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6 |) j! L) C8 I0 i8 o3 A4 U这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
( n4 W; f# R% J6 e- h4 e; r- N9 A7 g- importPackage (java.lang);
$ P. p* _( p6 y - importPackage (java.awt);4 `1 E6 q- Y0 p' O
. g( v( ]# P/ ^1 c" F" z* h7 Y- include(Resources.id("mtrsteamloco:library/code/face.js"));
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$ k8 f1 s( |" ~4 A- w- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {0 p4 Q5 m" s/ c* L8 s7 T
- let frc = Resources.getFontRenderContext();% @' p8 |5 |! G+ f& W
- bounds = font.getStringBounds(str, frc);
/ b; w4 R. D9 ` - return Math.ceil(bounds.getWidth());
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$ t6 b$ T& [: M1 c, S6 ~- da = (g) => {//底图绘制, q( _6 r* f3 J$ h2 V$ R
- g.setColor(Color.BLACK);
: b5 F1 }/ l1 d - g.fillRect(0, 0, 400, 400); w x2 m! N5 r! C p5 R
- }1 n3 r, Y; W0 [& z) H
& R- C5 H i: X/ ^! S- db = (g) => {//上层绘制
! O9 A, j. `# t4 ~) j - g.setColor(Color.WHITE);
|: g* x$ ?6 k6 |5 n" a - g.fillRect(0, 0, 400, 400);* k, `! B) K& E) F
- g.setColor(Color.RED);# B$ t+ f, y( Z; F
- g.setFont(font0);$ k2 f3 W. [+ C; b& \, ]. r
- let str = "晴纱是男娘";
9 D; Z8 Q# R- x2 i9 f! {) U6 F9 Z - let ww = 400;% N- p, G% K k9 y
- let w = getW(str, font0);
4 V8 k! v9 S1 O4 y! j - g.drawString(str, ww / 2 - w / 2, 200);9 K: q6 p* x( M& h" e' H# i" A* r+ \
- }
* `+ p) i( Y. k2 K9 @# L+ M) X - 0 B' z. }3 _% }( P5 ~5 S0 M
- const mat = new Matrices();$ Z+ N( C8 ` e7 B, s) L$ N
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
) Z& V* W, Z/ \- U - let info = {
% x, K* {6 e# O, i! R - ctx: ctx,/ K7 D4 C% ]/ F3 x
- isTrain: false,6 O- t1 e; k2 w$ W3 Y6 t
- matrices: [mat],# v. o5 V& d3 O- B2 s: D, C
- texture: [400, 400],
2 U" U& h, e8 C( H+ g - model: {5 I1 \/ ^* p5 R* f
- renderType: "light",0 X: M; P/ \3 n/ ?( c
- size: [1, 1],
" f/ W( p2 I+ }0 Y6 J& C) O/ Z - uvSize: [1, 1]
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- }3 B$ V+ }/ H' V
- let f = new Face(info);7 W" ]& a$ S4 e; H7 o4 G. J
- state.f = f;
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9 V9 u+ Z9 X3 C( J- let t = f.texture;
) K& ?* L7 l$ z& l3 ^ - let g = t.graphics;
7 _+ R, V" Y! H& Z6 U" t' P - state.running = true;
! }. y8 j6 m, e0 \3 P - let fps = 24;
4 R% n: k, X$ v& e - da(g);//绘制底图
, `% o2 K5 H1 O/ p/ x" ` - t.upload();
) W5 i$ b/ g6 k& b( X) v - let k = 0;8 N' L3 o) ^7 f5 H6 P
- let ti = Date.now();
0 L. ^* e4 l, S( o' K/ _, Y* z) n" H - let rt = 0;
0 Y! P) n6 p1 m5 s - smooth = (k, v) => {// 平滑变化3 o& n& l+ ^" U8 c( O9 i
- if (v > k) return k;
" r8 B) |% d) A3 r- E4 F- Q3 e - if (k < 0) return 0;
4 S3 _" b0 }3 M; { - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
5 n8 Q2 L! {% V5 |3 K4 ] - }
+ l/ O1 i+ @( e( o; D# `4 b& P3 c - run = () => {// 新线程
: J! T1 l5 Z2 v' w - let id = Thread.currentThread().getId();
, I6 J7 T6 e- ]' f - print("Thread start:" + id);
5 N# W. b, j) z' x0 L( X - while (state.running) {2 x) E" O: B/ S3 S" h
- try {
% \0 R" ~5 r- A' z6 ^, w" W - k += (Date.now() - ti) / 1000 * 0.2;
" y4 A) G2 t o' e% Y - ti = Date.now();
3 X3 u( C- w5 b$ Z" Z - if (k > 1.5) {
1 @" G3 U% y, V: T& X9 D- Z/ ]; y! S - k = 0;0 `( @6 d5 n7 H7 d' o! q o% k
- }; U- M8 X1 w/ a' @
- setComp(g, 1);, Q0 u( m; s4 j! a
- da(g);/ _* N" y- P8 s4 G% k1 Q
- let kk = smooth(1, k);//平滑切换透明度& _6 u! n6 E/ h2 u' G( [; D+ S
- setComp(g, kk);6 h) A b3 L2 {5 S* t
- db(g);
$ q F) ]6 b. E1 T. v; s B; h C4 V - t.upload();( g* }. ?5 q0 A7 U* B7 ~3 r0 {( I
- ctx.setDebugInfo("rt" ,Date.now() - ti);. a: Y6 u- X6 s5 k$ v% x: j2 P
- ctx.setDebugInfo("k", k);) {9 j# m5 W. d
- ctx.setDebugInfo("sm", kk);, j* s/ U8 t1 M4 i' r
- rt = Date.now() - ti;# U7 p# j4 U# H9 R2 L
- Thread.sleep(ck(rt - 1000 / fps));! x7 m: L J8 W$ R# ]! t
- ctx.setDebugInfo("error", 0)
, j% [- n& n0 ^ - } catch (e) {
* y: x( p: n5 ?( |+ `$ U - ctx.setDebugInfo("error", e);
" q, C, }( F4 t4 b& M& Z - }
- f' q% U P7 ?9 c - }. e9 L" |/ b( X) v/ V
- print("Thread end:" + id);( C! T' r1 ~1 D& ]$ r
- }
. t0 ]4 y5 x' _2 p0 y+ v' d - let th = new Thread(run, "qiehuan");0 C' p6 ` q% [
- th.start();
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- * L, V6 N3 E0 ?2 r' \: n0 O4 F7 Y
- function render(ctx, state, entity) {
9 W) {( {. B* y5 T8 }+ l) s) } - state.f.tick();
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- # k; U/ h# T Z! d
- function dispose(ctx, state, entity) {2 k- S# A/ ?" W& }/ N2 J4 x v
- print("Dispose");
: T0 [- `/ K% ^6 b, M - state.running = false;
7 b) J _% H! F! a, y( A7 y+ ` - state.f.close();
8 Y/ n) i1 L6 G" a8 ^% i - }! b3 I0 p1 s; V( D, n9 L* w) b7 I$ E
- r2 W3 @4 x; z8 `. q7 M9 L1 q
- function setComp(g, value) {
8 o4 @* @- n8 s& v# g - g.setComposite(AlphaComposite.SrcOver.derive(value));4 n4 A9 i# A- j6 V ~
- }
复制代码
7 k5 C9 D* U4 r; Q/ Z" d# v% U" y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。$ }. z/ o( r8 l* D/ a
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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