|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
9 {9 `4 \# J4 v" H
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
2 M# C, n1 D* G' X3 @8 o7 A" q- importPackage (java.lang);
& O+ d" \2 Y6 h' p - importPackage (java.awt);/ {+ i1 M: \) ~+ I# u
5 @+ D, @; k5 t# c- include(Resources.id("mtrsteamloco:library/code/face.js"));
6 f/ t- x. P+ \% M1 y - & |8 e4 h# S& w2 A! d
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);+ d1 b# H9 V. i* ~' }
% B" j6 ~- ~8 H- function getW(str, font) {% y. P& P4 B8 m/ M6 Y( b! {
- let frc = Resources.getFontRenderContext();
, b+ H' t( g8 H. c - bounds = font.getStringBounds(str, frc);- S9 X/ k: f& K5 S2 K# K( K
- return Math.ceil(bounds.getWidth());& d8 }& R/ \& l9 }- |
- }
9 w! m9 a/ Q0 J! j - 2 Y5 t1 P3 @! a' i
- da = (g) => {//底图绘制4 f$ R# l5 y- \/ p
- g.setColor(Color.BLACK);
6 U: U4 l+ G6 g+ `; h - g.fillRect(0, 0, 400, 400);3 @1 M Q1 I6 b D% {+ v" }, d3 Y( O
- }
. N/ S. U' p. U$ W6 `/ v - - f" s) I7 m& y" V6 P5 [
- db = (g) => {//上层绘制2 Q, }8 q4 J$ j# s
- g.setColor(Color.WHITE);
d2 Y6 j1 a6 U - g.fillRect(0, 0, 400, 400);
: ?3 M( o$ X' B5 G Y% p f/ ` - g.setColor(Color.RED);
2 V& J# D) A# t* Y( O" x - g.setFont(font0);
# z+ \; s5 l; Z/ v7 I - let str = "晴纱是男娘";
1 B' Y& Y( z9 N - let ww = 400;
5 K5 q" n$ G; v* Z7 E; ? - let w = getW(str, font0);6 V3 j9 \" D) S4 I( u/ y( j
- g.drawString(str, ww / 2 - w / 2, 200);5 f% w# `; O! |4 @
- }
?$ L# u9 x& o3 S& P
9 ]9 R$ V; Q* Z$ b" I9 e) r- const mat = new Matrices();, T* t2 }7 d9 @. {
- mat.translate(0, 0.5, 0);7 P$ s. D, z/ T, z# n) U' |
9 l% |: C+ j0 g- function create(ctx, state, entity) {
& g) @8 K1 [( {: w) @4 l - let info = {
; I4 k1 D* T& z! I. Q - ctx: ctx,4 l- N2 t/ f1 U% c4 W: F: f) E
- isTrain: false,
- `) X+ o6 G# ?! L* y - matrices: [mat],
6 H2 j+ o: s! g - texture: [400, 400],; I; M- j3 T$ n/ x
- model: {
3 f8 K+ E. ~4 ?- [ - renderType: "light"," M7 ^2 H6 n6 V, U) v" U( T4 x
- size: [1, 1],
) i) `& L" A! u7 E( i5 r o - uvSize: [1, 1]
0 @7 c& P) r( M: |* u4 I - }3 O: `7 p; M N5 z4 r3 o s S' Y' y
- }
4 u1 b* M7 d5 f1 u, f - let f = new Face(info);
. _: U7 `' V5 x4 C _ - state.f = f;
# ~5 o( f( o, C& ?/ G1 I
5 O' l3 v6 r% |" L6 j- let t = f.texture;
) [; G; J2 x2 k0 x3 w5 n - let g = t.graphics;) k* j. d" @8 B
- state.running = true;7 d! d9 m1 r, \ \, M
- let fps = 24;+ X9 e+ M! G1 n
- da(g);//绘制底图
* A: c7 z2 [6 p% H. Q6 W; I - t.upload();
- M3 o0 `4 K4 I( z& \ - let k = 0;
+ Z* l2 b; O2 s: o% [ - let ti = Date.now();
6 N. o- M2 T; L/ k - let rt = 0;7 Y2 C1 P- Y. Z/ W
