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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
: M' Z8 E( r" V, l- importPackage (java.lang);
! X) d1 n& H& D- x3 X; ~5 \, B# h7 l - importPackage (java.awt);" c+ q$ z9 ?$ {$ e6 g
( ~ i$ ^. Y4 `6 t6 [- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 b. w# T' S) G; p* s- Y7 |- v
! k& K: N0 n; w8 q$ e$ D3 w6 n- function getW(str, font) {1 ]! C/ }- t5 M1 h5 l
- let frc = Resources.getFontRenderContext();- O9 }6 u$ w, _/ A/ }# ^
- bounds = font.getStringBounds(str, frc);
8 B% u0 _0 j( h' o8 z+ J( N - return Math.ceil(bounds.getWidth());
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C) F5 I; |. _1 x* i! w- da = (g) => {//底图绘制
' ?; B: @1 h B7 O$ u' ~ - g.setColor(Color.BLACK);! R1 |) q1 m4 t" V8 l `& ]
- g.fillRect(0, 0, 400, 400);2 t2 J3 K4 x. E# U Y
- }3 c- m6 O) y w( \ @ [
* m$ l, s, b" n, ~7 r- db = (g) => {//上层绘制5 b# j/ T# }( i3 @. `/ e, E" d
- g.setColor(Color.WHITE);5 O: k" q' R" }6 ^4 `0 L2 h
- g.fillRect(0, 0, 400, 400);+ p7 D0 R- ]. f" X/ N) h( A
- g.setColor(Color.RED);
1 U/ N, _0 z4 t! J1 }# x - g.setFont(font0);7 z- T1 d, j9 T% c
- let str = "晴纱是男娘";0 g& e) P' Y- a+ _% ~7 D
- let ww = 400;
, k; Q# V5 h: p/ F' c& o" O - let w = getW(str, font0);
0 c. K- [: v4 t! K - g.drawString(str, ww / 2 - w / 2, 200);
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% s( K; s0 `5 t/ [, d. i; ~1 X- const mat = new Matrices();8 j- @* i4 O! h, T X+ r
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {( b3 D& f6 Q7 L" v/ x6 ]$ r3 M
- let info = {
, i& y( h4 W' G# T - ctx: ctx,, u) l# c4 `% `( f0 D
- isTrain: false,
5 Q& c: @7 x6 U: V" M - matrices: [mat],
# m p: F9 _& Z7 P+ j, K - texture: [400, 400],
& U# E2 E# q/ u E5 ^' b6 }1 t7 b \/ c - model: {
8 j8 W" S- h! X6 X - renderType: "light",# p1 e; U$ `9 j
- size: [1, 1],8 P( ?' G, \5 B* B% s
- uvSize: [1, 1]: z: b3 v" a$ j( C* W
- }
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- let f = new Face(info);
/ E' f* E3 j, K7 j% C* C! q# Z; i - state.f = f;
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- let t = f.texture;; A& m- V) G! X# i& N% a
- let g = t.graphics;
) c4 G7 w; q: ?. b - state.running = true;. N2 t: A% L% n& {
- let fps = 24;
! h( [3 R6 s: [2 A - da(g);//绘制底图
; e6 @" g7 ^ s* L- f. R5 {1 a - t.upload();
' N' M4 k$ O ~ [# \ - let k = 0;# z5 H. L0 M# y
- let ti = Date.now();
+ g" `1 b/ D" `: l0 m7 R - let rt = 0;. {, G1 {' Z/ ?6 S; Y# `2 _
- smooth = (k, v) => {// 平滑变化# O9 Q5 N6 e8 l! `. g2 L
- if (v > k) return k;5 }, N" `) C# \9 j
- if (k < 0) return 0;. F* \! }5 b: n( u8 M X
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;: @9 p& ?; x- V2 n- D# N/ k
- }) { M; r$ R" D/ |6 h
- run = () => {// 新线程2 E9 M( u2 B1 Z; u+ g# K- N- B
- let id = Thread.currentThread().getId();: K* u# p# B* N' v7 O9 A
- print("Thread start:" + id);( D+ [ b1 _/ A
- while (state.running) {
3 y) M5 [3 ^- c* n* L3 A4 ` - try {
, l! w0 H% I0 z: \' U. p. O! v - k += (Date.now() - ti) / 1000 * 0.2;
" L/ C' a- s1 g) ` - ti = Date.now();, L- B- }5 }( j j' D0 e+ l+ \
- if (k > 1.5) {3 p' w3 Z4 V0 j, e6 @) \
- k = 0;* j3 A3 E: y: O
- }
0 a: k' K8 J* Z$ g* v - setComp(g, 1);
: b; s' C7 D- m. L( K }" C2 x - da(g);+ R! o S6 n) J9 `! @
- let kk = smooth(1, k);//平滑切换透明度) `; o! T3 {) V i, l }4 `3 @
- setComp(g, kk);4 b, ?5 @0 v+ o+ E$ Z
- db(g);
! L1 D7 r% l8 E$ u A. G& J - t.upload();
% I2 K) ?& D/ c* p1 n( ?3 ~ - ctx.setDebugInfo("rt" ,Date.now() - ti);! m0 ]0 |6 `" I1 Z) R4 [5 {% n, r0 o
- ctx.setDebugInfo("k", k);9 N% G0 D3 B5 V) O
- ctx.setDebugInfo("sm", kk);% G$ ?; b* T: u, a' u* ^! g& E
- rt = Date.now() - ti;
+ W' s+ T: @. r6 _( h! Q0 R$ i - Thread.sleep(ck(rt - 1000 / fps));: Y- ^! G' z( s* R' \- T
- ctx.setDebugInfo("error", 0)
o9 ?8 P& y( o9 t, Q+ r- F* a2 M, ^ - } catch (e) {
' d; t% d- \8 |$ U, V- ]+ V - ctx.setDebugInfo("error", e);4 z% Z, M P6 K) e) F6 m5 K
- }% ~4 N' S* R5 V+ R
- }
! ]2 S6 C2 k" Y, K8 z% _$ ` - print("Thread end:" + id);
/ e1 |4 _: f1 s1 `+ F: @1 \" F - }
4 d% L8 x5 }! [- H1 _ - let th = new Thread(run, "qiehuan");
: [4 @& ], x; J. Q - th.start();% y& |8 p0 W& t7 }4 s
- }
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- function render(ctx, state, entity) {; @# _$ S }8 F9 o y+ i' ~' r
- state.f.tick();
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- # f- L0 O( }3 k4 i
- function dispose(ctx, state, entity) {: M4 W3 E4 |3 U
- print("Dispose");
S+ ~! k3 O0 ]( @6 p' U - state.running = false;
& m6 c; L8 o4 ~7 ]5 K - state.f.close();
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$ k& I& z( u {8 R* T3 b7 P0 H- function setComp(g, value) {7 a" a0 _+ O3 ?$ e& c
- g.setComposite(AlphaComposite.SrcOver.derive(value));
1 X! w4 c3 T/ f- S- c - }
复制代码
# ^6 G% Y$ ~+ r写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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