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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 ?# X8 X0 z# ~
- importPackage (java.lang);
6 U$ e! R8 ^$ X' ?. _" S3 ]) L/ E - importPackage (java.awt);
/ A5 |9 p. z! g
4 Y% N0 M* t: ?) M5 I7 Z) p( ^, |- include(Resources.id("mtrsteamloco:library/code/face.js"));/ `6 t6 i% o, d2 v8 M
- 9 o9 Q: \7 j; l
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
! s% o& ]. u% u; V# Z, U' S - ( o3 n9 K* E* K1 y4 u
- function getW(str, font) {
) w5 }/ ^$ y- G; S% p, q$ `( y$ |; c - let frc = Resources.getFontRenderContext();6 A3 V+ J( L! C
- bounds = font.getStringBounds(str, frc);# f0 ^3 k& M! s3 h$ M/ K
- return Math.ceil(bounds.getWidth());( V9 y9 e p H
- }: R3 C+ Q! u% d& W
- 3 ^% I" w5 p1 _ ^( A+ f5 ~! \- Y
- da = (g) => {//底图绘制
9 B: n, k5 N1 K, {" F- h( U; P% @6 Z - g.setColor(Color.BLACK);
; _2 }, b: ^1 i" y - g.fillRect(0, 0, 400, 400);
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- & h) `; b7 R( ]) l) z2 N
- db = (g) => {//上层绘制7 Q' `, M( y6 l# Y+ w/ s
- g.setColor(Color.WHITE); ]7 o$ N* Z7 T1 }
- g.fillRect(0, 0, 400, 400);7 O2 Z- g( q n. f
- g.setColor(Color.RED);8 L' V; A% N9 p4 P' n( u, d; t
- g.setFont(font0);4 A7 i8 d2 o' R
- let str = "晴纱是男娘";
& w1 u4 ~3 \. w5 d1 Y3 H& ] - let ww = 400;( P. A0 V& q I4 O+ H
- let w = getW(str, font0);1 \ A9 x% e- v& H) w, _ A
- g.drawString(str, ww / 2 - w / 2, 200);
8 t2 n' I9 X, m' T - }. H8 M1 A$ `( u% @+ h
- ; K0 Y/ t& {% b& r9 l6 [6 W0 o0 L
- const mat = new Matrices();7 t, L- i5 S2 M( h2 A
- mat.translate(0, 0.5, 0);' ~$ U1 m0 W0 \: f
% k7 S( O" ?' [* Y- function create(ctx, state, entity) {7 p4 G- ~6 [4 m* o6 r1 k7 p! O
- let info = {
5 Q H1 l! S q; _8 g2 c; {4 N - ctx: ctx,
% O6 _, M. a: M/ c - isTrain: false,
% r) g9 c0 a6 L( J) l, d$ o - matrices: [mat],
! P/ S) f2 u! N" m4 K- g4 x, I - texture: [400, 400],
; l6 Y2 R4 M$ [- l+ q - model: {( a, z$ V, }7 T2 W" ?$ I
- renderType: "light",- I3 F/ w7 i9 N# b
- size: [1, 1],# c% U' }" \4 z0 |
- uvSize: [1, 1]
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- }
& Y s& B! Q& N- P, S2 X - let f = new Face(info);: o5 e$ N# d5 n. A% z
- state.f = f;
4 p6 ~6 H! Y$ f- y% X _. h - ; L# r; ?7 W) |. H" |$ u0 q% |
- let t = f.texture;
9 Q8 @' f" E7 F0 F. ~) ]% t/ ] - let g = t.graphics;( V' w9 u3 a: S8 o+ b( E
- state.running = true;
% X ]; I1 N' u$ K$ O" H - let fps = 24;
$ `2 O+ v9 [. p4 B$ n - da(g);//绘制底图; j+ w& _ _" r2 b* e
- t.upload();4 n; g( c% V; N7 d' `/ _5 R: C
- let k = 0;- c; M: H7 R( \
- let ti = Date.now();
! M. Z; h2 H7 L% d* t8 }% Q - let rt = 0;0 P" d1 ?6 ]$ N5 @7 @- @
