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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 s( S: d* R0 ]6 U0 o
- importPackage (java.lang);8 o6 S3 i1 X8 Q3 ?# Z% O
- importPackage (java.awt);
2 V/ D$ O9 [- H* K/ P" y! U" L6 \4 n - n# {$ N: @$ y f
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);" |, a) i+ b! R( ~
- . d) F$ z) E+ ~ k+ f5 J- {
- function getW(str, font) { }2 ?, I$ B. }
- let frc = Resources.getFontRenderContext();
+ ?; K6 K' b/ b5 p- c! r - bounds = font.getStringBounds(str, frc);0 D- g2 J5 R0 g/ w* l& Z2 T
- return Math.ceil(bounds.getWidth());
( U1 z. F7 A v& S, _ - }2 |) C. c! B- b8 d# R. u6 E
; z6 X+ p/ I9 m6 d+ p- da = (g) => {//底图绘制; |) d" x7 {% J; P( |, |
- g.setColor(Color.BLACK);
- ?% b! z, w2 `) T8 v X0 W - g.fillRect(0, 0, 400, 400);. I5 n5 Z: Z# k1 g# `- V6 y: Y
- }
( b8 j8 G/ I& m) e p! b# S - 8 V, E0 H" k9 m% z$ s5 F5 C0 t! \, N
- db = (g) => {//上层绘制
/ p" T( J" E3 t; [6 U - g.setColor(Color.WHITE);2 q$ A- D5 z# w7 ?* {
- g.fillRect(0, 0, 400, 400);
D" E+ E6 {7 V: p+ \1 b6 j2 V2 G - g.setColor(Color.RED);
: {5 W- L% B" C- o- \0 D6 F; G. h8 _ - g.setFont(font0);
" c v2 _# l. P8 c6 m - let str = "晴纱是男娘";
5 ^2 a7 z, R6 ]* s - let ww = 400;
9 l: y' Y; J$ P - let w = getW(str, font0);$ t! @' u$ s/ ]9 A6 Z s
- g.drawString(str, ww / 2 - w / 2, 200);
- g" W* P- u6 R/ C6 \ - }
/ l. I0 b; W3 j - 2 I' p3 W& O- i% ~$ r
- const mat = new Matrices();% O0 q) z5 a; `6 \ R
- mat.translate(0, 0.5, 0);
9 o6 D7 @ G' \- J, n - / H6 u1 P8 a5 e+ c* n8 ]3 u3 w
- function create(ctx, state, entity) {
* b/ `3 F. W" S# n; m6 T6 [+ P - let info = {$ N9 Q3 F9 x% k% @% t
- ctx: ctx,! L# L% I a( G2 u. T
- isTrain: false,, `% s( Y! g, E# P/ @- o+ [
- matrices: [mat],6 E4 ^3 l' r' U
- texture: [400, 400],+ W! E4 V h- ]
- model: {& ~+ B) v0 n" L3 e
- renderType: "light",
! e: J) _1 @: t* J8 d! H& } - size: [1, 1],
* g' H7 R3 W( {# I - uvSize: [1, 1]
5 k" ?' P- w" |. M, s - }! x- ^/ W- b! K/ L" k, R+ N* c, u
- }
4 Z' W' d Q) r$ F' \ - let f = new Face(info);
A( @; W$ P% H; W7 E - state.f = f;8 W9 K$ O- o& O9 d
- / m7 U" M/ ?$ {+ g& J, f* Y$ X
- let t = f.texture;& q; |& T E5 i, l* f y
- let g = t.graphics;; l$ ^9 Q/ n6 t0 G6 U
- state.running = true;# i# K$ N0 \$ p. O0 W, j* [
- let fps = 24;1 i9 u, Q6 E- m, G
- da(g);//绘制底图3 {$ c0 ]' B# B7 N$ n
- t.upload();
: l( ]& c. x" b - let k = 0;3 k1 q9 M" H- w
- let ti = Date.now();; [5 i8 v: f, x1 L$ ?# ~
- let rt = 0;
6 n5 y. ~$ \2 _% |8 D' H - smooth = (k, v) => {// 平滑变化
