|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
' ]- j/ e: s$ v( p( e3 T这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。; W4 j) ?6 j5 J. m! v
- importPackage (java.lang);
2 x2 f. x4 q( U- L6 s( a0 ]0 o8 r - importPackage (java.awt);
- \0 }# N2 Z Y8 I' m
2 T8 Z3 V. k/ \: S# X, `- include(Resources.id("mtrsteamloco:library/code/face.js"));% L5 g. E- m$ L0 j. q! K% _0 S1 {
- ( O0 e' E1 V: i! t9 N
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
: @' ^; r7 P1 R8 _8 y! ` - |2 p1 `6 o" }
- function getW(str, font) { Y( G; G5 ~4 w
- let frc = Resources.getFontRenderContext();
8 k/ Z/ {6 K# E5 a7 P - bounds = font.getStringBounds(str, frc);
; v3 Z$ Y) E7 q' H- t! e1 T( A - return Math.ceil(bounds.getWidth());
# b* Q7 N0 T9 p - }
) V1 c @8 v) }, X' q& y0 \& J
u$ ]0 I! ^% \6 C/ c" P3 A( G- da = (g) => {//底图绘制
9 I. y' H0 i/ ~3 J - g.setColor(Color.BLACK);: C( w' X% W$ f3 w5 ]
- g.fillRect(0, 0, 400, 400);0 O' I; O3 U# r0 _1 S1 E
- }$ c6 p; q+ T5 C% p, z
* h3 B# l0 N. F; E4 x/ j z. u- db = (g) => {//上层绘制2 a& R" e ^3 F5 z5 R
- g.setColor(Color.WHITE);+ h. s( T0 S- {( |4 D
- g.fillRect(0, 0, 400, 400);
* J0 k! G& g1 E - g.setColor(Color.RED);) y' m. U8 ?( q3 y
- g.setFont(font0);3 {) I+ w& ]) B: e0 U
- let str = "晴纱是男娘";
: n% h$ Y s9 B5 P - let ww = 400;9 Z0 W5 H4 E% b
- let w = getW(str, font0);2 z! h) D0 W6 s& m0 C
- g.drawString(str, ww / 2 - w / 2, 200);
: a& M1 o/ ?+ T% y. r. ? - }' f% y( \9 A% i/ |" C8 L* v
8 x- q5 \; N- W' Q8 |% M& ^4 j- const mat = new Matrices();
# [" o m% I% Z8 Z, N+ A - mat.translate(0, 0.5, 0);
- e1 L& F5 V7 P& ]0 g3 k - 6 I: R8 P& s: a
- function create(ctx, state, entity) {1 i5 `. {: A9 u p& _
- let info = {
' j* b8 [, m2 ^. g - ctx: ctx,
' \. u9 N- T3 P* f4 D& i+ D* c; ~ - isTrain: false,
/ o3 Z- e) u5 U* k' t( c - matrices: [mat],5 F' e7 `, }7 _, D6 q% X% W/ _
- texture: [400, 400],' w8 u2 x% q4 [* T
- model: {$ x, y. \* L |7 ]
- renderType: "light",* W k+ [: |( q1 a
- size: [1, 1],
# ~9 e: k3 @; y& A( V4 b1 i# h4 m - uvSize: [1, 1]
' u5 S$ _8 c5 E3 ` - }
& ?5 _/ E& h$ K( H) e, p0 \ - }, Z0 Y B" B" B2 ^; }9 D( ?" `6 C
- let f = new Face(info);7 U: _7 e8 Z; k, H: b
- state.f = f;0 g4 u% x1 C2 i% b7 s) [0 g, b
, D9 x v/ H9 U6 D- let t = f.texture;
; f! n) q2 E) h9 k9 f& P# S - let g = t.graphics;% \5 Z9 l( q& x' {
- state.running = true;
7 H8 y; q2 R/ O7 i( m; V8 P w: z - let fps = 24;
7 L6 Y5 M8 G' i$ p& ? - da(g);//绘制底图
% O7 p7 J2 b6 |; N0 D" h( y - t.upload();, s4 ]- D+ O3 \1 T; s9 Z$ Q9 Q) S7 m
- let k = 0;3 u% r9 b. r$ x& o8 w2 ]
