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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
. r+ ~, K/ p, p) U1 B- importPackage (java.lang);
! s* e5 v& i7 l( }# K - importPackage (java.awt);
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& K' N( q( N: I' T. M- `) W0 u- include(Resources.id("mtrsteamloco:library/code/face.js"));4 j9 m9 W; r3 b P5 Z/ S
H$ P1 y+ t# B' q1 a( r; {5 n- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ Q+ E( _# j6 ?8 C _+ i
- B$ y4 `: q; C. W) X1 I2 ~
- function getW(str, font) {
7 V: o8 f' B6 p& p - let frc = Resources.getFontRenderContext();
5 H% m+ H0 K2 J8 D- C# H/ | - bounds = font.getStringBounds(str, frc);
- A; R: p, X9 ~- { O" { - return Math.ceil(bounds.getWidth());
# ~. Z/ |. ]) }; ^ - }# z0 \4 C8 k- M6 F- `: o
- 3 Y6 Y2 Q+ \/ k% \, r9 n4 U* r, r
- da = (g) => {//底图绘制" i) d. X* W4 t, ?0 }9 a) Y
- g.setColor(Color.BLACK);
, x7 f) a5 n7 U, K* d. a - g.fillRect(0, 0, 400, 400);
2 O5 e4 S C. T - }; I! x5 W; I+ P3 C
! U9 X% j) g, x- db = (g) => {//上层绘制
. L; D* W% x) J - g.setColor(Color.WHITE);% H/ r0 D/ ~4 J- v8 V7 [" O2 i% [3 A
- g.fillRect(0, 0, 400, 400);
6 b7 b. f0 x! a - g.setColor(Color.RED);3 G2 P9 E0 r/ m
- g.setFont(font0);
. @, F4 C, [" o/ r - let str = "晴纱是男娘";& o) [) i/ ~9 Z6 w5 O S
- let ww = 400;& e, x" Q) [4 c7 u8 T. n- p
- let w = getW(str, font0);
2 e% V; W C; g. s9 s: z; s# R - g.drawString(str, ww / 2 - w / 2, 200);: b$ j6 C+ r9 T& C
- }9 R- h/ F! B' g5 H$ o" i6 c& X
2 [& c! C/ W- t" U- const mat = new Matrices();9 {: e' }7 ? C
- mat.translate(0, 0.5, 0);
& `$ O# U \# H: h3 n7 ^- Y - & d6 ?4 f8 [6 Q. a# k4 C
- function create(ctx, state, entity) {
) F0 V. b& l8 u& l - let info = {
4 Y, W/ o! S1 x4 T3 v5 ]2 Y - ctx: ctx,
4 x- l8 U- e/ k - isTrain: false,
1 s5 w( T4 H# M6 b" K - matrices: [mat],
/ H* z2 ]% N5 y - texture: [400, 400],
* q* L6 a: h. v& N% f - model: {& f+ m+ t- u( Z p0 J% l
- renderType: "light",
/ M: j! E; y0 k( w/ s# v+ E - size: [1, 1],3 g/ M$ x" F$ X3 W8 z6 P9 {
- uvSize: [1, 1]
) V) G) S* M( d7 z/ ]' n4 s: b3 y) f - }+ @+ x( X( w, X) T9 _. j
- }
7 T+ ?$ w( B) j2 P# Y( c - let f = new Face(info);4 ^8 U/ d9 Q7 D: D: B5 e
- state.f = f;- t$ g0 n7 c( Q+ l/ _. Y# u
% l) N" U* \6 n7 p1 j- let t = f.texture;, m, t# R) f) `3 K2 N- _
- let g = t.graphics;
, E: a4 r+ G6 X' I1 D - state.running = true;
6 }. p5 O1 o4 M9 f - let fps = 24;
* F; `' [4 Y- l0 l1 ?& K - da(g);//绘制底图" c5 Z$ I M; \9 B
- t.upload();
0 |1 c* n0 J0 x, e, s8 a: J& \( U# ~ - let k = 0;1 p+ z2 [* i' E+ |+ y: S
- let ti = Date.now();
" p8 ~/ J8 N9 m8 X2 } - let rt = 0;2 `. @. n. {9 s# j8 N
