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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
0 V& ?; V2 |" @) T# @6 H& i- importPackage (java.lang);
' }2 l7 m* z' n& j/ W9 P - importPackage (java.awt);3 _$ i, }9 I" U
- ( D6 Q7 N3 ~. }' ?2 K; ?' `8 h* `" m
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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0 h5 H" K; l0 ] \% T- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);* g* {7 X- e* N2 v: B
- 7 e' E$ j* s1 q
- function getW(str, font) {
8 w* f7 x# L0 m |! j5 m2 [7 A - let frc = Resources.getFontRenderContext();" X0 N/ F3 ^ ?* q8 L r
- bounds = font.getStringBounds(str, frc);9 U4 [+ O' u3 ?' X
- return Math.ceil(bounds.getWidth());
" F) U7 }0 U: z: r" M - }
3 o( a5 Z$ O$ m3 e8 m; c - + d- |1 }/ ?; S. o: R" U. |) t
- da = (g) => {//底图绘制
# G" a0 I& E! J. P! }* d - g.setColor(Color.BLACK);2 P8 h2 \% D# z. b
- g.fillRect(0, 0, 400, 400);8 _& k. P# p5 [, n1 u8 a
- }
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6 E- `* ^0 R8 H. K9 G4 u1 R8 ?- ]- db = (g) => {//上层绘制2 u; Y7 ^4 _/ d0 h
- g.setColor(Color.WHITE);/ C5 z# F# J' S. }+ `7 B
- g.fillRect(0, 0, 400, 400); z$ p0 k* x# F6 i! A9 a6 B# {
- g.setColor(Color.RED);8 P; x0 ~: E+ U- e. J4 N0 Y# N
- g.setFont(font0);+ S* ?9 R9 v7 n
- let str = "晴纱是男娘";. U! b# q0 Y- B
- let ww = 400;% I3 g/ q3 A0 T# ^7 _
- let w = getW(str, font0);: q% h: d) X. |3 U$ j5 v$ B
- g.drawString(str, ww / 2 - w / 2, 200);
- I1 X- S8 \6 k, K9 R7 U - }* _ z& l/ u# U" {5 k3 o9 a
- - H! O4 s8 n7 z0 M% ?, `" v7 @4 r
- const mat = new Matrices();
3 @( }9 ]* |. I& p9 B - mat.translate(0, 0.5, 0);
+ F" w4 B8 K& V - $ L7 W3 h& c# l' i3 d4 a; v5 Q
- function create(ctx, state, entity) {
' u* c7 G2 Q, n5 d" e; F7 F - let info = {* p3 H$ V$ ~; n; K" A- }
- ctx: ctx,
3 M5 I' d6 @2 F1 b - isTrain: false,' x+ `; m5 W6 w
- matrices: [mat],
1 |/ O! }2 t: ~" C8 h5 r9 n* o I1 b1 V - texture: [400, 400],
! F/ F- W- a& H9 c [5 p - model: {4 {7 ?" b( E1 ]! q- q4 }; t: x& \, G
- renderType: "light",* }) T4 G. Z+ M% F0 y* \# `
- size: [1, 1],. N1 k1 f9 b6 z
- uvSize: [1, 1]
' B @' w/ t) |! x. o* l* a - }
, b+ ~7 D& M. @& Y - }
* g; }( Z/ {# j& w% U. K3 J9 p - let f = new Face(info); |8 P3 \! m* p$ O/ `, b
- state.f = f;
7 @4 ]: Q- @3 y8 L9 o$ i4 |; M
/ \7 P: {5 m0 J" m h- let t = f.texture;
1 @. @6 y! k/ l- `& K - let g = t.graphics;
- i" d/ I6 o R* ? - state.running = true;' L, g: y/ g, A$ G
- let fps = 24;
0 D( u9 \4 ]0 F - da(g);//绘制底图8 I& P7 T+ x! ^; Q/ M$ a+ C
- t.upload();
# R$ g& I$ S: z - let k = 0;
6 D# ~5 o7 u" U4 D - let ti = Date.now();+ O* a5 {) G1 N$ v! D6 _
