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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。4 @0 D: ` Z( q$ p
- importPackage (java.lang);
, {/ }- F0 e! p" }3 Q - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));% x7 Z: \0 G% K9 y
- 4 J7 d* o" t6 P8 x
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ F; C; }+ N& `( @6 V7 a
- 3 b* u( Z4 K2 Y5 I7 k4 {: G
- function getW(str, font) {: E: {0 |6 K/ x% I
- let frc = Resources.getFontRenderContext();
3 e: `) _; s0 I& x4 c! e$ Z/ v& h9 c* P - bounds = font.getStringBounds(str, frc);
2 v; H4 q0 W' O) A - return Math.ceil(bounds.getWidth());
- o( e: ~ l/ u& s. ?; w: ` - }
- C6 a' N3 [- e, T( |" f - " m& o: c% U* a! N: u
- da = (g) => {//底图绘制
! c8 p3 {$ N0 {/ q7 W( P( v - g.setColor(Color.BLACK);1 \% Z# D/ ?( X0 L. v1 e
- g.fillRect(0, 0, 400, 400);
( ]2 G$ T q: r" J - }
& k. [8 n* _; v s, e# x - ! ^- o! u6 b, @9 E
- db = (g) => {//上层绘制, e' ^5 N/ N( n, k5 _6 ]
- g.setColor(Color.WHITE);4 Z" V. @. T" k- I; Z, m( }7 `
- g.fillRect(0, 0, 400, 400);. h# P% d$ A/ v) ]' }5 D
- g.setColor(Color.RED);$ B8 m4 ?2 O. q3 W
- g.setFont(font0);0 n; B5 ]6 \& G' s
- let str = "晴纱是男娘";# q4 t* r& x0 I. M
- let ww = 400;
" q) \6 @/ W$ b- P - let w = getW(str, font0);
' T. j$ l/ S" L- \! E" g - g.drawString(str, ww / 2 - w / 2, 200);. B5 k2 G: r, g3 G
- }3 X9 [4 h1 U# Y8 ]
/ Z0 M# M5 T2 w- G- N- const mat = new Matrices();
3 E& s; w% E) m* W( I$ D - mat.translate(0, 0.5, 0);6 p! L9 W3 V( G7 I+ E2 D8 N
- ' ~+ T6 A; M2 m7 F
- function create(ctx, state, entity) {
" F7 e9 A/ {. R( l* D - let info = {
: b6 n4 {; l: [7 E. Q/ l5 n" P - ctx: ctx,1 X; D/ H) n2 @9 S: {
- isTrain: false,
$ w2 k9 E% ^0 P - matrices: [mat],4 i, d0 N* J( ? b% ~6 M! K+ O$ @$ Y
- texture: [400, 400],
& \& X( M+ G1 h% D' V, m - model: { d6 [( q8 z% @$ i: i
- renderType: "light",% M( Y4 d5 {0 ^8 |
- size: [1, 1],0 D% y$ Q2 \& ^6 J" }( `0 I; e2 f
- uvSize: [1, 1]
% v% C: i# p! }% ]- J - }
7 A0 v( ]+ r) I) t - }
' n3 g( N4 X9 X2 } - let f = new Face(info);" }4 G1 ~9 ^; ?( ]1 p8 n
- state.f = f;& Q0 `$ _) k( U* \) k& {5 a
- 6 e" m. A/ l* T& u- o! P
- let t = f.texture;* ^; [! W; y1 z2 S7 f% z
- let g = t.graphics;* S7 r: B' T/ p1 F# c$ I, S8 y
- state.running = true;
' B5 }. n: X. U - let fps = 24;
5 W& T1 q& Y, W; L6 l - da(g);//绘制底图8 L+ {8 R( B+ t s) ^4 `2 J$ C
- t.upload();4 {) L5 s( [- X2 C5 S
- let k = 0;. z( P6 y" ~% S1 Y2 o+ l" R
- let ti = Date.now();5 l; n! ~1 r4 K8 I* y' {# A8 o* i
- let rt = 0;( U+ t6 |6 G" ]7 @3 s
