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: l7 l( a* D( y8 d* z0 |这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。! v' j' D5 z; h N1 {
- importPackage (java.lang);; r' R9 H- u" {3 `- b
- importPackage (java.awt);+ K6 o& I _. X
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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H* b: S6 `0 ?; I `- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);/ \( I6 B) [# A0 |& ^. |* p
- 9 Z o# O1 t7 K: x, T; b( _
- function getW(str, font) {0 _. G, S" p" W+ @/ k3 Q! y9 X
- let frc = Resources.getFontRenderContext();+ X9 F/ i3 w4 Y# H: d" K& |
- bounds = font.getStringBounds(str, frc);3 L0 d W) k: U& R$ V# r' n2 t8 E' G
- return Math.ceil(bounds.getWidth());4 e2 G2 \8 c, s7 A' k- A
- }
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- da = (g) => {//底图绘制" p- L3 H) H B; h4 O4 K; s
- g.setColor(Color.BLACK);7 r4 \2 c: q, g8 \( M7 f: y& f
- g.fillRect(0, 0, 400, 400);. D9 V: Q. m2 D: x7 U8 I7 B: ^# O- S- k' ~
- }7 l% Q. }8 I" Y0 e2 N! e/ E
* f& U) _8 m5 J4 U5 S5 M T- db = (g) => {//上层绘制
8 B, H; m; K! J8 Y - g.setColor(Color.WHITE);
) J. D0 e- ?9 T! S* A1 Q! n - g.fillRect(0, 0, 400, 400);2 v9 S7 E' q. ~% b& u
- g.setColor(Color.RED);! p4 K; M9 \" W" b8 @* o2 D
- g.setFont(font0);3 M/ H3 C& \2 `
- let str = "晴纱是男娘"; e8 ?' z9 T+ `$ Z7 q$ k
- let ww = 400;
5 f7 y( ]$ _7 q( C0 k# G - let w = getW(str, font0);
, t b4 c0 r+ D/ V. O2 c x4 }# C' s - g.drawString(str, ww / 2 - w / 2, 200);
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- 0 M: s+ t3 k; I" [, I E7 f! y
- const mat = new Matrices();8 E+ a' B; S! n4 m6 J
- mat.translate(0, 0.5, 0);
# w* w2 z4 @5 a0 m' o' I3 R: I3 W, O - ( Z" R+ f! D+ o1 m
- function create(ctx, state, entity) {
, x) W- p; v2 N; A2 H6 j" b6 o - let info = {
7 Q0 I7 J- e4 ^( s" ~ Z8 y- C - ctx: ctx,4 b' N% G+ _# ] f3 ~% o
- isTrain: false,8 Y" F" O" h. y7 S% }
- matrices: [mat],2 w* z. T: k# {6 g! ?
- texture: [400, 400],# c$ C& E# o$ M
- model: {$ d: n! i7 K0 a- B& I5 k$ H
- renderType: "light",' g) t% V7 I( F. j5 g1 K
- size: [1, 1],
% x! z; S6 A* a6 _9 S2 | - uvSize: [1, 1]
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- }' s& U0 k9 E( Z) Z; U& B8 c" O
- let f = new Face(info);6 q2 Z2 a, b1 o" f( w" z l
- state.f = f;
! X) t( ?2 \. d, x/ G$ b - * q; P: ~" \3 ]2 M9 U5 u
- let t = f.texture;
9 \1 Y3 s/ I3 @. V( ^3 V1 Z - let g = t.graphics;+ S, z- V0 p6 V& Y
- state.running = true;
. f8 u4 l8 x, ]# e2 N9 _% Q - let fps = 24;
: @8 z" \% @+ m, G& T - da(g);//绘制底图
: F/ w/ B9 d8 A1 ]& l& ]5 A - t.upload();0 L' @; v; w6 K( P$ ?
