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9 M" u, v; A J/ K% {; T这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
5 {* W8 a' P' R1 f4 ~9 H- importPackage (java.lang);' l& D5 G+ @5 h+ i* J9 s
- importPackage (java.awt);
0 R/ ~" T: l" { - 8 e2 j4 ~8 F: h" O# ~& }
- include(Resources.id("mtrsteamloco:library/code/face.js"));6 b7 U0 }2 u& }- A; c: y9 A
4 p# _, f' [! q0 f( J- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);" S) U9 g7 L5 j% E1 L8 l/ |) _
- ( r, Y) T, X1 L( g
- function getW(str, font) {1 C S7 v0 B2 l# X: D
- let frc = Resources.getFontRenderContext();6 Q2 K* _; T' k# {- e
- bounds = font.getStringBounds(str, frc);$ I3 \* O' i6 V. `
- return Math.ceil(bounds.getWidth());; L9 A9 T1 F1 }& A3 x
- }
2 @! Y3 [3 ]4 L/ n+ P& O' k - 3 T) Y# u5 Q! q5 a+ d! t9 ]
- da = (g) => {//底图绘制2 q8 G$ e* z0 ]$ P
- g.setColor(Color.BLACK);% o! s3 ~+ ^/ e
- g.fillRect(0, 0, 400, 400);
0 `# M( P! K! V0 \6 O5 l: C - }
/ D2 A# d. e" j" p - - N2 z/ c9 y4 }. D) r
- db = (g) => {//上层绘制$ R+ Y+ Y' G- L9 Z) L) \* Q% m
- g.setColor(Color.WHITE);- l) ]6 P. Q' C5 J w, W$ J; |
- g.fillRect(0, 0, 400, 400);' _8 i F' h- q3 |# Z3 M+ v5 a& U
- g.setColor(Color.RED);
. ^" N; X, u- \. Z+ \ - g.setFont(font0);
, j/ [- b& b& T - let str = "晴纱是男娘";
; W5 B, T" I# B g* P0 s - let ww = 400;
( p& f6 B' B, i2 z* p2 N - let w = getW(str, font0);: `6 ?8 g' @. _" I! T( s l
- g.drawString(str, ww / 2 - w / 2, 200);9 [9 I4 b' ]2 [% c0 h9 a8 g4 G$ S
- }
4 M4 M+ |4 W% K; P - 3 [" E) m. d# p! V; ^
- const mat = new Matrices();
3 _* g3 S3 b+ B5 K8 |6 Y7 I( E - mat.translate(0, 0.5, 0);& [4 ?: D+ ]. ?* a) y* k
- 9 U6 z5 S; T+ \8 N) c7 l6 u" K3 e
- function create(ctx, state, entity) {
h2 i* k" o1 L' @6 m - let info = {
2 d. D* J* \* o( e - ctx: ctx,
, t+ q9 K |2 K" ^( ]8 j; b - isTrain: false,: q9 G$ c% y4 I! p# n# S
- matrices: [mat],
2 `# d5 Y9 d v6 Z9 E - texture: [400, 400],
m& v1 O) ^3 `; f" _/ T' H - model: {
; p9 l4 W& m+ B9 r) Y - renderType: "light",/ m( q8 L0 e" {0 W
- size: [1, 1],! T5 {/ [. x# f; X8 s. H" N
- uvSize: [1, 1]$ r6 |; U; K! k0 f
- }
: ~; ]5 O8 d, R& q% L4 B2 R - }$ k6 d% N" N& [( e) i% I
- let f = new Face(info);% ^1 M" j. y0 R; V5 N3 z. z) @
- state.f = f;
% k, [4 E7 `) V3 R
+ U8 `7 g0 @& h! E% G0 R: E4 l! c- let t = f.texture;; y- Z2 g. h. }+ S
- let g = t.graphics;4 d" E3 t4 R9 F; M9 |: C9 `! \
- state.running = true;" @' o/ r! f3 _/ B: d9 B
- let fps = 24;
_6 j6 v5 o I4 x' w - da(g);//绘制底图. T2 v% m8 s. [+ b
- t.upload();2 z/ o; m3 e: v" A
- let k = 0;8 d8 t* R4 p! [4 r) j3 j3 s& s& J
- let ti = Date.now();3 s" [5 F$ \9 e' t `
