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/ {5 E% z5 b6 e6 r7 Z这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
" n, ]: u2 j5 _9 P! E- importPackage (java.lang);2 t& A6 B f' H; g7 W) Y6 `
- importPackage (java.awt);" f, z1 Z7 c) \* m0 \2 f
- ) I) [. v' f0 X
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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. e$ A; ~+ K' }0 a- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
. {- J- l$ X ^) O - ( U# e h6 x9 h6 Y$ i' z
- function getW(str, font) {! c1 v# ~2 s X/ z% \9 j& h
- let frc = Resources.getFontRenderContext();6 l- u( H4 Q |; k
- bounds = font.getStringBounds(str, frc);
( s. B& |7 a' B1 ~% t2 v - return Math.ceil(bounds.getWidth());
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4 F2 M" y7 a. @" B+ F- da = (g) => {//底图绘制6 O: d! e- O! u3 a E
- g.setColor(Color.BLACK);% h9 e- \0 R0 G7 v0 l
- g.fillRect(0, 0, 400, 400);7 H+ }* q' x6 _& V( N5 ^3 ^
- }
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- db = (g) => {//上层绘制
+ G \$ \, c0 g& l - g.setColor(Color.WHITE);
) o, D J- p) k - g.fillRect(0, 0, 400, 400);+ d& {/ A4 Q4 L. O# L4 X% V4 w
- g.setColor(Color.RED);, {" _- O6 [/ e4 i, L+ ?* K
- g.setFont(font0);/ A3 B, [$ d$ B' b+ d' d3 W! G
- let str = "晴纱是男娘";' b0 q7 y$ j+ c
- let ww = 400;4 @# ~8 D3 K0 G+ j) }/ Z/ Y
- let w = getW(str, font0);
! z \$ S1 o L3 Z - g.drawString(str, ww / 2 - w / 2, 200);& M1 S. I2 [- U4 T& }
- }$ H7 U% E- T( ~, z6 `7 Y; Y
- 9 F8 ]) w5 H) K2 | `0 R$ B" d
- const mat = new Matrices();4 v0 E5 b1 K" b9 {3 C
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {( D* C: [4 J, \5 M3 t6 C* q6 {
- let info = {1 s6 [! {3 D) Q# w0 ]' J
- ctx: ctx,
' \7 O, R1 }' i* T - isTrain: false,( l8 e) R, Z* i6 Y$ G3 t
- matrices: [mat],& v# t7 J& D Z
- texture: [400, 400],3 P& L1 @* k9 Z3 g
- model: {/ G/ [8 ] A+ q9 P' Y% h
- renderType: "light",( D8 V7 [5 X% C9 ~$ ]7 b
- size: [1, 1],
6 n0 G! h3 h) M" z6 O6 S - uvSize: [1, 1]
$ V) }% r& k( L, G, a( ]" X - }
# |0 y5 ]4 p! [% E8 D& k - }
' E6 s8 y4 \& s6 l3 | - let f = new Face(info);
6 T' J# A+ Q2 c* C8 U - state.f = f;
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8 f0 \* C. u0 |& [: c) r; J- let t = f.texture;
8 ?) `* q. f- `7 a5 X0 {4 | - let g = t.graphics;
% D, X2 }( G9 [8 \ - state.running = true;* |# z$ Y9 T1 H2 x
- let fps = 24;
6 Y: Q0 q8 C ~: O% ?) y! n: \ - da(g);//绘制底图
0 m4 @ R0 |& p! @ - t.upload();3 C2 L3 f: I$ j9 j% n" _
- let k = 0;
3 o7 a; @* c. Y - let ti = Date.now();
% G, w# i3 T; O9 k5 A - let rt = 0;3 @. S: r; g7 O4 g) ^5 x7 n. }
- smooth = (k, v) => {// 平滑变化
/ r* ]& W0 }6 O/ y3 m - if (v > k) return k;) h c R+ C1 A5 i" H. @. g( {4 y( a1 K
- if (k < 0) return 0;! n$ E E* q) ^$ @: e" x* H
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;* f/ V9 L, P9 }. W# i% C: F
- }
, ^# e; E! k* ^/ {3 U3 T* C4 `4 S - run = () => {// 新线程' x+ E2 r, }) P; R# p& p, i) k
- let id = Thread.currentThread().getId();
: t# E1 v/ w, g4 k - print("Thread start:" + id);- S2 M2 T) B$ F1 L: P0 ~; l
- while (state.running) {
( w$ I# G: r- W# x. y a" M w - try {6 {1 t [) b& V; X4 B7 G& A
- k += (Date.now() - ti) / 1000 * 0.2;
/ n/ q: B$ E/ S - ti = Date.now();0 O5 c# Z$ {7 l9 I+ B5 w9 J I5 e1 }
- if (k > 1.5) {( b8 ^7 w# x8 w; o4 [5 @# e# J
- k = 0; X3 t3 p% J8 v# y4 v5 k% |* T) B V
- }
0 B3 L5 d1 Z6 U# G$ O- A* v- V( ^) \ - setComp(g, 1);
$ g; d# n. x! V - da(g);
0 B! ~9 P" o; R2 u6 T' e - let kk = smooth(1, k);//平滑切换透明度
' V9 M1 v# R/ y& b% H" Y - setComp(g, kk);
. C2 V. L# c6 t$ H4 K - db(g);
) j! m/ e! E" t* V! \8 V$ { - t.upload();
5 x+ \7 |9 H+ f5 p! W - ctx.setDebugInfo("rt" ,Date.now() - ti); z; {: S3 M _: V2 C& B# k C
- ctx.setDebugInfo("k", k);* r/ {# m9 Z- N& p- Y- T
- ctx.setDebugInfo("sm", kk);+ F, }+ v/ ?& W- S6 r
- rt = Date.now() - ti;
1 ~5 l( N# f5 C/ F! S - Thread.sleep(ck(rt - 1000 / fps));* k' y2 ~& y4 F3 q
- ctx.setDebugInfo("error", 0)
* X$ _2 ~- \6 n+ Y: N- K- B - } catch (e) {
6 h: c4 ]; g) ~8 |$ \ - ctx.setDebugInfo("error", e);# x- M( t4 v- W
- }* H! _3 J1 l b7 D. c+ _9 n. p
- }
& A6 Q6 t" Z! e - print("Thread end:" + id);; \" d3 S: D* r; H0 c
- }- m! }& F. a& E* ]
- let th = new Thread(run, "qiehuan");8 x, c* Y( ~" e( p
- th.start();+ l M7 p4 Z7 S. H2 S% f
- }
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- function render(ctx, state, entity) {
4 ?3 q( A- ?, m9 |) }% U X; C - state.f.tick();4 M" @: X9 F$ P' H) r: g, Q5 O& N
- }
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7 u! q- W& G2 s4 v$ m4 Z5 T. Z- function dispose(ctx, state, entity) {6 P2 T4 ?$ q/ H/ v! ^) E
- print("Dispose");( ]6 ?" A' U4 Z3 ^( R5 w( p
- state.running = false;5 M* g/ C$ g* [3 q* _0 K
- state.f.close();
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3 |( |+ t0 G: S! }, @+ c3 @4 X" s- function setComp(g, value) {. Z% F9 {8 \5 o' w9 W6 F7 {# _, d
- g.setComposite(AlphaComposite.SrcOver.derive(value));; b; p8 R! B+ o/ d. k' _; ?
- }
复制代码 1 h8 ]/ `( G# Z M* F$ D
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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5 o( D, s/ I; p" Q- A0 g5 V3 B0 U顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下); y5 } {8 O" R$ ?3 ^
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