|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
$ H h6 q( C* S1 ?3 |# o$ r' G
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 C4 k) e" S- Y1 }
- importPackage (java.lang);) ?& {% \/ k; K. V
- importPackage (java.awt);
) i4 d& F$ c9 E5 ^8 G1 ]$ X
; }% y1 j1 E0 ~2 C" \6 G6 }- include(Resources.id("mtrsteamloco:library/code/face.js"));0 z0 c( ~. ?3 u9 z
- 9 }: p. A( o) {- r
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);; P: Z/ Y$ w$ D% d" M
! ^$ R! B& x6 [% d C- function getW(str, font) {
* b4 U8 Q8 H) i8 o6 ^# k4 M - let frc = Resources.getFontRenderContext();
/ ^/ v* z4 u* o( c, O - bounds = font.getStringBounds(str, frc);0 q# A1 @- e8 P
- return Math.ceil(bounds.getWidth());6 ^& ?4 p' b* S+ H4 _& W
- }
7 B+ L- U1 v+ x
; n0 o( e7 E5 H& X3 A& p" s- da = (g) => {//底图绘制% M p2 w! {$ e- Y, P: P
- g.setColor(Color.BLACK);( L3 z+ w7 A R& m
- g.fillRect(0, 0, 400, 400);
- O r, g" R! B/ l: l6 C - }
K; P8 }8 ~* U+ t
; k# _2 E& d" C }- db = (g) => {//上层绘制/ b `5 |' T1 O0 F( y. Q' x
- g.setColor(Color.WHITE);
5 p& d6 |: ^5 z8 M" ~9 x4 a6 R/ k - g.fillRect(0, 0, 400, 400);. m% F- @2 d8 t) h' ~
- g.setColor(Color.RED);
$ b5 F. t8 L; f/ E! w9 `5 ^ - g.setFont(font0);, P( |& `( ]# {, z! n
- let str = "晴纱是男娘";; ?8 M% j# v, e% y
- let ww = 400;
+ j# D" y. t9 D" _ - let w = getW(str, font0);
& Q0 P3 C) Y0 {4 @9 E8 H - g.drawString(str, ww / 2 - w / 2, 200);
! Q& ~+ k( ]8 H! F& i* B; |& { - }5 }) O9 ?3 W& w' p
- % V+ Y) f# X" ?8 ]8 M+ g
- const mat = new Matrices();
' l, s" ^; e2 s - mat.translate(0, 0.5, 0);! f1 y/ x H# f! M
- : h. }7 I' S# G; w4 h
- function create(ctx, state, entity) {
; [: W7 w7 \) t! W/ p6 ^6 x( Y! g6 a - let info = {
* a4 t' }: I* z: \9 a* h0 e - ctx: ctx,
% j0 B2 T: V7 V( Y7 r - isTrain: false,
% q! y' W" I# ]& J, [& ~ - matrices: [mat],5 P. F, c! r# O3 G$ x+ R
- texture: [400, 400],9 Q# w, y$ [6 ]6 c' [$ N1 l1 E
- model: {* F8 I( z+ U4 C( t/ x
- renderType: "light",
- ^ M, k0 z# L+ |+ e* |) ? - size: [1, 1],
1 u. ^" i7 G% _3 ? O- r" g - uvSize: [1, 1]
/ n$ c D* j; b: ^/ P9 W - }
& V; Q% E0 c. j2 Z# y% t+ z - }
: }! b U* f& i' J3 y0 Z - let f = new Face(info);6 V5 O$ ?/ U! P0 K- D
- state.f = f;
5 Q% {+ h. Z. [% n" v; H5 f3 Y
5 Z, q+ h/ E- E& [. z( J- let t = f.texture;
5 k; \; C! {2 E - let g = t.graphics;1 I4 C5 O: {4 w
- state.running = true;
* i9 x; f; Y" B; N) f( D - let fps = 24;3 r: T: D. Q$ `. y( |
- da(g);//绘制底图1 q1 j8 \' i- }, A% O
- t.upload();
6 C4 @9 O1 `9 {4 \7 g) | - let k = 0;, o" |7 `9 h3 z) T
- let ti = Date.now();
