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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 U9 `) p+ ]! i% u' D" P3 P
- importPackage (java.lang);
9 J6 A( f. X; J8 ~ - importPackage (java.awt);$ U8 R, ^: m* ?; X1 T; x
- - H' B. A# Z1 p x( O* L. @6 B+ |
- include(Resources.id("mtrsteamloco:library/code/face.js"));
" S+ x- O/ T! ~
/ n/ F$ c5 Q) Z: s5 Z8 Q) K4 q! }6 c- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 R4 Q: G7 |. k8 c* x1 z
6 C, m/ t2 R ~" w" z( d) r; w4 R- function getW(str, font) {
, V1 R; k4 x- C5 G, U - let frc = Resources.getFontRenderContext();
; [6 t' T# R$ x - bounds = font.getStringBounds(str, frc);
; K1 _# A$ h) p0 L" U - return Math.ceil(bounds.getWidth());
- h$ |9 l# U. H* \0 K/ B7 u - }# e: k% d/ t* W. |, Q
- & N( S; A3 @- x
- da = (g) => {//底图绘制
# b& O' ^4 a* u. A9 ` - g.setColor(Color.BLACK);8 c4 {1 a$ L0 f6 @4 d' u1 _
- g.fillRect(0, 0, 400, 400);
, `: n+ ?& L6 d4 j- Y - }
( f }) ~( S- | W# T
: U! |( y& }( [6 c# V3 {- db = (g) => {//上层绘制
9 z1 v* d5 A' r4 v+ ]& X; j - g.setColor(Color.WHITE);
( `; G7 j2 O' n1 g - g.fillRect(0, 0, 400, 400);
7 `& E5 `( {. Y# g5 x5 G - g.setColor(Color.RED);+ x7 N3 G3 T# g, E' F H8 P) a+ e% l7 u
- g.setFont(font0);' [8 c+ ] }3 M. i2 @, C# E) S
- let str = "晴纱是男娘";
7 Q+ H1 y+ R- g& R8 Y8 M1 {. ]1 b- M - let ww = 400;' O" v% A$ c1 f8 e
- let w = getW(str, font0);
_9 L; Y8 m" p+ I - g.drawString(str, ww / 2 - w / 2, 200); g# x" t; A& M9 I4 U
- }% _# o4 L- P- A4 [5 p
- ! |, R: w1 [8 ~' a' s6 p
- const mat = new Matrices();
. t- S8 X$ v% m8 `' z; ?6 p' a - mat.translate(0, 0.5, 0);$ @* Z8 w" h: ^' R$ j+ a
- s. W8 C0 y" B
- function create(ctx, state, entity) {
4 M) M8 X7 F0 ?- s2 ?: J) n - let info = {
`& H2 `6 |0 Y - ctx: ctx,( N& k4 S6 } i6 I
- isTrain: false,' d) V; i. H" ~% _$ J
- matrices: [mat],
# Q8 v7 X' V1 k2 D# c4 D - texture: [400, 400],
8 N& ]6 Q+ O) q" k7 v# C8 s - model: {( K8 W8 I' e1 w ?9 t v8 Q, s! `
- renderType: "light",
7 W4 H9 ~( i+ @+ Z - size: [1, 1],% B6 {7 n0 s) z% p1 b; G
- uvSize: [1, 1]
) a; @; b& c8 U6 P8 Z7 H - }" H/ d( R! H- ?" v# d4 @; ?
