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- m7 I2 X/ o5 h. U这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
1 C# m+ i" a" L) D! A. f0 u! Q- importPackage (java.lang);: O3 J! G: U5 o0 s
- importPackage (java.awt);
: {8 _* R2 k/ q: G& F% k- S - . |7 V; @& Q2 t5 |2 k. U
- include(Resources.id("mtrsteamloco:library/code/face.js"));2 y# k. o$ O" G) K0 X/ E% t
# k( O* p, _6 Q- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
, B% b9 M5 o c: k1 f; w - # Z% Z* p" M% y0 ]8 x' G
- function getW(str, font) {8 Y& e+ f# @. G4 M! U v
- let frc = Resources.getFontRenderContext();
1 i8 y" J6 @. F) \7 g3 ^4 V - bounds = font.getStringBounds(str, frc);
( F- P1 |/ v, o/ ^5 Z! i. G+ d - return Math.ceil(bounds.getWidth());/ c9 L: e8 S* ]: z" v
- }
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+ b- m+ _ q. \0 z- da = (g) => {//底图绘制
2 e' H9 X! ]/ n4 w K/ `8 z - g.setColor(Color.BLACK);& \: E1 Q+ ]" v9 y6 S; Y
- g.fillRect(0, 0, 400, 400);
2 N! y' S7 g/ Z. U - }+ N1 i# g) l: z
[* d( |6 m" c: d" t& r. d8 Z- db = (g) => {//上层绘制
4 t4 |5 [; z9 s' Z - g.setColor(Color.WHITE);
9 i) \6 f+ g0 k$ s! r - g.fillRect(0, 0, 400, 400);
# `* K H6 J6 Q9 H& _; @5 M K) J2 ] - g.setColor(Color.RED);
( \/ w7 |, n, q7 f R- S$ d; f4 d - g.setFont(font0);% f+ `1 L1 z) I5 K8 g
- let str = "晴纱是男娘";( K. G5 Z6 y, ]% q. i6 e" M
- let ww = 400;
" {2 S- e, \+ b- C; t8 b" M+ g - let w = getW(str, font0);# z) I: e: K) o+ c% C* |
- g.drawString(str, ww / 2 - w / 2, 200);
~* \+ s4 q6 _ - }
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- const mat = new Matrices();! E/ Q. }8 y% l7 ~5 h
- mat.translate(0, 0.5, 0);
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% b6 z$ e1 Z& A0 W- function create(ctx, state, entity) {4 }& v2 s: ]4 g7 m( R
- let info = {
. |0 |5 f, f: S$ h - ctx: ctx,: L0 |3 E6 V0 h
- isTrain: false,
+ r f0 H# y1 s S: ^+ b6 D2 \+ ? Q - matrices: [mat],
4 X% Q- S! y9 K ` - texture: [400, 400],
N f c9 x! |' J; E: _& C; u2 ` - model: {! l- p" G9 X2 G0 k1 }. k# p% L. y
- renderType: "light",
, r z( h. Q2 r; ^3 C - size: [1, 1],- y' k2 P2 ~0 a$ ?& t: N: W$ o7 u3 L5 s
- uvSize: [1, 1]
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- }$ l6 \* {1 ]) ?
