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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
' ?# w8 U- F/ l4 u' K% a1 v6 [- importPackage (java.lang);! r: N+ E7 X5 y. D! d; a$ V; m8 i
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js")); g) ?0 q% e8 H) D: O# ^ R
- 6 \8 e( e2 w! w
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 E7 O: B) _* b" m% {
8 v9 r) y) f( h L& R- function getW(str, font) {8 l H% \: H8 n% O: R
- let frc = Resources.getFontRenderContext();
* R4 D/ x- O; A. { - bounds = font.getStringBounds(str, frc);
1 h, F- P( F6 ?5 n; F - return Math.ceil(bounds.getWidth());
1 c$ @0 t' l" m% s - }) Z- Z; p' u3 |
- * a3 Y; F4 r, w
- da = (g) => {//底图绘制7 w& s& u1 q& Z* z z& Q8 P; K
- g.setColor(Color.BLACK);5 Q+ m6 k9 F4 F$ ]+ Z0 i9 ?
- g.fillRect(0, 0, 400, 400);
0 R( N; o* v5 |% U: ?, M" ^ - }
' S& m! C0 e7 w( Y1 r" X3 m - 5 \: s& e# \- T% s
- db = (g) => {//上层绘制
4 V; A5 z7 O- d5 ] - g.setColor(Color.WHITE);
0 N; b5 i" g* k - g.fillRect(0, 0, 400, 400);* A- N6 ^+ A& C1 h2 p
- g.setColor(Color.RED);
. m) y9 J, s! X t - g.setFont(font0);
& w3 `. D* i1 U. E: E5 C/ x - let str = "晴纱是男娘";
. u* x/ i' P' i9 X( O" w1 { - let ww = 400;4 X" J4 F- q3 ]: y6 o' v
- let w = getW(str, font0);
0 c) S L2 h; A! ?% @6 p - g.drawString(str, ww / 2 - w / 2, 200);
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- Z2 q7 z1 c0 l+ S
- const mat = new Matrices();
7 @& R8 Y4 Y* W% o3 ~" y V7 { - mat.translate(0, 0.5, 0);
8 U) M7 R/ ]6 h - , k% c, T+ l5 R3 F( ?! s& d' N ]
- function create(ctx, state, entity) {
9 N- v4 M5 I2 W/ ? - let info = {
/ q2 e' v' p9 y) y - ctx: ctx,
3 R3 s' f- ~' m - isTrain: false,/ \( |* N" C( [5 W4 }! ]
- matrices: [mat],
2 @6 T2 P( Z4 `( \6 B) ~6 Z - texture: [400, 400],# F. _1 p/ Q/ D
- model: {
/ M% ^ n, [7 S4 W9 W - renderType: "light",4 }+ `3 A. L' O
- size: [1, 1],; H3 Z, }/ `9 Y3 a& o
- uvSize: [1, 1]. l2 Z3 z k% F q( f
- }+ Y( D4 r4 E5 q$ S
- }# K* k9 c/ ~; G' ~9 p7 w8 Z
- let f = new Face(info);
$ R( a2 Q* @- W+ Q - state.f = f;/ X' N: d8 r. C& h( U
8 v9 `0 ?5 x! T1 h% Y- let t = f.texture;
6 |9 |/ C) }' G0 w - let g = t.graphics;
8 g, x# Q! p) t- o* s' j - state.running = true;
# e/ C9 M u5 Q* v0 w7 @- ^) V - let fps = 24;
F# |+ V: x. c+ b- B6 Q T - da(g);//绘制底图
& z+ z F' O, w: _ ] - t.upload();
/ H5 Q& n8 D7 ]8 G, Z' ^& Z& u; I b - let k = 0;
5 u- T J$ Q9 H5 I! z3 b4 C - let ti = Date.now();
; ]$ ~: D/ E. s4 P! O1 p* ~/ }5 N3 h - let rt = 0;
