|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
2 G6 E, f8 o; W1 @2 Z& ^' A$ a- {- Q这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。" |. u( u* [, V2 L
- importPackage (java.lang);
/ H/ |! n9 @( Y% U* Q( g - importPackage (java.awt);3 N1 a: |2 v) A7 {; d9 h" r( G( t# X
- . _2 J Q5 I9 {! L' Q
- include(Resources.id("mtrsteamloco:library/code/face.js"));
; L7 }. @' b6 S7 |; n0 U9 e D - - m# Q; }/ }: u0 ? E! h7 J
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
" P* R9 m2 _8 U
( T( c s: l$ r+ {3 N* \- function getW(str, font) {
; D) v, L6 f* X! K' ~! I; q9 G+ N - let frc = Resources.getFontRenderContext();
o, O* \. M/ ^7 A' `) O# u - bounds = font.getStringBounds(str, frc);
* j( o Y8 s; ^& m) s - return Math.ceil(bounds.getWidth());
& z3 [" r, ^ K - }
" C/ C. L% W* R# h3 [
/ R! U/ I% g" B O* [% X/ g- da = (g) => {//底图绘制
- R* l n/ i/ _' k! T; m - g.setColor(Color.BLACK);0 b! }& `0 w1 [
- g.fillRect(0, 0, 400, 400);
- F4 J' A& n1 ~0 t - }: `' l2 w5 x, W" Z, r" a
- / ~/ a' L( x( p% u
- db = (g) => {//上层绘制8 Q+ x& N& m+ d _
- g.setColor(Color.WHITE);2 u! G2 i9 y( l, B$ i1 b* c
- g.fillRect(0, 0, 400, 400);! f A8 t+ E1 M1 f9 E0 H
- g.setColor(Color.RED);% A4 l5 J# E; Q# u
- g.setFont(font0);
( h% _1 ]& p+ r& j' G+ D; G - let str = "晴纱是男娘";& @9 o7 {, z! o7 h0 b8 P
- let ww = 400;3 j/ P4 E9 g' [! x7 F
- let w = getW(str, font0);
5 e L+ ^) Y2 ` - g.drawString(str, ww / 2 - w / 2, 200);
% P4 S6 Y- B2 W2 D - }
0 {0 m% ~$ m0 g
" {* r4 H2 a1 B/ B: g9 }. h- const mat = new Matrices();" X5 X- m [) K8 E1 z$ Z
- mat.translate(0, 0.5, 0);3 P4 o! s- Y$ |7 r" q9 z1 @
7 b5 P+ _' G; n O2 e; {7 C- function create(ctx, state, entity) {1 Z4 E4 y6 G7 M3 I# w
- let info = {
. r, k' m! K8 U- ~2 p5 G. }( _6 q% { - ctx: ctx,/ L5 C+ d( }; Q5 h# {! D& j5 f
- isTrain: false,
. B! \/ i, z% I$ p - matrices: [mat],1 d' j, Y" a9 B
- texture: [400, 400],
. l+ x+ }4 n6 T v/ Q" o - model: {
# B- { h7 C% Y" z& q/ [3 U - renderType: "light",: {3 k8 n% V: O) }$ h7 j/ t
- size: [1, 1],
- X3 ~! n# M, |2 `2 f. g - uvSize: [1, 1]) }0 _$ }2 Y/ B/ e# z
- }
# s6 h1 v2 ^3 c+ y, F - }
9 K( a) k$ J( c# [2 K% p& G - let f = new Face(info);
5 g8 z( e; T" R; }3 I0 V - state.f = f;6 A& [* I _& m) S3 X
- * H, ~% n- q$ B/ T% \; V+ X
- let t = f.texture;
1 V9 y9 _, U6 b! x: i' x7 z$ b) t - let g = t.graphics;" G$ s# s! ~- d; E2 I3 R
- state.running = true;6 o# j, ^7 T* N8 O
- let fps = 24;9 E$ t; B, B8 p
- da(g);//绘制底图
9 r0 \) j3 A2 H - t.upload();
$ n+ C- @; W; u0 g& z- l - let k = 0;
