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' H. z3 A8 M7 w' W" z这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
U& N' a$ a9 c3 m0 S* B" r- importPackage (java.lang);& g0 \% Y* x& \$ W: a$ H
- importPackage (java.awt);
# s( u, V8 S0 Y9 j. K0 ] - 4 e/ J( `* L5 U W
- include(Resources.id("mtrsteamloco:library/code/face.js"));7 n2 _2 K! I" V/ d5 h
- + ?# J) k" B- \$ Q, J' X
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
, r' ]. u5 G5 N* o; j, O - let frc = Resources.getFontRenderContext();" `7 l& [2 n9 l1 w+ Z1 ]
- bounds = font.getStringBounds(str, frc);0 a4 u" Z/ }# G0 Q6 K% c+ e
- return Math.ceil(bounds.getWidth());
- _+ B3 ?9 i$ M6 G; o$ p - }; q! i- |2 [) y
- & _2 }# k( k- ~% Q1 h" G+ v
- da = (g) => {//底图绘制
+ w/ d: E2 N' w - g.setColor(Color.BLACK);
$ J: r" k) l ^7 [$ ` n - g.fillRect(0, 0, 400, 400);; k2 i! v5 h# k; o) N
- }- K$ H" k. c0 |2 Q2 ^/ C
! o& h. {1 J0 b# u- db = (g) => {//上层绘制
6 b% a" J8 ~6 [3 v - g.setColor(Color.WHITE);
% z! O' Y* D9 p# J - g.fillRect(0, 0, 400, 400);; L& M6 k- `$ x/ d/ D
- g.setColor(Color.RED);
6 ^$ O+ r- n8 h* V1 s& ^1 b- p - g.setFont(font0);
5 ^$ Y1 _2 \/ ` - let str = "晴纱是男娘";
1 r' m8 _ _ g" N A - let ww = 400;( o5 s& D8 O" ~' B
- let w = getW(str, font0);. O5 u* |" ^4 A* ~: d
- g.drawString(str, ww / 2 - w / 2, 200);8 x! n5 c+ ~$ k' |4 e6 @5 i3 p P' i" k9 b
- }
& G; f( @3 J& ?: D: p% {
$ T5 Y" s+ _6 ?0 z- const mat = new Matrices();8 }! u5 J5 \$ v |4 W+ x* P: N
- mat.translate(0, 0.5, 0);
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2 r" t; n) T/ Y- function create(ctx, state, entity) {
6 P! Y, `& q! O& b, } - let info = {
( J$ S4 n- N8 w, S( V+ A+ M% f - ctx: ctx,, t2 D! ~* J" W- B/ Y7 D
- isTrain: false, e& [% D% r9 x
- matrices: [mat], U+ K# V- `( g
- texture: [400, 400],' ^! v+ ?9 ?; [$ n0 [
- model: {
9 t4 h7 u! {1 `6 j6 L9 N - renderType: "light",
7 c& [0 }$ ~, ^6 e) Z/ r9 y9 B - size: [1, 1],
2 |1 O X' D2 J1 B* T( B+ u - uvSize: [1, 1]
- g$ k6 i) A0 f' E6 C - }+ ?' T8 j* ^. g2 ], @# k
- }
0 s/ \5 d8 c9 c4 T# M* a$ { - let f = new Face(info);3 s) J' r0 a" G" B% ^0 T7 ^2 _
- state.f = f;$ `) D+ @6 u+ p: l$ {' {' l* W
- 0 \" a3 A+ A' r$ | @
- let t = f.texture;" D4 L/ }. ?# w" [% R$ V; H- h) y# b
- let g = t.graphics;
, c( R7 L; z2 z# l) V& Y - state.running = true;
- A3 n; L, k5 n - let fps = 24;' L: K) U) C/ o% ^ Y/ m; K, i) w/ {
- da(g);//绘制底图3 H: ]5 J4 w0 T2 Z# S6 S0 P( u9 O
- t.upload();
# k. J: ~. o- Z" m4 S6 Z/ {# G. p - let k = 0;) \) S/ O2 A" I: l! A0 g2 u
- let ti = Date.now();; m9 w* h; j: r6 S' b* O% U, q