- smooth = (k, v) => {// 平滑变化( p% z$ Q: K# _
- if (v > k) return k;4 l# P7 }, [7 S1 ]7 W
- if (k < 0) return 0;7 Y/ T1 L8 R; S& B/ s3 y
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;2 k+ e$ f- m0 m4 v' C# O% P: c6 Y9 Q
- }6 S N( H! l+ E! z
- run = () => {// 新线程& N0 g4 s- b7 _$ n9 W. Y
- let id = Thread.currentThread().getId();+ H& P+ a; S$ I! U; i
- print("Thread start:" + id);
: m1 x! z, b& V z - while (state.running) {
6 z- C) @! e+ k) Q- U - try {. G% E5 k8 q& M
- k += (Date.now() - ti) / 1000 * 0.2;/ `7 \" d2 y# G% j/ W' v
- ti = Date.now();
$ d6 A: S" a: z9 r - if (k > 1.5) {
# i* h1 p3 ^. M - k = 0;
. P+ ]+ ]3 U% t4 x% s* O; Y! M - }9 p3 K* o g. I; E# w
- setComp(g, 1);) o4 y _- U" K' n- C) C# `
- da(g);" h$ B4 U5 p4 M; C" `' G# m: q
- let kk = smooth(1, k);//平滑切换透明度
9 N% q4 o- f0 R9 u$ p, y2 B - setComp(g, kk);+ O' g# `5 L- r& }
- db(g);
6 @2 w0 @8 M# ~0 i- P5 O - t.upload();
* F$ e: Y; C1 i B. D3 \ - ctx.setDebugInfo("rt" ,Date.now() - ti);
6 N% J9 W- Y& u% H6 A - ctx.setDebugInfo("k", k);
3 h0 w8 m9 |9 v - ctx.setDebugInfo("sm", kk);
4 [- A8 B: Q) s. b# s: N+ z - rt = Date.now() - ti;9 k+ a4 B4 H; |! S1 g: a
- Thread.sleep(ck(rt - 1000 / fps));
; E! n5 r& q: T3 Q% N0 @6 q - ctx.setDebugInfo("error", 0)
6 j7 J$ c' q5 Y! A& K - } catch (e) {
' T4 F7 z2 f0 M) F" z/ G - ctx.setDebugInfo("error", e);4 w9 E6 u* T) g) T5 P% c& ~
- }1 U$ _$ X9 Y; b+ r% r, u
- }
" n: I% O2 d/ _% K% J - print("Thread end:" + id);- T* G* D# o; l/ N; |
- }. _9 V8 W3 { B& @2 b9 ]3 P
- let th = new Thread(run, "qiehuan");
n" e: e4 N$ O; P - th.start();' m( g/ J3 G, n9 C5 M/ C$ B
- }
: b! U T9 _1 H' V3 j - # X. W% z" t; e
- function render(ctx, state, entity) {
0 N+ U2 G) c! R5 C8 E! w3 J7 Y - state.f.tick();/ J) {8 E b. {( W) H, h
- }
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& E% l" K9 B4 P! {- function dispose(ctx, state, entity) {
2 }1 W6 |3 \" }, a - print("Dispose");' P0 _7 s1 [& C
- state.running = false;" O& ^6 q% \% x; i( X
- state.f.close();0 Y( Z( \* Y4 }* ]$ M8 H& c) j4 |
- }1 S6 Z+ t' c7 c8 H, B
8 ^: ^( H9 A/ i. X) j- function setComp(g, value) {
) d+ @/ U% h4 v. @9 G - g.setComposite(AlphaComposite.SrcOver.derive(value));
1 W2 `/ | I: f8 B1 s - }
复制代码 % X) q3 d# |& O% m2 q S+ y5 W2 g, n z
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。1 M" g2 N. f1 r( x) w! F+ c
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) @* g; D) `" m( f' `0 {6 \: b顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)$ G. p6 L2 z0 L- Y, J b
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