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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
, ~% U) y1 z3 y% Q4 p, w* \- importPackage (java.lang);
2 R) U0 @2 z b7 j S - importPackage (java.awt);" P0 E4 b! \7 K8 A
8 p8 L2 d# {% Z! S6 d- include(Resources.id("mtrsteamloco:library/code/face.js"));
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$ J) [4 H! U4 O7 G- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);- i% v' k, {% e1 I7 U3 T
- + W9 o- j- j* L- K3 A+ L4 I
- function getW(str, font) {; _' u. [* f3 |( m
- let frc = Resources.getFontRenderContext();
% N: h2 D6 q1 l6 D8 r9 [8 R - bounds = font.getStringBounds(str, frc);; f" b, }0 a& ^" c$ d( G9 j
- return Math.ceil(bounds.getWidth());
1 L' i! { t) h, q) |" r - }
- U. l7 e3 Z& Q# ?7 y" U7 i7 P( A! Q- \
+ C6 M' l, G P0 C3 }& j- da = (g) => {//底图绘制$ r# ]+ Z" T7 M- ]$ W4 |
- g.setColor(Color.BLACK);
! S2 {( q, ~+ c9 R - g.fillRect(0, 0, 400, 400);
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' S; g* H0 ?# I- db = (g) => {//上层绘制) h: N- |# I& g' h0 a
- g.setColor(Color.WHITE);
8 u" ^" A) {: M5 o - g.fillRect(0, 0, 400, 400);0 W. S1 E5 K# L0 k2 L" T
- g.setColor(Color.RED);
2 [. s9 A ^) `+ L, T - g.setFont(font0);1 ~1 `! K( @5 d2 F% v4 w- _
- let str = "晴纱是男娘";
5 }* Z$ L1 U1 \& a$ Q& G- [ `. C - let ww = 400;
+ S1 l4 W% X" k4 U0 D - let w = getW(str, font0);
; |; Y" Q. O* L7 O* M - g.drawString(str, ww / 2 - w / 2, 200);7 S0 A! T; P8 K' f% G5 s
- }& a2 B0 U- A7 Y* s+ b- U! T- q
) @% O% A$ W9 F L+ u% g- const mat = new Matrices();( [" f! @" N: e9 S+ z# M
- mat.translate(0, 0.5, 0);6 q, G/ J: n9 ?6 B6 v
- 3 x/ g6 R9 v3 y
- function create(ctx, state, entity) {
; g# L# n: n/ N) o/ s2 A& C% u - let info = {+ i. q8 l9 G. U& N8 p7 T+ M. q
- ctx: ctx,& g/ f" k! T: t9 m1 `' i' x3 y
- isTrain: false,5 Q! L" `- T3 |. p
- matrices: [mat],
0 j. E' _, b2 t' z# F: j* ` - texture: [400, 400],) f/ Z/ l) g$ \
- model: {/ S6 M+ i7 Z! J) I; L3 ^. F
- renderType: "light",+ I$ Q4 g( A: ]$ S2 F4 n3 `! s
- size: [1, 1],
' W# X1 Z5 s- `& t0 v: e) G. ? - uvSize: [1, 1] a( r! f; ?1 D! z# m
- }5 O8 m9 I& v* E& L, H
- }) i" c# W) C n; y* W
- let f = new Face(info);# A# l- H8 M7 ?, ^
- state.f = f;
. ^, Q' ^; D" L6 Z- r7 {: ]$ }
5 u& a( m2 ~+ _ }+ `! M- let t = f.texture;4 Y( v) Q! y5 J% c2 ^3 ^! C
- let g = t.graphics;
- `; Z. P: r! _5 w - state.running = true;
; s! ^5 w2 t% A2 G, h9 W2 G - let fps = 24;
: P- E k9 B2 a. \4 l# O - da(g);//绘制底图
4 `$ q! M' M2 F9 l* x - t.upload();
