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0 L: s/ }5 M( y$ U7 Y! a: D这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 i/ X. F' \' o" p3 V
- importPackage (java.lang);5 a0 X0 b' \3 `8 f
- importPackage (java.awt);& J. C7 z- j! J" v4 [
- & \! d f0 D ~/ t% X7 [. H
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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% Q' Y, F; [& Y2 c: [9 I- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);: Z# X$ H& ]6 f& e0 O
- 5 F# o' G8 s: D, F! k
- function getW(str, font) {3 r0 ~6 c8 ?9 \5 {) }2 u+ j
- let frc = Resources.getFontRenderContext();
# m l, w3 F, o$ ?( F' U7 S - bounds = font.getStringBounds(str, frc);
6 V* Y; s; q7 c6 X$ t - return Math.ceil(bounds.getWidth());- q# a+ i% a4 P( A: u5 h
- }- ~9 A, p& b/ `$ f" B
' ]) w; ~; s5 F7 A- da = (g) => {//底图绘制
- X$ K4 T0 g8 }5 V6 j - g.setColor(Color.BLACK);
0 @, v' i$ K1 V' d/ j - g.fillRect(0, 0, 400, 400);
8 S4 A- M3 K% C" k7 s - }' x- j: h, A* e% e) e
- % g% ? \: S) q4 x
- db = (g) => {//上层绘制3 _' z- v% e# a; H1 N! I( ?( N! |
- g.setColor(Color.WHITE);6 r! S; p' W! U: y: R
- g.fillRect(0, 0, 400, 400);' T, z% G; u1 `
- g.setColor(Color.RED);. m, t* t# b+ o( f `& m
- g.setFont(font0);
% @+ a" \( o$ X, R4 @) J0 \) s1 N+ j - let str = "晴纱是男娘";
( H4 L1 m7 q' W9 l. t% @# R - let ww = 400;
* l* P3 @1 f, e7 }+ V - let w = getW(str, font0);
% ~0 y$ d* d% u - g.drawString(str, ww / 2 - w / 2, 200);
. x, h4 P) z5 W+ q - }
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- const mat = new Matrices();3 W3 T2 U8 G* q
- mat.translate(0, 0.5, 0);
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5 `. |: f! T7 N4 ~$ y% q- function create(ctx, state, entity) {
, `5 a1 r5 P. u# z - let info = {2 b* a; s. f1 r$ h. u# G
- ctx: ctx,
4 N- C% g' r4 N) e2 N - isTrain: false,
% U# u9 c3 [* ]# U - matrices: [mat],
@6 x. [8 D4 M7 f* o - texture: [400, 400],
7 h w( N8 S7 ^1 ~. q- v - model: {
9 S8 C( V9 [0 C' s - renderType: "light",
: N5 T* e, y x$ J - size: [1, 1],
) ^7 ?, w$ H$ A2 Q6 ? - uvSize: [1, 1], r, P8 B8 O) f* |2 U8 R
- }7 S- u0 @* U" N# x
- }( l4 w$ J; f9 `( C. N# o9 o
- let f = new Face(info);% u* `5 v: G( p# j: c7 B
- state.f = f;4 A% i, P0 {' }2 Z7 y
; d2 a+ Q0 S% R3 S- let t = f.texture;
; U& G% r, X2 |5 C - let g = t.graphics;
% V+ k) W' E3 M8 @ - state.running = true;, ^. `& [4 C( _0 y5 J
- let fps = 24;6 x: P+ U! _8 r7 `* }* t8 a2 P
- da(g);//绘制底图" P5 k& J: k1 g
- t.upload();
8 ]* r5 m4 K8 J! d - let k = 0;4 }7 g- b4 ~' @+ \7 t- |
- let ti = Date.now();
' h' z" H: H/ [5 I7 |! n2 q - let rt = 0;/ Z) v3 O- C( M0 k5 A8 Q0 L# }
- smooth = (k, v) => {// 平滑变化6 O5 t! y5 ?% i# a0 D7 F
- if (v > k) return k;
) S# x% k) ?& o* f6 i9 Z - if (k < 0) return 0;- }, j" G! R; W& u, l' F( l+ \
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" B3 f- m% G* R) i# S3 Q
- }
# w' c1 [$ ~$ c" l- [2 t( Z5 G8 u - run = () => {// 新线程
" U" {/ y/ Z5 T* g% C - let id = Thread.currentThread().getId();+ E% K D8 V) A0 {
- print("Thread start:" + id);$ A; _* M( p% _! s% x4 z
- while (state.running) {
: m! y* ?8 J7 O - try {
, K: u6 ^( u, l9 Z - k += (Date.now() - ti) / 1000 * 0.2;
+ {( F0 _: |8 g% q+ w - ti = Date.now(); c" |) H- ^3 ~( |" m: B$ p
- if (k > 1.5) {
* Y6 N* A3 ^* e0 I5 p1 M - k = 0;
1 L d1 K% n- \4 [0 s3 p( x - }
1 \1 _* e" ?9 Z+ ~4 D; z - setComp(g, 1);
: J' \+ W5 l. U( {+ h9 s: ?5 d - da(g);) Q6 ]" `& X: l! r4 I
- let kk = smooth(1, k);//平滑切换透明度/ {2 a* Q1 c- Y+ s* \2 x: z0 b
- setComp(g, kk);
9 u5 D- D$ \+ H% J; Y M& Z6 o- W - db(g);/ H' q6 O6 G+ v
- t.upload();
& ?( p- J" [; F8 Y) B. g4 X) a- U - ctx.setDebugInfo("rt" ,Date.now() - ti);
% n+ X# N8 ?9 c/ a, C1 K - ctx.setDebugInfo("k", k); I; K( }( u9 [
- ctx.setDebugInfo("sm", kk);* p" a* w: z/ D. _
- rt = Date.now() - ti;# x3 Q# d$ c, ?" [1 t9 W
- Thread.sleep(ck(rt - 1000 / fps));
% G& _! U i) n7 x) @8 b4 j - ctx.setDebugInfo("error", 0)/ P+ ^& g( g& ~# g
- } catch (e) {
. Z% z4 R% w7 _: I8 j - ctx.setDebugInfo("error", e);- W$ |- J3 f9 n4 C# W- E$ F/ m
- }" e4 E" J2 _; \2 Z" l& Q s/ {
- }. n6 J6 B1 k) D
- print("Thread end:" + id);: _* N8 R, k! O
- }
! x" h" p3 o$ Q. P% E' x0 W* O8 g5 z - let th = new Thread(run, "qiehuan");
" Z; N% X) M. V, ?9 s - th.start();
' v, Y& o1 q9 o2 n2 p) K - }
. b, i Y2 K; ] g
# L0 C1 p, R u& v: Y. }4 t* N/ `; H- function render(ctx, state, entity) {
2 H% u" N. ^; [ - state.f.tick();3 o. ~6 l: j. V3 v
- }% C; n M% s( [6 G7 U
/ Y2 L9 P5 y0 i( Z- function dispose(ctx, state, entity) {
) n$ ]- a0 ^+ C - print("Dispose");; |% y( J2 x! ]
- state.running = false;* ` v1 f- o& G6 H# K) m1 C$ E
- state.f.close();+ I0 x: r# s, o, `0 Y) h! C
- }
6 t* p+ p/ v5 M; `/ c - 4 ^* f0 D5 o( a. ~6 ^
- function setComp(g, value) {
5 V* j' y6 H3 y4 r& M - g.setComposite(AlphaComposite.SrcOver.derive(value)); _9 i9 v* l7 A
- }
复制代码
$ [7 ]/ B6 T, {写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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