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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
! `5 \0 F" d+ U4 C. C- N H- importPackage (java.lang);
; J2 h4 l/ U. W w - importPackage (java.awt);
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1 z4 u! D# Q0 w2 {. M2 ]- include(Resources.id("mtrsteamloco:library/code/face.js"));+ J' y; r: _8 `9 [. P2 {9 ^; w# [* c
/ X: k! K7 a; K1 I4 U- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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, G/ ?& v: d. C8 M. h- function getW(str, font) {
, k* i; H* c% X. B' O$ u7 g - let frc = Resources.getFontRenderContext();( l5 q% _! M4 Q
- bounds = font.getStringBounds(str, frc);
- ?) S! j7 c8 J' z% V- P - return Math.ceil(bounds.getWidth());
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- ' X2 p+ ^' ~" v, o& J
- da = (g) => {//底图绘制
. L- p% p! B& K2 E* z$ G3 s) i2 V - g.setColor(Color.BLACK);
* e" S7 g) F$ M# d! S* g4 j6 H - g.fillRect(0, 0, 400, 400);' Q8 s0 S. Y% M2 b, C. ^$ L
- }
" w' v5 S8 j; c& V( M. \
2 G1 y$ I+ R% O( j. {- db = (g) => {//上层绘制* \0 l& S8 S0 Z4 P5 o
- g.setColor(Color.WHITE);
7 G; f1 ~! K1 w - g.fillRect(0, 0, 400, 400);6 F$ m5 M/ o. ]6 u& i% b% J) i5 N' D
- g.setColor(Color.RED);
3 B( o2 M# i3 Y% I$ C! A$ t - g.setFont(font0);
! e1 A5 C! o+ |/ P4 T2 w - let str = "晴纱是男娘"; n5 q" @5 n# `* ^6 `! B
- let ww = 400;
F. q' S/ L2 D - let w = getW(str, font0);
- E# I- s# ~$ O L1 C4 B+ A' \; M - g.drawString(str, ww / 2 - w / 2, 200);; L" S5 s1 R3 x) G& ^4 }- l& \
- }* D. `9 z' Y" I/ U Z
( o6 \2 J& y: N `2 y2 ?- const mat = new Matrices();. N( E7 O6 T) X A k1 @2 B5 h5 D# u
- mat.translate(0, 0.5, 0);
- h" C9 u3 n$ |6 W
# l; G, o* w. n- function create(ctx, state, entity) {( z) ?: O+ M7 C2 L- T, H
- let info = {* l9 y1 Y: c+ m2 o
- ctx: ctx,3 F+ m3 s. s; b4 \
- isTrain: false,
`8 Z. y& q$ I; s: l1 y/ P - matrices: [mat],
6 ~, F5 ^+ U5 P8 w+ Z - texture: [400, 400],
$ @9 \# L0 h8 _0 a7 M - model: {& Y9 P' P+ P7 Y
- renderType: "light",
5 _' U; U; z+ f8 g7 q - size: [1, 1],- M/ u# Z7 A* [7 I s+ [
- uvSize: [1, 1]! a* @1 N) v, L4 D" v/ u% Q
- }# I2 u) V8 U8 i8 a" e, Q7 w
- }: u* _% b3 `* T
- let f = new Face(info);3 I" p3 D0 P5 Z, j
- state.f = f;% g# O2 H. R: n8 {. B/ a3 \
- / L4 \; u+ ?8 G& G6 c
- let t = f.texture;
9 U! Q& _6 b d8 n L" F$ y - let g = t.graphics;
( ]6 |2 W( c# I0 `1 N - state.running = true;
% s3 x. b4 ?1 Q - let fps = 24;
% s) X I; b& o - da(g);//绘制底图
. }5 g3 |- [2 M- s - t.upload();
" C6 i7 P$ L5 f' K0 F - let k = 0;" E. K+ T! }6 p! b8 `6 ]; G7 B& X' E# j
- let ti = Date.now();
