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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。# Z% y; ^/ P6 O# i8 z) m
- importPackage (java.lang);/ [5 \- \) q1 Y G! _
- importPackage (java.awt);+ b. c- [: d" \( J, C ^; W
- 8 z" j, N2 q0 n5 Y
- include(Resources.id("mtrsteamloco:library/code/face.js"));+ k, i; J0 `; d' e$ L0 Q
5 c% C% Y. Z. S6 [ L- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);9 N6 T: P3 @" O- m0 J& }) S
- 5 d% L& p O/ i' L' I/ v; D# T
- function getW(str, font) {
/ f: D) d1 @/ D, u# s - let frc = Resources.getFontRenderContext();0 k% s3 C! ^" d0 F* g3 Z( n
- bounds = font.getStringBounds(str, frc);
7 j) S& D4 H1 q* n9 i! S( [4 P - return Math.ceil(bounds.getWidth());8 H. i e0 j+ s+ {! p. e
- }
+ }+ M% p+ y' S+ x, b, ?' m! i% p( ~ - 7 \' S, h; t- r; ?4 i0 Q j: ]
- da = (g) => {//底图绘制4 @/ }( E- a' ]* W W
- g.setColor(Color.BLACK);
: w6 N9 m' A0 e3 P* z - g.fillRect(0, 0, 400, 400);
! p# t" e2 k1 ]8 T1 v$ K( s - }
0 z6 L0 b& |& P* G2 z% L9 D' f; s% f: w
9 c* l+ q% g1 {; b% c. r- db = (g) => {//上层绘制! d9 Z( b6 ]! }
- g.setColor(Color.WHITE);
. s- W, b* D2 t6 l! f - g.fillRect(0, 0, 400, 400);7 D$ g* ^3 w* E: F
- g.setColor(Color.RED);/ t6 V4 y6 {1 V& m$ m1 r
- g.setFont(font0);# l' q+ _" B& k9 a! H B
- let str = "晴纱是男娘";
9 W/ {( h# s3 u4 ~5 c# W - let ww = 400;
# H8 P& Q% _" A% H! ]! c - let w = getW(str, font0);$ g* u/ p- V; P8 w/ h
- g.drawString(str, ww / 2 - w / 2, 200);
3 ?5 i6 P2 ^* E1 ?# h2 N% j - }
; q3 B" A P% o; {& D: t
, i" Q' T* \* e7 I2 V- const mat = new Matrices();
0 v# {; A' Z% T. [! h T( g9 r - mat.translate(0, 0.5, 0);$ E6 _: h% N1 ^$ E! ]
$ }7 s, d8 J) ~6 w: O! n- function create(ctx, state, entity) {
+ ?' S- h2 c0 D5 v5 l8 S/ h2 j% a - let info = {; Z* a8 C( P, ?1 I. |
- ctx: ctx,- F! Y: r" T$ a$ G' R3 ]
- isTrain: false,4 y; t' O n/ s; J5 ^1 ^
- matrices: [mat],
8 Y5 M2 i" |. N4 |1 j3 ] - texture: [400, 400],
9 P2 P& g" ^& _! h% K" c - model: {
3 e# N5 K5 z. d( B: j' }- ^" U, h - renderType: "light",
4 u1 b" g; x. a5 D - size: [1, 1],
: k$ Y/ B; E3 W, `7 B8 O6 s - uvSize: [1, 1]8 O' z2 ?2 E5 [/ F: S
- }% i* q+ a" P( `" w2 G
- }& i8 n! M; F/ s! p) S+ k0 m
- let f = new Face(info);
8 O$ W! p& c3 \- A* q. U - state.f = f;- F% I2 g, K/ Q) \6 @) d3 r
- + B0 O. B) Z4 v
- let t = f.texture;- K5 l% h; R( E+ ^8 b
- let g = t.graphics;
- @, f1 u; @% X& f# r - state.running = true;
2 d$ u; y4 [' ~; }% ^/ v6 S/ L - let fps = 24;
- F7 s3 f* z. k `$ i, R - da(g);//绘制底图2 ^$ m0 q% X+ S1 C7 L
- t.upload();
; L; u/ s$ f3 Q9 }+ h4 V - let k = 0;2 K: m% ^( D) ^ X8 v- C; [7 L; K
