|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
- Q {/ p' p3 |3 i8 `2 k2 `% f这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
2 G+ s7 `/ z1 R3 I- importPackage (java.lang);
. V: ^, g, |( K: B& @- O, e) \0 m - importPackage (java.awt);
! o' X0 R) c1 F! V
3 E& `* N2 K! N4 ~- include(Resources.id("mtrsteamloco:library/code/face.js"));. C& k" A r/ D! j5 _, @: z
- 5 m# B8 s" ?" k2 L, k$ g7 }
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);, S0 O2 n2 h1 Z# c! O
- 8 f; Y' u6 m. }& U, k" P+ f. z: V# n
- function getW(str, font) {
0 U1 c; A8 f3 v" t- @) K - let frc = Resources.getFontRenderContext();
1 e$ I: m7 E. \" I g - bounds = font.getStringBounds(str, frc);9 P5 o* S1 W! |$ L r' H/ g% {( u
- return Math.ceil(bounds.getWidth());" m1 ^; B, S" X# s: `
- }, u, N4 l: d, F3 ?, q! h8 F$ B
- & P# R% }. L! {- e1 x+ Q
- da = (g) => {//底图绘制9 T, l, P/ I& v
- g.setColor(Color.BLACK);
! o( G) P6 J* t( B - g.fillRect(0, 0, 400, 400);
5 X& `+ ~& K$ v; Q" H$ e8 T - }7 O' Y! R( X7 u T5 L# i
- ! X1 w( B2 u$ |4 j( }
- db = (g) => {//上层绘制2 C3 ^9 f. Y% A# M8 e+ V' g
- g.setColor(Color.WHITE);
& s/ T- @) P3 K8 i. {# k# {$ { - g.fillRect(0, 0, 400, 400);0 V/ }! j) V+ b3 w( Y4 N p
- g.setColor(Color.RED);) U& \7 J+ f2 U) e# s8 }0 ?
- g.setFont(font0);2 J8 u( c; a6 I# c @ W1 ?
- let str = "晴纱是男娘";
$ P) e N3 J+ K! F7 U - let ww = 400;
6 O& d: J3 ?) h6 s6 p4 J - let w = getW(str, font0);
% v5 c& h6 [* U' C+ L& w) R- d" e - g.drawString(str, ww / 2 - w / 2, 200);: b- b- j- l# M9 o1 }" E3 }
- }
' U# V* R7 s& J* I( v
; d# s. U4 E5 Y- ]* s! ^: u- const mat = new Matrices();
' m0 j% U7 o2 G! K- G% X - mat.translate(0, 0.5, 0);
# Z3 }8 _7 p3 k( Q$ P, V: O - 3 X1 ^0 x$ m' \* r
- function create(ctx, state, entity) {
4 _# m6 B4 O% C9 R - let info = {8 R5 x+ j* ] E2 g
- ctx: ctx,
5 P: w: m5 \$ u; E8 ]; F O - isTrain: false,: g+ Q: y5 Q3 _* c& b
- matrices: [mat],9 |, @/ y0 P9 G" r b
- texture: [400, 400],
3 A, w3 Y$ a+ | - model: {
! i) s# Q" R* ]- `4 c - renderType: "light",, A) Y3 F' I" t% F. j* S* [
- size: [1, 1],% Z4 t+ P2 q7 z! F5 A8 O
- uvSize: [1, 1]; B1 r/ Q* M$ A/ n) k
- }
0 F. I J% {' ~' T* I2 y" S - }
4 ~+ U4 ~* H" T i% M5 H - let f = new Face(info);9 L# j$ }7 f6 z0 D8 N4 L
- state.f = f;3 i6 A# M$ p5 N' Z# d7 H! O3 \/ g
6 u, O: Y2 f% K! k- let t = f.texture;: j7 p( O4 F1 ] k6 O
- let g = t.graphics;
, {& t& H- _$ f! s - state.running = true;/ Q8 n3 H' g$ R0 O; _ y
- let fps = 24;- V2 a% S0 O0 R9 l+ R0 H2 Q
- da(g);//绘制底图' D C8 q& ]$ M: V( }$ z. b
- t.upload();0 V7 G6 i; c9 g8 m
- let k = 0;, c' G% O$ w2 Y7 _9 M0 q
