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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。0 y' Q5 k' D5 U9 o8 v
- importPackage (java.lang);
7 w5 S1 o% n( w) M, ^* Y - importPackage (java.awt);
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8 L, [: ^, s: y% P' ^, G- include(Resources.id("mtrsteamloco:library/code/face.js"));/ l; T$ M; N$ g4 L
* x3 i' {' E$ H P' T; d X. J' ]- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
8 c- b' g0 v/ v - let frc = Resources.getFontRenderContext();& I! O% a7 [2 D
- bounds = font.getStringBounds(str, frc);
2 n- ]" R3 \" `- H! U0 w - return Math.ceil(bounds.getWidth());
" j3 Z! {2 u! ]1 I) T9 V& j7 q6 V - }# Z% m* y/ m' j9 M" r
- . m5 Z, m$ Y6 d4 L
- da = (g) => {//底图绘制3 ?4 S# w5 w- S& r
- g.setColor(Color.BLACK);
! q2 q2 r) H" ?; v8 Z3 |) x. S - g.fillRect(0, 0, 400, 400);
7 A; I* g% S, G( r9 O& F; \+ X2 j - }
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- db = (g) => {//上层绘制0 h9 L) @! Y m
- g.setColor(Color.WHITE);! d" V% Z1 O4 F( I1 d6 o* q+ h
- g.fillRect(0, 0, 400, 400);
$ i7 \' j2 I6 q4 v# f$ m- ~ - g.setColor(Color.RED);0 O7 M: F+ F# S$ @0 B' R
- g.setFont(font0);1 \3 k1 `3 @( H% Y
- let str = "晴纱是男娘";
: v- e- y/ z: s* }5 D- j3 W4 m3 x& m - let ww = 400;
; @0 `9 X# ]& i - let w = getW(str, font0); ~1 N% A& l$ K
- g.drawString(str, ww / 2 - w / 2, 200);9 P* {; V9 Q# ]) ]3 w
- }" W# W# ]# @$ h0 B: x) Y7 x6 q: u
" }# D5 |# [. `/ v! ^- B; J- const mat = new Matrices();
8 [, A4 @' R* s) q' t* X* O - mat.translate(0, 0.5, 0);
; }: {% y# |$ J7 @
$ s/ v* @) i& |, r& C- function create(ctx, state, entity) {
- T/ O0 k/ b8 m% }, w - let info = {
0 a7 @0 S! l! M" }- Q* P! [- n - ctx: ctx,2 r9 p' H9 D3 x4 s. F5 L9 t1 {
- isTrain: false,+ B* y4 W% Z/ m4 T1 H* i
- matrices: [mat],, `0 v8 G3 l2 z+ ^+ s k
- texture: [400, 400],
0 d3 x; T+ X& r4 O1 v/ Q. t9 g - model: {' |- S' O I) N) P/ U- \: O" x
- renderType: "light",
, D: }- J7 n& y( r4 K3 n - size: [1, 1],4 H) l- W" `8 j, H9 n
- uvSize: [1, 1]
4 k9 w J4 T2 v; O. R6 V - }
: j2 T6 |; H- [& J - }
* c; u( R* I/ p* V; F4 i& b8 u - let f = new Face(info);8 n- V4 [- {, _- ?- c5 ?