- let rt = 0;' B6 t3 N8 ^( Q! _2 T7 b9 z
- smooth = (k, v) => {// 平滑变化
0 i V: Q: x: u; L, |+ u: F, C - if (v > k) return k;
+ n2 ~6 `3 m2 F# B, u ] - if (k < 0) return 0;; N0 N% S$ F. Z/ I* g! G
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;4 T9 Y' ]- r) A7 t9 b6 c
- }
# l: m6 Z% A% m) l. Z& F# f - run = () => {// 新线程1 h' Y% N9 _1 F. P7 U
- let id = Thread.currentThread().getId();! }6 P i' `7 @7 x7 J
- print("Thread start:" + id);; ~: a, p/ n' E0 \8 t
- while (state.running) {
. ^2 J& d- |: \ l - try {% P3 a' x# l; g; c/ ]: O
- k += (Date.now() - ti) / 1000 * 0.2;3 E6 F# L7 x. v
- ti = Date.now();
3 G, S. |% J( P( v C) { - if (k > 1.5) {
3 q- B! P& s0 S9 X5 P- i/ p9 F - k = 0;2 m% L/ L* M" p) a2 G
- }+ G4 i/ w& Q+ u; D" H8 o4 L
- setComp(g, 1);
+ X1 u3 I9 r2 l, J2 X: M - da(g);0 Y$ {5 P# `; n1 G: y' B
- let kk = smooth(1, k);//平滑切换透明度9 N2 K' v0 w) [' C
- setComp(g, kk);2 @" s% `" t: M
- db(g);: c/ |) t- V7 v: T n n K. {1 n
- t.upload();& B7 X, F# Q9 B; |" C+ F, X
- ctx.setDebugInfo("rt" ,Date.now() - ti);
! k6 \4 s I6 E8 o A0 a' D* q - ctx.setDebugInfo("k", k);- y- O6 U' h# c" L* P5 J0 }
- ctx.setDebugInfo("sm", kk);
, i y3 l5 @. U; k# Q: w - rt = Date.now() - ti;4 `; N2 f2 O9 \% v
- Thread.sleep(ck(rt - 1000 / fps));
9 b9 C% k! z/ U$ g2 M' o - ctx.setDebugInfo("error", 0)
" f. o/ m5 C) i' ` - } catch (e) {
& i% k3 G* l/ Q* F6 x! Y% s - ctx.setDebugInfo("error", e);5 K' r9 O0 Z0 r& W, n
- }
4 u4 Z4 b# M) Z! ] - }
* F7 G' b1 v ]6 f7 J9 J" b - print("Thread end:" + id);
, o: [! N, M& D1 D/ s9 y" t - }7 ]% ^8 k8 d" b6 ` l! W
- let th = new Thread(run, "qiehuan");5 S+ L& M% v) {: S+ U, B- m
- th.start();
% S* p1 b- j/ j; Q4 K; e$ s - }* w. Q- ~- z* I. Y
- % U+ ?: @8 W$ R
- function render(ctx, state, entity) {
0 i2 D' D5 y. {4 s - state.f.tick();
* H" V! O7 b( m% c - }! n9 Z- m# ~2 m2 n1 x% \5 n* n) Z8 Q
/ b C N2 G. [ R" @- function dispose(ctx, state, entity) {: Z1 n7 b7 i* L6 }$ X. l7 f `
- print("Dispose");
6 Y8 K4 |' m3 H! ` - state.running = false;
6 ^; E/ m1 j1 x! f( A - state.f.close();8 O" b! m! J/ c4 K" O
- }0 {! V! U' \! g, }
) q+ u. u7 @/ u& y- R. j- function setComp(g, value) {
' o# M* V8 k% G. @5 \: H - g.setComposite(AlphaComposite.SrcOver.derive(value));
0 y1 |/ S# G1 [; O+ o& L - }
复制代码 t( F' x; y9 }4 }' H8 t* K& V
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
5 d8 w+ d, M7 r, z1 N0 f
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3 h4 w- t* y+ }4 m5 e+ w: T顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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