|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
% j& Q+ M- k" Y9 l这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。* b6 e8 v. X/ x
- importPackage (java.lang);
" g$ W% n. h* |# ~4 E7 n6 z - importPackage (java.awt);6 u' n5 }9 r# R; A3 `
- # t( G2 |1 S) q: v. A6 V7 S
- include(Resources.id("mtrsteamloco:library/code/face.js"));
' S( p8 K7 c" W S/ d. P* @ - $ D8 h2 ^0 v0 b. n6 s
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 J7 [% O; n- K3 u! |
0 L# ?) F- Z4 y1 E, y& V0 ^2 u- function getW(str, font) {
8 i: o( ?, w7 x% a! O$ y$ ~ - let frc = Resources.getFontRenderContext();, y* r& a# d2 C$ L
- bounds = font.getStringBounds(str, frc);
9 G, A( P1 @3 f6 N8 D) ` - return Math.ceil(bounds.getWidth());- j* @: q. ^" U% u/ S0 k
- }
7 o9 O( Q' ^1 B6 Z6 | - 3 q' `! x, _, H* N
- da = (g) => {//底图绘制! e9 B9 i2 I/ }, d- e W& a/ X* r. n; }
- g.setColor(Color.BLACK);9 m5 L7 ]9 q9 K) e6 r* N
- g.fillRect(0, 0, 400, 400);; l5 v( K6 G+ @3 b; ?
- }
' M G7 x3 E, R* u7 S f4 Q8 {) Q
; t; G4 Z) C0 k* ] D- db = (g) => {//上层绘制; O H! o' S8 h
- g.setColor(Color.WHITE);
% `: M e* X( e0 T, i - g.fillRect(0, 0, 400, 400);& O5 [7 V6 q4 x% T' K4 q& L# z
- g.setColor(Color.RED);$ b5 I" e Y0 ?" @) L
- g.setFont(font0);
4 ]+ h5 m+ T5 R8 F - let str = "晴纱是男娘";; Z9 l/ e2 p$ o! M% l8 _$ n
- let ww = 400;
* G5 }, E0 ?. f' }- g( h3 ]2 D - let w = getW(str, font0);/ t* [: b; j! N5 H
- g.drawString(str, ww / 2 - w / 2, 200);" f* q: f. i# z- n% G) ]5 U8 i( c! ^
- }4 X* s% e- H# v
. ~6 I( J$ z: C" \& n! x- const mat = new Matrices();
7 ^: }5 n! _) d) b5 J0 E2 Q - mat.translate(0, 0.5, 0);/ |' M* R$ A/ I! v
. B. }( k( t% f7 b0 M# {2 j3 T/ [- function create(ctx, state, entity) {
% N0 Y$ `0 C3 [! R! A; a/ E - let info = {! @$ p1 Y* |; W
- ctx: ctx,3 Q* K8 }& v) R/ D8 K
- isTrain: false,
( }; O. ~' u' ]# A, j - matrices: [mat],( c+ @" s! d9 h" O7 I* b; t
- texture: [400, 400],* y+ Y# B# u% _) g
- model: {
: M) F) b$ K) v8 ]. v3 H# @ - renderType: "light",8 Z2 L! W- l8 q) h- A0 D# W! ]
- size: [1, 1],
$ c" @+ R; v& W* U& Y; @( _' c _ - uvSize: [1, 1]" B" V3 J! O3 l- f) E' S
- }& C' c' ]( y1 Z6 n# z( Y
- }& b2 g# k ?& t( G
- let f = new Face(info);) v( f& S2 C. ~, e
- state.f = f;! L6 V& h- @ W+ n; ]( u; j
- 2 Z! ~3 N% C: b8 [5 i5 H
- let t = f.texture;
5 q# k! x/ ^5 z' R; g) ~7 q - let g = t.graphics;& m( v5 [+ f8 M1 f3 g6 `% U/ ~/ E
- state.running = true;* w1 S, {" K; E8 n4 L' J4 X
- let fps = 24;# P2 u! n+ H6 \3 w9 c: f0 v
- da(g);//绘制底图* L1 {$ ~- N9 D- ]
- t.upload();
! Z" r" M7 W% g" @ - let k = 0;
