|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
9 f& {: z; K* y: {这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。5 S: }3 L3 F6 ~* C; G1 C
- importPackage (java.lang);! g* N8 |. S# m3 B5 N
- importPackage (java.awt);
" @1 U& e3 @$ c* b6 @: A" u8 H
2 w/ d" ~* ^! ]9 N- |9 B. O- include(Resources.id("mtrsteamloco:library/code/face.js"));
& f" @# w% |/ s9 n7 w
1 {: v* s; _: H- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
* X) p, N3 @+ ]$ S9 R - 4 e2 k: j) F+ h" z5 B) z
- function getW(str, font) {
3 }9 R1 k& ^" Q - let frc = Resources.getFontRenderContext();
% [4 x) N" Y- u1 q - bounds = font.getStringBounds(str, frc);( s+ _. \* i/ e
- return Math.ceil(bounds.getWidth());
; p0 z% C1 B4 H9 l8 k - }
* U$ @' r1 r# s* c, i! ^
5 f9 V! P- \) |) a8 ]6 H- da = (g) => {//底图绘制* @2 `7 I% `6 u
- g.setColor(Color.BLACK);
7 D3 X# {3 e0 Q - g.fillRect(0, 0, 400, 400);
( ]: C3 J9 s! i2 n/ p% ?- y - }* Y9 c/ G! M* E; w1 ^
- 9 u/ l) V- Q X+ X% y8 _
- db = (g) => {//上层绘制+ f6 }" D+ {; i" x6 ^5 O
- g.setColor(Color.WHITE);5 G" o( z. _/ a5 n T
- g.fillRect(0, 0, 400, 400);
. N9 |1 e6 d: t, a( p& C - g.setColor(Color.RED);
: y h! m' {# v - g.setFont(font0);
0 ]$ r9 O1 Y- S1 O: t# H - let str = "晴纱是男娘";
0 K3 }$ S3 N D2 k$ _- [) P* `$ G - let ww = 400;# g6 s9 X4 j J, }% n9 U3 q# M
- let w = getW(str, font0);/ T. Q& h3 ?' I/ g9 k9 d: D
- g.drawString(str, ww / 2 - w / 2, 200);
( |, D3 I7 }# n+ H - } W; d0 n. W/ c) w& B
- . m: d0 b) m7 e: w. T4 C1 _
- const mat = new Matrices();: c0 r* q6 j8 h8 l4 C- l6 ?6 r
- mat.translate(0, 0.5, 0);
. X; s4 C% K: d/ n7 Y$ \
8 W5 v1 ^4 A p1 r3 p- function create(ctx, state, entity) {
- A+ h# g0 ^; L9 O0 s; E- J6 H: V - let info = {0 q0 O& v( ~& r9 ?: N% A
- ctx: ctx,
; d2 S# f+ g( p2 _' n( f+ ?" R - isTrain: false,
* {. q4 z f8 ^ - matrices: [mat],9 p( C- w x( L3 ^, J$ R8 I8 t! x
- texture: [400, 400],& W; B8 T! q" K2 t) }$ z* s/ Z
- model: {" y- {8 A# t( j+ ]% S9 O4 w8 w+ b. y
- renderType: "light",
$ f- D6 Z2 @% N! O( N - size: [1, 1],
" r7 m# D8 A2 L- r! X" X% E - uvSize: [1, 1]
4 K% m' g2 \; s! T - }5 @5 Y3 s$ L% P3 r
- }
+ c7 w1 ^7 l5 n4 `! X! } - let f = new Face(info);
! ]1 _' r0 t% n - state.f = f;) i' z* v3 g& z
' E+ i, @& B9 H# p- let t = f.texture;: z! G/ [6 _* b1 d% n6 h
- let g = t.graphics;' V6 X7 O1 M7 ~9 G# k0 @2 z
- state.running = true;& r# h* n1 M5 |: o1 g+ F: A8 ^
- let fps = 24;) M. _8 N' X8 ^8 @
- da(g);//绘制底图: ^* ~5 |6 ]* A1 M8 c3 h6 t( h
- t.upload();
/ q! \# T$ ]1 K: s% K - let k = 0;. m1 J7 m) C6 {' `
- let ti = Date.now();6 @" ?6 k% r/ p. b5 N4 }( J
