|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
2 y, w0 k! C$ F0 c
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。. v8 {/ n5 b4 D1 v6 k' k( n
- importPackage (java.lang);& C a `' z& L' l$ g
- importPackage (java.awt);% l# ]2 B# V B6 t
- 6 v( m# m w' W4 x3 _2 x1 `7 ?
- include(Resources.id("mtrsteamloco:library/code/face.js"));8 J( E' l$ Y* r2 }4 R
$ c" V7 Q: b6 I/ y- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
9 W: M0 \- l* j- y. l& [# A7 A
* p0 m2 A9 L! e8 F6 V2 S+ [- function getW(str, font) {
% G4 j) S/ b# E - let frc = Resources.getFontRenderContext();
: A& s$ m5 ]% G - bounds = font.getStringBounds(str, frc);
( {6 u" T+ S: F' i) g4 u - return Math.ceil(bounds.getWidth());3 E8 [0 t1 p- u6 y4 G( S
- }4 C& Z! K+ l7 J1 k
- 6 t. r$ J1 N9 X! N
- da = (g) => {//底图绘制. n6 k+ @" Q) F4 m5 y" m5 W
- g.setColor(Color.BLACK);7 b s6 W% c; p0 f7 |7 x
- g.fillRect(0, 0, 400, 400);
) b; M4 [4 { A; w" R - }4 g2 g8 v7 {2 \" A- o/ K4 y- m; {- k' m
, B2 f: M2 U7 c0 C1 j% U9 u4 L/ p- db = (g) => {//上层绘制
% T) w V, ]$ v1 R- b* m }2 K% [ - g.setColor(Color.WHITE);
% [9 T: F% Z7 O% `: Y) V - g.fillRect(0, 0, 400, 400);' w' R( p2 Q. |- A9 W- t# p
- g.setColor(Color.RED);
( x4 R' e9 a) U- S" l8 Q1 y - g.setFont(font0);
U1 S; \6 t/ R( @ - let str = "晴纱是男娘";
o2 L$ \* Y: F3 _ - let ww = 400;& I: ^! n9 w, I3 G% C U: ~
- let w = getW(str, font0);6 ]3 {% N. t2 g( T6 ]
- g.drawString(str, ww / 2 - w / 2, 200);
7 _+ u, S7 H8 I/ p - }7 X+ q' P) U- o. E" d) F4 D; G
- ! Y" T# E: h4 `6 [
- const mat = new Matrices();8 }* d1 k5 |) Q1 [
- mat.translate(0, 0.5, 0);
5 C2 L i* ?. r' s! c - % A4 u6 A# g& i
- function create(ctx, state, entity) {
% n& J. ~' S% Z; u! P! t9 v - let info = {
o& v/ S9 f g i/ e o1 L - ctx: ctx,
' u! G" y2 E* q3 l5 C/ m - isTrain: false,
' E$ w% n% a! o* ^2 F8 I - matrices: [mat],2 [& l) l0 V' U
- texture: [400, 400],
7 T; ?: ?$ Y$ ^( `9 V& B - model: {' `8 @1 e. J6 z" R) O! u. z
- renderType: "light",# R% J, R! w, P0 G" b K2 Y, u: F0 _
- size: [1, 1],
2 F8 d/ m0 B6 S4 w - uvSize: [1, 1]
, N' Q: A: N5 _ - }
+ a- }/ X( B2 i - }
( h* c6 ~1 R4 Q) @6 U# ^ - let f = new Face(info);2 e) |0 f! S; f0 O) A6 _& O
- state.f = f;6 z- N" a4 @9 O E% N2 B% M; a
- ) R# ]/ f0 j9 E- c
- let t = f.texture;
8 N1 \4 ^2 j9 e - let g = t.graphics;
Q/ U9 e4 m: u% F; T+ ~7 N - state.running = true;8 S6 N! B/ I. X2 O* ]4 ?
