|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
. c6 ?( n: X9 ~- f0 @; |4 R这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。! ]' G4 v3 L) J0 V
- importPackage (java.lang);9 I2 B1 y3 t* n+ u
- importPackage (java.awt);) v$ i7 p6 x: J {1 P. c
0 i+ w# i0 |, J5 e9 }- include(Resources.id("mtrsteamloco:library/code/face.js"));
5 o1 p2 P1 |1 n3 y' f
: e! l' h" Y& g- }$ t- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);0 P' q; B4 L3 m
- ; g. c# ?1 N* G; ~9 a
- function getW(str, font) {
, c6 B' M, l' ~$ F! l - let frc = Resources.getFontRenderContext();
$ Q; M8 m+ W! P$ a - bounds = font.getStringBounds(str, frc);
. ^ P$ t3 H( h* H3 Q - return Math.ceil(bounds.getWidth());! b) A0 |% r" Z. i0 y" I
- }
9 ^ v: H( @/ M" f - 2 b1 b3 N7 W p% w
- da = (g) => {//底图绘制
V$ Z8 ]1 y( ^7 B! i - g.setColor(Color.BLACK);1 }9 O! p# I; _' [1 T, W s# z
- g.fillRect(0, 0, 400, 400);
9 G( H4 C' k) _5 T1 @. z& u* { c( e% c - }
" K7 \$ J9 `* X% ~1 K! t3 j! K
! _0 ]; C) Q8 t5 i/ |0 v- db = (g) => {//上层绘制$ F4 a* v& A4 ^8 r/ x
- g.setColor(Color.WHITE);
) c9 d/ L1 c6 O$ C - g.fillRect(0, 0, 400, 400);
4 J" G: [+ K# a1 E8 Z - g.setColor(Color.RED);% U0 {6 ]& l, ]* F- w1 Q
- g.setFont(font0);
9 q, F- @ b- `* K - let str = "晴纱是男娘";
6 } k: D1 ~& S( r - let ww = 400;& ~) Q: D, @) g
- let w = getW(str, font0);
, T) T3 t9 l# v8 X - g.drawString(str, ww / 2 - w / 2, 200);7 [+ t7 j; d) d6 C" E8 z- K5 ~" x+ i
- }
: y/ N$ [: T" x8 a) q6 M2 G4 ~' v
& l2 M0 f! s- Z- A4 Y2 Y% {6 y- const mat = new Matrices();
; I. g) _3 Q4 N( {. v - mat.translate(0, 0.5, 0);
) C# E: |: c" P# f# l
: F0 o$ L) x' k$ Z. M3 T; l$ n- function create(ctx, state, entity) {
+ T O; Y* d1 Z3 W" L/ h - let info = {
. ]0 ^$ ^* \6 _$ q. ^+ k2 ]/ h - ctx: ctx,
' Y* t+ q; S' L! H7 c C - isTrain: false,
9 p6 d( S1 _5 b; E) @ - matrices: [mat],) o; C% w. g1 ?; |. E7 j y
- texture: [400, 400],
" u0 ^" I4 L6 n8 P0 h6 V% }/ Z - model: {
0 F. k5 s) \9 X9 J - renderType: "light",
5 e, f* X$ P1 Z- h - size: [1, 1],. L% E: a, w+ q9 ~. R; A7 j0 q, M1 |
- uvSize: [1, 1]
7 g( h8 Y1 s" ~' \# P - }/ w6 F* s- ]! P& j( D; B6 _+ \
- }
9 }. x U+ R2 p! c7 Y - let f = new Face(info);
. v" \# @9 e$ Z7 N1 V) g - state.f = f;+ o" d5 o, A1 a2 l! D- S7 ~
$ g: ^. K' C! ]. W7 A- let t = f.texture;
- u4 u q% {2 Z3 m$ |- V& J - let g = t.graphics;: C7 C) \( E& Q, l$ H4 ?- A
- state.running = true;5 D% R( m& [% O
- let fps = 24;3 G! z* e1 u& V X
- da(g);//绘制底图6 k3 K5 V) d* u, a! o! x
- t.upload();, S, D5 @9 |- K' n8 k9 l# B
- let k = 0;1 } q; u3 y* [3 J) ~
