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8 Q2 m8 B3 J# @; R- |/ A这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。 g; C4 b b2 M$ g
- importPackage (java.lang);
7 z# Q; L1 n- B |% E- i( u2 \ - importPackage (java.awt);
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$ k9 o5 ?& T+ `! ]+ I/ D. G$ s- include(Resources.id("mtrsteamloco:library/code/face.js"));
+ r1 E0 d# P) u/ ^7 N
1 Y# o2 ]6 ~ [/ r7 n6 {0 \: W- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
. @+ C' L( C% R% w6 V% M+ Y - , X) x; [4 _2 r) _9 `5 k, O
- function getW(str, font) {8 M+ q" a; I4 J4 w+ Z) H; b# F: {
- let frc = Resources.getFontRenderContext();
2 P% @1 \* G% a. {/ @* H! w - bounds = font.getStringBounds(str, frc);
0 B4 n, T6 \( P6 b$ Z; v( n - return Math.ceil(bounds.getWidth());
0 w6 D+ u. v+ ^ }+ I - }! a- f" @0 M, s; I6 C4 J2 a
6 @" U/ f9 v5 S1 ^1 J( @3 I0 T1 o- da = (g) => {//底图绘制
8 h- ~* I% r- c) v( O2 d - g.setColor(Color.BLACK);
+ ~8 v4 L4 K- a/ W - g.fillRect(0, 0, 400, 400);7 g$ {* c- Q- O6 q5 g( f& k \
- }
4 d. U. ?3 Z6 x - ( [+ ?8 w! j+ O1 [& c9 v- ^
- db = (g) => {//上层绘制7 b) `3 y% l. v3 Q: b7 ~% j7 g2 {
- g.setColor(Color.WHITE);9 O: O5 \9 ]) k
- g.fillRect(0, 0, 400, 400);* `6 o! I8 @( N) \* ], g+ u
- g.setColor(Color.RED);
6 z* }# q- ]3 a( I, V - g.setFont(font0);
- W8 z4 q! h1 f. h - let str = "晴纱是男娘";
. M" a( o v6 I/ B - let ww = 400;
8 }- x7 F6 ^9 Q' Q" |7 X% Q - let w = getW(str, font0);
1 \. J4 C/ O6 {% N2 a- { - g.drawString(str, ww / 2 - w / 2, 200);% B7 S4 k' q: |4 ]* f
- }
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; ^$ s' {. s( I1 k- const mat = new Matrices();
6 g% I0 L4 B: M; X: l# @ - mat.translate(0, 0.5, 0);
2 _5 {& M: n; v4 f - 5 T- a* }2 k2 |3 E5 F2 }; c6 ]3 C' A
- function create(ctx, state, entity) {
- J, |5 R# _" z9 p, W - let info = {' Y! a; }9 L5 q) U8 P/ ]. c+ Y
- ctx: ctx,
' n! a& O& i2 `/ b5 a/ Y - isTrain: false,+ B* j# E" W) [, `7 t# }& C" s
- matrices: [mat],
6 d7 J/ x* V( T- _& a, u, g Q - texture: [400, 400],
* Q5 d/ \7 r$ i5 Q! x! T - model: {
$ p% B, l3 g2 w) U/ \ - renderType: "light",( \% g2 N# v) p+ E; [2 a6 _
- size: [1, 1],
0 s$ t2 ~5 e' r4 | - uvSize: [1, 1]3 t6 J, K2 Z5 b
- }0 l: y4 `. O p# W, ?
