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0 t7 W" Y* g2 {. R3 k- L% s这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。 W; t- B) u( R: w: M& P) H8 {! C
- importPackage (java.lang);8 p) p# A! [, W2 L
- importPackage (java.awt);
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* o, R5 Y) T/ o8 R1 Y& n D- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);' o' F, x5 ]' v0 ^# Z
7 F: V# A$ x' B, B: Z- function getW(str, font) {4 H- l! }- c% s' G
- let frc = Resources.getFontRenderContext();
7 B9 X7 O2 J5 J6 a - bounds = font.getStringBounds(str, frc);; W1 k3 C4 P7 c2 {# u- L! O
- return Math.ceil(bounds.getWidth());- T" |- V; t2 h9 c8 e& L. `0 t
- }, Q- Z' E3 {: a6 b4 p
* _$ l1 W4 m2 D% I* r. ^- da = (g) => {//底图绘制
* x5 s- ~2 _/ R/ g- A0 J" A' S - g.setColor(Color.BLACK);2 e8 B9 L$ f$ R
- g.fillRect(0, 0, 400, 400);
2 p. O9 O% E- j# L3 s+ ]1 L - }
! `, a3 T$ m/ ]4 y
4 T- g' \+ c+ d- db = (g) => {//上层绘制
: t1 P6 Q3 T& @ - g.setColor(Color.WHITE);
* a5 \8 Q' X7 H3 U - g.fillRect(0, 0, 400, 400);: f1 n* ` z( j0 A) v
- g.setColor(Color.RED);5 B7 Z3 ~( t9 Y9 p- ~4 R
- g.setFont(font0);
! `4 D5 S* h; ~- v T% }9 Z - let str = "晴纱是男娘";
; J2 z& z4 E& U f9 k+ X8 ?3 ` - let ww = 400;6 {/ A+ w$ {4 e2 i% d& L/ J. \1 c
- let w = getW(str, font0);
2 m8 M7 W! O. z& ?7 V: @& r9 _ - g.drawString(str, ww / 2 - w / 2, 200);" D9 r7 R# `3 o+ v
- }
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- }$ |6 y' T8 a/ v O& u6 _- a( X5 j- const mat = new Matrices();1 c1 h. i4 d* d
- mat.translate(0, 0.5, 0);% V; f" |% [/ K. g
* ^9 m! ]' X2 G, i( Z- function create(ctx, state, entity) {( e x% _' Q% r! E3 S
- let info = {0 N4 Z$ U5 o! {# U/ k
- ctx: ctx,6 m w! U" P1 _, b* N
- isTrain: false,
3 U. J0 v1 O" C- V. S' L# s% c9 O - matrices: [mat],9 T* h+ x; r' X0 k* H) @& P7 v* t
- texture: [400, 400],
2 f6 N! }, M! X& g: X: i - model: {
# ~3 X* h9 a% Y9 I/ | - renderType: "light",
% b8 s5 ?6 S: ]$ N1 K+ v- j. j - size: [1, 1],
e( r1 T7 i+ n4 ] - uvSize: [1, 1]
+ \4 l: }0 @7 m( m - }" B+ y0 A! t9 f
- }1 B8 m4 I/ R+ @: _* L2 t
- let f = new Face(info);
+ Q5 V, h$ w) b+ X; b8 { - state.f = f;" A" I$ i0 H$ c' X. W
- $ ^9 N( M% ~7 M& T9 b/ c3 j, r$ r
- let t = f.texture;
: V* s6 ~+ B9 L1 y; m - let g = t.graphics;
7 A; T S* o% ]0 G! E. C% Q2 j - state.running = true;
5 q% F% |2 F$ s! Q m6 e - let fps = 24;2 t/ }/ d+ U3 J& L3 t# u
- da(g);//绘制底图2 y0 ~, I1 A9 s s
- t.upload();/ \8 w' i4 v: y+ a, H& ^0 H' q* p
- let k = 0;* }; I1 c5 p5 _% r- ]; M
- let ti = Date.now();
& }( q- o9 `# {& H6 j. a: K8 L - let rt = 0;6 D S; t2 ]9 n8 j* w) y( w( ^
- smooth = (k, v) => {// 平滑变化3 F5 G5 B6 x5 W; v$ ^
- if (v > k) return k;
1 A2 c* V# l6 J - if (k < 0) return 0;; `9 M3 A/ s) w
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
) a6 Y* z3 Z) C: u7 {; W - }
3 k A% T" I- u: K$ ^: a - run = () => {// 新线程7 g. Q6 o" t, Z( t# M# m3 e
- let id = Thread.currentThread().getId();
: W2 [, E% f# C, a - print("Thread start:" + id);
% _ f; F' R h! C - while (state.running) {
1 J6 f- s, k1 Z1 x! W8 Y# r - try {' R5 P5 J& {; n9 t2 t
- k += (Date.now() - ti) / 1000 * 0.2;
' |4 M: c5 [% d0 ? - ti = Date.now();
3 I! P2 W u$ i7 z" a, [ - if (k > 1.5) {
( S' J4 ?7 T6 C - k = 0;2 `+ J f: { o7 G; K
- }
, F0 x$ d" F& J% b9 J - setComp(g, 1);% L" S7 f) r6 o# k" ^, e ^
- da(g);" U- M+ p& z9 M2 S
- let kk = smooth(1, k);//平滑切换透明度
$ c) }( K ]5 ]+ [$ K! | - setComp(g, kk);
" ^: p$ A3 a, z- N, h/ v - db(g);6 m6 G! K5 [1 r' K; @( E
- t.upload();% o% Y; q; i* e5 a
- ctx.setDebugInfo("rt" ,Date.now() - ti); H0 @/ R8 N9 l# P6 l$ b6 x
- ctx.setDebugInfo("k", k);
8 [: m+ @& @: p4 R! d1 O - ctx.setDebugInfo("sm", kk);3 }( Z6 R# u- X0 f ]
- rt = Date.now() - ti;
' q; X1 z9 [+ C* N - Thread.sleep(ck(rt - 1000 / fps));) D0 ]; u- |% W: \( f/ p
- ctx.setDebugInfo("error", 0)
! }: _0 ^4 J+ R - } catch (e) {* b8 J! A- i u* V+ g
- ctx.setDebugInfo("error", e);
/ u9 w6 h5 ~+ H - }
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- print("Thread end:" + id);
2 d8 ]2 s9 U5 D* q) V' K) a$ i( [& O - }
. P/ j# M) T/ A6 E1 R - let th = new Thread(run, "qiehuan");
" D0 j: a. _6 j! S. I1 N/ I" B* E- m - th.start();: H" s6 I1 f# I' z
- }
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9 N) \' Y! X5 _, v0 h3 p ?- function render(ctx, state, entity) {
4 U. e- k7 B. @ - state.f.tick();
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- function dispose(ctx, state, entity) {0 T# V+ m/ a& w6 ~9 ?4 w
- print("Dispose");
# H8 t6 z! I8 f: F - state.running = false;
! j% w& s( V! r& U1 n3 w - state.f.close();
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- % ~% z2 }. H. L: U+ b# b
- function setComp(g, value) {+ F# h0 N7 \ ~2 }8 l/ P: y6 Y
- g.setComposite(AlphaComposite.SrcOver.derive(value));
9 ~2 p% T& R& Q - }
复制代码
3 h6 s' L8 a- u* |5 Z. j3 z写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。 Z, H( e3 |* b" h: n
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下); k0 W0 F' |5 S8 s5 S2 n( O n
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