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, j5 O k7 E. z' S4 m# {这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。3 \' r# O5 o" q7 j' z) l! D
- importPackage (java.lang);& ?" Y* d; q9 E: o! v
- importPackage (java.awt);6 ?& k, G' Z7 w" \2 R5 K/ U& Z
$ ~2 U) A8 t. Q6 {. c6 n- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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: m7 ?3 U5 x8 Q- function getW(str, font) {
* R& N ~! a. s: ]6 `9 y( N - let frc = Resources.getFontRenderContext();
6 V' J9 _- f! i. T* H H/ P/ V - bounds = font.getStringBounds(str, frc);
& m" n9 @6 \" P5 b) o$ l! C - return Math.ceil(bounds.getWidth());
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8 @4 @9 A0 \7 B: ~- da = (g) => {//底图绘制) b* `; r3 b8 @2 i
- g.setColor(Color.BLACK);# M" B8 |) `- @. i' n
- g.fillRect(0, 0, 400, 400);( x' ~4 N8 u+ _; S# q
- }
& E- [3 b% f' `3 C/ X6 R- B* p - 3 L, {" q' f0 ?$ H- {$ b1 \
- db = (g) => {//上层绘制
' Q4 j1 C* z; h6 R9 s+ A - g.setColor(Color.WHITE);" t& @/ s: X& D O; _
- g.fillRect(0, 0, 400, 400);
3 ^8 L0 P# B7 {% y+ K - g.setColor(Color.RED);
; Q e0 \# m1 h$ s& ]" v - g.setFont(font0);6 G: J$ \3 R- n& i
- let str = "晴纱是男娘";
% `. @4 J5 W$ Y/ [6 x3 T - let ww = 400;
0 B# o. Q/ v/ Y& k - let w = getW(str, font0);
! ?# A6 n: j" n1 M - g.drawString(str, ww / 2 - w / 2, 200);
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: l: C: p0 Q: I- const mat = new Matrices();
. g3 S/ B+ ~) H+ o - mat.translate(0, 0.5, 0);9 F& L6 U+ V4 b/ |7 c
- - C; O2 s$ T; f( h4 P7 |
- function create(ctx, state, entity) {
3 r) c i, B( u; G - let info = {
. w# b! F3 w- } - ctx: ctx,: n t {) V. f/ k3 x/ Y
- isTrain: false,
1 |7 P& Z' }3 o" m! { - matrices: [mat]," e H: E' L2 F% s
- texture: [400, 400],
2 G/ S* ~1 W r8 w - model: {- p: }% C8 ?7 @$ Z9 {
- renderType: "light",
6 @; c- m9 K2 C8 @6 x% M2 J - size: [1, 1],
9 N' Y) M# }" ] - uvSize: [1, 1]4 X2 l, r; \+ J8 Z/ M# R( K) w3 O" o
- }
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- let f = new Face(info);
# I" F2 k @* K; s3 S - state.f = f;
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% i2 ?: ]% v2 {. q$ n- let t = f.texture;
2 b6 I1 B' o/ o8 }& x! H, } - let g = t.graphics;, b* H# d1 O! v O" N# E& ^3 {
- state.running = true;/ U& s! c/ |+ }4 u7 q" C
- let fps = 24;
, ^! Y- t! F5 K0 z3 I: Y6 S - da(g);//绘制底图' C. l5 g( {& y/ Z
- t.upload();0 m+ @9 `% N# m7 l0 j% v) Z# F2 J
- let k = 0;9 b3 Z/ B- r: a% M+ Y* f
- let ti = Date.now();
; | l" x) l R" P; a - let rt = 0;
7 q* b. Q4 U7 J% G( x0 B, l - smooth = (k, v) => {// 平滑变化
: n. ^- |, ~% s u# p* P' ^ W# I - if (v > k) return k;" [( g, ]* M$ S r+ P1 O
- if (k < 0) return 0;
. ^ a7 e' i# Y' _, J! |; o. d - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
1 s4 k! ~' Z& i9 B& | - let id = Thread.currentThread().getId();. F5 i1 D: M1 @1 W4 N
- print("Thread start:" + id);
- {0 q" o) m' m1 _ - while (state.running) {- G' ~* d. M& J3 Q2 M
- try {' f' R4 f8 y/ V- w6 S2 G3 ?
- k += (Date.now() - ti) / 1000 * 0.2;
0 m6 U6 f; K& R1 T6 ~( k: O3 u7 A$ r - ti = Date.now();+ P# x3 N4 M6 ?% R+ Q# I$ H
- if (k > 1.5) {
* i: ~" Z; ]: w - k = 0;
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- setComp(g, 1);
, l$ U/ h) P5 k! m - da(g);0 V- Z% g0 a- a) c
- let kk = smooth(1, k);//平滑切换透明度* [% H& }$ b3 H# E0 D8 e, [
- setComp(g, kk);
. g7 |3 J' c0 m - db(g);% H7 p1 l3 H2 B; ~ v m
- t.upload();7 `" \' d$ M S8 O
- ctx.setDebugInfo("rt" ,Date.now() - ti);
; @5 b% A/ P1 s3 }) D9 O - ctx.setDebugInfo("k", k);/ O# z$ P# i3 j8 k7 {5 l U
- ctx.setDebugInfo("sm", kk);5 D3 L, Y& E! i$ R2 f; n
- rt = Date.now() - ti;' x/ x. U. Y8 J0 \% }
- Thread.sleep(ck(rt - 1000 / fps));, |2 i) Z7 \4 I+ e3 @' r4 x9 O! R t
- ctx.setDebugInfo("error", 0): P; H* h3 X3 U4 t2 ~& L
- } catch (e) {- C& j1 G0 d A; e* s5 {3 b
- ctx.setDebugInfo("error", e);8 U1 a2 { c7 ?6 g
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");& F. m0 b* N# Y8 A
- th.start();( B$ k, D# ]5 E4 ^# k
- }! p$ @: G/ W$ y, d r
- 8 x0 U7 j' W' T3 w2 \' b
- function render(ctx, state, entity) {2 o/ S2 `' ?: Z, b* ^( l9 P
- state.f.tick();8 @$ _# ~5 |8 B4 J
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- function dispose(ctx, state, entity) {
8 P( {. ]% Z6 \- g+ F6 z1 ~# G, n - print("Dispose");
9 ] F3 ~8 W/ o( t" n% a9 O - state.running = false;# q( S3 \% Y* D4 N! W8 @# y
- state.f.close();5 w3 |1 Y! b/ R
- }
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- function setComp(g, value) {3 w7 [' @; [, r' A# m/ N3 {
- g.setComposite(AlphaComposite.SrcOver.derive(value));3 B" a8 h$ {2 ]1 k$ j1 B
- }
复制代码
- \% o) V1 }) t. d写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。6 F; R3 Y1 N: T% Q6 I- a- _4 b7 y
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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