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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; S' m9 g! [- o) E+ D* K- importPackage (java.lang);8 c- S" Y& S2 ^: ^. S, G* i
- importPackage (java.awt);4 a$ r* d; C0 B: Q: H% I; Q' [7 B
0 \4 E% T9 Q l- ^5 |0 s- include(Resources.id("mtrsteamloco:library/code/face.js"));
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+ ~7 ~; z Y/ M0 U& `) V- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
* i" |% O4 J( w. C. Q* ` - 7 D1 ?; I' W' ~% p
- function getW(str, font) {
# S3 u% j/ z2 `1 P( v: y - let frc = Resources.getFontRenderContext();
0 p. j" n! x0 b, C1 y, U& e - bounds = font.getStringBounds(str, frc);
1 `& n2 F9 o. ^4 F4 I - return Math.ceil(bounds.getWidth());/ P1 w- E# p& d" f, o5 o+ [
- }0 A6 g0 ^6 x# q# M& K3 c8 @ x
- - r+ W4 a& W9 ?; x' z
- da = (g) => {//底图绘制* k' k i! r$ f% A
- g.setColor(Color.BLACK);
5 o$ E9 E" u0 N* I* J - g.fillRect(0, 0, 400, 400);1 _! P8 t$ o6 H
- }
1 ? d* \. ]# Z, d/ a8 D* ~+ R8 X* ~ - & s* ^% w/ D' N, O X; }
- db = (g) => {//上层绘制8 K& H3 j2 b6 p( S3 S
- g.setColor(Color.WHITE);
, Q% O c, `& t' ~ - g.fillRect(0, 0, 400, 400);
, }4 ^+ `& |) v - g.setColor(Color.RED);$ u( w2 H, G( C/ T3 A+ a
- g.setFont(font0);: l3 G3 e7 n/ C- J/ V. a: K
- let str = "晴纱是男娘";* R% ]: b6 a- O2 |$ o& F8 E9 d
- let ww = 400;
: w, y) p2 G# v, J - let w = getW(str, font0);1 u; I" `$ u) }; P5 H$ r. m
- g.drawString(str, ww / 2 - w / 2, 200);( _7 F4 e3 [8 K* K# g" Z
- }" r! l1 {2 \) ]5 F5 b, i& B
- $ i9 a! |* t. g! b# u/ {* t8 w
- const mat = new Matrices();
4 T' o9 k6 y1 E a& H8 J - mat.translate(0, 0.5, 0);
: b# @. [% S1 g
. |- C/ h, [. `, f- function create(ctx, state, entity) {
' |2 O* \: b- l3 ^+ l - let info = {: H8 [* Z$ u1 ?: D
- ctx: ctx,
7 q; x0 V" X% ? - isTrain: false,+ e/ c% e6 k! p- B8 Y& v
- matrices: [mat],
2 t; L' g9 g3 g) Z. j+ A' h8 ] - texture: [400, 400],+ i6 N: ]# k6 Y- l
- model: {; @3 o0 n: v- {4 p
- renderType: "light",
5 h8 R F: J$ J - size: [1, 1],
I2 v1 C& `) b0 A1 W - uvSize: [1, 1]* y5 L" ?, h g: s) Z5 v
- }0 s1 _( c6 w: u& j6 ^
- }
4 U" y/ `( r% |) B5 @8 I - let f = new Face(info);& b' z0 M8 e6 I: L V
- state.f = f;
* J0 a/ `: s' \9 Z$ [# m - 0 b5 N& |! i$ o+ e0 K' y2 X
- let t = f.texture;9 p- a- S' W$ I8 V
- let g = t.graphics;
7 a7 I$ O: w8 e; l) h3 M. [ - state.running = true;
" U5 @0 `) b$ P* ? - let fps = 24;
1 d: B9 K+ F/ c1 g! h - da(g);//绘制底图
& b7 a1 ~5 q1 ]7 x/ E. y& Y; T - t.upload();5 X6 I5 v, U' }% j& J( }5 v* z
- let k = 0;
! C8 N0 B+ K( E G$ ~! H6 s - let ti = Date.now();
' M" E6 H6 s) o$ S# k4 C - let rt = 0;# G. K. K$ b9 D
