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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
2 d+ f4 |4 z# R- importPackage (java.lang);5 X( K. |( L o* E4 f9 O
- importPackage (java.awt);
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9 I% H: @& H$ X6 r( ^3 M- include(Resources.id("mtrsteamloco:library/code/face.js"));! ~+ v, H2 a5 _0 M* i+ u
3 V' Q! \3 F. b3 R- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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& h8 c6 x/ ^/ V/ c' E9 i" t" v- function getW(str, font) {
$ v5 j. a0 K1 D5 h7 R2 Y- p+ j) w - let frc = Resources.getFontRenderContext();4 @) \1 m8 m+ Q7 R- J8 Q5 v
- bounds = font.getStringBounds(str, frc);
6 \6 ]; f2 z5 h/ B - return Math.ceil(bounds.getWidth());$ l2 E( Z, R& |6 w) R# o
- }
! D5 @; W6 c5 q1 k; P7 n - 2 ^% H3 Q0 ?- W3 Q
- da = (g) => {//底图绘制
* y" T: ]4 a9 _) u+ s& E& ]9 w4 w& i& I - g.setColor(Color.BLACK);( v% [4 I7 E. M! G* V
- g.fillRect(0, 0, 400, 400);
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* ?% w$ B u. U' i0 n
: h- e8 q4 x8 }- db = (g) => {//上层绘制0 S4 U" O! y5 I% A
- g.setColor(Color.WHITE);- _" l( w( u+ S/ Z; @" W
- g.fillRect(0, 0, 400, 400);& G) y" [' E0 {$ m+ |6 a
- g.setColor(Color.RED);
$ @' l: k- B, R" D' O+ H6 }( j! a$ L - g.setFont(font0);
& } U% u/ n( H - let str = "晴纱是男娘";: H4 L: G$ t6 b7 s
- let ww = 400;
5 y* q6 C O1 Q9 y - let w = getW(str, font0);
$ _5 s2 h# j8 J$ Q4 n( c. k. z - g.drawString(str, ww / 2 - w / 2, 200);
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- , a" W9 h9 t" S& l. g% n* C, F
- const mat = new Matrices();9 W% M' d6 n4 v/ z, Y0 t' c& W4 m
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {0 G: H# j8 g, m- J3 O2 p8 I0 N
- let info = {+ p3 P7 S6 X+ v& y+ i9 A
- ctx: ctx,
3 y" z) M# @/ _ - isTrain: false,+ H6 i! S7 L$ u/ H2 D% x
- matrices: [mat],
3 l" n8 d: d, C! B) E+ V; p+ z+ v - texture: [400, 400],
z( ]: d& }1 n* x) H" Y - model: {
. C( i/ b5 ?1 e4 ~( _; S, x - renderType: "light",
) v% s3 V1 `: e - size: [1, 1],
1 z; E, E3 t+ Y - uvSize: [1, 1]. E; _$ Y7 p" q7 f" o( n
- }( B& [- I, A0 _! A; F. ^8 K
- }
7 o$ Z% ]7 h* P. ] - let f = new Face(info);
& Z) k$ l# z+ }# x1 X6 ? @ - state.f = f;
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( z9 ` l0 N" m0 d" G6 y- let t = f.texture;
3 w& P- C e) t, T2 E" ~% t - let g = t.graphics;( \, A8 V! o, j7 E- R
- state.running = true;5 S4 _4 e3 y0 y7 ]* l/ R
- let fps = 24;
0 h: V, f2 G. b" {/ t0 e; z - da(g);//绘制底图- U7 ~3 a9 f6 D" A
- t.upload();; _5 x2 T$ ~- ]2 L8 y o% n
- let k = 0;. S$ x# H. G* P/ k9 V- I1 C! n
- let ti = Date.now();9 A7 p( c ?( ? i& o& { a5 s. k# ~; V
- let rt = 0;
- D, F( r" [+ L, ]. L - smooth = (k, v) => {// 平滑变化/ Z' O$ Y4 Y3 h# Z6 b- i7 v, [. @, C
- if (v > k) return k;4 T; X6 P4 O/ P) ~/ m
- if (k < 0) return 0;
" t7 m6 J! r; U# V5 M - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% q0 p" D4 R8 t% Z4 {! {4 v - }
0 a0 z* y5 G+ Q+ W% G8 M - run = () => {// 新线程, F* a1 l; |& f) y' c9 |! i
- let id = Thread.currentThread().getId();3 R8 ~" ^9 F$ E( P; \
- print("Thread start:" + id);
+ I' n, c, z7 B/ U2 @, R) ` - while (state.running) {
/ ~% z. D% t4 x' `, p9 F - try {; ~) C' I2 M9 F% F! |9 a; Z
- k += (Date.now() - ti) / 1000 * 0.2;
5 t# ~. w* i$ j; V9 j% _6 V - ti = Date.now();0 a0 U% h6 y! Y9 W; \( b
- if (k > 1.5) {+ s S7 M( J4 @& o8 r
- k = 0;
6 D8 w8 K4 R" E- J2 L& z* I8 q# P/ ] - }
, L7 R2 ^& J. H% U \- }$ W - setComp(g, 1);9 ?0 e# d+ {, u" f/ e
- da(g);
, x4 l. w- r3 Y& r! r - let kk = smooth(1, k);//平滑切换透明度$ \6 G/ n$ p/ C q6 ?- O/ {- Y: H, V
- setComp(g, kk);- K: F1 @$ S G! I' i; r
- db(g);
+ C/ v1 R+ \( j8 Z. ~2 G7 S3 n* \ - t.upload();
. p5 e4 D; [4 u6 ^ - ctx.setDebugInfo("rt" ,Date.now() - ti);
; c$ K, R9 v4 |' Q- g* Q - ctx.setDebugInfo("k", k);! T; O! e/ B2 _3 v# j! G5 i
- ctx.setDebugInfo("sm", kk);$ ^; j% J- p9 W! p- y) `
- rt = Date.now() - ti;
. ~* I& P) E! p& b& ~* P$ p - Thread.sleep(ck(rt - 1000 / fps));
2 \+ M* `8 y4 R2 c- @3 J" B - ctx.setDebugInfo("error", 0)
1 C- L$ Q: _% p8 X' {/ s - } catch (e) {
! b: ~! i( o( R6 `4 A - ctx.setDebugInfo("error", e);! `# F" ~0 z! l7 z& L
- }
1 j( ^# {3 Z. c1 @# a% { - }* U5 C; k- Q0 f3 y
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
3 M4 \# E9 E: U/ F - th.start();
" J- r7 C9 d! v0 ^0 K - }
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4 }8 n, g5 `% G- function render(ctx, state, entity) {
# ]! e0 U1 ?3 w! g' g - state.f.tick();% z* x9 {& e) Q s, X
- }
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- function dispose(ctx, state, entity) {
7 E% ?0 |* S% o L7 b9 d - print("Dispose");
2 m" {0 _: f4 G' i! {# u - state.running = false;6 w: Q/ W* S8 \: Y* i
- state.f.close();! _) {0 A4 R- O# O5 W0 |
- }
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- function setComp(g, value) {
* }; S5 U* h' f m5 ]& L - g.setComposite(AlphaComposite.SrcOver.derive(value));. X% x0 x- r( o( D; D
- }
复制代码 4 F% T# c4 F% w$ r+ Z5 W* {
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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