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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。; k: n6 n6 `& p% R) _0 T- @
- importPackage (java.lang);
2 _( I% j# K+ g1 A3 ^; y; h - importPackage (java.awt);
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8 @9 K* x4 ^, W5 A- include(Resources.id("mtrsteamloco:library/code/face.js"));9 ^$ d( A/ M3 {; f* _
; x5 P' w* w& \$ u( [7 B$ _- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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1 ~9 B( w \# m- function getW(str, font) {4 L0 V+ R+ v. U8 W) {" _ U
- let frc = Resources.getFontRenderContext();4 \$ s4 G2 w+ Q% V9 T/ f
- bounds = font.getStringBounds(str, frc);( d( ~; P5 b u+ [# {
- return Math.ceil(bounds.getWidth());4 t2 `5 { U1 D" Z9 G# O
- }& }7 F& x/ H& ^1 q: ^+ e a+ ^4 |' x
- ! c# m9 h+ K# W# S
- da = (g) => {//底图绘制" l0 N, w3 o% k# W
- g.setColor(Color.BLACK);; z* _( x& g- h% |& G* V0 i
- g.fillRect(0, 0, 400, 400);
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- " ^: \" N! @: A6 E4 [
- db = (g) => {//上层绘制% O( R9 C" C: {/ x
- g.setColor(Color.WHITE);
% u+ ` H0 l1 G& z8 ^, N7 O - g.fillRect(0, 0, 400, 400);
% ?& x; b( j& j. J5 t - g.setColor(Color.RED);
% a4 G& i, c; C' w5 G - g.setFont(font0);' K( `: w* h; Y/ t% e
- let str = "晴纱是男娘";9 y3 x- r; t5 Z$ P+ p9 X# g
- let ww = 400;
7 U. {" d9 n, w7 z2 B6 X, j - let w = getW(str, font0);; ]3 n2 s J0 `# d! {$ Y
- g.drawString(str, ww / 2 - w / 2, 200);4 k! C# g; m2 M- @
- }
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, J: b# l( d! G5 p7 H7 h- const mat = new Matrices();* B' E! G' [' x8 H
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {" G. J$ D" O* Y6 D- M, A" I# _. ~
- let info = {7 U/ D& B( h1 \0 t
- ctx: ctx,
2 W6 M8 C# ~) a( S T) J$ ] - isTrain: false,
% |, V' T+ ?1 p5 I$ ] - matrices: [mat],
, r$ p; Q! h% m* G - texture: [400, 400],* n8 @, O& E, M4 H. I# H
- model: {3 f) o' Z- h- a# }, U- M5 \
- renderType: "light",
7 i9 [0 ^8 w, U' w9 r - size: [1, 1],
) ^- r$ ^/ a4 N q. O; F6 j - uvSize: [1, 1]% G u1 ~1 b2 c6 u
- }% K; }( h# n4 ~$ b; Q
- }# C: R/ W4 }1 q' b6 V
- let f = new Face(info);4 _# b8 i0 B) f2 i$ D' V
- state.f = f;6 o @0 K' d5 c: C
- ! f2 U9 U% M) ?$ n' U+ d
- let t = f.texture;
$ w4 F7 r) ]6 M4 H/ [) Y - let g = t.graphics;
. p3 l, E! A" E* B& J# k6 v/ Y/ N - state.running = true;. Y) B6 B# x+ C
- let fps = 24;% w+ c) V/ Y% m w1 H7 T- _. R5 w
- da(g);//绘制底图1 r( L* k t8 ?. z
- t.upload();
! R; B1 C% q L# {0 J4 M1 s6 z - let k = 0;7 [* S( J0 q& X: M, S! A3 j
- let ti = Date.now();
L' @8 ]& P2 K - let rt = 0;
8 h: L/ w, A& F3 l7 p8 ^7 m - smooth = (k, v) => {// 平滑变化
0 ]0 X! l b3 B+ M - if (v > k) return k;8 Z/ k6 j$ ?5 q) c) r9 G& B( w0 I
- if (k < 0) return 0;
; F0 L, _# E8 G - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;( B; H( _4 T- {1 ~$ a( J7 r! N
- }
8 p- f" A5 E6 q! p \- K6 ^4 ^ - run = () => {// 新线程
I4 T) J+ R4 N% y) Q& [" k - let id = Thread.currentThread().getId(); p/ L1 l9 C+ Y. {
- print("Thread start:" + id);
! p* R5 j) X4 x9 ]9 ^0 v' V - while (state.running) {
. }- E0 v% h% c) u0 h - try {' w: S2 u/ A) t1 t
- k += (Date.now() - ti) / 1000 * 0.2;
% Y& H& ~# A/ Y" c% A* F, }1 A' k - ti = Date.now();( `0 |) P4 ?& O. V+ x5 A
- if (k > 1.5) {
7 K/ E$ o+ e# D- i+ b - k = 0;
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- setComp(g, 1);+ V) H# G0 H/ p2 a5 `# g/ j0 U7 m
- da(g);* B- l' k: ^* S
- let kk = smooth(1, k);//平滑切换透明度
. j6 ]7 f( F- \/ z9 K - setComp(g, kk);
/ F3 \" q% r6 \" U" _) M& } - db(g);
! S) d) x" S3 p% I0 q - t.upload();9 h, j: W' n g3 \" x
- ctx.setDebugInfo("rt" ,Date.now() - ti);
W. m7 Y! z U3 i! c9 R. C - ctx.setDebugInfo("k", k);" k! n: b6 | C z% {1 n
- ctx.setDebugInfo("sm", kk);* ~ j8 d1 N8 |, g+ O
- rt = Date.now() - ti;
: C% k/ g% ^; h- h6 {: m - Thread.sleep(ck(rt - 1000 / fps));3 G7 G4 h) Q' ]
- ctx.setDebugInfo("error", 0), V. ~, _$ `: P
- } catch (e) {# J5 g! L0 S3 l9 O. f
- ctx.setDebugInfo("error", e);, C# n+ {! a! F' [. l
- }
/ r' _: l! j7 \2 [ - }) ~3 b: l! M# g3 T
- print("Thread end:" + id);
% w& n, \; k! i3 g - }
$ v- v) f* u# Z" Z8 Y! A2 Z - let th = new Thread(run, "qiehuan");
! k2 t; G1 \* D# `6 b4 W - th.start();
$ l9 H5 t& ?7 v: L* J) e8 _" g6 Z - }
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h" m; E$ A/ q" k! P- function render(ctx, state, entity) {+ M& G, V+ Y$ _$ }, b' \, v/ v& ]
- state.f.tick();; P- ]6 o; I1 n
- }
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B9 s/ I' p0 \- w& @5 X- function dispose(ctx, state, entity) {
, {( j I" v; f0 J - print("Dispose");
7 y7 v- ^! n. ?1 u - state.running = false;9 e% L4 q% Q s' B3 t
- state.f.close();
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( Z5 j2 _' ~3 \: F: V! _# Y- function setComp(g, value) {" v& l3 M5 p2 m0 | C
- g.setComposite(AlphaComposite.SrcOver.derive(value));
( A) E- t5 l1 B% |/ r - }
复制代码
8 a. m. P# z/ ~写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。+ L: q$ A7 G( X9 y# O- b
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7 @, T8 _9 K' y) ?+ z, h3 V; B6 p顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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