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! u9 h+ F5 C# r: U8 |; T% r这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。) B! @1 h5 @$ K
- importPackage (java.lang);" j( V# z ^) J# y3 m
- importPackage (java.awt);
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8 C- h- v2 e* ~8 Z" y5 A! D- include(Resources.id("mtrsteamloco:library/code/face.js"));1 t3 s) ~, t- w) ?# L. A
- ' V ?4 N, F' h. x) q; Z$ W
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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d! T+ U9 o, ~- function getW(str, font) {
' r" K6 C$ L' h# _. G { - let frc = Resources.getFontRenderContext();
6 n- l- U# R: e4 s2 ?/ R - bounds = font.getStringBounds(str, frc);6 v! k& V" D5 x) i3 c& [5 k8 z5 u
- return Math.ceil(bounds.getWidth());6 H: M1 n3 R3 {7 D1 `
- }7 X2 U9 x9 I. N- s# `7 c
- 7 G; y( |- E( n5 o4 ^& ?, j
- da = (g) => {//底图绘制# m1 v4 v+ Q& f4 [& ?5 k
- g.setColor(Color.BLACK);
2 X* ^9 f% s! I- ]- ` P& }% c - g.fillRect(0, 0, 400, 400);, }2 ~! @8 G$ h2 Z* ]+ q
- }
5 ^ W& u! O9 A: G& [: Q" d
4 t9 n3 I( h2 u: L$ `5 G" D/ {- db = (g) => {//上层绘制
) s9 C# y* P* q: A9 s - g.setColor(Color.WHITE);
+ I6 V$ R% L' @# T# a - g.fillRect(0, 0, 400, 400);" m+ N; D2 {1 Y: P$ s
- g.setColor(Color.RED);
5 J0 O3 r4 F/ } - g.setFont(font0);
7 m5 d8 C) y1 X: z% |: C - let str = "晴纱是男娘";! q% c& I0 P/ L& `5 B6 R3 d' g7 m
- let ww = 400;$ M$ N- _/ Q6 }* W1 h9 L3 t
- let w = getW(str, font0); V7 \% ~: C* Q7 f
- g.drawString(str, ww / 2 - w / 2, 200);
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; ^8 d5 p6 U j: @- u! f6 `- const mat = new Matrices();6 V+ ?5 @. k8 ^2 c5 e
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
" a/ N" Y0 a; O2 | - let info = {
2 q& ?# d" R5 V9 T" t7 ? - ctx: ctx,# J- a. W6 \0 _
- isTrain: false,. @4 ]- r+ P+ W" {6 ^6 X! W; Q
- matrices: [mat],5 b1 _+ W5 p( n
- texture: [400, 400],- f& ]8 d& V+ Y
- model: {; `; a# [9 ?" V% U7 `6 n8 |
- renderType: "light",9 l8 [, k- ]4 y* G: d% M8 h
- size: [1, 1],( u; R- n' D0 ?: i' M
- uvSize: [1, 1]* \$ J& u/ W3 z& D3 I) F; a1 h! q
- }
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- let f = new Face(info);- p) C+ b/ B5 P' ~+ v% [$ N7 w! m
- state.f = f;
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8 ]+ ? z: Y) e. c1 f- let t = f.texture;, a9 l0 Z2 u9 n8 r l, h6 @. A
- let g = t.graphics;
) B7 r1 E3 m$ s) C) p1 N - state.running = true;
& W+ P4 l' z- M4 S: ^ - let fps = 24;; f/ H$ X2 M! E. l3 s4 {
- da(g);//绘制底图
, ?# ^9 C: M8 u% c. s2 w - t.upload();/ S6 _/ p2 Y1 t
- let k = 0;' e. m6 x4 W& c
- let ti = Date.now();
+ k/ u% l8 V8 V1 J - let rt = 0;9 w) H% R0 Z! o: S
- smooth = (k, v) => {// 平滑变化5 J `3 S5 M9 j7 S" v; u7 H) L
- if (v > k) return k;
' p& S+ ?+ ?" \. F - if (k < 0) return 0;
# ^; y y' u% U4 ~: e# @2 x - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程! k! y8 O5 i8 J
- let id = Thread.currentThread().getId();" F! x6 B. h7 {* i% t t2 b, P
- print("Thread start:" + id);2 \; {% d; y4 `" Y+ s: M. v
- while (state.running) {8 I4 F( N: v$ e+ N0 I- M, z
- try {
. C( q: N6 i$ Q; x, W4 h - k += (Date.now() - ti) / 1000 * 0.2;# t! o2 w9 R' ~% P, w
- ti = Date.now();
8 C# O% v7 I# I& G: R - if (k > 1.5) {0 O9 U" t# Z3 R8 y
- k = 0;
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- setComp(g, 1);/ J ~8 d0 C+ d+ Q4 _1 e6 Q
- da(g);
3 l" M0 s) T6 l. H2 k - let kk = smooth(1, k);//平滑切换透明度" ~! S: U0 \2 L/ O
- setComp(g, kk);
* h& ]3 J/ b, N- P! g* ^' j - db(g);5 S2 s# f0 w( l' E) R
- t.upload();
7 m0 w9 A5 e* Z* ~' s# G2 \ - ctx.setDebugInfo("rt" ,Date.now() - ti);
A3 N% g: i& Q& n$ o - ctx.setDebugInfo("k", k);" |* V( X& ?) E
- ctx.setDebugInfo("sm", kk);
$ l, C1 g) J, k - rt = Date.now() - ti;2 ^0 H7 e1 Z& @7 n4 o
- Thread.sleep(ck(rt - 1000 / fps));( `3 D0 k0 ~' z7 q# d
- ctx.setDebugInfo("error", 0)8 I" s' y- ]6 u* d
- } catch (e) {
3 h! N0 F. q. Q& }; B# f& n( Q - ctx.setDebugInfo("error", e);
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- }# \. Y1 y0 W3 r) m- G* G$ [2 l# j
- print("Thread end:" + id);
. O9 p3 ^3 m; Z N* h - }
/ s6 ~2 }- p+ l0 d - let th = new Thread(run, "qiehuan");
- P( }8 r3 q( w8 c2 m2 U: t" [ - th.start();7 H7 ~- t/ b+ W. T
- }
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- function render(ctx, state, entity) {
$ N5 u/ i6 I: }5 Y( y - state.f.tick();% w, u2 Q1 ^ G2 t* K9 A
- }
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- function dispose(ctx, state, entity) {; k3 _! G6 I! h7 i
- print("Dispose");
& J, k g2 B: _( } - state.running = false;
8 @( [6 @4 o' a+ A8 q: |2 V( f - state.f.close();
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' i# R7 }; G5 A3 q9 `! i- function setComp(g, value) {
" r9 _7 V w9 ]! T' a4 N/ x% @ - g.setComposite(AlphaComposite.SrcOver.derive(value));
+ c( u" O! O$ U$ H - }
复制代码 # u& c6 g, g' K# o! d
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。7 C" {5 E; Y& p+ A
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 |- [, n; O4 x* f
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