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) ]3 w9 g9 D/ ^1 [- l这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& ?' Y; o" r/ l9 V0 G- importPackage (java.lang);
8 B8 a9 j9 G2 c( T R5 e3 ? - importPackage (java.awt);# ?; |5 W1 Z/ l4 J5 q
- ! m4 l1 f. }1 H) ?. K, [' l
- include(Resources.id("mtrsteamloco:library/code/face.js"));2 S1 [' K4 w) i* D3 C( t& s; r) l
7 x% _# A: [6 x! Y& P, S7 z; t- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
2 q7 r" J. D6 Z- S7 f4 D# ^- C1 Q) T - 6 _ } m7 u/ ^7 w5 T* ?
- function getW(str, font) {
0 Z" K; C" j* \4 V6 W) A - let frc = Resources.getFontRenderContext();
9 V+ r& F5 `2 |# i0 z0 J - bounds = font.getStringBounds(str, frc);
9 y5 p @6 T/ s# |! J( f - return Math.ceil(bounds.getWidth());5 r* @& x( q& ]0 Z9 v) S" O
- }' N! Q! t" Z6 O& ? ?
- " _2 w7 z$ o% c) O/ A+ |
- da = (g) => {//底图绘制
+ p+ u; L. p% L" `* ^ - g.setColor(Color.BLACK);' N8 V& V6 C$ w1 Q2 T
- g.fillRect(0, 0, 400, 400);% Q& R* h5 g+ O% M8 v' P1 n
- }
( i$ C' t* q6 p
& j: a0 ^% V% k- db = (g) => {//上层绘制
& E# W6 |0 d( D: N d/ M3 v - g.setColor(Color.WHITE);5 A# [4 T; O* W5 u# m
- g.fillRect(0, 0, 400, 400);
' \3 l0 A9 _, F9 o: _6 [/ H - g.setColor(Color.RED);
* o1 `2 z; ]8 p2 g, v. h2 d1 e# n - g.setFont(font0);2 d3 K1 T1 @# Z5 x- n
- let str = "晴纱是男娘";- ?0 @1 e$ ~8 {5 g l5 @
- let ww = 400;
) r1 y: `% g( i9 k; f# x# Y4 n7 O - let w = getW(str, font0);$ P; c' t$ @' z8 I. z- y" w
- g.drawString(str, ww / 2 - w / 2, 200);
: Z+ m- `( \8 ]# i% ` - }
' P! q9 s) [1 {5 u0 p - * ]6 `0 L# a6 U( k$ v E
- const mat = new Matrices();
1 b3 q! Z2 @$ ?: w5 X - mat.translate(0, 0.5, 0);
% o0 P) g7 U8 @* s7 f( I - 2 f9 M+ s# L/ s; p! V9 L3 ?* ?
- function create(ctx, state, entity) {8 y0 |$ {8 l. K
- let info = {
, t4 t" \2 k% D/ Y: ^* y - ctx: ctx,
. j9 N I V, q: z - isTrain: false,* c. \7 ~. Y5 J% v2 G
- matrices: [mat],4 Q4 c4 s4 z* x0 M( Y3 {
- texture: [400, 400],+ f- \6 m" l9 A, k L0 Z
- model: {
6 r) T6 l* l/ X" ?: Y! f3 g - renderType: "light",( ~8 h$ j9 q9 b2 ^! e' Z
- size: [1, 1],- F7 L* @: D! |2 x! O
- uvSize: [1, 1]7 s2 x r; H1 w7 J! V- |
- }% O1 M3 P v& T; d3 y1 U; }. I
- }* j. C. M- O. P# {: F
- let f = new Face(info);
% O3 b1 |) L5 ~# F7 K3 Y - state.f = f;5 Q' _$ V) U) ` Z
- ' D! F( G" F2 h( }' |
- let t = f.texture; s* R0 C! |9 v( P7 j
- let g = t.graphics;" A4 I2 u8 W" c* g, Z3 E
- state.running = true; }9 C; G4 Z( k. [: ~
- let fps = 24;" O( Z+ V3 e2 Y: D- i* |4 b
- da(g);//绘制底图. `& q3 O9 ?( ~; _
- t.upload();
3 i& c- B8 b0 R0 [0 T - let k = 0;) ?( D* Z* l0 S, i5 N: O
- let ti = Date.now();9 q/ }# O8 h; [% a8 Y
- let rt = 0;2 O6 t) U- E% ]% q
- smooth = (k, v) => {// 平滑变化8 Z( R. h! g5 w
- if (v > k) return k;3 ], ~5 u. W2 Z. i; N( P- O+ J
- if (k < 0) return 0;
4 h/ n2 A E1 T' _8 d - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;1 u4 X# ]/ u$ ~# Q# s w
- }1 ~% `& u- X* T% V
- run = () => {// 新线程
2 P9 K2 j$ P: [& V7 p - let id = Thread.currentThread().getId();
& Q/ C8 J& v5 F - print("Thread start:" + id);
+ C- l4 z" Q5 P7 W1 Q2 m1 S# y+ Z - while (state.running) {6 \# u% }) s/ b
- try {4 k& A9 P- D$ B) l/ U. s; ?
