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" A( K+ I+ F) {9 ]5 @. b这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。! R9 e+ U/ P" J0 n+ h% e
- importPackage (java.lang);
" z* n% Y1 `4 m% S1 ^7 z/ \: f - importPackage (java.awt);. ?' k$ m9 Q0 I' Q
1 X0 u9 W2 O6 {% W9 U4 `) i5 R- include(Resources.id("mtrsteamloco:library/code/face.js"));
; ?, F3 n5 @0 i) P - & S: g7 t+ s0 a% w) D
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);" O2 S, T) e# ~! M# v, ~
6 t9 z/ v5 j9 Z6 L' V- function getW(str, font) {
/ p/ e8 C! F- }8 t0 C9 q - let frc = Resources.getFontRenderContext();) F6 ~9 h2 S5 ?" }* A$ p: J8 I
- bounds = font.getStringBounds(str, frc);1 L o5 M9 a' M
- return Math.ceil(bounds.getWidth());- F8 v7 g$ g T* L4 ^% T) ~6 u
- }
; M3 c. ]6 I, M# u4 z/ p3 W - 9 ?3 P- p: t0 [4 ~" s
- da = (g) => {//底图绘制9 B+ \% x% m" P8 d3 |& X6 e
- g.setColor(Color.BLACK);4 v/ }4 j$ V% u9 y- h. O
- g.fillRect(0, 0, 400, 400);
/ w% p( P3 n/ q2 ?' a* `+ ` - }
4 J8 r- B( @; w4 [3 {
, F! m" ~8 G7 U+ `, [. A6 P- db = (g) => {//上层绘制& X; F& J. K$ b7 e5 T; A
- g.setColor(Color.WHITE);& X2 P2 G) n' h/ [
- g.fillRect(0, 0, 400, 400);
; Z4 n/ b5 G& F' J2 y) H - g.setColor(Color.RED);
+ _9 Z7 e; E6 d; l' S9 t - g.setFont(font0);
3 H9 e# V* X. [4 \ - let str = "晴纱是男娘";
6 o' A' u1 [- B8 P - let ww = 400;
' F# e$ u+ R9 E; ] - let w = getW(str, font0);
6 n0 `) V9 l* E) Q7 u3 Q - g.drawString(str, ww / 2 - w / 2, 200);
8 Q6 v3 A$ T# {& H - }. z5 b# A6 M$ z2 ?8 ]
% q4 e& s+ x/ Y0 e+ I, T- const mat = new Matrices();
4 k, Q8 A) V6 |; D! P1 t( _& w - mat.translate(0, 0.5, 0);6 B. z- j9 M3 O
- r& i6 {8 u. v9 x) c7 L7 J0 k
- function create(ctx, state, entity) {, \0 `& i: ~1 P0 Y# m9 b5 y) v( t7 N
- let info = {4 r E* s' N9 m' A/ B5 j
- ctx: ctx," u \. M3 ^$ ^. A8 |! j6 P8 I0 ~
- isTrain: false,; j5 V4 [1 s! W/ `4 ~/ A8 _
- matrices: [mat],
! A# P5 n( r9 `& U0 l: x! B: y - texture: [400, 400],. \4 r$ Q% k/ @# H/ a
- model: {
9 O6 b+ i$ z8 {+ w7 K - renderType: "light",
0 p5 @% }% I |$ x8 {( h - size: [1, 1],9 |3 \# y$ g0 Z% f9 ?5 f
- uvSize: [1, 1]
" q7 {% H+ ~ V. W0 C - }
! o7 G! O: C& Z& A# i( K - }
8 f2 q }3 S$ Y, n' S* L" e3 a0 { - let f = new Face(info);5 t9 P% r7 I2 I/ E- ^
- state.f = f;
! b2 O' a* ?* M) Y1 y/ `7 O
- g9 A2 i0 O0 T% i$ V- n: Z9 n! h- let t = f.texture;" o4 J& ^& X" }6 }
- let g = t.graphics;
_: t% J% l; `4 z+ ^3 g/ n/ y* p - state.running = true;
* P' w( k, k. O2 z, O3 z- b - let fps = 24;
- G; d* c5 U* ` - da(g);//绘制底图. Y/ [5 R+ ?# o" q* n
- t.upload();' v' f0 v: B- X
- let k = 0;; u( {6 p y# b: y, _6 B
- let ti = Date.now();
4 c d/ n8 i1 J5 T$ e; T* f, C - let rt = 0;
