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0 u7 F3 J" W, O这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ \! k- M4 t+ G+ Y- importPackage (java.lang);
; r9 d* e$ X" o4 S4 ? - importPackage (java.awt);3 ]$ E3 N, _* j; {; H' i" r
1 C. g3 X& i5 L; v1 D9 c- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);- G( V& _1 w* c' h
; R" K( r# \ c8 @- function getW(str, font) {, \: S0 I" t/ H9 T9 W1 |1 G
- let frc = Resources.getFontRenderContext();
5 T0 L' D# e1 C1 |, W - bounds = font.getStringBounds(str, frc);0 \( P' C- v, W# L
- return Math.ceil(bounds.getWidth());, b! D- G# Y3 ]
- }
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& c: |: R- }( T! G) J( E L- da = (g) => {//底图绘制
$ o0 ]2 \2 L9 J - g.setColor(Color.BLACK);8 E1 h4 i% E6 o* i
- g.fillRect(0, 0, 400, 400);. A$ A1 ?+ R% N8 F
- }
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( K7 E# B4 O4 V; y2 \1 a" H- I6 G- db = (g) => {//上层绘制/ C* k. t' H# {/ [$ E
- g.setColor(Color.WHITE);
* f) B, }- t. u; u o3 M0 P - g.fillRect(0, 0, 400, 400);
# M" z4 @% x- |9 ?7 G& } - g.setColor(Color.RED);( c \5 d9 c8 w
- g.setFont(font0);" `; v2 s# O3 I( k
- let str = "晴纱是男娘";
) r- d0 G3 X5 {7 @7 u) C - let ww = 400;6 H" Z' T$ j, `9 m
- let w = getW(str, font0);, o) D" E. l/ @6 ^( y4 _- \
- g.drawString(str, ww / 2 - w / 2, 200);
- m" n0 |* c) u) K: C# m - }
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- const mat = new Matrices();* R& s: @9 l9 h, S0 H0 O6 M
- mat.translate(0, 0.5, 0);
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( f9 C [5 {8 h2 v1 Q, @- function create(ctx, state, entity) {
8 t7 T+ n' N2 U1 S - let info = {" n$ @( L. u% [& `, B9 `6 q
- ctx: ctx,5 z3 }! V) [! [4 K
- isTrain: false,
" f6 x# N# v0 l5 q- d - matrices: [mat],
9 p& G' R i; `7 j4 ] - texture: [400, 400]," R3 l/ x' p9 v
- model: {
/ {5 Z4 Z% R, v1 ] - renderType: "light",
" X* S) Q* \' ?' X' H+ e6 E( l - size: [1, 1],6 g3 E3 `* ^: G& {/ x/ M
- uvSize: [1, 1]
6 Q/ ^, @, g! Z( D2 o7 c B5 S2 o - }/ n; u5 C4 o B5 C7 O
- }
% W3 x0 g! e9 A% M8 k+ k$ w+ V. _ - let f = new Face(info);+ F+ j; C& \" m3 G
- state.f = f;
* ?3 v k6 s# f - , w& k: s' y' y& N0 T1 @, n3 N
- let t = f.texture;
& ~. P; B- y' N2 E3 G X, z - let g = t.graphics;
. z3 f9 z! l) e" ?& f* G% h - state.running = true;
* v6 [, F5 |" ] - let fps = 24;
( y/ I; P! [4 {3 B6 a5 L8 L, \ - da(g);//绘制底图
" h1 T3 a; s7 Q/ F4 W5 z - t.upload();3 d/ _. l- W* a( p* R: C
- let k = 0;6 O! B$ _8 B: Q
- let ti = Date.now();$ z e1 Z3 Y! X8 {. @- `
- let rt = 0;
$ e4 q) y6 b) A) E7 Y* R4 C7 K- k - smooth = (k, v) => {// 平滑变化5 x4 f; f; j+ v3 g3 E3 r5 n
- if (v > k) return k;
# b1 ?# ]5 z1 L5 m/ v7 L - if (k < 0) return 0;
" c M) n5 v8 f9 h+ Y' A - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
5 t, P7 J! M% g( b% x O5 G - }
4 g% {8 H |& D% R0 c' k - run = () => {// 新线程
' ^/ d0 k: y# P$ f9 g0 ? - let id = Thread.currentThread().getId();
8 S- T( y1 w3 Z/ p( d/ A: ] - print("Thread start:" + id);- u3 e; c. n: |! U
- while (state.running) {
( L6 J6 g: f6 h+ ? - try {7 f( y8 y/ }. y+ h# n3 u
- k += (Date.now() - ti) / 1000 * 0.2;& m% Q g& M0 [! i9 @: S& O
- ti = Date.now();* h4 Y( s4 q4 @& H! B9 _/ s
- if (k > 1.5) {
1 x! G# _$ K6 B) q, F& I8 s - k = 0;' |5 g9 E. F% A$ ^9 |' T
- }
2 {4 p1 {! T: J" A; V - setComp(g, 1);
" _* g3 s$ x$ W# R/ A) ^. x - da(g);# f; Q9 h! Y' X; W$ r, V
- let kk = smooth(1, k);//平滑切换透明度8 v( `" d1 p \% N5 ?( ^
- setComp(g, kk);3 Q: U2 K5 X. M. M
- db(g);5 M; [8 O& T4 k0 n1 W" n$ i% a
- t.upload();- S/ R R+ n( p. \# X. q+ f
- ctx.setDebugInfo("rt" ,Date.now() - ti);0 e' m% K: G" l6 [% H) j5 @
- ctx.setDebugInfo("k", k);0 M1 s4 x2 F; U
- ctx.setDebugInfo("sm", kk);$ ]- ^- I& p6 W. s
- rt = Date.now() - ti;1 m! v1 O2 P8 A6 Q
- Thread.sleep(ck(rt - 1000 / fps));# [6 T3 x+ r9 q, a( v
- ctx.setDebugInfo("error", 0)
5 D4 s* s# q7 c( @0 [6 e - } catch (e) {
2 I; c& m3 ~# p1 d0 ] - ctx.setDebugInfo("error", e);
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- }5 V* y% e6 _6 q, e, u3 u+ j! Z# t5 W- B# y
- print("Thread end:" + id);
; M9 M+ a W6 ~) X$ j2 m% D - }
3 i6 q8 j& j c& B9 m) T - let th = new Thread(run, "qiehuan");( ?8 q' Q- u, j9 d6 ^
- th.start();
* c5 r4 Y$ Z) B6 S - }
9 {/ e( X! v) {8 @+ d
3 ]# T- M; ^$ ?3 x3 p! {- function render(ctx, state, entity) {
5 \/ q9 V- U' |4 B: i - state.f.tick();! w, `6 H' _& ? n7 x) P
- }
0 V; D, o7 W, R6 [ - ; W6 t- j/ n8 P4 B9 e# y0 ^: j, G9 g
- function dispose(ctx, state, entity) {
2 _) L* P6 g$ \' ` - print("Dispose");0 I0 c+ z* `+ A& ? X- r* |# w
- state.running = false;+ q F" D6 T+ [$ I4 F* B
- state.f.close();
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1 J+ u' b" Q$ h0 E) _ B- function setComp(g, value) {
- K! j+ F3 T# L5 Q. {/ A# q: K - g.setComposite(AlphaComposite.SrcOver.derive(value));: \. b% n9 L9 t
- }
复制代码 & k1 G5 }; r: M4 J) O
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 [2 }+ o* m3 \5 Q! g
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- c2 |/ d/ [9 o, ]& |
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