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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。7 k/ E2 E% w1 F% l4 l
- importPackage (java.lang);
! a* |" F/ X* X2 q! L - importPackage (java.awt);+ x" z2 F# A2 a6 V
- - X6 O b8 z ^3 i! Z( f# y3 d- a
- include(Resources.id("mtrsteamloco:library/code/face.js")); A* X+ j3 b. O& @" _0 ?! r
9 Y* P* ^6 N! K- N- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 E" L- V" p9 l C1 \. S
& l6 l& p0 s& X4 B, r% `0 C- function getW(str, font) {& E: Z8 y v0 }( I+ Z" t
- let frc = Resources.getFontRenderContext();4 Z1 }7 P( L6 D3 n2 T
- bounds = font.getStringBounds(str, frc);
0 ^! c& g6 `/ @9 D' \& A) Z& K - return Math.ceil(bounds.getWidth());
* x) \. Z0 Z/ `. y0 b; S U - }
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+ T# a( K) I% ~; w- da = (g) => {//底图绘制
9 P: b2 `9 [/ t: q1 @( A, l - g.setColor(Color.BLACK);
9 B( [: h4 p# p$ U, }8 _7 H - g.fillRect(0, 0, 400, 400);+ p6 d- F! V6 A3 d
- }4 z: g+ v; U& C: z' S+ S) Y+ r
- 9 ~ q. z) P# Y+ W/ k8 c
- db = (g) => {//上层绘制# r2 r9 [5 f0 m: I+ B3 `0 p
- g.setColor(Color.WHITE);
/ \) f5 {) s" j/ q r D5 N8 X8 } - g.fillRect(0, 0, 400, 400);# n3 H( j* g* A6 U8 V
- g.setColor(Color.RED);
6 B1 ]' k0 c0 P0 }1 C; K! V - g.setFont(font0);% a2 M D: D" a$ Z. e) ^
- let str = "晴纱是男娘";7 l- o6 s# n0 p' P1 m# q
- let ww = 400;
% s" e& E5 g, k: S( {9 I - let w = getW(str, font0);
4 l. v6 l+ z6 v - g.drawString(str, ww / 2 - w / 2, 200);7 }7 B8 \# n2 m8 g6 y0 {$ ~
- }( j3 p$ n7 N' i- N( y0 ?' O
/ i8 q G5 U K$ H. Z3 ?; U- const mat = new Matrices();$ ~- |# R2 o; c; U# M/ A
- mat.translate(0, 0.5, 0);- T9 Z f0 J. B2 I; D4 L( I6 g$ Z- U
- & C/ g' X2 ^" v5 l1 J! g0 W3 k/ B) \
- function create(ctx, state, entity) {
+ J5 z9 K& \- i9 I) C - let info = {6 }/ Q/ V5 C; K
- ctx: ctx,) Z1 {' ^% E% H/ G
- isTrain: false,7 W2 E. l. H* x/ l0 L- ]: E* q5 u O
- matrices: [mat],8 N% [/ f4 C1 S& h
- texture: [400, 400],
6 e4 @# y7 h) l1 R+ Y - model: {# c: C* }) q y. b6 h
- renderType: "light",
" C2 F) a+ @: C - size: [1, 1],
0 ^: c$ \. V4 l0 _' i- H+ s0 N - uvSize: [1, 1]
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- }' a0 }. A4 ?- v0 J
- let f = new Face(info);
( A2 X' P) |* ` - state.f = f;! O& v' c0 j! E& w7 i2 M2 {' ~
0 C6 I# L- t- Q" U- I& }- let t = f.texture;
3 v+ u( r; ?, l8 B - let g = t.graphics;: r4 V& `9 |! X0 b; S* n- y# H# _
- state.running = true;8 q. w+ h. T4 @# S: g' V
- let fps = 24;3 A9 A/ f$ e! Z6 Y- u
- da(g);//绘制底图, C: s; f4 U( O% c, p# Q: I Y: M. J
- t.upload();
