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+ Y ]4 F& t% `这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& C9 n& Y/ k7 R7 R- importPackage (java.lang);1 Y9 u0 Q' ]& U, z1 x7 b( E' C
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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6 l- @$ `9 T- f8 M9 J8 T- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);2 F% X7 H+ S: ]$ N5 q
/ k/ Q9 O/ f& @% f9 R3 u9 v- ~: C- function getW(str, font) {1 \) @1 L& ~+ R6 V% g
- let frc = Resources.getFontRenderContext();# G; Z- |7 w& f& k8 p3 m( W
- bounds = font.getStringBounds(str, frc); Y- I% z3 f3 F
- return Math.ceil(bounds.getWidth());+ b# y0 {- i' o2 c4 P
- }* X% t: P, k- p* i
- 4 _% O" c' K t$ O! m
- da = (g) => {//底图绘制6 a$ S3 J+ e( L9 L) V
- g.setColor(Color.BLACK);5 n0 z; L3 \; N- S3 _' y& E R
- g.fillRect(0, 0, 400, 400);% g x9 ~; ]/ c
- }( j9 _( w- T6 P& N5 T6 F
w: s% }$ k9 O- db = (g) => {//上层绘制
* u( g/ e& o) G - g.setColor(Color.WHITE);
+ i U1 y# K' R6 f) A - g.fillRect(0, 0, 400, 400);& }! W3 [( o2 q \/ A
- g.setColor(Color.RED);) g5 G, E" O6 ` N$ v
- g.setFont(font0);% X @, o; Y! W
- let str = "晴纱是男娘";; Z9 x p4 R- D; h0 R ~& Y W
- let ww = 400;
) C3 D7 }9 u" E; M- K, @0 |5 ]: [$ J - let w = getW(str, font0);1 g0 [" ~7 j( W( b( p
- g.drawString(str, ww / 2 - w / 2, 200);- e( _) k3 K& z' }" N) O. O, m
- }
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' c3 ~" J" K- h9 k+ |7 A0 U h- const mat = new Matrices();
% }3 H9 v" ]: H$ U, M3 {1 {8 p - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
. p6 j- C& @) t4 m* h7 s - let info = {
" J) P+ e. |# ^/ b - ctx: ctx,
2 t" D0 x' R0 F( A - isTrain: false,- q4 L' ^4 E! |4 i' L1 t4 q* |4 l4 a
- matrices: [mat],
% Q9 r+ ~( Q& y7 B6 t - texture: [400, 400],. B! H. q' X Y4 J8 I" e
- model: {
8 K7 R$ r$ e+ N$ |# h* n; c( H- f* i - renderType: "light",, D1 |( o1 f1 |5 a0 H- T! |2 p
- size: [1, 1],
- R' D( w% t$ X - uvSize: [1, 1]
" K9 a. A) H) C! o: a) k! o - }
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- let f = new Face(info);
. m- A) L# H" o9 M! d( N - state.f = f;+ K9 w; t+ V$ U! C+ d+ U
+ ~; x6 p0 `8 P1 X" b. |' O- let t = f.texture;
6 F* L! Y! [/ @4 k - let g = t.graphics;. B w4 |7 E$ F K7 Z h: R
- state.running = true;
) T; s5 T9 b" j4 G - let fps = 24;
" Q2 o" C2 ]& K) v4 m% x - da(g);//绘制底图
1 n, X; f. c! s) u - t.upload();! s8 R5 C# G" v, p0 `/ S$ w; O
- let k = 0;1 q5 p! G1 ]5 l- [; H. z. r2 }3 L
- let ti = Date.now();
* H6 g" ~. ]0 M' Q- k - let rt = 0;' V6 p& O% J- G2 x L5 {- C
- smooth = (k, v) => {// 平滑变化
9 ` S& c R( s4 Z( d, t - if (v > k) return k;
q/ _! m7 O! V1 x( c - if (k < 0) return 0;7 [/ Q9 Y; u1 S$ L4 N6 i
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;5 f( @" V) q. Y! k0 k
- }5 k& R* ?6 E V- A+ d
- run = () => {// 新线程
# t( D* q+ c* k; F, o3 r7 M+ m - let id = Thread.currentThread().getId();
, v) g9 c# ~% f6 R, s - print("Thread start:" + id);! ?4 T6 J D, p
- while (state.running) {3 l! W2 T1 g7 l& S7 N. L& r1 ^: w
- try {
) p' A& s$ J$ ^1 o d$ s3 b* ~# X* q - k += (Date.now() - ti) / 1000 * 0.2;6 S0 `7 I. o) x6 I1 ]3 q
- ti = Date.now();/ x1 d# _ `0 q( d" O5 a5 D
- if (k > 1.5) {
3 J. x6 k! R" Y- |! S - k = 0;
3 T( Y" {# U& N/ f - }
7 f9 K+ J; \7 v8 Y& g5 F - setComp(g, 1);
& y" s8 X8 N+ b - da(g);
5 b& M* g& Q- q - let kk = smooth(1, k);//平滑切换透明度% j4 J" a2 J, _, n
- setComp(g, kk);1 Y; E8 Y9 a1 Y- x9 C2 [
- db(g);9 _& {4 Q. x+ Y1 Z
- t.upload();
, {" A" A- \5 F f0 B; r - ctx.setDebugInfo("rt" ,Date.now() - ti);7 r, M; b1 ]2 k7 w8 }
- ctx.setDebugInfo("k", k);
( j; p9 w8 v4 V8 [4 B! I - ctx.setDebugInfo("sm", kk);
: {) M& `: J+ f, \5 h1 k9 _5 t - rt = Date.now() - ti;. |' c" G& O( S K& S
- Thread.sleep(ck(rt - 1000 / fps));/ `7 w7 f/ w1 h. I
- ctx.setDebugInfo("error", 0)
1 m9 B. C5 W5 t: y - } catch (e) {8 J% E5 A0 G/ a2 B
- ctx.setDebugInfo("error", e);
" v# i! s; W, n2 D4 t. b* F; r6 o - }
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
2 n& E: X/ E+ f* ]2 c# q - th.start();0 |' a7 _' \5 w' S" j i) x
- }5 d. B( L* _1 G( O
- : S" y- j9 K5 x3 h* F' P; ~# ]9 I, o
- function render(ctx, state, entity) {
, Z# A& t/ @1 L3 z - state.f.tick();
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- $ G" z: k4 I% C9 w- g) _1 m" K
- function dispose(ctx, state, entity) {: z3 u; Q' v7 V3 ~# s+ Z
- print("Dispose");
6 ^+ V" o: B3 g# W# \ - state.running = false;
1 i) d* k: O# E: J# D - state.f.close();
5 T2 b+ e( p8 c1 _ - }9 u" s! R; E+ `' p3 ]
/ Q" U7 z6 J9 `6 f7 ~' T' V* f- function setComp(g, value) { t/ k/ g _/ T
- g.setComposite(AlphaComposite.SrcOver.derive(value));7 @0 ]" d' Z' e
- }
复制代码 0 n: O* ^* z3 ^; l/ @# @9 \
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。& Y' u% x. J' l( r8 X& M
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$ Z9 ~& S, _# }4 B( h顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)* Z$ x6 F/ g3 n, }! }
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