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) f( Z0 Y; r$ A+ e这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
: O# ^3 ]2 r9 p6 K) L& `- importPackage (java.lang);
9 H6 K$ D1 P! O. ^ - importPackage (java.awt);' I: D+ f+ @( R; V6 C2 _7 W( H
- 0 l1 V. A- U" ^% K' ?' M
- include(Resources.id("mtrsteamloco:library/code/face.js"));
: }% D N0 \7 ^, f& u& A
6 n! V* {- p/ F; k# b& i6 e- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
# o6 R( T/ t- }# j
4 O8 D/ N8 S5 p- function getW(str, font) {
& F8 M' ^! ~1 N5 r" `" @; p- Y: Y - let frc = Resources.getFontRenderContext();! V8 h& v6 M" X6 O5 w
- bounds = font.getStringBounds(str, frc);
% b, ~' q( l$ D+ ?! w- N - return Math.ceil(bounds.getWidth());
- j( k5 T! O# L3 [1 e& K - }2 r& s& [5 ?) p( ~" B
# H9 R$ ]$ A/ W) o" d6 |; @9 F- da = (g) => {//底图绘制) K8 X) a" T4 c% \3 l: w" ~
- g.setColor(Color.BLACK);
8 s' o/ c/ Y; P4 U; [) F5 N - g.fillRect(0, 0, 400, 400);
3 _7 T. G) L# x | - }
1 u+ b6 G q! q+ d) z
- S j' g4 c8 C$ K6 K V- db = (g) => {//上层绘制7 l9 ~9 a1 _8 ^
- g.setColor(Color.WHITE);
G$ D: s5 T8 h$ M# U* w( q3 d - g.fillRect(0, 0, 400, 400);( [- o: A5 C4 ]8 ?9 P. \
- g.setColor(Color.RED);. J) g5 _( U3 A
- g.setFont(font0);0 t) d& U i2 ^
- let str = "晴纱是男娘";( ?) v: l0 C8 a
- let ww = 400;
6 h9 g: z( x2 a6 {) v - let w = getW(str, font0);( O; K: o- [: q* X) v* ~
- g.drawString(str, ww / 2 - w / 2, 200);
9 O: u# h: T: b+ a& _ - }
3 A. B" h0 }8 S
1 u- G; Z. K# m& x6 @/ ~8 Z- const mat = new Matrices();4 I! d' G+ @0 Z+ C% v, c9 X
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
2 T; ~- R/ ^3 _ - let info = {
0 y+ G5 y- n& }* [* s% q - ctx: ctx,
# `! W2 S4 T+ s; |1 l) n - isTrain: false,
" Q7 }: P D+ F- z& W - matrices: [mat],! `# ~7 `8 q, y' M$ I7 M
- texture: [400, 400],
; {: }# p( a; N" m, ]$ Q - model: {
2 y( k a) l+ p' b - renderType: "light",
$ s7 Q1 \4 h' ?, C - size: [1, 1],
4 p! V- b. U, |* A$ F/ ?( ?! j, J - uvSize: [1, 1]
* V" Z. T s2 N3 c' v - }" F2 V# l5 l% Y
- }$ [* [ A$ _' a- f: i; A3 F" Z
- let f = new Face(info);
" Q( U) D6 X% d) c7 G - state.f = f;% g2 g4 x4 Y. d, o
- # N( C/ W. F/ D; q& x. |+ l6 C1 @# k4 r
- let t = f.texture;
- F& s5 I9 g, o, h- { - let g = t.graphics;0 K# c7 ?. `/ L ], @ O: j
- state.running = true;
9 U' ]3 W7 _4 B, M9 L" ^ - let fps = 24;
' h1 F- y, k# D1 R5 f2 f - da(g);//绘制底图
3 X) s+ @( }, A- c3 C+ O) k - t.upload();5 {2 ?: B7 D) y5 E* U. |4 O* X
- let k = 0;
# @4 U4 n5 ?: ]: F - let ti = Date.now();
( q+ @" e2 m! q+ F. ^$ } - let rt = 0;
