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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。4 Z4 S v4 l5 C) Z4 i8 D
- importPackage (java.lang);
% G) K9 g" q4 k! |' w* T# J - importPackage (java.awt);8 F9 ]1 {- s/ J& K# P
- 6 u [( N' T8 B: p
- include(Resources.id("mtrsteamloco:library/code/face.js")); X# T* f! ?" T- \' F0 B$ o
- ( p9 E) J( d0 M" O6 f
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);& I- S( {2 A$ ?- H, r
2 \+ n' \" c; T g1 B+ T- function getW(str, font) {. s& i" V Q: ]
- let frc = Resources.getFontRenderContext();
9 [$ ^; Y& I; Z6 b9 z% H( k/ u - bounds = font.getStringBounds(str, frc);
2 K, p8 X" F! H - return Math.ceil(bounds.getWidth());. _: ^5 \) X% B* S% B: X; f
- }7 T- B" k6 Z7 t2 b P' E' Y
- 1 E7 z% _" T( g( A) m" Q- @( d
- da = (g) => {//底图绘制# N+ O3 k8 `$ \' u+ k
- g.setColor(Color.BLACK);: C, {0 O) P. r- z3 @" }) x( O7 ?# U
- g.fillRect(0, 0, 400, 400);
4 @$ p7 f+ I) ? - }
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# ? B }6 z; c$ X" Z/ A" f- m* S- db = (g) => {//上层绘制
$ m$ I+ w0 k0 c& \' } - g.setColor(Color.WHITE);
+ Z+ w- ~ O7 O. [+ K: C) I1 O: Z - g.fillRect(0, 0, 400, 400);/ y! _$ w% P& H; r2 O$ x
- g.setColor(Color.RED);# m4 F+ E7 D( d% n7 l) A
- g.setFont(font0);$ i, p* S9 r0 S
- let str = "晴纱是男娘";
" i0 m* i1 Q; g& ]1 ~) A5 t ^ - let ww = 400;4 ?/ x4 V( I& T: v, X: k
- let w = getW(str, font0);- s0 l' F7 C8 d7 J) d) \
- g.drawString(str, ww / 2 - w / 2, 200);
: u- |/ S* c& t+ g - }
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/ H+ f r" j c- const mat = new Matrices();3 I9 X+ J& K) y4 E
- mat.translate(0, 0.5, 0);5 M( [# D2 k6 X3 ~; N: g, u; [3 y
- 7 ?3 [8 z# n$ _: W
- function create(ctx, state, entity) {
6 G8 x$ l6 t' b4 T6 y4 ~ - let info = {* ]( {. t- }+ o3 k
- ctx: ctx,: ]9 p7 Z7 x! P ~1 a
- isTrain: false,
( R, L4 _1 y$ o - matrices: [mat],
2 a8 V* K+ z* N. O! ? - texture: [400, 400],
! Q# X. Q. U" h' m% o5 n - model: {
+ Y4 o- a7 a# x. s5 n( e! [1 s7 m3 @ - renderType: "light",
5 P- G0 [% v- |2 I, Y9 o - size: [1, 1],
/ l4 o! w9 a/ ^$ `5 X - uvSize: [1, 1]
; k# X5 s5 ] ?6 {5 [5 ^ - }
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- let f = new Face(info);# [% b3 s' `3 l, g/ X9 U3 p
- state.f = f; ~. m/ X" A0 b+ E& }) ~* |
- ) b' P) O7 Y! T7 d+ c$ ]
- let t = f.texture;
& A2 M' S# H1 \) X% ? - let g = t.graphics;
7 ]; @. Y- f& m; N" y. {4 D4 Z - state.running = true;
) s/ P7 P R v4 c% ] - let fps = 24;8 d& C3 k7 J, C) @& y
- da(g);//绘制底图1 g2 O6 x5 n' F' P
- t.upload();
$ l: ~7 x% `( E5 h/ y - let k = 0;
