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% \6 {- H! L" j! E8 v这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。5 J" I9 r$ q3 l* o; D; P$ }$ g
- importPackage (java.lang);
) z) H$ L1 s7 x - importPackage (java.awt);5 w- J! N: F6 V
8 ~. ^7 j$ p- ^3 Z- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);; g3 e5 z& p9 q! M
- ! P# Q$ E. t' P+ N0 Z% H
- function getW(str, font) {
7 T4 ]2 u$ u$ v0 }7 P- y" @8 L - let frc = Resources.getFontRenderContext();
2 M( E1 q" H! {0 y - bounds = font.getStringBounds(str, frc);
4 _! t0 F8 R. w6 |1 x# r - return Math.ceil(bounds.getWidth());
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- ! r6 k5 U7 Q, c9 U% i
- da = (g) => {//底图绘制
- q5 _$ B O& |/ Z" W9 q - g.setColor(Color.BLACK);) @* F9 H/ Z! c. J6 P
- g.fillRect(0, 0, 400, 400); K/ f" d! p0 `; f& R( x U* z
- }
- ]/ x, I% r! b* a
. c' T* r" [# j3 z! u# t- db = (g) => {//上层绘制' A1 r7 Y8 ?* o. K! w) h% O C
- g.setColor(Color.WHITE);
" V1 r( X4 @- T9 c+ r - g.fillRect(0, 0, 400, 400);( z: M' L4 R$ L$ b- y
- g.setColor(Color.RED);) ~, r& |% M! n1 s
- g.setFont(font0);$ L! p2 D4 L! c" V
- let str = "晴纱是男娘";
; f4 i/ |6 y9 z# ~8 ?, |. r( Z4 b | - let ww = 400;
/ ^2 }' D, \/ ~ - let w = getW(str, font0);
, A. o+ V# {6 N* o6 R1 s5 m - g.drawString(str, ww / 2 - w / 2, 200);5 [2 _/ X! g- o' x. i# C; r
- }; b. {8 k2 E3 q7 B# x; t
- d8 F% P* S7 x9 Q- const mat = new Matrices();
6 [- v [+ ?# m' L - mat.translate(0, 0.5, 0);' _) d! n& X* O9 e# u1 `
) k0 h4 M) ^* }0 _, L9 E) O- function create(ctx, state, entity) {
; X# Y2 t/ s/ C$ q, B5 V - let info = {+ g2 j4 ?$ _+ ^5 ~) m
- ctx: ctx,
0 G8 L; C: M0 s( } - isTrain: false,
$ b/ ?& [+ G5 C0 g2 {- u4 X - matrices: [mat],
7 M5 l5 K# i x' {. s+ b, K - texture: [400, 400],
# m# F+ e* N1 m, K9 K& M0 o* w - model: {
/ j$ w3 f+ Y6 J& H0 P) f7 O; E - renderType: "light"," t1 f! |% K# h/ |5 G0 P7 }, N
- size: [1, 1],7 G# Z: N. K, E2 }
- uvSize: [1, 1]# b) B, Q6 m$ p: P) F1 F9 y
- }9 l0 X2 P# T4 }/ q6 [7 w- F0 l
- }" x+ L6 N) p: c& n
- let f = new Face(info);$ g3 B- D0 x9 s4 U+ h5 N/ J
- state.f = f;
3 g. `2 I h+ [ o
7 p1 P, J8 x8 C. {' w( q- let t = f.texture;/ E$ x' V0 X5 g
- let g = t.graphics;- R$ f( W7 T4 T5 F1 U
- state.running = true;) ` S$ m4 L% z2 m3 _2 ~3 S
- let fps = 24;
5 `/ j: [( p( r, I0 q. Q9 B" } - da(g);//绘制底图4 B+ E% ^- M) h+ o+ I% b
- t.upload();! R$ H& i+ |' j+ N) h
- let k = 0;
, I# R7 ~9 ?& U: W/ U - let ti = Date.now();
% D- H4 r2 Q) V1 j9 m+ W - let rt = 0;
