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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
" @) c" D' M4 s5 Z- importPackage (java.lang);* y9 F1 r) L6 s7 l& r
- importPackage (java.awt);
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9 A* G, b2 `& v* ^$ h1 f- include(Resources.id("mtrsteamloco:library/code/face.js"));1 G7 I5 M8 D$ g# s" @! {
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ ], ] t+ E- y" y5 N; H0 H
: z% x* M0 |: ]0 D' g6 c- function getW(str, font) {
7 F2 C. y* h0 Q% l1 n! f5 a - let frc = Resources.getFontRenderContext();
7 F" C [% c9 ^( } - bounds = font.getStringBounds(str, frc);" X3 Z! _* D8 Z* j: S
- return Math.ceil(bounds.getWidth());. R+ z$ P3 m$ B2 d
- }! }, n' A5 @1 R l0 }* o8 g' @
7 @5 u/ W" ~! Z8 n' z0 D" Y- `- da = (g) => {//底图绘制
9 \4 w& B; |' s( b - g.setColor(Color.BLACK);; w) b) s8 M# S# f9 w2 a
- g.fillRect(0, 0, 400, 400);
* b: l: ?. u4 m" Q( q1 I - }
+ h3 J2 s' J$ W7 T5 S# }
d+ h) y/ H! v1 }- db = (g) => {//上层绘制
2 x6 G+ X) f. A9 X2 ? - g.setColor(Color.WHITE);* ~) J" ]1 r3 u" R; g: ~% X
- g.fillRect(0, 0, 400, 400);
9 I: ]4 J$ U" g - g.setColor(Color.RED);
# Z6 c* @( y( j6 u+ B# D' o8 y - g.setFont(font0);
" J S4 r3 U- {# j9 K' }* Q- [ - let str = "晴纱是男娘";: T3 F* _9 ]$ |# E. @/ Q5 R
- let ww = 400;
! w% U3 |8 p) G' \8 u/ @ - let w = getW(str, font0);
Z- l. }" k4 t& r. F" Z - g.drawString(str, ww / 2 - w / 2, 200);) C. T" c/ z& R
- }
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- const mat = new Matrices();0 T$ ?- c' F: v( n7 D w, C" i
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {8 ?) o3 Z, ]* U+ j1 G- H4 @
- let info = {2 _6 h/ Q; f! J( V& E* A, h0 `
- ctx: ctx,; S1 @* S, ^$ Q# A' B
- isTrain: false,$ [% u$ T3 ]9 F6 g# s
- matrices: [mat],
, v: L) C2 ^, }& f. z" ] - texture: [400, 400],
?- ^$ C4 ]# J - model: {# U+ p _% ~1 C1 h/ B4 R. W
- renderType: "light",% Y6 ~& c1 b; L, w: E0 s, z
- size: [1, 1],4 j' |* g3 g$ ~( m1 \) O
- uvSize: [1, 1]
# D& R) [$ [& C% S; G8 h6 c5 o6 f# x3 N - }6 L2 P$ i: q2 e
- }
4 x$ a+ k8 i7 ?3 P- x - let f = new Face(info);2 Y( f$ \+ @2 h' M- I$ Y
- state.f = f;3 E. Z4 U; e: s5 J, G' S( R
- , n3 U% R6 s1 C; [% ]
- let t = f.texture;
$ m$ P# D" W8 q5 D: L2 w - let g = t.graphics;
0 \" u8 O& w1 w5 c - state.running = true;# p: y7 c. i# ^6 Z
- let fps = 24;
- J4 `. G0 `) P2 ~/ V0 ?4 n - da(g);//绘制底图
- V$ l$ l5 ]1 G4 z - t.upload();: F6 A, C+ H# y* j
- let k = 0;
8 z3 a4 l/ Z( Q5 q. e3 o - let ti = Date.now();
' u+ q$ ^7 R2 D5 M, z4 j4 n - let rt = 0;
' z1 R6 I8 X# J5 [ - smooth = (k, v) => {// 平滑变化
/ J. _( L# L9 ~! v7 g! u1 n+ U- K - if (v > k) return k;; P9 |: E3 E1 D( V
- if (k < 0) return 0;
! T- V. G7 i) s7 B( t, m: n - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
* q7 D0 q) x8 t/ r - }
# M2 K. C" o! R4 A; E - run = () => {// 新线程. l: u; i9 e' j
- let id = Thread.currentThread().getId();6 x% s! i, l/ x- f
- print("Thread start:" + id);2 ^# r! A$ i4 ~# h1 H1 m
- while (state.running) {
) N# K! u7 N+ x% f - try {
( z+ l+ b0 C2 L1 M4 N4 h4 `4 U9 [ - k += (Date.now() - ti) / 1000 * 0.2;1 c* t! Q, d" {' {* U
- ti = Date.now();' P* J& S" C. O$ I; C- k
- if (k > 1.5) {
7 C' g8 h$ g$ K M, t - k = 0;
3 ^' p2 ?4 l: c - }
3 o* r) q( k& N% ?( \# j8 N - setComp(g, 1);
( z1 i$ x: T( q$ \& n3 y - da(g);) I2 B2 m& \+ j) h6 G% D3 M9 R, A
- let kk = smooth(1, k);//平滑切换透明度
$ ~$ ]6 ~2 s7 W - setComp(g, kk);
, d, q' K b; t. x; h) m - db(g);
/ n( o7 I1 x0 I) {' y' w - t.upload();
+ v* b0 ~8 g. H: r - ctx.setDebugInfo("rt" ,Date.now() - ti);
* p, }1 ^, q5 ?# [. ~. ?8 K. P } - ctx.setDebugInfo("k", k);8 R; f. w' w8 @) u1 x4 e% A- d7 i
- ctx.setDebugInfo("sm", kk);
! C" R- h' i6 y$ L - rt = Date.now() - ti;
- {4 J7 ~/ Q& B - Thread.sleep(ck(rt - 1000 / fps));
7 a+ h$ {5 O1 a: Z( ? - ctx.setDebugInfo("error", 0)
% g. }6 b2 k U }7 B. U* [ - } catch (e) {
9 W6 J q' `, P$ I - ctx.setDebugInfo("error", e);8 l- t' Q5 E& p, t L
- }
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
# y+ i* ^ D' F! |% f. ~' S6 D - th.start();
4 C4 o. G% i# F* C0 B2 Q1 z6 o: N - }
; ~' r" [( ^: G
- L/ Q. s! p# e$ ~4 L) I5 G- function render(ctx, state, entity) {
$ ^: T3 G8 G, p - state.f.tick();
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' P7 C1 a& O' r6 Y7 \- v2 O- function dispose(ctx, state, entity) {
4 A G0 {& B/ x' v0 ` - print("Dispose");
; |2 b4 p1 D3 g! v& f. O - state.running = false;
1 ~( Y( J5 t% k; E {) O2 K7 r - state.f.close();
+ n& ]) ^, _) z; q, S. k) R3 H - }0 l6 u; ]- P u4 B( ]
" D) [/ b: [' X1 c: t% i- function setComp(g, value) {4 C- \+ y( w) E* k! o
- g.setComposite(AlphaComposite.SrcOver.derive(value));
0 M3 w+ \$ {5 c. w, g1 u8 }+ o5 i4 z - }
复制代码
) c# c5 v4 E$ A9 a0 d/ @8 ~9 b; U写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。7 ~/ Q# @+ \: |1 S: o# ?* C, [2 _
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+ \* K. b* Y6 r h. D9 \! w8 J顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)+ y, b- d" A% k8 \7 l$ o# E
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