|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
- T! ~" l2 k# E2 I8 p这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
! \. d6 y! E8 e9 o- importPackage (java.lang);! X" `$ N8 }/ e* T- f1 I
- importPackage (java.awt);
% `4 ~- v* w& t9 V# w - 3 {1 `, o3 u5 c& F5 U+ Z
- include(Resources.id("mtrsteamloco:library/code/face.js"));) B' p1 J% }' }* B4 `! U
" g2 c( T) a" s1 s7 K3 T$ e, h- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
4 C% P7 i' R5 Z2 ]. Q, j
( o3 `; Q) ?$ C2 d; F1 J- function getW(str, font) {
- \4 j6 x$ O, I - let frc = Resources.getFontRenderContext();
: N% R* T1 O6 [: ~- V$ M - bounds = font.getStringBounds(str, frc);
( I, Z% @ B9 _2 b! m - return Math.ceil(bounds.getWidth());
$ S/ g5 O4 A9 g$ B7 l - }
% ~ ?, ^8 d7 V2 d+ ] - / h: q& U3 J1 T& N4 H- B' k
- da = (g) => {//底图绘制: e, e/ V' L& \* Z; m- `
- g.setColor(Color.BLACK);
. F6 ]) V, a' W" I; H) H; K& m - g.fillRect(0, 0, 400, 400);
, i5 y. M7 M i" W. M2 F8 v1 k& G - }0 y% L0 z8 X9 k# ~6 y
, T$ U, g) X1 s3 p& k" G# \! w- db = (g) => {//上层绘制- V: l* g3 t3 I' m" y9 Y0 v3 h( b
- g.setColor(Color.WHITE);6 l% z& ^( e" N! B
- g.fillRect(0, 0, 400, 400);3 K y5 F2 O7 s9 A- l( z
- g.setColor(Color.RED);) e: C5 {% H( Q
- g.setFont(font0);2 f2 f Q0 |3 @ F( S. L4 x& O
- let str = "晴纱是男娘";
6 ^, z2 U( h5 O% W1 e - let ww = 400;
, o+ s0 Z" }# W+ h - let w = getW(str, font0);' Z* W6 D) z+ d+ s; [
- g.drawString(str, ww / 2 - w / 2, 200);
) W _: w8 k3 o* f8 |! T - }
- ] Q- H5 p6 {5 Q( t1 t0 @; i - ' ?; X5 T% A& e0 u' F7 D, \
- const mat = new Matrices();1 `# |. k, B! k$ ]! R- n' d) L
- mat.translate(0, 0.5, 0);
i3 r/ G2 O- G m0 L2 Q - ) m7 X+ h* a4 z: P7 j( u
- function create(ctx, state, entity) {) e, r' d& u) {8 d2 s
- let info = {
! w6 ] H4 y* _0 {2 C9 q/ s; ^6 ] - ctx: ctx,. G' ~& b" g+ L+ s; j7 P. y
- isTrain: false,
S7 q5 y8 a% J p* j3 ~ - matrices: [mat],
- F5 }/ U" f; h( o( X - texture: [400, 400],0 z4 ?/ q+ h; R4 _# w
- model: {
; n C c2 Y& G - renderType: "light",9 c. s% Y, K; a! t
- size: [1, 1],0 G" T! Z& [( u6 k( H) @# t
- uvSize: [1, 1]
8 R( y! h. w( b8 T# y" R - }
; a% b7 B. a, `/ Z) I3 F' q" P3 X' t - }( y- Y9 s: l+ N
- let f = new Face(info);7 d4 I; X4 x3 n& m6 T* k8 h; U
- state.f = f;
7 G3 q' \2 `, U4 r/ X* N - - Q3 v) w4 F1 b1 C
- let t = f.texture;8 B$ N3 H j( m3 B: l$ n( {6 e
- let g = t.graphics;
7 F5 \, T$ o! [8 y* C - state.running = true;
% j O3 z' u4 `9 Z4 o8 { - let fps = 24;
" x/ J& X1 s8 i2 H6 v! W - da(g);//绘制底图! x* s% W) Z% _: Z
- t.upload();
5 e; X" s+ e# ]' L/ t - let k = 0;
