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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
4 d$ J+ H4 K' k- o# U- importPackage (java.lang);7 k+ W, \: l7 q" i6 ^& v& a
- importPackage (java.awt);2 x3 U( d. V0 M F& w
- ( u7 Z: M7 u* N. {
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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9 J8 A' W* }4 z: q4 k6 G, V+ g4 p- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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& O& p3 k3 P n/ X# i4 w# R% t) l- function getW(str, font) {6 B3 U" [. x$ @
- let frc = Resources.getFontRenderContext(); M. `/ a* O$ L3 b. P
- bounds = font.getStringBounds(str, frc);1 G: _7 o* R3 ~6 c4 }
- return Math.ceil(bounds.getWidth());
1 {$ _2 @/ t0 q! E% ]1 g# Q - }8 U: g6 I% n$ T4 R2 @
- ) s$ v9 L9 O. E" O
- da = (g) => {//底图绘制6 ~3 l6 {) _2 c' w" A
- g.setColor(Color.BLACK);3 J+ p( L: m% Y* J" v5 o
- g.fillRect(0, 0, 400, 400);
9 U* U* O! b4 C! Z+ w - }
2 y) U: E8 Y6 \- j. f# ]
. b7 C% \1 Y' E* [1 g! j& q- db = (g) => {//上层绘制
. }9 t+ W7 p5 t! t V N# I% b - g.setColor(Color.WHITE);6 ]/ {' F! |+ J0 W
- g.fillRect(0, 0, 400, 400);
! ~1 s1 z4 O' g) k - g.setColor(Color.RED);
! \# N' l7 {+ F) D2 l4 z2 w - g.setFont(font0);
6 `( S, ^& G: \, r. e! ~ Q - let str = "晴纱是男娘";
, p+ t* \- s; U. r7 f! J: W - let ww = 400;
1 \; q+ \" o2 Q" N0 y - let w = getW(str, font0);% @5 A. Y, S# {4 p4 h. l
- g.drawString(str, ww / 2 - w / 2, 200);
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" O9 a" b7 a( m/ D. T- const mat = new Matrices();7 n1 N! g! n' v6 X, h. {' C+ ]
- mat.translate(0, 0.5, 0);; N6 L; F6 m' T q4 p6 S, V
* Y( R+ B* X6 A1 J# N5 y- function create(ctx, state, entity) {
+ B% U9 y) w, ?( B( Q - let info = {2 o7 }7 {( C6 {' ~' r
- ctx: ctx,
) s# `- ` @) U5 a+ A3 `: Z - isTrain: false,
) I: b% I: \1 E+ V- G - matrices: [mat],
0 g$ R1 F+ O, J V - texture: [400, 400],2 r9 e6 v1 S! Z
- model: {
# M3 O3 N8 b j- B7 R+ `% W - renderType: "light",/ F( d, O, k* w0 U$ m% |
- size: [1, 1],
+ ~! b' u& J& Z5 K% x. G4 F - uvSize: [1, 1]
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- }
- q5 e5 d" O& ]# t7 @% o) @ - let f = new Face(info);8 q I# Q$ Z( m- _# f# R
- state.f = f;; L2 [5 s+ R R
) q; U p( }2 r. b% @) J3 v! K y- let t = f.texture;
) u7 e( Y+ g* @) V1 W! D" V+ M - let g = t.graphics;
: N( @; v' T8 B- s; S* ~' @ - state.running = true;- b& N b+ p1 L1 {: l( y
- let fps = 24;
& o z0 L. g/ l! }) ] - da(g);//绘制底图
3 D( G c3 B' j - t.upload();
* @9 |* O' N+ X p. v) r - let k = 0;8 S( o" W2 C: G4 G% }/ e
- let ti = Date.now();1 a s9 g* h" g1 V' u
- let rt = 0;& n1 X: r+ b% f6 w" n$ E
- smooth = (k, v) => {// 平滑变化5 I& u! z; X; L& K- F+ s- C
- if (v > k) return k;* ~& l, z, \, ]6 c$ e
- if (k < 0) return 0;' b$ X. w2 V4 T0 Z M0 z2 u
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- v- |: }0 @& m$ y: r; f- g. `0 M - }
6 u M& @" h0 F5 C. u - run = () => {// 新线程
& b, t! M9 f: L9 e# l2 } - let id = Thread.currentThread().getId();+ D+ y; E$ \9 M7 [
- print("Thread start:" + id);
( M& e" e0 `. l C - while (state.running) {
/ s, D9 e/ T, S7 U' h! y - try {0 j/ W8 j: x7 `+ R% i
- k += (Date.now() - ti) / 1000 * 0.2;, _# T0 O1 R$ \* v, e
- ti = Date.now();
+ D% u( `" {! F! n, ~2 V; [ - if (k > 1.5) {
8 l( V$ C0 a' C. f8 g - k = 0;& C ?1 x. T2 S
- }4 |; c- b, d6 m6 }" H% }6 `# H5 U2 Q
- setComp(g, 1);# \: Z: c& t8 ^+ t: d/ D" W
- da(g);
" p9 J- r; Z6 f6 w1 K# B8 U6 H- p - let kk = smooth(1, k);//平滑切换透明度
) O0 m$ w( P) b8 R - setComp(g, kk);6 m4 T% E9 K0 p
- db(g);. m/ ]8 y2 j' m( v4 d
- t.upload();
7 R. Q& y) L* C/ I- [0 u9 E0 h9 a - ctx.setDebugInfo("rt" ,Date.now() - ti);
. U, c' T* u+ \ - ctx.setDebugInfo("k", k);* P ~, `, V6 N, Y: |
- ctx.setDebugInfo("sm", kk); r) g* h" f* _. K2 L% ~1 y+ s
- rt = Date.now() - ti;
# u/ c# |2 p) Z% X7 e4 s2 @ - Thread.sleep(ck(rt - 1000 / fps));5 N' @- S! y4 R1 c( ]- R
- ctx.setDebugInfo("error", 0). p4 F5 O8 H; Y+ x5 _" ^9 j
- } catch (e) {/ p& D8 A* b- z, j1 S& O4 D' [
- ctx.setDebugInfo("error", e);
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- }( _, y. h D( M4 X8 q( e$ ^' I& c* [
- print("Thread end:" + id);9 W) d/ K- u4 d, x6 I- ]
- }. p; i, q G5 b4 B) e+ d9 d
- let th = new Thread(run, "qiehuan");! c8 }: q1 N( T
- th.start();$ o1 T( q( y9 W# Z3 [
- }
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- function render(ctx, state, entity) {; {0 J- s2 T l3 P
- state.f.tick();+ [/ T6 |6 S: ] _5 o
- }
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- function dispose(ctx, state, entity) {, R: h' }- F1 Y
- print("Dispose");: _% Q: Z6 K4 v$ e" e0 p" G
- state.running = false;3 a+ \ z2 \; ^. n
- state.f.close();
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" ?& R3 g: J+ Z; |" {- function setComp(g, value) {
; b& C, x* `9 k) ], P8 A: E - g.setComposite(AlphaComposite.SrcOver.derive(value));2 q1 r- H7 M+ l
- }
复制代码
$ a) h1 P4 ~% b8 N写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。+ y! k5 a4 T; d1 D1 p$ S, r" ?
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 J0 ?# J1 n3 v0 H8 d5 i; J! ^5 Z3 N
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