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8 [; d1 I' d0 X6 x这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
9 n' Y Y% f1 c x4 J- importPackage (java.lang);. D# J9 s8 t- e8 z
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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, V( U# p q6 p+ |- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {+ m" l8 T$ [' U4 q- I/ ]
- let frc = Resources.getFontRenderContext();+ V0 L+ s. {4 t
- bounds = font.getStringBounds(str, frc);/ |$ S: T7 E1 U2 f
- return Math.ceil(bounds.getWidth());
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- _# M9 t0 C5 J8 X# G' E1 l) P7 L
- da = (g) => {//底图绘制4 [) i% H# H. @& }% D( H
- g.setColor(Color.BLACK);
3 ?4 Z7 L+ f+ w" n! \7 E8 @. \ - g.fillRect(0, 0, 400, 400);4 \# r" U b* C$ ^" J+ k
- }; d( V/ G% m. z% M) _
2 o( [# |" D1 u& T- db = (g) => {//上层绘制
0 q- P; n3 A) Q& B2 ^ - g.setColor(Color.WHITE);2 C+ u/ X0 Z6 j: b" k
- g.fillRect(0, 0, 400, 400);
$ A5 p! P' K; j( r& v - g.setColor(Color.RED);, O- t, W6 a# |
- g.setFont(font0);
% V' J: X8 j/ E5 z# A - let str = "晴纱是男娘";' ^1 `7 b! V+ `; P! ?
- let ww = 400;, p: s4 e8 X4 N1 V6 p8 _# c- P
- let w = getW(str, font0);
3 ^& Y% L8 M# t7 \. O - g.drawString(str, ww / 2 - w / 2, 200);7 v* K8 N: c v. I4 F
- }
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- const mat = new Matrices();
' H& P" q1 s) b - mat.translate(0, 0.5, 0);; u q% L! V6 R$ V6 |6 `3 i6 f
" l5 H% b! z4 q+ V$ ^- function create(ctx, state, entity) {
, W5 L/ s. D& D9 [, ?- _& \& ~ - let info = {$ K4 b8 t. k" H: a4 M! N
- ctx: ctx,
, v1 m; F' N) Q9 C$ D/ _ - isTrain: false,0 a' M! c/ F& V' ]0 p5 L. G+ Y6 o( }
- matrices: [mat],
x) o& ~ a6 x: }7 W - texture: [400, 400],
; q: r% P, q) S2 ]1 Z - model: {7 N/ ^3 g9 c+ S% I
- renderType: "light",
/ n' K; W$ o. }- o( E* X) Q - size: [1, 1],
! T/ @- v2 w% p - uvSize: [1, 1]& y, a$ Y7 A3 c% K! n
- }6 O; c, D# f( n1 Q6 f6 J! a- p
- }# _1 ^! ~- ?% O1 d3 @1 I0 O( ]
- let f = new Face(info);
8 `5 B. C$ _/ w3 j- @ w - state.f = f;" q G* K+ W- h
- : k5 l4 R7 i/ ~9 t
- let t = f.texture;# i2 U' Y6 V- P6 u& M
- let g = t.graphics;
/ T" p' U) t l% } - state.running = true;
3 i. K& |# M2 q7 U) Q, s - let fps = 24;
9 P4 `8 |$ S- f$ o. X& k: I - da(g);//绘制底图) H" a9 B4 [0 {$ X# z' p
- t.upload();- Y, }( h% J: R( H) k- U# k6 a6 a
- let k = 0;
- C1 N9 I/ y2 j7 a6 d' |& X - let ti = Date.now();5 E8 W& K5 k) Q- s2 B
- let rt = 0;
6 p6 i' N2 Z) O- _- X9 p- H - smooth = (k, v) => {// 平滑变化% \1 }. r$ K' x4 o' K
- if (v > k) return k;
8 ?7 z0 q3 L) a( R+ [ - if (k < 0) return 0;
7 \' ^) S3 e6 I - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
: t- R! R0 m; c - let id = Thread.currentThread().getId();
( `% ~! Y) q/ e1 w/ d; l9 A# i - print("Thread start:" + id);" z+ \/ j, M6 `* ]
- while (state.running) {0 b* v$ `1 z* U w
- try {5 C8 f) E1 {+ t$ q$ E" Q+ @; q
- k += (Date.now() - ti) / 1000 * 0.2;3 w: i8 A" L4 u/ Z, U
- ti = Date.now();
. J _: b. i+ @ - if (k > 1.5) {% d4 {1 Z4 l* h6 n2 K$ [( j8 O
- k = 0; g; H4 @1 j2 M- ~
- }5 j) F( |9 V% J5 u, C" r
- setComp(g, 1);
$ `4 T: H7 f0 \; j* C- F - da(g);+ y+ y( V- o) R, t3 k7 @# F( ~
- let kk = smooth(1, k);//平滑切换透明度3 K+ E6 k+ ~' T1 ?0 z/ i! c! |0 L; c) C
- setComp(g, kk);
. n6 H1 I3 {7 S- F% c9 J$ n7 h - db(g);
% q! t8 A( r# i! z& J - t.upload();
G3 m# ?/ I4 N+ q0 t: M0 m - ctx.setDebugInfo("rt" ,Date.now() - ti);
7 Q' p; _ W* W. ? p$ H3 h# u5 y' d - ctx.setDebugInfo("k", k);8 h( n6 b" ^ f D; \
- ctx.setDebugInfo("sm", kk);: Y+ s' ^: y1 R5 W8 I. h
- rt = Date.now() - ti;$ ]3 x6 a/ ]4 r! N4 n
- Thread.sleep(ck(rt - 1000 / fps));6 ]/ v) k' H1 n; ^# w8 W! W+ d) n
- ctx.setDebugInfo("error", 0). a8 `5 v; C. h: Z# W
- } catch (e) {/ _8 Y& W& k; w \) ?' Z/ S9 s
- ctx.setDebugInfo("error", e);
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- }, c) t6 j. l% v" e
- print("Thread end:" + id);# ]/ v, |6 {% c3 ?. w
- }
+ T( x; w+ V0 f- t3 j - let th = new Thread(run, "qiehuan");9 z; {3 {& p1 O4 r B
- th.start();$ G5 \+ p3 t% [( ]3 O; ?, I" N) g
- }
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- function render(ctx, state, entity) {
2 N' a. h" @( L" F, Q" S. Q+ O - state.f.tick();
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- $ d( {/ Y1 w- _& x. m( t- t9 d1 o$ b
- function dispose(ctx, state, entity) {
! U2 i' n% w8 r, y - print("Dispose");# a5 k5 @& P v' Q
- state.running = false;$ t# l1 s" f: g$ c
- state.f.close();1 H! b3 C: O* d0 t5 s9 f5 d" Q1 M
- }6 ~) p- d Y4 W# f2 t
- # M# `" |9 o- ~) \
- function setComp(g, value) {
! r. w+ Q) v. K9 V% _ - g.setComposite(AlphaComposite.SrcOver.derive(value));* l: D# M d# R# @
- }
复制代码
+ ~: N% m: [. o8 Q8 c4 a写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- A: M/ H( ]8 b; I
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下); H% A' B) G/ z) T; ]1 h4 V
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