|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
2 G$ @6 ~: C; C. l3 C& {' J! z$ u5 C
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。' \2 u" k4 L( f# {9 q2 K
- importPackage (java.lang);8 b" `% U, P, u$ a! S: h
- importPackage (java.awt);
$ C: x: Z8 H( l
5 J- E3 N" T/ _, d& t# i- include(Resources.id("mtrsteamloco:library/code/face.js"));
3 b4 {* G6 J6 K& B
+ a- {+ e1 ]% i- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80); p4 l) R! B6 `! Z6 ~. S
- # e$ ^( A7 F" e% U4 e
- function getW(str, font) {
; J: P# B9 `/ K$ A3 h - let frc = Resources.getFontRenderContext();
" N' Q% I& j" U1 } - bounds = font.getStringBounds(str, frc);( Y% w! [: I5 {; r
- return Math.ceil(bounds.getWidth());
! Q( _: D/ w% \" r& x/ R$ ] - }) H0 U+ ^& M2 Q
- * w) ]7 w% S! j2 n7 O
- da = (g) => {//底图绘制# j6 v# t( I2 r8 I9 r+ ~5 L5 f
- g.setColor(Color.BLACK);
8 J' d3 W0 c. u - g.fillRect(0, 0, 400, 400);
6 U! H' e( S* y# h: c3 f+ N% P - }2 O1 x |% s4 f% J" z8 B. W
5 Z3 k; y/ ]) E/ ?& p- db = (g) => {//上层绘制3 k' @6 v) c. N6 r- F
- g.setColor(Color.WHITE);7 B1 g( @, m9 x8 m
- g.fillRect(0, 0, 400, 400);) R" ^ Y1 H" G9 [# Z
- g.setColor(Color.RED);: X2 p$ i |7 b F; K
- g.setFont(font0);) ]$ t. y* e+ D% G
- let str = "晴纱是男娘";
7 H8 x' i# x8 j9 ]# W, o, ] - let ww = 400;2 h( \ o/ L0 z) @
- let w = getW(str, font0);
$ k! }* k) L, t; t! H - g.drawString(str, ww / 2 - w / 2, 200);8 s n7 O+ F- ?) f
- }, e) ~$ `9 ^4 c$ A. p
4 {' I6 A8 ~- [) M- const mat = new Matrices();
4 o% L6 e9 |$ @* Y1 U1 P, `( e/ L - mat.translate(0, 0.5, 0);
% r; a% Y! r" v) ?
J% y1 I3 U: y+ Q# X- function create(ctx, state, entity) {+ q! g0 |2 f1 d. k& `6 x0 C
- let info = {
: |3 M, k% a3 Y! w* Y - ctx: ctx,& j1 B5 @0 l5 P, F) B0 d K5 ^
- isTrain: false,5 B/ B( D' Z2 `( Z' O4 G1 X8 e4 p
- matrices: [mat], J8 c3 _/ q+ F5 ]3 ^
- texture: [400, 400],2 t9 {! b" ?$ @8 A) y% `
- model: {
1 }, r! J- f* C B# V - renderType: "light",
) A0 B' U! H% ^9 ]3 \1 a" o2 \! ~ - size: [1, 1],
/ v+ b# n5 p- Q \ N, _ - uvSize: [1, 1]+ K' }' e; p; ]6 O: F
- }
+ ] z- Y9 x1 q- |" N- r - }" X+ W; |7 p+ H R3 j* \6 E
- let f = new Face(info);7 @% j+ m; ^9 E3 |( Z9 c
- state.f = f;
' W; i! z2 |: V' S) s' t
1 y. \, B8 t) |( v( H5 U, C% u- let t = f.texture;4 O# r, V7 B" z# H
- let g = t.graphics;
" K& w6 b O3 {- \0 x - state.running = true;0 |( ?7 i2 k5 k6 |; V$ t4 c
- let fps = 24;
3 p$ B( @* D8 ] - da(g);//绘制底图8 [ R# l" k$ H7 g* `$ U
- t.upload();9 n" H, {8 a3 z) Y
- let k = 0;
/ ?, l) Y& p# X! |5 H/ k - let ti = Date.now();
3 @( i& j( A' \; G9 C; P - let rt = 0;
