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7 t1 A+ @: P2 t6 }" ~这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
* X2 u) i7 u; P, e' H- importPackage (java.lang);/ b; h. Q) U* s- M
- importPackage (java.awt);- z1 |2 v2 B" p7 P
- 6 j. n8 p. V" \" h
- include(Resources.id("mtrsteamloco:library/code/face.js"));
- R) `& Q! \# Z0 M Y5 ]% j+ P$ \1 j - . i/ e) G& n9 D$ @2 t+ e0 Y3 U7 W
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
1 e1 J! j% R. @: E! W/ @ - let frc = Resources.getFontRenderContext();0 H% P# ?* Z! a/ u
- bounds = font.getStringBounds(str, frc);- Y+ r. n t7 m3 M5 Z/ r( K; w2 q
- return Math.ceil(bounds.getWidth());# }2 J4 J' s% f( h) `. p2 C" e
- }
9 U/ ~. k* e+ p - # ?! X/ {' i1 m( m' `$ q% A
- da = (g) => {//底图绘制
/ }+ Y4 i) ?5 L; S+ p7 r - g.setColor(Color.BLACK);2 [2 y2 o/ s! q _/ |
- g.fillRect(0, 0, 400, 400);
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- 0 J+ `+ N! o5 ?8 ^8 E+ c7 w% I
- db = (g) => {//上层绘制& N% I1 [0 p4 X) a$ v7 o0 Q% }
- g.setColor(Color.WHITE);7 t# f! m" ]/ a0 z4 h* k
- g.fillRect(0, 0, 400, 400);
( n- `9 b, g5 m& \) o1 r - g.setColor(Color.RED);
, Z- i& E* V( o1 L& s - g.setFont(font0);. b. r% S: {' k& f [, Y$ p' X
- let str = "晴纱是男娘"; M \% I8 w1 E3 d$ ~+ {
- let ww = 400;
) P7 ^; X& G) B0 S, A6 P - let w = getW(str, font0);( n: a7 b. u8 {
- g.drawString(str, ww / 2 - w / 2, 200);7 s" N2 U2 _2 e' }- s& z" K
- }) J2 p& ]& D1 W% h" o" L
1 {7 ~5 K6 d, M- const mat = new Matrices();
" D5 a( Q+ Y6 n - mat.translate(0, 0.5, 0);/ @& T$ z* V, u% ^. k6 Q
3 h5 m- ^) d& p9 x/ T- function create(ctx, state, entity) {" l" u9 e! l, X
- let info = {
- C% L; z0 _( @3 x - ctx: ctx,, d! G0 q( w& G3 q
- isTrain: false,
# j2 \4 U/ E1 Z0 w - matrices: [mat],
& i( v6 ]5 R0 P$ `0 B - texture: [400, 400],/ k7 C3 H. k. O- I4 [8 i- {1 H
- model: {$ C4 }: x4 t2 f7 X4 G
- renderType: "light",
& T& B/ Y5 |& |! I+ h+ \+ C" F( \! N - size: [1, 1],
" [& W% ~6 ^( L) [ I - uvSize: [1, 1]# Z) O g2 L8 \7 x, x
- }
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- let f = new Face(info);# F" U% N4 g7 h
- state.f = f;
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- let t = f.texture;$ L9 \: N4 z; A4 l/ i
- let g = t.graphics;
8 Z" [+ T" k: W7 [8 ]5 ]" k - state.running = true;
1 K/ \0 D# ?& \. Q! y0 a, ] - let fps = 24;: y3 K Z H$ C6 q. ?( ?
- da(g);//绘制底图
' \4 ^$ U/ v d - t.upload();5 L) @0 ?' O$ v& l7 p* d
- let k = 0;
% G+ @* ^+ p+ J) ]6 l) i) B - let ti = Date.now();7 Y. b2 k1 _* U
- let rt = 0;
- Y6 P$ z7 F+ g8 _ - smooth = (k, v) => {// 平滑变化
7 I: T- V7 k7 w# \( [ - if (v > k) return k;
$ p( v9 C4 ]3 }7 A4 X' N% y - if (k < 0) return 0;
# c+ ^" L; J+ ^: r - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程9 v6 s" f s/ w$ N! u" W. C1 o
- let id = Thread.currentThread().getId();
$ f2 e6 }, ~. |9 A p: T L - print("Thread start:" + id);
, A" N5 U* Z2 j6 t# ]: G - while (state.running) {) u6 n, m! f8 }. V2 ~
- try {8 [+ g5 P8 |) h2 z
- k += (Date.now() - ti) / 1000 * 0.2;5 c6 P* ` V0 e2 z% G; I
- ti = Date.now();* I K O) U4 ~9 E# h
- if (k > 1.5) {& }: X0 V! V9 u7 W' @, \7 m1 N
- k = 0;
. W: N4 @7 I! m$ [ - }
6 n$ k6 ^7 ]! J J - setComp(g, 1);) m) `; r1 S& U* X
- da(g);
2 A0 \+ ^, [4 J' F, J - let kk = smooth(1, k);//平滑切换透明度" F- v; L V" w. l$ B" ?7 q/ q
- setComp(g, kk);5 |% z. N0 ~ l8 e
- db(g);
- F/ Z$ I, Q" U0 F5 M" Y - t.upload();
0 g- y! h6 G9 M( M0 D9 N1 \) T - ctx.setDebugInfo("rt" ,Date.now() - ti);; h+ F6 x2 Z0 s2 v, ?
- ctx.setDebugInfo("k", k);4 z0 O& {$ @! W- `+ v
- ctx.setDebugInfo("sm", kk);
+ D$ \( F" E& W7 S - rt = Date.now() - ti;
; B9 B' a3 p( r H- ~' h - Thread.sleep(ck(rt - 1000 / fps));+ M* }7 q3 x6 z* f9 U& k
- ctx.setDebugInfo("error", 0), ]5 _, w3 c. n* t: j+ {" r' P$ x/ g
- } catch (e) {
- b d: W( H4 x - ctx.setDebugInfo("error", e);
" p( E8 |* D# O$ g* `2 p1 D+ k - }
- R2 w+ H4 n' m3 o: ] - }
( A" M8 @% d+ H' q - print("Thread end:" + id);
3 G& k4 w/ V0 M( q - }
$ {. A5 P% X! @( v - let th = new Thread(run, "qiehuan");9 {/ t& Q2 z/ O9 w$ n
- th.start();
- e9 p# k. |" _8 r; _. N - }) j( |4 y {% J2 F, m, O
- 7 m9 z' ]9 U, X- l: e, {
- function render(ctx, state, entity) {' x* g- W$ _& E! c9 k L
- state.f.tick();3 ^" n2 k4 d, S* J1 m: n/ v
- }4 x/ L* t# [! n; b3 a
- . C6 g4 m1 T) v7 e
- function dispose(ctx, state, entity) {2 v. k" }% S" |0 j# E
- print("Dispose");6 A+ Z* P" `5 @* s8 X
- state.running = false;
) i7 l" o) c# x# I' o3 E3 v - state.f.close();
5 F& A2 T% t/ {; [ - }# a' v8 H E, _& ~, h. I" h* F! P3 `
5 y4 v! e9 g- Z2 `; S9 K# j- function setComp(g, value) {$ J" e1 |' @5 G6 Y" r
- g.setComposite(AlphaComposite.SrcOver.derive(value));! u, N" @, ?0 ~! I# j0 @
- }
复制代码 2 T b4 `/ h1 j5 }9 x
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。1 d; |. e, {; l0 {' x" {, N
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. ?$ d: z) T) I d顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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