% k5 a% Q6 i I: Q" f - let rt = 0;
" l# c; R+ Y! S$ G - smooth = (k, v) => {// 平滑变化1 I+ ~5 }! V2 l7 U+ U5 Q/ A2 d/ j% q
- if (v > k) return k;
1 l8 N9 X/ }& k. U - if (k < 0) return 0;
6 Z- r) E, c; S0 C" W) U - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
# M* b; v2 L$ }: b1 E( J - }/ p& C: w/ H% N- g$ z
- run = () => {// 新线程7 ?" A. g9 H; `/ B5 |5 g
- let id = Thread.currentThread().getId();
1 Q H% r+ E* x) W2 n - print("Thread start:" + id);$ H$ h2 E! ?: r- y2 `4 b
- while (state.running) {6 @6 Q9 b2 _/ e: Y6 N" \( j" _5 Z5 G
- try {6 L7 U! ?1 i, f" @8 r9 k
- k += (Date.now() - ti) / 1000 * 0.2;5 h" h# @- h$ {- Y2 u0 L9 w
- ti = Date.now();' w! X/ @8 M9 ?* ^" G
- if (k > 1.5) {
) \1 o$ L& j) O- W, } - k = 0;" T5 p; R$ G& c3 j1 n ^
- }
" c2 e. e$ O$ }1 N0 I* X - setComp(g, 1);
! a3 N: F9 n. t - da(g);4 ?* u' v3 K, B4 k
- let kk = smooth(1, k);//平滑切换透明度
% c( C+ Q' T) R - setComp(g, kk);
$ L# f/ o+ Y2 |- p, a& I- x; ~ - db(g);
8 j1 F5 [- z0 L Q* C7 W - t.upload();
/ I0 q9 ]; f$ K% G, z7 ^ P - ctx.setDebugInfo("rt" ,Date.now() - ti);8 Z2 H9 d8 y8 p: c2 E+ W
- ctx.setDebugInfo("k", k);
1 s8 a; z ?- Y0 Y4 s' ] - ctx.setDebugInfo("sm", kk);4 e! b: P( o( y" [$ w) V: k7 W
- rt = Date.now() - ti;
! P4 b) }- N* L1 ~5 C( p - Thread.sleep(ck(rt - 1000 / fps));
( o$ r8 F5 G5 E5 g1 \ - ctx.setDebugInfo("error", 0)
9 k& [+ f1 a z( n" B - } catch (e) {$ [6 y9 O, z* |# f
- ctx.setDebugInfo("error", e);
' T2 l. x; R2 A2 M: `2 s* q - }
6 n" D. m: ^% U# B* z; s - }
( S: C1 }6 I* v- ?& a' D& \ - print("Thread end:" + id);
$ M7 x I) \! |5 E - }. Q- i, T/ W. v6 z7 Z) \* Y! i' b
- let th = new Thread(run, "qiehuan");& B1 X' B: O1 g0 R4 Z0 a& Z6 i' R
- th.start();) @% B& z5 w3 ?0 q1 w
- }
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/ q( ^9 e" P6 T. [- function render(ctx, state, entity) {
- V% h# T( H3 g. |2 G1 g0 W - state.f.tick();* p5 i' t# [. }! n
- }. Y/ T/ c3 J& j: G9 d m
- 5 n* O! U* H7 g! X d
- function dispose(ctx, state, entity) {
; R' k% G; p5 i. D: m/ L! p8 T" b& P - print("Dispose");
1 l p% s4 B! v+ d4 a - state.running = false;
# w; m" w1 M$ u3 ~+ C% F! ^ - state.f.close();
; z8 {. d/ _$ Z2 ] - }
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; A' f' z! |% M1 W4 p! u- function setComp(g, value) {
1 l/ r1 A) R' j - g.setComposite(AlphaComposite.SrcOver.derive(value));+ ]# V. o' ?/ Q
- }
复制代码 * A4 s' c8 M& ]. W1 Z% x5 h# b
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。& J* _2 }1 V# w, P
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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