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2 s: T, Q1 E. ]9 [这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ d; X! |: @: i l$ m% H- importPackage (java.lang);
9 t" \0 p4 l. g# x* E - importPackage (java.awt);1 y4 L! B' ~7 P1 N6 _& e+ [( d, L
) Q! V; y$ c" G+ [) h5 L. e6 i' M2 Y- include(Resources.id("mtrsteamloco:library/code/face.js"));
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! z4 a ^% ?4 S% w, f: Q# b) H- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);9 f$ f! [* C$ O1 b
- - J# M+ j) x3 W, f2 o; {) S
- function getW(str, font) {
. v% A" a' \6 J5 O - let frc = Resources.getFontRenderContext();7 f% J6 r1 T: E7 J" \, u) X$ ]" c1 t
- bounds = font.getStringBounds(str, frc);
: c4 {( m* T# p/ C" ^1 v6 E - return Math.ceil(bounds.getWidth());+ g I) W1 P1 O- G; F2 X7 Y+ L
- }
9 L# B: ^' D+ l! k" Z9 m% ?
( U4 w0 l( |/ u, ^( \ E1 a m @; \- da = (g) => {//底图绘制
9 G# K& N8 j" r/ l" L - g.setColor(Color.BLACK);$ f0 M& W7 c; f
- g.fillRect(0, 0, 400, 400);
8 u8 S* ] k; J1 o* e3 X - }
) Q: y- L. x E, p" d# x - & L7 ~. Q9 R6 z1 P4 E* f) e
- db = (g) => {//上层绘制
% R- ]1 W$ B" @1 Q - g.setColor(Color.WHITE);
0 w1 x: T4 e: T# S& [- G - g.fillRect(0, 0, 400, 400);
2 Z% F4 K, \9 l2 X, h& M - g.setColor(Color.RED);
$ V" Q: V! r& l; `) t - g.setFont(font0);
G3 M1 J* S8 p' h: k- ]" k - let str = "晴纱是男娘";1 \$ Q1 L7 Q2 t
- let ww = 400;8 ^$ P+ w9 [$ c& H$ x
- let w = getW(str, font0);/ W+ ]5 C( R. ?) i" f( a# t
- g.drawString(str, ww / 2 - w / 2, 200);& x* U* X! z5 t1 z' ~- q& {7 _- T) R
- }' Y$ A' P% ?& ?
m8 y7 Y: A% @2 L& N8 w( w- const mat = new Matrices();
B/ b5 R" p5 H% ~$ F# @ - mat.translate(0, 0.5, 0);+ d s3 E- T- z
3 t, R1 c' P, C- g- function create(ctx, state, entity) {
4 J& @+ q& N5 t: f' P S! @+ e2 U$ T! |1 { - let info = {
& z* y6 i1 i7 j4 x/ b - ctx: ctx,
+ Q( n$ p- X0 k% F - isTrain: false,( [) v0 v; E; \0 B* h
- matrices: [mat],% M& v* k7 r4 f$ i7 i
- texture: [400, 400],9 q$ \/ l& F9 b8 L, ]6 i
- model: {
: v X0 ]& ~7 t* ^& Q - renderType: "light",
2 }9 K- c- t0 G/ ]; w - size: [1, 1],
A5 n) d* @6 F* k+ m( _ - uvSize: [1, 1]( h4 d3 n4 M; r1 H) ?* r2 b* l
- }
) k: j* M( v" v4 P. W - }: l, q9 P# u) _' p Q0 K. K' Z3 y
- let f = new Face(info); |! A; a" i7 ]9 \# x: s
- state.f = f;
" s- Q, @3 o( a e5 L
+ N6 R9 W* I3 \; L. {- let t = f.texture;0 V; K$ @+ v m5 A8 n
- let g = t.graphics;, V$ T1 v/ V& c: ~; s, Z$ c" I
- state.running = true;) b6 t4 C6 a8 O( O! o$ m0 Q
- let fps = 24;+ m1 m3 X: y1 G8 C* r% ?3 A9 o
- da(g);//绘制底图8 ^7 S4 t& a. {7 T) X2 `4 m5 Y
- t.upload();/ e! @6 U5 c: i
- let k = 0;& D2 a2 P& R5 u, H% I- a) i
- let ti = Date.now();
