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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。+ e4 ] C; p9 P+ |. i" D2 ]
- importPackage (java.lang);
2 N% y: @+ a o0 w - importPackage (java.awt);* M4 y3 n2 T' I/ h# W
4 ]9 `3 L: h% S+ f X: m6 s- include(Resources.id("mtrsteamloco:library/code/face.js"));
. [2 P; T) C: G4 G4 f. }6 a - 5 k+ [% e9 A& F% ?" Y; a# l
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);& r. e: p. T5 s L
5 e5 P5 |" d' ^ [! S1 r5 q) F2 A: a- function getW(str, font) {, ?) \$ t' W+ B$ O
- let frc = Resources.getFontRenderContext();# T# \2 ~, P3 H# V4 q, w0 e
- bounds = font.getStringBounds(str, frc);# G! K+ B5 r- w) E
- return Math.ceil(bounds.getWidth());
+ C/ Z( F! p& P9 X - }
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: I" M- P4 y I: y! F, e- da = (g) => {//底图绘制0 ]' c0 `% Z4 q+ p3 c" }/ @# D$ _
- g.setColor(Color.BLACK);- E$ a: o/ h* K/ B
- g.fillRect(0, 0, 400, 400);. l2 x- x6 t, t) P& K( e) S: p* I
- }+ w- A- a. P$ s. q+ q% B ?
" Y9 F* G) U) C- db = (g) => {//上层绘制' W" i2 Y* B9 C% n' t9 P- f
- g.setColor(Color.WHITE);
3 \/ c' g- x/ M W" |) _ - g.fillRect(0, 0, 400, 400);- \9 S, o& T$ m9 ~- l* J& N
- g.setColor(Color.RED);& A) E. n* R. I0 i/ ]' u
- g.setFont(font0);
+ G9 K0 R9 N% `; K6 g' J; Z$ I J# P - let str = "晴纱是男娘";
( w5 O4 |0 F6 X$ W' _ - let ww = 400;
5 v& ]$ K1 c% o: i1 z( R - let w = getW(str, font0);
0 f9 {: e$ v1 K - g.drawString(str, ww / 2 - w / 2, 200);- u! R6 H! b+ c
- } D( ^% ^; S( c9 Z- K2 G: v i9 b
- 1 f8 \3 S0 o6 `8 y! D7 U
- const mat = new Matrices();
, A2 O" J/ i8 ^ - mat.translate(0, 0.5, 0);+ g' R# ]$ a& I- r. b9 t
- 9 _: ?5 I5 c+ N1 @+ P
- function create(ctx, state, entity) {+ o3 {1 f( K- W+ O6 g0 u7 s3 [
- let info = {4 X, A: p) X( I. T" V% z: C2 G
- ctx: ctx,
' S) d1 |& D6 K; L; S, \6 H - isTrain: false,5 s" I$ K6 B0 c6 }8 c, c
- matrices: [mat]," s: v0 Q4 J2 P( ` K
- texture: [400, 400],+ R9 L, z6 i/ _% g4 |' k- S( E/ n5 K
- model: {
( o5 c p9 Q, |( {0 q$ ]0 g) ]! @: R - renderType: "light",' D! e+ P. R5 N; d# l, J
- size: [1, 1],
$ C, A/ U8 v8 K' k6 }/ ]2 ?% e - uvSize: [1, 1]
" Z+ e- M. V! M/ ~/ p - }6 c& V3 }4 W4 S4 T6 i
- }
1 j: ~9 d" ]7 k - let f = new Face(info);
6 L5 {! O/ F) B; o; w - state.f = f;( x9 q# w/ L$ h! p, b
- + [$ w" |0 H1 v$ V; j
- let t = f.texture; h0 i2 e$ C# l; }. e+ S+ j
- let g = t.graphics;
0 P6 b" N ~7 k, v - state.running = true;
/ r( o1 R( e, l% D2 @8 f9 X8 q2 @ - let fps = 24;5 G( |: T$ L$ F) E8 M/ O
- da(g);//绘制底图
! x; @1 a- `, F+ L* ]3 _: [8 `0 I - t.upload();
6 H2 P I* x- i% O/ `- H# | - let k = 0;4 m% F. H; K# G
