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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。+ t; L5 j0 f$ Z) Q
- importPackage (java.lang);6 ]7 T) C$ D- `/ w5 M# P
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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) n' ]9 |4 m2 j- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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! h7 K4 b; L' d: q- function getW(str, font) {6 i3 v0 e3 q& ]* n6 F
- let frc = Resources.getFontRenderContext();
2 r- ~4 @) R5 c6 z7 b! x - bounds = font.getStringBounds(str, frc);+ J- C* }" X# t! d/ D
- return Math.ceil(bounds.getWidth());3 g/ d3 I3 }0 v
- }
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- da = (g) => {//底图绘制
" }* _: v; _' W$ q& D4 P - g.setColor(Color.BLACK);
$ O, n: K- i) p7 E1 p i/ A% r4 h - g.fillRect(0, 0, 400, 400);
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- 0 k. Q4 u7 w/ Y4 r. R/ X
- db = (g) => {//上层绘制3 w& _) f3 @$ g" U* ]
- g.setColor(Color.WHITE);
; F7 [% Z: W0 @+ T' t! V - g.fillRect(0, 0, 400, 400);0 ~8 m& X8 b7 L1 f
- g.setColor(Color.RED);
4 ]6 a7 H2 E9 p - g.setFont(font0);- N h/ F0 _4 C8 I
- let str = "晴纱是男娘";
) Q7 {+ R3 h$ W- ?" {9 T9 M* ^ - let ww = 400;
* ~& U6 y* G2 T/ k$ |7 r; h - let w = getW(str, font0);
* K5 x/ s$ x: r% ~9 J, T - g.drawString(str, ww / 2 - w / 2, 200);9 u3 {6 A, E# H6 k7 {; o5 N
- }
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- const mat = new Matrices();
: t) a5 f* {* Q* f* H - mat.translate(0, 0.5, 0);# f, U+ R! o7 F+ I: Q+ p/ ~8 }
- 2 Z3 E& t3 ~( E
- function create(ctx, state, entity) {0 \1 j9 ^# E' b U) Z8 _' V6 A
- let info = {
7 u) H& z; B/ \- e9 b - ctx: ctx,% { N3 b% f# }6 u: E
- isTrain: false,
& k6 s% X2 ?9 C% X" K, \! Y) ^ - matrices: [mat],! X" d: Y' O6 s3 v' o# ?6 P
- texture: [400, 400]," ?9 `: q0 Z. h" u9 r0 E D% z& r
- model: {
$ f& T; d# k& X - renderType: "light",! H4 D, Z/ G* l/ ^2 d3 d
- size: [1, 1],
! t* V# n* I& {- }% ?3 Z - uvSize: [1, 1]- J0 D# c# j. j* c( W* c; o. x
- }
4 x8 {6 x7 B- u ?. N; P# K - }
n& i5 d. E! ?3 E0 q1 y+ W/ F0 r - let f = new Face(info);7 B7 @, `6 Y6 ~7 [
- state.f = f;
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- let t = f.texture;
$ D( H3 a& s+ e& r% o - let g = t.graphics;4 h# Q |7 h& ?) j% m1 S* b
- state.running = true;8 y( k: a8 L7 t0 q9 W7 y0 l( f, N+ X
- let fps = 24;! s% \; a9 x# l3 n
- da(g);//绘制底图
. b# x! o. a$ `1 }! Z+ h2 X - t.upload();) j" O; g9 e( a( S2 G6 u( v& _
- let k = 0;
/ W# \% i( A. @$ O1 U5 v5 s6 J. b - let ti = Date.now();
5 a) N' ?" T( h: @ - let rt = 0;
& y4 ^9 ?8 ?6 Z" ` - smooth = (k, v) => {// 平滑变化
' N+ @. S; f' F' b5 e - if (v > k) return k;
! _( V! @3 m9 Q+ V3 x: S( _7 o% _ - if (k < 0) return 0;2 Q( `2 s; E0 J: x, D
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
; s/ i2 i1 P U2 S, O) q - }
7 c3 B5 m4 r$ p: s) X* y - run = () => {// 新线程5 p# {) u+ J+ z$ T. Q
- let id = Thread.currentThread().getId();
& E. Y" ?, {% X - print("Thread start:" + id);* Z. h/ {6 H3 N% Y. l/ _8 X; K" y: C5 p
- while (state.running) {
$ X7 @/ d& {# x8 G3 M1 g - try {
, T( b* Q2 J) q o( h* i; q6 W; V - k += (Date.now() - ti) / 1000 * 0.2;- U- J% l1 ^) {9 M: u6 {
- ti = Date.now();7 I! Z! Y& z* U
- if (k > 1.5) {( t3 @, E }. b: n8 N9 ?
- k = 0;. Q0 K" Y4 N4 Q+ z
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- setComp(g, 1);: F; N8 i: P) q) ]. o
- da(g);% Q; b3 c0 v) I! Q
- let kk = smooth(1, k);//平滑切换透明度$ X s. I r( T, \. x+ x% W
- setComp(g, kk);! f. t& x: O' J) j" p2 ~- i
- db(g);) s, f& h- T( O1 \/ U$ H0 N" C
- t.upload();
q! ~: u# p+ B - ctx.setDebugInfo("rt" ,Date.now() - ti);" H7 j4 V2 B8 x) z
- ctx.setDebugInfo("k", k);/ a: u0 g- ^2 o2 ^
- ctx.setDebugInfo("sm", kk);
" |% q$ J3 q7 u - rt = Date.now() - ti;
- Z; n' W1 R4 z- P! Q+ O% \9 I - Thread.sleep(ck(rt - 1000 / fps));
4 `2 [. N4 B9 V! y. c2 n- [1 O, A( y - ctx.setDebugInfo("error", 0)
3 E3 G" v% Q `% ] - } catch (e) {; M, @6 s" k- v8 T1 h
- ctx.setDebugInfo("error", e);
- G( @. w: ~0 g - }
0 @2 H4 N& {; I4 A( ~/ z6 O - }
; i. I' J+ x8 v - print("Thread end:" + id);4 W0 b- @) v9 _4 b6 `! g! s6 Q
- }
2 y7 i c" c X q& k6 l - let th = new Thread(run, "qiehuan");
1 [3 z5 L; N( I/ w+ A$ q. G" N - th.start();6 F% V5 N' F$ G2 s4 |0 \
- }
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, l. _6 E* w1 i, |4 Y0 \1 }) s i- function render(ctx, state, entity) {5 }/ Y' l3 e# {4 I Q s+ d
- state.f.tick();
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2 F8 `6 v I6 Q1 K& x+ v- function dispose(ctx, state, entity) {( B* I& Z2 [& e' o1 \0 \
- print("Dispose");) l$ Z' |" ^- w8 `1 Z
- state.running = false;
/ P u5 U. d' w2 ?; G - state.f.close();
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# m1 J8 D( S" `# w- i- a6 h9 C2 P3 X- function setComp(g, value) {
4 {. Z& H3 q' r: k& l# U6 |6 j0 W - g.setComposite(AlphaComposite.SrcOver.derive(value));
7 q1 Z" n. L0 | - }
复制代码
, I' E' F$ p1 B* _% b7 j o写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。* \# }3 j& o/ p: b8 f
+ t# j- ~+ ] c8 W
, X* H7 {* o( l0 M顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)$ x7 _$ Q% a3 n1 Y
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