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% T9 b0 V+ j5 l+ K这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。; p' q+ ~7 N( X, R! ]# V
- importPackage (java.lang);7 l5 v7 x0 s2 b% m8 D! M4 B
- importPackage (java.awt);
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7 T, G( ~1 D9 S9 c$ z6 T6 }# n& {/ ?- include(Resources.id("mtrsteamloco:library/code/face.js"));5 ]; f' O" f- V0 u* m
! D7 e! }& o+ j- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
7 }6 w2 z* |, k5 e) M) w* v# A - let frc = Resources.getFontRenderContext();
9 M& F5 M6 z$ T7 Q( I - bounds = font.getStringBounds(str, frc);
* j1 ~4 h* J2 x2 x# }3 J - return Math.ceil(bounds.getWidth()); x6 `2 b" x. t& @) t* Q8 m. F8 d
- }
% M3 K* I$ Z. y3 ` - / I: x+ g! d. V3 }; o
- da = (g) => {//底图绘制, D( F! T5 K5 n) I0 ^# r1 v! i) k
- g.setColor(Color.BLACK);, [; ?: |1 ], v% `2 m) T
- g.fillRect(0, 0, 400, 400);
% T5 p1 `/ s" {3 V+ x - }
7 s) t2 Q2 y4 j! Y6 [ - 0 H* W0 C3 g) |/ `5 S: n" }
- db = (g) => {//上层绘制2 ]3 N+ t0 b& R3 M8 Z
- g.setColor(Color.WHITE);/ a* N- Z) N. q( J3 g
- g.fillRect(0, 0, 400, 400);
0 ? `! Y; Y3 n$ v" ] - g.setColor(Color.RED);
8 l( ]2 f) i) k8 j+ D/ ~ - g.setFont(font0);
! K& W& I8 I8 j+ W& ? - let str = "晴纱是男娘";; t/ ~6 b4 D0 \, y! X0 I
- let ww = 400;) M( i% Q6 L9 C$ t1 o
- let w = getW(str, font0);( Y# J0 a( n/ z- D4 T) }
- g.drawString(str, ww / 2 - w / 2, 200);
* C8 `* l0 m$ p - }
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1 }8 Y, V8 V/ v3 Q- const mat = new Matrices();
; J% M8 r' v/ f2 G0 B8 s& y* J - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
% o5 e/ O, K, O$ C - let info = {
. I, u: L* {- u; ? - ctx: ctx,6 j; C; C2 X3 [& j% y! j* w8 _ }
- isTrain: false,
7 z; }* V# y: R8 `' F+ q - matrices: [mat],
# L+ ?3 {' q9 s7 o7 S6 V - texture: [400, 400],5 }6 D( C+ ~ c" E6 R1 m
- model: {
0 T3 x2 l' Y; I5 @ - renderType: "light",, O! F' m. Y% ]( {9 z! H1 i: |
- size: [1, 1],: u" K* O# [( m+ T5 E, n
- uvSize: [1, 1]
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- }6 z% r* |, i4 F
- let f = new Face(info);/ _% N$ w. x! @5 ]' S, v$ q
- state.f = f;
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- let t = f.texture;
' |% ?! _; ?. k7 D1 a8 ]9 x - let g = t.graphics;1 t+ { z$ r6 @" b+ B& ?. x% Y
- state.running = true;& n; G: n3 t9 b: L, D, {: T) W
- let fps = 24;& S8 M) m2 @+ A
- da(g);//绘制底图
$ s5 [& n: Z* r1 i- [ L - t.upload();" w& D) ^' r8 c
- let k = 0;
6 k+ p+ t$ [/ f* F7 z: O) W$ x# Y - let ti = Date.now();: R; m* C6 H' \. O2 v
- let rt = 0;
; o8 L$ C" z5 f - smooth = (k, v) => {// 平滑变化7 r/ D- E3 v+ s1 ? [
- if (v > k) return k;4 n0 F8 ^1 l1 M$ d" i& y, K7 o$ @
- if (k < 0) return 0;! d- \6 \- [/ f8 ?1 j2 d
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程# ?/ O* u; }9 R
- let id = Thread.currentThread().getId();. b( e/ {! c9 U& o
- print("Thread start:" + id);
5 U. A" w- ?( u - while (state.running) {
: d2 q$ H* D! D$ v8 P - try {
) e, I9 N h$ Z4 V: G/ ^" s - k += (Date.now() - ti) / 1000 * 0.2;/ U' i! r( {: x H# _
- ti = Date.now();
: k7 ]: C+ Q! L: E - if (k > 1.5) {. r4 S( v0 i$ {6 ?2 z- z! O1 \
- k = 0;
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- setComp(g, 1);2 ]) l5 d2 ]4 s3 q4 y: q; \" e P
- da(g);
N* o( e; R/ D - let kk = smooth(1, k);//平滑切换透明度: t* ^7 `2 x* p7 V! i
- setComp(g, kk);
2 R n4 C$ c7 l3 {# W* w, q0 H - db(g);
+ T; P/ e# R5 V4 w - t.upload();
. V' C. G8 E$ I3 F5 R! H - ctx.setDebugInfo("rt" ,Date.now() - ti);
, d9 v7 j* M! Q3 `4 f- X' j) { - ctx.setDebugInfo("k", k);
" }" o7 S' C+ f. U6 w - ctx.setDebugInfo("sm", kk);
6 ?. o2 h9 v9 ]9 F3 G1 L/ n7 C - rt = Date.now() - ti;
( ~* y$ s2 `% x" o2 U- `- v) I* p - Thread.sleep(ck(rt - 1000 / fps));* A4 Q. C; Q, X
- ctx.setDebugInfo("error", 0)+ m" H m& n/ w9 [9 I
- } catch (e) {
0 N/ y% c0 [, N! F7 t - ctx.setDebugInfo("error", e);
- L& O$ S: B: W+ g - }& ]8 A4 Z5 _' }, Q2 C
- }; g2 Y& Z* T7 G0 b
- print("Thread end:" + id);
4 }% T$ |, J* h - }
5 k9 s# T' M3 n: T" U6 G: P) w4 C3 a - let th = new Thread(run, "qiehuan");! A# r4 R5 X7 M# R8 S) T
- th.start();
) P' O$ s( ~: A - }
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( L9 V4 `& H6 U% s! c- function render(ctx, state, entity) {
! j: q% F& ?: ^- ^& A* G0 r: N% O3 h - state.f.tick();* R' L9 O) k M1 ]4 x
- }
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R1 p; ?( K1 C8 y- function dispose(ctx, state, entity) {
# s5 }, O/ z3 ~$ N8 C8 y# T8 _ - print("Dispose");
* t* G# A& _! ~5 f* w. q G8 W2 M - state.running = false;
: A; z: f9 f, ?5 H9 T1 ^ - state.f.close();
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5 a( u5 L+ ~5 G$ f0 L- function setComp(g, value) {
# T$ j8 {# N* M J$ _ - g.setComposite(AlphaComposite.SrcOver.derive(value));
h, m6 b3 _+ l1 H. v - }
复制代码 ) R9 F! ]1 h8 @3 E5 u& B. G
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
1 j+ g* i1 [' g) `7 J3 w) d( [& p# s7 _/ i. U. v! N4 @# f; l J
4 L4 ?. W# u3 ^; G1 m) e2 L顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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