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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
2 ~* D5 u V) q8 A9 f- importPackage (java.lang);6 O- p8 E% z7 k, t' y+ b
- importPackage (java.awt);
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" s S. Z( B2 o+ u$ f; N# s- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);& |& C1 m: R# C2 ~' o) C' j' I1 a: K
- 4 _% Y- G) R2 g- v5 o7 P$ {3 h
- function getW(str, font) {
5 X$ a; \4 @; N& b( Y- N - let frc = Resources.getFontRenderContext();8 p& X( x! {( {. x& W; p/ G
- bounds = font.getStringBounds(str, frc);
" L' f( v8 F6 j/ P& V9 h - return Math.ceil(bounds.getWidth());
# |0 H, D1 f) m! r - }
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1 k) \8 ~. M! u7 l( P- da = (g) => {//底图绘制; X% w8 \$ b* ~. {4 a: i# g$ Y# ]
- g.setColor(Color.BLACK);
, S X: v7 o1 R0 W% R, C, q& v - g.fillRect(0, 0, 400, 400);2 J+ X! }4 [! M6 Y! Y5 k) O9 @
- }
5 O- R4 P) X7 `# V- V
/ B! y# W5 v$ x+ S$ `. z+ J- db = (g) => {//上层绘制
! O$ k# H0 ^) T; P1 S0 T' U1 P9 E - g.setColor(Color.WHITE);2 s% G/ D8 o3 u" E) [
- g.fillRect(0, 0, 400, 400);
7 }( [/ N7 H! W2 ~6 R - g.setColor(Color.RED);
: r( b6 }$ Q+ y4 c/ |! S: ^6 {% W - g.setFont(font0);
6 |' Y, Z. c& r$ s( D& L3 o - let str = "晴纱是男娘";$ e8 |( e& a4 R, }
- let ww = 400;" i0 K) m& V6 B$ u1 X
- let w = getW(str, font0);
) \+ f0 g8 X1 Z9 U - g.drawString(str, ww / 2 - w / 2, 200);( J3 u9 J0 k( s. V4 C
- }4 V& y: O7 z! t$ b3 ]" @/ }
- & k1 M6 c _9 o0 A
- const mat = new Matrices();( s$ D B+ V% `# J, x' V
- mat.translate(0, 0.5, 0);
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6 T6 {. G) k2 F- function create(ctx, state, entity) {
% V. i# d5 R+ H: m% n - let info = {
( I+ ]6 t0 h# m( L- _ - ctx: ctx,
% y1 D9 ]8 C, x& Q - isTrain: false,1 r& E; P: x# Z& |+ m) B7 x5 ~7 N" w
- matrices: [mat],
) j5 Z# O: W! o - texture: [400, 400],
( ?6 E( `9 L; P8 t* @ - model: {* O* N% {% W6 ?+ D! a
- renderType: "light",
" }7 @! M0 X( K* ]+ a - size: [1, 1],
4 i0 v# f5 a3 Y+ m4 r - uvSize: [1, 1]
9 ]2 h3 z% u, o8 ^: i; j4 } - }
8 a, t, N1 W6 ~( c$ T- q - }
9 y) w: v) V; S7 O( P" ? - let f = new Face(info);
# y. ^3 e/ R& M7 @ ~ [ - state.f = f;
# Q; ~' o1 P- {& J3 ^, T4 n - 8 L8 @! z2 D! f/ D5 z( X+ c
- let t = f.texture;
+ {7 I& [( @/ m - let g = t.graphics;6 x0 m3 ^1 T; J* S) X
- state.running = true;
: |# g5 d- m. U/ Z6 S' R3 Z - let fps = 24;
' K& j! p4 g. A/ B1 U - da(g);//绘制底图' x8 g# {1 }8 h- d6 u
- t.upload();0 w# Q' t5 e/ d' {2 n
- let k = 0;
2 R1 @6 Y8 P5 E3 p* k. o' }+ t, G1 f - let ti = Date.now();( K" Z0 p: {0 X# t
- let rt = 0;
0 b6 o3 K- ` } - smooth = (k, v) => {// 平滑变化
) L8 v. r c: w) C - if (v > k) return k;: f$ }7 a; i1 @$ S$ ^
- if (k < 0) return 0;
% v) A, t4 _/ L; ?- u. K0 O. L. t8 C - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- m3 w9 `, ?; H4 O5 q0 }, q - }
8 W$ }' I4 @! s- M: e8 k - run = () => {// 新线程0 Q( R. L9 ?( P9 a6 H! o; e1 s
- let id = Thread.currentThread().getId();
7 `2 j, E9 J, B& h( { - print("Thread start:" + id);
+ v( a+ A" }; I( p$ ~! A. y6 ~ - while (state.running) {
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- k += (Date.now() - ti) / 1000 * 0.2;
T/ T4 Y" i: p: U, U. k - ti = Date.now();
/ b- \# {) o4 r0 v - if (k > 1.5) {
, M; [, c/ F4 u) E- u: t- V - k = 0;' q) _2 } c, G& S! u
- }5 ~0 t' n- e0 d7 O3 w Z# N% k; x
- setComp(g, 1);8 t/ O! r( g" S$ D( w3 W( u
- da(g);% B3 L/ X' \+ K6 |6 h k C
- let kk = smooth(1, k);//平滑切换透明度4 u _9 B% a) ? E) {4 _; J0 `2 x
- setComp(g, kk);
+ T( U. C- K, o - db(g);
9 v" N0 x. a$ @, P7 O6 f' r - t.upload();7 J+ t/ z3 J) o; t2 \& S7 f
- ctx.setDebugInfo("rt" ,Date.now() - ti);
( s7 W1 A6 g, G; K2 ] - ctx.setDebugInfo("k", k);* H7 y2 Q& [9 y/ g; o" I& k
- ctx.setDebugInfo("sm", kk);
6 l; X" w+ U* T H9 ? - rt = Date.now() - ti;" y& ?+ N2 I: Y! K
- Thread.sleep(ck(rt - 1000 / fps));
# ~6 Y% T' z! I! ~ - ctx.setDebugInfo("error", 0)
' ?' G" [: n% V* @ - } catch (e) {: ]1 ?2 W% ^! m% c4 I
- ctx.setDebugInfo("error", e);, z" x! W! L$ z
- }
, w9 z1 J5 P7 G& a - }
0 _- V# ^( v9 }# M+ P) W s - print("Thread end:" + id);
8 o) F* I' d' E3 z - }
. h+ ~; U! P8 N$ | - let th = new Thread(run, "qiehuan");; T- G, E! j5 ^4 X$ l/ E1 f
- th.start();
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- 6 _9 P0 j! m5 Q
- function render(ctx, state, entity) {
' x$ [. T5 [: x0 w - state.f.tick();
% G( G* d" t& } - }
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- function dispose(ctx, state, entity) {$ ?! J8 x( `- E6 y3 z
- print("Dispose");$ `! H. O% G5 I: ~
- state.running = false;
* U' o6 }. o, M: a! |2 f, d0 a - state.f.close();" g7 _4 N# g0 m% W
- }
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- function setComp(g, value) {/ G1 `( y+ o- x1 @0 e& o
- g.setComposite(AlphaComposite.SrcOver.derive(value));# Q6 w0 W5 }" Z) ]4 X
- }
复制代码
1 R# t' i! U. y, |写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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+ V3 _+ n2 \. B8 G( Q8 G5 s顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)' n( P6 t; p* ^! e
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