|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
; h N1 O& Y n
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) k! Y! j3 E8 J, S- importPackage (java.lang);
. d& a" E& W" v4 ~' g# X - importPackage (java.awt);
3 x1 `1 N1 X2 `: J! ^ - " Q3 t& Y9 ~0 |# y- q. s! }
- include(Resources.id("mtrsteamloco:library/code/face.js"));1 [- A7 l( _; q4 C0 }% o1 H3 M- w
- . a/ D, D: Y3 O2 H; H8 B1 u% D
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);# j3 P* w* ^1 t3 m
! `3 _! n6 h7 S! ]2 P0 L! x9 O- function getW(str, font) {
" @' s) K' `# I+ t* E6 u- ?$ o - let frc = Resources.getFontRenderContext();( s. \# Z7 w9 A) u
- bounds = font.getStringBounds(str, frc);
% ^1 n/ Y; s l1 O' Y+ M - return Math.ceil(bounds.getWidth());. s' ]) S, T$ t7 o
- }
4 b& x( a7 ^2 t3 w4 q- k
8 @: H. B7 |/ O: E! V- da = (g) => {//底图绘制
8 d0 _9 q5 [7 d3 [4 S" x - g.setColor(Color.BLACK);
) X: g- a. D7 _+ L, ?2 Z - g.fillRect(0, 0, 400, 400);1 N( k4 R2 E+ Y0 Z
- }. o/ |( V5 G' Q' f* J9 K" G* C
- & \6 q N6 \6 k( o: |
- db = (g) => {//上层绘制
& T$ C' i6 @+ r, g1 S8 m - g.setColor(Color.WHITE);- Y" h" |9 A* C# g) s
- g.fillRect(0, 0, 400, 400);3 K1 z! |$ k# M, R9 A5 b6 X
- g.setColor(Color.RED);
+ N4 R1 p$ k7 u# U4 T( T0 ] - g.setFont(font0);; n( k0 ~7 B& z7 }
- let str = "晴纱是男娘";/ k, |9 X7 v, { W1 y7 \7 [1 q) x
- let ww = 400;
. Z' T3 d" t6 g2 ~" O4 Y. T - let w = getW(str, font0);+ [7 M/ A* q9 Z! S5 D! G2 F; l; v
- g.drawString(str, ww / 2 - w / 2, 200);& P( c. U" y9 J+ k- d
- }
; V- z- V, J1 l9 |3 k
1 z+ V$ Y' s" l- J9 x4 n- const mat = new Matrices();! L# u0 E; ^5 Z: z6 _3 i& a& [
- mat.translate(0, 0.5, 0);4 r0 g5 q5 O' A/ f- y) y9 c) ~: N
- 8 u w" ^3 w5 E# W& A* X' Q* K
- function create(ctx, state, entity) {; ]. x) o8 g8 }0 r
- let info = {
. C, G, m9 i5 K2 A$ X - ctx: ctx,5 ^/ A* H# e1 C) \
- isTrain: false,
/ M, ]* ?3 m+ o v$ ], @4 O - matrices: [mat],
0 `8 B. G' X1 E - texture: [400, 400],
: [5 L/ v9 z+ o h - model: {
5 `, Y; N% }! w l, M - renderType: "light",7 j0 s( l7 r2 ?4 W) [" Z( G1 J
- size: [1, 1],) h; l$ s; a: P' i
- uvSize: [1, 1]
4 k7 M: ]7 G* k) v: j' N - }
" C- v) _5 U5 ^! m1 c) T - }
' V" ~* w1 M2 L; d- F$ g - let f = new Face(info);
, n* I( ~9 y0 Z" b2 R' t - state.f = f;
- N5 F% M3 A) V( \, p - # ?' [6 c' F' a! D
- let t = f.texture;
i: |, S! x4 _7 _ A. z7 i - let g = t.graphics;( d! p! \4 h4 `- r# A* a
- state.running = true;" F2 e% v3 P# d9 u: }, U) f
- let fps = 24;
! S* h. c' {" r: ` a& E) Y+ t - da(g);//绘制底图- y' F: I- Z; T, S& r. X2 I
- t.upload();
- C/ C. V2 T- W# z3 w2 m, c/ F3 d - let k = 0;