- let ti = Date.now();( [ ] y( E# | a$ {
- let rt = 0;- Y) w9 X% u1 s4 L4 b b+ x
- smooth = (k, v) => {// 平滑变化 W# }. t- N6 d6 b: s5 n( }
- if (v > k) return k;7 t/ u N9 O2 N0 z. `9 M
- if (k < 0) return 0;5 ^0 A6 l+ u' K$ T; P
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& e0 h% {" r7 u" A
- }
6 [0 L. t* [- w$ W9 |! E; U" k - run = () => {// 新线程* q ], s/ j# L8 \3 Y
- let id = Thread.currentThread().getId();* ]* _* U" H- _7 ~6 [9 [1 u
- print("Thread start:" + id);
v; L. g7 [( g7 h - while (state.running) {0 s8 K4 ?( C6 R) K' f, y4 p& }: b
- try {
d7 J0 O; x5 ] w5 e - k += (Date.now() - ti) / 1000 * 0.2;9 u1 d P. n p* N. l/ `; X
- ti = Date.now();
u5 n/ r: V/ I( W% G: o - if (k > 1.5) {6 U6 l6 R6 u* N0 P3 P$ j- g
- k = 0;
7 ]/ R% j0 D a - }4 d9 L2 g. y" H
- setComp(g, 1);* m% G6 M3 |, H! E! G& c
- da(g);. h& B3 A R9 I* N/ |
- let kk = smooth(1, k);//平滑切换透明度7 X7 f% L; L0 V) ?* L
- setComp(g, kk);1 A' [, w- A- \! S
- db(g);
2 k8 j- q: y& I - t.upload();
+ ?6 n4 N, {: Y5 F- h+ u - ctx.setDebugInfo("rt" ,Date.now() - ti);
4 z) K) [( y/ x - ctx.setDebugInfo("k", k);
6 U, c" k) B' f. o - ctx.setDebugInfo("sm", kk);
$ J* E( j9 ^* a" ^ - rt = Date.now() - ti;1 s. c+ u; N: C; O7 q; j
- Thread.sleep(ck(rt - 1000 / fps));
1 u/ \ r1 [" C( h7 q. C! g, F0 e) k ] - ctx.setDebugInfo("error", 0)
0 C* W H4 p) g% q6 m8 Y - } catch (e) {
. W6 n7 d8 A m - ctx.setDebugInfo("error", e);' _8 x2 c% W$ x" V! t
- }! `4 x- ^( ^4 U; u4 ^ B3 B* T
- }
2 T* W) W3 Y0 q% J( O5 a - print("Thread end:" + id);
6 T0 d9 _" h9 P. x% X2 \ - }" s+ v/ X8 S2 \/ O# V: U
- let th = new Thread(run, "qiehuan");, F, Y$ y5 i, P0 T, h! Y. g
- th.start();
1 s3 y, ~; h6 {1 k! J l% j* y/ R - }
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$ X6 Z; |, V5 ?1 W- function render(ctx, state, entity) {1 U. e$ z7 Q- U* M9 M8 Z F4 _! G2 h
- state.f.tick();0 @; ?$ m" k$ g+ Z9 }; |+ x) x8 ^
- }
2 Y- q' K2 S2 P - - n/ @0 z! a9 O% W2 {+ ^- Q9 d7 j
- function dispose(ctx, state, entity) {
, i" H2 [5 O7 D d - print("Dispose");, Z9 u1 f& P! k" m. l
- state.running = false;
/ q$ v, J" [& l; f4 W - state.f.close();
) E* w- U t/ h H# p7 r - }
- o3 `8 B H5 |. A* a
; e8 @, v l* D5 v) ^: Z9 p- function setComp(g, value) {
6 a; C' c& o5 u% @ - g.setComposite(AlphaComposite.SrcOver.derive(value)); V4 V' J$ o& m( ~# J
- }
复制代码
4 X+ z& h' Q( P, @写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。$ d$ Y8 f( R% M( J) D
* o8 b$ b8 Q& }
% V, N8 S" e9 E3 _5 v顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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