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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。, p7 i' v% A; V* v. O6 g
- importPackage (java.lang);
5 `3 ]. e- K+ Q# b; n$ u - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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+ } M I3 r2 D8 T. u- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 [+ d. ~+ _0 _" P
$ V; i" f0 Z% A$ V' f# g5 k! r- function getW(str, font) {
6 j0 I7 t& @/ P, {+ y - let frc = Resources.getFontRenderContext();( ~! d5 ]+ H2 r9 }
- bounds = font.getStringBounds(str, frc);: ?9 g) `' G- i" u
- return Math.ceil(bounds.getWidth());+ H2 ^' R* Y9 B+ h' v
- }
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- da = (g) => {//底图绘制
3 y" t9 K1 W1 a1 [" I0 l/ q5 } - g.setColor(Color.BLACK);
2 T1 M. `, z; F+ k8 S - g.fillRect(0, 0, 400, 400);
7 f: Q0 d b6 v - }
' ^5 J3 s# ^. `
# I1 M9 d' V7 v$ P) d9 z- db = (g) => {//上层绘制
+ Z2 X( G# p/ V/ z - g.setColor(Color.WHITE);, @2 S( L2 S2 w d8 Y
- g.fillRect(0, 0, 400, 400);4 k% h1 s& V3 j: }
- g.setColor(Color.RED);" e6 u& N" q% A9 ^6 d5 X `
- g.setFont(font0);+ a% x0 G& V M* I. @
- let str = "晴纱是男娘";
3 t$ E& v/ c; K% B3 A6 T5 w - let ww = 400;
; {+ ]) }' M% s - let w = getW(str, font0);
' U+ b8 ]' N% Q. ^4 L9 | - g.drawString(str, ww / 2 - w / 2, 200);
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! \' C6 O7 j" Y* ?/ x$ x" Z- const mat = new Matrices();
* M! k/ m* {2 _& O- B7 }5 h - mat.translate(0, 0.5, 0);
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9 K1 V# t1 Y4 a( t" a. z- function create(ctx, state, entity) {
4 E, |& |5 b3 {/ v( Z* w4 [ - let info = {7 `# p: g: F+ P% [
- ctx: ctx,
* h6 ~ K1 k |5 b6 ^3 ~: A3 q8 ~ - isTrain: false,9 Y, T; k$ Q" M, x
- matrices: [mat],0 g, n- L6 V' P6 T; B; h
- texture: [400, 400],
( S2 A0 I- B2 b3 J - model: {% }4 X4 o. \8 K5 A* _0 Z
- renderType: "light",
& a1 n: X9 ], t9 b8 Q - size: [1, 1],
! u" R) |7 J: g4 Y) X) [: ? - uvSize: [1, 1]
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- }
1 l$ P8 F7 B; [8 I$ r, z' H' v - let f = new Face(info);, S/ z6 H x; t8 q; k
- state.f = f;3 L) N8 S; t3 k. w
; ~, E' Q" Y3 G" `) K5 R- let t = f.texture;; Y& A+ C9 \3 C: c& X) Z7 n* o9 a
- let g = t.graphics;5 B3 R! Q; e6 D) Y
- state.running = true;! a; P0 N( C- k% w) j5 I' b
- let fps = 24;
" X; k6 E0 o0 t; S% l; G - da(g);//绘制底图% m3 W' v; J3 o1 @
- t.upload();9 q" ^- N( N& O
- let k = 0;
; l' g9 Z# \3 F$ v6 [. } - let ti = Date.now();! X6 c" S5 S7 N5 f9 F1 w" ^. n
- let rt = 0;
" X! b3 w6 V" j# |5 q - smooth = (k, v) => {// 平滑变化
* m3 f* {+ o, w6 n- T; T$ n3 B& C7 b - if (v > k) return k;
/ Y1 z0 k7 t# a4 V% {# K1 ~9 l4 ` - if (k < 0) return 0;
9 ^, R0 K" n& w5 g9 A - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程& [! Q: D1 r, X4 [$ y/ P h: r
- let id = Thread.currentThread().getId();3 d- n# m' v6 l4 Z) [# f
- print("Thread start:" + id);8 L, p/ O, I* M4 C
- while (state.running) {( N4 D" k2 L, o# j$ q8 z2 V
- try {
: f; j8 Y5 I$ u9 L - k += (Date.now() - ti) / 1000 * 0.2;
( m; b6 g" K% z0 {# [ - ti = Date.now();# A' l( ~" B- h6 Y" q
- if (k > 1.5) {
$ L8 ~) }, g- p7 {6 c& [; W - k = 0;
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- setComp(g, 1);
. y; Y w9 s2 u+ R% }* B - da(g);6 Y% L1 S7 t Y; J
- let kk = smooth(1, k);//平滑切换透明度
/ @1 R6 G8 G. G1 A. g4 [$ }6 w1 h - setComp(g, kk);
1 B3 `& }, E+ B9 G; V" x; q: K" J- Q - db(g);1 {) t7 C+ N; d9 Z: |- L
- t.upload();! U# R7 E, p1 d, K2 h
- ctx.setDebugInfo("rt" ,Date.now() - ti);& n% }+ s0 v. X
- ctx.setDebugInfo("k", k);
* d5 @4 o& i- y2 u: h3 H - ctx.setDebugInfo("sm", kk);: E. h( U9 P* A, x
- rt = Date.now() - ti;0 n1 M& J. D- @7 S% q
- Thread.sleep(ck(rt - 1000 / fps));
) o% r" @' o$ a0 w# o - ctx.setDebugInfo("error", 0)
9 E' _) s8 e1 S6 O2 k6 [* { - } catch (e) {; p. U4 i4 {1 Y# I! F2 A
- ctx.setDebugInfo("error", e);
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- }3 m1 S8 q2 o0 t0 P9 Q+ ^
- print("Thread end:" + id);
# l) Z& O, M8 L& k, o+ v0 s. i - }3 U. w& u3 u& f) x1 k" r, S( i. u4 C* {
- let th = new Thread(run, "qiehuan");
. E* J/ J8 u" E& C: N+ i - th.start();* U: J" z; M: j8 K0 h5 z9 o
- }
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! C6 ^ [5 Z3 f |$ w2 y- function render(ctx, state, entity) {) X5 }. f. M1 }9 h
- state.f.tick();
5 c- `$ g: R0 |( \9 p3 d - }
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" ?/ N& _9 g* b1 q& U7 Y- function dispose(ctx, state, entity) {4 p! W: C$ B; m% f( o. D0 \" ], v7 _
- print("Dispose");2 U/ L& `4 S6 H1 b! k& l7 t. T
- state.running = false;
- ^0 l) v8 V: q" e& Y - state.f.close();
& u, n+ m! p7 k. ~ - }
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- function setComp(g, value) {
. K+ O5 Y {% h' m$ d! w$ B - g.setComposite(AlphaComposite.SrcOver.derive(value));& A% c. ]2 @6 P3 P! P
- }
复制代码 2 H. |8 A' |! D2 [" G' ^
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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: e& M; p" K* e7 [顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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