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5 O @2 z! J; O0 l- \6 ]- h这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
, {% ]- l8 @: a% V% x- importPackage (java.lang);& _. @& U0 s% K: W( k8 j
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
+ v6 U' V% a ?
- m' V: l- H' t5 b- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ h E# k, L8 D( N8 ?- Z# U
- o; c3 ^5 T& [3 Z& {- function getW(str, font) {
2 Y3 c( Z3 p# g# v. Y% x - let frc = Resources.getFontRenderContext();0 q* R9 M3 s3 ?$ S. T
- bounds = font.getStringBounds(str, frc);
% ~1 L6 A5 H% N5 y2 s2 E' ? - return Math.ceil(bounds.getWidth());; c/ F) `# }1 i f
- }5 { Q3 G& ~* e' y& E* I$ ^% k, s
- ) H/ Y$ {- `. m5 S% @5 N, h; N
- da = (g) => {//底图绘制
( N# X# l+ k$ W - g.setColor(Color.BLACK);
- o' ]/ m- u) S) [( i - g.fillRect(0, 0, 400, 400);
/ Y" x9 b9 S U - }+ M3 i- h: T# F" s. `# }2 w
- ; e* _' v9 b& C- B8 B8 \ Z
- db = (g) => {//上层绘制' f5 E6 F$ f5 N5 Q" p, v/ d1 a
- g.setColor(Color.WHITE);8 g( k+ _) |3 b7 d9 t, l% E
- g.fillRect(0, 0, 400, 400);8 a1 `4 p- O3 ~6 ^+ K4 Z5 t1 g
- g.setColor(Color.RED);) L7 r5 I7 _0 H8 p5 `* Y
- g.setFont(font0);( f) I# h( q$ F, W0 B0 [
- let str = "晴纱是男娘";
+ ]$ Z0 F3 a% j9 |, g' P - let ww = 400;( K r) r9 H7 \: y; P
- let w = getW(str, font0);5 M$ s, a( K" I& B0 g# B
- g.drawString(str, ww / 2 - w / 2, 200);5 d6 P. l# G0 k- J4 B9 V1 w
- }
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- const mat = new Matrices();
" S9 T. l: \; R" m' R; i( [ - mat.translate(0, 0.5, 0);2 H9 C' e3 J& D/ W3 l! W# e
- 2 f4 x/ A/ B* s7 ~
- function create(ctx, state, entity) {0 I# r8 W. _! M: u8 ?
- let info = {/ O' T# n8 ^9 M" P9 \3 I. R/ ?
- ctx: ctx,
: W1 G9 ~# f0 ^/ z' u/ C) z) l - isTrain: false,* r _) M0 i1 G! M, w
- matrices: [mat],
$ H& F/ S* D7 _( D. W - texture: [400, 400],( o8 }6 l/ a& Q4 a
- model: {+ Q; s$ t& ]% d/ y- Z. y1 u
- renderType: "light",
* E% G7 ?; Y& `5 _ - size: [1, 1],
; y: A& e6 I ]0 o% b2 u( G; _# N. T - uvSize: [1, 1]. C2 p% S3 S7 F4 k
- }9 `: q3 e8 n& X- u
- }
/ J6 U) @2 c* T% H4 G' x% n - let f = new Face(info);( H2 w. N1 x3 \/ N0 i0 V
- state.f = f;
% O9 g& y: Q5 E
' U6 p: M5 D# X' E" n; f( R, T2 ]# h- let t = f.texture;
. k, t0 q; \0 e' y, k/ a - let g = t.graphics;
: h4 S2 h, |- h3 A0 D - state.running = true;0 N) b% E* U" ?# Y/ i
- let fps = 24;
6 D2 q. Z& G! w2 e$ t0 @' N - da(g);//绘制底图# ~. w! ~& k) B6 N9 r0 E2 ^, a4 Z, e
- t.upload();
1 G2 Y9 Y C3 w - let k = 0;
( X7 R1 o a4 i6 P7 P3 U6 @ - let ti = Date.now();
