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. e h$ u7 g! [3 S, \& u' l这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。. A6 u$ I) [* B7 l
- importPackage (java.lang);3 k4 Q) R B: O0 C+ G9 a1 ~
- importPackage (java.awt);
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: d' F5 W0 R) M- include(Resources.id("mtrsteamloco:library/code/face.js"));; _3 ?; O% U9 `& s
5 O3 @+ \ Q2 S- ?( t8 A$ C! c+ \- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);" D2 g$ f, ~: a* e' U
- # x. I. X$ f9 w8 G$ P8 X9 b4 w
- function getW(str, font) {
$ w4 i2 Q5 n6 f1 z) ?0 Q - let frc = Resources.getFontRenderContext();/ \# i# t% @1 u2 W+ _' ^, }) I F5 J! `% g
- bounds = font.getStringBounds(str, frc);
; e0 W6 i5 [7 W+ y+ y/ ?- `6 w - return Math.ceil(bounds.getWidth());4 Z2 ^' v, D5 u( z! g/ D( H5 p- M7 w
- }& Q% X; F; S# Q- }+ l% f+ y* V
# B- D: d+ o& D- P5 k) R* \, Q- da = (g) => {//底图绘制
M' f2 q5 L; [8 ~/ K, T - g.setColor(Color.BLACK);- L# y' w& h& Q
- g.fillRect(0, 0, 400, 400);
0 `, Q( y' M( x; B - }1 d; Z, t/ B! W% G" h; e# {+ }: V
- 3 w' N; f1 ]2 D, }% U
- db = (g) => {//上层绘制
5 z" q' r( F3 @! L" [ X - g.setColor(Color.WHITE);
! ^+ a6 c+ r3 _. k3 {' F/ i - g.fillRect(0, 0, 400, 400);& v+ h5 _3 c3 K! x/ c
- g.setColor(Color.RED);. `/ X1 [/ c, W8 |" B3 P2 u
- g.setFont(font0);" M+ V3 ~+ B) S" w5 b# ]
- let str = "晴纱是男娘";8 w* _6 W" y! o( b3 a
- let ww = 400;0 }* x2 E D- D
- let w = getW(str, font0);7 I6 W0 A( e# j" ]& s; }5 c& c. m! [
- g.drawString(str, ww / 2 - w / 2, 200);' q( f7 M* \) X! x: w, L# J
- }0 N4 L7 Q' o8 l2 M
- 3 H/ ?+ J' q% M4 V$ k G$ H
- const mat = new Matrices();
0 |' D r) c& }7 y) j - mat.translate(0, 0.5, 0);+ B7 F. a* I A
- d: h# E, j- G
- function create(ctx, state, entity) {
! U2 \! } s1 z5 L; y* ` - let info = {
R. _, v. n' P! B - ctx: ctx,
6 U2 `8 g# r3 ?& f1 @5 A1 Q - isTrain: false,8 b* G0 ]1 D7 F3 q
- matrices: [mat],
4 r M3 a9 X9 F4 C+ n - texture: [400, 400],
2 y# p, J! v7 y- B' N9 g4 c# w/ _ - model: {3 L% ]0 ]; ]0 `' e+ `
- renderType: "light",9 _/ k+ D f; B1 \
- size: [1, 1],
/ N! R$ W7 | B) s$ F* n - uvSize: [1, 1]4 n- r+ |- U5 z5 D1 `! Z3 [
- }/ W+ K0 o% H! h0 q: O
- }
. n+ D9 z' t; G6 f o - let f = new Face(info);6 y% y* x8 e6 x4 O
- state.f = f;4 y- h! V: e/ ?* O' p. h2 W
% \4 Z/ ?* y$ p; t3 }% Q7 m- let t = f.texture;
' T" s! G) P* U8 Y, a* O - let g = t.graphics;1 N' @8 U( w5 J8 n' e9 i* W
- state.running = true;
( ?; ^+ Y+ M: n3 Q" W0 v - let fps = 24;( Q! d2 S! j" g, X
- da(g);//绘制底图
$ X! T5 c0 ~9 W% Y, m7 Y - t.upload();
6 @; u+ f; M1 G6 E, s U3 E0 C - let k = 0;% J: ^9 i: ~. v" w+ l9 p
- let ti = Date.now();
" Q9 v. k1 ?; x% W; E - let rt = 0;0 \/ |0 X0 M1 W
- smooth = (k, v) => {// 平滑变化. i1 G% ^; {& w/ v- N/ h1 _- k
- if (v > k) return k;7 x; G5 s+ o8 Q6 A% d
- if (k < 0) return 0;) @& [5 e# d) i% x; z- Y' ?
