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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& h$ E/ [) U7 M- [# x- importPackage (java.lang);
; c6 |. V; z% `- R i' J - importPackage (java.awt);3 f% I- M" W4 D( I- H; h* f
, z) H& i) z+ z) p, R/ J- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);8 j/ Q2 `- a: b/ W
- 4 G8 e5 n: j- i' [1 ^2 _$ T
- function getW(str, font) {
2 j* X1 L. v3 U5 A: Q - let frc = Resources.getFontRenderContext();
# A% p" j9 T! q, J) m/ e - bounds = font.getStringBounds(str, frc);) F; t2 t/ H1 H |0 p/ z4 S c2 J
- return Math.ceil(bounds.getWidth());
. _5 `- i4 G! X. ?" p - }
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- da = (g) => {//底图绘制& ^5 V9 V: a6 L! \6 t
- g.setColor(Color.BLACK);
' `3 F, @1 S# v6 x& K& U - g.fillRect(0, 0, 400, 400);
% t. P; U: ~3 D9 ^6 I - }
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' [% q' J4 h1 O+ @. D- db = (g) => {//上层绘制
' O9 g4 w4 |- [! D! j - g.setColor(Color.WHITE);6 _8 Z+ Z+ W0 v' `: }
- g.fillRect(0, 0, 400, 400);. X+ x. Z% M- h) K2 Z1 N' n% X
- g.setColor(Color.RED);
$ v* C4 `7 X. y. W6 K5 O/ h - g.setFont(font0);! s, h* A% z: s2 U7 u
- let str = "晴纱是男娘";! d( z- \7 x) a# G* f
- let ww = 400;
9 f1 u0 u& e6 J3 N' h2 O - let w = getW(str, font0);
* w$ s$ | a' O7 k4 t - g.drawString(str, ww / 2 - w / 2, 200);1 L7 V+ O8 p8 C. z+ H
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- const mat = new Matrices();
4 C7 p3 X# ~ |4 k$ e - mat.translate(0, 0.5, 0);
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, q# E, q8 @ s d4 p- function create(ctx, state, entity) {
' A- G+ ~ a' | - let info = {
8 ?$ y4 b" r2 J - ctx: ctx,3 I( t2 a- y/ {4 x
- isTrain: false,( n4 O M/ W) W) \$ v: x
- matrices: [mat],
6 Y6 A/ @7 D# w$ u5 u - texture: [400, 400],2 Q+ q8 d1 u0 ~% n3 h
- model: {+ `8 `$ U# g c% p& [
- renderType: "light",
* D: a% s/ I" [1 a( f( }( T - size: [1, 1],0 a. J/ i) I/ O
- uvSize: [1, 1]. |9 F x' a5 ^* q. a$ v0 J
- }
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- let f = new Face(info);
. }9 ]" T# H" `8 n' C - state.f = f;! {) n' A- W3 k i6 N
- 5 Y2 Q; l7 f+ e. t
- let t = f.texture;# o* f/ G0 v( `$ Y6 B }6 Q
- let g = t.graphics;
' t3 E( A: `5 [- z - state.running = true;+ n; ~7 [+ B/ Y1 h
- let fps = 24;# R: j* L& q- L, x- y ~
- da(g);//绘制底图! `1 ` {! J) m* s
- t.upload();
6 C1 G! S6 n# u, A% |3 y* m - let k = 0;
% O3 p% p. v2 f! p& N' e - let ti = Date.now();; y: s3 R' x3 z3 h, x; a6 U6 w
- let rt = 0;, M: Y: J* d# `4 U0 g& H3 s
- smooth = (k, v) => {// 平滑变化
7 X E5 p# @" s - if (v > k) return k;
2 u' x* C% r! Z - if (k < 0) return 0;! F+ m( F b$ N% ~3 z& l8 `
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;. g) |* ]% l1 U' m5 k2 W% ^7 S
- }% C9 d) U% W- G7 h' s4 t! a* s
- run = () => {// 新线程
9 N' h5 O4 m1 S - let id = Thread.currentThread().getId();0 ~2 ?" r1 k# z- M& X2 c8 _. z7 x
- print("Thread start:" + id);
( }: t$ d7 A3 D( A! f - while (state.running) {- s0 X) Q9 U+ S3 y2 l$ F v
- try {( ^* ]- Y- X' H- o1 a' k7 T" z
- k += (Date.now() - ti) / 1000 * 0.2;: y; Q8 x7 D* E( {. [
- ti = Date.now();. _5 ?' F: |7 R, R0 K: e$ J0 b# L k
- if (k > 1.5) {1 ]) t4 b5 X5 ~ s7 T1 [
- k = 0;* B- S. j, {7 D7 [
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- setComp(g, 1);# d/ l x! f2 P; s
- da(g);) M2 F: A7 o+ S6 g
- let kk = smooth(1, k);//平滑切换透明度! g8 ]+ V% @8 z( |( F
- setComp(g, kk);6 b) g: M3 E9 T0 r2 L0 j7 Q: p
- db(g);
6 a: q9 F+ f$ C5 z, \: T* ^) T - t.upload();& h' W. J- z# n4 {
- ctx.setDebugInfo("rt" ,Date.now() - ti);
6 S5 D4 R: {. w8 ~; U/ u - ctx.setDebugInfo("k", k);
8 g& E8 J+ S" ?. d) d - ctx.setDebugInfo("sm", kk);% D; |+ ]2 n! v0 V6 e0 [- m
- rt = Date.now() - ti;: e9 _7 ^# O o; {+ ]& Y( X
- Thread.sleep(ck(rt - 1000 / fps));" P; G3 S" ^ o, ?6 T
- ctx.setDebugInfo("error", 0)+ O, N, z! n& F, V0 ~7 I$ ?. P
- } catch (e) {. D6 H! u8 e% b$ `
- ctx.setDebugInfo("error", e);! G4 Q* G, O( w# h
- }
2 C( `+ m# e+ Y# g# d; T - }
/ C/ l. f2 c% ]" G2 l - print("Thread end:" + id);9 e1 v$ E/ R+ l8 j
- }. R; _; Z/ V- O4 H
- let th = new Thread(run, "qiehuan");
9 T) o! r/ p8 u9 z( h - th.start();
* z7 ~; l0 M9 z& O0 G - }
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8 ~" h' x# l. Q, k- function render(ctx, state, entity) {2 C4 t: `6 M/ s9 Z1 ^) h* G! d- r
- state.f.tick();
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- function dispose(ctx, state, entity) {% a. m% A8 ?$ c/ J
- print("Dispose");
0 {( S2 ^0 L9 h4 b6 O+ e - state.running = false;
3 X3 U* ~' r/ \+ G1 R0 ~$ r/ { - state.f.close();: K* L. g# U( i+ Y! Q8 ?
- }, {! H m4 ?& P
- # M( _( {1 [$ P b6 x' ]
- function setComp(g, value) {2 r4 h' \) B3 C" Y
- g.setComposite(AlphaComposite.SrcOver.derive(value));, \+ s3 Z1 [3 ^0 q0 d, d
- }
复制代码 4 x) u+ d, f& M; [
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 b( e |% x# c) a4 R% `
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