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5 s5 S8 t, Z3 y! [3 j/ V这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。& S5 h: s7 x2 K
- importPackage (java.lang);. z- z2 P3 I0 [
- importPackage (java.awt);" g5 v$ n9 r k3 I3 p
' s; u" K6 w' H) B/ t3 Q. Q2 O0 K, x- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);( E1 x( n! `* m6 h( i
- 8 z5 x X% v! y( Y2 _, u( m: r8 N% k
- function getW(str, font) {6 [ V9 b, g1 W+ T# G
- let frc = Resources.getFontRenderContext();
+ T6 |* U& O/ p: o( u) l! p - bounds = font.getStringBounds(str, frc);! {, V1 Y* W+ L6 Q+ c4 L
- return Math.ceil(bounds.getWidth());$ d/ }7 y5 B0 C+ V$ B/ w9 Z" k
- }" {) K1 a, f5 _# D$ w+ d+ W) }. _
7 n$ C. V. j3 Z4 W0 _& T- da = (g) => {//底图绘制
+ @1 T. O$ M- m; }( u - g.setColor(Color.BLACK);! g" s2 k0 O* r! G! o- C5 a, e
- g.fillRect(0, 0, 400, 400);3 ~0 d$ y* l9 v, C4 y! Q8 V
- }
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- db = (g) => {//上层绘制. v0 c0 u( }# n0 n1 x# ~2 M
- g.setColor(Color.WHITE);
. v9 C" b9 x1 L$ z3 J4 C - g.fillRect(0, 0, 400, 400);9 o# Y* E# G9 }6 [
- g.setColor(Color.RED);9 Y Y4 m- H. a/ [% V, X; h# `
- g.setFont(font0);
2 M1 n, V; `" K" e - let str = "晴纱是男娘";6 N$ o2 P, f+ V9 e
- let ww = 400;1 V6 D# \9 j: h* x6 u) ~' \
- let w = getW(str, font0);
9 L2 y& T9 |2 e. L9 m3 f% d& a - g.drawString(str, ww / 2 - w / 2, 200);) K# a: U2 }0 _ U& }9 i% i4 U/ g
- }) W8 V6 r$ U# N. O
- 6 P& y. m, j, T- ]
- const mat = new Matrices();
0 C4 `: W# e/ ]. {, c7 S - mat.translate(0, 0.5, 0);+ T/ ]; x. @- b* V" Y
- 5 Q# S& n' U# x2 j0 w- O$ ^
- function create(ctx, state, entity) {
/ S% l, m1 H. J2 d - let info = {
& z4 f8 Z" y- d/ Y% N/ t- M: b - ctx: ctx,
/ u7 c+ T( Q. ?! R) F, Q# A - isTrain: false,
+ K) h# M$ j; B: Z" p; f - matrices: [mat],7 C) u. l9 ~- f& N9 ] F
- texture: [400, 400],9 p* f7 D0 M4 p7 c; C0 |' s
- model: {- X' v, h) r' Y
- renderType: "light",, { P) m3 r4 O
- size: [1, 1],# `: B" J# v8 _' @, s& j
- uvSize: [1, 1]( ] H- G( f* c3 C1 J' w4 P) S
- }
3 C8 L7 A- O' g' h' W; ?$ m - }
, n J) l& S2 z1 L$ J. j - let f = new Face(info);: G+ b8 {2 P. N) o) l2 {
- state.f = f;
* g% i. s' t/ A( Y4 p! X' X- t$ }3 A
/ N: N3 _) q0 r2 l; X7 z- let t = f.texture;
3 J1 g0 ]8 ^0 _# T$ Z" p+ m; W$ d - let g = t.graphics;
% P- r* g w u2 J: a/ | - state.running = true;- v* x8 Z( t1 @3 V1 n# E, }5 Z
- let fps = 24;: p& e/ H) P( E
- da(g);//绘制底图
; K4 q& h% v _3 s n7 r( i - t.upload();! L7 x7 n* c6 [2 N' F8 a
- let k = 0;( P+ X! K/ b. |' ]1 }: _
- let ti = Date.now();
4 V! m$ n3 O/ Y- K0 S' i - let rt = 0;
" {% J0 z: C' b - smooth = (k, v) => {// 平滑变化, A" E- F9 q% N* c
- if (v > k) return k;
* A6 E! V& F& V. E1 \: f9 H - if (k < 0) return 0;
6 b# |: }/ R: j" o - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;$ l3 i7 I5 R3 y: h; R, o9 D2 j8 J
- }$ X" Y- K; J$ Y8 l' t6 I/ n
- run = () => {// 新线程
% ?' O" z, O8 h6 X. o$ y - let id = Thread.currentThread().getId();
, v) m9 P; q' C( @1 g' ~7 s - print("Thread start:" + id);
& V2 r2 o* A& Y6 l. ?/ c" o7 j, }, W+ t - while (state.running) {" }" i$ I8 J* ?1 ?
