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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。" R/ k" @2 `/ ? @, b" O
- importPackage (java.lang);
' i$ j; W) D4 A6 c - importPackage (java.awt);2 U% t' Q$ z0 r1 Z( B
* w. l9 u! h$ x% [0 [7 L. K- include(Resources.id("mtrsteamloco:library/code/face.js"));
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" L; A- H$ x) E+ d0 |, N- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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]" S$ o/ ]5 Q% |. ?- function getW(str, font) {0 P* U3 j+ a5 z! d r0 E* H
- let frc = Resources.getFontRenderContext();. {2 M# V+ T0 J/ p# ]2 {$ q- F
- bounds = font.getStringBounds(str, frc);
~ v1 {& N6 b - return Math.ceil(bounds.getWidth());; ~3 U0 L% i1 t9 N
- }
+ U/ H8 J* D+ }. r0 I& |
; s" d( d* t- s3 ~6 F- da = (g) => {//底图绘制
# K) f# q9 U# C9 }# r - g.setColor(Color.BLACK);
+ o0 @7 _ U9 v( q b9 h H2 X6 a - g.fillRect(0, 0, 400, 400);' Y: k+ u7 u9 q/ _: D, @/ J2 i% k
- }7 V3 z8 S* H4 E( Y
- 9 v* @$ R, H% n' }6 B9 o4 \
- db = (g) => {//上层绘制# b1 U c) P" n( O
- g.setColor(Color.WHITE);$ W1 F! D: ?" W
- g.fillRect(0, 0, 400, 400);% U" p+ v* j/ q2 n/ v" U/ Z
- g.setColor(Color.RED); R' A6 V$ S1 r9 \, ?
- g.setFont(font0);
/ E; U* I5 [: w" J; u' l% S - let str = "晴纱是男娘";
& T+ X6 U' T9 i. w, ] - let ww = 400;
* ?# z2 Z3 e0 Y K7 R! y$ ~6 O- d - let w = getW(str, font0);) C% c2 t1 p) Z0 e
- g.drawString(str, ww / 2 - w / 2, 200);/ j! m" Z2 W$ W) w: v
- }
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( [" L: U! @* D$ x% V5 x- const mat = new Matrices();- @1 m- s5 p. z* P
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
* i) I$ U8 H) d. n; z, j/ F0 Q& z - let info = {
) n! J n1 C2 U5 B - ctx: ctx,
" B6 G2 p2 Q$ H2 x - isTrain: false,
2 O* _% k. |# e N - matrices: [mat],5 l; O6 y& b# e( e; x8 `0 l
- texture: [400, 400],
f# y! [6 V1 Y5 S1 I) T6 |3 }2 h - model: {
$ b* `8 C' K* V! F1 o3 B D - renderType: "light",( |8 {' `1 S$ G8 [
- size: [1, 1],
" { f( U7 N5 ?# b2 e - uvSize: [1, 1]9 A% I+ P+ A( w2 d$ g/ W: B0 r7 l
- }
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- let f = new Face(info);
) L% b2 z3 T$ f8 I# z. c) W - state.f = f;
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4 h$ f( y1 Y9 T8 u" i- let t = f.texture;
( r8 U L3 H: t, B a3 q2 { - let g = t.graphics;
, g* d/ g I4 r5 h - state.running = true;% O) a. J# h2 Q! W$ Y/ l) K; m
- let fps = 24;
, T3 l: K R8 p4 |) e; ? - da(g);//绘制底图
' ]1 Y" D" q; r9 M+ x+ ^, k8 y/ ]. L) H - t.upload();
, ?6 R+ z* D# U2 X5 g' ^ - let k = 0;2 z! _. F- u. Q7 k( W+ G% s
- let ti = Date.now();/ q& `3 c0 q& g5 M0 w+ u4 t" C) a
- let rt = 0;
0 F4 n8 s$ R6 g g t - smooth = (k, v) => {// 平滑变化7 T3 e5 p% F6 F$ j
- if (v > k) return k;
# t5 t- m4 m- G6 ^, S3 l; F- z - if (k < 0) return 0;
6 q3 V7 N `( x+ l" Y - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;! W- E* I N( ?
- }
" D: ~4 B& i: _ - run = () => {// 新线程( _. O R: ~9 N) s
- let id = Thread.currentThread().getId();
4 Z' W: M# M5 _! B, { - print("Thread start:" + id);
4 z4 b( Z9 i! ]9 T* {8 ? - while (state.running) {
, O3 \" {2 _$ Y7 Z: q - try {; R" z) K6 u) n0 C1 j" o
- k += (Date.now() - ti) / 1000 * 0.2;3 j) v. d4 [4 M& _
- ti = Date.now();
+ \$ P( c% G S$ z& y4 | - if (k > 1.5) {
, G1 V. D- ?# L, [' q$ G9 `. |% f - k = 0;
2 f/ ]2 s4 s9 R! P/ o - }
" X& b0 U, M0 b1 A r* Z, [ - setComp(g, 1);
7 e6 K- Z6 @$ i5 k0 B: l( c2 } - da(g);- l4 K, a& f+ K
- let kk = smooth(1, k);//平滑切换透明度
& t V4 C I- O' A - setComp(g, kk);* P6 _! l9 _) s; x+ z I
- db(g);8 \% C/ E( B" f$ l/ T
- t.upload();
$ o* `) D! H l. j; p4 h - ctx.setDebugInfo("rt" ,Date.now() - ti);
' H% \% v- c- V0 R4 p - ctx.setDebugInfo("k", k);
: y) z( f% O# m0 x! ] - ctx.setDebugInfo("sm", kk);
7 t t' d+ u/ a, R - rt = Date.now() - ti;; W: w8 D- f# P% h$ p0 P
- Thread.sleep(ck(rt - 1000 / fps));. J; o1 @% ~% w9 L
- ctx.setDebugInfo("error", 0)4 I$ ~/ u( ~# V2 J( o
- } catch (e) {2 c% |" a* z# E$ p. z
- ctx.setDebugInfo("error", e);# m: F1 O+ V+ s# {/ F x9 j# H
- }* Q5 g) u5 C1 N, H8 ~3 R
- }1 w% @- R" ^* Q5 {3 p" T" k
- print("Thread end:" + id);
2 G7 B9 D+ Y6 h& ` - }
- F* ^+ t! _. c! ^6 k* }' z% n - let th = new Thread(run, "qiehuan");
- l! x3 e9 ^; g; A: c$ u - th.start();
+ m( S& s+ H! T+ k - }
, v m; y+ E# G' q9 S7 S: {
' M9 M# A. L) f" I- function render(ctx, state, entity) {
" Z$ B+ w7 M; q f' l) U* Y - state.f.tick();
$ B, h( X0 T- v5 x9 K! S - }' G# C" ]- l- ?5 u
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- function dispose(ctx, state, entity) {
1 n; a3 g5 U2 i) X - print("Dispose");" W2 y: {$ ]+ `+ Z; G" X
- state.running = false;
* A0 n6 _9 ^+ |) `/ z+ [% k8 H - state.f.close();* V& R9 J& x0 j+ O. U, h
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- & q) H) k. ~ F, n5 q$ a$ t
- function setComp(g, value) {
( K/ S: S4 ^. V+ L4 _* b - g.setComposite(AlphaComposite.SrcOver.derive(value));$ u. l; Q( y# V! P
- }
复制代码
0 H4 g# ^$ ?" l) s4 h- P/ k写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
8 G) B% b" y( A7 p5 ^7 k- J& q6 p
" ^* c6 I( i2 y3 F& m1 {6 s6 I顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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