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8 }5 M1 e% R4 |3 O这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。/ L3 |/ I& v& H
- importPackage (java.lang);. O8 {1 Q) t) \* N
- importPackage (java.awt);* B* {; l- h$ ?' f- F s
# W+ ?" e) B6 T+ y( A- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
0 {) u; S/ L7 x$ p/ T0 r) I( K5 ?
; j' l' o6 z2 u( [1 @- function getW(str, font) {
$ I. _9 E% |4 G- S1 b1 P - let frc = Resources.getFontRenderContext();
- d' e$ p! q8 `5 f - bounds = font.getStringBounds(str, frc);+ e& I+ @+ }8 B j/ }, y
- return Math.ceil(bounds.getWidth());
/ [ m5 D6 n' w- g( x - }
/ L0 B1 ?/ Y. D; O7 ^' _! i& O6 ]
; Y* ?$ R; J* \: C6 y- da = (g) => {//底图绘制
: r( |, |# k) h6 U - g.setColor(Color.BLACK);) o7 m! r" w! Z; q K& K0 E
- g.fillRect(0, 0, 400, 400);2 ?! g( C) n0 d7 b( w& R% J7 r
- }
/ e7 }! ?) B8 t) V) }! I - , G8 r" G4 D, V. F# t$ Z, [
- db = (g) => {//上层绘制
% Z- R1 \4 E) \% p) Q - g.setColor(Color.WHITE);& o" Z; K9 u7 j( g- O/ h
- g.fillRect(0, 0, 400, 400);7 M3 k, P; O8 |# i6 }
- g.setColor(Color.RED);
' G& b1 S) L1 q5 C4 w4 Y0 ]( O6 t - g.setFont(font0);
8 d$ h+ N5 j1 ^" K& a$ j2 T7 _* ^7 o3 M - let str = "晴纱是男娘"; }" F0 Q" r1 m2 l# f T+ z- |
- let ww = 400;
- Y. K. N: l; O; l, K7 K - let w = getW(str, font0);
; }: w' p! i- v( e+ Q - g.drawString(str, ww / 2 - w / 2, 200);2 }5 Y, ?: ]' G2 w( d' W/ s
- }) P+ [( c& g$ L8 H3 ?) i
( W0 Z5 U! z% X1 ]0 t' }% [- const mat = new Matrices();% y4 M' b+ Z+ \ R1 V4 Q
- mat.translate(0, 0.5, 0);5 u, R) q) {' B) N
) G# H; \/ e" A$ @) g3 t- function create(ctx, state, entity) {' V; z1 ^4 @9 e5 W" ?
- let info = {. \, U0 I6 ~3 ?, e8 C
- ctx: ctx,2 ?3 `) `' g3 e8 ^7 s d
- isTrain: false,4 R& r8 m' {5 c
- matrices: [mat],
H/ G7 |, G& H v4 J - texture: [400, 400],, q+ B# f" d9 ^; N# z
- model: {2 ~& R$ F: z+ y
- renderType: "light",3 {3 T- I' i% y7 P7 Y
- size: [1, 1],
. W& j- y6 K/ j5 S/ M - uvSize: [1, 1]
) H8 {1 t2 A i. h* C$ d h - }$ _) F( M- M6 [( V2 q
- }; f/ S8 g) l3 @% \- h; Z
- let f = new Face(info);
% k, _ E" ?. T g - state.f = f;2 m& K2 X: g- y6 f4 u1 Z9 m
) R9 c$ a& m0 [0 y6 c0 n2 H- let t = f.texture;3 N( ^2 M+ x, w/ D+ [
- let g = t.graphics;0 K7 r' r3 Z" q* b0 w& n
- state.running = true;
3 j% K/ O3 s% s/ }6 m8 f0 r - let fps = 24;
2 H7 |. B& Y& S! r) t8 v - da(g);//绘制底图
. B# a+ [& k( j" d V - t.upload();9 G0 b6 q P2 w8 }3 E6 [" {
- let k = 0;( d4 w! Q+ e8 z7 Z/ S& I
- let ti = Date.now();% }+ c6 e; w; R8 J8 D
- let rt = 0;+ |: `- h/ Z% H
- smooth = (k, v) => {// 平滑变化
