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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 m5 J {3 s* G+ m! t
- importPackage (java.lang);
; K, m) o1 H i- f$ O+ b/ _ - importPackage (java.awt);& R! l) ?4 J3 c [
- 5 ~7 l) E8 E( s: r7 k
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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7 z% q# u; |/ C7 M! s! M- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 B5 \9 ?4 z' s. G9 K
- 8 c; k7 k7 ~' A, A0 F
- function getW(str, font) {. g/ j4 j6 T8 k/ f( ^, i3 {+ V% B/ a
- let frc = Resources.getFontRenderContext();- U3 B B1 s8 u- s5 O- L
- bounds = font.getStringBounds(str, frc);$ v3 r+ M0 g3 @/ z% {
- return Math.ceil(bounds.getWidth());
! M& ?: Q- _: C% [6 i& F1 M - }
3 c4 E- ], H) w4 y; q9 G% D: L K$ ` - 5 d8 H& U0 }% o* B% F/ W2 q
- da = (g) => {//底图绘制( J- y, s$ k) V" n: X) [8 ~
- g.setColor(Color.BLACK);
+ ?. L! N( C. Y7 f- ^" F3 R0 m - g.fillRect(0, 0, 400, 400);
8 s$ [3 H" g* b& T - }
: ^/ @* t5 d& \) y9 V i, b3 ~
$ E1 V$ w6 ]3 v( X7 n! ?- db = (g) => {//上层绘制1 q% K& A" h. Y6 b* z6 b
- g.setColor(Color.WHITE);/ }: n- B& l; t, T* b& d
- g.fillRect(0, 0, 400, 400);
; _6 [( e( _5 J! [9 F, _( n - g.setColor(Color.RED);: d, k& M- V; r: o Q5 Q: ^
- g.setFont(font0);) x+ V) P9 O {9 @ v
- let str = "晴纱是男娘";% w/ u# ^1 y1 N8 ]0 I& i+ Q( e
- let ww = 400;
7 T" K; u! z0 `" c/ S - let w = getW(str, font0);
3 d g- }: t' A: K" L% F - g.drawString(str, ww / 2 - w / 2, 200);
/ @/ ~- a: y* v E - }
- I9 ]# i0 w m# g# C M - ? o5 e4 R( h1 u9 ~# R8 Z( i
- const mat = new Matrices();
, Y; W6 l9 U' @4 E. N% \3 n - mat.translate(0, 0.5, 0);
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" ~, _; v, D" L! s- function create(ctx, state, entity) {
* k' b+ V1 L% I( m) W% V) G4 v m - let info = {0 {$ b/ T* W( o: b) s# R$ Y" _
- ctx: ctx,
# W& P8 A# P7 a - isTrain: false,
7 [4 O8 F1 Y9 p. m" e3 @ - matrices: [mat],
! C, ~+ d0 r7 ^ - texture: [400, 400],# G; S. ?3 B1 [# x$ m
- model: {
( u ~' r& e5 [ - renderType: "light",+ N' E; ~. h6 ], f: T0 m
- size: [1, 1],/ t5 K g" ~9 }
- uvSize: [1, 1]
* h6 M# T/ R6 I2 i5 V& K* j s - }
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- let f = new Face(info);
% I8 d- S9 V4 N7 e3 `' F - state.f = f; E% B( p" w8 h0 c1 K
1 Q9 g/ ~5 A& B( o7 M2 b2 X- p* m- let t = f.texture;
% L& ~* D9 i _ U0 G' y - let g = t.graphics;% b# a; a* f. ?
