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5 G5 D8 K& h0 y! _这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
( b4 Q% Q! s/ u- {- t- importPackage (java.lang);
+ {8 o7 c- e8 ^( r4 d - importPackage (java.awt);6 D* I- n! S/ C. v" _9 g5 J1 P
- & F- [: R! e: K) V5 d- Z1 g
- include(Resources.id("mtrsteamloco:library/code/face.js"));3 }0 p+ C1 E2 v7 I
4 @: c# L9 {. A- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
4 Q g& V% F" I - / k( q( x9 s1 U8 V' H8 m, y
- function getW(str, font) {/ |$ X. i, ?# x( c9 Y( ^3 |1 e9 ^
- let frc = Resources.getFontRenderContext();7 ?+ d6 I- ?, B" |
- bounds = font.getStringBounds(str, frc);( Y, n. h# b0 {1 b5 n# Q9 [
- return Math.ceil(bounds.getWidth());
# G. E% p+ t3 P, S/ g% X1 F4 X" L: f - }
w% Y7 C0 M- |& L
p& l n) s2 E9 G, V7 m8 b5 n- da = (g) => {//底图绘制
) M5 |" C9 q. k - g.setColor(Color.BLACK);/ R0 D" P, K" F r4 }+ k1 X5 j
- g.fillRect(0, 0, 400, 400);
: m' [; H* `$ E7 u+ U2 b4 } - }9 w1 r- |9 s u5 N8 j0 ~
2 n$ N. C1 Z6 f- db = (g) => {//上层绘制
( K5 b. p7 V: F5 n - g.setColor(Color.WHITE);
' d+ K7 `3 Q J5 { - g.fillRect(0, 0, 400, 400);
# d* Z4 h$ R6 r1 X - g.setColor(Color.RED);; w' Z: x, k$ i d5 o! Q
- g.setFont(font0);
( N! k& I2 A# h0 S" A- q - let str = "晴纱是男娘";& g7 ]- `' w' g" w% ~ v
- let ww = 400;% t: G t; l n' s5 {
- let w = getW(str, font0);, [ }1 I+ j# ?' Q8 h% i* L# X
- g.drawString(str, ww / 2 - w / 2, 200);9 _; }$ G' [$ I0 E: `0 K
- }* g% w- A9 D! {- H& ^& t/ y, L
) I( c1 [% W* ]9 F- b$ H- const mat = new Matrices();
& C- \) J3 H4 o5 p - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) { w3 W& w. O$ w& a) t6 d: |2 {
- let info = {
2 h+ P( y4 ^; ~4 n/ g0 t$ d3 c - ctx: ctx,
4 b$ L+ J) Q$ R - isTrain: false,( I! q) G5 J. F# \! q
- matrices: [mat],% A6 v" m9 {2 `, P. u9 A# O
- texture: [400, 400],# M' o' }/ A* K( m, E* m. O2 c
- model: {. b$ y- u# n4 M
- renderType: "light",
6 ~% F6 R$ q: y$ `( h - size: [1, 1],! k) O: Z9 H% ? l3 B! v/ {% N+ n0 N
- uvSize: [1, 1]& B# {3 W7 e5 j1 x& |1 U
- }/ o0 M2 e, {& T- V" n
- }
* I; b. v* u& E4 m; l6 h - let f = new Face(info);
8 |% A; F5 X1 [0 @* ?1 u8 `0 K/ q - state.f = f;7 M. u2 r4 K; i2 C
2 [) ~5 _( X! k. ^/ V- let t = f.texture;1 i3 v* @9 G5 ?. y P+ h
- let g = t.graphics;" ~5 g1 j6 V9 |
- state.running = true;7 j: T/ \ q e
- let fps = 24;
0 u' f" j; {, [- q3 E - da(g);//绘制底图5 A5 F9 T2 p; o* Z! [2 y, g% c
- t.upload();$ ]9 E: l. Q7 R5 p- m
- let k = 0;
+ P* K. {1 f( V& e - let ti = Date.now();
% [: d$ e6 l# Z) E3 O+ U y1 t - let rt = 0;5 x. o. ~# Q" S% R. L
