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, N6 G8 @7 A2 { A' M b7 C这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; Q# U/ x9 g8 Y; N `4 {$ K1 b- importPackage (java.lang);0 Y! I3 P4 S4 W: J# G
- importPackage (java.awt);- A2 ?5 |; P, M- \6 H0 R: t4 X
- ; o, u. @. t% A* w9 {1 |! u
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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# ~& G2 L5 V2 b6 z3 u9 S$ }- function getW(str, font) {+ B! l9 j3 O; ]7 g2 P
- let frc = Resources.getFontRenderContext();
! j% p2 a1 W" K7 I) I* ^3 x3 T - bounds = font.getStringBounds(str, frc);( S& M! q- T, P: r- x* m. ], l9 Z
- return Math.ceil(bounds.getWidth());8 U+ }( Q4 i# Q1 Q
- }
9 }; ^: I' }1 N: Z- O) T7 D
% e% G" g" x; N# f9 F5 N- da = (g) => {//底图绘制: s+ ~/ R. h0 R5 n( W
- g.setColor(Color.BLACK);$ r0 c: T0 N& a" R
- g.fillRect(0, 0, 400, 400);
2 a3 v7 K. C7 A- {8 o - }
$ P" p9 t3 @: ]" ~7 B; H
9 O- p' \; I; J$ h- db = (g) => {//上层绘制
% b% F/ M' J5 j- z9 x2 a - g.setColor(Color.WHITE);
5 E! |' D/ P1 g7 y; D - g.fillRect(0, 0, 400, 400);6 u5 d D" l0 [- l+ b% h
- g.setColor(Color.RED);
, \3 S+ c2 r/ D( l - g.setFont(font0);
4 c; r7 u0 k- u0 C% e - let str = "晴纱是男娘";/ Q+ I' J6 r [+ o
- let ww = 400;
3 @+ _6 E: S+ e2 W. V8 e% W - let w = getW(str, font0);
. p% b+ S* @$ v' l M0 T - g.drawString(str, ww / 2 - w / 2, 200);, |7 h. W: _/ |' Z5 C$ q
- }! e$ G. p; @ q0 `4 A
- - Y: p; _9 A6 ]; h" O) y9 R1 ]
- const mat = new Matrices();
( G% Q& n9 C0 C8 T - mat.translate(0, 0.5, 0);
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+ H* C; l9 a% F0 r; I- function create(ctx, state, entity) {* I" ^1 k0 j7 p9 _4 ?2 T
- let info = {
! G# [3 j% Z2 B8 J - ctx: ctx,
# O( d2 v8 k! p6 W" c - isTrain: false,9 l6 g9 F; v8 |0 N) g
- matrices: [mat],
. Y( N& ~: A, N+ i; y& S5 s4 { - texture: [400, 400],. I/ k) g" Y2 B. \# h# D
- model: {
/ g- @; A( x/ M* b$ g# M0 { - renderType: "light",
" E5 L# R( L3 R5 ]- G' i) n: i$ G3 C: t - size: [1, 1],
$ \3 q0 K' w4 v( X2 w* X: L - uvSize: [1, 1]9 U# I$ u" J% C/ o1 J5 F
- }
, e: \) w" `1 a2 n; y4 J0 k - }
% w% [: q4 z6 R; D5 m5 j% K - let f = new Face(info);
: d* F( {( {& W, F/ {4 C' N - state.f = f;
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* R+ `4 V+ S6 ^9 Z/ [% e7 {5 o3 X- O- let t = f.texture;
' d* _7 q2 f3 ]1 \ W! k - let g = t.graphics;
/ e" { m0 i9 Q- {; k' d - state.running = true;8 K/ w! ?1 K" p; ~0 R1 ?) p' W$ f
- let fps = 24;
+ M; h2 w E" N( s% y% b - da(g);//绘制底图; q! |4 E1 {4 O& B2 e( y3 j. I8 K
- t.upload();8 q& ]4 y6 B; u2 c/ A3 B
