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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。: d& \& r9 L6 r# ~; [! l: H
- importPackage (java.lang);
- G8 R1 z5 F$ W2 [ - importPackage (java.awt);9 O$ o C/ n! g8 C) T4 W% }+ }9 W
. \% L! @$ ^/ j0 \- p, N: O- include(Resources.id("mtrsteamloco:library/code/face.js"));$ ~& G' ?* _! D+ c
- 6 H$ T1 c/ @0 C; q3 p0 z
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);* c2 B) o( J' k
- - k# Q4 {2 [( T! U6 c5 z9 E6 a
- function getW(str, font) {# g5 l6 Y8 p) D, s5 d6 X
- let frc = Resources.getFontRenderContext();" X8 [$ }- C7 T& D% o0 i- s
- bounds = font.getStringBounds(str, frc);$ h/ J; S3 ]1 ~' f/ m8 Q
- return Math.ceil(bounds.getWidth());* e' w. g+ M0 u! g% [- h
- }/ a Z+ _* m, H
! F& i; F" f+ \ U! u- da = (g) => {//底图绘制
2 _6 C9 |" s) }! A/ g - g.setColor(Color.BLACK);
- L% L. e o% G2 I. @* F - g.fillRect(0, 0, 400, 400);
- E& n7 A2 I6 A: }# s/ r, H - }) C X- h$ Q0 F `$ u H$ D
- : N. s j( W0 ~# B1 Z$ x+ G
- db = (g) => {//上层绘制" s9 I" ^8 X# I' ?$ m7 z
- g.setColor(Color.WHITE);( s3 b4 H p0 i+ V7 {! x5 T; k# C
- g.fillRect(0, 0, 400, 400);
+ O- Q! R0 y& v3 q+ X - g.setColor(Color.RED);
( _+ E: J* F& W* |- v - g.setFont(font0);
& p, {' b6 v3 A# W+ [8 f; s - let str = "晴纱是男娘";
: l0 Z& @/ I# ^" m* c) e ^! V - let ww = 400;
# X( T5 M: b# o) m) @4 _ - let w = getW(str, font0);: C/ d; R; x2 u# t
- g.drawString(str, ww / 2 - w / 2, 200);
; c& o; ^& d+ B7 [ - }
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- const mat = new Matrices();- j) [- ~* W) t% D
- mat.translate(0, 0.5, 0);
% h% j/ ]2 u7 X# f% s5 t* N8 W6 r - % A7 C3 A! V' |9 K H( o
- function create(ctx, state, entity) {# Q/ M! g7 W/ ?
- let info = {: Z5 R, Y7 B7 n7 J( {% z1 |" T
- ctx: ctx,
7 ^, A: f: E4 Z p* h0 l - isTrain: false,
" g9 S) Y2 \. f6 u6 u \ `! @2 P - matrices: [mat],2 }* N& ]3 M5 n
- texture: [400, 400],1 @; k' ?4 \& p2 {! z) f
- model: {" l/ r" o: k0 c. ^9 X3 ?9 j
- renderType: "light",. p9 ]- E ]) Y
- size: [1, 1],- X8 {4 f* L% S" A
- uvSize: [1, 1]
: |; H" u; r2 s! F4 L/ v! r - }# s! a, B: S1 u7 X/ v/ L+ L
- }
2 O! i D* N/ Y ^# q# x1 E - let f = new Face(info);, q% w1 X; @" }) f8 T* b
- state.f = f;
) f0 j8 Y0 D$ T9 S/ V6 E& p* h4 |- J
2 |% {2 X' @: ]% B, o2 ?. X- let t = f.texture;' |; ^6 F* U; D
- let g = t.graphics;2 A! h) \/ p) {4 m( G" ^# f( [
- state.running = true;
/ Q# e" e0 K6 f% n+ i - let fps = 24;: t. p( X* @/ `
- da(g);//绘制底图" c9 J$ n/ u) i) E' W
- t.upload();5 C6 k% g9 i3 q) |) b e$ A: R$ U* w
- let k = 0;8 p4 l$ y, s3 l# U& ?
