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S5 T+ Q' b2 n* t [1 L4 }( M/ e这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
- ` E$ U n. B- importPackage (java.lang);
8 h$ K7 H9 ?5 |' V - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);/ B1 f% \! `- m( K0 `$ A- |0 K) ^4 Z
- ( O2 ~) B$ A5 Y& A1 O/ v6 I" o
- function getW(str, font) {9 T9 h# l1 u# ^/ d1 r X8 m" c
- let frc = Resources.getFontRenderContext();, s9 }* m. E. i$ P
- bounds = font.getStringBounds(str, frc);$ `- Q' Q- L2 i' O" U+ }
- return Math.ceil(bounds.getWidth());
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p# O+ A) C- P3 c$ ^- da = (g) => {//底图绘制. A+ Z) k! V8 b2 Q
- g.setColor(Color.BLACK);
$ k6 r) {7 _+ Z) J - g.fillRect(0, 0, 400, 400);
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! y* l" L1 w. M) d- db = (g) => {//上层绘制
( ~( Q2 L- _2 o! ]& J H/ @ - g.setColor(Color.WHITE);
! ]& ^ g4 O' N: r! _ - g.fillRect(0, 0, 400, 400);9 b+ \. Z" p1 U) x; ~6 Y5 U6 W
- g.setColor(Color.RED);, F) a& q3 b; X$ X- a
- g.setFont(font0);
( o0 \; G1 G- e - let str = "晴纱是男娘";6 S5 T+ j2 `$ P3 N
- let ww = 400;
* j6 W3 P) j; o, F2 s - let w = getW(str, font0);+ P' M% U, s; |" `- ~& U( e
- g.drawString(str, ww / 2 - w / 2, 200);
' F3 t1 j* ]9 q* D( S- S& A9 r* A: o - }
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- const mat = new Matrices();
1 F+ q) ^4 N h. n4 u - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {# @& O6 ?, T3 I! ?( `, n1 ^
- let info = {! [- K5 _; a8 ?0 W5 c2 T, s
- ctx: ctx,9 F+ b v7 @! v& I
- isTrain: false,
: p( J! u2 ?8 F9 S - matrices: [mat],$ P- m3 {. B- f6 O& }+ `7 p ]
- texture: [400, 400],
$ E2 L. M1 N- v) M+ v! a - model: {: z. `8 V( X/ ]2 S8 g7 d: P3 ^
- renderType: "light",
+ z. C! _/ m9 H - size: [1, 1],
8 O- e2 f$ E |4 z. ?! q! Q+ C - uvSize: [1, 1]
5 Z% X0 ~+ t% `& m- I - }
0 O1 u) W+ m& t; o0 ^. |: v2 ]" u5 q - }
0 H! {/ Q; w, T1 y' f2 Y$ t - let f = new Face(info);
, G* i" z. y1 i- z; p t - state.f = f;
: e" `, g! ]. H! {
; a( |0 S/ d' b9 P$ T- let t = f.texture;1 R3 ]7 i6 `: b, v) H
- let g = t.graphics;
+ N+ G" P* z3 l9 ^; ]' N; O - state.running = true;
- G, _6 P9 h( |$ ^ - let fps = 24;% v8 l8 R- U0 |+ f& x! g$ f0 p
- da(g);//绘制底图. ]2 |' Z. F. d9 i+ I1 ~4 B
- t.upload();
/ T1 A' W( \& _2 ?9 P0 A0 p P - let k = 0;1 W" L) n0 H, w( X
- let ti = Date.now();+ C/ w& O V9 q) A. Z
- let rt = 0; r! B) p# I7 V) F# |, S/ ^" L
- smooth = (k, v) => {// 平滑变化$ M3 H( S, `) S( U, C
- if (v > k) return k;+ k9 z9 l+ y( f. ^/ e- P
- if (k < 0) return 0;
T1 K; `! j2 p0 S - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
# `" ?7 I; |) E5 F - let id = Thread.currentThread().getId();# F% Q0 j# S k3 k- g e( v8 v
- print("Thread start:" + id);9 N2 o$ P, d3 t. y+ v
- while (state.running) {0 m8 \& n; O" Y; G! Z9 f
- try { X& g4 c0 `( A+ O8 _' s* w
- k += (Date.now() - ti) / 1000 * 0.2;
. l4 x- j% t7 E, ~- ] - ti = Date.now();/ |6 C z2 @% O9 X8 {2 t/ u
- if (k > 1.5) {, b1 Y. o, m' u* u1 _1 n7 H: |& u0 f
- k = 0;
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- setComp(g, 1);
4 _' I0 v' `- s% t4 Z. K) n' y. f- R - da(g);' `( J/ i: ^# s [3 J: l
- let kk = smooth(1, k);//平滑切换透明度( n9 ~: j3 G, ^
- setComp(g, kk);
; x n5 n" ~$ ]& i0 [3 p) j& l - db(g);
; P+ A; H! R. B; ^ f9 [% ?0 e - t.upload();9 {* L8 a' s6 _% A& y4 g
- ctx.setDebugInfo("rt" ,Date.now() - ti);
$ Y; G# e2 v4 l: o4 e2 g - ctx.setDebugInfo("k", k);
2 k X9 ~ l! c1 o+ b" P) [ - ctx.setDebugInfo("sm", kk);+ r& ^) w& s* j9 G+ l" L6 i
- rt = Date.now() - ti;+ R6 ` n T+ \' x2 k) e5 F
- Thread.sleep(ck(rt - 1000 / fps));
+ T% J; P% Y7 u3 I3 R: S - ctx.setDebugInfo("error", 0)4 }% s: A3 ]! Y8 Z! a" S
- } catch (e) {3 N( u) w3 Y+ F" w% H
- ctx.setDebugInfo("error", e);: p& _( Y% o# [% U7 S
- }
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- print("Thread end:" + id); n' d2 a6 k1 D6 ?6 J0 M
- }
6 T5 b. q j, `+ e; Y; A" O& E - let th = new Thread(run, "qiehuan");' _+ C2 i+ ]( r( D$ `* `
- th.start();; I1 L8 t' I& C$ t4 p2 Y
- }- x/ X( Z6 d0 I* N4 k1 F! [
- ! q- H: ]* P8 h$ N% r8 x9 \
- function render(ctx, state, entity) {" v6 d! x: t, l5 D7 G! J
- state.f.tick();
. g# ]4 ]4 x# J3 ~( T, R- U - }
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( o9 f! c& H+ M- function dispose(ctx, state, entity) {
/ d9 p; m9 G) B4 ~ - print("Dispose");
F. q8 M; \3 s0 T, l9 g$ |* @ - state.running = false;. l2 w% ^3 R+ B D
- state.f.close(); _$ ~3 `& g6 w" k& J
- }1 i# r7 T9 k/ z; m; u" ?
% J- N* j8 o$ M" g9 t# U- function setComp(g, value) {$ }3 @. d5 d# J" V
- g.setComposite(AlphaComposite.SrcOver.derive(value));; E7 {" U' i- G
- }
复制代码
' @# |& G0 B' i写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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