|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
( [% i- i8 A2 m4 s- H这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
' y% H X2 ]; b0 b$ O, v- importPackage (java.lang);
/ O$ G0 W) s3 V8 `- \; F( \' N - importPackage (java.awt);
; d0 E9 Q7 X' H* j+ p6 r - * ~* \ J, ]+ `& S& F
- include(Resources.id("mtrsteamloco:library/code/face.js"));" z+ e6 `/ ]) \- W' C6 i; t- k
- 7 ~( ?, Q5 j/ k9 {: x: H
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
N& [: K" W" s' u0 b, \
' s7 G. Y( D, }1 j5 f- function getW(str, font) {
9 A9 p) D9 {4 I/ W4 y - let frc = Resources.getFontRenderContext();% {) J0 g: d, \- p% b( a$ _+ x% _
- bounds = font.getStringBounds(str, frc);& D$ T3 b7 l- q6 ]0 z8 D
- return Math.ceil(bounds.getWidth());
3 y" J. z2 q/ S( Z - }
$ J( g, E2 Y. [; ]( r+ J& r - + d( o5 Q0 V9 m: G" w
- da = (g) => {//底图绘制2 B7 i: E4 H. P
- g.setColor(Color.BLACK);
) E; x. G; G3 u - g.fillRect(0, 0, 400, 400);
+ S1 ]$ C; k/ s* S - }1 ^2 W0 d0 ~# _- W) s6 {% B& G
- 9 @# g* s8 g( D& H; A
- db = (g) => {//上层绘制 \( }5 j! b/ E, f1 A3 R0 {
- g.setColor(Color.WHITE);
+ C+ m/ s5 q' }% Q/ J9 Z, @ - g.fillRect(0, 0, 400, 400);
8 H$ @! P5 ~" E$ B+ J1 Y& ? - g.setColor(Color.RED);/ r) _+ `/ \& o0 P6 K& y
- g.setFont(font0);* V% ^# v) f! y, m' m% T% G0 n
- let str = "晴纱是男娘";
6 E* o9 M C( [5 z - let ww = 400;
% s, v4 b0 T2 M7 H! w, r T) _ - let w = getW(str, font0);
$ ]8 [( e% ?5 n$ Z O2 J1 N - g.drawString(str, ww / 2 - w / 2, 200);2 Y6 m! A+ Y- k8 r1 ?
- } K5 t' s. J( ~" _" s5 N/ h
- . _4 ?: F% s$ C* h
- const mat = new Matrices();
8 z i9 J$ s# i - mat.translate(0, 0.5, 0);* M& g5 ?2 L9 _3 g$ Y
3 T y. }( x, g4 N2 k* b- function create(ctx, state, entity) {* t5 N8 z. X- q( g$ `+ }8 e1 D
- let info = {
/ x. j0 s6 z' e3 o) `3 }2 h$ ` - ctx: ctx,8 M9 t$ U# Y( \& I: ?9 X, ~6 g k/ W" z
- isTrain: false,
' C9 `) o$ [0 b$ ? - matrices: [mat],$ ~/ O% J/ u! S9 J! V2 x
- texture: [400, 400],
" J+ C2 l2 R' E& m - model: {; @$ l3 W3 m. Z4 Y: u4 m) w
- renderType: "light",
# U- k0 h& m% n. ?0 M( g5 T1 V - size: [1, 1],- z7 @ t4 d! r4 g D7 W: q% B
- uvSize: [1, 1]
& Y& ]1 j4 {4 n% D0 G - }' | a3 J+ H" o4 V: S$ D/ V" i1 }( S
- }
3 U- E. E# G! u x& O - let f = new Face(info);# V& |2 B7 P$ {
- state.f = f;
: r9 T5 _! e8 z3 A
; i, B" o7 Q) @. x4 |2 l- let t = f.texture;1 R r8 c/ A: j! g7 e3 V6 @- \
- let g = t.graphics;- W2 _7 m5 _! m
- state.running = true;
% Z: ]7 Z8 A$ @% C9 P - let fps = 24;& {* z0 r! D( T' ?* I
- da(g);//绘制底图- @8 B8 d( H/ w F/ q! _& ~
- t.upload();
# E$ H- o6 \/ m - let k = 0;- T9 V' \; t; z) R& d. A; f- H8 b
- let ti = Date.now();
