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4 @! n2 P$ b3 W7 p7 i这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
9 y1 \' N' e2 t, O3 c( N- importPackage (java.lang);. a) }4 e7 h: s
- importPackage (java.awt);
- C; C. D9 M/ m+ a - # q! d/ W% s2 t
- include(Resources.id("mtrsteamloco:library/code/face.js"));
4 y# w/ Z" h, E4 n- s, u# B - + Z! O; H4 Q% }: r7 {$ U1 ^
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);0 n$ ]& { t, a' }" O
- ; u* j6 F# Z' H" h" F
- function getW(str, font) {# @3 y2 v# d5 I; h9 q7 M3 T1 l
- let frc = Resources.getFontRenderContext();+ c$ m& y/ t8 d* _6 V4 z! j
- bounds = font.getStringBounds(str, frc);
; s& T. A( f! {6 R - return Math.ceil(bounds.getWidth());6 |8 o8 V! ^# ?7 G- K* V$ e
- }
8 H: ]# m7 Y( b' e
0 p$ k# I/ |6 D% m- da = (g) => {//底图绘制9 Q# `6 u0 S3 w5 @9 |
- g.setColor(Color.BLACK);6 f* S: b c$ ^, a
- g.fillRect(0, 0, 400, 400);
& B5 m& s) v$ R' z - }! H4 K( H7 v' S" p* M7 y; Q- s
' }! a2 `: m9 d) t( ~- db = (g) => {//上层绘制
5 ^" ^/ n5 s- @+ L% C - g.setColor(Color.WHITE);
0 \ L7 \4 t( E6 J. `& R - g.fillRect(0, 0, 400, 400);
) u7 a7 f! P4 @: K5 r1 }' I* ^ - g.setColor(Color.RED);) s9 O6 `/ u2 d6 ^/ V
- g.setFont(font0);
! e% B$ S$ J8 \# k3 Y/ f1 a - let str = "晴纱是男娘";. a! O: e$ j% V6 P! X
- let ww = 400;
" J0 y- \! Q2 O+ k2 _/ E+ O5 i. H - let w = getW(str, font0);" |# u! U3 j9 n/ x. @# X
- g.drawString(str, ww / 2 - w / 2, 200);
) J2 A5 q& n% l0 p - }
* b) _: J1 M, u% |! v, Q
7 o( R3 F; T0 C$ u* i, n- const mat = new Matrices();
6 I' ]' P( i/ Q4 c+ F' v& z, J - mat.translate(0, 0.5, 0);
- `4 C. s3 W; i; F6 k2 n- e - 1 Q! s2 {8 ^/ f8 h
- function create(ctx, state, entity) {4 ?- d, h& _2 ^8 C$ x/ |
- let info = {
" m8 ^; T+ G6 R3 J - ctx: ctx,3 a9 p4 }, g( O/ U+ G$ l' s
- isTrain: false,
5 M/ B) v' ~ G, A9 k - matrices: [mat],; z4 y# S9 o- z% r0 h
- texture: [400, 400],
/ E9 Y) O" l9 _2 M9 ] - model: {
3 ~( b, a) z$ k - renderType: "light",
& v7 U( c* f5 F" _; v. w2 B - size: [1, 1],
" s" x- y/ m* D/ R - uvSize: [1, 1]
& g" k4 b( J6 y) M. [ P' B - }2 @; p% T7 w% R; N" A
- }
, [; e7 `* u7 p - let f = new Face(info);
: z- D" B' O( ^ - state.f = f;
6 {4 ?' Y2 a" w& T3 l
* x: ?- @) ^- Y+ _: H: j- let t = f.texture;
4 Y' I' V. J5 t* l. G& N/ g - let g = t.graphics;
- @+ t- T5 ^# n& p - state.running = true;# M' y6 N% l2 S! ?9 P
- let fps = 24;
+ Q; B: ?% R" I$ n! C - da(g);//绘制底图0 G; k8 o* R$ _! w4 }. A
- t.upload();, D2 d! X0 F9 ~
- let k = 0;
. V7 B$ W" N2 R; ^ - let ti = Date.now();2 N7 K/ P0 k2 K& q, H. k v: V
