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3 X" c: D R" a这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。% Q5 G O( D8 Z# p: w0 O6 O C( _
- importPackage (java.lang);5 l- U/ }. D) {
- importPackage (java.awt);; m6 B- ]# q( p# }7 e: @
- 2 _' \& W- J! ?% V( i
- include(Resources.id("mtrsteamloco:library/code/face.js"));( n/ c. `. E$ U5 p& b
- $ f* E" @+ V. Q) C* Y" ^
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 c$ n' P5 b/ O7 \6 e6 I w, H
$ s5 B) E3 h6 N- function getW(str, font) {, j1 {- z+ z. N( `* o( B. V# W
- let frc = Resources.getFontRenderContext();/ S# D1 R4 `/ Z1 ~! m( i: L
- bounds = font.getStringBounds(str, frc);: u/ s5 `. C3 G( F. A [- X
- return Math.ceil(bounds.getWidth());
& Y) B7 S3 |4 C$ V8 C7 u4 g - }) Q# U* l6 u- P& a: y/ N. h
- . C3 l! c- ^4 g2 G! a, Q& w
- da = (g) => {//底图绘制
W/ o W4 Q% b; X3 n - g.setColor(Color.BLACK);
+ _5 d0 |# {& w& a - g.fillRect(0, 0, 400, 400);
1 G) |- C$ K. R - }
) M9 @/ {6 Q2 T
8 I$ }9 F/ ]# _" ^- db = (g) => {//上层绘制 N( x: D6 I$ _
- g.setColor(Color.WHITE);! }) ?3 O6 z/ U! i% S; \
- g.fillRect(0, 0, 400, 400);
, ]" T: ^% Z7 W - g.setColor(Color.RED);' V; z1 q5 B' `( ~
- g.setFont(font0);9 ~0 h; _ ~# u: Y* I; e2 c
- let str = "晴纱是男娘";
) g$ X% {) R+ W& S" t! I0 o( R2 D - let ww = 400;( }6 q. p8 k/ l/ n
- let w = getW(str, font0);
4 H; o: @6 x, [$ N7 m$ g x1 y - g.drawString(str, ww / 2 - w / 2, 200);
3 x0 @6 H k: k1 c - }1 {. }& T! l; {6 {) A4 F
+ `* H% ~2 ]. ?8 {6 I+ I& @- const mat = new Matrices();8 m" ~# L0 y2 t8 ?
- mat.translate(0, 0.5, 0);1 _1 i, {3 Y! F' D6 r' y+ S. P
" {/ K" j+ H3 K Q' o- function create(ctx, state, entity) {' t# \. N9 `8 o S1 j2 O
- let info = {, T+ R' j9 O! O; C1 E- i2 U
- ctx: ctx,
) P6 ], `# e3 t+ v: }( z' \2 N6 ?. P - isTrain: false,
J# j4 A) O( e9 H: D' L- ]8 Z5 u; T - matrices: [mat],4 a9 H }3 R+ w( x0 r/ j
- texture: [400, 400],
`- c. n% W3 f z3 t0 K - model: {
& m9 i7 e( p0 l) G8 x( ]0 ]6 M/ X - renderType: "light",3 ?8 n* B$ I1 b# h
- size: [1, 1],
M$ k, o8 p$ R" L4 H - uvSize: [1, 1] L1 ^; a+ ]$ c3 Q9 S% s( ?
