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0 f2 ]& Q# G" l m6 i/ Y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 h$ k) D) t- @' k6 k/ Z7 y
- importPackage (java.lang);
" t, m+ f$ W+ h# | - importPackage (java.awt);* W# s2 k7 w- t4 g8 K# k
+ _1 @3 f, y+ \2 c! R* U1 S* u' _7 }- include(Resources.id("mtrsteamloco:library/code/face.js"));" P9 k, T' @2 U8 R! N
- , J( q- S" S5 {& O, o$ h5 p
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);7 l9 Z% f- @9 H, G1 f1 @7 t1 c
- 1 I% u1 I; f2 P
- function getW(str, font) {
- X& {6 [! Z: P9 H) O8 ? - let frc = Resources.getFontRenderContext();
1 |' \, _1 w2 P3 s" W, D' ^ - bounds = font.getStringBounds(str, frc);. |: e% {1 ?# |" B$ V) q
- return Math.ceil(bounds.getWidth());
; ?8 A2 W' K4 b5 W- N: U6 r9 Q1 I3 G) w1 ` - }
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- da = (g) => {//底图绘制6 T6 U" Y: S; l
- g.setColor(Color.BLACK);
$ o1 ` {+ L. a4 p) p; P+ Q - g.fillRect(0, 0, 400, 400);
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- 9 E4 P9 d) H. c5 `! K& `1 I" l
- db = (g) => {//上层绘制
- w( D) Q/ H7 P1 I, c8 ` - g.setColor(Color.WHITE);) n- {3 w4 q- Q0 J5 C/ Z/ S+ k
- g.fillRect(0, 0, 400, 400);, y8 D6 d- g; Z$ g' f: p( I
- g.setColor(Color.RED);& L9 E0 A) s. m- \6 t
- g.setFont(font0);
7 d/ Z+ ~( A/ b/ K* [9 @( |& f) } - let str = "晴纱是男娘";6 i& U0 n3 M5 A: V ]
- let ww = 400;
8 I I% w) P- N, h - let w = getW(str, font0);. c2 N5 ~( }& g2 B
- g.drawString(str, ww / 2 - w / 2, 200);1 J+ e& B* y1 [
- }
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- const mat = new Matrices();
' q7 E j- k& Z- h. X - mat.translate(0, 0.5, 0);
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) ~$ x9 y# m7 r8 L8 I# J- function create(ctx, state, entity) {
. x2 G+ c- X0 H - let info = {: L! q6 D c+ x! u. @ o8 r
- ctx: ctx,$ c0 M9 q9 r8 @/ L9 }: z; b4 e
- isTrain: false,5 u$ @4 N# z2 N2 v' Q- A7 H; ^
- matrices: [mat],3 ^3 d* B1 {7 D
- texture: [400, 400],0 ?6 V0 R( ^6 f# a4 [! T3 i, L
- model: {6 a4 [. |( {* r- i
- renderType: "light",* v% @" ~; A/ m4 }
- size: [1, 1],) i" D, B" M3 k5 a+ D" P4 w
- uvSize: [1, 1]1 w" `& ` z9 g, Y. s
- }+ Z, i( Y i( ^
- }
3 Z( u7 R* J/ r* B - let f = new Face(info);
- s6 E e" X' _; W+ b - state.f = f;7 v$ d! h8 _' X$ Z. S$ q
- 9 k; d" C" d; f9 t$ a4 n- f+ K
- let t = f.texture;' q2 |8 h) X9 c2 P6 n8 }* A
- let g = t.graphics;# C) ~2 o8 e* E" A
- state.running = true;6 ~) Y( X+ \! ` h0 C3 x
- let fps = 24;
: d1 | [. {6 [# G/ J* V: { - da(g);//绘制底图# F, [* u3 I9 J) B' @$ q
