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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。( S+ N( w8 O! p" O/ G1 _
- importPackage (java.lang);
5 l$ z) } K5 q, }& _8 { - importPackage (java.awt);% |7 I" O( ~! T) l( S
- " R* H; H" A: e# }: I$ S: K/ k
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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. y( h( S3 [: j/ e' j" H9 z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);+ Q/ V3 e7 H) `5 @% d- k
* |* x) _- S' a2 D- function getW(str, font) {
& q4 q3 x7 m6 B, m - let frc = Resources.getFontRenderContext();
~( r6 B- Z/ [! g" w - bounds = font.getStringBounds(str, frc);
- r5 ^4 A/ a# C, I' k( j# t - return Math.ceil(bounds.getWidth());/ `, p f; o! g& N; `1 `
- }
- D. `& D6 n! v1 P5 X/ Q1 W1 ]- i
5 [6 m- d* s3 H0 t4 F- da = (g) => {//底图绘制
' V0 T! M& i2 ?. P+ C+ i - g.setColor(Color.BLACK);
1 `9 m9 c+ D5 o' J6 R - g.fillRect(0, 0, 400, 400);7 U. k0 u4 ]0 c6 n8 ~5 A" ?4 k
- }( B7 Y, b" E; n9 M- i
0 S# y. O' B9 b2 w$ U3 N: {4 Z& |9 ~! h- db = (g) => {//上层绘制9 e, y1 Q$ R- j; \+ _* e
- g.setColor(Color.WHITE);! N. W" ?; i9 ^7 @
- g.fillRect(0, 0, 400, 400);
7 \" t4 ]' @3 {: c: Q - g.setColor(Color.RED);
$ T) k6 }( J9 w9 w& B - g.setFont(font0);
1 z) s; O. g2 z. i" u - let str = "晴纱是男娘";
( x R; P, y# Z - let ww = 400;
' ]2 ~: [6 c3 p/ P/ {* i5 ` - let w = getW(str, font0);
, h( E8 J9 @+ Z# u - g.drawString(str, ww / 2 - w / 2, 200);
6 T; q" Q, o5 ~ - }
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- const mat = new Matrices();
7 w4 b. j; ~& c' K7 }/ O3 o - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {; s7 W* w2 p' D# L( a$ k, d
- let info = {
2 P& _2 v7 [. z" w- |5 G7 [ - ctx: ctx,
- [4 X u# G" i# ^ - isTrain: false,
9 ]: X/ p# O" Q, i. P" T - matrices: [mat],. D% j) u" C5 |& P. M0 O
- texture: [400, 400],/ D5 N' c2 Q! L3 R
- model: {$ T; w2 {1 l F/ K1 U
- renderType: "light",
~$ E/ X% S% T. G( o0 x - size: [1, 1],
* ^. \1 R( w* b; F - uvSize: [1, 1]
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- }
1 _3 n1 V. y$ G: K - let f = new Face(info);
# ~: X% B5 \+ X. P) B& x/ @7 p - state.f = f;( r1 x7 ?5 Y& X" c8 w# e
- # r" y2 n8 D2 n2 [! a. l7 r
- let t = f.texture;, k6 j% P1 B) M( c
- let g = t.graphics;6 N+ M3 K8 p/ K; Y5 m- X0 ]
- state.running = true;
+ X3 F [1 M6 Q2 P/ A+ K% ~ - let fps = 24;
" F. | G% q" b$ j0 P - da(g);//绘制底图
+ v' U. I9 }6 \0 `; j/ n - t.upload();7 X6 i0 `. \% S9 F4 w
- let k = 0;8 q. S/ f+ v/ v
- let ti = Date.now();) t0 @9 Y# h8 p8 H9 W- {, o$ Z
- let rt = 0;
+ b3 W1 [! m& J( A1 E3 N# h - smooth = (k, v) => {// 平滑变化' V) f$ G9 K" } W; R6 s3 m
- if (v > k) return k;( C9 G) q5 O- h) Y& h7 c1 s
- if (k < 0) return 0; d! ? J y3 {& z9 s
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
& C( I7 [$ q! q7 r( c - }
# a1 o7 |7 Z' I - run = () => {// 新线程
* s: }* W' e' b8 j% I3 a - let id = Thread.currentThread().getId();5 P0 q- F `5 E" R* M9 c2 U
- print("Thread start:" + id);* W# v4 ~' @' I$ ~2 _
- while (state.running) {
4 B3 X. U" F8 d0 Z - try {( A! N9 s* H# l9 a
- k += (Date.now() - ti) / 1000 * 0.2;
B$ f1 g2 I1 `. O( ? - ti = Date.now();
5 E" t- Q Y; B; ~$ M$ ~- ` - if (k > 1.5) {
3 V/ G, @5 S+ D6 A2 a+ Y - k = 0;# _9 h' W- m# E9 A( e
- }" M' A" X2 ~5 i; J7 x" P
- setComp(g, 1);' e+ E- G0 X, @8 Y$ H/ t1 }
- da(g);
" f- \5 y/ \3 f# r8 l( z: ]% C - let kk = smooth(1, k);//平滑切换透明度+ M2 b' b) u6 L# R# e' p0 g
- setComp(g, kk);
) d$ m9 d. }1 Y( E: J - db(g);
9 h0 Z! E' ~1 V& |# b - t.upload();
. u: ~3 n' P% [ x; F% N" H% Y - ctx.setDebugInfo("rt" ,Date.now() - ti);
' R. S$ h, T! V+ C0 G2 B - ctx.setDebugInfo("k", k);
% N3 i7 H( x/ R& A - ctx.setDebugInfo("sm", kk);: J- [* V* o! G
- rt = Date.now() - ti;, o6 W |+ G1 t
- Thread.sleep(ck(rt - 1000 / fps)); g5 _0 E E) B; x5 D( R
- ctx.setDebugInfo("error", 0)
* `' x3 b- \% ^ N( { h - } catch (e) {
/ n9 `( Z3 l) T: X1 ` - ctx.setDebugInfo("error", e);
8 b$ J @: k. N' s" [# M - } z. Q5 _0 Y$ Y7 n/ }& y
- }
3 v$ h6 G2 C% D" Q8 N r - print("Thread end:" + id);
+ l$ O P3 ~- \) K; F, s - }4 ^' q5 ]1 p" O+ e6 G5 b7 V6 C
- let th = new Thread(run, "qiehuan");
; f$ Y4 D) Z) b+ S - th.start();$ g) U6 |" s/ I! O/ v1 t
- }
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" q7 j8 J$ C: m: l: d- function render(ctx, state, entity) {
" C! |* _6 \/ o - state.f.tick();
+ g3 b% S8 `* {, }* A2 |8 p/ c - }
7 J7 r5 R% b& j/ `+ i O9 m - 7 O% Y7 ^0 f7 E( [0 Q7 k6 [/ G. A6 C0 I
- function dispose(ctx, state, entity) {
$ h. U+ O) A" q2 |% h- ] - print("Dispose");
% t( ~7 A8 C. N - state.running = false;
3 c, Z- A; a- E- ~6 O: i - state.f.close();
; v. h: Q! V/ e1 M! ?) W! z9 r - }
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+ N0 k$ T# u& a/ ~9 _4 p- function setComp(g, value) {
9 L+ G1 |& Q) N - g.setComposite(AlphaComposite.SrcOver.derive(value));
9 Y* c m' Y m) l5 z- B! {5 h3 A - }
复制代码 + G1 m& D ^2 ]& R
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。2 D' R4 ]/ C0 u. L! F0 r/ V
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: M' w8 R b2 V2 {* ^2 ^顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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