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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
3 P9 _# k' R$ ?1 r Z- importPackage (java.lang);
; D( Q( m B, q2 o - importPackage (java.awt);3 R$ Q1 L5 O7 g) E% g( g2 K
- + S$ t) d; [; i$ Y9 k
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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" Y& R) z; q3 p! |% |- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
3 @& a+ `0 `4 V8 G3 u) Y2 I - 0 X! B* @- P- A, P
- function getW(str, font) {
; b5 \- l. ]# `1 ?2 J. H3 z - let frc = Resources.getFontRenderContext();6 \1 n' p/ s" r9 x$ R3 J( }- o
- bounds = font.getStringBounds(str, frc);$ B$ E# U9 a" N
- return Math.ceil(bounds.getWidth());
. O2 F& }$ Y* U2 _ - }
( [0 g6 w! ~& r8 J
7 m4 ^. O. k) x% `- da = (g) => {//底图绘制# i! H* a1 O! @. R9 ~1 |5 I$ e5 ^
- g.setColor(Color.BLACK);
# R1 D3 @- y. v8 X9 c5 P - g.fillRect(0, 0, 400, 400);! r) d/ k9 J$ F5 t$ Q4 Q8 f5 l
- }
+ k1 F$ T# s3 y( U4 H
u4 F! z4 Q$ e- db = (g) => {//上层绘制
% }# |' ?% U& w - g.setColor(Color.WHITE);5 P7 ^# A9 R$ Y/ m5 ~; r/ Y5 p
- g.fillRect(0, 0, 400, 400);
0 Q7 U6 H D$ a) x1 ^2 }/ Q4 C - g.setColor(Color.RED);1 g2 @ \; K7 D; V, r
- g.setFont(font0);0 J5 s+ `/ f+ U+ L5 p' A
- let str = "晴纱是男娘";
& C7 E4 N. \* i! g - let ww = 400;
* o2 [% Z9 S: g. @5 B - let w = getW(str, font0);
/ d8 R: K/ x' p: g - g.drawString(str, ww / 2 - w / 2, 200);
2 l+ }* Z3 L6 z/ i% e8 T! \ - }
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- const mat = new Matrices();) f, K) f2 p: e& L
- mat.translate(0, 0.5, 0);4 q. F* f1 y0 L" W
- % {! o7 X; M! K
- function create(ctx, state, entity) {; D2 t0 L+ H' y* |
- let info = {- W+ O" Q( x5 G/ V6 k( i
- ctx: ctx,- M2 V" D4 V: W( ~" I
- isTrain: false,6 U$ i! j' _. z4 d" {
- matrices: [mat],
) h' O3 u/ U1 c9 x: p5 t - texture: [400, 400],
( i, ^& S2 s8 |& ~ - model: {
1 }! q, z4 h! F! n - renderType: "light",+ L: l9 P$ N$ P) n8 x6 R
- size: [1, 1],
0 B+ K! F+ X* ~9 Y2 P+ ? - uvSize: [1, 1]
# g) [1 E: h# |; X' ?5 x - }1 l& w0 z2 F4 { R5 e: m
- }
( L4 w" e2 T8 E! g2 j! I, t% q; m - let f = new Face(info);6 [0 y. j& d S, D/ q7 X" U
- state.f = f; Y4 _4 e( k2 Q Y; D( F
- ( H; l. M8 J" z( l) w
- let t = f.texture;
1 H; P: n, U/ Y. Y8 j4 x - let g = t.graphics;" Z1 L* n9 O$ ]
- state.running = true;4 k! r; s2 [) |2 [: h; r
- let fps = 24;8 R! [5 B6 f1 i9 U5 x
- da(g);//绘制底图8 U) y' b. O9 a- P1 Y' i1 f; ]2 S. q4 m
- t.upload();
