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4 c0 S; C6 Y1 j这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
7 B9 N S% H" `( u: i" y- importPackage (java.lang);+ x/ J* G Y( b5 A- s
- importPackage (java.awt);' f# ]( _7 w" g) @3 e
1 r8 Q3 Y( U# H( _8 X- Q- include(Resources.id("mtrsteamloco:library/code/face.js"));
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: P. r- P3 ~- v7 I$ X& L' Z& [1 O- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);) v/ W' [% n+ G/ g
5 I, S4 v( Q) M" v9 C- function getW(str, font) {$ r3 @6 ~ R/ n' U
- let frc = Resources.getFontRenderContext();2 v* `; w6 R2 `$ `* I3 c
- bounds = font.getStringBounds(str, frc);
/ g8 H, H9 F+ w1 F. }6 P9 v - return Math.ceil(bounds.getWidth());
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?2 Z# T1 N8 b& F- da = (g) => {//底图绘制
, y8 R/ h$ F$ Z2 \5 M* p r - g.setColor(Color.BLACK);# M' p7 L; G: o9 f$ P# X* R
- g.fillRect(0, 0, 400, 400);
# o0 s. |* c3 T& {1 r! V, m - }& a; g$ x# r8 [ M
- 3 I: T! Q. N$ c7 p0 D) |
- db = (g) => {//上层绘制5 l' c& x9 [* R/ K
- g.setColor(Color.WHITE);& U1 m8 |0 X' o
- g.fillRect(0, 0, 400, 400);
& [) C9 Y$ b9 O) i9 q& g6 o: I) T - g.setColor(Color.RED);
; l9 V, `$ V- s% C6 C - g.setFont(font0);
, S$ w& N: u2 j1 F9 O - let str = "晴纱是男娘";2 _' a$ e5 ]) k2 ^
- let ww = 400;
7 N! r6 G1 X0 f; ?3 x. j+ G - let w = getW(str, font0);: v+ F; r) N: Z. m4 B
- g.drawString(str, ww / 2 - w / 2, 200);; a& J K: k+ D% D% ?% Z
- }1 j4 t2 }9 Q6 z4 h: k
% s4 i3 S3 k8 `9 z2 G+ d- const mat = new Matrices();% O/ l* n5 }5 ^
- mat.translate(0, 0.5, 0);- J" m+ C0 ]5 q+ m' ^ j8 L7 q
- 7 f/ Z& {: c* u. ]9 N, d
- function create(ctx, state, entity) {& D: g; W7 y' ]. }
- let info = {
# t8 r4 E7 A+ ~4 e! T7 _" |* S" M - ctx: ctx,
$ q' F1 U' r" e% f6 F. X - isTrain: false,) I$ m3 |" S0 O; `
- matrices: [mat], Z0 P/ ^9 t' C, g$ M8 C# N
- texture: [400, 400],9 Z% A. s& o/ |" t: n* `
- model: {) [# A1 ~8 F1 u0 d& z# O0 k
- renderType: "light",+ B) Z5 x) W$ Y: S4 O/ z, u% Z
- size: [1, 1],
* N o' B# v5 K - uvSize: [1, 1]
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- }
4 I8 a' ]+ u, _# E - let f = new Face(info);* d# u# [, a8 ~/ |8 t
- state.f = f;0 X% U( {2 e; x8 g7 T
, v& P! v; x5 G8 E. b0 x* U% g, S- let t = f.texture;
9 X& }+ Q; m5 \8 e* _ - let g = t.graphics;
/ N! s; }5 l$ r I% B - state.running = true;9 t/ e7 G1 r A8 o3 d) J
- let fps = 24;
1 T! D8 r. a1 y - da(g);//绘制底图' P. h6 A1 f$ J% d, L. x
- t.upload();
! t$ f, k8 o F% C X2 o - let k = 0;- N2 B6 B8 O+ o! D
- let ti = Date.now();( r! p6 A9 n$ U2 q% ~
- let rt = 0;' u+ _( m$ N. D2 N6 S! A" N: a5 ~$ g0 O
- smooth = (k, v) => {// 平滑变化
0 H; @' V W$ s! X2 o4 h - if (v > k) return k; M" {% p, X! `' d0 ?! ]4 i' [ r
- if (k < 0) return 0;" s, S2 |/ y2 A
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;4 Y' o G$ {: D d5 |4 t
- }
- g" _# s) I7 S7 Q - run = () => {// 新线程" l1 E. t X/ q9 p2 }
- let id = Thread.currentThread().getId();
; L/ _/ Y- ?! E1 D - print("Thread start:" + id);
* r6 Q5 \% F D ]; ^( | - while (state.running) {
* S, v1 J2 v* e0 ~# z3 a& A - try {" Q; n3 @$ L0 {& I
- k += (Date.now() - ti) / 1000 * 0.2;
1 z4 z4 e2 x; b - ti = Date.now();9 l y6 ]8 L3 L) E" G8 W8 E# H$ O
- if (k > 1.5) {
6 R9 `( H" N6 S - k = 0;
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- setComp(g, 1);
% J: y# R! r( ~) P; A - da(g);
/ g8 @( Y4 q | - let kk = smooth(1, k);//平滑切换透明度
- a' P8 T+ S6 P1 A8 ?6 [5 O0 Y2 R - setComp(g, kk);
4 S7 u% j- s/ R( D3 u5 Q9 B4 t) e - db(g);
) M# i: r: J" h* Z) \ - t.upload();
' Q! s/ B- ~% m0 [* o - ctx.setDebugInfo("rt" ,Date.now() - ti);5 N; ]: y$ P& R$ w# ^* U
- ctx.setDebugInfo("k", k);7 \9 Z3 b; K$ z0 Y
- ctx.setDebugInfo("sm", kk);
/ C* `5 F+ P' e3 n1 K - rt = Date.now() - ti;+ N/ ]6 H/ Z6 L0 V" E
- Thread.sleep(ck(rt - 1000 / fps));! G3 c1 u# J1 {5 A
- ctx.setDebugInfo("error", 0)
9 `( K# x5 p# w! b3 W - } catch (e) {0 ]$ x U$ i$ @) p- f& g7 g
- ctx.setDebugInfo("error", e);9 |5 P& f" o# M E7 H3 u
- }5 j! v2 |$ ^! H1 p; w
- }% i. I+ ?8 Z+ |( G
- print("Thread end:" + id);
2 _0 t: J+ b' t& z( d1 i0 h+ s& v( g - }2 a2 v% u! j O1 h2 e; v
- let th = new Thread(run, "qiehuan");
: d8 [* v2 l B! c+ M( y - th.start();6 `1 s, p q; {* ]0 O
- }, |3 X6 k; a/ [
8 U% ~1 }3 _' O6 o1 c3 F- function render(ctx, state, entity) {6 W ` C: T+ G E
- state.f.tick();
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- 5 g9 \8 p* k$ T5 U1 j
- function dispose(ctx, state, entity) {/ O9 v; l0 ^ W# Y2 @3 J# O
- print("Dispose");
' [1 l. S; P2 w; R$ H$ W" c - state.running = false;
/ O8 m/ B% a% F+ Z, k9 V - state.f.close();
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" e* L4 j7 R# S5 a6 h8 _- function setComp(g, value) {
. t4 D: A8 F# {& ^) P4 F# u, `! \ - g.setComposite(AlphaComposite.SrcOver.derive(value));: M0 S$ ~ L0 r$ P
- }
复制代码 . d, x8 q% h) d% h
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。+ {7 X: J: @' L- _
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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