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5 r) y7 I/ \: ~. b; n( g这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。7 \: m; L/ g0 I' }& C0 @- _7 p+ a
- importPackage (java.lang);+ ]. U- J. t U: |- c2 }2 s% Y) p$ U
- importPackage (java.awt);" m! Z3 d' f- L' t* u; r
- ! P' U/ {5 y* b- `
- include(Resources.id("mtrsteamloco:library/code/face.js"));
. v1 v% Q0 z2 Y8 Y) t, T4 B
" f6 R) X5 J+ B# M1 P- `0 }8 G& z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);+ n# r% \$ t( O/ h
! y0 i. m/ u1 ]8 {; X! U- function getW(str, font) {
' F0 x9 b% D; C5 {, D - let frc = Resources.getFontRenderContext();
3 h& `: ]. l4 g7 ^% R3 }' N0 ^. K) i - bounds = font.getStringBounds(str, frc);" W( k9 U! H" B+ E1 [. g* `! Z! [# j* A
- return Math.ceil(bounds.getWidth());
) b4 ~ a) O# D9 U' T B - }& Y( h% f+ H1 o, H- w% y
- % A0 m4 B! H. L9 D8 o
- da = (g) => {//底图绘制3 Q/ q0 r! Y& q, W! o) [
- g.setColor(Color.BLACK);' y" e4 [' D( k" q
- g.fillRect(0, 0, 400, 400);
) |7 i6 w; S8 Y# u2 H1 r7 P) P - }( N, K5 `) H, C5 U6 h3 k6 Z) T
, @4 G2 O: c- A1 Y- db = (g) => {//上层绘制
9 c v1 ?. Y9 i& P( i$ H# z; C - g.setColor(Color.WHITE);" B" t- j$ K) l7 |) W% v+ {, a
- g.fillRect(0, 0, 400, 400);+ {- l. u4 W* \8 z
- g.setColor(Color.RED);
' H$ ]. [( O! b/ u8 @2 H- S) t - g.setFont(font0);$ G7 v: z, b( i# o( m( x
- let str = "晴纱是男娘";3 o! k6 U Y P6 b
- let ww = 400;
( c9 O0 [3 }# K. f5 g' r5 g - let w = getW(str, font0);) p7 [; f8 O7 g# r3 q: q& b" G4 V
- g.drawString(str, ww / 2 - w / 2, 200);6 p( f6 w) H8 ~; }% a8 `4 J
- }9 w1 A. v( F! }- @8 W! {. E5 ~( X% b8 P
- * ?% K ~6 v7 b; J0 u Q
- const mat = new Matrices();
7 D" [9 g" ~% V6 F1 C* w: t# v0 m4 V - mat.translate(0, 0.5, 0);' x4 n9 v3 k; c% p6 Z1 W% w5 f& Q
- 4 I$ G0 A; V! }1 G& _
- function create(ctx, state, entity) {
( \( U" {/ C! ^- V - let info = {$ W, b0 j$ F: [9 X# s# B4 E
- ctx: ctx,
% g4 m+ c6 j( Y5 O. M ~0 a! d - isTrain: false,
7 ?4 ]) {* f7 e& g - matrices: [mat],2 n1 B3 ~7 y4 A% I7 R; t
- texture: [400, 400],1 T$ H- ?! T5 g( P/ Y* E+ F
- model: {8 u3 t( l) `9 m. N* ]' \1 v
- renderType: "light",
! J- n+ O) {. [9 h/ B - size: [1, 1], ?$ [4 [; G& l+ U, C
- uvSize: [1, 1]
0 Y% J1 c" I$ i$ v8 k* F% x - }
- [4 I+ F& m$ e) E e( z$ _2 [ - }
5 t9 N& \3 X% i0 M' i, f( l - let f = new Face(info);
) j" d2 |4 f5 g3 H - state.f = f;; P4 ?( R. C. J( G6 l) k7 n
- . |) H: \" J4 i% ^4 w
- let t = f.texture;
4 `/ ]6 i$ |% }( ?$ Y - let g = t.graphics;9 |/ ~' k6 B5 B4 [. V, F# m
- state.running = true;, R* m3 y! Z. q/ p
- let fps = 24;
; {$ K3 G6 E$ i" Z* `: F/ L - da(g);//绘制底图2 A! B, C5 n6 T3 F
- t.upload();
6 {7 ]$ d! w% B! [% ~, z" N! u - let k = 0;! _9 J3 v$ R/ u0 A+ P' n, g
