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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。: @9 t0 `( c6 V' ~8 p
- importPackage (java.lang);
7 m& O: s0 A) Q2 ~3 H7 K+ R( C9 t - importPackage (java.awt);
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2 W: r( g6 v6 d% e3 _: O. W4 c- include(Resources.id("mtrsteamloco:library/code/face.js"));
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9 {, Z' \( x2 Y8 f# k& C1 x2 x2 M- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);0 o9 s# d: U a# z6 }$ C
- ! `3 |# i# b$ C% P* D$ C
- function getW(str, font) {
. S/ f) f1 _# w. g8 M s6 W, D - let frc = Resources.getFontRenderContext();/ O, ?0 X) U( M. U R! U5 `
- bounds = font.getStringBounds(str, frc);+ b3 f& _/ Q! K; B
- return Math.ceil(bounds.getWidth());
8 z( U& t! o: _: Y) ~1 J - }
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- \* q1 ?7 J# d! N6 X+ S5 H- da = (g) => {//底图绘制6 C. ` Q2 v! S* W1 @7 {
- g.setColor(Color.BLACK);- K! R% p& W$ C% p2 b e; d
- g.fillRect(0, 0, 400, 400);
* G v9 [' b( x* S - }
- h: N' f# \* ]! ?; P4 N2 Z1 e - " P$ k, n6 @; O$ @! F& w
- db = (g) => {//上层绘制
+ I" b* \, E& h: [7 ^8 R - g.setColor(Color.WHITE);- b' w# v6 C* k+ f' }: r
- g.fillRect(0, 0, 400, 400);
% i8 s& j+ Y; g - g.setColor(Color.RED);
" D( _. H( s' a - g.setFont(font0);
. Q3 O; r: l4 q! c9 [- Q) | - let str = "晴纱是男娘";* S/ J5 H0 ^; A/ d; [. n
- let ww = 400;3 ?/ j6 `% G8 i
- let w = getW(str, font0);9 ^1 j( e5 C0 }, }) O8 f0 V6 K
- g.drawString(str, ww / 2 - w / 2, 200);% _/ x% Y( n, F! S4 F& o+ H& h
- }9 ^# M% V4 O, l! C: X$ O
- / ?& L: T3 `1 a& f5 a# D
- const mat = new Matrices();
0 w8 J& V2 L. p$ [% ^9 I - mat.translate(0, 0.5, 0);0 V: @+ L3 {" ?' A
: i) D" b# g8 ]2 {- i R- function create(ctx, state, entity) {
5 J3 N& i- u. N6 O. r' \: ^8 ` - let info = {0 a: i0 N c G1 O& D$ F
- ctx: ctx,2 z# `8 S% H8 U' Z
- isTrain: false,6 f: B3 h) [ y% u0 C; S
- matrices: [mat],: v$ q9 D& j5 k6 {" G
- texture: [400, 400],( ]: ~( a. g6 p: Z. A9 {1 s3 ~+ G
- model: {9 ~6 \6 ]% @6 P* X
- renderType: "light",
! U% `4 i" f& _5 r" h1 R - size: [1, 1],
+ }2 k1 S& S9 E0 k% O7 g& r - uvSize: [1, 1]
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- }
; k+ q, A& H( w* e* L4 n - let f = new Face(info);4 }4 i) \) r A1 ?. _- w0 ~
- state.f = f;
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7 f3 T% G# Y3 X- let t = f.texture;! e+ Q) p- }; y) E) r5 d! R
- let g = t.graphics;7 Q h' h. u1 p. h
- state.running = true;
0 _1 Q+ x- a8 J# |3 z. l( I; ]( R - let fps = 24;
- L+ r* }3 P! n3 k3 `% T- A5 { - da(g);//绘制底图$ V: _# Q0 F6 u2 W
- t.upload();. x) m% v" m& K
- let k = 0;
# ]& H9 M8 K7 Z0 k! M - let ti = Date.now();
+ D9 Q% K8 E }" R; t. q* T% ?9 M' v - let rt = 0;' v- b! r6 d1 g
- smooth = (k, v) => {// 平滑变化4 I( F- b: r8 h+ a' t4 N
- if (v > k) return k;+ q: r& k& R, C8 n0 F0 B- K
- if (k < 0) return 0;4 x: Z, `* \2 f& }$ r! j. v
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
( E# Y8 E# }. x( y4 k2 G - let id = Thread.currentThread().getId();
3 B! u: c7 ~" P9 b( Z4 `/ U - print("Thread start:" + id);( ^( g2 H; V: a% k
- while (state.running) {( ?7 U% E! x! p3 i
- try {) w; }" U+ f3 l. w1 L e* @& A/ g
- k += (Date.now() - ti) / 1000 * 0.2;
* _3 W, W: X5 K1 H4 y - ti = Date.now();( I" K7 O0 q" ^& {5 j
- if (k > 1.5) {
7 _, O0 Y( V+ g' P( J0 c* W) a4 O X - k = 0;' G$ ?4 j; ]5 ]+ z9 n$ @) L3 r
- }
3 ^% _' n7 w$ s) `6 v6 f5 p - setComp(g, 1);6 A. B7 ~( o7 P+ F( y7 v
- da(g);
: A3 c; {! |+ N1 w - let kk = smooth(1, k);//平滑切换透明度) {; H: A8 D( a+ Z
- setComp(g, kk);- m! {5 E; ]; S) f( b0 m4 ~6 g6 p* y
- db(g);
- ^! t8 ]. H& h! @) f - t.upload();
2 }" Q" f8 v: ], A' \' G& u - ctx.setDebugInfo("rt" ,Date.now() - ti); i8 U* {: T# K$ F5 X
- ctx.setDebugInfo("k", k);# \3 g/ D0 _8 {
- ctx.setDebugInfo("sm", kk); J( V' f7 E! t
- rt = Date.now() - ti;
! ?0 M5 L7 \+ ]' }& V( S/ }0 I" O8 x - Thread.sleep(ck(rt - 1000 / fps));
$ C6 s# S) a, \$ i, r - ctx.setDebugInfo("error", 0)
2 {8 o: F- o5 n* N/ G5 U - } catch (e) {0 R/ D% q' L5 }! X
- ctx.setDebugInfo("error", e);3 d. {- r( W9 d5 E t0 i u s3 y
- }
0 P1 Q# j% }$ p. ^. F - }
# u1 A' v" Z; r5 m8 [, V - print("Thread end:" + id);
: w( S ^0 ^# ^ z g" @, a - }
6 g/ K2 n! n& W. S - let th = new Thread(run, "qiehuan");
( w' d* C! L& x6 M: z, f - th.start();
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- - W! j- s8 P: T0 |
- function render(ctx, state, entity) {2 S' O$ S2 @( o$ t& r
- state.f.tick();: q; T& F; u+ s8 p8 f* |
- }& z0 y/ B/ @: b( ~
# X2 c! T7 m$ o- function dispose(ctx, state, entity) {
! s( O; s0 q0 U$ D9 K5 B; Z - print("Dispose");
; |% e- W. r7 i( e - state.running = false;9 t5 H2 X/ C; j
- state.f.close();* _+ J+ i2 D/ z z+ ~
- }0 J" m7 g% p# A- D1 U7 {# ~$ t
- ; _( ^( v: [2 b$ x$ f& m
- function setComp(g, value) {! z# _' b9 Z' t4 z; y5 e
- g.setComposite(AlphaComposite.SrcOver.derive(value));4 F) p8 n2 P1 `
- }
复制代码 0 H5 A$ s5 n% Q
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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