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* }8 X! j" C7 Y6 L" [9 _" \9 S7 a* [这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。7 @6 W$ l0 m# z( S
- importPackage (java.lang);
( Q# W, W' O* {0 I& A8 ~* c8 u - importPackage (java.awt);! c2 w( s# E9 o* Q a @. B1 e
- # b$ C. e) |: Y# Z% g! b
- include(Resources.id("mtrsteamloco:library/code/face.js"));- a- T) b5 ^/ j- _9 M1 @9 ?
5 r T+ [$ z) D$ [- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);4 @1 ~; T9 R! ^
2 q& y8 Z' k, O& d5 u9 x4 L- function getW(str, font) {- L4 }8 _. k2 O- c V
- let frc = Resources.getFontRenderContext();9 Y" {0 a0 r/ P4 O
- bounds = font.getStringBounds(str, frc);
1 o S* C) \' k# \% l5 g - return Math.ceil(bounds.getWidth());6 E; b! K0 }* w( d4 ^2 H( @0 }, D
- }
; r; l9 Z( y! x) z4 F( V - " S% Q' ]) @$ A- L5 X- U5 L0 |
- da = (g) => {//底图绘制7 ]6 v$ z4 M3 u. I" H
- g.setColor(Color.BLACK);7 {! C6 F6 X* L# C9 P4 Z
- g.fillRect(0, 0, 400, 400);, i, o `) C! F& u& D2 Y
- }6 F: r/ ^" f0 s! a4 Y
6 q& Q! b5 g ^/ `! J- db = (g) => {//上层绘制! b6 O8 B8 ?, E
- g.setColor(Color.WHITE);& ^) l" v8 {+ i3 X: s2 `
- g.fillRect(0, 0, 400, 400);
' E- E1 ~# W K+ v# G+ B. a3 v& K - g.setColor(Color.RED);
. v3 m8 ^! `" b5 F9 T" W - g.setFont(font0);
/ h# v8 G) [' @3 v - let str = "晴纱是男娘";
* y" n' L# ~7 B9 J8 w9 Z8 v& w3 R - let ww = 400;
4 U& X2 U2 w& H* f/ m2 A0 f - let w = getW(str, font0);
! k) D0 D2 a) |7 U# A - g.drawString(str, ww / 2 - w / 2, 200);
9 h+ V4 V9 z8 @8 m |- X$ @+ \ - }" c9 T& m2 s. N
- - [1 i g H4 N. a
- const mat = new Matrices();2 V; k5 F; |- _
- mat.translate(0, 0.5, 0);
8 F, M7 O- W# H5 b5 X7 x$ O$ w
# \/ B, q; N0 \4 Y5 f5 ^7 N- function create(ctx, state, entity) {: X; K T9 c6 f8 J, F; l
- let info = {: [; d6 ^2 F, }6 b( }, g+ X
- ctx: ctx,
& T$ p& @. j3 k" ^, l; [" [% l/ w* u - isTrain: false,
& N/ s' l# k1 Q) V: b - matrices: [mat],- f+ A: p0 A$ ^2 A5 y! T
- texture: [400, 400],. x5 @% |, N/ x4 e) D. p
- model: {: Y$ M- C: N" q" ?6 P
- renderType: "light",
5 L- I H5 U8 l* T# e4 y# Y! u6 g - size: [1, 1],* ~! Z0 v- e8 y. ^ B
- uvSize: [1, 1]/ N( n+ ~( p) ]+ Q/ X
- }4 M; Q" M& X1 ~
- }. {* D! I, H9 M$ N
- let f = new Face(info);
0 D5 e+ C& T) ~9 I" w- X) } - state.f = f;
/ P+ q3 @$ v8 I% r% I/ ? - 2 g" @; Y( O% K/ \8 q1 r' D* u* y7 e
- let t = f.texture;2 i) M* b T+ s$ x( U' } Z9 i
- let g = t.graphics;: y7 J$ v0 E# q, C) L
- state.running = true;! y3 W( V' A/ k+ \1 \. O
- let fps = 24;! Z H3 P1 i* f* p% Q5 c* S' _
- da(g);//绘制底图9 ~3 L, ~+ y9 r) ]! l
- t.upload();6 s( p; F2 b' \: t, e
- let k = 0;1 ]6 x. t$ C; G7 Z6 K' A
