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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。; p q. h3 Y7 z: u2 N9 t2 F
- importPackage (java.lang);
' ?& G( p& P6 w/ z1 ^$ g - importPackage (java.awt);% ~+ K0 E; A: b. I' W# h0 v
) p: Y( b: f9 R) `' c7 c- _! m& W- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);. u6 h( t, a. D: F* K, _! q
# t9 W) |8 F( Q% G+ d6 X- function getW(str, font) {
& Y/ g# F: w# i7 C: t: r: ?3 n - let frc = Resources.getFontRenderContext();5 S8 D8 ^3 ?3 } Q
- bounds = font.getStringBounds(str, frc);8 u- o/ {7 b, }' a- d) d
- return Math.ceil(bounds.getWidth());
+ @: [5 e6 |/ `6 ?0 k - }
, |# |% Q- @; A, F
, Y9 x9 \, W4 h: |, Y- da = (g) => {//底图绘制
H5 h! q+ _0 x- b% U2 { - g.setColor(Color.BLACK);: o) {9 a7 @2 X1 D1 D# }
- g.fillRect(0, 0, 400, 400);
1 S! i5 M& d- z4 Z8 s - }: @' u; P! w6 u: Q
- * Q0 k" F' t) D& x8 F e0 _# ?
- db = (g) => {//上层绘制2 h( N1 g" O; A& c' J; S: r4 n! I
- g.setColor(Color.WHITE);/ x2 L' S c5 ]( `/ |
- g.fillRect(0, 0, 400, 400);
- N* y. F* |8 ~3 e - g.setColor(Color.RED);" I& }; b7 ]' \. f
- g.setFont(font0);1 b" q5 `2 S" L
- let str = "晴纱是男娘";
: [; i( G3 q) S1 x- x' w - let ww = 400;
9 ]- ~$ [) Y) a* t - let w = getW(str, font0);/ p1 a3 {) i- g1 u9 N- _
- g.drawString(str, ww / 2 - w / 2, 200);
$ [/ @% |% m( S! H. f3 O - }
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- const mat = new Matrices();
1 N3 R; A, b$ F( e - mat.translate(0, 0.5, 0);0 i6 G7 _% i" O4 q
3 U: D @8 x0 v) a" M2 S- function create(ctx, state, entity) {* f! \6 ?" m* X" {1 J
- let info = {8 M( q+ I: n7 d
- ctx: ctx,, V. H" Z: Z. l6 u% v
- isTrain: false,, p4 r% e+ J' E& C8 l
- matrices: [mat],
, T5 I2 l% m3 }! ]- d0 D - texture: [400, 400],
8 W! ~" L) S% i8 @ - model: {" I- f, C4 o8 {/ c, t1 m
- renderType: "light",, V W$ i/ ?4 \. Y
- size: [1, 1],
4 x* W% \& ~4 ?( _, Z( J+ n - uvSize: [1, 1]/ q, g" q' _: ]1 ~, g
- } Y) ^: `" u3 \ D/ G( ~
- }! t E% x, C6 J, M7 R: `
- let f = new Face(info);# Z* Z# m* Y: e5 `9 e, ?
