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0 [8 h6 y# t6 y+ ~. Q" [8 }6 v这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。+ I' Z8 F0 l1 J+ K4 Q" z
- importPackage (java.lang);/ a1 B; ]- J6 V+ y3 m
- importPackage (java.awt);2 G- E$ U1 H, X6 ~
% a9 O- y/ {) s5 `$ F3 f9 z- include(Resources.id("mtrsteamloco:library/code/face.js"));
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! s3 I, C' Y u% m2 l' L- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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! c4 \; V% I' g5 N- function getW(str, font) {
1 y" L. W- t3 \$ k+ T3 f - let frc = Resources.getFontRenderContext();4 s% l# u) r2 y4 ^# B) R! N1 A$ H
- bounds = font.getStringBounds(str, frc); n- @0 M% p+ H: |2 r1 j
- return Math.ceil(bounds.getWidth());
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P% h' v1 J4 ?$ @; ~( Y- da = (g) => {//底图绘制0 m( Z4 S. ]. g! d/ J4 Z: w
- g.setColor(Color.BLACK);
- ~ Z# B; p* s6 l - g.fillRect(0, 0, 400, 400);
" [2 z) H+ @" i, r' r - }
9 R v, X2 k1 K' f* } - ' s( u8 x; i1 n& v, W k7 `
- db = (g) => {//上层绘制% f' k9 A. H% i
- g.setColor(Color.WHITE);
7 z6 Q# f, x6 T* I' g, C6 R' ] - g.fillRect(0, 0, 400, 400);6 I L0 H) I& w0 w
- g.setColor(Color.RED);( x# ]; B4 ?! u. g3 w# P' x
- g.setFont(font0);
9 F. J) D1 W! u9 g$ J8 E - let str = "晴纱是男娘";
* L. R% E! n$ `6 D% \ - let ww = 400;
+ ]1 v$ E5 ] C9 Q# f. X - let w = getW(str, font0);+ [6 {( f0 N8 j! w( i- Y
- g.drawString(str, ww / 2 - w / 2, 200);
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- ( C3 X0 E P" r5 m5 i# k% p
- const mat = new Matrices();
6 s& j& Q2 ], M) a - mat.translate(0, 0.5, 0);. a8 G1 k; ]8 L3 g
; m9 P7 F& `6 q6 L+ u0 q* l/ w# l- function create(ctx, state, entity) {2 H" |% f/ g# Z; E4 T6 ]
- let info = {
- J d: n( m4 V+ O% [8 I! T - ctx: ctx,
) n# B7 l6 y+ u+ X5 y0 j' k - isTrain: false,
6 c9 q4 k/ J% e$ x/ J - matrices: [mat],
& w+ u3 k+ {1 k; M - texture: [400, 400],
. N$ Y" V) r/ {* w; R0 s - model: {) X$ u/ r e ?8 u8 k( z0 F/ N9 K
- renderType: "light",
! X5 b6 Z/ k5 e - size: [1, 1],/ R' o S8 M4 [# e
- uvSize: [1, 1]8 u2 r" C9 n% ]2 V3 U: _+ j, {* d8 [
- }& r# O f5 O8 f1 a% r: D) _
- }, Y) _8 d* t6 P5 N' o2 `* u( N; }6 y
- let f = new Face(info);5 P. E$ h. Y T$ ?3 a g1 o
- state.f = f;
8 I4 [1 b2 ]. ^ - o: u: w- {! q/ t% V- j* h6 E
- let t = f.texture;- p; Q7 p; Z. s9 l6 Q
- let g = t.graphics;* P P9 N: y7 L- B( W) q. {
- state.running = true;5 t, u8 \7 u/ G
- let fps = 24;( z3 |* _& T% ^6 L6 a
- da(g);//绘制底图
% w# z5 s) e: J9 F% v - t.upload();1 ^0 M# O; L- w8 V8 R# r. R6 h