- let k = 0;$ f; o, r& r8 N/ m" p+ X& ~' P& Q
- let ti = Date.now();
2 }+ M8 a# l. F1 e - let rt = 0;
V4 ~) H% a4 m0 }4 s - smooth = (k, v) => {// 平滑变化
# E* g9 \; @: [ - if (v > k) return k;. n+ u+ R9 {/ f: u& z
- if (k < 0) return 0;
/ {+ A- v! b: Z# o - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
$ w/ c/ @, j$ u - }5 c. }4 H" T. A% Q( Z r
- run = () => {// 新线程; c! r9 } f8 N, ?* j
- let id = Thread.currentThread().getId();+ Z+ H! P* P% }- y4 q q# o
- print("Thread start:" + id);3 f Y2 W$ V* M; v+ k' T6 c
- while (state.running) {
3 h2 c6 l6 u0 \5 Y: D - try {
+ ^3 A/ U- @+ e: I, j' ` - k += (Date.now() - ti) / 1000 * 0.2;( G3 }, {& X4 G6 V+ a0 Y0 s
- ti = Date.now();" u! X8 D5 n }: p4 F V
- if (k > 1.5) {
. w8 ]" X8 i' e, J$ }7 | - k = 0;
4 z. ^/ K, T% D y - }
. c& p* M5 b# k) C - setComp(g, 1);, e) y( J- i1 v1 ]+ h9 ^4 i
- da(g);, [) Z0 m# ], x f
- let kk = smooth(1, k);//平滑切换透明度& M$ c$ f3 |% x+ S! u& j
- setComp(g, kk);( H% U) H' v* S. w- P
- db(g);4 d( T( S c" b) J: V
- t.upload();
5 s! K; j' h1 R6 ]4 I P! C - ctx.setDebugInfo("rt" ,Date.now() - ti);
" ?% D/ `7 C1 S/ L8 F1 g - ctx.setDebugInfo("k", k);
4 P" s' L& M) o9 ?; R, @; d/ D - ctx.setDebugInfo("sm", kk);
6 k6 _4 X, e1 G% d0 T/ T - rt = Date.now() - ti;- R7 V. J5 f, t/ w
- Thread.sleep(ck(rt - 1000 / fps));
( s2 q& r6 t' i, n - ctx.setDebugInfo("error", 0)
! f2 U5 `) Y( ~$ \7 u - } catch (e) {+ Q& p9 p7 F \0 e7 |! u4 _9 e3 l
- ctx.setDebugInfo("error", e);
0 g1 G" U0 y0 s# i. r: a - }' n7 _+ x9 c" l: C# i
- }$ x# ~2 A0 c- r6 J; v
- print("Thread end:" + id);% m R* ] R& @8 p# P2 g' Z
- }
3 e7 q8 e! Q1 f! ?+ @1 L - let th = new Thread(run, "qiehuan");. U1 L* r9 s) ]' m
- th.start(); k! w$ E5 j) y. t5 _6 D& V4 b' n
- }
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- function render(ctx, state, entity) {
. N; L4 v2 g9 L0 b# x! x - state.f.tick();
# E& g2 H+ D i4 j - }+ P$ D! R% J0 I L- {
- 0 b+ U, S* y7 I& P
- function dispose(ctx, state, entity) {$ J6 I' o8 y4 m9 s6 q R
- print("Dispose");$ ^1 {" J! U* e' H
- state.running = false;/ u- w! g& c" u6 J/ u/ h s9 E3 ]
- state.f.close();4 ]9 D* B) g7 a' h7 Z
- }/ A' w% o) P( k
& g' Z* {4 c! h1 V) D- N* M- function setComp(g, value) {
5 g i2 ~# y- [ - g.setComposite(AlphaComposite.SrcOver.derive(value));4 h2 j3 w. j1 N2 `
- }
复制代码
" j" [1 H p, E2 H写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。( z& Z1 B% k# \8 ?1 w0 X3 K2 Q
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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