. I9 P, U6 [9 s2 O+ N - let rt = 0;
) N/ U$ Z1 b v ] - smooth = (k, v) => {// 平滑变化
0 M" K% ?0 {, r - if (v > k) return k;1 M% ^( _( ^) D9 H# n9 X8 Z s
- if (k < 0) return 0;# y* Z2 i( @# B
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- T5 ?' D5 N0 ^+ n u - }
) N" f G, E9 A* b - run = () => {// 新线程
# w5 L# C7 _" R+ ]0 ^7 c' k1 Y4 ] - let id = Thread.currentThread().getId();
3 g6 N9 ?" {$ L/ { - print("Thread start:" + id);
8 v% c: G. E. G, w! B7 u7 y+ W - while (state.running) {
: f9 N( ~3 p+ ]* w. O - try {% h) N6 g' O3 }, j7 I9 S6 f" X
- k += (Date.now() - ti) / 1000 * 0.2;! I, o- i- b+ \' W( J
- ti = Date.now();
0 m- p$ I/ N3 k9 q6 H2 D - if (k > 1.5) {
4 l3 E9 n, i; ~ - k = 0;4 u. ?" i( ^3 n- x7 @% ~$ L
- }5 ^) U' k6 S2 I* D' X% _: D2 i
- setComp(g, 1);& l$ k% E- @/ E/ [/ z8 J* j, A
- da(g); D V) T, O2 B/ f
- let kk = smooth(1, k);//平滑切换透明度- e3 X9 ^5 f/ O
- setComp(g, kk);
6 V, j& G: Y+ H' U - db(g);
- {) c. M. U: o g - t.upload();- z/ a- o! R$ B! y
- ctx.setDebugInfo("rt" ,Date.now() - ti);
& _8 N0 i$ @6 Y0 D - ctx.setDebugInfo("k", k);4 x3 S, z; y* {% s% b
- ctx.setDebugInfo("sm", kk);
# c+ R9 Y, i, f; _6 G - rt = Date.now() - ti;
% Q' @( B: d+ g# C - Thread.sleep(ck(rt - 1000 / fps));9 M' k5 w9 P+ }
- ctx.setDebugInfo("error", 0)" Z. g' B% ]6 Q8 ], {
- } catch (e) {, Y) F% J2 }( v; x
- ctx.setDebugInfo("error", e);
+ ^: Q3 ?( j/ |/ h, m - }
& t) J! X. o9 f2 u- u! m - }
, m% b& I. x O' v* d - print("Thread end:" + id);
- r% J5 S7 [# F% {: l& {* q - }
a2 ?! y9 |! q" c) G5 M; I - let th = new Thread(run, "qiehuan");
( E* Z: Z: T ?0 } - th.start();
& c" @& q8 z/ `3 Z; T) R - }
6 I# N' @5 ~; Z/ O% j' P$ i% v
( g" j6 y) j. F2 C- g5 ]- function render(ctx, state, entity) {
. E5 ]) g. @" p/ }# h7 H" R; B& ` - state.f.tick();5 @8 C7 |4 {; z9 d
- }1 N8 \4 q. ?, \! R/ ?8 [3 i8 h
- : y+ S7 r# \4 s$ C$ u5 Z4 G
- function dispose(ctx, state, entity) {
* v2 b+ u' e3 v4 F$ @6 t3 u - print("Dispose");# l, e* u5 E! H+ T) N1 K# C& z# X6 O
- state.running = false;7 G7 E+ G* _ N; s# H5 U) {8 t
- state.f.close();8 _: Q l4 k9 n2 j h
- }
- o2 c. A5 T; [6 x& e
0 e* @ c4 R4 l+ q( g+ b- function setComp(g, value) {% q/ N% V* |/ S8 Z+ r
- g.setComposite(AlphaComposite.SrcOver.derive(value));+ B: x$ C9 g A/ m' k, {5 }+ w8 z
- }
复制代码
; ?: q$ P; j: K' D8 y6 v) ?写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。0 u% Y5 C( P) O
- x2 `2 C- F- q, |8 d* h
! M& l3 W% w( a* x5 a# @9 c# ]1 i& C顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# h! Z7 y# V" b: B; F+ N
|
|