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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。' N8 J' I& S6 i' {& k
- importPackage (java.lang);2 ?7 W. N: D8 {" ^/ T: N
- importPackage (java.awt);5 D' l$ y. x. Y; \! Z
# z7 a6 Z9 w: n4 [& p b- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
- f7 m0 M# N0 f2 P6 a - : p% O9 i+ x! N+ I
- function getW(str, font) {
1 U* A6 X) V8 P3 {) M - let frc = Resources.getFontRenderContext();( ]" F, }9 i2 q8 o% F, e
- bounds = font.getStringBounds(str, frc);
; @4 X, q3 Z: h - return Math.ceil(bounds.getWidth());4 Q) c7 L1 u' O0 W3 R0 v
- }
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) _* D. C# ~- r3 T# @# U' |' h- N% T- da = (g) => {//底图绘制& w. F- m$ g9 ^( x/ q }' @
- g.setColor(Color.BLACK);/ m" R- L; k9 F* z4 ^
- g.fillRect(0, 0, 400, 400);
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4 s$ a8 E: [; _- db = (g) => {//上层绘制6 [4 C7 F M7 z1 m8 }% k* f+ Y( K
- g.setColor(Color.WHITE);
6 g8 n1 ^" [# L s$ C - g.fillRect(0, 0, 400, 400);
1 o3 J3 _* g: s, n - g.setColor(Color.RED);1 o2 L2 D, s2 e* R+ E; ~, [
- g.setFont(font0);3 D( ^& e7 a: {- k- o
- let str = "晴纱是男娘";# Y( U5 {" `$ w! e! q/ ]1 g t
- let ww = 400;
3 ^( Y0 _1 O2 F' ]9 O; V) ^1 U - let w = getW(str, font0);* K" n- q( r6 C7 J4 }
- g.drawString(str, ww / 2 - w / 2, 200);" t f" R7 p! g( \. g
- }
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- const mat = new Matrices();
) a% `3 j+ b8 n/ P2 W4 s' G/ H5 y0 I - mat.translate(0, 0.5, 0);
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9 P: |+ G6 `0 ~; r) i* M- function create(ctx, state, entity) {% l) k7 C( X2 [6 b8 d
- let info = {
% p, x9 t3 \1 W8 G - ctx: ctx,
$ ^6 R4 m! M- p5 ] - isTrain: false,! _3 M0 \1 U. s
- matrices: [mat],
+ J$ ]1 f( o3 K n - texture: [400, 400],6 x; x8 y4 P; q5 L& T4 P' T4 ~6 i; U
- model: {& J( }4 b0 L6 X7 p, d
- renderType: "light",
2 J1 l2 L" M5 v& @' I! g7 i - size: [1, 1],$ {6 f0 V3 a) B
- uvSize: [1, 1]3 I. f0 t# |* C; q" `! H
- }4 _$ F* R" G8 r
- }2 B" m9 H% X; O6 h! w' j6 k5 `
- let f = new Face(info);1 M/ y7 s2 @* L
- state.f = f;
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7 r4 I! M# q" g* o$ `7 I! U- let t = f.texture;/ x# H; l q' q4 R
- let g = t.graphics;
0 t; _3 _% k o9 D* d( e4 @ - state.running = true;, G: f4 t3 a& w( D8 t: K# M8 F
- let fps = 24;! R }1 R: T. }/ n
- da(g);//绘制底图0 h& s* u" C6 o8 I7 |
- t.upload();8 H5 G( H1 J8 R2 a( P
- let k = 0;
$ Q) ^9 E6 L7 Q" j - let ti = Date.now();
, t+ ~' j# s' s5 M - let rt = 0;
' i- [( \; s, T w3 @ - smooth = (k, v) => {// 平滑变化
3 l4 M, `. l' G1 c. {; Q. ` - if (v > k) return k;# n& x, W) s' ]& l; A5 k: c
- if (k < 0) return 0;8 l$ \9 Z7 _" O' o: u
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程 O/ s9 I! p9 W1 ]6 I
- let id = Thread.currentThread().getId();
$ J6 H& B# R F9 a - print("Thread start:" + id);) Y4 I# [& v5 n3 _& s% V
- while (state.running) {
+ ~, }* i Y) R+ M7 N' c* } - try {
" C& n- m9 A& F7 s4 n - k += (Date.now() - ti) / 1000 * 0.2;. q+ U+ P; l3 s& d$ V. v
- ti = Date.now();' t) E' g3 d3 H( r
- if (k > 1.5) {
% ^. D) V4 ~' ^% x5 X' i! o& w - k = 0;
- K; M8 b/ v: p# L/ |! U/ r - }
, j8 T4 k X8 j7 `, P( o5 R - setComp(g, 1);" X" n) {# y$ T$ Z l+ f
- da(g);
! x* j0 F- ?' e0 O2 U) X& S - let kk = smooth(1, k);//平滑切换透明度
) G- \1 c, N$ v+ t( p& p! K2 W - setComp(g, kk);0 F% D+ U1 A; V; h
- db(g);0 Y7 E# [* e2 J) E+ S
- t.upload();
- h' H. v" D* p' g3 [ - ctx.setDebugInfo("rt" ,Date.now() - ti);& y. L: m2 G& l8 `/ g
- ctx.setDebugInfo("k", k);/ ]+ o ~3 V& y, o u
- ctx.setDebugInfo("sm", kk);; q0 Q7 F! W4 ^3 {
- rt = Date.now() - ti;3 c+ Y" @. }( k( E% ~% g1 y2 y
- Thread.sleep(ck(rt - 1000 / fps));
/ Q+ U' m; M" J - ctx.setDebugInfo("error", 0)" J! S' Z& h4 T/ N
- } catch (e) {7 V4 Q6 f/ o% f* ?! |
- ctx.setDebugInfo("error", e);
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- }
2 R! O' F# ~+ k3 [; Q - print("Thread end:" + id);, A, t, L s& {8 L+ U1 u
- }" G. S; F' K' \5 ]% {
- let th = new Thread(run, "qiehuan");. B" ~. M3 A/ F6 ?% E' J/ e
- th.start();
+ i+ k: ]2 C' x. f" ^+ { - }
3 f. P/ |6 k9 v/ R) n& e3 Q
. Q* D; |7 C. [- function render(ctx, state, entity) {
4 E H3 @9 w, T3 F; M, J - state.f.tick(); e( M# {9 H+ O U3 S! a: w3 y
- }
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. v0 U$ |9 K! D- function dispose(ctx, state, entity) {
2 w$ T* b% E0 C0 d6 A - print("Dispose");
- \* _4 O& I* G; |+ C- |8 { G- Y - state.running = false;
+ p% S' ^% T! J% f. n! f - state.f.close();
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- 0 U: r4 z& Z* i7 B$ B
- function setComp(g, value) {
' `4 K! L/ K2 b" i0 b - g.setComposite(AlphaComposite.SrcOver.derive(value));
7 G0 t; G+ e- g - }
复制代码 7 k# S' Y" | X7 h: r; w( ]2 y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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7 `" F: q/ p" D) j, X4 |, _顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)/ t9 h- u$ j8 q& h2 Q9 X1 o+ ?: i- Q
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