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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。& I6 \- w3 w p' S; ]4 L
- importPackage (java.lang);
7 R' ~- V& ]! h: h' i - importPackage (java.awt);( s5 b! M. |) |4 \, }. \6 S/ l
- $ t- \4 b% g1 Q7 v& W* B9 Z$ u
- include(Resources.id("mtrsteamloco:library/code/face.js"));- w4 E' v& K1 \7 c
- ' ^2 L, Q$ s& N0 {( ?' T
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% ?& e; R: A% n
& `) b- M p# s6 k- function getW(str, font) {8 a, w) g. K' C
- let frc = Resources.getFontRenderContext();6 |, I; w) Q* L8 {7 @: ]
- bounds = font.getStringBounds(str, frc);3 g8 y- d ?1 i: q
- return Math.ceil(bounds.getWidth());: n; @1 S8 N/ ?! k& a" ?8 |: B
- }" |* e9 o8 n& t( _+ y: }" R
- ) ~; D: F7 G, N
- da = (g) => {//底图绘制6 w- S( I. m9 j( u5 i
- g.setColor(Color.BLACK);' E# x6 j! o( y5 k
- g.fillRect(0, 0, 400, 400);+ K+ S" m- Q/ }: Z4 |
- }
, r. y: y p% m
5 S$ J6 _% H) R' B A9 a, M- db = (g) => {//上层绘制4 j' E/ ~/ G9 s! Y" R9 q2 `' o
- g.setColor(Color.WHITE);
5 P# p/ \4 K) k5 `0 r+ V% ` - g.fillRect(0, 0, 400, 400);, V7 t! G0 Q: ?. A: n% A7 `& V
- g.setColor(Color.RED);* W9 j! u, v3 d3 V1 b m( j" p
- g.setFont(font0);
/ b# m' N! V- W6 s - let str = "晴纱是男娘";: f* W, T9 E! n/ r
- let ww = 400;
/ T9 g- K( J; ] j U4 v - let w = getW(str, font0);9 s. d2 M$ ^) Q# c& S* K) {
- g.drawString(str, ww / 2 - w / 2, 200);
8 A7 `9 ?. _1 ~/ d - }
8 U: K; R0 a# n& \' I+ B3 G; ?* _! s - ~" w3 T$ {/ s4 Z7 {
- const mat = new Matrices();; N4 @- j; v- m5 A' a, ]* U7 M, d
- mat.translate(0, 0.5, 0);
( M- F( V2 P4 M" Q$ r7 o/ [4 ?
6 @6 O: F- W$ \$ l% Z1 B+ w- function create(ctx, state, entity) {, V. a0 f' i- G' \, `' n
- let info = {
# {, P3 A6 J* P# k" u. { - ctx: ctx,
' O( F* X3 y, J0 i" K$ W - isTrain: false,
8 [, ]( n! G3 x. ` - matrices: [mat],
$ o Y: g+ a6 ~" W Y$ J/ C - texture: [400, 400],5 G5 P- N( W% a1 c
- model: {
) Y- G5 L) I# H. o+ z - renderType: "light",
/ \5 x, {$ `5 \' F0 |% k+ j+ @ - size: [1, 1],, J" E: O0 y+ z3 o
- uvSize: [1, 1]8 b: K6 e3 h: i4 p
- }
" z) A* l& N# |! ` - }
4 @. ^9 o6 J! S4 Q1 e+ ?3 s" a& x - let f = new Face(info);; N8 O0 O/ o4 J) a c8 s I
- state.f = f;% p4 I$ I: H/ S D
U, }& U5 \( ?' Z$ f; Z- let t = f.texture;+ C/ f; |) K# _8 m& w
- let g = t.graphics;
5 n& H' R- a4 U. r: [3 | - state.running = true;
- _7 R, |' [# N0 c5 G. E3 J( V - let fps = 24;) ]$ {+ g% W9 W( S8 W6 k% @0 |
- da(g);//绘制底图+ k( E" w& n* v* J
- t.upload();/ a$ T9 D2 J$ r$ l8 a5 h
- let k = 0;
+ ]2 z' F* d$ T+ f3 P( D K - let ti = Date.now();# C* P# ` I0 p4 J
