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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
9 l7 y3 y" v& |% V! W* N- U4 ~- importPackage (java.lang);
6 L: T4 P& v* a8 m8 A3 M; U5 Y - importPackage (java.awt);
* g9 _1 K# W# L$ w" I% C) h+ z - 0 {, ?" S, o, w5 H4 ~& `# M
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {& Q& s9 Y- |. H) O
- let frc = Resources.getFontRenderContext();
5 K4 O7 C# b! v7 l - bounds = font.getStringBounds(str, frc);
0 _$ U# \7 d+ H' ]. }( H8 ~2 e: O - return Math.ceil(bounds.getWidth());
8 ~4 X! v; w4 U+ F$ ^ - }
+ j& f6 {0 L, z+ J8 _5 I
& n: ?! N. S% z3 K9 X- da = (g) => {//底图绘制
+ K5 R$ r8 e3 N5 t - g.setColor(Color.BLACK);' Q: x. S& Q% _, q. t; G. M
- g.fillRect(0, 0, 400, 400);
/ M/ s( `* j* U- R1 S - }
2 B9 }; I1 R4 a4 Y. J' q
% h$ i2 P4 ?7 C/ S+ u- db = (g) => {//上层绘制
/ D9 ^$ E! Z8 e: } - g.setColor(Color.WHITE);
1 }6 ^3 j* C; W' q - g.fillRect(0, 0, 400, 400);
9 b; d( V2 D6 t" @ - g.setColor(Color.RED);8 R3 p9 ^( C' Q
- g.setFont(font0);
+ a) v5 T/ f' w4 A - let str = "晴纱是男娘";
+ t# ]* y6 L8 x - let ww = 400;
+ p: R) U1 f( G4 ]) w - let w = getW(str, font0);4 I/ Z: D) ~3 X# j5 R
- g.drawString(str, ww / 2 - w / 2, 200);
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- # M3 y! b: z% J7 t; S
- const mat = new Matrices();5 t2 q+ v$ r1 f4 z
- mat.translate(0, 0.5, 0);& j, ]/ l3 f" D9 [2 _
6 M) X9 e$ w1 R7 I5 E6 J4 n- function create(ctx, state, entity) {6 a3 |, j4 n! M5 n' u5 g' H
- let info = {
* l9 R1 p# D- ~- p7 X - ctx: ctx," G2 M6 p" v3 p; V2 Q7 u: l
- isTrain: false,1 _8 _# {& P1 c1 {0 W6 ?
- matrices: [mat],( k& o1 I* W* O0 S3 t" l1 D
- texture: [400, 400],* s, g4 K+ ?/ ?1 Q0 B$ D
- model: {. |$ @( q7 Z3 `+ e( o9 W* y: j
- renderType: "light",
, j6 C6 R- h' G2 A - size: [1, 1],
2 b6 X$ X3 K* @1 }1 d - uvSize: [1, 1]
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- }
, {. ?5 h4 I# @, Z - let f = new Face(info);% U0 w3 I! ]5 L! [( d
- state.f = f;
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- let t = f.texture;
, V1 y) o4 N& t! N) e% p. ~ - let g = t.graphics;# W' X- u; |& B* H( ^1 a* u
- state.running = true;
7 F; G5 Q. b' D - let fps = 24;6 m+ z1 V& W2 J% A, v
- da(g);//绘制底图
* j/ s( P) u* I- ]0 {4 G - t.upload();0 d% u6 a" J: r1 y0 U8 N6 h
- let k = 0;
9 C, S$ I3 Y2 k/ a, Q+ B' V - let ti = Date.now();
1 g9 k) x+ g8 c# |1 | - let rt = 0;; G. F: w e9 e" a
- smooth = (k, v) => {// 平滑变化$ N* k( }8 l- k7 k1 }: T1 x0 s4 V" |
- if (v > k) return k;
' A# c) i6 `, p2 O - if (k < 0) return 0;
! g! F$ W# u5 H2 y% E$ i' f! T - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;% A1 K9 _8 L# p4 q' W$ u! v
- }
9 [+ `/ E3 [3 \' @8 w - run = () => {// 新线程" ] O0 s7 a5 H2 H; f3 i. b
- let id = Thread.currentThread().getId();
* O( e) Q) Y$ A) d9 s - print("Thread start:" + id);: E) K z, \0 i8 g
- while (state.running) {0 X# X6 N7 J( T7 ~7 P& \! [
- try {) H# Z! A, G& ~4 s1 Q! Z
- k += (Date.now() - ti) / 1000 * 0.2;
' _% E8 I$ T6 q2 w) A4 A& ]$ b - ti = Date.now();
" h R& @; K3 n - if (k > 1.5) {
4 c3 E* E# F1 [, X - k = 0;
+ I: c3 |% [' z - }, P/ h6 [2 @9 Y' c/ y2 W5 C
- setComp(g, 1);; n7 R% `( J4 g- H+ Y+ S( c7 n
- da(g);7 r' m( }9 ~* @
- let kk = smooth(1, k);//平滑切换透明度
9 [% M0 m8 h& P/ W0 ]% D - setComp(g, kk);
2 `" V& N: ] g" x# Y3 J6 P - db(g);* O5 W' F* H8 L; R
- t.upload();1 q+ ~1 y" k3 a) [
- ctx.setDebugInfo("rt" ,Date.now() - ti);6 b# ^' {7 {" J, h
- ctx.setDebugInfo("k", k);" I0 V1 x. X) t" _
- ctx.setDebugInfo("sm", kk);
& b0 {4 l \ b7 w" a; h& c. K - rt = Date.now() - ti;
5 m: X7 ~# z0 L6 v b& ?7 x - Thread.sleep(ck(rt - 1000 / fps));: J6 j. E! T% N' K4 n) _+ D
- ctx.setDebugInfo("error", 0)
0 O9 \# C$ ]* w( V7 I6 B9 u - } catch (e) {
6 e. X" }, Q' ], L5 l4 _/ O - ctx.setDebugInfo("error", e);
. p0 d0 @# O. u* V5 {3 j. z0 b - }8 c7 ?) Y* O$ b! a- ~
- }
' o4 s, |8 @0 @ - print("Thread end:" + id);
4 J; C4 y( Z3 x+ i - }
9 U/ ?# W! A& F+ N: ?/ b8 m - let th = new Thread(run, "qiehuan");
6 x& o. y; }% S Y6 a - th.start();
3 `5 y [2 z+ ~6 k5 Z - }
. T: Y2 D5 M7 | H. A/ M
2 @5 N6 {/ u0 M8 I: C2 D7 k- function render(ctx, state, entity) {& t; e7 I* K6 @. X
- state.f.tick();
/ j9 t7 d) V* V' S$ f7 U2 t2 H - }& z# v9 N* b8 S3 ]4 N* s
& n' f, ~3 N x m1 M: `- function dispose(ctx, state, entity) {
2 M6 V1 u4 J- I5 e0 l# E4 z4 K - print("Dispose");3 t/ p& d+ f0 O8 g+ l, [4 W* n
- state.running = false;5 }7 o6 ^. B6 c# O j7 ?
- state.f.close();
8 I8 |, I0 X& _ - }1 m% c) Q3 D& U0 |
- ! d7 G+ d ^ w! M
- function setComp(g, value) {! L5 J" @ f, _) W, H6 V: T
- g.setComposite(AlphaComposite.SrcOver.derive(value));
: l: H3 C6 b+ ?# R0 i - }
复制代码 ( f1 G w: m0 V. ?8 U* @
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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0 _, W- u, h! e顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)" D: o( X. M8 Z+ |0 w
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