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3 n1 q% q G# F/ r M这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。( a7 @) `, h4 V! _* r* q
- importPackage (java.lang);
: y# Y# U. J a/ W+ @1 } - importPackage (java.awt);0 X# z; V' d+ b+ N
- ( _1 v5 W& Y8 h6 M6 Y* E9 y3 m/ j% F
- include(Resources.id("mtrsteamloco:library/code/face.js"));' p4 a' G' i; M9 V* W2 B
- & U2 |9 p& c" A4 R" P
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
2 a: `4 ?, u! i2 `& Y - let frc = Resources.getFontRenderContext();( G3 I4 y# T8 s. S! i8 O
- bounds = font.getStringBounds(str, frc);3 j" h4 }5 T# m; m
- return Math.ceil(bounds.getWidth());1 H$ h0 o( M, Q0 ~& V! T; I9 M
- }1 T; A: [* a- r. J; W/ T
- 3 {7 _# C- W- e1 {3 F
- da = (g) => {//底图绘制
$ U. l% ?1 |# T) u8 N4 n5 `! P+ D - g.setColor(Color.BLACK);
: b4 n# V6 _; s! ~9 r - g.fillRect(0, 0, 400, 400);2 x" G5 @, `% G, _& u! q! J% W
- }
) X& v& D+ i) v7 m& R
4 y& @6 B4 u) P# W- db = (g) => {//上层绘制
" @% Y3 v1 @8 M$ Z - g.setColor(Color.WHITE);
2 `, I! \* P6 ?. m - g.fillRect(0, 0, 400, 400);7 r3 N) Z3 m, U9 M6 I' s
- g.setColor(Color.RED);" r% \% V6 \( E. C4 s/ w
- g.setFont(font0);
) S' |' C% C; Z5 s( E - let str = "晴纱是男娘";
& B/ ?0 l s# _ - let ww = 400;
0 c1 b4 }0 M9 w8 M* ? - let w = getW(str, font0);
9 l2 P$ i5 c0 i5 q+ w. m0 c7 _% i) G - g.drawString(str, ww / 2 - w / 2, 200);8 I1 d- Z- y- a, s
- }
0 ~6 Q7 h- a. }% c
7 S+ ~8 x I4 g( J6 z& k+ V- const mat = new Matrices();/ q/ k. a, O; m# P0 J
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
) w. Y; W* F$ F - let info = {+ v$ i: n' U& c! S( ?8 w
- ctx: ctx,. T8 y" ^6 W8 _" b0 s0 A! ]
- isTrain: false,
# d9 s) P9 ?' C - matrices: [mat],( v" O( x# |) N) d: z% z! c, e; t
- texture: [400, 400],
: F, p d- ^* \7 _0 \5 v - model: {
) B% A; \7 W& W2 p2 ` - renderType: "light",
2 S' a, n0 N6 n, P - size: [1, 1],* l6 Q! s0 U5 }" K) C
- uvSize: [1, 1]
) a2 L1 ^; d2 L; C, l: N. \6 ?# o - }8 }$ w* A7 ?$ Z( m
- }2 ~8 ~; X6 u$ F
- let f = new Face(info);
" C- h6 r9 Q s$ A7 I( F8 L - state.f = f;
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- let t = f.texture;7 j; t- A8 `! ]' E' k J9 V
- let g = t.graphics;
: S v3 }0 T& `2 K9 y; B - state.running = true;7 a$ }: n6 V; }& J; P, ]
- let fps = 24;8 S1 y9 j8 N( a `( Q
- da(g);//绘制底图
2 V4 _8 I# z8 x5 G ?; w - t.upload();
( |/ Z- \$ V* D - let k = 0;5 H. r' @6 ?/ j2 l1 h M
- let ti = Date.now();
+ m' W& A& a- L( Y) |: m - let rt = 0;
9 m. Y1 \. Q1 H( i5 f; V: A s% B - smooth = (k, v) => {// 平滑变化- U6 e7 C% G, H! F9 D2 E
- if (v > k) return k;4 ~; P, t, M" d1 T
- if (k < 0) return 0;. T, a* p, K4 Q4 c& m1 N
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;: z3 I) x" y Y. t A4 k J
- }
7 ~5 X0 V4 k& Q4 j" S - run = () => {// 新线程7 b+ f) N( H" W6 G5 _; C
- let id = Thread.currentThread().getId();# A- }7 o; @5 v$ I
- print("Thread start:" + id);
* l' E6 ~, O' P5 B/ ~, d5 N$ r - while (state.running) {& @' E! j8 F* [6 A4 ]" B
- try {; D1 L* x2 o& J! V1 e3 N, A
- k += (Date.now() - ti) / 1000 * 0.2;8 u/ I6 [; v! g
- ti = Date.now();
/ p8 d5 q# I7 E) W6 k - if (k > 1.5) {
* b6 ^& D' |8 e" [! h - k = 0;8 z4 {( Y8 `+ ?
