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/ V+ b, u+ [) C, R2 Z6 K这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
( a" f4 \4 o# O2 X- importPackage (java.lang);5 t4 q/ x- P& q5 Z, @
- importPackage (java.awt);
- F8 \2 A' n% j( Z: d4 v2 ` - " j5 m- B. R C7 `. k3 {
- include(Resources.id("mtrsteamloco:library/code/face.js"));
8 ^8 d0 I/ Y3 e+ ^* T - ( b0 E; A3 d6 ^; }; v# ^
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 A0 Y3 E! v. ]- c% [
- 8 [/ R6 }8 @: \, K
- function getW(str, font) {: J5 h5 ?7 ?( o' q- \
- let frc = Resources.getFontRenderContext();
" j8 R: E5 W+ q' O6 ~1 ~ - bounds = font.getStringBounds(str, frc);
2 `* p$ @( m3 H" e; b - return Math.ceil(bounds.getWidth());
- ]7 r1 [2 o& { - }' ^, I4 V5 W+ ^0 f9 A
! ^3 v U1 S- }6 Z- i2 M' i y$ s- da = (g) => {//底图绘制) Y9 G& w% t6 N E$ x5 y5 I
- g.setColor(Color.BLACK);5 @* o! N+ G% `0 q. C
- g.fillRect(0, 0, 400, 400); c- Y& C3 i1 h9 ]
- }
% @" O8 k9 f3 F" m0 Y
- B+ i" A! p9 J% Q; ]1 J- db = (g) => {//上层绘制
) B% _" a, o( q6 S2 `& T; t - g.setColor(Color.WHITE);* U5 i0 n. x# \6 c: w
- g.fillRect(0, 0, 400, 400);
: {* ~" F% S. z - g.setColor(Color.RED);8 \( m" ~# w) `9 u4 Q0 W# q
- g.setFont(font0);
# B( v. N* ?, ^% W8 c+ l/ q1 O0 B - let str = "晴纱是男娘";' k& s2 y0 A& F Y( ?
- let ww = 400;& k1 u) u; B& C0 I. x! L
- let w = getW(str, font0);: B! M+ X9 V/ P: W$ M8 _
- g.drawString(str, ww / 2 - w / 2, 200);
6 E9 h- P& B8 p - }7 Q8 u5 x# Y% C9 A& P4 ` D
: }# v. ]. h4 a4 h F. X- const mat = new Matrices();
' k$ X- \9 }7 {' m- b - mat.translate(0, 0.5, 0);
2 @) T* T0 l1 \% x( L3 ~8 _; n4 w
8 v0 l/ f0 U. i9 U: |/ |8 U- function create(ctx, state, entity) {- d' t- M: Z4 h* k" ~+ P3 z
- let info = {7 m* f9 g' z1 H- n q
- ctx: ctx,- y: [' b2 u+ ^% ]) p
- isTrain: false,% C1 c4 z W; l; [
- matrices: [mat],9 P8 Z l0 U3 U) t
- texture: [400, 400],
0 ?4 y' o" ~ j, R" b% R' ~ - model: {6 _3 G! R+ a& N1 s4 D9 e8 Q
- renderType: "light",
; C) l, S2 O2 _, p - size: [1, 1],% n3 e& m2 r" d) Y& l; X
- uvSize: [1, 1]
4 D+ _& S$ [, T8 ?" J7 S+ g - }% k) w5 D, z3 o+ Y0 P; p" }2 r
- }
& A$ l7 ]" _% \4 [4 w0 E - let f = new Face(info);5 q+ d. x" b' E
- state.f = f;
! X3 z, h: ~; U+ V: T$ V - 0 \: E' A, h1 @6 U# J7 h9 o/ K
- let t = f.texture;
4 J$ G9 {# r5 S. H - let g = t.graphics;
' |9 B: X2 S! z' j, I7 `% B+ A - state.running = true;
& C( Z4 @- K& x+ o- b! u- l8 h - let fps = 24;
3 ~# u4 L) C1 W0 h- v% n - da(g);//绘制底图; m' |# ] T M/ E9 G+ }9 a" L
- t.upload();
4 J% f0 Q" q2 W7 r - let k = 0;) R7 O2 O, E! l
- let ti = Date.now();2 o$ N. d' F8 K1 Z- p
