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3 h4 Y# L2 z5 I# Z) l这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。% O9 O0 n. Z6 {
- importPackage (java.lang);& B# F; V" _7 U+ z0 b2 x2 G
- importPackage (java.awt);
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$ ~ {" j8 P+ Q/ y7 }- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80); x) M6 l0 x% }. g9 \8 x
- $ N4 e* _, Z. n3 H' K6 Q. S& C( x
- function getW(str, font) {
" u! S \/ k. J: @& i: g3 T - let frc = Resources.getFontRenderContext();
2 H# F5 w& O& E/ w, a - bounds = font.getStringBounds(str, frc);
4 [6 c E( \* K+ ^ - return Math.ceil(bounds.getWidth());
0 b b: j( D1 s' b! f - }
3 O) g; I5 R3 t* `0 O7 _ - ; q4 h& e7 l% a2 }
- da = (g) => {//底图绘制 ?" |5 |2 z/ b8 t
- g.setColor(Color.BLACK);; q7 Z; f0 k3 R2 _7 n- ?& d
- g.fillRect(0, 0, 400, 400);9 g+ V& i/ Y) S3 r
- }
) z6 ^$ _) D+ U% `) ? - 2 G% V8 N% q' ^5 O7 a
- db = (g) => {//上层绘制' j6 ]+ c) r. N2 g |, }: T/ r
- g.setColor(Color.WHITE);
. u+ y! W |% p# D4 A - g.fillRect(0, 0, 400, 400);
' q: E0 o1 F# R; ~ - g.setColor(Color.RED);; I" A9 n+ g( p8 @$ d
- g.setFont(font0);
& ?8 o- i! U _ - let str = "晴纱是男娘";
9 R4 }5 l3 M" u2 N! b4 n; Y - let ww = 400;/ [2 a, q+ S0 ~2 U, w2 K) |- R( g
- let w = getW(str, font0);
$ D7 a; H. _7 j. g6 Q/ [ - g.drawString(str, ww / 2 - w / 2, 200);; E ]5 l$ b* G. H0 m, y$ U
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5 d! }2 v4 x, W$ H2 P1 z- const mat = new Matrices();
?4 |5 j* S/ w6 D8 y - mat.translate(0, 0.5, 0);. q9 O8 F6 g! y; [/ J7 j
, s- m4 I" r4 p+ n p2 b- function create(ctx, state, entity) {8 {( r4 W. E( u3 U/ O. \
- let info = {4 {& Z( J3 R1 | V
- ctx: ctx,% k$ T) L) A, ?
- isTrain: false,3 i6 P' T3 L+ {. q u2 A
- matrices: [mat],$ j8 E* ~0 O2 F
- texture: [400, 400],, X q; o* z- g# d& @$ m3 R
- model: {
: M. t6 k" D+ D9 _5 x" e1 t - renderType: "light",
" a% W3 c. x; A- R0 e$ I* I - size: [1, 1],! I( X- C' c2 ^7 u
- uvSize: [1, 1]2 }3 b7 t8 A# i/ a
- }/ j7 f( t/ J- g" K
- }7 `: Y% t& }' @+ G) k1 o# @
- let f = new Face(info);6 m2 X, Y2 @: t8 e7 S! T
- state.f = f;
: ^2 r6 t0 G- y2 f0 w$ S5 Y
' h" a+ i; q3 @# L& {: S- let t = f.texture;; Y" O; F8 I V- X: @$ X! q
- let g = t.graphics;
& B% k9 E6 F& s% t2 X - state.running = true;) V* `1 [+ p/ Z1 D6 t) q
- let fps = 24;
0 F6 l7 i- u, Q1 b! h" u2 f - da(g);//绘制底图$ Y5 g. s& o9 h3 E
- t.upload();/ H* O8 d0 }7 d( i, u, t
- let k = 0;
+ f- K# K i0 \( D/ U - let ti = Date.now();# R' q) X2 |/ d: ^ O; t8 U
- let rt = 0;, a5 W/ Z6 [/ D. W/ M P: k
