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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
]+ W: x7 t! @, U- a- importPackage (java.lang);
2 ?0 a9 L9 _2 g - importPackage (java.awt);
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& e- h. r% I( W/ y! E3 V- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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( l4 q* |3 K1 v* A: I/ j- function getW(str, font) {8 T. I8 d8 e8 K7 `; d$ v1 `" Y9 D
- let frc = Resources.getFontRenderContext();
8 n+ J! @# X) l6 z4 t: v; f, y - bounds = font.getStringBounds(str, frc);
& v2 ?) n0 n# C3 A - return Math.ceil(bounds.getWidth());
& L* U6 A- S' x: L - }
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$ \8 e M7 I2 v: K- da = (g) => {//底图绘制
" X: V5 \/ u# H2 D0 M" | - g.setColor(Color.BLACK);
! B" `( B5 P& M/ T( Z+ s2 h/ x - g.fillRect(0, 0, 400, 400);6 k7 D- a7 y( J: I3 b2 x$ Y5 ]
- }) u; E4 `+ t$ n
- . p7 F9 n5 v+ q
- db = (g) => {//上层绘制2 Y7 O! z" u: Y, \7 W* z8 x H
- g.setColor(Color.WHITE);
( T0 F( n1 j$ Z+ n$ _4 H - g.fillRect(0, 0, 400, 400);$ j0 d8 {6 D# K2 U; n
- g.setColor(Color.RED);! G' T c+ h8 r, b4 e
- g.setFont(font0);, ~" _# W+ Y7 D9 _( g; q+ P9 `. v7 {
- let str = "晴纱是男娘";
& g4 H/ b4 D2 [( f9 E3 @! s - let ww = 400;' J( S, V5 l: e3 K: T9 ^6 M6 c
- let w = getW(str, font0);
& y8 G4 e& f4 _% ]4 B7 d - g.drawString(str, ww / 2 - w / 2, 200);, f1 K& J& T0 T; R
- }& R5 @7 W" B6 _' H: Z* u
- U( Z/ H2 Y( q0 t* z
- const mat = new Matrices();
" V0 s# A% r2 q( r4 ]* z6 K# V - mat.translate(0, 0.5, 0);6 j* W4 W* I& K7 U$ t2 ^7 V: ~
- ' F- d s* ?* o3 N8 U n
- function create(ctx, state, entity) { B4 k: o; e+ S( c+ E. B+ Q4 V
- let info = {
5 D; o7 J) q3 e5 j& d, D - ctx: ctx,
( P1 q! P# J: ]5 H+ u6 q - isTrain: false,
3 c0 {8 L& d& r, p - matrices: [mat],
0 M: U0 l, d2 h - texture: [400, 400],* O3 _$ S" ^ n) @
- model: {
2 b0 q2 X. a# I# d7 y - renderType: "light",( F! E, a; r% i( B2 F M" V9 T+ s1 u
- size: [1, 1],
* b: `2 `) O4 v! Y - uvSize: [1, 1]
, `9 B- u3 X+ E - }
1 J8 k/ R. Y) X8 Q - }
/ _1 x, Y) |3 Q8 c& n% l - let f = new Face(info);$ \8 @/ V: z1 {0 G5 l& R
- state.f = f;
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- let t = f.texture;
; B {, L6 U A( t! A - let g = t.graphics;
^, g E! r1 ~- k& d7 t - state.running = true;5 N2 @& p7 z; e" J6 e
- let fps = 24;
8 }0 V4 B3 K+ L. O8 n - da(g);//绘制底图
5 N; H1 x- ? K9 n$ E8 b2 Z, b - t.upload();
& B( w) q0 @' [ - let k = 0;
- ^5 @4 y- H: k4 P - let ti = Date.now();
, S( Y' [' Q1 h* X$ }# z/ b* B' J - let rt = 0;
( X2 X/ |6 Z! N K4 l - smooth = (k, v) => {// 平滑变化" E* R# c5 j. x
- if (v > k) return k;) V/ C1 T$ N: P: D9 t3 L0 p! Y2 F
- if (k < 0) return 0;4 g# c. p9 U0 J: g; ?2 V6 W! u" e
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
1 ^. q3 ` _& h! n. @2 T6 E6 s - let id = Thread.currentThread().getId();
J- c# h4 f) W% o2 ]* ` - print("Thread start:" + id);
# e5 K- n/ o+ p; m9 o7 D) X3 q - while (state.running) {
/ C, {9 x5 o3 M7 U% n _ _* ] - try {
& p o# C+ ?; g- W4 {* F5 ^ - k += (Date.now() - ti) / 1000 * 0.2;
: z% A* v" q: l - ti = Date.now();
) t1 U( s+ ]' h- G2 W8 ^: g. t - if (k > 1.5) {
& g3 T, f# L2 q5 K- t# F: J - k = 0;
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- setComp(g, 1);2 W" v H" Q" I0 [. ~
- da(g);+ z+ g' g8 i- Z
- let kk = smooth(1, k);//平滑切换透明度
9 I: m& A! s9 e' E" A4 E+ G - setComp(g, kk);8 Y4 `1 N6 O$ o- b% \
- db(g);# a' P* t- _6 M: t
- t.upload();
& j6 ~( f0 o% w5 ~; e/ H - ctx.setDebugInfo("rt" ,Date.now() - ti);
! O% R! J. o$ f4 K( Z) F; r - ctx.setDebugInfo("k", k);
8 c, [6 J/ t* S6 E/ N5 ] - ctx.setDebugInfo("sm", kk);4 r8 _; V- `6 u7 F" Z/ o
- rt = Date.now() - ti;$ G' {! m0 U) [8 X2 q
- Thread.sleep(ck(rt - 1000 / fps));
7 U9 ~0 D* U. |# t - ctx.setDebugInfo("error", 0)8 o5 K: J) {0 S/ q
- } catch (e) {
/ I1 t9 A. V4 f4 W4 x - ctx.setDebugInfo("error", e);, C1 p2 \. |% s- E7 N* ?
- }
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- print("Thread end:" + id);( M( V, K, Z/ X" T8 I. o
- }2 G/ H: S8 i& E; ^, c
- let th = new Thread(run, "qiehuan");
# T9 w$ k; y- |7 A - th.start();
. ]7 [) _6 M3 L - }
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; e# r+ ]6 L+ ^5 K, B' H- function render(ctx, state, entity) {
* ^' r0 T( `5 ~) |$ ~ - state.f.tick();
8 E' l' y& X6 y - }
: w2 t" b1 {, D4 H( [
: @2 J5 R' C1 [- A6 k& `- function dispose(ctx, state, entity) {
, O2 c R4 D; ] - print("Dispose");
1 D+ y* ?* T6 B8 j - state.running = false;
% q( e! g: I6 Y - state.f.close();
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- : C( z8 z* {0 q4 J# N; c3 S; s' e6 Y
- function setComp(g, value) { U# z, u* q2 Y4 y2 c
- g.setComposite(AlphaComposite.SrcOver.derive(value));- ~ Y5 F6 I5 u( d& E+ |2 P5 n$ z
- }
复制代码
* q( @* }1 }" A2 N3 k- ], p5 X写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。4 E, N5 l% Q1 c3 ?: F
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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