- let rt = 0;
5 O- O- E/ f H5 O% Y; y( D - smooth = (k, v) => {// 平滑变化
" W+ s. D) |# e; m) Z g& ?1 b - if (v > k) return k;% o; Y; J8 ]9 s- W* |7 k
- if (k < 0) return 0;
2 k e' ^5 a$ Y; m+ {# | - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;2 q( Q5 s- O- }* D b# m9 I
- }
4 O9 d) q- _' x: G t/ s" o - run = () => {// 新线程- |3 r2 |8 E. S4 r7 g
- let id = Thread.currentThread().getId();
( w4 m1 ?) G ]3 }, T - print("Thread start:" + id);5 F/ w8 w. T% v# D
- while (state.running) {
9 R/ x- \0 x- F9 U) w6 Q! A - try {
" N q8 {: y4 C5 @8 y( r& d3 q - k += (Date.now() - ti) / 1000 * 0.2;
8 A8 O* u% S6 Y$ M6 @8 U0 o; n# ? - ti = Date.now();
! @) t. D9 ]( c& Q - if (k > 1.5) {
' h6 h# O' {% Q' p. `0 {$ f - k = 0;. e- ^$ g5 J" m" D; s6 g- a' B
- }
* ]% ~- `5 E- ? - setComp(g, 1);( S5 D2 B8 m8 L
- da(g);
& K5 m3 M, q r# V C - let kk = smooth(1, k);//平滑切换透明度1 ^+ `' I2 {; r* |
- setComp(g, kk);
" k+ `5 I; L1 E" z& z5 e - db(g);" D$ J# u, Z# j$ h+ K) n
- t.upload();
# X" a% y& K3 ?: F - ctx.setDebugInfo("rt" ,Date.now() - ti);
1 T0 h% W) m' I8 G) K$ e - ctx.setDebugInfo("k", k);6 L- g9 X1 i, s: c' y$ [6 m2 n2 u1 D
- ctx.setDebugInfo("sm", kk);& [9 t; Z( \5 l _. N
- rt = Date.now() - ti;
& S- [6 E& h3 a0 [ - Thread.sleep(ck(rt - 1000 / fps));
& I# I, a% y9 }$ D/ m% X1 `; a. b - ctx.setDebugInfo("error", 0)" U( G P" M* w0 U1 N1 C
- } catch (e) {! n+ q M) G! l& Q/ E/ S& Q) y) n
- ctx.setDebugInfo("error", e);
& p( t/ |3 I1 x$ c - }
2 @- ]/ b( r8 W6 _. w% _+ f0 B - }/ m3 {7 \' A; q, F0 _$ R5 D
- print("Thread end:" + id);
4 b. B T& F; j5 h" i1 k4 _5 o - }
2 P- C$ [6 A( Z - let th = new Thread(run, "qiehuan");. Q2 `; H& C+ C: ?7 H( }/ j
- th.start();- }/ r! p7 T W# V$ l/ F& W
- }/ f! V0 r. N# z3 B3 b6 g; U
+ a; T' Z3 @8 P( \% G) D* ?7 b- function render(ctx, state, entity) {1 t; ]8 \4 ^1 r+ L
- state.f.tick();
' I' e8 N# ~/ y - }
: V- c4 _/ \2 u' b) x; O' j' P- y - & N) I* S; ^3 o5 g9 d+ N5 g! ^
- function dispose(ctx, state, entity) {! ?( a V1 H; [5 ~" r2 Q! w
- print("Dispose");
! o2 H% i: n: i7 c - state.running = false;6 T. {" n- Y* [1 _
- state.f.close();5 x& G* K: M' C& v$ `# r
- }
6 V3 }7 g3 V# [0 F6 H& r6 I - 8 R$ ^; x P" I% V
- function setComp(g, value) {
8 N7 W6 m) E. S6 ^* H - g.setComposite(AlphaComposite.SrcOver.derive(value));: p T3 }# m4 G6 A. b9 p$ L
- }
复制代码 - m0 h7 ~; S8 H# m: R
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。" b* \9 l: G S
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)) j4 M; u( e% G
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