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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。 y8 K& N+ d( n
- importPackage (java.lang);( v2 a3 ~; T& m2 I
- importPackage (java.awt);
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) |7 e d2 V \4 i: Q Z- include(Resources.id("mtrsteamloco:library/code/face.js"));; H) p! a$ F! Z3 Z/ t
# k/ _5 r: [1 @; j- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);4 W* S1 K' x8 `/ M; e. D
3 t: P# v4 z8 Q s9 \/ A; X4 _0 V- function getW(str, font) {
. y w9 ]7 h1 k" k1 L1 j - let frc = Resources.getFontRenderContext();
; ~9 e7 @2 Q- r6 b8 \2 z - bounds = font.getStringBounds(str, frc);
8 C( C) h# T& y - return Math.ceil(bounds.getWidth());6 s2 A7 p- K/ {) v3 R+ g' t
- }
% u! n& e0 v; A% q/ {2 o* M$ n0 N) A - 0 t- o, }) @+ T+ Z0 W0 d$ d. R& T7 [
- da = (g) => {//底图绘制) r7 o" h9 K7 ^* ]1 `; g( g# ]
- g.setColor(Color.BLACK);
" C( P* [ O. M) {4 L3 x - g.fillRect(0, 0, 400, 400);
1 Q4 @4 ?/ a5 X. v2 i - }
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( G' g. K4 T7 ^/ `" V; a, d- db = (g) => {//上层绘制
8 ?# b C( Q. ^ - g.setColor(Color.WHITE);* h! [' H4 R) j
- g.fillRect(0, 0, 400, 400);4 M& v0 m0 ]) g7 _# C
- g.setColor(Color.RED);
! e. Y& }, f A - g.setFont(font0);/ d% I2 c2 G- T
- let str = "晴纱是男娘";3 W( |4 \0 u! q) {
- let ww = 400;. _: c0 L" b- f* `1 O( [
- let w = getW(str, font0);/ e$ e+ F5 Q5 g3 M8 b
- g.drawString(str, ww / 2 - w / 2, 200);
8 U1 ? z4 ^9 V8 u* p - }
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% D# @, K0 Z: H1 m; t- const mat = new Matrices();
( q' v( z4 L% F( M1 t7 W- X - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {/ X, `6 x- r: h" I5 ^! ^- e
- let info = {6 {2 t6 @ {( q: }
- ctx: ctx,
# w' R$ `. K1 M: V+ V - isTrain: false,! p/ o6 L) `7 F$ z: @, [0 {: R
- matrices: [mat],
" E, U* m2 d/ v8 i- O% r/ G - texture: [400, 400],# M4 n* s: Y$ Q( A) {
- model: {
4 N4 z0 N% V% q( f: ~8 v/ z, a - renderType: "light",
+ `: R, B5 g3 u5 x. u - size: [1, 1],0 E* y* s# Q/ y$ v0 E Z
- uvSize: [1, 1]7 h# S6 x$ B7 ~8 Y5 P
- }
, p: w+ C6 C0 g6 q5 W9 K - }
; w! z" b+ D: F+ ~5 G4 j! V* Z - let f = new Face(info);5 A; H# p7 k- H! c8 n' X0 \+ n
- state.f = f;- t4 G6 j( R2 Q: E
5 ?4 p0 \- X( q7 i- Z- let t = f.texture;" L; B/ O4 e) a& ]
- let g = t.graphics;
" U2 C, U+ ?3 S0 i - state.running = true;4 M7 L- J4 A) J5 T. Z1 s
- let fps = 24;2 U2 w ?. w1 Y
- da(g);//绘制底图
+ J& q: t# m3 m- \ B - t.upload();
0 M$ `- b# ^3 U: o - let k = 0;7 }% J- _* ^" W8 U6 W# L" P; }
- let ti = Date.now();1 g0 Y2 A/ {, U; |0 h# Y# w+ D
- let rt = 0;
6 t2 |; | b3 q5 B - smooth = (k, v) => {// 平滑变化
. H& Z7 b, K; g, T - if (v > k) return k;( h: J, L0 M8 Q' g
- if (k < 0) return 0;( F: s4 |% w, `9 ]; i7 [) Y! c8 J% V
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
: F% q1 Q# ^: o9 B! M8 G7 K - }
; L1 c+ h+ J+ F' X7 n - run = () => {// 新线程- a0 }, U& N/ n$ U
- let id = Thread.currentThread().getId();
! `$ H- _' b% w$ _9 b! } - print("Thread start:" + id);
8 y5 M( A" v+ A3 p* Y' | - while (state.running) {
# d {- s+ [. A - try {( ~# D( M4 U8 V, h* Y+ w
- k += (Date.now() - ti) / 1000 * 0.2;
7 S7 s* k1 z/ u8 w" ^) f - ti = Date.now();% }: |+ l) \ i! C5 Q
- if (k > 1.5) {- }; z/ i: k" ?- r; l5 T1 y' r
- k = 0;% W6 g* k' ]; t* [
- }+ \- D% x; P- ^8 w) p+ |
- setComp(g, 1);
; C* H" e; e" R, B - da(g);
- _% o/ l- Y5 [6 c' s& _ - let kk = smooth(1, k);//平滑切换透明度
# k5 D% z, I' Z6 i - setComp(g, kk);
0 G+ W1 ]4 F& S, }1 N/ s" n2 r4 ^ - db(g);, E- T3 _7 r; X" O
- t.upload();! h- ]- ^7 G: {# `& \- e
- ctx.setDebugInfo("rt" ,Date.now() - ti);+ I; \# q5 p. G7 k% ?5 ]) a
- ctx.setDebugInfo("k", k);( h0 v# k. ]! H/ y0 a
- ctx.setDebugInfo("sm", kk);
. p# S% R7 b: O6 F _6 O - rt = Date.now() - ti;$ j& ^% B8 x1 h2 b4 @$ S0 v
- Thread.sleep(ck(rt - 1000 / fps));% ^3 w# A6 q" `. X' J N
- ctx.setDebugInfo("error", 0)6 @9 E7 G! P u; `$ ^
- } catch (e) {9 `4 r7 N0 }/ M" |4 Q
- ctx.setDebugInfo("error", e);
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- }
5 g9 ]: a6 d: ~4 t$ t0 q, w - print("Thread end:" + id);* e1 R, w- J: x
- }
5 W+ U1 e. Y# z D. {: j- { - let th = new Thread(run, "qiehuan");8 P3 R9 J2 q* S8 ]. a: Q7 O( x
- th.start();' H- {5 ~4 l( H; O
- }
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F0 W! _; e4 Q ]. A- function render(ctx, state, entity) {
. X- x7 W7 F) a* V( J( s - state.f.tick();) U) n5 X. v7 F( k
- }
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- function dispose(ctx, state, entity) {8 Z! d9 Y0 }: u* d A1 Q
- print("Dispose");
% c+ `% a% h" v - state.running = false;
! `5 v7 p: X& b3 d) [0 }& V - state.f.close();. y3 s4 F& U8 o" b- G
- }2 A2 z0 h! ~) i4 J* R3 q
. b: Z1 S9 w# r8 }! q9 W# e: t- function setComp(g, value) {
5 q& n* g/ k& Y4 D' _ - g.setComposite(AlphaComposite.SrcOver.derive(value));
' b9 W m7 I: X- r4 ^" P+ V$ g - }
复制代码
" g5 {# a _ T$ u" p/ p5 U+ {# L写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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