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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。" K; o) ^& y3 A# \ J( \. B- M3 J
- importPackage (java.lang);
+ D8 H7 a9 A) Q5 c! W - importPackage (java.awt);2 w& o5 o+ O/ K; h. s! w$ S
( [+ v$ m2 T1 a! d- include(Resources.id("mtrsteamloco:library/code/face.js"));
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& p G, ^6 |* G& [5 i7 }- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
4 u ]. [% ?& N* @9 D - let frc = Resources.getFontRenderContext();: F8 T7 h; {; B1 x- x4 b4 `- X, w
- bounds = font.getStringBounds(str, frc);, C) n% ~! o2 t7 w6 g( s6 I( d4 }
- return Math.ceil(bounds.getWidth());
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" `. o8 }! X& u C+ J- da = (g) => {//底图绘制
9 @; H) D- [( R. g. [- r - g.setColor(Color.BLACK);5 J" D! b' ~! r0 b M1 T' x1 U
- g.fillRect(0, 0, 400, 400);
2 l$ Y2 f8 p. H - }
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9 }( P0 S# M0 }; V- db = (g) => {//上层绘制
) G2 U! ?4 b8 B; n - g.setColor(Color.WHITE);8 |/ O) Q2 y6 V B9 E
- g.fillRect(0, 0, 400, 400);
) | G! Z. j. c. R$ B8 g: r- o - g.setColor(Color.RED);
$ x, [+ `0 H2 V. Y" ? - g.setFont(font0);
% Y: m9 ]$ x- X) x+ w( G- c - let str = "晴纱是男娘";
y% E m. O$ R: r; A - let ww = 400;" f! C: p* T* O B# d
- let w = getW(str, font0);. x* Q7 t8 I6 V+ n3 v
- g.drawString(str, ww / 2 - w / 2, 200);% M& Z V2 E% B* M
- }$ |, g s. b- i+ E3 u j
4 w/ N0 H% z% U- const mat = new Matrices();# F+ M+ n+ }; N9 m0 x. Y7 T4 ]3 _
- mat.translate(0, 0.5, 0);9 b0 w5 s6 _1 I2 H! S# l
- F$ K- r7 B1 m6 I% l' z+ C- function create(ctx, state, entity) {1 R) W# V+ D# ?6 b& O" b
- let info = {
& d" z/ S* `/ N - ctx: ctx,
0 Y4 B# H0 ?3 G2 Y2 y( n - isTrain: false,
7 W* ^. D! H. ^ Z3 ` - matrices: [mat],
- y5 _7 l1 k& \ T4 g - texture: [400, 400],8 ?2 ]7 u9 e' G
- model: {; D) D- h3 _' ^. y ^4 v
- renderType: "light",
; D0 C: \* k, j* } b3 I7 a - size: [1, 1],- V) a" ? W0 g4 v
- uvSize: [1, 1]' J7 c+ Q* }- c# d8 _- \
- }
! I$ E$ W) ~7 j# m6 P - }
4 N2 J' \* ]. w* U' M1 X - let f = new Face(info);7 o5 ]9 d: S( n) D
- state.f = f;
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- let t = f.texture;
3 I6 d8 o7 [ |- x5 Y& U2 [ - let g = t.graphics;
9 K5 Y8 ^" x1 E$ R - state.running = true;1 P2 C8 V; v, k9 @1 ?% \8 A. c
- let fps = 24;
% |! }( c. \8 ~$ x3 |8 O - da(g);//绘制底图
. j9 H8 h7 M4 |- n' Y! {2 U - t.upload();& o7 d8 [0 o, S: u
- let k = 0;/ R6 O6 Z }) K; H/ _) b
- let ti = Date.now();/ |0 S- `' T% ?) \: q; X
- let rt = 0;# Z& M( K1 J4 J n4 v$ z
- smooth = (k, v) => {// 平滑变化1 f# k5 r/ o; z( n6 z; t9 x
- if (v > k) return k;
Q. J9 b. D- c# `. }$ O - if (k < 0) return 0;5 _3 |* {( J8 U2 \
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;' O. |$ K1 Q3 M
- }7 g" h4 w, L: R+ ]# G/ Q1 G* e( G: }
- run = () => {// 新线程
6 O" r4 h# T6 s6 U. W' T6 w - let id = Thread.currentThread().getId();
, w6 N; k. X' | h6 T - print("Thread start:" + id);6 @" A) I' y( F, `2 k S
- while (state.running) {
- o* `# g. Q# \9 s; b( K5 I - try {
3 ]. w% m% D! ]+ N5 d3 ` - k += (Date.now() - ti) / 1000 * 0.2;* W7 e9 R! z7 x4 k
- ti = Date.now();" C! Q3 R; Q1 K7 z
- if (k > 1.5) {
1 Q: u8 P$ i6 Q" W2 Z - k = 0;
* a- {) \. _' Z+ F: K - }5 ~/ ~/ B' X8 E
- setComp(g, 1);0 I s+ s8 B) ~
- da(g);
8 l& g) j, _' g3 V4 a* D5 g - let kk = smooth(1, k);//平滑切换透明度
7 O2 x1 z: J2 k- G; P: b - setComp(g, kk);6 Y1 q: N0 ^; X
- db(g);1 m; W, W1 g% b6 x! l. T
- t.upload();. O! W" Y' W+ J
- ctx.setDebugInfo("rt" ,Date.now() - ti);
" }; G" _( H7 w; u% f6 T" d - ctx.setDebugInfo("k", k);3 |/ F. y! `" r9 q
- ctx.setDebugInfo("sm", kk);
|1 @6 m- O% h: @' | U8 q - rt = Date.now() - ti;+ C0 F/ P5 H+ }; S
- Thread.sleep(ck(rt - 1000 / fps));' q: o( S+ x3 Y9 m$ {5 }7 g7 g
- ctx.setDebugInfo("error", 0)1 ^% x! _- b$ r% }8 _
- } catch (e) {
7 o' k! e' n, |3 @7 j* [8 m6 ^9 ~ - ctx.setDebugInfo("error", e);6 l6 Y- P- m' e7 E
- }
+ S8 {* q; P, I5 C3 C! y - }
/ z' g* W4 u4 c; [; x - print("Thread end:" + id);
# J4 ~3 J& e2 U7 p - }) l- u7 d# W( F9 [; W
- let th = new Thread(run, "qiehuan");
& i, b0 C N# ?! l6 B. V - th.start();( K7 X+ [5 _& D+ } Q
- }
6 l( A6 G4 t" y; a$ n' o( ]
, i6 {1 X: w2 D: h h- function render(ctx, state, entity) {+ d: |2 t7 S+ T5 E
- state.f.tick();
2 ^; j, w' r' T- i - }
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4 t4 O# W r2 L: u2 e, b8 e. I, j" @- function dispose(ctx, state, entity) {
3 l0 P+ } }) I5 Z1 m3 P3 M - print("Dispose");
+ K6 Q/ R+ }$ g. {0 g - state.running = false;! G( q7 h" ]" Y( t/ [- D6 s2 @9 z: W$ C
- state.f.close();" `" Z4 g8 C+ O. K. M& ? L/ E2 |% o
- }3 V) `5 T. [( B% |, A! y
+ j/ C5 @: n" Y1 s" q- function setComp(g, value) {
" b) g4 s* B5 a( S5 w5 y0 X4 R - g.setComposite(AlphaComposite.SrcOver.derive(value));
& l. V/ ]8 i5 R3 M# S3 x! P - }
复制代码 4 p+ q! [2 {. W( {
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。/ F. _# s0 v* I
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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