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8 F+ |9 y$ U- Y1 k% C' n这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。+ X5 Y2 [5 T0 W) B
- importPackage (java.lang);* x: m% o: z( `+ W
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ a9 D; S3 b% m& a( S5 v
- 4 U' k0 w/ e. C5 Z* Q
- function getW(str, font) {% ?2 g5 w; v3 q6 n: @. I) {& a1 D
- let frc = Resources.getFontRenderContext();( v4 W3 L7 B- V# D& C: e/ x
- bounds = font.getStringBounds(str, frc);
4 D) G5 m5 ~* k4 F1 j3 A - return Math.ceil(bounds.getWidth());
5 j* K7 S3 ~) R$ s7 d - }; F: x. g( m& A. ^
- # m) w; t" i# M) E9 G
- da = (g) => {//底图绘制
) p+ Q7 E, g" {5 y, O - g.setColor(Color.BLACK);) r2 z; v R4 p: E& v
- g.fillRect(0, 0, 400, 400);6 u2 K: R0 ]' P- K+ @) X( C
- }0 y% J9 s& N/ S+ F0 I6 U3 w
- 5 J0 g( M% z b; m' F1 p
- db = (g) => {//上层绘制( p- h! S: }# S$ B' m1 K( a$ E
- g.setColor(Color.WHITE);
# l9 a: P: t5 P0 q6 V1 F - g.fillRect(0, 0, 400, 400);
! L8 S0 [2 u5 g/ T - g.setColor(Color.RED);0 W3 f8 C/ V9 B
- g.setFont(font0);
# G1 c1 M, u- m i7 p, H7 ] - let str = "晴纱是男娘";
$ d3 k' f. j" R - let ww = 400;, d# d6 [$ c x& R
- let w = getW(str, font0);
* ~1 t0 L3 D0 K+ ^ - g.drawString(str, ww / 2 - w / 2, 200);
* {6 G$ D% P* r% Q) l - }
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- const mat = new Matrices();
& U) v% ~! U W$ m - mat.translate(0, 0.5, 0);/ y' ?% e4 o% |
- 2 r) {0 v1 a) o+ Y6 ]1 \- h% M3 P
- function create(ctx, state, entity) {5 y# s' ?8 Y/ _
- let info = {* [1 x+ q- x8 p
- ctx: ctx," G. ~9 w- p7 j9 D* Y
- isTrain: false,
; W' q( {4 w5 Q B7 E; I* E5 u - matrices: [mat],* p3 F8 M$ w; ]; s
- texture: [400, 400],% m' N" M' U0 O/ {7 E- g) I+ o
- model: {
# d6 }- R; Q! d% m1 H# P - renderType: "light",
# c5 B- d( z$ ~+ g# D6 u1 ? - size: [1, 1],* L; I' b/ K% w" v; A, P- p% R: p
- uvSize: [1, 1]% U0 {) P, b3 Q9 X& \9 @& E+ u. ]' U% E
- } \5 H) O1 O% m, @
- }
4 _) |9 L. d7 D6 P# O0 L - let f = new Face(info);3 \6 v1 E+ M: f# H0 I' y
- state.f = f;
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- let t = f.texture;9 H* `5 @+ G' W
- let g = t.graphics;
( h' x8 k9 c# h2 E; y" a, B - state.running = true;
& R4 b% U7 U/ ]" m9 s1 F - let fps = 24;2 K9 z3 [& b5 I
- da(g);//绘制底图0 s* N; l4 `- Q6 K8 p" I( T
- t.upload();. B. b+ ^" y2 p+ J
- let k = 0;
" F9 @$ B7 l' t% J7 K5 ]$ G/ M - let ti = Date.now();7 T4 M5 ]- u7 A
- let rt = 0;
. L, k X0 ^" t) K! J# b - smooth = (k, v) => {// 平滑变化) g$ k+ V$ O8 ^, A# L& c
- if (v > k) return k;- g3 d7 R' _& w0 O' @
- if (k < 0) return 0;5 }5 m: |: i' E1 _
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
: f' w6 j4 S' \' c& K - }& t' @7 ]5 Y; F; ~& n$ T
- run = () => {// 新线程+ m0 y8 r% C; l N s. c( o4 q& Z! C
- let id = Thread.currentThread().getId();5 u6 H( S/ d) _( m q' G
- print("Thread start:" + id);
9 k3 X! K; T5 w2 k/ X; B - while (state.running) {/ P7 U" ^- {& W. G' D$ d
- try {
" f5 z1 ^! v8 l% }% c% n0 j8 a) R - k += (Date.now() - ti) / 1000 * 0.2;) n' ~) A* k3 ]6 D4 [- X
- ti = Date.now();
0 Q( I# q# s: F8 m. A" }, y+ v - if (k > 1.5) {& v% Z: n; q1 y. F6 d8 Z& |: `: n
- k = 0;
# Y2 [, {$ u1 i3 @' S# s - }
. T# ` d8 K5 Q \ - setComp(g, 1);# ?, ^- o. \6 J* D w
- da(g);
5 r8 N [$ D7 t0 \$ N" Z$ U- B) V - let kk = smooth(1, k);//平滑切换透明度5 y! f+ m. X# m" |2 g
- setComp(g, kk);
: j8 R1 F+ J/ m6 R - db(g);7 ]* ~% ?, I5 Y/ ?( ^4 O$ d2 [
- t.upload();- z3 R" E4 W& W
- ctx.setDebugInfo("rt" ,Date.now() - ti);
; ~6 V3 P q: x& S( o - ctx.setDebugInfo("k", k);* V+ N: A+ d& ~ a* H1 M
- ctx.setDebugInfo("sm", kk);
T# B" u. T4 w! B. u. n; N* E - rt = Date.now() - ti;( j4 l: B2 }$ n
- Thread.sleep(ck(rt - 1000 / fps)); r$ p* H- ~/ N2 |. h C
- ctx.setDebugInfo("error", 0): H0 r+ C2 g X: |6 [
- } catch (e) {- g5 z* h# F) ?9 T% |0 s3 q
- ctx.setDebugInfo("error", e);; S U" l9 s) }$ f I
- }! X/ m6 G% P5 f) C7 q, k z T ^
- }+ X* q' n/ ]2 ~ \4 j9 x$ y2 D) `
- print("Thread end:" + id);
2 C3 V4 D7 M9 j2 ^6 Q0 E4 G3 l4 k - }
6 r( S+ W0 Y" o& q - let th = new Thread(run, "qiehuan");/ m: w& b& Z. [3 [( p
- th.start();
o* n7 Q- O7 K+ |0 z - }+ U0 Y, ]. |% g2 }
7 D0 l" [4 r5 f+ r5 W, o- function render(ctx, state, entity) {
8 g( f6 U+ D+ c3 S - state.f.tick();% F' O, a' H, K2 g) V! P
- }: k3 i5 ^% [& J8 M- E
4 w0 L5 g5 M$ Z3 {8 E# {4 ?- function dispose(ctx, state, entity) { O1 q6 z2 W( U. I% G; h
- print("Dispose");
2 S( _0 Z4 l. Q; I0 ^ - state.running = false;
* ?( {, F) X0 h) D: g3 _) ~ - state.f.close();
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- 2 O! }' j# d- I
- function setComp(g, value) {
' ?2 N; |; [" h- I - g.setComposite(AlphaComposite.SrcOver.derive(value));
+ e9 E# Z: L2 o* G3 h - }
复制代码 & u' ^& x( a. O0 N# \$ g# _6 Q
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。: C) _4 m0 l' f" C* e- X# K
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( ~4 J( c! B* F* S# r+ B/ N: o- R顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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