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" T2 q- x' _& A: p2 E这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。) q9 }, ^/ T8 c# K# |: K2 J
- importPackage (java.lang);
0 i7 c1 u8 M* I+ b% i4 k - importPackage (java.awt);4 e$ L. f, W6 E
- / J( v- ^/ C' W) Q8 ^& `% E
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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1 y. b% S) u" U, E- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
" C7 V1 M. x) y1 e/ j1 ?
- t' f' n* H! c! w6 a+ z* y- function getW(str, font) {9 d2 ]$ K* h( x# w6 p
- let frc = Resources.getFontRenderContext();
- f% q. m6 O. c. w - bounds = font.getStringBounds(str, frc);7 \1 w" T% E% P& f# T p
- return Math.ceil(bounds.getWidth());
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- : c5 k; A+ P: }$ s: n+ A
- da = (g) => {//底图绘制
8 L# V) E' X" w - g.setColor(Color.BLACK);
& K, S' P# s; r8 p: h - g.fillRect(0, 0, 400, 400);: ^- Z9 L; C( B8 p
- }0 |* |0 h2 m# ?* {5 V$ g5 g, J0 J- \( X
- ; b& G1 P% E8 p7 i, o4 s
- db = (g) => {//上层绘制
* z% g- k! Z9 ~/ H% B$ R7 U - g.setColor(Color.WHITE);7 q! c6 K- l2 s0 s4 @6 j
- g.fillRect(0, 0, 400, 400);, }0 c$ q |7 |9 w. M' f
- g.setColor(Color.RED);
1 J, \( t8 `- z - g.setFont(font0);
# ~/ x i9 `3 P* [) w - let str = "晴纱是男娘";
' \' C6 j/ r7 l8 B8 W( j; G - let ww = 400;
0 `0 w u- k. @( u- d - let w = getW(str, font0);3 ^5 G! i5 o& `) Z* x* T6 d
- g.drawString(str, ww / 2 - w / 2, 200);
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- 5 @! F* \& Z' w$ w5 H$ b. x
- const mat = new Matrices(); g2 V8 ?: W' E" K7 v* ^) Y
- mat.translate(0, 0.5, 0);1 {) V( R+ A, I2 \/ `
8 D9 J1 L# H$ a- J& L2 f- function create(ctx, state, entity) {7 J( R _6 u: K* g; m# k& W) p
- let info = {; A6 a% T7 z* t) T( b
- ctx: ctx,
7 z: h2 ^) S8 m, Z( E! i e - isTrain: false,8 E4 n7 Q4 u; d/ [5 F* Y+ e
- matrices: [mat],
3 L+ C, Q4 X/ J0 O. Q+ J: { - texture: [400, 400],1 S+ ~# q- B1 G0 g) {( X: S3 z# x1 G
- model: {( w# g0 k2 d" Z( j
- renderType: "light",/ p: f I2 }& c
- size: [1, 1],
8 l3 I) B/ L5 w: M& s. u - uvSize: [1, 1]
+ P7 U8 M M# n5 ]) M - }6 y1 t' I; ]5 N1 C9 l
- }
/ y( k8 M" P' Z0 o" b - let f = new Face(info);2 D' w, H, r& G9 Y/ `" D9 v# c
- state.f = f;6 C) y* O; b3 V( d
- % ]- W) N4 K" {0 e: X0 R2 {% x
- let t = f.texture;
# U' y z9 @6 X# W0 T+ m - let g = t.graphics;
, U2 Z8 j/ r) |# W& `6 l: N - state.running = true;4 a0 b. }* Q; O! V
- let fps = 24;
/ o$ P0 f# F! s' a7 a - da(g);//绘制底图7 d8 w( i9 U4 R2 i
- t.upload();' Z0 p6 Q* A# s7 G
