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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
+ l3 h$ W! v }6 u3 K7 Q3 A. l- importPackage (java.lang);. L! N- w; G, f, t6 K
- importPackage (java.awt);
% ~5 d7 M6 G- p5 \. z1 r6 ^" I& i% ^
8 W6 [. L/ I) x- include(Resources.id("mtrsteamloco:library/code/face.js"));. X+ E3 y% s! r6 q V; _, {
- 9 D- x# u/ {+ v' e- x
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
1 C+ C% _8 e: ^. M# t$ @7 f - ; E I* L3 W6 q2 n. {1 ^& m& J! t
- function getW(str, font) {
& a+ G/ k- S$ r' H+ c- |8 m0 D - let frc = Resources.getFontRenderContext();( f, f- a& ~! o
- bounds = font.getStringBounds(str, frc);
7 F0 O$ s! O0 V* D* c - return Math.ceil(bounds.getWidth());
6 T D* c: M; d8 T. C7 T! C- z - }) {: |- k$ O W6 N- H! L) x7 g5 y
- 5 a7 `8 g( U+ U& y' X! x
- da = (g) => {//底图绘制$ ^$ B- ?- \( y1 U$ ^
- g.setColor(Color.BLACK);
% `8 v- y0 F7 U4 j) y7 ~ - g.fillRect(0, 0, 400, 400);1 {+ o+ L' E( f" H; i0 P
- }+ M# I( J3 k* W) b
- 8 T7 l% p# h9 J% }- _& J
- db = (g) => {//上层绘制' y; B! L! n$ c
- g.setColor(Color.WHITE);* E" x' B1 h5 f, j
- g.fillRect(0, 0, 400, 400);/ K1 A# U1 I/ j5 s6 [. L; ^
- g.setColor(Color.RED);& [' c9 W% i/ g; y0 x+ P
- g.setFont(font0);
2 _6 E5 w: s0 h% `' @ - let str = "晴纱是男娘";
7 p& X1 v- e1 ]# C! T, ] - let ww = 400;
8 X' H9 @7 a, V1 N: \ - let w = getW(str, font0);4 T* p" a+ ]+ C$ P/ c! _6 [
- g.drawString(str, ww / 2 - w / 2, 200);
0 S- f( H6 U3 N8 \/ |: P - }
6 [" B2 G/ O* J+ [+ h- c# c6 I - 7 f' T* X& ?; ^- y/ l- V5 S
- const mat = new Matrices();
, Y+ Y2 O+ F- j - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
2 H4 Z1 n; E$ {$ I7 o1 a) \ - let info = {
+ u! o& U- f' ^8 T. e - ctx: ctx,1 ?. r; P% l" h; @( ]% C: ~* d
- isTrain: false,- R. f2 n) F) j3 b T* ~
- matrices: [mat],
0 D8 ]( W4 M4 b" y2 v4 Q - texture: [400, 400],
1 o( m. A/ ]+ ~+ u' m3 W - model: {4 A Y, B2 R" _
- renderType: "light",
& Y1 A6 t. `0 K* X6 f0 o3 q - size: [1, 1],
/ g1 W1 J3 Y, Y; ^- x$ Z$ ` - uvSize: [1, 1]
% \# A, b2 E* P+ F" D! V# V, H, P - }
) C* V) L* G6 v% s - }
% b1 `2 e- W6 y3 Q- E - let f = new Face(info);
2 G G1 h+ o6 \- K0 {) S3 w4 o - state.f = f;
5 H- i5 h1 N6 w( ^+ O) B$ o$ e& l - 2 j( c; a7 i! D% S
- let t = f.texture;% M: W$ ]8 S! ]! z6 k5 s9 ]7 [% _ w
- let g = t.graphics;
: y: K o( j6 v2 G3 H3 b - state.running = true;
1 H- z, J3 r. j8 y- u5 D2 B - let fps = 24;# Q1 c7 T) J! `
- da(g);//绘制底图3 N6 X; n! t( q1 B& m
- t.upload();
* g3 y6 a2 f$ W; t& S4 j* Z- W$ f - let k = 0; A' Q, c# P; C, \
- let ti = Date.now();9 v; E y# e v }, E
