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" ~- r0 G; z1 M这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
+ P6 A0 T! C' J. x- importPackage (java.lang);: p+ {3 |6 j4 o& h. M$ F
- importPackage (java.awt);$ ]! g; }2 P: \' C2 J, {
( B8 s( y: R! t- include(Resources.id("mtrsteamloco:library/code/face.js"));
0 {- ]2 \0 i$ C. r - - \ A& k6 ^8 [2 X3 ]: k8 n
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 Y9 M; p$ l0 R+ P
& m5 S/ V; y2 F0 w! b- function getW(str, font) {
- D0 n" B# \) ?, a) n4 H+ e( X8 J - let frc = Resources.getFontRenderContext();
8 |& n2 g1 n6 ]1 B& ~ - bounds = font.getStringBounds(str, frc);6 }# z/ C: k2 J& u* Y
- return Math.ceil(bounds.getWidth());, }. { k% Q9 P& T# v
- }
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9 j. Q1 _ K1 L1 [5 o- X9 _ l- da = (g) => {//底图绘制& S) ]4 G8 m n" ]. h- a/ ^6 C" d
- g.setColor(Color.BLACK);7 I" E0 B) o w7 z
- g.fillRect(0, 0, 400, 400);, r4 ~" O! g7 ?4 |
- }) j) Q. M. C/ K$ _) _6 O1 Z
. D" F( N6 U1 b7 H) X! \) q) p$ c- db = (g) => {//上层绘制
7 k+ h& w7 n7 `- e8 h; ] - g.setColor(Color.WHITE);
: Y* g# h0 Z" b5 Z4 z. R9 @ - g.fillRect(0, 0, 400, 400);1 i; V' \& O. X9 x' V
- g.setColor(Color.RED);$ M- d, o3 E n r, l
- g.setFont(font0);
' a4 o1 L- w ^- u c1 D - let str = "晴纱是男娘";
2 J- o7 ?; [8 t0 f; X4 ^* O - let ww = 400;- [ G! T# A0 j# s
- let w = getW(str, font0);( _) L3 ]! d* y
- g.drawString(str, ww / 2 - w / 2, 200);4 ? d* _! ~+ B
- }
; r; `( h3 ?8 @8 \% Z
) c$ b: v ^7 [. N7 `$ @2 j4 d T8 O- const mat = new Matrices();
' {* }: ^6 V# C: u8 u7 C - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
+ G9 Q2 g- W( D" x - let info = {
" [& U: i& z+ O- v - ctx: ctx,
$ x6 ?0 F5 I9 p* K* K# _* {) g- b9 S - isTrain: false,3 e7 p/ l3 Z" y, O/ E' t3 I
- matrices: [mat],
; m- e, F1 z) z3 ]5 A3 K - texture: [400, 400],
. u1 e1 ^% U9 q* Y& e5 f6 a( I& A - model: {6 j! Z. r# F& A- t
- renderType: "light",- Z# K+ _& M% b5 y7 R# Z
- size: [1, 1],- {- d. j0 b! Z3 `; E( ^4 a
- uvSize: [1, 1]
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- }4 Z, J e( ]: T1 U& v* K' v4 r
- let f = new Face(info);
! s# |' o* ]1 f1 z7 N d# i - state.f = f;2 j' H# b, ~7 G2 ~7 r
- 1 j5 J* H+ F1 i. b1 G
- let t = f.texture;
$ \5 a9 j# q3 b - let g = t.graphics;
! v4 C h' U& W; ~5 @6 V - state.running = true;
1 f" N+ X4 o+ I4 k5 _' T/ {4 p - let fps = 24;
6 P9 ?8 A" W* B. e; H6 E - da(g);//绘制底图6 ]7 ], [4 J! A' G( z9 U2 f3 r" x/ ?' s
- t.upload();
' u) ~7 I0 h! j/ F# C8 k) {6 [ - let k = 0;
$ u* ?. l9 K) s - let ti = Date.now();! H) v, ~+ l# m0 C
- let rt = 0;