! |& j5 z+ z0 Z: q- u: N9 U - smooth = (k, v) => {// 平滑变化
: S4 S+ k2 b# ^ - if (v > k) return k;
* h8 ~/ k! @% M. Y/ s" { - if (k < 0) return 0;
5 L; o# [% @$ t8 P& t" w - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
; u5 y8 C' y _ Z9 g - }6 \8 z$ M, N9 Z
- run = () => {// 新线程
& T' @; x5 n1 K - let id = Thread.currentThread().getId();
! R! w' u) U# L+ x. w B% i& O9 v- r - print("Thread start:" + id);) k3 U$ B$ s0 R8 @
- while (state.running) {
- V' k, u- I! z! ~ - try {
& u9 _- [6 n: @& T, y3 \5 K9 X! b - k += (Date.now() - ti) / 1000 * 0.2;6 X2 Y# B0 N2 l
- ti = Date.now();! K' k" L" X( M+ V i& H# _2 C$ X
- if (k > 1.5) {
% m- e* W" `7 O- B( }: e - k = 0;3 P ~$ t5 c# Q% A
- }
, W' P9 k4 L2 F - setComp(g, 1);- |$ R& X6 I$ {4 h3 g$ j3 g- H3 ]5 M
- da(g);/ a6 T4 O3 f: L+ H; ^5 v
- let kk = smooth(1, k);//平滑切换透明度
9 {! Z# l$ j V5 b" t) G7 m - setComp(g, kk);
& ~- e# L2 g# U e% K: E - db(g);
/ S% ]! N3 F0 @, r - t.upload();
: c E! m& B7 A @ - ctx.setDebugInfo("rt" ,Date.now() - ti);5 O# a* V' D( G) B% }# o6 `
- ctx.setDebugInfo("k", k);$ \1 A5 a2 B! Y" L7 d
- ctx.setDebugInfo("sm", kk);* E' P# | w6 k' |: M1 A
- rt = Date.now() - ti;: q( e* M6 r$ W" R
- Thread.sleep(ck(rt - 1000 / fps));: _7 _- E( c+ V# I. [+ b
- ctx.setDebugInfo("error", 0); C- _ H) V" H
- } catch (e) {
* t2 w7 ?; X. w0 O! l - ctx.setDebugInfo("error", e);
" Z7 a# _$ o' {4 O6 m9 Z( i. c - }
" C3 ~; X' x1 R- s0 a7 q3 ~: |# v8 n - }
% D" [) a) N: { - print("Thread end:" + id);
* s# z0 p* R0 P! g6 { - }
* t9 \/ P2 n8 g! q7 P# w- J3 I3 T F2 W - let th = new Thread(run, "qiehuan");
% K+ k7 n3 t% n5 @" z5 R! F" j - th.start();
! _) [* P; C) B! i0 j+ }0 A2 ? - } P1 H4 e0 I5 P" _8 |
- I; E/ X, U9 W$ j) _- function render(ctx, state, entity) {
9 |( g) U: |! _/ q N& {+ i4 T2 o - state.f.tick();
6 ]* _% {: b7 ]* P' V" o7 h - }- |, c5 D- y, b [
- 3 H) D) M* X) H$ \9 }8 B$ v# n
- function dispose(ctx, state, entity) {0 A$ F% O0 }: C! y2 ~/ Z
- print("Dispose");- z2 R) X# H! i* x5 k
- state.running = false;
9 h, R' T* F' n' @$ _0 b - state.f.close();
, U' O9 W7 O7 z9 j) y& {$ b) C - } b" c& C. ]" V) y0 C: w @- v0 {1 z
* Z0 R. H' D) J4 A9 r' I- function setComp(g, value) {
: n* A# Y. {/ q( A1 ]& g V% r! D - g.setComposite(AlphaComposite.SrcOver.derive(value));
. [# X% f& z6 g8 L - }
复制代码
/ u& y# o& U6 o, n3 ~写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 Z3 ?' V2 G/ R* \& ^+ J) W3 L
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3 N: D* o4 o) [ Z' O& F8 Q4 w. I顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)( \+ m* |6 G, X5 T0 P& }
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