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' u# G( R' V9 X) ~这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。9 Y* L3 j7 w4 ]: I. I/ v
- importPackage (java.lang);
, ?- z- `6 z4 }" y3 C" n - importPackage (java.awt);
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% W, A; b# ?1 j# U- B8 Q) T- include(Resources.id("mtrsteamloco:library/code/face.js"));
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. L# X- \( L% j! U- e, W( b$ \- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);) P8 n$ Z# l- D( D. w' e: k. g7 x: r
- * `( m* O; R8 ~3 U
- function getW(str, font) {, _: K6 x: x, Q0 ?
- let frc = Resources.getFontRenderContext(); W9 B4 q2 f0 k6 Q
- bounds = font.getStringBounds(str, frc);- @8 h+ D; x4 D
- return Math.ceil(bounds.getWidth());6 t+ ?) H3 Y+ ~" c5 u2 N
- }
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- da = (g) => {//底图绘制
& U, J. X1 x" {) @/ d7 r$ s - g.setColor(Color.BLACK);
& j/ T" E9 t4 L# A - g.fillRect(0, 0, 400, 400);9 Y a6 t. r3 M$ v5 c8 T; _
- }
. N4 t9 C# }, }; y - / A0 ^4 N Z ^3 S3 E. t
- db = (g) => {//上层绘制
( t$ x, F2 i# P: }: |) q; x6 F - g.setColor(Color.WHITE);
9 S- b4 l! Y% P: a7 Y - g.fillRect(0, 0, 400, 400);; k. |9 D! W) o' |/ E
- g.setColor(Color.RED);+ j7 W* |2 u# k0 o
- g.setFont(font0);
0 X6 e( D. d( g' @ - let str = "晴纱是男娘";1 P; F0 l" \8 o$ ]4 {, ^+ \
- let ww = 400;
0 }$ a$ i' c" r' A - let w = getW(str, font0);' K/ H- b/ E8 h
- g.drawString(str, ww / 2 - w / 2, 200);
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; |! w, o/ N9 @! q8 R- const mat = new Matrices(); r- F/ i6 P- p
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {/ B- h- y4 I: _* G
- let info = {
# V# J) p. [0 N; K - ctx: ctx,6 R/ t; o9 Q- K$ E- g. u5 ~
- isTrain: false,
# X6 Z C( }5 t' z ?, b) z/ P( I - matrices: [mat]," x# ~7 s& h# ?4 q! x
- texture: [400, 400],
& q' C* h' @& x% w - model: {
& _8 C1 e8 d( a6 f+ R - renderType: "light",/ o/ b% A# f1 t# F. h- D7 L% t
- size: [1, 1],4 ]. q0 Y4 ?+ Z. s/ N
- uvSize: [1, 1]
/ ]3 `( C6 O$ E v6 A - }
9 i) b) Z6 Y: [/ J - }
6 X6 P; a9 Z: R2 A4 x - let f = new Face(info);! w2 L5 s. u. E4 R! G
- state.f = f;- `3 h- s. t! c
- 5 v1 O- h$ K9 X5 S* M) O
- let t = f.texture;1 h' X! y1 Y! R0 J$ v% ? ~
- let g = t.graphics;! k( F% f9 b3 t# M6 U5 ^% w" ?
- state.running = true;
4 E1 G; i% _7 f; u - let fps = 24;, ^/ W9 p( @6 n" ~8 k) N
- da(g);//绘制底图) k7 }( Z! e$ C2 l# y7 t6 P
- t.upload();; R: m2 {- w) L* t$ j2 ~$ \
- let k = 0;! x2 W' X4 j# `
- let ti = Date.now();) b ^" U. b7 i) p, D
- let rt = 0;
H2 e b0 l0 X0 \ - smooth = (k, v) => {// 平滑变化1 V' b# A8 C z2 | O: r
- if (v > k) return k;) R( U! T; Y3 A; U
- if (k < 0) return 0;+ `) J# O5 x% h
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
# G3 _2 j; l) T; b9 ~; F - }
/ v7 P( t& M% j0 H5 d9 r - run = () => {// 新线程
u$ d' Y$ D$ H9 E; O I - let id = Thread.currentThread().getId();& w9 o% x# e4 f2 [3 j
- print("Thread start:" + id);- o: Q \ y. [% B0 w
- while (state.running) {* Z6 I+ C. O4 Z
- try {( i. R# A- U- _# O ~" }+ p
- k += (Date.now() - ti) / 1000 * 0.2;
# }: e. n; h# \ - ti = Date.now();/ a# K% u- Y. V! D3 S7 b; W
- if (k > 1.5) {
: J5 w0 L: Z1 U9 T) f - k = 0;
& F/ s/ w' L9 ^) g% h - }
* @: V+ [7 j0 y* F) e - setComp(g, 1);6 h: C1 b( k& l) T( p- S
- da(g);
( l# I, a a; N7 C4 y - let kk = smooth(1, k);//平滑切换透明度 V3 R7 u4 d8 ]5 l& j- M. r) |
- setComp(g, kk);
( d& z1 ~$ w3 Y7 J0 K d - db(g);+ W8 l9 S m6 T8 [+ V) _+ U( k' ?
- t.upload();& E5 q# f+ D7 G* P2 e! e
- ctx.setDebugInfo("rt" ,Date.now() - ti);& c+ B" V5 ^8 Z- L
- ctx.setDebugInfo("k", k);1 }8 ?0 O6 O0 n$ d
- ctx.setDebugInfo("sm", kk);) [' X4 G- Q3 q) o J" v
- rt = Date.now() - ti;
4 _ q6 Y0 ^1 L - Thread.sleep(ck(rt - 1000 / fps));5 O f9 f% p0 F: O4 u8 a m6 }6 p
- ctx.setDebugInfo("error", 0)
! I9 e5 f: ~0 d2 t) d - } catch (e) {
9 u) @+ ~1 I4 s2 `2 P; B - ctx.setDebugInfo("error", e);/ G4 Y. }. R& h( m
- }
) ]. _$ g2 x; ~ - }
/ t+ }5 C* Y; p0 ?+ n8 |0 q/ t ?. T - print("Thread end:" + id);! L5 V; p5 z3 X& U
- }
5 D# m/ `& w$ n4 X - let th = new Thread(run, "qiehuan");
5 b; {; _4 { \" k0 [0 v5 W0 w* { - th.start();3 f q# D2 e c9 ]; H* m* f
- }
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! k+ t6 F3 v' N( A9 A- Y: P$ B- function render(ctx, state, entity) {
8 C" ^$ |6 M5 q1 R4 x& M - state.f.tick();
) Q6 i! s) O& k0 b4 P1 d - }
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- function dispose(ctx, state, entity) {
' h v# G/ w# i1 c - print("Dispose");
% z2 F% c6 S% A: ]4 D1 p8 i - state.running = false;
2 w5 b9 t! @1 x0 P B9 j _. { - state.f.close();
' O# U" N% F0 U8 Q' J - }
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! j7 g" i% ]; V- function setComp(g, value) {& u- r E( R1 @+ i% q- P! `; T
- g.setComposite(AlphaComposite.SrcOver.derive(value));
# Q& S6 o% W/ ` - }
复制代码 8 U! l( z* x+ B0 g
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' z6 V1 S% G: n; }# X; `1 r
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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