|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
7 }! i# i! \$ J( m$ {这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
+ V3 X) s6 g/ ~3 t" p6 ]$ |- importPackage (java.lang);
+ T6 m! j* M5 L7 y, j+ o - importPackage (java.awt);2 n4 g* X6 K* b( s8 K% N7 Z( V
- 7 y. w3 p$ w2 e) f
- include(Resources.id("mtrsteamloco:library/code/face.js"));
$ [( T6 O* ` ?' m M7 ~+ w; L5 K - ; A7 V' \8 {: `+ e: I3 K
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
# v ^2 z0 W$ }8 W5 C8 k - , {1 E8 N% ^5 q5 v, {7 h6 F( _! x
- function getW(str, font) {
! L# R8 b5 D6 p, e1 d - let frc = Resources.getFontRenderContext();
( L5 W% y' q( \( |( x, H" y5 l3 D) R - bounds = font.getStringBounds(str, frc);# U9 }0 I6 @7 f% c3 W* P2 {
- return Math.ceil(bounds.getWidth());
5 o5 @8 v2 V# C# B3 ^9 ~/ j/ { - }
7 ~' B) b7 O- U+ L
% m$ ]/ j H; `2 P6 N- T7 u- da = (g) => {//底图绘制
5 N+ q9 j& o k1 w% t' l9 c( C - g.setColor(Color.BLACK);
2 e/ {' e1 G& M; z - g.fillRect(0, 0, 400, 400);
& p" F ] q2 |* i1 s. E$ ^; L* t - }+ p5 z3 K& r- m4 _8 ^
- : ?" _: p3 Y7 Z2 I0 U' u1 b. ?6 @
- db = (g) => {//上层绘制- F+ ~+ l5 g; `* M( ^: h7 K
- g.setColor(Color.WHITE);% d5 o& h3 N* s' D3 t
- g.fillRect(0, 0, 400, 400);8 O" L3 L7 K2 V0 q& s4 E
- g.setColor(Color.RED);
8 E# D" q. m" @! U - g.setFont(font0);# L( x$ \: d" a5 P
- let str = "晴纱是男娘";
1 b* z6 R1 h; {$ A! e; h1 M/ u - let ww = 400;
6 T0 ~0 A- Z; z2 D - let w = getW(str, font0);
* t, B0 _' T7 u6 O6 U' ? - g.drawString(str, ww / 2 - w / 2, 200);
4 E/ O5 W* z* }$ }! M; s - }, Y+ r. l' g$ B; `
- E0 B% S, J, T! c2 _: o' u- const mat = new Matrices();' n& M* _9 A6 j) v; Z
- mat.translate(0, 0.5, 0);
7 q/ K, K) O2 z' u0 O8 M
4 m+ r1 w) ^" u8 @- function create(ctx, state, entity) {/ E d; g5 g; t4 c" x( F" b9 |. r) h; f4 M
- let info = {& s2 n% U: x1 e# @
- ctx: ctx,5 b7 R$ M. W r; d
- isTrain: false, }; P9 N9 m3 ^. q* i
- matrices: [mat],
6 ?) X! m4 j% |6 z( T8 Q5 K4 u i - texture: [400, 400],7 i0 C! X* ^4 ^, s- l/ `0 `* B
- model: {# g' ]9 ~; ~4 t) r8 e8 q9 M
- renderType: "light",4 k( R; H1 d' a' p
- size: [1, 1],# i* v4 U2 w8 j7 p7 R) l3 k2 X
- uvSize: [1, 1]
# x4 D% i: E! `6 V0 b0 x6 a* ^2 C - }- [% ?7 i; v- q( k$ b" }* {5 f
- }
, b# P3 l' W Q- Z3 A/ i" ] - let f = new Face(info);! g2 h( A2 Q S( S
- state.f = f;
: e ]0 Q' B7 K5 q1 S M- _ - ; {0 G7 a O- W
- let t = f.texture;( |1 W( W! Y( R2 i/ _, Y$ U
- let g = t.graphics;( T& Z1 e% R; g g: B3 ~
- state.running = true;( }7 `5 L5 x' T. ]) c, k
- let fps = 24;
( U# ?" o* M2 G5 j - da(g);//绘制底图# [% P9 w }6 X b7 J# u" y
- t.upload();1 ]5 y; I+ j, a0 f+ [6 K5 E1 i6 b
