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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。4 n/ ?* B) [+ _8 t5 W
- importPackage (java.lang);
/ B/ S+ u- W$ f# X! _. s - importPackage (java.awt);4 u+ o* t1 u9 t
+ o2 V2 P" k/ B3 i- include(Resources.id("mtrsteamloco:library/code/face.js"));
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' Y1 G( T- l* C: e p8 @- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
3 Y* a1 v4 F; l7 G- M( \
8 T4 }' J7 X- H% j% h. F* {- function getW(str, font) { J c' P$ N |6 K: P" M- a9 F1 ?
- let frc = Resources.getFontRenderContext();3 o# u- s2 L0 V
- bounds = font.getStringBounds(str, frc);+ }$ J( J0 {3 e2 z
- return Math.ceil(bounds.getWidth());' A" d( G0 h; m v
- }* _! o$ s& u6 G7 G! u. @
- 3 k6 m9 x ^) V
- da = (g) => {//底图绘制7 O8 k% s' m( g6 O9 i
- g.setColor(Color.BLACK);2 v' m& p% F% X' ]2 x0 A* K5 O" X: b% i
- g.fillRect(0, 0, 400, 400);
- ^' z1 w' x- e2 S* r2 C6 I - }
7 {! a. E, d a* ^- a
! e- I( y, t5 E, ^- db = (g) => {//上层绘制
. l- l6 Q, _7 n3 b' g, U - g.setColor(Color.WHITE);! R7 v* A& R/ Q( c$ L o: Y
- g.fillRect(0, 0, 400, 400);* y) L9 a: D/ T3 P3 t C: T
- g.setColor(Color.RED); k1 `$ n9 Q! l& g+ _$ M
- g.setFont(font0);
! o! p' Y; I, d* z+ ~7 p, r& ? s - let str = "晴纱是男娘";
) ^( ]4 ~+ Q' E* c - let ww = 400;0 N8 l/ N7 u; y" m
- let w = getW(str, font0);
9 b [# |, }% ^ l - g.drawString(str, ww / 2 - w / 2, 200);3 m( N- ?$ M9 o8 t. ], D7 p9 k
- }; r+ O3 R2 Q7 W R9 |
) x3 ` Z, }7 P9 D8 U! |, @ I- const mat = new Matrices();
3 _. d# i4 \4 N3 S - mat.translate(0, 0.5, 0);
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7 \( A' Q" ]$ {) }5 e- function create(ctx, state, entity) {
1 v5 F) e, b! U3 t) x7 X2 @$ e - let info = {* W! A- @. k* _- ~+ Q9 p
- ctx: ctx,
2 F L$ @2 N: k8 ~0 B - isTrain: false,
' }& ]( n0 a4 \7 c - matrices: [mat],7 G7 _2 ^5 H7 F3 F7 {" O/ _9 H) k
- texture: [400, 400],9 C' v0 m. Y( o' v. v9 A9 [
- model: {& B2 u, Q: b+ j3 y
- renderType: "light",) L5 Q5 P& M7 h$ J1 I& a5 b
- size: [1, 1],1 ?. l1 E$ D6 }0 p/ i) D
- uvSize: [1, 1]
" I' o7 M0 n S6 b# {1 q: x - }
- f0 V! [1 W2 m" J - }
; {% {/ X! e7 R5 B6 {+ }8 T - let f = new Face(info); n( d8 }" Y8 ~
- state.f = f;
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- let t = f.texture;
- _( l* H& B" o3 b - let g = t.graphics;& E9 B& z# m* D( R" V0 e1 _. ?3 A( G
- state.running = true;
( Y! c% D) I2 | - let fps = 24;! c3 r9 o" [9 p
- da(g);//绘制底图
* E# o, n6 Q+ }( l$ k* X6 O - t.upload();* R4 b! ]- F) N# ^! c
- let k = 0;$ ?2 A+ H# l' N9 q8 X
- let ti = Date.now();
! ]) b! j/ B9 {, W - let rt = 0;# i( X7 L( q, y/ H& u' C7 {
