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- R3 V- `( A2 o7 p这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
9 @/ w' p9 T" J- importPackage (java.lang);/ l" s$ _+ A% P
- importPackage (java.awt);
- g3 O8 e$ m0 G, F - # m8 L# M, J: H, I3 W' G5 v
- include(Resources.id("mtrsteamloco:library/code/face.js"));% m# W1 o( g' K" ?# u! g
- ) j' q6 X; L9 C. W ]
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {+ t& H6 L; w# f$ a% J3 a' m
- let frc = Resources.getFontRenderContext();
) h8 M* q' a+ C) ~ - bounds = font.getStringBounds(str, frc); \" j: o3 _0 w' W$ s- {
- return Math.ceil(bounds.getWidth());1 z+ u' P' M8 c t! v! @
- }4 S3 w8 A0 B V5 w5 V V
- / N& K' }7 ]* Q" u
- da = (g) => {//底图绘制3 s$ \3 K' m1 Y0 v
- g.setColor(Color.BLACK);+ |8 u) K9 P" X- h) n
- g.fillRect(0, 0, 400, 400);
1 r: X+ V. A% c8 I5 D" F# u - } `' }- f! F3 N2 O8 m
, ]6 I1 Z. ?( C& j+ i3 O- db = (g) => {//上层绘制
% M7 e- J: x4 K+ h8 S - g.setColor(Color.WHITE);4 v$ K ]; ]- _6 g
- g.fillRect(0, 0, 400, 400);! ^6 B( z* K7 A% ^2 ?5 t$ n1 t
- g.setColor(Color.RED);
|2 ]7 `7 B5 V; v0 F, ` - g.setFont(font0);3 c$ ?- d% N# C
- let str = "晴纱是男娘";/ G" Y5 C I$ P; k% w. S5 |/ P
- let ww = 400;, p" ^ Z( Q; g( l. T
- let w = getW(str, font0);
1 t% q p2 O6 q& O6 N5 ]" R3 I - g.drawString(str, ww / 2 - w / 2, 200);4 u% y, J9 q% f: X: P- o# N! Q* l
- }3 i. O2 R. e \% y) N, E
- + o. c# o1 {) `6 y
- const mat = new Matrices();
% c, Y1 l2 x5 I. ?; G) n - mat.translate(0, 0.5, 0);" n% j1 B+ [2 h! a; d8 O& `" n6 n
1 M9 c3 F- R7 E9 ?- L V- function create(ctx, state, entity) {
! z" O5 W, o& q/ T - let info = {$ {7 K' `# A3 M" f' ~2 p* g; H, a
- ctx: ctx,; q+ v9 @8 {7 k! c1 B
- isTrain: false,
$ z1 R. \% l! K& c' ~ - matrices: [mat],
* |$ K5 T" P1 `. V4 K( z - texture: [400, 400],# F' v; U# I& Y+ q
- model: {' @: x0 z' i E) }6 d/ S
- renderType: "light",- s4 C5 w m* v( ]) V- x2 V+ C
- size: [1, 1],8 c; H3 z: A, y, x
- uvSize: [1, 1]
& _4 D( u2 [% d* X* _# g0 l% l K - }
( ]- ]) T: D1 _9 u3 e" ~ - }/ A+ O/ n! D# H& h* N6 S
- let f = new Face(info);
x- ^5 s7 D/ F& Q* p8 o. B - state.f = f;: E3 N, _. \5 ]& J
6 _% t' Q5 q% q" F: f: y( y- let t = f.texture;# D* |. O0 P% H4 L) K) F9 F
- let g = t.graphics;/ V$ Q! Y7 h6 K+ C' C$ L
- state.running = true;
7 }4 }1 h$ x5 O: S( v) T - let fps = 24;3 i9 A" L1 U. I9 A1 I
- da(g);//绘制底图
( [8 f5 x, i8 L9 A" F - t.upload();1 a$ ~" [+ \8 O' o1 E% S
- let k = 0;
2 I: W0 }* Y6 N8 M, M' u3 ? - let ti = Date.now();
: _ v& T+ L, [/ ` - let rt = 0;