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;. v8 D' J; L* o- H& F% M1 q0 w$ n
- }' \: p" N5 P' K! U
- run = () => {// 新线程1 G, f. P. B$ n9 v+ p; B* v
- let id = Thread.currentThread().getId();" g O. ]8 L1 `0 a5 v* `9 a
- print("Thread start:" + id);& j* M4 l6 U- c' d1 X k. D
- while (state.running) {
3 u& t/ ?" i9 O( R - try {
& D, @' D1 {! q0 P; M - k += (Date.now() - ti) / 1000 * 0.2;( l, k* k+ l9 r
- ti = Date.now();
" n/ Y* u. k7 j8 I2 ~& o - if (k > 1.5) {6 x: p6 i0 H/ S+ X" K) O- G
- k = 0;
: g5 u& t9 b' B2 w7 B' X; [. H% ]3 r8 M, H - }
! X1 T" S+ [$ M - setComp(g, 1);
6 l. i0 Y8 k2 J* g( P9 ? - da(g);, N" A% a6 u6 _& V. [, V g5 m
- let kk = smooth(1, k);//平滑切换透明度
" A/ `2 s% w p# {% D/ S8 w - setComp(g, kk);
% P v- e0 H; s, ?1 v2 N4 K+ ^5 Z - db(g);
, }$ A# x6 x6 p! G3 z - t.upload();
* M9 d: s! J8 N! K - ctx.setDebugInfo("rt" ,Date.now() - ti);
$ n v& U2 U2 r6 q, o9 P3 P - ctx.setDebugInfo("k", k);
# s$ p6 x) [7 n - ctx.setDebugInfo("sm", kk);
2 c g3 t v6 a" \# I K# K - rt = Date.now() - ti;
5 A1 F# B& i v5 r( v. G" f, ] - Thread.sleep(ck(rt - 1000 / fps));* W9 W/ B& H+ I* \ V
- ctx.setDebugInfo("error", 0)0 _* D1 M/ v- G) a1 Q) e8 n+ N9 Y# G
- } catch (e) {
+ R3 Y( `" _ f( u, @/ C' m! ^ - ctx.setDebugInfo("error", e);
0 d& J6 l: S5 L0 E, ?8 O( k8 Z% G - }. r' W5 E) ~2 q
- }7 m) U4 j" W2 w
- print("Thread end:" + id);9 U3 ?0 a& W* E4 `5 \' v
- }0 L8 u. S9 |" g- v, E
- let th = new Thread(run, "qiehuan");
3 q2 ?; R' \ J5 c8 y3 d/ F/ Z - th.start();/ s1 L3 c" E- P/ Z! i" x
- }
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- function render(ctx, state, entity) { i/ v# p- R$ T; u5 Y
- state.f.tick();/ G# F5 F0 p+ j% [. F
- }
. i: n5 E& ?: Z
* G5 u: P; t2 q. Q( q" l7 G: f- function dispose(ctx, state, entity) {. F8 \, b% ~+ n8 U" U( [
- print("Dispose");9 }8 L: ? M4 \) l0 C+ u8 ]$ B* Q
- state.running = false;7 k+ |; ?6 X: O+ e+ Y* b7 s* H
- state.f.close();! Z! T* L, e* L! H' U) W8 w
- }
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$ G2 t/ ?1 r) _% O0 m- G. X- function setComp(g, value) {
+ w4 H- [0 z8 J$ R - g.setComposite(AlphaComposite.SrcOver.derive(value));
( w' E9 y( x" Y( i5 T - }
复制代码 5 |2 w' s; U9 p+ {6 r; q
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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3 G6 @! ]9 ?7 t2 ]顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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