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# m v% T. L+ M/ F T y3 ~这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
9 D. b$ U& F/ i- importPackage (java.lang); E; c5 ]" l. }$ x4 f! h0 k
- importPackage (java.awt);: ^ z; S" K; y1 f1 H8 j& {% h
1 ]* P1 r$ s& p- include(Resources.id("mtrsteamloco:library/code/face.js"));
3 y4 p* Y4 A* Q, N+ y
7 I. d3 Y, P9 s6 o5 z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);) A$ |: a2 }4 v6 z; E5 m' I
3 @, g" q' h# v0 [! k' A/ ~- function getW(str, font) {
B, ~' W/ N `4 ^7 Y& h - let frc = Resources.getFontRenderContext();
/ A* E5 [% V1 Z - bounds = font.getStringBounds(str, frc);( G' c+ F* m% p" {. T( l9 t
- return Math.ceil(bounds.getWidth());* L8 F7 }# H, Y( |; _2 u4 g
- }
}$ P: Z1 G R7 \' B- G
1 Q* T5 V0 O: b. F- da = (g) => {//底图绘制5 q& l$ X: X) l- s6 v, y" |
- g.setColor(Color.BLACK);
; m4 h8 w3 b+ |1 N; }$ _. v) b - g.fillRect(0, 0, 400, 400);
$ L. j7 S! O" W! Y - }6 @1 F8 ~. X N% e! t3 D& n0 ]
3 ]1 v+ w5 a' a. O- db = (g) => {//上层绘制
9 [% P$ m* K6 C" p6 g - g.setColor(Color.WHITE);& q& n% P7 j: R% @: @6 Z
- g.fillRect(0, 0, 400, 400);
! h/ c7 B* m) g9 j - g.setColor(Color.RED);6 m H7 L* h$ I
- g.setFont(font0);3 ~1 I& ~! t' T: f$ F4 Y- U% r' s
- let str = "晴纱是男娘";
5 g* F I+ Q g+ G* v1 S8 p1 d+ l - let ww = 400;
5 B* ?4 K- T4 I. V' I - let w = getW(str, font0);, G- k: M, W# N
- g.drawString(str, ww / 2 - w / 2, 200);
- r# V+ i% y, j L8 u. b - }' F( E& |1 M4 V# U! f
' F! L: E: Z U# ~. B( D- const mat = new Matrices();0 a2 S7 i+ h9 {8 t8 E
- mat.translate(0, 0.5, 0);2 w8 F9 ]; F: [: \, w8 i9 X
- $ Q7 o% K; F# ~" \8 b* g* y+ U
- function create(ctx, state, entity) {6 n. A8 K; S1 B! Y P' Q9 f
- let info = {5 B; E8 A( \- u% c
- ctx: ctx,3 U! \, f) c* p1 t) I
- isTrain: false,! J4 J0 C9 T, P" v7 F: g7 z1 y
- matrices: [mat],
$ G9 I8 G0 _! }; l - texture: [400, 400],
2 M2 T4 y7 \! J - model: {5 \9 R, l* u5 u- g1 f
- renderType: "light",) H/ o# D% t0 A, @( }
- size: [1, 1],
; R O! X4 s& Q1 E8 r) r) ` - uvSize: [1, 1]
* O7 E+ i0 t/ {7 N4 g' I w4 X# _ P - }8 T7 @2 D) j# o. }4 b# T
- }
( G! R( i) d# A5 L5 ? - let f = new Face(info);
. }1 S+ J, _- B) k5 j$ r - state.f = f;
& s' j1 \# Y$ l3 f7 ]" ] - ) j4 k: K2 L- b2 T: x
- let t = f.texture;0 H+ }% y+ g2 o% o5 K4 N3 x
- let g = t.graphics;9 V) z) _; p# f* d
- state.running = true;" ] j9 }9 w$ ^; t
- let fps = 24;7 {& A6 A. T6 r! h4 g
- da(g);//绘制底图
4 K! c/ m5 r. ^7 D& h) O - t.upload();
& Y3 y+ y! L/ j$ S1 w - let k = 0;2 @& [; w+ z: Y) Y4 A
- let ti = Date.now();
2 Z' V7 l) K6 u' N; `6 y/ J - let rt = 0;
- ]# m6 H5 z$ @7 B - smooth = (k, v) => {// 平滑变化
+ R* k3 I3 B) B; b7 p5 C" ]$ p - if (v > k) return k;
6 R) r' I/ w6 g0 Z2 n - if (k < 0) return 0;* P7 i; N) t( {# F I& N+ g0 P
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;$ B) l* g3 R! ~. q
- }
4 V: P, f7 P$ R6 X' I - run = () => {// 新线程7 W& S3 V$ L& _+ y+ d9 Q- M
- let id = Thread.currentThread().getId();' \) r$ G7 v9 W3 k: U3 y) r4 E* F1 T
- print("Thread start:" + id);
5 V8 Y( {! {. H+ e2 n" D - while (state.running) {1 V; I5 b7 W( |* c
- try {: h5 U: ?9 q8 N/ G' S, H
- k += (Date.now() - ti) / 1000 * 0.2;& C. r% V: D1 I7 R; E9 C$ ?