- smooth = (k, v) => {// 平滑变化7 C( ?& T0 r- M4 _" i' a# X
- if (v > k) return k;' c3 s8 G% j5 a7 N. t3 S* s1 O
- if (k < 0) return 0;( w" s" r3 y; Z& m. s
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;4 O" S) G9 l9 W
- }
" Z4 g4 |9 e# R& m - run = () => {// 新线程
5 a2 s5 h( l# Z0 J0 y - let id = Thread.currentThread().getId();. O; |, W) ?2 O4 G0 }; ^; U
- print("Thread start:" + id);
% r1 `8 R( }+ O# i% S3 J - while (state.running) {. U' n5 M- Y- E: T% d9 t
- try {& I# X `5 `+ F. e0 w% k; g
- k += (Date.now() - ti) / 1000 * 0.2;( f! e4 |+ ~. f) j; `# e
- ti = Date.now();
7 s: ?3 x5 j) E) f0 ? - if (k > 1.5) {
( A/ R2 w6 [' R6 Q; S4 ]* g - k = 0; ~) s2 b9 w2 p. W* Q X* w
- }
: m6 ^1 F- W" N - setComp(g, 1);
' e# H9 i6 h0 m( d& B - da(g);
: E, g. g6 a5 v- S4 ]/ P3 x - let kk = smooth(1, k);//平滑切换透明度' E% o, \" G- B
- setComp(g, kk);
* b$ t' j3 Y, p; B1 U& s - db(g);
' A3 w+ x1 f7 V+ ~9 a" s - t.upload();
0 t- q2 W- u; P' u' w- q - ctx.setDebugInfo("rt" ,Date.now() - ti);
) }4 T) O1 K) I0 C4 E - ctx.setDebugInfo("k", k); X- z- _/ ~3 B1 F' x
- ctx.setDebugInfo("sm", kk);; f8 H% I, h' l6 t
- rt = Date.now() - ti;
. b8 U0 D$ S: G( K% o - Thread.sleep(ck(rt - 1000 / fps));
, }/ t+ U' f+ C. l. f" d - ctx.setDebugInfo("error", 0)
; ]6 n" [: _& Y7 b8 E0 Q - } catch (e) {" M, R; f: p+ Q e- n' k( d
- ctx.setDebugInfo("error", e);
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- }) _6 \) h/ m' ~8 v+ N: L
- print("Thread end:" + id);0 ^% }( V# ]$ J ^' D+ F" S
- }3 F, j Y& p9 Z+ C
- let th = new Thread(run, "qiehuan");
* \1 @" W8 f: N" l+ y - th.start();7 B# [6 H; P) R3 N% q) U
- }
* e) i2 ]: T( H1 p9 H) p6 b3 n4 L. c - 4 h# X6 y9 q# H2 `, S. q
- function render(ctx, state, entity) {" i1 Q0 d2 h% G( O
- state.f.tick();" v' u6 |+ z8 ^# G& Q
- }
: Y: W3 L6 G) v4 F1 i - 7 S3 r9 q! I/ b7 s5 Z8 e
- function dispose(ctx, state, entity) {0 ]. h9 W! z F- e: o- k8 l# t, V% p3 u
- print("Dispose");2 \3 y7 I. ^. [& u& P
- state.running = false;
3 q. A* k8 E2 O5 x8 u1 b6 ^: E1 q - state.f.close();" r: N' \+ E0 e% ]) u* X" X
- }
! S3 S9 u. e/ ?6 T$ Q: c4 R
' d, o) y6 L) i2 }3 E- function setComp(g, value) {
( p4 M0 a+ j- B C0 D - g.setComposite(AlphaComposite.SrcOver.derive(value));5 o. M6 B# V2 S2 t+ l1 t
- }
复制代码 v: [; e w* |, U" M4 y" l
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。! A% U5 O, X& V
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% h9 \6 E5 ^ [, k9 m5 I- k |顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)/ v9 P% G- l3 R: H% r$ A# w3 q6 Y
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