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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
4 _$ \! s: {; A2 }9 \) [" A- importPackage (java.lang);! j2 _. w5 I! l# h" T; \
- importPackage (java.awt);1 t$ H& N9 R- r0 K
% W3 A6 E3 {+ ~2 t; Q9 w0 u+ \- include(Resources.id("mtrsteamloco:library/code/face.js"));' O s- K* R: C9 X2 c2 i
- o; l+ ~' S% k" R- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
% V' Y7 [* b% L+ ~, S/ K - 1 E4 c( l. k4 b! ~
- function getW(str, font) { H% _: k( ^ {: R. m
- let frc = Resources.getFontRenderContext();
% m0 T# _6 ]/ k6 ~$ f \4 h1 b - bounds = font.getStringBounds(str, frc);
1 ^8 D" w' Q( |+ j: D4 g8 c9 ] - return Math.ceil(bounds.getWidth());
8 z" ?' m9 `: \* O; y- a - }
- s7 E: ?7 @2 | U1 Y6 P0 Q - . d6 f+ w0 {+ z5 [" m1 U
- da = (g) => {//底图绘制
6 i/ K+ C4 o/ W/ y B$ J% i - g.setColor(Color.BLACK);' m/ U8 w0 g- N7 ~4 F# _
- g.fillRect(0, 0, 400, 400);4 V3 u$ }& C7 i% n4 i( Z. F
- }- G+ i. _ V3 g& q! N
- 0 D. b% I' ?) l
- db = (g) => {//上层绘制
" s* s: w. l! d; c4 A) i - g.setColor(Color.WHITE);6 r- h# u+ a1 j/ k6 \6 L1 l- m: F# S5 D
- g.fillRect(0, 0, 400, 400);
" a* p+ p% U0 l V - g.setColor(Color.RED);
+ Z8 n0 N% E2 ?" x4 z5 f - g.setFont(font0);- V4 d* W; a' E/ c$ G& e
- let str = "晴纱是男娘";
) i( M" ?- H; G2 Q; e& C# V - let ww = 400;- e7 V% J& F* B! C) q( ^4 j
- let w = getW(str, font0);; Q8 n/ k3 B" p4 _
- g.drawString(str, ww / 2 - w / 2, 200);/ K: N0 \; s9 ^0 @& _
- }! x2 C0 X" ^2 l* P+ \# W
- , w0 l+ t4 [+ j4 t
- const mat = new Matrices();
/ D- j1 m2 W/ G4 A/ n) ` - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
9 C% h2 o; {/ S8 p" v2 ` - let info = {
& u% B7 g2 W4 F# M6 a - ctx: ctx,2 R5 V9 t# y0 S7 g1 E7 w
- isTrain: false,
. m5 S8 U$ }# P$ j - matrices: [mat],
5 T: [* B# g! ] C2 D - texture: [400, 400],
. f' ^0 u" A6 ]2 k+ e7 B" } - model: {
, E; [( ~/ o3 X9 q6 }3 o/ x: \ - renderType: "light",
6 \, C/ G/ F" `# i, t: k1 Z - size: [1, 1],: h3 j/ H1 c! |
- uvSize: [1, 1]3 |! n! j& v( N# R
- }
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- let f = new Face(info);
# c8 ~; ~1 f( K) Y - state.f = f;
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- let t = f.texture;8 _1 v1 _1 z0 s9 [0 O' `4 A$ y) G
- let g = t.graphics;% M5 j- r1 Q% [: s8 L8 e
- state.running = true;
: o, V( ?8 ]! U, G9 T" w4 t! O - let fps = 24;
# K, P( \' d+ ]9 T& n - da(g);//绘制底图5 y, t9 G* ^# ^( F5 h: |& |4 u
- t.upload();4 B) o, F% q$ S: v2 T
- let k = 0;) a" l Z0 @: `+ @, J
- let ti = Date.now();
+ a0 |, f% c$ e) }$ M- |0 } - let rt = 0;( S; m: } e' k/ L# `
- smooth = (k, v) => {// 平滑变化
. q/ V7 s; z0 g2 s3 k7 l! c" B u% Q - if (v > k) return k;9 w, `6 j: w6 T" E3 w; N
- if (k < 0) return 0;
% a4 h. r* Y; R$ h - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% z3 r/ x+ z: P/ n - }
, |: \; G/ k& a0 p$ U - run = () => {// 新线程
% W6 \# Y1 C% }9 o% Q: i - let id = Thread.currentThread().getId();
/ L( D! a E. u* D! T) v0 f7 E - print("Thread start:" + id);
" Z0 n N) |1 y8 u - while (state.running) {
1 Z( A2 ^; X) e4 H6 e - try {
+ d* I* B* Y5 ^7 ] u' p7 \ n. v - k += (Date.now() - ti) / 1000 * 0.2;: F+ h V" c/ q# r1 z8 X5 b, l, z, }
- ti = Date.now();* n# K. { g6 |, E! |% U; e
- if (k > 1.5) {- D; b Y! n3 j- ?) ~
- k = 0;4 ~) Z$ W0 P: c* w' E, L( L6 ^
- }7 L( d5 H! t' i' H; C- S
- setComp(g, 1);% ~; J+ Y5 d8 S. O
- da(g);# Y0 w7 x# R, j2 Z/ y, r
- let kk = smooth(1, k);//平滑切换透明度8 k3 F0 Q- @0 l. u6 i
- setComp(g, kk);
5 @% R. B; V x; }1 o: t9 } - db(g);
/ h9 }% ~; h* F: i) O - t.upload();
" U6 K8 S; v( T1 |/ Q - ctx.setDebugInfo("rt" ,Date.now() - ti);
" S) w* V, v! G - ctx.setDebugInfo("k", k);/ Y, F& [0 Y% l6 ]: O! F
- ctx.setDebugInfo("sm", kk);5 ^) o5 K; N2 Y# C, U
- rt = Date.now() - ti;
* {; ^* s& O; W - Thread.sleep(ck(rt - 1000 / fps));$ D# J% M( t# M+ G Z- U5 ]
- ctx.setDebugInfo("error", 0)
* F# s( k4 D+ r& h5 q& k" ^ - } catch (e) {0 O5 M0 G1 l$ P) U+ B
- ctx.setDebugInfo("error", e);
3 i7 k4 e& w6 |& o: S - }% N0 y1 [# C" Q& l
- }5 f8 U, O" O1 }, Y( [
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
" z3 {) _+ b8 }" r - th.start();
" H7 `7 s$ O0 D9 K - }
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- function render(ctx, state, entity) {: o7 F* F* ?5 l7 z( Y
- state.f.tick();
/ L0 }- x9 I3 z: O* A2 A4 q - }1 t0 x: S6 F; F* e% P7 {4 `+ y
- 6 e% s W+ r8 G0 }7 b1 P
- function dispose(ctx, state, entity) {
, S4 j8 n1 e, l. U - print("Dispose");1 a9 W; ?8 w$ i" H! K& D8 N8 E B
- state.running = false;/ \% @# N) p+ c! Q
- state.f.close();
- w) w' K8 X* k' X: \ - }
O% o# m* Q& p0 Q. b
! H) j9 m3 I2 j N9 D* v- function setComp(g, value) {
. s% G* O' k" ?7 |; \1 q) n - g.setComposite(AlphaComposite.SrcOver.derive(value));' Z# u$ J+ f( |3 w- R8 d
- }
复制代码
# _) L" [; u$ e/ r1 D2 K写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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