- smooth = (k, v) => {// 平滑变化
1 H! G T8 d" K0 u$ I( W$ p! | - if (v > k) return k;
$ B! Q4 c4 J4 `3 Z2 g; W2 h( F4 s1 B - if (k < 0) return 0;% p. |% r' f5 F8 F
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 r, |; i+ f6 _
- }
, Z& ]$ B u8 |+ K - run = () => {// 新线程
5 E7 X2 n2 d0 z; X$ b" E8 n. \9 K' H2 m - let id = Thread.currentThread().getId();
) t# `" r9 G4 t, t( I/ w1 e( d; L - print("Thread start:" + id);1 Q8 T: r2 }4 b( u# q$ C. E* J$ O! i( Z
- while (state.running) {
1 r2 \" R; n1 ^+ n. ~ - try {
3 I. L; A& U+ E5 I f - k += (Date.now() - ti) / 1000 * 0.2;
" u9 l% f4 R: l4 J/ r - ti = Date.now();, C2 ~- V1 R) L3 {/ P ^
- if (k > 1.5) {
: e i; b2 L( l) b - k = 0;
7 m# J) a$ y8 [% g, D# { - }+ m2 ^; `8 O \# u
- setComp(g, 1);
9 X5 }9 l: l+ ?( @1 T' C, b ~: [ - da(g);1 V- u+ t8 E+ N @8 j
- let kk = smooth(1, k);//平滑切换透明度
( N0 @6 q# ]5 V. Y# Y5 J - setComp(g, kk);0 [$ ]- D) _! F
- db(g);
2 \" j: K6 Y- X4 {1 h [+ d7 [' V - t.upload(); r7 e( X% _* m# T( w' |# i
- ctx.setDebugInfo("rt" ,Date.now() - ti);
: s6 b; y9 G$ q - ctx.setDebugInfo("k", k);
& d6 r8 ]9 O' i% b - ctx.setDebugInfo("sm", kk);# I$ U" I5 j) `6 y& l' p
- rt = Date.now() - ti;. k4 e( _9 r; v+ `+ b7 v, U
- Thread.sleep(ck(rt - 1000 / fps));
' \2 t+ w' R) C; p - ctx.setDebugInfo("error", 0)6 S+ P: Z- r8 s3 C2 k; G/ G
- } catch (e) {3 h* F! H6 R: N2 V: x
- ctx.setDebugInfo("error", e);
% H, ?; A0 o- y2 j$ F+ o% A - }
- Y( Q1 {- J6 a, m! n, R1 q6 R2 j# O - }8 Z6 H( T+ S3 V& v2 `1 B# U
- print("Thread end:" + id);
# \7 W" n0 H2 s" `7 }& H - }6 N/ v7 J8 P+ X4 c
- let th = new Thread(run, "qiehuan");
3 t" _) d& k4 n, c* t - th.start();
" k9 n1 @# I7 Z' w - }# ]) e: d, S5 H/ H% @
+ \ |: q# x9 v7 _% l3 |: N( m3 y( E- function render(ctx, state, entity) {+ {6 R; i; O. D4 d0 Z# U& ?
- state.f.tick();* @4 v4 g0 h% @$ ~
- }- \1 c* u2 t6 d7 s
- 7 w9 q9 }9 N: f9 L: |
- function dispose(ctx, state, entity) {3 M5 q# S+ H7 _
- print("Dispose");, g3 _- g7 G/ a* V0 O/ \
- state.running = false;! L% t$ O) T9 j& [3 M
- state.f.close();% O0 S, G) [8 @, [& Q
- }! m( D4 Q5 i4 z7 C- `% j1 u" H# ~& w
- t, c+ n% r& ~. S- function setComp(g, value) {' U7 f( ?/ V- P
- g.setComposite(AlphaComposite.SrcOver.derive(value));6 D% q$ {+ Y; m1 ]- b; g' C# M4 F
- }
复制代码
' J1 |0 G# u( }写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。% }& R" A. [0 z
' l4 K0 b; E; d7 I$ G' |) z! Q6 J
6 S/ ~: ^4 m. ~- L9 w7 E5 b$ O顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# n1 Y! U% K+ T g2 Q
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