- try {1 h9 w% K8 h7 j, T! J/ n
- k += (Date.now() - ti) / 1000 * 0.2;( u: \, h: E* l N5 J) ?3 i7 J! o$ k
- ti = Date.now();$ R& |/ E5 g% K7 Q
- if (k > 1.5) {9 [ N1 `8 Y( Q2 S& L/ K8 v
- k = 0;
6 w& r7 U- P U, n: p - }
" l! @# P+ o5 N! e' w S - setComp(g, 1);
# ]1 ~( ~# `9 `- A( S! K* r k - da(g);
8 H/ I( l1 c5 `1 L; U - let kk = smooth(1, k);//平滑切换透明度# ]7 c& B! L. N% H0 Z
- setComp(g, kk);: w3 B3 @6 j- p& D
- db(g);
A* J; P9 o4 v! t - t.upload();5 Y- d$ l' s2 b4 k& y: }
- ctx.setDebugInfo("rt" ,Date.now() - ti);
' J5 G( I( s9 K3 p( S - ctx.setDebugInfo("k", k);+ ^% t$ _. w5 m2 f% Q3 u l
- ctx.setDebugInfo("sm", kk);
7 r+ c. k! N. z6 [* z5 E! C" U4 @ - rt = Date.now() - ti;% t/ M8 ?2 V3 ~- y! _% `; e
- Thread.sleep(ck(rt - 1000 / fps));
* }. J; W/ k0 _ - ctx.setDebugInfo("error", 0)
6 s! x* L; i/ H# ]% o, A( ^" E - } catch (e) {
) B* M6 c; \. o - ctx.setDebugInfo("error", e);5 y& A7 Q: v# }4 _, R# K
- } v: z$ _( M4 v: r1 g) W
- }9 Z3 e5 K3 W2 L* {. K$ F
- print("Thread end:" + id);
6 x; b; ~0 s" t0 w+ L1 {4 J - }
- _, Z) y9 s1 I/ T" y+ t - let th = new Thread(run, "qiehuan");7 t, T3 v# z6 B V9 G4 W% S3 G
- th.start();
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( |) y5 B# P' }: ]- |2 m- function render(ctx, state, entity) {
2 X. W% d2 _. }. ]# o5 b- Y - state.f.tick();
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- ) l' v p1 L/ p9 C4 k+ d
- function dispose(ctx, state, entity) {, ]1 z5 J( `. W/ B+ x! [# y3 s q5 Z) c
- print("Dispose");! O- V1 `7 y( d3 z7 m5 v1 c y
- state.running = false;
5 v% Z7 L8 s# E& o: q - state.f.close();% x* W4 H/ b+ F$ u4 g6 V2 t
- }
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- function setComp(g, value) {. g+ L6 E. O5 y! J
- g.setComposite(AlphaComposite.SrcOver.derive(value));
/ w3 G0 Z+ W& {3 H! U2 K - }
复制代码 . x; n8 Y" k) G
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 H4 q) \/ j O) O# S
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