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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
- W5 r1 m4 `, y0 X3 _6 B- importPackage (java.lang);( f& N. j. v+ n
- importPackage (java.awt);
p& |4 v( Z# y: d* C/ @0 E - 6 Z7 Q3 @0 M6 F, J3 j- ]
- include(Resources.id("mtrsteamloco:library/code/face.js"));* X, G1 X- l9 s( H3 H
- 7 U, e X" H- l1 V
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ h" i* B$ k/ D) j1 {1 u- e& h
/ Y* P" U+ D4 o- k1 ]. E$ W, c- function getW(str, font) {
3 x$ q+ G0 c; ~9 I$ i- q5 s) B3 C - let frc = Resources.getFontRenderContext();
W) N$ @* _! J1 x. M - bounds = font.getStringBounds(str, frc);
& _) n$ X6 _2 K9 w - return Math.ceil(bounds.getWidth());
) G Z; D [9 U9 I; Z6 Y' j2 b7 Q - }
$ a9 R3 _ V9 ?( U9 |& X# h3 h - : N: B7 M7 X7 `" d5 Q7 l
- da = (g) => {//底图绘制
' t6 y; d1 g+ G y - g.setColor(Color.BLACK);
# |0 g Y2 V! I8 ?: r6 [ - g.fillRect(0, 0, 400, 400);, _0 j; t4 ^! d- {
- }
$ ~0 j. t' m8 Z
1 g/ @! {6 ?: [5 p8 s7 x5 q% S- db = (g) => {//上层绘制8 V* m3 b. m8 Q) R) P" ~. U1 [
- g.setColor(Color.WHITE);
) ^6 K1 X9 f5 S6 ]1 \* G- z - g.fillRect(0, 0, 400, 400);+ @3 u9 A- Q. i+ ?+ {
- g.setColor(Color.RED);- k" y- @) a3 `1 o# }& D9 Z6 C2 `
- g.setFont(font0);
, R1 l$ W- e m4 v - let str = "晴纱是男娘";$ {- F- N! M( e3 ~4 H' l2 I
- let ww = 400;# D' f" v* b6 k* G! @4 w
- let w = getW(str, font0);
- l* F2 Y( I3 t - g.drawString(str, ww / 2 - w / 2, 200);
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- - |. u7 P5 R3 v0 l6 I. J
- const mat = new Matrices();: G' G0 ]+ m. k% { o& q) s& X& ]) z
- mat.translate(0, 0.5, 0);
/ C o) y c4 R! g) ]! U$ j
) |( T* W4 {& Z8 F1 J- function create(ctx, state, entity) {: D- {: U/ S0 Z, W/ e$ K
- let info = {
! e! U3 ]4 w" H9 Y2 ^8 | - ctx: ctx,& z* D d+ ]5 G9 h
- isTrain: false,
1 m% w f4 A% i8 \ - matrices: [mat],6 y' O9 E2 `* n9 L" Q( i1 A
- texture: [400, 400],
4 n+ b3 d% P% h. w/ u, ~ - model: {
* ^: W s2 Z @6 z - renderType: "light",$ a( G) C! H8 ~2 B1 T3 ~; R: _
- size: [1, 1],
3 k- @/ [8 V, t) A, v' F - uvSize: [1, 1]
& b% _3 z# t3 ]+ B* T - }
" m7 P. E0 E2 l" o/ P" P2 L3 \ - }* T$ h/ G5 d2 H+ ~
- let f = new Face(info);
, V1 p- d6 Z8 `8 K0 i: C6 B - state.f = f;, s5 ^! m* G0 X, r+ Q
- * }2 E0 j' g" P7 v- d& E( h
- let t = f.texture;
1 G. N8 h! p; Z1 ~ - let g = t.graphics;2 p0 E' L+ b% [& g* b6 d
- state.running = true;& @% v, W$ T" `7 ^/ f
- let fps = 24;
, n* h1 O7 k/ q. B/ |1 B2 C - da(g);//绘制底图: k+ R# O- ^4 r/ y3 k
- t.upload();
( b. ~" Y: W! A - let k = 0;8 k* ` b8 D/ z4 B5 Q* {0 h
