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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
5 v8 \! q" N4 `( D) v; d0 M- importPackage (java.lang);
- I2 n$ p* |2 T, l; u+ x' x+ D - importPackage (java.awt);
# R6 B% l0 q% l" K/ O3 P
! y8 N* b( u; W% |4 D" l+ k4 e0 X$ x- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);! \$ ]7 P( L, i6 e; J+ \
9 f3 ^; i. X o$ m- function getW(str, font) {; P" X/ I4 K- \0 L
- let frc = Resources.getFontRenderContext();
8 }1 v7 ~# a1 D/ U! i, E. y - bounds = font.getStringBounds(str, frc);
, L# D+ }9 D. Q/ k* I2 U - return Math.ceil(bounds.getWidth());- ?/ Z/ C6 U, q4 u
- }0 V& p" ?- s+ W8 h7 D
- : G; v3 |- j" [4 Z& v1 P4 S8 k3 H
- da = (g) => {//底图绘制' K3 ^6 h/ c6 {0 X1 [
- g.setColor(Color.BLACK);) |! }+ ^0 a" ^8 d9 D
- g.fillRect(0, 0, 400, 400);
V" I# b5 N" a7 `7 ^9 ] - }5 t+ w8 K ], o/ I5 {& e& h8 t9 q
6 O5 l7 h! X$ d- f+ Q- db = (g) => {//上层绘制
5 t/ F: ~/ c! R- c- x* v" X - g.setColor(Color.WHITE);* u5 C6 Z8 y1 I6 T
- g.fillRect(0, 0, 400, 400);
5 [- D3 H8 |/ |- e/ ?' y) z$ f$ W - g.setColor(Color.RED);
, X6 r' U( n) H& C! V - g.setFont(font0);
8 Q. [: @8 ]0 z1 }" k: R# n - let str = "晴纱是男娘";% g6 d, D) a# A& \4 K
- let ww = 400;6 g& I/ t) l* ^
- let w = getW(str, font0);$ \/ ]& U9 R4 R& e l3 n6 A
- g.drawString(str, ww / 2 - w / 2, 200);& m7 ^5 t) Y- ]& G7 k' m9 p; S
- }1 \5 ` I* U) q3 I6 k/ S7 _
, [3 @& p1 ~) N# A- ^- const mat = new Matrices();
; B {. d+ f4 q3 c4 K6 I - mat.translate(0, 0.5, 0);3 r* ^. r# j5 v! Z2 X0 @9 ^
- % \5 K& c- O# [+ Y# i
- function create(ctx, state, entity) {) O: L$ q Y: H2 D' J8 k! s
- let info = {/ _- h% ?0 [$ O' I8 H
- ctx: ctx,5 l) Q5 P4 R/ P3 E9 Q
- isTrain: false,
* I o8 b5 I A) L7 T0 E& \- _ - matrices: [mat],
- Q) X& O% \6 L+ b0 n9 J - texture: [400, 400],
9 g u) x* o8 f3 q' ]5 J - model: {7 e! t5 E o/ z: ^
- renderType: "light",, E. g% ?/ N0 N7 Q% X- ]% B% O
- size: [1, 1],$ F6 ]" x0 e* _: A4 I& B$ n$ X
- uvSize: [1, 1]' |6 L$ T2 v% Z
- }
# ~* d) W8 T9 q) T. P$ A - }9 H0 ?$ c" [7 ^- h4 w% m+ O
- let f = new Face(info);
$ f* ^$ f$ D$ g, l& e - state.f = f;: {% I Z! U# c
- # ~( x+ { B5 H1 j9 G' p+ V
- let t = f.texture;
: T; V1 y) J# t" f1 i) t - let g = t.graphics;+ V/ O L& `4 r( t% p
- state.running = true;7 O" w4 S3 b: x% T& A
- let fps = 24;
% m1 c6 i! N2 T/ }. C - da(g);//绘制底图$ @+ J3 h% k0 V. [: G: H8 N1 X ~
- t.upload();
]3 ~$ h4 L( ^" f1 A9 m7 ~0 ~ - let k = 0;% C8 d7 Q( \& A9 O! d% h" ^
- let ti = Date.now();
/ T8 E# f7 @% p: j6 z* d - let rt = 0;( E/ ^- [0 H0 ?
