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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。: z, h8 Z: C" d& j
- importPackage (java.lang);9 J: j8 g$ t ~4 M
- importPackage (java.awt);3 j: T7 N' m9 m4 b
- * J7 x( u9 b# @' N2 e# x2 n5 M
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
! u o$ w# C# f( t, A* a( w
9 K R, H: @- i# l; e9 F- function getW(str, font) {
% Z0 P6 ?! P" \ - let frc = Resources.getFontRenderContext();% j x& u. b- q' ]! P8 l9 E! p
- bounds = font.getStringBounds(str, frc);
7 b4 {. E0 `2 S; |3 k$ V - return Math.ceil(bounds.getWidth());
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% b2 ` Y5 B5 j6 \- da = (g) => {//底图绘制/ v) \0 k* p. ?8 {; S
- g.setColor(Color.BLACK);1 t8 Z* A! S8 ^
- g.fillRect(0, 0, 400, 400);
/ S$ S+ D: B! d: Z, l - }- _2 W# {7 G: w/ V6 V
- $ p3 @% G, ?5 Q5 r; J
- db = (g) => {//上层绘制
4 _+ H l- t% I d) {6 ]; G - g.setColor(Color.WHITE);6 |( f. @ L- ]2 \1 b$ y
- g.fillRect(0, 0, 400, 400);1 u, b J- G5 z8 O! l5 o7 ]. L
- g.setColor(Color.RED);
! X" E7 J3 E2 z1 [/ z' l# P - g.setFont(font0);- ?- ?) P) A/ Q
- let str = "晴纱是男娘";
: l, L: c# t) E' K& t( {' f% i - let ww = 400;) z( H& g; o, }& X3 e# b4 |0 O
- let w = getW(str, font0);
2 `8 ?; u: `" x( u* }* z$ J - g.drawString(str, ww / 2 - w / 2, 200);
3 b( I0 u/ D, N" Y+ F - }
+ W; j6 u' @" ^1 j3 P6 U/ L3 P3 w - ' a* @3 G7 }8 i2 m* g9 ^) Z. G
- const mat = new Matrices();
. T1 j+ b" ~" Z - mat.translate(0, 0.5, 0);% q9 I: }# L) a) @) p3 k3 J
' h) n6 S* P7 j( \, \) W. v- function create(ctx, state, entity) {% G" x8 ^+ [3 ~- V
- let info = {
! F) v8 X4 g3 W! G - ctx: ctx,
' g- v- N( p- }! a2 X) L - isTrain: false,
, n* F. u* o+ g7 @6 O - matrices: [mat],
& X$ M/ a, d1 _, ~2 t1 Z, X1 _ - texture: [400, 400],8 q0 r, U( u V; _, ]
- model: {
5 g1 Q/ i- t! _) ~3 { - renderType: "light",
: }$ N5 l- X, ~( S# D. | - size: [1, 1],
) [. _ k$ q7 s - uvSize: [1, 1]
6 q4 b" N. t1 m6 q1 }3 Q - }
$ ^% v, {: t0 x1 Y; K7 g. [ - }
! c6 a% K% G: d$ r5 o' v. g) G9 b - let f = new Face(info);5 Q) e1 E- |# e% D! K! g1 l1 e, G
- state.f = f;# [% m R8 b: T1 s1 s) I
5 `" r2 ?9 B$ r# B- let t = f.texture;
; b3 g3 ^1 X/ c& V" y9 d4 Y - let g = t.graphics;6 Q* z! z. L# T4 v2 F1 N0 ~1 o+ B4 T
- state.running = true;0 S8 K) A; X6 W( @2 p3 u: x
- let fps = 24;
* F$ F+ f! L/ Y y! S# [ - da(g);//绘制底图! m# T6 H6 K7 f( {" Z x) m, B4 E- ~
- t.upload();+ d2 G3 `* q7 ^& v8 F# a; ?9 m9 l( M
- let k = 0;- v# x2 E. X* r& k7 T1 B- {