5 A5 u0 a2 g3 S/ f; L9 N - smooth = (k, v) => {// 平滑变化
" B% C+ f" k4 ~( v4 O# {' H, K- I - if (v > k) return k;/ V+ t$ e1 m: j( N
- if (k < 0) return 0;4 |- z2 j" r$ M& U, ~5 q8 R
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
! L4 j4 G% T# Q5 ~ D" Q - }
/ w8 P! S* ^& p v- A; Q+ V - run = () => {// 新线程* G& \7 }- H E* c. n5 [0 y
- let id = Thread.currentThread().getId();
+ b7 c. o) a2 y. \% g - print("Thread start:" + id);
* o& e1 c0 x2 o9 m( P - while (state.running) {
4 D# g1 t% C& R5 V* } - try {& G" |7 a) k# d# o
- k += (Date.now() - ti) / 1000 * 0.2;
~6 G w. @& C l - ti = Date.now();
/ V3 G; g! n" p4 t7 h3 o9 p; [ - if (k > 1.5) {
6 X+ l! _7 ?& \! p. F" H - k = 0;
0 b$ h& e( [5 c* F - }
, p" M# T8 b* M- G _) G - setComp(g, 1); M" y% A5 d H; @
- da(g);
2 P- p' a7 Q9 U( ]' R+ o( l1 F8 g - let kk = smooth(1, k);//平滑切换透明度
7 }! z/ o5 \$ J8 x) u7 ]: H - setComp(g, kk);+ Q, E5 v2 W# k
- db(g);
$ L* l! s: g6 r3 P6 A# M0 Q - t.upload();
7 P- T* U/ v# O8 w$ q' v( K - ctx.setDebugInfo("rt" ,Date.now() - ti);
, ]0 Y% E# {& M% Z% s( e - ctx.setDebugInfo("k", k);
. H- w b4 j" s4 r+ r( }; Q - ctx.setDebugInfo("sm", kk);8 m- t8 ~( s5 S0 t& x
- rt = Date.now() - ti;: p% ^& g1 w5 S& Z
- Thread.sleep(ck(rt - 1000 / fps));
* R) @9 K: S$ s+ L2 N- G - ctx.setDebugInfo("error", 0)
% z3 e" z9 D/ }- i - } catch (e) {
; j3 S+ B2 l- K" Y0 W1 ?$ T - ctx.setDebugInfo("error", e);- b" K3 Z; J0 [4 Q
- }- e# K l! C: ~# p) l+ w
- }
( `# |* G6 W+ @ - print("Thread end:" + id);
/ u: w) [ N8 q5 q2 H# J - }( q. q! t+ ?9 P, c; u6 I& M
- let th = new Thread(run, "qiehuan"); X& x. O3 a' Q$ O+ g0 |; ]
- th.start();0 k r0 Z8 S% x- C
- }
+ b" }" Y# y1 Y% W
: p9 q4 X! ]4 h( e( Z# X/ A- function render(ctx, state, entity) {% G! s' m6 ~- ]' C
- state.f.tick();! ~) j4 @3 a& n4 }& K# b% J
- }" Y! m% O. W2 p6 D
5 g& _+ B* a: D2 G }- function dispose(ctx, state, entity) {
3 R |- Y5 O% K4 G - print("Dispose");
$ N, Z' S( U* H1 ^" i1 { - state.running = false;
. e9 v" ^( _. ], o! i3 a- ]% F - state.f.close();; H, Z& \- k: `: N' ?
- }
8 L: C* n/ U1 B; u$ J" r5 G - 1 B. k ]0 w8 w/ w0 i
- function setComp(g, value) {# }) u% N7 x% w# o1 }" h1 m0 p
- g.setComposite(AlphaComposite.SrcOver.derive(value));
% @5 n; Z+ G: M8 E - }
复制代码 ! a3 Y% p3 B1 ]
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
( X" q- G+ l" S* d7 x# P4 U+ U2 S3 B; |) J! ?, v$ p+ y
$ Q, C6 T9 M' d$ y3 _1 b/ D: g
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下); ~7 |% d- C& v& ?
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