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, V! b8 H( a) ?; X( i这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 o4 c; [" T3 K- j& w
- importPackage (java.lang);
: x+ m+ N' m, w - importPackage (java.awt);
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5 y M! {# ?- Z- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);. v+ A' w5 H9 |
- ) m& I4 ~. J9 e3 q9 l
- function getW(str, font) {
k6 l9 D# j) n6 _ - let frc = Resources.getFontRenderContext();
; G8 I2 o' G% ^9 A - bounds = font.getStringBounds(str, frc);% q1 R# U8 `# k; \
- return Math.ceil(bounds.getWidth());+ Y7 B& ] i1 E2 n
- }
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- da = (g) => {//底图绘制
6 z4 X$ Q5 r8 d* z( r - g.setColor(Color.BLACK);
1 a1 n- `% |( P; [# e - g.fillRect(0, 0, 400, 400);* q/ H- I2 g2 A1 T; z7 G4 u
- }
$ Q+ Y' B# [+ u1 g; F2 J8 o4 V% \
& ~! x0 u0 P2 J/ w+ T- ~7 D [- db = (g) => {//上层绘制8 h3 q7 F R6 ^; x0 g! n/ c" u2 S
- g.setColor(Color.WHITE);
# E4 o) U5 a' H5 s5 j" q! p - g.fillRect(0, 0, 400, 400);
# U1 n6 [9 }9 t7 ^$ U \' T( D* f - g.setColor(Color.RED);
& P: w" g; F* a' I% r' F - g.setFont(font0);
3 L7 W8 p: C% K6 |( R9 j L8 _ - let str = "晴纱是男娘";
4 ?+ n0 K" g- }, r5 M. P2 Y - let ww = 400;
! ~1 K4 N4 s6 E) H6 s - let w = getW(str, font0);
4 a8 t& ^! f/ N7 s - g.drawString(str, ww / 2 - w / 2, 200);) Q+ @# O, }8 |" m" [& D% S/ d
- }
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3 d$ R9 e6 H) t5 r- const mat = new Matrices();
, t6 [! d- c8 u: @5 x; h1 [9 ? - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
% v, D6 `! `7 j' S9 P8 U+ e - let info = { v" S( n/ ~+ r# ~0 G% o
- ctx: ctx,& |8 [: l% K0 a4 X% x
- isTrain: false,
& H! F# s% u- x( E4 ?/ E - matrices: [mat], t5 I; H4 w# b9 u
- texture: [400, 400],
6 E- J1 K. c: a5 G- Z% M! u. P - model: {; E. _* w3 ^+ s8 Y! |! p8 W, `
- renderType: "light",
8 ` ^: V. J4 n6 V( } - size: [1, 1],1 t2 i; T- p( s( p. h/ a2 ` Y
- uvSize: [1, 1]
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- }5 C6 A7 X& p1 e, _7 i3 b+ m( |2 ^
- let f = new Face(info);
% P0 r# j/ C! o" [ - state.f = f;: b( S3 l- F; l; B& a
- 0 z5 b& _% `) |0 b
- let t = f.texture;( p* e' I5 } W8 C/ g% t# i* Z
- let g = t.graphics;" E. Q: f) U3 m2 a8 d
- state.running = true;) x; f3 Y# Q0 G6 p3 T
- let fps = 24; @& _) U; M$ G7 L1 ^
- da(g);//绘制底图
+ g D9 I& E( M8 w - t.upload();
; [+ Y* k7 C* Y( ~4 j. H( w1 o - let k = 0;$ \# r3 R/ k( F5 q' n9 P0 ]9 Y8 K% O
- let ti = Date.now();
3 q% a. z: h, w$ {9 ~ - let rt = 0;' L0 x3 j, m0 q! R/ x
- smooth = (k, v) => {// 平滑变化8 u& j* M$ F# w( v6 j* V6 z/ f$ O
- if (v > k) return k;
9 q- ]3 [# p; @ - if (k < 0) return 0;
4 q8 F) q! [ U7 f6 o' Y7 y - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
# q; c9 J3 V5 e9 H9 L - }
% a' b0 ?9 f5 R f& X! K - run = () => {// 新线程
]6 P \4 Q8 u) H - let id = Thread.currentThread().getId();9 N7 s& s/ l8 Q1 ^: O
- print("Thread start:" + id);6 C1 G4 l* o: O/ }
- while (state.running) {
+ y2 }7 N4 t+ `0 U - try {
0 p) ~8 h! _" [; ~4 p/ r* S5 n - k += (Date.now() - ti) / 1000 * 0.2;
' F) |( K2 ^, O/ w# ]) ~ - ti = Date.now();5 |: H) z( Z6 I+ S. }, d+ u, L" z
- if (k > 1.5) {
; p g+ {( f- w9 {: \- q1 ` - k = 0;; Z' k# V; Q( }
- }, B2 D6 C9 U8 b; q5 m$ ]% i
- setComp(g, 1);
. l$ M. G$ r+ c" [: E - da(g);
6 _0 `1 Z$ z8 G# H& B - let kk = smooth(1, k);//平滑切换透明度
" Q$ i' W# I3 O7 G% l - setComp(g, kk);4 g$ ]- o& }7 Y3 ^# d6 k9 B
- db(g);
" G. W8 q6 B$ V4 q# u% ~2 h - t.upload();
0 b ]7 T1 m$ W# w4 f2 u+ r - ctx.setDebugInfo("rt" ,Date.now() - ti);
! A5 V- U- i: D. L( M6 ~, I" V - ctx.setDebugInfo("k", k);0 o% U, r- ?, p
- ctx.setDebugInfo("sm", kk);0 w0 [% V/ m o# T8 U2 H b5 l) X
- rt = Date.now() - ti;& f* W$ g% k6 ?! ?
- Thread.sleep(ck(rt - 1000 / fps));8 R5 }$ m* P8 `: p
- ctx.setDebugInfo("error", 0)
# j2 d! d4 g2 `( a9 V2 A) W" B - } catch (e) {
+ l! W7 U6 \: h' U- a7 W p2 J5 e - ctx.setDebugInfo("error", e);
; c* v5 @6 V! f; P/ w7 l - }
+ l$ J+ G$ O( m7 l" {7 R- u - }$ F9 J) d/ X: R, C3 Q+ Z- d
- print("Thread end:" + id);
5 f5 N" }1 U: i T \ - }
1 \ N, A: M2 X - let th = new Thread(run, "qiehuan");
3 q( K% v& L6 L3 l( i - th.start();
0 Y9 e' Q _3 T3 k. ~' `% o# k+ B+ f - }; ~6 g1 e6 |& o1 D
2 X- d$ H: w6 |" J- function render(ctx, state, entity) {
a, P: G/ n8 ~% k% z - state.f.tick();
5 j# H) z: Q3 g( w7 n M# \4 h - }
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& _, L" p0 R3 K6 f: Y- function dispose(ctx, state, entity) {
" P) j* [: [$ D" X - print("Dispose");. t( Q d! k4 S
- state.running = false;* B; f/ j" L% g1 A
- state.f.close();
+ p( T6 l% N: S6 l7 K- `7 a" T - }
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, `* [3 p# h: g- function setComp(g, value) {$ [: n4 J# s! j) g. u. a
- g.setComposite(AlphaComposite.SrcOver.derive(value));
( V$ w" h' n4 S. o* j5 I& ~ - }
复制代码 + |- N# {$ L6 J
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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