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, n4 \; P2 G. i% k9 e" W0 }7 P这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
' e# m3 ^% O' N3 N; R9 E- importPackage (java.lang);: y4 g+ K. D$ _* B
- importPackage (java.awt);
) \6 M Q4 [2 v( D q5 L) u: d - % T- \: g( r/ H3 m6 i6 \
- include(Resources.id("mtrsteamloco:library/code/face.js"));2 E4 J6 G' t/ A8 }/ \
: E9 g5 n: l; h8 M& M- q2 |- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
) |* G4 X6 T# k2 w, Y8 b
5 P6 u2 ]' j1 s" Y2 k8 g5 B- function getW(str, font) {
' e' L6 r( b c0 F7 v5 s - let frc = Resources.getFontRenderContext();
( S5 S& H5 m- Z, q1 h2 w: g - bounds = font.getStringBounds(str, frc);
' B- j# r) }" i+ I4 @ - return Math.ceil(bounds.getWidth());
+ ~/ Y) A2 Z9 r3 t$ U9 ` - }0 r+ D* {- U0 s) b
) [' b/ u5 k- S* M0 e+ [# M- da = (g) => {//底图绘制7 j0 Q3 B# L, P( G' T3 G
- g.setColor(Color.BLACK);' C, K r3 {- n7 R
- g.fillRect(0, 0, 400, 400);$ B! z* B5 K D, @( c" V+ V7 n
- }
4 d5 G' c' ?+ J" P+ h/ A- M
2 N- V( m# ?, C% @* w4 @- db = (g) => {//上层绘制) [4 a8 ^8 S$ {
- g.setColor(Color.WHITE);
" o- T. D2 ~. L, ]/ ]+ X - g.fillRect(0, 0, 400, 400);* W1 ?# ^2 b" ~1 ?
- g.setColor(Color.RED);# p" h& U" v( l6 w( a# {
- g.setFont(font0);2 O8 m' z6 B5 F4 y* u% ]1 z; v- R
- let str = "晴纱是男娘";
8 t9 U1 p4 l+ L4 U3 g) s* n4 M - let ww = 400;' b6 S0 u ^! Z2 j: x
- let w = getW(str, font0);
v, X6 y6 W8 E Q8 a4 E& r) U: T - g.drawString(str, ww / 2 - w / 2, 200);0 H" a7 q) i1 A x
- }; K9 y4 R+ g; x* S4 Q
- " u& Y% E) c0 Y$ V7 ]9 R( R2 _
- const mat = new Matrices();" q% ]' a6 q7 W+ E8 F: S
- mat.translate(0, 0.5, 0);! A3 p" C- {: J5 {! W
$ q, _! u7 N! |! g% R- function create(ctx, state, entity) {" i! C+ V% D, P0 u- V
- let info = {
9 t1 K# n9 B+ ] - ctx: ctx,
8 |7 Q8 [& {. d( f8 {/ W- F" p - isTrain: false,, O$ u4 g- u6 @. x
- matrices: [mat],0 ~( O1 Q! C& u- {9 v
- texture: [400, 400],
5 J# g0 e I" D4 i1 P - model: {% E, `- F: t+ z9 _
- renderType: "light",
/ _5 `/ Z& y3 _) i* ? - size: [1, 1],- \+ o' g0 B( c5 `
- uvSize: [1, 1]) s0 c# x1 q- g
- }- X* \, Y f* f$ ~8 X* J9 Z2 k
- }
4 g9 z6 t& ]! V - let f = new Face(info);
5 |& v$ b |8 ^3 `; E& w: ` - state.f = f;# ?6 s( u0 c. J/ o5 Q
- 7 X" r4 J& ] D2 U
- let t = f.texture;" m# g0 Y8 i: Z! }
- let g = t.graphics;& }4 F1 c, G# |" s e, X
- state.running = true;7 Z4 B+ y8 v! P" Y
- let fps = 24;8 e$ K I- ?/ U/ l% b1 q
- da(g);//绘制底图) t- N$ L, }1 a8 q* P8 D
- t.upload();! E, v q5 b1 c. Y
