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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。- ^" n! h* I. k9 ^1 k
- importPackage (java.lang);
1 P; Q9 [% v& q6 x+ @ - importPackage (java.awt);; }# D$ a8 T4 ]* l$ c1 @. s# k
- ( i5 S. \) ~2 Y! w' S& q8 J) O
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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3 R: _3 e" q& P" g7 Y4 g4 D- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 O }9 _# S A1 ?
- * V9 X1 p. G/ K; |. T
- function getW(str, font) {
0 S7 i3 p1 B0 e# h- ` - let frc = Resources.getFontRenderContext(); o6 B5 o& f, w7 t8 z; g
- bounds = font.getStringBounds(str, frc);7 F& @- @/ X/ G+ |; }8 {
- return Math.ceil(bounds.getWidth());* i, u& H( i& U# R9 F
- }) X8 q4 R7 ^! Z$ b$ U/ |# o
- 1 z- g) n! c- `# w
- da = (g) => {//底图绘制& i6 a+ m! G5 c$ ~+ a+ c8 S
- g.setColor(Color.BLACK);9 W/ T8 _5 I. p1 _' T% b i6 M
- g.fillRect(0, 0, 400, 400); v" Z; H% [; }5 w! v, D; C
- }
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1 ^+ t: ]5 N* ^6 @- db = (g) => {//上层绘制2 U/ m% ^/ J8 g, g
- g.setColor(Color.WHITE);8 Y" B% k4 F, q9 H6 {* ]
- g.fillRect(0, 0, 400, 400);
% y- }1 j e$ ~, a5 O - g.setColor(Color.RED);' {# s. k1 g8 X( b
- g.setFont(font0);
/ N+ L- o! c9 j! _+ ~ - let str = "晴纱是男娘";: V% t, S; C: Y. K* g8 m+ J, S1 E
- let ww = 400;
4 R/ W2 [# [, F1 D( r) p2 i, X - let w = getW(str, font0);, a# n. F& p+ \/ A' r/ N' f$ b
- g.drawString(str, ww / 2 - w / 2, 200);
) p& |* n" r- H4 ` - }
/ e- O8 B0 a5 s4 @1 `: [4 t9 R; g4 M - . ^/ X+ {6 S& b9 D
- const mat = new Matrices();
5 u+ l+ \0 x7 O& K9 L9 Q; x" ?3 k - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {: U2 i Y- i- S+ s9 {8 m- T
- let info = {
1 G9 J. [" E2 X3 A: A - ctx: ctx,
5 | @. H$ i0 y. Y - isTrain: false,, {5 R& J: t3 L! j* F9 m) l
- matrices: [mat],1 l% f: y4 J/ v% ]- ]
- texture: [400, 400],0 v( I, H) T, T7 j
- model: {: n- c/ q8 }0 C2 b/ G; q
- renderType: "light",2 Q! e V z9 Z( p9 @6 h4 n @/ \6 G
- size: [1, 1],
) b \7 t4 `4 X& o - uvSize: [1, 1]
1 d: \; a$ L2 m s' V* U) w - }
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- let f = new Face(info);& z/ b N+ X7 I: B$ S7 q! _
- state.f = f;4 H/ `% d# N& C8 r2 `* ^" ^8 P5 I
1 @6 G) T8 F9 G; E a- let t = f.texture;5 v0 }# r4 [0 r* L5 T
- let g = t.graphics;
1 a' b- _. Y) t4 ~5 x: D7 q4 i - state.running = true;: V+ d3 ^" d5 S- [
- let fps = 24;/ k) b# j2 E* j: M+ J" b, F! V
- da(g);//绘制底图
; r3 G! W0 u( j6 l5 B j - t.upload();
`* ~1 k3 J2 o - let k = 0;
( ~* N! G1 q W" y% H' v - let ti = Date.now();9 Z0 N; }: B, n7 M4 L: l6 ]
- let rt = 0;( h; `6 ?- `' q" D3 n
