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0 _2 d3 `$ b7 R+ J" E这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。/ m/ R9 b8 m( h: ~8 r9 U! M; ]. F
- importPackage (java.lang); i! n* v; d1 i2 u h4 k
- importPackage (java.awt);9 h+ D3 T4 }' J! [8 B
3 K/ K" L7 z$ F- include(Resources.id("mtrsteamloco:library/code/face.js"));
; L% ^+ a, i; ^ h: h
6 {$ A8 C; V( W% z% c+ k- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
* ^* t, T% U2 x2 m& H
" D2 ~) a5 A5 K/ l- function getW(str, font) {# g# j$ ]6 U: p. a W( v* i
- let frc = Resources.getFontRenderContext();
# u( G9 Y/ P; [& A - bounds = font.getStringBounds(str, frc);
& Y+ v9 ]$ b. Q' o - return Math.ceil(bounds.getWidth());0 a$ t+ t9 T8 \1 n3 V# J' I
- }
- V; b! n) N$ ~6 O T: G - 2 A; s# V* T1 @, H+ O2 D% a/ ?
- da = (g) => {//底图绘制! ?! Z. P7 `/ P" |
- g.setColor(Color.BLACK);# ]2 h. c/ N: U
- g.fillRect(0, 0, 400, 400);' [. G* n1 w6 w, N: |" ]& r
- }
+ W6 w$ _+ E0 c" g& e! T: S - " R( [4 M) f$ z: o0 d- ^
- db = (g) => {//上层绘制+ e* p" B8 h8 [! U9 D! ? J
- g.setColor(Color.WHITE);
% f1 a/ X, [" [9 G# z - g.fillRect(0, 0, 400, 400);
B" \" T- a1 F6 D! F% |" D - g.setColor(Color.RED);: z) f/ N! h5 S0 q
- g.setFont(font0);
" D" L! H: s6 H4 Y - let str = "晴纱是男娘";
. L# z5 n& A3 a- P - let ww = 400;! o; q& x" g8 e8 y7 g& s
- let w = getW(str, font0);; J' n/ }6 W' M9 D6 i$ a$ y
- g.drawString(str, ww / 2 - w / 2, 200);; R* D0 z3 Z: }5 u
- }
1 U$ {+ p0 B. }" J7 n% A5 L+ E6 l - 6 a" T3 g+ D6 D* H
- const mat = new Matrices();5 ~' {, f2 E L% Y5 C# _2 _7 p: B
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) { ^, g1 y. W3 z0 {, ~0 M: ^% g
- let info = {' C# f( r; V# B5 h# O+ f* ]( f
- ctx: ctx,9 t9 j8 c* d1 u( R/ O5 b
- isTrain: false,
- j& q7 U7 u0 I" S* N1 N* q - matrices: [mat],
$ x$ }. D# Z2 k" b% {) f* I - texture: [400, 400],
9 {8 D" r C) x! G7 H - model: {
) G: d0 E" j( g' a! X6 P1 q - renderType: "light",7 u3 Y0 [4 R- f
- size: [1, 1],% e. ~4 X5 e+ r$ }% C
- uvSize: [1, 1]0 R, y( [7 @4 [; |& k4 O! j
- }9 B4 J5 M+ C4 I$ J
- }
# ^* c0 H$ G- z; M - let f = new Face(info);
8 Q) s# U1 I5 d - state.f = f;
7 q1 o1 R3 O# u - u5 Q+ ^- V0 _/ ^
- let t = f.texture;! s0 z& s n U8 d/ a
- let g = t.graphics;
6 {6 q2 W6 D, {. H; B - state.running = true;
4 x# I8 J5 k3 C. I5 z - let fps = 24;
) f/ a* p4 n9 ^+ B! K2 V; A5 v - da(g);//绘制底图
. ]9 \: X- g" ]. g" n4 y - t.upload();) }' M/ t6 [" J2 h* A8 J) c
- let k = 0;9 C! k$ L3 K/ P7 T0 T0 n. ^
- let ti = Date.now();
