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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
8 ^8 |$ b+ E3 q1 M' i! L( ~- importPackage (java.lang);7 `7 W' ~/ N' @. w4 p5 k
- importPackage (java.awt);$ L+ |0 m% R5 Z7 o
% p; f8 u- ^2 |* s) h. `3 E6 y- include(Resources.id("mtrsteamloco:library/code/face.js"));
* Z& {' b( X8 E/ ?
/ y, y' y7 J# B* h- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);2 G/ n0 C; c* H2 f
- 0 m" A) T# X. V4 P
- function getW(str, font) {
' H8 d F' z. j5 r - let frc = Resources.getFontRenderContext();, B$ h" `) n- {! X" c
- bounds = font.getStringBounds(str, frc);) l* T! i+ V, y' _
- return Math.ceil(bounds.getWidth());6 r; t: x8 y! i f7 g
- }
2 D' y4 x, h: `3 A9 w - 1 B; J2 _' \# p! D# O% _! j2 f L
- da = (g) => {//底图绘制# {0 ?! _4 x+ B/ s8 s! x3 @/ v
- g.setColor(Color.BLACK);
: r( T2 H, b. W, c: V& c+ Z4 W - g.fillRect(0, 0, 400, 400);' f2 p3 {1 `& t" J0 \7 e- `0 [
- }2 }9 r0 T& z. ~
4 S. Z+ [; `) J2 M- w. T0 J! f- db = (g) => {//上层绘制+ m- e! s% |$ m y+ A
- g.setColor(Color.WHITE);
% M" J1 k4 T& c3 T1 X/ I - g.fillRect(0, 0, 400, 400);# Y3 Y ^4 B X) @1 {
- g.setColor(Color.RED);
/ I* s9 h2 O. f/ ], h - g.setFont(font0);: [# d' ?6 ]/ l' Z4 @; u
- let str = "晴纱是男娘";# F0 N6 v2 R6 u/ M2 P
- let ww = 400;
0 u4 g& m, I% a8 H$ {2 j - let w = getW(str, font0);
) a6 q* C+ c7 E! g! r5 R9 |8 D' J - g.drawString(str, ww / 2 - w / 2, 200);
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- . D- M( J! {3 R3 Y
- const mat = new Matrices();: k) n/ J. B) e8 t
- mat.translate(0, 0.5, 0);
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: _6 w' |; Y0 j: F, ^5 E) x e- function create(ctx, state, entity) {
% a: p) \6 C F: O L ~ - let info = {
6 o/ t8 D) u7 | t* N0 w" @* w - ctx: ctx,* }0 K, ?$ E5 O" T( i
- isTrain: false,9 I6 C2 J5 ^5 U( q# C
- matrices: [mat],
1 S! E; n) a7 T* t8 _ E; B2 P( E - texture: [400, 400],. P. G- Q) X7 l5 B- U+ Q, i
- model: {$ C" z# Q3 h( C- M
- renderType: "light",
4 |, k! {, M% P# M0 i& C- P - size: [1, 1],, X5 U. B# A( {: V
- uvSize: [1, 1]$ [$ b) p9 E1 Q1 d" d1 M9 `
- }5 v' \& |( n7 N& s$ K9 Y9 p, \
- }
2 D& }5 i, E& f! I# c' `9 P1 ]6 [ - let f = new Face(info);
9 {7 w) }! B. c! v" |& T - state.f = f;, p; u+ }( W$ Z# s& V& t; @, \
- + R( X1 `4 o% Y4 o+ a
- let t = f.texture;
8 y& T& m+ x& U2 ]) o - let g = t.graphics;: {7 t; l4 Q5 }+ ?2 d/ g9 W$ H: L
- state.running = true;
0 r" U& X* j3 C8 y - let fps = 24;# ^+ i! v7 g( e+ K. K& V1 k
- da(g);//绘制底图% z; m& ^) H. b: n; c* `, W
- t.upload();0 N5 h8 r* t5 s7 M
- let k = 0;$ n2 w- {# v' p, t; { a% @) A
- let ti = Date.now();0 V+ `4 X6 W2 c+ R, D
- let rt = 0;
