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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
" m, `" D4 {* k9 C1 H$ f- importPackage (java.lang);0 C& Y( l8 H. l. b
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));+ p/ W4 G1 z. Y0 ~# y" y1 k" q
/ c" e( r5 n- d& f2 O- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
6 [0 N$ c) Y# ^. P( X: E& c6 Y - let frc = Resources.getFontRenderContext();) z+ G( l3 d2 K0 v4 A
- bounds = font.getStringBounds(str, frc);
; t: T/ u+ R6 E! E1 ^# |/ P m) A - return Math.ceil(bounds.getWidth());
* Y/ U/ x" Y. E0 F* s/ u - }
* K3 o7 A4 H! r/ k: ^ - " B5 C% N. U7 W/ E
- da = (g) => {//底图绘制4 J0 @3 d1 [" h5 g' w- _* F
- g.setColor(Color.BLACK);6 @2 i! `5 z# V
- g.fillRect(0, 0, 400, 400);$ ?3 s/ M/ R! N" Z" j
- }0 a! d. l) v2 N- |2 |9 }- r
5 R2 c5 W. u* m; s: j2 i# g9 u- db = (g) => {//上层绘制
* G7 _9 w6 m! v# r$ k# S: r& u - g.setColor(Color.WHITE);/ c" n6 E6 H7 A. P/ G8 M5 i& L
- g.fillRect(0, 0, 400, 400);
( x! ^" ]& N- z" n - g.setColor(Color.RED);& l; {9 o5 Y/ l: i- g+ t, w
- g.setFont(font0);) J9 n1 I2 z- ~) G& |* f5 [
- let str = "晴纱是男娘";0 Z' c" H" I! y" y3 A/ B2 F1 C& v
- let ww = 400;) v8 M9 o9 h9 a+ D, Y
- let w = getW(str, font0);
" l$ I( a! @) n$ n. @- X/ x - g.drawString(str, ww / 2 - w / 2, 200);
- A# M3 G* U; _! s& H/ |! Y - }
v; p. L- v, }) m( Y) T1 o
0 w2 t! d+ M+ w" L: t% {- const mat = new Matrices();
2 E' U, W. @' e4 Q) i& _6 }; C - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
3 M) D& A; D: _6 v3 X - let info = {5 Q* l- g3 |3 M' l
- ctx: ctx,
/ F3 U" ]/ V: X9 s; i - isTrain: false,) ?7 v1 J3 D5 j+ W
- matrices: [mat],
8 e% ~/ `, L- x: |6 r3 O - texture: [400, 400],
0 {: H4 e8 |& s$ i6 ]+ t - model: {
3 L2 W2 Q9 m2 M. n& s - renderType: "light",
& P0 J% v. g6 H/ Q, V j' G0 y) _ - size: [1, 1],
0 b+ ^* \1 A+ [: X" l. Z9 E7 n G - uvSize: [1, 1]
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- }, H0 \" H, u5 Q/ W( r" l
- let f = new Face(info);
; F9 ?* N: F: ^& f - state.f = f;
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" O0 _! P. o d. v7 ?; b0 m- let t = f.texture;# M2 t9 F, X) b& a* c1 M
- let g = t.graphics;
) B+ y% C" c. i( P! T& v - state.running = true;
* c9 H8 q; O* M. M2 w - let fps = 24;
$ p' Y1 Z7 B# v - da(g);//绘制底图9 V' i: [$ w( ?+ t# r
- t.upload();
& w& q3 e6 h& y. ~9 C# R# m. s3 x - let k = 0;5 Q) L/ c: i8 y( b% s
- let ti = Date.now();$ a( H" Y c# A" F5 _! i9 a9 i
- let rt = 0;
! `6 @4 t( t" z& b5 u - smooth = (k, v) => {// 平滑变化
) c9 W% X- S+ ~, v( _% e- O - if (v > k) return k;
0 Y1 s8 W0 r2 k - if (k < 0) return 0;% c6 w& G( ?3 \0 d' T1 d2 T
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程5 y: R& {8 h, q+ S6 A
- let id = Thread.currentThread().getId();
$ e, T9 H" A& U7 K4 H( @ - print("Thread start:" + id);3 n8 D! x$ x* k4 g" @+ D
- while (state.running) {
. e" F7 P/ A& B. m5 S - try {+ L8 Z4 }9 U/ {
- k += (Date.now() - ti) / 1000 * 0.2;
( I* p/ A' x" |7 F: V& x - ti = Date.now();
: l; \1 M- Z; E. }0 G# Q7 K5 j; U ] - if (k > 1.5) {$ y# s5 g0 U5 f! D7 i
- k = 0;
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- setComp(g, 1);
3 W) ^2 D. e( K - da(g);3 L2 O0 r7 @7 u4 @
- let kk = smooth(1, k);//平滑切换透明度
# {, h6 s2 a, d# c0 j - setComp(g, kk);
" O1 O) f" i+ h) b( I: f - db(g);' d$ j8 }, v( v W3 `4 H" X2 \( y! C
- t.upload();. u* l4 |! k+ {8 a7 N" `
- ctx.setDebugInfo("rt" ,Date.now() - ti);0 g/ j. g! S9 z& S
- ctx.setDebugInfo("k", k);' J4 X) v# K' O
- ctx.setDebugInfo("sm", kk);8 Q( O# w) @, Z- m9 X$ n
- rt = Date.now() - ti;5 p0 _" w$ f+ t- m& p* ]
- Thread.sleep(ck(rt - 1000 / fps));
9 W2 u q( p! f4 O! U% e1 j - ctx.setDebugInfo("error", 0)
. y3 j* N+ u |2 ?- y. n. E, A# [ - } catch (e) {
) r5 I& R" D2 b2 ]) G - ctx.setDebugInfo("error", e);; C$ B7 c7 I; L6 p' i
- }7 H* k0 |, c9 d/ [ J. B! b- K6 t
- }
- W1 R. o3 S% ^* q - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");: h# O* k i6 t
- th.start();
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7 D( n, b3 z0 p; z9 u- function render(ctx, state, entity) {4 \1 C3 k% @3 N2 T6 S6 \
- state.f.tick();
, t2 W e( a0 T - }
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: b5 a0 o( [* l, O3 ~/ r9 F- function dispose(ctx, state, entity) {
5 i+ t- T) w' N! _ - print("Dispose");
' U# B$ ?5 O7 g2 ?1 F( ^ - state.running = false;
; ^0 L) \0 A# @" O6 m- ] - state.f.close();8 n3 w2 f9 T6 z% K
- } ^7 C; |% s# q( B( N) n Z
- 7 o0 z, m8 r/ M# W* x8 z
- function setComp(g, value) {. S; p# I4 j: x4 d6 v
- g.setComposite(AlphaComposite.SrcOver.derive(value));
! G" e d3 ~/ `" B' z6 V - }
复制代码 5 v2 b0 x- m; m' K$ G) ^
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。 ]9 W' a/ e9 L. h
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)/ h4 x% C: z, w1 c% e, R
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