- let ti = Date.now();
7 T9 `0 x' q% Z) \5 S+ P - let rt = 0;
3 e4 }, k/ l* ]" y4 ]. y) J8 T" `' h - smooth = (k, v) => {// 平滑变化
0 ]1 L8 ?( W0 I! _- j - if (v > k) return k;
0 O" q9 G [* X! C( r7 z* S5 D# q - if (k < 0) return 0;
2 Q2 L3 \- l5 g9 e - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;+ ?- ~, w9 D' E4 S
- }
7 v: a! t+ k ]9 S6 ~! Q - run = () => {// 新线程
9 r* A4 `- F( h: L- K - let id = Thread.currentThread().getId();) W6 z% s/ p) K/ u$ k) X" Z2 E
- print("Thread start:" + id);
+ Q. u+ c$ G) F - while (state.running) {
; E# ]; ^) w! F/ x! O - try {
( u7 \1 m, Z" A% } - k += (Date.now() - ti) / 1000 * 0.2;
, e( b4 q, H$ {/ Z" o2 s0 p1 ^ - ti = Date.now();
, a; H5 H% F' H5 t) Q8 T" ?2 V6 | - if (k > 1.5) {' s& U- i- c2 }
- k = 0;
; _. _! z" t- Z% ~ - }" h/ b: J, x) C* r
- setComp(g, 1);
: t! Y& s, [, @* h; Z - da(g);7 }* Y% T8 @3 ]$ T7 T! e9 w9 X+ w; Z
- let kk = smooth(1, k);//平滑切换透明度" [: C# r/ y2 c9 q& M) T0 ~, q
- setComp(g, kk);
0 ]& C/ s' _9 R! F" H8 [ - db(g);' ?; P) `1 b6 e3 M4 b& G
- t.upload();
" s; U1 `# ~, s - ctx.setDebugInfo("rt" ,Date.now() - ti);0 c9 B# ~* ?$ L5 W/ E# R% u5 O
- ctx.setDebugInfo("k", k);5 Q$ K4 V2 R1 J" u; E, _3 a6 Y/ N
- ctx.setDebugInfo("sm", kk);
" \4 d: q8 O, _) H6 j - rt = Date.now() - ti;
( d" \9 J B0 U" P - Thread.sleep(ck(rt - 1000 / fps));
3 j3 T0 R m6 a) z5 f - ctx.setDebugInfo("error", 0)! l$ g- `4 o+ y! I. Y
- } catch (e) {
% ]' D0 }3 c2 I9 `+ q" | - ctx.setDebugInfo("error", e);
4 z) O0 f5 [! O9 [* M: g - }
8 Y( L, E6 X$ d E - }6 E9 c; e4 s* T
- print("Thread end:" + id);
( z, q; f- D* Y/ D- G- c4 t - }# h* |+ m1 N$ l2 T
- let th = new Thread(run, "qiehuan");6 o; b' m" l6 C& c
- th.start();, S, a4 x* Q" }
- }+ @( m8 C& N( _) o$ h7 Q6 A
- : ~! f" ?2 G0 L2 K" C! A. F
- function render(ctx, state, entity) {) A* L9 S* z1 r8 I# [$ X, P
- state.f.tick();
* G# ]6 W2 l" I, Z( j5 G - }
* @6 ^" Q+ f( b9 b: @+ q8 n2 M* z
H1 ~. H' n# f' |( l S8 M- function dispose(ctx, state, entity) {* K0 {4 I% e9 k6 p. T
- print("Dispose");. g! |( ]4 X7 w, U: u+ }
- state.running = false;. J* Z- h, X }
- state.f.close();
; x1 I/ ]9 g$ e q1 y' [& z* [; M' l; a - }
1 y3 m& H9 P! ~! r0 N
# C P; d) W- w4 c* I- function setComp(g, value) {
' V! X* W2 P% w" i# I# z0 m' a ~ - g.setComposite(AlphaComposite.SrcOver.derive(value));' X) T% s0 ^" u3 s
- }
复制代码
1 B4 [) v. U7 G) y; Y0 o写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。0 _ B o0 @' D& C3 ^0 `/ ~
' g) B: Q7 r1 | b& N" @7 U# C% x! S' X1 A& m# W3 f* n6 p& k( U
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 y" f' Y# U H: n
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