- }
0 z; K4 F( x+ A9 z - setComp(g, 1);
$ U' W& R$ D H7 f. ^7 _- z: v5 r - da(g);
1 Q: u# `- r. }) N - let kk = smooth(1, k);//平滑切换透明度
+ h0 _. E3 w# M% i" q - setComp(g, kk);
$ m7 |* ~( W, b0 r5 k+ ^% ]3 Q. } - db(g);0 R2 I& S* g; p* o
- t.upload();
8 @, @( T4 d: |( u2 p8 j' w/ w* G - ctx.setDebugInfo("rt" ,Date.now() - ti);$ x. f, b" j0 O' y* s" [& P/ y
- ctx.setDebugInfo("k", k);
1 P# q v4 o/ {+ } - ctx.setDebugInfo("sm", kk);. Z; d2 k) P1 t5 `6 } f" ]: B1 j
- rt = Date.now() - ti;
/ Z& {) j2 _0 \$ g( M3 S+ m/ W, R j) _ - Thread.sleep(ck(rt - 1000 / fps));
# g+ s8 `4 t4 Z3 E7 | - ctx.setDebugInfo("error", 0)# R* b# s/ k; h9 H- T; G
- } catch (e) {
" D: X/ H% u t, X - ctx.setDebugInfo("error", e);7 p0 @7 {" i5 W$ p
- }. l8 j1 w1 ]% W8 h+ b1 ]$ z! J
- }
# H, F1 \" ] n" J4 j# f0 T - print("Thread end:" + id);( X+ U; K# x* L* e: {# U
- }+ c9 H! |5 \, o) W' J
- let th = new Thread(run, "qiehuan");) b6 T+ w g6 j) {
- th.start();
9 G. i6 D& j: A6 p - }
9 S* \- a o( p- e; n* q% A# T - ' ]! o* V& U7 r5 e4 u+ m
- function render(ctx, state, entity) {
7 W. ?1 C5 `' c4 ] - state.f.tick();
, [1 f. m& K+ M/ y+ m. Z6 e5 @* c - }
4 D L/ P! O {( O
" X" l; T2 o. I g! W, W- function dispose(ctx, state, entity) {5 h# t! O* Y6 N& O
- print("Dispose");) p+ Y0 R! o N, r& O& o
- state.running = false;
' J7 w% L* E& R T: o - state.f.close();0 M3 X! z0 y. q3 P! x7 o% C) j
- }
U$ L% y2 T" Z5 o - ' K, |' |# [2 L `0 V N% C
- function setComp(g, value) {6 ^7 ~( [; w6 C3 Q/ i1 M
- g.setComposite(AlphaComposite.SrcOver.derive(value));8 s. }. i. n4 t; t% o! u# W
- }
复制代码 4 p3 U! x+ |; P- {" G9 ^4 T! o. z
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
0 w2 ^( V2 i7 x( L, f( b5 Y4 b; U/ B5 I- M$ f8 y* ?9 A' i9 M1 K5 l
0 g7 _; S& j8 p3 P/ P9 D W% G- n顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 D9 s6 V0 H# G4 i0 Y
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