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6 E: k$ {- K, \" @# M! v K这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
: l: k. k2 X8 c! K4 T- importPackage (java.lang);
" W8 ?' q( T" I; I' F2 q$ f - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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/ J$ w; }3 o" ~- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {, U W6 y. ? i+ E
- let frc = Resources.getFontRenderContext();
: Y V: u2 o& ?; {: b - bounds = font.getStringBounds(str, frc);
J1 B# B( ? F' r' ?4 S - return Math.ceil(bounds.getWidth());
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- da = (g) => {//底图绘制/ r% ~* H' P* {. c
- g.setColor(Color.BLACK);% W! r: W% U6 q7 `
- g.fillRect(0, 0, 400, 400);: j; J2 Q; l1 g/ b! l- T6 s
- }
/ X8 r* {1 C h* m7 B - " w! E. z/ I8 C( x) P# c- `
- db = (g) => {//上层绘制
- [. t$ w6 i" f% X( C7 H+ |% W1 o - g.setColor(Color.WHITE);" w. H# L) f5 I& J. h
- g.fillRect(0, 0, 400, 400);
, V. R) ?* S" ?2 [& d! Z2 E - g.setColor(Color.RED);
3 A ?% Y( N, |! _, P ` - g.setFont(font0);
" E5 \' X" |4 ?* F- t- y8 Y2 V - let str = "晴纱是男娘";! z ?+ z& \" t2 _1 ]8 ^
- let ww = 400;
% E: N' W3 }1 {: [ - let w = getW(str, font0);7 `/ L3 @6 a( ~ D9 T
- g.drawString(str, ww / 2 - w / 2, 200);
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- const mat = new Matrices();+ U- d# O' J+ C2 N
- mat.translate(0, 0.5, 0);3 \7 v. v# \/ G
- 9 i4 m" [; ]" z
- function create(ctx, state, entity) {
n' ^6 h8 h, U" T! z - let info = {
# v! d. d0 n1 s3 |$ m. r - ctx: ctx,
3 @0 b. h) \% b( L8 `3 Z - isTrain: false,8 r: `' X, a& X/ A. W
- matrices: [mat],
) _1 `: [; v6 E8 a- S/ m - texture: [400, 400],
% l/ U' r0 T3 H) \ - model: {
0 z: `- S* o; U* u: A2 R - renderType: "light",+ _2 U" x5 A% C, T2 ~
- size: [1, 1],
5 y; O) c* T4 q2 r4 q - uvSize: [1, 1]2 `$ }$ |7 v% C- N
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- let f = new Face(info);( B5 h5 Y; y5 n$ q4 r
- state.f = f;
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- let t = f.texture;4 ]. T# P) a5 H# q+ l: n8 w
- let g = t.graphics;) ]7 c; ? X4 T* M/ I& U9 j$ c
- state.running = true;0 h/ I; i7 N, T2 ?/ }1 W
- let fps = 24;
" t8 F& s; J, P - da(g);//绘制底图, `; l) r8 l0 S4 G& y9 I6 ~1 F6 {
- t.upload();
3 h8 g! M' P( a5 P - let k = 0;0 ]/ D% }: B$ o3 `0 u
- let ti = Date.now();/ S4 O* O, D3 O' f7 t
- let rt = 0;7 i( M2 H3 j$ r5 R! P
- smooth = (k, v) => {// 平滑变化
$ ]5 O: u! L2 Q5 Q0 l- v: ? - if (v > k) return k;
- l) q& K3 F$ P+ k) k0 \' F" s2 h9 i - if (k < 0) return 0;( i" o4 @. `: M1 h! r! Z9 z
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;( G4 b% |0 q3 _! i
- }7 Y6 y8 A+ N: c) [" I/ y
- run = () => {// 新线程
# B+ S2 s* W+ q. F - let id = Thread.currentThread().getId();
6 b8 J) I+ G* M/ h3 D% C- S - print("Thread start:" + id); T" @" f9 i! k* M! a$ B* {
- while (state.running) {3 |9 c4 j; R; c( p. l9 b0 B: J
- try {: m& K4 R% T/ ~: p) o
- k += (Date.now() - ti) / 1000 * 0.2;
) F9 ^ V) g% ^1 } - ti = Date.now();( ^6 E4 z- j: a, [
- if (k > 1.5) {
$ M. S$ x6 f* k0 ~4 D - k = 0;
; c0 x4 Y; ]% J" U: b - }
7 \* N" B1 {5 U0 M3 Z& {- y - setComp(g, 1);
9 b \6 ]! Y5 B1 C2 X9 \ - da(g);: Y1 k w+ {& v( L3 W
- let kk = smooth(1, k);//平滑切换透明度
+ B% Z5 y3 _ u+ R - setComp(g, kk);
0 k! x2 z+ I" q) U$ x; g. J: M - db(g);" G& E; q$ W+ G$ {
- t.upload();
# N3 }4 Z, L h0 X6 S8 n) i# T - ctx.setDebugInfo("rt" ,Date.now() - ti);. C7 ~1 v8 b* R) P6 z E
- ctx.setDebugInfo("k", k);
. P* |# u# \ f' n. A - ctx.setDebugInfo("sm", kk);
' w6 V J2 P& U+ q) b - rt = Date.now() - ti;% l0 T8 {6 `3 i* @* |1 u9 ]* D
- Thread.sleep(ck(rt - 1000 / fps));9 _% t0 q2 ?" m/ z" s4 G; _% k
- ctx.setDebugInfo("error", 0)( t7 `3 J: `1 r$ N$ Y
- } catch (e) {% ^' x3 F2 I$ S2 K$ q# } I) e
- ctx.setDebugInfo("error", e);; R* E2 u3 ] S- W
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- print("Thread end:" + id);- [ u) Z1 R j5 H
- }( s, L$ L/ S7 ^, j) }& A
- let th = new Thread(run, "qiehuan");; V% Q" S: `) j
- th.start();! v! r% X( x/ B
- }# x& Y$ g V6 `2 b4 z
# V) T- e# I4 U, P& K! Y- function render(ctx, state, entity) {
! l. u8 d/ e) v' C - state.f.tick();
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- ( x3 o( H7 v1 c0 F# d7 ? \# C# O
- function dispose(ctx, state, entity) {
% G% R3 [" h/ M! ~& l - print("Dispose");
A- l4 o5 Y- @6 i/ h7 f - state.running = false;9 K* S- e+ W" n1 h a' D9 B9 I
- state.f.close();0 O6 X3 C7 s# o: G& l1 Q! h" f5 R6 j
- }
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G5 B" Q& A: Q# V9 a0 Y7 j: v- function setComp(g, value) {0 I: d3 l. k. l" ]; c
- g.setComposite(AlphaComposite.SrcOver.derive(value)); b: F8 E% u* _9 O* C* z
- }
复制代码 ) v- S3 c/ C6 ]1 h" Z2 E
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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0 U9 r2 q& c0 [: ^1 X' w6 O顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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