|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
! {' Q0 O) B; j
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。) Y+ E/ r7 J F) x4 d0 y
- importPackage (java.lang);3 [2 g# C( \/ C" J. L) ^
- importPackage (java.awt);
6 F8 c) k: p" W, `; _, k
/ v% U1 n; l% i! u3 r4 {2 W- include(Resources.id("mtrsteamloco:library/code/face.js"));3 d6 ~5 T& ?+ X
6 {& B# _; g) K) }- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);* o: y5 I `; L8 Q1 z
- 7 c+ l/ y7 d) d8 z
- function getW(str, font) {
6 i0 c @% D* F5 I% [ - let frc = Resources.getFontRenderContext();" q; ^* ^' z: S' f
- bounds = font.getStringBounds(str, frc);
n1 X" F- ^4 p# T8 P4 x) K3 O; Q% h - return Math.ceil(bounds.getWidth());
* l9 o% \2 P7 y2 M2 G/ y' y3 [# ~ - }' r- W. Y. [; C- N d
' [% J: c2 N* C. @& X& p) c- da = (g) => {//底图绘制
6 L% c7 T7 s ^ - g.setColor(Color.BLACK);
" s6 B9 Y- C" }" h. G - g.fillRect(0, 0, 400, 400);( I& O! |$ C( w) h- z
- }; T' O0 c4 }* m4 m& ^& O7 [ Y
' s/ d( [. |4 g% ^. ~& e: r: W% B7 a- db = (g) => {//上层绘制% s$ ?% |& f, ^6 v7 t2 B2 k9 y
- g.setColor(Color.WHITE);+ @! b3 g% P) ~, S# c
- g.fillRect(0, 0, 400, 400);
" C2 h4 d. F7 R9 |" E0 p - g.setColor(Color.RED);
_# ~( c; A" v2 a1 J* x5 Q$ m - g.setFont(font0);
/ |& P$ o8 |: S - let str = "晴纱是男娘";/ M2 g" C$ ?/ G$ Z! i
- let ww = 400;
6 W4 r. A7 X0 p2 ~1 A5 L+ K - let w = getW(str, font0);5 u8 V4 X# _! _2 `( V3 R
- g.drawString(str, ww / 2 - w / 2, 200);: J4 a7 f6 _ `8 K7 S, [ z
- }$ c& ]# S4 @$ z; v7 G/ R9 K7 |" i- o
8 W* F# R( A: P! O) b* \( x- const mat = new Matrices();% }' B# x" H& ? w- _
- mat.translate(0, 0.5, 0);
0 ^3 j. x+ K. Y: i1 g- A - + a8 _) O# n5 W7 ~- f1 b' ]) [
- function create(ctx, state, entity) {: N' e3 h: G# B' |
- let info = {+ @' h# G9 \8 p8 ]4 N) H1 l
- ctx: ctx,* K9 O/ F0 b; Z( \ D! q
- isTrain: false,
7 [' S* Z& Q' y; [8 Q - matrices: [mat],) `+ `: V% |9 ~8 x: ?