- p, J$ U+ n+ L6 n1 a0 f$ ? - let rt = 0;
& _9 v8 v) K; m+ r; ?/ X$ {; m - smooth = (k, v) => {// 平滑变化
* N' C$ f: U" ]! \: W& n; _ - if (v > k) return k;
9 e2 |( H$ E8 C" ^. U0 f5 @ - if (k < 0) return 0;
2 [ H, n0 @6 o- i5 p2 } - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
P' h$ W* B) B: I# ~* S# ^ - }3 W, R. t9 ]- h
- run = () => {// 新线程
1 U0 @& V; v' M - let id = Thread.currentThread().getId();
+ L v1 E, H6 t; p2 Z$ }% V - print("Thread start:" + id);0 }3 q8 }1 J+ R
- while (state.running) {
4 r, s) G( a' K1 q9 h! Z - try {
v! U$ ?+ l3 T - k += (Date.now() - ti) / 1000 * 0.2;+ |; n' k- k1 l" p$ C
- ti = Date.now();6 S M4 i# J& i1 Z! G% ]- o4 C
- if (k > 1.5) {
. o, N# O0 J1 c( H" n1 ~7 L# r - k = 0;2 c* m& \ l& |) c
- }
# P1 ]) B6 Y1 `. N, @# i; h* V - setComp(g, 1);
/ N: ]4 F: e$ y& b- b+ W& l) W - da(g);' l6 h/ p' A z9 r- o$ I3 B) J
- let kk = smooth(1, k);//平滑切换透明度
" t9 ]3 o2 X, u' a* q* G - setComp(g, kk);) K O7 P7 j$ {
- db(g);
" ^6 t0 {: m+ U. c - t.upload();
0 X5 o) s7 W9 f: }* k9 X% t - ctx.setDebugInfo("rt" ,Date.now() - ti);- o% v' {9 t6 O$ F( h$ h5 g
- ctx.setDebugInfo("k", k);
: K% ?, V* a$ r, W - ctx.setDebugInfo("sm", kk);
( D. u& n+ Z* V- _4 I8 z8 Y# X* O# E$ a - rt = Date.now() - ti;
' ^ t7 Y! @" {% B, v9 Y" c v& b - Thread.sleep(ck(rt - 1000 / fps));& F; _$ ~( W' m+ E
- ctx.setDebugInfo("error", 0)
: O6 ^9 f# ], ]9 _5 x) } - } catch (e) {
3 R, x2 t- I9 E* r) r' \6 L - ctx.setDebugInfo("error", e);
8 z% f( L t+ e# D% ]/ y6 u9 g9 d - }) y$ o* E; y+ Z' N- x! o
- }
8 A# v, b8 L; K) C1 a& B8 {- g - print("Thread end:" + id);( t& a5 e# k5 W
- }% @- \- m8 `0 f ]2 D
- let th = new Thread(run, "qiehuan");
& n& t" c7 q! i/ c( o - th.start();
# r9 j ^$ }+ s. a, c! t - }2 s" D% C# a3 f. M: w ^
- 4 l& W+ j* J) B& B# r9 L* r& K
- function render(ctx, state, entity) {
5 e n& p3 b. ]8 }6 W - state.f.tick();# F, |, f8 t) @; k% J7 t) D) g
- }9 n# R; U. X7 A4 P$ Q. e0 U
- - A5 f2 W$ M0 m @" e
- function dispose(ctx, state, entity) {! z8 [$ O- q- _) m8 U& N- n
- print("Dispose");
, k3 K. l" m6 f v, c9 C% N6 `# r - state.running = false;
6 {, i1 n7 _3 S4 A: m! K - state.f.close();6 H2 R& k, P; M; k: h
- } g3 i& l5 h2 I$ C2 ^1 ~* m5 {
1 [" H, O& i* `* m$ P9 a6 e+ ?- function setComp(g, value) {
8 D& d2 F4 Y- a* P - g.setComposite(AlphaComposite.SrcOver.derive(value));1 z( t7 t6 z6 E U
- }
复制代码
, R. j$ @; d5 G9 t* ]4 ^9 H3 O写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。" Z& s: S. w" E9 b; V% h1 ?
3 V( h! ]; ?. v, e1 w9 J
j6 n d0 r$ h& T D
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)" ? V) I) D0 r1 w2 \
|
|