- let ti = Date.now();
8 p0 ~5 I8 V- a - let rt = 0;
& G0 I" [ @8 j" _( }- B. Q7 [ - smooth = (k, v) => {// 平滑变化
4 }7 ?; d' a) `) [ - if (v > k) return k;
0 c& h$ T2 E: Z7 C8 x - if (k < 0) return 0; J( E) j0 Z1 c3 k; g
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& s0 {9 i8 Y$ V# H$ X( `! i n
- }
$ S9 A; z9 K: m% Q& U7 I; @ - run = () => {// 新线程
Y: |# j- ?& G3 R& P+ N( P6 G - let id = Thread.currentThread().getId();
- Z3 F' r9 W8 b' ~' @6 t0 Y - print("Thread start:" + id);2 y$ W- L" ]9 k
- while (state.running) {
$ P3 v9 j- C6 ?3 l" G - try {+ K( Q: T$ p) m6 z
- k += (Date.now() - ti) / 1000 * 0.2;8 _* U2 {! y3 ~9 K. Y
- ti = Date.now();
( ]$ h1 E( x; I' `: L8 L - if (k > 1.5) {* V( w' F' Z W' }5 b; A! N$ d& z
- k = 0;
8 u: v& x% Z' a - }. h& s; h0 i+ M, k* @- q; t1 }
- setComp(g, 1);
! }& B6 O! |6 _! G% n - da(g);
* D! O/ J0 {) V9 \4 z& d; T3 Y - let kk = smooth(1, k);//平滑切换透明度- U ]2 W* F# \# n: c3 j- `
- setComp(g, kk);
& c# w$ e# K0 q e - db(g);
1 L g1 e5 O& J9 v. A. Y3 B' o - t.upload();4 i/ ?+ c& ], F: A& D
- ctx.setDebugInfo("rt" ,Date.now() - ti);! V! s1 i6 R7 H e6 h$ } m, q4 R6 b, x4 q
- ctx.setDebugInfo("k", k);
4 A2 ]1 Y: ]$ L. C2 h - ctx.setDebugInfo("sm", kk);+ M* o( r: @; t( r6 i ]( a3 O, h
- rt = Date.now() - ti;
8 e9 c: X5 W' I! g6 F" q - Thread.sleep(ck(rt - 1000 / fps));
) m: ?" g5 _ t, T4 O, T7 D - ctx.setDebugInfo("error", 0)
/ F7 n7 V- j) |" h9 M - } catch (e) {
3 q- s' o, O" U, e, a6 A2 a' _ - ctx.setDebugInfo("error", e);
* c! c& T n' z Y4 G; u; F- u - }; V1 D9 ^; u) ^- H
- }. F7 J, H5 u) H& w5 x( E
- print("Thread end:" + id);6 ?/ F- c7 Y+ q4 v
- }
0 \4 M1 u1 T2 m z3 N - let th = new Thread(run, "qiehuan");
/ k" ~( H' U4 H - th.start();
2 ~/ i" n+ m4 [ - }0 d( t" b' y& Y+ L3 w
5 k1 \2 V8 S( n- g- function render(ctx, state, entity) {
, c# r& p9 X# o% o7 z/ e/ [4 K - state.f.tick();: G: Z& J% T8 c8 J2 i
- }
) t% }; \# P, U+ B0 ~ - " f" { f2 j/ x/ g( y* v+ W
- function dispose(ctx, state, entity) {
3 X. v g; i. @4 d5 W. y8 p, ~ - print("Dispose");6 v, Y) X- N4 k: z/ x. ]) b
- state.running = false;7 Q Y& V6 i* m* x. x& T
- state.f.close();
% D3 Y+ v' q# f! F - } g7 ^9 a3 w8 l, e' F9 Y5 [
- & g# z" a! _+ s/ C
- function setComp(g, value) {
% b. {( R a9 x# A& P# y ^ t - g.setComposite(AlphaComposite.SrcOver.derive(value));
2 P6 l3 o7 C# @, }8 \& Q+ ^ - }
复制代码
; j" ^- a0 u0 B/ w7 ?/ c写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。2 w& ]: ^( @" I( O7 T
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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