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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
e; [$ a3 n d! V: k3 l- importPackage (java.lang);/ J( ]4 W5 o7 `$ Q) W& K2 @
- importPackage (java.awt);4 R. r& R7 ]# ]' ? `- y4 p" N9 E& B
- : o# b) M' ?( \( F7 m: B) w' [
- include(Resources.id("mtrsteamloco:library/code/face.js"));7 T( [+ |3 i1 r+ m7 b1 y
% b; W$ f' L" G4 J0 D6 K- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);! [" I! ^( g5 u! _& {# ~% }
- 8 B" ?' W' w4 F/ n
- function getW(str, font) {3 J: y% u3 s: u4 C5 ]
- let frc = Resources.getFontRenderContext();
, Q B. }) S+ j) Q - bounds = font.getStringBounds(str, frc);2 M) P0 h) ]9 w; |8 l2 J
- return Math.ceil(bounds.getWidth());
- B/ R- U9 ^7 r& E' Z' J# p - }
$ |3 c. ^8 o& x& \4 Y+ ~+ Z) g3 d
7 V3 _# h9 F7 _) r/ ^3 T- N5 n- da = (g) => {//底图绘制, G) a6 u: p0 p
- g.setColor(Color.BLACK);
( S3 M5 G0 v6 z# f* f& {9 @( v - g.fillRect(0, 0, 400, 400);. o: I$ [( s% f8 q' M+ A
- }; Y4 T0 v- o2 b; E) O K
- - I9 O% d ]8 T. }+ G
- db = (g) => {//上层绘制% T% t- g& f7 m" Z8 a: k/ u
- g.setColor(Color.WHITE);: [: P9 D* O' U: J1 s' |. h5 z% e
- g.fillRect(0, 0, 400, 400);
, R6 A8 V J6 g, q - g.setColor(Color.RED);
, M5 _, }% \# M; K - g.setFont(font0);7 f0 y9 M8 |+ _$ p; L
- let str = "晴纱是男娘";
& q" H( N5 }; X - let ww = 400;' z. u& N7 ]. }" ?7 P! Z4 b6 q
- let w = getW(str, font0);7 U# l& C0 @8 P
- g.drawString(str, ww / 2 - w / 2, 200);' z$ s* J [' }. z
- }, ] i7 b% a$ ~
+ P4 |' `- A- M- const mat = new Matrices();( a+ a* `5 Y) j4 ^# R3 f/ W
- mat.translate(0, 0.5, 0);8 O) j" N, E% |
$ B* f3 w: _8 G+ ~ m7 E; J- function create(ctx, state, entity) {4 I& r0 O7 O. k* c5 X1 s
- let info = {# `3 K" X% n$ J( K( i8 l& [# k
- ctx: ctx,
+ C2 O% p2 ~) h% a! c6 | - isTrain: false,
' { P3 J( H% V3 O7 x - matrices: [mat],- r" q5 F" a& C
- texture: [400, 400],
) \; ~2 ]" t* B/ }2 y) N+ ~ - model: { m, I. @+ k. ^. e; |/ O* q
- renderType: "light",
' B( H/ _/ i( i3 u- y! }, { - size: [1, 1],/ ^ r6 F C( N8 @# E' S, i! o
- uvSize: [1, 1]1 E& v+ K$ \( L ^! y2 ]+ N
- }
; E( e4 u, r$ B2 v# F6 L - }
5 a1 j4 \& E2 H1 E1 { ` ` - let f = new Face(info);
% L- c! u& u7 ]7 Q7 N' U9 W - state.f = f;
8 ]0 m+ X1 _: k& O, D/ I2 D& m
6 _. D) e; [4 z6 o; i- let t = f.texture;
/ i: ]+ ~% p" p) |( v - let g = t.graphics;% U! n A) [: N3 M' w) o" Y
- state.running = true;
* Y9 Z+ B+ ?6 o: u1 R+ m3 M. E - let fps = 24;! W: u, s! n& b
- da(g);//绘制底图
$ F, t7 Z+ Z9 k0 M1 j4 y+ n/ x - t.upload();
& M8 b& d2 [% [ - let k = 0;' x( o; z# f( o4 P6 y
- let ti = Date.now();. g5 F+ w9 l- q% o2 J5 ]
- let rt = 0;
