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I# g* O7 e4 B r0 t这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。# U8 ^7 Q' d1 F1 S6 w M% b
- importPackage (java.lang);
2 h1 E$ W- `9 T: Q - importPackage (java.awt);+ X+ u2 }1 a) b3 {; {: j
; C: _. \& Q1 ^* ?- include(Resources.id("mtrsteamloco:library/code/face.js"));
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4 \5 @) M) A6 ~* s- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);4 X9 h8 Z( ]: W& M3 P
" f+ a5 q) d: ], Y7 I- w- function getW(str, font) {, ?4 S/ ^) M5 M# r* y; D" z
- let frc = Resources.getFontRenderContext();
1 I: [6 i5 a$ b8 r0 K - bounds = font.getStringBounds(str, frc);! D* M" o+ B w6 I* f" b
- return Math.ceil(bounds.getWidth());
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- + ]% O6 ~; Q0 m$ {5 F( F9 H0 y
- da = (g) => {//底图绘制! z3 C- O& ~. F* E+ O) e: j, `) D
- g.setColor(Color.BLACK);7 u6 N% }9 l# ]9 |3 {2 |% e
- g.fillRect(0, 0, 400, 400);
9 o, g3 t( i0 \/ G/ e4 `1 n2 y4 Y - }, w! l8 |; H: w4 V! ?. ]
* V0 `8 Z- e7 F& F5 K, _- G- db = (g) => {//上层绘制. E/ b: o' P1 A9 {
- g.setColor(Color.WHITE);
5 o, W7 q& i- x! m, Q - g.fillRect(0, 0, 400, 400);- {7 I& q- h, r/ a; e
- g.setColor(Color.RED);
5 J. T# K! F# ^; T& l+ N% B - g.setFont(font0);
: D6 b- m" D5 G0 V6 M! {2 g - let str = "晴纱是男娘";
, R. `. n# \/ B5 N3 B - let ww = 400;7 D0 U& k% |( ^6 Y% [
- let w = getW(str, font0);
1 [5 g9 Q/ B: X) W: n. b, ^" B; ^ - g.drawString(str, ww / 2 - w / 2, 200);: f$ s o4 o+ u) V: l
- }+ |. q# `+ v% I: `1 G
/ g8 J7 K9 h9 D: v- const mat = new Matrices();
0 z8 x+ }2 ]+ O- N' r: B - mat.translate(0, 0.5, 0);0 \* ]- ?% x$ A! W
- 1 z3 B t8 U9 y
- function create(ctx, state, entity) {" \; z; _. z, ]4 q
- let info = {
; s$ v- h8 V6 |& {; I" \- ]7 g/ A - ctx: ctx,1 y4 j- r$ s3 X, ^+ b
- isTrain: false,
1 F- M! y% L! E: K. C - matrices: [mat],
5 p7 L. F% t1 }# M& x" K* G - texture: [400, 400],
. R7 m* f5 B2 K1 p4 j - model: {: g4 f* W% p. Z& r
- renderType: "light",
( ] B' N% L) v9 y - size: [1, 1],
; g6 R& z6 j" Y( o2 v5 T6 U - uvSize: [1, 1]
# S8 u2 O1 @; s& `- z" F* k - } z) q4 }& x, U- k4 j( B
- }5 |3 r5 s1 ~- a7 M0 b# T D; E5 Q& ?
