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+ X( Y1 `) N3 A0 ~. r4 _' n1 q这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
3 {. D4 g8 w' o4 o- importPackage (java.lang);
! @) E2 x# X$ k: c; I0 S7 P - importPackage (java.awt);3 U2 b: ]! Y% ~3 v$ d
" \' L7 @( d2 w; ?4 R% u- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);0 [& p- S7 U5 M5 g& V
- 8 k/ ]" f/ X: p/ _) [7 t5 T" n- }
- function getW(str, font) {0 L1 z# U R( e, h
- let frc = Resources.getFontRenderContext();
& ~: s6 F3 ]) Q; U - bounds = font.getStringBounds(str, frc);* r8 R' w4 A! T0 U) K/ A) K
- return Math.ceil(bounds.getWidth());
( p' `3 T2 v* _7 s5 _6 { - }
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- da = (g) => {//底图绘制
3 \7 Y' R/ w# b+ i - g.setColor(Color.BLACK);
; o* R" d' [. G; z A9 H8 V - g.fillRect(0, 0, 400, 400);
+ {/ z$ p2 t1 i5 w" o - }: |1 a1 J; o5 K- J6 l7 t% _5 g! Y
3 X7 \2 I7 t/ A* q3 |0 I- db = (g) => {//上层绘制& f% P% P8 m5 R3 W* q% s; }; G
- g.setColor(Color.WHITE);
6 f( w% E* @+ t7 |. S7 ~ - g.fillRect(0, 0, 400, 400);
. t0 B% }6 @: g* x0 \ - g.setColor(Color.RED);
' f& k! B3 R3 Z - g.setFont(font0);
K. z+ y) E- X - let str = "晴纱是男娘";
0 ~; o3 P% {( r9 @ - let ww = 400;; O% g8 c7 n1 Q3 R- P% K. H
- let w = getW(str, font0);
8 E8 d1 o; n3 M7 I' m% l9 {. E - g.drawString(str, ww / 2 - w / 2, 200);3 V" C: a& B/ H u' B7 E
- }
' f$ T, D/ G# ~" C4 ? - K' H0 A) o& V0 ]
- const mat = new Matrices();
1 T0 E! n5 j0 w( W, `( Q ~ - mat.translate(0, 0.5, 0);4 ^5 H( ~- |; S3 m* I# E# W
( j1 ]6 Q3 w' u5 H; I- function create(ctx, state, entity) {" E" R+ @9 ?/ N
- let info = {
6 Z5 G3 l( u' o' d( e/ J" E - ctx: ctx,
. A- f; q* {/ ^* k8 E/ Q& d - isTrain: false,
% u2 A: c+ ? G9 ?1 d - matrices: [mat],
9 b- i/ c4 w* V3 o - texture: [400, 400],
/ I0 z( G* q* `) {& ?3 Y5 ^ - model: {- n: l0 E! ~$ W
- renderType: "light",
. H7 S! d1 K2 L$ ^ - size: [1, 1],
4 H$ ~( ^8 j2 e9 a4 V2 _9 r5 P - uvSize: [1, 1]
/ ~) z$ V; O* k _2 p - }
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- let f = new Face(info);' b' n7 m. o3 r, `
- state.f = f;
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- let t = f.texture;
8 g( Q& |3 u0 i1 \ - let g = t.graphics;
, K: q6 p Q m+ H: `0 Y9 V" _ - state.running = true;
, v% X$ a. a+ V+ h& f3 W, y }% j - let fps = 24;
3 Q' ~/ w8 {7 s& V - da(g);//绘制底图; e7 F# o; y$ W$ {! r& k7 s
- t.upload();1 [, U9 f+ C) h, Z2 \
- let k = 0;
1 c: T, x# Y3 z$ w( j& l0 J - let ti = Date.now();
