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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
' J0 c0 L$ [' Z1 y1 I+ ~- importPackage (java.lang);6 z- a! P# |9 J
- importPackage (java.awt);
+ l, p6 c) ?' ?- Z' m - ( K0 K# d) e1 Q6 X/ A
- include(Resources.id("mtrsteamloco:library/code/face.js"));- t2 w+ n e4 \: r U5 z
P4 r% ]) F5 E! x- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);+ ?+ @3 N1 J& U$ e l, J* M9 O7 q4 u
- 9 o; D8 N+ l4 R% f
- function getW(str, font) {
% S+ K( c( }' O5 p- H - let frc = Resources.getFontRenderContext();
8 v! v S5 {6 r9 R/ F - bounds = font.getStringBounds(str, frc);
( U( O9 \8 h0 m$ ]- I - return Math.ceil(bounds.getWidth());
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. s& O3 s, O" W1 p- da = (g) => {//底图绘制- j) D; R" M" u& e. d
- g.setColor(Color.BLACK);
5 L) N. m7 n2 o9 N$ B% g - g.fillRect(0, 0, 400, 400);
7 {" i8 `. x0 {) K1 _! Z4 f' y0 D - }
3 v+ D0 L; O _1 B( t& S - ; e6 ]' G* p! d, @( s3 i% s8 B. _
- db = (g) => {//上层绘制5 q7 b& ]% J, C/ U
- g.setColor(Color.WHITE);
9 Q2 K0 c' I4 I+ ~5 R - g.fillRect(0, 0, 400, 400);
, _# K9 t% L2 n3 A9 P - g.setColor(Color.RED);, L; G- _/ H) r6 l9 y; m
- g.setFont(font0);
( A9 J& k1 c4 @$ X Z2 M" j - let str = "晴纱是男娘";
" o# J4 z- n8 P8 s5 P - let ww = 400;
0 n7 E3 u5 c0 ~6 p6 X4 \ - let w = getW(str, font0);
7 [, \4 b# c& M/ Y, F2 C3 { - g.drawString(str, ww / 2 - w / 2, 200);
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- 0 w/ M. [6 @) J
- const mat = new Matrices();3 [; P7 q# ^0 u* s* f
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
( v. h! F Z$ T6 J# z$ h1 s/ w# o - let info = {( n0 H) p6 m- e6 H9 o$ Y
- ctx: ctx,
- Q& I+ {2 `) _2 a2 Y - isTrain: false,
k8 a4 N( m L - matrices: [mat],2 o* r3 W8 r, a& L
- texture: [400, 400],8 s. |, p' s8 Y x n7 s
- model: {
# X& m2 l8 z1 U' W) ~ - renderType: "light",6 r" G( X6 a* C V6 k& ]4 C
- size: [1, 1],. T5 M q' v% P9 f4 H
- uvSize: [1, 1]
$ g+ N" e5 F1 J! i' ~ - }
& k) R9 @" ~2 L! l) S! V( y2 ] - }
3 F; K, K" H# @' s. Y6 N - let f = new Face(info);# E/ O! E; m; V `/ G
- state.f = f;# V( f# o% d9 A- s: ]
" }# G7 T- e+ S; M& r- let t = f.texture;0 }+ e/ A {. B7 a& ~/ R
- let g = t.graphics;
0 t4 O! ?5 z4 k6 `2 | - state.running = true;
" s: B$ }: T6 {6 K/ G4 V - let fps = 24;% E( P/ C0 G8 m3 ?+ W
- da(g);//绘制底图/ Q4 I/ ?- A' t+ b) O I; r
- t.upload();( w) D1 Y o1 }! A T/ k) L7 F
- let k = 0;
6 l2 k7 Y9 `' e5 i% W1 e: W - let ti = Date.now();
7 \ y% z0 Z; H - let rt = 0;
7 x: m; g5 `+ A6 K! Z - smooth = (k, v) => {// 平滑变化* u S9 W e# O+ q+ h
- if (v > k) return k; v* s* g; |0 o0 O; v
- if (k < 0) return 0;
+ l8 D k. l- R - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
. E7 H/ j9 S( `/ [ - } K) j, l( E9 i8 t2 U" w
- run = () => {// 新线程
7 ]9 I% K2 W3 d& K2 o' u - let id = Thread.currentThread().getId();
9 e( Q1 s+ }% `# l, i: @' ^" q2 L5 Y - print("Thread start:" + id);
3 k. t0 X. R* ]; x7 y - while (state.running) {
; t$ o& f! j* u4 y. W" e, O - try {
$ g! N1 m. {; [& {! _ - k += (Date.now() - ti) / 1000 * 0.2; I8 I; S8 g* A5 n
- ti = Date.now();2 E7 g8 l' }- n' s' ^' x7 G+ ?
- if (k > 1.5) {
! C7 l% c3 ~+ f; \- K: z - k = 0;6 `& `* A. q( M e5 R, v
- }
: l2 d. ~/ O4 E6 ^ - setComp(g, 1);# Z, V; t( F6 \% |) d% x7 R
- da(g);: ]* ?/ A( ^' x4 X- t7 B s# V" K R
- let kk = smooth(1, k);//平滑切换透明度. _- l% E9 H( r1 }; `7 r2 {8 B F
- setComp(g, kk);3 I; q- @0 G# u4 A; x% T7 N
- db(g);
/ P+ f) h9 v$ T8 k# U$ b - t.upload();
8 k% I# Z) @# j; v; }1 c - ctx.setDebugInfo("rt" ,Date.now() - ti);, R: ?7 C+ f6 n$ z* K
- ctx.setDebugInfo("k", k);
% ^% a7 T" i3 r- C - ctx.setDebugInfo("sm", kk);7 b$ f& w5 T" D" m9 F
- rt = Date.now() - ti;
, f }5 a& ^% ]2 X, h - Thread.sleep(ck(rt - 1000 / fps));. y3 G7 Y: p. T/ E2 n+ Y3 {
- ctx.setDebugInfo("error", 0)% T u3 D$ Z( F- X) L" D" V" D
- } catch (e) { E8 p {' c8 B1 l/ e: X. F
- ctx.setDebugInfo("error", e);( l- n2 z3 p M5 j+ c9 m
- }0 t4 m" F {: Z4 E' L) Q
- }, o% c. n) s7 N$ ?
- print("Thread end:" + id);2 U, Z7 Z& @% |. C" [
- }1 [. r G5 S4 x8 g1 _& Y- p
- let th = new Thread(run, "qiehuan");
1 i" w: v' J7 {$ | - th.start(); X& j+ u5 ]1 E$ K; m" e
- }
' w3 f) u% w/ c1 p - ) g1 {: Y6 u8 ], ?, `
- function render(ctx, state, entity) {0 s: [. R" l/ ]) U" Q% L. o0 o
- state.f.tick();
$ x6 s- L& h. v; K* P* B( i3 V - }
) E' R9 ]0 R8 D* U8 W - ! U w9 B( ^% t* ^9 U; J; ]
- function dispose(ctx, state, entity) {
4 ~: B3 ]' l, ?# v( d$ { - print("Dispose");- z; L' ]2 B2 n3 Q
- state.running = false;
! k1 W; z' I! s - state.f.close();# ~1 q# V" y) @( n
- }
6 Q* p% T4 o3 H+ F7 C: @6 q - " q( ]) m7 }$ k* p
- function setComp(g, value) {
5 v$ t& D' T* C+ P' j0 _- O$ q - g.setComposite(AlphaComposite.SrcOver.derive(value));
5 S- q5 P* W0 ~& ?1 U9 z - }
复制代码
8 T8 E3 S0 \9 V写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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