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. o1 c* s8 N% k- y1 v这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。4 S/ s j, X' R! V0 {
- importPackage (java.lang);
5 ^4 R6 U; _( s% R9 Y% l! K - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));1 G4 }0 ^4 m1 Z
% f- G! V! P! O& x- s6 f3 y- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ y! G" Q& h" M s( p, Z7 w+ o; e
+ W: g9 X. O& t- function getW(str, font) {& d9 M* P! y; C6 b
- let frc = Resources.getFontRenderContext();
3 c- |% p: O: @+ b/ n - bounds = font.getStringBounds(str, frc);8 j% @9 D; Y- a$ L
- return Math.ceil(bounds.getWidth());8 F" c% U" m3 v1 M* N) m
- }
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- da = (g) => {//底图绘制. B- a8 N+ b# B ^
- g.setColor(Color.BLACK);' Q1 L! h( Z% Z% w1 ?; j. L
- g.fillRect(0, 0, 400, 400);
: B! A1 ~4 N& Y/ \) e+ M - }
: C+ Z* j) q+ q9 W
7 L2 V/ @8 U, f9 X- db = (g) => {//上层绘制1 K4 G" C3 r5 Y. a! E0 z% [
- g.setColor(Color.WHITE);; U; g) {3 ~9 X
- g.fillRect(0, 0, 400, 400);. N! n' O6 x m2 ?4 m/ H# O* `
- g.setColor(Color.RED);
* V" y% f8 a; V, b& n# n - g.setFont(font0);
$ C; v7 ^7 n2 b( ` - let str = "晴纱是男娘";9 M' x/ B$ X- i
- let ww = 400;4 d5 U+ ]6 M, o- m
- let w = getW(str, font0);! D8 A7 ~" K7 F" J
- g.drawString(str, ww / 2 - w / 2, 200);
$ E! y' v8 U3 @0 O3 j1 m - }
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- const mat = new Matrices();0 R: h" V7 }. I. c0 U3 [4 B
- mat.translate(0, 0.5, 0);5 e) a6 w# V+ v0 O" ~/ p
- / l7 T& |0 x5 ^ ^
- function create(ctx, state, entity) {3 f/ t! e5 ~% l- |
- let info = {
$ R/ U6 r9 ~3 K: ]- g4 s - ctx: ctx,9 q) N, `0 c2 f$ ?/ @ |7 z
- isTrain: false,0 z4 _) a; y& ~3 G( \5 G% b0 b1 V
- matrices: [mat],
8 L) x9 N O; W+ L2 j - texture: [400, 400],
$ L" W/ e3 J* h+ ~ - model: {
2 [: L! C c0 j0 _0 V - renderType: "light",
$ C/ p0 t% A% w% { - size: [1, 1],! a1 r6 G: C9 H7 w. a# a; g2 [
- uvSize: [1, 1]
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- }
7 O, ^: r+ {5 H - let f = new Face(info);
: _0 f# A/ G. T; | - state.f = f;
9 w8 f& }: M* L' b! V1 ~
) {5 X6 t% {3 Z+ k# H5 g0 A- let t = f.texture;2 B# x, `1 l- N/ n
- let g = t.graphics;
) o8 Q% w' D- ~8 w$ C - state.running = true;
4 A& J& Y* k& }" K4 Z$ b - let fps = 24;( U& O4 T7 I2 A% x
- da(g);//绘制底图
! _" H$ _3 }4 h4 u1 v# O - t.upload();
) p. G x4 U- [1 w% R. Q* _" g5 e - let k = 0;1 R$ f" @/ {# Y: i# x
- let ti = Date.now();- b5 M( q B. g) I
- let rt = 0; Y( T8 f. r3 [ @- N7 j
