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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 u. s& k, W" x- S1 u# E7 }
- importPackage (java.lang);- C" P: p* ]) D1 R* I
- importPackage (java.awt);3 \4 ]# Z2 X( k. G- G; o
- 4 z7 Z6 u) F3 }8 ~( |& W( U
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);7 q- a8 k7 b1 R3 a" F% V; \
! h8 V9 B' M' ^- function getW(str, font) {) }! [9 ^1 R+ f8 y) B' }+ d
- let frc = Resources.getFontRenderContext();
$ {! }6 D# H4 J+ e - bounds = font.getStringBounds(str, frc);
7 U* v) G9 J9 n% @/ I - return Math.ceil(bounds.getWidth());& D$ a) Q" L, T0 G% o# |
- }. M# z: n" j1 ?. {
- & M2 j9 g1 J* a4 z( I
- da = (g) => {//底图绘制
$ M' |) O, e3 _; z9 h) r - g.setColor(Color.BLACK);: b! T8 `% o Z# B5 X3 n
- g.fillRect(0, 0, 400, 400); q& n Y' T2 R% V6 H. \; m
- }
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* m. B8 R; u9 s" |- db = (g) => {//上层绘制
8 _1 v5 B* }6 O y) G. r7 b' B% ?5 A - g.setColor(Color.WHITE);
0 p7 ~( D- m6 p - g.fillRect(0, 0, 400, 400);- n: o8 {$ U5 [3 |+ d5 g
- g.setColor(Color.RED);5 x/ Q* |( C& ?3 l( j% x
- g.setFont(font0);
; u) @" z' E7 B) O. k- ]2 e - let str = "晴纱是男娘";/ \* f0 o$ J3 F' K k; ^
- let ww = 400;% W# U+ A% K8 {% s: V6 j5 ]
- let w = getW(str, font0);
7 `/ Q8 @5 f* \; [ - g.drawString(str, ww / 2 - w / 2, 200);" @; N% H2 M1 w3 Y4 }! D+ Y
- }
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- const mat = new Matrices();
, N3 E/ ?( z0 ~- [ - mat.translate(0, 0.5, 0);* ^7 [$ ~% }8 r1 d* Z9 a
- h N% s4 j) D0 B- function create(ctx, state, entity) {* M9 v/ [% N; V
- let info = {
" k R- `4 T' ~ - ctx: ctx,/ d; ?3 |' q- t7 L
- isTrain: false,, t- Z$ W- `8 \0 Z" H' j0 i
- matrices: [mat],; h3 } d7 ^8 F. z2 A; X
- texture: [400, 400],
7 Q4 T; c6 |, F' @ - model: {2 {6 ^# V' n5 U/ C1 s+ ^
- renderType: "light",
3 ~: [! s2 Z& Q - size: [1, 1],
0 n* q4 k, h/ }* \9 z& ^ - uvSize: [1, 1]$ Q3 a3 ?5 E3 @/ D9 | J
- }
' t# @5 k) o. m) ?+ G/ b, j; e - }
. Z; E# Y2 d; ~ - let f = new Face(info);
P" C5 F h/ p% d - state.f = f;
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$ o4 U5 ?; I1 N ~( s) d- let t = f.texture;# i" e3 K8 x4 z
- let g = t.graphics;& b0 i; u" t# s; A
- state.running = true;8 \) t$ Q a; C I8 t5 n! S
- let fps = 24;
* P8 Q0 K7 O' _1 v1 \) I, @/ J3 Z - da(g);//绘制底图" L( Z* Q' @/ D% M1 P1 `! o
- t.upload();7 J# G! F9 Q' \: T
- let k = 0;
( }% |0 ?" [0 O! p7 B - let ti = Date.now();+ Y" M5 L. h8 _! Y" G( Y$ z
- let rt = 0;
T3 }- T% G( ^ - smooth = (k, v) => {// 平滑变化
e1 N% i4 q2 { `; k+ r - if (v > k) return k;
: A3 n* d( ^4 W( R - if (k < 0) return 0;& j, @: D5 \8 T, E! x
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;5 H0 Z3 v3 L3 ?4 O/ C! v f
- }3 X3 P: O# U: x8 x
- run = () => {// 新线程6 T9 {3 _, w ]' J- P" ]. h
- let id = Thread.currentThread().getId();
" H9 S9 _. I3 w1 ^- b: K& a, [ - print("Thread start:" + id);3 a4 `' K1 L* @
- while (state.running) {
, |8 m) @) e t n! ~ - try {
0 F! G9 `8 N1 k6 t f4 n1 B - k += (Date.now() - ti) / 1000 * 0.2;
! X- J$ P& j6 ~' _ - ti = Date.now();
$ L9 K# _* a7 g - if (k > 1.5) {
4 ~# [5 g% K+ c/ P& `2 y8 Z - k = 0;
& U$ S0 ^) M0 W5 @! P2 h% W - }
0 w2 m& A8 b# X - setComp(g, 1);( L; g! e1 V2 H, S! l6 e# o
- da(g);3 Z" A( N7 A* j2 L
- let kk = smooth(1, k);//平滑切换透明度 v! j) K2 L% ]" A3 R# F
- setComp(g, kk);
. C0 `! M4 W6 ?! x - db(g);% [5 w6 ]2 u( f3 x f
- t.upload();7 l- F/ ]: Z# E+ c6 K5 g
- ctx.setDebugInfo("rt" ,Date.now() - ti);0 N2 B$ ^: Q; | ~; a
- ctx.setDebugInfo("k", k);
/ Y" P: T8 X- x& \ - ctx.setDebugInfo("sm", kk);
$ O( n- d" s$ r. Q. A7 P - rt = Date.now() - ti;
6 _6 e* N: y2 G: V - Thread.sleep(ck(rt - 1000 / fps));
# Q0 M3 i" b5 ~4 m) A" w5 [$ v - ctx.setDebugInfo("error", 0): D1 n3 C2 r9 J
- } catch (e) {' `3 ~3 \' I2 V/ o5 T, O/ ^
- ctx.setDebugInfo("error", e);5 f D5 m8 L* E$ O# R9 k( n
- }
3 b" c2 H5 L+ r8 P - }
: N, y. G2 e0 I1 w0 `% W | - print("Thread end:" + id);8 q1 q2 T; ` ]( e- c3 E6 |
- }
- C) J2 W8 l" N - let th = new Thread(run, "qiehuan");
q0 T1 Z+ l2 A7 L7 v$ L( \( I - th.start();$ U6 q0 r P6 g: F
- }/ D; P' v; r: O1 w z/ O. b" O
- 7 b' Y) z& M1 Y: I4 Y
- function render(ctx, state, entity) {
6 `. b1 k! K5 N. b, m/ k/ j* ]: l/ O - state.f.tick();
; r# }, k+ V5 o6 { ~" G2 Q - }
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- function dispose(ctx, state, entity) {. V) [' ]! [; r; Q1 M W
- print("Dispose");
* g$ q7 {. N8 y6 m - state.running = false;
9 l. z" |- Z) d) h - state.f.close();
6 U5 b- F; q0 S/ P - }
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- function setComp(g, value) {
$ \* H% \/ s8 S6 w2 E - g.setComposite(AlphaComposite.SrcOver.derive(value));
) F8 t# l/ |) @! ~: i6 |8 y+ T - }
复制代码 / S6 w; j1 N# A! @4 P/ h ]5 |
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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$ C; ?; Q' Q& v5 \顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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