* @% f4 \, Y) m! ?: \6 r1 Y - smooth = (k, v) => {// 平滑变化
' j. v: D" Q6 z" X6 I3 X! k4 B - if (v > k) return k;8 w# m7 I; j5 r" t7 Q% _+ ], `
- if (k < 0) return 0;
& P! Y6 O+ g" P - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;* G1 u" i$ P7 d. Y
- }) ]$ l6 i# `+ W. U! L1 a4 t: e
- run = () => {// 新线程' J+ ^2 W5 H' c! a0 \- A0 a
- let id = Thread.currentThread().getId();
$ s3 F8 R( ^" J9 g; Q - print("Thread start:" + id); r$ R/ s, k' B' I! P" g) }7 r5 ~
- while (state.running) {
* E8 {! {. x+ t- S) a - try {& d j# ^ Z- c% A; S7 t
- k += (Date.now() - ti) / 1000 * 0.2;# j: u$ V) Z" U8 k
- ti = Date.now();- a2 p0 F# p* Y, D" @+ z7 z
- if (k > 1.5) {
7 ?8 P7 u/ H$ w6 s6 V) C - k = 0;
1 q$ s. h6 g$ m) N0 u8 G - }% ?4 ]3 |: u L" R7 J6 a" f
- setComp(g, 1);
; W4 d7 E" @& r/ M6 ^ - da(g);
) @/ T6 ?* M9 l2 n/ Y( z: a- ?* b& H - let kk = smooth(1, k);//平滑切换透明度( G9 f) R# ^/ ^
- setComp(g, kk);
3 N8 B- q" J2 T - db(g);
2 i4 H- o! y: E9 U4 @ - t.upload();3 d% t% P! [: `" x* v" b
- ctx.setDebugInfo("rt" ,Date.now() - ti);& b. K: k) B6 t: i# `2 F
- ctx.setDebugInfo("k", k);( k+ ?% M+ B8 L8 v
- ctx.setDebugInfo("sm", kk);* T z$ g) ?2 }
- rt = Date.now() - ti;
* o% a' X4 J7 C: t' y - Thread.sleep(ck(rt - 1000 / fps));8 p8 Z' [( i5 x2 E5 D- O
- ctx.setDebugInfo("error", 0)$ x& J! O$ e4 Y! @2 B2 p
- } catch (e) {3 P) w* Q2 m9 a/ q
- ctx.setDebugInfo("error", e);/ n9 t0 f$ m; Y9 z- ~- `5 {3 R
- }
9 `9 [. z. C- B. p% ^( c& G - }
: r1 x: f! E$ ? - print("Thread end:" + id);
* P6 D6 s! D- t1 M3 D1 ?! m5 z; R - }: A, y: X! }% ^9 ]/ d8 m
- let th = new Thread(run, "qiehuan");
, B: ^; t b3 Z7 h! L+ l - th.start();
: ~% E- e' f o* |" B( m - }
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- function render(ctx, state, entity) {
5 o: T% U$ O1 s, P$ L - state.f.tick();
: z. [8 }* c5 t% M3 b, K% v - }/ v* |& E6 B$ x2 I+ ^8 u
# w# F _1 v9 Z- function dispose(ctx, state, entity) {
8 x2 }4 y2 Y8 {0 q" d6 u( Z$ p - print("Dispose");
( u" i# i: ?( B0 ~5 q% N - state.running = false;
a: @ x3 H. U1 H& C - state.f.close();
' ^7 z. M# }3 g+ n( ^$ q7 r* s - }
: i' K* Q% [8 B& G - 0 F: `0 U1 J( {- Z: D: Q
- function setComp(g, value) {1 A' v6 d5 N" D9 O( P* A
- g.setComposite(AlphaComposite.SrcOver.derive(value));
# u" k" c" s6 ]4 e1 v* b* Q. @2 V/ H6 q - }
复制代码 + n# z. }& ^" S. F! H3 D- P% j
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。, I# n' m4 t0 I+ D x3 `
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2 t/ t6 {" q& ^+ J# N) l9 Y顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)5 E* `$ {( c3 Q& K3 G# Q7 r5 o* {6 O
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