- }, a/ W' b* s- X. k" ?! v- d
- let f = new Face(info);8 {* p: {& [5 V
- state.f = f;
% T3 v& K: g; s; E% u7 I) S
/ p/ a, {/ j b" Z3 s/ S" a- let t = f.texture;
1 _' C) Y9 Z5 j: n) u( o' f! p - let g = t.graphics;
2 y5 K0 L* U% r2 z. y - state.running = true;
$ S" Z/ s; y, `0 f# U- C( S - let fps = 24;
5 W9 [% T& F; [ - da(g);//绘制底图
$ n) t8 `( e \- b9 ` - t.upload();
8 _1 H# }& V0 ]3 `2 C - let k = 0;
, D6 p0 n5 Z# y4 c: r% w8 b; g9 z - let ti = Date.now();) o. P) e. B4 D( J
- let rt = 0;
. ~2 _' W$ O$ m4 y+ c3 o! {: n - smooth = (k, v) => {// 平滑变化
" G4 S5 P/ G" @4 d - if (v > k) return k;4 @% [. O7 i1 A7 D! f, `4 s
- if (k < 0) return 0;
: }' a( Z( q& c4 @ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
$ a3 u2 P0 f# b' ] - }
2 F8 f$ K2 `2 [9 A - run = () => {// 新线程
+ h$ i% o7 C8 k! R - let id = Thread.currentThread().getId();3 r# } q+ }* P: I2 U. d
- print("Thread start:" + id);
1 U S3 x. t6 Y* X( o4 k/ K0 s4 E* j - while (state.running) {/ G( O& ?" L1 [# _
- try {
0 L$ ?; y1 v9 i! C( [$ e - k += (Date.now() - ti) / 1000 * 0.2;
8 }. o y$ Y3 `. L/ ~0 j - ti = Date.now();
& r( x7 V# Z3 j V. D8 D; Z - if (k > 1.5) {
q U+ a$ t1 x) V - k = 0;
- K, M# R4 Z ?; n - }
$ h: L0 i/ L4 t" M( l - setComp(g, 1);
/ P6 m( S9 ?: H7 a' f" J - da(g);0 @ ~! I, o6 N4 |8 o
- let kk = smooth(1, k);//平滑切换透明度5 ?) }; f1 ]/ o! L& h/ t
- setComp(g, kk);
3 f2 A |; T$ ?! l2 V; w - db(g);8 E: g8 k+ R3 p0 i7 X
- t.upload();! A3 Y& q! H: T3 P
- ctx.setDebugInfo("rt" ,Date.now() - ti);
+ [3 y# s' C# } T# _ Q8 a- I: E - ctx.setDebugInfo("k", k);: x, f( ~0 W) X( t( I8 f
- ctx.setDebugInfo("sm", kk);
! }1 g* N( E# t - rt = Date.now() - ti;
! P. r0 B) {' W2 D- p. B - Thread.sleep(ck(rt - 1000 / fps));1 ~" I' k5 R5 H- {& K% g
- ctx.setDebugInfo("error", 0)
1 r2 z9 z' y5 x4 _: j( |( ^ X5 n! ? - } catch (e) {
6 N4 \9 q) k6 C5 g% [% ` - ctx.setDebugInfo("error", e);" E" Z9 ^1 \! Y6 a2 Y2 a9 Q0 R
- }
: F; [3 C w1 o1 d - }
! V5 `9 k" ]* p. g% ?: ? - print("Thread end:" + id);: @0 t5 ]) b+ q. x- |$ `9 k
- }" ^# y- j5 u( z, c S
- let th = new Thread(run, "qiehuan");
, w9 B: s! T% a. D; O - th.start();6 j( G* B0 z0 B0 k
- }5 T* X) V9 ^5 o1 ~/ O9 F
& \8 j& B8 r5 w- function render(ctx, state, entity) {# S/ D* U& I; w* B# i% \2 J" p/ G
- state.f.tick();' X/ X0 E1 A# A* E. i1 @/ L: x" u
- }- U' b# F* t4 f% G* N9 E; i
- 9 g' L6 b4 f1 W# x: |0 X
- function dispose(ctx, state, entity) {
' L1 f( W. X0 o1 h7 H - print("Dispose");# m+ ~& A T! B' n
- state.running = false;
. C: F5 N+ F# Z- j - state.f.close();
6 N/ e0 A$ |9 E! [1 P# C. I - }
9 K& T+ [* Z7 | Q) v6 j# v7 f - n! A9 o; R# P6 Y( o0 B
- function setComp(g, value) {" P1 B1 \9 b2 I9 T
- g.setComposite(AlphaComposite.SrcOver.derive(value));
. w6 B& ?6 M n$ V9 j7 c) w - }
复制代码 2 X3 ]% g0 s1 S
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
6 p. T# d, H* x' y+ B% J, J! b. n$ P$ ]7 ~* o! x
* w, R, U8 i# z顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)) P8 X( C# F. n* Y2 A1 v
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