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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
, n r5 U3 o: @/ D) c1 }- importPackage (java.lang);
$ x4 c6 r, z1 F% r Z6 v' A - importPackage (java.awt);# }' C5 a% [+ D1 m
- 7 e7 z' |; H: {; C# E! z
- include(Resources.id("mtrsteamloco:library/code/face.js"));5 k6 B: Q ^8 ~+ V5 c) ]2 e
- 3 W/ N0 l6 u# i2 c
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
/ e5 }6 ?3 z) D* l* h, c - let frc = Resources.getFontRenderContext();! M) C1 v9 {1 H. l) M5 D4 |
- bounds = font.getStringBounds(str, frc);
3 S! \% S0 n1 b5 ?7 [! C$ D - return Math.ceil(bounds.getWidth());
5 J6 w* h2 X' [- I' {' b2 q - }
* G3 l$ I% r* E$ a1 k1 {9 C( @ - 0 l$ P( m( v8 A
- da = (g) => {//底图绘制+ j% S" G3 a$ S$ o" _$ b
- g.setColor(Color.BLACK);
- _+ i" ]7 k# S7 s" y- p - g.fillRect(0, 0, 400, 400);1 s9 F( _ Y0 f' B$ {6 y ~4 z
- }
& d. w ^( j: D - $ l7 U$ {7 H; T
- db = (g) => {//上层绘制8 V8 j8 v$ ~* \% ~
- g.setColor(Color.WHITE);! z5 V0 T: T2 ?5 r0 C
- g.fillRect(0, 0, 400, 400);8 A; {5 U! a5 C5 I m# z
- g.setColor(Color.RED);
2 z9 e( f7 j8 a! b - g.setFont(font0);
2 \& b' @1 A9 U6 t5 v! D - let str = "晴纱是男娘";- S' L- k w5 q- d6 C p' n
- let ww = 400;
0 K' m9 I- U6 ` - let w = getW(str, font0);/ x$ X. N5 w: I8 _; l0 F
- g.drawString(str, ww / 2 - w / 2, 200);2 C! P' n5 `+ I
- }. d& Y* U3 r# a; m& \3 D
. o" o) l) X6 |" s. ^% n- const mat = new Matrices();+ x K. @+ ? O
- mat.translate(0, 0.5, 0);
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) Y/ a! ~6 s( J& u! A) ?- function create(ctx, state, entity) {( O2 U( ]1 V4 ?0 e* ^" y
- let info = {
7 p4 s7 O! @' J- b6 ^& d - ctx: ctx,- v9 y! m- c" X, w8 Q; m" B
- isTrain: false,
8 Q+ \' O ]/ f+ q* A - matrices: [mat],
2 E" w3 Q9 \& K2 N5 z - texture: [400, 400],
0 A* M) Z; }* C6 e3 x& ^ - model: {& p, {' z6 z- K. g8 w5 _8 q
- renderType: "light",
- B" @( ~9 ]$ v* W- N2 }3 x - size: [1, 1],
T" e' k8 z9 g0 b; ` - uvSize: [1, 1]
. s9 l! o: |+ U2 t2 w3 W - }% [% [9 Z# X' \" J
- }8 @8 I0 u1 A* f0 h/ F% h
- let f = new Face(info);
9 j- c* P4 O. @5 z9 F - state.f = f;8 A7 _2 _& Y- \7 F. x* i
' ]- p ]) F6 B: \. o( p- let t = f.texture;' k4 A% T5 R1 a8 _: b3 V6 z
- let g = t.graphics;
& f" W9 @2 H3 D d8 i - state.running = true;
* m* O: w! [$ u& ~$ d( W - let fps = 24;
. o+ X! i' L: n - da(g);//绘制底图8 ^( R; Y/ H8 [/ w# r, J1 B$ W
- t.upload();6 I# [2 u( k+ {
- let k = 0;: L+ u* p8 a; k
- let ti = Date.now();* J3 ^7 ?8 g7 X
- let rt = 0;' E% ?0 ~7 M5 R
- smooth = (k, v) => {// 平滑变化
. X% K! n! L1 l6 Y - if (v > k) return k;5 h3 D0 v. Z! x2 j4 v
- if (k < 0) return 0;
0 L4 R( c, o0 E1 }0 |! r - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;8 I5 W7 L1 u5 I. e
- } Z2 F* d4 _) i) b& u; @
- run = () => {// 新线程
4 `* Y v% u6 C3 ^/ c - let id = Thread.currentThread().getId();; ?. Z. _: b5 w7 O
- print("Thread start:" + id);9 ?9 x, Z" |# ^# @) o4 {
- while (state.running) {1 Q% K. b1 [% F' I+ P' H. [' y
- try {; E: [+ d5 Q' ~& G' O" v, p. @3 {/ g
- k += (Date.now() - ti) / 1000 * 0.2;
8 j1 L" b. G2 p3 [9 z( n. I O - ti = Date.now();
0 U0 B0 I n+ W) {) Y - if (k > 1.5) {& L1 Z1 {3 |9 i" T5 x; n; c, H: j
- k = 0;
8 m% q' Z9 r% E# m5 U. y - }; }! S, u! o1 `6 m( C, ?
