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3 o) t" a. T4 p这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 P$ R# C* z% O2 O
- importPackage (java.lang);2 J+ J$ k: V ?7 m- f
- importPackage (java.awt);, w' G4 q9 o$ Q: s6 S/ b' }
- # {" g9 H j( K6 q, `. Z
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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* M, k- f2 Z/ |$ E- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {3 @/ F0 s9 N# O. }" X
- let frc = Resources.getFontRenderContext();
; v; j' _7 g, X# a$ s - bounds = font.getStringBounds(str, frc);8 Q5 |, J/ [+ |! C$ B4 F
- return Math.ceil(bounds.getWidth());6 I$ ~ y5 Q3 ^1 h& ?
- }
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- da = (g) => {//底图绘制
+ `6 e9 q* _( P8 N9 J8 g* c - g.setColor(Color.BLACK);
2 R# E) h* |. ~7 u$ T - g.fillRect(0, 0, 400, 400);, w2 D4 J" t7 p" p
- }
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. R+ |7 Z- o' D) ~" M0 @8 Q1 B& @- db = (g) => {//上层绘制
1 s. K- x3 A; c {# H3 C - g.setColor(Color.WHITE);
7 P5 `) R" w+ z) ^1 ]4 b - g.fillRect(0, 0, 400, 400);
+ w" F- t" h* i; e - g.setColor(Color.RED);4 |5 z- E% L! a, W0 B. D6 C$ d
- g.setFont(font0); u3 p" \) R# e
- let str = "晴纱是男娘";3 W3 q; P& h6 [
- let ww = 400;1 Y% V: D! y: Q1 ]
- let w = getW(str, font0);" K7 Q+ W8 Q- n' W
- g.drawString(str, ww / 2 - w / 2, 200);2 ^+ ^5 F: E, z5 b, m
- }
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) ]0 r' z/ v$ ]* T- const mat = new Matrices();5 e3 E" A3 E: j: E/ N% P
- mat.translate(0, 0.5, 0);( h' P* U9 H" h# ?9 g- A4 D! ?
- + ^1 C" ?! G4 r8 @
- function create(ctx, state, entity) {, q. e w. M/ E; Y
- let info = {
/ z% R7 V) R* N - ctx: ctx,
' [* A$ x+ b) ^+ \5 ^+ i; f* C - isTrain: false,
1 U0 H1 z* J8 V9 E/ k/ D - matrices: [mat],1 ^5 V4 _. r2 m8 s8 [
- texture: [400, 400],
6 B- \6 O$ I# j - model: {" y) R( }: M- M; ?; Q7 V9 X
- renderType: "light",
+ O8 U+ D% {% Y* x - size: [1, 1],! {6 g' p3 ~6 j- U! m7 q" `
- uvSize: [1, 1]
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- }/ T b( C" O/ i3 V
- let f = new Face(info);
! q) O3 H! d# u5 ^$ D - state.f = f; f _* G) ?( t5 a% C, x, u6 v4 v
- G7 {: o9 a' P3 y9 x% A
- let t = f.texture;5 f' r. R: M- X5 d# h2 M
- let g = t.graphics;9 \3 R% w4 C/ ~- G5 U% N
- state.running = true;
* R& ^/ `% B* [ W7 x - let fps = 24;! _! D8 X0 [" J1 R
- da(g);//绘制底图: |8 Q" T$ N3 X
- t.upload();
, G& \" f7 e; \2 N - let k = 0;
/ C8 {" y2 g0 f% M( V0 y; y - let ti = Date.now();
7 a0 q9 k2 X# q* H" G/ h4 X; A - let rt = 0;" ?( O$ V1 t& Q' m# v2 ^
- smooth = (k, v) => {// 平滑变化2 \* g% Y! r! F
- if (v > k) return k;6 j$ j. T3 b, [; Z+ u; \
- if (k < 0) return 0;: j0 h$ b J" @1 x" E: h
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
1 O) X$ @$ N" z; r7 K. h% X - let id = Thread.currentThread().getId();& C/ \5 s. [$ u1 Q+ ^4 A
- print("Thread start:" + id);
; ?2 u2 L- x" f9 j; Q - while (state.running) {
1 S* `; ]1 ]! u1 c/ q - try {8 y' A' N3 J M. z6 l8 t8 c
- k += (Date.now() - ti) / 1000 * 0.2;2 ` X6 ?2 H3 r# `" s a: S
- ti = Date.now();
+ H } b/ Q4 i - if (k > 1.5) {
& e+ a! m2 ?) D - k = 0;
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- setComp(g, 1);
8 T- f( n1 ?' F( A - da(g);& Q5 L$ v" \$ k+ m) K
- let kk = smooth(1, k);//平滑切换透明度
8 t8 y2 o; {. ?' y5 c7 S4 W: w3 j3 G - setComp(g, kk);* w& g( t$ a4 z" c( O
- db(g);/ o( g* v, w8 K
- t.upload();! C6 F2 U" R$ ?6 u, t
- ctx.setDebugInfo("rt" ,Date.now() - ti);
2 k4 \% x. o; F, N0 g - ctx.setDebugInfo("k", k);
4 a6 O4 n0 ]7 M$ o& @( k - ctx.setDebugInfo("sm", kk);
7 b @* ^: l I0 P( a - rt = Date.now() - ti;$ ]& V! Y, b: W9 O7 r- L
- Thread.sleep(ck(rt - 1000 / fps));
, z9 T7 m/ v1 S, L8 z9 p! w) E - ctx.setDebugInfo("error", 0). ~0 S" _5 i# c& z8 `) G
- } catch (e) {' i4 N) a" G+ U& W% ~) @
- ctx.setDebugInfo("error", e);( o R6 l5 u$ O g0 L1 ^6 @7 }# u
- }
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- print("Thread end:" + id);9 \* x8 R* x( ^3 W9 p
- }$ V6 D, n# |6 J4 }- T
- let th = new Thread(run, "qiehuan");7 G( E. A; d1 g
- th.start();" H7 v" P; H8 i h" R* q& J
- }* T5 B/ ?4 }' {+ Y
. a6 L+ } O4 z" r0 W' r+ l- function render(ctx, state, entity) {
2 b$ k' L/ @1 l8 ~ - state.f.tick();
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1 \$ z- v5 C& e$ n3 S* q4 p g) d- function dispose(ctx, state, entity) {' P7 L) \+ M6 L3 }8 O0 O. H6 z4 s c
- print("Dispose");
1 q& F: ^% d8 x - state.running = false;
5 O/ V: K# O9 Y5 h - state.f.close();" S( |) f, O4 l
- }! _8 C! }1 X" W' p3 m
- - ~: a y/ I. Y% U; v
- function setComp(g, value) {$ Q: g6 |1 g; K( E( ]. a7 `3 G( p
- g.setComposite(AlphaComposite.SrcOver.derive(value));
4 {# \# y6 w- g8 j - }
复制代码
' l1 o" I7 q& G0 T* A2 Y8 @. E" m写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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