, D: ?: o3 u: M3 [6 y2 w5 Z - let ti = Date.now();/ B: c) R6 H2 X, q6 T3 l N
- let rt = 0;
8 j! Y3 i+ }* q4 B0 @: \ - smooth = (k, v) => {// 平滑变化 t( F6 H, [7 f0 R' B
- if (v > k) return k;
) a6 F$ X4 Q; Z2 c - if (k < 0) return 0;& f9 T8 `" G7 A0 \! d
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;. V) w) w3 u: @- A
- }) {' c1 K! W T. G* p S$ T
- run = () => {// 新线程
; D: h6 \# C9 L* ^# A; m% Z" ? - let id = Thread.currentThread().getId();
% v7 u1 O( x: {/ J9 A - print("Thread start:" + id);
; C8 e. u" b, y4 \ - while (state.running) {( S& d( _( D' s @- ^4 ]
- try {# c, Q4 p! A* y: b3 H- ?% \
- k += (Date.now() - ti) / 1000 * 0.2;8 e; e0 ?: H, M+ F7 r
- ti = Date.now();
. a, t( r8 S; U1 p - if (k > 1.5) {
9 C! m. L! O" Q' y8 l/ K - k = 0;! M- _$ H8 V+ W, c
- }1 X' t4 Q: v' j) R7 q6 b5 F
- setComp(g, 1);
( y" z, U8 d6 C7 d: ^6 c- y - da(g);
2 P1 y8 M/ [2 H v+ b - let kk = smooth(1, k);//平滑切换透明度 E- G8 z! @$ u2 M. m3 u! W1 c3 w1 c
- setComp(g, kk);
/ T. b6 f+ H! t: E3 X# J$ l - db(g);6 e- R/ E Y$ l; Z* ]
- t.upload();
6 o5 Z9 U/ P8 r0 v- ~ - ctx.setDebugInfo("rt" ,Date.now() - ti);
+ d! A) W( T$ q3 |3 l - ctx.setDebugInfo("k", k);
( X2 K4 _0 V$ n" I% } - ctx.setDebugInfo("sm", kk);
! {/ S) Y/ L. K$ Y - rt = Date.now() - ti;
2 y% y0 r" i. e7 G7 Q - Thread.sleep(ck(rt - 1000 / fps));
+ H' w. S6 P6 T: I0 ^ - ctx.setDebugInfo("error", 0), S! B7 l5 B1 ?; U" G2 r
- } catch (e) {" Y: v( @/ z' x9 d
- ctx.setDebugInfo("error", e);# I) Y! h- S* h8 B4 K4 `( G7 x2 m# T
- } V% O0 U) ]2 s# Y9 B5 g
- }% c/ d! u4 Z1 A$ a
- print("Thread end:" + id);
4 }9 v6 j! P! G3 ^0 j - } x+ U. |# ^1 b- L% Y) y N
- let th = new Thread(run, "qiehuan");
1 S: C: G* M; s7 T9 w - th.start(); X* D+ E$ f4 h9 d2 S2 `" P D& s
- }
+ G: [. ?# \8 n2 k; T) g - ) m0 q* Z+ l' a4 j% r* p8 S
- function render(ctx, state, entity) {+ I7 M/ k2 R: O2 n+ p! J
- state.f.tick();
4 n. R1 L& E) v% o - }
4 e$ @' Q1 s4 b- P" u1 d) E: G - 1 b% T; t( f3 M) Y/ w; V
- function dispose(ctx, state, entity) {
; d) J2 \) z- L - print("Dispose");" P6 X) T( r W
- state.running = false; e, r' [9 X2 j
- state.f.close();$ p& a* n9 _' F, O2 Z% P( \ I3 L: k
- }
# j& J5 S( B# C+ k9 l3 c. \5 c
: I( q+ g6 r W, \" Q: f4 A- function setComp(g, value) {7 O3 F- j4 R* o) x* y
- g.setComposite(AlphaComposite.SrcOver.derive(value));
' C c9 C. U* K* `+ }1 X - }
复制代码 ( }9 }9 k7 e1 S: Q% M' V9 h
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。4 f, u7 v6 {$ J# s+ a: m8 [( W5 R
3 M Q1 C) y7 \4 F8 r+ w% n/ S9 _ B6 a
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)+ U/ p# X, A3 d& [7 b7 R
|
|