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0 ^! J: L6 K6 u+ F T这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
# p3 [. [) c4 I- importPackage (java.lang);
$ c0 M# ~1 U. k( t8 f. J - importPackage (java.awt);
% B: c0 B4 y1 @! H$ Q, o( y - ( |1 P, k5 N( t, Y
- include(Resources.id("mtrsteamloco:library/code/face.js"));/ y' \* x7 {6 X5 s9 Y' O
' \) P& Z* W: d/ g% y" f- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
3 N$ G% v* Y. J {
' f7 @, y$ K' \ G0 S- function getW(str, font) {) e4 Q5 ^4 T+ _8 |- P# p& @4 K8 f M
- let frc = Resources.getFontRenderContext();
5 x$ w6 N* U- i$ X* {0 ]- ~ - bounds = font.getStringBounds(str, frc);* {6 o, B* ~( I- B- x1 O. |( b
- return Math.ceil(bounds.getWidth());; `3 G: ]* @ u; g5 f8 N* g1 }/ P
- }
1 k" f! m. w9 t: ]
( n! |" C. e; S; |+ F- da = (g) => {//底图绘制
+ G$ a9 u. J* A - g.setColor(Color.BLACK);
" r$ e+ X) m; { - g.fillRect(0, 0, 400, 400);0 U3 E2 @: P' B" a- V
- }
3 |; S" p% `. N6 [
8 F' S5 g6 W, @3 y, Y- db = (g) => {//上层绘制; V9 D P+ k6 J: U1 Y. E
- g.setColor(Color.WHITE);
# E# j. a0 `5 L! U& i - g.fillRect(0, 0, 400, 400);3 v8 R& Q/ A6 N% d1 y; K1 V
- g.setColor(Color.RED);
( q5 {; I8 k1 } - g.setFont(font0);( s+ x& s9 X: }% X
- let str = "晴纱是男娘";
' ^9 W* x6 h0 D# k/ \! x- l - let ww = 400;) e* P1 z* a/ ^& s# F2 V
- let w = getW(str, font0);
3 @: u9 M% d( ~, d1 }+ A7 } - g.drawString(str, ww / 2 - w / 2, 200);
+ r' o3 g; M$ z+ N* n, E - }
! M2 N2 P+ `9 \! \' ]' [4 F- Y
4 b- e0 M& n( W- const mat = new Matrices();
$ \* ?, }. J- l+ m - mat.translate(0, 0.5, 0);. U2 d' J$ C3 V" e
9 D; k# _: ?3 H5 y, E- function create(ctx, state, entity) {) z9 l: G& g7 W
- let info = {
: O% U. V X8 z1 _ - ctx: ctx," n6 Z4 S* |% y1 q
- isTrain: false,/ \* ? }: w# E. E6 Y' S6 D
- matrices: [mat],
# j3 S/ D& ]% d; a, B5 r - texture: [400, 400],4 J0 n n# w, f$ E. k% D4 g
- model: {
- D' e, g; E# z/ F6 S2 o - renderType: "light",
) b/ L4 [5 Z/ h - size: [1, 1],
' J, c' X! r4 I7 A- _ - uvSize: [1, 1]
$ M$ n: ~# D# _) j5 p1 a1 A( T4 f - }" m& V* `5 _$ x# |4 a
- }1 V C# a" G8 |' [7 i
- let f = new Face(info);
1 E; Q% {0 N5 a' A' f: @) L: K3 P - state.f = f;% m" T Z' J$ T) L4 D
" o; o2 F* z z. U% {, Z2 d$ f- let t = f.texture;$ v P9 ~/ `- X5 H
- let g = t.graphics;
4 @4 S* E* E) t - state.running = true;, g. A' i5 I2 z. z" m. m+ Q
- let fps = 24;. N3 X3 ], f' T, F3 m) a
- da(g);//绘制底图
# Z7 _8 [3 g1 G* b0 z4 v7 G/ O( [ - t.upload();. v8 b+ o5 `2 q) Y; W- k% k
- let k = 0;
) e3 `) z$ D; ] - let ti = Date.now();+ i. r* m7 ]1 G- ] o
- let rt = 0;