- let ti = Date.now();
4 H6 O- ]+ h* F - let rt = 0;
( v8 E/ }* `5 b$ B - smooth = (k, v) => {// 平滑变化
+ z1 u; L f+ Q0 [- N - if (v > k) return k;
: O. P( I0 v: i - if (k < 0) return 0;7 ^, r2 ~1 t* [/ O& U7 w
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
. [. g( b7 r1 F2 S3 {* L# O - }
; L A' c. F. m5 c! ]$ `+ Q - run = () => {// 新线程
! }, V* p s1 D. E. u1 u - let id = Thread.currentThread().getId();
; B4 J/ x' M( P1 O% p0 p - print("Thread start:" + id);
5 ^! ^; S; e% M$ S7 U2 y7 Y - while (state.running) {
, e* a* M, p$ c$ K% X* N - try {/ P5 f: L8 g. z* q2 s3 b
- k += (Date.now() - ti) / 1000 * 0.2;
5 Q1 w, i' K- f1 n - ti = Date.now();
/ O7 @+ K' _; h - if (k > 1.5) {! ^& Q2 [& H* O% h/ Z+ o& T$ r8 M
- k = 0;" _7 x4 q( b y0 k$ i
- }+ Z0 l: x% J5 k! f
- setComp(g, 1);* H {& m# r/ V( I% M
- da(g);
/ [$ C6 b/ H/ v" s - let kk = smooth(1, k);//平滑切换透明度
3 b6 {4 v& B$ E, X4 |' O/ ` - setComp(g, kk);
$ Y# n. |3 B2 ~+ h! X6 R$ b- Z* y - db(g);
' z1 X. Z" ^: r9 N6 r, x6 _ - t.upload();. @) h: c4 n/ A5 H. e5 V$ K
- ctx.setDebugInfo("rt" ,Date.now() - ti);
: J2 t+ ?6 z0 J - ctx.setDebugInfo("k", k); K0 j3 }1 ^$ s0 d. x" X
- ctx.setDebugInfo("sm", kk);
6 P9 S/ D0 G U" B+ C: S - rt = Date.now() - ti;
! y h0 o1 O4 T f2 |* h& j) X) l% H - Thread.sleep(ck(rt - 1000 / fps));
7 z O( ^& X% P/ D! e5 x - ctx.setDebugInfo("error", 0)1 y: f; s$ P, l, S6 J) N9 ?
- } catch (e) {
8 R; F \9 a' K4 T$ c7 D - ctx.setDebugInfo("error", e);
X& ~% e2 i6 d" M) X - }
" d9 E0 r2 l! D( E - }, }; @5 s2 L* i1 L& @7 r
- print("Thread end:" + id);) f/ \; a3 c: M
- }
4 u7 u4 {5 b( u: H- f - let th = new Thread(run, "qiehuan");
4 E- `/ N7 v7 V0 l- E! B1 ] - th.start();6 z! b6 k4 o, O' z
- }7 _& y% n# l' {: Y
5 E; v8 B3 y1 e+ F0 l+ a. k$ T- function render(ctx, state, entity) {( O! o* s5 e/ q6 [% X
- state.f.tick();
9 T: @, q& _3 k/ u* i6 z - }0 a/ ^/ N4 b* i; S5 L9 T& f
- 2 ]8 A8 [, l f; ^ o. ?8 t
- function dispose(ctx, state, entity) {
: {7 X* V- L1 O1 X. e! h - print("Dispose");
, p8 F! `1 O1 l, @ - state.running = false;
1 F g) ^" S) r - state.f.close();
* M# E. z9 T. H - }7 X8 M: O- C0 ^6 M" j
* Y* u/ i7 [# e+ a3 Q% S; O0 w% y- function setComp(g, value) {
, [! K5 `* u S) _% m! Q - g.setComposite(AlphaComposite.SrcOver.derive(value));
2 X# A# j( }7 H: v7 u/ M - }
复制代码 ( h/ G! o, @4 H2 w
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 U1 g$ a( {$ t* ^
& K' E4 ]0 h+ m5 Y% p8 g: G3 n, Z5 t: v7 \- J# `. \
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- J/ e" O1 E) I% n
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