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! }+ P0 O" U1 N1 @这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
" J9 g' o! m' X! r- importPackage (java.lang);9 e9 u% v8 E. k0 m( U! r3 \2 B4 m
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));& h& k, J; ?! \8 m7 b5 T
- * ^2 F/ o4 j( N! S3 p- I
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {7 F3 C" Z1 _) T% K& G
- let frc = Resources.getFontRenderContext();! d3 a5 E3 |, O
- bounds = font.getStringBounds(str, frc);- P# s7 `/ O" q0 N; Y7 C& J" D; V
- return Math.ceil(bounds.getWidth());+ d% A3 g1 m) d. s" b
- }
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( t( ^7 F6 [0 ^- da = (g) => {//底图绘制( T2 s# `3 H& w9 e
- g.setColor(Color.BLACK);
a% Z/ ^ Q$ f: m9 I - g.fillRect(0, 0, 400, 400);
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0 N2 C4 Y* g7 k8 W- db = (g) => {//上层绘制$ U/ o6 S& C( D1 `
- g.setColor(Color.WHITE);
+ p' H& ~1 X/ F' m - g.fillRect(0, 0, 400, 400);
) [9 i; [2 ]/ \. w - g.setColor(Color.RED);0 N; E' l4 n- u: A/ M1 [
- g.setFont(font0);7 J$ v2 y0 p3 Z( x) Q
- let str = "晴纱是男娘";
5 @3 w! k: }% [" `3 G* T% i; L2 k - let ww = 400;# B; z8 S& M: l) ~
- let w = getW(str, font0);5 v, Q5 `" {# ]) x z* c/ P! E
- g.drawString(str, ww / 2 - w / 2, 200);- Y/ d' Z% g/ u3 ?! i* t
- }
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- const mat = new Matrices();
5 E0 i: H3 \# ~8 o3 X - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {, [' p: v D% E9 \. {$ J0 {8 [
- let info = {# n6 }! V; a& i& H Q' w0 ~6 p
- ctx: ctx,
! ~/ W1 T0 x( k7 _( |$ H - isTrain: false,3 k- H5 V1 y+ L& v. Y6 P/ t
- matrices: [mat],1 s+ L$ P' p! s, H# d, M( T
- texture: [400, 400],
' p' E* x& o1 h) \" `) D2 k8 h1 T - model: {
% [1 |/ e' d: W( I( a8 e! ^+ S7 @ - renderType: "light",& ]! M# p/ J, k
- size: [1, 1],
: O; a" p' {6 U+ j& h; t3 n - uvSize: [1, 1]2 R; |+ s$ f/ D6 N* I
- }
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- let f = new Face(info);: w/ ~& h( q4 v1 ]9 Y$ r
- state.f = f;
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- let t = f.texture;$ i! K3 h8 c! V4 u" B! }* K
- let g = t.graphics;
0 G5 a1 D* S/ E/ m% i8 g& W9 Y - state.running = true;
7 ?( O' k% @( ?: p8 z# g6 }3 Z - let fps = 24;( E% [& l* u. `2 b" t0 j) z: e
- da(g);//绘制底图
, t# s- Z1 P- ]' m - t.upload();
7 r) a/ f {7 [) z: \/ } - let k = 0;
% n1 M- m& V4 c* e- c9 a - let ti = Date.now();8 B+ [6 A" j. V* x. C) m
- let rt = 0;
, m& C% l- Z" j - smooth = (k, v) => {// 平滑变化
' g+ h' E) H, j4 G6 \. c, b" Y7 D - if (v > k) return k;: X3 J7 m3 y- _& x
- if (k < 0) return 0;
. x4 e9 `* Y8 o* Y+ v9 ^; k - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;( G/ t1 ^2 I& g( k) c* |
- }
9 L) j8 v! R' r3 m6 n - run = () => {// 新线程: H, x6 _& w* x7 H' ?4 \1 k
- let id = Thread.currentThread().getId();
m. _/ c5 V- i8 q& N5 n' _ - print("Thread start:" + id);
: Y+ ^' `0 ]# k) B8 F# X - while (state.running) {
i- P/ p0 C4 r: z! z- x - try {
- | d7 ]8 A5 ]: D1 q4 B - k += (Date.now() - ti) / 1000 * 0.2;; c1 J5 u2 z. u7 j" ]4 \
- ti = Date.now();
3 d$ H- Z1 |6 W5 H& d$ N: a7 ^ - if (k > 1.5) {
: n+ s+ {- W( l - k = 0;: h+ F9 h1 p; Z. k) @6 h7 V; Y
- }
4 x' d5 p& u& E) c) f1 V) I) { - setComp(g, 1);
( ~' w1 m1 y2 P7 ?# T! B - da(g);
9 y/ Y3 |7 F H, A - let kk = smooth(1, k);//平滑切换透明度
6 z S# }! @+ S, B - setComp(g, kk);
. O$ i0 |8 P& B8 u0 k8 V# k' q - db(g);' ~5 n5 }5 r- J! @
- t.upload();3 t3 l4 T) w* h* K# `& X
- ctx.setDebugInfo("rt" ,Date.now() - ti);" i- v+ Q/ V m1 w7 j
- ctx.setDebugInfo("k", k);
: H0 A" u- \) U) K: W - ctx.setDebugInfo("sm", kk);/ ^# r8 s: V3 A
- rt = Date.now() - ti;
- W5 i/ _' u! Q: h2 v R& S3 S$ B' y - Thread.sleep(ck(rt - 1000 / fps));
* r! i7 j/ X, k% {& v4 M! A - ctx.setDebugInfo("error", 0)1 t; [, ]3 I5 D3 Z3 o$ U8 S8 q% O
- } catch (e) { _# Q+ S2 p& e
- ctx.setDebugInfo("error", e);& T8 ~# m9 K7 K1 u6 J2 X
- }
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- print("Thread end:" + id);3 K& f# s+ h; ?. ?4 U5 t
- }8 d' i8 E# R- G c. w5 o8 C
- let th = new Thread(run, "qiehuan");7 }- M( P: I$ r: Y& I
- th.start();' d9 ~: Q& ~5 \ R
- }
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6 S0 B2 d; V' f& t; P- function render(ctx, state, entity) {
1 a+ s% ^5 P2 s6 }1 W# [) A - state.f.tick();
/ d. s6 h# y" w1 k+ l! |6 P - }
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! m8 P! @6 ] w ?- function dispose(ctx, state, entity) {
; i9 f+ j: m! A- [, d" C4 Z$ A - print("Dispose");
: P0 O8 r6 ?1 ~8 {& {/ y - state.running = false;
! _0 x, e* k2 @ - state.f.close();
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2 p4 B) w$ n5 W& ` ~0 Z- function setComp(g, value) {
9 | ]) R5 c0 v P5 S - g.setComposite(AlphaComposite.SrcOver.derive(value));7 L* j4 N( w3 `4 F, M: k ]6 e. X
- }
复制代码 ; v! g- J1 [0 S9 M. U4 o
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。; T+ p N& c, l2 L# K* N0 v, ^
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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