- }9 B) r$ {1 T6 N3 Z! S$ s9 q' i8 |
- }, R# i3 }% C' _# w% f5 J/ D- i, ?2 g
- let f = new Face(info);1 Z) v& `" N5 b ?5 R( C
- state.f = f;2 x1 h2 F. @: f# G: k! z# G! x. B
- , g- x2 n+ J. a& ]: G% S, A! Z# i
- let t = f.texture;0 J* {0 g" X' l, f+ R
- let g = t.graphics;
% t3 _. n7 U( }9 U1 k - state.running = true;4 ~9 D ?) t+ q* F4 C1 A
- let fps = 24;0 P% `# }: u& v4 G/ r( e& z& [
- da(g);//绘制底图
: x: {7 x. S4 I5 e* r' F: f5 i - t.upload();
M6 t3 S' L9 y: T - let k = 0;2 @2 p2 y3 R+ }
- let ti = Date.now();
! L1 L: ]4 o6 o9 @ - let rt = 0;- [1 m4 v F# c" }
- smooth = (k, v) => {// 平滑变化' g4 f: v4 ~5 ~1 g$ o
- if (v > k) return k;$ O3 N% C' p* k3 _3 M6 l
- if (k < 0) return 0;
% C4 q E W+ I* L2 t - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;% k W' g& {! h
- }
- f9 f# C5 P. n' z - run = () => {// 新线程
) ]& B% t3 U- a - let id = Thread.currentThread().getId();
0 m' I/ N$ a V" b- W$ S - print("Thread start:" + id);
9 G7 k, } w5 t, L - while (state.running) {6 j# g2 U! M+ d" j
- try {: b& f6 T; F# ^- h# u
- k += (Date.now() - ti) / 1000 * 0.2;! C7 p9 n( H1 J# K( v& T0 {* ]
- ti = Date.now();
2 Q6 t, R5 f$ m* y! R7 H/ a) V - if (k > 1.5) {
1 V: Q2 T9 T, `7 o" y' N! w. T$ c - k = 0;
, v4 g3 l5 [4 X. h; m1 ^; Y - }2 E1 v! k" E+ t% }0 `7 \" ` W+ R
- setComp(g, 1);7 X) j Z: x8 d
- da(g);
% i; K3 l# [6 W/ Q7 z9 Q, T1 m - let kk = smooth(1, k);//平滑切换透明度' I% g- H8 V% h j/ J5 R) s B8 ^
- setComp(g, kk); J8 S8 n5 D" n8 B
- db(g);. ]# l0 K" M% x5 u( [; p8 G1 Y
- t.upload();
1 _9 G4 Y2 [% s* G! Z+ @ - ctx.setDebugInfo("rt" ,Date.now() - ti);
Z! \* k/ }0 E - ctx.setDebugInfo("k", k);5 Q8 ]: e1 T0 b8 P- x
- ctx.setDebugInfo("sm", kk);7 L5 B% ?3 |' B. h7 n* R! W
- rt = Date.now() - ti;
1 v% p& d- l0 a3 T% N8 z7 t - Thread.sleep(ck(rt - 1000 / fps));
9 I6 }9 b5 S# P0 c4 p4 o. M' z - ctx.setDebugInfo("error", 0)( c$ v* ]5 E; U, c+ T$ |4 `! v
- } catch (e) {
& [4 {6 J B# x/ E; ?7 b2 o - ctx.setDebugInfo("error", e);
- _8 n- m9 @8 i, u - }
! y$ l! ?, G/ B - }
# A7 ^3 P" l5 V( ]4 S3 Y0 \3 y - print("Thread end:" + id);. t0 Z, V6 I8 k/ G
- }- X' k% H$ w& ^2 I/ q
- let th = new Thread(run, "qiehuan");( \0 A7 i+ m( k$ H" k: d
- th.start();* h7 g1 k* s( T" |
- }
7 U+ t9 o0 E, X. Y - , M2 l6 |* ]+ Q: ]1 v) ~
- function render(ctx, state, entity) {+ b# ~0 p0 W# L6 w, p% [ |
- state.f.tick();
A2 K3 b1 d8 E j( w. P - }
! L4 i" i+ r/ _ X: Y - 4 A) e: ?. E) v+ I- y2 N4 J' {3 J
- function dispose(ctx, state, entity) {
1 R& v3 D9 |$ s( | - print("Dispose");- Q! C# F$ O5 C$ ] }- S( t# C' Z
- state.running = false;
: U+ U) B7 t! Q1 F - state.f.close();
8 S g* @7 m( a5 J. ]8 y; ^7 I- w - }+ B; w5 N# u9 X: H5 R
- , N. l: W9 {6 b% B* H3 w* b' D
- function setComp(g, value) {
" C% p/ ~# U* S6 V% ^ - g.setComposite(AlphaComposite.SrcOver.derive(value));
# T y3 N; A9 E/ {) ^- ^ - }
复制代码 $ Y- r3 t( u6 g
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
% I+ _4 p% l7 v+ y; q9 i- f: d8 V; ^& w! E O! E9 v2 @
W0 J4 y w- |/ J5 C顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) o% Y0 V+ [* A F% L
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