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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。( H, g% _6 p9 K6 n3 A' u2 ]
- importPackage (java.lang);$ X$ j+ N, Q: a! I' y, f% P
- importPackage (java.awt);7 B3 u, N4 c9 @/ _8 y0 ?2 z1 E
- 6 k+ y" m4 d- a4 v
- include(Resources.id("mtrsteamloco:library/code/face.js"));( _0 v' k! y2 L( I% K$ d) v$ i
- 6 Z7 v$ g3 j! C' P. w% w
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {+ A% ~" k k2 l; S
- let frc = Resources.getFontRenderContext();% y/ j( w; C7 f7 s3 [# @2 H" T
- bounds = font.getStringBounds(str, frc);' S: h# Z; s K7 \2 a
- return Math.ceil(bounds.getWidth());3 g! q5 g4 P& w) N9 \3 K, ~8 x
- }- `6 y6 J, a+ K, b, |; P% t
- 9 F. h9 b9 S }5 d- D
- da = (g) => {//底图绘制
. S9 S- R( U+ ~5 K; T - g.setColor(Color.BLACK);: s- O' ^5 _7 i8 z; ?# D, X
- g.fillRect(0, 0, 400, 400);& ?3 q3 Q* I. b) K0 _# U( r/ r
- }
& |) M. w7 p* ]7 ` B. _& d - & \1 E1 K6 V/ @3 G
- db = (g) => {//上层绘制
% A _( |' j; m7 t4 c ^ d" H - g.setColor(Color.WHITE);" F. t1 W b" k& w$ ?0 z; u
- g.fillRect(0, 0, 400, 400);4 `" M7 v; p: h( B* e/ L; s3 S
- g.setColor(Color.RED);
4 T) r- r- ^4 O& k4 b" z% z - g.setFont(font0);9 \- `" W( f1 T" z; K: c: O7 `
- let str = "晴纱是男娘";) \. ^- o( I- x
- let ww = 400;
7 u- I1 y b& T& e& E - let w = getW(str, font0);9 {9 K/ x5 W2 |8 o- N
- g.drawString(str, ww / 2 - w / 2, 200);
0 l5 D* @6 f2 J( ] ^$ W- F5 v - }
/ I3 ?9 F3 t, |& l) e& X5 f, {- ^" W* u
+ i- Y7 w- ?# Z, F: m q- const mat = new Matrices();; @ ^ F4 L- U& d% l
- mat.translate(0, 0.5, 0);8 d* D4 m7 [1 c/ G4 [! z
- 0 b* F6 G, _! j2 W5 M* D7 H7 O
- function create(ctx, state, entity) {4 x/ t; @' V9 c) s+ ~! @
- let info = {
! q/ {: ]* u+ z( E2 v+ J3 ~" Q m$ N - ctx: ctx,
* K3 t. s( V1 [+ p, A - isTrain: false,
7 s) L* E; ~+ X; d0 D - matrices: [mat],
C, K! ~9 S. b, F - texture: [400, 400],; ^5 o8 A" \ M( l
- model: {
7 d4 x, l7 ]- H# m. Z" @ - renderType: "light",
8 u4 u$ Z5 a1 v, e% G9 p; V+ J" J+ D - size: [1, 1],2 z) y) E& S" d+ e E$ d8 s
- uvSize: [1, 1]" K3 r/ |) E+ B& j9 A
- }
8 r! y$ ?0 V. _" | - }
3 z/ v1 Y' [" F - let f = new Face(info);
1 K. C: ]% Y! n; ?; L2 f - state.f = f;
9 v8 E5 d; Y# `
! T7 m* u$ c4 K- a- let t = f.texture;
9 y* o" H; ^# m/ w8 N# `- T6 y - let g = t.graphics;, S8 C- q5 H" t+ e$ U2 D: l
- state.running = true;# u* e8 c/ u0 I6 q( [& U8 V3 P( w5 x
- let fps = 24;1 O0 p/ m5 o5 A6 @) C0 p
- da(g);//绘制底图 l5 J' `1 m7 R4 B2 B
- t.upload();
2 P/ b U7 i! Z - let k = 0;) ?3 a3 O) a9 [+ _) R
- let ti = Date.now();
" H u& ^. t7 d9 U* d( d! b7 K - let rt = 0;