# g& V4 M$ [# W - let rt = 0;( A% {- ^' _5 w" D' i
- smooth = (k, v) => {// 平滑变化+ |* u, z- k+ Q3 x( T" q/ `0 }
- if (v > k) return k;
: s. c7 h, z7 s* | - if (k < 0) return 0;
+ I; f4 [/ Y5 x' I - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" u4 A: o3 r# h
- }3 C1 }0 f3 i: L- @! i
- run = () => {// 新线程
4 v- i# v( G/ y" Y; ] - let id = Thread.currentThread().getId();2 C% M, [) F4 I7 l: u/ k
- print("Thread start:" + id);
$ k- i$ Z, e- j- c5 @* W: L3 b- \ - while (state.running) {: J" @' S" N' i8 O8 B
- try {
T- s& [* y5 Y4 z - k += (Date.now() - ti) / 1000 * 0.2;5 k3 W1 \ {5 a! @% I. J3 _, k$ A
- ti = Date.now();
; h5 ]8 U$ ^4 ` - if (k > 1.5) {* y1 _8 k. y* k" D! {' ^
- k = 0;# A, C3 \% l( Q6 X y4 q
- }
' M0 F& m2 j& M" n - setComp(g, 1);" W: k: O- |+ I# |2 e$ Z
- da(g);7 [2 a4 r y! a0 c2 L+ G" L d
- let kk = smooth(1, k);//平滑切换透明度
; A/ U0 S u1 `) b - setComp(g, kk);
" T/ T8 s6 y! H/ d - db(g);) q: n& b1 J" @8 J* p; c
- t.upload();
/ ?1 N& }* \' U* z' _& L - ctx.setDebugInfo("rt" ,Date.now() - ti);5 \; r/ R; l, ]6 C* `3 v* ]# o
- ctx.setDebugInfo("k", k);
5 K$ Q- `* N) O; ]4 c - ctx.setDebugInfo("sm", kk);0 I; d) E; c9 u: R1 ?) ]% z
- rt = Date.now() - ti;; S1 k9 E" U4 c8 ^3 D
- Thread.sleep(ck(rt - 1000 / fps));) j+ Q0 J2 ]6 D" {: m
- ctx.setDebugInfo("error", 0)! j& o6 f. C; M7 [
- } catch (e) {
# b( e! T) ]8 f6 f - ctx.setDebugInfo("error", e);( g2 m3 i, M. r6 p4 k8 w
- }
4 k1 I1 C8 j; [! p4 D z- D) u) k - }
$ N% P( i& k5 d( l5 s3 ` - print("Thread end:" + id);, u/ v, U$ m+ ]" w* J- p
- }
: b# @5 D4 }( R, u: C: g - let th = new Thread(run, "qiehuan");' Q6 N! `: z% Q$ ]5 s
- th.start();% q' p8 [5 s( ]2 [* S0 @
- }
5 S" N7 e; m: v' w; u8 ?7 |; j - 4 O7 R; S% }6 _. c U* G0 F- I
- function render(ctx, state, entity) {
6 l( ?- X! g5 `/ x# S - state.f.tick();1 |# W ]( H- X5 V% C
- }7 h9 g) ~# H' W$ ~
- $ N, b" N* G* l0 [- {" U2 G
- function dispose(ctx, state, entity) {8 r8 n) u% F* y8 f3 H, Y
- print("Dispose");, K4 K, |' ]0 w X: B# @$ ]
- state.running = false;
0 h7 I* G# ~2 `0 u. M; ~ - state.f.close();
' \% t0 J' ?% z) x0 b# r - }& ?1 l" f' S# q$ }7 q
$ j/ e$ T2 @9 E% [) q1 k4 h- function setComp(g, value) {6 p. V- I0 {( _
- g.setComposite(AlphaComposite.SrcOver.derive(value));
7 q. T2 }- H$ g+ k2 X. Z - }
复制代码 3 V8 v; K) F! L5 l4 _
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 c) j: ?( y0 l: |5 ?! z
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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