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8 U- p# x" |, _1 M这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。' `" S C6 s% R1 O) u7 P# d% e1 T% a
- importPackage (java.lang);
/ m1 m# D* u. d$ m2 C: \( F$ O - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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$ b& y! Q1 [9 V- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80); I& H6 q6 X% m0 G% a
- 7 |+ _4 T; a% c
- function getW(str, font) {- N. p' T* r* T5 o: o5 K
- let frc = Resources.getFontRenderContext();2 p3 Q% I* E& F1 j* C
- bounds = font.getStringBounds(str, frc);
- v& m7 @3 u' `& X* V7 i1 X - return Math.ceil(bounds.getWidth());
5 \: k" R6 a! A, ]* c$ T - }
& ^8 c, S$ U9 J8 W9 I4 ]
5 `/ T7 N, w8 ]2 [& N- da = (g) => {//底图绘制
! u% g; W" I' G- N! ]9 q" C - g.setColor(Color.BLACK);
2 Z# Z. D6 D; _! f, s5 Q# a6 U- N - g.fillRect(0, 0, 400, 400);
& \6 Q* I8 W9 H. e. Z - }$ c4 T' c5 K% Z: J X
) R0 ?6 m3 f; C) i% S4 U" d- db = (g) => {//上层绘制
/ v7 v: `( _5 U& s- c - g.setColor(Color.WHITE);
1 W0 f8 c4 L% d; K7 ?: J4 C+ }* a9 y - g.fillRect(0, 0, 400, 400);! n }& t, W# F& J
- g.setColor(Color.RED);
, l+ I) L' i/ i4 ]/ u - g.setFont(font0);/ ?- R2 f$ b4 L; y, N; @) R
- let str = "晴纱是男娘";
: [+ }$ m+ N4 g/ v7 D - let ww = 400;
5 \' R& D9 R/ |$ E4 _ - let w = getW(str, font0);
2 W5 n# Q( T" e2 |. B) ]: d, ~ - g.drawString(str, ww / 2 - w / 2, 200);- Z V7 E+ K3 [* r" Y
- }3 R0 Y- f: d2 R9 U7 E
& {4 g3 u6 c1 X+ Y1 S. L* a1 B0 s- const mat = new Matrices();* v4 n; f3 g/ ]3 T; L2 Y
- mat.translate(0, 0.5, 0);$ v) |" w# z, O* Q- m. J
6 s5 b+ z3 W: `: a1 l! K' k- function create(ctx, state, entity) {0 u+ ]2 V7 t; W+ u# U; C: j4 P
- let info = {
1 S' M( t8 G' l. b - ctx: ctx,
- j6 P o D) s, ?6 [1 D - isTrain: false,
# v4 j& q/ C# Y* y& m - matrices: [mat],
* H5 l m, Z. G/ D) ?; F- { - texture: [400, 400],
; F6 |9 s. p4 C6 ] - model: {- R: {! n0 a, |( V3 j- S% J# b+ P
- renderType: "light",
6 V3 W5 P7 X" O8 I3 s# Y8 @ - size: [1, 1],$ u: T5 J6 H5 L, N; l, S
- uvSize: [1, 1]
+ H' D3 O, P( m! T& [5 f - }
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- let f = new Face(info);: O/ G! E% ]- Q2 }/ G: s/ n/ W* y
- state.f = f;
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- let t = f.texture;8 F5 J, Y7 \5 @
- let g = t.graphics;/ P: n0 g/ c" U9 y {- h* o
- state.running = true;' [: u; E# S% L) f% o+ a. q" W
- let fps = 24; d. `) H! L$ d0 h
- da(g);//绘制底图# p8 m" S" F# v( g5 d
- t.upload();2 \; I4 N% q+ M; s/ @0 s1 T$ k- B3 S% w
- let k = 0;$ X- w/ i4 V: ]- U
