|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
% a# j: P0 H) D
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
3 O+ T2 @) t* _" v0 X' [- importPackage (java.lang);) i( K2 r9 k9 t& [
- importPackage (java.awt);( b( P( p7 a3 P( |& q
- 3 ~8 d+ o9 R" \9 s; W, I& ]* w
- include(Resources.id("mtrsteamloco:library/code/face.js"));
7 c( f8 }2 H8 t; `- \7 G
4 d7 A1 e# W2 A# K( }2 ~! ]- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
! t3 a+ D' y8 w; @6 s8 m! y7 Q0 X
# f% }- w) n$ V6 n- function getW(str, font) {
D0 N7 y: a, e - let frc = Resources.getFontRenderContext();
t E' j2 L: F6 | - bounds = font.getStringBounds(str, frc);4 E0 j7 G* E8 m& P. n
- return Math.ceil(bounds.getWidth());
& _" X# f- }# j {0 z - }
* B' \6 N' H0 }- ?% r: m" N# S2 _
* s% V3 w h& _8 Q- ^- da = (g) => {//底图绘制. S1 [$ Y: t3 C) t1 [9 A* K
- g.setColor(Color.BLACK);- J, R `( X$ I
- g.fillRect(0, 0, 400, 400);
4 t+ P+ ^2 N% L! }! P - }3 N' ?$ c4 R. Q7 g0 D c
& L9 f! {- j; w9 a" t; D( ]+ V- db = (g) => {//上层绘制
. r1 L4 w1 ?$ R$ G; q/ c8 l; K - g.setColor(Color.WHITE);
+ r! i$ E% D2 ` - g.fillRect(0, 0, 400, 400);
" a, ?0 D ?/ T2 @ - g.setColor(Color.RED);; Y' e$ p2 E1 C% | w4 X
- g.setFont(font0);) A. ?1 f l# _! t- G2 u# r
- let str = "晴纱是男娘";) s Q7 g* K8 o
- let ww = 400;
3 L2 X# b1 l v' B1 b' u5 H% n - let w = getW(str, font0);. w C5 o w% K8 i; c' U7 X
- g.drawString(str, ww / 2 - w / 2, 200);* w* w. o8 U8 L8 w5 h& f; l
- }
. g! [ M5 m9 _$ d7 K% D- ? - e2 b+ K9 [' q( T5 d
- const mat = new Matrices();
$ P$ G: G/ ~7 t - mat.translate(0, 0.5, 0);
/ C* t4 t+ @/ X+ V* c - + S' p' ?4 @1 X
- function create(ctx, state, entity) {. q. }* u" K8 E: w! r
- let info = {
3 H0 R Y/ z" q" }$ ]' ]. R - ctx: ctx,+ k0 f, i/ z" b# n( l
- isTrain: false,
7 N! ^: W. [4 k1 o - matrices: [mat],9 K3 @3 |$ T8 m% f
- texture: [400, 400],+ ?4 H; n! b- Q
- model: {" |8 `7 h8 j6 j: S& a; r( O
- renderType: "light",
# `* R+ {% L7 B - size: [1, 1],
- {- C0 V( R# _' n, S$ h - uvSize: [1, 1]
3 a! S4 G$ i2 l - }
. y2 S; \4 k$ k! n - }
2 t/ ?2 U6 m/ Y9 y% ] - let f = new Face(info);0 `9 \3 ?$ A) h
- state.f = f;
$ A. E/ s3 n" z. [
( n* i4 }1 c5 m# w* M" S' k. [" S- let t = f.texture;
0 g; r- A% `5 X% i. B - let g = t.graphics;% L6 `: ^% d- C* c
- state.running = true;7 O+ D9 Z& s" V8 W: v
- let fps = 24;
! B/ S5 T" w- z( V5 b2 ?. z - da(g);//绘制底图
4 V0 G: H+ K$ A; j* u6 R - t.upload();
/ W$ \3 c& e$ v: j9 x - let k = 0;
( C( \9 y* w. Q$ Z* w - let ti = Date.now();& Z+ e& A1 S: n* H! m1 q l
