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4 G( g! a. I% `这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
' I( F% e2 y6 k) t- T' y1 G' I- importPackage (java.lang);3 O2 ~: g; M2 {# a( S
- importPackage (java.awt);/ c/ K8 t' L5 p. f9 L! v3 b2 U! l; X
, O8 m5 M2 a- n8 Z" h- include(Resources.id("mtrsteamloco:library/code/face.js"));
/ z6 J$ |1 d6 O% X7 u - 1 S$ @/ N% M6 T1 Q$ Q) P7 n$ U
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
( [( c4 y% O7 B0 g
8 X1 A% S# z; f" ^6 L, k; q- function getW(str, font) {
6 i; B, Y: l. ~# }8 y* }! l - let frc = Resources.getFontRenderContext();
! u9 d' r" P9 L* }8 ? - bounds = font.getStringBounds(str, frc);3 y! n* k7 M; A# n4 O: e g$ O
- return Math.ceil(bounds.getWidth());# q4 F5 b( t$ W- V
- }
, G8 p7 i0 l7 k6 p( n. R - ! u ^1 i: L& {6 \
- da = (g) => {//底图绘制
# h$ J; b& b: _8 y- c8 P - g.setColor(Color.BLACK);# M2 a( k; t- Z6 P' M9 Z
- g.fillRect(0, 0, 400, 400);+ g& K l! x& t# h, B! C
- }5 r- m T1 k) }3 B
- # l+ Z" w1 L; F( ]
- db = (g) => {//上层绘制2 Y5 T8 I# v) U# y
- g.setColor(Color.WHITE);
7 W; w" p/ I# ~9 W) \1 k5 \6 o - g.fillRect(0, 0, 400, 400);! Z$ r* t$ w' N
- g.setColor(Color.RED);# }) p" c1 h* U0 V* f9 V8 _
- g.setFont(font0);
# M8 D; o: t6 b; B! l+ k% v/ ?" P - let str = "晴纱是男娘";1 u) t# |7 Q5 D
- let ww = 400;! U7 o% @3 {4 c1 `* W
- let w = getW(str, font0);
/ ]8 d* t! {& {/ e& ], w/ ~ - g.drawString(str, ww / 2 - w / 2, 200);
% y4 ^' F% j$ n! n* [ - }
. s6 w. H& w& f8 d2 q* Y - ) b9 \' E7 T: p% H1 D- O0 t
- const mat = new Matrices();
' h9 A, `% o! y+ W - mat.translate(0, 0.5, 0);$ K/ G- d/ w) I; |: p
- , ?8 Z% c& ?4 I+ p0 p
- function create(ctx, state, entity) {6 p1 C. L- y& T7 K3 i
- let info = {; g8 @3 ]& h7 R; n" I S
- ctx: ctx,
1 s1 e* U5 }0 Q |8 x! Q - isTrain: false,
3 Z: Y" C. J1 ~ l& r* E - matrices: [mat],
0 u" v9 Y% j J0 H* v - texture: [400, 400],! M; l! d% k3 P* A1 |7 C( h
- model: {
0 o; q% b) j2 b3 @ - renderType: "light",
8 ~8 y6 R8 I' G& `5 M( q1 P4 o - size: [1, 1],
- V: v5 S \( [: h - uvSize: [1, 1]% N$ Q1 N1 J C0 M5 S! W- Z0 m! k
- }9 C) ?# G$ K1 _4 z# I+ A
- }
6 Z6 D. e# j/ ~, B0 a! [ r. V5 A3 } - let f = new Face(info);
! W! }* C5 r6 h$ j! L( J n - state.f = f;5 _( D9 Z2 ?+ V. X" K
/ p# d. N- Y5 ^! k5 o- let t = f.texture;2 c5 d' V0 l+ l) e8 e+ h5 B
- let g = t.graphics;
1 T8 t+ }, r2 v, ? - state.running = true;
+ ]) H8 G$ R! z/ F - let fps = 24;
, ?! H- i. q- U: ]9 H d# _$ J - da(g);//绘制底图
K' ?* ?$ \; x) O0 d - t.upload();. x) m* T% K4 [8 f) _
- let k = 0;1 p ^$ P5 F0 Z/ p
- let ti = Date.now();
7 ?9 |- v0 b" q/ N2 ]; B8 E - let rt = 0;
