|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
5 W# k/ n5 L- [( k3 H( h5 K2 U5 `
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
" v4 n c) I6 P' D6 j- ^- importPackage (java.lang);
. D6 M' c1 a0 G9 Z. @4 E) u - importPackage (java.awt);. b- E' {) m1 j/ j5 _
- 5 L4 k. f* s; C' }3 Q# U
- include(Resources.id("mtrsteamloco:library/code/face.js"));
+ Z( p- I0 G2 T" R/ K( r1 h - # [% k9 V _0 e, g: q! _8 n0 v& \
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 ~" i, E( [) ]
" Z7 R8 p; ]. h4 ^7 @6 ?2 |- function getW(str, font) {
, e0 Q6 r$ j1 P5 A* W - let frc = Resources.getFontRenderContext(); {3 o* B! L( E
- bounds = font.getStringBounds(str, frc);6 n; N2 u$ C+ m0 U& o* k! A0 x/ z
- return Math.ceil(bounds.getWidth());/ }6 U0 r; f# K0 s! m3 P4 F8 V
- }
8 b5 ~0 `+ S& i
/ F2 W3 x5 a4 g) e# @- da = (g) => {//底图绘制
5 x, c2 t( r- j% i. ?5 E - g.setColor(Color.BLACK);) A/ d9 R. }* j- l" g0 A
- g.fillRect(0, 0, 400, 400);" a" z$ p- R" ]2 |
- }: q1 h/ D' @( M* K/ U. y
- . x. j4 x6 i" s; V1 s) r1 s
- db = (g) => {//上层绘制3 O9 x" G1 k# L3 l; r9 H& ~/ v
- g.setColor(Color.WHITE);: _9 y" v$ E% T' ^/ b9 Y
- g.fillRect(0, 0, 400, 400);9 C& o! n. d/ s9 ~ k5 I
- g.setColor(Color.RED);" Z+ V N: D* V( J9 |8 z
- g.setFont(font0);
7 O* \- L7 V! b5 h& f0 y4 _ - let str = "晴纱是男娘";
; c+ O: J# ]) D - let ww = 400;4 m) }& Z& \! s2 R4 ?: u
- let w = getW(str, font0);: {; \+ K- _1 \7 K8 M% y; E- Y
- g.drawString(str, ww / 2 - w / 2, 200);$ p; z" p n- w+ B
- }
- }6 Z8 n$ C3 q; V# ?% _
5 J2 E5 F6 Y5 [3 ~. E: w5 \- const mat = new Matrices();
) {. N- ^/ \$ Q6 ~5 |4 d - mat.translate(0, 0.5, 0);1 N o5 o- X( N1 H
- 7 f, Y/ ]( g1 b: f$ M! ]1 }
- function create(ctx, state, entity) {: R0 E b5 e8 j6 |, ]
- let info = {# Y# f/ H ~2 W( ~& m2 k
- ctx: ctx,) E1 e; R1 x) V1 R- n
- isTrain: false,5 B' t, D! u* I' r, C& V) S% \
- matrices: [mat],
, H/ ^; a* Y- U$ A" V7 n3 W6 P/ b - texture: [400, 400],7 D8 T1 |* r# Q* L9 |6 y6 X! q$ A
- model: {
, ]3 ^* C6 G, ^4 N. r- Y8 ~ - renderType: "light",: L# H6 O+ z+ K9 \9 O
- size: [1, 1],( [, `# H9 x' K" s0 X8 ^0 m9 X9 x
- uvSize: [1, 1]
8 t) S& g, ]/ D& Q ?6 I - }# @% u/ M# h4 l; F) ^% f
- }' U. [1 ^+ b6 A5 O3 Y
- let f = new Face(info);! s: G% t: | z3 S
- state.f = f;
) J# J* L* p5 K. r4 H3 A$ i
1 M6 p- u/ K. P+ v B# d) l% _/ I- let t = f.texture;
+ H% ~0 k* X2 H. n. `' v - let g = t.graphics;6 |6 X& ~1 y8 u! W6 M8 R
- state.running = true;
% _0 ^$ s3 i& k# J* V; x/ d' l - let fps = 24;
6 U) Y. N4 b- P: a* {8 s - da(g);//绘制底图* v; T! ?1 x" ~( w
- t.upload();" p0 E" O8 R: E y) U
- let k = 0;
