|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
8 z/ U5 i% x$ Q) y
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。4 ]' F9 |+ s8 N7 c( a
- importPackage (java.lang);2 W% D/ l6 b0 C' v+ J/ ?4 Y
- importPackage (java.awt);
2 e8 S+ i0 v9 _9 G e - 9 ]1 ], Z# S5 n' b
- include(Resources.id("mtrsteamloco:library/code/face.js"));
% I. P; A( Y) ^
, S' X& W5 C# Y+ H' T- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);4 v9 @4 k4 S4 ^. n. H$ d; b
- 0 n9 E5 D a8 L7 ?& L
- function getW(str, font) {- Z4 t& t5 A; ^7 ?7 g- t
- let frc = Resources.getFontRenderContext();
# ]+ X# r. H) z9 J7 b, Q - bounds = font.getStringBounds(str, frc);* G5 K+ I! `6 T4 M9 [2 w1 f d
- return Math.ceil(bounds.getWidth());5 y8 _3 `1 q' U
- }9 S/ K( w2 b9 i7 J# D
- 8 \) R. Q& Z# J/ I1 ?
- da = (g) => {//底图绘制" g3 _: B8 F! g$ x: ]
- g.setColor(Color.BLACK);; r8 s3 D$ x6 m _+ k3 W: a
- g.fillRect(0, 0, 400, 400);
( i& V6 X! Y2 ^ - }
$ Z" s. Z& r% S$ [
- \; a" y/ y+ R# b- db = (g) => {//上层绘制
+ H1 [6 o( k0 W' T& y7 z* [* E - g.setColor(Color.WHITE);
/ |- U4 t9 ?5 v% v/ J* {+ z5 a7 q- j! @ - g.fillRect(0, 0, 400, 400);
1 p$ u! N2 k1 d2 S( q, t) P& i3 d - g.setColor(Color.RED);4 n: X: Y# E, W- N- ?: s
- g.setFont(font0);7 Z+ B+ J6 c7 v- Y
- let str = "晴纱是男娘";
7 W+ a$ N' ^# G& w# S M - let ww = 400;
+ \" M6 w3 f7 T& ? - let w = getW(str, font0);% I4 j' @% o0 ]- S( L% B
- g.drawString(str, ww / 2 - w / 2, 200);
. o+ S) t7 J6 s0 ^. U# ~ - }
3 A# q( n4 u: ~- r9 L2 E - ! V+ Y* ^4 F7 m
- const mat = new Matrices();% f2 t8 Q# H% G
- mat.translate(0, 0.5, 0);
& |; _ j( ^6 W7 s/ R" u8 H. z. d/ | - 3 s+ l' `4 q6 d3 ]4 q
- function create(ctx, state, entity) {, h+ B7 F# F6 a$ m8 n
- let info = {
) X/ r6 e8 Q% `) W: i - ctx: ctx,6 A2 W3 @4 |* z' a' ^4 p2 }8 q
- isTrain: false,0 T( t. l, F" ?: S7 {0 y8 |& [: ^
- matrices: [mat],6 O" b3 j# t+ z+ q# Z" h6 c
- texture: [400, 400],
' d. n, P, J: g' U& R" V; ^ - model: {
( {) A/ Q3 N/ o1 @( W - renderType: "light",
; n! m5 x/ Y% |1 { - size: [1, 1],, w2 i2 C" ]! z9 N; x) _
- uvSize: [1, 1]5 g+ k2 u( a& G# r7 a- j
- }
1 \6 `4 [2 ^* w* o0 A3 u/ Q% y) ?- B - }
# m) e* @$ R: G7 d' Z# @* F6 e I - let f = new Face(info);" g/ z7 P: p3 C* K( z* m$ }
- state.f = f;& ~0 R$ f0 Y. t# w
" D4 {- J5 e- K( d9 B: X' Y+ O- let t = f.texture;
0 ^8 u. h/ ]4 G- x- F+ h% ~ - let g = t.graphics;
, G; _& I9 M, x( E) f/ e2 a+ u - state.running = true;+ ^+ f8 B# D5 n/ e% A6 p& e$ u- ^
- let fps = 24;+ s' r7 ?0 Y' `
- da(g);//绘制底图
" ~ N. X! D4 ? - t.upload();) x& n6 q' e) g' U0 f+ n8 q
- let k = 0;
