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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。! j! B5 u3 g& y& q$ d+ P! [
- importPackage (java.lang);% i9 `+ j9 e A$ ?9 h% q% v
- importPackage (java.awt);
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& Y* O2 O" a+ G, i9 b; D+ i! t5 D! P- include(Resources.id("mtrsteamloco:library/code/face.js"));
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$ O+ |" f( U, G% S) u- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
7 T& w2 K* ], f& ?- h - let frc = Resources.getFontRenderContext();
% z# j: H4 m# _ b - bounds = font.getStringBounds(str, frc);
^ T* |' E% S8 J0 o - return Math.ceil(bounds.getWidth());3 O( V0 y1 w1 Z# }2 b% q
- }" ^# D0 H* U! r
( X5 i u$ j4 p9 Z; t- da = (g) => {//底图绘制. ^8 Q9 B( Z1 u# N9 d
- g.setColor(Color.BLACK);) n8 I6 {3 b) x; R
- g.fillRect(0, 0, 400, 400);. ?0 A3 [0 M( a; @3 S
- }
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- db = (g) => {//上层绘制, f( I7 H. ^. k, N0 ~, y+ s) p
- g.setColor(Color.WHITE);
( h# |" u% e2 R8 [; g2 p! } - g.fillRect(0, 0, 400, 400);
% ^* T& B6 s2 Z7 n/ R' | - g.setColor(Color.RED);& ]: Q! R( A! w) X3 w1 y
- g.setFont(font0);; Z" {5 T. M! H2 T% F% H
- let str = "晴纱是男娘";
& k" K; Y8 d5 q; f; t% e ^4 Y - let ww = 400;
" A$ w5 l4 z8 T6 t" v - let w = getW(str, font0);# U p) R9 }* n n; n1 \0 S0 H4 E
- g.drawString(str, ww / 2 - w / 2, 200);
* M, L3 d: Z# ^ - }
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- const mat = new Matrices();# S4 H% T. r% d% ]- n
- mat.translate(0, 0.5, 0);/ x; ?+ Y, I' B$ r: h6 Q
- 3 z% W% l n6 T% y% e- a
- function create(ctx, state, entity) {' P, _: O: D! {# D/ q7 I
- let info = {
* E1 @# T+ V& x' m. V+ R - ctx: ctx,3 H$ Q) O# Z6 r% [
- isTrain: false,
0 x, d( U) C8 M1 m* }, e+ o - matrices: [mat],/ v* F9 H* I( c- c; ]9 e# ~
- texture: [400, 400],) `! a9 M* l, @4 M3 R p# e. O' g1 L
- model: { `) }) S9 J% j2 r2 x) ?9 m
- renderType: "light",
; L" y: c- K4 W; R) V - size: [1, 1],
8 l: M1 a# e+ i5 ^$ x8 B4 ?8 O - uvSize: [1, 1]4 i5 a/ _2 S! l" K+ }1 Z$ {
- }
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& p/ p8 `& D9 e' @- y - let f = new Face(info);
8 i! J( r# i C, r5 ]7 }6 N* d - state.f = f;( M1 S" m4 @0 ?4 O, m
- ' _0 f. h5 P6 q& Q: f
- let t = f.texture;' f' V" D3 A X
- let g = t.graphics;0 s# r7 l5 \% N; S
- state.running = true;
- n0 I% o- Y( c- g# u - let fps = 24;3 v% B2 t, B+ P6 _1 b% `' A
- da(g);//绘制底图
+ M) y* v. w5 N+ _0 ? - t.upload();* M1 y% E3 H. {
- let k = 0;/ k7 B0 y" C, a- a% W. J% _1 I
- let ti = Date.now();
: x# D, n+ a: X2 e$ w$ R - let rt = 0;# C5 x$ E' `5 u3 F U; o
- smooth = (k, v) => {// 平滑变化% X$ a% J* _& h
- if (v > k) return k;) E7 v" b3 a% I- [8 m3 l' |
- if (k < 0) return 0;' B0 G6 t5 f+ E1 g" x7 C; T9 _
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k; k% @% u0 u( b$ n; s8 c
- }
; C6 `- w$ v+ G( B0 Q/ @8 N - run = () => {// 新线程
6 o0 A+ l U5 r% p3 Y - let id = Thread.currentThread().getId();
7 ~4 p/ O( f/ l) E U& h - print("Thread start:" + id);7 Z q' z$ Y8 @' S& B; w
- while (state.running) {- J2 i9 {6 e' N
- try {9 d( d0 |6 e+ |' \7 p
- k += (Date.now() - ti) / 1000 * 0.2;4 F& k0 I& f+ d4 J, {" S
- ti = Date.now();$ b. D5 Q, P; q$ `0 C7 z6 m
- if (k > 1.5) {
( \1 l; G' X8 a2 \/ d. r5 t% Q5 S - k = 0;- _7 n2 K, t- i7 n
- }) E& J7 H3 N& c
- setComp(g, 1);
, `7 f& u/ ~8 |' R3 {: {; f( { - da(g);+ O7 P/ V8 Q% [/ \& P; `
- let kk = smooth(1, k);//平滑切换透明度5 r& L+ z- i# m; V6 t& s
- setComp(g, kk);
4 M# b" _% O; w - db(g);
- n- x7 R0 Y' }9 ` - t.upload();4 [% y `3 l! H) S; Q* w
- ctx.setDebugInfo("rt" ,Date.now() - ti);) f' c5 b5 o7 L( M: L+ {- Y
- ctx.setDebugInfo("k", k);
5 B& S# [- Y# T; `0 T Y - ctx.setDebugInfo("sm", kk);
) t9 q7 g7 y4 i: w2 z1 y - rt = Date.now() - ti;
) Z' ^6 N! {; r( Y' [5 b - Thread.sleep(ck(rt - 1000 / fps));2 E/ y7 o; f" w' D1 [! X i
- ctx.setDebugInfo("error", 0), y6 L3 o" C7 j8 w
- } catch (e) {
( a9 o5 d5 L; `" {2 x h- g - ctx.setDebugInfo("error", e);
$ o2 F1 z2 a( j$ r4 J - }
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- print("Thread end:" + id);' C3 r# u' D$ f! c0 z* j8 B: B" c" Q
- }! R$ T9 D6 c! T
- let th = new Thread(run, "qiehuan");: |0 k) i% L. l$ [4 S! b
- th.start();6 ]2 s' P% t1 Y9 m
- } m( g/ w$ g3 N6 r+ A8 N5 R
- % C2 r# ^9 H1 R9 ^$ S
- function render(ctx, state, entity) {
, n( x8 U# \1 L" X- y - state.f.tick();
) a; \, y6 U) Z2 n' J3 q O( T - }
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- function dispose(ctx, state, entity) {/ m: n- Q8 {. t$ v& A
- print("Dispose");4 l' Q: L6 h, B
- state.running = false;8 b( J6 l9 X c2 v" Y. L: i/ G! B
- state.f.close();! t% }- G! A x
- }
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- function setComp(g, value) { X1 K" y% x! t# u0 y1 N
- g.setComposite(AlphaComposite.SrcOver.derive(value));
# X% @4 b5 w" H; w9 j" b8 T - }
复制代码
. E. O% H! S" B4 e( N3 b) {1 `2 {* {写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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