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9 I( Z2 G& W+ {# e这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
" a' s% Y# \$ P1 Z; }3 T3 ?7 L- importPackage (java.lang);3 @8 U! [5 M+ E' f% b) E# O7 ^" }3 m
- importPackage (java.awt);0 l; D6 _* ]5 M4 N: o
- : d& S1 y+ T f) P8 \$ m
- include(Resources.id("mtrsteamloco:library/code/face.js"));
. f9 C, W8 S- w1 R. u0 h
- }; T2 K. P1 n- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
% `. u( c/ W/ f0 p7 H
0 x% s. t( g* l* |! I4 a' O- function getW(str, font) {
; o3 c: G5 n# `8 L3 q3 _+ W - let frc = Resources.getFontRenderContext();4 Y e+ U: z9 I) C Q9 r
- bounds = font.getStringBounds(str, frc);
: @$ S A) }8 G' Z- R) v4 D2 I - return Math.ceil(bounds.getWidth());
5 M- d6 A# a; f; a - }
1 s0 E/ o2 `7 B; D' v - + L' K, R* P$ N/ I. J
- da = (g) => {//底图绘制
* c" n6 V! _0 r) `7 l6 P - g.setColor(Color.BLACK);
- Q4 v L7 y) M/ R; t - g.fillRect(0, 0, 400, 400);
- h) N" r5 B! \' t1 A0 n$ k - }
! d3 S+ E w8 a5 t7 y8 J/ E( F! u - ( N1 _7 Q$ y: }
- db = (g) => {//上层绘制% r7 G- | ^. x0 ^/ @4 b
- g.setColor(Color.WHITE);2 w4 @( Q: W1 Y, Y5 L k
- g.fillRect(0, 0, 400, 400);
/ e* B8 A; F+ j4 z M/ \ - g.setColor(Color.RED);
! a7 o; s1 i& z3 W* i: A' ] - g.setFont(font0);
. J6 h" [) t$ |9 L0 d) p - let str = "晴纱是男娘";
! D* j7 @- }6 H) @/ C. J - let ww = 400;7 e4 {7 |- Y8 i# l7 T5 T
- let w = getW(str, font0);
9 g! g- c! H2 R1 T, F% o F5 \3 a6 T - g.drawString(str, ww / 2 - w / 2, 200);; }5 ~4 i2 y3 J$ N% H& f
- }
" i! ~7 {' `6 y7 E, |2 i1 I; q. Y! D - . q; |. o$ B( z, m6 t+ H7 X
- const mat = new Matrices();
1 l* a! X5 {- y2 B+ W - mat.translate(0, 0.5, 0);
2 P) r( [$ Y: }9 r% `
3 C& B" y! g/ w' J: I- function create(ctx, state, entity) {
" ^5 A/ f: x7 g/ J - let info = {5 M; G3 C: N7 h! E5 n
- ctx: ctx,; b s5 T' `% ]3 y4 I8 x
- isTrain: false,6 Y- n: Z5 N n+ @8 Q3 j1 y
- matrices: [mat],& d& {" _" C) ?4 V& ^4 ~3 A
- texture: [400, 400], L0 I) S# r8 H1 q1 E
- model: {
7 v6 C# L- J/ D! l: ^ - renderType: "light",
! P# N4 d+ C4 m: ?! s - size: [1, 1],
; a8 }9 [: A0 V# @6 {5 X; u - uvSize: [1, 1]
6 v9 A' `) _" Z) ]; l - }
( b* J, a6 o. V% L n6 ]9 @$ ~5 \ - }
4 v! I( l7 ~2 w - let f = new Face(info);
! s6 J% I8 s6 F; K4 G - state.f = f;
7 S* j$ L" v0 I+ O
/ ~+ t" f5 i( v' u g- let t = f.texture;
' W6 e, N0 \& u [ g - let g = t.graphics;
, W- U+ k, T( o( N0 h* p7 j' G - state.running = true;( V E. |. U2 u* ~
- let fps = 24;9 a5 u: s% Y/ X! [9 P1 c. v1 b: F
- da(g);//绘制底图, @7 }; s+ P# x
- t.upload();
. n( W; Z# O8 { - let k = 0;
( p! E& j% l; f" d/ q: P - let ti = Date.now();6 l% m ]/ E6 t2 a4 O$ c4 T! G: l