( ^5 J4 M' t+ f, N; S, ~0 s- }" s - let ti = Date.now();
2 K+ b3 {, e% @; V7 V - let rt = 0;, w. Z7 Z# g- h! p o* |
- smooth = (k, v) => {// 平滑变化
3 i: u+ i5 Z: V( c6 ~7 P5 c - if (v > k) return k;
6 s3 T0 b. G* [0 c; v" Z( ? - if (k < 0) return 0;
. k/ p% y( e) b) y - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;- Q6 u9 L. o$ C6 @2 q& t
- }
+ p9 C$ L3 k/ @# P$ Q8 p - run = () => {// 新线程
8 q* a4 n& D4 G Z, _ - let id = Thread.currentThread().getId();6 j) M+ ^* U0 G) p' n
- print("Thread start:" + id);
; _# g+ o4 p( q0 [9 j3 d$ H4 H - while (state.running) {
6 c1 D+ i% B9 k - try {
& i( p9 d2 g* k: V$ U E+ a - k += (Date.now() - ti) / 1000 * 0.2;
' z4 e' A) X2 P! V3 x& z( |7 }6 [ - ti = Date.now();2 c |3 W7 G) A! j) i& v
- if (k > 1.5) {6 `+ D: v& A! _$ O$ i+ B: Z
- k = 0;
5 [4 I2 _6 K9 j# Q/ I! E& m9 y - }" Z) I; j- g" O. g: h
- setComp(g, 1);6 w3 `3 ~. P h" Q2 W2 p. @
- da(g);
! q+ E9 U7 f: d$ o - let kk = smooth(1, k);//平滑切换透明度
& L$ @* {$ u# t! H - setComp(g, kk);2 c2 @# j# ]# c" `7 l/ H
- db(g);
7 o. D# ?) Z8 Q3 H - t.upload();$ Y+ d, r9 m; a( F
- ctx.setDebugInfo("rt" ,Date.now() - ti);$ a4 A2 u+ b; b- \
- ctx.setDebugInfo("k", k);2 P$ |. j$ X4 M- [! ~" R7 j
- ctx.setDebugInfo("sm", kk);
" P w$ s, R4 E9 { - rt = Date.now() - ti;0 n! f6 L0 M# t2 ~' g# C6 n
- Thread.sleep(ck(rt - 1000 / fps));
: x3 T4 D9 F/ i - ctx.setDebugInfo("error", 0)
1 [ C, P3 U4 I* x - } catch (e) {
1 N1 _( Z: E3 l% U( r/ ] - ctx.setDebugInfo("error", e);' P3 O+ e/ U- i+ d
- }8 K; c1 M3 n- ?" X& a8 ]& Q
- }) E/ Q& `6 J ]' {1 s7 W* Q
- print("Thread end:" + id);4 s+ `9 e+ \$ I! S7 v
- }: I$ I: @0 i6 O1 ]+ V
- let th = new Thread(run, "qiehuan");% i/ y! C, ]% v+ P$ l
- th.start();: B2 i: C8 g/ O" z
- }2 j. ^$ p$ O7 n! _2 y
" j& v3 k# F1 k/ p- function render(ctx, state, entity) {6 m% m; T! m. h% \ g: t4 }
- state.f.tick();
) ^- n; v, }# E/ H' x5 g - }
" }+ j8 E; D+ G) w5 P+ l
2 p! l# R9 M" ~, [' J6 f- function dispose(ctx, state, entity) { \; q, J; k/ y9 `9 S4 p e
- print("Dispose");
3 M3 f6 v0 u8 [8 `" N - state.running = false;9 p% y, Z2 L4 q1 v! H% r; @
- state.f.close();. F8 U1 k; F( c) G
- }
U, q7 d4 f- L
; Z& s; ^+ s: ?7 g- function setComp(g, value) {( r! K5 a; `+ Y& A& T
- g.setComposite(AlphaComposite.SrcOver.derive(value));
$ j0 M8 r% |' x( ]' u - }
复制代码 5 H c. j! ^% c, L' `) q
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
2 l3 y; n- n# f+ ~" ^; K' e
) r2 i; F$ n; W+ D" X! @4 ?; e( D1 c
$ I1 ]" H& b8 O$ O' [0 m* \5 ~9 c3 H顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下), v" y# P. j1 Q n6 T" e
|
|