- let rt = 0;
3 z/ {% R6 @0 j! H - smooth = (k, v) => {// 平滑变化" M" M. z& \% n
- if (v > k) return k;, y8 C2 I+ `9 x9 R
- if (k < 0) return 0;* V, p( z! }3 R* ^4 q7 e: G6 T
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;( ~6 ]) o7 U. k1 N/ G/ w
- }
! v- v( G7 A6 r7 Z: v; _; I - run = () => {// 新线程
9 d) R( k0 f* A+ L - let id = Thread.currentThread().getId();1 }1 g2 J# M0 i
- print("Thread start:" + id);
/ ~7 g$ w7 S) I4 k0 P5 W: E. p/ Z7 ` - while (state.running) {
: G4 C& G* X0 U6 |( Z4 _ - try {' y9 p g: `2 C
- k += (Date.now() - ti) / 1000 * 0.2;
( h5 Z5 O: a+ n0 r9 r9 f# b3 ^ - ti = Date.now();
* y* Z+ U- ^! v* Q( ` - if (k > 1.5) {! [; z% E8 c* n) q3 \1 I8 l
- k = 0;
# e5 F4 i! k6 p/ ^% i - }" T0 m. O S e% c
- setComp(g, 1);1 B8 h. {, Z Z9 e
- da(g);
6 x( H' ^1 e6 F! Q; n. O - let kk = smooth(1, k);//平滑切换透明度
0 e( D& R/ }( a% o: [; h - setComp(g, kk);5 f& F2 s, ~/ t2 G' X4 y) G
- db(g);
" E& b* m7 F+ |3 w2 i1 v - t.upload();
5 l$ l$ w$ N" }( f9 }4 G - ctx.setDebugInfo("rt" ,Date.now() - ti);
1 |) N& x/ S2 Z' ~# H% h - ctx.setDebugInfo("k", k);4 R0 b6 r/ F& N5 K" ^
- ctx.setDebugInfo("sm", kk);8 M3 C3 x" i$ P' C/ N. g
- rt = Date.now() - ti;
. g; a( v' S8 ^. D/ @& c - Thread.sleep(ck(rt - 1000 / fps));2 ^" Q0 x" S9 A. S- j+ Q r
- ctx.setDebugInfo("error", 0)
# x9 \7 X: y3 D( R3 i& U9 F2 W% Z - } catch (e) {
: M" r9 G0 W- b" C) z - ctx.setDebugInfo("error", e);; N7 r m3 U' v' A* g# }: S
- }8 _* I8 B' y6 a. G- D4 k; G
- }! _& @8 I! P: F5 I2 Z
- print("Thread end:" + id); F. } d4 u* [$ k- @$ T* a
- }
. v( T2 s- ^' n" I: f0 W - let th = new Thread(run, "qiehuan");0 q5 _) N9 `" e: B$ S- \
- th.start();
! ^4 N3 }+ R/ X' R - }- w- S- w" K- o# x# r" X
- ; Y9 D4 ?6 G2 x) v* P2 [8 v
- function render(ctx, state, entity) {
' s# S9 J( J2 N, n% l' k - state.f.tick();$ s" H7 z" ~- b; T
- }4 K" P& R' t9 O% X2 f: A% u! |! T
- ! e7 G( t. Q& Y6 @$ N p S2 k# c
- function dispose(ctx, state, entity) {
0 R! O/ H- n6 q/ g9 Z8 L - print("Dispose");
- i$ Q/ Z* ~( ^" B4 b - state.running = false;+ Q) O/ a, O4 h: D5 c" f
- state.f.close();. V6 q7 g- H* N
- }% o; n, ~0 V& @5 K) g& G' v1 T
- : A1 M/ D( c5 G8 c/ A, O# N
- function setComp(g, value) {
( u7 k7 ]. ^( V$ u - g.setComposite(AlphaComposite.SrcOver.derive(value));: Q4 V" a' O/ t" ]$ F
- }
复制代码
" B; t! B! u0 k5 _% d; `4 q写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
2 C! G( q. m8 N/ ~' [0 R1 @& I) }2 T( Q! @3 E0 W$ Y5 x
N, t9 }# _ R顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)! E. ?; m" q$ A
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