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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。) O4 h4 T& \4 a t2 I8 B# P" g
- importPackage (java.lang);
) v: p8 ^7 p3 r - importPackage (java.awt);2 \3 ^# ], S" b" b3 e
- 8 c( Z' J2 o0 F( [! w) p& [ ^
- include(Resources.id("mtrsteamloco:library/code/face.js"));9 T4 T) X8 J& }! G
6 l2 B4 O! A6 V5 X" u$ |! k( ~- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
" {+ g0 P5 c( F8 `0 u- b& q$ M/ e
8 F2 L* M+ `+ k d* N- function getW(str, font) {5 Y; B0 M/ p+ a9 s
- let frc = Resources.getFontRenderContext();
e! u7 q" o6 ~ - bounds = font.getStringBounds(str, frc);9 V% _; ]/ p( E2 q
- return Math.ceil(bounds.getWidth());+ J& x2 I+ s0 f6 r; q8 B
- }
4 _ Q% q& f8 V - 7 D9 D7 ` n$ M5 i- S! z3 A
- da = (g) => {//底图绘制! H/ e3 a+ }5 z" ?
- g.setColor(Color.BLACK);4 |; C9 Z+ }$ W' b ^; w3 k/ V
- g.fillRect(0, 0, 400, 400);# r" j* k. T9 i% ^3 }
- }
% S: V$ G+ I7 S- a, T9 W1 a
' T: U$ H4 c2 z- db = (g) => {//上层绘制7 ^2 J2 M# I% q$ ~. P$ r* Q1 L
- g.setColor(Color.WHITE);4 P- J* u1 R4 D' o `; e7 J
- g.fillRect(0, 0, 400, 400);. ?! j$ V0 D9 h& L1 p6 N# o
- g.setColor(Color.RED);
! f6 {4 F7 _$ x% S( \. H - g.setFont(font0);
, G/ i$ V% g5 t; V! b0 j - let str = "晴纱是男娘";
- q1 D1 y+ g. \ - let ww = 400;5 B1 m; f6 v) P; n5 K
- let w = getW(str, font0);
1 p% N* B* j. T5 ^) O4 e/ Y - g.drawString(str, ww / 2 - w / 2, 200);, F% {9 L' v% e! ~9 v
- }0 N( v! G1 Z6 X" [4 ?
- 8 ~3 Q" E) z. S0 P' N+ S6 _
- const mat = new Matrices();
9 ?: n9 S# U# T4 j$ ` - mat.translate(0, 0.5, 0);4 G! ^8 m9 k- o
- 4 _ O3 n( @, G' K2 ]
- function create(ctx, state, entity) {- v( {9 `: w9 c P
- let info = { Q4 t( O5 X' l7 ?, n* j9 \
- ctx: ctx,! T) ^3 B4 c/ ^! N# S
- isTrain: false,
% O! `" c' k' h- ^ - matrices: [mat],
4 j8 E, _8 E1 F |1 x - texture: [400, 400],
% B9 c W2 U$ S: s9 y/ ]& k$ h - model: {
7 B H5 {$ l! x - renderType: "light",, u8 ]& b4 ~% k# V. a
- size: [1, 1],, b! N3 G1 I2 b' G
- uvSize: [1, 1]6 {# U: |/ y: Q' {5 o
- }* d+ r: i9 d5 o: a- z2 H7 H9 Q
- }
1 y; B) d- B1 Q2 L - let f = new Face(info);
# U; ~8 ~. L& S1 ]+ ~ - state.f = f;. K+ P1 V% J) A1 P- Q- I, L
- f* ?& D" G( f5 A- let t = f.texture;
6 C* J% P& h; \1 U, d- { - let g = t.graphics;: m+ A' k) Y! O; H B6 |
- state.running = true;
- i6 c, i1 u `, L5 V" T# ^ - let fps = 24;
5 i' U# k; K5 n - da(g);//绘制底图
& ?% ~7 r( R9 b" j - t.upload();7 v! |# l& R& R% e: k! u2 ~% F
- let k = 0;
% ]- T# ], w* b8 m5 ?; [3 R. l1 I - let ti = Date.now();
6 B' }! @+ w+ X - let rt = 0;