- let k = 0;
4 Z$ ^3 r! K* r4 S8 I/ K) n, c - let ti = Date.now();
0 Y/ P6 _ @" j8 j% [. V - let rt = 0;
6 c* t! ?) y: g9 ~ - smooth = (k, v) => {// 平滑变化
2 @% I4 F- U9 T5 A5 \& E9 V - if (v > k) return k;
6 d+ A$ l/ Q) p - if (k < 0) return 0; R/ m4 T- z( c; w* o
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;7 p* }4 F1 B% K8 V& Z9 v
- }$ ?! ?1 n: f1 d- H9 Q3 R3 P
- run = () => {// 新线程
! @" B, z* F* |" F5 _- a5 P: O) O - let id = Thread.currentThread().getId();/ Z1 C0 r, l1 d8 i( H$ h8 R
- print("Thread start:" + id);
0 N! r8 P7 }* K x" w6 I2 F - while (state.running) {
+ O/ k3 m3 u7 s7 {' K - try {
0 w2 ]/ p# q( M/ Z7 w, ] - k += (Date.now() - ti) / 1000 * 0.2;/ X' [9 T8 R7 k3 n5 W0 a$ _
- ti = Date.now();
( ^1 z, b9 u- `0 l1 t - if (k > 1.5) {
' M5 Z7 Q+ o( _; B - k = 0;3 ~7 V0 K% N" |$ y8 ]$ P- F
- }, d4 _$ o6 V1 Z" w
- setComp(g, 1);+ l/ z! u5 n7 r: j: @+ }4 k1 F z
- da(g);# Z2 h* Y; n9 l: c8 @! D! \. f
- let kk = smooth(1, k);//平滑切换透明度
, X; K. T6 z1 n7 P# g) x - setComp(g, kk);
2 I( z) I1 {2 e) l) H3 L - db(g);
( F5 n) D+ X* D8 M$ R& e1 B! i! v3 d - t.upload();. F( U8 g: `$ O9 b, F3 u
- ctx.setDebugInfo("rt" ,Date.now() - ti);
0 N6 y1 B6 [( D( i9 L7 ^' G- ~% l0 J( x - ctx.setDebugInfo("k", k);
) C4 d/ o/ b6 i - ctx.setDebugInfo("sm", kk);
% M) [6 D5 [) `' H7 N! l - rt = Date.now() - ti;2 u* [0 q0 N# J7 K. s
- Thread.sleep(ck(rt - 1000 / fps));( q# W0 ~) M0 F$ N5 j
- ctx.setDebugInfo("error", 0)
% m* R4 E1 ], F1 s' z - } catch (e) {
; g/ J! {" a; k9 X7 j8 W6 ^7 ]$ C - ctx.setDebugInfo("error", e);
0 D7 P9 K3 z8 Z - }# J4 J7 G5 Q' { k
- }
0 W% O1 D- a" n+ j8 }( D - print("Thread end:" + id);
: j* C$ k& a6 b - }) G t; p0 ]% g+ T" B
- let th = new Thread(run, "qiehuan");
+ r( \% e; T/ ?9 U4 I - th.start();
6 N+ D( R4 f2 I/ |1 R - }
. l0 e5 D) v' e& ]( P" M( [
4 c6 b- a; p0 |$ K" R7 t- function render(ctx, state, entity) {
' p) e4 l, M6 ] - state.f.tick();. I- j) x2 D6 h$ D) a
- }( l$ s9 n4 C- \- Z
- 0 T. w9 @( U3 n$ N5 a0 S, E
- function dispose(ctx, state, entity) {
; @9 C& N' E6 j - print("Dispose");) A* Q4 w" C( f
- state.running = false;) N% H2 b5 t8 z& f/ i |6 t
- state.f.close();$ F, d# h, s n# P$ C1 P" ?
- }$ m5 [( ^+ s6 U, O
5 F1 }+ q1 D1 {' C: a& S- function setComp(g, value) {
0 s% x" m2 S1 { - g.setComposite(AlphaComposite.SrcOver.derive(value));
* i. `* ]7 r* G0 Z - }
复制代码 ! K- x1 e: A g& Q+ t1 J2 h- w/ z. `
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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