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) n5 R; T9 a$ ?' Y; Z4 x/ W这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
4 t! P: C ]* R+ m1 F7 p9 l- importPackage (java.lang);
6 } |3 ]8 ]% q/ G( U - importPackage (java.awt);
6 _( _( b' T3 j6 r5 `
* h# j- w9 N5 }( o( Y- include(Resources.id("mtrsteamloco:library/code/face.js"));* @+ _' |" u% i9 q
( A$ h& q) Z `& f. X" u. ]- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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. g- m; Y: b" j' a- function getW(str, font) {, K5 c% N; o' T+ k' q7 @
- let frc = Resources.getFontRenderContext();5 g* n+ e& n: x" @& m
- bounds = font.getStringBounds(str, frc);
, U: R% ?6 I+ H; p9 _ - return Math.ceil(bounds.getWidth());
) }8 c- W+ L3 O3 M! @+ g) x; ]( m - }
. c# _0 X7 i6 T- H - $ t/ C& R' h/ {" r+ M
- da = (g) => {//底图绘制
, L* j5 e+ m* z, L6 m# D+ V - g.setColor(Color.BLACK);
' M" \' K2 Y3 K( o - g.fillRect(0, 0, 400, 400);3 g- A* C- A4 I
- }7 K1 y/ M# P2 p/ }0 q! H+ l
# Z S3 c* m% X- db = (g) => {//上层绘制
( Q/ _9 w Q) S2 H; s- M1 P& ?0 ?6 e/ e - g.setColor(Color.WHITE);( n* g1 z: s- q3 c/ Y( W3 n$ y
- g.fillRect(0, 0, 400, 400); ]$ L, l2 h5 y' K" o. C
- g.setColor(Color.RED);, V0 X: a5 A% F4 d0 @
- g.setFont(font0);
9 N8 P3 o3 k8 m' T* F i/ c: P - let str = "晴纱是男娘";# _3 ~0 a/ ^: I6 a8 P
- let ww = 400;7 G* _: c# R" n. p/ V: U
- let w = getW(str, font0);
+ p+ X2 {% {) e3 E5 Z) a - g.drawString(str, ww / 2 - w / 2, 200);- W+ v" N" z" u2 n
- }3 J& [: \8 h5 \$ j
$ [- F) \7 ?2 G2 e* s" C5 z- const mat = new Matrices();# q2 d6 e9 s4 b. f8 E/ P
- mat.translate(0, 0.5, 0);
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3 ~2 H- L8 }/ P9 m- function create(ctx, state, entity) {) P5 b5 F! G* |
- let info = {
( l# l7 P! Z- F# e- d# @ - ctx: ctx,
( _) J6 k) }) Z5 p) E( Q& c - isTrain: false,
9 s+ U* }: F) ] - matrices: [mat],2 s8 K0 H0 u- h* j
- texture: [400, 400],3 d8 M5 G( z9 x! q1 u
- model: {) A8 |6 m2 ?! L, C5 B
- renderType: "light",
3 A) a* A! F$ e9 `/ P) A - size: [1, 1],3 d, {4 Z2 N3 f
- uvSize: [1, 1]: J/ F8 H( }9 D( \; P9 b/ C
- }
) l0 w5 j# X( p - }
e, |' y. Z- H9 R - let f = new Face(info); V; v. |, c- d
- state.f = f;
; N: C% ^5 p2 I. r% p' {6 W! `( n - ! d8 H! x7 h8 l: j
- let t = f.texture;- P7 y5 t, h5 N# s5 q2 ]
- let g = t.graphics;* X8 }7 l( ~7 J- h
- state.running = true;
0 l0 u5 i2 _% W/ G - let fps = 24;( \- o7 U9 l6 d" M
- da(g);//绘制底图' v8 S4 ~+ f4 W; n
- t.upload();7 [/ I) g& r) Z, i
- let k = 0;
3 u4 P1 R) k3 l- V A! }6 R - let ti = Date.now();
* W' S% u1 s) [ - let rt = 0;
5 T7 ~5 G% P+ {5 O - smooth = (k, v) => {// 平滑变化
$ ~& d/ j# @. l( A A8 { - if (v > k) return k;
* w3 s0 x$ F! B4 C - if (k < 0) return 0;
) w2 f$ | i3 a- ^. u - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
5 t$ r* U+ }) z/ ~4 C" ?3 j) y - }
! c, g% [$ g" E1 u - run = () => {// 新线程
* W- ~2 B4 d! Y) u ^9 g8 I - let id = Thread.currentThread().getId();
; V4 B: n! D' l# r. S! [& } - print("Thread start:" + id);, Z, Z$ U# l" X
- while (state.running) {' b) {8 Z: B: x+ d4 Y* K
- try {
; ?( w: r9 o- i& w2 F - k += (Date.now() - ti) / 1000 * 0.2;
5 I& w, O3 N% |) `+ S' g - ti = Date.now();
5 m9 P1 i \( q- C$ o6 R6 v3 l - if (k > 1.5) {! t/ D1 |) r. _1 ?