- let rt = 0;' E( B9 E: c& ?2 Y9 J0 q! y8 v* X
- smooth = (k, v) => {// 平滑变化; B) y0 q I6 q+ \+ h
- if (v > k) return k;
& [ J( T$ M: J6 E5 u' g, e- z - if (k < 0) return 0;$ {" R4 n* Z) m
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
4 b6 ?* J, Y! N5 j" K# v - }
# j% H6 Q$ o; o - run = () => {// 新线程
; i) e4 `: {; j @5 x - let id = Thread.currentThread().getId();
7 e8 E6 a; E, W" F* E - print("Thread start:" + id);9 d6 d: f) H. k8 \: x3 a
- while (state.running) {6 O9 t* b) {; d8 {/ d, o; Z3 N
- try {0 Z4 y$ U/ ^3 j5 H
- k += (Date.now() - ti) / 1000 * 0.2;+ N8 l2 h% s- b* X% X( F
- ti = Date.now();, ^- B0 r8 y: J# y# z4 t5 w$ t
- if (k > 1.5) {( ^ A( m# R2 {8 U% |$ U* ~
- k = 0;
$ m. \7 x" ]/ H; ~+ y- C# j - }2 a( G! z/ d s2 C+ z `
- setComp(g, 1);. E3 C( l2 R% W
- da(g);9 R7 |6 I. I( O8 d
- let kk = smooth(1, k);//平滑切换透明度
2 w& ~5 J( ]' t- H1 S: V" H( ` - setComp(g, kk);0 o- \' ?7 P7 u2 Y+ `3 H
- db(g);
- i! M1 T; b$ c8 g5 x+ @0 z' [ - t.upload();7 @# y& E* l. } }
- ctx.setDebugInfo("rt" ,Date.now() - ti);
1 K( _% f! S. | q% p - ctx.setDebugInfo("k", k);0 u! G& L7 S+ \/ {
- ctx.setDebugInfo("sm", kk);6 l. u+ @4 W$ g( ~
- rt = Date.now() - ti;
8 F u; U3 p! n# a* Q - Thread.sleep(ck(rt - 1000 / fps));
) y# U/ n' J# o% X+ v) Q4 I( m - ctx.setDebugInfo("error", 0)
9 q1 s$ A7 ]* L' i0 x. q1 _3 p - } catch (e) {
. R* A# H+ C( R. Y8 Y - ctx.setDebugInfo("error", e);8 W; H0 T% e+ L/ s) ]
- }
; v0 n( u6 `' t4 B2 n2 }, A3 ?6 [ - }% I6 e* ?& `! Q7 @$ H5 V3 [0 s
- print("Thread end:" + id);: S' d% ^8 p3 Q* v9 D- f' T
- }. c$ r0 H$ o9 K% i
- let th = new Thread(run, "qiehuan");' J' j& m! R. S, d1 D1 b. S
- th.start();
( N% u# v0 R; d k6 p - }
% J* G# e$ n% X* D
3 p* ^' d p R- H- function render(ctx, state, entity) {
5 G4 n% _# `$ J7 }9 _+ m - state.f.tick();8 Y# b" H- Q6 |. G1 v- b" Y1 k
- }
% ^( q# P6 x6 g2 h* {8 P
7 u; X/ z% L7 @* n' ~- function dispose(ctx, state, entity) {& @, H# R: n! R
- print("Dispose");$ r7 d1 F+ M# E$ x. z6 g! J0 N
- state.running = false;
+ i" g& J3 u; D" d( ?5 A2 c1 r. g1 l - state.f.close();
" n5 m6 N+ L: Z, o! A% R8 s6 M1 U - }* }5 r1 r" ?# n$ e1 t6 y
- ' H. h, k; ?$ s
- function setComp(g, value) {7 f4 b6 `/ J+ E9 I- Z) E
- g.setComposite(AlphaComposite.SrcOver.derive(value));
& A" N7 W0 X) d! y - }
复制代码 + h0 u' [: l9 Z( O0 l0 b
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
4 H) `# y( b3 `0 \( [+ _: j& w
4 ?) @6 I) T& g3 b' i2 g- n( r
6 }' e3 p; _8 Y# H顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)/ T7 j6 `0 E n) V- [
|
|