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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
- C- @. T, T( v! T, G5 K, @- importPackage (java.lang);
! I8 i/ n7 z$ V+ Y) e - importPackage (java.awt);, B& s7 }7 {; B$ K
* Z/ [6 ?( h3 B' U- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {0 m+ k- T; O3 J, h
- let frc = Resources.getFontRenderContext();
% h! d* @/ y$ R; z! t! w - bounds = font.getStringBounds(str, frc);
" ~! C' m/ `5 \9 E1 }4 F - return Math.ceil(bounds.getWidth());. g+ H* i0 M2 y) {5 C
- }
% m7 Y1 b; T; F" |1 V9 |) M+ } - 1 a$ n& b9 r: c5 v2 E
- da = (g) => {//底图绘制
5 e: t: u+ u, ]; @+ h! X - g.setColor(Color.BLACK);/ d. i; X& L2 g% S. L9 }9 _
- g.fillRect(0, 0, 400, 400);& k; N: u, D, R. n( f
- }
/ N: T! r3 C/ T9 J% Z - / B, P# ^9 J) J; G8 S0 v& }
- db = (g) => {//上层绘制9 Q. I( @7 j& P! H: \6 x
- g.setColor(Color.WHITE);5 `! L) d; K D- L% ~$ D
- g.fillRect(0, 0, 400, 400);: v+ c3 ^5 Y0 q3 s1 U6 z* G( i+ x
- g.setColor(Color.RED);5 a7 o9 K' p, V5 s+ M' Z) P
- g.setFont(font0);+ A! U0 p# D j3 [" @/ G* X: A8 f
- let str = "晴纱是男娘";
" d, u3 E0 j. n% @; F, K - let ww = 400;$ f5 i8 u) A6 ~! J* H! k1 O) e
- let w = getW(str, font0);
. L3 E( j: s4 u, X. E$ c - g.drawString(str, ww / 2 - w / 2, 200);
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- const mat = new Matrices();
: a- p; Q- P$ { - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
% A: e7 J- b# \0 g: Q) B - let info = {+ _$ s- v& B% o1 i3 O( U! P
- ctx: ctx,) J. W3 n& b- A. w
- isTrain: false," R, ~5 J. a A9 y+ Q" ^) i8 ?& Q
- matrices: [mat],
' U. u y; s. n& x - texture: [400, 400],
7 ]$ ]7 t* k3 G0 S+ ~5 c - model: {5 ]& T4 F3 X) t! I" M" I0 @
- renderType: "light",4 J& o* S2 d& W! J( Z8 r
- size: [1, 1],
" h7 v: Q+ H3 k' ^4 C i/ K: w - uvSize: [1, 1]
* x& A9 {; z2 v- X/ x - }
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- let f = new Face(info);
0 b, `7 X& q( v! U# q' e5 M - state.f = f;
^; g3 T' y' ]: k
# R+ c* P U' i: Q- let t = f.texture;8 G; n( u! n; F7 D$ P0 Q
- let g = t.graphics;
$ N8 ]- A& l1 n2 s9 n - state.running = true;- I- \1 f! y5 X
- let fps = 24;9 Z2 t! l0 t: `
- da(g);//绘制底图0 M& v# K9 g& v
- t.upload();2 \# L q! j) M8 U# ^0 C/ I
- let k = 0;
1 q6 u% N) y a0 m8 o - let ti = Date.now();
+ Q# D0 ^$ X3 }3 R. Y( _4 S - let rt = 0;9 Z9 l) r1 f9 R+ g5 d: k2 |
- smooth = (k, v) => {// 平滑变化6 B: `6 B1 o* b
- if (v > k) return k;8 T h: J$ b( O2 X7 o' @/ L. ^+ I
- if (k < 0) return 0;
4 w* R3 K- R/ J P7 u: F8 L8 s - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;, F. j( U* _8 r1 v0 w% m0 P
- }
/ {. ]1 V+ c, b# e5 P8 P/ s - run = () => {// 新线程
: J7 n" I4 D+ Q/ x, h, m - let id = Thread.currentThread().getId();
- X9 h$ [" S* c9 G$ k/ I7 w1 w# G - print("Thread start:" + id);
8 l! t! e% E! l7 X3 h - while (state.running) {0 M+ H. A$ h3 j* s$ J* b
- try {8 P1 b; ?3 J! Q! B$ i
- k += (Date.now() - ti) / 1000 * 0.2;
! E) Y" | n M5 P# ` \ E7 `3 W( b - ti = Date.now();
7 O# {9 B; M6 ~ - if (k > 1.5) {. a8 W) S) p8 X: G
- k = 0;: p! i( D+ {% {
- }
% B2 A% u- G1 S+ C/ {& s - setComp(g, 1);& h& v3 y, `- v5 ?5 G
- da(g);( f! x. X4 a0 E: w6 @
- let kk = smooth(1, k);//平滑切换透明度9 X6 [6 s+ H9 F9 b+ P4 e, E7 p& [
- setComp(g, kk);2 e5 ]* ?+ N4 Z, ^4 h" N/ z9 f
- db(g);
! L- {) h% ]6 Q; N' M - t.upload();
8 |( t6 s8 \) {& Y* r9 t/ z. K - ctx.setDebugInfo("rt" ,Date.now() - ti);
5 D; [. r! |; f+ a" e* C3 | - ctx.setDebugInfo("k", k);
+ S: P4 }" z) I) R. {9 r - ctx.setDebugInfo("sm", kk);
2 S: _% X" }; r2 w% J# k* e - rt = Date.now() - ti;2 T$ B9 R1 `' {* Y% O
- Thread.sleep(ck(rt - 1000 / fps));
! ^- [1 b& _6 H* W+ J/ x - ctx.setDebugInfo("error", 0)
! _! {1 d! w; Q5 N - } catch (e) {9 P# ]9 c5 D; N/ j/ A, l( C
- ctx.setDebugInfo("error", e);- p+ t! f3 h* o' U1 Y$ Y. _
- }
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- print("Thread end:" + id);8 j% G( g2 |: z
- }
( _! x9 H* j# v# B( x& ? s3 v5 ~% f - let th = new Thread(run, "qiehuan");: P8 M3 R. c4 S( [0 y3 _+ [
- th.start();
! h4 G! l( ~6 i) [4 Q, o/ n9 J - }
/ m: ^) I3 u% m7 K
1 r7 Z# p0 B2 s* U- function render(ctx, state, entity) {/ P! [) B" b; C7 i0 @, b& ~" r {6 `
- state.f.tick();& o$ z y S. ^, I% H: H, \6 }
- }: w. l! J |, Q8 |4 V
2 N: ?! H5 L) K5 i% _: [- function dispose(ctx, state, entity) {
) B- b( ?, C7 V( A! W) t - print("Dispose");0 R x# n# L, Q( o1 z5 s
- state.running = false;
8 _* G' Y1 t4 ~ L$ y V6 d - state.f.close();( e8 `" m) R2 C& U
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- + ~. G' P4 B# Z0 t
- function setComp(g, value) {& G( Q0 h1 `& h/ N
- g.setComposite(AlphaComposite.SrcOver.derive(value));: G( d4 R0 F; u" ~3 e" D
- }
复制代码 7 d+ z. u- T8 U" P) I: j! A
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 Y# I1 I, `$ M5 o/ O
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)% T# m" {7 k6 u1 ~ y' l z
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