8 c+ Z6 d9 K" A5 r9 ~ - let rt = 0;8 y1 `8 P& |5 S5 O2 z0 S+ q7 u6 w
- smooth = (k, v) => {// 平滑变化
; d1 v! q/ T3 `) X" z - if (v > k) return k;! c; o$ [# W# y4 s) d5 t
- if (k < 0) return 0;1 C2 C* a! s- m3 r$ C7 v
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
; C- W5 U% I/ K' m6 c - }
1 J0 ~* t, }- F b2 Q* U* {; c - run = () => {// 新线程
- {1 [0 I( Q C$ B4 A - let id = Thread.currentThread().getId();
( c; i0 j5 _! c2 X: a8 p - print("Thread start:" + id);; j) \' ?; D% q h! s. g1 A6 o% ^3 u
- while (state.running) {- r! b( m+ P6 R3 _
- try {
0 j+ D M) T- p( P% F - k += (Date.now() - ti) / 1000 * 0.2;' r. A7 i; _% S4 T
- ti = Date.now();
) A4 y: y7 F' o# A; w8 ~6 r - if (k > 1.5) {9 |( ~' y: Y- h& W! k
- k = 0;; V8 V7 F6 M1 G" W
- }
0 Y, e- e# E9 t& G9 y7 F - setComp(g, 1);
$ }8 G. Y% T- ^6 E+ ~0 h - da(g);
u5 `3 J. J( k3 H3 n: @ - let kk = smooth(1, k);//平滑切换透明度9 }& Z- B; L8 `' z4 K( g
- setComp(g, kk);0 R( \1 S$ ?0 u/ |9 ?* E( k
- db(g);
4 j) i9 n6 G, O/ j+ ^+ m! t! _& | - t.upload();: I- |) |( ]9 e0 w9 T! b3 S
- ctx.setDebugInfo("rt" ,Date.now() - ti);/ n/ X& } J5 w# ?( g, v
- ctx.setDebugInfo("k", k);
& ?9 w! t* Z5 Z+ N" R. p- s. g# Z2 f5 o - ctx.setDebugInfo("sm", kk);
9 Y$ U' B5 B2 B: V8 u V - rt = Date.now() - ti;2 m" r3 B' o& c; q6 m- f: f
- Thread.sleep(ck(rt - 1000 / fps));
" X% Y X: v0 x2 q# c - ctx.setDebugInfo("error", 0)- y! _. i2 i/ E* m4 }) ?% m# J! D
- } catch (e) {
4 m5 b/ q# ^" m - ctx.setDebugInfo("error", e);
3 ]8 F; w* V% _+ O8 ? @% Z - }
, P8 e' L4 a+ ?; r - }) s& H; o. Q( ~6 j% k' _
- print("Thread end:" + id);
0 P7 f! a1 {$ w( e - }$ v0 T2 k6 l' C* r7 b, v$ t4 U
- let th = new Thread(run, "qiehuan");; d6 x' O1 Q5 m2 k1 U; L
- th.start();
! x0 B6 m/ j* q/ D - }
% U! V+ `/ ?1 s - ! D9 z/ R7 D; m! ?+ M+ R. d
- function render(ctx, state, entity) { _' u0 W$ @ u! N% n8 \
- state.f.tick();+ F% L( ~. v e9 k% L4 a+ K
- }# B5 o% Z5 o% ?- ]# l' z Z% M
0 x! o6 h; T9 Y* R- function dispose(ctx, state, entity) {
1 \' a3 w% S6 h t# R' k7 u - print("Dispose");* {& q4 [$ ?6 Y7 n/ A
- state.running = false;
! d0 ^/ b6 W$ b; @- X- m - state.f.close();+ M4 U+ b5 h" y- A
- }3 [- e5 K2 p# x! p0 }- v8 x. P9 k8 s
' }0 J8 W/ J8 E/ M: s& L* z- function setComp(g, value) {
, a/ ~. T! p- i! r# L' G - g.setComposite(AlphaComposite.SrcOver.derive(value));
2 u$ a0 e8 v7 [7 l$ X9 ^5 S$ O - }
复制代码
# n* n. Z& M3 W: R( a0 F写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下); F7 o3 j" @# k
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