3 ?# Z$ A2 V3 v - smooth = (k, v) => {// 平滑变化* x6 |2 P, D' m* W* X1 N9 q
- if (v > k) return k;
0 R0 N3 D* b; r$ \, I& g- g - if (k < 0) return 0;
! {* s& j& U7 M) r: D' e9 H - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
/ A( v. t" K, ~) G - }( i& z* z7 O! F+ D; Q
- run = () => {// 新线程
X1 k3 C# h+ J/ c5 H- _ - let id = Thread.currentThread().getId();
$ G7 a$ }9 ^4 h6 i6 y8 }- c* r - print("Thread start:" + id);
' c2 t, C% U0 o4 m1 F" j! j - while (state.running) {# _& u/ Z# L7 F% w9 U" p
- try {7 E+ u% i/ I: t- _
- k += (Date.now() - ti) / 1000 * 0.2;3 G f A( S: i8 f
- ti = Date.now();/ Q! {7 V% x% F, c1 u+ o
- if (k > 1.5) {
: K% Q& v" y+ V2 G* V8 q' s - k = 0;
- k5 @$ K& ^4 y1 [; p' X4 A - }
, ]/ O/ q3 {* @& f; g - setComp(g, 1);1 @5 d7 W% V- o6 Y' D
- da(g);
/ g. g s( E' @# p* a+ k% {7 F6 Y/ j - let kk = smooth(1, k);//平滑切换透明度
. c1 `( ]* J( Y4 B$ f/ b - setComp(g, kk);- D" D# S$ a+ `; U) P' _, z6 A
- db(g);
( @2 r8 m9 K. x. `6 k3 ^" w" S - t.upload();* B9 U8 |3 T2 {2 v
- ctx.setDebugInfo("rt" ,Date.now() - ti);0 E0 u3 g, s7 O
- ctx.setDebugInfo("k", k);4 R" E% g/ N( O" Y: o2 y
- ctx.setDebugInfo("sm", kk);
/ x9 i0 e+ F& y! |5 D! W - rt = Date.now() - ti;, n6 W' N, B* a# |
- Thread.sleep(ck(rt - 1000 / fps));
* Z8 `4 U: R: C" ^1 H- y x/ C8 L2 B a - ctx.setDebugInfo("error", 0)
; W; E7 R' L% d5 ^* g9 f4 x - } catch (e) {
. s$ f9 k N: n$ ]+ @ - ctx.setDebugInfo("error", e);
1 _/ n, W: C& ~4 [2 R+ T - }" ^* x3 {( d( {, X" G; D
- }
1 Z6 C* w) p) i8 ] - print("Thread end:" + id);
0 ]1 r O) J/ a - }
i) o, j7 z+ I* B d% _4 r8 ? - let th = new Thread(run, "qiehuan");
- w% t9 V8 \# F, B/ q) |( q - th.start();0 s. S. U! `, `3 E9 w
- }$ P( [0 P8 ]/ I; i3 ]9 Q
- 6 O3 O. t8 c9 t7 [4 Q- P M& Q. y
- function render(ctx, state, entity) { U; r1 A3 L- {2 b
- state.f.tick();) Q3 V: Z' V! K5 |3 f
- }* j. g0 Z! D! C
- 1 F+ E5 C0 H/ C: F0 k h3 ?
- function dispose(ctx, state, entity) {
1 [# M. E" Q- S$ t5 _ - print("Dispose");
+ [; M) v& g8 s6 d* R - state.running = false;
% c: B8 @. j" o' i" [# c - state.f.close();4 ~/ z3 i. u" ~: V1 E9 S6 C4 p. Z1 [* c
- }
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0 f# X5 u* Q# L, j$ Q' k' n3 p. Z- function setComp(g, value) {5 `/ ?1 z6 {' a$ h/ x
- g.setComposite(AlphaComposite.SrcOver.derive(value));- B( }# ]$ ?: x9 h3 Q$ I
- }
复制代码 * o; q2 x* M/ M" p! f+ R( `5 j% C
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
! t0 A: I c& h( ~0 v; a, C. k" `! ?' ]' s% [
" _0 k9 A5 Q2 u; Z顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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