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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 ~6 c# G: p) U+ k& {) u
- importPackage (java.lang);
: Y2 _. `; [6 u; ^" U - importPackage (java.awt);2 w& w% m0 l( D$ a; a0 I
3 v3 ^; L+ h% } s- b" \- include(Resources.id("mtrsteamloco:library/code/face.js"));
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& f9 S l$ S8 M6 p- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 E% T, _, S. i7 x" G. O
- - y/ I# O$ w( H5 G" D
- function getW(str, font) {
7 T( B/ X" q' r9 f# n2 x% B - let frc = Resources.getFontRenderContext();
$ ~8 R6 [* E. E' u - bounds = font.getStringBounds(str, frc);
4 ]5 f4 X/ G$ ^! V" c - return Math.ceil(bounds.getWidth());
# |8 t3 ^/ e' v( |8 F* A - }
9 R# Q0 l9 x! ~. Z
; @# z) T( m `0 Z" b7 D+ I- da = (g) => {//底图绘制" j. _4 w5 K' n3 O& ^
- g.setColor(Color.BLACK);3 I, D" h8 V1 |' e
- g.fillRect(0, 0, 400, 400);" D% A; A% I+ m; ]; e: ~
- }: n! A4 k1 w4 T! H6 Y9 p* \
: l2 r4 j* @1 J2 ?+ q' A! X+ S- db = (g) => {//上层绘制
8 t7 d# r% c6 S) F5 j! R - g.setColor(Color.WHITE);
/ |+ e9 z- D1 h1 F& P - g.fillRect(0, 0, 400, 400);8 [3 k! E" f. o% ]% v7 i
- g.setColor(Color.RED);
, K% g' P/ W0 y% a# l: d - g.setFont(font0);
0 _% y1 a2 z( m1 R, p - let str = "晴纱是男娘";# _9 c1 r1 R! G" h
- let ww = 400;
3 j: L6 _9 H( o0 n; g - let w = getW(str, font0);
& r! h$ b1 E( e$ j4 O4 S7 c - g.drawString(str, ww / 2 - w / 2, 200);1 M: y+ F: \" d% `" m
- }& A0 W9 U6 H' J8 s T c
! |9 g* D! b: s, _+ Z/ Y2 d8 q3 v$ Q- const mat = new Matrices(); }/ H3 F8 w- j! c. a: w q
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {+ |4 R/ b+ u9 g: j( q( A* O" g
- let info = {
" ~8 O: j& C" E& u0 L. H5 N! t - ctx: ctx,
& Y/ @9 b2 d7 V1 t! \0 T - isTrain: false,- \' j! x! y. y% `$ d
- matrices: [mat],1 M" H% N; d* i1 [8 N7 L
- texture: [400, 400],
k) J! y& d k - model: {
& Y6 t/ I/ x4 M# W3 m" G - renderType: "light",
^+ M9 d1 s& E - size: [1, 1]," K/ [' S1 z- R: [/ Q. S
- uvSize: [1, 1]2 |0 b# l% T/ r$ J, i4 e3 ~
- }2 C% H( ?1 J! V# t4 {4 ^
- }
0 N" I5 l. a9 k3 x2 M - let f = new Face(info);/ Y ~' y& r/ ]2 w, B/ o
- state.f = f;$ O1 d- K% A4 d) R; g+ K& r
- # f) Q% l7 z; R6 e7 j$ `' `
- let t = f.texture;
: ^, ]2 g# C+ s9 i. n/ r4 K - let g = t.graphics;& Q* }8 k7 N i! i- t$ X
- state.running = true;' y, Y" Z1 k: }, k. G x
- let fps = 24;. |4 E3 d3 v' x! ?4 }9 P
- da(g);//绘制底图' q$ t& S7 a- @0 z3 |+ S
- t.upload();7 k: o4 \# [$ ?7 |, J
- let k = 0;1 a$ Q& |* M! d9 f. M! h
- let ti = Date.now();
" y% x+ j. `2 g- @ - let rt = 0;. r1 z3 n8 ^; D* t6 A J, \; z& y
