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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
5 U: y# B$ E& J, [- importPackage (java.lang);
: f" u- J# \+ m0 D& }/ H3 W - importPackage (java.awt);" K+ ^! D2 m% a
- - X+ h, b+ r+ y0 C- u& U+ i
- include(Resources.id("mtrsteamloco:library/code/face.js"));
7 I$ V# \3 ?0 o( a+ _
: [7 ^, `) z+ H% K- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);! }: g2 @% j+ K9 |0 j1 V' N
- ; r! G h: Z& M6 S+ @% H
- function getW(str, font) {
' V% ^: O: I6 U7 ~' a9 k - let frc = Resources.getFontRenderContext();
0 O+ ~" K" p& V( H1 x3 J - bounds = font.getStringBounds(str, frc);$ j( _# k1 X1 i9 n l# W. Y, B+ E
- return Math.ceil(bounds.getWidth());/ \1 i+ I; x* U) k2 ~
- }
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, m$ k$ j j% o! G0 j- da = (g) => {//底图绘制, e$ s2 [# R" P6 f( d5 I
- g.setColor(Color.BLACK);
( ~# [. i9 n+ K7 Z7 e - g.fillRect(0, 0, 400, 400);( i8 I: V" |! i
- }+ U2 A2 D/ c* F$ n s. K% I/ q. N
1 I( g) \6 p" T( a+ m- db = (g) => {//上层绘制% b5 G. v6 p' l
- g.setColor(Color.WHITE);
+ y, P: Y0 j) t9 \- n5 _8 T4 n - g.fillRect(0, 0, 400, 400);. D% [! K7 a, m, T- n- ^
- g.setColor(Color.RED);
) V+ E- n, q) U - g.setFont(font0);
" y7 P3 V6 k! ]. f - let str = "晴纱是男娘";- j- U4 @3 S( `7 @0 d
- let ww = 400;
( n$ d6 R# |; N3 D4 F4 P! N" N# y# ? - let w = getW(str, font0);
+ T1 i1 a- }& N- r* i - g.drawString(str, ww / 2 - w / 2, 200);
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- 9 k1 v8 } n- S/ T1 q2 r$ @# y
- const mat = new Matrices();5 }, [$ z. z( q/ _& }
- mat.translate(0, 0.5, 0);+ i- W6 D* l/ l; m& l' G
6 @. R! o* d- z; D- function create(ctx, state, entity) {3 ? k9 t0 _6 }. g" f. z; l
- let info = {/ ~2 h$ U4 c6 R0 P7 [4 y+ M& T/ ~ E
- ctx: ctx,
. k; o a" e7 u - isTrain: false,, r7 e* Q8 ~( p" w: m
- matrices: [mat],
$ y- R' [2 N' m& h" |8 ~) e - texture: [400, 400],
; b$ ?) Z2 m/ w- c% F0 p4 I - model: {( {) s: |! E: u, }8 L' S7 {0 `
- renderType: "light",
" A! Z# k1 j' s6 ]: x/ B - size: [1, 1],
. }' [; r# y2 i - uvSize: [1, 1]
: t, g$ m* O# [: w, z/ Z3 q+ S - }
8 D+ B# h5 K- \$ K - }
7 G& V* o# a! f/ `' F2 Z7 K0 Z - let f = new Face(info);8 |) J3 I- A- O! [- F
- state.f = f;
4 P6 H: C+ @0 X: y( G* N - $ R3 |7 u2 F% t
- let t = f.texture;
5 c9 B/ y: V' a: B, M7 ~ - let g = t.graphics;
. x3 h: d% l& _/ Y" W - state.running = true;
- e/ D- X& _2 s, i - let fps = 24;8 z6 a4 Y- _' m" a* i I) V
- da(g);//绘制底图
& k7 D" G# _& a. r- S! O - t.upload();
% D2 u& v. s( K7 I - let k = 0;/ }7 @5 w" [' H3 C' g3 ?1 E1 E# _
- let ti = Date.now();& z# y, f, i/ i. i E* y% b5 j
- let rt = 0;7 T' t; u. L# G+ u+ H
- smooth = (k, v) => {// 平滑变化
, \! Z. p u: o" ]% G1 ?. T - if (v > k) return k;2 E! f& M% e! y0 O7 O# c0 h
- if (k < 0) return 0;; e8 O# `! H2 Y6 A, ] h4 Q, l
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;# a6 e. U9 @( b( ?* r6 I6 i1 {( J
- }
& {( {8 i0 R1 p1 j - run = () => {// 新线程' g2 B4 `7 x' S8 L5 ?
