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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) I" X# E2 G; b0 J- importPackage (java.lang);
% s4 C; a3 x* Z: C. f) Q - importPackage (java.awt); g; T) ~) R4 ]8 G n8 a- k2 S* E
5 @4 J, X! h* G% U$ p% Q$ \! V- include(Resources.id("mtrsteamloco:library/code/face.js"));
- o2 F# B6 k% a - ! x) H! u. K: p* i$ ~; ~
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 J% M- K6 E+ V6 y! Y8 i6 h. [7 b* m
- 0 w5 x3 i2 y( J/ k. x0 v1 @
- function getW(str, font) {6 ]1 d3 P1 `3 e1 B8 Y: O
- let frc = Resources.getFontRenderContext();0 h. c2 i$ M! E) f
- bounds = font.getStringBounds(str, frc);2 r( X' e2 L" a+ l, k+ ~
- return Math.ceil(bounds.getWidth());
1 w: X! T" r9 ?. @ - }
% `0 t) V' i) g. S' B- A - + [6 i9 C- w y- b7 X8 _
- da = (g) => {//底图绘制
5 u1 H( e# ?: H( B! k2 ? - g.setColor(Color.BLACK);; X6 m/ m4 D) f! v
- g.fillRect(0, 0, 400, 400);
% V: _( t* H, H. |) W+ z } - }
8 V) f0 K. v) u; w! V% B4 a# [% k4 b - ! j- \" c& ]4 c
- db = (g) => {//上层绘制
2 S2 D, k2 B8 d - g.setColor(Color.WHITE);0 I1 j/ n6 v) b- U
- g.fillRect(0, 0, 400, 400);
& F' k2 s4 \/ @" |8 k - g.setColor(Color.RED);1 f' L+ @0 [1 Y8 P% V
- g.setFont(font0);
4 w: w' E" m2 D, j+ C6 W: ?6 G - let str = "晴纱是男娘";
% [& e6 d) n- J - let ww = 400;
2 l. V$ h- B# N' i - let w = getW(str, font0);
0 T% X/ {+ z8 W" S2 Z( y - g.drawString(str, ww / 2 - w / 2, 200);
$ n$ b& V( z* Y - }
9 g+ \5 r P. t% I( N; ~/ s
- _& @; R5 A( Q7 d- const mat = new Matrices(); I' q2 z8 V& U" ?, S: V3 W. b% A
- mat.translate(0, 0.5, 0);
. `( H# V) Q3 S7 D - * A" K8 q; f, i; v- P4 M f) K
- function create(ctx, state, entity) {
$ N5 r2 m6 C' w9 v5 y- F0 x - let info = {
}0 D' A% R* v, f" e9 F - ctx: ctx,: g6 Q" s3 J, [ q! x! i
- isTrain: false,
) @$ x+ `) e. a% Z - matrices: [mat],
- R5 {$ U- F* P3 ~1 c - texture: [400, 400],
9 E4 H2 T) H, t5 ~: R - model: {
: O/ X. V# ~$ N3 y - renderType: "light",
# x* a) M$ s) l" v3 u& j4 J - size: [1, 1],
0 t2 f, M* X( w9 \ - uvSize: [1, 1]; f; G5 x; a& W
- }
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- let f = new Face(info);1 f G$ V- p$ L5 L# G
- state.f = f;* ~% I7 p5 H& s2 c0 E- E2 r
- o! @# k( ~+ l/ w6 e' n% A* k& l
- let t = f.texture;, {1 v- H9 P B* u" P2 ~
- let g = t.graphics;( H, u3 i6 g i- t6 S9 D& N
- state.running = true;
* ^" m. d, z! x - let fps = 24;
' L+ H) D8 \2 d; e - da(g);//绘制底图
7 f7 Q; L8 G$ [3 ^' j7 @+ G - t.upload();$ t4 M. }; a- L8 y( U! ~% z
- let k = 0;1 t7 C6 _/ O8 M" Y% B