- state.f = f;
2 ^' C9 X* }1 W - / m8 o5 Q( U! ]' \ @
- let t = f.texture;
+ k8 a" m9 A5 d) F0 l - let g = t.graphics;# ]/ W$ @! N6 q! v8 d
- state.running = true;$ E+ {- V/ g2 L, S, P# v& P! a
- let fps = 24;
1 D9 A/ ^/ m+ @7 H+ {; H, S0 G - da(g);//绘制底图, j7 G- h+ P, `1 a) ]9 s8 j
- t.upload();
3 p! N A( h8 f9 a! ?- F) ] - let k = 0;0 y6 @6 Y& X, Z6 m# l% S! J
- let ti = Date.now();& d8 j. f3 c) j. i# \
- let rt = 0;
* a7 L' O, F O+ B, n" b9 M! N1 ~ - smooth = (k, v) => {// 平滑变化 S1 H$ @; ~% e" I
- if (v > k) return k;
9 J! J5 q- [1 z# W) r$ _0 l+ L - if (k < 0) return 0;) ~: f7 m6 f$ ~- s6 p y* b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
3 j) B3 P0 ]+ K- | - }& w" j& w5 |, @, w
- run = () => {// 新线程
% U( N! p5 d) Y L. q0 h$ Z - let id = Thread.currentThread().getId();' d/ z( X* [6 a/ e6 e5 _' u- o U
- print("Thread start:" + id);' \* f2 w1 g- Q) K% _( k/ m4 j
- while (state.running) { F, l# J' v" A7 [3 k
- try {* u& ?/ x/ a! }5 _( u! E% {
- k += (Date.now() - ti) / 1000 * 0.2;
: Q8 F) c; b8 G1 x - ti = Date.now();5 C1 F! n- o+ M) {5 B9 O, m0 n
- if (k > 1.5) {) X) E2 V! t+ Y
- k = 0;2 R a9 B& ]8 w* C! P: m" u
- }
2 h1 K9 T' `* @( @9 z* U - setComp(g, 1);; q8 _" V8 P$ a. N
- da(g);6 U ~7 h/ r8 {( h
- let kk = smooth(1, k);//平滑切换透明度
8 w. V7 E. Q* N& @+ ? - setComp(g, kk);
/ ]2 L k! P& [+ V& d. d - db(g);( D) N7 }" d9 Z2 ]4 }8 k
- t.upload();" l/ x! _( T& {
- ctx.setDebugInfo("rt" ,Date.now() - ti);: s) p' i2 E, q; ^/ d+ A. B$ Y, g+ n# @
- ctx.setDebugInfo("k", k);9 C+ s. p/ ]9 M% p+ a$ ?0 r
- ctx.setDebugInfo("sm", kk);
; V6 w( t3 M1 K - rt = Date.now() - ti;
3 I ^( p8 a. L2 C* B) Y, M0 U - Thread.sleep(ck(rt - 1000 / fps));
) T- [, o/ c& a- o - ctx.setDebugInfo("error", 0)
- W9 e8 C+ p/ X. z# K - } catch (e) {9 s9 C- J. H6 _; b0 d$ t
- ctx.setDebugInfo("error", e);
; s9 l% h ?5 S; ]0 u: |" K! } - }
3 r! a1 F4 n' D) J1 [ - }) r( C: u6 f% s: a2 r: M' ?; K
- print("Thread end:" + id);' e$ I) S/ b8 l1 g9 H
- }
, H* U) _: d$ m0 A+ O R7 I - let th = new Thread(run, "qiehuan");
5 Q0 @5 U( T& ]5 ? - th.start();- J* N. |4 `" e9 R; B" w
- }
8 A, _9 G9 [% Q3 ` - {# ~- S- s! V, n' i0 b8 W9 |
- function render(ctx, state, entity) {
$ x1 Z9 S9 C, G( y8 y - state.f.tick();3 P; t2 U' N* @& ^
- }
/ o$ x8 s2 T9 ^
+ p* p+ W; @, N7 }' M3 A; k3 V- function dispose(ctx, state, entity) {2 a0 \$ f' N* ?/ z/ y5 p8 b2 b
- print("Dispose");! \% d8 J2 J* x) W: `3 t8 B, v' A
- state.running = false;! } x3 E/ @7 V2 j- @% ~3 \
- state.f.close();
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, @4 M. ^: Z2 v; @- i i: }- function setComp(g, value) {2 j( G! q0 U$ ~4 u
- g.setComposite(AlphaComposite.SrcOver.derive(value));, T1 o$ d$ t/ B) F: L
- }
复制代码 4 K7 A n A4 c( q2 G
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。, G3 V; L& E' f' \- ~( p
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6 e, d0 p8 r( X# \顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)! n5 x' w( ]8 c) q) j" [
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