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# G' p6 x! M9 n3 L: u这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; n/ [2 j& g2 L2 P7 C4 k- importPackage (java.lang);% S9 S; {4 E6 d$ f5 b
- importPackage (java.awt);: |0 Z9 \* s& P+ }$ Z
/ F( V, }3 F9 |! y0 Y3 E! w1 L j- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
: }( R' K: Y. d' c9 @: i - let frc = Resources.getFontRenderContext(); c1 x4 x/ q% o8 I! [) B
- bounds = font.getStringBounds(str, frc);
' z' d7 a$ w6 R. ` P+ [$ D - return Math.ceil(bounds.getWidth());
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( x* S% U( W6 X- da = (g) => {//底图绘制" s" } D7 i. n( K
- g.setColor(Color.BLACK);
3 R0 J; ]2 U6 ^6 c' |* ^& K+ w' } - g.fillRect(0, 0, 400, 400);1 }, b2 n: A5 ^' D. r* Q
- }: G+ k9 Z* u3 C D; W6 j
) n6 O E; w+ C; d4 I4 R9 C- db = (g) => {//上层绘制
% ~* q2 s$ G) w6 ?: E - g.setColor(Color.WHITE);; K4 m0 C8 a/ W1 j. q; Q
- g.fillRect(0, 0, 400, 400);' x7 t, o1 m3 ]* \4 A3 u
- g.setColor(Color.RED);4 H! H8 C, h7 k3 t# |/ k
- g.setFont(font0);
9 K# A+ e- e& N; a/ N - let str = "晴纱是男娘";# c9 g8 N0 W7 I) ~8 x Q! m# w5 w2 r& H
- let ww = 400;
1 K1 ~8 ?8 N% d2 c7 R8 [ - let w = getW(str, font0);
5 I- i3 S% ^+ r9 V - g.drawString(str, ww / 2 - w / 2, 200);
' S) E9 M, x8 F- `3 X* `- D - }
w1 v N' v3 Y( Q. \8 U
2 Q" r0 R- Q i- y3 p- const mat = new Matrices();2 x: o0 W' `/ f' V2 _1 M3 t
- mat.translate(0, 0.5, 0);
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C' ^) u- q' J7 c+ S- function create(ctx, state, entity) {! U; H, e! i, a, D9 z$ z
- let info = {* g6 D8 o2 }' M! R
- ctx: ctx,
4 k# J: l3 f: a* U6 R - isTrain: false,1 g( |) q" e- o6 J
- matrices: [mat],6 `4 Y) K$ V' {& g$ g
- texture: [400, 400],
+ f, I0 _; O0 i- g - model: {2 g# F9 H% F7 ]- v8 X- q) r0 n" G
- renderType: "light",6 o# h/ l9 l8 W; Z2 o1 |
- size: [1, 1],2 I( N3 f, R; b6 d
- uvSize: [1, 1] `8 ?* l6 D( I8 W p+ ~( P
- }
/ e' @! z* v/ d! ]5 E4 b - }
5 P" O9 W$ {+ v) l( ` - let f = new Face(info);& ?3 ]$ i$ O2 \2 v$ ]& t" J C
- state.f = f;7 R$ T& J# ~. X, b
' z$ _/ J9 x: x; N7 X2 c! K/ v- let t = f.texture;
: _6 J- _* T( F - let g = t.graphics;, j+ _. l6 Z; k- `6 ]4 ]. F
- state.running = true;
7 B/ X& ] h7 x0 ? - let fps = 24;
- a* D9 h4 h- U( r( ?3 m2 d - da(g);//绘制底图
7 r7 M6 e) S- a; }% k - t.upload();
" D, g) H* b- Z/ i/ Q' u2 ] - let k = 0;' C/ T, a4 d& X8 a. f3 S) d, V
- let ti = Date.now();
& P- y: ^* _2 G! u# x( j! ~( X - let rt = 0;
3 Y3 G4 b2 |/ [$ v, I5 ~! ]/ D - smooth = (k, v) => {// 平滑变化. H" V1 S' ~ B6 c1 j: Z
- if (v > k) return k;
/ m& [! L2 A* m' j4 t5 L. z - if (k < 0) return 0;( J& ~: k( u) K: R
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
3 Q7 ^5 Y& A+ {; c( Q - }
" J/ R6 \& O$ g8 @: H& d+ c - run = () => {// 新线程
# l; N( e3 ]9 ~/ Q8 P - let id = Thread.currentThread().getId();
% I" g4 A: B5 X# |) { - print("Thread start:" + id);
: \2 ~7 o- S3 ~# i+ d+ G" x - while (state.running) {
/ l; `1 j' q8 `$ ] ?7 q$ H/ L - try {% P4 y1 U" y7 }
- k += (Date.now() - ti) / 1000 * 0.2;
) u: V+ b3 ^% x! p$ n! A - ti = Date.now();5 F9 O3 W6 x, }6 Z7 m
- if (k > 1.5) {
+ H# d3 o. ^ p" U - k = 0;
) k6 y' I% {' k+ p; L9 q% g - }
/ \# c8 V7 f$ u7 u$ W3 u - setComp(g, 1);) u, v8 Z$ A/ b+ Y" b) g `" D
- da(g);! x( \& u' L# m
- let kk = smooth(1, k);//平滑切换透明度
8 x* `4 |) g5 h - setComp(g, kk);) F" L& C* w3 z9 u- v' a
- db(g);+ E5 ?/ c9 k0 y
- t.upload();7 v. y5 B. j7 o+ @. s0 n
- ctx.setDebugInfo("rt" ,Date.now() - ti);
: G( n; q( Q1 M. e( @; t - ctx.setDebugInfo("k", k);* z+ L, y! |3 H' f6 D
- ctx.setDebugInfo("sm", kk);
- \4 ~. b2 U# X3 U# Z: N( B - rt = Date.now() - ti;4 F( f/ L0 C+ ]' r0 q! h
- Thread.sleep(ck(rt - 1000 / fps));
! A% g) p0 Z" F- e - ctx.setDebugInfo("error", 0)! v3 ^3 R; ]/ g: Y
- } catch (e) {
4 r3 g: l4 g9 d0 f& w+ ?$ }% Z - ctx.setDebugInfo("error", e);
$ E" N: o# W r7 V/ F - }
7 v# H1 |3 @' f0 k. @ - }
- S( _* x4 o2 z2 E7 m+ S+ H, O - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
1 ^4 y, Q0 y. r- J - th.start();& G* Z, o S$ @7 b d3 ?6 G
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: ]+ M5 o T; k. q! ]& n$ `$ v- function render(ctx, state, entity) {7 Y) t5 i, ~0 E* k1 T+ g# r
- state.f.tick(); X" f/ A# r) b+ F! n
- }7 O8 | X$ m/ J$ X5 p& M
- 0 [" z8 f, Z" C& M
- function dispose(ctx, state, entity) {
, u( V* u% n) s9 ? J9 \ - print("Dispose");
$ N3 Q5 |% R# E1 ]! R* N, _' T - state.running = false;# V0 e8 \* U9 ^' q
- state.f.close();
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- ; j: |. z; Q* g5 J5 E1 |
- function setComp(g, value) {
5 L( \1 J) N1 J$ W5 Y - g.setComposite(AlphaComposite.SrcOver.derive(value));7 R, a7 G# F! j0 c
- }
复制代码
5 y* e' w; n" \写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 X3 I- N+ ^1 w! U. L
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E! P7 e- H( E4 Z顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下); Y* z' X# ~& a X, J7 a2 Q" K
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