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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
9 s0 I E1 G8 \4 P- importPackage (java.lang);& D; J- L" c% N* M: W3 h
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));! l9 A5 t2 m0 r; @0 T+ t
- # @, _2 [/ z/ o8 P6 R8 w
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
7 i) m4 h$ \4 `* z' b% M - let frc = Resources.getFontRenderContext();8 `% l g2 w$ l
- bounds = font.getStringBounds(str, frc);" ], U0 {2 W0 f5 V9 }3 G( A
- return Math.ceil(bounds.getWidth());$ r4 t; q. }1 ]
- }. |- j+ u M' e
: N7 {1 k+ T7 f) l- da = (g) => {//底图绘制3 B: P* L: _4 J" T- l4 E: U
- g.setColor(Color.BLACK);
$ z) v- Z( U | - g.fillRect(0, 0, 400, 400);! k* R7 ]8 R/ F
- }1 B L6 C$ G& W. v0 G. R
+ Y7 z ]# H, E, \3 P p8 p* o9 L6 g- db = (g) => {//上层绘制2 h$ R8 }, H5 p
- g.setColor(Color.WHITE);( o4 }# s3 q; m7 \/ R+ k( j
- g.fillRect(0, 0, 400, 400);0 ^. g2 T" C, D- M
- g.setColor(Color.RED);
- p8 I: k2 k& w - g.setFont(font0);/ r- z1 u0 j5 o y* F& c" l
- let str = "晴纱是男娘";! Q k9 v1 P/ t2 k' H; Q
- let ww = 400;
* w# R" P) t" U) w: L% X7 P - let w = getW(str, font0);
& P( w! n, C6 B* v1 W* Z - g.drawString(str, ww / 2 - w / 2, 200);
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- * o7 I# ?" Y1 S6 J
- const mat = new Matrices();$ s. w' g/ k) g* E/ J4 n
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {& u) I9 {+ a' L- L7 d n
- let info = {
+ O* S- k0 Q$ H% t- X1 B9 t - ctx: ctx,
0 A! ^ ]! t, k! b1 T - isTrain: false,: E7 m. [: ^- h1 b; s
- matrices: [mat],: O4 Q" g. F7 j0 H! a
- texture: [400, 400],
9 N3 w7 J7 K% E5 r" x: Q5 S - model: {
1 L1 n: O% G7 u8 k" H( m, _ - renderType: "light",5 m5 b9 w9 r" U- b' _5 w% |
- size: [1, 1],
% ?3 _" d! }) r. l+ Q - uvSize: [1, 1]
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- }
2 u3 K' T! `2 g! S) N - let f = new Face(info);, s; l. K e$ n/ B
- state.f = f;: j# y5 T9 X( t. u. |, l0 N) E
- # r _: C9 _% I
- let t = f.texture;5 o. ]7 ^$ H3 f ~- q
- let g = t.graphics;( B& J9 \. I( r7 ~/ c; N7 ], Z
- state.running = true;: e3 b) Y! b# j: _+ |0 f
- let fps = 24;: [! h! c# C' H: O
- da(g);//绘制底图7 F- `1 g, K! @' \# v8 E
- t.upload(); Q; W" k( N7 b6 ]- z( m4 [6 g
- let k = 0;
. @) c3 P. }2 F x7 V - let ti = Date.now();
( t, @6 O1 z" L1 c8 [ - let rt = 0;
; l, a. z3 Q2 B4 v - smooth = (k, v) => {// 平滑变化
% w% o4 m" e+ t/ W: [2 E* P - if (v > k) return k;
. I% }9 Y3 Q0 s- }+ ~ - if (k < 0) return 0;
1 G8 g3 q7 Q& w$ p' L7 g. A - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;. T3 ~3 ?4 f9 S% `5 J, E
- }
) c( m# [, ]- M2 ] - run = () => {// 新线程
4 c1 V8 k- B" l- }2 K, W - let id = Thread.currentThread().getId();
8 O% ] _2 U k) b - print("Thread start:" + id);1 |9 F* w' k# Z. w5 `2 H
- while (state.running) {5 r2 \; z5 O( v! y+ g
- try {
, C% N, U6 f- \ - k += (Date.now() - ti) / 1000 * 0.2;4 W; R( c/ \# J4 d& `* J2 B: l
- ti = Date.now();
9 C2 \+ ^/ F, T1 T4 U/ [+ |. l9 n - if (k > 1.5) {
) D) Y% {) H8 y; K+ l - k = 0;9 j; p! k. V4 m5 q5 }" T) d
- }9 ~5 {7 P& u& e$ E% j- C! q
- setComp(g, 1);$ X8 z! p0 Y/ i: }: {
- da(g);
) E3 j9 n& T) ] - let kk = smooth(1, k);//平滑切换透明度
! w9 x6 C5 v0 Z" T - setComp(g, kk);
4 G% I( y; m4 o# c8 ` - db(g);. K0 ~! ?: R+ u, |8 ~
- t.upload();% @$ s: \" e# |+ I" t7 Z
- ctx.setDebugInfo("rt" ,Date.now() - ti);
& a V# W1 g% R+ B' M8 L! q, O - ctx.setDebugInfo("k", k);( L# |- P" M g$ P% m3 j" m
- ctx.setDebugInfo("sm", kk);8 z* R$ X5 W4 |: M& S% y& ~
- rt = Date.now() - ti;
/ s2 D5 u" }: ?0 H8 b M9 \ j - Thread.sleep(ck(rt - 1000 / fps));
% ?, ^3 z& c* C* i! H4 o- k; y3 ` - ctx.setDebugInfo("error", 0)0 s9 Y* V& c* M2 G
- } catch (e) {0 C% q1 w4 |% s# A; u
- ctx.setDebugInfo("error", e);+ r7 o3 c0 f- t
- }3 F+ P0 i8 j: |0 {
- }
+ [: l# T; f' @) P! a6 t - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");3 P+ T) O2 Y ~7 k% P
- th.start();7 j3 T5 n7 K9 i* F- q
- }
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- l; k3 g8 \$ w0 n y3 Y0 Q- function render(ctx, state, entity) {, e( W/ Q7 e/ o
- state.f.tick();
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$ n2 e- o9 I0 K" R' Y- function dispose(ctx, state, entity) {8 N2 F" M1 h* d0 u: Y. j
- print("Dispose");/ P, k4 m6 v5 A
- state.running = false;. {% G$ U2 N; ]. E& A
- state.f.close();
# G8 ^, K1 z: s. Z9 c - }
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- function setComp(g, value) {
) {1 S7 B& k: F" K* W) U7 Z - g.setComposite(AlphaComposite.SrcOver.derive(value));2 W. x \, a+ @
- }
复制代码 $ }6 C1 B4 U# D- R! h- ]! ~+ \- k
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。2 v& n0 y7 o2 P$ D
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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