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1 A! g# W/ i% P* {这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; V) p7 p1 b/ J4 U% r& W- importPackage (java.lang);# I E7 B& R3 ]; h: L& G
- importPackage (java.awt);# f- m# }2 B% [% ~# a2 b+ i6 k# R5 p
( w C# Y( o% P N) h8 e) Z- include(Resources.id("mtrsteamloco:library/code/face.js"));
$ z/ i. i0 v1 _' [" K - 0 F# |8 D6 I! ?) ]( Z+ X( }. W
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ i8 K& [' g$ N8 q# E
- . L3 \9 X6 i0 H$ p
- function getW(str, font) {
6 c$ u! T( X( t - let frc = Resources.getFontRenderContext();
% B9 }' N4 ^" G# q* D6 ] - bounds = font.getStringBounds(str, frc);
9 K! p# \ \$ K% o- T% M - return Math.ceil(bounds.getWidth());! ^! U# D, h0 f! ?) l
- }
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- da = (g) => {//底图绘制, z# f* ^8 s! j8 v
- g.setColor(Color.BLACK);7 {7 a t# D/ M5 j1 B; d
- g.fillRect(0, 0, 400, 400);* t- n9 u" t2 J \4 g, \
- }
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- db = (g) => {//上层绘制9 {9 s- Q4 R+ _# S( l# z- z
- g.setColor(Color.WHITE);. l/ r7 u/ k2 N9 D' |! K; ~
- g.fillRect(0, 0, 400, 400);, C. o& S7 j& S
- g.setColor(Color.RED);( X+ G! F( `. r0 v! K1 `6 l
- g.setFont(font0);& h& l( \& @7 K. l- \
- let str = "晴纱是男娘";
$ c& ?* w2 H1 r0 k, y9 I9 H1 P( r, o - let ww = 400;/ r# `$ q! f- `: k3 h
- let w = getW(str, font0);
) D5 p. ^( ?$ v' D - g.drawString(str, ww / 2 - w / 2, 200);
' T- w2 E3 N3 j) p+ w+ U) L - }
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- const mat = new Matrices();
7 S0 P4 f: P8 g/ q0 r5 N - mat.translate(0, 0.5, 0);- ?/ e1 k/ v, N# d2 R
- : w. {; O: y- d
- function create(ctx, state, entity) {1 v& w. C, {/ w; S7 F" U" R* u
- let info = {" h* B2 Y8 h6 h
- ctx: ctx,
5 V/ y4 |" v: i# l2 [ Q& [ - isTrain: false,* I* m/ B3 l6 `
- matrices: [mat],( `% f6 s3 O* K( L" i$ y
- texture: [400, 400],6 r& Y9 B2 U2 P( T; H. a8 v" [
- model: {" g7 {3 l& }2 u7 N' u
- renderType: "light",9 c- ` V ^% \$ P) [7 v* ~* m
- size: [1, 1],
9 e; L3 X% K1 r( ^4 z1 j - uvSize: [1, 1]
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- }
. ]% I! T+ [& g - let f = new Face(info);# s' P+ a9 S8 T4 N; w! {' Q
- state.f = f;1 ^) c! D. U, o
5 H1 [5 [$ }, s5 i0 F/ A7 H- let t = f.texture;) g- h" O2 F" } {
- let g = t.graphics;
0 W) A: \1 j! m e' X6 T - state.running = true;" v6 O% r$ |; }( D" l
- let fps = 24;' Q2 B. @1 V I. S# L
- da(g);//绘制底图+ V% N( s0 j a" y @
- t.upload();
; j: k$ J4 |; [" i5 J) Z ] - let k = 0;8 u; ?% X: }9 Z
- let ti = Date.now();
. ^/ P7 Y% q, ]% c5 \2 l3 G7 R - let rt = 0;* c7 I2 X+ P8 c3 e
- smooth = (k, v) => {// 平滑变化9 u; M( {% b1 a- }5 ~$ `
- if (v > k) return k;
+ Q+ k% [( m2 H/ D$ p$ h - if (k < 0) return 0;6 X+ B- ^+ C4 e, {6 t+ s8 U, z
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;; F2 i; N) M$ H9 |5 ^/ _3 K
- }
& k- U, e# m/ q9 N3 B - run = () => {// 新线程
6 F9 [- @/ W+ ]/ M4 U - let id = Thread.currentThread().getId();
- F- S4 h# ^5 ~% { - print("Thread start:" + id);3 {- ~) l @* ?6 w4 K4 h& o
- while (state.running) {
8 x; Q0 c G, Q% O/ D - try {; i9 C m+ o9 {. g5 v% v0 q, h
- k += (Date.now() - ti) / 1000 * 0.2;' v9 K! P" K- f: t1 j9 E0 J
- ti = Date.now();: o" ]( O( v7 T1 A0 V
- if (k > 1.5) {
) v+ Y) x7 x- V0 c: t# p, y: ], B - k = 0;" ?- k2 q8 l: }: [' ]
- }
0 W& @8 S- P4 ]) W. }' j% b+ ` - setComp(g, 1);4 f/ [, e! |% Z
- da(g);* k$ r3 l/ h1 C+ d1 v
- let kk = smooth(1, k);//平滑切换透明度* l5 l, t c$ u6 g5 ~% k
- setComp(g, kk);
0 t4 j# [% B s+ S - db(g);
& G& c) }* f# e' g4 l - t.upload();) Z, F2 j6 F- p; F i
- ctx.setDebugInfo("rt" ,Date.now() - ti);8 S& a/ a3 T; q* x$ W
- ctx.setDebugInfo("k", k);' P5 |# G& a+ N" B4 o/ ?5 R
- ctx.setDebugInfo("sm", kk);0 _) b6 P, H8 M( g, D O
- rt = Date.now() - ti;
8 J) Z" W9 D7 S. o - Thread.sleep(ck(rt - 1000 / fps));
; k3 [; D. t' W% w - ctx.setDebugInfo("error", 0)- A- k0 Y! ]) O4 n6 y
- } catch (e) {4 [( X, r0 o4 J
- ctx.setDebugInfo("error", e);
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- }* \3 n0 _. N% B6 g
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
- _$ R, s5 }" ^3 p4 S" k/ z q0 L1 T - th.start();# B& B. \, }" B5 M, `
- }
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- function render(ctx, state, entity) {- t( i. c5 X5 n. D0 r3 M# r
- state.f.tick();
* B; p* [; Z2 c) S& C - }
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- function dispose(ctx, state, entity) {
; N e" O8 B1 I2 a - print("Dispose");
{3 G' u6 Q2 E6 B" W% s - state.running = false;
3 N) @( n1 b" Q% N- ? - state.f.close();6 _; V" }" k5 {$ Y
- }
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- function setComp(g, value) {: z0 w9 c6 a( j/ r
- g.setComposite(AlphaComposite.SrcOver.derive(value));0 Z9 u8 G& R- ^6 L
- }
复制代码 - k& q/ |( Y* h' Z2 p8 N
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。# ], x, {3 g& Y C
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2 j0 X2 s N0 Z# z8 V4 N7 l5 k0 ]& a顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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