- t.upload();' ?2 [5 x# ^3 Z4 C7 F9 s+ B2 A
- let k = 0;+ S5 x0 Z) [- `! S, l- f% y
- let ti = Date.now();8 ^3 B* |3 a5 ~ [. @
- let rt = 0;
+ ]6 \$ F% o+ o& k3 o2 ?5 h) u0 p; s - smooth = (k, v) => {// 平滑变化
/ U' {- z' H% x - if (v > k) return k;3 z* H3 `- h0 D u& W
- if (k < 0) return 0;0 C4 I& B8 Z. W" D
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 ]- @3 s) Z. g3 ?# s9 k
- }$ U( M* Z+ G% b1 f, Y5 M
- run = () => {// 新线程
1 P- `& K- N' ?. n S - let id = Thread.currentThread().getId();& m g- U( `( `' f8 J
- print("Thread start:" + id);
9 [3 ~1 A: o4 w0 t2 z M - while (state.running) {
' t: _3 _6 }, i+ n4 ], l) ] - try {
- m% S7 L d( z4 g' i- { - k += (Date.now() - ti) / 1000 * 0.2;
7 g- t1 F1 X; e t5 h - ti = Date.now();
- A$ ?5 T H9 v3 e - if (k > 1.5) {- _+ _2 V. a" y$ J; T8 ]
- k = 0;
' q N) n8 u0 `3 Y" i - }
7 y! z( q) G$ E; s0 Z; } - setComp(g, 1); v* K1 \# V6 c+ S8 v6 W9 Z9 D9 O
- da(g);/ {- [9 L' _1 r$ s
- let kk = smooth(1, k);//平滑切换透明度
( I- g5 L, h( y3 P5 c1 i) v% R - setComp(g, kk);8 r+ r1 t( q1 m) x$ u
- db(g);" F: e) K2 {8 b1 }5 @
- t.upload(); `: s3 p& {. Z$ x1 \
- ctx.setDebugInfo("rt" ,Date.now() - ti);: t! v, @) w! V
- ctx.setDebugInfo("k", k);+ S- b9 }( X; j% |
- ctx.setDebugInfo("sm", kk);
- m2 d$ Q2 @2 ~$ G2 p- l* A - rt = Date.now() - ti;; n& F4 u7 `6 s1 T% Z
- Thread.sleep(ck(rt - 1000 / fps));
: x" C& ` v$ I9 |9 c4 {: S% Z0 x5 w - ctx.setDebugInfo("error", 0)
4 }0 J4 e1 \1 B( r, u - } catch (e) {0 h" w9 K4 v0 O& r" E! L4 {1 ^* P6 C
- ctx.setDebugInfo("error", e);
, U+ ?# y1 j. K, g - }( S! _6 u3 ~% B9 |! q% J
- }9 f6 h+ B7 r2 X9 S
- print("Thread end:" + id);8 X. l$ ^( n( \2 g
- }
8 N% B+ Q6 F* \ - let th = new Thread(run, "qiehuan");
, X+ j, \2 o8 [ - th.start();
' F: M; [3 f( V& k - }
' `( |! y. x8 ?
! ~- [8 N* @0 c' g, g- function render(ctx, state, entity) {
! o% D+ p# L) l - state.f.tick();( e \7 N# l* o/ F# n( H- q
- }
5 i y3 G2 ?' @
' a: l) ^$ O& ^9 ]2 \; U: m- function dispose(ctx, state, entity) {
- e( w% `5 R: t+ X1 H* t2 T. N1 ]+ w - print("Dispose");
, o) Q5 G Q" r - state.running = false;
! V% Z' c0 N$ g - state.f.close();' J# N- q2 A6 r" o. J
- }
6 v9 |" X. A# }9 V ` ^
0 c) `/ @- Z# s ], ]. L. j- function setComp(g, value) {$ p8 K! I d6 \2 @4 Y' B, g0 r9 Z
- g.setComposite(AlphaComposite.SrcOver.derive(value));8 z B: t0 ]2 L v4 O
- }
复制代码
+ H1 F6 s, Z/ z# }9 Y+ O' ]写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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