- let rt = 0; B+ T, `1 y0 y2 J: g) ], j% e
- smooth = (k, v) => {// 平滑变化
6 \* m+ s) v( M+ t: j0 p - if (v > k) return k;
% r. \0 a' j) a* V, c - if (k < 0) return 0;
: B& } [/ D( O- h - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% L& g/ X' q" { - }, s% b- U9 F! K% G2 M
- run = () => {// 新线程+ ~) \: n* i( o2 d3 P' C
- let id = Thread.currentThread().getId();
8 d# X& Z: E: B5 } - print("Thread start:" + id);
* E* \& D4 u$ Z/ S( X& Z7 X - while (state.running) {
7 q2 z! ~, Z" U+ Z1 i- [9 ] - try {' C' B4 ^% B9 J9 B0 C! G/ d1 c
- k += (Date.now() - ti) / 1000 * 0.2;
9 g# ?. f* H; O - ti = Date.now();
0 K; [+ d, l8 n+ _' Z1 X0 B& ] - if (k > 1.5) {
* C3 \6 ^: t9 W6 p3 _( A3 G3 T - k = 0;
; U$ B7 Y) G0 h. ~ d: E. o - }
* V3 x* b! e5 y# O* g5 c - setComp(g, 1);
( B* w/ d( R* I2 c. `$ n9 s% I7 |; y - da(g);
1 q$ W. o% g7 w5 L9 H6 ~; H3 R" u - let kk = smooth(1, k);//平滑切换透明度
+ e0 w" _, c( `: N4 u# R - setComp(g, kk);
! o6 G3 N1 E1 n% d) ?, B/ H: }! ? - db(g);
9 c' w/ Z* o8 t, N3 h3 O7 Z - t.upload();
/ \5 ^: R4 l: q6 l6 t4 ^- C) d% P - ctx.setDebugInfo("rt" ,Date.now() - ti);
( {5 f0 {! x- {7 X- S4 m - ctx.setDebugInfo("k", k);- N1 J$ i D2 x9 S! J
- ctx.setDebugInfo("sm", kk);
l( E# |0 A. f3 N - rt = Date.now() - ti;
3 x; t' e* E3 G$ S - Thread.sleep(ck(rt - 1000 / fps));6 ^0 p' ]7 X- U8 j% C
- ctx.setDebugInfo("error", 0)
% x# v/ ]$ P2 w* {4 o3 ~ - } catch (e) {1 W l% c7 `# e8 r
- ctx.setDebugInfo("error", e);
/ Q* [, b6 y4 h0 b' y5 G) h$ q - }
9 a5 ~5 U2 W/ y0 y7 C G+ Y% q - }
x% r+ c3 H% M% [4 I4 ^ - print("Thread end:" + id);& R! X8 J$ |, m; x1 I4 a
- }
3 h& b0 S# w5 X G1 A - let th = new Thread(run, "qiehuan"); q8 V0 U4 k+ `/ h7 ]
- th.start();7 J# f0 Q: [' P+ V W3 J
- }
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: Z" Q4 [* v8 h! Z { N# F- function render(ctx, state, entity) {
& F( Z7 q9 l; p! p - state.f.tick();
1 ?, S$ ~7 P. K( y8 E - }6 ~) T! \" N) B$ H2 X
- U1 t9 N: {# b1 Q, O4 j- function dispose(ctx, state, entity) {
) v* Y1 \; d% x0 u1 {! T - print("Dispose");
+ d% F9 r1 H' ]% @ P - state.running = false;
6 h( g! g' d/ q4 F+ V - state.f.close();4 Y" e5 w: }. K3 Q
- }0 h& M, s4 i/ D/ ~8 Q
5 ?1 ]/ g; T* G: n. I- function setComp(g, value) {
% ~' A8 I5 M" Q1 f' e - g.setComposite(AlphaComposite.SrcOver.derive(value));
: l! m# Y% {- y. G! L: e) k* n" R - }
复制代码 - F S* q4 V3 J8 S4 ?7 R8 }& M
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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3 H2 Q& P5 H. R$ z/ k) g# ~0 Y顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) i0 I1 a( Y9 B
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