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& c( M8 `0 \2 F, O; Q* Z这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
' y0 N+ U: p2 k: W9 o: K- importPackage (java.lang);+ e4 b! j0 d- D, [% f* k; G
- importPackage (java.awt);6 o" w" i9 w2 `' r4 h) g( C
( p) U9 ^$ t# u$ Y( k- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);+ p& C4 k; s/ ^, Z
8 p% p; s. n) u- function getW(str, font) {! O5 i+ t5 W4 D' P1 T
- let frc = Resources.getFontRenderContext();, M# e; n8 T7 T% o$ m+ X- w
- bounds = font.getStringBounds(str, frc);; Q5 D* V7 {2 s
- return Math.ceil(bounds.getWidth());7 \. P) t; |3 K0 c
- }; D7 `: L" a8 U
: _$ J7 _. K5 j) I6 F/ B- E" [0 N( e- da = (g) => {//底图绘制) o! P3 q( o+ y8 }
- g.setColor(Color.BLACK);1 K) d. L$ ~$ f( Y5 m9 V9 B+ N
- g.fillRect(0, 0, 400, 400);
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' i: n$ G8 p, s/ Q# v6 J2 I- db = (g) => {//上层绘制/ P* y* M. k4 p
- g.setColor(Color.WHITE);
: I1 M0 w! n3 x( n - g.fillRect(0, 0, 400, 400);
/ T2 }9 g0 z# q - g.setColor(Color.RED);4 F, ?& i8 x$ |4 i
- g.setFont(font0);
9 p9 p4 R/ o0 l2 ~; d1 k - let str = "晴纱是男娘";8 Y: h* g A! ^- D0 W/ n# Q: I
- let ww = 400;! H' J/ L, o8 i; M- d' r
- let w = getW(str, font0);2 p! A0 |8 ~ Z2 Z( @1 }( ? C
- g.drawString(str, ww / 2 - w / 2, 200);
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7 N) C+ |3 m g2 W2 Q$ l7 Q" _- const mat = new Matrices();
9 a( L0 N( Y; H! G6 I - mat.translate(0, 0.5, 0);
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& X4 g2 ~. O7 i: p7 b& v7 |% o9 U- function create(ctx, state, entity) {
0 R) a- B/ M: { m" x5 \ - let info = {0 ~ ^7 x( c6 p7 ?
- ctx: ctx,
$ [: ]% @0 s3 W/ n - isTrain: false,8 w+ k; Q5 {: n- I0 Y" f
- matrices: [mat],$ w4 Q# C; T; ~6 n! L+ d3 F
- texture: [400, 400],+ O7 ~# ?9 x6 g& G# A& e
- model: {
3 m4 Z2 T! ^) P9 r/ a - renderType: "light",' C; ~% p% J6 C! A
- size: [1, 1],. W3 s- j- B) l0 V: Q" F
- uvSize: [1, 1]. c+ I+ o% f. d
- }
* `% Z$ I6 V% a. o) G6 K `/ t - }
H& q3 f. _! V! k2 D& m! |" | - let f = new Face(info);2 M- C+ i) Y$ {8 K7 ]
- state.f = f;
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3 f# i$ d. M: l$ |8 ^2 h& B) V- let t = f.texture;" ?6 u& k9 @9 S/ a
- let g = t.graphics;
: n- P5 `: ^1 L& X# t5 } - state.running = true;& ]+ e" F5 g0 q! e) Z* W
- let fps = 24;) X" L( X( h1 E: N7 c; S& @5 S
- da(g);//绘制底图
2 X1 r4 _- F7 j9 h - t.upload();
' ^( d- u- E; A8 _ b5 n" a - let k = 0;
2 K# @" W$ D. s - let ti = Date.now();- V3 ^0 h. w+ [# d
- let rt = 0;
( K3 y, ?) O3 m3 i9 y - smooth = (k, v) => {// 平滑变化
: ?+ H: u- g% e - if (v > k) return k;# n7 Y* j3 v! l, P, q8 K1 N
- if (k < 0) return 0;4 J- U* g! u2 o0 \. h
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;' h( F' A: K! z7 m# @
- }4 Y4 R( |5 n1 M5 O
- run = () => {// 新线程
3 q2 M: p- V/ V5 g( { - let id = Thread.currentThread().getId();
: B" w3 C6 [' L D& N - print("Thread start:" + id);, F1 b5 I$ K6 c
- while (state.running) {+ D' b* P' x) Q) s4 t/ l; V
- try {4 @+ m/ O3 u* k1 ^$ x/ D% }
- k += (Date.now() - ti) / 1000 * 0.2;
5 M% ^6 q( T: U$ w+ a - ti = Date.now();
% j: ]7 p) i0 s* |& f3 b - if (k > 1.5) {
! }" R3 ~ G1 e5 D1 A; ~ - k = 0;; Z4 p j1 J1 C) T/ G
- }
, Y5 ^0 H) |) B$ a* a: z7 w - setComp(g, 1);
" J% e5 g! R; e! F& O - da(g);
9 L* q: |! F. q6 ]0 K1 l2 p7 y8 Q, S3 ^0 [ - let kk = smooth(1, k);//平滑切换透明度
5 ^ X) v. g2 L8 b9 p - setComp(g, kk);8 ^1 l0 G( l g
- db(g);. D1 W% A7 H% ^ o2 N3 W+ ?
- t.upload();+ @# d/ Z2 w0 B1 K, ~6 {
- ctx.setDebugInfo("rt" ,Date.now() - ti);8 m% W' R& } T
- ctx.setDebugInfo("k", k);( R* ?/ T6 y/ f$ d
- ctx.setDebugInfo("sm", kk);
& b/ d5 T" r2 o W - rt = Date.now() - ti;7 A/ P/ N2 n5 r' a
- Thread.sleep(ck(rt - 1000 / fps));
' f& ?! h3 o O6 ]0 e; l - ctx.setDebugInfo("error", 0) `+ k& F. e& o+ d
- } catch (e) {* z% u+ [0 [# c' w- [
- ctx.setDebugInfo("error", e);" B* ], _6 K9 v" P9 i3 ]
- }' G& x" a1 C* w. l% F6 L" `
- }
@& c3 ^# h: b1 K, `8 B* @! ` - print("Thread end:" + id);
( W9 N8 {- e* s( N5 ^3 f) c7 I! F. I - }
0 O5 G4 Q9 r' z" J/ w - let th = new Thread(run, "qiehuan");6 `8 |& w6 i/ T( W R
- th.start();4 Z8 ~" t+ b/ h( v' }0 p5 W
- }, j* m- B9 t# K0 T X& f" T
2 u- g. i' R+ `5 t: Y2 y G- function render(ctx, state, entity) {
+ F* y6 a; p2 C/ i* h - state.f.tick();
+ Y# \0 v1 F. ` - }
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# l @5 O9 o5 x- function dispose(ctx, state, entity) {
1 Q5 g- r( Z; Z - print("Dispose");* T+ K, Z" U5 Y; x) J1 u
- state.running = false;( z& `- @+ h# O. x* O8 l) y
- state.f.close();
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/ K0 U4 w* l, P5 H+ M0 [- function setComp(g, value) {
+ t+ E$ f& @% D$ v- s - g.setComposite(AlphaComposite.SrcOver.derive(value));
- T9 A! q1 }* ?) b) ^7 x; K - }
复制代码 ! T( }% T% t( [) \6 d$ k, S4 C8 i
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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1 x% {) q- M" A顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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