|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
% e% o9 J; R& G) D$ @; ]
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
4 N$ U) R J7 A1 n4 U- importPackage (java.lang);$ R. c: |, |7 @) B: _! f
- importPackage (java.awt);/ r$ {0 r& P& {
- # i: j4 Z0 Q* m( r6 x7 x
- include(Resources.id("mtrsteamloco:library/code/face.js"));
# ~) P/ \0 y5 f6 v
: a5 C! z) @- @! |2 o- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);2 Z/ Y; K$ }! O# n! `9 m* \
, K4 C* S" {8 }" U: J9 t$ L9 ~* _- function getW(str, font) {
4 X* Z8 X# h1 f: \ - let frc = Resources.getFontRenderContext();
7 V0 B0 D. Z6 B4 ^; j% h2 B - bounds = font.getStringBounds(str, frc);0 ?" h7 I4 i4 F8 V5 ^3 V% j
- return Math.ceil(bounds.getWidth());
8 C; A, }. O) l, p5 c7 k8 A+ A - }* p2 C2 }6 z& _( M& Y3 r' t) H
. H0 e# y- j3 \% G+ i! D- da = (g) => {//底图绘制
4 G; f# s* s& i - g.setColor(Color.BLACK);/ P7 O7 U- ]( s: j: N2 L+ ?; r
- g.fillRect(0, 0, 400, 400);7 o: A0 m2 }. R: ^8 B% j; p
- }
- g: |4 G2 ?' h2 N( _4 O* V - ) R, y* ^/ P* C+ [, I9 `
- db = (g) => {//上层绘制
' P+ z: D/ C8 N8 | - g.setColor(Color.WHITE);
4 G% l# Q1 u/ f( I1 i; r; d9 K - g.fillRect(0, 0, 400, 400);
. k/ h4 B% T% b1 @3 F% _# M- ]+ w - g.setColor(Color.RED);# z4 w# S% s( J, P& T& ~0 S* ?' w( h
- g.setFont(font0);
/ }& I! g8 W$ T - let str = "晴纱是男娘";; L. _2 x0 ^, m( \
- let ww = 400;, Z! K7 Q" }. m: s# J: [! G* W
- let w = getW(str, font0);
! b% m# t4 k5 a( i( f7 X8 z2 o - g.drawString(str, ww / 2 - w / 2, 200);* v& U, ]4 O9 e' C0 j" ^- p
- }% ^* X# z0 z. L* U2 D
- " }' p/ O3 @, p) B1 |4 |
- const mat = new Matrices();7 V( A7 P% a% h
- mat.translate(0, 0.5, 0);( f. X7 L/ z) ~# i. b7 N" }9 t
" R P( N0 r( c N3 f' z* k- function create(ctx, state, entity) {: L ^4 G$ x# L, l+ a
- let info = {5 G3 Q$ o( |) l# V6 i
- ctx: ctx,. a& d: T. H6 z& ^# h
- isTrain: false,
, o& d( \- s# l8 ^6 ^) l - matrices: [mat],+ p/ W% _ U0 \. _
- texture: [400, 400],
) F- c: x0 R" w5 F/ O- `. A - model: {
2 ~$ y. H6 K8 t) g% f7 L7 t/ o - renderType: "light",4 ^, m$ K8 @% d" f) ]. q
- size: [1, 1],; H2 f w9 K2 p
- uvSize: [1, 1]& l v) B: w" }
- }
0 R; t' E6 C( M8 P' s - }
, p/ U5 C/ L- V; V2 O - let f = new Face(info);
3 Y% c2 ~4 ^8 R, e - state.f = f;$ l) I& q. m# o
- 4 Y( ~) g4 M- d& t ^
- let t = f.texture;& _: c; L$ m5 M( w
- let g = t.graphics;: {/ i3 |" c# i! J' {$ G9 ^
- state.running = true;3 d* x% \8 M8 ?% P* A: N7 S7 l/ `
- let fps = 24;) ~0 d- v8 C* b( y; K& T% L1 ?