: N8 p; M4 A+ G8 x: I3 \ - let ti = Date.now();. _9 z: |4 m$ a# R7 x/ H
- let rt = 0;/ ~. S1 }( r+ T. c2 v
- smooth = (k, v) => {// 平滑变化
- ^7 `) q# L6 G7 S. {. e - if (v > k) return k;, Q% e. r6 d9 [7 }
- if (k < 0) return 0; w% X9 u& }" m/ T2 W
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
9 f6 {" W; v6 q" p& U1 c. l - }) a* z1 R& P$ B6 K3 c) I
- run = () => {// 新线程
# [2 h; k! \: ^1 c9 m5 c - let id = Thread.currentThread().getId();
6 u8 B' K5 |/ Y" \6 L) y - print("Thread start:" + id);
g/ X) D" U3 _6 G# b9 P9 Z+ O& ?5 j - while (state.running) {
$ y$ W# k: C$ Z8 t2 w/ r - try {( I5 r/ w' R/ d( u) [
- k += (Date.now() - ti) / 1000 * 0.2;
( k8 t( r+ V( O1 }, D* j& } - ti = Date.now();7 F1 v4 S9 O. o0 L" F. d; A+ i
- if (k > 1.5) {, p" |6 s# G0 M Y
- k = 0;9 |) K5 T9 t6 q( N
- }, R) x' V2 l. s# X2 c
- setComp(g, 1);
5 R% l2 P/ t$ u7 l" O$ b - da(g);
% g) O' d) s+ K% w$ m" Y5 O3 P - let kk = smooth(1, k);//平滑切换透明度2 {% c) t7 J4 T$ P
- setComp(g, kk);
; a2 ^( ~6 f8 t6 Q% p' M' E. W7 C - db(g);5 @% g' }- n, L/ Z& Q, u
- t.upload();& D! q! E9 A/ d0 [
- ctx.setDebugInfo("rt" ,Date.now() - ti);
5 O& j Q! J$ o8 @ - ctx.setDebugInfo("k", k);* x7 I7 W6 x! i
- ctx.setDebugInfo("sm", kk);
' w. V1 R/ o1 O; p+ O/ J0 h - rt = Date.now() - ti;$ D7 |9 Y* q+ q8 J9 A, C- L
- Thread.sleep(ck(rt - 1000 / fps));
1 P ?+ U) W X6 X2 X5 u0 i6 F - ctx.setDebugInfo("error", 0)
9 j# W( ?- A7 m! c; g - } catch (e) {2 T$ ` w9 T: V9 T9 {
- ctx.setDebugInfo("error", e);0 _) b( t3 q0 i2 l6 {9 E
- }+ x; G; A2 g, ?: ^8 E
- }
8 h @, S6 M5 C& a - print("Thread end:" + id);
" K- S- U+ _6 [3 T - }6 O7 ^$ y. C- {
- let th = new Thread(run, "qiehuan");. ?+ d$ y, ^! N2 {$ |" K" v
- th.start();
: Q, ?2 } E( X, g r - }" w; ] O/ B/ p1 ]
6 e& g0 r' O. m$ m- function render(ctx, state, entity) {2 ^' s3 K9 g3 d& w
- state.f.tick();
; {2 F- `# z& Z N - }
. Q' h" ]( U" I8 s; _" ]4 s
R( D* L! G7 N3 N5 i. w3 |- function dispose(ctx, state, entity) {4 ~- Z6 Z1 J: d
- print("Dispose");/ p6 Y. u. h7 ^
- state.running = false;# d0 K3 C5 W. a# b9 v/ F
- state.f.close();4 P0 U2 g0 o5 u
- }
# u& H) ^' f3 G! C9 F - 1 a3 n: l% X0 m6 L
- function setComp(g, value) {. t4 ]! M" [5 X( _# T2 W# B# h
- g.setComposite(AlphaComposite.SrcOver.derive(value));* y6 I7 \2 i# B. a% z4 Y
- }
复制代码 : G6 z; r# z H: b H: `
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
: h7 C/ i) c: x7 x
$ b: J$ J. o+ Z5 R" Q* D8 M6 r/ \2 x+ i$ }* X9 ^) w
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)1 k( G& q: S1 F# F9 o, X. I- I& Z" Y5 `
|
|