4 s& ]( Y$ W, D$ t# l* i - smooth = (k, v) => {// 平滑变化. j' h- W* K0 P# @. [0 `) } f' m
- if (v > k) return k;
% v$ g) F$ q# Z - if (k < 0) return 0;+ D1 d) ]6 ^2 O1 j; c9 D% [
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 _! J. J" v- y
- }
+ Y# h; v' b; e! x( l1 z - run = () => {// 新线程
; }" L4 ^, ~5 _+ V - let id = Thread.currentThread().getId();
8 ]: k2 y& |$ [) L# L( t* t - print("Thread start:" + id);$ q8 q8 W1 ^& x; t& t
- while (state.running) {! W" V1 Z' A) Q+ R5 ]( m9 |2 i
- try {1 k6 P* `) j6 c: V+ i
- k += (Date.now() - ti) / 1000 * 0.2;
# g- |4 \9 s5 r$ E8 m# B. P% ^ - ti = Date.now();
0 I. L& D& x7 h8 C% a - if (k > 1.5) {
. U4 @$ R8 d6 r7 T- X - k = 0;
# _) q7 f, k5 a( K+ w - }1 w* s0 W: h4 G3 C
- setComp(g, 1);
3 d* p4 ?6 P9 g# O0 h! I! A - da(g);
: c( ?6 }$ G* H; @. v2 R* y& k - let kk = smooth(1, k);//平滑切换透明度3 a4 N d/ w' b0 z
- setComp(g, kk);$ a6 t6 o( |: G/ N: V* B& g
- db(g);0 u) f3 n5 b2 O* n7 ?
- t.upload();
/ j0 W: u0 Q! o& t0 P; p. a0 ] - ctx.setDebugInfo("rt" ,Date.now() - ti);# p5 t- T. m6 i% [, T2 i8 Q
- ctx.setDebugInfo("k", k);2 e4 h, y9 h6 G; c
- ctx.setDebugInfo("sm", kk);% S# A! a# U/ y$ w0 k
- rt = Date.now() - ti;" x7 }# u/ k) G: I6 P
- Thread.sleep(ck(rt - 1000 / fps));8 U; a" L- @1 C; G5 A8 k2 w
- ctx.setDebugInfo("error", 0) `7 H$ `6 K' ]) _( M# P
- } catch (e) {% R$ S( X( z- n4 k) l: w4 b! q2 W
- ctx.setDebugInfo("error", e);. F+ `3 Y& w) T( a. n! t( v: w5 X
- }
) W0 J$ O! e& d7 H! j' U3 l - }
/ | K! H! \" `0 u& W - print("Thread end:" + id);
6 f: q' [, p* A. Y- } - }- _3 Y% O- b2 d; b
- let th = new Thread(run, "qiehuan");
6 |, e% k5 R' @# L: X- d - th.start();5 o* ?0 G: D4 W7 U6 U+ s
- }
# g7 O* h& c' j& H& e/ f - 9 m( p& g9 e: t: i; z: L9 y
- function render(ctx, state, entity) {
5 `# u% z- ~( ^# G" z, S2 g - state.f.tick();( ]8 o8 I; I4 w# G
- }9 i3 r0 F; k6 e0 Z
: I3 g3 Y O5 j8 L: y$ N: d- function dispose(ctx, state, entity) {
& N3 P. {. z' t1 N2 x - print("Dispose");
7 B0 G& v# e* \) f& H! p - state.running = false;) X' Q a+ T0 c2 g: }
- state.f.close();
% ?- K V+ w7 e; }/ g0 C - }
1 Y; c" \9 C) b3 s' }% W) D6 V# w$ ^
3 K) V( Z" v. i- function setComp(g, value) {
: l4 R$ b9 h5 | - g.setComposite(AlphaComposite.SrcOver.derive(value));
1 T2 f h' I9 f* t% K - }
复制代码
0 ?( E3 B! o& ^ l& s' L0 ^写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。; L8 S- H7 ]8 q/ E8 V' a1 }, `
% Q+ _7 f; H* q2 F
0 K% g! U! O. i4 B; [1 s顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)/ h" M4 {6 k( I8 K& s9 A
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