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+ Q4 O& q7 A% T: s" p J7 e1 E这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。( Y g& ?1 J( I8 l- O: ~6 \
- importPackage (java.lang);
( G$ t6 }3 _+ M' i9 M+ F- \8 }8 r+ g - importPackage (java.awt);6 O3 d- x. E* k! N$ J8 K
- 9 B! l5 [8 E: t( S( j+ V# t
- include(Resources.id("mtrsteamloco:library/code/face.js"));7 H, |3 k4 N3 e9 P! T) i- Q6 {: j
- 6 E3 C7 t' X, }1 s+ l/ X" b- e7 r
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);" N* d# Q* i7 n3 J" p+ j4 H7 F
6 |4 w" [! L2 g1 R- function getW(str, font) {$ p3 U2 `- q% @+ X9 j7 g" D
- let frc = Resources.getFontRenderContext();
( o2 a0 g& N0 m# Q* ? - bounds = font.getStringBounds(str, frc);" L* }% }) L' A1 _+ e( _/ T; R
- return Math.ceil(bounds.getWidth());
* f; g: H. a7 | - }5 S. N b9 r* E* d
- ' Q- |7 E+ p5 [& C; K( ]/ c
- da = (g) => {//底图绘制, c9 Q* b+ k- i! |4 C v
- g.setColor(Color.BLACK);
5 e6 e2 x' q. T7 ^+ M - g.fillRect(0, 0, 400, 400);
h# s- u( X/ A6 O8 q% e - }
. y7 i' F/ W/ \5 B) [+ d0 f* v - ; }6 \6 P, f$ M2 h( J6 T
- db = (g) => {//上层绘制$ p% {; L* P1 W; {( s3 h d
- g.setColor(Color.WHITE);0 Q$ c* J2 T8 O) }
- g.fillRect(0, 0, 400, 400);
9 I P, @/ n$ { - g.setColor(Color.RED);
. A/ c! G, G m; R9 W# a - g.setFont(font0);
& O# J; y/ [: \! z8 k7 i - let str = "晴纱是男娘";
0 o9 o# J9 p; ` - let ww = 400;+ }5 H" t9 [ D6 ?4 O
- let w = getW(str, font0);
' q* a0 _8 `, _& |9 Z* b9 Y - g.drawString(str, ww / 2 - w / 2, 200);
9 j+ @1 u. Q# G - }
! s+ I3 n4 r; e5 A) N+ ?1 v - - |5 c9 C l) A6 J; o, l% J) D& d
- const mat = new Matrices();
, \7 n5 Q7 ^ e: y - mat.translate(0, 0.5, 0);( {- S7 {' d$ p$ h- t) b
- 9 N8 W# N% l" }# {& e
- function create(ctx, state, entity) {
5 n+ E9 C% _' k7 r& R) S3 L - let info = {
6 A# U, X4 o. b - ctx: ctx,
" M9 |& f9 c. ~; p o6 f1 m2 n. X( L - isTrain: false,9 o( d, V1 H: a/ ^0 O
- matrices: [mat],3 ?' I. ]# {4 D' v8 ?
- texture: [400, 400],
+ L0 F0 c( L( [6 O" y# `# j1 h! r- _ - model: {
! H8 M A% J4 r1 y8 j0 u$ K - renderType: "light",5 w: X& ^: H! d+ l6 `2 C
- size: [1, 1],' y0 U5 z* [. K E
- uvSize: [1, 1]
$ s9 _7 Z) f/ `5 B# C$ Q - }3 z6 P, G+ e8 b4 f0 ~0 I1 R1 O
- }
9 Y( Z# e/ ^6 j6 F2 m - let f = new Face(info);
E6 n5 u0 d% |7 A, c: O - state.f = f;
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- let t = f.texture;: f9 P$ f) ?4 t' q6 ?+ o
- let g = t.graphics;* Z3 @2 j2 ~( G2 I5 X7 B* @
- state.running = true;4 y0 ~4 |# k4 w0 Q9 J
- let fps = 24;* G; w0 O1 r- n0 U
- da(g);//绘制底图
' n( R+ a# [4 Z* M2 Z, F - t.upload();
' q7 L1 ?* \3 W& I+ F, x - let k = 0;
( {! l% v7 r3 S1 k; K, ] - let ti = Date.now();
2 D/ p) \, [9 s. `2 t% c - let rt = 0;% t0 X+ o8 N/ ?; X" A& x7 _% {
- smooth = (k, v) => {// 平滑变化' {9 ~, ]& s+ \6 [$ Z- ?
