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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。* o9 F6 @& b# v9 I( k8 H
- importPackage (java.lang);5 d5 U' @ e* [
- importPackage (java.awt);
* o; S( H7 s& Z8 D - 2 u3 D, D& {' A( t! Z( V
- include(Resources.id("mtrsteamloco:library/code/face.js"));& M- N; t: q, Q9 [
0 ^1 g, E# Y3 P$ b6 B7 K. C- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);& X0 j. Y! R& z" _
+ P# y$ l9 A4 S+ I! f7 _2 [( y- function getW(str, font) {2 y& ?- s W3 ?
- let frc = Resources.getFontRenderContext();& _1 M: @- e, U* I' Z
- bounds = font.getStringBounds(str, frc);7 `& {; Q- R0 N
- return Math.ceil(bounds.getWidth());
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- / ]8 G6 I& g9 j* y9 I" }( v- L6 L( J
- da = (g) => {//底图绘制
4 H5 W n' F4 g - g.setColor(Color.BLACK);
5 W" @( z& n% m* X+ F* ?' `5 R - g.fillRect(0, 0, 400, 400);
8 G9 c, ?* {1 n/ p0 h- p1 \ - }
. z* `9 S# L1 d# W. n1 W/ E* J1 T
' T7 i, h) l( i' @8 I- db = (g) => {//上层绘制: B* u. q7 [8 I/ u% ]' h
- g.setColor(Color.WHITE);+ D4 W! u8 `. X
- g.fillRect(0, 0, 400, 400);
+ c1 _/ l- u2 k* F - g.setColor(Color.RED);
9 c! Z( [ f! i3 I" Q, p - g.setFont(font0);+ h. R$ o! V1 L' e* Y; i5 F
- let str = "晴纱是男娘";7 O: L" r7 s1 T+ x' K! p
- let ww = 400;; [( H- g9 k, V5 H0 s5 z7 e
- let w = getW(str, font0);
! t' T/ \3 Q; N, C - g.drawString(str, ww / 2 - w / 2, 200);
) q" k) J# P9 o: u" \8 y- ~. t - }
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" B- k* M5 e& \7 I6 ]8 @9 u- const mat = new Matrices();$ E& [6 |6 @' `( M
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
8 | y1 A) J$ L4 ?+ L! {+ s - let info = {9 W: o d6 |2 {/ n5 j, o
- ctx: ctx,( Z- ^3 B2 e9 R4 ^9 M
- isTrain: false,
* W: Z' S# l ?4 y1 | - matrices: [mat],
, a( l. m! B' l5 c# m - texture: [400, 400],
8 u. K) H3 ^+ i5 H0 O4 w! A) m" b - model: {. A; z+ z0 f( T* I/ Y
- renderType: "light",6 `+ |( q2 F- t; c( v+ P, i
- size: [1, 1],
: V1 K( U5 \! v5 O# {, B N - uvSize: [1, 1]
1 \4 h& k( b0 }. w3 \ - }
3 `9 w; |0 O" P1 |0 C. k3 } - }2 }% x; x4 Q; \* T
- let f = new Face(info);
- m# b9 l/ _, @4 h) V: b - state.f = f;
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- let t = f.texture;
- k! ~ o+ p3 D/ Q - let g = t.graphics;1 W$ q( d- T4 A" \8 ]
- state.running = true;
) j. X. f7 W, b1 Y) L7 i4 G5 h - let fps = 24;7 Y# @: \3 B* s f/ ?; h
- da(g);//绘制底图 a1 g Q+ u; x# a* `# G* j
- t.upload();, b* O J4 I: t. i- `& y
- let k = 0;: E) g: ]9 a3 g
- let ti = Date.now();
( ^3 {! s7 y/ }% `& c" z; z- @7 ~ - let rt = 0;
