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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
( O+ @) W% d v( P' y" h2 T- importPackage (java.lang);
( |/ \# S) ~6 a! |+ @ - importPackage (java.awt);8 P+ q/ s! h$ o' e. A
- 4 q& O( V1 `( m7 ?
- include(Resources.id("mtrsteamloco:library/code/face.js"));+ G6 B$ `- R) |9 @" i
! i4 P4 @7 N. J' u6 x% B+ a- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);9 `- _3 o# D8 _2 y7 e/ w9 u* ^+ F
- 5 R, x5 O- y1 r3 s0 H$ e E4 V
- function getW(str, font) {, f/ f, G; d! h
- let frc = Resources.getFontRenderContext();
' X3 Z1 @ i4 ]% h8 C - bounds = font.getStringBounds(str, frc);
5 ~/ B& H1 o% J - return Math.ceil(bounds.getWidth());' h% R1 e$ h% f+ V9 H
- }) k3 j, W9 h8 w$ x# T8 z/ r
- ; T8 D8 k7 c. }% c" g0 D
- da = (g) => {//底图绘制
2 T; E3 V7 W0 H# X0 o - g.setColor(Color.BLACK);
( a9 R$ q' D( [2 R - g.fillRect(0, 0, 400, 400);
- M7 _8 a% g. X7 P; ? o$ H - }# }$ X6 j1 |' O. z% T
$ W4 C/ E1 T9 d D- db = (g) => {//上层绘制
& a- t7 ~1 I* p4 p! R - g.setColor(Color.WHITE);
4 G( }- D2 d9 P8 z - g.fillRect(0, 0, 400, 400);
; y- n1 E/ v% s2 [ - g.setColor(Color.RED);
* Q4 T- O( R# S1 V - g.setFont(font0);4 Z' i( W8 O- \* s9 O0 M
- let str = "晴纱是男娘";
7 P- c \8 @8 q; `$ D6 v) s. c - let ww = 400;. m- Y' Q) @; [$ t" f$ Y, o" P
- let w = getW(str, font0);" J- j9 m h" A+ D" Y T
- g.drawString(str, ww / 2 - w / 2, 200);
% M% o, E/ B! B0 y- p2 k - }
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- const mat = new Matrices();
3 Z/ c' X: l, a5 N - mat.translate(0, 0.5, 0);' b) a9 b1 z B$ N4 G6 q
9 C' E; K% ^! o" z% w" \" M- function create(ctx, state, entity) {
0 r% B5 {" |* _6 c. k- H - let info = {$ z+ g' O) c7 @
- ctx: ctx,
$ Q' n9 u6 J9 ]% Z7 p - isTrain: false,
; N. y0 D6 _8 x1 R - matrices: [mat],
% U/ H/ ]# l* D0 Q; ^0 H - texture: [400, 400],' ? p: ]( l! |+ z. N" ?
