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+ n' }8 Z- e/ c0 Z) X3 i这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。% p2 E# R$ X. V% H+ [; L; L& [
- importPackage (java.lang);% Y1 B9 o6 m0 U! b& }
- importPackage (java.awt);
2 v+ }+ c% |3 v5 q - 8 ]2 ]5 j9 j, ~3 Q% k- J6 l# G/ G
- include(Resources.id("mtrsteamloco:library/code/face.js"));) ~ j; A# j# l2 A
- ! D7 H. [! P& f
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
% J- b+ |5 y" C X - 0 u( N0 U/ Q1 d5 W$ q% _: F* M
- function getW(str, font) {
& d- \! y6 S: C; ]% N - let frc = Resources.getFontRenderContext();
* L! t0 ^ b8 Q: J/ u. W! ~6 v - bounds = font.getStringBounds(str, frc);$ N& d7 z# ?; A5 a6 T
- return Math.ceil(bounds.getWidth());
4 y- I6 J/ [' x, M - }' F1 K7 \: n D$ L# w! L+ J
6 X6 ]0 Z1 h, B- da = (g) => {//底图绘制 C: N6 h9 S8 R" v8 s" I. i
- g.setColor(Color.BLACK);
- U4 V9 E$ ?4 `) g - g.fillRect(0, 0, 400, 400);6 u1 [; `" Z3 A' l4 ], `7 J
- }
: }) q0 k4 v d, u - * o. f. Q. d' |: s0 d- H2 k
- db = (g) => {//上层绘制; g6 f2 X I3 g7 W8 i
- g.setColor(Color.WHITE);
9 @1 P- C- \" d- q3 c - g.fillRect(0, 0, 400, 400);
4 @( c* s, ?& l% ~. v% N - g.setColor(Color.RED);
: y2 C8 N0 a" p. j h+ z# w - g.setFont(font0);
' _/ X, ^- d1 Y( {6 t9 N- \( z3 s) a - let str = "晴纱是男娘";
7 @8 G# Q7 F( Q2 M4 D2 x+ F9 V" R - let ww = 400;9 m" p1 q5 H2 k' s% y% i+ g. f1 M
- let w = getW(str, font0);& H$ \, R$ D n8 G- t8 g: K9 p
- g.drawString(str, ww / 2 - w / 2, 200);
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/ @8 V& L+ A- i/ x6 S- const mat = new Matrices();$ t1 d% D9 {( j, G: h3 S
- mat.translate(0, 0.5, 0);$ @$ o; f7 J9 \9 _! H+ c# C
5 w$ D$ z5 t" c6 k B- function create(ctx, state, entity) {, N! q+ ?* ^, [
- let info = {
) f2 l Y$ Y) ^) N- |7 } - ctx: ctx,
9 f7 K- ? q" s, j - isTrain: false,
. b& S0 ?+ Y' e9 u6 I Q* q3 g - matrices: [mat],' X Q) ^# Y# q2 v/ O' @% v
- texture: [400, 400],0 @& D( P! `, n# P3 \8 [0 l9 D
- model: {
1 H. z5 k% |$ O - renderType: "light",
0 f5 M# F( M. L9 O - size: [1, 1],. I- G, i7 y+ @- [, s ?
- uvSize: [1, 1]: K; }3 X: ?( R" e$ l) V: ~3 b
- }
7 G/ U4 j% c9 _. G$ F - }2 F5 y' B7 d8 s: k2 g: w4 E7 x
- let f = new Face(info);
3 C ^+ t7 u- Z& E2 q - state.f = f;
6 V+ G% \9 h5 i7 \ - 1 {6 R& Q% X2 t4 V' R2 J: _
- let t = f.texture;# Z* H ?: I- W+ A0 U/ H/ Z) q
- let g = t.graphics;
