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$ ~, d& t: i- ?* y% U# p这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
3 N1 i9 ~, y1 S6 j) {7 \- importPackage (java.lang);
1 s6 ^7 T) j. _6 f. Z0 m - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
; n2 l5 `7 m* L8 t
% f! F6 U' |( ?) i3 v- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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/ c9 s6 `) K# A' N3 N- function getW(str, font) {
7 G" R/ \9 u' |/ G& |9 |" m - let frc = Resources.getFontRenderContext();
$ }, F* k( y0 V7 b - bounds = font.getStringBounds(str, frc);
3 P0 d" j: T) \: | - return Math.ceil(bounds.getWidth());
% @+ O( ~ X& E* R% | - }& s2 {. l, {8 T8 N
- % T4 A2 s/ \! G
- da = (g) => {//底图绘制
2 j( q4 _( o$ M+ w7 Y- e; G z1 j8 V - g.setColor(Color.BLACK);$ \; }! L+ G$ l) e$ }9 U/ W
- g.fillRect(0, 0, 400, 400);" k( `% _) ]8 b0 u2 ~* p
- }; k! z; v+ K) ?! ~# K& R& Q
& w) _5 b& m+ G, k' ^5 s( k- db = (g) => {//上层绘制
1 M; Y- d: ?. W/ f( m" y1 [ - g.setColor(Color.WHITE);$ {. D' l {( v( J* ]8 g" H' f
- g.fillRect(0, 0, 400, 400);
4 r" P4 y u3 ]% |0 q- t - g.setColor(Color.RED);9 k3 ], K4 b3 M
- g.setFont(font0);
$ e% C( V; ]3 R! } - let str = "晴纱是男娘";: H& Q% ~# k6 ?8 G8 ?; t: x Q
- let ww = 400;
' o9 ?4 P6 }1 ~ - let w = getW(str, font0);( _; E+ z* T( o6 w
- g.drawString(str, ww / 2 - w / 2, 200);& c9 N+ T" V! U+ x% s
- }
3 j+ x5 Q: l: [. C2 e) g+ z0 i - ; E3 D7 Y* G* J. o* `
- const mat = new Matrices();
& g+ N ^' q8 t& h8 E1 N - mat.translate(0, 0.5, 0);" K" ^- O( F7 c0 a3 G+ i- k, R3 Y
1 G5 O0 A' _+ v6 ?- function create(ctx, state, entity) {* B% p3 K8 Y' f8 h. m* O' C
- let info = {. z7 i# ?9 q [
- ctx: ctx,: y+ _ V5 f3 L
- isTrain: false,
' D% k3 N7 y$ D. r5 K - matrices: [mat],
& |: |8 c. ]7 I, p9 @* ] - texture: [400, 400],
: i* I# `( X/ _( g# F) O - model: {' T& n" g8 g E5 c" Z% i- Z: z
- renderType: "light",* [' E- }- r; x
- size: [1, 1],* x2 Z( P: U# `
- uvSize: [1, 1]/ Z4 Q3 _6 f! H
- }6 [& S7 P$ v7 m, P
- }
9 \% c& f3 b7 a9 C% u1 s1 F" D6 u+ E - let f = new Face(info);* z0 e% z: V9 ?. L i8 |
- state.f = f;$ [2 D3 u, S3 D5 O
: k2 B6 f+ X! y# ^- let t = f.texture;
# v& \! B* V4 k( _5 |; c: Z& V/ i - let g = t.graphics;2 V4 r1 a( s* E# Q5 R
- state.running = true;; N: i' ?$ \. p t
- let fps = 24;! r: O1 n4 a$ B9 X
- da(g);//绘制底图
1 L, z1 y& e) B& u( i/ D+ K) u8 F - t.upload();
" ^0 F( {* c; _& U - let k = 0;
+ t. f. j( o$ a/ |+ U, C' C - let ti = Date.now();0 ~8 u" T9 K8 H" W' d
- let rt = 0;
