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* m3 x O* H+ K! Y" W3 u这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。# x' z; @1 q5 I' [; |
- importPackage (java.lang);
, ^, E2 P: O) x! P8 e - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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. M' {, c) p( A7 g! V6 R7 | O- function getW(str, font) {
" s/ h) t. {& P% Y' Y: {+ W - let frc = Resources.getFontRenderContext();
9 M9 {1 [0 f# P! L7 J( T d - bounds = font.getStringBounds(str, frc);
1 j5 I) S% J. R& Z - return Math.ceil(bounds.getWidth());, K7 b. K- ~- \- g0 s
- }# a& T$ }* _% V" S6 S
- * c0 o1 i) K# u+ w- W: P0 S8 C6 S
- da = (g) => {//底图绘制, {( D# H. L# X$ j$ J
- g.setColor(Color.BLACK);
/ e6 k8 S# z/ @' C m" ] - g.fillRect(0, 0, 400, 400);* h# N# m% ?. i7 f; _. k: R
- }
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- db = (g) => {//上层绘制8 R! m& B; u# c: B8 G6 e2 ]1 c
- g.setColor(Color.WHITE);
+ Q/ F/ H: ]7 t# q9 I) L d - g.fillRect(0, 0, 400, 400);
' R! y, U. o! u) v9 w+ b* v - g.setColor(Color.RED);3 k/ h& S# R! `
- g.setFont(font0);' w, W3 {" q! D' O" W- q. e
- let str = "晴纱是男娘";
* p1 {. {+ g5 J, ] - let ww = 400;
+ q# {8 [6 u5 M1 O+ t7 |1 K; y - let w = getW(str, font0);- Y6 `7 V( g' v
- g.drawString(str, ww / 2 - w / 2, 200);
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& l/ c, s$ |* i( p' S- const mat = new Matrices();
, V$ e" x$ z6 D: q& L0 e/ ~ - mat.translate(0, 0.5, 0);
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6 @1 t4 b5 V; @- A6 h- function create(ctx, state, entity) {
5 ^6 D$ S1 W. M# v5 W3 r3 I - let info = {
- o$ ^" r' f. R - ctx: ctx,4 E( G7 I" X' s* _
- isTrain: false,
& D r8 ^3 M! w& J+ ^2 l - matrices: [mat],
, l: U+ o; ?! j v/ w; ] - texture: [400, 400],6 _% x$ F! X. K) O2 h- ~& O( O- x
- model: {
- ?5 e2 |! X8 v! u - renderType: "light",+ F/ S4 g" m. n& L9 ^' a# W4 L6 H
- size: [1, 1],
$ ]6 `' X6 ?1 R) x - uvSize: [1, 1]- D1 u. X: e8 T4 y% f ]" B
- }
! Q: ?; G8 i- g- w/ \. q( F - }
d! ^ P! x! D - let f = new Face(info);; k1 x- e) R h# A
- state.f = f;
+ s5 Q" P- i. |, f& x% X - " j8 X' U5 v8 R0 w
- let t = f.texture;# ~" ] g7 ` E X/ M8 u
- let g = t.graphics;
: K2 i$ d5 ?8 {. L8 B2 B - state.running = true;0 H& ~/ q# O1 k1 k) J A9 v
- let fps = 24;
* A. W% z8 q) p! ~* } - da(g);//绘制底图2 Y- |1 O; Q3 Y; W
- t.upload();
( G# `1 p. b* w+ [! f - let k = 0;/ [& Z' ?( s [+ y1 Z& S' Q
- let ti = Date.now();" h& h/ j7 n( k
- let rt = 0;2 h4 s& N# u0 d D
- smooth = (k, v) => {// 平滑变化( b, q- b" v2 R2 D$ k8 i
- if (v > k) return k;
# b E2 Z5 n2 M9 `. Y! Q - if (k < 0) return 0;
- F+ U5 x( b. R' W5 |' m - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
( r/ K) k. B. z, r6 `4 d8 X8 O - }
/ Y3 d8 v& o4 \8 Z* [ - run = () => {// 新线程/ n. y+ C! i U0 l6 ^
- let id = Thread.currentThread().getId();
% C+ W s; I, `. G' k5 V: ^" A - print("Thread start:" + id);$ j% H) ]" V8 F' ^( y
- while (state.running) {
8 ]; I$ a4 _" W5 C0 ` - try {
: H5 w" m k( ?5 Y - k += (Date.now() - ti) / 1000 * 0.2;* Z. \/ [- {5 @4 Q8 W8 n
- ti = Date.now();
; T; b3 T- q( i# b - if (k > 1.5) { C: Y' `. Q: X7 Q: X, W. c- c4 L
- k = 0;
3 o( z" s" g$ o - }
$ t! l2 t7 E* U) H8 W8 { - setComp(g, 1);
. ^" @9 a9 {6 M9 f: z# M( j - da(g);
5 ?# |% K% a* F4 @# _0 M - let kk = smooth(1, k);//平滑切换透明度) B8 I f' l9 e5 F. N& @
- setComp(g, kk);; x1 h3 r+ W/ ~8 k4 y [
- db(g);' {9 i5 l C; b: v& N, G# e6 N
- t.upload();- X j6 T0 J3 K
- ctx.setDebugInfo("rt" ,Date.now() - ti);
1 _, |3 R) b7 b* t# ~/ F# \ - ctx.setDebugInfo("k", k);
% W5 O. O3 G+ v; A, w - ctx.setDebugInfo("sm", kk);
6 }6 D$ L1 {, a* u" Y" F9 L" L% w - rt = Date.now() - ti;
1 ]. t- K9 n3 u( m! X - Thread.sleep(ck(rt - 1000 / fps));
+ e4 S4 J8 ~# y! N9 _5 d- l0 X - ctx.setDebugInfo("error", 0)
; m& w0 M& s1 {& [8 ^% s - } catch (e) {
* {) W* z2 @4 }* f. m/ _ - ctx.setDebugInfo("error", e);
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- }
" n6 h& v- K# { - print("Thread end:" + id);# D+ z( N; o8 g Q
- }
R: R" M5 q+ b/ D3 X& X3 p; P - let th = new Thread(run, "qiehuan");
6 T/ P9 _7 l( l$ ^ - th.start();' k* G7 Z$ V' R6 S3 |! C1 T6 B
- }6 B7 V! e" O8 M& ]- R+ p
- ' Z' S" B: j F5 D! e3 |
- function render(ctx, state, entity) {. E: ]( D2 Z X) H
- state.f.tick();
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- ! A( f* L ~) D: t: l
- function dispose(ctx, state, entity) {: h: Q/ b. P( h+ s7 b$ g
- print("Dispose");# E2 D; S7 P# @
- state.running = false;
, v( d! l( R6 s6 _! ? - state.f.close();. f1 d( e9 M- L) m! z4 U
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: @% w6 Z' o! R! q+ l& @' U- function setComp(g, value) {
+ S2 N; e( Y4 z - g.setComposite(AlphaComposite.SrcOver.derive(value));
- y; r+ U) ?3 H, V - }
复制代码 7 n5 W% l3 f" p% D3 V* H
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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