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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; G2 q1 q, _: K/ a }. k- importPackage (java.lang);1 R( U# V" g/ y h- j6 E
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {7 E0 K+ U, Q% k: E0 M6 k
- let frc = Resources.getFontRenderContext();
8 K/ z& ^0 c8 X) e O7 v" K - bounds = font.getStringBounds(str, frc);
8 N* v6 g7 N4 d* g. {2 g4 { - return Math.ceil(bounds.getWidth());
) L1 c, G* ^* @! ~. \9 A. L" x! j. v1 T - }
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- da = (g) => {//底图绘制
6 }& \, S5 _$ p8 ^6 @ - g.setColor(Color.BLACK);- m' b' |( l# U; X; o
- g.fillRect(0, 0, 400, 400);) j/ [ D& j5 ? i) K
- }8 _9 A* d# \ ]) }, e5 j
+ Q5 e+ h5 I+ x7 V) ~& a) S- db = (g) => {//上层绘制/ {: C+ m! ^+ K! y
- g.setColor(Color.WHITE);
+ F' i- S2 [+ s, q" l7 A1 d/ X - g.fillRect(0, 0, 400, 400);3 |6 w; T/ Y5 U+ S6 z* s, C- W
- g.setColor(Color.RED);7 u" c' d' q, l5 m& B% ?- S
- g.setFont(font0);' j1 Z( {: i7 Q$ S) m
- let str = "晴纱是男娘";$ y/ a! o! S+ }; {
- let ww = 400;
& y& \' L* X0 I, p$ \& H - let w = getW(str, font0);; N1 T1 l7 Z: e$ y) [
- g.drawString(str, ww / 2 - w / 2, 200);) ]5 m: m2 x2 `; ^! D, S; M( u+ u$ J
- }: W6 V9 L; S2 E, b/ Z
7 D4 q/ V/ H1 W- M2 i, j- const mat = new Matrices();5 ]: J0 h. }3 g+ q- ?7 L
- mat.translate(0, 0.5, 0);7 w9 F( F( D# @' m
- ( Y- e z& S3 e+ X- W0 S S3 x$ s
- function create(ctx, state, entity) {4 j9 S, P6 ?8 W! {# B9 t! d
- let info = {8 p: \; n4 O3 Q
- ctx: ctx,7 P) F' _7 a( O* g3 [
- isTrain: false,- h( {0 G" a) N6 B7 B% Q
- matrices: [mat],- s8 s$ D2 l: `. c6 ?& O
- texture: [400, 400],2 f9 Z9 K1 r4 f n4 i3 ]: k
- model: {) T8 ~: c3 X; Z9 q! r$ Q' E0 j# S
- renderType: "light",8 B- V- C( t9 O( h
- size: [1, 1],
B! T( B9 A6 j1 b1 |/ B; N - uvSize: [1, 1]
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- let f = new Face(info);, f- M k; a" _( N
- state.f = f;8 G9 E0 z& p- s) d" E
- 1 F( N! I5 I# d8 \3 a, T e
- let t = f.texture;
+ z5 }6 s; s7 G% d+ F8 Q& Y+ y - let g = t.graphics;, W4 o- j& P& A! |4 @! ~6 i/ [
- state.running = true;' r7 j6 o6 ?( {6 b
- let fps = 24;. V+ x! ]3 |" {& R* E; E
- da(g);//绘制底图
7 W' k U7 ?: O: x: J. T# V - t.upload();! [1 p/ _$ L2 |
- let k = 0;# i* B7 B$ n' K1 H' ?' P: N
- let ti = Date.now();
0 D v8 k! N, G - let rt = 0;+ Z6 Z/ o+ ]9 Q. u: w
- smooth = (k, v) => {// 平滑变化- D4 N' n/ E+ j
- if (v > k) return k;! N0 ~1 @4 B# q& H$ s' k$ H# @
- if (k < 0) return 0;
8 ]7 Z r1 f. U - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程 L& y, R. ~; L5 K3 s
- let id = Thread.currentThread().getId();2 i8 f) d; u3 n( _0 V7 v" n, G
- print("Thread start:" + id);- x0 V& `1 l9 j
- while (state.running) {' a- L, Y% R; o
- try {2 r: K% X: b" s$ b: D# `
- k += (Date.now() - ti) / 1000 * 0.2;
; m- y& R) W4 I) g5 a5 M - ti = Date.now();7 ~6 g, O) ^2 \% l( T" B! T& j
- if (k > 1.5) {
) S, `6 h' X5 u4 y - k = 0;
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- setComp(g, 1);5 V0 K! ~! H' J3 l. v; U, h8 Z
- da(g);
3 Q* K' i6 D6 m% ] - let kk = smooth(1, k);//平滑切换透明度& N, C" U- g& M( ^
- setComp(g, kk);+ X! x) I& K: U
- db(g);6 Q; ?! j, X+ t1 o1 W2 a: S
- t.upload();7 X3 E0 g% M3 Y
- ctx.setDebugInfo("rt" ,Date.now() - ti);
4 K- J. ^, ?7 w. C7 T) v" |' i - ctx.setDebugInfo("k", k);
. k% I! h$ S2 b6 H - ctx.setDebugInfo("sm", kk);0 b% X0 E0 ^8 P" m& U: H/ j* h# i
- rt = Date.now() - ti;
" h+ E6 c2 D4 n* K. T5 }, B - Thread.sleep(ck(rt - 1000 / fps));
" k. ]( \# E5 s* ~ - ctx.setDebugInfo("error", 0)4 }) ]6 F: Y* W) A2 l; c8 {$ S
- } catch (e) {7 r: S' D% E+ l3 l3 S
- ctx.setDebugInfo("error", e);
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- }3 p4 r6 J" [8 e$ U4 [
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");* v) k( c) O3 Y$ Q( v6 }& k$ z
- th.start();
- n. j, b/ @' Z2 |' e' C- v - }
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1 t4 q6 {" @& Y$ b- function render(ctx, state, entity) {' f$ n# A( l. R- U! I
- state.f.tick();1 s$ c, Q0 R6 m9 J5 u1 q3 V
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6 o4 ]7 t: `8 Z B3 y: L3 j- function dispose(ctx, state, entity) {8 M. v# {3 j( O# M6 r3 J
- print("Dispose");) q5 M) ~8 C4 |- r
- state.running = false;5 h; t" v* s, [+ {
- state.f.close();2 H/ N2 n, }$ K. x8 ~# t2 Z D$ P
- } p0 z: |) X0 }
5 W( m7 P" w" @9 N# Q9 L" L; c- function setComp(g, value) {
& h$ L2 x0 X0 O: {0 _ - g.setComposite(AlphaComposite.SrcOver.derive(value));+ g1 _# e3 ~2 B, @. H' B; _
- }
复制代码
- p0 g8 H. ^; X$ K! a! Z( [; C9 Y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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