- let ti = Date.now();
* F( j+ r" o i( u: U y - let rt = 0;
& `: C0 w! X1 r! s) Z - smooth = (k, v) => {// 平滑变化
{1 P' ^2 g! P. e - if (v > k) return k;
$ K/ B1 @% x! L1 W8 H: | - if (k < 0) return 0;
" I: O9 \* K0 C - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
* e! z9 K/ B$ n1 v( Q4 { - }! n! ]' `8 F- k/ R
- run = () => {// 新线程8 F! Y5 E8 ?0 q1 D9 l9 ~# r5 N
- let id = Thread.currentThread().getId();
$ Q O5 t0 _0 e - print("Thread start:" + id);6 G f1 X) O1 q2 K- ~3 ]* T
- while (state.running) {
% U- d( a, ]3 b/ y( E7 `8 A - try {5 b" Y( E3 @' O6 \
- k += (Date.now() - ti) / 1000 * 0.2;
/ N6 l0 J3 B# h4 \4 K - ti = Date.now();: K4 ]& [7 r' T& J0 N! f
- if (k > 1.5) {
' \7 H4 W Q7 Z E5 `3 ] - k = 0;
1 C, {& ?, O, }/ S: @9 f7 q - }; [5 D$ l1 ~# W
- setComp(g, 1);1 i! Y! s1 x i$ [. V: O
- da(g);
9 `3 h- s# n; {! N d$ V" X r# r - let kk = smooth(1, k);//平滑切换透明度
: z; T9 g+ y2 Z8 |; b; V - setComp(g, kk);
6 P+ M% m2 B U - db(g);
& ?/ @; ?4 i( s6 z; A - t.upload();
5 o) p! M4 }% T- q - ctx.setDebugInfo("rt" ,Date.now() - ti);# y% A5 J4 K% W H7 {. v& n
- ctx.setDebugInfo("k", k);
: i: n, Y9 }- o. u - ctx.setDebugInfo("sm", kk);$ W2 O+ a% g; |3 q; N
- rt = Date.now() - ti;
" D% N6 n. f( n' L1 R; v1 @% b - Thread.sleep(ck(rt - 1000 / fps));% \! Y* v6 H, O. n6 {) f
- ctx.setDebugInfo("error", 0)2 A2 {6 l1 r. i, x% R+ | g) G
- } catch (e) {" e' s1 N* r3 R! k
- ctx.setDebugInfo("error", e);: L1 q$ u( l+ Q7 ]) A. E: o1 |& L, g4 I! P
- }
N: Q. r& m$ {3 I8 g; i! v) f - }% f! i' d0 b6 ^; ~
- print("Thread end:" + id);
/ A' ?4 J. D5 I6 M - }
4 \; p1 n0 `! Q! Q# | - let th = new Thread(run, "qiehuan");) |6 s6 W, B' p# W" F! Y
- th.start();+ J7 E, L# F/ S6 h/ [
- }' J9 \! m7 _2 t+ ^8 t
- F" Y% P* V. c! Q3 ]: A% j- function render(ctx, state, entity) {9 p1 q( x% ?+ p9 O
- state.f.tick();4 @/ ^' Q2 \: V3 E
- }& e$ T! H6 y# b9 p. k, h
. s1 l, Q: }7 h0 ~- function dispose(ctx, state, entity) {
* x: M6 l) L8 W" z/ ? - print("Dispose");
5 z8 [* {/ T& u4 @; |* R - state.running = false;
/ H' t9 R! y( c& f+ b0 b - state.f.close();$ w$ y* P' I ^( f0 B" J9 f/ w, m
- }
, E- A) ^, y. x9 [( n f
' @- X7 R" M: V! z- function setComp(g, value) {
" `5 {/ D& ]- o. J: v% N4 J" f8 R. N - g.setComposite(AlphaComposite.SrcOver.derive(value));1 G) ]6 T0 _; H& x
- }
复制代码 ) ]9 L, @) e& g6 {, q+ M
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
( ~2 H ?# z, q8 Y W9 `
5 A# a$ O3 Q& t4 T: z6 ~1 B: x% H
1 d' D- g! D8 U/ y( W D顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
0 k5 q4 _7 `* M |
|