|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
8 Y7 E. l* I- d; a/ u3 m
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。4 E0 u4 `. Q% P! T7 B# _
- importPackage (java.lang);
' \" j! t q! m# v0 m- | - importPackage (java.awt);
4 m2 q) S, e3 j+ o4 Y - 0 A9 u/ r/ I# Y/ e
- include(Resources.id("mtrsteamloco:library/code/face.js"));
# @' l& v% o. t5 f0 |+ _
! E- m& A" y5 a! J- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
- i6 x5 m/ A* J8 C; _
6 J: ]5 E$ z6 Y4 s" E- function getW(str, font) {$ d( V; E7 b8 C4 y* @! Q2 u
- let frc = Resources.getFontRenderContext();
7 v9 N. v8 n, m) h& H - bounds = font.getStringBounds(str, frc);' C" b- ]7 }. K: H. @! {3 \/ R* d
- return Math.ceil(bounds.getWidth());
1 ~% o1 o7 w! u8 g# j# B+ Z - }* I' _* T9 g0 x
- / O3 ~' G# ^1 X) W# ?! q
- da = (g) => {//底图绘制0 d- N4 {) W+ z0 A
- g.setColor(Color.BLACK);
7 X+ {4 w2 }' ]0 R2 n; U - g.fillRect(0, 0, 400, 400);7 Q1 g) @& P! L
- } Z& K& w. X2 b$ h3 p s
) U. U5 g- M/ R; J( ~- db = (g) => {//上层绘制1 B [/ D: P/ K- i& l: q
- g.setColor(Color.WHITE);1 t. @' b4 R# l% {1 o+ ]
- g.fillRect(0, 0, 400, 400);
1 U5 }; d7 h) f7 G; n - g.setColor(Color.RED);8 x3 j" H7 T" d' g
- g.setFont(font0);
2 I7 A& ~9 @4 M+ A$ h3 N - let str = "晴纱是男娘";
/ q& D( U) P8 a/ \5 x* [ - let ww = 400;4 y* O% S( X( L
- let w = getW(str, font0);( E* A( M' A" m/ Z2 K2 d7 r5 q
- g.drawString(str, ww / 2 - w / 2, 200);( h4 K% |* X8 h( u
- }
: w, \; Q( Z0 N7 J
$ v6 x) n* } m7 A- const mat = new Matrices();8 p$ p+ I1 A6 C9 J5 I
- mat.translate(0, 0.5, 0);
1 ^2 P) K4 m ` - ' ^1 @" t0 ]& l$ ]
- function create(ctx, state, entity) {" p w* A/ L' D2 D- Z
- let info = {3 d) R: S k5 _3 H* C; x2 P
- ctx: ctx,
, f6 n) J* W' m$ R- S( Z# ], m - isTrain: false,6 J) u5 H* c! _2 ?
- matrices: [mat],
4 s" S# d8 a7 I0 R5 ~9 o: w7 V7 l - texture: [400, 400],/ F2 u% T, C& i* ~
- model: {" l$ n# Q+ X5 x
- renderType: "light"," {) v; _, X0 v0 a, h. o
- size: [1, 1],
) P b+ }- G3 W$ I4 R, _0 R2 } - uvSize: [1, 1]
4 A/ K! {# O, k4 [ - }
: H% Q0 k) G/ t% { - }: c8 t! j, }$ p9 M! A3 ^
- let f = new Face(info);
; i2 m/ h% }6 { - state.f = f;) d# s1 N, G- E* P1 n
- M' m( n0 G% x" q# V
- let t = f.texture;
D& T' q5 r3 b" l4 A. @; [, E - let g = t.graphics;5 h8 ]* @9 b6 U% a0 M0 y0 D8 j
- state.running = true;8 P. |. B B3 `8 h" K
- let fps = 24;' W9 F- [ t+ E$ J
- da(g);//绘制底图& V/ h7 h# N* B5 X' q. K0 u1 M
- t.upload();! Y# C" e( t$ J9 l# {& V4 A% p
- let k = 0;/ C8 |+ f' `9 t
- let ti = Date.now();
