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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
. `1 v/ P8 S, p1 J- importPackage (java.lang);% ^$ N6 ]6 i2 V3 ?
- importPackage (java.awt);
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" x' J, v0 m# N' R1 C! l- include(Resources.id("mtrsteamloco:library/code/face.js"));
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' V3 L4 z) R5 F( G+ j! p$ _- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
) ?& [& h4 z, P. |/ e - 8 I& D0 i6 c* X& N& N
- function getW(str, font) {
6 X1 @: ^4 W, i* Q6 [- N - let frc = Resources.getFontRenderContext();6 d4 \7 s |- q
- bounds = font.getStringBounds(str, frc);$ c; K/ W0 O1 h% k
- return Math.ceil(bounds.getWidth());% L4 M$ W) t' P4 s5 e) x8 o' _: r7 h; g
- }0 p5 c3 R/ r0 A# A4 R
4 s3 f% C+ P8 z5 }" t6 G- da = (g) => {//底图绘制
5 A% M3 e/ k0 j" m( l: ]6 T+ x3 f7 z - g.setColor(Color.BLACK);5 W" h- Q7 }$ X5 ?) `) v3 F
- g.fillRect(0, 0, 400, 400);
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) n- ~9 o* l# g! ^, d" r- db = (g) => {//上层绘制
4 L q# C6 v1 E ` T% ~0 Z' K% X - g.setColor(Color.WHITE);2 k3 c3 L4 L( s# j9 b" n
- g.fillRect(0, 0, 400, 400);0 P. l, g+ d' m% o( }
- g.setColor(Color.RED);
& F: S: P) ?3 G- T - g.setFont(font0);, |2 F, k$ i" I) l
- let str = "晴纱是男娘";- M8 h+ O" m" L5 N3 I
- let ww = 400;
2 |3 [& O' k4 ]# ~6 g$ q6 t- Y - let w = getW(str, font0);
; C+ v4 e: t0 J# J$ K3 K - g.drawString(str, ww / 2 - w / 2, 200);3 J) t" I6 e' ], ^6 |
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: U5 S2 l9 e/ `) b' U- const mat = new Matrices();
2 w( G+ i# f2 K; A0 f - mat.translate(0, 0.5, 0);
! j" q9 \+ _+ k7 v$ q6 G - 9 |3 v9 g8 N2 X9 d1 w# x1 {
- function create(ctx, state, entity) {
, o* Y- [! t/ g3 X$ r* `$ @: S - let info = {
0 s9 g9 ]4 i8 x: |1 \( p - ctx: ctx,
6 y% m8 o5 y; _) }3 O* I" a1 M0 P - isTrain: false,
/ j! B$ k7 I$ ]" y2 Z* h - matrices: [mat],, ]! W6 v' G5 p
- texture: [400, 400],) C( `( Z4 W6 Z1 e& u6 \
- model: {% i/ B% O) E$ |7 O4 W" X) ^$ u2 L
- renderType: "light",' X$ M! y; W* j1 F& U
- size: [1, 1],
. `& I7 \2 e1 {0 ~/ Z3 R - uvSize: [1, 1]
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- }
1 G, c) U& I& c, m; i a3 } - let f = new Face(info);
0 K8 A- w2 }/ P: U - state.f = f;
: h% U0 i8 l2 n9 o
7 U3 ^! v7 o" t; k% L" P- let t = f.texture; U" g6 y" { m9 b
- let g = t.graphics;
- e: {: p. r8 E; x5 O9 R" z% d# o - state.running = true;
- n1 t# j% @2 r0 z - let fps = 24;( U7 Z, N) _! ~- O1 h
- da(g);//绘制底图. u# `9 a6 K& m: y) n- m( b8 Y! b
- t.upload();
: k( q$ H3 k1 P - let k = 0;# t+ n7 E4 [2 F; b
- let ti = Date.now();
" [) K8 v* L% D" M; K4 @& v$ c7 Z - let rt = 0;( N5 O# U! A4 e0 G
- smooth = (k, v) => {// 平滑变化$ b2 G7 j$ V$ d6 x( P
- if (v > k) return k;! L8 H# R' C. G# X/ S/ E' H0 `# Z
- if (k < 0) return 0;6 t/ H; u7 H) {$ b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;$ \3 x$ r4 m9 X- l
- }! m( z; l: ]! p4 e. A/ f
- run = () => {// 新线程2 I6 b7 _# s* j
- let id = Thread.currentThread().getId();7 k4 i" s& o. F0 C
- print("Thread start:" + id);
! z. F; h/ x# K) o4 t - while (state.running) {7 @$ x* {7 ^$ a* h% Q9 {$ Q% U
- try {
. V& h2 H6 |- x# a# v& [ - k += (Date.now() - ti) / 1000 * 0.2;5 A7 i2 z+ c1 D5 o6 ~
- ti = Date.now();: w" b5 e+ J: o% Y3 U
- if (k > 1.5) {8 w/ P R& I/ [ m
- k = 0;
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- setComp(g, 1);
: y( S0 D& a' }5 K3 ?& P! d n) ~( ~ - da(g);
# j4 f; u3 K; W$ Q, z b - let kk = smooth(1, k);//平滑切换透明度, w9 y/ k& z$ m$ D7 G" C4 T
- setComp(g, kk);
) f r+ x1 |" @/ } - db(g);
4 W& e: B8 G" i2 K, \ - t.upload();
8 L1 m# F" u# T' ^( T8 c! w - ctx.setDebugInfo("rt" ,Date.now() - ti);3 V* } ~% e7 ^
- ctx.setDebugInfo("k", k);
8 j2 ~0 k5 q( ?1 @0 q+ n0 Q9 @ - ctx.setDebugInfo("sm", kk);
# n, A) @, @, }; ` - rt = Date.now() - ti;8 X. O% m T( R" }$ Z5 y/ I$ Q1 U
- Thread.sleep(ck(rt - 1000 / fps));$ c2 Q2 J! H' s8 ^9 g
- ctx.setDebugInfo("error", 0)) ]/ Q, h) _# o8 x
- } catch (e) {
6 n2 B& [9 ~& i - ctx.setDebugInfo("error", e);
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- }+ t/ |# Z0 k+ X( F, u, F" r- z
- print("Thread end:" + id);1 @' _2 B6 o$ R2 L
- }
, h/ A T- q# K4 X2 x: r2 Q - let th = new Thread(run, "qiehuan");
+ r; Z9 r4 g* x3 ^' r - th.start();* l* p- L% M( R3 r" d( ]7 \
- }
`6 h5 C0 h/ O
5 O- S9 @2 F! A7 F- function render(ctx, state, entity) {
" f: Y# M" u. E/ D - state.f.tick();
4 N( t, e% k" f# o - }
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- function dispose(ctx, state, entity) {
/ j, T Y' X- C6 B1 H - print("Dispose");
& ~+ W. H1 t% B+ y3 d6 S4 F- Q - state.running = false;3 x% ^7 k/ ?. I; S
- state.f.close();0 i4 A5 b$ @# s9 _
- }
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- function setComp(g, value) {
}6 C* d) O& b3 H - g.setComposite(AlphaComposite.SrcOver.derive(value));
) R: ?% w# u$ D( _" c* R0 f- n - }
复制代码 4 X) \. ^+ f n( o7 w/ U
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 `3 d9 g7 Q* I4 n+ b# J+ ~* D- c- `
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( M7 m( o/ A' F顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)* p1 P2 A- t3 j+ L: g
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