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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
( G" R% q( |7 f8 d4 {- importPackage (java.lang);$ c* A3 z, Y! S' f3 f: s9 ]" E
- importPackage (java.awt);
* z' [$ A) T/ Y- Z4 }
* F! j8 g& i" `' ?- include(Resources.id("mtrsteamloco:library/code/face.js"));- A& Z r2 M j3 F" x C
- 5 _+ ?2 L1 G k& F: ?6 B7 n
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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$ e* o. M6 X% Q$ q- function getW(str, font) {9 x2 g, F6 ~2 f+ p
- let frc = Resources.getFontRenderContext();
' [& S& T. K/ l: m8 z1 X4 o - bounds = font.getStringBounds(str, frc);
: u6 _+ E4 H6 C; {+ z i e - return Math.ceil(bounds.getWidth());
4 P7 D' x$ S9 ^# ], x% [' r2 p - }# z0 A* q8 G7 `8 n' S4 i
+ \: ^; C7 \" t* e- da = (g) => {//底图绘制
# L3 w- l/ R& V, v8 A" I" L0 F+ w - g.setColor(Color.BLACK);1 E& L ?. B5 j- `; i" e
- g.fillRect(0, 0, 400, 400);+ X, Z( C7 k, {* M5 ]9 Y
- }, |8 f3 h0 N4 b3 y6 W0 x; {) a
- 7 j: T2 P! p0 `
- db = (g) => {//上层绘制2 P5 }$ v7 L$ E! x! f; k
- g.setColor(Color.WHITE);
; X5 _! o" s9 } - g.fillRect(0, 0, 400, 400);( Z2 J4 \) z O
- g.setColor(Color.RED);
7 M- n" a4 w' b% P! N9 n( P: b6 F - g.setFont(font0);& D: `+ z1 q8 A
- let str = "晴纱是男娘";; b/ l: q3 W9 F- `
- let ww = 400;0 g4 S6 f c& b. d2 p8 v& v
- let w = getW(str, font0);
; ~5 r# d# O& O. [ - g.drawString(str, ww / 2 - w / 2, 200);
3 y7 q |# u9 }" y' N7 x4 T - }
- R3 Y6 m' ~& a, [3 q) @ v - ( J! m& V3 Q( s4 y/ B% M/ H" b
- const mat = new Matrices();
6 @9 M' M4 R9 C3 f+ p6 T - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {5 [9 r1 ~* p* H" f0 [* s+ M0 G" _9 C$ N
- let info = {
- G/ @6 [/ Q/ F/ H9 ~$ k; ? - ctx: ctx, J, y) N* A: {; ^( @& t
- isTrain: false, L- |; D. }6 t/ f! m
- matrices: [mat],5 _# t( C4 u8 J9 o6 P0 w) v
- texture: [400, 400],' p. Y6 u1 M- j- {- i+ w
- model: {
* z2 T, }% N' n" D6 U - renderType: "light",' I3 q. F h0 V% y. m' U- S0 g, J3 e
- size: [1, 1],
) s# \9 L4 `' f, U& P0 X - uvSize: [1, 1]% j( P9 F9 K6 B+ V- t- I, [7 M
- }
1 { t4 r7 A0 K y+ N4 z6 A - }
9 }4 q- ^# n# _, C7 { - let f = new Face(info);! S; P6 n/ M9 X9 L0 |4 r
- state.f = f;
+ M8 T3 g. [3 d; r" P, j - ' \# g! T, f" b+ g
- let t = f.texture;
1 x- M3 B; B% @% d! A - let g = t.graphics;; J6 i5 Y# h9 `% w
- state.running = true;7 J6 L" D# L7 _6 R* F; U) O
- let fps = 24;
- G8 x) @$ }+ ]1 A - da(g);//绘制底图2 m; C: l; \& w7 m; x+ }! z3 ]- N
- t.upload();
y) Q( ?+ j% N! s - let k = 0;
8 U a" t, z; a% G# R - let ti = Date.now();- T* g+ s) c2 F |. s" J6 s; y