! F- R6 Z8 ?- l/ v7 s. D - let ti = Date.now();
8 z( F/ O+ N5 s' s0 G - let rt = 0;
! Y# I- w1 P" @6 g% ]6 ` - smooth = (k, v) => {// 平滑变化( f }& N% V; N' o+ O' v. z
- if (v > k) return k;
6 c+ ~. ^4 H4 }; Q: u" u - if (k < 0) return 0;* c8 o9 S" f w7 _, u$ s
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
7 C5 r" J6 Y7 u( A# z - }
1 i% O6 c9 ~3 S, [) l- u - run = () => {// 新线程
. }+ h h5 ?& @. \ - let id = Thread.currentThread().getId();0 O8 ]1 n+ g/ ~% q
- print("Thread start:" + id);, s0 p0 A2 i) @6 |6 h
- while (state.running) {( |, s/ Q9 Z$ t1 P) M9 ^5 g; y
- try {
2 L5 T) B5 V( A: A" S% ~ - k += (Date.now() - ti) / 1000 * 0.2;1 t; Y2 B( e% b+ n
- ti = Date.now();) d' T8 h% z+ ]. x# X. v$ |9 X8 `* N
- if (k > 1.5) {
6 D+ F; Y1 U z5 p+ @" r+ O) K - k = 0;
) T2 F1 y& V4 D+ y - }
- Z% S( ^4 f& I* e, I - setComp(g, 1);4 u7 q" q* ]3 {7 ^" a$ } W" g2 O
- da(g);0 S* ~7 F. Y. g, p
- let kk = smooth(1, k);//平滑切换透明度( j; h9 B7 B' M" b) |" @
- setComp(g, kk);" ?" Z" I9 K: R" b
- db(g);
' c2 L( {6 ~( a - t.upload();9 u+ _- b; i# d4 H$ v* M
- ctx.setDebugInfo("rt" ,Date.now() - ti);# C! A6 I9 B/ g6 {3 [
- ctx.setDebugInfo("k", k);6 j# U' C g7 p! ~3 J( W+ E' m/ P
- ctx.setDebugInfo("sm", kk);
9 h/ _5 t& P. ~$ t' B - rt = Date.now() - ti;5 t3 t4 l# r, V' ~. W& O0 t7 R+ I
- Thread.sleep(ck(rt - 1000 / fps));
Z& H9 u8 L! p' Y; S2 R+ \ - ctx.setDebugInfo("error", 0)
3 N4 x8 K: ]( ?9 n4 u0 U; q9 b - } catch (e) {7 n5 |1 W# R0 t; S! }( ]. X
- ctx.setDebugInfo("error", e);
7 S N( ~# @7 N4 p2 {2 | - }
: @1 f5 W% b' X, @ - }* w& f- k2 z7 K" u# `
- print("Thread end:" + id);
. R/ D& K( |: n' `4 A# \5 m - }8 t% U2 }$ o) E
- let th = new Thread(run, "qiehuan");
& j# P& ?4 U* n9 g& s7 Z+ X& _& { - th.start();
6 i1 c9 |' {8 s+ K+ U! I4 H - }! x n6 _" J* h' i
- 9 C. W# k2 ~" n+ o& J
- function render(ctx, state, entity) {. o4 ~3 W. J6 Y1 k |! B2 d7 v
- state.f.tick();* ?& [5 c4 B! e% C9 W
- }+ |' p, p1 t, c; _: N
- 9 h) w" G8 `; m8 D
- function dispose(ctx, state, entity) {5 p! L# H# o k$ \1 E2 L$ b% {
- print("Dispose");
0 f3 a/ y: }: e+ M3 \% ~' @ - state.running = false;
' T3 G" f" ?: v - state.f.close();9 h( a$ ~* Y8 _( a5 |. o+ C
- } V: W4 p7 c( |- D) F3 v* n- R! n: d- g
- 8 w9 E4 q1 s4 A0 [$ X; s% w
- function setComp(g, value) {# |; O4 u; U) `/ t" F Y
- g.setComposite(AlphaComposite.SrcOver.derive(value));7 y3 K' `. X$ i
- }
复制代码 2 t$ p R; s9 F8 a
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
7 r; Q0 ]$ A& k* M( \0 t; p" X6 q; X: A6 y- |+ i
" Z6 H) J" l: M E顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)' ?' \: R8 O$ A; x& `4 ^2 t
|
|