- if (v > k) return k;4 j' B$ N" @, {8 O
- if (k < 0) return 0;
: [& c4 N! a6 u- z X6 ^ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;7 n3 n. O8 T2 F: H- q* ^* s
- }/ u' d) x7 Z, z2 [* s F3 E
- run = () => {// 新线程' G, M2 L9 U4 o! T( W/ Q) T3 [! V
- let id = Thread.currentThread().getId();
: w5 j% a7 h* F M0 n - print("Thread start:" + id);# L: [1 X) H+ d L0 h
- while (state.running) {
9 I4 Y: D: f7 ?- U. p1 {3 J$ W - try {/ U) }& s% g! F0 R# b5 p3 ]+ E
- k += (Date.now() - ti) / 1000 * 0.2;/ Z- J0 [* W. y6 J( `
- ti = Date.now();
! u: @3 \( g; b+ I% a E - if (k > 1.5) {
- g& @3 C9 H0 _9 \ - k = 0;
& u7 c4 c$ ?' d) _% }( r) J - }' A" N( K x$ S f/ ^$ e# w
- setComp(g, 1);
6 `( [/ c) _6 x* c6 ~ - da(g);
* Z* Z+ _7 i( Z/ ]2 b# f% A& y# n - let kk = smooth(1, k);//平滑切换透明度
7 u% G: x/ a! B, @* x |2 C - setComp(g, kk);
$ K" r+ b$ \& S3 Y9 N, V - db(g);
1 @3 g. t/ I8 C& T" p( m5 p- w - t.upload();/ [. ^8 [' ~2 I! S
- ctx.setDebugInfo("rt" ,Date.now() - ti);
8 P5 N6 e' u. _ - ctx.setDebugInfo("k", k);) E; L9 {- K, Z2 T; h; J) b o
- ctx.setDebugInfo("sm", kk);1 O; k. y8 w- W3 Z* ~
- rt = Date.now() - ti;9 B/ D8 J+ l; {
- Thread.sleep(ck(rt - 1000 / fps));0 {( `: \& f1 E( |! r% n
- ctx.setDebugInfo("error", 0)
1 z& Q, T7 d/ e/ T9 e, ]5 x - } catch (e) {9 a4 I! K6 ^% S* C6 R+ B( t, q8 {
- ctx.setDebugInfo("error", e);( [6 i w, C2 @; `' T3 ?
- }
' n ]( u+ l( i0 t5 \4 k - } X. _5 c2 W u' f @& k! G1 T* D
- print("Thread end:" + id);9 q: d8 s( }- h6 K3 O# q" z+ d" L3 S
- }
5 U0 z; ^6 J: ]9 e' I8 L# {) r1 V4 s - let th = new Thread(run, "qiehuan");
+ u6 }. m2 T3 {$ e( W) U0 U" {, R - th.start();' _. K+ G+ \; P! G( n7 N( E _
- }
' w6 ^ u, y6 q: e - 8 W: |, e# s m2 F1 j/ a
- function render(ctx, state, entity) {3 s3 a7 ^6 q9 C% `5 Z4 U# A1 B
- state.f.tick();
* G+ J4 r E$ @. _- u9 } - }
. T* i9 U7 ~" C6 }
* L. U% E4 I% s/ b# m- function dispose(ctx, state, entity) {( M; ]3 Q3 n, \7 D: k% E
- print("Dispose");
) F: t& k0 P1 J9 q: L+ ^# v7 Q. j - state.running = false;
6 X3 A% I4 h. i0 | - state.f.close();
8 e, y; i3 G2 \( k' J( o - }0 ^, H1 @( R- V' C* _" q
- 0 x" ]5 ?8 r! E* [. W$ l" Z t+ c
- function setComp(g, value) {
0 l- T: a( N6 A3 t) Q. k - g.setComposite(AlphaComposite.SrcOver.derive(value));; } o& }9 ]7 w7 C/ m8 P, c- S6 c X
- }
复制代码
. R* e% A1 e" `6 R5 N* e写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
& M6 k% D, j+ G5 L+ w0 ]% R8 l5 V( e% f0 A
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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