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G6 A4 W4 H& U1 O1 D" g1 Z这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ z& F9 E% l' g5 _8 e+ {# D- importPackage (java.lang);
: v6 D" {$ J5 [ b: k; ` - importPackage (java.awt);
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1 F; {/ V7 x/ y: |- include(Resources.id("mtrsteamloco:library/code/face.js"));
$ D }" V7 F$ ? - 9 K* B6 V u4 Q3 P2 V" d, g3 x
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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' L. a+ K+ h/ g) Z- |- function getW(str, font) {8 g3 h) v! ~2 M* G
- let frc = Resources.getFontRenderContext(); O, e+ R9 o( z6 P6 Z( {
- bounds = font.getStringBounds(str, frc);
8 K* F9 {* V/ j. \. f+ ~4 s - return Math.ceil(bounds.getWidth());
6 F. S9 m& G7 V - }
; [; V! ~, {( M) j - # J2 g" S7 K! v' }$ |
- da = (g) => {//底图绘制" Q. @* K5 s7 L& U: l' c3 A
- g.setColor(Color.BLACK);
! N1 O5 r6 P4 f: W4 x3 ~% } - g.fillRect(0, 0, 400, 400); [3 p5 v. n: Z9 P% ~# }1 p
- }
# c% @7 l8 b0 u9 Z7 H2 c - ; N) m8 @" T' H
- db = (g) => {//上层绘制
. G' r6 M( A# @8 A* o( X - g.setColor(Color.WHITE);
7 P3 @6 @ V& h5 F- \6 M - g.fillRect(0, 0, 400, 400);
1 c7 k6 S: {3 m, X6 q: ? - g.setColor(Color.RED);8 X# O: _2 \7 B( j- J
- g.setFont(font0);: l" Q/ D( ~! x2 O7 P/ f5 _
- let str = "晴纱是男娘";8 D, e0 Y8 h+ _5 v7 B Q' l
- let ww = 400;4 c; j/ c) |# X5 m$ o: z2 t
- let w = getW(str, font0); r* P9 f" b# H+ I, c3 `
- g.drawString(str, ww / 2 - w / 2, 200);
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- 4 D" _/ w) Y* S6 k% S$ E. } t
- const mat = new Matrices();
, S6 L' z7 l# v/ [ - mat.translate(0, 0.5, 0);
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$ w$ j, l5 R* e- function create(ctx, state, entity) {
+ h7 J, i" b. W5 I. x7 J2 Q6 d& n - let info = {
* j. g. Q3 _; B( s - ctx: ctx,
' x% K2 t: T+ V d) [5 U - isTrain: false,
0 w- G ^8 G2 i - matrices: [mat],- X1 h4 p; r9 a; f
- texture: [400, 400],: S! v7 O5 d$ H& q+ y5 \0 O2 E
- model: {5 J- K& H) p6 r7 ] T/ D+ z
- renderType: "light",6 H8 [+ L5 w7 q) m: o. g
- size: [1, 1],
; r5 Z, Z0 a( s& v K# K( P, s - uvSize: [1, 1]/ u% d; M! r1 E
- }2 F' W, |4 _* e7 c" t& l) s2 j
- }
7 [) ^9 r& D/ o- P5 b( v - let f = new Face(info);( c- |1 n) I( U; c5 R
- state.f = f;+ c! A2 J5 N& T& a @' W. @
5 h4 x9 v# Q; H1 h. x- let t = f.texture;8 p. r. t; e1 l' z2 y8 N
- let g = t.graphics;- ^4 A: e2 Z1 S' z! Q% C$ m. y+ W. l
- state.running = true;
( w& W4 L, r0 U - let fps = 24;
* z* t* q, F# t0 v - da(g);//绘制底图7 }& y6 C8 _3 x" {$ T
- t.upload();( H; v) O/ l# e8 l/ W
- let k = 0;. z8 @' t- l! b o, V- \
- let ti = Date.now();" U; c, T4 D, N* m# K1 D) f* D4 @- x! f
- let rt = 0;4 J6 ^2 \- R, y+ r" l, D
- smooth = (k, v) => {// 平滑变化+ ~5 {9 h5 O0 Y* e
- if (v > k) return k;
3 s' g2 z- g( H! h3 [3 ` - if (k < 0) return 0;
0 g$ @+ b5 f! U2 U2 g( C( N2 R- _ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
; c/ }5 k i* i" `" | - }/ ^4 j$ y& }! o0 y
- run = () => {// 新线程8 D! t- o" h- U- X% P
- let id = Thread.currentThread().getId();. R5 z. R+ X+ c2 f9 f6 R
- print("Thread start:" + id);/ w* Q$ Y2 d- _5 X; |( d* ~3 T# H
- while (state.running) { k$ ^; e7 }5 j8 d
- try {
" J: m$ M$ E* @" T5 [ - k += (Date.now() - ti) / 1000 * 0.2;
2 Q/ s4 d1 r. X% F; k I" h; W9 L - ti = Date.now();
8 E# Q) ^" r' R" k - if (k > 1.5) {
2 Y- a1 M* Z9 }2 n2 T - k = 0;
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- setComp(g, 1);# n' R2 f! P* P1 [ R; ~( S5 z
- da(g);) R! C" d, |- ~
- let kk = smooth(1, k);//平滑切换透明度
% c) `+ ]6 B; g0 | - setComp(g, kk);( D% X T) K! U% B( Y5 w$ o) s3 J
- db(g);
$ `/ J3 A6 w$ K5 K! ^+ |! } - t.upload();
' @* a' {1 o4 m% X- Z - ctx.setDebugInfo("rt" ,Date.now() - ti);& j# h* P0 f( y$ ~) q/ T
- ctx.setDebugInfo("k", k);
1 o B3 y3 o, _ - ctx.setDebugInfo("sm", kk);
7 Q. u5 A! g1 I+ ?# \ - rt = Date.now() - ti;7 v: T' {& M8 A% J
- Thread.sleep(ck(rt - 1000 / fps));% Z- i% Q* r8 v+ V8 O
- ctx.setDebugInfo("error", 0)9 s7 Y( U# }! z+ p
- } catch (e) {
$ e1 F/ A; r* q7 c7 w/ i) i - ctx.setDebugInfo("error", e);
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- }
6 W1 j1 P! ~2 r5 k - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");. }1 h" d: Q9 Y; {% A! w; r) f
- th.start();
0 X. w t1 o Y w - }
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/ T. C- ]6 N6 S/ [8 ~5 Z) I- function render(ctx, state, entity) {
2 `7 ^% H. S. ~5 a, O - state.f.tick();
6 G/ g- M* M5 J6 `; i- n1 n - }
, _. c; d: \: [6 a% P- F - ; h2 y2 T. m8 J/ N6 A+ ~1 o
- function dispose(ctx, state, entity) {
1 h/ K$ c4 j; J9 ~3 a& t - print("Dispose");
X4 ^5 v) J# W$ y: i/ N* Z - state.running = false;( N2 p; ^, Z" |; N$ E$ I
- state.f.close();! o5 X/ J* V) q# O* F
- }
2 v$ C2 D0 z% x- q- H - . v! u/ g1 W* ~8 ~0 Z
- function setComp(g, value) {
$ p/ F9 g- ]$ [3 D" m7 _ - g.setComposite(AlphaComposite.SrcOver.derive(value));
1 c1 S, q* @6 w5 ~ - }
复制代码
t+ i' _. r3 u; u7 S2 ^, I7 p L写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 c q3 e: e, b" v: x; q7 J; A
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+ I6 _* Q% U. C' O2 S+ R7 W顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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