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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。3 ^. i4 F+ V& O3 B5 B1 c4 i
- importPackage (java.lang);. Q8 ?- P% k5 s P/ _. j+ o0 r
- importPackage (java.awt);
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0 ?( a% y0 i2 V% a- include(Resources.id("mtrsteamloco:library/code/face.js"));5 v9 f O& e- c3 `
- 5 w: ]6 L3 |- t# d/ g$ ~. t Q
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {4 K9 Q/ h0 Z) i2 l/ Y6 B- K1 n
- let frc = Resources.getFontRenderContext();
R, T/ G v$ ~* x# _" x - bounds = font.getStringBounds(str, frc);* N9 b, y* j. n- @0 c8 s3 w
- return Math.ceil(bounds.getWidth());
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3 ~; {/ g( F# S J& \- da = (g) => {//底图绘制7 p3 K7 {. v" W: u
- g.setColor(Color.BLACK);
$ [3 Y( a2 P- n7 a - g.fillRect(0, 0, 400, 400);6 T1 j" @6 v0 k, U
- }+ U! v U" J' T/ x# n$ e
' R; s, v. R" C7 B$ v3 y! n! k' p- db = (g) => {//上层绘制8 k- D" B$ T+ L; V! v
- g.setColor(Color.WHITE);
& C9 y E8 I% o9 o - g.fillRect(0, 0, 400, 400);1 R8 \' ^- E- t6 A6 R) A7 {# ?# k
- g.setColor(Color.RED);- R/ \8 O8 D, l: v
- g.setFont(font0);2 |$ X& |1 i( K7 s+ M F
- let str = "晴纱是男娘";
1 Z Q) L2 p. m) w* P) n3 N - let ww = 400;7 s1 b& R6 a5 u
- let w = getW(str, font0);
) c) o$ Q1 q S# c( G; @& H. \ - g.drawString(str, ww / 2 - w / 2, 200);
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- / K# w; |. Q- j: b7 H
- const mat = new Matrices();+ z. d" x6 } E r+ @9 z3 P: p
- mat.translate(0, 0.5, 0);% e/ y4 r. w% w9 J
- 9 d2 E6 t' Q( [0 I& p9 a
- function create(ctx, state, entity) {
5 Y( @5 G7 k }3 `* d. S - let info = {" f+ [" w2 s. H! l! N; k# S
- ctx: ctx,; h% S( w) O, }" ?, F% l8 A
- isTrain: false,, k8 Y. `8 @ s" o7 ]5 b$ B
- matrices: [mat],
3 X# A& v j- |& C* A; ~5 l" k - texture: [400, 400],: O; l$ a! d+ Y; p
- model: {+ e8 Y, [# g. {6 V
- renderType: "light",
) j( ~) ?8 R; w3 _) Q: p - size: [1, 1],
& ]; C0 |% z9 X5 r9 ` - uvSize: [1, 1]9 ]# N; B$ I& t
- }
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- let f = new Face(info);
. u/ Q# U) H0 S, [# d - state.f = f;6 g9 v2 J# @7 m! a6 u
- ' m5 l5 @+ D5 u9 y" E$ g4 Q' X
- let t = f.texture;
T4 `. T9 n! A8 `/ q% e* C - let g = t.graphics;
2 I P# E9 C) p# T# R5 d( [ - state.running = true;% [, T7 L: c" U, K, P
- let fps = 24;2 x ?5 u4 U |1 {, v. S
- da(g);//绘制底图2 y- H' z! }- b" Z0 }
- t.upload();
, d( B" z" Q) j# m - let k = 0;
/ M9 ? M% N1 V( P5 ~& q - let ti = Date.now();0 W; I! D6 J3 M+ Z
- let rt = 0;
( ~" K0 G3 L' N$ U" ]4 G - smooth = (k, v) => {// 平滑变化
4 p4 M* t- b3 V V' E! P: k - if (v > k) return k;
0 G, { N* `! ]1 L - if (k < 0) return 0;
, ]- t6 k, g; ]2 K1 J - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% M' G( D/ D5 R$ Q3 I" T/ @ - }
6 L1 A7 Z. T; g0 U0 N/ ` - run = () => {// 新线程
" p- ]% r$ Z- |9 z( v - let id = Thread.currentThread().getId();
; W$ e+ T0 B0 a6 R* y- J' B - print("Thread start:" + id);
: S' k8 p6 a6 k s7 m$ u. K& ? - while (state.running) {) s) s& l$ M" V, W4 T
- try {2 i! w. m4 z6 } g7 t
- k += (Date.now() - ti) / 1000 * 0.2;
: f! V( L* m. }5 _; ]( H - ti = Date.now();$ e6 \3 ~! `; o7 u7 K+ o5 ~0 l
- if (k > 1.5) {
* m& J- R1 z1 v; T - k = 0;
8 n/ y: _8 I( Y( N$ m5 M+ L - }
2 }" M0 v9 e) g1 Z# X$ L' O1 V1 f - setComp(g, 1);& w2 J; p4 n0 a% e$ D
- da(g);- \4 N/ `! f+ v8 ^, J
- let kk = smooth(1, k);//平滑切换透明度
, p$ v# ` A$ X- B) t d) G - setComp(g, kk);
- e5 I2 h/ G) C - db(g);
% I% Z# f, o% i. r4 }6 A - t.upload();: ~, }! z3 J M; J1 y2 U' u
- ctx.setDebugInfo("rt" ,Date.now() - ti);9 M* d$ y. N7 v: }
- ctx.setDebugInfo("k", k);
1 Z( |! b( h9 w& D; i+ r - ctx.setDebugInfo("sm", kk);3 Q2 ]- z- s0 F0 U2 U# x# t( h
- rt = Date.now() - ti;
! J; }/ ~) Z& [& ~1 { - Thread.sleep(ck(rt - 1000 / fps));/ m0 W C$ i( U7 {9 F
- ctx.setDebugInfo("error", 0)) E' z( p& |$ k% K1 {' \
- } catch (e) {+ l# e) a a* @ s
- ctx.setDebugInfo("error", e);
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- print("Thread end:" + id);- ?4 ?" D4 h' L$ |
- }4 n0 {# G8 p# I# `$ y- f, J g/ i: S
- let th = new Thread(run, "qiehuan");. O# E, e$ [! |- l1 a3 E
- th.start();9 a2 f2 j7 O- F' A% |
- }% b/ }5 n2 o+ e$ O0 h5 c( @ U) ?
- ! R; D* @% H( F# m7 L/ K2 j7 B
- function render(ctx, state, entity) {. C* }, R/ y( ?7 K% s1 }
- state.f.tick();/ V+ a5 N$ e) N$ o v" R
- }
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: n3 G! M( O1 y" u* x- function dispose(ctx, state, entity) {: E* X9 z: o: `" a2 t
- print("Dispose");
3 z7 j8 Z0 |- y- W' D1 c4 ^9 E. R - state.running = false;, F- h0 p6 d% v' k q7 [
- state.f.close();! F8 M0 q: u4 r$ P* X
- }
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: R6 v3 \5 A' S2 B- function setComp(g, value) {
: ~3 y4 B8 B: f7 ?( J - g.setComposite(AlphaComposite.SrcOver.derive(value));& {/ R4 E5 s6 Y; ^
- }
复制代码 ; {9 N0 Q! }& T5 |6 t4 y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。: G/ Z$ D, y1 n) \8 l# x# J
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下); o! ?0 [, n! R2 \' X8 ~1 {9 Q
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