- let f = new Face(info);! D* |( ~- X6 J" I3 [7 v1 W' w
- state.f = f; `3 |, \* p5 ~5 z
2 e! C q* e1 m$ t d! _/ H3 |- let t = f.texture;& C# y+ l& M b+ B; ` |
- let g = t.graphics;4 D" N5 i; ^' @& Q& M- H0 o! \
- state.running = true;" l0 X" ^* t" y8 z1 z5 `/ u
- let fps = 24;' H- y+ Z( X0 m7 o/ j
- da(g);//绘制底图
/ u$ Z3 D% B- n# u - t.upload();$ [2 E; z/ ^+ \' N& _% d# L) z
- let k = 0;/ r( ~; m3 o' C' X! _' D
- let ti = Date.now();. V: O9 q3 B) g% g4 a& E. M6 \
- let rt = 0;
q# H( ~- u8 }; @! e& L - smooth = (k, v) => {// 平滑变化
- Z/ B) H9 q$ y2 w. @: a - if (v > k) return k;; f9 L$ g2 o5 d7 x8 I/ m
- if (k < 0) return 0;" j4 F! O) d# o& U
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;+ Y. x. _& a0 [1 w7 j1 c
- }
H. `: i, \7 q' U# i( e7 V% E0 X1 B6 b - run = () => {// 新线程
+ f6 C9 p) O+ t - let id = Thread.currentThread().getId();- k% Q K6 Z' n/ f& \ q
- print("Thread start:" + id);
8 r7 d Z" d: P# g - while (state.running) {. K& g2 v; A C* Z' y+ E+ R
- try {
L n( N1 E! x - k += (Date.now() - ti) / 1000 * 0.2;
4 J2 V: O. f h1 X6 }" b - ti = Date.now(); D+ \0 F. w& w" @
- if (k > 1.5) {+ n# `: f0 T5 V4 a/ p
- k = 0;- t& O5 x4 n, x& P
- }
( q* _- \1 B8 N7 x - setComp(g, 1);
" U$ @+ ?6 D! w/ @ - da(g);
' s$ _. K/ q0 ]* k0 ]% e - let kk = smooth(1, k);//平滑切换透明度7 Q2 I/ }3 z4 S. w% \4 Q+ j4 X# h
- setComp(g, kk);
0 i. s* M( ]; ~# k( ^0 X - db(g);% V- b; A! R4 y# S* a. ~7 v
- t.upload();
4 O- C% k2 R& P: ] - ctx.setDebugInfo("rt" ,Date.now() - ti);
: ?" J6 g& [# o - ctx.setDebugInfo("k", k);, [" \! ^+ z: M8 W: X, O" Y- \
- ctx.setDebugInfo("sm", kk);) G$ k& f( c0 [
- rt = Date.now() - ti;. K9 b, H$ n2 W1 K- |" s' q
- Thread.sleep(ck(rt - 1000 / fps));
' {! C: N# w) m: w2 ]- y5 s - ctx.setDebugInfo("error", 0)
q B3 m7 I9 V4 Q! I3 { - } catch (e) {
% O1 J/ s3 O {3 e( r - ctx.setDebugInfo("error", e);, {. v, q Q% l) C; Q
- }
1 a8 {2 {0 Q: c) t0 {) P) a( v - }7 s0 S" H+ n$ B, V! m
- print("Thread end:" + id);0 a& Y& m6 x2 m/ c
- }
5 j% ^6 P% T/ k% Q- {& a - let th = new Thread(run, "qiehuan");
+ J# Q8 W0 @; J! t' G - th.start();8 `2 U6 c& L6 i' v/ m. Q/ \2 q' m) X
- }
6 e O# g6 J& V1 f8 F! V' c8 C; Y7 g - - J! e8 P4 Z3 v! D* p
- function render(ctx, state, entity) {
) O3 Q/ Y8 c8 H/ U7 \" W- @ - state.f.tick();% U3 n- K+ w9 O! k9 o8 U" l. V
- }9 W9 g! b. M' k4 ~' i
# e; n x+ s9 t. @, b8 {- function dispose(ctx, state, entity) {
6 u2 p& X- y$ [% _: n3 |; r - print("Dispose");' g8 {1 E6 A7 d2 M$ H# I4 `
- state.running = false;3 f1 m/ k1 g- E' Q
- state.f.close();9 u9 T" p4 d; B* [* i
- }. L% c7 j- y" T2 h. a
4 Z1 t+ U9 n n6 m0 ^+ M- function setComp(g, value) {! i/ N, E% r$ Y/ g, m7 F4 }: _9 ?
- g.setComposite(AlphaComposite.SrcOver.derive(value));
2 d D: h( f% k; L - }
复制代码
7 L1 F* `8 _6 }$ W G" f+ o& I写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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: B0 T$ d: K5 O6 }2 U2 l% ]顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)6 A2 S9 q( \7 s9 n1 J1 C1 ^8 n0 p
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