- let k = 0;
- G0 l! S5 h4 F) _6 c: t4 P - let ti = Date.now();( b$ J, k& P ?) J0 P
- let rt = 0;
' g, ]0 N* z& d$ M% B - smooth = (k, v) => {// 平滑变化
5 Y( J/ U- w. @+ ~2 e$ q - if (v > k) return k;# ?- ]& _" Z5 m& ]0 J, j
- if (k < 0) return 0;
$ z2 a3 @8 t) |' L2 S - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
! b. I4 L% j0 c) W1 ? - }/ H! c% ^7 g! _/ |& `3 O; X: H" \
- run = () => {// 新线程& M) L; {. z. @
- let id = Thread.currentThread().getId();; M4 F. V% A& t) c( Y- Q Z6 V
- print("Thread start:" + id);
+ M6 d. P" B1 G+ C4 q - while (state.running) {% Z- q. j# K8 \" B5 s0 q
- try {
F' i" R( H& ?2 z9 u - k += (Date.now() - ti) / 1000 * 0.2;' F- p9 ?: W) g1 c; T
- ti = Date.now();
% }9 K0 u0 T% ?5 b: {( r2 o, G - if (k > 1.5) {0 Z, z4 o0 F) }2 O7 d0 Q. n: R' h+ k# Y, s
- k = 0;
4 u! J& {, {$ } - }
, w8 z! V3 Q# G k - setComp(g, 1);
! l4 a j) |" `+ |+ q - da(g);0 ~( X/ U8 Q. t9 o& |
- let kk = smooth(1, k);//平滑切换透明度3 @6 ?0 K f$ j$ t
- setComp(g, kk);
5 K" S) L5 {) m' O, v - db(g);. R7 L; t& O0 S
- t.upload();
4 W: x, q7 G0 d Z( h - ctx.setDebugInfo("rt" ,Date.now() - ti);
" `- G- u) m% U i9 {4 s - ctx.setDebugInfo("k", k);+ N& T% \0 p J9 g
- ctx.setDebugInfo("sm", kk); ~# V- S/ ?0 g S
- rt = Date.now() - ti;
. x) x( N3 b+ ]: u9 e# j, l/ e - Thread.sleep(ck(rt - 1000 / fps));+ E5 T$ r2 Q0 S5 G/ M; X
- ctx.setDebugInfo("error", 0)
" h: B' R8 q s - } catch (e) {5 q7 x" q! g x$ w
- ctx.setDebugInfo("error", e);
% a& g4 y3 R0 t* a - }+ j2 e- N6 Y1 I. u, E# @9 ?5 W
- }8 H: c5 N$ e; W3 c M
- print("Thread end:" + id);
& w; u. [2 g W! J/ _" W# l, D - }
# s U8 R6 q6 g, ]; w: p - let th = new Thread(run, "qiehuan");* y5 X8 M5 y/ g( j6 X
- th.start();3 e. ]2 g: c! A" M6 ?
- }
/ l! D2 w9 m$ o( p: L! `! G
/ |9 c6 q% j% T) w4 s- function render(ctx, state, entity) {
" x* T9 t$ g! @. P3 S1 C - state.f.tick();/ S# C& l& N5 ^$ w9 P
- }
0 K, d" Q, O5 o3 n* y9 R$ N$ x4 e
l5 n3 E6 t) ^/ A& m3 ]- function dispose(ctx, state, entity) {
& ~% [( o! x E4 e) G - print("Dispose");
. ^, h) a4 w1 W* d' n* @- ` - state.running = false;
/ }3 Z% n W( C, }# \ - state.f.close();5 N5 `/ K3 P+ M, V% S/ S+ H
- }& g0 k2 e Z1 K5 u
- # r9 v, Z0 n% l4 a; U
- function setComp(g, value) {& J7 J& Z8 s9 z6 S( r
- g.setComposite(AlphaComposite.SrcOver.derive(value));0 B+ d* |3 r) p U7 V! W! E
- }
复制代码
- i$ a: g) m/ J( k写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
2 W1 Q' h& J9 [' O" \) [1 D8 @
2 b5 ]- n) L" M4 L/ h {
F- Z, W, T9 q) Q% |顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
! B0 n+ P; M* A! m |
|