|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
4 h* N# J6 U9 [* s% u8 V/ S; s
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。9 O$ [: T% c7 ]$ Q+ y
- importPackage (java.lang);, l% P6 r i" w+ H; Z: S
- importPackage (java.awt);3 D# W2 E9 y Y! F& ^
8 W! F$ F1 B% r) u6 E. Y4 I- include(Resources.id("mtrsteamloco:library/code/face.js"));
1 K( z0 d( M2 u( L - ; {! O: K- H) O7 ^! [( `% a
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
& _1 o" P& N" b - $ Z6 D" Z" e# J* D
- function getW(str, font) {$ y! ] k& M' A% S8 ]
- let frc = Resources.getFontRenderContext();
+ U: l4 a5 {. c3 i/ F0 s, H - bounds = font.getStringBounds(str, frc);. m) q' q5 b# [4 E, A G! B1 c7 y
- return Math.ceil(bounds.getWidth());
& O, v9 t) c; k) p - }
( ]3 }# X$ ]% k/ {( ^ - ' [/ |; `0 T4 B0 [
- da = (g) => {//底图绘制
& ]) \3 }+ y: O* W9 B& J. W - g.setColor(Color.BLACK);
: g. x" r, i! S3 t3 {) f - g.fillRect(0, 0, 400, 400);2 L" }1 i9 y* g5 Z; T1 V
- }! `4 X' P# ?8 D7 u7 `
- 0 P/ O" f% l% q' e; P
- db = (g) => {//上层绘制/ \$ E# s9 L! A8 K
- g.setColor(Color.WHITE);7 B: D. w$ k" l1 E1 s* J, b0 Y- o) r+ ]
- g.fillRect(0, 0, 400, 400);, I0 N/ x S( ^) r
- g.setColor(Color.RED);, f g9 {" [$ z6 C: m1 e! n
- g.setFont(font0);) I3 ^ t8 X) s" J; C
- let str = "晴纱是男娘";4 D/ _8 t. a5 }
- let ww = 400;, a9 F/ u6 ]2 l: W/ i6 b
- let w = getW(str, font0);( V/ y6 W: z% {3 T+ o V: A) d
- g.drawString(str, ww / 2 - w / 2, 200);1 L3 k7 `4 \1 V2 b
- }7 ?4 e5 c$ B6 B' i
- * \! X& }& e0 m+ O
- const mat = new Matrices();
; g7 l C( X+ f3 U" A" I+ Z% c - mat.translate(0, 0.5, 0);
S- {" b: C* h& `) ?& C
' J9 R' J2 y: ^. Z- function create(ctx, state, entity) {
' ^. S$ R5 m3 F8 r4 V- a - let info = {$ d9 }% I" Z) I4 `7 ^% B" i* R
- ctx: ctx,' v7 L$ z3 j0 H% Q
- isTrain: false,
, |" {$ h& C" Y8 T- O+ F" S- `/ J; f - matrices: [mat],$ ^& o* g; v7 ]2 L& h) m1 @+ ?
- texture: [400, 400],* r0 M5 d$ O2 l- S5 p: u: w( n- f
- model: {
4 i5 {/ `7 w2 p8 ]2 \% U - renderType: "light",
& `+ A$ ^( W0 r8 M% i9 ?; m+ H! t - size: [1, 1],
1 v% H6 N, D2 G, O" A7 t: j - uvSize: [1, 1]6 @0 Q$ z5 j0 @ s6 S
- }
& P% z. ]9 Y$ @2 C, O$ h - }: r" U2 G) @ q
- let f = new Face(info);7 f' E7 m- u$ D' G. P
- state.f = f;
, d6 h U* U" m, w$ H - ( u- a: z& q. y! S1 k5 u
- let t = f.texture;
5 \( y9 H8 d7 W8 g' N - let g = t.graphics;" q! n7 o5 n% h Q8 T) r3 f& P
- state.running = true;. Y# P2 [# `# k& e1 |9 X
- let fps = 24;* n+ C% C1 Q) q' A0 U' R% r8 U
- da(g);//绘制底图3 a8 ]0 L1 z& b; B7 }+ j5 s2 e
- t.upload();
+ `1 \3 `) U, p3 b, k - let k = 0;
& x7 y: d( G k j* @9 Y - let ti = Date.now(); V+ T4 H5 g, y; {4 Y5 B
