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8 ]* \6 r" [7 E' Y8 i1 m' ?& m/ i这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。/ L& `+ O$ B+ u" f
- importPackage (java.lang);
8 f% ^0 q' n2 i5 J5 m. b - importPackage (java.awt);
( o% p$ K2 x+ J, ]' Z
* s/ p0 }- V/ |' G) i; _- include(Resources.id("mtrsteamloco:library/code/face.js"));8 R+ u* ]! R/ D6 _4 }% M
- 5 a# \' ~( f& u
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);7 h& G4 G6 \& `5 u, R2 [
- % y. J/ a' {5 x( V5 t# `! `
- function getW(str, font) {
% y8 P8 R2 v: i) w - let frc = Resources.getFontRenderContext();! O7 m1 p: ?6 e; @
- bounds = font.getStringBounds(str, frc);# T& i! ]) ?: E/ r# V; S
- return Math.ceil(bounds.getWidth());2 U+ t5 P/ L0 k; \. b4 p+ j
- }. i7 ~4 [9 s6 _- x. y, {
0 }8 F4 B) `8 [5 d. c! t- da = (g) => {//底图绘制3 t( {3 {2 r; g! g! q
- g.setColor(Color.BLACK);$ r- g! e8 @1 I/ B
- g.fillRect(0, 0, 400, 400);- Y1 h+ C/ U8 o7 I
- }
9 Y, }: _; E; U! J) h) i+ \0 I - 7 t! y/ ]" K. R3 `
- db = (g) => {//上层绘制6 v: F& W* M, `: m: c. X
- g.setColor(Color.WHITE);
& B. G& S( g) _: Z1 R - g.fillRect(0, 0, 400, 400);
?' m! N) M& Y. N# A% M: B - g.setColor(Color.RED);
B: X; \" _0 q" y. V: S+ e) p! m - g.setFont(font0);
( k9 m: }% c% L' [! J& G$ P - let str = "晴纱是男娘";8 S+ I9 `, x+ A- D$ N0 { Z* Y5 p
- let ww = 400;0 Z8 Y5 h7 ]9 g; F% L+ z
- let w = getW(str, font0);
9 T) y6 e) U/ e+ c - g.drawString(str, ww / 2 - w / 2, 200);8 S5 {5 Z& m% V" Z+ L' I: L0 D9 X
- }- y2 u, [0 N0 t, [# D
% Q: z% \# V& P, n' T$ s- const mat = new Matrices();
0 Y/ c) N" B" `' O - mat.translate(0, 0.5, 0);
( m* w) ?( C3 d, M4 N( K - . l- Y" i2 L" y
- function create(ctx, state, entity) {3 A) ^$ D( f/ Y
- let info = {0 w. V1 ^* ]' n- g# N5 l' L' H
- ctx: ctx,) C5 i9 W# @! N- O6 f/ v$ D
- isTrain: false,
2 O9 @. x# O+ T9 `) p# r - matrices: [mat]," W" _0 ?; p0 f1 ?
- texture: [400, 400],
9 f. h7 y/ ^9 o3 P2 C& J - model: {
3 ]3 F6 i! Y3 `! a5 B* o0 A- H; u - renderType: "light",
G0 C1 o- N2 a% S b! N8 r, S - size: [1, 1],
% g: x1 E+ q( x" J - uvSize: [1, 1]
# Z( h/ F7 u5 ?% b- q* E - }% u, f0 O" i9 x9 l% w5 p/ w( [, ?5 E
- }
) }& n W8 T- j D: }7 y - let f = new Face(info);4 P5 ?& T2 a4 I. X" X6 C- Q
- state.f = f;4 i3 ?0 T$ [0 b9 c( M. {
; P$ r& @( ^; g/ u- let t = f.texture;
7 F1 E* C, v) Z/ ~; ^9 m7 w; K - let g = t.graphics;% x; m, x7 e6 G
- state.running = true;
% ^9 ?' b$ Q( U& Y - let fps = 24;3 K4 |& U+ m" @- k3 v1 Z# z+ H
- da(g);//绘制底图
. O d3 ^/ W3 R, Z4 O8 n - t.upload();
0 A) r I1 M: q2 S# ~5 n - let k = 0;
% g: T! t% Q- M- i& ~+ i. B8 W - let ti = Date.now();$ z1 T8 D9 N# X" e, _
- let rt = 0;
