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# c+ y* Y; q2 O; h这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。; {. I# m6 P/ p# K& h* O3 t
- importPackage (java.lang);+ S2 E$ c( f5 S0 c& u' K" U" G! i
- importPackage (java.awt);! x, o: R& }/ W, e
- - w0 Q- N0 n: v/ A6 K; P, q5 k
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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/ q' b0 h6 ~6 _ C$ l- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 B8 ?0 H9 f$ }* k' V
% X) {3 [: p& g3 ]- function getW(str, font) {% U0 K& Q K7 M. p
- let frc = Resources.getFontRenderContext();7 r# j- I5 ? c w( a4 D
- bounds = font.getStringBounds(str, frc);! B. i2 R" f8 ?( `7 K* K" R( `- C
- return Math.ceil(bounds.getWidth());0 K# W$ V" `5 B
- }
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) y+ ?/ W" z) _/ i: k" y, M/ M- da = (g) => {//底图绘制
; Y8 R: t! V _! ^- q' y - g.setColor(Color.BLACK);9 _. L$ d& A! F. _9 }1 ^5 ~/ |
- g.fillRect(0, 0, 400, 400);) k" q, W3 r1 j% v+ B: Q
- }( D$ F' z- d @3 v. W
- 9 I2 ~, w, F$ k' G B
- db = (g) => {//上层绘制
3 X8 h4 p* |. F0 [) _8 X8 { - g.setColor(Color.WHITE);
. T( f/ l5 z3 G1 E$ V _/ m ~$ j6 c) O - g.fillRect(0, 0, 400, 400);) W" ]) E7 X/ m( [4 S+ n
- g.setColor(Color.RED);
! b0 j( C* \3 X; h+ w E7 B - g.setFont(font0);
9 ^4 D, C2 q. ~4 K5 b8 ` - let str = "晴纱是男娘";
/ \5 j u4 |1 c3 V. S1 T4 p. F - let ww = 400;
) A6 g5 u0 E$ V [5 h - let w = getW(str, font0);
4 x. t, u% C$ F$ u4 ^& j* I - g.drawString(str, ww / 2 - w / 2, 200);
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: r: p/ `- Z$ k3 R R- const mat = new Matrices();
. g5 U9 [" a: P) |% D - mat.translate(0, 0.5, 0);
$ |( _' v* |! R1 {- `
4 L$ v5 m/ e/ Q) ~- function create(ctx, state, entity) {* R" l1 j4 C, s0 D3 j$ ~% x: {
- let info = {
; s* [& H" Y3 Z- ?/ }2 V8 f1 e& O - ctx: ctx,9 S7 A$ R) n. J% R& W2 f
- isTrain: false,/ _( Z8 Q- ~; z9 n, S! n9 A2 Y0 t
- matrices: [mat],
3 s+ s' N6 p# B* i- d, ] - texture: [400, 400],! g. j; w: C! V; O; C
- model: {" w5 V! O% X. v$ ?+ k* S( s
- renderType: "light",
* D4 A" F# P, ~4 i: E* O" s+ V+ ? - size: [1, 1],
) S/ }8 j ]4 \( p1 h1 {/ S4 ` - uvSize: [1, 1]% t6 }) J( }8 |0 r. J! O
- }2 f6 @# k( {! \5 O
- }
, Q" R9 H# S7 X7 g5 s8 n$ p7 K0 e) d% ? - let f = new Face(info);
' ~) V- f0 H7 Y A" S* k6 m - state.f = f;
' ^ V& U6 [' Y2 n - ; i! O# C5 H- \2 N1 Z3 T' L9 @$ o
- let t = f.texture;
7 P) S! e- e/ J0 N5 V3 F# z - let g = t.graphics;
9 W3 P" W% U9 j5 B0 F - state.running = true;
$ F" Q/ k) ?- F- J" }" j - let fps = 24;
