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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。" ?% J! ^' D6 l- M2 [" o2 z
- importPackage (java.lang);$ {3 F; @) L Y- m( ^- Q! L
- importPackage (java.awt);
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1 S: `# t; E0 r. Y6 L/ y- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {4 K, v6 T7 Q& C3 K5 ?
- let frc = Resources.getFontRenderContext();
/ e% h( `! u7 S/ E2 @% j - bounds = font.getStringBounds(str, frc);1 U* h8 @/ J6 c& F6 S1 Z4 `; ~+ o
- return Math.ceil(bounds.getWidth());# R2 a, @* S% C. p1 f' v
- }# f7 I' a3 b7 w. {
- l1 z. U0 V, ~$ h! x& N
- da = (g) => {//底图绘制
1 Q: O# J6 J3 [, b - g.setColor(Color.BLACK);& _; a" L3 d8 T! A9 F* u- ~
- g.fillRect(0, 0, 400, 400);
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4 ?8 i3 e$ x5 Q. x* j- db = (g) => {//上层绘制
6 l! P3 s5 K1 X - g.setColor(Color.WHITE);# O( s7 n' i; X
- g.fillRect(0, 0, 400, 400);
9 K7 H5 l& S3 c" x - g.setColor(Color.RED);
( L9 z2 q" E w6 }# S, ] - g.setFont(font0);, R: R; O' L8 h" X* M/ A: E
- let str = "晴纱是男娘";4 G0 t7 o1 Y+ Z- V, K
- let ww = 400;
4 b! w+ L' \( ^* c) m( b - let w = getW(str, font0);, Z9 x5 ]2 D4 o7 G3 I
- g.drawString(str, ww / 2 - w / 2, 200);
; t; g L2 T4 f$ m t; r - }
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- const mat = new Matrices();
* o8 R' {7 r7 z" z+ h9 z& i - mat.translate(0, 0.5, 0);1 L) V3 \; a* i3 c8 k
e% N& a6 o% z" U) w! p8 p- function create(ctx, state, entity) {/ ~& F9 K2 d2 I) E, }
- let info = {: \8 @; S2 `7 m8 F
- ctx: ctx,
4 B6 |- ^ R' ? - isTrain: false,; G- k$ b; b6 m5 n1 j
- matrices: [mat],$ g! J( G# `( E0 ~
- texture: [400, 400],
& f2 ~ K: t' H: Z" e5 T - model: {, U. [) a6 s4 n
- renderType: "light",
9 g# f8 t# z: ~7 c {# ^' R1 p& d - size: [1, 1],3 ^1 Z* @# [" N" d
- uvSize: [1, 1]3 _* h; g8 o( O' k
- }
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- let f = new Face(info);
; w8 n* j/ q0 O8 n) \9 P - state.f = f;. g# ]% i2 G1 X) _) F
5 Y% w2 l, x t( H- let t = f.texture;0 p0 y0 ?8 p1 m1 [. g: s
- let g = t.graphics;/ r4 Z7 i j" U" g) v$ H
- state.running = true;6 F0 h ]0 I R4 E5 p# r6 u/ {2 A& b
- let fps = 24;
0 x; n h+ l4 X! H - da(g);//绘制底图 g# w- ]: a7 J0 f$ e
- t.upload();
5 H% y5 J/ s: W4 A - let k = 0;
# Q6 {4 g! y9 ^( i5 Z( c7 T - let ti = Date.now();6 [* @% L! B0 B+ w% M; I) P8 A
- let rt = 0;
5 y) \0 ]% o& |7 G4 Z0 c5 U* a - smooth = (k, v) => {// 平滑变化
' F# |8 k! i) d - if (v > k) return k;6 K* J, v1 J" n( E% w3 z7 }; C
- if (k < 0) return 0;2 Y% w: H$ a/ x) ?3 O. S% l( |+ a
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
" A+ s8 Y1 k0 X- {3 c$ Y - }
1 m5 t+ K! s9 b% v3 m - run = () => {// 新线程, D) R/ T- W6 M3 k; W
- let id = Thread.currentThread().getId();
: o E/ P! N" e - print("Thread start:" + id);
& X0 F8 B" U) c$ R+ j - while (state.running) {/ K' W; s; Y: e' Q
- try {' K L& a' W7 K* X4 [# ?
- k += (Date.now() - ti) / 1000 * 0.2;1 a6 h2 ^' c* P8 y: F4 w2 r( K
- ti = Date.now();
& ?. r( {) N8 N& ~% x; B; u - if (k > 1.5) {
4 ?1 r, L; h0 d& p' @8 ?' u - k = 0;: W1 m* o2 u. n* _* m
- }
7 [$ P! j: ~4 ]6 c( m- J5 P* B - setComp(g, 1);
/ T1 R- F4 d2 J- ]7 @ K - da(g);
' c0 k9 [5 s5 R - let kk = smooth(1, k);//平滑切换透明度
2 b- {) |& H8 a+ i6 q, P1 w - setComp(g, kk);# k/ q* \6 ]7 W7 ? z
- db(g);
+ `( \+ ~3 v% W3 R! E% x - t.upload();
5 [# u2 p* Y! `/ m2 x! n8 B - ctx.setDebugInfo("rt" ,Date.now() - ti);( \8 h( ?0 n2 k( @) `* O
- ctx.setDebugInfo("k", k);
9 ]( I% ~1 n' W% S) S. O - ctx.setDebugInfo("sm", kk);
/ z r* S# r0 d, N1 G" z - rt = Date.now() - ti;
3 X7 j/ ]3 b& ?1 @, t: y - Thread.sleep(ck(rt - 1000 / fps));
. m* y, B# V$ f; i) ~4 K3 ? - ctx.setDebugInfo("error", 0)2 B% d+ s/ W. E/ f$ ]# W
- } catch (e) {
5 q/ X* c, Y5 a5 p- P8 p - ctx.setDebugInfo("error", e);
+ h/ f- Z) x( x4 e5 p5 _ - }
* s$ ^+ X& e* D% b. p+ R4 O - }
% i& w+ h) p( N9 O0 V" V - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
; O( T) ~6 X& \0 w - th.start();" _1 i/ N' g& ?& n8 v
- }
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- function render(ctx, state, entity) {4 N+ N M1 T% B, n% e
- state.f.tick();' `# p! C& W3 G
- }( V8 D1 ~1 k) X( ?( d. `8 w
0 y0 U7 J, Z- N( \4 O- function dispose(ctx, state, entity) {
0 M# k( M" E' n# M - print("Dispose");
. \; Q. M$ F1 R4 p" f" H - state.running = false;
8 L' H0 S: H2 V% Y9 q - state.f.close();7 j; A7 |8 ^/ M; Q9 z
- }) R' r: a6 a, t) K- `
, y1 y. F9 M6 m5 }3 \" M4 Q+ Y- function setComp(g, value) {
* W) _ p ~" |* C2 X$ A+ [ - g.setComposite(AlphaComposite.SrcOver.derive(value));4 ^" b' C9 o& [! U* g
- }
复制代码
( E- R: E- |$ h2 v0 x5 w. y5 f写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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