) `; E1 {- r% `% G' q' ] - smooth = (k, v) => {// 平滑变化* N2 Y3 `3 `& o$ G# y6 y% K- r
- if (v > k) return k;3 B0 q; r* F$ }0 G8 Q2 P$ t
- if (k < 0) return 0;
" l) c8 {$ `% u% V: t% t, ^ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
! O# Q, }# @0 G9 g5 S - }
# k% G: M7 }" X - run = () => {// 新线程
3 f2 w! ~" ]) K6 {5 X - let id = Thread.currentThread().getId();* i2 `, d B+ U- b
- print("Thread start:" + id);
% H1 ~3 T6 ` P8 B# S, c+ j# ? - while (state.running) {' Q- E0 I% F7 j2 A
- try {* B- T, k0 P! v4 T
- k += (Date.now() - ti) / 1000 * 0.2;; \ g, v8 T8 ^6 ]$ K/ r6 ?% Y% ~! f
- ti = Date.now();
3 {4 Q( A9 B" @0 k% Z - if (k > 1.5) {
: A8 V) I2 m; T: o - k = 0;. J- B- s0 d* k& S
- }
/ Z& V- q3 t( i8 } - setComp(g, 1);2 v) o$ K2 Y( ?# s; A- v+ [/ \" q. O7 `
- da(g);6 s" V" I! C4 n/ e- t- e* {& |& ]! M
- let kk = smooth(1, k);//平滑切换透明度* A" p) j' l9 j
- setComp(g, kk);
" e/ p+ |0 D2 v" {2 ?- O - db(g);
' @3 z; [ N h" F9 |0 q - t.upload();
: J! b' H1 q6 O. }# Z# e( A - ctx.setDebugInfo("rt" ,Date.now() - ti);
6 M( I) x- x; j( {; v7 I4 P - ctx.setDebugInfo("k", k);
7 v h8 Q# F# I5 w V$ q! o2 d - ctx.setDebugInfo("sm", kk);
9 g9 u# {9 N( Z7 O0 @ - rt = Date.now() - ti;
: N# P3 M' i. {$ s7 O4 G - Thread.sleep(ck(rt - 1000 / fps));0 H. f- t! h+ z
- ctx.setDebugInfo("error", 0); }8 D) l W6 g+ I8 C& ]1 H, M8 c
- } catch (e) {" \ Z6 V7 E) O: ^+ m* p; x: e! N
- ctx.setDebugInfo("error", e);1 _' u1 K1 v- v: @; Q' P9 h2 Y2 B. e! L; n
- }
; r0 h* k; B9 Y& y% ^" c - } Q- l) X2 h; P6 K$ h
- print("Thread end:" + id);
' q" d r9 @3 `; ] U$ w - }
5 w8 }0 {$ l: [& N1 v& i - let th = new Thread(run, "qiehuan");
8 N, w* W+ I9 g4 w - th.start();
- M' `0 Z+ m$ S7 g! F1 O2 i - }0 n: @+ l& Q6 `" S3 h8 V% ~
/ @) p% F$ [: A9 Y/ B- function render(ctx, state, entity) {
6 k9 U$ b; A `1 w, k. L& c - state.f.tick();6 Q3 o; ?/ D) f! x8 z0 P
- }1 w# F# ?' _0 L
! G n5 L! Y2 [2 O" y- function dispose(ctx, state, entity) {) T. M: B: Q9 O! t- h/ s
- print("Dispose");% n6 V: }: Y4 I3 J7 q4 E9 F/ k
- state.running = false;
1 p1 a1 h! y4 T$ I - state.f.close();
$ L4 r4 Q8 i- J$ E0 A - }+ d3 _4 U. A9 E$ }; E X' `
" |, T Q& w( J" `! O- function setComp(g, value) {% [8 n$ v2 z( q f3 ^$ Y
- g.setComposite(AlphaComposite.SrcOver.derive(value));/ ]/ M/ m% z' f! v
- }
复制代码 + [. Z: ~. ?' K3 D( k3 ], @
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。 b$ W; `; |; B8 F- {/ Z, I3 L
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& c$ f7 U+ M+ r) j顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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