- smooth = (k, v) => {// 平滑变化" S5 U& v! D& |6 X+ ~0 {6 p0 T
- if (v > k) return k;" B4 a% K+ B3 l# j: s5 j3 @
- if (k < 0) return 0;9 U7 z+ @ l, K4 j
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
+ F2 G- r/ P# \ f: ~% A; W. f8 v9 T - }" y7 C; Q1 o% Y- Z8 c2 K1 d
- run = () => {// 新线程
, ?8 o/ K# U2 X! `7 z - let id = Thread.currentThread().getId();$ p6 G6 z s+ a& t
- print("Thread start:" + id);7 J. A" F+ t5 G. s# U$ }1 ]
- while (state.running) {
3 E- F' a0 X* l5 Q/ s5 b - try {
+ K! C3 g% M7 ~6 t. {' n6 } - k += (Date.now() - ti) / 1000 * 0.2;
2 c4 r; I0 P" B6 j - ti = Date.now();
4 ?3 _$ {' H, k/ m: m0 W - if (k > 1.5) {
, @+ y5 \6 {, x$ y, t8 D, u - k = 0;
- f7 T( i9 y H) Y7 m+ \6 ^6 n - }5 Q' L7 m' @6 g+ p C0 x, a6 o; {
- setComp(g, 1);( T h }7 |1 ^+ N& H/ T: \
- da(g);
6 K8 c1 m1 p0 s - let kk = smooth(1, k);//平滑切换透明度' [! G8 x8 h7 ^5 k8 a$ I8 b
- setComp(g, kk);
; M" \& p8 K. O+ k# V6 Y - db(g);* k# P9 R ]% _0 D# S$ W$ v/ S
- t.upload();- I! T/ `* g1 |3 x9 J% ~
- ctx.setDebugInfo("rt" ,Date.now() - ti);
: y) q, U: p7 ^7 m( n# W7 B - ctx.setDebugInfo("k", k);- L/ p `; G0 j; [1 K; `& P% o
- ctx.setDebugInfo("sm", kk);
' i4 H# p5 s& z% |2 q: y9 g - rt = Date.now() - ti;" Q6 G' N4 j$ y5 _% h
- Thread.sleep(ck(rt - 1000 / fps));
5 A& f8 F9 R/ O% v4 N% |/ ~4 k& ? - ctx.setDebugInfo("error", 0)
5 ?1 L7 e8 [* p5 g+ e - } catch (e) {
( M7 j& `/ ], c( ^4 L - ctx.setDebugInfo("error", e);
. K7 L: p; a& T6 y, n3 M1 W! a% z7 K - }: y. Y$ v! p$ o; V4 f
- }
: [1 H1 y1 j" G7 l6 g - print("Thread end:" + id);/ \0 b' l5 m* m; f
- }
& R' R! H1 ^/ J; J& u' B5 E v( r/ Z - let th = new Thread(run, "qiehuan");- K/ |! V3 p L' b
- th.start();! d. @! ?. I9 c) p* v
- }( D8 i" i+ p Y1 A8 T
9 d/ x- y4 X7 n2 L Z5 v- function render(ctx, state, entity) {7 [( u6 S( D9 C; ]7 o) f+ {
- state.f.tick();+ V5 d# H, O7 Y; k k% \1 b
- }' L9 B& w( h! L% l, l) g" t) q& F
- % t- U. z3 A% s7 W
- function dispose(ctx, state, entity) {6 Q; t- _: _: R8 P) H' W- ]
- print("Dispose");
$ P) i" k+ h4 W/ ~( w - state.running = false;
! Y5 K+ v3 I0 l4 {, y: R- C - state.f.close();
2 n; |6 L" X- Z' M7 a1 D* K9 v - }! y9 g8 F+ H$ G" F( r0 i; Y5 T& |* Y# }
- 2 L, w5 `+ R) p
- function setComp(g, value) {
8 Q% F& y1 X `! i+ D - g.setComposite(AlphaComposite.SrcOver.derive(value));
# H) h6 H3 d4 ?0 b3 G1 } - }
复制代码
; ^: [! O2 f& f" ^8 a- M1 \写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 ]* v% R5 O! E, Z
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