- smooth = (k, v) => {// 平滑变化
7 h8 m) n1 z1 s- ?% Y3 w - if (v > k) return k;' _; @. m) q0 w) j+ `, K, G3 }
- if (k < 0) return 0;
) U& P1 F$ w9 d! Z - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 q- w; L- |+ v
- }% [% o; f& m% b; n+ T- d
- run = () => {// 新线程3 k; g2 k8 F% B6 A6 u
- let id = Thread.currentThread().getId();
2 |9 L* g( H5 ?% g% a. \! \ - print("Thread start:" + id);% d/ f) ^/ ~" J" A
- while (state.running) {
; z& O, J1 T9 ?& E - try {
" M3 r+ x& ]% [5 X! _1 Q, T* ^, @ - k += (Date.now() - ti) / 1000 * 0.2;
( M9 Y( {: r( R2 Q" B - ti = Date.now();
* c8 Z& l+ x$ o* _ - if (k > 1.5) {# n, E. w. ~8 q% j3 u
- k = 0;
5 N! F/ V# ^" C9 ^3 i" y- ~& J - }9 j# h" W4 l+ ]# q& Q
- setComp(g, 1);$ Q( W5 K* a6 I
- da(g);
3 i- H2 Q& U+ f* h, s! B' T - let kk = smooth(1, k);//平滑切换透明度. A5 c2 U h# l4 \
- setComp(g, kk);
0 s' E- K; w0 u: W - db(g);4 f* [! J/ x* |0 P- I2 D' T* O+ Z
- t.upload();, C& z( ?. x) ?) i2 L
- ctx.setDebugInfo("rt" ,Date.now() - ti);: I' w1 I, g, Q2 H7 i. K- n, W7 N
- ctx.setDebugInfo("k", k);
: u1 L8 `4 z) N- \( _( d" A* ~6 e% A - ctx.setDebugInfo("sm", kk);6 R6 S C$ f1 g+ C9 k% R( n
- rt = Date.now() - ti;
* f7 |7 g+ L7 ?9 g - Thread.sleep(ck(rt - 1000 / fps));" e8 D0 n! e! ]
- ctx.setDebugInfo("error", 0)) ]' d, k0 [8 U* R, I' i ~
- } catch (e) {6 V7 n* S9 [" r3 O# `
- ctx.setDebugInfo("error", e);2 D0 `# V6 p, z& B) e8 w
- }, K" Z$ S: H7 u% d2 A$ u5 g" T
- }
! z7 [5 I/ h8 ^6 E' O x - print("Thread end:" + id);9 Y1 ~, S8 c$ f8 P9 b! u( {5 F
- }- T+ j8 B3 x4 Z6 c1 n! O2 A0 {
- let th = new Thread(run, "qiehuan");
8 [; E1 b; f2 D0 W" j - th.start();
% r8 t, X- a: \, y - }
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2 i% {- W" d5 i9 ?6 G: A0 W# D) w/ y- function render(ctx, state, entity) {6 J: J- |% C: M8 n) j+ c
- state.f.tick();5 l4 g& R/ z% u- v' K
- }
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- N1 Q' P6 G7 T1 Y/ q* c- function dispose(ctx, state, entity) {
]5 s5 Q" C& K: |. S4 z2 U* ? - print("Dispose");
( E; U, f9 Y3 i9 ^ - state.running = false;
% H1 I; n* G" e) W - state.f.close();. ~4 I. H+ ?8 l9 F
- }& ~5 h, R* j& z. Z$ C/ |: e
% B, W& t. H. o, `) \) t- function setComp(g, value) {* S5 D7 f9 A) y5 [, J
- g.setComposite(AlphaComposite.SrcOver.derive(value));2 ` B9 O3 k* x/ W; b
- }
复制代码
0 j; X$ g& s0 M写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。! [, S/ L) g) {' B" |
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7 Q. J4 s: w; e+ N4 f0 j顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下), N& Y0 N& l7 D7 |2 W
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