0 q) \9 N/ v% i7 {5 Q5 y- s- D - smooth = (k, v) => {// 平滑变化/ G4 h2 M! ]9 c* N7 U) _ K- F
- if (v > k) return k;
$ {" [' l5 `7 B) p# {& q. o - if (k < 0) return 0;# u' y ?1 \1 ^, G
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;4 Z6 @6 c4 h w' `2 [' l
- }
2 G% o5 k8 @- {( q3 @ - run = () => {// 新线程
4 L' Z7 h- d0 k7 s+ Z n0 X - let id = Thread.currentThread().getId();% P8 ] \1 {8 |' ^ o. e6 n& T( _
- print("Thread start:" + id);" o, ?. w" s$ G& G" l0 i0 R0 j2 Q
- while (state.running) {: y& j+ K* Z6 S0 j
- try {
O1 N, \6 H! Z0 x3 Q, S - k += (Date.now() - ti) / 1000 * 0.2;$ G/ W+ A1 A8 u
- ti = Date.now();+ p; \! R8 c' ^+ z$ K
- if (k > 1.5) {4 r, `" p1 l; D
- k = 0;
% O7 z% J. O1 Q0 H4 l1 O0 r - }& f- W- W. }1 t4 m' ?) |( S$ h
- setComp(g, 1);1 ?( z$ ?3 q' u+ f9 h; _, M$ p
- da(g);
( y* z0 c l. M2 X) H - let kk = smooth(1, k);//平滑切换透明度5 ?1 X, O$ w6 a. `. N9 f+ B' t
- setComp(g, kk);. g& [# Q, |: P6 l
- db(g);) j9 |; h/ ?7 g- a0 ^6 N
- t.upload();/ c% q9 H1 {, m4 u" ^! j$ o" X
- ctx.setDebugInfo("rt" ,Date.now() - ti);3 O" {/ E( q# E) r8 ]* a! q
- ctx.setDebugInfo("k", k);* `6 u. [5 t4 [% l
- ctx.setDebugInfo("sm", kk);
, u9 \* _" h% M) r) S# C' G2 q - rt = Date.now() - ti;
: }8 H( [ M: J& F$ M. p; ]2 M* A$ U/ D - Thread.sleep(ck(rt - 1000 / fps));! K' r" H1 s. R$ e0 w" _
- ctx.setDebugInfo("error", 0)
: _8 B3 @0 T4 L% A( G' q - } catch (e) {/ k% |, @, S: e1 p/ J
- ctx.setDebugInfo("error", e);
1 C! Y, ?+ b1 X# v$ k - }8 R* h6 y- B- R/ T* r! W: J
- }2 [/ \/ ~. u# L: K2 G9 E
- print("Thread end:" + id);
- m4 Q: ~. G5 _/ K - }- p+ d( H2 o0 D2 `
- let th = new Thread(run, "qiehuan");! X- a N6 }/ P0 m( d) ~0 @
- th.start();
7 Z+ R2 s: r! B& @- m - }
8 b/ K5 e/ X) J: o! k8 u - / ~% f9 z) p3 v7 C3 ~- ?1 {
- function render(ctx, state, entity) {4 G: U" c% G0 B# R# q
- state.f.tick();0 L0 s6 O5 l8 b- ]2 i
- }
% v* Q; v- ]% Y& W2 o. P) \ - . Z8 k, k8 S( Y" `$ X( t) z8 ^
- function dispose(ctx, state, entity) {' T: Q" J# c6 ~! x
- print("Dispose");
3 V9 Y: ^# V# d! } - state.running = false;
$ p4 E& a; z/ [9 {/ ^; ? - state.f.close();. [1 _& x9 B! G. D8 P; A' T' J
- }
0 {+ I/ n" X' l; H$ W8 E3 A - : u g; e. l- N) w9 c$ D0 X
- function setComp(g, value) {' p8 ?8 a$ a! @ T& A
- g.setComposite(AlphaComposite.SrcOver.derive(value));
4 C+ v! r" D# a( Z @$ M3 ] - }
复制代码 $ d' n: e3 r4 t) B J" z! F
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。6 i+ w$ h: X6 p% y g
; Q$ G/ }9 ]8 Z$ j$ _# j, E Z+ E
/ q8 _3 e' p- k* o9 t v" g( A
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
8 z; {2 B4 V1 T4 j% v' d. Z9 G* G0 V |
|