- let ti = Date.now();/ _9 K) j- K( u6 r1 h
- let rt = 0;' L& m# U3 b; a6 A
- smooth = (k, v) => {// 平滑变化& g+ G" V+ K+ m4 S \
- if (v > k) return k;/ [$ G s; o+ J6 R9 V2 |+ K3 I
- if (k < 0) return 0;5 P, f, l X. s! |0 \
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
1 m* A6 V# ?7 ?6 o5 c - }; {8 ^7 W; K2 e2 L
- run = () => {// 新线程
% a8 i; z; H _' [' t( }; D* S - let id = Thread.currentThread().getId();
: Y. d( w) m! k8 B2 G - print("Thread start:" + id);5 ^; W, m5 Q! t o: L, C, p
- while (state.running) {
$ U# q$ z* A8 q" Y7 @% o - try {
; J9 \% b- B7 d1 M4 F - k += (Date.now() - ti) / 1000 * 0.2;
; t3 t) m/ G1 H, u, V1 { - ti = Date.now();
+ E2 k) } g7 Z' a5 e- [0 r( O% K - if (k > 1.5) {1 F: q. ~: r4 g
- k = 0;
( r2 K( N6 H0 X1 D" t, Y2 e; y - }) s, f; k0 Q. d _& a5 X
- setComp(g, 1);
5 Z9 x o w) j - da(g);/ z" |' K$ J: |" g4 _- S
- let kk = smooth(1, k);//平滑切换透明度- q5 [" P! d- _5 B; O0 b
- setComp(g, kk);. g! X0 R. j) c' h& G4 v% h
- db(g);
% B! a" j( t" V - t.upload();
; z! B* {# q- p, y# a! F: x& o8 S& Z - ctx.setDebugInfo("rt" ,Date.now() - ti);
; v# U2 }/ m5 m3 l" Z - ctx.setDebugInfo("k", k);
8 @4 K i$ G7 w - ctx.setDebugInfo("sm", kk);9 p- q4 n9 P" L, `% B* D
- rt = Date.now() - ti;
8 V9 I2 t5 H/ F$ d1 b% P r - Thread.sleep(ck(rt - 1000 / fps));$ G/ w' x7 [) [8 e
- ctx.setDebugInfo("error", 0)
4 |# j4 _$ t! J ~) h - } catch (e) {
0 Y; l: N" \( j2 Y! o# E) P& C+ k - ctx.setDebugInfo("error", e);2 X4 g. J& b% M! P
- }
! X* P3 q8 V8 L - }
# R% s! n3 N/ p% y. Z - print("Thread end:" + id);) W4 f: D# j9 v6 ^
- }
% |2 \5 g! S# l; y' O1 V8 F - let th = new Thread(run, "qiehuan");) ~* ]) T; x% B2 L- t, Y
- th.start();
+ S4 V1 y% a, W. P6 u - }
2 Z2 _+ F/ j3 u1 N3 O" ^. q% s8 r- y
; K: J: L. k* V% V3 v- function render(ctx, state, entity) {
& m1 R6 t$ a6 `2 K2 ?3 x - state.f.tick(); Z# M$ F- z% D9 l
- }% n: v; r- f+ a6 z- c: K* E
- + I1 `. o, x: v7 Y' }2 R
- function dispose(ctx, state, entity) {* c2 }7 e! L J& C
- print("Dispose");: ^1 {- K. z- y2 C
- state.running = false;
; M1 l: Q* x: `0 q1 ^: S' s - state.f.close();
9 s# H) |; {7 [7 c - }
7 u6 u+ n# C( b
/ Y8 D$ c$ g# k- function setComp(g, value) {
- `% v0 s& L. p4 u& B' P - g.setComposite(AlphaComposite.SrcOver.derive(value));
- t2 [7 u+ H* k3 H A5 b4 ^5 ]7 n - }
复制代码 : n" y4 B# z/ s1 M( V0 Y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 f1 Y, ?1 p j: z
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)5 E$ j8 L7 t5 |7 N/ Y
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