- state.running = true;8 L$ X6 O. j$ V% f
- let fps = 24;- }0 m% s% O* S$ b9 D! Z" O
- da(g);//绘制底图
7 T- ^& z) s' L% r, e1 m6 T - t.upload();
; i$ d) E; U \- C$ P f. O1 ^9 C6 ^ - let k = 0;4 A) V2 g; V6 J
- let ti = Date.now();+ I% ]) m3 ?* `; H+ z
- let rt = 0;
0 k; G) f' X" A; K - smooth = (k, v) => {// 平滑变化1 u/ | W9 U+ q3 G% O" k
- if (v > k) return k;- _7 z% {5 {, v
- if (k < 0) return 0;( L, I" Y4 l9 u/ T. l) p
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
' S8 q- H' G4 |9 x$ t: w - }
3 ~. D+ B: \& l1 x3 Z - run = () => {// 新线程, o# d: A9 Y( q- W
- let id = Thread.currentThread().getId();
: b+ `: \1 j! Y - print("Thread start:" + id);0 _# d" d3 O$ V G K
- while (state.running) {5 Q& R. n/ @- Y9 I2 t0 e
- try {
$ t8 o) m) d# j/ S# ?8 ~ - k += (Date.now() - ti) / 1000 * 0.2;
3 }4 Z! B$ A! ] - ti = Date.now();* n6 H, X" F2 K& n
- if (k > 1.5) {
9 o9 u/ G b+ C8 Q8 ?! j - k = 0;
; I% ?. z( x5 p+ H0 v - }
9 d: b& B' [1 r1 ] - setComp(g, 1);" w* J3 q, f& v4 ]$ t% _: z- X
- da(g);
2 P2 Z( v2 Z2 a& G' q7 I9 W# l6 P - let kk = smooth(1, k);//平滑切换透明度0 v3 J' V/ K: a1 Y3 p p
- setComp(g, kk);
. |* J# s) U3 t. j - db(g);
2 _/ c$ f: f4 r9 ]# W0 G - t.upload();# q# B5 U' }0 }0 z) r" t# {
- ctx.setDebugInfo("rt" ,Date.now() - ti);7 W7 |$ N! J7 L+ {
- ctx.setDebugInfo("k", k);% D7 Y. p0 z0 n: c
- ctx.setDebugInfo("sm", kk);8 R0 b' W* G0 n7 k# v. j0 x
- rt = Date.now() - ti;
+ y* n; p: v1 B - Thread.sleep(ck(rt - 1000 / fps));
9 d8 i. [" ^. w! e2 l) N8 \9 T - ctx.setDebugInfo("error", 0)
! N) q# k$ C0 u5 y9 [( L - } catch (e) {
a/ e4 B O% b - ctx.setDebugInfo("error", e);
/ ]: h J l6 H' e - }
3 P( a: ^0 y M6 x - }
, u8 a7 o1 `& ` - print("Thread end:" + id);' h7 n/ F, X8 Q0 @% ]- L, c
- }- B& v2 o5 a- _ m% o) {
- let th = new Thread(run, "qiehuan");# `! g: [4 _8 d! \1 }' K. a
- th.start();8 o- D" {5 Q9 v8 r5 _. O# y
- }9 X; s9 d" r3 L! E
- % w1 E+ Q! E @3 L* c/ T% f
- function render(ctx, state, entity) {
% g- U5 w' k2 A( n, r - state.f.tick();
- C( c# }# Q( J% O2 h - }
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# ?! v* ^! V! T- function dispose(ctx, state, entity) {8 g+ O7 M3 a' r, Z$ { N
- print("Dispose");1 n" {+ E+ n! i% A4 l$ b% H6 a
- state.running = false;
: x* \4 R% C9 t, e4 S - state.f.close();
3 ^) D4 M! W6 [" f) ^& z - }
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- function setComp(g, value) {
0 X/ [, v! q8 i' O1 N+ B* ?7 \ - g.setComposite(AlphaComposite.SrcOver.derive(value));1 o. r9 u: d) l( Z4 S
- }
复制代码 5 [9 X" q. ~+ A) r' D
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。. [* X" m6 `# _6 f( l' x: i
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; D6 w# n$ }3 D顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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