- smooth = (k, v) => {// 平滑变化7 V$ v! l, M# a. r% @2 z4 |
- if (v > k) return k;+ P r' ?2 t* G5 @
- if (k < 0) return 0;
V2 q. u+ c' k! P- q - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;9 d# a5 N" K1 F. V. i
- }
$ a$ c4 a3 I, E' r - run = () => {// 新线程
8 O0 m8 H: a/ N - let id = Thread.currentThread().getId();7 i1 g2 y+ ]0 g1 Y( e: X
- print("Thread start:" + id);
! N, T' `- O9 ? r" k2 {$ r - while (state.running) {5 K% E$ V# \; a, E' N, D
- try {
- v! ?" \" a: e& M2 O- ` - k += (Date.now() - ti) / 1000 * 0.2;+ j! z& E( f. L( l0 F: w. Z* e
- ti = Date.now();
9 G3 `! G1 [* q. L6 R - if (k > 1.5) {* N. N9 m$ t; Y* y3 [ I
- k = 0;5 A- A+ I2 S- Y6 M# V7 G
- }# x* u/ y4 |* s X' F: M# v
- setComp(g, 1);
7 ]0 b) o: q3 k' R# S/ G - da(g);
* \, h& s3 E i: J - let kk = smooth(1, k);//平滑切换透明度2 `9 ^8 `6 K9 X4 Y/ F2 J
- setComp(g, kk);
+ E Q8 E: i' k( C, e - db(g);
" i2 K( B. D. c# m - t.upload();, a! h% {) O) c% d" B4 ]3 i: w
- ctx.setDebugInfo("rt" ,Date.now() - ti);
1 L7 k O- _+ B# A* v9 Q8 {* M) ` - ctx.setDebugInfo("k", k);
7 g1 k. H2 w. p9 M" e+ B - ctx.setDebugInfo("sm", kk);- m; q1 w* m$ J3 P' m
- rt = Date.now() - ti;
% A/ Y) Y& q! {) O" l$ B0 S4 u: Q& h; n - Thread.sleep(ck(rt - 1000 / fps));
0 R" o/ k5 q) N$ T. m* | - ctx.setDebugInfo("error", 0): O- @3 M6 n% e/ j$ N( L4 v7 m
- } catch (e) {
; @; g o7 r4 @4 N2 B2 Q - ctx.setDebugInfo("error", e);
% `7 t) e1 G! z/ L1 U3 K4 K - }
O, |9 C; H2 _- G - }# T z0 y5 \) x! f$ ^+ v: V
- print("Thread end:" + id);
7 i& G5 t0 J$ q# t/ j - }
0 t* C q6 v ^- p/ g - let th = new Thread(run, "qiehuan");- L2 C s5 G% T: ?8 l0 l
- th.start();/ t& g$ A2 B/ ?* P6 l6 {
- }
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# W/ ?0 x5 C0 N/ M2 W- function render(ctx, state, entity) {
" `" x# v9 F/ d3 z- B - state.f.tick();
* G9 F+ O. |) B: f" U5 c - }
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" n. i0 ^8 ?( j3 d; [- function dispose(ctx, state, entity) {+ B/ F) B+ ^* `
- print("Dispose");
2 s4 q6 r+ u p4 f# S9 J - state.running = false;
2 ?4 D6 q4 F) y' O7 d0 F6 I - state.f.close();
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$ [+ r( B6 P/ g' c$ O9 i- function setComp(g, value) {3 A; b9 Q0 I0 _# W% U
- g.setComposite(AlphaComposite.SrcOver.derive(value));( ^9 x( n5 {4 H2 f
- }
复制代码 $ t* m8 g9 ?8 b K K1 X- x
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。6 k0 V9 Q7 V2 c
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! h1 F9 w: _* w; W5 L; o& q顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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