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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
1 ` g# ^3 M# ~3 {6 p* r- importPackage (java.lang);) X9 V+ O0 h% w) Y# S
- importPackage (java.awt);( [9 a/ \) [7 ^! X+ c/ ^* u/ K
- % K, X! q1 @- U, A
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
2 @9 @3 B$ y% {0 z2 m$ x
9 \1 K; ]7 k2 y z& B9 |- function getW(str, font) {
. I% E# v0 j, ? - let frc = Resources.getFontRenderContext();
, l% k9 t# Y- G) Z# Y% a C6 ~: n - bounds = font.getStringBounds(str, frc);* o) y" @! t, K
- return Math.ceil(bounds.getWidth());
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/ i/ q9 m% y/ v+ ?- I- da = (g) => {//底图绘制0 F2 o. n# I; G( g* o
- g.setColor(Color.BLACK);4 W ^! x0 j3 `; q
- g.fillRect(0, 0, 400, 400);
7 u5 B6 U. N4 O3 q - }
8 r3 O; _ H: w; w j - $ x q* t# i; V9 ^" y/ e
- db = (g) => {//上层绘制
% ]" {# D! A) T8 V! l' Q. P - g.setColor(Color.WHITE);
% z7 A; @& b: s# B+ U' X. j* z `, |, e - g.fillRect(0, 0, 400, 400);
- y6 ?6 a- w6 k4 s - g.setColor(Color.RED);# }0 P- O( t8 e; Z0 V+ K* Y
- g.setFont(font0);
. d4 U* Y/ r7 ^# q; N - let str = "晴纱是男娘";
* X0 y" c1 F7 o4 O% s9 F9 r - let ww = 400;
7 {- a' V# D x$ M( f! p - let w = getW(str, font0);
7 R5 M2 q1 S' r/ r \" ~1 _$ u - g.drawString(str, ww / 2 - w / 2, 200);7 K9 Z7 M3 g+ o! F! H1 [* v6 b
- }
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- const mat = new Matrices();: t( ^/ L1 e1 i& ?
- mat.translate(0, 0.5, 0);# U S1 R2 s& K- q+ \
, h& b( {' V2 i2 A; S( Y: R- function create(ctx, state, entity) {- O, `$ f0 b8 ?
- let info = { D0 L8 M( H6 e0 F1 W' c
- ctx: ctx,
q5 C/ R6 f# C, ?0 A - isTrain: false,
5 u* `3 i4 _. B( ~9 a/ ` - matrices: [mat],7 @. h1 Q9 ?: n( S' E& U1 ]
- texture: [400, 400],( g: P; j0 y3 {
- model: {: E+ H0 D1 V9 w+ o1 u) d
- renderType: "light",5 z& m9 Y- @1 |9 q6 a
- size: [1, 1],
$ e5 ~! u+ W; X8 N4 A9 O# k - uvSize: [1, 1]
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- }# [2 g' c4 R' p8 o, g* z6 i
- let f = new Face(info);
& G$ Z8 i B$ R' B- r - state.f = f;
~3 p- p6 q9 l. v - q2 l' i% y4 ]: s4 D7 H' W. @
- let t = f.texture;$ m: c7 i0 F& | o) y0 [' e/ V
- let g = t.graphics;
2 O% m( P, a, D+ A0 n - state.running = true;8 A9 k, P, t% q6 m1 }- u
- let fps = 24;
+ m- l- B) T+ \- s9 v - da(g);//绘制底图) n( [6 S6 X& m: S6 R/ z
- t.upload();
! _/ B" W5 \# {' t1 L# F - let k = 0;4 o4 f2 ]. N& @# W
- let ti = Date.now();0 m4 a& d) Z4 b4 ~
- let rt = 0;
" ]4 y3 R, C8 _# |0 f - smooth = (k, v) => {// 平滑变化
( c9 B2 H( U# q& }& e, Y5 N. a, W - if (v > k) return k;9 N2 i2 `1 w0 ? e# ]% ^: d. ?1 W% Q6 A
- if (k < 0) return 0;
/ ^8 w0 Y' v1 K9 H - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
+ |9 S# Y! p* a" V* M - }) D/ y/ y7 T% C! C+ n. |
- run = () => {// 新线程
( z2 J/ C2 n3 f1 J - let id = Thread.currentThread().getId();, ~2 u1 R8 M( W% i
- print("Thread start:" + id);
, h9 H3 d; c) X - while (state.running) {9 o, ~- s0 C/ _- b
- try {
1 x# \( e7 E8 y3 S) T8 I - k += (Date.now() - ti) / 1000 * 0.2;" R+ T2 n/ {/ }0 l0 B/ i- I4 G
- ti = Date.now();+ ?: t* n% a$ O+ N
- if (k > 1.5) {4 C4 V: r, L- K' s' {( _7 L1 s' \9 p
- k = 0;
2 `: J. _$ c/ W3 f; i - }
- a- @5 v4 r& i0 C9 G a - setComp(g, 1);
1 o1 @. {; O f7 G - da(g);% F# [' g4 R9 i+ G! | Y3 F/ Q
- let kk = smooth(1, k);//平滑切换透明度
H3 m$ z% A% H, V: H - setComp(g, kk);
% H) l& a6 P5 e - db(g); y/ J. {5 H% t) L. o
- t.upload();
* `2 e* f" C m$ D: @ - ctx.setDebugInfo("rt" ,Date.now() - ti);$ r8 `% |5 _' G! |, D# O% U+ b' t
- ctx.setDebugInfo("k", k);& T* e' E: U" S; E0 ]$ N
- ctx.setDebugInfo("sm", kk);
4 v( v X6 V+ i! ? - rt = Date.now() - ti;) {- p. ^4 {6 N* O0 ?/ M' x
- Thread.sleep(ck(rt - 1000 / fps));
9 e, d% u7 y8 `' e( w; h - ctx.setDebugInfo("error", 0)
! L! j- q. n8 U- @$ k9 J, Y8 t0 l1 o - } catch (e) {
) M7 e7 V1 _$ b* ^' p - ctx.setDebugInfo("error", e);; x! @/ y, W% C) V! V- L
- }
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- print("Thread end:" + id);
; w# T3 Z7 ] {! R) K9 C - }
5 z. a$ n( z" k8 [, w! Q) C - let th = new Thread(run, "qiehuan");, s3 z0 e& ~0 Z9 J2 N0 V, ?
- th.start();
4 M0 l2 L3 b" c - }
/ H: N; N( U9 K
% w& a4 c+ V0 a$ o! B- function render(ctx, state, entity) {( M) X4 G# c5 W* O0 G
- state.f.tick();2 c b; c5 `2 z) W& z
- } f! Q" m$ D; w: `0 ?6 z
: S' \- B+ w5 c# T* n- function dispose(ctx, state, entity) {5 Z4 X- ^# O* p2 H" ?$ ]
- print("Dispose");) q9 b( G* L4 o2 ]! K
- state.running = false;$ w2 S; l* q) x. ?$ v& `
- state.f.close();7 }0 m6 f# c: [& H# r7 t& d' R
- }. e' j/ v/ C9 k3 B# v5 t
. c- e0 f. E2 `1 H- function setComp(g, value) {
2 T' d# b' R( Q- O; k ]1 @' [ - g.setComposite(AlphaComposite.SrcOver.derive(value));& _- }3 g8 o' O
- }
复制代码
2 L4 [( c8 b3 ]7 N2 q写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)5 B9 z8 I/ b- F- a' [
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