- }
( Y- ~" i, a6 ~8 K5 I$ a T& H" ~ - let f = new Face(info);
! ^( k' o7 g: R - state.f = f;
; H8 a2 P% C9 |5 M% g0 }5 u
6 U7 u! q. H( k' p7 D- let t = f.texture;4 f) v+ h0 i/ R; L0 B2 _6 Z
- let g = t.graphics;5 X; P w9 e- I
- state.running = true;
1 e) E/ k/ V* H - let fps = 24;
, ~; X+ O$ i* o; k& f d1 | - da(g);//绘制底图" l/ R9 W5 }# {2 N: I& B- r0 T5 ^
- t.upload();
3 U' i* s# l7 r3 u( I& g - let k = 0;+ Q9 T" P7 {& Q% X6 g$ O: h
- let ti = Date.now();
/ _6 g. z8 `# {, k5 u; d5 N! ` - let rt = 0;# U6 z+ ]6 Y( ~; \# s
- smooth = (k, v) => {// 平滑变化+ i$ f y, P+ o% S0 L9 _ H
- if (v > k) return k;
5 X. b/ E$ R* |2 k n - if (k < 0) return 0;
5 R. z8 ~% e8 H; B3 H' a - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
2 \+ k8 X; a$ M7 V) ]- L5 z% E - }" i; N! W( l& J+ Z$ ~9 G& Z
- run = () => {// 新线程( v1 E& z' @. {3 a) H
- let id = Thread.currentThread().getId();3 g/ }* C* q( z* h" s) q9 O
- print("Thread start:" + id);
) J" d0 z9 ?: _ - while (state.running) {
$ }4 q5 ^1 y2 e" u+ b9 n7 S8 F - try {
( g0 i& {, G ], A# g5 `/ w! u$ } - k += (Date.now() - ti) / 1000 * 0.2;- ]2 K9 L* {; a! j# x. z
- ti = Date.now();0 \5 U: G2 y3 ^7 j) s9 k( G
- if (k > 1.5) {
2 o! x8 X% s7 M, |- Y/ u) Y - k = 0;
; o6 y: Y" N% i3 Q9 b+ A: ?" W - }7 x1 F8 \$ O5 c5 s$ _- E3 Q8 q
- setComp(g, 1);
- P6 q: X. |; m% R - da(g);" T0 J/ f/ J/ z! C
- let kk = smooth(1, k);//平滑切换透明度
* d0 y% h% _" {/ `- H/ _3 `! k - setComp(g, kk);
; a% @: n J# m/ O' F - db(g);! P- u, w# n( l6 M0 A( t
- t.upload();; |4 O1 d! \* Z0 R
- ctx.setDebugInfo("rt" ,Date.now() - ti);
! Z! d' w" q8 u - ctx.setDebugInfo("k", k);
; S8 l/ c' F f" X: Y' l* I1 O - ctx.setDebugInfo("sm", kk);6 L0 r" t& ?) Z/ N E% K" v+ F
- rt = Date.now() - ti;
% l/ D+ P! S8 s; S - Thread.sleep(ck(rt - 1000 / fps)); M+ Q9 C: {# a7 q1 e6 e
- ctx.setDebugInfo("error", 0)
+ q# @. A( ?* o - } catch (e) {7 `6 v. y3 x) I" A- O( [ n- M
- ctx.setDebugInfo("error", e);* T3 ~. m) |) b$ i% ]! D& w! @
- }
3 @% `# V8 [6 T" w2 q0 A' R4 Z - }
5 k. B. t( y; T) J" n0 s - print("Thread end:" + id);
, H+ i; O7 \$ _) \$ V& w8 f1 h" \8 ] - }
" {: X' T: w6 Z+ e5 {; i% A! x7 n! g - let th = new Thread(run, "qiehuan");
! @5 Z7 l& u, `5 E$ Y7 \; ~ - th.start();
5 j8 |6 I+ B" ]& l1 J2 P0 B - }
( Q. v, q# u5 Q( A! m) _
$ S Y3 A0 C& ]0 ^1 H1 n; R0 N' l$ s' J- function render(ctx, state, entity) {
' F/ G7 B$ B" D6 f$ c0 V% A - state.f.tick();
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- & Z, T Z7 r7 `. G- P- |8 u$ S! Y! z' h
- function dispose(ctx, state, entity) {
2 c/ A# P: M! `* X - print("Dispose");
O7 d( T% G4 N( u3 K - state.running = false;
5 C- f; R2 {+ g7 ^) q - state.f.close();( a3 N4 y; a& \" T+ @: j
- }, U9 E C/ A! ^1 E& i0 T: h7 t2 Z
- 9 n) x8 o1 V$ A0 ^0 ~6 Z) s
- function setComp(g, value) {
% p/ K5 ~5 h9 Z/ P% T5 r - g.setComposite(AlphaComposite.SrcOver.derive(value));
& \% a5 I- Q: M1 U - }
复制代码
5 D0 R4 n' ^2 a7 r+ L- Z写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。% I6 E x: L7 o: a4 s+ ^3 a5 |
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4 I1 z0 i6 v4 x n+ M$ v5 W顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 O) d2 Q5 {& S" \% Q
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