- let ti = Date.now();
5 U) v/ H2 u# F$ a' o) b - let rt = 0;
: Q& y- ~- D7 }; C7 C4 S o - smooth = (k, v) => {// 平滑变化# w* T) D4 l. w2 }- t# x, }+ l
- if (v > k) return k;. I$ \) @7 _0 ~' {3 _* k% k
- if (k < 0) return 0;
6 s8 [. F4 c j, y( l4 n" p: a - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
3 x9 X4 g$ p% b0 s: g - }
% h8 j4 _1 |, O9 J. ^# G4 X% ` - run = () => {// 新线程% ^, F: A. P8 q# L" N* b' o
- let id = Thread.currentThread().getId();# }4 {4 v' }! l# P c9 M
- print("Thread start:" + id);
5 F" X1 @ P% ~+ V- S& d - while (state.running) {
: e. F+ f4 @" h6 ^, ` - try {
$ b/ M: s5 c4 N4 L# s- K% R# {# i& a" N - k += (Date.now() - ti) / 1000 * 0.2;
4 \% y7 m: t% ]4 c/ k+ b - ti = Date.now();3 q9 s. O; D# E9 c' n! R- L
- if (k > 1.5) {" N% G. O6 S' S# `6 H( P: h
- k = 0;
( q$ J/ f2 b# @( k - }, y$ E$ u/ c8 ]' r7 k+ \9 K
- setComp(g, 1);
_ F( u; ]" Y8 o8 b/ ^ R' j - da(g);3 J+ r% x8 ~2 x# k
- let kk = smooth(1, k);//平滑切换透明度
. W% I! x, d0 v - setComp(g, kk);0 M, Q4 o, u9 J, ?
- db(g);( s# M m: M9 \. y8 i
- t.upload();
! b9 j( x/ G2 G; ^ - ctx.setDebugInfo("rt" ,Date.now() - ti);
6 j P" n0 I. x9 \9 @5 V1 b5 ^ - ctx.setDebugInfo("k", k);
& Y/ U$ ~& j- E: p - ctx.setDebugInfo("sm", kk);# Y+ Z+ @% l R% J
- rt = Date.now() - ti;. v" q0 [9 l" j* u
- Thread.sleep(ck(rt - 1000 / fps));
1 T1 |8 [+ k" W/ O6 Z - ctx.setDebugInfo("error", 0)
Y0 a# g1 n1 {; l1 k - } catch (e) { c/ ]: ]) n5 e: A! u! \
- ctx.setDebugInfo("error", e);$ y0 Y5 q- @0 @9 J: z
- }6 ~' @6 M2 `0 Z( q6 d. l. u9 t1 F
- }
7 U: ^3 b1 O% ^/ H) m/ k( v8 L5 a' U - print("Thread end:" + id);5 M6 ] A6 b E) j! t: c
- }( C7 C( W% v, l+ ?8 g$ D- ?: m
- let th = new Thread(run, "qiehuan");" H. f6 @0 N0 ?+ ?5 N5 a* F
- th.start();
9 |8 u: F& {9 G& P# j - }' G) U0 Z4 }& G
- ! z' ?( a1 ]0 ?( J
- function render(ctx, state, entity) { C. T6 I* t& c
- state.f.tick();
0 O6 g2 g9 B! l - }4 ]9 |8 L, t6 v7 S# Z6 \1 k/ E
- ; e- C I5 ]9 x8 c. `
- function dispose(ctx, state, entity) {& ~2 a3 N' d8 M6 V, `; _! x
- print("Dispose");
8 e6 R* C8 x# i. } - state.running = false;7 T$ {- a7 p3 x1 v+ @
- state.f.close();
- [' O1 c9 A3 S% K- d2 c2 L - }
2 r) z+ _' Q9 N- X% F
" I/ c/ \! R0 ]3 T9 m) ^- function setComp(g, value) {' ?. t, p/ U: k: e( O! M2 p
- g.setComposite(AlphaComposite.SrcOver.derive(value));* [' j0 j6 p5 L/ A' E, v- {6 ^; w6 R
- }
复制代码 ( p+ F; j1 t+ A. n u) \2 y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。# u6 g9 U; q( `9 `) t' a
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) Z; O$ t( x: \/ O0 D- c/ L ]7 |
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