|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
0 h! }( n, h" W" y( E
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
! V1 ` U y; N- importPackage (java.lang);
$ ~- s: L# N C. q1 z* E - importPackage (java.awt);
; Q* o" |5 G. o3 x* ~. A
$ o' U% C" W# O$ L- G- include(Resources.id("mtrsteamloco:library/code/face.js"));
( o4 l6 M9 @9 h- k$ l* g - ( H3 D; V2 d$ Q% m3 u3 A
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
9 _# @- G3 C( j" I- M8 d) B
- M: r" l$ S& Z- function getW(str, font) {9 v! T$ P8 @9 W1 b) Z8 s7 ]- w1 R
- let frc = Resources.getFontRenderContext();) M+ }) v+ @* w
- bounds = font.getStringBounds(str, frc);
; F( K. `# }6 S: v4 I. q; h - return Math.ceil(bounds.getWidth());
# I" p' ?% b0 s* l - }
# W+ s' ~/ V' a) a5 |; T+ G
1 k8 D+ ]$ h1 o4 R2 w% {& U9 D( }- da = (g) => {//底图绘制
" a. Q! {* X( _" E! w - g.setColor(Color.BLACK);
* G6 s0 N; r: Q1 s+ M! F; G) V - g.fillRect(0, 0, 400, 400);
9 w {% n: n" Y - }
: D4 i+ Y- j6 R3 f* H' V2 A1 z
$ v% l5 H: Z2 ^4 r2 U' r- db = (g) => {//上层绘制2 |1 q' @' l# Z, i1 x% y( E
- g.setColor(Color.WHITE);7 d9 y6 k& m+ G. x! J6 `
- g.fillRect(0, 0, 400, 400);6 a7 g) g, ~/ @! y( f& Z) H
- g.setColor(Color.RED);
! Z$ v9 ^- K* k c8 u9 p - g.setFont(font0);
2 b8 S0 e4 b8 f7 |7 k - let str = "晴纱是男娘";7 D2 U: h8 m1 P0 Z0 S. F
- let ww = 400;
& D+ z( L8 G$ |, M( s# X5 b - let w = getW(str, font0);
7 E& Q. L, h) r* H - g.drawString(str, ww / 2 - w / 2, 200);, i% m# V R& k* Q, k* J
- }
5 i" D6 u0 y! W
, |( T z. i$ P: v X8 H9 _- const mat = new Matrices();
8 J7 H# k6 g9 q* [ - mat.translate(0, 0.5, 0);
# y1 O. Z- I/ ^. T& \- t
6 M( d$ F4 W) a b) y- function create(ctx, state, entity) {, K$ p+ i( L7 z/ [
- let info = {
8 g* R1 ]; `* {6 I& N1 \ - ctx: ctx,
- X1 ], r- O% F. H0 W/ ` - isTrain: false,
1 L' |# e" v3 ^7 s - matrices: [mat],
5 F' z5 B4 N/ h - texture: [400, 400],8 q2 e5 f0 ^4 v6 W5 t9 b0 m
- model: {3 [/ M5 k+ R5 S( ]* I: r% [" M
- renderType: "light",. ?' u A2 e' Q1 s" m
- size: [1, 1],0 G7 A3 I& C/ A0 }$ t$ }/ K
- uvSize: [1, 1]
4 [0 Q1 z' ~* H, \8 T9 p - }9 _9 ]* t; H/ F; |" k: l* j$ `1 G1 K2 P
- }
3 G, Q4 T5 {% F, d1 T - let f = new Face(info);& M$ _ G6 S: x( |' s
- state.f = f;) D* @ ^* y) c9 E
; e/ A* c& R# }* O8 Z2 \- let t = f.texture;3 n" s+ l( Z% X6 j( R" \
- let g = t.graphics;8 ^4 b6 A0 H# }' W
- state.running = true;
& X# k! n% Y9 l: o1 X7 I - let fps = 24;
3 C3 \" U; `9 R+ l4 Q7 } - da(g);//绘制底图* Y/ Z0 D5 V7 H3 I% h
- t.upload();. m% G9 Z/ M! N5 S m+ P
- let k = 0;
9 k& X& m) d; s* ^/ C: B. L - let ti = Date.now();
