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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。0 D* U& { Q* F
- importPackage (java.lang);/ m5 ^0 d! ?3 W& K/ B
- importPackage (java.awt);( ?+ G; P2 i) I* n+ _
1 e4 ? A, m/ Z+ l9 h- include(Resources.id("mtrsteamloco:library/code/face.js"));9 \, P2 h% M2 N0 p
$ k6 ]' ~5 s2 b; `( P- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
4 o+ @6 y; {# ?2 D( W - ; C) B. k2 K* z f$ ~( I0 I
- function getW(str, font) {7 U+ W/ F4 F! @; l1 B+ Q% r! h
- let frc = Resources.getFontRenderContext();
( A+ @& K" u8 q3 H) ~ - bounds = font.getStringBounds(str, frc);
' k5 p m/ Q* S) R5 M1 k - return Math.ceil(bounds.getWidth());( T1 Q8 \9 ^, P, W+ j
- }9 u: y5 i7 g2 v
- * N* K+ ^7 d; ?6 \; a
- da = (g) => {//底图绘制) U6 l* W& p! {! o
- g.setColor(Color.BLACK);
# {( X9 w( l! d5 B8 M - g.fillRect(0, 0, 400, 400);0 `. g: _9 ~( _: w
- }
! ~/ Q" Y( x( O/ O6 u
' ?# w w5 K! b- db = (g) => {//上层绘制9 u8 O, u& e1 F0 k- R4 h& e
- g.setColor(Color.WHITE);
! u6 |6 e" t8 _9 f J - g.fillRect(0, 0, 400, 400);
% P) g u; t* U. n; C - g.setColor(Color.RED);4 @! N! m( R% G* U. u
- g.setFont(font0);' W o& {! l v" F# Q, P& X" d3 t
- let str = "晴纱是男娘";
) d1 P8 e* d3 k- C4 N5 c; X - let ww = 400;9 G* d3 p1 C$ v1 b& d
- let w = getW(str, font0);
0 N, i: z6 ~+ B, _: m, u - g.drawString(str, ww / 2 - w / 2, 200); K: u1 ` U' z
- }4 A j* |2 d7 G% ^7 K% Q
- ; u: P$ l4 @6 g7 ~7 |' u+ C
- const mat = new Matrices();* i5 M3 \: {& C# _6 d) K" P' |8 l
- mat.translate(0, 0.5, 0);+ h' [% }6 Y- O
- / U6 M' o& f- ^/ e: a! o
- function create(ctx, state, entity) {
1 h4 Q3 k# k O( J- M: n - let info = {' o# L8 h0 I' _. I; g) x: W2 D
- ctx: ctx,
7 F& A4 @) @6 \; j& H! x - isTrain: false,
0 B2 K! I" E6 a U U5 t9 c - matrices: [mat],3 G* J, z0 o4 x7 I+ ?1 J$ j
- texture: [400, 400],: P2 L' P9 c' s$ k1 l
- model: {4 ~1 e1 M8 d6 ~3 G8 u4 y
- renderType: "light",
/ ?4 v0 n r6 X4 d - size: [1, 1],
" f& a- n% J! B1 S - uvSize: [1, 1]
" A5 Z, ?6 @2 {/ p5 M2 w - }! ^7 @' w, T, j5 c. x
- }
0 `; p; l/ ]4 |9 r - let f = new Face(info);. o7 G6 a& x& J9 j. S; o3 W
- state.f = f;
9 R9 B" |+ s d7 {8 s$ U+ L
; C; F: f, @0 {8 r* z( c- let t = f.texture;2 S9 R+ y% W# L: U4 E2 y
- let g = t.graphics;
; Q" B n, r1 Z - state.running = true;
, b! X% Y& y9 R* [4 Z0 c - let fps = 24;% D( y4 |# `3 I* e: x6 q v& d3 P6 a
- da(g);//绘制底图
" ^2 u: g) f- ]2 Q# x. J4 C - t.upload();
1 P# U- B. H' d- w2 K7 D* u3 d - let k = 0;, Q5 b3 \1 q2 g- v. p. H4 E
- let ti = Date.now();
! P. E: W, w; A% ^ - let rt = 0;
