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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。8 t% |# e; o0 F. ?3 F
- importPackage (java.lang);1 Z0 \1 K, O }% P7 r
- importPackage (java.awt);
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# _" B, p( N7 `& H4 m- include(Resources.id("mtrsteamloco:library/code/face.js"));4 }$ _( R4 s3 d( J$ [: S
2 T+ e6 l+ S1 @6 t0 w' z' H$ t- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 R7 M; F5 ~( _& @& w- w
- 9 S+ C% k2 Z" d7 X3 D1 \7 Q
- function getW(str, font) {( M# C5 }( Q: U; x8 C
- let frc = Resources.getFontRenderContext();0 B# b7 {5 r; X, k
- bounds = font.getStringBounds(str, frc);
$ w r4 M. k0 a3 A9 C - return Math.ceil(bounds.getWidth());1 J$ j$ a) p& |2 |7 B- N: m5 Q
- }
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# L- k2 x/ _! F& D* p$ t- da = (g) => {//底图绘制/ b) M) y* c9 x" n9 ?) d' \5 ^( F
- g.setColor(Color.BLACK);
2 ]6 {. _, i) r - g.fillRect(0, 0, 400, 400);
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- 4 y" l9 ]0 U( Z9 |# @
- db = (g) => {//上层绘制* u7 E' j4 Q" e, E
- g.setColor(Color.WHITE);% U; z M9 m& `- n; ]% ]: i
- g.fillRect(0, 0, 400, 400);
* ~/ F* E9 R" _+ `3 b% g - g.setColor(Color.RED);- [# u; ]6 G$ F9 r9 C, j# Y! w' P
- g.setFont(font0);) g3 l1 T9 r1 y$ V8 L/ g
- let str = "晴纱是男娘";. r0 E( l" p- `
- let ww = 400;- F; t2 ^ i0 }
- let w = getW(str, font0);
" [$ W2 s( s& |2 W - g.drawString(str, ww / 2 - w / 2, 200);0 |3 d- P" `' l& M$ U# `
- }
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1 ^+ p" d# _/ A# q7 G5 ^/ ^, [+ K- const mat = new Matrices();9 o4 t0 s' a% p4 p1 o$ _
- mat.translate(0, 0.5, 0);
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/ [8 T. F" f5 N2 m: g- function create(ctx, state, entity) {4 D' p9 r% H3 X* ^' _* M( z$ E
- let info = {" I) Q- z t: d9 t
- ctx: ctx,5 h* c3 Q* m6 _
- isTrain: false,; p( X2 M9 ]5 L+ S8 A8 J
- matrices: [mat],
3 v/ x$ {! C2 W - texture: [400, 400],6 S1 v, u+ f* y, F
- model: {" E+ e) J# ~5 X* {- S# v
- renderType: "light",* l- f* `6 U1 ]' W, z# e. x
- size: [1, 1],
_5 X& U- r/ ]5 @4 |: M - uvSize: [1, 1]
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- }8 j$ Q# S2 W, q. }! T |
- let f = new Face(info);
; U& z7 v$ h8 E1 I6 q7 Z& v - state.f = f;, B. J) \. y" G- z; Q
; H, j$ W$ Y% e. A- let t = f.texture;
3 E. Q& h# b6 @7 K6 i& K - let g = t.graphics;* u8 t( N4 E j9 l
- state.running = true;
1 k& c, d% g2 W* ? - let fps = 24;) O- i& \+ V# w, v8 ?
- da(g);//绘制底图# k, E7 ~ ^. W% E
- t.upload();
7 v; W1 \6 ~( x - let k = 0;
% p, N/ v4 B' k& S - let ti = Date.now();2 T9 j0 Q4 u* |6 |* c' [: V! G1 f2 s; z
- let rt = 0;, U- B' z* Z$ S7 o4 q* D
- smooth = (k, v) => {// 平滑变化8 w6 F& M5 m. Q0 Q8 T6 v
- if (v > k) return k;
( Y5 @ T7 f# q6 m0 s* A - if (k < 0) return 0;: U6 G E3 A8 ^) U0 A
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程# x Q I' f. l6 ^% w$ h
- let id = Thread.currentThread().getId();
; p& ?8 r, b* X" M+ _* ~( a# b - print("Thread start:" + id);: h7 x( f# M% s, o; c
- while (state.running) {+ }5 g/ V( N3 x. m
- try {0 b4 o6 \, F3 V% N( H. N
- k += (Date.now() - ti) / 1000 * 0.2;
n- Z4 B( ~: z7 v( [% U - ti = Date.now();
' n( s4 V* k* T# W: B) ~7 Z& U - if (k > 1.5) {
7 Y, u1 Z' \# A5 N& I4 N: U# j - k = 0;) r7 \# j0 X9 m2 b7 c( M( T
- }% x0 j, z2 P) {9 E
- setComp(g, 1);
' N: k" z8 H1 j1 \$ x! k$ P - da(g);9 j0 e1 w7 G6 |# |* l2 g
- let kk = smooth(1, k);//平滑切换透明度
0 b6 }/ y9 u) c, R p- b# |( | - setComp(g, kk);2 r6 K$ C% C# n' r( C, O: e( |
- db(g);- I8 {* t" S! I5 x
- t.upload();
# |2 m1 i( |8 |. X - ctx.setDebugInfo("rt" ,Date.now() - ti);
8 `6 j8 G1 h0 O0 c6 ?% ` - ctx.setDebugInfo("k", k);: @# R/ `! i2 A* c, P5 x
- ctx.setDebugInfo("sm", kk);1 b( \+ s. @: [! t! k
- rt = Date.now() - ti;
0 E- J. p' E/ A! w0 ?! i/ c, k - Thread.sleep(ck(rt - 1000 / fps));+ U8 I; O" W/ {/ _3 |7 w' V. M* L
- ctx.setDebugInfo("error", 0)
3 m+ ]4 K" n8 S( t - } catch (e) {
! ^. e4 p5 n m0 w3 g& E/ f - ctx.setDebugInfo("error", e);( ]5 } b$ q; V6 [' C0 H1 r
- }- [% n( _( C8 t* Q! {4 o8 F
- }
: N2 Y, [5 [( j0 R9 p' F7 X - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
# y( {. ]: e2 _" D! C' ` - th.start();
, R8 \1 q) Q$ _- s" E3 y - }
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( J( L- g5 L: m5 D3 W7 {4 ]- function render(ctx, state, entity) {$ W. @# w4 b: k& j9 q
- state.f.tick();
9 k4 Q: y r& p7 d+ l* K - }
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, `7 ^# \% D* B+ x' l- function dispose(ctx, state, entity) {
/ h1 e# B1 w- |" l+ W - print("Dispose");
2 C! I, _) `4 R5 R0 \9 p7 p - state.running = false;, z8 Z% ` e. Z4 Q. y
- state.f.close();
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- - G+ V& x9 f6 E" C3 B' t
- function setComp(g, value) {
. E/ N, `4 Y g0 _! j' L - g.setComposite(AlphaComposite.SrcOver.derive(value));
b' {* K: n) f/ d- D6 J9 W% k - }
复制代码
- U7 Q0 L' v3 T# U$ l+ c写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- l8 i) _5 c: Z( M/ d8 ?
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