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# D# n7 M B, f2 i& J% D0 E这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。: Y/ y( J0 R9 u& K* G
- importPackage (java.lang);
7 a; z& @0 Z, o6 n/ ~ A* } k+ Y - importPackage (java.awt);+ f5 G* H% @* k# A
- 1 K9 Q* a7 ^! e. s3 b' U1 G8 o+ u
- include(Resources.id("mtrsteamloco:library/code/face.js"));3 _& t9 P# v3 P8 {% w
- % @ j, R: g$ V' b9 |7 S6 d
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);; o: E% Q6 F8 j% u; k |8 k) i
- * ^; N& }( u% y8 ~
- function getW(str, font) {% U0 Y! t2 o L9 ~! I3 Z0 _- g
- let frc = Resources.getFontRenderContext();
# d, s/ s' B6 T: `% ~! W$ c - bounds = font.getStringBounds(str, frc);: ~' {1 l. }' m8 V3 h6 A
- return Math.ceil(bounds.getWidth());; F) T' K1 `& }0 j' i) a5 c
- }1 _6 U7 Q7 [4 R3 p# x/ T
7 Z' B: N. y% m; n" w6 d+ A' c& g P- da = (g) => {//底图绘制
( _# b$ M! I6 A( ~6 U+ O& C - g.setColor(Color.BLACK);! Q* ]- Y7 I8 j$ c
- g.fillRect(0, 0, 400, 400);
5 V& J: B) g4 ^6 a. u4 V - }
}' O0 F1 y8 }0 t - & c5 _7 W2 X% E1 C
- db = (g) => {//上层绘制
& n& m9 G, N! a( D - g.setColor(Color.WHITE);
( ?- {0 U9 ~9 `+ J - g.fillRect(0, 0, 400, 400);
D5 A* a2 a+ H2 h! ?; i; ] - g.setColor(Color.RED);! q+ i' ~4 f/ z+ Q- k
- g.setFont(font0);) _7 R# Q3 }) @
- let str = "晴纱是男娘";0 d. {/ Z- y7 r$ Y6 g6 R
- let ww = 400;
$ |- u" m S2 h5 K6 Q - let w = getW(str, font0);
# W. M! e/ G* c) s; o, t8 c - g.drawString(str, ww / 2 - w / 2, 200);3 d0 k9 b& O# n' I- M7 t! l; s
- }
8 {$ U' j C. v - 9 P% b( H1 ~+ b, Z/ L* f( V/ ]
- const mat = new Matrices();- _5 m4 E+ A) U- q) H
- mat.translate(0, 0.5, 0);- U+ v& a5 u/ b0 F% o
- 0 a$ r; \+ s |, q U' H0 T
- function create(ctx, state, entity) {
8 {5 s+ H/ K/ R N5 v - let info = {
5 m7 T |% `7 t - ctx: ctx,- g, U' Q, u- v* b+ h
- isTrain: false,4 [8 J& ?4 g6 B% o4 e0 t
- matrices: [mat],
; N# R3 O! }6 `( B) E7 r- ]2 T - texture: [400, 400],
" _$ [5 V* k! H! A* n9 C$ y+ K - model: {/ H: b; t! a) z' F; T/ b1 \% w
- renderType: "light",3 M, {6 E+ E6 }4 ?