- texture: [400, 400],4 d; V+ \# V2 v! X
- model: {; x5 j, v/ R$ \% ?8 k; P' v& x
- renderType: "light",/ C2 F5 W( Q5 e: ?: c
- size: [1, 1],
P! m1 x9 T( J; X- Z - uvSize: [1, 1]
; t) \; l4 ^9 |0 D - }& X: W# _3 }2 R& P4 Y% _
- }! _8 Z6 _' E$ f7 i7 V
- let f = new Face(info);0 Y! g3 D2 ~ R
- state.f = f;
, R) |; f" j+ G# p& z' Y# r6 X% n - 2 O& _, q1 a( [- j0 h! e
- let t = f.texture;
8 A. d7 y( a2 O& g8 q - let g = t.graphics;
1 g9 X$ }8 a7 |( A; |3 O3 c - state.running = true;' u& x- U7 \9 d
- let fps = 24;
$ ?0 J T" `. K/ z+ D8 @ - da(g);//绘制底图
5 G* }' B+ n( |# e! W - t.upload();
4 A/ j$ }; a" C1 k+ P3 r& d - let k = 0;! k! I1 H5 S7 ]& f
- let ti = Date.now();. c7 H- {' q2 Q
- let rt = 0;) B [5 R" f) g
- smooth = (k, v) => {// 平滑变化5 j& e3 |% G# o0 R% O9 u: e
- if (v > k) return k;$ }5 |$ \* f) g! `. {4 x% V; u
- if (k < 0) return 0;4 o: U9 Y/ f" H b) N- L" }
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;: E/ z! W4 O+ @9 \8 j
- }
3 V/ t: {, \+ h - run = () => {// 新线程6 u/ U8 H5 w" C" C
- let id = Thread.currentThread().getId();
& O7 Y+ m5 y/ k9 p - print("Thread start:" + id);
. G- ?0 s/ A, ?. F - while (state.running) {
: s; |; [8 m6 g/ X" Q0 H - try { v9 V8 j9 c; N0 p( x1 O5 U
- k += (Date.now() - ti) / 1000 * 0.2;7 G6 k8 e) `) _+ c3 ^
- ti = Date.now();5 A; M2 {! U- K
- if (k > 1.5) {
# p# J& Y" x& p0 P4 B - k = 0;
. `: Y+ _' z/ I1 I$ ^1 W - }
# J5 h. D7 I% k8 J - setComp(g, 1);
' ~, y9 `1 T# ?: g: r2 a - da(g);
8 P' W6 r' r! v/ c - let kk = smooth(1, k);//平滑切换透明度
' Q8 ~' ^( k9 I* t" T - setComp(g, kk);- E0 L: Z. b* l$ S, z
- db(g);, H! M- G# F: t. L( B: W+ C( _
- t.upload();
" L: C( ~6 S9 j2 z: p - ctx.setDebugInfo("rt" ,Date.now() - ti);
1 r3 v' v! A( Q0 F/ A# _ M/ R - ctx.setDebugInfo("k", k);
5 u" U/ N+ _# C' Z- F1 m, g - ctx.setDebugInfo("sm", kk);0 c- ?; Z5 w; I/ i$ a4 G
- rt = Date.now() - ti;4 z: s/ w% O, @6 J
- Thread.sleep(ck(rt - 1000 / fps));
- v/ W1 ]4 D* N" A; ~, ]* ~: Q - ctx.setDebugInfo("error", 0)
0 S2 u, t G" S8 b& X# I0 E' g | - } catch (e) {
& v: i2 s, O" _$ M - ctx.setDebugInfo("error", e);# U) k: e- l, T% l
- }" ^+ g- r0 m0 s2 n) `1 h
- }
4 v3 Z" K9 |$ u1 k& ]! n - print("Thread end:" + id);
3 a& X3 t+ [" e1 e5 r+ J0 M - }/ ?8 E D3 {0 E: Y+ ?" z9 a
- let th = new Thread(run, "qiehuan");" Y5 w- {# u+ t3 S D P
- th.start();9 F% ^5 O; K9 Y: F/ w1 s
- }
$ ~( e$ n9 d, f: ` - , m1 S' ?# x( L B4 f: m
- function render(ctx, state, entity) {
8 P# ^' {& @( F/ d7 N% a! w9 R - state.f.tick();0 H# u. y! q7 u
- }
% [+ w, l+ S; w6 R - ( M& n1 K/ c6 m+ h8 E7 e" M
- function dispose(ctx, state, entity) {
- h$ ]5 o4 \9 i2 J* u( @) ]1 f- [ - print("Dispose");: I5 Z' D' b y& {$ F$ M n+ V; }: i
- state.running = false;; P# c$ ~- i8 X7 V/ L, C1 ?
- state.f.close();
$ C! L% B" o6 J3 |$ f# `2 t* l - }" s: Z7 d- s: R7 m: U8 }
! A+ |" H0 B! X' j! w* W# a$ N- function setComp(g, value) {4 g; \( b5 C2 G0 J
- g.setComposite(AlphaComposite.SrcOver.derive(value));# l5 ?* l. P# \/ F6 Q0 A6 h& i: w
- }
复制代码 ; f! j7 G# V- `( v4 z/ G4 m$ L
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 w6 Q/ }5 X% h* u% M Z( i* q
/ V. L. ], ~3 W1 a1 A% I) b, P/ v
& U( n# ? }* W( W) T
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
$ r; n' g; E1 s" B |
|