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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) ?7 _9 M3 B% ~' M% ?- importPackage (java.lang);
7 C8 n+ l! y* F+ P4 K1 E6 _ - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));9 a+ K; i2 B' U5 R' e) B
- & O5 n( Y! ]) d, \+ k% [
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% i: L2 f5 b& Z9 j" g$ r) T5 q' p
- # o- o6 Z/ C) W3 c; F
- function getW(str, font) {5 p5 Y& C( [# L- j9 f! S7 Q1 m; C
- let frc = Resources.getFontRenderContext();4 [/ W4 y( y2 L
- bounds = font.getStringBounds(str, frc);$ M3 B2 i$ \+ ?# V7 d" A
- return Math.ceil(bounds.getWidth());
3 c9 A$ C0 S6 [5 r4 |6 G* a - }
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- da = (g) => {//底图绘制" [) F1 W. ~. k/ t1 e% v |" @) P
- g.setColor(Color.BLACK);9 O4 _9 Z( E0 Y
- g.fillRect(0, 0, 400, 400);
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- ) K1 \6 s% h2 f+ t4 ]! v
- db = (g) => {//上层绘制8 }3 u% D% N; p$ I
- g.setColor(Color.WHITE);+ I' s# o7 X3 T( K1 N
- g.fillRect(0, 0, 400, 400);# `4 ~1 N% d0 L& G) j
- g.setColor(Color.RED);4 h3 |1 q2 `! p) W4 N9 J' i
- g.setFont(font0);. q' ~7 G$ m/ w. S
- let str = "晴纱是男娘";& o" ~2 V* Y, c" i( j/ K
- let ww = 400;
( t6 h6 \3 A* i5 x5 r( h+ R. _ - let w = getW(str, font0);
: Q4 Q( @' b) J" R- ? - g.drawString(str, ww / 2 - w / 2, 200);% |0 p) Z$ [. v+ Y' e
- }' Z& V; R/ e! F) ]
8 P+ P t$ g& x; H; i: R4 W3 O2 k- const mat = new Matrices();9 t, }8 M0 x9 O
- mat.translate(0, 0.5, 0);! C, X& g+ H: X: `
- % P D4 H) s+ E: p
- function create(ctx, state, entity) {
+ m" v. N2 O& B' v - let info = {7 L0 U. O' r+ M
- ctx: ctx,
: G6 J- O5 ], O. {) R9 m" f2 R - isTrain: false,% w- u, i$ d& v: i' s/ R/ m
- matrices: [mat],) |# T! ~5 k/ U5 B+ x; U
- texture: [400, 400],1 j5 `- y0 Q3 _: _ I4 z2 _
- model: {
/ b3 j* [: C- E: _' r0 _) \- u( p$ E - renderType: "light",
: g0 }, P: K: `( ?" `" d - size: [1, 1],
0 ]% z; D7 [! b5 ?5 O - uvSize: [1, 1]8 O% v. u& c, ]
- }% e1 W# I! l8 G' u0 t
- }, W$ Z! w( X; V |" W$ r, V
- let f = new Face(info);
$ V" a6 ~8 r4 Q/ T% K - state.f = f;, n, f7 X C- `5 Y* A$ G
- - T) I, \- L# U* C9 a: p- [! V
- let t = f.texture;
) g) o3 R5 w" X" ~6 K - let g = t.graphics;
8 r4 S E) C4 i8 y7 q6 t* F - state.running = true;2 r4 I. H0 r% c; Z
- let fps = 24;8 z) y0 e# ?% {, @" t0 R
- da(g);//绘制底图
" d! H. K- }1 K8 O; c - t.upload();1 _/ b0 x0 a2 G
- let k = 0;
. t+ W* B0 @! ?* B+ K3 e7 D0 Y p2 Q - let ti = Date.now();
7 a* o& q& [9 P: v - let rt = 0;
5 e& i/ C/ D! q- E - smooth = (k, v) => {// 平滑变化
1 r- d. q) i! Q( t - if (v > k) return k;8 @0 \3 v( L f! P* L& E i
- if (k < 0) return 0;5 b) a5 ]- }2 T) z2 w5 c
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
' ]- ~& a& n! d( A' L - }8 n, n# O$ t- r& o
- run = () => {// 新线程2 M0 `8 r( L7 {
- let id = Thread.currentThread().getId();
3 p% H3 z) n3 z% o - print("Thread start:" + id);
5 V% m4 T6 u) J/ j3 ? - while (state.running) {
1 |7 q, D: T9 r; v0 C ] - try {
, j" U5 `. G: J R! } - k += (Date.now() - ti) / 1000 * 0.2;
. \9 `! O: v, Q4 d2 E2 P - ti = Date.now();
, g& |# ?5 x6 \3 [ - if (k > 1.5) {! p: s+ B8 D; y+ O2 K; R
- k = 0;
2 ]9 |) a3 T" ] - }( l( \* ~( ?" }* ]
- setComp(g, 1);
$ X9 M, Q- F% R }; z3 @$ s, ~$ G/ d - da(g);! l. X- d$ R" X0 r4 k; h
- let kk = smooth(1, k);//平滑切换透明度
- U% b: C9 l" Z- h q6 m - setComp(g, kk);
x" P% m: x( L c$ h4 e - db(g);
$ R* u# o$ c! x# P. |6 { - t.upload();
" M, n5 p! z2 \$ t. T& { i6 A - ctx.setDebugInfo("rt" ,Date.now() - ti);
' r3 v9 N# K6 `, B' F - ctx.setDebugInfo("k", k);
' f' D# T; l7 n- @1 J4 c - ctx.setDebugInfo("sm", kk);1 }+ T; h, G" P: Z% }7 K
- rt = Date.now() - ti;/ y Y9 y& P: s# K1 i% K! }7 A
- Thread.sleep(ck(rt - 1000 / fps));8 r; I( C* ?3 D6 o
- ctx.setDebugInfo("error", 0)
" ~7 b# k1 Y/ Z y0 ` - } catch (e) {- B0 i5 V/ l$ `* x: E
- ctx.setDebugInfo("error", e);
6 m: |+ D: Y" z) A( v - }
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- print("Thread end:" + id); E3 @3 n7 n3 t3 _
- }
) u% {/ J7 y3 V0 H' W) s; d - let th = new Thread(run, "qiehuan");2 g! Z2 W$ [' n5 o
- th.start();9 p5 T5 x/ r) S
- }
6 _) y+ e" R; ^. v* Z
+ ?: i2 _. ]' E1 ~+ [7 K- function render(ctx, state, entity) {3 t4 m0 _/ ~) E0 h
- state.f.tick();
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4 I$ U0 }; O) r$ a9 k; Y- function dispose(ctx, state, entity) {6 t/ d6 i, g j0 G& `$ P
- print("Dispose");
$ p. r+ @0 H* V: s6 X! L! _/ k/ v - state.running = false;
$ X/ ]8 Q; R" w" W& W' E, w+ { - state.f.close();
+ A, z1 |, D, L; T6 C - } i: v5 e! Y9 |% S
- - g) u4 A9 Y: q
- function setComp(g, value) {
2 f: y0 [ M: ?9 r - g.setComposite(AlphaComposite.SrcOver.derive(value));
) F' k% _) M& ~ - }
复制代码
! y" g* M4 A6 I: t0 r y$ t写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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