- let rt = 0;' W" C3 p5 x! O- o
- smooth = (k, v) => {// 平滑变化
! I& X J8 P- p8 x$ F. ? - if (v > k) return k;
# O# L% S x4 k* F - if (k < 0) return 0;& h0 k4 z4 f' U z2 Y, f, Q" W
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;, R, m2 }' t, O% s
- }0 S4 U. O. g$ J1 u$ J: \9 i/ ?1 ?9 z
- run = () => {// 新线程
2 F# b' E, y! \' Z2 {+ Z* S( D/ @ - let id = Thread.currentThread().getId();
* n# w# b8 C1 l; I% [ - print("Thread start:" + id);
+ ^4 K) n) @: I7 u# N& H7 g - while (state.running) {: w( q \; ~4 g
- try {
+ M; O e$ S3 X4 ]+ |& A - k += (Date.now() - ti) / 1000 * 0.2;# @& s4 y2 _9 v+ R2 _' b
- ti = Date.now();
- {/ {5 I( b0 Q9 @ I1 F; G - if (k > 1.5) {5 r& z+ O1 [% `, E/ G. \. e$ q- k
- k = 0;7 o, y& U/ T. E) ~
- }3 Y! m T5 c8 A
- setComp(g, 1);/ }0 E& j% i+ y5 z/ t+ o: w' Z
- da(g);
6 C# m$ s7 m8 X - let kk = smooth(1, k);//平滑切换透明度
+ r* T k" ?! c f% ^$ n - setComp(g, kk);
4 L6 r$ h- G7 S F; o6 e" E# G3 H - db(g);
3 P, v4 u5 s4 x0 K' r - t.upload();
! D- E6 K. U2 m. Z g2 n' ?3 _ - ctx.setDebugInfo("rt" ,Date.now() - ti);
/ L7 J, X {" X* U, y: C: } - ctx.setDebugInfo("k", k);
. P: A" Y8 u4 f c/ V9 P - ctx.setDebugInfo("sm", kk);9 z" P2 r; q4 E2 D$ R+ H
- rt = Date.now() - ti;& I5 J! H- M* p' p5 u$ p
- Thread.sleep(ck(rt - 1000 / fps));/ T8 s3 `! C) l/ m
- ctx.setDebugInfo("error", 0)
4 t, w" N* ~& a0 h8 ^% ?, @$ f5 q - } catch (e) {4 s3 Q( h6 v% Z1 b2 w5 D9 e5 Z
- ctx.setDebugInfo("error", e);
3 a# Z' ^6 \1 D) G - }
% ?' V2 M% ^( n9 A, R - }
7 ^7 W; P6 l; F; d3 Q+ H$ l - print("Thread end:" + id);, ~% b; ^8 ]% I \& z$ t
- }, y9 }1 f, y) k4 a
- let th = new Thread(run, "qiehuan");
) S) }' z' n8 r" v - th.start();% a2 h( q7 o8 y5 L: O7 r7 v
- }
- d; {: P; I8 Q+ P9 O" W2 g' _
2 k; D4 Y, |: V( ~$ j& A( x- function render(ctx, state, entity) {8 e* U }2 U. ]$ f* l$ o& Z9 v
- state.f.tick();) k _9 R2 ^. B
- }; C& d `) L4 r7 N, W; [
- 4 X* }) p7 y( ^% ^
- function dispose(ctx, state, entity) {, R/ q; U! m# L: D8 K& O
- print("Dispose");$ C: B s, ]3 v& M% t
- state.running = false;' h. _" W2 P: G+ p# F1 V. G7 [, F
- state.f.close();
/ O6 X6 j7 _1 Z. x - } q8 A( N( I8 w/ V- D# {6 q
. U5 b) P, Y5 H; Y9 ^: K- function setComp(g, value) {; R1 Z. b: \- G+ j7 b0 ?+ j6 G
- g.setComposite(AlphaComposite.SrcOver.derive(value));
2 s. e! o+ P* K% `8 z8 z - }
复制代码
7 l0 k& a6 ^) h) P, Q写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。4 D; d( h6 @& D% E# Z R
4 n; X4 i# N+ ^& V
2 T9 o6 b# s" ^: O& ~5 \
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)/ C' D4 o1 v7 {) w4 k' s
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