: a% L3 ]4 r) B& c8 _3 j - if (v > k) return k;$ u1 R+ I7 L) q" @9 `
- if (k < 0) return 0;
! l1 R/ E- t- e' F' M3 u" ^2 _ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
' D4 `0 N- t8 [5 G" K$ k - }7 Q9 x# f$ ~0 _: \' l: ^- v+ T7 \2 J
- run = () => {// 新线程/ d" S" U/ G* G7 Z$ l' n5 g
- let id = Thread.currentThread().getId();
8 _" ~; s8 R% `& G" r1 s - print("Thread start:" + id);9 b$ k0 P/ {5 E, G6 J; {4 L
- while (state.running) {
$ g. ^3 U4 _& D8 Q- ^ - try {' B, j! N7 g3 N
- k += (Date.now() - ti) / 1000 * 0.2;* J& l8 b! x# @7 N
- ti = Date.now();3 F1 u7 o8 F1 |* B3 l$ M
- if (k > 1.5) {
& a H2 ?- A4 @) @% h* U! l - k = 0;+ a( ]/ Z$ i- N* I! B7 Q
- }# q/ H. f8 E* Q$ Z* [# k
- setComp(g, 1);. i5 i& m6 ~# q& [
- da(g);& K# ? ?5 i7 G: E1 M+ i. K
- let kk = smooth(1, k);//平滑切换透明度5 N* S6 m' ^% S" l8 Q1 Y
- setComp(g, kk);2 m1 c, F' {, a7 j0 P
- db(g);, @: [- e7 L" _! U7 u6 @! F% e
- t.upload();
3 K+ }: N3 g: S - ctx.setDebugInfo("rt" ,Date.now() - ti);
$ p! f! B- |0 R6 I3 T b! ^ - ctx.setDebugInfo("k", k);
; M, h; X. U$ X- } - ctx.setDebugInfo("sm", kk);
0 N) T( L' ?/ y7 U0 L+ ]2 w - rt = Date.now() - ti;
4 }; j: C% b# k9 N P - Thread.sleep(ck(rt - 1000 / fps)); _) M1 Y+ z+ m& X5 ~4 {% d4 \
- ctx.setDebugInfo("error", 0)
# F* K* k: I# k* N/ \ q - } catch (e) {# u4 \% h. F6 I8 \% G, i
- ctx.setDebugInfo("error", e);0 O7 }/ N& J' M& `& Z
- }0 S6 ?6 }: D, `; I$ I
- }
0 Z2 D7 Q+ E6 l. _& V* e% y: ^ - print("Thread end:" + id);
: E4 m4 o! r3 y2 F( t - }
# }9 _4 W4 H" k, k - let th = new Thread(run, "qiehuan");. [9 C0 O5 S) J+ ^5 _8 G! z
- th.start();
$ x1 o# N. p J: y6 Y - }
( i2 h5 p& J% Z' i! I - ' U0 s' U% G t/ f4 f# w g
- function render(ctx, state, entity) { g0 m/ F# f$ N* r) L: P. i6 m4 l4 g
- state.f.tick();; v% Z1 c2 L- N
- }
# Y% J7 k3 v4 T - 7 _' p! X" t/ t/ e" B0 b( g; c$ c: `
- function dispose(ctx, state, entity) {
R1 D7 D8 J& S+ i( i - print("Dispose");
* _0 y* i& @1 X& }9 f2 F3 r - state.running = false;
6 {1 D" v2 [ W2 h+ Q - state.f.close();9 `( s" o1 V9 A4 n! I% Z* \
- }
- A/ \3 `: ~& C- l9 ~ \ - 3 Y; R6 {. V2 b7 g' t, o z; b% K
- function setComp(g, value) {
* N5 M9 s! L8 A: B5 X- ]3 a4 ? - g.setComposite(AlphaComposite.SrcOver.derive(value));5 g0 e# F, J c" i# U$ c
- }
复制代码 6 q' Z: e" }' B3 Q6 W% N: F- Y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
/ F- f/ r- h: f3 p" Y& ?2 t7 I1 P) k: k f) s
% n r/ K2 n# Q# g& h2 |顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 F2 R% h/ }9 |7 ~0 w
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