6 g: W* [$ N( M- E - smooth = (k, v) => {// 平滑变化
* G8 w% L _9 B" I1 @8 M2 [ - if (v > k) return k;
0 F$ X! U1 c0 Q: {) M - if (k < 0) return 0;, B5 \, \1 s9 H7 l
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
" \' z) i+ f2 _* q2 s4 T - }
" P3 s# k$ p2 N ~2 { - run = () => {// 新线程% R" f$ U3 l$ M; U! t( b* L d5 N
- let id = Thread.currentThread().getId();
E/ f) |1 q. M) v' I - print("Thread start:" + id);* S+ o9 G1 z# B* a4 {3 a7 _
- while (state.running) {( F' ^1 a- E* V
- try {
+ d# h3 Q1 c' p# E0 T - k += (Date.now() - ti) / 1000 * 0.2;5 R4 f9 b3 |- s; c9 J& W3 y0 j
- ti = Date.now();
6 I- s. |2 [ Y. C+ w - if (k > 1.5) {$ {% L; V3 Y3 C4 J8 ]' H4 @
- k = 0;/ N6 p* i2 A' U8 w% ]
- }
5 u7 V5 r8 ?. p# A - setComp(g, 1);) a' T" a* m4 r' L( _1 W
- da(g);6 j' I8 w% X8 _7 ~+ Z+ T$ [0 N
- let kk = smooth(1, k);//平滑切换透明度
% _5 C) T4 d/ V+ Y( V# L) a - setComp(g, kk);
% [0 g0 Q% _, \1 ?, f1 N. g3 W - db(g);
* ^, A) G) J6 M- ]4 y) {# ~& Q - t.upload();
( e& i% h' w* W8 y1 c, ` - ctx.setDebugInfo("rt" ,Date.now() - ti);
5 h! Y- w; c. s- } - ctx.setDebugInfo("k", k);4 P0 l/ g9 W/ i
- ctx.setDebugInfo("sm", kk);; b! T: F7 |7 b
- rt = Date.now() - ti;
: n, T) S/ v/ o' c4 W- t' A2 O - Thread.sleep(ck(rt - 1000 / fps));
! M6 P) _2 e7 F - ctx.setDebugInfo("error", 0)
1 c7 }+ m. ]: ^3 @: L) s - } catch (e) {
& Y+ z3 q- l, P- S - ctx.setDebugInfo("error", e);
. j' S( S! X* f* s - }
( u( `+ I5 ?; Q- U$ C - }1 Q, y( Z3 n9 U6 R" i* w) r
- print("Thread end:" + id);4 @7 r% \4 K3 x
- }2 R* ~7 {. g, t" k
- let th = new Thread(run, "qiehuan");
& [1 o: L( T2 C! Z; M( D/ C/ W# b - th.start();) I; B7 c) d9 X4 b: h
- }
& v, [) }# f+ h+ U, U) t - 0 ^ R) p$ @$ r/ p2 i- t9 a
- function render(ctx, state, entity) {( @7 |6 c, S0 i# l1 U9 ~0 P+ @
- state.f.tick();
' T. W; @+ M$ T" y6 K; u5 p! g5 S& { - }
1 r) A- K# w; c- H - + d, a2 V* O9 t5 D4 X- |2 U
- function dispose(ctx, state, entity) {
4 _4 `1 E: F: b5 U% W) v5 `" @ - print("Dispose");* j: n7 Y. m) n6 y4 N5 U+ d" m7 U. I; f7 [
- state.running = false;
2 s0 V7 \( Z$ o+ F3 B" Q6 P# U - state.f.close();
) W$ C6 \7 q. ?, j! C - }
. _" G* [7 S, V2 R( t6 d5 w k5 a
, z( v# c4 [1 z- function setComp(g, value) {/ K. D* _) V K7 L8 P. I
- g.setComposite(AlphaComposite.SrcOver.derive(value));, j! N7 Q$ E% r4 E% a C
- }
复制代码
! }! @ z' k, p: e/ x1 b7 `写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。" m9 C3 b) G. P0 y) P+ k
! b S' O! l, `$ n5 b
6 A5 q" w* i1 Z' t顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 j( `4 k$ H. _& y: y
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