' K. H) V; z* A* S7 r, ~ - smooth = (k, v) => {// 平滑变化1 H. `1 R( z1 k$ \1 ]
- if (v > k) return k;8 S* h+ Q: V( b3 S% y; L
- if (k < 0) return 0;( P1 r% s5 D, N3 n. o- O. }
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
6 x9 F5 ]" V$ f( `9 q - }
% [4 S8 c( ? B5 T o4 L% ^ - run = () => {// 新线程
' l. [& {/ _% r& Y' K - let id = Thread.currentThread().getId();8 V& J# J, t2 ]
- print("Thread start:" + id);% i- v/ |2 T5 ]& d
- while (state.running) {6 m5 X8 J; j' w
- try {
Z8 t9 X" V& f: \6 I - k += (Date.now() - ti) / 1000 * 0.2;0 [8 S& ~# \% ` m0 U E. G
- ti = Date.now();
% V! i" I0 P' d# V - if (k > 1.5) {7 k/ t$ V/ J8 A2 u) ?2 d
- k = 0;
' n, w0 t" H* J! i- L - }
* Y U/ U) i+ u/ ~) U, k - setComp(g, 1);
- e! c% x$ k7 f - da(g);
: I# \. V, H" o# u: z$ D - let kk = smooth(1, k);//平滑切换透明度
H2 d# g: {1 D9 k - setComp(g, kk);5 v# H# W% B; [! y
- db(g);
1 H. U7 {% C3 C6 L1 T - t.upload();
3 G$ W$ }2 W" \ - ctx.setDebugInfo("rt" ,Date.now() - ti);
: m: Z! c) Z9 X9 R! T - ctx.setDebugInfo("k", k);0 W- A; o4 d* j) b# B. ?
- ctx.setDebugInfo("sm", kk);2 ^( q7 Z; q9 U [" _+ L" q4 t/ y
- rt = Date.now() - ti;
, A! c% F% l/ K! p+ J8 W - Thread.sleep(ck(rt - 1000 / fps));
0 W7 ~; k5 ]- p/ R4 N4 g - ctx.setDebugInfo("error", 0)& L! ]. L1 v: R- ~
- } catch (e) {
/ H/ [, U/ U# I - ctx.setDebugInfo("error", e);
; Y9 j z% Z' L6 B9 F - }
- ?' J& e& B% t3 W; Y7 y" n - }
6 m! R+ m, H# d" e2 b# Y. s0 m8 _ - print("Thread end:" + id);
\. F) ^8 W6 F! E; P9 F5 G! S - }
( c- z' W, D4 ?1 K' t& S, F - let th = new Thread(run, "qiehuan");
8 v( W1 d3 U4 j8 Q4 g2 o { - th.start();
( W9 u& d" y1 a: U - }8 R# z0 C9 D7 T, H
- 8 k7 q$ o N4 B' f! _* A
- function render(ctx, state, entity) {+ e6 i3 e/ O* y% D8 B) z5 n
- state.f.tick();
" j+ P$ F; E0 n9 H$ [ - }8 {" T& B3 W" j3 Q. B2 m; H
* S* w5 T$ s" d% [ U$ Q+ C- function dispose(ctx, state, entity) {
1 _% |8 n# l- H( X4 j* Y - print("Dispose");5 r: [* g0 k. ^8 S/ n
- state.running = false;% J0 r9 E* ^: K, J( M5 W
- state.f.close();
) q3 F& e. j/ N- x8 ]# ]) J# I+ v - }
) T a/ B2 c7 f: f+ y# O - % z8 x) I" q6 |0 h3 `
- function setComp(g, value) {3 g: D0 w l! Y+ t- t. h4 k
- g.setComposite(AlphaComposite.SrcOver.derive(value));
& w/ {$ O# g8 y- L( ~ - }
复制代码
5 t3 [% q/ u$ p8 t; ^* [写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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; i3 _/ j/ n% D, X顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)% H8 g; G" C6 ?" }( f- e
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