; {; t6 C9 t9 I - let rt = 0;
0 ^' O* d' K0 P8 r8 t$ I- b - smooth = (k, v) => {// 平滑变化
( Q7 z% h* Y. k) [, D, S I3 n - if (v > k) return k;* M6 k' M4 {# v% l
- if (k < 0) return 0;
" Y) w# W2 f/ Q: D: r7 C2 v - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
/ ^5 E" M2 [/ g - }
& R5 b* e* k: D- x' k \/ I+ `0 x - run = () => {// 新线程
$ d! O- J$ v1 q* N+ N - let id = Thread.currentThread().getId();
: A) b# f) {( l3 i, Z; ]: U - print("Thread start:" + id);$ C X# }: w5 y/ B) G2 G b" I" e
- while (state.running) {' i: k0 F# ]( T! R
- try {; a: G: `5 P& D; i. i
- k += (Date.now() - ti) / 1000 * 0.2;
% v$ c$ h7 `+ o+ Q, @ s4 E! l - ti = Date.now();5 D! ^. Z. H! q' A/ H
- if (k > 1.5) {$ b1 I4 T+ d7 P5 }, F+ S. T* b
- k = 0;
1 o, h' B- m y$ E$ u. z - }+ H( L i0 i4 o3 v
- setComp(g, 1);
$ `6 K1 U3 W, H - da(g);
% w1 H0 s* G7 W - let kk = smooth(1, k);//平滑切换透明度* t/ k, P' q/ l" Q: ]
- setComp(g, kk);" C0 M; h; E" g; m
- db(g);+ }. ?' e5 e9 _/ i$ x4 F7 m
- t.upload();- `. N7 F! F6 R4 R3 Q
- ctx.setDebugInfo("rt" ,Date.now() - ti);% X: l8 `' D; I, o; `* e1 l+ t
- ctx.setDebugInfo("k", k);
9 K) E9 h& F- z - ctx.setDebugInfo("sm", kk);
5 U, Z5 X' G& g, `$ s9 ]3 m - rt = Date.now() - ti;, o! _2 R8 [8 p( j6 o h, p$ t
- Thread.sleep(ck(rt - 1000 / fps));
" j. Y+ V7 d5 a) p - ctx.setDebugInfo("error", 0)
( \( A/ q* @" {2 K) @3 [ - } catch (e) {4 U5 F, K% ~* o; g! V- s
- ctx.setDebugInfo("error", e);4 W& f9 }: S7 Z- d. l( t) r& `8 c* A
- }9 q; B1 y# b1 D4 |+ p" r( d
- }
5 s7 i: o: ]. i: E - print("Thread end:" + id);
9 I7 J+ p" r z* t/ X/ q K2 m - }0 h& j+ ~6 J" j6 i, x
- let th = new Thread(run, "qiehuan");
! w) B+ z* X. L! u3 \5 N: Z7 ] - th.start();
) K( S2 S! t9 `( U# h - }# Z4 R1 m+ W& @" Y7 y
, P; ?4 k- d$ N- function render(ctx, state, entity) {( ^% z8 J5 [, \ B& L$ M/ j
- state.f.tick();
2 t' [$ A" p; b+ j D - }
4 C* e0 J+ ~$ Q! W6 {: W# X, f - ; H1 D- U$ H& V
- function dispose(ctx, state, entity) {+ j& ]% w2 F9 @* ?: q' O9 u! `
- print("Dispose");! D7 g6 [, ~# x q: L9 x
- state.running = false;! m D$ C. m) t, t( H$ `
- state.f.close();
1 s1 c/ D6 H0 G, Z7 @. x) l: y - } s7 s0 n4 ?2 ]- h
' F9 `, Q5 u) e- function setComp(g, value) {* o0 o3 F3 F' _( Y" `* s. Y
- g.setComposite(AlphaComposite.SrcOver.derive(value));
; N4 e2 R l( v( n - }
复制代码 - S' ?6 b# u2 a1 \- P
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。; X- o( y8 m7 X. d( L" m
5 b. v( Y R/ ]5 E' ~! `3 {6 Z* R
# `8 M6 V% e# f o( E顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)+ r% i! X+ u4 C
|
|