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5 O3 S5 x/ Z4 Z& A$ R h4 ^9 o这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
, i& R9 Y$ T( V q0 @2 G- importPackage (java.lang);8 u0 {5 O2 Y6 j# X. J% k( ?+ n
- importPackage (java.awt);; e9 e9 D! j7 \( [! X U
- " w+ R* D ?5 X- l8 L/ ?
- include(Resources.id("mtrsteamloco:library/code/face.js"));" o1 t+ L4 E1 u/ H$ z; g
, ]' Z0 }7 T4 Y4 I+ W, B/ N \% N- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
# ], y8 H' C" O a# X: b
, w% |* f: p5 h, O6 C- function getW(str, font) {/ d, D$ V3 c- `6 R
- let frc = Resources.getFontRenderContext();9 \7 V' _/ N7 i' F1 k2 r
- bounds = font.getStringBounds(str, frc);
9 T% x0 q$ o# s - return Math.ceil(bounds.getWidth());) i: t' ~" B8 F! l" b
- }
8 K* |' D* C. ]* q! N z3 \ - 4 A4 e$ d4 u, a0 X D9 E
- da = (g) => {//底图绘制
1 g3 ~, k8 A* _0 G% h - g.setColor(Color.BLACK);
6 S5 G2 Q$ }& l- \ - g.fillRect(0, 0, 400, 400);
c, n2 R# Z! d1 w- i - }" [3 w; `' b3 s6 ~: y
/ H" q* Q9 _/ C+ U' j% F- db = (g) => {//上层绘制8 j) M" p3 f( [8 L2 _
- g.setColor(Color.WHITE);
/ H G+ y# T- L$ b* Z9 }1 [ - g.fillRect(0, 0, 400, 400);
8 _7 g) r& k" E" P - g.setColor(Color.RED);
+ `/ a; F. p N$ u6 g& M - g.setFont(font0);
0 |3 y8 y0 o* @ - let str = "晴纱是男娘";
1 T( _. `! ]- ]$ d+ t' \7 _ - let ww = 400;/ t" ~8 r* t" U5 V: ~
- let w = getW(str, font0);1 l9 i- v" [& d
- g.drawString(str, ww / 2 - w / 2, 200);% G) q( p6 X4 D! X
- }6 o; L2 m# R5 p, r
, }+ b/ X z# l: J1 C5 w- const mat = new Matrices();2 n; P- R1 t L5 q/ E9 k9 S
- mat.translate(0, 0.5, 0);
5 {8 G. x: j" u9 o( j* I - , p4 u5 M6 @$ _2 s/ I
- function create(ctx, state, entity) {2 J6 g' Y; Y. j
- let info = {
7 _. v! P9 }% _- \3 b - ctx: ctx,0 [( I1 A$ s4 Q' A
- isTrain: false,
6 j3 e( @# w. X5 f, x q L5 M5 T - matrices: [mat],
: i5 Y z$ W& S) j" }, I - texture: [400, 400],' r/ \% g+ Y9 ^% [4 _
- model: {
; D, W8 o# Y/ J# Y - renderType: "light",
2 R1 r8 M/ V3 A' z& A& w3 Q; n - size: [1, 1],
9 G6 m6 I& E, Q% }, x0 i0 W+ T# f - uvSize: [1, 1]" a' I3 g: j9 u
- }9 ]2 E0 w* \7 Q- ^: p7 U Y9 H b
- }
& I, }9 R h- P9 X, D' f - let f = new Face(info);6 [( b7 Z! ~4 ~7 C. K
- state.f = f;
0 \' e2 p% h. A- l; i# {: v& J# t0 t, B
2 U3 s) F: N4 K% F. a- let t = f.texture;5 s5 `9 Q0 ^2 ^
- let g = t.graphics;; Q: c( h; ^2 ^2 ?; M* b3 b
- state.running = true;
7 g8 r. W- U$ U" A! r* P+ ^' l9 M+ G - let fps = 24;
$ i5 S, ^0 W" W( G% M4 D0 b& a - da(g);//绘制底图
8 K2 k, A$ e. ^ \( t - t.upload();$ D4 N& P6 K8 K. b5 z9 t# R
- let k = 0;
: G1 \, L6 K6 B& D - let ti = Date.now();
% h3 F1 w C1 S0 P# ` - let rt = 0;