- let rt = 0;' f# N, r& W- j8 t( s
- smooth = (k, v) => {// 平滑变化
, G0 Y* _* n$ K1 [$ ^, M - if (v > k) return k;
# B# e* b8 ]/ P: h; g) V - if (k < 0) return 0;
0 q. O+ X d- p7 ` - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
8 ?1 D/ H7 z# H7 y. C - }; T& e/ ^8 B) c% ?; f* I. f n6 e
- run = () => {// 新线程3 a! N7 }: U; K* R/ ^
- let id = Thread.currentThread().getId();
2 Y8 B) Q8 s6 z - print("Thread start:" + id);- E# s" }2 S- b9 G8 \4 F5 h6 N# n: r8 z
- while (state.running) {7 J( V" l1 }/ u( G) L
- try {& \* L7 B/ m! { Q
- k += (Date.now() - ti) / 1000 * 0.2;
" [) [6 J: i" O0 G; E/ d - ti = Date.now();
! o" [3 ^8 O. u; |6 u( ^* r - if (k > 1.5) {
+ Z5 \& ? x, r/ s( S4 R - k = 0;
# Z' z9 [$ R' ? - }" u+ H. Y/ i H* T% ~+ A2 D
- setComp(g, 1);
2 x2 Z9 v2 h. b6 |9 z* v - da(g);: \; U. X3 O3 x9 Z( f3 a
- let kk = smooth(1, k);//平滑切换透明度
( Q% Z0 q3 G7 N9 x7 ` - setComp(g, kk);
' b0 H! B2 D* u - db(g);
: r2 l# B9 I* ~( C3 } - t.upload();
6 q1 Z# y4 J; z' J' [5 C8 g( | - ctx.setDebugInfo("rt" ,Date.now() - ti);+ C2 w9 s& f' r+ `# e
- ctx.setDebugInfo("k", k);
4 Y0 X6 ^# h% j; w( L - ctx.setDebugInfo("sm", kk);% T' P: k9 B% w& Q6 [$ p
- rt = Date.now() - ti;& ] z+ L, A/ v& s$ Z' `1 G0 e& P
- Thread.sleep(ck(rt - 1000 / fps));. n. b9 Z2 o4 m/ \$ h$ m! Y
- ctx.setDebugInfo("error", 0) `5 }. H0 s: i( ?6 [' s
- } catch (e) {. R8 E" M- I: [: y5 F: i6 m
- ctx.setDebugInfo("error", e);" s5 u2 ?. L0 E/ a3 b$ U# |, |
- }
4 p' w* \+ ]9 i6 x: T, x1 b - }& s, e5 T# _* w9 i% `, `
- print("Thread end:" + id);& ]1 P' c9 d$ P, d4 c
- }
m% X. j( h3 s/ n! ` - let th = new Thread(run, "qiehuan");
; @* ?0 a# B0 Z7 e - th.start();2 n# i- A& H4 X B; v& U
- }
b4 o3 [7 p' t5 a
( |% B. b' T J: c; e Q- function render(ctx, state, entity) {; b9 w2 A8 X& C- k
- state.f.tick();
( _; o8 {" S* M+ Q - }5 M# F$ C3 B4 J, k
- ; R& R5 ?- Z* G- {1 H6 w- r
- function dispose(ctx, state, entity) {! [! ]. L- f# b# S; t
- print("Dispose");
- ^' m: m& h/ \# ]' {# }& X - state.running = false;; B0 u- L( @3 }
- state.f.close();
. B$ o$ j4 P) p4 W! A' t- ~: ~5 D - }
9 I" C9 e. ^5 c8 W5 r - ( q$ B) P1 M: I) }" _& z" c
- function setComp(g, value) {& x4 M2 }( q: s6 e/ x' b* H7 B
- g.setComposite(AlphaComposite.SrcOver.derive(value));" C& y& m$ K$ ~
- }
复制代码 2 U. l% y+ \ z) U* w" t; y# _
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
% N) X+ N0 ?! k7 J9 w9 V X. J! R9 i/ d
* x, ~% w2 u" t2 W
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
/ v2 z8 J' J7 P6 E1 f+ v |
|