|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
# p7 J7 M( K7 A这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
0 r% j2 x. J( |2 R0 V9 R& z- importPackage (java.lang);
# ?" w' K; w7 w; d" t' {2 {7 p - importPackage (java.awt);
1 n; D/ P0 I; e2 s+ b - 2 w# z. V2 o. ?$ o+ x7 a
- include(Resources.id("mtrsteamloco:library/code/face.js"));& E: y; A/ h$ ~# v+ i, ]6 g) C
* _. u- J% d% N$ i7 v- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
2 E2 o( \, D) z- K/ y X2 l
1 ^0 a# a8 f2 W1 n- function getW(str, font) {
( A$ u* [8 j, o; K; V' O. m - let frc = Resources.getFontRenderContext();
/ g' q$ a' Y6 h- [ - bounds = font.getStringBounds(str, frc);
2 r" z! n) S% g. b& h7 {% v! q - return Math.ceil(bounds.getWidth());: r3 x1 y; t7 X- T
- }
/ P3 |! D9 }8 O+ i% }
9 _! G9 V, D0 Q; \" \* o/ A- da = (g) => {//底图绘制
$ v7 z' J* ^7 y! t+ C# K - g.setColor(Color.BLACK);
3 Q$ Y c6 K- t& _ q0 m, c - g.fillRect(0, 0, 400, 400);, ?5 R; U" @ c' r. {. Z/ O
- }
" C1 w' @. c* w2 U4 N - 5 y3 |1 ]% f$ a* `( P
- db = (g) => {//上层绘制* N9 t( l4 k) c4 z, ?5 f* g8 n
- g.setColor(Color.WHITE);& D$ d; ~8 l9 M( Y9 W1 t5 G0 C; [) X
- g.fillRect(0, 0, 400, 400);% U' K& S7 ]! z3 o+ i
- g.setColor(Color.RED);
. L& J7 W5 t6 T2 v/ c+ _# y - g.setFont(font0);+ H- j8 y4 t. I& M/ o; a# _
- let str = "晴纱是男娘";" n! a1 i, H, @4 t# F9 t
- let ww = 400;
% i6 B% C n M. J! l - let w = getW(str, font0);- {& b, t7 }- w: u5 {1 M: ]
- g.drawString(str, ww / 2 - w / 2, 200);2 c' R4 B5 n+ E0 I6 Z# T) w
- }( d0 @. O/ C! Y4 M1 a
- % J, y1 r& \) T; X, ?' ~$ a
- const mat = new Matrices();+ Z5 ?. z9 i; ]! _
- mat.translate(0, 0.5, 0); E4 ~) [0 d+ h% Q: i) M
5 E" B1 F1 R0 X4 N0 M- function create(ctx, state, entity) {
5 I! M! O% f# Q& M( b/ U - let info = {# i+ R8 A# |* S; t h3 k
- ctx: ctx,, {/ k3 v, k; b9 O- d# `% B+ ]& j, \
- isTrain: false,. W) S! C( X1 X
- matrices: [mat],
/ S6 b$ U+ |3 t, _8 _ - texture: [400, 400],' R2 t. z" z. k! c+ W# k0 ?0 x0 B
- model: {2 A. ?% u/ b y" ]0 F
- renderType: "light",$ f) I3 H+ Z- K, F0 s
- size: [1, 1],
. {' H/ F T# i* e% S2 H - uvSize: [1, 1]
1 H, K1 K- D2 a' N8 ~5 u( D5 ~ - }6 S2 i8 Q, k+ p1 t4 M, s
- }/ d' l1 ?6 h6 D0 @9 m! B7 X
- let f = new Face(info);
+ p$ w( q L3 Y$ _. B3 Q' t- D9 c - state.f = f;2 S6 E! d. y! [3 T: q, Z+ o: f
) R9 g$ z0 B1 q, e. ~- I9 `- let t = f.texture;
4 Y! k# ?! r8 L3 j - let g = t.graphics;) h- ]8 S# S0 ^- H* a
- state.running = true;
! l- _/ J8 h2 s, _. f - let fps = 24; @5 d5 e/ G' J' e% Z U3 a/ B
- da(g);//绘制底图. s2 H$ E. k! f
- t.upload();0 R. e# u7 ]: b" v& p5 F
- let k = 0;: ^$ y) I1 V3 R5 z
- let ti = Date.now();
8 S5 e* |/ a3 m/ H - let rt = 0;
& {0 }4 q0 b, X7 ?. Z - smooth = (k, v) => {// 平滑变化. f* f5 Y/ D6 O+ |; R% L- H
- if (v > k) return k;
6 ?0 n6 {/ z% M - if (k < 0) return 0;; H; w6 V5 v1 G2 Y
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;7 E6 d' b- C1 X9 r4 {
- }
t$ j. N+ H) F; I - run = () => {// 新线程. T; I% p* d8 V; p$ D5 y
- let id = Thread.currentThread().getId();
9 N3 z* E" H0 Z4 g4 x( @ - print("Thread start:" + id);
5 @7 y- F% I/ J, ?3 o - while (state.running) {* P& ^9 F1 Q% _8 R, O, U
- try {
3 z$ u9 l) R0 z4 r+ ~9 N - k += (Date.now() - ti) / 1000 * 0.2;( e7 Q+ }- ~% Q" f8 c; S) ?
