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: |/ {+ N, X$ f3 B M这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
+ R; S2 t9 c+ c% Y. e$ ?- importPackage (java.lang);) D5 s% J. U0 S) E, Y, p
- importPackage (java.awt); I. A, [6 T! \2 A- O% x+ u
) @7 `/ |: M/ t. M& j# }: V( f1 z- include(Resources.id("mtrsteamloco:library/code/face.js"));; f6 V/ j K: ~, m
- - }! `& M3 D5 m. s9 C& K
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);4 _' I5 N4 ~; K: _# H0 }
- ) i$ s; j* Q8 N
- function getW(str, font) {
) n% v9 o. S0 ^. E9 j - let frc = Resources.getFontRenderContext();
% T Z N) [$ b. m ^; o - bounds = font.getStringBounds(str, frc);
+ w- l# Y2 D8 m4 ?+ u2 F - return Math.ceil(bounds.getWidth());5 r4 |: M! c5 Q \/ J6 S: R
- }4 x3 _ J: D" U# D
- 7 k9 x2 D4 w Q8 i) v9 f# c& r
- da = (g) => {//底图绘制
, Z7 `; z% A& J# E# H - g.setColor(Color.BLACK);, G) K$ h3 @" q$ g s/ B
- g.fillRect(0, 0, 400, 400);
5 y6 K( P n( u% E - }6 W4 i1 R4 c0 M: d1 l
* H8 C, z; `+ F2 E* C& c- db = (g) => {//上层绘制
2 W7 u. W8 s+ G% H( k2 i. f - g.setColor(Color.WHITE);+ O9 D, A9 j( f
- g.fillRect(0, 0, 400, 400);) I4 J$ |+ K) r5 ~% H% p
- g.setColor(Color.RED);) S: j( @2 K% e
- g.setFont(font0);% _4 x% p: [ e9 ]! u' H
- let str = "晴纱是男娘";& h5 r9 {$ a5 J0 R, o+ m
- let ww = 400;! y! }- S8 R+ S/ ~' D# S+ n
- let w = getW(str, font0);
: l* A7 \4 B' A8 f0 R& A* w! a - g.drawString(str, ww / 2 - w / 2, 200);
$ |8 H, s* R) {2 W6 O - }+ B( y+ v$ y/ M; X. |7 G
+ i4 Z4 e3 H4 ^, ?+ K- const mat = new Matrices();7 r4 D) r' l4 R) [
- mat.translate(0, 0.5, 0);% g/ ~6 d$ B* c7 ?: g5 |
- / \; e8 O/ _! @ y8 C2 t
- function create(ctx, state, entity) {
6 \; w; A* J: ~5 o: e4 M - let info = {
/ X3 @& f* s: X3 x6 k - ctx: ctx,+ @) t" A" ^. u7 n+ s" F
- isTrain: false,% ^" \ ]! V1 I; c" C! \
- matrices: [mat],4 z v8 Q& T0 L6 ]! n9 u
- texture: [400, 400],
Y; X9 y' H( q3 T3 q - model: {
9 H( U* W y# o3 D - renderType: "light",
0 x( I2 ^7 U* B# T2 U4 X$ [ - size: [1, 1],
* y/ \) f& g8 I - uvSize: [1, 1]! p6 o: ^1 y& u( n- N% a
- }
# P7 l( g: [* _7 i2 [ - }
1 G4 q# `5 y/ v$ Q) E+ ~ - let f = new Face(info);
/ ~5 }6 p8 w: H( Z7 D, V - state.f = f;
" N! E7 M. c: ?' ] v2 `0 J - , F( {, y7 n7 M& v- ]
- let t = f.texture;
/ z2 j6 d2 h: w2 {; [/ g - let g = t.graphics;2 V2 e( N/ }: \4 g( S4 d
- state.running = true;9 }. Q F# u# i+ g, J p
- let fps = 24;0 `3 f; B! G+ m! W
- da(g);//绘制底图- m) \& _- q+ |) v3 t. `! e) U
- t.upload();" Y, i- b0 |& d9 c
- let k = 0;( D$ G# }& X8 ?$ p% a1 g2 D
- let ti = Date.now();% B# L0 G- ~; u
- let rt = 0;
/ J; w4 c# X( W* m) ^ - smooth = (k, v) => {// 平滑变化
6 E# J: H) J) C+ \8 J+ u7 g - if (v > k) return k;
" K4 _+ H, y1 F3 p* c. O5 p: k- k - if (k < 0) return 0;4 ?( l7 E) m; T5 B$ Y7 j4 ]' d
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;% ?4 T/ M2 |% e. A5 A/ A6 X' A$ y8 ?
