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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
" `: j+ Q; ^% O- ^" s: G/ C. @- importPackage (java.lang);0 E& Z9 W( ]- J
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));( d# r9 C- c/ `" }/ C
- " s+ }% W0 }( c8 [% }% Y
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);9 i$ g- g( ?4 ?/ @" p/ [7 `
* g& P/ ?5 k# G9 s3 ?- function getW(str, font) {
6 Z) |$ T6 l& y& E1 D: F$ l - let frc = Resources.getFontRenderContext();
% d& K/ {3 u/ F - bounds = font.getStringBounds(str, frc);' k! w2 |& h7 U2 P
- return Math.ceil(bounds.getWidth());
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- . i2 R' _& Z5 I* ~ `- T
- da = (g) => {//底图绘制
. u8 @, B' ^& h2 _' L5 O% f - g.setColor(Color.BLACK);
5 Z1 @( m+ Z7 b - g.fillRect(0, 0, 400, 400);
1 h% \+ [7 a/ c. y5 P - }8 S* r+ [- V, C% q
4 C4 E) r+ G. j- db = (g) => {//上层绘制
9 H% _1 f. ]6 X - g.setColor(Color.WHITE);
3 T7 q: a- h0 I8 e7 r: w, s1 p; _ - g.fillRect(0, 0, 400, 400);
9 i. i3 j# f" |/ Q$ j* o3 j9 X - g.setColor(Color.RED);
8 R8 D# ?, N, y" U: ~. G! |5 N - g.setFont(font0);
( q9 B7 h; d# I7 b( f$ q- U' ] - let str = "晴纱是男娘";" U/ `+ |+ h3 p/ F3 _/ w
- let ww = 400;7 _1 Q9 m: `6 ? f* m2 I% |
- let w = getW(str, font0);$ {1 @" V! t' y# K
- g.drawString(str, ww / 2 - w / 2, 200);
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4 T* n* a: M; B- k- {- const mat = new Matrices();
0 i E' E% |5 h( |* ] - mat.translate(0, 0.5, 0);9 E/ N% F4 c# {6 h$ M' j
6 b$ s. w) |7 u# H6 B/ [1 S; I7 F- function create(ctx, state, entity) {
0 p9 l: x# T: ~/ f" T2 T - let info = {2 x% q8 L. ^) n$ Z2 q @
- ctx: ctx,' J2 F; Q* D' l. D5 t, N6 i
- isTrain: false,5 T/ q* K9 u, d' C G5 x. D: L" V
- matrices: [mat],
- c$ N: Z/ E, l. G - texture: [400, 400],9 N* n% Z$ V& S# j! K5 m# ^$ Q( r
- model: {" B+ E" h1 l- n
- renderType: "light",
1 I, W: k7 V8 m9 D$ U7 W - size: [1, 1],! S( n# N1 o0 ]" b; ]8 L
- uvSize: [1, 1]
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- }5 L2 {! g6 d' S$ p; E# Q+ ]
- let f = new Face(info);1 k& q4 B9 k4 I I
- state.f = f;! H9 k) F R9 ^
3 `; y, I( a* n- let t = f.texture;
& u' U6 P0 S0 t0 }7 i8 O - let g = t.graphics;
+ g2 d) k/ q* N# { - state.running = true;
6 N/ ?* P4 Q3 S - let fps = 24;7 @8 s% r% a& `! D* G) D/ N7 j
- da(g);//绘制底图
* s$ y/ B" M' e0 o1 I - t.upload();% O, c( w2 D+ i O7 M& P( l( l
- let k = 0;1 x5 U/ [# D5 ~# s/ m' L
- let ti = Date.now();
0 d2 V# g+ T6 z* \2 a5 S v - let rt = 0;! j, Z5 ^7 `) Y I I3 g
- smooth = (k, v) => {// 平滑变化
8 o1 u: @# c0 J. {1 C. }" v - if (v > k) return k;
0 J' ?9 J5 Y* ?/ q. q+ ` - if (k < 0) return 0;, M9 @4 M, [2 ]( O" [/ f5 a
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
) R; e h/ u7 F; m9 Z. B, `/ v - }
; r: s- u5 T) m* i - run = () => {// 新线程( P; M5 Z- j2 d0 W( `; Z
- let id = Thread.currentThread().getId();
7 F6 u: H" l5 _. u" I' d5 u - print("Thread start:" + id);
; U- ]2 n: H& Y7 H" ]- K! ] - while (state.running) {! V- t3 y- c, p: z3 w& Y8 g0 [
- try {( w2 |/ b3 O Q( w2 y! n& @% C$ _
- k += (Date.now() - ti) / 1000 * 0.2;
! z/ \1 d1 K5 w8 X7 J8 W - ti = Date.now();8 i8 o2 _2 k7 \8 K. K1 ^
- if (k > 1.5) {2 u" n( k; d3 g
- k = 0;" p( n1 Q) E, `, J X% |# B
- }, [% [+ {$ P7 n3 @: z' F7 b
- setComp(g, 1);8 Z) P0 f K8 `! _
- da(g);
0 A% v1 ^9 O( R* O( v( L' U* v! C - let kk = smooth(1, k);//平滑切换透明度- A0 V* J3 M4 L. t! G; J7 j
- setComp(g, kk);0 d. R, R9 J3 ~% `- P* w
- db(g);# p/ ]# R6 ^. e1 Y! y# l/ R
- t.upload();& c- H( Q8 B1 V7 z
- ctx.setDebugInfo("rt" ,Date.now() - ti);
9 c& |' D/ m( A- B+ b - ctx.setDebugInfo("k", k);" t! Q9 F0 u9 Z+ C- U1 E, K
- ctx.setDebugInfo("sm", kk);" s; O2 d. a9 h* C
- rt = Date.now() - ti;
8 D: {' \; i; ~+ r - Thread.sleep(ck(rt - 1000 / fps));# u1 Z6 M+ J8 t* k; s, G7 R9 K
- ctx.setDebugInfo("error", 0) E0 C% }( i: |" ]3 ?. k
- } catch (e) {
' Q3 I- \3 x! r! A+ R- z - ctx.setDebugInfo("error", e);
: v( W9 i( j7 u2 c3 ^! \% C - }
7 C4 O8 ~0 ?+ G8 S# Y, S: [1 l1 Z - }
7 j' K, O/ s. z - print("Thread end:" + id);
9 X" J5 a4 B6 Z+ L* H2 Y. e9 X, j - }
* F. L9 h' M8 S- C" ~, o - let th = new Thread(run, "qiehuan");
" G% q" M3 j1 s - th.start();
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' r7 G# c# b- j+ F- function render(ctx, state, entity) {3 k0 \1 A" S; k$ [/ e5 O
- state.f.tick();
. q5 U. y- ?( e$ ?( F k8 @# d - }
5 S9 j# i |* C
# u% n% j# w4 \ _; E& K- function dispose(ctx, state, entity) {8 u3 \ w- A5 n
- print("Dispose");& L, n4 _& e0 `, x8 ~; O' S$ w. ?& W
- state.running = false;
7 C3 J4 I* u/ W - state.f.close();- t t5 f, }- @0 B
- }
0 W+ O6 U, h5 N G1 h( z$ o4 {
7 }3 R7 G3 t: v7 `$ ^9 R- A/ \- function setComp(g, value) {" Q. x3 x6 e- H- i( d" P: z
- g.setComposite(AlphaComposite.SrcOver.derive(value));
. D, Y3 m+ p$ O0 Q9 \, P! p& I - }
复制代码 ' l7 g: ]* f- ?+ z, Y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 ]% K* k3 s: |& S
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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