1 B; S6 M) w# C M$ U9 H$ y4 O - da(g);//绘制底图$ B; k5 N# n1 K' Q7 ~2 ?
- t.upload();
5 s) G7 t; S0 a$ V1 Q: ` - let k = 0;
( h+ ?, C s8 c* ~: W% f - let ti = Date.now();) q5 N) C( l( I3 X9 A
- let rt = 0;
/ ^& l9 h* v; Y - smooth = (k, v) => {// 平滑变化7 `6 e; E4 G" F* y
- if (v > k) return k;5 U/ c, g+ V* T4 z" A0 L
- if (k < 0) return 0;. U, b% R' z2 X) y
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
7 q$ I- B6 M6 h6 J1 J0 x8 k( y - }7 a$ V/ C4 X; D% A1 l7 _& Y& l
- run = () => {// 新线程
/ H: ]/ L- \5 I1 K* N - let id = Thread.currentThread().getId();7 y* h1 Z! p( K+ l$ \
- print("Thread start:" + id);
6 x! f$ v& |+ d- | - while (state.running) {
& h7 y) r, G9 |$ @ R& s - try {
- ^. j+ |+ I$ i' y1 t - k += (Date.now() - ti) / 1000 * 0.2;; w; g ^" @8 A$ a; @
- ti = Date.now();
0 M( ^+ p+ d* \3 r g - if (k > 1.5) {
# D" r. p b' F! T - k = 0;
0 p9 X$ y( e+ F5 \3 g/ W; Y8 E% w0 u - }
5 G' r( P- I3 X' q - setComp(g, 1);/ h8 y3 ~" [% S$ H4 A0 P3 {
- da(g);% ]) Z; Y$ b; v, R( @
- let kk = smooth(1, k);//平滑切换透明度$ n- L" @* ^5 ~7 k4 R2 n
- setComp(g, kk);
" W' q# l4 F: Q3 B& e - db(g);
# N) j: S' w8 O6 s; t - t.upload();
) V, B5 [, l9 y, z+ ?$ d- f - ctx.setDebugInfo("rt" ,Date.now() - ti);
/ s6 n, a3 g4 `: u/ }1 u4 N7 D - ctx.setDebugInfo("k", k);
7 k4 k! j' U% k4 B# ^9 `/ I0 O( {. w - ctx.setDebugInfo("sm", kk);7 P8 `! M! Q, H1 q' l, T
- rt = Date.now() - ti;" x; m) g5 H# J/ j7 L9 G
- Thread.sleep(ck(rt - 1000 / fps));
; B& {, Z. h2 x3 ]0 l0 e1 t- T - ctx.setDebugInfo("error", 0) k3 X3 {( n4 K3 ] s/ l$ n
- } catch (e) {) f5 {; G6 k$ N% {7 }/ E5 T4 `. ~
- ctx.setDebugInfo("error", e);4 Z( ?% J- f; G) \( a) _
- }9 ]. f! ~- l' |
- }( Q# H8 _' z+ f' G
- print("Thread end:" + id);
6 h* } q2 m6 o7 o6 ^0 ] - }2 k7 R3 w ? Y6 a
- let th = new Thread(run, "qiehuan");' C+ H3 q7 G- O
- th.start();
! G! O, ~8 z4 _ - }
6 j$ A6 O- c: B6 b/ u* X/ J
: R0 s% C7 b% q9 R2 `- function render(ctx, state, entity) {- M# u- C3 s# j' u
- state.f.tick();' I% \( g8 ^, d- ?
- }
# @; u# b+ P# e( J - . \8 }) {! s9 C4 K" d R
- function dispose(ctx, state, entity) {
4 G" [. G3 {5 W% j - print("Dispose");3 J; [7 E; L# v9 q! l* N" G5 W
- state.running = false;# ~8 E. P4 V% t; a5 N* {
- state.f.close();9 i( Y" w- r/ s0 r+ e
- }% I. b) |# ?8 ^1 [
- F) o9 R! ^! Q y# ]5 M$ ^
- function setComp(g, value) {/ F9 U, f+ F& p+ t& \0 W
- g.setComposite(AlphaComposite.SrcOver.derive(value)); W! W j4 W; W! b2 H
- }
复制代码
+ G9 `, C4 r9 }6 }写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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1 }$ q: A2 y j* I' ?
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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