- let fps = 24;
- E+ [: h/ N6 f# y) X7 c - da(g);//绘制底图
5 f$ E. K4 }8 o& C4 X* k( V% d - t.upload();
/ u- y' ~/ D) y4 p8 l# z' b - let k = 0;. i6 N! R) N3 ~! w3 w6 Y0 H
- let ti = Date.now();
3 I( [ `' s8 f - let rt = 0;5 X. A9 K# b W' p" x& c3 T$ l
- smooth = (k, v) => {// 平滑变化6 |9 d0 Q( k9 q n4 `
- if (v > k) return k;
! R7 ?" b, D' ~* o, s - if (k < 0) return 0;
, G' T o" t* Q S$ S4 R - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
1 d/ V; x: A. W$ ] - }
8 W8 e3 Z+ X+ U; _, D - run = () => {// 新线程
6 w, c4 b) \4 g/ c& Y: y - let id = Thread.currentThread().getId();5 W3 y# t4 y0 h' g, `' C! x
- print("Thread start:" + id);0 T# M& R2 {+ y$ K" @
- while (state.running) {! w# b1 G1 q/ ~4 \4 w) y
- try {; {- U+ q/ f# _
- k += (Date.now() - ti) / 1000 * 0.2;
+ N6 S1 S+ z( D* |- A& w - ti = Date.now();
/ x. @6 H5 U2 c/ s4 t" Y# ~/ I2 \ - if (k > 1.5) {$ k+ c1 Y& w7 m- a
- k = 0;* }" r8 r. _, E6 r9 t9 O
- }
2 g+ n% I) T3 m' ]' T. F, S _6 H - setComp(g, 1);* |# j/ f$ g9 s
- da(g);- f2 z+ \7 K0 U3 b: ?
- let kk = smooth(1, k);//平滑切换透明度 E6 V. V: p7 b- S/ b
- setComp(g, kk);+ t6 D7 e4 X) {! ~, o# d8 R
- db(g);
# v- M, g7 D9 j; E$ s) ^ - t.upload();
# y9 X. Z# C" x6 A+ y% \ - ctx.setDebugInfo("rt" ,Date.now() - ti);
* N, L! g" z9 x) {0 V# B - ctx.setDebugInfo("k", k);" F- J& r% V5 O
- ctx.setDebugInfo("sm", kk);
# s9 Z, N+ N% b7 u& z3 s. \9 G - rt = Date.now() - ti;' @3 N* c. F5 @! s1 e" r
- Thread.sleep(ck(rt - 1000 / fps));
. V4 g6 x, d; ]4 n$ ` - ctx.setDebugInfo("error", 0)
6 i9 x# f, U. F- E" C% | - } catch (e) {9 `, |' s" D$ L7 X- i! J
- ctx.setDebugInfo("error", e);0 O) |3 ]. y. z( y
- }9 s: ^; ~6 ~7 e, R" S, u6 M r! _) Q
- }; l- k2 E7 f" H) ?4 u# a
- print("Thread end:" + id);9 ^1 I& G/ c a
- }
9 l' s( D1 _0 a - let th = new Thread(run, "qiehuan");
8 h; B. Q6 s" E0 D y7 V - th.start();5 k/ P* u7 _+ a: u
- }. u5 l$ k6 o p0 c3 R/ I
- , @9 W5 V+ b9 Q* Z* b
- function render(ctx, state, entity) {
2 q8 O$ l% ?$ N7 b - state.f.tick();- o( R" b9 r5 b. @) W: N
- }- z: U+ {$ k" X& P
- ( a0 k: S n, {9 X* b
- function dispose(ctx, state, entity) {5 g4 n* h0 ?. L' c8 n% k
- print("Dispose");
5 ?5 ~4 m% Y. F& W7 l - state.running = false;
/ X+ k9 a7 I P$ ]% I( Q7 Z3 q - state.f.close();
5 l a7 R5 P! _+ I+ G - }$ v1 w( D, s. ]' m& k
- 5 U$ }. n7 f8 C* @0 d5 l
- function setComp(g, value) {3 T( V v% g" X
- g.setComposite(AlphaComposite.SrcOver.derive(value));
( A, L- q( ]( v* y6 U - }
复制代码
* L/ P" P: `: f: k1 v0 H; H! x写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
) r K8 Z; N0 p4 |) ^, q7 M6 j6 a/ L2 n4 k3 H9 {
; U8 D0 |6 a' D% L顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)! b9 h2 T- E/ S$ _& r
|
|