- k += (Date.now() - ti) / 1000 * 0.2;
3 @6 ]2 O6 ]% @3 ?* E! r - ti = Date.now();
$ \( y" k8 n3 T - if (k > 1.5) {$ X) [0 B+ W F4 t+ e
- k = 0;
- R P' E+ B. W - }
3 M9 e( K0 ~; G2 w - setComp(g, 1); W! k) O" u& y
- da(g);
2 G( k# g* H9 X- B0 R& A - let kk = smooth(1, k);//平滑切换透明度3 A& R2 V x0 D+ [
- setComp(g, kk);/ b3 N3 g' ~3 g" h$ f% d: A
- db(g);9 {! ]* @/ G- u0 l8 s3 f! N
- t.upload();& A1 T% e! s9 ~0 A$ k, c# n
- ctx.setDebugInfo("rt" ,Date.now() - ti);+ ^8 Y/ p2 c/ K5 t
- ctx.setDebugInfo("k", k);
% E# J; p1 @7 q$ G3 f. o0 E. {; } - ctx.setDebugInfo("sm", kk);; w; M/ D) N9 h- G! J0 E2 v5 |
- rt = Date.now() - ti;# x! y3 v4 r3 {# v2 X* `
- Thread.sleep(ck(rt - 1000 / fps));5 J* L) r! Q/ m9 k& O
- ctx.setDebugInfo("error", 0)* c! l: A" n$ e
- } catch (e) {
/ w4 _4 e3 K3 N/ t( n - ctx.setDebugInfo("error", e);
- @, q1 x; z7 e& [ - }
$ O0 |' [$ o3 j1 B - }8 F1 q: N, y: Z6 e% x" }0 x. [
- print("Thread end:" + id);
4 V, e, S) l' m/ W, p - }
8 n1 \7 I/ Q) V* B - let th = new Thread(run, "qiehuan");/ B" i" G0 N; U4 J0 ]
- th.start(); C& D6 L! A7 h! ~/ p( V
- }
0 A* B t- I! u) n2 \' J - & Q* L% Q5 [" {# r0 T; h; l
- function render(ctx, state, entity) {
) ~% b2 c S! L0 {: F, @1 ]+ y1 b) [5 x - state.f.tick();
; Z0 m/ d/ Q7 N% u. m [% l! Z' X - }, S. i; E/ v$ C0 Q9 j
3 l% L) |3 V2 C& c# W- function dispose(ctx, state, entity) {
+ F/ x! ~$ O) i& M) s$ r - print("Dispose");
* Q% H& ~( z; ~( D! ~1 Y' ] - state.running = false;& m+ J2 F/ {/ L. O
- state.f.close();+ a8 L4 ~' v" x9 |
- }
0 Z$ \9 \$ u+ s! {. H - 5 ^& |" D. m4 P4 m9 U
- function setComp(g, value) {
8 ~! Y$ z$ N. `, R% E - g.setComposite(AlphaComposite.SrcOver.derive(value));
) h7 a B+ R, y3 y$ N, L - }
复制代码 9 U2 k' ]4 ~: ]3 U: y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。0 J( G: i% V0 a7 h' Y
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)% K: _$ A1 ] x4 A: |1 `
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