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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
4 x/ @7 Z' ], f# c5 v* M. c v9 c- importPackage (java.lang);$ m5 d# V( t" t3 z) Z- D. ~
- importPackage (java.awt);" C1 G# \4 T9 a5 i
3 l2 s, b' O4 {/ h& P6 j) v) Y4 J- include(Resources.id("mtrsteamloco:library/code/face.js"));9 ^8 Z! |+ \# x/ T% J
& C4 K2 V& }' C+ Q7 {- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
% I% c5 A5 o6 S# V+ c. c f - let frc = Resources.getFontRenderContext();1 r9 `( P, N0 x9 w5 m+ C! ?
- bounds = font.getStringBounds(str, frc);
7 f: G1 j9 ?/ X! q4 c) a - return Math.ceil(bounds.getWidth());
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- . }) U, J9 p: z/ U; M
- da = (g) => {//底图绘制
6 T$ ~' n; C$ Q: J - g.setColor(Color.BLACK);
/ R' _6 t" c/ t$ `+ Q, A, e - g.fillRect(0, 0, 400, 400);, ~; g+ F) x- h) x5 \
- }! z% g% j- {% H
- $ X% S" n5 E2 i' W1 D, W
- db = (g) => {//上层绘制# w0 t1 a2 a# z% s& C: M
- g.setColor(Color.WHITE);4 r9 q+ J9 R0 ^6 h6 M: j( k- I2 \
- g.fillRect(0, 0, 400, 400);: I1 W" Y. p. Q& ]/ k
- g.setColor(Color.RED);
" z. R8 d' D) l9 w: D - g.setFont(font0);
x! c3 q2 I! D% p/ \( r - let str = "晴纱是男娘";* j' O, C$ w: {" `* k
- let ww = 400;
9 K" B% t' d7 u% s* W$ s - let w = getW(str, font0);
K5 ?3 G+ f9 y' D0 k2 z - g.drawString(str, ww / 2 - w / 2, 200);
- n/ R% a1 o0 A$ X- |8 D$ w - }
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- const mat = new Matrices();
6 U. R& _4 ~/ H - mat.translate(0, 0.5, 0);& U5 ]5 {; R3 z8 D2 o' W* b
- 5 l9 r6 @1 J) [
- function create(ctx, state, entity) {/ o3 ` W& n- v
- let info = {8 t7 T3 y4 a! q+ _( Q H5 g
- ctx: ctx,
& T2 y% n# A1 r" h' p - isTrain: false,0 p/ {! J y# D+ C( ]4 q( u
- matrices: [mat],
# X: U' O/ u! ^2 Z9 a P3 u9 i - texture: [400, 400],
& M1 E0 m& {* A! G; z. u - model: {: M" p' e5 z) t) l8 |% D' v) L
- renderType: "light",$ z# U ^% c7 \8 W1 M( D
- size: [1, 1],
2 J* d0 E! q* e0 a! T1 Y3 T9 `( T - uvSize: [1, 1]
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- }
* B) z; _9 {6 K( q7 E6 G! W: a - let f = new Face(info);' d& W! N+ l W7 ^+ {
- state.f = f;9 U/ a- Q% M) f
- / x* E { _( U% U- T7 u
- let t = f.texture;
5 o2 z# ?) P) f, h - let g = t.graphics;% ?0 r; u( D( o7 ?$ ?5 `/ f- X% U
- state.running = true;, [1 G# c7 M. ~/ X y
- let fps = 24;
* O* n0 X, _) h$ D! y g - da(g);//绘制底图% o1 o; }0 r1 Q+ W
- t.upload();. y# n. ?/ {, l- [% X- z8 Z
- let k = 0;
! p. ^& P. n. O# f" X g0 F0 `0 M - let ti = Date.now();
' e9 z3 w8 ~( c# ~ - let rt = 0;
7 J: G( e( K4 z7 e - smooth = (k, v) => {// 平滑变化2 t9 w" V$ Q6 [8 [5 ~, z2 v/ Q% V+ d
- if (v > k) return k;# o9 E& S) ^( w S/ p% q! e3 i
- if (k < 0) return 0;
& e7 s( j& Q' W( l7 O% L; e7 L, H; \' h - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
: x1 Y0 v, M; t. @ - let id = Thread.currentThread().getId();
+ ?8 d+ s; j2 x9 ` - print("Thread start:" + id);
) b8 _- j& o# S- \7 M4 S - while (state.running) {
0 r! D. l3 j$ f) q, ^. d) G: A - try {
: r4 d0 E _. V3 Y4 Y' k - k += (Date.now() - ti) / 1000 * 0.2;- E# C- I6 Z) G5 M
- ti = Date.now();' G3 h+ n& l+ l6 o( s4 @
- if (k > 1.5) {
3 d/ V/ O% t/ e1 | - k = 0;$ z( i+ E2 L1 ~' n% S
- }! M9 ?3 x$ u' L
- setComp(g, 1);
$ J! M& W- I* p8 `! u - da(g);
0 x* ], I' W) E n/ {* ~ - let kk = smooth(1, k);//平滑切换透明度4 g/ F* I* k7 X5 P
- setComp(g, kk);
0 H7 I2 |4 L' Y) i7 R6 X8 z3 R - db(g);
0 b' W4 ^ H2 l% [+ B - t.upload();
! m# X& K( }$ E5 W - ctx.setDebugInfo("rt" ,Date.now() - ti);7 G' s! M% O! v; O- [/ b9 T
- ctx.setDebugInfo("k", k);
8 {$ E" r( n' z2 u; g- W" Y - ctx.setDebugInfo("sm", kk);
2 c/ M7 k, r3 L0 A* Y! p - rt = Date.now() - ti;* [# |+ ?$ m. B3 s& q7 B( d, t
- Thread.sleep(ck(rt - 1000 / fps));# O" s2 [8 f& L7 P
- ctx.setDebugInfo("error", 0)
/ e0 E) O% [1 l - } catch (e) {
+ o# z9 K: S' e$ W - ctx.setDebugInfo("error", e);
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- }4 t2 z5 p5 a* [. h
- print("Thread end:" + id);! _ g1 Q- l( E$ h0 [, r/ j9 |
- }
9 J: Q3 Z C5 q3 I% h4 j2 ^6 H6 Z3 S - let th = new Thread(run, "qiehuan");
/ _7 ]3 v) P' U, c9 H - th.start();
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% w4 z# i1 T' R0 ^' N! b- function render(ctx, state, entity) {1 E6 m+ ~0 L. x; R
- state.f.tick();3 _5 P# p( i0 _% P
- }; |& Q' C1 ]+ N; f/ r
+ d( ]2 o# g$ n9 b! _- function dispose(ctx, state, entity) {
0 j2 G% f" v% N7 e1 f4 ^% m - print("Dispose");% T4 k( t1 w5 ` }
- state.running = false;
7 `; B) F- I# | k' K3 j5 R; e6 k: ^ - state.f.close();6 m; C/ ^7 j' F. p i. I$ G( W0 R
- }
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" c' K5 ?- R% q* _; r7 B* U' Q- function setComp(g, value) {" I' q7 l2 _- `: J( W& n
- g.setComposite(AlphaComposite.SrcOver.derive(value));
1 M9 e- x) r) x& l( S" D& W5 O - }
复制代码
# H" L; ~5 }1 _4 @写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。0 v0 Z, j( F1 ]3 ~3 p9 |
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" c( m2 F# w& P ^+ N% f" n! \# I顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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