- model: {+ K6 Y/ x a# ~
- renderType: "light",' b z- \# `7 H9 n6 C* \9 }
- size: [1, 1],0 }* L- w m. N+ u" C6 P/ V
- uvSize: [1, 1]
# H; X9 ]% `. G: P5 J) ^% ^ - }
3 T- D1 B7 ], l V - }* z* g# A$ e! L4 E. C4 B! y
- let f = new Face(info);( N' M2 S+ B3 j# E( T4 h
- state.f = f;
, _2 D5 I% p4 b
( t8 @9 V4 M' c; X0 V- let t = f.texture;
C, y8 _, O9 X" R - let g = t.graphics;* A& k, w9 R G8 K* h E
- state.running = true;
0 e7 ]: j3 }: T1 ~- [' S0 K* {9 b - let fps = 24;
. W1 Q$ @; q4 b" _; b' e9 Z% k' m - da(g);//绘制底图
. [& S( v. B$ {7 ~, m+ Q" Q - t.upload();
. h: d ?* K* P2 t, H: g - let k = 0;4 ]5 y k5 z" L# i3 o* ~# `5 \
- let ti = Date.now();4 R9 g R2 W% m: `' @
- let rt = 0;
' }$ M% Q4 D# w - smooth = (k, v) => {// 平滑变化* u2 T& O) ]; g# Y% U) ]
- if (v > k) return k;7 r7 T" W* O7 Y- _# [
- if (k < 0) return 0;% K* k& }! e; f9 g, r
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;) j2 S ^; ]2 |* p, P
- }
# p0 p9 \8 D' t2 {1 i+ N - run = () => {// 新线程
, A- T- L4 [/ R8 U! q - let id = Thread.currentThread().getId();7 r: q0 A! ~, W$ {" {
- print("Thread start:" + id);0 [. i4 T4 J! J. x! }5 r1 ]4 k
- while (state.running) {, A4 t5 d! ~5 A: x: k- d" W) {
- try {1 G$ K7 D4 ~$ u6 @, S" X
- k += (Date.now() - ti) / 1000 * 0.2;
4 C4 A& V7 t$ g% U+ K D, e; W0 K4 _ - ti = Date.now();' U! ?# B- {2 P6 j0 ?) ]4 Y' P
- if (k > 1.5) {
7 I! F+ B9 }2 U3 S/ T; q4 \ - k = 0;
3 o) l5 ?. @$ Y, q - }5 z; S( p z7 [( h( T
- setComp(g, 1);& c* ?5 A# q/ X
- da(g);4 m8 X) E; A1 E8 j* ]) {$ d, J
- let kk = smooth(1, k);//平滑切换透明度
6 n- H$ b1 o: D - setComp(g, kk);9 w; B9 ]$ n, @2 k% E
- db(g);! w* { b0 t, J. A( u
- t.upload();
7 A t: H. }# V! B - ctx.setDebugInfo("rt" ,Date.now() - ti);
4 Z4 k% W4 u' o5 W# ]0 i' l1 { - ctx.setDebugInfo("k", k);8 ]& _& h5 p" E( V$ C. {
- ctx.setDebugInfo("sm", kk);
* }, y( e5 p# O6 Q - rt = Date.now() - ti;
. N+ E( O4 R& K9 R3 } J$ ?; K - Thread.sleep(ck(rt - 1000 / fps));* S- a& Q" b4 f: D. ?
- ctx.setDebugInfo("error", 0)" U& ~6 L0 Y: d7 g# O4 q
- } catch (e) {; R! w- A2 \. i3 V
- ctx.setDebugInfo("error", e);
; p% E* |9 g( S5 }$ B - }; n8 H& @2 }3 H! o
- }
3 V( l I8 u# B4 k: a3 h l. f @ - print("Thread end:" + id);' C" G/ W" H o
- }+ |. u: S6 ~ k7 |; s6 x
- let th = new Thread(run, "qiehuan");
6 d. g6 W$ ?$ Q1 ~" z' ^, h - th.start();
/ Z% `' R5 i1 n4 s - }) g% m0 p6 q3 V6 w" ?6 b% ~
- 5 [( i. E+ ]" X9 F1 t+ [
- function render(ctx, state, entity) {
: |+ X8 t4 C8 d5 d( s2 r - state.f.tick();
0 ?( d/ @, y, V4 Q0 k1 r X - }8 V( S; I j5 W0 m4 M
- . A' z; Z2 j F$ I' O5 |
- function dispose(ctx, state, entity) {8 f8 ]* I# w, N9 n2 o; M" ^
- print("Dispose");; Z# X8 g2 ]* y8 m' _0 q- [
- state.running = false;
( f. m2 ?2 v3 t1 f' y8 e - state.f.close();, R7 |2 C0 Z1 ] C" M
- }/ K' m% x" k, M: ?
- + _! t/ G2 [" s( x5 [ ^: m' \
- function setComp(g, value) {
1 e" ~2 T Y: r. k' N - g.setComposite(AlphaComposite.SrcOver.derive(value));
* E0 ^" s6 l/ ]3 c7 @; I! m1 h - }
复制代码
]) m! T0 t& q8 Y% l0 n写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 h6 Y! e$ D' q4 T
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