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) k1 R4 K' @- `$ E9 E这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
: B7 V& k% I, g8 V6 y8 E* a0 T* x- importPackage (java.lang);0 u8 }& L" A" y! F' {, j W
- importPackage (java.awt);" r0 ]. o, y. N4 F+ L |
- 3 @ x/ X4 C$ l+ X& `( L a' P( s
- include(Resources.id("mtrsteamloco:library/code/face.js"));
! f% Z/ I. M- u/ B; E - ' `! _, o0 |2 N3 b5 s" B4 g. Z
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);2 R, o, O# r4 N4 r- _
0 S5 l* n9 r) ^/ W& f0 `; m4 @' e% [; P- function getW(str, font) {
/ T; V/ i5 d( M- h4 Z; F7 U& K( F: s - let frc = Resources.getFontRenderContext();
: M p- M* `! x1 ~ - bounds = font.getStringBounds(str, frc);1 F+ j# H$ _! e! X$ _: @
- return Math.ceil(bounds.getWidth());3 q( P/ L3 E2 A7 T5 Y- a
- }
1 {2 H8 V/ Q6 i: a) `) ]
' c& `- j* U7 X- da = (g) => {//底图绘制8 |$ b4 x7 m p2 F
- g.setColor(Color.BLACK);
+ y* @; x7 |; z8 T, h+ | - g.fillRect(0, 0, 400, 400);
6 }( D9 R6 z. Z- q2 m - }, t# @( }+ ~) Y1 D: V' K3 a0 o
8 [" U5 D0 [* }+ K8 n# T- db = (g) => {//上层绘制
1 g' Q6 B. Y8 l - g.setColor(Color.WHITE);& J0 r% v) A1 d; m
- g.fillRect(0, 0, 400, 400);# |: w$ l8 U ?# \8 v! ~' |) k( l
- g.setColor(Color.RED);: w/ ^& n) t7 K' c0 o
- g.setFont(font0);
- c2 i3 k5 p! J* u3 z+ t- ^" Q - let str = "晴纱是男娘";0 E( C2 O6 {, H0 ^+ `( x
- let ww = 400;0 [) T* i; s3 {. k! c. _$ K0 h2 G+ q
- let w = getW(str, font0);
! D. ~- E/ Z2 n" z' n4 s. m - g.drawString(str, ww / 2 - w / 2, 200);. V, L! C, {! y! J/ g# x6 H0 a/ w
- }
* M7 \1 f; y0 ?& E K: r - ! C& P0 E2 `0 P
- const mat = new Matrices();8 S3 G% y1 }, I, U) A1 O4 k' p
- mat.translate(0, 0.5, 0);- I$ X; L8 U+ E8 V: E& p
- * y: E" Q, H+ s0 h* c
- function create(ctx, state, entity) { N# [- M4 D" U& R$ H
- let info = {- k" D, S1 \ D6 I! y% R/ C$ i c
- ctx: ctx,) _( v5 j) W: V; C2 e2 |
- isTrain: false,- j- g g5 N/ y* G( {
- matrices: [mat],
/ J, s( q, o+ Z/ B8 n) M# l2 i - texture: [400, 400],
' a+ T4 G0 l2 D - model: {0 q1 {: a) K$ H6 Q
- renderType: "light",4 j9 g$ N6 ]/ T8 a
- size: [1, 1],4 l* Y) K) G6 J% ?# N A( y
- uvSize: [1, 1]
, B, i% c6 K6 K4 N( o* p( ~1 N - }
0 w2 V: {. g& s% ]/ I' p/ Y+ T! \ - }) v+ e; O$ R! q; I* Y0 J
- let f = new Face(info);, G8 o4 S9 l. P" P& H: |
- state.f = f;' }! R% p3 r2 S* v* W
- $ ^8 H7 Z0 b; O2 t, I [# ], V$ {
- let t = f.texture;
( z9 l/ J T3 O1 F4 s# @3 `$ E1 B - let g = t.graphics;
# [6 b2 B8 j+ V7 K( S - state.running = true;
0 `$ A" D& Z, z2 G: P ~ - let fps = 24;9 P0 _2 X) P" t" c5 @
- da(g);//绘制底图
1 s/ w' V% W( ?% C+ Q S/ M - t.upload();
