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9 [$ j8 [2 r3 Q这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
3 w% p; j8 @. s( ` a" g# K- importPackage (java.lang);( |" F, u5 ]5 U( R
- importPackage (java.awt);: P& V. d: c: {+ A- N
, ]( ?$ S* D d$ H- include(Resources.id("mtrsteamloco:library/code/face.js"));. g' h7 c, Q+ o R
$ v8 p" Z; j( a- w0 I- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {2 |/ o. _8 q9 }* Q- J
- let frc = Resources.getFontRenderContext();5 Z& ^& N; W) a$ {, T/ t
- bounds = font.getStringBounds(str, frc);
" w, {; [" ~0 C1 l: z/ c - return Math.ceil(bounds.getWidth());
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- 3 |' c; V7 g- s2 Z0 h4 `* e# n
- da = (g) => {//底图绘制
" C- }+ V& z' r2 s& J5 S# k/ @ - g.setColor(Color.BLACK);/ @1 \4 s; q0 f9 Q
- g.fillRect(0, 0, 400, 400);% @# i G7 L D) w- b+ S8 ` b
- }
5 T g6 J! x) Y9 V3 q9 Z5 c9 ]
1 C% r- B6 w9 S D0 `/ ?! {5 S- db = (g) => {//上层绘制+ v' \" I: h7 s ~+ ^ a4 \% ?
- g.setColor(Color.WHITE);* F5 ?6 J, s) t& t. J
- g.fillRect(0, 0, 400, 400);
$ N( b' [% v! D- D- Q, { - g.setColor(Color.RED);! W& m) f% K7 P! i9 \
- g.setFont(font0);8 Q, H' O; W& d# X
- let str = "晴纱是男娘";" d. Z( D1 R9 M* ^5 I
- let ww = 400;* L9 X5 t( ]8 h, X6 O) s' [4 Q
- let w = getW(str, font0);
) g1 d4 I& D$ k @/ L7 p W* N - g.drawString(str, ww / 2 - w / 2, 200);
( |" D$ Z" _1 b - }
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- const mat = new Matrices();6 c g1 \9 h$ X* ~. D& U: n
- mat.translate(0, 0.5, 0);: ^( Q- c( M2 K, n0 ]# D3 D+ c1 L
: v' {+ {' n. a: _& V- function create(ctx, state, entity) {. I9 h5 B; g/ y6 e3 L Y
- let info = {9 L0 t- P9 t9 ^5 D+ J5 [4 N
- ctx: ctx,& Q4 W" ?- k( ?7 S; y4 _
- isTrain: false,8 l2 t& J: g) o- Q i1 Z
- matrices: [mat],
7 d2 G7 t3 f1 t- H4 K; b% c1 ?$ o - texture: [400, 400],
* z6 y5 E+ z/ e; _& R/ H - model: {6 F+ ^% Q$ N: |7 C$ z( g: [
- renderType: "light",
# n7 X6 @+ I. M - size: [1, 1],; K1 X* ~( V4 u/ @, v$ q( w1 }
- uvSize: [1, 1]: R: I" |' w/ Y+ T3 d% K- r
- }( {$ T F; b. X8 O9 ~, P- q
- }
. O! m. c+ b n; ] - let f = new Face(info);
* v& k. A9 \- I; P& L4 k$ @ - state.f = f;3 t" y1 v- r' g% W
. A: l; C& U _; {/ s. Y- let t = f.texture;# j9 r; U: Z" Z( u6 k) M: ^
- let g = t.graphics;/ D" v/ z1 R. D) @$ i, I
- state.running = true;
& Y X6 |3 E& H: D# T - let fps = 24;
I+ \0 U5 x. Q3 [& i' V4 X- t% Y; { - da(g);//绘制底图
# i: y& i$ Q7 q$ \2 Y5 V/ t - t.upload();+ _" y) I, g$ `1 k. N0 J
- let k = 0;3 j0 x" U# V+ L+ g4 J
- let ti = Date.now();; Q1 N2 X( X( j1 N8 m8 [
- let rt = 0;% n2 p2 d6 x7 N
- smooth = (k, v) => {// 平滑变化
' y: Z, t L/ Q - if (v > k) return k;: C! N3 \7 C5 N" Y7 v
- if (k < 0) return 0;
4 z: @0 m! H/ `( `" Q - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;# b" K) g0 ^) \6 R. M
- }
6 ~7 m! [4 q& B0 h8 o2 M - run = () => {// 新线程
* r# [" Q' p1 d7 O: B4 M; @ - let id = Thread.currentThread().getId();. U8 N: {: u( V8 o# L0 h: D
- print("Thread start:" + id);: D0 X3 c B% a# [( C
- while (state.running) {
* d- m' L( e. J4 ?, e0 P, c& W - try {
/ C) a5 W/ D0 h, W K2 m) |" I - k += (Date.now() - ti) / 1000 * 0.2;
. R) L* i) ^8 \( y1 A+ p c - ti = Date.now();' |. R6 X, A) { B5 q9 K2 ]
- if (k > 1.5) {
# q3 @% W1 W# u. k& m) ? - k = 0;5 u9 g3 X# J7 _1 i
- }: ~: W3 y/ ^' s [7 |
- setComp(g, 1);
$ O# T) t$ M `$ j& O1 t - da(g);; `6 G8 H& I1 o/ X9 |7 D6 E
- let kk = smooth(1, k);//平滑切换透明度9 z) ~1 G# e& O8 [
- setComp(g, kk);. D o) ~3 k6 K ?3 {% e1 \6 w1 V
- db(g);
% s8 m( [2 D6 Z - t.upload();( a' ]+ d0 a$ r$ E
- ctx.setDebugInfo("rt" ,Date.now() - ti);
+ }5 X2 y7 D9 O8 f - ctx.setDebugInfo("k", k);+ e3 ^0 ?; y7 m2 W# x
- ctx.setDebugInfo("sm", kk);4 M5 Q" G+ _6 a& W* T O8 c* G2 g
- rt = Date.now() - ti;
% ?: G2 `$ P: X" [9 P: r0 O - Thread.sleep(ck(rt - 1000 / fps));
j! Z, I G" Z) a2 @% ~9 Q5 E - ctx.setDebugInfo("error", 0)6 O- m% b3 n; r1 n4 A, I1 l$ F
- } catch (e) {7 J* e" x4 P, \( m
- ctx.setDebugInfo("error", e);
' R5 W7 ]) |6 @. J% o - }
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");+ @) r r, b2 a5 T0 U
- th.start();
8 k+ v( I* b4 Q; ?1 Z - }+ E8 H n7 q2 u& E# c* }
" |& a/ T. W% L; U+ i- function render(ctx, state, entity) {! |8 J \" H! _1 L8 o
- state.f.tick();& L4 | h9 y7 q
- }3 v& O" A9 _1 X4 q8 f
$ y2 g8 j- y, l6 T' `: K- function dispose(ctx, state, entity) {* Z, M& `( F& z6 x4 d3 U/ f
- print("Dispose");6 i; h3 a: O& ]6 v) M6 j( i' ^4 r
- state.running = false;
! H: a. t- b5 I. O. x - state.f.close();
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t' c7 g9 S$ i# j1 s/ s- function setComp(g, value) {% E( L# l: g. r) ?3 Z* Z; ?
- g.setComposite(AlphaComposite.SrcOver.derive(value));
- ]: H, N8 W" m3 x6 [! v; B: M) V& l* I - }
复制代码 $ \3 F+ v% j/ k* E
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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4 d: Q. z9 t/ X5 c9 c9 w1 p% h顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)% B/ ^' F/ p% f0 p) h+ X( c& T
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