|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
" E& u2 @# X' e* s$ A; H
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
8 \! x# n. J9 \% z1 B, g- B8 g' f- importPackage (java.lang);
# t3 P9 m$ _/ C - importPackage (java.awt);3 j0 ^7 q* {2 L$ J
9 s5 L, j9 X# J6 s% y1 T: k6 B- include(Resources.id("mtrsteamloco:library/code/face.js"));
. H0 x' B. q* f
) D J( h T/ m. @' h- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
1 M% V. Z* ?: _. T& T2 {/ G - 2 [. `9 n7 Q Y8 V! w ~+ {
- function getW(str, font) {
' y5 N$ c' m# z9 h$ @8 ]& ^ - let frc = Resources.getFontRenderContext();! Y4 D! Q/ {8 e9 P* o: E7 m
- bounds = font.getStringBounds(str, frc);
; D8 _5 [; I$ @ - return Math.ceil(bounds.getWidth());' W( L$ v! Y: X+ m+ D! j
- }) H) | n1 d# |
- - u5 H5 {. e6 ]: Y2 v
- da = (g) => {//底图绘制8 h3 T- z) L+ l( @8 `8 c1 }$ l; h
- g.setColor(Color.BLACK);
+ \. j; V) l- ~8 l4 V - g.fillRect(0, 0, 400, 400);
" V& r4 x# V$ d6 v7 Y9 K7 o( K# | - }" I' o5 s- n+ q, d$ R# R
- ; Z R3 F6 C! y$ ^6 e* u! v) z
- db = (g) => {//上层绘制. B. K* c+ k1 H& e+ ^* y6 n
- g.setColor(Color.WHITE);, z' N8 T& g6 m6 P5 o
- g.fillRect(0, 0, 400, 400);
1 C: L! R; L. `+ l - g.setColor(Color.RED);
e; k8 v1 ^, m4 |/ a5 |& u, e2 Y - g.setFont(font0);; o7 Y$ T) _' ?4 u& P. h3 F' O
- let str = "晴纱是男娘";
0 r v* T( d' I2 ]5 {# G - let ww = 400;
) r- o1 W9 d1 R - let w = getW(str, font0);
3 H# Y- i0 K# s4 s - g.drawString(str, ww / 2 - w / 2, 200);
6 t W2 M8 ~! E2 x1 c' o - }- S I6 B/ r9 z1 j# G' o
* r' {0 w8 ]: P [- const mat = new Matrices();
+ [# n; h f0 k( m9 w0 }+ {1 f - mat.translate(0, 0.5, 0);
' t/ i2 e& l, \6 M* |
4 P; h+ \/ P- V- function create(ctx, state, entity) {
4 u5 R$ k. S# X5 W9 W. u' W: i. { - let info = {6 e( I4 i) r4 _- x& r1 U, F
- ctx: ctx,( i4 W& @0 [* h/ L/ p; [
- isTrain: false,
2 o: ^5 }5 X3 ^4 T, m - matrices: [mat],4 Y$ I% P! e1 L0 x+ U! S& E2 B
- texture: [400, 400],
% e' ~# U3 r" M! P - model: {6 X$ s6 ]6 X" M$ R( k
- renderType: "light",$ Q2 o/ y8 M+ y9 X# f9 b6 ~6 }5 |+ _
- size: [1, 1],4 C, P, J4 p' z1 D5 j
- uvSize: [1, 1]- D t: ^* z d/ u
- }
& g9 N( Z8 V& N9 w - }& {% {3 u' [* h9 x
- let f = new Face(info);6 g6 c4 H3 g- b, L( a k
- state.f = f;
( s! _. t7 B8 j" ]9 |% j7 V
$ K5 Z+ G" z* a+ O2 e& \/ R$ c5 r- let t = f.texture;+ S3 D5 X8 c0 |/ k3 ]
- let g = t.graphics;
& m3 L3 B$ z2 G, Y/ U! e7 s( a& Q* T$ F - state.running = true;1 s% C* }5 k% ]0 \6 D5 e) H
- let fps = 24;
% q! m( U. W ^* j0 x - da(g);//绘制底图/ u8 F2 m( K+ y+ n- ~
- t.upload();/ u6 C5 n- a6 n3 ]& D$ [
- let k = 0;