6 J! e$ G5 i J) L/ `$ f - let k = 0;5 c4 i( {( Q9 ~# i
- let ti = Date.now();5 h9 b& t& j8 p0 g5 r4 x
- let rt = 0;* s' a- a; H; Y# r( n( T
- smooth = (k, v) => {// 平滑变化$ Z% |2 k5 I( L( c
- if (v > k) return k;
2 u4 y! E9 W+ u. h' g6 D7 F - if (k < 0) return 0;
# B5 G5 j" k/ U2 c9 R7 _, L/ ] - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
1 Y. R0 O. \" Z* Q) r - }/ o! X, v/ A) e6 q8 z6 d! K% z
- run = () => {// 新线程( c+ h. S- L3 Z& \
- let id = Thread.currentThread().getId();
- H# e% K/ i4 g' Q P/ S - print("Thread start:" + id);
0 a8 U( H! o. i9 c - while (state.running) {
# E" } s7 z" L4 q& K - try {5 c; O$ b7 r, r i% ~
- k += (Date.now() - ti) / 1000 * 0.2;+ a" |" |9 V! r* x2 ~$ f8 Q _) L
- ti = Date.now();, C7 Y' p0 g3 d$ d" `
- if (k > 1.5) {3 O! M; V- l; w6 O" y q1 ? L: n _1 W
- k = 0;
9 U5 {, {$ L; D. d5 U - }
% t" {. V& Z, W) @2 \ - setComp(g, 1);9 @8 O4 Y* O! @/ T; w4 a
- da(g);- o+ i0 \8 a0 v- j
- let kk = smooth(1, k);//平滑切换透明度0 v8 S7 A! R+ o: v7 e) T
- setComp(g, kk);8 b- W! V( E! r$ B* |
- db(g);. ~! _: P: R3 @" O) S4 L
- t.upload();) q, E7 q9 L0 z. g& J1 t. O
- ctx.setDebugInfo("rt" ,Date.now() - ti);3 U7 C$ q4 y }# x1 R# k
- ctx.setDebugInfo("k", k);8 g+ Q* B3 ?6 a' L, x1 f/ L
- ctx.setDebugInfo("sm", kk);: f+ V, K8 X. f( i8 X
- rt = Date.now() - ti;
) X: z9 C! E5 p4 N& \. f4 r - Thread.sleep(ck(rt - 1000 / fps));
' c2 [! g* i" | i# [: Z - ctx.setDebugInfo("error", 0)! p% T: u# F9 Y6 S" u! B* U% B
- } catch (e) {
) b- p7 U6 H2 s/ L$ F - ctx.setDebugInfo("error", e);
# K$ b( Q' `7 r/ L3 q9 K* ? - }
- q) }5 d1 @* p - }- _' a& _# W' G3 l
- print("Thread end:" + id);
* F ?) ^6 ~, {) R6 z7 A - }
, C/ L1 _3 [5 l4 z - let th = new Thread(run, "qiehuan");
, p$ |" v" ]8 H: Y - th.start();! z; q2 V( ?# n7 c
- }
" x& F: P* v: d6 O& z
) J+ P/ U5 X! E: a$ g- function render(ctx, state, entity) {
5 G' k4 k; U1 g/ @# h$ s - state.f.tick();& K. e% m4 c; m2 N
- }2 M' Z8 m; o3 W- e3 w! q0 ]+ I
- % e( U a! e6 E; R5 E
- function dispose(ctx, state, entity) {
* F% d& t; X1 o - print("Dispose");( M* @! v I, q: e
- state.running = false;
. Y _; M& [7 R1 |0 U, T - state.f.close();# t/ }; o* |9 m! @
- }
4 [9 b- O' Q$ K7 Q' u
2 _9 E$ G) w* \7 c% o9 t; [, _- function setComp(g, value) {: l: A# p/ Y' K5 a5 @+ s7 q% ?
- g.setComposite(AlphaComposite.SrcOver.derive(value));) V2 K, Z) N# @/ S2 |! |2 v0 o
- }
复制代码 : D* t7 e1 ?% _
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。* u6 ^+ H4 b$ G! S+ ^
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)) l) R1 `4 z: l
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