- let k = 0;
( q' [( o* z) F; j0 q- B& H# O - let ti = Date.now();
w# x3 X$ M) O; w. @* d - let rt = 0;# [9 ?, z5 x d9 ?3 p2 _9 C
- smooth = (k, v) => {// 平滑变化. A# Z6 V/ n# V& S5 |( r9 V9 V
- if (v > k) return k;0 s& B5 T; i3 ?8 [" h! U% ] t. `7 j
- if (k < 0) return 0;" n1 o9 n2 i! T: G1 P3 n1 M; Q0 D
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
1 l4 J) ]/ a4 O- l - }8 I. P! `6 X( N% m! j* E5 Z
- run = () => {// 新线程1 j! D9 T9 D# U! A* f
- let id = Thread.currentThread().getId();0 A$ n! U" o$ P" f1 Y
- print("Thread start:" + id);, L+ @ i1 @2 O' Q1 M
- while (state.running) {
+ T8 l) W( M9 S) D# L5 A+ F& K - try {
/ k6 G- d2 {' f# g' @' d/ b: P - k += (Date.now() - ti) / 1000 * 0.2;$ e1 {6 A {2 o& T- M9 J( Z
- ti = Date.now();
9 @9 `" W7 h" K# t) h - if (k > 1.5) {, O7 O5 {& b! Z2 p0 b& `/ a3 [
- k = 0;" G) O: o1 v( ~! ~8 S- J
- }5 t0 U! \( ]/ J1 ^
- setComp(g, 1);3 m" w# ?; [0 I$ A6 D
- da(g);
8 }9 @- `; V4 s - let kk = smooth(1, k);//平滑切换透明度
/ i4 l: ]" s) }" b/ _# q - setComp(g, kk);
2 ~. D+ H* T4 w9 C - db(g);
& f6 d" [' E) W9 _+ a, p! F5 d - t.upload();
+ Q5 N' o3 w: B7 [7 N' y - ctx.setDebugInfo("rt" ,Date.now() - ti);' y# e9 y% D0 l6 w/ O* l+ Y! G
- ctx.setDebugInfo("k", k);
- A$ J2 O7 y( `; _& n7 i - ctx.setDebugInfo("sm", kk);
; |) z/ r) P& P2 e! j7 ` - rt = Date.now() - ti;
* V, E8 Q/ y c5 W+ _) B% \ ~. \0 A+ i - Thread.sleep(ck(rt - 1000 / fps));( ]+ x4 w- w5 x* r! `" {
- ctx.setDebugInfo("error", 0)
8 G# h- ~, o8 B4 `, h! _2 [ - } catch (e) {2 o9 w: I7 q' ^/ h h
- ctx.setDebugInfo("error", e);
. R% Q7 r% _& M' |* y - }
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");, e6 H) E8 h; m" N; O7 b
- th.start();2 f8 @' m/ u. a. ]0 f
- }# L* _/ W$ Y: ]; i
- ) m+ B" Z u5 W& D& _ }. h* k6 s
- function render(ctx, state, entity) {. \* }3 _* k) Z5 F( h: Z, i, d/ X
- state.f.tick();$ ~+ U) ~' S4 f# {
- }0 l; x9 W) B% ]
- $ b2 A y( H8 h. v( B! N- ?
- function dispose(ctx, state, entity) {! x6 N# U" h n' c4 ~; g: Z6 n
- print("Dispose");
; M8 L( m8 r8 s$ w) w - state.running = false;
: J/ A8 `& s. o3 C - state.f.close();
1 ^" ~" r* S3 ^- Q) Y% d& b - }
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- function setComp(g, value) {5 L& l8 w8 q! i# l6 B5 R
- g.setComposite(AlphaComposite.SrcOver.derive(value));) t$ T$ e2 O5 w! j
- }
复制代码
7 L# I# }0 J8 o写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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7 p& M& v2 M; e: o8 x顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 ~7 d% m9 N3 S# G0 r& a
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