- }/ |. O6 z H l J. [7 Y
- run = () => {// 新线程; f9 ^, H' l$ c) V2 F, m4 q% {% a
- let id = Thread.currentThread().getId();
8 e+ y8 v5 W @# Q" S9 e - print("Thread start:" + id);; G8 K$ Y" A% ?; C
- while (state.running) {
+ \2 a, E! ^: q3 e - try {. d3 O _3 q2 d. _
- k += (Date.now() - ti) / 1000 * 0.2;1 \7 y' G9 G* A" W
- ti = Date.now();6 N- v2 V% ?; m; J7 M ?9 O4 ~' t
- if (k > 1.5) {4 v( r, }/ ^+ Y% g8 `
- k = 0;# Y6 h/ C3 O8 e) q! Z6 T2 |
- }
. Z7 ?% X+ @, Z5 X! M- u% l - setComp(g, 1);: M, w1 W1 n$ ?8 ^7 m
- da(g);
, y+ M0 K8 E/ n" F) |! V - let kk = smooth(1, k);//平滑切换透明度
! O8 e+ q0 H) K6 j7 w - setComp(g, kk); k9 h0 \! m, o8 o, {+ @6 S3 `( R
- db(g);
, U2 D: f' y( A0 W/ ^ - t.upload();, w$ f$ @: ]# q3 v
- ctx.setDebugInfo("rt" ,Date.now() - ti);
$ ?; G# ~. R- ?& [2 m0 X. j - ctx.setDebugInfo("k", k);+ `6 A& f7 Z+ Y
- ctx.setDebugInfo("sm", kk);) R& n, S' n/ y( }5 r
- rt = Date.now() - ti;3 W. O/ L/ I: z, T% M" X
- Thread.sleep(ck(rt - 1000 / fps));
# a* h8 v! u( u. }2 y - ctx.setDebugInfo("error", 0)
0 F9 F: m2 |1 j: |& m J, Q - } catch (e) { a- s: f. R, O, C. J
- ctx.setDebugInfo("error", e);
/ m. Y$ L* u, D - }
8 i' R# v: D: {% l - }/ ^: O& d& f% j) |' J/ y: y
- print("Thread end:" + id);
7 s& k! e( i; N8 d! @ - }
! k) `1 e! P4 m" R3 V9 z - let th = new Thread(run, "qiehuan");
( v' G# X9 @4 S+ T - th.start();( z, h3 r* V2 ?6 [4 ?
- }
v+ Z p$ d% W. s6 ?5 Y - + ?6 e" Q% W9 d1 F
- function render(ctx, state, entity) {
# z) ^0 k9 v; U8 p+ n$ T$ P - state.f.tick();3 X/ p5 a7 E" t$ f7 r r( c8 N
- }
5 c4 X6 g+ I" d6 V( t/ w2 E - ! [- \3 _; X1 P8 c0 o3 N
- function dispose(ctx, state, entity) {
& \" m. n$ b# g9 w {) y% L( V - print("Dispose");) X, a1 U1 S7 o6 x2 ]- i
- state.running = false;, `: j$ W3 {# o
- state.f.close();
6 e% p; d0 I- G- N: p+ [6 \+ X - }
- K( }# O0 N. t- e# j3 P% Z - 1 g; w3 ?7 s& D4 R1 l
- function setComp(g, value) {
2 ^- T2 W5 u/ O' o - g.setComposite(AlphaComposite.SrcOver.derive(value));
$ d4 A& k, ?6 K9 h# w8 u7 b - }
复制代码
9 d$ X+ E% [& O* @6 [写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。+ q$ F, Z. w; K' i; A
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- a$ [! |$ a% I0 _) L顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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