- let ti = Date.now();
9 f( h4 V8 Y/ e1 e - let rt = 0;
: d7 _% _6 Y) C/ M - smooth = (k, v) => {// 平滑变化
' j) ?# N6 {! {, z. B - if (v > k) return k;
' q- I/ Y5 L) {. F+ g - if (k < 0) return 0;) P! ^" u, Y; s! @' T" K0 v, g& A
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;; o% V; z# R: e2 @% I
- }8 Z+ O1 u& |* h% G5 [3 t
- run = () => {// 新线程
# f7 v1 n' R& V" o5 H, U8 Q0 \ - let id = Thread.currentThread().getId();# p F0 ~$ B4 z
- print("Thread start:" + id);6 }- S6 K1 Q/ j% p+ v5 o
- while (state.running) {
0 u! }! `% H5 k2 t - try {5 p. o. r9 Z& u- k
- k += (Date.now() - ti) / 1000 * 0.2;
f7 J2 z% |* O - ti = Date.now();
6 G3 Z; m+ [9 o, | - if (k > 1.5) {
2 P) |/ K1 v0 _, R - k = 0;
; D3 R i0 J( z [2 x. A7 _$ e - }4 l! C: T: A. i0 v
- setComp(g, 1);
/ O: \1 |1 y E2 @, M( ^ - da(g);
& C; N0 j* x H7 o- [ - let kk = smooth(1, k);//平滑切换透明度
( Y/ w; F: ~6 b; V- q1 J) N - setComp(g, kk);
, U; e# m5 J1 [ - db(g);
! x/ ^3 f% L$ V7 K1 r- u: L - t.upload();6 X& |( ?( L K. E! _/ R
- ctx.setDebugInfo("rt" ,Date.now() - ti);5 g4 g8 N4 B. n
- ctx.setDebugInfo("k", k);
( O* Y9 ~% g1 ~ - ctx.setDebugInfo("sm", kk);
& S( ]" m5 M0 _5 o8 C4 t2 f - rt = Date.now() - ti;! I( f6 j$ I- t1 w+ i) }
- Thread.sleep(ck(rt - 1000 / fps));. C, Z4 k' H G
- ctx.setDebugInfo("error", 0)
8 F5 F* S! s$ L; K$ g - } catch (e) {- K8 Y& C7 r* b
- ctx.setDebugInfo("error", e);2 ` P. m( n! t+ A
- }( v6 _# }7 y, t
- }: U3 L! s. w% h! m3 c& ?
- print("Thread end:" + id);
- w3 S; c4 o% @4 H, v8 L. c: k6 w0 ? - }
4 S9 _: K* ~+ O0 f. m, z - let th = new Thread(run, "qiehuan");4 m2 ? N0 D+ \, L: h8 ?
- th.start();5 m! F: X. _3 F. p- Q4 ?9 E
- }0 P" p& @. R9 Z1 y1 L: K7 x" c" i( p
- ) R) }2 f, w& c0 s
- function render(ctx, state, entity) {2 |" {4 |1 e6 F% X. v& o( H
- state.f.tick();
' R3 X0 i9 z2 F0 e - }
6 e+ h0 b5 [; H) u# T' R# q
. H+ L* E% V& F- function dispose(ctx, state, entity) {
3 S% _# B& `( a' H/ }3 m - print("Dispose");
, e: |3 g: n9 ~# D2 B - state.running = false;
# q7 Q. n6 N2 R! C% o v - state.f.close();
9 T% i8 q8 K- Z - }
G x" F& E! } - 5 S3 l% {; u3 o9 \" j
- function setComp(g, value) { v5 U3 C* g; O+ v' R5 \& |2 T r
- g.setComposite(AlphaComposite.SrcOver.derive(value));! a5 A. L4 S& o& d i
- }
复制代码 ! \) h. ~- P& ], G( H! t* Y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- p+ l% ^9 k, ^' E
0 T1 Q% ]: F y( u+ G# _. N& O- C% r# o1 O; A" ]4 B2 I, J
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)" M) L0 b+ Q6 S$ b
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