- smooth = (k, v) => {// 平滑变化
0 r/ Z$ G* t7 S# ]5 W - if (v > k) return k;, W7 [5 M, p" K( J7 h2 P
- if (k < 0) return 0;
: G# q1 R+ k# k, U) [2 h+ m - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;+ t8 j2 ]( b4 W, j# U
- } C- Z! c6 C6 E2 R5 U
- run = () => {// 新线程2 z" G J5 I: l& P5 n) U
- let id = Thread.currentThread().getId();
7 n# X! Z C! C5 k8 A/ t - print("Thread start:" + id);
" \. I7 [% w/ l4 q - while (state.running) {
7 U) l: E0 e. S6 ?/ G3 P - try {
+ o" x& w) m) Z - k += (Date.now() - ti) / 1000 * 0.2;- ^: \* y) v3 ^1 y& P
- ti = Date.now();
8 K+ k" [4 L* W1 b3 b2 E+ |7 f' x - if (k > 1.5) { Q0 ?4 ]' B. U& z2 X4 X! g2 P
- k = 0;
9 i3 [: J% G5 i9 e. m) u - }
; u8 ^) t5 G t) i5 T! b$ ] - setComp(g, 1);( t1 @5 s+ o7 G
- da(g);
1 h, J2 i! r! H7 U; g - let kk = smooth(1, k);//平滑切换透明度 G! u3 {$ ^# q' f6 A6 X5 Q% l
- setComp(g, kk);
& w5 Q+ O) p& R - db(g);* H7 r" p5 R. ^7 N8 P! |; D
- t.upload();
; j7 q3 P8 m8 f5 u - ctx.setDebugInfo("rt" ,Date.now() - ti);4 n! r4 H" d8 n* j1 e/ E5 M
- ctx.setDebugInfo("k", k);. Y1 `9 l& t7 ^& e+ C
- ctx.setDebugInfo("sm", kk);
3 o$ p' }- ^7 _, v I6 T - rt = Date.now() - ti;* O$ E& Z- x/ \1 i
- Thread.sleep(ck(rt - 1000 / fps));
f, R+ H- }4 S& s2 b - ctx.setDebugInfo("error", 0)
) |: q; N4 O' s- \9 p2 s( ~ - } catch (e) {
* @: n+ D9 x. @1 G% E - ctx.setDebugInfo("error", e);
+ H% z3 n- u) a: F6 p3 e - }
# [ B3 C- m, `5 W/ ]4 v5 i - }* P+ L* U( C8 Z5 h o
- print("Thread end:" + id);
" R" J) h0 ^$ Y1 J- }2 l1 u - }
4 Q6 G! a1 e J# G. i& e$ @6 C% Z - let th = new Thread(run, "qiehuan");
+ D7 N7 \ [- s - th.start();
4 o2 A% B; g; c) [& k - }8 t0 `9 t2 o8 [( W D
- # K) d6 ` n0 }/ ?) O5 \# H
- function render(ctx, state, entity) {
0 g% l4 \/ v8 `) ?8 x# K$ C - state.f.tick();3 ]- P3 P7 Y, C$ r3 @/ z( ?
- }
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- function dispose(ctx, state, entity) {. Y! h, N* ?* N0 u) |- z
- print("Dispose");
: A5 Q( {# Y! Y( d - state.running = false;# ^$ k" w' i4 P; H
- state.f.close();4 S+ g* p+ T$ q1 N% P
- }! n7 V; \6 c9 ]0 f$ g1 s5 t
1 `5 L8 l% f3 w- function setComp(g, value) {
2 L l# g; x( y8 J1 u5 H - g.setComposite(AlphaComposite.SrcOver.derive(value));! \: y8 m/ D P, D# H9 e$ ]+ w
- }
复制代码 , L _& H" i# m; K3 e
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 _, P& a) [, w$ h
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; M0 L- n3 E; J- S7 G顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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