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7 D+ U2 k- K. V' n( j) c( L这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
+ h) V: T+ Z3 J+ B8 E E/ i8 W- importPackage (java.lang);4 e4 p. `( w2 e' p& |2 j' P
- importPackage (java.awt);
* | m! h+ u$ H- r4 T3 \
) V' G2 D: n" K) }- include(Resources.id("mtrsteamloco:library/code/face.js"));
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: X1 @/ n5 c. i- V c: {- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
* f; H" e) u; Y" z5 Q8 o9 n! B. T) [ S
# Q" |6 x; c9 ?4 h- H! x- function getW(str, font) {3 c6 S' b9 {8 B
- let frc = Resources.getFontRenderContext();& I5 a* \' H7 W# e: g
- bounds = font.getStringBounds(str, frc);
9 C# d* t. |) @) P: x: s( S8 [( D4 ` - return Math.ceil(bounds.getWidth());9 g1 `. F! T. Y t$ m1 G! n2 ~
- }' f" Q2 i3 }. B0 W
- 5 x1 K4 j9 \3 P% b" K
- da = (g) => {//底图绘制
5 x7 a* U& X' A B5 f* N! Z - g.setColor(Color.BLACK);% Q1 N" B" Y" E0 d9 w' M9 m
- g.fillRect(0, 0, 400, 400);% n2 E. W- F( _
- }9 `& Y' H" e l
- , s# j5 n: G& }; B3 M1 t) k$ _
- db = (g) => {//上层绘制
D. j' V1 d3 F6 J - g.setColor(Color.WHITE);8 u- r% d- t9 f2 w6 ?; l1 _7 `
- g.fillRect(0, 0, 400, 400);
2 ]8 B7 g2 ?% H8 @6 k) Q8 r: s$ A - g.setColor(Color.RED);
6 w* }6 i/ L% t; l$ w" i% u - g.setFont(font0);
( o- a5 M5 p+ f+ c, y - let str = "晴纱是男娘";
3 o8 W8 f/ K: n% C! E" w7 y - let ww = 400;
, Q9 `8 v" |2 @2 u! }3 F4 ~9 l, }& F - let w = getW(str, font0);
# Y: K; {7 q' c4 I$ b4 a- T" w- x/ Z - g.drawString(str, ww / 2 - w / 2, 200);
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- , o* n; ]# L. o- Z4 Q
- const mat = new Matrices();5 \7 o# S9 w' g9 [8 u4 N( o
- mat.translate(0, 0.5, 0);( }9 F7 q% k6 z, a' K1 ~
- 9 W/ C0 P* [3 H
- function create(ctx, state, entity) {
: }: J2 C0 N6 B - let info = {' K* n. H. q6 }" q* G6 ^
- ctx: ctx,; V9 r( f3 a( K! `. Q0 M+ {& R7 F3 G
- isTrain: false, ?6 i, y1 k% C% _; r$ t* K
- matrices: [mat],# P( L/ I' V3 |$ t* u, v2 {) p7 n
- texture: [400, 400],
: Z. M; Y, M& z& B" w1 L; R% H - model: {
- C' E; y7 |5 j9 T. r- Z - renderType: "light",
9 q, b1 A' H/ W1 w - size: [1, 1],
6 I' b" n3 o# Q$ k6 k0 \ - uvSize: [1, 1]
# R/ m9 O1 A( L - }
( C* M$ s2 k4 L: K - }3 _5 m5 r, H! O: i
- let f = new Face(info);
& e! ]- A4 h& d# a5 F' N - state.f = f;# k$ |8 L' {: r8 J3 D
- # V* w6 D2 L5 a, U
- let t = f.texture;
! E0 I0 o/ r! j* |# R - let g = t.graphics;
: S$ s+ @/ b4 Q" A, x - state.running = true;
4 B2 W6 ]+ P7 o! S$ k0 |) | - let fps = 24;
" t' B$ s. v5 l2 k# `: }9 L - da(g);//绘制底图
+ A0 |1 ]$ u: I# v8 I% ^7 C' z - t.upload();( P" i/ p/ `: Q8 D8 D