6 f! h1 w" N) G* p1 D2 R m - smooth = (k, v) => {// 平滑变化
, F9 l9 ^9 d: D( a. p9 A j) G - if (v > k) return k;! }* x: G9 Y( C( A9 x
- if (k < 0) return 0;' y+ S; b* w8 E _
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
( Y7 m& h3 E: ^$ k( F: a! [4 Y - }
, I4 c0 x0 A( ~. y# A! n& M - run = () => {// 新线程$ l" S9 @: d8 t. w& \: E* ?8 |
- let id = Thread.currentThread().getId();
# V4 t7 Q( c& ~: L. p - print("Thread start:" + id);
% J6 q- x8 ~: K6 M1 l - while (state.running) {
S Z1 t! a& ` - try {( u: Y* @5 U+ l1 \) u; p4 h
- k += (Date.now() - ti) / 1000 * 0.2;9 u0 ~: z# n. W$ e9 u
- ti = Date.now();; u5 `- _% x! P, u
- if (k > 1.5) {5 B3 w8 R- Q- Y$ G2 u z" z
- k = 0;
; C" G; J; V% r) x - }7 f) @: d2 h! x3 y- ]) L/ K
- setComp(g, 1);) W4 w. X: T( K! [/ l6 l; t
- da(g);) b2 @# j1 }3 c3 c9 c
- let kk = smooth(1, k);//平滑切换透明度. x1 x' U% Y( q$ A+ S5 O* f
- setComp(g, kk);
, @9 a2 t. J$ S6 g( T0 a1 X3 p - db(g);( j k8 R1 r" E/ D. O5 y
- t.upload();0 H3 t) O; r0 x) }
- ctx.setDebugInfo("rt" ,Date.now() - ti);7 [ u9 x/ i2 M
- ctx.setDebugInfo("k", k);" s2 J* H# a3 \, n
- ctx.setDebugInfo("sm", kk);
. M, \) I/ F: W9 K - rt = Date.now() - ti;
& i: H1 ^ P( r1 v" N - Thread.sleep(ck(rt - 1000 / fps));- o, ?' S3 z# E1 N7 b& ]1 V0 o
- ctx.setDebugInfo("error", 0)1 v7 F; R% h" T8 u: H
- } catch (e) {
' L' Z8 D8 J0 \# R0 b. V" |4 P( ] - ctx.setDebugInfo("error", e);
) e, x) F" S" S - }7 j1 n S; Y' y. q/ |
- }- T! Q1 M% h% |) D, ?5 a
- print("Thread end:" + id);
- E2 l, z8 D; ?/ Z - }( K/ i" B4 G+ Z% F- N4 Q- Q
- let th = new Thread(run, "qiehuan");( l9 h B( y3 \+ z
- th.start();( u& U9 k, C2 H1 }
- }
3 G$ r" v" c& C/ s& v
' n7 L5 P5 l" V7 c [- N" v& j+ c- function render(ctx, state, entity) {/ [0 A9 W- p) g! p+ T2 g
- state.f.tick();
7 t W- q. W% @! P - }
& R8 Y( A1 t! d$ p6 _- c9 L6 C' i - 0 Q( z4 r3 B5 s1 E) m$ X
- function dispose(ctx, state, entity) {
+ I* o& {+ a) M - print("Dispose");9 G3 u' J# P; }
- state.running = false;
; [1 ?6 A2 ?) U/ M4 g+ A: r9 }0 o - state.f.close();; d3 y; L) ?7 m$ n5 a" n
- }6 B5 U$ F- F4 q, ]2 X4 L
9 k+ x% E! D# K" R1 V3 q- function setComp(g, value) {
& T% z! g/ L1 a1 z) \ - g.setComposite(AlphaComposite.SrcOver.derive(value));
+ w, q% w$ U! u7 P1 \, T, P - }
复制代码
* ?* z7 N4 y$ i, w% ^0 Q, M% Y# z1 ~写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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1 _) O& m- e3 W0 d- v5 [; t# s- `) T( @) Y5 |
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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