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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
2 E% X6 c8 e/ c: \; ^+ z s- importPackage (java.lang);
$ J/ \3 `7 D' h2 u - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
" k) [0 K( a. {% j9 n
& H: T8 k+ T, V8 Q% l& C- function getW(str, font) {
( c" M! C$ b4 h D - let frc = Resources.getFontRenderContext();
3 v3 U; P9 v) t5 n - bounds = font.getStringBounds(str, frc);5 \4 @! v# B8 t
- return Math.ceil(bounds.getWidth());
# s0 l7 O d. i) e4 B - }
8 ^6 L9 [1 O5 r/ X& e
/ j+ G2 q3 ^8 S- da = (g) => {//底图绘制
; ?$ g' _7 @) @; w - g.setColor(Color.BLACK);
7 u2 }4 a) j- y7 W3 I$ T - g.fillRect(0, 0, 400, 400);# r4 U; G n# b
- }0 U3 H. e$ h2 u! @
* d9 ]& G6 X! R) o+ v9 `2 R- db = (g) => {//上层绘制2 E( C* m9 f+ ?! Q+ g3 d X6 r- n
- g.setColor(Color.WHITE);( P# x/ X4 i- w
- g.fillRect(0, 0, 400, 400);
0 W- v; s$ i2 a* i+ V, \1 N - g.setColor(Color.RED); q N) V; W# y2 j3 q: L8 M
- g.setFont(font0);
* {, A5 @4 i& S$ q* W; s9 Y: n" G! P* M - let str = "晴纱是男娘";1 y* p2 Y- U- g- }4 f4 d
- let ww = 400;* R$ L* x" O" C
- let w = getW(str, font0);* N: P, E* L3 I8 n/ [. T
- g.drawString(str, ww / 2 - w / 2, 200);7 Y5 s8 k8 V( X3 D
- }
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$ M/ c3 J$ U7 r( L# }/ [+ P8 C- const mat = new Matrices();; _* P% {" |- J3 M' h" {( z# T
- mat.translate(0, 0.5, 0);% k% U. }0 C' q$ k+ m* _7 ^
- ; M! w V# a' Z1 M
- function create(ctx, state, entity) {# k3 E/ P* ~1 W2 Y( _
- let info = {8 y& I; j' W9 v
- ctx: ctx,! W5 ^6 R4 i1 z3 \2 d
- isTrain: false,- C- Y `/ m! Z& _8 A3 f- \
- matrices: [mat],
) p$ c6 ?1 v+ e P6 E* M% @ - texture: [400, 400],' [1 z; g6 o) y+ ]4 i* b+ M
- model: {3 }; X( S% W7 d0 z, ^0 P
- renderType: "light",
1 R q( O8 O, H6 \6 C7 t$ Y% r - size: [1, 1],. Y8 O( n8 S4 B/ ~" E# o
- uvSize: [1, 1]; D2 _! l4 Q$ Z+ w; F" l
- }
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- let f = new Face(info);
+ G9 D, O4 y% f( g- v5 {0 m2 u - state.f = f;
4 A8 V! \* Z% L+ g+ j) a
4 S) E/ O3 t P6 p1 D- let t = f.texture;6 D, D0 u* M' X. i8 J( j$ l
- let g = t.graphics;$ {( ?6 b0 W8 b9 U6 d
- state.running = true;
: q# S8 W5 Z# N- \$ X. G - let fps = 24;( l. \" ^: ]6 w0 k0 ?9 Y5 L
- da(g);//绘制底图: E( o+ V9 l z* Z# q7 ]. x6 L
- t.upload();
8 F: h. u$ r e - let k = 0;
4 X; z, w2 n+ }; n - let ti = Date.now(); x, Z4 g7 s) o1 \ W, u: z
- let rt = 0;
' b- H! @3 u5 _) r5 k - smooth = (k, v) => {// 平滑变化
: E1 V- R+ |- k# \0 A2 A' b - if (v > k) return k;
! z- x* U+ t1 a - if (k < 0) return 0;
( N6 f/ j8 q! x! L& v, ` e - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
4 V5 c( t8 `* ~8 i9 y- T j/ [6 y - }
- H) U% d0 z+ Q2 X( \ - run = () => {// 新线程
" S. B- S' t; }/ {" h+ q; c - let id = Thread.currentThread().getId();$ L2 J9 Z ?: [. v- D5 i- b$ @/ s" E
- print("Thread start:" + id);
( I3 ] H, ~6 ]# B6 H0 _' o# |& \ - while (state.running) {6 ?# t; M% Y- m" j# u: @" f
- try {
. T; L: A; u% B- N8 ~ - k += (Date.now() - ti) / 1000 * 0.2;
! ]3 m0 `. _& d5 K- b/ F - ti = Date.now();* n* ?2 q, ?5 P
- if (k > 1.5) {
3 {8 z4 Z# [4 |7 q4 S& J - k = 0;5 {# I2 P; K8 L8 g
- }
. c9 \0 Z. J+ M; o& b - setComp(g, 1);
" | e6 M- e' ~# `% d; P - da(g);
: W$ A; `3 y: p, q* F& B5 J - let kk = smooth(1, k);//平滑切换透明度
4 t1 I7 w$ D& i/ l: e8 l - setComp(g, kk);
2 K) J) L, [5 V2 m. X - db(g);. o) l: y7 {2 m7 L: |6 U2 Y
- t.upload();
1 i4 r# G) W( a% l: d - ctx.setDebugInfo("rt" ,Date.now() - ti);4 D# y3 n$ g2 U& f/ A3 K% R
- ctx.setDebugInfo("k", k);1 ?$ L! ~; a. c9 n# w+ M! N
- ctx.setDebugInfo("sm", kk);5 K9 e, R" h: b3 C% B% k1 i+ v) m
- rt = Date.now() - ti;
6 b8 x6 y: v, x9 o4 u9 d - Thread.sleep(ck(rt - 1000 / fps));
" j. c) v T) }& F* Z; h8 k- s - ctx.setDebugInfo("error", 0)& Z9 g* b! r. T
- } catch (e) {
* D$ _# x0 h6 [1 s - ctx.setDebugInfo("error", e);
0 E {% \$ A& ] - }
1 b- `( o2 K* y/ C) X - }
. ]! L% I. [5 E% h+ |% F8 y - print("Thread end:" + id);4 P4 t& r9 [: d8 t
- }
: J; a# f0 B5 m& C - let th = new Thread(run, "qiehuan");1 N' S( H5 X9 B% B* l4 O2 r, o
- th.start();
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% B& @+ X' T' e) @8 C2 q% Z7 [2 ^. P- function render(ctx, state, entity) {# r% H+ O5 B6 p
- state.f.tick();0 U. O( a+ w& e5 e8 `; U- ?
- }; ?% [( T- Y$ ], Q9 l4 Z
" _/ j" k8 P$ @, ^0 m, Q6 U! s- function dispose(ctx, state, entity) {
4 \; O' s4 V+ k$ Q - print("Dispose");
, M. S4 ]' G0 j - state.running = false;
9 V5 {6 n& A6 e - state.f.close();
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) f. u. l |: Y4 k$ ]; C. Z- function setComp(g, value) {0 Q: ~, m' X5 L' V1 q
- g.setComposite(AlphaComposite.SrcOver.derive(value));
# |# O) ?. l [) X2 l - }
复制代码 ; `" ^' _1 P' G( ~5 n* p, f
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。) r* N5 n$ m) _' K
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7 E3 P) v1 E# x8 G* r i4 u顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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