9 o; D4 V& L# W1 p - let ti = Date.now();- h3 m. X5 C( v9 m5 ^- J( G
- let rt = 0;
|/ Z1 ~. q, \/ ]: d - smooth = (k, v) => {// 平滑变化/ L4 g" ? C7 N5 f/ P5 D- S
- if (v > k) return k;! L, D4 z' A, v5 b
- if (k < 0) return 0;
0 y5 x m" n! m+ U - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% F2 q3 o; @8 n# @1 Y5 K - }2 j) k2 w2 B/ P2 E2 x1 G, b% p
- run = () => {// 新线程1 v" G& g4 [- a7 z `4 Q
- let id = Thread.currentThread().getId();2 I& \8 v6 X* b( Q" J
- print("Thread start:" + id);, P& E& z2 A: R4 b" D0 }
- while (state.running) {% q9 ^0 }1 \. R
- try {
0 i+ z/ b5 U" Y3 C& C - k += (Date.now() - ti) / 1000 * 0.2;
# Z) p3 [( Y: C# u* m - ti = Date.now();
9 o( f# O' q6 V4 j N7 u# U V - if (k > 1.5) {8 t! Y0 ~7 C: X' k& T4 E. [
- k = 0;8 D3 W* f2 e/ W2 O8 H; h$ K$ y
- }
- H5 P3 l( W) B4 ] - setComp(g, 1);
! H! m* q" G. q6 V - da(g);
2 ?) C+ Y! K6 K; n' o0 j - let kk = smooth(1, k);//平滑切换透明度
+ u5 _% J1 ] _4 s y, O - setComp(g, kk);
7 k& c( a; k% q O: S - db(g);
0 _6 z; q- Q4 |' a: o0 ]" h: I& L - t.upload();
j; _( F) |* u" x$ m1 b8 l - ctx.setDebugInfo("rt" ,Date.now() - ti);! b+ H9 i+ K$ z5 y% F$ m# g! U
- ctx.setDebugInfo("k", k);6 h6 j0 v: f' h3 [5 R5 m& y* b
- ctx.setDebugInfo("sm", kk);
0 z9 E8 L; O" e, \8 r, l- w# d - rt = Date.now() - ti;( n: g7 I! t8 @$ B& C; ]) v
- Thread.sleep(ck(rt - 1000 / fps));9 G& ]$ i n3 E
- ctx.setDebugInfo("error", 0)( G9 [8 B/ r; P* [9 S# }
- } catch (e) {
, r; e; X- n" f' P - ctx.setDebugInfo("error", e); W, o# k1 v: m, { y: x
- }
+ l/ R- C/ J* y1 P - }
# ^# n g. W( | - print("Thread end:" + id);
) v1 [& M4 \7 L( G* S! L5 p% V - }
. x1 _, U$ {, j0 J8 Y- Q$ ` - let th = new Thread(run, "qiehuan");# R4 _4 a3 l# G5 e T2 F9 f/ W0 {
- th.start();
5 F0 w/ S& `1 G8 H3 K7 E2 q: e - }& h) b* Z2 h' x5 r9 A ^
( {+ ~2 a3 c X/ o- function render(ctx, state, entity) {: v9 j, @8 O7 Q$ g# _& ~
- state.f.tick();
# [; J: [5 y/ R' q1 H* f - }
( v) Z- Z6 Y' z1 D j; O# N
- t0 X- A2 R& J6 Q J: R- function dispose(ctx, state, entity) {7 r. s" l# v0 ?, R/ M x* D
- print("Dispose");
& s4 m- I' ?8 e0 M0 @ - state.running = false;5 Q1 m7 l! y' H5 G. Q
- state.f.close();4 s( f$ i" f0 m( G$ a# S2 z/ v# x
- }
6 y M$ J3 b4 G6 o0 L
* @' G% ]( V) x0 {$ p- function setComp(g, value) {
+ v( \. {3 Z& t% p9 ?8 h - g.setComposite(AlphaComposite.SrcOver.derive(value));
( k r) v6 g/ D2 A - }
复制代码 2 J$ D- e4 n8 R" e- ]. J: H
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
1 f& c- B, \$ b1 I" U" I+ E* p! [1 b6 ~3 F$ ^+ S, f) g6 }- V
( ^% L0 x4 W U8 r顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下), j. z& s) K, n2 p$ `* G
|
|