7 @ q& A2 H/ R) c' l9 e9 Z - let k = 0;6 I& u* I1 v, s: [7 O4 \- r' u
- let ti = Date.now();. t* H. d/ b. Y3 E
- let rt = 0;
% g6 n% o: W0 m* o' { - smooth = (k, v) => {// 平滑变化
2 H1 q, k) l' X& K - if (v > k) return k;
$ ~: Q E1 \) {" m - if (k < 0) return 0;
- ?0 i" X, z s N0 d! e - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
: Y" o/ j' d1 S: Y0 | - }. I5 E, Z8 N# N* b
- run = () => {// 新线程
% I. u8 B$ ^5 F* y6 s0 ` - let id = Thread.currentThread().getId();2 v9 c& a. f1 v" `* ~
- print("Thread start:" + id);
4 Z' X7 c8 S, B - while (state.running) {4 K9 ~$ V8 @/ A9 j( T
- try {
+ V% v. \! [; `, z - k += (Date.now() - ti) / 1000 * 0.2;( {0 a3 P/ h$ w3 [" j) C
- ti = Date.now();
4 \/ ?% V, L+ t9 [ ?* h: U - if (k > 1.5) {
; h1 z9 t: v7 b - k = 0;0 I; X1 Y9 v0 Q# g8 R
- }
& z) Y1 p6 R3 Q+ N3 K7 ` - setComp(g, 1);
; {# i9 A1 K' w& A2 C$ X - da(g);! k) E1 \8 n0 U& a+ ?
- let kk = smooth(1, k);//平滑切换透明度
% y& Z u* }- ?$ K6 w7 j' Y+ z - setComp(g, kk);7 o0 V o8 f% s4 P
- db(g);: n2 T% ^1 ~9 m( E
- t.upload();
9 g; q" |( \& u0 _6 k. ~ - ctx.setDebugInfo("rt" ,Date.now() - ti);& g4 I2 r0 A6 e% B
- ctx.setDebugInfo("k", k);
8 f9 Y* m; E8 [6 p - ctx.setDebugInfo("sm", kk); s0 Z! K( u8 j
- rt = Date.now() - ti;. M% D1 p. |7 V8 W/ u% V
- Thread.sleep(ck(rt - 1000 / fps));
7 v5 _: f s) C+ O: U+ G; y) ~' y. y - ctx.setDebugInfo("error", 0)
v6 l# F) d: {6 v4 L: h& `$ H' F - } catch (e) {3 v, o8 @1 O6 y& P: n) t J
- ctx.setDebugInfo("error", e);
# i* `2 {/ h* z* [0 _7 p - }+ J' A# k, `0 Y0 z( ~
- }$ x+ j a* a- ^% Y7 x4 ~$ ]/ G
- print("Thread end:" + id);
/ Y1 X ~1 U+ O& @# @9 N6 L - }
) T, i% d5 ~- { A( z" v4 p - let th = new Thread(run, "qiehuan");& K4 q- Y6 ~/ _6 B( e5 Q% ?8 c% G
- th.start();
; c' ~" f4 n/ ` - }
! l7 V H5 J C, r/ o
" _2 y r/ M) S- function render(ctx, state, entity) {' K5 w& b# P1 _7 z7 x- @+ D
- state.f.tick();
Y+ \# m+ \# a - }$ i2 X s, W+ H# g' o9 n" P4 K
/ g/ l# F. T. l- function dispose(ctx, state, entity) {7 R5 o1 `; u% l/ s
- print("Dispose");
0 ?+ H Z' ]- F$ A2 V - state.running = false;
+ q/ X5 c* ~2 n( Q: u - state.f.close();1 r8 }/ e; X z5 f/ O
- }: c/ x! Q7 d$ c. ~ s/ X* `% I
- 2 Y; z2 P! ?; {" S8 r" z
- function setComp(g, value) {
% E" Q6 a' T1 G8 U. e - g.setComposite(AlphaComposite.SrcOver.derive(value));
& o9 J' Y7 a2 s. J - }
复制代码 : g- v8 g# {9 L7 Q% l
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)) ?: n( d4 \& Q- I% [) ], T/ x$ ^ y
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