, s6 ~5 |$ i# E+ I" ^ - let ti = Date.now();
0 m4 g$ f; A! x: z5 O6 |3 Z - let rt = 0;
5 P5 U2 p7 v" A- o1 @ - smooth = (k, v) => {// 平滑变化( _2 w/ W; z: r2 p' f
- if (v > k) return k;2 c2 F/ \/ {* a. R$ p6 _
- if (k < 0) return 0;8 ^' O, I b6 \. T7 q: w3 P
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;) g/ C6 ]$ h: \1 ]
- }
" }" \8 t1 \1 O' { - run = () => {// 新线程
# i) c( ?$ W( n+ E2 ]3 { M: j - let id = Thread.currentThread().getId();
# a6 ]2 I& a6 C4 m) ? - print("Thread start:" + id);3 P, D& `- M; ?+ `* E% d- T9 }
- while (state.running) {9 X" C/ t- \! N+ S- ?. t7 @8 v
- try {! Z2 @0 _- H0 m+ o$ q
- k += (Date.now() - ti) / 1000 * 0.2;9 `& w9 c" K0 R& j% f
- ti = Date.now();
0 _. X/ l- u7 _ - if (k > 1.5) { L! Q5 U3 O- M: D- ]) R. e: s
- k = 0;+ m0 ?' v6 t9 a: s6 E2 v
- }
0 J" s3 O& g* f% K9 F - setComp(g, 1);
) f- J2 c/ C: |' ^+ K% U; E2 ^% B+ @ - da(g);
4 l% w4 s; ^8 k5 t - let kk = smooth(1, k);//平滑切换透明度
' Q3 Z8 {+ C, W, `- U, O - setComp(g, kk);
) ?7 K, j- {' \ - db(g);6 ?7 m) z7 n+ l8 u( k( @
- t.upload();1 s; [! p7 |# g5 S; b4 P0 n
- ctx.setDebugInfo("rt" ,Date.now() - ti);) u1 w4 a8 N' x$ q2 {
- ctx.setDebugInfo("k", k);
+ n9 M( s/ m* T - ctx.setDebugInfo("sm", kk);% J4 ]9 V" {' S* U6 T) a
- rt = Date.now() - ti;
: [5 D5 q: d2 G z - Thread.sleep(ck(rt - 1000 / fps));
! X; }5 _- u, v$ [' c( [& ^ - ctx.setDebugInfo("error", 0)
7 u* j; \$ M6 ]. W- M: { - } catch (e) {
8 Q( r" U5 K3 z6 f" d, {0 R8 \8 |& i - ctx.setDebugInfo("error", e);& O; Q* j: v( H p4 ]2 L( K
- }' F7 L& j i8 D
- }5 \" n9 t8 i/ ?
- print("Thread end:" + id);
- @/ s% N, N6 i7 n% j/ }: i+ D2 I) K - }; ?1 `& `, |$ S9 E- C
- let th = new Thread(run, "qiehuan");
6 @; g8 t5 K o1 _# [6 j1 F - th.start();
3 O7 ]* @# g) |4 _( }5 U" S - }# I \! J7 `. A( Z# R- C$ J
/ v0 I5 ? D$ r- function render(ctx, state, entity) {
$ z6 N+ c6 l+ K3 M l9 b; t1 [ - state.f.tick();# P/ b7 N# J& l. G
- }
6 W! |0 T! s2 z
- k T' ~+ B' q& e' _5 L- function dispose(ctx, state, entity) {7 j9 S3 T- b! D" f3 e9 y: p
- print("Dispose");/ ]& _. o4 S! [7 A/ o7 |. C
- state.running = false;- o9 p7 X# f- `6 i7 Y0 M p
- state.f.close();7 g' [8 ^ u( m' _' V
- }1 P2 R7 {" ^# i- V1 ?+ A$ b
- ! H: _. E0 Z4 Y
- function setComp(g, value) {
8 L& C# `- m* {; i, v - g.setComposite(AlphaComposite.SrcOver.derive(value));
, ~; T8 a+ O& [' d5 t - }
复制代码 - e! _' Z$ L9 {" H5 U+ d
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。 d; l3 l. v7 y
O1 J" g+ p$ T# ~0 R, D' O% Y
% Z- o/ f+ B2 q0 l9 N1 A顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- C* ~- ^5 D+ X% P% t& W9 P- D* s2 G
|
|