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$ A# B# U& ~( D7 t% |- J. n这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
$ y3 L) J/ Z( m+ ]% s; S, ^; ?- importPackage (java.lang);# v8 _# ^* k& o
- importPackage (java.awt);5 n6 _& j" ?3 e: B0 m8 S# F
- " }& l* v, o9 f1 _$ F3 U
- include(Resources.id("mtrsteamloco:library/code/face.js"));. s- c/ H O s
- + B# Z* {0 l/ w) S+ L
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
$ e/ Z( M; ?7 R; Q, }; t% X
3 |; o5 l3 D N& w+ o% X- function getW(str, font) {
* X* n! e2 Z5 K8 `) x+ E8 r. J - let frc = Resources.getFontRenderContext();
7 N5 L/ Y8 ^2 r$ D0 v7 V) ] - bounds = font.getStringBounds(str, frc);
! \ I! x1 D; j5 M8 }" \" ^7 s - return Math.ceil(bounds.getWidth());
! ^7 K' M" n1 I# |* b - }3 R: q. q k, \5 @ S/ _
- ) M$ R7 b6 z# L1 u2 E
- da = (g) => {//底图绘制, f0 m. o9 W7 G8 u8 X# w
- g.setColor(Color.BLACK);
( M8 e* e, w1 ^* W: V7 R - g.fillRect(0, 0, 400, 400); K$ o7 k N7 A3 e
- }0 ^, V& f" k( Y
; U: y# r2 l3 O5 w; X2 y' C( n- db = (g) => {//上层绘制0 o8 N3 C. g0 q
- g.setColor(Color.WHITE);* o, P0 |* n7 S) b. N
- g.fillRect(0, 0, 400, 400);' U. P" I1 ~' x1 j* k- A+ s. f
- g.setColor(Color.RED);& e5 P8 Z8 ]0 ?% G d
- g.setFont(font0);
& o, ?/ e+ N% S7 {5 J. i - let str = "晴纱是男娘";
9 S$ p" [% Q/ j/ s- @. { - let ww = 400;) Q1 t) f& S- A2 b4 }
- let w = getW(str, font0);
- R4 T% K7 k% \' Q/ {1 g! | - g.drawString(str, ww / 2 - w / 2, 200);
+ A# z ~$ ]" l4 @0 c - }9 a+ i7 B6 T3 s' @' w" m' }, ]
7 \2 b% R# w& [- J0 l$ C- const mat = new Matrices();6 w5 A1 \1 A1 q& `) H# u# n3 B R( l. p
- mat.translate(0, 0.5, 0);
# K4 L. \2 M* i
. Q: K& N4 ]6 n/ K. O: Q! G/ D- function create(ctx, state, entity) {1 V6 K+ |5 V5 Z1 }
- let info = {
3 ]5 @! i3 I% o! c8 E2 p$ d. p _ - ctx: ctx,$ \4 l: _- R) o# r( f7 s# M* r
- isTrain: false,) t5 U& q `3 j
- matrices: [mat],) p: v0 g) ^! g8 u1 u) p. h5 L' b# U
- texture: [400, 400],
{4 k$ X! } |0 D5 J* y% v - model: {
$ l" i1 t- `6 D - renderType: "light",
7 q5 B0 t) g5 }1 ~1 ~; h - size: [1, 1],
( P+ n2 H( U6 g) g9 K - uvSize: [1, 1]5 M( l! z; [" o
- }' E# I% d* n/ W# p M6 `/ A7 ?
- }
3 e) y7 F) V7 e' n7 x - let f = new Face(info);3 \3 [. d# j# I' V& [5 y2 G! ?