- ti = Date.now();* u* X5 Z' M' y. i% I4 V
- if (k > 1.5) {+ p6 g! S! i. v/ ^; `) i H
- k = 0;
+ g2 w! f! C0 ` - }1 G0 d- `! T3 e- y
- setComp(g, 1);! Q% W: E' x9 O% [- M
- da(g);% D1 N) q! N- U: C4 }% O) @, o
- let kk = smooth(1, k);//平滑切换透明度
# Z) W% Q/ C. E - setComp(g, kk);
* `5 z3 G2 X: s: k0 _$ } - db(g);
t5 E* m9 D& k/ c% Q% `5 t) S - t.upload();! k# s4 G9 x) }/ F/ _6 \
- ctx.setDebugInfo("rt" ,Date.now() - ti);9 K3 V5 F, a" P! ?" i& W% V
- ctx.setDebugInfo("k", k);+ J, p P% v0 d5 I: w# R* v
- ctx.setDebugInfo("sm", kk);
: A) l% {& V6 X& }# @4 v8 q - rt = Date.now() - ti;, ~" e' m. s4 Y3 H4 ]( x2 l
- Thread.sleep(ck(rt - 1000 / fps));
$ p) _9 y$ w, [' \1 I! V/ z* [6 l1 ` - ctx.setDebugInfo("error", 0)* P7 f* `* e7 T0 {2 ~
- } catch (e) {
' F r3 I% l' g+ q - ctx.setDebugInfo("error", e);/ b3 P0 @$ I J! y/ w4 L
- }
7 I" i6 T; S4 W" \4 \1 u+ |9 T - }
2 \3 N4 s9 O" p8 i* v. Z+ b - print("Thread end:" + id);
6 `" _3 v0 C( W+ T" U- P. ^ - }
8 ?: c) U1 B* h - let th = new Thread(run, "qiehuan");! K7 k9 w4 w& }. y7 j
- th.start();+ }- c2 U/ H. U1 ~( F4 [+ F
- }2 ~$ M$ A) g* ~$ v( m5 X( i: c
, \: Z( j% w5 Q" ]+ t- l( r- function render(ctx, state, entity) {7 b+ `$ Y* H( R/ ~8 i V( f
- state.f.tick();
. ?1 R& d5 g2 ?1 F - }
& s1 a% s/ N: l+ q0 @) i" u _ - # I3 G# g: ]6 Z- [1 h0 J% f
- function dispose(ctx, state, entity) {" {: C9 M1 H$ O9 n: E7 B3 y
- print("Dispose");
% N2 |2 l7 \2 R& V& N4 J' c - state.running = false;6 p2 _; Q7 x/ O* A% g/ e: b" T
- state.f.close();) t: r% U& T, W. C! l# t' H
- }' _8 f# M$ {5 _ h7 A' s
- / i2 ]! b1 [& D" @
- function setComp(g, value) {7 n8 m8 q& ^+ \7 {7 A( j
- g.setComposite(AlphaComposite.SrcOver.derive(value));: f& D S1 i% X5 W5 E) V4 y
- }
复制代码
( l$ O+ B% u1 V: w' f写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
9 R0 T: s* s6 H1 [2 c4 n& d$ h/ N6 f. o$ Z/ ~8 i0 D6 J7 E
4 b# i5 I: Z/ ~4 W# V6 g顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)) i7 Z p& d$ T9 w: y8 C/ z
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