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# `) s0 q1 f9 [7 g! ~6 p这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。0 \5 y3 ^: `% Q( Z% G' }: t6 s
- importPackage (java.lang);
: o( g7 i0 l7 ^! X/ Q& a, H" \6 ` - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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' k9 c/ ] S, M% `& O7 h/ @! [/ R- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {" s3 G/ p! J7 w7 s7 D/ S. N" J
- let frc = Resources.getFontRenderContext();. M1 i& F5 _$ q/ I! s5 d* O
- bounds = font.getStringBounds(str, frc);7 V% d& z: B/ Z6 A$ Y& n
- return Math.ceil(bounds.getWidth());$ m" m- c4 L+ M v
- }
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- da = (g) => {//底图绘制
8 B: h6 b1 E- a2 w+ ?* G0 N - g.setColor(Color.BLACK);
* j1 D* F# `1 f' R, ] - g.fillRect(0, 0, 400, 400);+ y( w. r0 q1 h: V" H% k
- }# Z* z, R9 t5 v. P, k7 B' X
& E7 f+ }8 z" d- Y4 w# j- db = (g) => {//上层绘制( X$ a, r! C! Y7 m
- g.setColor(Color.WHITE);, j6 A/ q- C% Z l: R9 j5 S ^
- g.fillRect(0, 0, 400, 400);
: {' ~' I+ F- s7 I( ? - g.setColor(Color.RED);. u2 F, u% Z8 E' c$ |2 H+ X
- g.setFont(font0);* j# ^0 {* m+ h0 h/ I. P7 y
- let str = "晴纱是男娘";
- u6 c. m. F G+ ]! ?* q* ? - let ww = 400;
( z4 N1 `; W# s4 w* H; V' J - let w = getW(str, font0);! e- \" U1 v1 q8 s |
- g.drawString(str, ww / 2 - w / 2, 200);
. v& a, g% O0 A1 b - }
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; B- M5 x( P& `# ]) q$ z- const mat = new Matrices();
3 ? X! d+ ]' f+ N0 u6 M) U! g. w* f - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
# o- |0 x0 b* V - let info = {+ x, c! H$ ]/ q+ C/ t4 X0 @ J; F
- ctx: ctx,4 _% N0 @- T5 A& P. A; N+ g
- isTrain: false,3 G8 n/ S* `' B) V) d
- matrices: [mat],8 E. X' t; P5 Q
- texture: [400, 400],
( n2 p8 e: j; G* j5 n, k - model: {
* Z4 e4 A* o6 f0 k - renderType: "light",
! T! F3 _, N( R7 { - size: [1, 1], }" s8 f& ~( M# [9 c# c
- uvSize: [1, 1]
; V; L, ^0 X) }7 p - }
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- let f = new Face(info);
' x$ o" I- _" S- a9 O( I2 \$ C - state.f = f;
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, Q9 T/ V2 z+ n: ?- let t = f.texture;
" C0 m% |6 @0 d% l, z4 O - let g = t.graphics;- l' X/ U" C4 M, c7 O+ G
- state.running = true;) y7 V3 o$ o& H$ `) U
- let fps = 24;
* B. U7 K8 W% B. q% A. E" p' C& ^ - da(g);//绘制底图
: m; |* @. g, X0 ~ - t.upload();
, Q+ u; E# G1 j4 R# r# y; |$ G - let k = 0;# p q2 `0 x/ \
- let ti = Date.now();! O6 {4 `- @7 f$ _. X
- let rt = 0;
/ r' h1 ?9 S6 H - smooth = (k, v) => {// 平滑变化
$ {: W4 R1 C1 `8 @ - if (v > k) return k;
& c* N- Y+ }/ t- e. f# M3 R: s - if (k < 0) return 0;
4 Q* S" b( i4 X/ H" `7 N - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 J- e! |' g w. x
- }3 Q/ e; ^$ p9 b7 H7 p
- run = () => {// 新线程9 _) O+ E B% i# Y0 p) N9 c& X" `
- let id = Thread.currentThread().getId();
+ y$ p3 p. P! l% W! t/ ]' B - print("Thread start:" + id);/ W. Z3 \" L, Z9 [7 o
- while (state.running) {
0 v+ ?" C. t8 e& t; ]) C9 V - try {
; p6 x7 X/ q$ \% Z1 ?) n - k += (Date.now() - ti) / 1000 * 0.2;& B. z- Q0 f" X! H6 F, p# Q" B. Z
- ti = Date.now();
& t* k7 E5 W+ K, Q% c - if (k > 1.5) {1 q2 k h9 H! P! O) U: {8 P
- k = 0;2 a/ D: e/ F, y4 D( i" @5 w$ B8 x; p
- }
6 ~: [& u! C% `+ Y4 A - setComp(g, 1);
0 l5 y3 k+ c3 F2 |1 h - da(g);
' A5 f# ?) ^7 @2 n - let kk = smooth(1, k);//平滑切换透明度
0 H! r( c0 k+ } - setComp(g, kk);
% B! b; R, Y' z) b, I! a4 m/ D - db(g);
% Y# X h! G8 u D: y0 A9 S - t.upload();! Y2 h, Z1 i3 I$ L: \9 z# D& N' H% Z
- ctx.setDebugInfo("rt" ,Date.now() - ti);
! I4 ?+ k9 ^/ @' h- z7 h0 U# t - ctx.setDebugInfo("k", k);/ n4 P$ G! Y& T" h. R* g: Q
- ctx.setDebugInfo("sm", kk);8 P. v) N4 H2 J0 n
- rt = Date.now() - ti;. \8 k- K$ N! ^3 H0 X5 X
- Thread.sleep(ck(rt - 1000 / fps));: e8 X- F4 Q$ h
- ctx.setDebugInfo("error", 0)
4 {8 h# p2 y* D. z - } catch (e) {
: c5 k& m, @; s5 r# y! @ - ctx.setDebugInfo("error", e);
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- }
: Z& o1 U* U! g: f f - print("Thread end:" + id);
& F! ^# t, ^% h; q6 y: p9 K - }# _, V$ l) O- s1 z9 n- S# N. V
- let th = new Thread(run, "qiehuan");
0 w, F7 o9 ?! ^# Q. Q; C6 ?3 O - th.start();
4 X8 D8 k+ J' B - }
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% g! b4 i; @9 N A% C, K- M- F- function render(ctx, state, entity) {' M: V9 @0 L) K) {" |
- state.f.tick();) U) u _& Q, K: P6 \: r
- }
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$ p, Y1 }4 o1 c% u* }0 O9 q- function dispose(ctx, state, entity) {
+ _2 d* G" l* S& L# j6 @7 x) O: \7 B - print("Dispose");
* s9 c4 t2 Y3 p% q) H - state.running = false;
9 c# `# I7 ^0 ^ i/ p) \ - state.f.close();
- P0 H# e- L! O4 I, R - }
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- function setComp(g, value) {
( r+ n6 n1 k5 a) Z. x - g.setComposite(AlphaComposite.SrcOver.derive(value));
# ?; B# v( w- T( n% X$ j - }
复制代码 7 @; o6 g/ V! N v4 W
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 u8 D x q& G" p I' B& `
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