8 f- x6 C' |, E! I! r - smooth = (k, v) => {// 平滑变化! c* X3 [9 u) x9 A6 Q! D
- if (v > k) return k;
6 `+ R; m S: q6 \ I! x - if (k < 0) return 0;+ X& B3 B1 \4 D
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
. k" E- Q1 c$ S9 h% f+ ?! |" \ - }+ s5 u+ ^8 B# |6 e' j5 H5 Y
- run = () => {// 新线程) T: r' G' }( U6 O
- let id = Thread.currentThread().getId();! L. [6 B* S' [+ M6 z5 d& e
- print("Thread start:" + id);6 I2 q0 ^ p% [
- while (state.running) {' r' z- o8 L: [$ O/ c& W' X
- try {
5 b( u) q. P- Y2 E- C - k += (Date.now() - ti) / 1000 * 0.2;
# s4 V8 [) f& Y4 V0 o - ti = Date.now();
: x o9 v& d! r2 W2 m - if (k > 1.5) {+ `8 [1 {; P3 I2 l+ X2 Y
- k = 0;
5 K/ j6 O# K' s( T g - }9 c/ t6 E0 ^0 P" O& s
- setComp(g, 1);
, x$ ]$ n4 \& z; S" }; N |1 L - da(g);
3 b! a2 _& O( o/ ]# [) J0 s8 G5 o - let kk = smooth(1, k);//平滑切换透明度
; H+ H! P5 b- d) k2 {& ` - setComp(g, kk);
0 O& i7 `$ \ e8 K; B - db(g);7 u2 [ i/ P5 {1 {* h
- t.upload();
2 | }) c$ J: l9 O$ K& g, b - ctx.setDebugInfo("rt" ,Date.now() - ti);
2 {, [/ ~7 j" K2 f) q - ctx.setDebugInfo("k", k);
' q) Z& v% c9 l1 h1 P. p4 i - ctx.setDebugInfo("sm", kk);
0 E z! c" S1 e2 c) J7 u# W2 `/ g - rt = Date.now() - ti;
% C+ M& s, P, V: c1 M& P - Thread.sleep(ck(rt - 1000 / fps));
- e2 ~0 A1 Q1 j) e1 p" U2 m - ctx.setDebugInfo("error", 0)
0 K! z: U& f* I; `" E4 X - } catch (e) {
2 F) p: t2 o7 m, [; i2 s - ctx.setDebugInfo("error", e);, T8 h; ?+ f/ {2 L! d3 ^2 o
- }& }$ \: t3 i9 G% g7 d
- }0 O1 }" Y6 m; }6 x& k
- print("Thread end:" + id);
/ e3 b% f, h; |# [* {& g - }
, c, T, v M/ J - let th = new Thread(run, "qiehuan"); t6 n7 h3 d3 ]
- th.start();
, ~+ G( K% N" L - }
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- function render(ctx, state, entity) {
- @. k' d* J2 r4 [/ e - state.f.tick();; v; C) z1 R$ A* b5 o
- }
$ c8 F; C+ |3 L2 ]$ f1 ] - 4 N+ k. y2 f% t) ^/ d
- function dispose(ctx, state, entity) {
% I+ Z/ L" A* o8 i - print("Dispose");
/ h5 H3 ?* b4 B; z - state.running = false;
4 K0 A5 j4 c5 D2 O% G - state.f.close();; g% ^1 o3 V. B. P4 y! m
- }
, K: L6 s' s! C2 Y, Z1 M/ ?' d! O
& X- K' Z9 _& i- function setComp(g, value) {
* v" R# f8 o+ i& x - g.setComposite(AlphaComposite.SrcOver.derive(value));' T9 E7 Q; W3 B9 x( N' i
- }
复制代码
; t) x2 ^6 Z) ?* {6 j5 x% f写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。$ w" d! i% o+ F m. h3 C
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* {! ]4 n9 \! w# A9 w顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 }/ D6 }3 |- M; |8 c7 f; e
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