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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
9 T. A( x6 p3 q5 ^# |- importPackage (java.lang);
$ V# V3 \3 O; Y8 }4 j J5 d* i - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));; p* ?6 Q2 K; C( C
- : C' E9 S+ P+ k% c3 ]+ [
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);+ r! k6 Q6 J) U/ q
7 K3 D) R+ J2 x& G9 _5 O) Y# T- function getW(str, font) {
7 Y! Q2 [3 A& O: | - let frc = Resources.getFontRenderContext();
2 c8 l3 f0 u: U0 A$ ^* j n - bounds = font.getStringBounds(str, frc);
( J+ O5 J9 O- W$ t) L2 l8 f - return Math.ceil(bounds.getWidth());
( y! x$ J% F, @3 ^, E2 S0 d - }
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. Q1 }) s" @" C6 a e5 f- da = (g) => {//底图绘制4 O' }. ]$ x- g$ F# R/ A
- g.setColor(Color.BLACK);5 `; i+ A! X' s K# W1 a, x& M
- g.fillRect(0, 0, 400, 400);( C5 F, `+ K7 ^$ C. K
- }4 D+ K$ A" W( V& j- ?
- 6 w/ {8 Y+ u; S- r$ }
- db = (g) => {//上层绘制
7 ?, B$ y: _" [2 R - g.setColor(Color.WHITE);1 g. [6 W/ a' d- M* W" Q
- g.fillRect(0, 0, 400, 400);
, k( g! t0 A& y0 i0 ?! A/ j" g - g.setColor(Color.RED);
8 \: H; r% p4 b! W - g.setFont(font0);/ q$ s9 b4 A! T# M7 J, g
- let str = "晴纱是男娘";8 R+ e6 L* x5 K3 T" E$ g5 Y
- let ww = 400;
2 O$ n8 q* O7 s - let w = getW(str, font0);
% f2 z3 h: m% w3 h& j9 Z( G9 g - g.drawString(str, ww / 2 - w / 2, 200);/ q! V5 O/ f, T8 t& E& _
- }6 D1 n, b* N* _, e0 M/ U7 U
, t. R! p! i5 l0 n1 z' ~7 Q- const mat = new Matrices();
, ^1 t$ S O$ n1 K+ k V: q+ x, O - mat.translate(0, 0.5, 0);$ d" B( L3 t# }) V! G; A
- ' H) K+ ?! W& Y# [- P. q5 A
- function create(ctx, state, entity) {! I/ Q8 }" i! X7 y; Q+ R
- let info = {
6 Y6 [, Z! O- U6 x9 r - ctx: ctx,
3 _# q+ |2 y; D0 l% t - isTrain: false,
, d N) P/ j0 W) ` - matrices: [mat],
) N6 u0 `! V V! |- D$ {: U! ^ G - texture: [400, 400],
. `7 C( ]9 m3 ?5 C/ {. K - model: {
$ \# q6 q4 i _% K; |* { - renderType: "light",
6 K5 l( m% p- k- R1 q, y% G8 i - size: [1, 1],
8 ~) n' ]3 o7 |5 K! |/ G0 H - uvSize: [1, 1]
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- }
* Z' u: B# c( v* ^( O - let f = new Face(info);* k i4 U) ^0 u$ g
- state.f = f;! u% s( E) w& a. {
- v5 P$ v+ s% t v' b- let t = f.texture;4 g, v+ |3 z0 m$ K
- let g = t.graphics;
& n/ s& [$ |! @4 N - state.running = true;
) Z1 }- {( [5 E0 F. O3 j0 [ - let fps = 24;
& n' p0 l3 J a; a - da(g);//绘制底图% p! {/ a, e; o
- t.upload();
1 w8 J' A @: B5 j$ a+ N - let k = 0;1 S) s h3 p w7 V! k# M& Y