' K, y5 k; u( `1 m4 Y* n - smooth = (k, v) => {// 平滑变化" s8 p. ^& a% g+ K
- if (v > k) return k;. l5 X4 u- K+ m6 j% R6 @
- if (k < 0) return 0;
5 z0 n) g+ R' x9 F% K - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& C' k3 Q& t0 A9 j9 W# Q/ M
- }
0 t1 v# d0 {3 P9 A; }9 m - run = () => {// 新线程
. o9 A. G+ h- X$ Q" R - let id = Thread.currentThread().getId();5 k* _) z% o; A% X
- print("Thread start:" + id);
' |+ }3 [% F3 k7 m - while (state.running) {
- }' v' K0 G1 N& c/ Z5 R3 f - try {
8 r9 I* p d" o w - k += (Date.now() - ti) / 1000 * 0.2;
8 p4 l0 S4 O+ B6 s - ti = Date.now(); v4 P9 k9 |$ l! @3 q
- if (k > 1.5) {
" i9 S& U( D) u* }0 w" h - k = 0;* B0 b& G* f2 Z7 k3 w" w6 ~
- }
v- ~% m' a- Z' c' i3 @+ l0 y - setComp(g, 1);
" S; s# S8 }# Y: h1 }( R - da(g);; P5 O) x+ W9 l
- let kk = smooth(1, k);//平滑切换透明度
( e; R! h# L$ E$ x# @- t - setComp(g, kk);! n9 z. T' W2 K
- db(g);
/ i! ]. X3 ]/ \$ S# \9 i - t.upload();3 E3 l6 x$ o2 Q# u
- ctx.setDebugInfo("rt" ,Date.now() - ti); z- j$ c m( ]: d: G( M0 c$ A( z
- ctx.setDebugInfo("k", k);& u, D- z' n+ X
- ctx.setDebugInfo("sm", kk);# M7 I4 H9 [- w+ I* D, Y; ]
- rt = Date.now() - ti;
6 |& e4 ]: X- r/ O4 O) V - Thread.sleep(ck(rt - 1000 / fps));" ?+ o' o( d$ S
- ctx.setDebugInfo("error", 0)* _7 q X! w; Z/ f! B& D
- } catch (e) {, L1 X7 K% Z+ \5 Q, J
- ctx.setDebugInfo("error", e);4 t: t# t8 ]+ n6 I( ?2 a& o
- }/ z" O" J% w1 p9 M& u& e" D% l8 ]
- }* b! _, k: d1 J" k* l' S9 } i
- print("Thread end:" + id);5 s9 T- [0 A$ ?1 X: `, Q$ g
- }6 N# D( d% X$ ?' g$ U- x. ?
- let th = new Thread(run, "qiehuan");
8 [) i: j: p2 b, ~4 ^1 T% ` - th.start();
/ i5 |3 u) x! F0 O - }' m/ x& z+ c: z o
- 6 v8 l# k( H7 V* j$ `! [7 m4 l) Q
- function render(ctx, state, entity) {0 V7 }6 N2 ?% I5 I) J
- state.f.tick();
* f4 N! H8 D, d7 r3 k7 ] - }
3 h R* c. z+ h0 _! w2 P0 q; U
; O O. E0 ~2 |0 x2 r8 ?2 G) ?- function dispose(ctx, state, entity) {
; t3 S+ M+ s. l3 y+ E% `* o - print("Dispose");) @ F- \5 @% t
- state.running = false;
/ I$ c9 Q# ~3 K7 E - state.f.close();
' M! g4 M$ O* n' k& V- K - }
6 k* L2 G' G/ D8 Q" B8 y( o; E - 7 ^7 _, j8 p9 T) Y9 G! h
- function setComp(g, value) {
7 L) u% D- d; R" P3 Y - g.setComposite(AlphaComposite.SrcOver.derive(value));) X5 H$ ~+ I: A" r7 s$ w
- }
复制代码
9 r+ z. r% ]0 h, w7 |- U" z写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。7 z- V; p$ ]3 M7 M
# @- ]0 t. D% T# D5 K& J1 S
$ c8 A3 O* }& S' r3 P/ w顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)5 D, m; L8 l+ p/ W8 X' o8 V6 V+ t8 m" X
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