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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
. i9 w, W6 G8 m- x2 u$ J0 L- importPackage (java.lang);
9 v7 v) T4 o; r0 W ^! v - importPackage (java.awt);3 M' }0 I- }$ {9 `
- % H. ^7 T4 S: G. G! b0 ?
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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3 i1 z3 `0 x; e d: ]3 c* Q- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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# Z. R; H5 \) {: c- function getW(str, font) {: B1 F/ A6 q# Z* m
- let frc = Resources.getFontRenderContext();
; h! @; W1 v# v% G) }: J - bounds = font.getStringBounds(str, frc);7 n( N0 c7 Z- U, W( i5 @0 m
- return Math.ceil(bounds.getWidth());1 n; a4 t/ `6 R) O4 c
- }
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; e# E% y: X# d0 i/ u* K- da = (g) => {//底图绘制
! I4 S9 L; \( {6 _' S - g.setColor(Color.BLACK);4 O; s0 t$ I) S. L0 V
- g.fillRect(0, 0, 400, 400);2 ^7 K! }" i7 W. I
- }6 z; l: t' t6 M4 X/ |7 p# ~9 M$ k
- 3 G" V: k* k4 \3 J. w
- db = (g) => {//上层绘制
( C9 V% n+ l: E; O- U' T, B - g.setColor(Color.WHITE);9 Y; x0 f7 u4 A- i/ l u
- g.fillRect(0, 0, 400, 400);
- N4 y9 D/ t6 P% T% M - g.setColor(Color.RED);
3 S( M/ r. `7 u6 \- _! H6 ` - g.setFont(font0);
8 Q5 x. l+ X& D) ] - let str = "晴纱是男娘";7 `, W( m& L% a# ?5 m
- let ww = 400;8 l+ t" }3 D! \2 F$ w9 t
- let w = getW(str, font0);! j- D: e3 M- I8 w
- g.drawString(str, ww / 2 - w / 2, 200);
) O( ^* ?+ I4 p$ Q& d! @5 {" L4 V - }
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5 w8 j+ G/ A4 S: C% I, p1 M- const mat = new Matrices();
6 d- R9 x* l9 A/ [- F1 Y, W - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
% J+ I4 O+ Q* d9 u - let info = {. ], ^# S2 q- M1 s, ], Z
- ctx: ctx,0 b7 @; @) O4 ^4 W# k
- isTrain: false,
8 _& d! @ v; R! s/ @3 J! C! L - matrices: [mat],
C; n% `$ x! O( F+ e) F - texture: [400, 400],
8 Y7 X% Q4 P4 G( ]: B! N' W. l - model: {& }' J; u& y8 ]% B0 a
- renderType: "light",7 a# }; R0 ^( ~4 C1 d4 h
- size: [1, 1],# |0 V. U: X; g4 c2 s( F3 V0 A! n" q% m
- uvSize: [1, 1]" p, _. [; E! q6 E2 {& a- g5 i
- }
. P; x! M7 a* ]. s5 w8 H - }
, h5 Z' }9 w1 m( _1 e - let f = new Face(info);/ Q# N3 F. _9 N
- state.f = f;* J( ?" [; \/ L7 H$ x0 }9 C
4 v0 H; N" `6 L: z" _0 @ b- let t = f.texture;
+ Q# f3 p! k( r$ Q, B - let g = t.graphics;
6 G# m% D$ F" T4 Z+ w' @5 C - state.running = true;7 R1 B) G( Y' N& E2 a' N
- let fps = 24;
+ X U$ X+ Y( U: S5 F - da(g);//绘制底图
$ |; ?; E( M' g4 W. O* l$ f - t.upload();- K G# X7 ?- A0 U5 {$ m
- let k = 0;
( y- I9 i' H# x4 M" n1 l& \+ V - let ti = Date.now();
' X5 a7 c+ G* Z* i X' f - let rt = 0;
4 y, o: Y5 o1 P& W. x - smooth = (k, v) => {// 平滑变化
' F2 P8 e1 l& i' D( U3 Q" g - if (v > k) return k;
. y5 H( e9 H, d, O3 ]3 h3 t3 U - if (k < 0) return 0;
% J1 c: X1 }3 R' n5 ]$ J- Z - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k; R2 \5 u( }8 a5 t a: \
- }3 t4 [" c# A+ y4 ?/ H6 ^0 {
- run = () => {// 新线程# I" y1 n+ G- b" O% Z5 q
- let id = Thread.currentThread().getId();
" G4 y( o7 C `# ?# S" n6 a - print("Thread start:" + id);
8 Q' X. l8 z3 d0 v - while (state.running) {0 E5 K) m; K# t, m" a5 @, W
- try {
0 b" G( c2 H2 `" w9 B4 A8 U# t/ J - k += (Date.now() - ti) / 1000 * 0.2;. S# Q3 o0 }: s- K9 |
- ti = Date.now();
1 H4 T8 w5 t# z6 R* m - if (k > 1.5) {. M3 E! H y1 S, T7 t
- k = 0;
/ m z {' P$ S' S - }
; |8 f+ ]/ E9 N% @ - setComp(g, 1);
3 U, t& L8 `0 v% {5 K, j6 V - da(g);
0 _6 S2 o4 ?" X - let kk = smooth(1, k);//平滑切换透明度; L$ w& c" ?' }* F# F
- setComp(g, kk);8 F, x# {* X2 v# w+ G
- db(g);% T+ F/ {9 I. w& y6 O% `% r; s
- t.upload();
1 y) F/ o }+ k - ctx.setDebugInfo("rt" ,Date.now() - ti);$ W3 P. d3 g( d) B: z
- ctx.setDebugInfo("k", k);- T" r# M0 h# c0 h( O
- ctx.setDebugInfo("sm", kk);# E% x6 A! A" r2 t5 I
- rt = Date.now() - ti;
- _6 K& i& E3 z h( y - Thread.sleep(ck(rt - 1000 / fps));
# R3 _6 ? W, l% k+ {/ \8 Z - ctx.setDebugInfo("error", 0)* @2 C1 S6 n/ q
- } catch (e) {5 `0 H& x/ c$ v" Z9 b$ [
- ctx.setDebugInfo("error", e);
& X9 p6 m4 @( E# | - }
9 q/ w# b1 S; _! O7 d, O2 L) x# X - }
' h+ V% i7 W0 |0 q+ @1 ^6 s - print("Thread end:" + id);
) |+ x5 u% C1 u8 v3 a7 c - }
0 n9 C/ h: ` V" }; r3 R - let th = new Thread(run, "qiehuan");3 \, F, x, W( Q1 u
- th.start();
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. }5 e7 m8 M6 T9 e [9 f; M2 I& d# Z- function render(ctx, state, entity) {) a: h5 N9 G9 q! `8 n0 A5 Z- |2 w' ~
- state.f.tick();) Z5 {: r* b8 t, ?/ u; ?7 m; K8 T
- }3 j7 v( }1 Q2 p: t
- 5 Z! V$ k: g7 o0 A- |
- function dispose(ctx, state, entity) {
3 Z1 C; _! r; H9 T0 E( i9 M - print("Dispose");
# ~9 O; n- E* C; R. K - state.running = false;1 L+ o+ C9 L2 N/ F" B
- state.f.close();
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- / b/ {' ~9 i: B6 g9 ^
- function setComp(g, value) {
- N: u8 U" e. w/ U9 E - g.setComposite(AlphaComposite.SrcOver.derive(value));) Q& H: @! `* z4 H8 ?# P
- }
复制代码 B b0 j0 m4 {0 z. T
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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