! c5 @0 F! i2 E- r+ q2 |& B& F - smooth = (k, v) => {// 平滑变化1 _5 l: f2 f% S8 R4 \. f3 z
- if (v > k) return k;
6 G% q1 A- A) I - if (k < 0) return 0;
/ A/ I! r( G$ P6 w# S4 P - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- O7 a+ k6 X0 F+ D; C0 l - }/ c3 v/ y' Y4 X2 B' C3 a
- run = () => {// 新线程8 U2 u1 f$ m0 a: E: h# D. [
- let id = Thread.currentThread().getId();9 j6 i) `/ N/ ]0 S
- print("Thread start:" + id);
' i) M8 G7 e" N( @0 _7 O& ~ - while (state.running) {
/ w1 }$ p( d+ Z - try {
2 d- K" W1 l1 n - k += (Date.now() - ti) / 1000 * 0.2;
) x$ s L* U' j7 s6 a - ti = Date.now();( E& W5 ~& E1 y. w7 e6 f9 R
- if (k > 1.5) {
- q* _9 r7 A8 d- Z; Z7 v# z - k = 0;
5 l" J% t) J7 E6 a5 F+ h - }0 K& V9 r; ?* J: F. O
- setComp(g, 1);
; e3 p/ k- X' u6 g$ z, R - da(g);, {6 L; r5 {: M& m$ I6 C
- let kk = smooth(1, k);//平滑切换透明度
! _" s: e6 z5 B' ]2 e0 z8 ^. K - setComp(g, kk);
, j* F) q& v5 X1 x2 B, s - db(g);
+ t: C% n, }: z - t.upload();
) E+ U& u0 t8 Q# c$ Y) H3 ~ - ctx.setDebugInfo("rt" ,Date.now() - ti);, [$ r1 y( a# i8 t& o# i
- ctx.setDebugInfo("k", k);
5 t: j' S s( |+ {, N- b. L - ctx.setDebugInfo("sm", kk);; H ]4 ^( K% }; a5 M& E! O
- rt = Date.now() - ti;
" x6 Y- ~* e( b6 y' l } - Thread.sleep(ck(rt - 1000 / fps));
; u2 c- ]4 l* b Q - ctx.setDebugInfo("error", 0)
# a* m0 o4 X, j# W - } catch (e) {4 ^7 v6 C7 R0 w+ b) @- e
- ctx.setDebugInfo("error", e);
( J- R/ \; B) D/ Y) Q) w - }& q4 }. c$ S/ B" i6 e4 K' Y9 t) y. X
- }
' Z# d* j" Q! S5 x" q - print("Thread end:" + id);
3 ?' L1 Y( w) Z' E4 } - }
) @3 B% @" a* v+ r/ t - let th = new Thread(run, "qiehuan");5 [7 k8 J3 i3 J0 Z9 g
- th.start();
+ s0 g# {( O" y# K3 A - }# T2 S$ J% u8 l7 a- {
! C6 |0 }. }% R, q! p9 X+ `! j- function render(ctx, state, entity) {; @2 h2 y3 _4 z' {8 q% Q
- state.f.tick();
5 e1 h" l3 T4 E& _- e7 H - }' E: c. w, J% L9 J" _/ F
, o, g$ ^4 X( m1 \ l# J9 h- function dispose(ctx, state, entity) {
, l) u) r$ x, }7 X0 x - print("Dispose");
?0 E) f; E) J& y& I5 W; y4 q! {# q - state.running = false;
3 [5 p1 {5 U2 {& x - state.f.close();& N8 Y8 P. h4 t* ]3 e5 y7 t' @
- }; y8 R7 }9 s. N; L6 u4 \8 y
, q$ O7 D5 d7 n# m; w. E- function setComp(g, value) {
' _8 c7 T! w. Z) R# ?9 K - g.setComposite(AlphaComposite.SrcOver.derive(value));
9 [9 m9 b6 J% R0 X - }
复制代码
D9 A! N7 N' m; k! X! z* m) \, {写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。* H( k3 U9 K+ H" O; v+ F
$ u m8 H0 K# q: |( M, ]' t
- M+ J, m. T* `' j7 s3 C顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)' K# y2 B- r- ~4 a8 f
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