- let id = Thread.currentThread().getId();
9 {1 a; Z7 M8 b- }! g - print("Thread start:" + id);
" C5 {6 B& g) u+ o8 v - while (state.running) {, y( U! E2 q& z; i
- try {
; K# R4 `; |6 T - k += (Date.now() - ti) / 1000 * 0.2;8 n: B- X$ [ _2 N
- ti = Date.now();
9 f. q0 t( [7 d. ~ - if (k > 1.5) {7 n V; e( ~% e0 b
- k = 0;1 D( t4 T6 ~. X: ~/ Y
- }
5 i0 ^# d* o8 ]2 _& S3 M$ c2 g; ^ - setComp(g, 1);
/ }- k M% ?( l; n, q8 d! ]* L - da(g);' s0 |4 i9 H8 ~
- let kk = smooth(1, k);//平滑切换透明度( z! c$ U& [0 c, q
- setComp(g, kk);
2 _4 O; f8 ^ K2 f4 {6 m - db(g);5 N0 }5 Z' G1 T2 O% @0 s
- t.upload();- L' J! u ]4 A. h1 T" k! `
- ctx.setDebugInfo("rt" ,Date.now() - ti);" F/ z7 o' m" w7 T- V4 q
- ctx.setDebugInfo("k", k);8 m% D/ N: v9 R. k3 W5 b
- ctx.setDebugInfo("sm", kk);
/ z& g- N" H1 y - rt = Date.now() - ti;) z4 B# Z% h0 n* D. ~8 H
- Thread.sleep(ck(rt - 1000 / fps));
; C! n: P8 v2 q5 S( w. v - ctx.setDebugInfo("error", 0)2 R+ ?! n2 ]" K$ z% P9 G
- } catch (e) {+ t# x1 Z& N3 j8 J$ y# r
- ctx.setDebugInfo("error", e);/ J8 n$ X" q% |6 l3 \3 }
- }
6 N) e" _* e& U$ Q0 F; | - }- h: i' z' y9 _! z
- print("Thread end:" + id);
' p5 @; ^# _* G2 g* _2 }. N: d - }1 ]2 |/ p! r2 x9 {6 N1 r" u- U6 g) n' O
- let th = new Thread(run, "qiehuan");! {" d0 }; z7 @# i. v
- th.start();
$ R! B- I2 S' T J7 ~+ j9 } - }) W7 o* y; v( f2 `6 l$ |7 P
; w5 R7 R, ?) L! [% f. \- function render(ctx, state, entity) {
+ a# A! S$ s; v! R - state.f.tick();& V' W% C3 c2 ]7 S/ Q1 e
- }
/ D* X- d+ [5 H
6 X0 Y9 Z% K7 P) U1 |& c" t+ h& e, i- function dispose(ctx, state, entity) {3 H4 V, a, C# b1 x' |1 p
- print("Dispose");+ `5 D0 A9 f8 D6 ]+ r
- state.running = false;" r+ i8 ~5 k, j/ _! p$ y
- state.f.close();! j! F: L$ Z( I% @
- }) ^4 z. S* X' ?: m
- ! z' z- w, I0 U
- function setComp(g, value) {
+ S" A) `( k5 I' I - g.setComposite(AlphaComposite.SrcOver.derive(value));
( u3 q" T- ?$ } - }
复制代码 $ I/ j- x1 G# ?2 m
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 w8 g+ ]( c8 a+ ]) S1 E7 ]
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下). L) ~7 r$ v% p% B$ j* y
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