- setComp(g, 1);
, M+ [; J3 }% e- G0 X - da(g);
3 M: t8 S+ L0 n# D w+ `& S. @ - let kk = smooth(1, k);//平滑切换透明度2 F2 A* {7 n( t+ K
- setComp(g, kk);4 D1 X: q. y" V- Q, U
- db(g);3 m# y! _4 s i! n& z- s
- t.upload();) N4 ?, W3 Y0 H
- ctx.setDebugInfo("rt" ,Date.now() - ti);! D! Q/ X6 ]" }# R2 X
- ctx.setDebugInfo("k", k);* }0 A( d2 z' L9 U+ Z0 {
- ctx.setDebugInfo("sm", kk); D* Q+ \* I5 i5 \
- rt = Date.now() - ti;% R5 `( b% Q: Z& x" j
- Thread.sleep(ck(rt - 1000 / fps));( C* W( i% m% W4 A# Z$ X( }( [9 e# q
- ctx.setDebugInfo("error", 0)
1 M0 V z) V7 B- T - } catch (e) {
. f' W/ J; H! O% ~ p - ctx.setDebugInfo("error", e); N1 T2 ?2 `4 }" d& Z( Q
- }; y q3 L4 `- _( Y" C/ @, Q# {
- }- ]. X7 r1 [3 }: ?# p6 z
- print("Thread end:" + id);4 [. L: B8 u/ T2 f# Z
- }4 S! G+ E' P6 q ~, U3 X" [$ N
- let th = new Thread(run, "qiehuan");( J6 X6 G* r6 F. Y: I5 J
- th.start();3 S, O) }3 P4 X% h+ i) A! l" X
- }
6 C2 ?6 V$ S' D1 q, G; R - 0 h. ]0 X: |/ ~% j2 i7 y
- function render(ctx, state, entity) {
* o' l3 f4 I* o" A* ~0 D - state.f.tick();5 R. }+ @$ ]" N. V
- }
2 y j0 u% {: S- S - : t+ e+ s2 B" [" C' R
- function dispose(ctx, state, entity) {
2 U. V( d5 B" f2 I6 I4 a - print("Dispose");" A2 Q5 q& v' C: g- J" ^0 n; n! f
- state.running = false;
: F& c8 D# e5 ?3 ?; J6 ] - state.f.close();
8 ~9 K- y$ ?8 E8 B$ j% L' ? - }
/ e+ W, Z' T9 y; C: U: m2 z d, g - 5 S" M* l8 n6 p5 t
- function setComp(g, value) {2 G9 [+ c) N* a5 {
- g.setComposite(AlphaComposite.SrcOver.derive(value));
- }' s3 y3 @4 M - }
复制代码 % W+ `1 ~, @7 h; e, Y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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; g! S. D" ~- l- x顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 n- P ^* ~; a( X( _
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