- size: [1, 1],4 M1 T) `- C4 Z$ D4 r9 y" a& ~5 s" D
- uvSize: [1, 1]' r# {1 j0 T, B8 O' _6 D7 b# r: t
- }+ t- f/ N5 j( l' w- Y& S" U
- }
, D9 X' L, i9 S1 h- _% G! X - let f = new Face(info);
4 d+ f& Q2 Z; j5 p; ^% w+ _& X9 d - state.f = f;2 K6 C$ T" L5 L: Z# e
# P# u1 \* C6 s- let t = f.texture;( Z! d) Q8 s' @6 Q7 _3 T' r
- let g = t.graphics;
A1 p: g4 J$ r9 U0 f - state.running = true;
: Y/ m% B' p* Q: t6 m* R$ ` - let fps = 24;
# f4 ^5 `7 j$ X3 q - da(g);//绘制底图
0 K( ]" n( J4 L$ Q! M+ L - t.upload();
8 \5 g4 L |9 H4 z. g7 z2 o4 E - let k = 0;
$ z# a$ e, d" z8 P% C' }9 C, E. f6 g - let ti = Date.now();
) e6 r% I7 M3 v4 a - let rt = 0;
9 y6 s$ O3 D2 M4 h7 _! \+ B - smooth = (k, v) => {// 平滑变化4 O) _: P5 T4 m6 F
- if (v > k) return k;
2 i- U. W" V# K& L$ M - if (k < 0) return 0;
- D3 g' I/ v% M" f8 }6 F - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;) Q/ k, z* r9 Z" a# _
- }
) k) u/ m. S% e9 B; `9 j - run = () => {// 新线程
$ D2 C% d: ~! }1 m - let id = Thread.currentThread().getId();
}3 Q6 X5 I, D+ Q; \) E$ i - print("Thread start:" + id);, U) A( y$ {' g0 k8 s
- while (state.running) {
- p/ K7 B2 Z& i- y4 v: c; c9 p/ e! z# i - try {
4 E( U+ Q4 O0 K - k += (Date.now() - ti) / 1000 * 0.2;
/ z1 b! \8 k1 }) B6 A - ti = Date.now();$ _( _) I1 j2 S3 z" x& ~9 Z
- if (k > 1.5) {
, D, K8 f8 p1 k0 Z4 a- B6 X) | - k = 0;7 ]- _0 P: n9 C% O! E/ b' V5 |
- }
' b8 S d u: }8 R9 ^" q! ^ - setComp(g, 1);
8 L C# b7 o7 I& g5 E; v - da(g);
& X& l% ]. m. F) Z4 o" a, o( S- J - let kk = smooth(1, k);//平滑切换透明度1 y- f1 v4 F; |! ^1 S5 Q
- setComp(g, kk);
4 T+ V: z' x" h% l - db(g);
1 y0 h; `+ }: U - t.upload();
+ i2 D% u: G* r' H7 a9 a& b - ctx.setDebugInfo("rt" ,Date.now() - ti);
! c5 h) l1 N; h4 z+ |0 L - ctx.setDebugInfo("k", k);
( s/ `% Q) X) j( M" x - ctx.setDebugInfo("sm", kk);
" n3 T1 X: G7 u6 y' M" E7 ~ - rt = Date.now() - ti;
2 R+ U+ r. ~: y2 z - Thread.sleep(ck(rt - 1000 / fps));
# |; W# \3 [9 u- m - ctx.setDebugInfo("error", 0)3 L8 u% S, A. Y2 a# T) q& V) K Z$ K
- } catch (e) {
/ M% S& H* \/ M2 O G) q - ctx.setDebugInfo("error", e);: w* [# X8 f% x% U0 Y9 {
- }9 x- T& g! n8 |# A( Z. `
- }0 m2 Q R7 e6 `6 ]( Z B( T
- print("Thread end:" + id);
' m; [) i. T3 l) z8 `$ E; W - }3 M; R/ U5 Q4 y8 } r: [/ \7 E( W
- let th = new Thread(run, "qiehuan");* j! O# V5 v l' c
- th.start();4 _. J D. ]# x4 j: N
- }& r( k e m k7 Z8 y- d' k) L
- 0 b; A: Y+ L! j
- function render(ctx, state, entity) {
- `: B. t* p- A: a - state.f.tick();
1 h8 h6 r0 g- ?! a# {+ a: p - }3 l, y Q! l' _, M4 z: b
- 9 ?/ M2 r$ R5 J {8 E
- function dispose(ctx, state, entity) {
/ Y5 i4 A4 B3 C6 }3 y - print("Dispose");
* m! P) D! ]2 M! }' H0 r' L5 m' `8 m1 R - state.running = false;
/ I i4 a' f! {5 D. f - state.f.close();5 C2 {/ g+ j9 [ v$ H: s
- }
! Z W, [; y. E1 J& n G6 q - 3 J( e) a* L& ^' Y) F
- function setComp(g, value) {4 E4 v, @; s% c$ C: ]: k6 ]- a
- g.setComposite(AlphaComposite.SrcOver.derive(value));
. f U- Y) d6 F3 f - }
复制代码 * H B8 W: W3 I4 s2 T7 u3 e6 X
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
5 {7 M4 X3 P: Z: j0 ~5 T
# b6 e6 A$ X5 i$ Z$ X
. Y& ]5 h6 H" S1 J顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)1 X/ @( C$ Y k/ M' ]0 _
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