- let ti = Date.now();
3 L+ h- S( p ~' f" g: u8 q5 X - let rt = 0;
! a9 I, M2 Z3 H - smooth = (k, v) => {// 平滑变化/ }( V9 b2 T+ g
- if (v > k) return k;
* Q# |1 ~2 l. w3 l2 A - if (k < 0) return 0;$ |1 o9 i G6 R
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;) J( M" ^. i6 H# C7 i2 `
- }
' d9 v' l+ \3 j! k - run = () => {// 新线程
6 m3 ]) g% b) Z7 r) q7 Q- ` - let id = Thread.currentThread().getId();1 i/ A. W' h4 ~9 F
- print("Thread start:" + id);
8 ~& l( |+ e7 t- w! W9 j3 @( `, u - while (state.running) {
4 R# f0 r7 o0 `1 W - try {
& b6 ]/ g' ~+ i1 i - k += (Date.now() - ti) / 1000 * 0.2;% T) _6 T2 p0 X# Z7 Z% v r
- ti = Date.now();
9 U) \0 I& b. z - if (k > 1.5) {# I: b) h0 G# O2 q3 P, l
- k = 0;
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- setComp(g, 1);
) n+ b B2 m$ m4 A - da(g);" ?8 |* o3 z5 G: j+ ?2 Y
- let kk = smooth(1, k);//平滑切换透明度1 \/ }: l: `+ E# [& k; C
- setComp(g, kk);( `5 ^" G2 G) F7 H$ f2 ?
- db(g);
} {; h2 M! a; E5 g - t.upload();
7 j) `4 i/ J5 x$ x: b - ctx.setDebugInfo("rt" ,Date.now() - ti);
' q5 d, T) U0 B9 ~# Z: y1 {! D - ctx.setDebugInfo("k", k);) Y- ] h% ~$ k& ?
- ctx.setDebugInfo("sm", kk);6 Z6 M! p1 h2 v d% O' G; r/ i
- rt = Date.now() - ti;
) `, c) m) S# [2 k - Thread.sleep(ck(rt - 1000 / fps));5 z4 D* }1 g# `& b% a
- ctx.setDebugInfo("error", 0)
/ Z& ~# r. ?( k5 [2 E. O! Z - } catch (e) {/ C B3 X" G) g+ ]9 b& U# O1 q) }$ s7 h# A
- ctx.setDebugInfo("error", e);4 g3 n/ {2 S1 I! c
- }8 {7 W: ^9 l" l' p7 ~) @" N
- }( g% p( t) e# U& V+ c& Q$ F
- print("Thread end:" + id);, k) R- b9 n; n- X1 L' C2 ]
- }, Y6 K n" w6 i W- J- L
- let th = new Thread(run, "qiehuan");
% J" c( T3 ?6 R9 r, k2 j( G - th.start();+ ?! B) m4 Y2 T
- }( R2 S( X8 o4 ?; q5 q% U
- + ]! P1 i$ C1 E! D7 R8 m
- function render(ctx, state, entity) {
" t* U6 B/ m) w8 Z2 M/ X - state.f.tick();
/ P: v5 C8 A, u: E( [* E1 M - }2 @% ?. o6 @7 @4 U: @
4 X. _+ V2 o' r- H- function dispose(ctx, state, entity) {+ `: F1 V0 ~6 l) v9 v2 L
- print("Dispose");8 Q' _# H/ u8 l% L+ o4 J! b
- state.running = false;4 E. V$ o6 P) f C4 T& N, ]
- state.f.close();6 e/ D+ d' a! R7 U
- }' z2 w! m7 @6 N& k6 n w
$ P" `; V ?5 J2 w; d9 j6 A- function setComp(g, value) {# V# a; P; T* i& I! ^
- g.setComposite(AlphaComposite.SrcOver.derive(value));! @& ?, p, n+ _6 }; a7 { G4 P6 y: [
- }
复制代码 1 O2 ]. R9 o, G, [" [% N
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。+ l* x+ \' W J0 d" e. S, M
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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