8 C- q! j& x# s! ~ - smooth = (k, v) => {// 平滑变化 S; P. n& [* j2 s" F- r, e
- if (v > k) return k;# h2 H6 N) c4 `6 U5 ]* i3 F" g
- if (k < 0) return 0;
' ?$ h- h; D3 R& r* T) U ^ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 h& u# h9 l- }& ?8 ]: _2 U% {
- }# E/ \, F$ A' j4 e- [: |
- run = () => {// 新线程
; [/ C9 i, G6 P% \ - let id = Thread.currentThread().getId();% S8 l! u% J6 D0 t; [# k* d% U
- print("Thread start:" + id);) U# W, R6 u. T+ |" @8 i- F
- while (state.running) {
* r1 o" N) g) H; H% g& g - try {: Z+ s. _; h- K5 S8 G
- k += (Date.now() - ti) / 1000 * 0.2;- H) P6 r2 J: v Y! O
- ti = Date.now();
, f+ B( K8 J# q - if (k > 1.5) {
5 X9 M* a' l% z, M2 I0 R7 I - k = 0;
- Y- J. k% _2 c6 n& L. W - }
: Q. h2 ^* q3 e% W7 d: c - setComp(g, 1);
: r: @0 W0 [: s" }. ~ - da(g);( y# g1 S/ _0 y3 m
- let kk = smooth(1, k);//平滑切换透明度7 ?1 W: {6 X9 L3 F
- setComp(g, kk);5 ^6 a+ N! H0 N/ L4 j& o; o. _7 D
- db(g);1 i }" f! ]7 H$ ~3 }4 N
- t.upload();
, c3 c7 T, u1 Y6 ]; `4 Y H - ctx.setDebugInfo("rt" ,Date.now() - ti);
4 a" S1 g# j! _+ n9 S - ctx.setDebugInfo("k", k);
+ ^2 ^! Q: P9 _* n: F2 z& n, o - ctx.setDebugInfo("sm", kk);
9 g, [ d$ X4 b, t - rt = Date.now() - ti;
1 w% u, b! v) \. @7 {% ?! ]! F - Thread.sleep(ck(rt - 1000 / fps));; G3 q8 D/ y- ~( v
- ctx.setDebugInfo("error", 0)
: q" c. J' Q2 z( Y' i3 b+ W - } catch (e) {$ v& }. C* @6 M% K
- ctx.setDebugInfo("error", e);$ L+ E/ j2 r. ?! X% D$ y9 N* v' j
- } t2 s. \; A: B9 M
- }
* t% |( G+ A! j8 t1 n" v - print("Thread end:" + id);' s- ~( B6 a* h" R
- }* [9 D+ A) Q. I$ a( s, @
- let th = new Thread(run, "qiehuan");7 w4 q1 k. R& v- b
- th.start();
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- ) l- v* H+ Z4 Y7 R( W# [% v
- function render(ctx, state, entity) {) _; a' U- k' s/ f( ~# a; X$ @" N n, M
- state.f.tick();
% v @0 C6 R. c! d' d - }
7 q# e* G$ x; E. k0 l% ]4 z3 G
% K5 M$ D4 k. H- s5 ?1 @8 s) M8 Q- function dispose(ctx, state, entity) {. [, S- u$ x; ?3 q
- print("Dispose"); k& N0 V5 h) |* i2 c6 g" E
- state.running = false;
X1 V; t% W/ J& P+ N - state.f.close();
# y8 h! a2 `+ {4 S. c: a& n# S, V, w - }
! ^: o ? L8 X% R& s
: `: U$ [$ r' D" T7 o. o, z9 z- function setComp(g, value) {
5 z8 A" M# ]& P Y; G - g.setComposite(AlphaComposite.SrcOver.derive(value));
# e3 l, _ `1 u9 ?0 c - }
复制代码 G3 ~' y2 I! w2 z- l' `7 T8 m. e4 D
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。4 N. O' [5 P' j+ }( u* k: |
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# Z+ o% a: R: e, T- |; v' _" [顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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