: W ?" c6 ?! r9 w - state.running = true;, ~5 m. ?$ i0 [2 y+ C: H: L
- let fps = 24;) n+ r, ~; s% m1 s
- da(g);//绘制底图
5 P+ a" v- Y" ~" E' I - t.upload();7 v5 [* P: n1 `) K- B) I* ?
- let k = 0;
p4 `5 l w& Z - let ti = Date.now();
0 i: U/ ?* _# f6 V8 S - let rt = 0;
/ I& [/ |" S: ?: T9 @2 z( F - smooth = (k, v) => {// 平滑变化
4 {" c6 o4 w: N& a5 m: u - if (v > k) return k;
; x1 q5 q' O# L - if (k < 0) return 0;
: O, l( s+ A3 Q4 B- R - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;/ Q! [: L, l) N, B( K1 b
- }
& V* o N6 M0 N( [. M/ J - run = () => {// 新线程
' \' N* Y9 B( i% l+ C4 U+ { - let id = Thread.currentThread().getId();/ W: C4 ]% q. @( o8 d, B
- print("Thread start:" + id);/ a2 q' W8 |4 J: g: q f6 q2 z
- while (state.running) {' N. T2 | J: Y$ h
- try {
, I5 Z! w) e4 C - k += (Date.now() - ti) / 1000 * 0.2;5 P! C% U2 y0 e* ?6 X8 |( t
- ti = Date.now();
( `8 h! t/ t: n! e, H% y - if (k > 1.5) {
- X, W2 A! ~2 q - k = 0;
& u1 N* P: U$ h: N* c - }5 u0 s+ R+ n. U, F
- setComp(g, 1);4 v7 k' [& c4 [
- da(g);" s+ c9 h- B0 q; w! u3 x9 D
- let kk = smooth(1, k);//平滑切换透明度: n+ d/ ]: T7 H6 R1 K
- setComp(g, kk);. t% L- y9 @! w
- db(g);
( |" w3 U- I7 x1 `* ^7 m - t.upload();
' D% S* j6 G: p0 ~ - ctx.setDebugInfo("rt" ,Date.now() - ti);
* f) L- }9 Y' u/ q ~8 i; C, P) ? - ctx.setDebugInfo("k", k);
+ e" j3 G) Y5 q5 J' ]8 K1 N+ W - ctx.setDebugInfo("sm", kk);
& _7 \1 B1 d6 M e+ E2 d( \ - rt = Date.now() - ti;
0 }9 B2 ?" l9 h P. c7 C+ b( | - Thread.sleep(ck(rt - 1000 / fps));
) f" J$ \( g- f( W% H% \0 ~# V; X - ctx.setDebugInfo("error", 0)
& n% {3 Z. h7 Q4 g( i9 `6 g; o - } catch (e) {
- a4 g E$ n ~+ j" S1 g# H9 \ - ctx.setDebugInfo("error", e); ~4 J0 M" G/ Q* H: U
- }
" t7 Q+ }% n& F! O! P; G - }
5 @% a$ R; c6 ^3 b7 G1 m - print("Thread end:" + id);* ~& U' r0 M( _+ S
- }/ w$ t& `0 N ?1 Q6 Z) O2 P; T$ k& F
- let th = new Thread(run, "qiehuan");, Y4 Q: M" b" t/ ?
- th.start();
( b$ j; _* D- _6 s4 {% i3 t9 I& ` - }0 h$ k7 F: g7 S8 c
- / O' A* N5 P: X" ^6 H
- function render(ctx, state, entity) {% q: \2 E8 i7 L" K6 J* {! q
- state.f.tick();* ~2 l5 ]0 s! j. @ P. z, f
- }( H, D: K1 ?4 l: [
: L8 C- _ m+ Y" p/ w- function dispose(ctx, state, entity) {
$ L, c j" M# c2 X# I0 V# u/ h. t7 J$ K: o - print("Dispose");
) u$ Y$ b9 K9 S8 ?+ [! } - state.running = false;
) T# y# m7 B( f - state.f.close();
& q% d/ c+ u5 n' } - }
1 n3 e* q v) H4 X1 J5 g8 b' q
" A/ S! w* a7 c6 T3 q+ r" ~- function setComp(g, value) {
- z/ W% H1 ?3 n7 S! Y: m2 |8 S$ l1 G - g.setComposite(AlphaComposite.SrcOver.derive(value));
3 Z" y$ e7 f! w) l" v* ]6 g - }
复制代码 - u" N, \. H v" i
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
& d9 V# _* `) A9 r3 c+ Y1 V; M& Q& M% A) i
) @3 X$ K4 f; ^9 @& J* q顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)% X; p3 Q6 O" Z2 t( |
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