0 O! y/ J/ h( E; S' q - smooth = (k, v) => {// 平滑变化2 q; v$ }! I0 f+ ]& T X
- if (v > k) return k;) p! o9 S& @( b. Q/ j
- if (k < 0) return 0;: |4 R. M% Q( P7 `! N" T- U2 U
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
. m" e# w& @. A; q9 T) Y3 K - }
2 R- B. k+ T- r5 Z0 g - run = () => {// 新线程
" x0 c4 x! }+ R" k" d# c - let id = Thread.currentThread().getId();
8 u7 s' f1 Y0 ?" W( { - print("Thread start:" + id);
& P k) a8 q; I: ^$ R) \( ^ - while (state.running) {
' E' ?8 O4 Q$ q2 G' M/ Q - try {% Z, g: X# E9 v! w
- k += (Date.now() - ti) / 1000 * 0.2;! @, ?, h/ H( K) N) s3 h$ G2 {
- ti = Date.now();. n# }' K' M4 p
- if (k > 1.5) {! d* A* e" \7 y9 K/ ~
- k = 0;
2 W# A6 P$ I0 G: U Q/ ~" ] - }
; m! d% L& V( g5 @' L - setComp(g, 1);4 u6 L: G( l4 G3 Q
- da(g);
5 J) {6 \' |, ]1 }) A- m8 k - let kk = smooth(1, k);//平滑切换透明度
2 q/ ~# c- u ]1 b0 ?5 R$ ] - setComp(g, kk);
) t' Y+ k% O$ @ - db(g);
( c( h( _/ g" ]. k - t.upload();
, ?% K4 f. T& o- R% s) ` - ctx.setDebugInfo("rt" ,Date.now() - ti);5 [/ Q* |% _) C; `; r; b
- ctx.setDebugInfo("k", k);2 e. t, m9 e) v! O3 m" R% A+ q
- ctx.setDebugInfo("sm", kk);! W+ m' c, i/ m, {& D
- rt = Date.now() - ti;: b! e0 Y3 U9 X* ^) ~5 S+ m, {8 V
- Thread.sleep(ck(rt - 1000 / fps));$ H2 S, o+ N, I2 t A* R* t+ J! Z7 l
- ctx.setDebugInfo("error", 0)
+ |- w' g* k8 ~# l - } catch (e) {% f) c; t5 d) z! q' |/ ^
- ctx.setDebugInfo("error", e);
+ N3 E* w! W, N1 N- O8 _. d - }
( X" {' O Z/ ]) Q# k5 H" v5 Y - }
2 x* B" V) Y5 E7 L: f - print("Thread end:" + id);+ h! U2 d8 K( N) p) Y; x; R
- }
Z( T8 D+ z* e! c5 A4 q' C( V# c - let th = new Thread(run, "qiehuan");
; h) {1 v [. X3 S# u1 t+ M - th.start();
8 F) ~+ n! X1 p - }
7 a% Q. R: S8 K$ ]3 @; N - 1 o- ?" F4 e1 C" a' k; _7 \9 N
- function render(ctx, state, entity) {4 K1 m/ W) O+ m. }2 N( ^3 I5 m9 V, m
- state.f.tick();
: m# e/ x. I$ C6 V1 U - }
) ], k+ ~0 P: {
2 D: L {8 e$ X- K7 \- function dispose(ctx, state, entity) {& \1 k" X' O& V1 U+ `: T
- print("Dispose");
" l8 _5 m2 M9 |( \& ` - state.running = false;
+ g* f1 O8 ?( F" ~) z5 j0 A# m - state.f.close();2 F# \! ^' K8 ]9 q) R
- }" x- [9 N/ X/ c* q: O. A2 ^ O
- 5 B) V' v0 T6 ~. `0 L4 A# U
- function setComp(g, value) {1 m7 _! S8 q3 ^" T8 `) z8 C
- g.setComposite(AlphaComposite.SrcOver.derive(value));
$ Z7 ]- s: p1 u+ U/ U, D4 m4 \! L - }
复制代码
6 C" g. l" _0 K& ~4 K写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
2 J* b1 Q& R- T7 p# ]$ B9 n- f) @" z3 _3 @: ]- K
& {8 n* R) R- K7 N6 C3 y顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)+ {# H! P6 n5 O6 f M6 C( q
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