) b; T: P F" w0 P7 }7 A: c* h - smooth = (k, v) => {// 平滑变化$ Z$ X4 g) P& i3 Y5 a7 W% ]
- if (v > k) return k;8 o5 D- E0 j$ \4 w* J/ `
- if (k < 0) return 0;9 b* i E5 F# T6 g
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;: y" ]! [8 S. N- T3 y( i" Y# t9 e( [
- }1 p+ L8 `: }8 k
- run = () => {// 新线程. `! E! L1 U/ e5 u: a3 K- _
- let id = Thread.currentThread().getId();6 i: {- R5 m! R" c: V
- print("Thread start:" + id); r; k( N9 m) M( C; A: t
- while (state.running) {
, h' F, `, h8 E. P - try {9 w* V, h* A/ R5 o9 ?* d( ]
- k += (Date.now() - ti) / 1000 * 0.2;# m& k' p( B4 F, A
- ti = Date.now();+ c! ^4 |% }$ Q8 h; j& {+ ?# G
- if (k > 1.5) {! C4 [; L+ r7 C: |6 t4 |. M
- k = 0;
* u: {5 A$ c6 `- K/ ^ - }
2 O* G2 w- B; {3 P: r - setComp(g, 1);
$ f, c A" P# K& [7 Q2 N - da(g);9 Y9 X/ Z6 q. g7 m6 y
- let kk = smooth(1, k);//平滑切换透明度
7 w4 u O" X7 J& X - setComp(g, kk);
' @" c+ C0 c2 ~& c - db(g);
% k: M+ E3 R3 ?, Z, N - t.upload();
' U9 a9 T% X" T* R. ` - ctx.setDebugInfo("rt" ,Date.now() - ti);
4 g9 R2 ~( h5 [/ r8 Q5 m) r+ L - ctx.setDebugInfo("k", k);1 H. O6 l# g8 |# x n% i
- ctx.setDebugInfo("sm", kk);4 |) W3 v* U4 Q+ I, K7 o6 y
- rt = Date.now() - ti;. P+ z4 T Q% }; l
- Thread.sleep(ck(rt - 1000 / fps));# c- A6 I0 S3 l1 h( X: u' p
- ctx.setDebugInfo("error", 0)5 Z- v) K4 f1 t4 _5 m4 b- U
- } catch (e) {0 k% G- O# Y' Q
- ctx.setDebugInfo("error", e);/ j5 {4 P$ h! p( j
- }4 c: v5 Y% V4 e/ m8 h2 ^0 Y. w8 T
- }
) [& `) B6 Y$ D# p - print("Thread end:" + id);3 Z' N! u5 p8 \# E/ T3 [9 Q d0 M
- }' _+ X! @" f; `* t; V o
- let th = new Thread(run, "qiehuan");
4 u4 t9 p+ N# k8 n" s1 M - th.start();
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- 3 j+ N. W+ s2 |. ?. u* x
- function render(ctx, state, entity) {; G' | ~, y3 J! ]( ]$ l4 o! l
- state.f.tick();% d1 `4 T5 _" B5 B {
- }; I6 p+ [9 n8 e! i- I. \8 T/ z
- 0 Y( C5 a' q) N$ ]. E$ F
- function dispose(ctx, state, entity) {/ T0 m; M/ e# v. @$ [5 o* ~* H
- print("Dispose");) Y% ^) I2 x; {4 S! E0 U
- state.running = false;% Y7 p: m9 g/ }8 i2 Q" g, L
- state.f.close();& n q. S4 m, p) y' l
- }7 O5 l- d3 F) T, B8 O
- " }3 P4 [) D4 J2 t/ T' I! N4 r
- function setComp(g, value) {
1 `) z7 u# t1 L' A* J) y - g.setComposite(AlphaComposite.SrcOver.derive(value));
2 k0 B1 }% K& P( D* n- M - }
复制代码
: c( x: Q% h% Y' y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 s6 V; `: c' B7 T* I) ]
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