8 c8 T+ `( q, @$ a - if (v > k) return k;7 J2 g1 B' v( _7 _2 [8 ]
- if (k < 0) return 0;0 I1 x' T1 E& n* g. x5 P5 [
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
$ Q( e; T$ z4 ]4 F - }
' U' @; V* o# n4 D& R5 N - run = () => {// 新线程
& d1 u* ^9 p+ ?" m! ]- s! \# u9 [ - let id = Thread.currentThread().getId();
) S% a& U+ f( m9 E - print("Thread start:" + id);
' c( D8 t! U( C - while (state.running) {
" r" }6 n1 X, `2 F& X2 U, x - try {
! m' l# r7 r/ j. \5 A( F: Y5 G - k += (Date.now() - ti) / 1000 * 0.2;% I6 T4 M( q/ n2 L, d
- ti = Date.now();' j$ T, U. x: p% f
- if (k > 1.5) {7 o5 T- I2 O/ ~& n' A
- k = 0;2 P% l5 R# U$ r/ c! W
- }9 r+ [) f( S; `9 T. l# U
- setComp(g, 1);
9 S3 R! r0 r1 k8 w" ?0 i - da(g);
. e/ I8 R0 j6 R3 ]# w/ q - let kk = smooth(1, k);//平滑切换透明度6 Z; L- X0 H4 _' J: B$ h
- setComp(g, kk);' c+ h3 G/ ^* ?1 j
- db(g);
, ^7 i& _- `' ^0 Y' a - t.upload();2 f: o" h! ?4 y! v* e
- ctx.setDebugInfo("rt" ,Date.now() - ti);
9 i4 _& v* h7 p! W) b% w+ p- e" @ - ctx.setDebugInfo("k", k);
3 q/ E1 T1 J: P/ D3 b/ k - ctx.setDebugInfo("sm", kk);
" P7 h( v" T0 _( u" p( M - rt = Date.now() - ti;
H$ w# ]. F( t+ N1 i/ h7 [8 i - Thread.sleep(ck(rt - 1000 / fps));
3 a% ~3 u+ ~ }* H" P- j( k9 ` - ctx.setDebugInfo("error", 0)
( b k) ^% e/ R ] - } catch (e) {- @2 f0 t; }0 e0 h$ A7 ]
- ctx.setDebugInfo("error", e);) K9 N1 ~* ~0 C! R# Y
- }
, _4 [' A! Z) }* J% t - }
$ l( z% M3 n6 E9 M; ` - print("Thread end:" + id);
, p: Q4 S2 j8 i" c6 Q% t - } y. B$ {( m" I+ J9 _
- let th = new Thread(run, "qiehuan");
$ T- r2 |: s$ m$ W$ a - th.start();
* I- a6 w7 B3 }* W, @' Q6 F) Z - }
/ e$ H3 B0 x% O+ {7 e
w: b" a4 c$ _$ b/ G- function render(ctx, state, entity) {
, w5 q8 l( ~# i1 v q# n - state.f.tick();
4 C1 l( ~! F2 z- f) P# t4 M" s - }
% l# @9 n$ ~" z) e X+ q% `( O
K/ d# a" t c: W( U- function dispose(ctx, state, entity) {
~; J! D, b. P% q& e) ~% r" o - print("Dispose");: z. v5 s8 s' }$ C, e: ]$ ~6 j* i
- state.running = false; u8 w K: g0 Y) h" m: N+ C+ h2 q
- state.f.close();
# n* v( v3 A/ h, l - }
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/ q% T0 a& i" ~1 s! b# K- function setComp(g, value) {
& M+ e) [; `' X; b4 X - g.setComposite(AlphaComposite.SrcOver.derive(value));
: a' F0 F5 g+ i# L8 ~9 `- l - }
复制代码
% ~! W, N2 z5 O3 s* @写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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$ j( E0 L: M7 s# x! X顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)+ |8 A7 H0 {. z
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