- let f = new Face(info);5 B4 _+ e1 i& |
- state.f = f;% l3 s" [5 p3 R w& S
5 _; G$ Z+ @6 [, y; k0 |- let t = f.texture;
% `% C# P# c4 m$ P/ W! J - let g = t.graphics;; } @& A$ H! E4 d0 ]" }3 ~8 Z
- state.running = true; O+ v2 X& ]6 x" f; _8 M
- let fps = 24;0 h! ]6 A7 E+ k3 {
- da(g);//绘制底图
' \$ S5 Y# _( }- j0 v$ q - t.upload();6 [) y, v4 k1 g5 d" H4 }1 q
- let k = 0;
4 G9 I9 c- u/ O/ C7 B' d' [- C; ~( y4 f - let ti = Date.now();
, [' y: e I5 M9 M - let rt = 0;
( F0 z9 b7 J9 v. r& f* o4 C - smooth = (k, v) => {// 平滑变化7 E$ z2 O; `5 i
- if (v > k) return k;! a" g: V' U6 l$ R$ E/ Q. t
- if (k < 0) return 0;2 u) q% j6 D4 u+ n& g% a
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
1 G- I& ]) N: y$ w5 n) K - }$ T, L% p O" R N
- run = () => {// 新线程& x2 s0 L a& B
- let id = Thread.currentThread().getId();# k+ K: M2 `: ~4 G( S
- print("Thread start:" + id);
) C; L( |: d' S! y+ @' \ - while (state.running) {
6 i( K, E* ^6 h& a+ V! a* S - try {
4 r7 a9 e1 ^9 A' C4 J+ ?6 t7 C - k += (Date.now() - ti) / 1000 * 0.2; ^7 r' f/ P6 N p
- ti = Date.now();
9 B) l2 J7 [/ w. G) h - if (k > 1.5) {
, ^. {6 c3 Q% ^7 p7 h" D - k = 0;" X7 y8 |7 C, g" x+ ?
- }
* e6 w( {) ]* s - setComp(g, 1);% F2 a" p4 d% J( o( z
- da(g);
% f; ^0 i0 u2 o8 u - let kk = smooth(1, k);//平滑切换透明度
/ c1 _# c$ E# D8 L2 b - setComp(g, kk);
- J$ y( ^4 m! \$ F8 h ]( R1 X( o- U - db(g);, t8 p( I! o* G6 J
- t.upload();
! M( y- b3 p( i/ x - ctx.setDebugInfo("rt" ,Date.now() - ti);
* g& [* w. b) B# ~# [ - ctx.setDebugInfo("k", k);
0 I5 e% } O; H7 j - ctx.setDebugInfo("sm", kk);& z- |3 ~, K) a: G) E, T- P. U
- rt = Date.now() - ti;
R- v o% F: x4 f" ] - Thread.sleep(ck(rt - 1000 / fps));% W h7 W3 i, k) t) a
- ctx.setDebugInfo("error", 0)' _2 P* _2 h! v- c x
- } catch (e) {
, k: G& d' G w( O. F - ctx.setDebugInfo("error", e);
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- }! h/ g9 c. v4 X2 s' V
- print("Thread end:" + id);$ y; P0 `& }& k" u; s8 L4 T7 A
- }5 J, I$ E9 W( d/ q. j( ]
- let th = new Thread(run, "qiehuan");) f, i4 M6 ^: k6 L+ u5 ]& `
- th.start();6 e; G3 v/ u3 Z8 t; J, @7 G
- }) D: b" _ g$ |( J
- 3 L/ G, f6 m0 Z* }# V
- function render(ctx, state, entity) {3 j8 e' S* [3 ?) w# j0 y$ m0 m2 a+ y
- state.f.tick();
6 A$ E3 I7 y) u6 @6 v - }, Q7 k; P' I2 E. a3 O6 }
% r1 a6 U) w1 [- function dispose(ctx, state, entity) {4 q9 y' M: P# T2 B
- print("Dispose");9 w4 E% Z/ ]" g. Z) v- Q
- state.running = false;
" T8 d: @( _- D% W P. \ - state.f.close();
5 j# d, O- k' w. C# T- { - }
+ z6 l; q" Y( r9 V - 8 h) A: r% O* q: z: k
- function setComp(g, value) {
& @# i) O! q$ D: N: Z - g.setComposite(AlphaComposite.SrcOver.derive(value));) r% H* L0 y5 e2 L4 r/ K3 S
- }
复制代码 ) t0 n8 X5 H8 {& b% W3 c
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。$ u9 w5 B5 O$ B. e5 y/ K5 v
. l7 n0 E) H) L1 D3 `! Y; m) w
- `) z$ t# i. f- y0 B6 I顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)5 \+ ?& k/ i4 t, a' `# |, C
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