- let k = 0;
8 U) l( G% C) J+ |' a5 q7 e& ? - let ti = Date.now();
0 v h8 s/ ~7 Y5 a6 ] - let rt = 0;
" w9 n- ^. ?4 U1 x5 |9 l+ ~4 E - smooth = (k, v) => {// 平滑变化- c6 |1 v* I! k& a1 a
- if (v > k) return k;
2 k. ~9 Z' Z3 `! a - if (k < 0) return 0;
) A9 X9 V6 p5 z - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;- M& }4 l7 F/ g5 e3 ~" g4 `
- }
b& w1 k5 D# P, m - run = () => {// 新线程
; Z+ v( S- K4 X - let id = Thread.currentThread().getId();( n: S0 ^8 g4 j! `; Y9 W* f: a
- print("Thread start:" + id);
+ c( Z1 O- A( z4 {$ [+ H* w - while (state.running) {# i; k& E0 b& f' N( ]% e
- try {7 Z% C7 d! x3 ~" c
- k += (Date.now() - ti) / 1000 * 0.2;8 {/ X; } }+ K
- ti = Date.now();
" C. {9 \5 n O+ I - if (k > 1.5) {% V! f y. l) c9 w4 R( n! d
- k = 0;+ ]% V3 f8 U+ A4 ?
- }
* n- w/ I5 u" g9 l3 ` - setComp(g, 1);
' z9 G6 [; u! b2 ~* W2 F% m - da(g);
' D! x0 r8 R: D& Z; \; Y' d - let kk = smooth(1, k);//平滑切换透明度7 ]9 s/ w4 n! y2 P) V
- setComp(g, kk);9 z' J* s1 H R1 W9 [* {
- db(g);
O# O( h4 ]3 u4 N4 D - t.upload();
5 b: C( B$ O9 r/ {. P, K - ctx.setDebugInfo("rt" ,Date.now() - ti);
0 M/ p1 y; w! p4 P, K - ctx.setDebugInfo("k", k);& T" J' B* s3 X3 H; Y2 P, ?
- ctx.setDebugInfo("sm", kk);
Y/ z) L6 W6 r - rt = Date.now() - ti;1 p9 V9 Y `* l8 M
- Thread.sleep(ck(rt - 1000 / fps));
+ [; X6 \' ]7 L - ctx.setDebugInfo("error", 0); G0 _4 j" B7 [8 e. f, G1 [
- } catch (e) {: g( |" X n4 ]1 G6 C
- ctx.setDebugInfo("error", e);
4 @) k+ {0 y/ ~# e0 m- }' U - }
/ [/ M9 _$ h, U k# m' K( ^ - }6 c* m+ a/ V) ?4 d
- print("Thread end:" + id);+ V1 d( {4 ?4 W, B5 ^# ?: P( }
- }
" @" a# H9 V; j2 w) I3 J: J9 ` - let th = new Thread(run, "qiehuan");
1 T- h4 s/ }2 V7 z8 W& E. a - th.start();
+ q$ W$ n: V0 R- ]8 G" }9 r, ? - }
! c" \ U9 c D( c/ X
) K0 i ~% s. I& K- G6 o- G- function render(ctx, state, entity) {
5 E9 v' d T/ Z; _9 I6 q- X - state.f.tick();
7 l' b- ?9 c4 L( q/ { - }
; l1 y# [- C) A* ?) q - + [( p1 v+ H* s- R$ z
- function dispose(ctx, state, entity) {- W! b+ g8 C. l
- print("Dispose");' X4 Z3 `% M: v3 j' ?- }: G. |
- state.running = false;" N' h1 T- M, `) Z" v! M) K
- state.f.close();: H% H1 m! S8 ?# ]" \. a& E( c( A
- }4 l6 J$ c" {" V
$ d/ l1 j8 ]4 e- function setComp(g, value) {$ X$ }: j4 t6 r* m2 L
- g.setComposite(AlphaComposite.SrcOver.derive(value));% L+ v7 m. J' k$ I( L' t3 h
- }
复制代码 , G' t, r8 W' T) b9 ^) C1 [
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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