- state.f = f;
4 Z$ \1 X; U6 ]% t t; f6 G2 L$ E, [
0 L9 I; K( L1 L4 N9 |, D- let t = f.texture;6 B4 L/ B1 Q3 G, v9 K: F* d0 v- H
- let g = t.graphics;
6 J3 r! D) \2 f* r- H% T9 x% }3 @ - state.running = true;" Z4 C# {, N- q0 E: |7 x
- let fps = 24;( I$ [4 J5 Y3 C' e( b
- da(g);//绘制底图
6 D+ K, ^6 _, ?) h5 s - t.upload();5 n0 Z9 i. B' [
- let k = 0;& D+ b" d( l6 o3 o! Y
- let ti = Date.now();3 ?3 N7 \# y- a1 Q& h& t% d# V2 E
- let rt = 0;
: `' ^- o2 m! n) w - smooth = (k, v) => {// 平滑变化
" g- }& x8 n# \' _! A6 ^ - if (v > k) return k;
# _. C" [2 b; N3 T i" y5 j - if (k < 0) return 0;
* K& n; i2 {$ B% K$ a4 @1 h7 @4 | - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;) @& v5 K9 B; q" }
- }+ o6 `7 v: }( I
- run = () => {// 新线程# T# O% x% m8 x" |& H0 m
- let id = Thread.currentThread().getId();# u' L/ V5 O: u* {2 r8 ?4 ~
- print("Thread start:" + id);
2 b p3 n: V+ [; d - while (state.running) {: Y" B1 a2 p4 K# j
- try {) o q" C9 l2 J3 a9 |" f: e
- k += (Date.now() - ti) / 1000 * 0.2;$ ~5 q2 Y: ?# p7 p9 m2 k4 O- i
- ti = Date.now();
# Z. w3 Z4 Z2 W. r2 M - if (k > 1.5) {
0 P S/ K3 ^3 y: k/ {. Y - k = 0;
+ i7 O- K5 Y' `( V2 B - }
7 V9 h/ F: b; c# P6 U! O0 _/ f& T" _5 u - setComp(g, 1);
5 _# Y+ E3 z- W& p. ~* Q3 i - da(g);8 c, F- g: q7 q c( F
- let kk = smooth(1, k);//平滑切换透明度& E" Z# r x1 N; _2 Y4 y g- Y) t
- setComp(g, kk);0 X3 z$ A/ s% ]8 P) d, e
- db(g);$ r I1 h7 F. e" p( G
- t.upload();/ l# v' n/ K9 Y8 p- T7 K( X: E4 f
- ctx.setDebugInfo("rt" ,Date.now() - ti);
( i( s5 C0 C4 w' P. g8 [ - ctx.setDebugInfo("k", k);9 t, D# O! V! \+ J) f% A
- ctx.setDebugInfo("sm", kk);- J$ x* D k4 n( H. r
- rt = Date.now() - ti;5 j1 }# d/ R8 L% h, W. z. l# [
- Thread.sleep(ck(rt - 1000 / fps));( E* H# B6 p, ?0 q N V j
- ctx.setDebugInfo("error", 0)
1 h; j, T+ a0 l$ w& [# t - } catch (e) {
4 W0 {4 O: k! J' t( N4 P' n: N - ctx.setDebugInfo("error", e);; Y. N, U2 n# {( c/ K
- }
$ w' @3 i4 ~; Z9 y - }
# d2 c+ N, d' I1 ^1 M - print("Thread end:" + id);
. ?2 K' f P( v - }* [0 _) x, }/ \4 v; Z
- let th = new Thread(run, "qiehuan");
' H$ B( p8 e2 s0 a9 S - th.start();
0 a2 ? J. u5 I5 q+ L/ n, Z - }
# l2 y* r5 o) H - 7 Y. W5 i2 n$ u
- function render(ctx, state, entity) {0 \4 u' X/ Q8 s3 D; ^. c; Z. H- D! v
- state.f.tick();) p: R7 A8 R9 @7 A4 U
- }9 ~* M5 B9 t& M
p* \. Q6 k5 [" \' M5 ~- function dispose(ctx, state, entity) {
* z% B% ]( J) h' Z9 T& m - print("Dispose");
$ H- V* @& S) _! N2 l/ e - state.running = false;& M: s: S. F( H
- state.f.close();: U1 D/ T; m$ ?) N7 L4 c: o$ s/ q$ S
- }
) a6 W: I$ _7 a: {2 K4 t - 8 |1 w/ K( e/ J# j9 ^7 i) e
- function setComp(g, value) {* {. i; V3 A7 N9 {' Y% v
- g.setComposite(AlphaComposite.SrcOver.derive(value));1 x0 C J/ H( G$ Z* d3 j4 d \
- }
复制代码
( k( u" K& q9 f) s! ^写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)/ z5 ?' K7 H+ o! l1 T+ ^. Y
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