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7 a4 J8 O- k; ^' G这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。. |9 z H+ _" k1 Q
- importPackage (java.lang);* n- ]" l; p) p5 W y
- importPackage (java.awt);
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% f+ d+ _2 c$ D9 f/ t8 D# ^, G7 J- include(Resources.id("mtrsteamloco:library/code/face.js"));9 M; u; S4 ^; ?. g
- * {; x; F) l3 J
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);, V/ d3 ?0 _& _
- / u7 ^/ U1 ~! Q( d0 h1 K
- function getW(str, font) {
4 r' \. D" H [0 z/ m& Q - let frc = Resources.getFontRenderContext();9 r& O' i9 x' ~
- bounds = font.getStringBounds(str, frc);
2 I$ ]+ Y& ~9 ?& T. u - return Math.ceil(bounds.getWidth());
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) f" o& m+ o9 Y- a- da = (g) => {//底图绘制' I1 ~5 K* `9 i( s7 V9 s
- g.setColor(Color.BLACK);
3 T2 m9 {) n. p: _ - g.fillRect(0, 0, 400, 400);
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- 7 e, y; n3 a O5 d6 z; h$ O. ~' F- a }
- db = (g) => {//上层绘制! r6 S( y9 S3 p
- g.setColor(Color.WHITE);3 r6 r+ G+ M. }2 m
- g.fillRect(0, 0, 400, 400);
1 n a7 g7 q* }9 [: U& ^: n) U - g.setColor(Color.RED);
) `0 l9 j* m) M2 l" S' D - g.setFont(font0);" L | r" {! `0 h' R
- let str = "晴纱是男娘";
, `4 c$ J, q0 } - let ww = 400;
9 X2 u# K; W* ?1 ~ d% y - let w = getW(str, font0);
" S ] k. ^, U0 h n0 o5 k - g.drawString(str, ww / 2 - w / 2, 200);! t+ @) v, ^. u4 y& X
- }
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- const mat = new Matrices();
; e! A# w4 _: c8 |0 U' \ - mat.translate(0, 0.5, 0);$ O: e+ M: J1 ]+ x1 v% A
9 J5 V z8 r, i- function create(ctx, state, entity) {
1 y: N- F$ @$ {0 }) P9 B - let info = { H- u" p, Z/ q: P
- ctx: ctx,
8 H# Q+ d* [6 y* p( M - isTrain: false,) C$ l/ ?( S+ ~) L7 n
- matrices: [mat],! J- N$ X. y" l- X" I
- texture: [400, 400],3 w& b2 _1 l* D4 T, I
- model: {
% }) k) \$ f0 g( W0 t! G& g - renderType: "light",
# _/ ^) F: G! y3 G& E# R7 X1 t - size: [1, 1],3 s/ J6 `1 {7 ], E, H7 s
- uvSize: [1, 1]7 h, z& E( Y$ |: I0 V4 x0 n
- }$ x( w7 U4 Z6 P3 \+ k
- }
$ O/ |* m, q6 R6 p - let f = new Face(info);, G: [% G5 U( I2 Q3 @* Z
- state.f = f;) F1 @ k$ i/ Q
( Z, u4 a; Z5 M m' u- let t = f.texture;
5 R+ U/ {# O6 P, `$ d; X - let g = t.graphics;; e3 S: G3 J6 e2 @
- state.running = true;* V3 d5 W. H# t7 v. U$ b
- let fps = 24;. C$ E- h0 H/ I8 H5 _
- da(g);//绘制底图) H; Z" h0 M9 ]* y
- t.upload();! |7 b4 u- C5 }1 U7 k" C% ?# x! b# @
- let k = 0;4 y5 }, P; S. X8 Q
- let ti = Date.now();
3 C1 x; c$ e# A/ _ - let rt = 0;8 _! s% g% ]6 b) A1 d
- smooth = (k, v) => {// 平滑变化5 e: Q$ ]& O: l: u
- if (v > k) return k;
# Q. I, |1 G* }0 b0 X3 K/ W( L3 i - if (k < 0) return 0;
2 M% r0 v" ~9 N5 h+ b& l* a' W - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;/ C& D* }9 v( X0 I% a7 ?( o4 w
- }
, O! K$ ~% }5 H - run = () => {// 新线程/ P6 v1 p/ [: a
- let id = Thread.currentThread().getId();8 H' ?- g8 L- K8 p- ?
- print("Thread start:" + id);, U P5 r5 C, `1 z9 V: @2 ^
- while (state.running) {
9 q0 e8 ~! P+ W& M) o - try {( e2 p5 |! V3 b+ O6 f
- k += (Date.now() - ti) / 1000 * 0.2;+ o" C& b- {2 K# q% N
- ti = Date.now();, a- S6 h( E- q6 I& d- g% g& k* E
- if (k > 1.5) {* a2 J7 E& b; a3 V- {7 ]
- k = 0;
/ d$ x$ G" `+ j) O - }
" p4 D k1 m9 Y. \6 K - setComp(g, 1);1 G- h! W0 o0 l$ x0 M
- da(g);
! R$ v: ~: o8 Z3 o9 t! ]# U4 ] A - let kk = smooth(1, k);//平滑切换透明度* Q5 c8 a0 |" a# v, q/ G/ g% Q
- setComp(g, kk);
( u! y! O- p8 k2 Z) Y) d( j4 Q - db(g);' l2 \: f% @/ u, y2 c
- t.upload();" O: b; {* q, V6 t+ O. D
- ctx.setDebugInfo("rt" ,Date.now() - ti);6 R8 E/ E+ B- X
- ctx.setDebugInfo("k", k);9 @5 p& A! A1 z# M! P5 m3 k5 @
- ctx.setDebugInfo("sm", kk);# N1 x9 F5 S4 I# n" W- {2 D+ A' N
- rt = Date.now() - ti;. b2 a+ p' s- P/ j/ s8 J# l8 E
- Thread.sleep(ck(rt - 1000 / fps));9 ]$ A) ^- Q, V9 y+ M( Z: \$ I
- ctx.setDebugInfo("error", 0)
P$ I, [, X5 d. O$ G. Q3 Z3 k8 d - } catch (e) {3 ~, ~: Y( l/ _7 P7 P) u
- ctx.setDebugInfo("error", e);; m6 ?+ J& H4 C* d
- }3 h9 @7 C7 a# C3 D0 y. x& O: z
- }
5 ~/ I2 Y& x N, D7 h/ b - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");/ |' ~# m0 Z$ K, {, Z! S: o6 B* D
- th.start();
' `& g* @8 P; ~+ ?" u4 I& T - }
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1 l! V5 L2 I' p+ N- function render(ctx, state, entity) {8 |2 ]8 s( q5 P8 J0 y( t2 A" z) m
- state.f.tick();+ w0 Z5 r/ ?$ u/ a3 l Z
- }
4 K5 H% k) O, g! k( H - ( Y1 q6 y: { i) }
- function dispose(ctx, state, entity) {( e8 X. {" L9 \! r5 E. s' S
- print("Dispose");
2 d7 ?" O) \: Q- a4 p7 L& ` - state.running = false;
/ {' T% i; T, { - state.f.close();6 g3 r2 l; ^+ K
- }4 v8 ?; k' j7 p& i! J
- 7 [8 K+ F3 S, r$ s6 I9 K, u% l
- function setComp(g, value) {
- t4 |$ t$ I+ M - g.setComposite(AlphaComposite.SrcOver.derive(value));- G* x. H" a/ f
- }
复制代码
# _* d- b3 |" Y* F7 E$ A$ N4 c写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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1 n+ D5 Y! F# G" M+ ^顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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