; n) Q3 T3 ?+ l5 X) j0 ^0 p - smooth = (k, v) => {// 平滑变化
3 W5 s! H! G' V: ~1 z; T# Y) | - if (v > k) return k;
% i# b- [2 d* D5 {& t N' D - if (k < 0) return 0;
3 Y# n3 C& U) Q: @, n - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;$ l9 ~ _) ^* i/ a. D" _1 L
- }) ~( }- C W# Y7 F) ?6 R
- run = () => {// 新线程) F ?# M0 M$ u$ a) B6 g8 }: b
- let id = Thread.currentThread().getId();
3 K+ c: \0 y! Q - print("Thread start:" + id);
$ C" W% ~- N: p& y - while (state.running) {) v1 e7 _- n& o- D6 K6 H
- try {" { b7 T; w9 t+ Z4 W
- k += (Date.now() - ti) / 1000 * 0.2;
. i1 a3 h8 C& _) d2 H5 f - ti = Date.now();7 O+ Z! j0 h- B; n
- if (k > 1.5) {
* C; {! l: j1 a4 `2 p9 u - k = 0;
& [( \9 t7 L3 [5 c. @' y/ I8 ]9 ^5 k - }" z& j9 v; I$ L+ f
- setComp(g, 1);
2 w' P1 N/ V. a# \" s. Q8 J - da(g);; i, I* ]; S1 n- t1 R! H7 |
- let kk = smooth(1, k);//平滑切换透明度4 c! m: m @" g9 v( W% Z9 y! H) d
- setComp(g, kk);
! J" l+ e+ G# b - db(g);
1 }. c& a0 D0 D A { - t.upload();: L/ J, b0 G: {; |6 d
- ctx.setDebugInfo("rt" ,Date.now() - ti);
# o+ @4 F, a) n5 X9 ~ - ctx.setDebugInfo("k", k);0 l# ^6 j, Y% k
- ctx.setDebugInfo("sm", kk);
8 {% J; }7 }) R - rt = Date.now() - ti;7 B! a$ l! \* |4 k1 l
- Thread.sleep(ck(rt - 1000 / fps));- G6 `* g- E0 b1 a0 ^
- ctx.setDebugInfo("error", 0)9 @ V# a3 g" w& a' Z
- } catch (e) {# q& b7 O) Y4 \3 U
- ctx.setDebugInfo("error", e);
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- }
4 \! E* ]( W6 ~- ~! p& _- B3 W - print("Thread end:" + id);/ ~. z; j5 }0 Q1 t. \7 R+ H, X8 N' ~8 v$ s
- }
1 H" A' j( b6 p# w. X9 o2 i% y5 L - let th = new Thread(run, "qiehuan");. q' @5 |/ N4 K) _" F# o+ ^6 [
- th.start();
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- # |8 T( {1 R# {/ q
- function render(ctx, state, entity) {4 i* R# p$ `$ k7 c
- state.f.tick();
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- ' t" a9 J0 @& d- I4 f& Y
- function dispose(ctx, state, entity) {0 `+ m( ~# Z1 P
- print("Dispose");
: t! [0 @; t& D2 l5 [3 \ - state.running = false;
! f4 f* {: z' A4 d. ^7 @& R - state.f.close();2 R& U- o; H& ^
- }' f7 y! n6 V- n! Y; C* \: u7 @
- ; R4 m# Z0 E4 {. v5 }, K
- function setComp(g, value) {
: t$ o" Q! e+ }+ ^7 D8 ] - g.setComposite(AlphaComposite.SrcOver.derive(value));6 p9 r4 ~' B) u
- }
复制代码
) U. t$ ] v1 M$ ~7 z$ s" h写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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; l- V* [; K" |顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)% H- V/ E Y: _8 D1 A( Y
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