1 n, {$ K0 c, b# b! g* G- j - smooth = (k, v) => {// 平滑变化( L. y" N; u# r3 n( U( X: N
- if (v > k) return k;
1 C0 h5 k R. s! k9 ] - if (k < 0) return 0;
0 j0 v! z8 T9 g( `; x% T - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
, E+ s9 q ]# y8 F3 _! | - }
4 n- Q% J9 l4 Q - run = () => {// 新线程
- j; i( s2 a% R/ E - let id = Thread.currentThread().getId();
, ]$ l9 T2 |! z - print("Thread start:" + id);: T' t2 G, W {/ b) g
- while (state.running) {
k3 @9 V) F6 Y [# H - try {( X* R3 ^8 I8 d+ I- n0 {
- k += (Date.now() - ti) / 1000 * 0.2;
( R* D# R# V* \, q. r- i E - ti = Date.now();; f( K( i( y S2 L
- if (k > 1.5) {
; e6 G. w8 h3 A( U' y3 Z - k = 0;! I- D) }# G0 l. w3 i
- }( I/ T* d& w3 ~* y/ D% x
- setComp(g, 1);
& ~* t; D2 L8 V* c - da(g);
( f2 i) Z: s( A; b7 P - let kk = smooth(1, k);//平滑切换透明度
2 |- k2 Z" j6 \4 Z R$ |" s6 h5 b - setComp(g, kk);
9 e D5 O2 M- {4 d. a& o* ~9 E - db(g);
: Y2 i5 F7 }" b* p; X& C - t.upload();
" }' }) H: A0 {5 p& |) A - ctx.setDebugInfo("rt" ,Date.now() - ti);5 |6 X# a& M' |5 a% } e' @
- ctx.setDebugInfo("k", k);: t2 _7 R7 Z' ?. B% E
- ctx.setDebugInfo("sm", kk);; g! Z t0 G% v/ |9 B. J
- rt = Date.now() - ti;
" w, N8 g5 \( z! x - Thread.sleep(ck(rt - 1000 / fps));1 |: S0 C; d/ o. \* p% j3 X
- ctx.setDebugInfo("error", 0)
7 T! ?, X. Y8 [5 @- G - } catch (e) {& ^3 ^5 D- V) B9 j6 r* Y
- ctx.setDebugInfo("error", e);
r: \7 \4 e" y6 m - }
* ?. x* r' h- h' N. n - }; C* K1 ?4 ]* V
- print("Thread end:" + id);
0 I- V! }! Y4 V, w" N$ F o* E - }
5 q4 ~9 t8 d7 k- V) c- [. M q9 J - let th = new Thread(run, "qiehuan");* _* D3 u" c. Q# @9 Q
- th.start();
, k) ~3 M7 S' D9 K - }
% M% s5 ~2 ]. v2 E+ G3 ~, W
0 }1 R, P3 a/ `- function render(ctx, state, entity) {
9 A: y8 R) `0 E! v) h% \% j/ w - state.f.tick();; c3 p; o, u2 p# Z# f" `6 ^
- }
5 r* F2 j: H" p4 i. W! I; v y
& D. E1 C3 T9 c8 Z6 o- function dispose(ctx, state, entity) {
# O. D- \4 e4 l+ W( J7 D- N! A$ n - print("Dispose"); x- @& @; m8 y3 s
- state.running = false;
0 {* `: v6 T4 o0 l- k5 R - state.f.close();& e( D+ i9 ^3 }: B+ Z* G
- }; ?" N8 T0 T, ~2 w9 B
- 7 \) I# b+ z& v" ^1 @+ X8 L
- function setComp(g, value) {" b+ w3 |6 H) {* f/ O" @
- g.setComposite(AlphaComposite.SrcOver.derive(value));" ?: p; d8 k; J$ K$ e; N% S
- }
复制代码
' B, K% S+ i5 Y6 z/ d v& Y& `写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
/ w/ r3 y8 X3 R; u7 l7 |1 K0 y; |$ ~( k \; W- I+ e
( u+ n8 o/ \, Q0 a顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)1 g& D( G, |8 \. A( T, U F5 O
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