8 o# _2 D& b* K7 m - let ti = Date.now();, b# y/ D N) \+ p1 j |1 ^
- let rt = 0;4 U. ~2 ^7 w6 j0 a
- smooth = (k, v) => {// 平滑变化
% Z" l$ u+ I# t4 R8 q0 l. X: S - if (v > k) return k;8 U( m& `* I+ s8 ]0 E
- if (k < 0) return 0;
: U- S0 j) M$ ?1 m8 M1 t; v - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
& l. t% H. _% s, o9 N3 |# B - }
# I2 b- O$ a& C( s: v S4 d - run = () => {// 新线程
- z1 `0 W6 j6 n6 f6 t - let id = Thread.currentThread().getId();' Q/ ?* c% S4 N1 G( `7 A" w
- print("Thread start:" + id);: A0 J1 |) |$ j& x/ v! w
- while (state.running) {
0 [: j6 S5 U5 s - try {6 e/ ?' ~, m/ a& a( [
- k += (Date.now() - ti) / 1000 * 0.2;
/ `. {( K; F+ p. Q/ U# y3 k - ti = Date.now();* W) \6 p% ~- _8 W2 S' g/ f1 R
- if (k > 1.5) {" H+ f( k% H) S v" u/ H
- k = 0;
0 s; H& t- S: |: Z s - }/ Q' }- ?" J3 k
- setComp(g, 1);
& i, }4 u0 T' F& a0 k - da(g);% z4 x. u- O5 i4 S. ^. J
- let kk = smooth(1, k);//平滑切换透明度
1 N. M# B) s( x( u0 ] - setComp(g, kk);
7 |7 @ U2 H2 W$ Z - db(g);2 ?' [* h, V( [. j) A
- t.upload();
$ z& S9 G/ f! V# h6 i6 ]' R - ctx.setDebugInfo("rt" ,Date.now() - ti);; s" M( i& w5 b: Q% p9 u
- ctx.setDebugInfo("k", k);7 z4 V8 A5 B- D9 h5 K1 R( b6 ~
- ctx.setDebugInfo("sm", kk);- i4 Q+ e5 X, t1 I
- rt = Date.now() - ti;
5 C" h6 l) O: o* e - Thread.sleep(ck(rt - 1000 / fps));6 [9 i9 `/ [6 F3 d3 @0 r/ D& y
- ctx.setDebugInfo("error", 0)
]( e, N2 Z( z1 Q - } catch (e) {- y+ G6 V2 x& t% M7 [& |
- ctx.setDebugInfo("error", e);" s( g8 \. Q/ L1 G# a5 j; @1 {
- }- V. G8 c1 r* J! X3 Z
- }2 z1 R, ]. k/ G/ f, Y
- print("Thread end:" + id);' T* ]- m+ E. T) E
- }
K$ T8 @7 F) K - let th = new Thread(run, "qiehuan");4 ~8 s1 B7 X1 q$ u: D. `5 q: E
- th.start();* A* k. m6 g. \3 o9 m2 _- L
- }
2 V k f' a2 j - & R( @) t$ H9 N! x' ]& B" d g8 `
- function render(ctx, state, entity) {0 @: ~5 [9 Z. S/ J' O+ t5 w
- state.f.tick();
' A) F1 i( w0 b* r! L& Q - }9 _! R& A3 v, n+ [" v
9 ^) n4 w: d" T$ o4 A5 p5 f- function dispose(ctx, state, entity) {
5 R/ a; m7 @$ ^3 I0 r- ^/ U - print("Dispose");% k+ z; T% T8 L
- state.running = false;$ i: q4 g; D( }
- state.f.close();
; d' [; @* e, g2 Q - }
: P" y, y6 E# Q- H2 [7 ~ - 0 O) }' K" _5 V k( w- m& v; s
- function setComp(g, value) {# o1 K" e* ~) @) t d: i J. _" c
- g.setComposite(AlphaComposite.SrcOver.derive(value));
1 i# q8 x. R5 y, v) s - }
复制代码
4 f4 E3 Q0 } m/ o7 |4 _写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。; R/ P3 Y# F( Y9 ~
: \3 c; I; K+ W; m: [
( ?, L4 r- ` U% t& N
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- y G$ z; ~% ~/ V( z" y0 b4 |
|
|