- let k = 0;3 q8 }" R7 I% J2 ?2 @7 b
- let ti = Date.now();
' i1 F$ U) ?4 T ? - let rt = 0;1 `1 o* f5 Y; f; B2 R, G
- smooth = (k, v) => {// 平滑变化- g: R3 x n0 U r2 A3 F
- if (v > k) return k;5 F- x8 }/ Z# l' X4 g
- if (k < 0) return 0;
& e8 t; V: `" t7 T) U: F/ v p - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% X J; j! p) J9 \! J2 w5 ~ - }
; d1 \8 Z0 G0 s* a# [* G - run = () => {// 新线程
2 V+ q9 g4 Z* d, p* F8 @ - let id = Thread.currentThread().getId();$ {0 `% \' P. M6 x# c; u3 e
- print("Thread start:" + id);
4 E( E; Z& x3 N - while (state.running) {
0 Z& d& E) d% @, U+ t$ j4 J - try {+ L$ K' j7 N" H; l
- k += (Date.now() - ti) / 1000 * 0.2;
6 w2 O& V6 f! N2 k+ n1 w1 T, \, y - ti = Date.now();) @" R0 f1 w, W' J" @6 s7 t0 D2 O
- if (k > 1.5) {
/ @' T! Q" |% s; {6 e - k = 0;7 K4 i8 v `( R2 s
- }
' l4 \0 A% u9 ]; H- M/ e - setComp(g, 1);
- M3 L/ r( L7 Z0 p7 C s4 D/ ^: J! z - da(g);" q5 ~6 a5 w1 C" G) O7 w3 c
- let kk = smooth(1, k);//平滑切换透明度- V3 ~7 H% K( h1 `2 n' f
- setComp(g, kk);
8 Q3 t" F/ C! O, {/ C3 {0 B* x& W2 \ - db(g);
& o- X" W/ s, T, p. Q - t.upload();6 e1 \+ J1 i8 d) a
- ctx.setDebugInfo("rt" ,Date.now() - ti);
/ U; ?; C1 |/ C: I - ctx.setDebugInfo("k", k);" L( g4 _- j* O" ~
- ctx.setDebugInfo("sm", kk);
8 [/ J0 c- i2 ~3 t8 t% U - rt = Date.now() - ti;" ]& Y" D8 p, V/ F0 ?! }
- Thread.sleep(ck(rt - 1000 / fps));
' ~& @$ i h+ \8 }( O6 h9 i0 p/ o1 g - ctx.setDebugInfo("error", 0)' [! d& X# l2 U4 B7 }, H. T
- } catch (e) {
l4 [' A, K! E2 a/ f3 Y; J - ctx.setDebugInfo("error", e);
O x- b1 A6 U- T+ } - }4 X; {% M D7 g: r
- }
4 V& v, z2 |2 D8 J; U& { [ - print("Thread end:" + id);
# V! b5 h( D+ N$ ~7 C- i4 _ m$ o - }
& Y H- \# S7 a. ]+ k - let th = new Thread(run, "qiehuan");6 h* } E0 L; q; D! K
- th.start();* I( q: t! W% X2 ]! g3 z, Q
- }# B) l! @% u2 H0 k
- z& l$ f. N, M9 M* q) }
- function render(ctx, state, entity) {) u- [" q( G' x5 c6 C& p* Y7 i
- state.f.tick();$ {, f* D% n8 n
- }6 b7 {4 x# }3 r2 m$ g
- ; O" E+ J& O; s) [+ D
- function dispose(ctx, state, entity) {
% W* D, F/ n+ M6 O( j! y! u - print("Dispose");
. J% A* c- O' G0 X' D% n - state.running = false;4 d, V% q/ w& d$ ^ S4 D5 H) g. i
- state.f.close();6 ^+ B8 H0 w1 F: s" o m, L. x
- }/ K1 g6 O0 v$ E
- U3 r# {' I2 m/ @1 e& D3 T
- function setComp(g, value) {
4 G$ s" A% ~+ \. S& j6 y - g.setComposite(AlphaComposite.SrcOver.derive(value));
% J# I5 S6 X: e; |) T2 u - }
复制代码
- R! v* E7 X& ]- {8 @. `4 |5 X" M写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)3 Z- l7 V) P' D# j# j3 X; i' F
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