9 c+ ^" J* c' s: h - let rt = 0;7 u L8 P$ l' W' R
- smooth = (k, v) => {// 平滑变化. t- P" t' z; U. h, [, Z1 u
- if (v > k) return k;
* P; R" ?1 V/ t" ]% |4 N: E6 L - if (k < 0) return 0;
& e2 S" _0 S$ o3 I6 t- R# H# R - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;( D* I1 F% m- J3 {2 C Y8 u
- }
- s* A: U' Y+ b) p2 H - run = () => {// 新线程/ i2 Q+ I7 I. X8 L6 J' J, s
- let id = Thread.currentThread().getId();
% P8 I+ P( `* y - print("Thread start:" + id);
1 e0 Z; v1 s+ w2 g: T - while (state.running) {) L: T! v3 v3 {7 Z8 R
- try {
8 p' Z; ]) x5 _# f" a3 ]; C - k += (Date.now() - ti) / 1000 * 0.2;
# j+ C3 b. n' }- @ - ti = Date.now();
4 y I! K: D: ~) _1 P/ q4 H - if (k > 1.5) {
3 g6 e5 ^% ~. m+ w2 G - k = 0;
1 Y0 ]8 L4 k1 X& t. i - }
' k# C" w+ M! {7 i9 f- M& u - setComp(g, 1);
* B) \ Z( A* A- L. b1 C - da(g);8 x; o" k( K( G/ A& f
- let kk = smooth(1, k);//平滑切换透明度3 j: b" q0 y1 P9 e
- setComp(g, kk);8 {( P1 L7 j" v8 c8 g, c3 E& C
- db(g);; W+ F" {3 y- f5 v% f( ^1 y* P
- t.upload(); E" {7 F$ E/ s; x) I
- ctx.setDebugInfo("rt" ,Date.now() - ti);
" L$ W7 c* _) U4 s5 f - ctx.setDebugInfo("k", k);
! o3 B2 ^; g) N, P - ctx.setDebugInfo("sm", kk);
, o7 t2 R8 A4 R* u; S8 f# D2 u# J: n - rt = Date.now() - ti;
r- j4 ~- s, n9 n* r% K5 h* M$ v - Thread.sleep(ck(rt - 1000 / fps));: _, Q: e/ l& [. s8 o
- ctx.setDebugInfo("error", 0)! Z6 c, p/ g3 E- H1 o
- } catch (e) {
0 j0 w _; G+ N* z: z - ctx.setDebugInfo("error", e);% ^+ Q R. {7 N' U' y8 a
- }( h8 t. ~+ ~; ~- {, e U
- }
% c: ?# w! G# n# {! V; |6 k4 [% u - print("Thread end:" + id);* Q$ e, Y7 W3 s2 j6 R9 t0 [" t
- }! \; |+ q: M7 L
- let th = new Thread(run, "qiehuan");# H/ q/ u: i5 u3 r! h# b/ ?
- th.start();( X. N& [7 H' f( Y, {
- }# v( K. c' O0 ] H9 K; I
/ y1 q. x ~! C1 e8 a- function render(ctx, state, entity) {
. Y: r% {" o% L3 N& ?, Y - state.f.tick();
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- + r8 [6 U% f8 Z; e
- function dispose(ctx, state, entity) {
/ g n2 ?; l: j; g( o Y* O. h# l - print("Dispose");5 z' j/ k9 l5 W/ ?
- state.running = false;/ x+ y0 R1 U3 L' R( n1 N
- state.f.close();2 S% L# n3 @% L; `) d
- }
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2 F1 @7 Q1 o3 m9 |% Y+ W3 G1 S* J- function setComp(g, value) {& z& T) `4 w5 _; V4 r
- g.setComposite(AlphaComposite.SrcOver.derive(value));2 ~' W7 E0 T" i) e
- }
复制代码 ; r5 X% ^; f! F5 D( [5 n
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。$ v2 g& V, B: @* I
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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