: M% m0 Z8 D+ O - let ti = Date.now();
3 y. m% ^5 U* c& y' S - let rt = 0;
- P' v. Q( b" j; N" V9 t. ]: X$ w0 e - smooth = (k, v) => {// 平滑变化. O J$ ^" F6 z
- if (v > k) return k;
8 I. f0 g; ~8 I! ]7 e - if (k < 0) return 0;5 p. r! H" P6 H4 m2 }$ X6 E( t" k
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;7 D' f/ c2 V; N/ h
- } t9 J2 d9 E! U, k( h
- run = () => {// 新线程
" d; O% |9 ~* G3 g - let id = Thread.currentThread().getId();
0 _+ W# Q$ v; j F! {4 p - print("Thread start:" + id);# P5 U- c: U E* P& s8 Z
- while (state.running) {
% n# K% O; w; j- W' v3 {2 Z - try {6 A& a G0 L6 |8 s" t
- k += (Date.now() - ti) / 1000 * 0.2;% C+ t' o# `) n u
- ti = Date.now();% E2 ]* l7 j- T
- if (k > 1.5) {
: B- }/ x: Z# N" T3 j% l8 G - k = 0;
p7 x& I( ?) Y5 v4 Q7 j3 A: ~ - }
* x* {; y7 V# j! U - setComp(g, 1);
# V( z( d7 j B; r6 a1 H! E - da(g);$ {2 w* L* f$ Y3 v- S% x
- let kk = smooth(1, k);//平滑切换透明度/ T& h8 v; n" H6 Z) ]5 i
- setComp(g, kk);" W* Z' p Q1 E7 q7 r' J
- db(g);$ Q2 U4 e1 c! h
- t.upload();
2 P7 D1 n( _1 s/ ` - ctx.setDebugInfo("rt" ,Date.now() - ti);$ d; Z6 T' F$ n0 ^4 u% w
- ctx.setDebugInfo("k", k);
! E8 J/ b2 x7 B7 ]$ u7 i" M X - ctx.setDebugInfo("sm", kk);& S2 F. Y/ a9 u
- rt = Date.now() - ti;
" B& R, P; R4 u/ D1 q - Thread.sleep(ck(rt - 1000 / fps));* g0 C2 n B- u# E
- ctx.setDebugInfo("error", 0)* P' J3 N1 Q* X8 |
- } catch (e) {7 {1 Q& L V. [, `
- ctx.setDebugInfo("error", e);6 ~# R) G( F; t5 [/ H2 N/ I4 M
- }- [* V1 c+ ^4 }3 X& d, f
- }
4 r9 `6 x# @! N1 [! e# J - print("Thread end:" + id);0 q; e% K7 ?5 h) \
- }
2 V$ @2 _1 Q8 ~5 K - let th = new Thread(run, "qiehuan");
) C9 f, _5 H6 p0 A, S+ p0 H - th.start();/ G7 \8 v7 B& p- E& {3 Q
- }
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- function render(ctx, state, entity) {5 a Y. Z; ?0 k5 p" ~8 U
- state.f.tick();" ~) @$ \& k3 M4 z1 E- L
- }! @; S% H# {" `9 O7 e6 |
- * k/ }) v: c- L; s) {
- function dispose(ctx, state, entity) {; R# F6 I& f- f
- print("Dispose");
% ~6 W0 E5 Q( q' Z n: ^9 X3 [ - state.running = false;7 t; }$ L5 E" q1 D
- state.f.close();6 \$ m' E0 g% Y1 |
- }" B, A: M+ l# f2 |" p2 j
- 8 h- K3 I" { y- P2 g
- function setComp(g, value) {2 Y, ]2 {7 @8 `- u8 c$ Q% Q/ W
- g.setComposite(AlphaComposite.SrcOver.derive(value));
/ U2 \7 F3 S& _4 e* ]' z1 Q - }
复制代码 6 w2 e' u; k9 N
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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, i& A3 }5 t7 M i: ?0 b顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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