @3 n6 V
- g.setComposite(AlphaComposite.SrcOver.derive(value));3 w: q5 m( C0 K# b" z0 @
- }
复制代码 ! p* l: V) M, M, B* k) r/ H
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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4 h: k7 Q6 M; ~' {+ U: Q顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)) N4 [9 I- M) [, g) t' [. g& w% e( F
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