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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。- E* t1 Y0 F/ o) @
- importPackage (java.lang);
" S/ E( F# P; U7 Z - importPackage (java.awt);
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- t: P7 g6 _* @" `/ o0 n( M: f/ ?- include(Resources.id("mtrsteamloco:library/code/face.js"));% a( H8 |7 L- W$ m2 j
6 f8 S. G2 {+ D0 y- M- _- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {& ?7 p9 c* e0 }! j& E ]4 {
- let frc = Resources.getFontRenderContext();1 \# W$ E( L. H* U* h8 o) {3 Y1 C
- bounds = font.getStringBounds(str, frc);* K5 X& c1 |+ J. i+ V2 Z
- return Math.ceil(bounds.getWidth());
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- `0 `! @7 m. F6 W5 s! n- da = (g) => {//底图绘制
% O3 g+ P; L X9 a- F. s- s - g.setColor(Color.BLACK);
) a3 D& t4 i8 B, p! M - g.fillRect(0, 0, 400, 400);
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- " o$ M3 r; B. C0 i4 E9 s9 J
- db = (g) => {//上层绘制( W! ]3 ?. Q, O. h" l9 w
- g.setColor(Color.WHITE);6 q$ R$ z/ ]" i. G2 b
- g.fillRect(0, 0, 400, 400);' j4 I6 j; ?9 j# l$ X
- g.setColor(Color.RED);
$ C! E: W' u( Y7 }& _8 u: H - g.setFont(font0);
$ @0 x3 f- A& Q: w# {* @ - let str = "晴纱是男娘";, F' }9 S% i6 H8 m) y% ~' t
- let ww = 400;
' a2 u4 I+ ~# P; `) t - let w = getW(str, font0);
3 {: U* W- G) c - g.drawString(str, ww / 2 - w / 2, 200);
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- const mat = new Matrices();- J6 `: I6 A0 G
- mat.translate(0, 0.5, 0);
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9 I' |8 x2 {2 D, _3 u- function create(ctx, state, entity) {
) }2 Z1 S }& A8 e, E- ?+ | - let info = {+ x. M0 s' _* v
- ctx: ctx,4 G& ?2 u& P3 Z4 `
- isTrain: false,0 Q3 G0 A1 p, H' w4 P
- matrices: [mat],
$ K* f( h! V8 a' g - texture: [400, 400],2 |. \. q8 R& R! {
- model: { d) {3 n3 g3 Q6 M& t$ y7 l! C
- renderType: "light",
/ c; _4 p1 I) F - size: [1, 1],
: p# e) H, n( h6 p. r - uvSize: [1, 1]
/ F$ a& X1 }$ M* D - }
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- let f = new Face(info);4 l2 I0 Y: Z$ x6 {: N; o
- state.f = f;
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3 S, ^/ Q6 K3 Q1 t! p- let t = f.texture;
3 y) s: f8 ^ u$ K8 s - let g = t.graphics;
0 H; R! S, @* U# e/ N [ - state.running = true;
7 g/ H1 g F6 O$ I. C - let fps = 24; r7 Z3 u8 M( d9 O/ d
- da(g);//绘制底图' _( W2 v' K) k* t' ]' z' Y' m
- t.upload();" Z0 q M9 _2 f3 t5 v
- let k = 0;8 X' f! ]* j7 |
- let ti = Date.now();
* \! J, F% H% \2 M& [9 L% e( f - let rt = 0;- `9 W" q5 M9 L( q6 A; [& C' x3 q6 N
- smooth = (k, v) => {// 平滑变化
: U! D3 d9 J+ S) Y, k* q - if (v > k) return k;) l1 U- s* G* r4 V+ d' [0 D+ I% X
- if (k < 0) return 0;6 o. b; h5 l) w7 {/ V
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;) |3 b& O$ v) ]( A
- }2 K. X3 |9 x5 l: A6 g8 D8 O
- run = () => {// 新线程6 {; \0 U" P! p3 N7 _. A2 x' K4 p1 Y
- let id = Thread.currentThread().getId();
3 c+ T! \' Q/ r5 r - print("Thread start:" + id);7 I& i0 } `: S9 x% Z2 L; ]
- while (state.running) {: N+ N* Z" T- a. b7 Z1 L
- try {
2 p% B' U Y" M! n! [0 r6 e - k += (Date.now() - ti) / 1000 * 0.2;: n, L8 R4 u9 P, R6 A
- ti = Date.now();3 f% }& Z/ k. R! w7 Q! }* R& I. v
- if (k > 1.5) {' z; U, t1 V# F9 P
- k = 0;4 V2 j) D5 b# l1 j R3 [5 l
- }
* k9 E& W0 _5 ` - setComp(g, 1);. R0 n8 Z# N$ C8 j N8 R0 S
- da(g);% @3 T# @- h: [0 j) |
- let kk = smooth(1, k);//平滑切换透明度8 X8 R" u( M! C! T2 L
- setComp(g, kk);/ Q( G3 n8 O5 S* n4 M( Y
- db(g);
8 [5 K. C. h- F - t.upload();
% @: R. V! }; ^* H; _( o - ctx.setDebugInfo("rt" ,Date.now() - ti);
; X& V. \& [ w - ctx.setDebugInfo("k", k);
$ Q: ]; L& e- |8 |+ b - ctx.setDebugInfo("sm", kk);
; C* N; P- \; S. q) w - rt = Date.now() - ti;! l3 p9 t; @" _$ {) A
- Thread.sleep(ck(rt - 1000 / fps));
4 H& e. R0 A+ G. A8 _6 Z* z1 q - ctx.setDebugInfo("error", 0)3 B) c7 s+ a8 n A. E, W8 w
- } catch (e) {
r- m1 M0 N) G6 ?. { - ctx.setDebugInfo("error", e);
2 _3 g% [) }$ f$ p4 T/ i( Z - }
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- print("Thread end:" + id);
) [# ~! @# S( [1 {6 z3 O - }/ f3 ~. z. w; s p* T$ h
- let th = new Thread(run, "qiehuan");
- t$ {& x+ B r6 c- W2 K) m9 W - th.start();
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& J( O# }1 W6 I- function render(ctx, state, entity) {( j5 D$ R& Y+ t' N% g6 H2 _
- state.f.tick();0 L' v+ K5 h" X; d$ _, E0 X
- }
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- function dispose(ctx, state, entity) {+ O6 Q! s* I( @7 P$ ?* ^
- print("Dispose");
]6 d M/ J- X9 l1 g7 w2 u - state.running = false;
2 c! @' f; V8 W/ O* K4 o5 M - state.f.close();
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- " v! l1 z( R8 T; J* n9 ], S
- function setComp(g, value) {1 ^8 `% t. _9 M& O: _+ [/ M; j+ f
- g.setComposite(AlphaComposite.SrcOver.derive(value));# ~/ j6 z* b' k S* Y Y
- }
复制代码
. L) n0 j* Y+ M6 W/ u写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。4 V$ R" v7 [5 `( r, a" b
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" W( ]& S0 h! P顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)5 L/ H+ y3 o1 T' v4 P5 u& I
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