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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
* ~# `3 B& n- S% c$ Z- importPackage (java.lang);9 [: i' c( J$ f9 h ^8 Y* d
- importPackage (java.awt);
% }) J7 \% s& z
5 q3 [6 X! C) H# ^- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);- G( y6 |6 V; N
- 6 E+ S# l0 [( x5 Q* O
- function getW(str, font) {
7 \8 b- Y' A" O1 p1 R; y% ? - let frc = Resources.getFontRenderContext();* V! i9 q' W T9 |4 x; @* a
- bounds = font.getStringBounds(str, frc);
* }6 O2 @2 G# W. p, ~! }. W - return Math.ceil(bounds.getWidth());, ^! ~. ~! L B, S( F
- }
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0 ?+ o: @3 {6 n9 p: T+ x" d- da = (g) => {//底图绘制* g' C* M3 i: o4 w7 w& G
- g.setColor(Color.BLACK);/ W" K- N6 a1 X3 Q
- g.fillRect(0, 0, 400, 400);
. V7 q" `5 v) f( t% s, ?( C - }2 q, }% \' @3 Q) L& R
- # h2 q+ g b5 ?) |
- db = (g) => {//上层绘制
8 R0 W" Q: {( }+ B7 m2 | - g.setColor(Color.WHITE);( ]- N; m$ ]% V( M) h5 U
- g.fillRect(0, 0, 400, 400);
d& u4 p+ j9 g ~2 [ - g.setColor(Color.RED);
# s3 d3 t X& _9 X8 D0 ]: \ - g.setFont(font0);
6 j( a& K& r w5 y+ Q- [6 B$ |8 d - let str = "晴纱是男娘";# \- a) v$ B$ ^0 H) }6 p7 D
- let ww = 400;* U, o- w/ L K
- let w = getW(str, font0);6 ?( E R0 f; |! P9 Y+ L& n0 k
- g.drawString(str, ww / 2 - w / 2, 200);
0 [: A6 G# ~' [. T3 [ - }
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- const mat = new Matrices();% C4 x8 A' C4 b
- mat.translate(0, 0.5, 0);0 Z9 k' Z/ o4 X' K* T
+ o5 t# {+ [% ?1 [3 X0 k7 S- function create(ctx, state, entity) {
/ P N# J5 s, v- m - let info = { `* {$ j3 G$ s* I
- ctx: ctx,) s" p% I. H- Q! t1 q( F8 }
- isTrain: false, [3 E3 k# ~" ^
- matrices: [mat],3 C2 M2 e0 {! H C/ `
- texture: [400, 400],9 W/ g$ C" t- L; d
- model: {
% o* f& m$ D# p3 T' n0 b* W( K - renderType: "light",
. U4 I; ~0 X k) } - size: [1, 1],
) F" {! J! F0 ~: ~* A! r - uvSize: [1, 1]
/ b# v7 w. c' g/ P/ d8 K - }
1 l- N& R( V- n% Z& R# P - }
; L' T9 {. U9 q6 ~: ?3 I- I3 k) l1 } - let f = new Face(info);2 ]7 v! Z" _# @ Z
- state.f = f;
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% r2 Z* f6 }3 m) e' V! M2 Q w; u- let t = f.texture;
! S. T( P* [/ [1 S3 _ - let g = t.graphics;9 k8 r) y) V9 j% i# j7 @
- state.running = true;+ Q5 g7 h0 H3 Q0 ^2 v: @. v7 S2 b
- let fps = 24;7 B# {! k V: `" y6 S. Q
- da(g);//绘制底图
1 L$ q9 z! N) E0 l0 ^& G - t.upload();
M6 ? o2 g& w P( t; |( G1 N* z - let k = 0;+ ]* M5 R$ P9 k* _& M
- let ti = Date.now();
0 L" D6 C8 A; L& d, a" M - let rt = 0;
$ i% ]3 E5 G% { - smooth = (k, v) => {// 平滑变化4 f/ p6 W7 x9 o2 I* T0 t
- if (v > k) return k;
4 K, V' H' }! U" k6 m - if (k < 0) return 0;: n7 z' h* c/ d: P
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 }& `9 o' y: j0 k. L
- }' @0 q# H$ E2 ^* Y0 v6 u
- run = () => {// 新线程
9 x5 L9 ]' k, [6 E! P0 `. A - let id = Thread.currentThread().getId(); W% G0 v4 Z" _) C2 l
- print("Thread start:" + id);! D% F: e5 i1 t% o
- while (state.running) {
* ?1 X8 b' d4 w$ Z2 H* z - try {" U$ l/ z3 i, u
- k += (Date.now() - ti) / 1000 * 0.2;
c& \0 c2 p* c( i v - ti = Date.now();
& l6 W' d+ S, j4 @& I1 N! {7 L/ M - if (k > 1.5) {) D3 \0 V. a$ n: F- `* |
- k = 0;
9 K! U9 w4 q: j: _1 c8 I - }
! z/ e1 Q( y V; x8 ^ - setComp(g, 1);
# a/ _7 s0 w2 i A- { - da(g);
; t' F+ t# E3 R' Q; U* h - let kk = smooth(1, k);//平滑切换透明度
9 |5 J5 P( o" X( [8 a. g - setComp(g, kk);
+ p J1 r. ], u" g; y - db(g);0 N7 C: D! m& C+ T
- t.upload();
; r# X: b( g( l- u3 o* g - ctx.setDebugInfo("rt" ,Date.now() - ti);' E- J. H, L( I- L5 ]8 j, r
- ctx.setDebugInfo("k", k);
U9 H1 e5 e) a0 g; @9 W% X, [ - ctx.setDebugInfo("sm", kk);
% u1 L5 [% N! V. N/ i - rt = Date.now() - ti;
t9 A0 D$ K5 y. n5 d - Thread.sleep(ck(rt - 1000 / fps));' K; A' j4 {. L* y
- ctx.setDebugInfo("error", 0)) X0 [3 I6 T( [# b4 Q; t4 u% F( H
- } catch (e) {, Y0 u9 L m9 ^
- ctx.setDebugInfo("error", e);
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- }
& R4 J) k9 {$ R3 A) z! c& i - print("Thread end:" + id); U, n( p: d2 T& S6 `1 {
- }8 b; X. \) X3 G5 J7 _
- let th = new Thread(run, "qiehuan");' s9 L" q2 ?. B! F1 \! |2 Y0 [
- th.start();
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- function render(ctx, state, entity) {3 n" _2 r% b6 O$ C+ J( A
- state.f.tick();/ G2 t `/ U% f/ V o' s) a
- }1 }3 y. z, a$ L
- $ E1 _0 j& h3 }8 ]( q' r, ~
- function dispose(ctx, state, entity) {7 S; k6 I5 ?- G" u% N
- print("Dispose");
, W- I3 J( H6 v5 {, y - state.running = false;! Y4 Z7 O! |8 w! i# p0 t0 y) y7 W
- state.f.close();
. ]( @$ B e8 `2 ^+ M. b8 a - }
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- function setComp(g, value) {
0 q. n( J- M3 t. L. |7 z: a1 {+ v - g.setComposite(AlphaComposite.SrcOver.derive(value));
8 N9 m& D+ G4 f2 W+ w - }
复制代码
; O( d% _' L* `7 x, [' j写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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