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7 b; F1 x, ?# }
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
: H" ?9 P- Z: q' x d7 q2 w/ d- importPackage (java.lang); [2 c4 i% d& T
- importPackage (java.awt);
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: |/ j# e5 J& ]& ]9 h* D- include(Resources.id("mtrsteamloco:library/code/face.js"));( A2 h4 v6 u/ h+ f& A
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% O; S2 e3 U0 g7 q! Y
3 Y8 y$ x! S( |/ ^$ V3 F# q- function getW(str, font) {
3 C. Q; t1 z% s - let frc = Resources.getFontRenderContext();/ T; F; l& ?3 m! [% Q+ H: L
- bounds = font.getStringBounds(str, frc);
) O6 R& K$ u6 S' Y5 F - return Math.ceil(bounds.getWidth());( w4 [/ B% [+ V3 w2 x
- }$ `0 b) N" U* Q# `7 N+ X7 S
$ k1 Q7 G. B2 v- da = (g) => {//底图绘制
# {4 h( ~) ~$ W, K% U# Z( y$ z - g.setColor(Color.BLACK);
/ |" c' _% n% \0 O0 x. s - g.fillRect(0, 0, 400, 400);
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0 U/ n2 Z- r1 r/ k) h. }# V8 p- db = (g) => {//上层绘制' X1 q# n/ \+ i9 t$ c
- g.setColor(Color.WHITE);
8 a$ I' u9 c$ h$ D - g.fillRect(0, 0, 400, 400);6 R$ d: P& `# e* J( ~6 t6 G
- g.setColor(Color.RED);2 R1 W% K9 n0 i1 w
- g.setFont(font0);
2 V9 l& `/ m2 s1 X& C - let str = "晴纱是男娘";+ U$ I# C" ~- l& i" I: i7 ^7 y" |
- let ww = 400;7 Z C7 [! P5 t* g, l
- let w = getW(str, font0);: @: l7 N! ?3 I+ k& v1 r
- g.drawString(str, ww / 2 - w / 2, 200);$ t9 W5 k3 P" s. D' t4 W
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4 N6 X+ c" g) B0 ~4 m F- const mat = new Matrices();
2 Z8 I! ^: H) X' @ - mat.translate(0, 0.5, 0);4 ]0 t! q! V. ?4 _, C# L: W
' P5 s3 F8 }6 `5 ~( v' y- function create(ctx, state, entity) {# A! A6 @5 \) e2 g1 o$ @5 K
- let info = {6 n+ t# K: @/ g. w e. @
- ctx: ctx,6 V# B6 N4 v$ V# K' M4 t
- isTrain: false," q+ k1 x+ x$ p9 z2 ]1 l
- matrices: [mat],
2 q$ v y9 ^8 l( T - texture: [400, 400],
' u/ f5 j2 _9 q - model: {
: L, v' E$ E: j% J- B k6 {2 x" k - renderType: "light",! X( W0 O$ t1 u+ r, V
- size: [1, 1],
8 w( n) t. a4 b6 n( p* |0 s6 G - uvSize: [1, 1]. R% ^7 E" Z/ O& Z
- }
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9 M" d2 w* q( }1 J( Y8 B - let f = new Face(info);1 h; Q- U' }% o. e, ?9 q' J
- state.f = f;0 R! v1 O) r9 S h6 ]
- X! F4 [" N7 E# V- let t = f.texture;
# H0 S' h- W( Y: b - let g = t.graphics;* W y; e( I1 e$ o: Z
- state.running = true;% T' I4 `# K1 ?
- let fps = 24;
7 t7 F, I* e& R# D5 \9 n O% T+ f - da(g);//绘制底图
! f4 M1 T( ~4 u; e7 p - t.upload();2 t& D* ?/ Z$ W3 b; I$ [7 L
- let k = 0;
# v+ o; ~: L( i. ` - let ti = Date.now();
/ X1 y7 W4 V c! y. { - let rt = 0;
) I/ n3 `9 ^! {( j - smooth = (k, v) => {// 平滑变化
1 Y8 N/ [1 n9 v - if (v > k) return k;8 e* m, e. N, o+ e0 @
- if (k < 0) return 0;! F( Y5 [) T0 L+ c, |& l/ _9 ^; t
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
}' Z, F9 k: d% A- f - let id = Thread.currentThread().getId();2 c0 B% o- j. y6 I, V2 K4 @
- print("Thread start:" + id);
7 X; U2 t! R Z( d) w* |& K - while (state.running) {7 J, k& j; U( G) k
- try {
8 C/ ~; \6 q) b - k += (Date.now() - ti) / 1000 * 0.2;( W: u) V1 n! r% p0 u9 R: P% j9 b8 y
- ti = Date.now();7 \+ W) j) J. u5 M
- if (k > 1.5) {" }. K, U, n5 I, |) m
- k = 0;+ z0 ?' `8 Q$ u, i+ P6 N6 ^4 q
- }
' k0 Z8 D! l7 Q0 G - setComp(g, 1);* e8 A5 S9 ] o: V
- da(g);, B& g0 N9 |' |' {! h* D. }
- let kk = smooth(1, k);//平滑切换透明度
2 }: ]$ t4 A9 j - setComp(g, kk);# q2 m0 ]% Y p; M! K6 \/ D
- db(g);. P- ? U! s! E0 l* {' x I6 O
- t.upload(); ?( C- Q8 f2 C1 ~
- ctx.setDebugInfo("rt" ,Date.now() - ti);! u' M- q: W+ X. E( E
- ctx.setDebugInfo("k", k);1 P2 u5 I8 O1 {& x( f) I
- ctx.setDebugInfo("sm", kk);
* I" { ^% F. R% |1 w2 z - rt = Date.now() - ti;
* X/ A. i4 K2 I/ c9 B - Thread.sleep(ck(rt - 1000 / fps));
. `. _; c- G# H8 A/ q1 F# F - ctx.setDebugInfo("error", 0)# a1 C4 Q, F, v f" R6 s# U8 o
- } catch (e) {% k2 F; p3 m+ q
- ctx.setDebugInfo("error", e);
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- }
7 ?1 A$ y9 f8 S3 O& p! l - print("Thread end:" + id);
2 j8 g+ H A. R& R- F/ w8 b - }8 B& |4 _, k" Q6 m* ]' p( }
- let th = new Thread(run, "qiehuan");
( G0 L! H/ Q/ O/ Y6 V0 @ - th.start();/ z, @4 l. H3 [
- }
* i( H* M1 ~, }. w t9 X - H9 F" A$ K: L0 G, ?8 K! c
- function render(ctx, state, entity) {
& L3 |% P1 O& i/ A* t0 v/ J/ } - state.f.tick();
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- , r0 o5 \# F7 |: S2 H0 p
- function dispose(ctx, state, entity) {% g: v; E1 _3 { A
- print("Dispose");4 c% ]8 P y2 _6 r7 f' B# ]: v: O. c' D
- state.running = false;
) q! }7 t/ W! Q' S7 R. [ - state.f.close();
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- function setComp(g, value) {' R. ]0 b: o, L$ ~) z
- g.setComposite(AlphaComposite.SrcOver.derive(value));9 l4 V* W5 ^ m |2 i5 [( W7 D- l
- }
复制代码
9 M2 i1 e% g' O$ y7 y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。5 I. P9 v* V3 Q, N
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" G' _8 P7 O& u( v0 l" B6 N顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)$ M) B9 C# c, ?+ A' Y ]: X2 k2 [
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