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5 ~- N. {; ]9 o5 y" F3 b T这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
7 H$ J$ K* i7 V' r- importPackage (java.lang);
8 I% V, [' t) c; T$ U- n6 Q; g - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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' o0 n: @* p8 U. \4 t- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- R! H. [& y& h* v+ a9 B/ }( R- function getW(str, font) {2 n6 n! v: N. a$ W
- let frc = Resources.getFontRenderContext();* d! v7 g/ k" V4 m6 `4 H9 v b
- bounds = font.getStringBounds(str, frc);
0 V, x {% X% a+ @" ~6 j( v - return Math.ceil(bounds.getWidth());" `% U. l" Y1 e$ \) @
- }
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4 f+ Y1 _' y# Z$ e4 j- da = (g) => {//底图绘制: e8 ~9 E q" c7 W8 M
- g.setColor(Color.BLACK);% |# F' z! E8 L
- g.fillRect(0, 0, 400, 400);
& r: D1 p8 P- \' Z - }
, r4 L( k( `* F; _. ^/ X
" ^( I$ ^. S A% ]' x5 h b- |2 @- db = (g) => {//上层绘制
* `- q" [0 \4 b R - g.setColor(Color.WHITE);
- i' r2 [+ g8 j; M g - g.fillRect(0, 0, 400, 400);
9 u) E/ U- J# L) o& v g - g.setColor(Color.RED);
1 A" J1 K8 g: ?1 J9 E - g.setFont(font0);2 _$ ]2 b3 h5 P; I( N$ i/ |; _4 W
- let str = "晴纱是男娘";
, j9 L L5 G# N' `3 |7 c - let ww = 400;
1 G6 M/ M( Q& k8 I4 Z - let w = getW(str, font0);
, W3 V4 d% B$ \ - g.drawString(str, ww / 2 - w / 2, 200);# ]) l6 \. \* T% j7 S
- }
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- const mat = new Matrices();- t# i* D {( c1 T z7 v
- mat.translate(0, 0.5, 0);, j/ r( V8 h' o% M! o
- . Q7 ~ \& K" |: W1 U) S* \) _
- function create(ctx, state, entity) {9 [& z$ O7 B3 D/ n2 [
- let info = {/ d5 u' n% S: T0 ^% ~
- ctx: ctx,
d7 s$ Q6 }% A$ T% T* k, X& a! M+ u - isTrain: false,
) B7 _) ^% p7 n0 P, O - matrices: [mat],
* j1 B) k" A8 ~1 ~ - texture: [400, 400],
: R& `# I0 E' b6 e - model: {
y: s# G$ A# i) B( M$ ~ - renderType: "light",
( _1 X2 w' m% ] G8 ? - size: [1, 1],
4 Y' }& x. ~# i, b2 J - uvSize: [1, 1]1 T9 ^& v3 S! K
- }& o7 V3 h2 Y: W2 Y8 k
- }: `" I) A5 b9 b7 x
- let f = new Face(info);
' E* Z" g9 w! [8 v7 M - state.f = f;6 v; C0 b3 c+ p
- ; |- _% s5 [8 a
- let t = f.texture;
$ K( h4 p2 t, y0 D4 B. V* N - let g = t.graphics;
* T, a. a2 t. s6 ?5 i3 x! `7 s# M" H - state.running = true;( O4 F; V; I- I# i
- let fps = 24;
' E. k" i8 R2 i7 A - da(g);//绘制底图
! f5 `; Q0 M6 v, {, |( P2 f - t.upload();
% j' {! o, Y2 m" ] - let k = 0;" K1 }6 e, b! Q' W5 {
- let ti = Date.now();7 @; ~2 O: @7 {# {$ Q' h; c
- let rt = 0;6 d, g# q+ r9 L' S
- smooth = (k, v) => {// 平滑变化
# t3 ^3 B8 A+ _ - if (v > k) return k;+ S; i& B! j: ^ ?' H
- if (k < 0) return 0;
2 f0 V% _' k; [8 ~5 X# S6 P - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;5 x1 d4 S6 B W" l8 F7 T! _
- }% _& Q% }, b; ]3 p f/ J* f
- run = () => {// 新线程% J3 B! E7 k7 y6 w
- let id = Thread.currentThread().getId();
+ B: ]2 [& V& I) U - print("Thread start:" + id);
- ^' c7 i. r+ k8 Z- L4 j - while (state.running) {
) O$ @: Y `3 C. m% i: _- a { - try {
: x7 w; d- ]5 R s. \" G* K - k += (Date.now() - ti) / 1000 * 0.2;6 `+ n1 a$ c) H) j: R& x9 m
- ti = Date.now();
/ X {# {8 M. w- V! j( p( C - if (k > 1.5) {
, q/ o2 ~$ T) M3 E; j - k = 0;
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- setComp(g, 1);- l' _3 _$ [ M' B% K' s% L; a Y
- da(g);
0 h) ^5 ]; _5 O$ c - let kk = smooth(1, k);//平滑切换透明度! p& W' }4 e- [) a: U2 x, h
- setComp(g, kk);8 @6 V N* w- H8 b8 \
- db(g);2 y1 m+ U6 y1 v& @
- t.upload();+ R8 D5 t. o- D0 N. _3 V0 L
- ctx.setDebugInfo("rt" ,Date.now() - ti);
$ b2 z# j3 w! j% n- o+ h. ?/ r& C - ctx.setDebugInfo("k", k);) T6 d0 a" @! l/ z
- ctx.setDebugInfo("sm", kk);. U1 |: H" E' s1 T/ X4 S, M
- rt = Date.now() - ti;5 e9 u1 `6 r, I0 A* P1 H- W2 t
- Thread.sleep(ck(rt - 1000 / fps));
0 M1 Q/ G1 u( \! z, K7 E8 y4 i - ctx.setDebugInfo("error", 0)
, x0 M% a) w& x- M1 E9 B7 h - } catch (e) {! [9 ^; y( B2 d
- ctx.setDebugInfo("error", e);
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- }
1 M+ O& t1 C& k: B - print("Thread end:" + id);! o/ u6 U* A' j4 y
- }
$ {2 J' L0 v; b6 D; R: h - let th = new Thread(run, "qiehuan");
7 g2 ~) m; W' S6 Q. s* I0 { - th.start();
: ?; i. K& j$ L v' j - }
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' _* e5 n2 m9 a7 x+ c: E/ l# k) R V- function render(ctx, state, entity) {
" p' S! ?; j+ Y6 a+ I' f - state.f.tick();3 }6 |; a( J5 I( ] A' E
- }
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- function dispose(ctx, state, entity) {
8 a. {1 H" w W4 c4 v) E - print("Dispose");
+ A- h2 P% L2 ^8 j& [ - state.running = false;
8 f# x. T. |1 E: h. J7 s# i- l, L - state.f.close();
' S4 w' i' ]& y$ e! y - }. T& R1 N8 _5 }
- * g" V, z5 l/ g. t
- function setComp(g, value) {8 E5 k" H3 e' ^" u( S3 r
- g.setComposite(AlphaComposite.SrcOver.derive(value));
, D0 Z) y) }; s3 O% n1 I7 @ - }
复制代码
: p) f) ?1 r/ M" \5 `2 o" a写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)/ r1 G+ ~2 X: b. u: D: v! I
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