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) J( ?3 U0 h* w N这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) e5 C! s' D# y- importPackage (java.lang);/ }' Y# R" |3 B7 F$ T0 U2 P
- importPackage (java.awt);2 q; g& F. p9 {, T+ ?! m' t
+ A: ^! p- |! ~- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
' W6 C2 E* L% P - let frc = Resources.getFontRenderContext();
7 n; L0 K3 B- j! Z. @: N - bounds = font.getStringBounds(str, frc);
( h: k( N9 B5 f- E: c6 T* n% d - return Math.ceil(bounds.getWidth());! n: K( y2 e/ w$ X) Z/ U" @
- }+ @+ p$ |- x/ r- T
5 X) M" p: |% S; t2 b- da = (g) => {//底图绘制5 A2 G" v# f3 C5 U* C
- g.setColor(Color.BLACK);
/ b8 S' `( I2 k1 o$ q - g.fillRect(0, 0, 400, 400);4 M; J, @: {2 n9 K
- }7 Z3 p0 m2 C% n
* |/ I8 m, D# f. I- db = (g) => {//上层绘制) ]: Z- m5 l# R s2 v
- g.setColor(Color.WHITE);8 H5 _9 A; ^7 y+ N. Z5 D
- g.fillRect(0, 0, 400, 400);/ [" W+ J& @% c2 A, p. z
- g.setColor(Color.RED);4 h6 S7 T$ v" o& I$ y' c8 B& r
- g.setFont(font0);4 J' s; O, o# C1 z& R
- let str = "晴纱是男娘";
r" l, \0 Y' q% _ f& T' @ - let ww = 400;6 S8 \6 i3 F- u: {5 {/ k
- let w = getW(str, font0);
1 ~- Y2 O- f& [9 w) ~. {1 ~6 ` - g.drawString(str, ww / 2 - w / 2, 200);
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# q2 ?+ R$ U$ ?- const mat = new Matrices();* t9 z4 g+ F- b0 L8 y' p9 \" b
- mat.translate(0, 0.5, 0);/ ], V O; t( g
- " C! x- q8 `2 ?/ I) M+ P
- function create(ctx, state, entity) {
8 p) R Q$ X) P+ S! V m - let info = {7 b# I" ]8 [1 F6 y9 Y6 v
- ctx: ctx, R4 \2 j+ g$ i- q& q$ \ v4 V
- isTrain: false,
( T! x; ]0 \0 z" G1 E% o5 @& m - matrices: [mat],' u5 a9 ?( @ z! K
- texture: [400, 400],4 ^3 k V0 i$ K# W
- model: {
, l8 _: E5 e( ` - renderType: "light",* S0 w( }. R; _, v, ^
- size: [1, 1],
* N& P- P) C6 @1 v) E& t. m" [( `4 a. E - uvSize: [1, 1]
" s- p$ o8 K* h/ Q$ m# o7 Y - }
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- let f = new Face(info);
4 {! Z5 I" D' O - state.f = f;: f$ T: Z6 d6 u4 U7 S' _ C
- " i" W# y- F% g; O" L7 O& \" [
- let t = f.texture;
0 B5 T+ m: n2 } - let g = t.graphics;
9 A& M( |8 ]5 U ~1 U) I( i - state.running = true;9 ^5 g3 L% E, _1 E
- let fps = 24;
7 \: ~: ~8 f* b$ {' s2 H - da(g);//绘制底图/ C" W; F; T( p
- t.upload();
% v$ `) Z, }) g5 y% y6 s/ ^ - let k = 0;1 w8 D- d' [) {8 P
- let ti = Date.now();' i: y( w! D+ o2 i! t* o! v" r
- let rt = 0;
3 G1 y* @8 k2 n - smooth = (k, v) => {// 平滑变化9 }# b+ R& r5 j/ q& `. T5 O
- if (v > k) return k;
: G& `) l; T# p: P& k - if (k < 0) return 0;
1 C9 W$ D- \* |. A/ _/ |1 q% G6 Q - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
& a. j/ ]! _8 u: U& m7 t - }
" h( T, q* E7 N5 U1 _ - run = () => {// 新线程' I& r( `% p, K: B6 q Q
- let id = Thread.currentThread().getId();
2 @1 N) g1 ]. i - print("Thread start:" + id);
' |- o7 }7 ]8 m& a. S# G - while (state.running) {
/ T5 z$ k5 E: }$ `5 f - try {9 `" `# y( U' [ \) U+ T
- k += (Date.now() - ti) / 1000 * 0.2;
, [* A* H& \7 g+ P' ?% Y, Q4 V - ti = Date.now();7 m$ I% F! B8 K* X6 E0 e
- if (k > 1.5) {
$ D5 Y. b I' Y) j - k = 0;
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- setComp(g, 1);
/ [! R/ P# j! D6 Q" [ - da(g);4 X% ~# Z3 N3 J: }8 x) L
- let kk = smooth(1, k);//平滑切换透明度
! _( }2 \/ Q0 e - setComp(g, kk);6 N6 G; k+ P! i4 p7 M4 Y
- db(g);( Q ]" M/ c- A S9 Z1 C1 V) }, w: a
- t.upload();
8 ^) {" B6 g& R" x0 i% I - ctx.setDebugInfo("rt" ,Date.now() - ti);
/ |; }3 K- ^+ p3 R8 w9 P/ u - ctx.setDebugInfo("k", k);& s7 H) j. ]* w
- ctx.setDebugInfo("sm", kk);
0 j( A$ q- r* C2 e1 z" v! ^* n - rt = Date.now() - ti;7 C; Q4 H1 E/ Y* W+ P6 X$ _
- Thread.sleep(ck(rt - 1000 / fps));1 u |0 T) i0 U3 I |
- ctx.setDebugInfo("error", 0)0 R7 g2 u: ]+ R9 k* C
- } catch (e) {
. r1 L( P5 f( R$ f/ T; C - ctx.setDebugInfo("error", e);9 s0 x: L1 e- m1 }0 r {6 T9 Z
- } j; O3 y, u8 E8 H. {- {: D
- }
6 {7 |$ \ n8 [3 d3 Y$ U _7 J+ c - print("Thread end:" + id);' e3 h$ p& v* D P$ K
- }& S8 U0 D$ m: E# J% F s
- let th = new Thread(run, "qiehuan");
" U" u& m5 |: x* H - th.start();
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- : E2 A1 f) C- w/ Y% u! T1 n
- function render(ctx, state, entity) {
x+ \: P0 v% Z8 t& F - state.f.tick();
2 [2 ]* p0 J* H: a& A) A - }
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3 q s+ n! ^7 T$ f$ ?- function dispose(ctx, state, entity) {
6 E$ N& x7 p5 O) d) c - print("Dispose");. W! V$ x! {/ t2 G
- state.running = false;& ?9 ^; }. H0 F% }9 i
- state.f.close();4 `8 S Z' B2 C1 D: X6 f
- }
/ w* b- I, g; ?8 E
2 h* P) t8 O3 Z- function setComp(g, value) {
$ M) g9 w/ o% u - g.setComposite(AlphaComposite.SrcOver.derive(value));
, |& a, K6 E' p' b - }
复制代码 # N) ]" m. o5 N; ^8 [$ k7 } e- \8 n
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- U. A/ }9 {/ R
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& l+ n& z% Z; y! F2 G, p顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 k. a# _& ?7 v( Y" l% l0 z! b U
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