- let rt = 0;
- n( e, i. {) |9 u: Y - smooth = (k, v) => {// 平滑变化6 n: r$ v, L( p: w5 t
- if (v > k) return k;
* @3 g9 ?) s, ~* h* Q# s: V - if (k < 0) return 0;6 O& C- O; U3 J6 }
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;: H+ c6 X. i- G0 Y/ |9 c
- }
. N- M+ V3 B6 f$ T# t4 _6 Y - run = () => {// 新线程9 ~8 Z" K. N3 R, |1 C
- let id = Thread.currentThread().getId();* m8 z2 H5 k2 U% i7 H/ C. D
- print("Thread start:" + id);: q: d" S% b+ |* h3 f0 L; p/ |) p8 a
- while (state.running) {
- ?/ _8 S: B5 u1 n8 i9 M K - try {" Y7 a) |$ W% Q7 R
- k += (Date.now() - ti) / 1000 * 0.2;
7 Z, P* y. v- V - ti = Date.now();
k7 ]) w3 a) M' y M) \ - if (k > 1.5) {& R# n8 y) N4 c1 H% m2 _( b7 ~
- k = 0;" m/ G* h9 V. e f8 X% }2 {
- }7 ~( A. K3 j# U+ W. h4 z, u
- setComp(g, 1);- x4 H" W9 ]+ K' c; T' \8 X% h
- da(g);
+ Y8 z, l6 ~0 Z' T9 {& b1 i1 U' L - let kk = smooth(1, k);//平滑切换透明度
: J. d, Y/ [: V o2 L7 @$ b# e - setComp(g, kk);
: D- d" d: C$ A& T- G7 R1 F, Z, N, U( O - db(g);/ F( L+ ]: k `
- t.upload();, T0 X* v8 ^5 p$ x& {) d6 Q$ o
- ctx.setDebugInfo("rt" ,Date.now() - ti);! ^; t2 b! e% Z% a& K5 C
- ctx.setDebugInfo("k", k);$ |$ L: z: f) ?* H9 V- N6 m
- ctx.setDebugInfo("sm", kk);
) Y( s' Q5 G# E - rt = Date.now() - ti;
' c; ^0 {" Q T" F - Thread.sleep(ck(rt - 1000 / fps));
3 Z$ N: O4 p) h( ~8 ~ - ctx.setDebugInfo("error", 0)& Q: q5 S. r o( L
- } catch (e) {( n# _* u; ]. x) K2 d3 Y C- S O
- ctx.setDebugInfo("error", e);- M1 j7 d# [8 S% y: W
- }3 i1 I& ]' \" H. n! O
- } x2 i- ~- v# M" n/ _
- print("Thread end:" + id);. ?) k7 m" l/ r8 r
- }
x# t. r$ l) s# @" k4 y - let th = new Thread(run, "qiehuan");6 R* U! }# f- ]; B9 E
- th.start();
+ t2 s0 r* w% D" o( Z8 k( ` - }
" Q1 e% o% w. A- r - ; X, I; j. S2 [* F) l3 B7 x5 l
- function render(ctx, state, entity) {
; c/ s+ ]" Y9 I - state.f.tick();
1 n Q9 I; k1 t( ^- [% t4 J - }
* |# V/ g* N9 [# @9 }: H" c- G - ! r$ z* m9 x% e2 {$ j ]- i3 s
- function dispose(ctx, state, entity) {) {* e; _: F: ^/ [* ]
- print("Dispose");
' L. v4 I" l, j# g8 ^ - state.running = false;, Q! {, @; a& l' L8 a: y
- state.f.close();, E3 a& r. ]3 Z; R* s! p* b# K
- }
+ R; E5 {8 f! p# B - : ]; R# L( j0 K
- function setComp(g, value) {& d8 s% I) {# F; a c
- g.setComposite(AlphaComposite.SrcOver.derive(value));
; ~) L6 a, p0 S6 X: z7 Z% _ - }
复制代码 2 {" L; u8 g7 f( L1 e* y* z9 A
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
! E& Y6 M% T2 ?% \$ ]0 h% I" t& u3 ^ L* m
l- Z# s5 k/ G9 o) v& [
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
) B* l$ T1 c2 |1 e, H. f5 u& ^ |
|