- let rt = 0;' u; l* y- A* V2 X& \: V" e
- smooth = (k, v) => {// 平滑变化! P% K7 H$ S; ^! `7 S: S
- if (v > k) return k;; Y }: Q0 Z& T5 U9 Z* e
- if (k < 0) return 0;
& j w& G0 @8 q: ?+ B - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& H6 T7 L. v9 r/ n; C! k: C
- }
, Q4 A; c& J0 M4 v; k$ D - run = () => {// 新线程& u/ _0 k' L" X$ A; n
- let id = Thread.currentThread().getId();7 i0 X8 r! g/ H, _
- print("Thread start:" + id);: ^+ w( W& @0 ^5 z( [! P. m7 U1 G& D
- while (state.running) {
# K$ j5 U9 b% R- q% ^8 v - try {
8 ]' Q8 C: \, S1 n - k += (Date.now() - ti) / 1000 * 0.2;7 N- r0 o7 L5 F7 T
- ti = Date.now();; J8 h4 K9 W( V: u# U4 a' q
- if (k > 1.5) {5 s& y' T, K j+ I3 N% S- A
- k = 0;
5 ]3 _& ]+ K" M, Q% B5 M - }: Q7 h$ c6 M4 X' k& |2 j# B
- setComp(g, 1);+ m1 A% m4 k' ?: u, {1 y7 |! W* E* m
- da(g);: N6 r6 } g4 N1 ]- j1 }' N
- let kk = smooth(1, k);//平滑切换透明度
4 u; [) x9 r5 a9 Y. ~' e. v - setComp(g, kk);
+ [. W: R z+ X - db(g);
% k. [& P' f+ i* C% i - t.upload();/ P+ o% N7 [6 D8 j# Q: Y% w
- ctx.setDebugInfo("rt" ,Date.now() - ti);) V7 a6 q5 \) K
- ctx.setDebugInfo("k", k);
5 a) N; q2 U9 B7 C9 G - ctx.setDebugInfo("sm", kk);
+ e: m, g! F) K - rt = Date.now() - ti;
" G8 e+ b1 ^" Z7 { - Thread.sleep(ck(rt - 1000 / fps));
: q7 Y; ~8 |2 Q! _3 j7 H. Y8 [: Q% Z - ctx.setDebugInfo("error", 0), L& i8 o- h7 z
- } catch (e) {
/ e8 }6 D2 \" T2 ?! b& j; x( d - ctx.setDebugInfo("error", e);
% I) U; Y. q* C; n - }9 T. v# u/ {5 L* r3 r* [8 y
- } d- y9 i- u/ M/ ~+ Y3 l5 l6 N6 T
- print("Thread end:" + id);
( n( l0 l0 X, q3 Y, k$ K - }
7 |1 M' \6 ^2 P: n2 j0 B5 B- L' i - let th = new Thread(run, "qiehuan");7 B: e% D9 w$ x, d; M$ g. P
- th.start();6 O6 f0 u+ `9 P) R
- }
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% i2 ^0 O5 I) } U- function render(ctx, state, entity) {
/ q( P* D; S+ z2 T0 E! L - state.f.tick();! k# L; D3 g8 R
- }
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- function dispose(ctx, state, entity) {2 ]' S- I5 ]- u0 G+ I
- print("Dispose");/ c+ l+ W/ m/ N7 ]) w1 {
- state.running = false;* c; t' X. d3 n# u' D2 b
- state.f.close();9 Q8 r! H4 }: O) D8 d
- }
/ p9 ?2 ?5 e) s3 O - 6 g( s, m& n3 n
- function setComp(g, value) {
9 c# z! M( t' w: i" ^ - g.setComposite(AlphaComposite.SrcOver.derive(value));
- O" h k1 t: C% L3 [ - }
复制代码 & u# i$ T$ }) a0 ~/ I- R
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
U8 h3 @- h0 F! c7 Y$ c. E9 C1 |$ U9 ?" r1 s+ j! B
% ]% Y7 o$ n+ Q2 x7 m. n" u& k顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)& B: u4 W2 ^! r$ z7 c( }
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