- let ti = Date.now();
$ p, {9 ^0 m/ C3 g/ M# Z - let rt = 0;
0 ^9 t# w$ Q: v# G9 m |9 { - smooth = (k, v) => {// 平滑变化
% O# F% Y0 E8 a0 f' E+ B - if (v > k) return k;' {- P2 [8 f5 f( d, G
- if (k < 0) return 0;. _2 W% I, p' Y" N7 m
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;) }/ D$ K$ W6 G9 l* Q/ J. k
- }" h* E( j; e4 n
- run = () => {// 新线程
/ E/ @9 ^$ H# Y6 m - let id = Thread.currentThread().getId();" f/ e+ F6 s8 }" |9 F- T% C
- print("Thread start:" + id);
0 R$ Z) ~0 `4 Q1 ? - while (state.running) {2 R- D; G5 a! P3 ?+ M0 d2 Y
- try {
6 ?, c1 Y/ N( u4 I - k += (Date.now() - ti) / 1000 * 0.2;
! ?2 t" T5 F: D$ l - ti = Date.now();, ~# h3 i0 d. n- X5 Z' b* d
- if (k > 1.5) {
2 Y: X$ J2 o G0 d8 K6 h; x - k = 0;$ p y* J* B8 K
- }
1 l+ ~& r% B. X% ?7 m! A6 f! I - setComp(g, 1);
- o& w( t, y2 A3 _( C - da(g);
% [- V: p" a" j' }& l - let kk = smooth(1, k);//平滑切换透明度
, p0 c9 x0 \# k8 w% z/ b - setComp(g, kk);3 }# w( e3 v' @2 {
- db(g);) @4 S% }$ P! c5 Q7 j P7 a, }8 ?
- t.upload();
; N( M# b. I1 O7 E - ctx.setDebugInfo("rt" ,Date.now() - ti);/ [3 E0 M. B& o% {; {- T
- ctx.setDebugInfo("k", k);0 A0 ]" e2 ]- A; g
- ctx.setDebugInfo("sm", kk);, M: s* \9 v% k5 B& X
- rt = Date.now() - ti;* J% c. W5 A1 i' z
- Thread.sleep(ck(rt - 1000 / fps));
3 D4 u1 r; O+ _9 o - ctx.setDebugInfo("error", 0)
1 p; w" j/ b3 @. U- a - } catch (e) {" z) A3 a% }+ c( h) r0 ^
- ctx.setDebugInfo("error", e);6 a0 a, o6 k( G
- }4 P( G9 c1 l5 F1 H6 B9 S; a! `
- }
% [5 O# ]; A* H5 {. R9 O! } - print("Thread end:" + id);
- ~! d. X* _& R0 K5 R' H - }- G- ~ U7 I" u, v+ n* _: `
- let th = new Thread(run, "qiehuan");4 M: E0 d, _! ?/ u; y% O
- th.start();
4 W; H6 ~* q: j+ X - }2 Y0 W& a3 F8 Q$ C0 z
2 L8 r* s7 C( }; z5 z- function render(ctx, state, entity) {
@: A- a( u. p% z0 h7 E7 h! P - state.f.tick();
$ W, G4 Y) H) D5 j - }+ w- P6 j! h4 |6 v( l' w% G, z
; {$ r8 H, h) A0 j- function dispose(ctx, state, entity) {
6 a2 w7 m0 F7 M& S7 O; ?( ?9 N C0 H# p - print("Dispose");
I# ] \% ^8 Z- k ^; ]1 ~) ~4 j - state.running = false;
$ w) g7 U2 C/ D1 t( H1 b0 C: N; M# L - state.f.close();
3 L& }" B$ V0 P3 z7 j$ e9 `9 h% a - }
4 h5 w1 l! p8 o! g; k6 J& y* W
0 x$ R* M" Y* R9 N/ R g- function setComp(g, value) {+ M z' i" b; l/ m3 h( c2 P9 F j
- g.setComposite(AlphaComposite.SrcOver.derive(value));+ ^9 C8 d( {3 m
- }
复制代码
1 S# u. N, s9 O写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- o& i7 f6 q4 c- w
$ |2 I* ?7 T, O- \: N1 i. f
/ c0 f( \) Z, O0 E
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
1 H" T% t( _* @2 L# c |
|