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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
: g V- m; Q5 v4 I+ k! D- K6 \- importPackage (java.lang);3 {9 s+ ?& v% V+ e7 o
- importPackage (java.awt);
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) s9 x5 B6 k4 n) V- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ [, i6 y4 E/ ~
- 5 c6 H6 V+ }" G" S1 T
- function getW(str, font) {( C: U7 E1 W! G {# S
- let frc = Resources.getFontRenderContext();& C3 ^& k5 U" p
- bounds = font.getStringBounds(str, frc);1 y2 V9 w* s* k' k) t3 R/ }
- return Math.ceil(bounds.getWidth());
/ g. x* p, W/ X @' ^ - }
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5 m% E0 A" \" h0 \5 g( i- da = (g) => {//底图绘制) d4 K' K! d+ @( \
- g.setColor(Color.BLACK);$ q' ?# }% u2 Q6 u% T" w
- g.fillRect(0, 0, 400, 400);" I7 o) @1 p5 q
- }
6 T4 b0 t8 h5 U* o7 u$ u - ; `. d* S$ V+ z- Y6 F" p
- db = (g) => {//上层绘制
) T, ^' C( C2 Q) c( b6 a - g.setColor(Color.WHITE);4 r6 S( ]0 g, `5 D( E' T
- g.fillRect(0, 0, 400, 400);
! C" W* c* \+ u - g.setColor(Color.RED);1 o: n. f% s$ Y9 z( l, w" u9 I3 h
- g.setFont(font0);
4 p& ~$ @0 r3 R, D9 O( O. \ - let str = "晴纱是男娘";
; _' [% I& o4 S2 y2 B' T - let ww = 400;
+ {8 H7 G/ }2 X+ h1 _; u* h4 I7 K; s - let w = getW(str, font0);( z, k2 x, n; B) R7 L' U
- g.drawString(str, ww / 2 - w / 2, 200);
! w4 H$ c! H+ l: }8 n - }
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$ g1 X3 @- Y: Q- const mat = new Matrices();$ n) x/ ~( L+ S- C h) l% o
- mat.translate(0, 0.5, 0);2 F$ D9 p- H0 T4 T4 F
3 r& y V5 |$ M& t& t- function create(ctx, state, entity) {& l) w! n+ F2 ?: a# P) u5 I
- let info = {
( ?8 U" f! B3 I - ctx: ctx, }: _8 b' e, y" r+ ], s( f6 c
- isTrain: false,
9 A% v$ O* p: q, J0 [" i7 } - matrices: [mat],
$ a" D+ E7 A/ R. [, a/ q - texture: [400, 400],
0 s8 j8 ~4 }; |/ w' c+ s - model: {1 G+ k6 C8 O @- ~6 F
- renderType: "light",
2 d; `- @, O \. {. }+ d# O - size: [1, 1],9 M* j" I& p, ]5 ]
- uvSize: [1, 1]0 l9 }1 a9 S7 b; H5 g h% V7 I
- }
* {1 L. E3 v, J: E' e, [ - }
8 G+ Y: |& N/ z% ]2 [ - let f = new Face(info);
9 ?5 {& r. |. u8 p( K; _ - state.f = f;; L5 _3 I [# r3 z R( a- ]
- : t! A/ @5 m" X5 L
- let t = f.texture;
$ E' x `: c! y- f6 q - let g = t.graphics; e1 ~$ v2 ]: d. ?: J
- state.running = true;
/ W; E% L) }/ q, ` - let fps = 24;* g. |; q/ I" e2 [; C! P) g4 L
- da(g);//绘制底图2 }# k p% Z3 _6 P0 L. t
- t.upload();
) _! K0 O; n# c3 ~# @! T - let k = 0;- h! Y ~" g$ B* |
- let ti = Date.now();
9 w, t+ Y8 `8 D+ Z - let rt = 0;
0 V& X6 N. _9 ~6 Q - smooth = (k, v) => {// 平滑变化9 v% T8 h5 G& ^ D
- if (v > k) return k;8 @' r1 a7 O+ _4 N( g- Z
- if (k < 0) return 0;
! n# Y# F* [2 O' {5 ` - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 K9 I+ a, B( \" o. ?
- }
, W0 _8 V% J; Z/ o: P - run = () => {// 新线程
+ a8 j G) }& X+ p) j - let id = Thread.currentThread().getId();2 w6 w- I0 K' G3 V
- print("Thread start:" + id);4 W* u7 d2 Q" l9 X- h, S
- while (state.running) {* S! C( \, W0 b, ]& `9 e
- try { s3 ?0 o, g! w& V! W0 p, S8 w
- k += (Date.now() - ti) / 1000 * 0.2;
: v$ c* }# X( u N. v; Q4 R1 F9 `" N - ti = Date.now();1 K: ?5 e1 v( G$ ^
- if (k > 1.5) {2 _# T" D5 e6 s2 N
- k = 0;% f! b2 r U" h$ B
- }
3 C* i& K& f5 [$ A" i9 N7 W - setComp(g, 1);
F9 X( ^3 C: @6 g+ S6 E - da(g);3 f2 G; b! e" g6 w8 j+ W9 o d
- let kk = smooth(1, k);//平滑切换透明度* V! H1 b' J! j& e7 N9 U1 g
- setComp(g, kk);
8 _% R7 p" w* Q4 Y) l8 q& ~ - db(g);
$ Q8 O U+ t4 M7 t! G1 G- m - t.upload();
5 E" \$ |3 y/ `) Q+ c/ i, n# t - ctx.setDebugInfo("rt" ,Date.now() - ti);! H9 n2 M- b+ |- Z" o2 g( v4 G- f
- ctx.setDebugInfo("k", k);0 \9 `- U4 |( M, }, F
- ctx.setDebugInfo("sm", kk);
" |7 z: ^, w$ f& s - rt = Date.now() - ti;( L" ?- m8 x! }5 e$ w2 H( ?
- Thread.sleep(ck(rt - 1000 / fps));6 Q) V& \0 @5 _$ a5 K, {
- ctx.setDebugInfo("error", 0)2 d4 a' o8 @0 O# T, Z2 B W
- } catch (e) {
8 S T* m l; [' s% S3 H - ctx.setDebugInfo("error", e);2 ]" _- ]. n \# k2 u
- }
6 g7 S- ]1 U' g8 ]$ t" k H8 p: K - }
9 `8 Z" n( Z/ \: S - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");$ H l0 g# S3 W, F1 n7 j8 g4 f
- th.start();- Z( O, V( \6 o8 J
- }
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- function render(ctx, state, entity) {! J. B3 y& M9 r6 [5 z
- state.f.tick();
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- " X0 y- d' s4 ]) E. ?) U
- function dispose(ctx, state, entity) {- w/ t: W9 w5 ~" ^8 H% m
- print("Dispose");
4 I* Z3 ]6 i# d2 |; u8 a( A; D - state.running = false;, w" O) P4 a8 D! w. v
- state.f.close();
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% W- D' }+ i3 M) q4 \4 @; A$ f- function setComp(g, value) {6 {3 b/ y: h7 k% M! f7 h3 Q3 v
- g.setComposite(AlphaComposite.SrcOver.derive(value));
1 z" A# m/ P6 x3 G& ^( L5 I - }
复制代码 2 n9 m- i$ B6 F9 G9 P+ Z
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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3 { Z: O' o8 y6 P: g. O3 ?顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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