i1 ~1 r2 H1 N, ?, D" @( D - let k = 0;" i" H* y/ a' M: W& m
- let ti = Date.now();
" P4 m2 A9 ], B! K" N - let rt = 0;, Y- ^% S: l9 M: ~% o
- smooth = (k, v) => {// 平滑变化
+ ]* ?5 O; y0 M# Z! d - if (v > k) return k;
; q$ X/ S& ^9 Z# A& g - if (k < 0) return 0;
. G2 Z# `" E3 v& b - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& o' N$ Q' @9 v; o8 F+ O6 x
- }% C# b5 ~2 _6 Z
- run = () => {// 新线程
F) H) b- B3 d* O' k4 M7 R2 n - let id = Thread.currentThread().getId();
% }7 C" q4 {6 T1 b, x- ]' `! v& V! q - print("Thread start:" + id);0 T; u2 F* }3 s0 P4 U) O/ d
- while (state.running) {
+ |- q( J( |2 p2 c$ k - try {: _& x# I: R0 M0 G; H) q6 f
- k += (Date.now() - ti) / 1000 * 0.2;
9 c( J6 K" }3 x# e0 t - ti = Date.now();# E1 i& U, @. R5 m
- if (k > 1.5) {
( W9 o% f7 d: {/ @4 _' E" k$ |" w8 Y - k = 0;
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- setComp(g, 1);: B5 L7 B# b; \! Z ^ V( m' w
- da(g);0 }) ]5 X, j1 F, e, f" l
- let kk = smooth(1, k);//平滑切换透明度
- \9 ~6 t' y7 D4 c) E9 m5 |3 { - setComp(g, kk);; a6 X( E9 Z2 p/ P: u4 n i
- db(g);+ k- a J( u. L6 Z3 U# K4 O$ Z
- t.upload();
0 n# Q% D3 n- V, b - ctx.setDebugInfo("rt" ,Date.now() - ti);
6 }( R7 m4 _: u: U' ^8 t0 j7 w - ctx.setDebugInfo("k", k);
0 j `& s) Q R5 r# J - ctx.setDebugInfo("sm", kk);
9 J% a! S* u( I' j, V - rt = Date.now() - ti;
% ] K4 m' x" i. j& _$ A! F - Thread.sleep(ck(rt - 1000 / fps));' R5 u: h" M! c: p9 S2 |
- ctx.setDebugInfo("error", 0)
" G @. ?0 @% ` @9 C - } catch (e) {
7 V4 D0 r+ Y8 S - ctx.setDebugInfo("error", e);- o! v0 {# j: l4 A
- }
2 |) v) L+ v! g" x; N - }
% l8 R/ _- y. h - print("Thread end:" + id);
- f8 S9 n3 @: _* C" e - }4 _5 m- W1 X0 A+ n8 Z
- let th = new Thread(run, "qiehuan");, m( @1 |0 M, m% b/ v o
- th.start();& A$ r! H1 k r8 k# }
- }
% A5 A, E3 ?* ^. X* T0 X0 D - 5 v2 Z9 O4 p5 ~! b9 z# z$ d/ ^0 ?
- function render(ctx, state, entity) {7 F. U+ y+ d2 U4 Q; ~
- state.f.tick();
4 n/ g& }" r7 R9 H5 ^ l2 Y" \ G - }
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- function dispose(ctx, state, entity) {
; y. Y( C: {; f8 U% N - print("Dispose");: r7 C2 [6 }- b/ d
- state.running = false;
4 i( _" r: j. c& ]7 ]$ s - state.f.close();
) k `8 }" P6 [ - }/ I" ]$ J6 @% Y. N" u1 R- Q! K; C
- 4 R$ r( F8 {: N, h9 u [+ K
- function setComp(g, value) {
* E# |' E3 w3 t. b; i& Z4 z - g.setComposite(AlphaComposite.SrcOver.derive(value));$ E* c. {( r' S0 r3 d' n
- }
复制代码 ' R) d- r2 W5 G5 R
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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