- let rt = 0;9 u' M9 N \. f7 Q- F- _+ J
- smooth = (k, v) => {// 平滑变化
7 q: H! n0 v" U7 H2 D - if (v > k) return k;+ v! e+ p6 R# b4 ?5 O& f
- if (k < 0) return 0;5 W7 ^2 z; d6 W+ W3 `
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 f: l/ d9 Z; W& e
- }
) C& |9 c0 Y0 k. V8 U - run = () => {// 新线程
) E) O$ M5 d3 J5 i5 E) @ - let id = Thread.currentThread().getId();
: k8 D' `5 [- R6 \2 a) h; U. t - print("Thread start:" + id);
9 Y0 n, W" l: Z/ D - while (state.running) {9 }8 D) \$ P# J/ j' Z8 H3 C
- try {
2 m3 K8 e3 ]7 o. B8 s5 f% j - k += (Date.now() - ti) / 1000 * 0.2;- u& D4 W, x) D q+ F# q
- ti = Date.now();& a5 h# c2 Z; G4 V% I
- if (k > 1.5) {
3 S1 D; S4 ?& d - k = 0;/ ^9 O2 }0 W- w4 Q2 l2 u, d# T
- }
0 @! V* X' i1 q" x$ g# { - setComp(g, 1);
1 K. g/ D+ I$ [& p! w7 v, S - da(g);; f' q( j: `& N5 C9 H
- let kk = smooth(1, k);//平滑切换透明度/ U5 v/ h: z" @' S. v* J- @/ F
- setComp(g, kk);
5 m" h3 i9 P6 G8 u - db(g);( ^ I% O; L4 I1 T- S! a% I
- t.upload();
4 c) W6 D2 v9 [* |- S( P+ b: T - ctx.setDebugInfo("rt" ,Date.now() - ti);6 l% V& N! g( Z, p; q
- ctx.setDebugInfo("k", k);* e1 Z/ q0 D! B# r9 D, O# }+ ]/ X- e8 ^
- ctx.setDebugInfo("sm", kk);
1 n5 E# {5 c0 l$ F5 K4 s% B - rt = Date.now() - ti;
0 o: A+ c# l& K2 k$ w p: } - Thread.sleep(ck(rt - 1000 / fps));* V5 y" s! A" A" V4 _! ], d
- ctx.setDebugInfo("error", 0)$ q6 A: o1 j8 L) k
- } catch (e) {
$ Y; m r7 \3 {7 a, g8 j( X1 Q - ctx.setDebugInfo("error", e);
9 o% O0 u, V& }4 T, i - }7 b$ }8 y- A8 V
- }
- p$ p* P0 I2 k5 ^/ r9 @ - print("Thread end:" + id); |) J$ b$ ?/ }/ N
- }
+ o7 L, B3 l7 y# L - let th = new Thread(run, "qiehuan");
. T v5 E8 F6 |5 n, c8 b5 ?! H7 Q/ r - th.start();9 v% Z6 Z2 w6 t) [: I5 S
- }
4 M4 S" C( q" }; B - 7 c9 K! j$ g$ x, W
- function render(ctx, state, entity) {" `' p. P! o( W1 I2 J
- state.f.tick(); y3 N- G' r$ i2 t6 m1 s& z
- }
: H, z0 V6 h0 }: D! g2 K2 j; L) g
- x' ?1 @9 ~% Z5 @- function dispose(ctx, state, entity) {
) w' v5 l! h8 f) O, }5 B - print("Dispose");
7 ^/ C6 B* A' S, a- ?% k$ G$ t& D - state.running = false;
L2 |" _) a2 E: J- h0 r5 R - state.f.close();
4 z8 b( K. f/ }* U - }
( S: [; G1 |+ }9 V& {; v7 r8 O - X- I" a# r) A& w; y9 y' ?
- function setComp(g, value) {
3 z3 T% z4 S( j1 P" [ - g.setComposite(AlphaComposite.SrcOver.derive(value));+ |; |0 {6 G d; {
- }
复制代码 ' J; Z' b3 ?. d% d9 x
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。1 g0 n& m( t- D) \4 n+ \) `( O5 A
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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