- let k = 0;& D# O2 L6 T* ^2 x; Y8 o
- let ti = Date.now();, g' E6 c/ O3 {1 ], ]$ j
- let rt = 0;
* T" `& T/ ?4 k - smooth = (k, v) => {// 平滑变化$ F8 s. q8 n* b
- if (v > k) return k;
$ x/ w2 k5 G# w - if (k < 0) return 0;
. `7 [& z( g) m/ |! [# y$ | y- D - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;6 |8 v8 p, y8 L) }
- }( m! J( E7 G4 y) K0 B
- run = () => {// 新线程
& E6 x- w; @2 A9 H - let id = Thread.currentThread().getId();, Q& A( h7 d( q
- print("Thread start:" + id); R2 m1 N8 G+ F8 | d# F
- while (state.running) {1 j" p; N$ b; H6 y6 z6 H- l9 o5 [
- try {. b5 o0 h9 T3 _
- k += (Date.now() - ti) / 1000 * 0.2;
" x, Z0 a3 H& }, P - ti = Date.now();6 X0 h7 ]) q* j: A% q
- if (k > 1.5) {" h! C& f0 b0 T
- k = 0;* i- S1 \4 H1 q. S! P" b
- }
1 K/ m. d% b" k3 P - setComp(g, 1);
4 j8 m3 |7 Z- k% \ - da(g);
5 ^' l9 T1 X$ ~3 N, r( ?3 p( r - let kk = smooth(1, k);//平滑切换透明度
3 X8 j9 k" @" Q$ I" G) z - setComp(g, kk);0 T+ U. I7 I+ I$ \3 d1 \, U/ b
- db(g);: f2 N- x6 f8 g" o7 X' ]
- t.upload();6 c' X+ s, t& A5 F4 d+ N, q0 L
- ctx.setDebugInfo("rt" ,Date.now() - ti);+ U/ H* A) |# ~8 w
- ctx.setDebugInfo("k", k);
, y' X. C2 e0 |; j) |/ s6 T7 L - ctx.setDebugInfo("sm", kk);
, m C2 [9 C0 W- }- D* Q - rt = Date.now() - ti;/ E; ?# O- z) ]! o# ]- B
- Thread.sleep(ck(rt - 1000 / fps));
: W' F* K* Q0 v% ~9 `# h - ctx.setDebugInfo("error", 0)
, q/ q$ M4 d) Q( O! { - } catch (e) {0 o0 h5 d- ?, l6 y; F6 A( R9 S
- ctx.setDebugInfo("error", e);
6 T9 A& S8 }2 Q4 C! s - }
& v/ e, V( j5 e4 S - }
9 l9 M: F: ~8 b7 [ - print("Thread end:" + id);
: q% I% o j/ P3 f- K1 A - }
. P4 m, b3 r9 q6 Z4 X) d/ j7 V - let th = new Thread(run, "qiehuan");/ }5 _9 T3 `7 A* b; h% U: A) E# B
- th.start();
6 j7 v6 {" H, v' u7 Y! s; } - }: z" K* \4 b: H* e2 E5 P
! L% E) R6 e4 d* g }- function render(ctx, state, entity) {
. G8 a) n4 U( S2 l3 y) ] - state.f.tick();
# _ C+ {$ r l' g - }
) u( p( { O8 E3 c& N3 l
3 X; }+ N2 e% o! I( t0 l- function dispose(ctx, state, entity) {
+ Z2 K7 `6 y6 J: l1 `. H - print("Dispose");6 g# H) }4 N. Q2 O Y M+ f# T
- state.running = false;# x( O. s' u, M2 a! r( k) Y$ _9 r
- state.f.close();
$ m# Q% O8 h6 ]" C1 W: X' I' y5 k - }
+ }; p' m' k5 W
) l, K, l g" L$ w# g- function setComp(g, value) {
# s$ S) H4 v- V - g.setComposite(AlphaComposite.SrcOver.derive(value));
) W. J3 j' s0 L. m - }
复制代码 7 j; H) H7 I. [" S& h- p+ X* N
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
0 m. V$ I$ a- I: M: M0 ]. C" A+ S, L3 I
* ~* g3 s; q4 ~( [1 \7 V顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)* Z. B9 C4 u) a0 `: `# Z, r }+ r
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