- smooth = (k, v) => {// 平滑变化. G; Q2 P R" l( C- a
- if (v > k) return k;2 w# X& q3 ~6 I4 _4 ^" p
- if (k < 0) return 0;
" ~* ?' E8 ]( E6 J - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;4 f+ W1 j" D5 R3 R3 R7 G
- }8 I: B! s7 h0 l
- run = () => {// 新线程7 v# \: a' ]( d, `
- let id = Thread.currentThread().getId();0 N, J2 a, D3 |, q* C
- print("Thread start:" + id);+ J8 E! d& z) P+ b
- while (state.running) {5 ?: C" H: [9 A1 W" S! d, P6 L
- try {
3 t) \5 f0 n/ ^! C' H5 o; ] - k += (Date.now() - ti) / 1000 * 0.2;
! ]/ c' C- W( R( N- S0 I - ti = Date.now();; w6 q& t% [* m* Z) ]
- if (k > 1.5) {
" w0 s2 r+ o/ l. u+ W- Q - k = 0;
, ]9 ^! G" V. R8 I' J5 X. H. r - }
9 Q8 n, o: A' X - setComp(g, 1);
# j, \+ z5 D- r: W - da(g);
6 ]6 W+ x d& ] T/ e- h - let kk = smooth(1, k);//平滑切换透明度; `7 N- K8 \" {7 o7 L# R5 \! c
- setComp(g, kk);9 L0 ?$ F+ g' e6 z
- db(g);% G$ _7 s% ~5 }" n8 l& m5 I
- t.upload();
; B/ T3 h: K8 v3 U - ctx.setDebugInfo("rt" ,Date.now() - ti);+ i7 G- e- `+ A* _# A/ K: I
- ctx.setDebugInfo("k", k);# n* m! o/ |5 l
- ctx.setDebugInfo("sm", kk);/ Y: T: i, X: Y0 N5 ]+ Q
- rt = Date.now() - ti;
7 D g1 Y) @( V9 `% Y6 A; M - Thread.sleep(ck(rt - 1000 / fps));' ^$ | _9 I( M7 ]. f; w1 M
- ctx.setDebugInfo("error", 0)
8 d+ n" c- n+ g2 ?- e2 U* ~( ^ - } catch (e) {1 Y3 F7 t8 K( U9 O: M
- ctx.setDebugInfo("error", e);4 z ^/ E4 P8 t7 D* Y, Q& A* @
- }
) y$ N$ s* Y4 r* D3 O - }
5 W; c9 \2 f H# J2 ?% r6 O - print("Thread end:" + id);) U5 |! q9 ^1 J& g
- }9 v& m9 A6 G% E* ~
- let th = new Thread(run, "qiehuan");% W, q4 p7 z, [( p3 F/ r1 U3 ^2 \
- th.start();6 M9 f7 |/ Z# K( M' b0 _7 k2 v
- }
4 {% Z5 s7 E k - . M6 P& N3 O, e* W; K$ h! X5 @5 Y
- function render(ctx, state, entity) {
$ L) s+ D' H3 W5 s' G6 Y" K - state.f.tick();
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- " j. r r4 q8 B% U6 V
- function dispose(ctx, state, entity) {/ m$ _8 k, V/ B& ^. _/ l7 ^" r! y
- print("Dispose");5 s) l L- ~4 y5 G, h: s1 V
- state.running = false;
( A; e% f6 M; D* x: y - state.f.close();! D3 _) }& ~5 c
- }
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7 C/ x& o1 M: c4 z* l- function setComp(g, value) {
9 p0 g2 \9 X6 \6 Y6 j: F - g.setComposite(AlphaComposite.SrcOver.derive(value));
( J: H& R A5 ] - }
复制代码
8 _% H& @2 d) t- B& E) k7 L写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。) Z* L6 u6 z, R3 C. @$ O
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6 Z- ~5 B1 o" i1 x! L顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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