- smooth = (k, v) => {// 平滑变化8 O5 W! j( u- t5 l
- if (v > k) return k;
, ]) b. f- U: y) z% J - if (k < 0) return 0;
5 E8 M+ P4 A6 B! c4 U, f# r - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
2 o/ a) Y( Y1 l8 q# }' L1 S8 r - }" m: M& H S# O, v( _0 c! m
- run = () => {// 新线程
! k$ k& N2 B' W Y# g - let id = Thread.currentThread().getId();
, k8 _& c; u5 z% j - print("Thread start:" + id);; m3 R3 O( w. \9 j Z1 Q. o& X- d
- while (state.running) {+ i' x! |$ z5 ~+ F G! Q) Q
- try {" M0 Q( Y4 a1 i* r3 }
- k += (Date.now() - ti) / 1000 * 0.2;
: `" k% ]4 B5 p; @# K+ D/ d: x8 [) g - ti = Date.now();
" V. X- D$ C" s! B$ z. M# `6 H% F - if (k > 1.5) {9 E+ s4 l' R$ D
- k = 0;( ]; b j" H* e
- } }1 u. T$ Z+ L8 P
- setComp(g, 1);
4 w ] Q. H/ {* x7 o* x- O6 [ - da(g);! n$ u3 y1 \ g0 N8 c; r
- let kk = smooth(1, k);//平滑切换透明度) A9 g. ~% G1 f8 k
- setComp(g, kk);+ K; ^" v; `6 Y, ~0 l, |
- db(g);
; ~- s7 t7 H3 y4 e - t.upload();
0 i2 `( d3 ^$ J9 ]% d: U - ctx.setDebugInfo("rt" ,Date.now() - ti);* J! H$ D6 M- E- [+ t
- ctx.setDebugInfo("k", k);
. @! [% G" L; N5 ?$ |; |+ }2 V - ctx.setDebugInfo("sm", kk);
- \( [# z* a9 Q8 [% a - rt = Date.now() - ti;
) u# ^- p7 k6 z& i1 k1 n - Thread.sleep(ck(rt - 1000 / fps));
& T1 Q& M8 H: v7 e% ~6 v8 E - ctx.setDebugInfo("error", 0)
4 h4 q' p1 w, c; E, s8 d - } catch (e) {/ K) x/ w8 f1 j( {2 O3 q
- ctx.setDebugInfo("error", e);
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- }- P4 \4 l0 k# }; T( u! I B4 e
- print("Thread end:" + id);
; @! [" x8 P0 f& C& p* @, [" M - }
' M3 `4 b. {6 }! w - let th = new Thread(run, "qiehuan");" U/ a- {$ `5 k
- th.start();5 M0 A8 @) h! {6 N$ E
- }
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- function render(ctx, state, entity) {7 `9 d0 k1 g' x8 n4 k* m6 Z
- state.f.tick();9 W( s8 ]( V* N" U# G1 ~- x4 f& m* q
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- & z) y* t' [/ L9 }6 N
- function dispose(ctx, state, entity) {( q3 k! r( z% k/ h
- print("Dispose");
3 _2 D G* G% L5 j - state.running = false;4 _7 @ T" l* B' ?
- state.f.close();% Y3 ]( T; a: z. S# w$ Z6 b
- }7 I5 i: d1 a- p: t$ W( ~$ e
. B: v3 F7 a% N# o3 n- function setComp(g, value) {- \2 e }1 n" V
- g.setComposite(AlphaComposite.SrcOver.derive(value));
, C; l1 S1 |% `2 `2 O - }
复制代码 7 H' f& E5 T- |
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。1 q1 C. o' W6 \' R
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4 E# l/ n' ^+ n- C6 K1 J顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 Y1 W! _; q+ I8 C7 g
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