- ti = Date.now();! o( U& [, W% L- t: P8 l% E& C
- if (k > 1.5) { f. d, k" d5 ?4 r
- k = 0;4 V9 s6 B( z4 }
- }" U7 N2 f" t+ q9 S" D( t. |
- setComp(g, 1);
5 \2 @1 W/ Q p/ v2 n - da(g);0 h7 x* |% G! f3 w) R
- let kk = smooth(1, k);//平滑切换透明度8 |( C3 @7 u3 W5 T( u
- setComp(g, kk);
: a6 | C8 u, y! l% i$ `6 u - db(g);1 K; h& |1 t& s E% X
- t.upload();
1 p6 Q d. R3 C; r - ctx.setDebugInfo("rt" ,Date.now() - ti);- ]( s" Y7 o- T* T+ b
- ctx.setDebugInfo("k", k);
7 T& Z0 x0 T6 X/ n& h - ctx.setDebugInfo("sm", kk);) \/ _, I$ X7 c
- rt = Date.now() - ti;2 q7 k. }1 H/ A1 g6 d+ Q
- Thread.sleep(ck(rt - 1000 / fps));9 `7 K0 n0 J, r9 O& c
- ctx.setDebugInfo("error", 0)
7 H3 V% w2 C6 i5 ~9 U- c - } catch (e) {
( `2 X& \; k$ h9 T c - ctx.setDebugInfo("error", e);* N# A$ R* c5 X
- }" u3 h' w) R# L$ W5 f
- }
$ D9 f9 z! ^2 I& c: x( k - print("Thread end:" + id);
$ [+ j1 y/ b: Q1 B# s& [ - }
* `' N+ ?# r) f9 t7 N1 f5 v - let th = new Thread(run, "qiehuan");
! y( t& d1 G' o& e" ] - th.start();
1 ?$ h+ L$ O) `& C/ m$ W& C - }* s9 X L% \0 X& O% p6 l3 V
; {* ^- ^6 ?8 G$ b/ p# z; }- function render(ctx, state, entity) {
/ E4 V7 a9 ^3 z& n6 ]0 X - state.f.tick();
3 Y& X( l0 F' W' y! D5 q/ B - }. x/ C% W: W( g! c. |, \# u/ k! i
% g$ X. c0 y3 \3 K% r/ y- function dispose(ctx, state, entity) {* @9 K: `2 Y( x2 x% {, _: Y D
- print("Dispose");$ s( U" Y* l7 J* r+ K2 z( _ f
- state.running = false;
, H b5 z. r- J x& W& T! X - state.f.close();2 C' F) p0 Y; v% r$ a9 ^7 |/ J
- }
- U a3 D! c. D2 Q! ?* r' Q7 U - / A# M3 j+ Y [8 O! m5 B6 d. n0 q" Q
- function setComp(g, value) {4 v4 D" S" b9 \, {. H* B
- g.setComposite(AlphaComposite.SrcOver.derive(value));/ J1 t+ O$ q. c
- }
复制代码
$ ~. ^( g" K# A" @0 j写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
3 k3 d" H f. V) H% D- o, r) `; h. ?. I9 _
( W1 Q/ A4 O4 G9 ~7 W7 T7 E/ Z
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 }3 j( W* _5 e3 Q
|
|