- let rt = 0;
1 W- z6 T, h' R# d% }, u - smooth = (k, v) => {// 平滑变化1 W5 e8 {0 ^8 s9 f
- if (v > k) return k;& J# F% W5 G* P. C+ @
- if (k < 0) return 0;
2 t9 P" ]0 J% n7 i }' B m4 n - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
/ G2 i- p2 T& @5 R( I; R( ?) i - }
" ^" D2 S( k7 f/ N' s - run = () => {// 新线程
9 C. b/ R e: H$ a - let id = Thread.currentThread().getId();
$ J& R6 y% e; D/ J+ ~& z - print("Thread start:" + id);. a$ M5 c6 a& Z6 Z) e
- while (state.running) {
+ ]5 ~; c$ Z9 z6 b- _1 s& l) a$ D - try {
: c" I7 Q+ C, x) Z0 V ` - k += (Date.now() - ti) / 1000 * 0.2;
& m, a! C% ^: d0 ~$ y - ti = Date.now();1 U! Q$ _5 g( S2 g: a
- if (k > 1.5) {- |: Y, N [. ~- c/ _# o* a+ \7 c
- k = 0;! _# _3 R- u1 @: R% g8 O$ u
- }" e/ K. @: \, Z- k
- setComp(g, 1);6 D# L# M! a% ~. C! m
- da(g);* T" m! k5 h; Y% p4 k; t
- let kk = smooth(1, k);//平滑切换透明度& {7 L9 y# B: m
- setComp(g, kk);
}$ l, c# o. O; ~4 \5 F - db(g);" f1 }& t: d; K
- t.upload();
& m6 E' U# \3 _& |1 U" ^0 i - ctx.setDebugInfo("rt" ,Date.now() - ti);7 s1 I* _/ P1 ^7 V3 c
- ctx.setDebugInfo("k", k);& g' u. i8 G- E0 S
- ctx.setDebugInfo("sm", kk);
$ e- f2 X- u- } - rt = Date.now() - ti;
7 w1 Y/ k% d5 p; F/ ?+ U5 B - Thread.sleep(ck(rt - 1000 / fps)); z/ @7 U' [* n% ]
- ctx.setDebugInfo("error", 0)1 s7 g( {: r6 X2 J9 R( g, {& c
- } catch (e) {
@( t* M2 A3 r: Y% Q - ctx.setDebugInfo("error", e);
) H( I( X( k) [, I% }6 V" \ - }/ U6 B. v4 v& i- `/ }. n
- }; }4 `5 ^ f& B; u) k3 a) I# t0 t) `
- print("Thread end:" + id);
9 t! G3 m7 n7 O( ^9 D - }+ }7 o9 g4 ]( k% |8 J
- let th = new Thread(run, "qiehuan");8 X) T/ Q. N% C4 M- n- q. Q; n
- th.start();
& V9 E8 v2 a: q9 ^, C: L - }' k) Q) `1 g0 v f& {
. ^& P: ~& O: m* P3 q; f0 ?4 R+ i- function render(ctx, state, entity) {# y$ n1 U" |9 A: x) m4 H
- state.f.tick();
0 V* [8 D ~4 M5 {$ X/ h# d - }, q5 n3 E6 _, z6 \2 L: T
" _5 c! \1 n9 R ?- function dispose(ctx, state, entity) {. M+ S y0 B6 l* l) |: {: |$ o
- print("Dispose");
0 p: O' h) e# G - state.running = false;
( a; g( z4 K0 `) t; p - state.f.close();; D P# D/ I' r7 v- P1 j
- }2 w) m; |3 x8 s: v2 J/ q
! F& V2 O, G4 J$ Y* h0 f. ?- function setComp(g, value) {+ U6 w; H: O7 i* p( Z+ |. ^
- g.setComposite(AlphaComposite.SrcOver.derive(value));9 E- c3 ]6 I D+ W+ ]8 }
- }
复制代码
1 h! C! A' E7 P写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。4 E; |, }1 h4 _7 | A, [9 ^
5 J- e4 O" s$ ^: k1 f$ l! |: Q# f
9 f8 Y/ G5 t# f8 N! {
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- J. u& X' A" {& y( z+ s$ Y$ e2 r
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