- smooth = (k, v) => {// 平滑变化
( o: J( w4 j, S9 M2 W+ }1 \ - if (v > k) return k;
+ {; k5 x1 X2 s# M - if (k < 0) return 0;
; o6 R9 S! J5 o9 Q4 J0 n j9 ?$ M - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 h* I X8 b; d' h8 V+ k6 k9 Y v
- }
) q+ p9 ~; I! f5 z$ f - run = () => {// 新线程9 D& X; \+ ]* \6 l
- let id = Thread.currentThread().getId();
7 J+ _1 |2 w: E% N- X7 ^6 j - print("Thread start:" + id);* n' B/ K: P" `( m2 u5 W
- while (state.running) {
1 R+ d$ Z! ?, W( f. J: k! Y - try {
: c/ a+ B- I: ?( s& y$ B6 b8 F - k += (Date.now() - ti) / 1000 * 0.2;
) R( e9 k! l. p& d3 c - ti = Date.now();
" @0 y/ j4 \! z' A& S( t, Z - if (k > 1.5) {
`5 P \$ q4 b6 ]6 a+ A - k = 0;: W' ~$ B! s$ @4 H
- }/ j: _& ~) p# y3 t
- setComp(g, 1);
7 L. S$ M( g9 F) K- e - da(g);
& S& J3 a" ? m! Y0 z! w# v6 ` - let kk = smooth(1, k);//平滑切换透明度
0 V7 X3 r0 m" |" Q5 Q8 B - setComp(g, kk);7 y3 h. ~6 c( }$ f! V
- db(g);6 m6 r! a( M! N) o
- t.upload();9 t' i9 x& d# g, z4 {/ D* R
- ctx.setDebugInfo("rt" ,Date.now() - ti);2 S/ W; s. G/ a @. h: h+ X
- ctx.setDebugInfo("k", k);- {* z+ Z8 B$ E9 T, @) k! h
- ctx.setDebugInfo("sm", kk);
) n) {) M; Z% R1 P - rt = Date.now() - ti;
+ s$ C) c# @9 j9 Q - Thread.sleep(ck(rt - 1000 / fps));
' G/ j8 T2 {% g- S. T - ctx.setDebugInfo("error", 0)
+ }/ A2 n& ]) u - } catch (e) {4 L7 _0 q: b( c$ P; @
- ctx.setDebugInfo("error", e);
% S7 L* h# |! R9 w/ G - }
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- print("Thread end:" + id);8 u) x8 X% T5 {0 j% X
- }) y+ n. e( U7 J, \- G r( B) N
- let th = new Thread(run, "qiehuan");
- E+ m: u- w p" x. l0 g - th.start();
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/ f0 ^2 k$ o" s, r; `1 [- function render(ctx, state, entity) {
6 N1 I: A1 ?& T2 ]1 b0 l" G - state.f.tick();% W: M- C, M- z0 q2 F/ J* }: P
- }# y- L# R6 q7 W7 B& v
" I& i$ X# @; `7 M. B- function dispose(ctx, state, entity) {" C3 I& b6 c9 t5 e
- print("Dispose");
' w9 G u/ k% Y - state.running = false;( v; ?$ u, q1 a* F; Q
- state.f.close();
2 E: o, ^! \7 ^, A Q/ c" n7 V3 s - }
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3 }* Q/ Q+ |1 }- function setComp(g, value) {# m" P5 `% O% h) n
- g.setComposite(AlphaComposite.SrcOver.derive(value));/ D& V: W4 j: y
- }
复制代码
9 o: h) }; J" l R# ?写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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$ `, g9 c; e8 o" B6 N顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 E7 o; i- m( ^8 f: M) P# f* m6 J, i
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