- smooth = (k, v) => {// 平滑变化
8 n3 X: S& d9 Z7 B* |+ G5 C V - if (v > k) return k;/ o7 Y2 T; _$ m
- if (k < 0) return 0;
+ r- s. j6 Q, e4 Y r - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
' l8 Q: R% q0 u6 E' e - }
" Y) z6 [- [3 x2 n - run = () => {// 新线程
( }1 n x( G& x* l - let id = Thread.currentThread().getId();
2 x/ Y8 h7 m; g x: ~0 N9 _5 n0 f2 z - print("Thread start:" + id);
( J9 ?" E) q2 {4 O/ b [. ]$ W - while (state.running) {
# M! e, h3 j! w( _1 l - try {
6 }6 E. R5 a; Y$ U( X- O; G - k += (Date.now() - ti) / 1000 * 0.2;
; b* P) m/ j+ x# o" n3 W - ti = Date.now();
4 Y& U: q! D2 d# i' A# [ - if (k > 1.5) {
' }# v& l+ Z/ c7 w$ y- j; Q% j8 W - k = 0;
! o7 Q# V/ ]5 c - }6 _: o9 s4 ^/ K e
- setComp(g, 1);6 X0 |3 E! \! a! v% K1 p. T
- da(g);9 |( {1 e, a' f. f
- let kk = smooth(1, k);//平滑切换透明度
, m5 n* f* @7 O. u, @ - setComp(g, kk);# m8 a% R$ J1 k' [7 m
- db(g);
1 w. r4 j. f, D% W - t.upload();
( @0 `$ e+ G7 n Q - ctx.setDebugInfo("rt" ,Date.now() - ti);
+ x7 F! S. x1 M* a8 m - ctx.setDebugInfo("k", k);0 u. O8 A* p4 b
- ctx.setDebugInfo("sm", kk);8 b' O' H" e' V; q
- rt = Date.now() - ti;& y: Y$ j8 L% e8 }) W8 k9 z& H
- Thread.sleep(ck(rt - 1000 / fps));% |8 V2 j0 X1 [2 f7 P7 r
- ctx.setDebugInfo("error", 0)
# \; \' P, S- D - } catch (e) {
; f/ y `3 {1 J- G1 p6 K( y - ctx.setDebugInfo("error", e);8 i5 O3 i5 \) W' l$ U4 I, g
- }$ d. ?; J! p7 c3 Y/ v
- }7 z+ B$ v: E7 S, _
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
6 K7 T3 {( ~1 y5 i% N1 f - th.start();9 S* x& H+ o! V
- }
' T3 g- n% |! [
2 w- B: w, Y. P+ k+ w* Q! E, P- function render(ctx, state, entity) {
% X( X& @0 L `8 P - state.f.tick();; \9 S* e( f: r# s1 H$ l: r# P9 L
- }
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- function dispose(ctx, state, entity) {$ N; [2 |. ?* t0 g, t8 L \4 a
- print("Dispose");
% N% A9 E& V/ s! N0 { - state.running = false;9 Z$ c+ o) j9 x; ~/ e3 a
- state.f.close();
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- g* d- V) E9 g( K1 }2 Z
- function setComp(g, value) {: V, ?: u* x3 d+ v5 }; n0 G" t5 M
- g.setComposite(AlphaComposite.SrcOver.derive(value));
" b( |! Z9 `3 ]' b - }
复制代码
. r- G o; M0 p; ?+ u( x" C/ F写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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y$ Z( v9 M6 h/ D1 v, ^顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下): N6 D9 Y! h5 P: R
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