- let ti = Date.now();
( F+ h" u" {. M) x$ H3 o, j - let rt = 0;
% C& m9 d1 O; v0 _, `% _& ] |0 j - smooth = (k, v) => {// 平滑变化
$ K# A) X' W0 D) p8 F: s - if (v > k) return k;
2 _+ r X9 Z, T - if (k < 0) return 0;
6 q( M$ p' Y1 s6 K - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
) }- S" i" @% k! v+ N) `8 x - }9 g% i! d0 y' [5 T# L
- run = () => {// 新线程
& E2 y% j0 }+ { - let id = Thread.currentThread().getId();
' X% u/ J% J2 x) K6 Y - print("Thread start:" + id);+ z) [2 ]: B- p
- while (state.running) {' u& p. U' ]. U, x4 m+ n& `0 O
- try {
+ w' r4 Y6 e# `. M w - k += (Date.now() - ti) / 1000 * 0.2;# A( ]" [5 O2 @' B, ?7 e4 \
- ti = Date.now();
0 n2 z* |! s1 [- y: x# G7 o J - if (k > 1.5) {+ m) u) ~8 U* {; n$ _) { c' b
- k = 0;
% Z3 S7 [& X' H! m5 P3 s - } D$ u: ^7 d0 t% q% T
- setComp(g, 1);
8 J( }, c, P( j5 [3 r. k% d - da(g);
& R1 y$ u3 u3 x! f$ h' M; A0 g - let kk = smooth(1, k);//平滑切换透明度( x3 A4 G+ @% H) c4 m6 Q
- setComp(g, kk);: S5 P1 T8 g* d+ G8 d
- db(g);. e6 k8 T* d$ w
- t.upload();# J1 \: M1 G1 j, U
- ctx.setDebugInfo("rt" ,Date.now() - ti);
1 M7 j! U7 p/ M% i* |7 Z: b - ctx.setDebugInfo("k", k);
9 e$ X1 _: L, p9 K - ctx.setDebugInfo("sm", kk);8 F7 |/ O- N. L0 J
- rt = Date.now() - ti;
1 M8 D7 E; g7 Z- k - Thread.sleep(ck(rt - 1000 / fps));
& ]7 Q+ e9 ?: X1 p0 ^% b - ctx.setDebugInfo("error", 0)" G0 B( B H' \) _5 ?# {
- } catch (e) { }* [, t c+ ~% R0 D2 b0 J5 G8 d$ h
- ctx.setDebugInfo("error", e);
) ?1 u& _6 s; r; ?+ X" R& }/ _ - }1 {/ ^+ x; H v6 {0 V/ M M
- }
* A* Q& s2 P3 s/ U3 a0 j - print("Thread end:" + id);8 p0 y/ Q$ Y7 N
- }3 e( P' {1 K# q1 G
- let th = new Thread(run, "qiehuan");
; c! w G' Q. C: r2 h7 E - th.start();
7 C! q9 w& `! o# k - }) R- F, k% B" R
- 3 h) X6 ~- g$ W% s
- function render(ctx, state, entity) {( |5 L! y; c$ x9 [
- state.f.tick();
2 _! p( U2 w5 V' M; ?/ P, g$ `/ T - }
3 k5 d8 R. n! U. X" C d - # c6 k/ Z' D9 Y6 x# G. p7 R& ]1 C
- function dispose(ctx, state, entity) {( n1 e! S, T% o/ O
- print("Dispose");4 W0 X4 K L v; _! Q; a. h
- state.running = false;
* O& k3 T w6 ]3 r& m - state.f.close();3 A6 l1 g1 P0 s# B+ J
- }
" |" s2 x- a% R/ w5 j) a- u - K0 n2 @5 s9 P. G) d6 V0 X( b2 c& O
- function setComp(g, value) { D9 L+ \ w% l2 `: Q" d- _ F
- g.setComposite(AlphaComposite.SrcOver.derive(value));
7 f4 L- W g0 A! J - }
复制代码 + Q$ n7 V& _' a7 J6 T$ Y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
4 _5 r* L4 u0 |- B& U% |
& t7 e/ L+ r9 u- k6 R* s& {/ Y9 b' @( C) H1 g
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)! h8 @) z6 _! [* A. a
|
|