# ~) D" ]* o ~- G( I$ W8 V/ j- I - let k = 0;
: S% M! q* k$ a1 ` - let ti = Date.now();# }+ R- D! C5 j/ y6 `
- let rt = 0;
) o* b! v2 q" r2 c3 } - smooth = (k, v) => {// 平滑变化
3 Q2 G) i. E9 c6 z( H# k - if (v > k) return k;
& z ]$ q9 o! \$ t, N - if (k < 0) return 0;# g3 m& v9 J) v( n2 I* f3 q2 g# u2 V
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
' h) Q8 O. _& X- m - }) z# D$ p# }$ t' M+ p5 @
- run = () => {// 新线程
/ q' V4 {2 c9 P - let id = Thread.currentThread().getId();: L6 {1 H% n; j" T+ P
- print("Thread start:" + id);! S/ } Q- m6 T
- while (state.running) {
4 J& P7 ]& a7 u1 Y* |, m6 L8 S5 j - try {: l6 R+ i9 y" J7 d
- k += (Date.now() - ti) / 1000 * 0.2;
- G, Q5 t- m( ^6 o+ H$ e O - ti = Date.now();
: p$ m- ]$ R. P - if (k > 1.5) {
$ T: h+ B9 K( x- \) j0 G - k = 0;! \$ ?/ J) ~, t7 ~) E
- }
% {0 @: z) O1 |1 K; t) z - setComp(g, 1);
J. c; t4 d: r8 I- I - da(g);) D/ I8 h4 b7 Y& A: \' q
- let kk = smooth(1, k);//平滑切换透明度5 V3 ]7 P9 c- R4 o; h% O6 k
- setComp(g, kk);
* ?& y, H2 L/ ^# _6 | - db(g);/ B8 ]( ^6 o8 I3 G: Q$ ?5 u$ C& v/ ]
- t.upload();
! [$ O) p4 v9 J) Z7 D - ctx.setDebugInfo("rt" ,Date.now() - ti);
2 x: r" l1 F$ k! F& {/ f+ t - ctx.setDebugInfo("k", k);" S. w# I- F0 E1 {' y7 r% R7 H
- ctx.setDebugInfo("sm", kk); M0 F8 y+ x3 _* O9 l& W5 e* Z4 g
- rt = Date.now() - ti;
6 H; C/ K- c# p2 G - Thread.sleep(ck(rt - 1000 / fps));6 K9 A3 a9 u5 B f
- ctx.setDebugInfo("error", 0)
- V2 B" n& q6 a! ^4 z6 s/ X3 }; J - } catch (e) {) X6 y* e3 d' I& Q" g9 p0 q( Y
- ctx.setDebugInfo("error", e);
- Q$ x4 x/ J* H& [- g! Y - }1 f. ~8 U6 P4 Y; G
- }- }* J; ]4 P2 z& U) F1 h% I7 G8 Z
- print("Thread end:" + id);8 s+ ]! [8 \- F4 k; C- ?5 M' F. T
- }
7 P8 q0 S4 Z( z7 E3 ?( b - let th = new Thread(run, "qiehuan");
: e) M1 F! W, A2 e6 l9 ` - th.start();
) A6 b9 T( Y: @+ x# f1 ~- n6 n: c- r - }& L. A$ P' S0 d
- $ ?2 K8 s- \. P
- function render(ctx, state, entity) {4 N( G9 l H0 t0 k+ L8 ]
- state.f.tick();4 R2 s0 I4 l, r( J
- }
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( V+ b. n; t3 l C8 @. B: T- function dispose(ctx, state, entity) {6 Y, z: `& s, g: s; Y! R% i L
- print("Dispose");
J) Y- C4 g* S) N. L. t - state.running = false;
7 c5 c9 r$ P! f! h4 E' A; g% a* d - state.f.close();3 J' q+ Q0 a) Z
- }
I$ |, k; l* Z& f& F - 8 V9 l( R" g$ j q3 n Z/ e
- function setComp(g, value) {8 h5 [* g2 {' N$ g
- g.setComposite(AlphaComposite.SrcOver.derive(value));
" h+ F/ f6 q4 f - }
复制代码 . K! {. [7 W3 B1 G6 }) w' C
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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