- state.f = f;
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+ x* K) z a! b: a6 b- let t = f.texture;
! t: @5 Y( r' h - let g = t.graphics;
% W5 V7 a3 N W+ Q l, U - state.running = true;. r8 F/ X/ Z) w- D* W8 h, w# E9 P
- let fps = 24;% [! J4 R# N. M
- da(g);//绘制底图
; A8 Q7 n2 Y; I! _7 A! |8 X" b/ P - t.upload();7 T+ a" _: p& A; h0 J4 S" j/ j; |5 v
- let k = 0;
1 a9 k* l0 h; b" a r5 y - let ti = Date.now();
# H E0 X; S, u2 ]9 K - let rt = 0;
" f7 }( s2 Q' Q$ E6 V - smooth = (k, v) => {// 平滑变化
4 l1 q9 K9 Q4 P - if (v > k) return k;
" ?; {! o. O, ?1 ~' z, e - if (k < 0) return 0;
3 u' f) [( m$ K$ v: h - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
v) R. M9 t6 ?& H - }8 Z; o% B) {+ i- \2 Y, V% h
- run = () => {// 新线程+ M6 m) h$ B7 N) C( n
- let id = Thread.currentThread().getId();! d3 a0 Q8 `: T9 r& ~
- print("Thread start:" + id);3 S. v8 t& d% B' h2 m
- while (state.running) {+ Q7 |8 S/ |5 Q5 E5 M' `
- try {
8 D9 p( d& g# {8 O" V - k += (Date.now() - ti) / 1000 * 0.2;
. K! }1 \% f2 S4 W - ti = Date.now();# U P- f( d, s u- Q# _: \+ f, e3 R& B
- if (k > 1.5) {2 c# ^2 V l& _3 M% d3 R
- k = 0;( d1 J' i( h' ]4 x/ s, a0 ^+ I
- }
% I: F I4 ]/ q7 G8 }$ P- ?: f& ~ N - setComp(g, 1);3 s' T! `" N2 z& w5 L! k$ X* n# a
- da(g);, R) [* B* T. y& J) K4 t
- let kk = smooth(1, k);//平滑切换透明度
2 ^( w U2 i* V; |9 B - setComp(g, kk);
$ }3 M0 I: Z ? - db(g);
6 w' q( B4 @% N; ?( \ - t.upload();
) R3 R! `5 ]9 J0 y) \: T - ctx.setDebugInfo("rt" ,Date.now() - ti);
4 d) D% F$ ~- l) G$ |- K) ]0 } - ctx.setDebugInfo("k", k);" i3 s; Z: @! Z6 ]' X/ V; R/ R
- ctx.setDebugInfo("sm", kk);
/ w; m% M3 r! ]6 q' e, f+ H - rt = Date.now() - ti;
4 {& O! ^; a, j" U J/ I. [3 _' Q, ] - Thread.sleep(ck(rt - 1000 / fps));
% Q0 b+ W, B3 }' [- N - ctx.setDebugInfo("error", 0)
8 h! y( \" B1 c - } catch (e) {+ D0 M4 L! z( k, t* t* Y
- ctx.setDebugInfo("error", e);3 p& e; P( J8 r9 A4 D2 j
- }
$ D- Y7 Y' Q7 Y5 P - }
5 H4 h( @. p& H+ }8 u - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");: H3 v9 y+ m7 v6 c
- th.start();2 h4 \9 a# v% a& C- ^) u
- }8 a0 Q+ l; v9 U7 D
- # Z5 u7 l5 S( R* g
- function render(ctx, state, entity) {
6 U1 J) S% U" e0 `. Y: {* { - state.f.tick();* c4 U; _5 Y. ?; i. N: ]/ S) }4 ]
- }. ~2 Z* Y8 y: {4 N
- ' g8 F# m; x0 J0 w$ \" ^) R$ O2 d5 I
- function dispose(ctx, state, entity) {
5 f! b# M% |8 v - print("Dispose");9 V, `* S1 @2 e0 f
- state.running = false;
5 \; n9 V, i0 \. H3 w& @& a* A - state.f.close(); w8 w, c; |. j3 I% |" O; }
- }) u. V) O3 t4 ~4 u4 ^
( |/ _: v& h$ V8 }( Q- function setComp(g, value) {
' I3 A) e5 n O9 r1 Q7 H8 ^. P - g.setComposite(AlphaComposite.SrcOver.derive(value));: H1 Y5 ^$ p: h$ p
- }
复制代码 ) i( s+ l' g5 _9 ] L/ y* z
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。5 f4 i# k d1 w( P9 G5 A. a: @+ i# G
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/ v; p4 W9 q+ l: t1 {) r顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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