6 w% n! j7 n5 s# J; P/ L - let rt = 0;
* r0 X. `! c' E. }; K$ z& D3 f/ ]0 p - smooth = (k, v) => {// 平滑变化% C# m! g4 y% S+ v" w
- if (v > k) return k;1 n' x( [3 \+ l! O/ S
- if (k < 0) return 0;
" N* j! _1 q( b. P( i* }( T7 T" a - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
7 ?& q9 [7 h+ ?) C2 A - }
7 M G5 \0 U9 I - run = () => {// 新线程
5 Y( ~- W/ F# ?5 c0 B - let id = Thread.currentThread().getId();3 [' f$ I, K% o4 c
- print("Thread start:" + id);
& u3 H* J l" ^4 m" L# T- V - while (state.running) {
& K3 w- F9 ~4 l2 L$ u' q% E1 p. r - try {
3 F7 q3 d8 d! l - k += (Date.now() - ti) / 1000 * 0.2;" `$ ^" J" z: m
- ti = Date.now();
. Z% O- T5 h9 @# s% |$ i - if (k > 1.5) {
4 R, j" w8 \4 Q - k = 0;2 a+ @ F$ K; f% A; g( q0 m
- }0 V: ^. i0 [$ k
- setComp(g, 1);
+ S2 g. S$ h+ r7 s+ [ - da(g);# J9 w4 v$ K B, Y% D
- let kk = smooth(1, k);//平滑切换透明度. A6 u* n4 w0 l7 M6 K
- setComp(g, kk);1 c7 u% {$ C S8 q) [: _) i) k
- db(g);; Y( ^3 h$ n) S6 |, m
- t.upload(); y* A' ?+ i& V+ P: S+ w
- ctx.setDebugInfo("rt" ,Date.now() - ti);
2 Q( b W' E+ R2 N \$ O! ?" H! P; _ - ctx.setDebugInfo("k", k);
5 @7 p# a( Z$ r) v& l' `# A- l - ctx.setDebugInfo("sm", kk);( L! r5 d' J+ l
- rt = Date.now() - ti;: e2 c4 Q& M( p+ {7 ]% Q0 x
- Thread.sleep(ck(rt - 1000 / fps));1 a8 d* A/ V5 g5 x! X
- ctx.setDebugInfo("error", 0)% H& s7 n) I' i! u) J8 z3 Y6 j
- } catch (e) {
" \* ], J: A3 M8 u5 F. v& U - ctx.setDebugInfo("error", e);; u. ?) D0 R, }1 F O
- }2 x) c' _8 h+ g4 ]* O) j2 o% X, E
- }
5 s0 s/ v2 o6 S0 H6 Z. l9 h. V - print("Thread end:" + id);
. |+ z' t" q, M+ X& O - }
$ n2 _# \: _& c( k% ]2 H - let th = new Thread(run, "qiehuan");: L G2 d% ~4 x0 \6 l3 {- U$ e
- th.start();# }# k0 }! C( ~
- }
3 I! A$ t7 w3 ?3 L, ]" g% A/ k
1 C7 g9 D1 @* h7 e9 J- function render(ctx, state, entity) {' X' N7 W) n2 y
- state.f.tick();
* C$ c6 y7 I) t0 g - }
* _( a3 Y! m0 u
# @2 c7 M$ r4 ?5 W2 z% N0 r4 `% y- function dispose(ctx, state, entity) {, ?! m# r( d/ G* s# T
- print("Dispose");
x( ]% k- \4 ?9 G: c* r! G - state.running = false;
9 f8 y8 r( U4 D" P6 a: k3 a) [ - state.f.close();
6 T* c/ U, h D8 d - }
/ V: \+ n) B# w& n& p. K& k) x - & S. X4 ] J; p/ Q5 K# ]( u D3 R* U
- function setComp(g, value) {" C: @3 J" [. V3 E9 R& S
- g.setComposite(AlphaComposite.SrcOver.derive(value));8 t- S* B$ {2 U" Y9 [/ m& ]
- }
复制代码 / v8 c$ l f W2 B
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。+ w0 s0 Z9 E6 E: Z
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; |$ O9 e+ }: ^顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)/ D1 ?# t8 D" w6 D% I6 C# j
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