0 t* o' D6 r X2 P6 g - let rt = 0;5 [. M) g6 G& n4 K/ \8 B
- smooth = (k, v) => {// 平滑变化
0 O0 x$ a6 F0 `$ I9 a - if (v > k) return k;
+ G- O$ h4 a+ _3 R) W - if (k < 0) return 0;
8 r, h% Y* r- e' ~, k9 D - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
3 c) E# g& i u T - }
# r; a+ a6 m% ~' r - run = () => {// 新线程- p, `1 b8 Y( E
- let id = Thread.currentThread().getId();
2 U6 X4 r4 @% M0 ?$ _% I" J - print("Thread start:" + id);
: {1 }& S7 |/ G - while (state.running) {
5 t4 b8 | p T. K# |# F2 q - try {) X3 O: `) P0 d! h7 a8 T, }$ A$ l! H2 d
- k += (Date.now() - ti) / 1000 * 0.2;) Z# n- M) I* x7 E7 C6 J* J
- ti = Date.now();( i* x4 @$ }8 Q" O
- if (k > 1.5) {+ _6 _0 t6 A& T Z
- k = 0;
6 \6 ^# a, `/ L$ n5 D$ J9 D - }8 q$ j* B5 ~$ y0 t' o
- setComp(g, 1);
; \# M# T S; _1 z' _6 R - da(g);
/ l3 a- S- x | - let kk = smooth(1, k);//平滑切换透明度
/ b/ ~ ], H6 ~% C- x& ^ - setComp(g, kk);
f1 G5 ~0 q1 K! y9 o& }! j" o - db(g);
$ h- H+ L/ V; o! c - t.upload();
, }" \8 J4 W* m) l' N - ctx.setDebugInfo("rt" ,Date.now() - ti);
- a/ ]# R; j+ F. D4 R2 P* T4 v6 O4 Q7 ~ - ctx.setDebugInfo("k", k);
2 h! }8 i* i, S# ?' A5 v& \8 ` - ctx.setDebugInfo("sm", kk);
4 e2 i, v8 d, ~ - rt = Date.now() - ti;, Z3 n c$ u& X/ N" J/ c
- Thread.sleep(ck(rt - 1000 / fps));, e$ N# f# u4 [7 w% c3 _" }
- ctx.setDebugInfo("error", 0)* F8 y+ q7 L. _' ~8 L |' `# B# J4 p
- } catch (e) {9 @# l" T0 V) q
- ctx.setDebugInfo("error", e);
, i2 p9 B$ c. y+ I - }6 l6 h/ f( A- C% O/ P
- }% P; v# U4 P: j
- print("Thread end:" + id);
- x' ^# ^6 h/ @0 H# A0 z( Z1 |7 Z - }
8 d: G8 E) O9 V - let th = new Thread(run, "qiehuan");
+ P9 l3 u5 m0 I, `, d b6 |5 a - th.start();
3 T9 |# b; }+ Q" K) g% k: X5 B - }
( z& m* Z# F: W7 I; @% H2 g/ d* C - 2 U- j) I% b; p. `" H
- function render(ctx, state, entity) {
! E# }2 d, \( t& n' y. y - state.f.tick();' r; k' O' P# l# A! R
- }
. `* P5 D! g# w+ J: y
3 G6 Z$ V7 w% d) w3 A7 j; c- function dispose(ctx, state, entity) {
+ |4 z8 ~% R! ] - print("Dispose");
I2 H$ n% ?7 e! y# C5 D$ o - state.running = false;
- _8 Q1 P+ W2 D, Y( e% ?% d - state.f.close();
& P" |! d% ]4 F$ T6 s3 V2 z - }) e/ B7 D7 F d; D% \! \
- $ }4 P) u- A5 A5 Z
- function setComp(g, value) {
; h9 p$ |- }. g( m0 n5 m - g.setComposite(AlphaComposite.SrcOver.derive(value));
0 S% Z9 A: I9 l; F( K, t& R - }
复制代码 ' H3 p" w1 \& p6 t" [6 }
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。8 @5 F: v$ |7 o' `
* T% q, @) b' J$ y& a; `' @+ v* w
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
( O5 I7 p- x0 T& H+ g* u |
|