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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
8 U: _+ \' U8 n' g0 q- importPackage (java.lang);* ?7 y8 B6 ~; D' R
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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+ O5 d n' n; a1 o5 f" ?4 I& ~- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {6 ~/ g: U1 n" e) C0 @: d/ S
- let frc = Resources.getFontRenderContext();
1 _$ }9 Z y+ u& y+ a3 p - bounds = font.getStringBounds(str, frc);
; h3 @ r3 K* {5 x. D6 @- L - return Math.ceil(bounds.getWidth());
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3 \6 Q+ U$ H2 [8 T9 o- da = (g) => {//底图绘制
6 m9 i! \7 k+ B- C - g.setColor(Color.BLACK);
* D( f1 x h$ i. Z - g.fillRect(0, 0, 400, 400);5 b% k1 Q2 t2 e" X+ D- k4 b. p' L
- }
* j: o2 L8 M- e4 H9 t
" K" W- e, @; U, |- db = (g) => {//上层绘制
" b( w4 N0 _3 h: |4 I& m+ a: i - g.setColor(Color.WHITE);9 W$ } _3 b) ^( L$ l
- g.fillRect(0, 0, 400, 400);0 U/ i4 @& p Q$ q. `5 w( O" |
- g.setColor(Color.RED);; k8 j2 j7 } U4 M0 s) V
- g.setFont(font0);
# S% {# ]: P1 R; [9 [2 h7 a- y7 O - let str = "晴纱是男娘";5 e% U/ L# e( o7 L3 Q
- let ww = 400;
" r8 l- h0 B% v - let w = getW(str, font0);
) d" g6 q7 H3 W3 _$ v- Q. G - g.drawString(str, ww / 2 - w / 2, 200);
0 L+ T- C0 E7 A! g( W+ N3 y7 P - }
+ }( d% C ~! @! h; t7 O
: S3 ]% R# W5 R) n4 }; p- const mat = new Matrices();2 S9 r9 J. ^" N5 z
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {' h6 D& _% \* K. Z. }# a8 O" n0 q
- let info = {9 C! x" M' V' z: B! _
- ctx: ctx,
! R9 j M( b u& D: |% c - isTrain: false,. p& q+ t @2 h" P; _' D) r& X9 E( A
- matrices: [mat],: k# D( D7 _$ K8 c0 O2 A9 X
- texture: [400, 400],6 X+ d+ k' ]8 Q, h0 i
- model: {
. s0 R/ r7 I8 W: k& w0 I - renderType: "light",
, E/ v8 j% B# N2 C, L - size: [1, 1]," M4 V, \: U* I/ p; h! w) f
- uvSize: [1, 1]5 K5 O, p m* V+ L O
- }
% k& h# Q* x$ d; E. P# q - }
3 d; x C6 q0 p8 g7 K2 c' }/ c - let f = new Face(info);5 B e# ?2 N; y' ~( j
- state.f = f;
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- let t = f.texture;
; d8 ]# U7 W8 T" [/ G - let g = t.graphics;3 P$ d/ j4 J7 m( n) ]. [
- state.running = true;* D2 W1 j2 }: Y, n0 A0 Y9 D
- let fps = 24;
: R$ K1 t3 V1 A! Q5 x7 @. S& A - da(g);//绘制底图
8 m' l3 _" ^5 { - t.upload();
$ C5 R9 v2 M0 @$ e - let k = 0;
5 J9 Z1 U+ r' h8 }- B - let ti = Date.now();3 |1 x+ i3 J5 X; g8 ?/ z( m/ A
- let rt = 0;
" a) }4 [( P, {8 r9 E$ r - smooth = (k, v) => {// 平滑变化) E5 c% S8 p r# ]
- if (v > k) return k;& Z, \" c1 w1 I( y
- if (k < 0) return 0;" C, b/ y8 i: H' l8 M/ x
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
/ j$ [' x3 N9 v' e% R9 r - }
. C0 j8 a! A- y8 }2 f" k/ I - run = () => {// 新线程
?9 p& h$ x m! G - let id = Thread.currentThread().getId();
) c- F7 I" g8 M. c - print("Thread start:" + id);/ G" [% y" f7 W0 ]3 T* o8 O
- while (state.running) {* c! ^0 L' k1 }; L
- try {3 \6 G0 y! K% Q+ S" D: W
- k += (Date.now() - ti) / 1000 * 0.2;
+ x( {: W0 K, s; [5 j7 {0 ^ - ti = Date.now();% c' h! E4 w0 o# I7 S |
- if (k > 1.5) {2 C) `) O$ ]) C5 A6 T
- k = 0;
7 I: a+ ^, v R' [ K9 P - }
# F+ }. p" ?9 S' U$ `2 d$ z K - setComp(g, 1);7 I' \. B# A" y
- da(g);
% U, {0 Z/ _5 N& ~# Q - let kk = smooth(1, k);//平滑切换透明度
% t' Y1 q! ]7 b8 O) P- P - setComp(g, kk);1 e2 |. \( @) W, U. i
- db(g);
# ^- O8 s y: C0 l - t.upload();0 V. {' N; k6 k' F, E4 h+ E
- ctx.setDebugInfo("rt" ,Date.now() - ti);
% p: ]& Z% M3 o% W - ctx.setDebugInfo("k", k);: j/ J/ R2 o; V6 [% U! e8 g% I
- ctx.setDebugInfo("sm", kk);- c% t4 o4 ^6 n& T; d0 K( ?4 M
- rt = Date.now() - ti;+ o& C7 g- ~) c5 f( V5 m5 `
- Thread.sleep(ck(rt - 1000 / fps));
$ ]1 c( o' n+ y' g4 }: o9 }5 P - ctx.setDebugInfo("error", 0)
% u8 l; L: _8 ~: ]$ M* k$ ~5 Z+ q - } catch (e) {2 x9 j; s+ }# Y' r8 K, W
- ctx.setDebugInfo("error", e);
; T0 J+ o, r2 c0 c' ] - }
. p% g9 P2 x( S$ e$ K' w u - }
0 K- U. N7 Q/ t( ] - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
6 P* K6 j7 j$ m' U& [ - th.start();
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w0 h, L$ a% B7 C1 g" q: g( I- function render(ctx, state, entity) {
- |4 B/ c, ~0 l" h# a- _" \" ~. [% h& K - state.f.tick();
/ O$ D2 ^1 f2 f; z3 W: R - }
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- function dispose(ctx, state, entity) {+ @2 {: M% ~" \$ U/ F
- print("Dispose");
* [1 U2 R Y: O - state.running = false;( ]* |1 |$ s5 ]5 ]0 ?' p
- state.f.close();
; `" _, Z0 H5 G0 g; I) w - }
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- function setComp(g, value) {% e6 E+ A6 u; I) S
- g.setComposite(AlphaComposite.SrcOver.derive(value));
2 a6 e# H) b: V1 f& r ? - }
复制代码
6 z5 ?9 U" \$ t( F8 j: w; a0 [写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。! @! G. m. Q5 h. r; h9 H% s
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. o% J# P) B9 S顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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