- let rt = 0;8 x1 a; i q; E; ]5 ^
- smooth = (k, v) => {// 平滑变化
% C/ K; w# f9 _# c. G - if (v > k) return k;% J: I0 o9 `5 D a- a
- if (k < 0) return 0;) G! m8 |5 @ @2 [, q2 _4 ^
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;6 Z5 y, L+ N) e& L. l
- }& l5 C& K- S( J0 C6 ~
- run = () => {// 新线程
# e9 l: J8 X6 }( | - let id = Thread.currentThread().getId();
# z4 a0 q! b W. Z+ \' c - print("Thread start:" + id);! [/ J) E2 n" U; M
- while (state.running) {/ b; g _, q0 N" W) H1 ~; R; x7 [# ]
- try {/ B m* e' @0 n/ M! k
- k += (Date.now() - ti) / 1000 * 0.2;# m, D( W7 V+ p* M, V0 Q, u& N
- ti = Date.now();5 C+ R2 H. P( m0 _3 q* N
- if (k > 1.5) {, O' z* {& [2 O9 d. k b' P& J9 n
- k = 0;
, Q- D% y: L( b6 C - }
& Q+ A: m( e; z& }( W$ ` - setComp(g, 1);
, _6 X2 H, _* |. c1 F9 ^' z - da(g);
0 r+ h0 V" J* d- Q - let kk = smooth(1, k);//平滑切换透明度( z1 m, P% L9 h! U3 \ A
- setComp(g, kk);
# l/ D5 b: [/ _' H3 h# Z; i; D - db(g);
. P/ h' m; b0 C - t.upload();
) C$ _+ y6 P0 i- f - ctx.setDebugInfo("rt" ,Date.now() - ti);( J: u q% |! T2 |5 {4 p5 c* b
- ctx.setDebugInfo("k", k);0 j- k" \9 @9 l7 G
- ctx.setDebugInfo("sm", kk);/ j9 t+ l$ C. f+ D4 G- e
- rt = Date.now() - ti;5 A/ n% v' X3 o% `/ c& p
- Thread.sleep(ck(rt - 1000 / fps));
1 E# c# ?* H; | - ctx.setDebugInfo("error", 0)% T) H6 }5 K! i, b
- } catch (e) {
% o. V7 }" |; u - ctx.setDebugInfo("error", e);0 g& D& u `7 ~8 A$ p z0 q
- }
7 y! e0 g7 j% p0 G' g( v) O - }% }3 n1 T" E+ t* [% w0 r
- print("Thread end:" + id);/ R O3 `$ E# y# z
- }
6 c5 [" y' c; M* X" V+ {& E - let th = new Thread(run, "qiehuan");
4 @& Y# S8 i% {7 P" T$ ~4 ^* J - th.start();
& h' ~2 U& I; k$ U7 z - }
, I+ D% J. ]( T6 B - / h) C% f _: m1 z
- function render(ctx, state, entity) {
; D9 n+ N9 R- J1 @ - state.f.tick();; Y% s" p+ h' \- S
- }
6 j7 c# x3 @& B n7 g/ ?8 O - 7 s: s: P$ T! w+ E; H- ]
- function dispose(ctx, state, entity) {
+ K9 L4 W$ a# n4 I/ G& y3 |- v - print("Dispose");* ]- b2 h! @, _) p7 v1 B2 H# G' R
- state.running = false;
# T3 b) a' v i. W - state.f.close();1 Y) {& I7 _7 l) l1 r
- }9 D& j+ X% O# E4 L5 w
- 1 M8 K* B/ D9 E$ ^
- function setComp(g, value) {2 U' w# a( v. t) o& ?2 `. Q0 a
- g.setComposite(AlphaComposite.SrcOver.derive(value));7 b6 e& L( f9 P9 C3 m6 i8 z T
- }
复制代码
( \ C3 a7 V* C2 ~0 v" o1 b) G: L4 P! l: k写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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5 {5 i- d) M8 s顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 S4 C' f: W1 A# i$ B' l* J0 w0 s/ A
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