- da(g);//绘制底图& [: ]8 i. U) N+ b* D6 }
- t.upload();
- G* O" s5 y2 Z( m1 q3 Q* V - let k = 0;. o2 X; s/ J7 z( v& R
- let ti = Date.now();( T, d, q( }9 k) _$ c8 e9 H
- let rt = 0;9 p2 O! C+ V5 q- r9 S
- smooth = (k, v) => {// 平滑变化7 @& r6 ], n' G
- if (v > k) return k;2 W0 T# w9 g3 f- L# i3 Z; u6 W
- if (k < 0) return 0;
' _1 |/ c. j2 E$ r0 p - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;* Y$ Z0 }7 J; v# {0 c# \! m
- }0 N; j8 c, n' N& i6 d6 N) c$ L: q7 J
- run = () => {// 新线程
" n3 U5 \7 j& [ - let id = Thread.currentThread().getId();0 N3 n! c V* r
- print("Thread start:" + id);* ?9 {* I4 H2 A: B" ]
- while (state.running) {$ I" _0 v; \# Q G1 ~$ }4 T
- try {, l# E1 R, l) N! B# F( G- Y; O& N* U- A
- k += (Date.now() - ti) / 1000 * 0.2;2 F1 p$ W- }% b3 l: m
- ti = Date.now();
# O0 U: L6 r5 d, g! p - if (k > 1.5) {
7 m" L. f& w, }/ }6 r! ?2 N( p - k = 0;
5 f: O% r; M( w! E- Z; e4 ^, e - }
% }9 H8 p5 c# o0 ^( y - setComp(g, 1);" `! B- u% t' W( v! ]- q# H
- da(g);" x/ l E s5 D3 G5 X' C
- let kk = smooth(1, k);//平滑切换透明度
; z. P0 \& Y! N* l - setComp(g, kk);0 ]% g9 j0 G9 o9 G$ v* q7 _
- db(g);% S7 E! @' x S) ]& g
- t.upload();0 ~! x4 L" B; S2 u5 F
- ctx.setDebugInfo("rt" ,Date.now() - ti);
' B0 C- i" A$ g/ ~4 a) j; H7 E - ctx.setDebugInfo("k", k);
- M* h i% X) V" E - ctx.setDebugInfo("sm", kk);6 I* y' }9 l, D' I
- rt = Date.now() - ti;
# J `5 U+ H) R; Z: {% ~ - Thread.sleep(ck(rt - 1000 / fps));
# `0 o5 j9 v/ e; {9 j - ctx.setDebugInfo("error", 0)' l' t% ?! s) M" R
- } catch (e) {* v, r# Z! W9 s! G
- ctx.setDebugInfo("error", e);
# K: n" y) K) b/ E J- \ - }
6 m# Z8 z0 k- `* q4 J8 z - }5 q" J! m9 Z. `% [) c
- print("Thread end:" + id);
2 Q2 n: D* t5 w2 Z* x) @1 N$ e - }
/ Z9 N0 b4 ^! s, r - let th = new Thread(run, "qiehuan");
% P& s6 r2 _. W- }4 t - th.start();2 F. [0 L9 G- k/ U$ f9 a3 j- E) {
- }+ t: P7 X8 s$ a: `$ t: v7 D' r
6 i4 U, j% F5 D, s8 \# S7 U- function render(ctx, state, entity) {1 m0 O$ Z: N' U" @
- state.f.tick();9 u4 b* F/ Q6 N7 Q0 s' \6 Q
- }
, q3 H! i: o! ?; \
0 y6 P5 d ?1 O# N' g# G h- function dispose(ctx, state, entity) {
! v# j& E* B+ ` - print("Dispose");
' Y' w% M$ P' X - state.running = false;
4 m- @. M- d" k' O - state.f.close();
4 r/ `" H. x ?3 m7 r3 v - }
2 E4 ?$ i# _" ]9 Y% Q4 K* M - 7 l- X" W' r( y4 h" Y* S
- function setComp(g, value) {
y( z9 y3 z9 n! L& {3 ?4 Q+ \ - g.setComposite(AlphaComposite.SrcOver.derive(value));; G2 I/ u4 ? q" ~! v8 W0 }
- }
复制代码
+ u" z K5 |& H* T+ |0 G写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
! l6 ]7 Y" h* U# }) m/ X0 P( U
, L# y* B5 l/ Z0 F& q! G! w! a
/ P5 k/ S ^& I' X顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
" V( x+ w4 s8 l) Y: d |
|