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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。2 _1 I' l' K" F1 i0 x# j: v
- importPackage (java.lang);
% F( G( W, H% G! Z2 z - importPackage (java.awt);
; `( V9 u r/ l- {" x. h- g - 0 e% d' w8 [1 z' x$ T
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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4 I# H) T$ }% y% T0 ]! n- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
" F7 j5 W; C& M% V* o& F* _ - let frc = Resources.getFontRenderContext();
! ], H( F9 k; i$ T6 f6 Y - bounds = font.getStringBounds(str, frc);8 @% Z9 x1 P, a- P* @
- return Math.ceil(bounds.getWidth());
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- 8 r# \* [$ D( m2 H3 R
- da = (g) => {//底图绘制" R6 _5 P- T6 a
- g.setColor(Color.BLACK);
8 H& x- n! X+ T; R1 D9 x# F - g.fillRect(0, 0, 400, 400);
# b! m' O, E, p% E - }
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# U9 x: x7 y' U3 f6 K- db = (g) => {//上层绘制- K/ x t# n2 X3 W, e- X% |
- g.setColor(Color.WHITE);
0 {* b+ b' c* J" d: f - g.fillRect(0, 0, 400, 400);- c) m& Y& h! L; T t8 q/ k
- g.setColor(Color.RED);: i4 |, ~/ L7 d: n; \- c" p
- g.setFont(font0);
: |$ z3 S. f+ P2 W - let str = "晴纱是男娘";7 Y K) l; ?& ]# a% u: s
- let ww = 400;
; D3 M/ I y" f: u7 `" S9 b" [5 ] - let w = getW(str, font0);
, @4 M0 s! x& s6 t5 B% a' w) D+ x4 { - g.drawString(str, ww / 2 - w / 2, 200);: I0 W! f8 H' [# `
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# G; C+ g* G3 n" B- const mat = new Matrices();
( L' m( z3 L+ | - mat.translate(0, 0.5, 0);
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6 S/ }( n3 G8 N; }, w: o( _- x- function create(ctx, state, entity) {
: J# d1 V1 X0 s' W) L - let info = {, T7 ]; ]3 f4 o6 I% X& X
- ctx: ctx,
- s9 P7 c! }; d* R% F - isTrain: false,
' P" l4 O1 u# y$ L* x# f5 Q - matrices: [mat],. `- T% b) h! c0 m. g
- texture: [400, 400],. J# ?2 c0 q: c. Z: [
- model: {
! k* a# O; t t& f - renderType: "light",
* n$ E( A( S: w( \' X6 L5 v - size: [1, 1],' l' J8 e6 O7 ]
- uvSize: [1, 1]
: k( z8 C5 q5 T0 j3 {( `4 p - }
5 L/ G" c: s% C/ T) f - }
, s9 a2 d k6 A0 {4 U. J - let f = new Face(info);
) x2 [, X- u* o - state.f = f;% e! [/ Z, M8 i: }" F! b0 {. v
7 ]$ r' Q @6 W5 d7 @' t* O- let t = f.texture;
' G2 k( I+ D: i. V9 g - let g = t.graphics;
$ C! L" v6 B- g6 n* U' k - state.running = true;1 y( T3 [6 T. u5 a U4 V4 S
- let fps = 24;
1 w1 U" r5 D; M" g) T4 w& K0 x% ^; m - da(g);//绘制底图5 a$ g1 [5 p; a; H- W! \
- t.upload();! U9 H4 h) U" l, N
- let k = 0;' C K: R6 a" U% s4 f9 W1 I0 Q, }
- let ti = Date.now();
& Z" j: Q; [& s8 A - let rt = 0;6 F7 r, J1 O& K- Z5 N. x
- smooth = (k, v) => {// 平滑变化
5 D) @' F/ F Q9 q9 Q/ j - if (v > k) return k;7 C7 K& B3 G6 E& p! E: b
- if (k < 0) return 0;
% H X/ o, g2 o4 n8 r - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
& X6 x7 c: t- V" Z& S0 O - }) k+ y* l0 {5 E3 R4 X+ s. n0 K
- run = () => {// 新线程6 O1 P5 U: F% F9 T* F
- let id = Thread.currentThread().getId();) J- e& H& ?9 H4 |
- print("Thread start:" + id);
7 ^1 V. S8 ` _" f. Z - while (state.running) {
8 t- G8 c3 n4 B/ t* F - try {
, `9 Z8 B- x3 q4 N' W+ U# S - k += (Date.now() - ti) / 1000 * 0.2;/ k/ G. v% i4 i m, i/ f
- ti = Date.now();' K% V% k; M/ F' H
- if (k > 1.5) {0 g# H; a7 v8 i9 Y& y
- k = 0;# Y. P* f# B$ }
- } v3 y4 b# j1 u' I1 {; R7 \# @
- setComp(g, 1);
$ V, a; s. D/ @6 [8 K - da(g);
4 \! y' w9 q$ r/ C8 v$ F2 H+ | - let kk = smooth(1, k);//平滑切换透明度
% [- f& H" ~3 L. B9 G - setComp(g, kk);
0 K7 x# w6 C& [! {+ T- ]3 f - db(g);: Z8 ~0 f! F4 x0 s% k7 t
- t.upload();
* \, p5 {$ X. X9 ?7 T0 t - ctx.setDebugInfo("rt" ,Date.now() - ti);
; v8 {; P* V$ y' P8 J - ctx.setDebugInfo("k", k);0 |. J7 i, f5 U3 x* W" J& T
- ctx.setDebugInfo("sm", kk);
- m6 ^% S, h2 B) m! `6 B - rt = Date.now() - ti;
8 P7 e( z; ]8 [' Z$ N - Thread.sleep(ck(rt - 1000 / fps));
8 M1 P+ M) T0 L9 D' R4 V; v0 s( H - ctx.setDebugInfo("error", 0)
- e3 L0 X% T- t) r- z r - } catch (e) {
# R9 N" Q% W+ Y9 x6 O - ctx.setDebugInfo("error", e);7 I! g- }% ^5 G3 u [$ }
- }3 G4 T* a1 ]) `' J" G. K
- }) }& u0 @4 I9 [2 ]& ?0 O1 t; }
- print("Thread end:" + id);
, P4 L1 R8 a% \9 j t, Q - }5 ~2 ^6 E2 J1 A" v7 x* j
- let th = new Thread(run, "qiehuan");1 j9 s* `2 i' U! W, o; |. W& \8 B
- th.start();, ^& W+ C S m- ^* M
- }
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- function render(ctx, state, entity) {0 Z3 Y+ k4 P. \0 a% k: n
- state.f.tick();
' L1 U. l4 N, [ - }2 A, ]1 w* k3 _/ ]! v6 l
1 z- e$ u1 ^/ K; k! |0 a9 g- function dispose(ctx, state, entity) {
* r' b0 K- o$ P% y% [ - print("Dispose");: [+ T+ i( E- {# |/ H, z( r; ^
- state.running = false;
. {8 {4 }3 u. ^ - state.f.close();
9 b: A' x* H: h% b y% h, E - }
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- function setComp(g, value) {) Y {1 m9 P7 a
- g.setComposite(AlphaComposite.SrcOver.derive(value)); O, n: Y5 t4 W2 c1 V
- }
复制代码 9 ~" ^+ o! B' g& A, k( t
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)' q; E9 D5 j0 E2 k- x
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