- smooth = (k, v) => {// 平滑变化, D3 J5 V9 t( u: `+ [. y
- if (v > k) return k;( \, g6 }1 |; X5 `; a
- if (k < 0) return 0;
( _/ A7 e; q; ^8 H, h6 t" J - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- w- t7 V7 ?; d9 a* a/ B - }; r' Y! ~% _5 c0 T: ~
- run = () => {// 新线程! l3 u8 C' j2 c7 N# d
- let id = Thread.currentThread().getId();. w2 d* |5 Q( b \: k
- print("Thread start:" + id);
; C9 N5 @; w" E) S - while (state.running) {
7 t- l; w( E3 v7 K$ f+ K6 N - try {
3 P' o2 T* M+ G( x, U! i - k += (Date.now() - ti) / 1000 * 0.2;9 {1 s/ F/ n" ?% Y$ ^, U
- ti = Date.now();0 H0 Q3 U" Q) y7 s& `) K! [7 j
- if (k > 1.5) {5 j* _) r# N( L& A; {; X
- k = 0;
, k( N5 i4 }* e - }
: ]5 a& m& G3 s* k - setComp(g, 1);
; U; g6 D$ g/ G - da(g);2 {& E3 X! p) V5 |: |
- let kk = smooth(1, k);//平滑切换透明度( Z4 x/ w+ ~9 P+ \ }# Z
- setComp(g, kk);9 r) `* _) P6 r9 V% Q
- db(g);2 H% x5 i9 x" G Y' h
- t.upload();' K j2 _2 L4 [& D- v/ t
- ctx.setDebugInfo("rt" ,Date.now() - ti);0 {+ }, p: ?. J; q* U2 ` N D- ]
- ctx.setDebugInfo("k", k);
2 }# h8 X* @, ^9 {# t$ e% l - ctx.setDebugInfo("sm", kk);
4 r( S( C4 j/ V0 E" |/ Y - rt = Date.now() - ti;
# C( o$ _ T5 f% `' G8 C - Thread.sleep(ck(rt - 1000 / fps));
: j3 t, Y e2 ^, | - ctx.setDebugInfo("error", 0)
. @! U% M; y0 ~) d: V3 ] - } catch (e) {( j5 c3 E* O: V3 S/ O
- ctx.setDebugInfo("error", e);6 Y8 p3 d; y Y- Z
- }; p; M1 M9 c6 E7 I g- r
- } j- D$ U; M8 g' C6 O3 x
- print("Thread end:" + id);" Z6 I& [8 v$ t: R% M9 k
- }6 |3 k& l8 ?! Z/ R( p* \# l
- let th = new Thread(run, "qiehuan");; I( z/ g! t3 _5 Q* S; e* x y" d" S
- th.start();* ]4 }4 n# C* O6 Q' f: R
- }
% X! ^) f& } i3 G& S9 P. z
8 L7 o( f- K9 f4 m% H* Q5 a5 V- function render(ctx, state, entity) {
: ~# O$ ~# u9 W7 E - state.f.tick();8 p/ ~+ }1 b9 O, J% H4 g
- }
e* m: C$ n$ X9 C8 i0 A& p0 [) z
# M# C( V3 F; n5 o) x T- function dispose(ctx, state, entity) {' a6 L$ E3 [+ R; Z, Z8 u
- print("Dispose");& @8 O) V2 E+ S3 `6 [' j& x
- state.running = false;9 ~! k, h7 {- b* l1 _
- state.f.close();: [2 I5 G$ p/ [; `, ]
- }3 R# E- h& @" Z3 g, x. x7 f( C
( M$ G9 f' d* _8 ]$ N* v) W- function setComp(g, value) {
/ S/ ]+ `6 y! f" Z& t. I* o- M- } - g.setComposite(AlphaComposite.SrcOver.derive(value));
& L% }" i7 h" g4 s$ d! V+ c - }
复制代码
' |1 t9 y# b; B) O& o0 _写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。% C9 U4 h2 y" p- z
, Z* |" U7 z8 R. f2 F# F$ {% U" J2 ]5 [6 \3 P
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)7 b+ K5 T) U# e8 Q; U5 w* v+ A. [
|
|