- let ti = Date.now();2 C9 @5 k3 S4 i& T2 i% Q
- let rt = 0;
0 X7 L8 [' k" b - smooth = (k, v) => {// 平滑变化
/ B9 B5 t$ W" C- |3 N H/ P - if (v > k) return k;
0 a/ J4 @9 H5 d7 @ - if (k < 0) return 0;) i' v8 q- l" o' I
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
$ k4 }, p' w" ]/ H; n - }( N6 a* M8 ?4 h+ k. W' b' K0 n9 t
- run = () => {// 新线程; Q6 W; D4 O* w5 [! F1 j
- let id = Thread.currentThread().getId();
0 K2 [ h9 r1 e - print("Thread start:" + id);
( t1 m# ^# t! G8 a. \" `8 i - while (state.running) {
, L @# {; z& r - try {7 ~2 J4 b1 {5 ^7 a4 c
- k += (Date.now() - ti) / 1000 * 0.2;' @$ U# ]% Z2 e6 [" x4 T l
- ti = Date.now();1 d; C3 n8 W: m: P* i
- if (k > 1.5) {+ `' B5 M" R+ j2 ^
- k = 0;/ C* w8 Y6 n2 x9 b7 B9 w
- }
2 p/ M' W+ `* ~- J, N& V - setComp(g, 1);9 U5 b K" w0 E& x5 G% l
- da(g);
+ y8 ^' W! L( X$ D - let kk = smooth(1, k);//平滑切换透明度
: Z8 Q7 m. p v5 {* G; j0 _ - setComp(g, kk);/ m# x0 L& c3 c
- db(g);
7 [) j- `2 t5 t( l1 H - t.upload();
' p/ u% F0 e9 Q$ ?+ t# z - ctx.setDebugInfo("rt" ,Date.now() - ti);' z- c5 S5 ~/ g" F
- ctx.setDebugInfo("k", k);; h. a, [, V' e0 I+ Y4 g4 ]
- ctx.setDebugInfo("sm", kk);
?! r) Y' [( M) p - rt = Date.now() - ti;
# H8 c1 u' b$ j' B+ n3 n& X - Thread.sleep(ck(rt - 1000 / fps));
8 b- _0 O3 I! T3 K- w9 Q - ctx.setDebugInfo("error", 0)# {% K. W/ t, W7 G i, A
- } catch (e) {
5 i8 Z; \. F* K8 r. U3 A - ctx.setDebugInfo("error", e);
. g4 W) C- @! R! y' Q/ z6 | - }
1 _# C! h2 _( `5 t( c. i - }
, Y8 z) X( W, Z" t! X - print("Thread end:" + id);6 ]; a; C* K4 V* O" M
- }% N5 ]9 J2 G- l: L+ j
- let th = new Thread(run, "qiehuan");
& @$ W m9 ~+ V) b9 G - th.start();3 A5 T* S9 `9 ^8 z) l0 u
- }
# z9 U& L* Q* I. I - : H# I- P4 r1 \7 ?& S( X! X; e
- function render(ctx, state, entity) {
- ^$ Z' t# G% r3 m& t! Z( ` U - state.f.tick();
1 {8 F5 \4 O8 V9 o - }4 B5 _9 |6 {) m
. F1 A9 w, p( U& }8 C& }1 [- function dispose(ctx, state, entity) {
% U" Q6 j$ h4 h - print("Dispose");( g; @" g3 p: G% ?
- state.running = false;) g/ m8 D" A3 {/ n+ j; T
- state.f.close();
& J: E' p/ L' o- _2 u$ G# s7 i - }
4 D0 D- S. A& e$ E3 b2 ]! n' l8 F - `% ]9 d, T. y+ Z( u" \
- function setComp(g, value) {; L1 s' I' [4 {' O! @, n
- g.setComposite(AlphaComposite.SrcOver.derive(value));7 k# \! C3 V5 G' X+ H2 j/ C
- }
复制代码
# U5 [( e6 W9 T* Z写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。0 L1 G1 ?' W# f! Y( N
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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