- let ti = Date.now();; d/ D, h5 ?' E0 v& z5 h( ^
- let rt = 0;
9 d& q$ I: E7 k% f( p - smooth = (k, v) => {// 平滑变化. s3 L, l7 q6 b- n% P( ^& G
- if (v > k) return k;
3 H( f+ y3 h% S0 Z8 h5 e* s - if (k < 0) return 0;
& D' j5 k# D v' s; n; Q - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;' i2 g7 T+ t: ^/ p# X- Z; B
- }' d9 v5 T3 O/ J; K' i/ g5 [
- run = () => {// 新线程! |' S/ s! \$ C3 o
- let id = Thread.currentThread().getId();3 r" V; ?4 }9 l# P/ \$ q
- print("Thread start:" + id);: g _4 a/ f s( Z/ ~, g3 X
- while (state.running) {
" Q$ M7 v' n! @2 F3 e - try {
8 D$ o& ~3 L2 r3 P6 m - k += (Date.now() - ti) / 1000 * 0.2;
' C& h5 l+ g. m% z. v2 b - ti = Date.now();
, Q: Y. d3 j& n+ @4 u' d - if (k > 1.5) {7 E& [/ I8 d0 X7 i" G
- k = 0;. L! U# t- ?+ l% F! ?9 L
- }
x5 ^2 ^0 c, o3 Z - setComp(g, 1);
9 Z y. L/ |# H2 P- {# U& X - da(g);
7 `+ V) z8 g; Q: I |7 `9 H, @ - let kk = smooth(1, k);//平滑切换透明度
* V6 h% |8 L3 G, x0 G - setComp(g, kk);
- _6 m1 K! O& V$ K% ^ - db(g);
6 i1 [! J9 s( b% q! t- i - t.upload();: z2 I- M( `. |* c& ^
- ctx.setDebugInfo("rt" ,Date.now() - ti);3 Z* \5 Z2 }4 e8 `7 |, `
- ctx.setDebugInfo("k", k);
6 ?( r# J$ T$ F% i! v* ~ - ctx.setDebugInfo("sm", kk);# c8 d7 G/ d9 k L- A* E& U
- rt = Date.now() - ti;9 L! M# i" U$ X& Z! c9 y
- Thread.sleep(ck(rt - 1000 / fps));
9 d' ]& ~' \% K3 E - ctx.setDebugInfo("error", 0)$ E: w" c/ ~0 M/ d
- } catch (e) {
' a% j: x2 S; L - ctx.setDebugInfo("error", e);( H+ G$ p6 }/ j5 K7 D
- }
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- print("Thread end:" + id);: j$ ` {# M1 L5 M3 V
- }
0 }+ G: E$ p# q6 s1 f. s4 |8 i2 A - let th = new Thread(run, "qiehuan");
2 Z) z3 q6 x; f3 c4 d3 @ - th.start();
- k, S i* H) f& k - }
- `7 S; _( C5 @+ e5 {' n - ) `9 G y, v* `
- function render(ctx, state, entity) {( o2 N0 p9 N; p* y2 R a2 B
- state.f.tick();; Y3 D4 b: ^0 I& d9 q7 {
- }) k/ u- M' M; s6 C5 ]
7 b: c- M5 g% Z& r/ Q- function dispose(ctx, state, entity) {
5 ^/ u) B6 _' r d - print("Dispose");& a5 D' i! u2 \) C! c6 @, _
- state.running = false;6 t# N4 m: o, a9 w1 l' h
- state.f.close();6 w1 o& j: Z. \8 C
- }% b8 ?. \) h, Y
- ; `9 s/ f- r9 b S* D3 R
- function setComp(g, value) {; o0 o7 X. y4 k- D! h; N# N
- g.setComposite(AlphaComposite.SrcOver.derive(value)); _6 s9 v/ n2 x2 U$ @4 E
- }
复制代码
! \) O; ~) R9 v0 Y( z3 e/ K7 C) I; g写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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