- k = 0;$ X3 ?2 x. K4 Q) V
- }
0 [4 [' G* p8 Q: q8 ] X- L, @( Z% Q - setComp(g, 1);
, ]* y; O" B* v- i3 s T. z }4 H1 J* G - da(g);
$ p- n4 m4 H* ]) U, j# [ - let kk = smooth(1, k);//平滑切换透明度
1 D/ O+ Z2 i# k, u; f! Z! p; L - setComp(g, kk);9 X( B8 x& ~; _* M( A
- db(g);
) |9 Z. ~2 h1 Y- R7 G0 Y - t.upload();
% s; w- d6 X. p# V - ctx.setDebugInfo("rt" ,Date.now() - ti);7 c: n$ U, A5 W
- ctx.setDebugInfo("k", k);( W5 J: m9 W* c0 v, E
- ctx.setDebugInfo("sm", kk);# U9 P. L. e+ F. e
- rt = Date.now() - ti;
' g. K% q. f* v. c" R1 n - Thread.sleep(ck(rt - 1000 / fps));2 G. I5 O4 M+ Y8 `7 q7 H/ S
- ctx.setDebugInfo("error", 0)% a& g7 n+ Q' }' H$ u# i' g- }+ V
- } catch (e) {
8 m( P$ \) D7 c& ^3 n$ a& [+ D - ctx.setDebugInfo("error", e);6 K9 K% w' E+ ^- @7 D6 [' @
- }. F2 b+ T3 M' \6 P
- }7 i1 Y$ ^, I1 s. \+ `0 O+ D3 O
- print("Thread end:" + id);
5 T9 A% N4 X; n, D1 `$ H - }- L' M. j- q3 G" T( F7 M4 |$ i4 R
- let th = new Thread(run, "qiehuan");
. y4 X! i- H/ Q% C. A* S) y - th.start();
' e. U% } m9 o A2 ?3 E - }
$ G9 j& Z( V. L# |2 X! x5 x+ M - " N; O: H$ K: ~, o7 m
- function render(ctx, state, entity) {5 E7 r R% M$ |6 F; P3 v
- state.f.tick();% o8 O1 j( u* ?3 [" u. B# o4 v9 {
- }
- R5 p* w1 r/ y0 a7 d - : {8 l# l9 s! Z/ u! d+ f3 C
- function dispose(ctx, state, entity) {
7 |0 a- [ v2 K! y' _; n* B - print("Dispose");& k g) l# M! Q$ Y" ^6 T" h9 w
- state.running = false;
8 U" `$ b# [+ F/ h6 x - state.f.close();3 D) c& X% y: `* w4 a% @3 b8 U
- }
$ ^& M' k5 a8 u2 t
$ R0 n$ a: c/ u# }; k- function setComp(g, value) {
( D$ \* Z# P- o/ D0 v8 q6 y. q' Q - g.setComposite(AlphaComposite.SrcOver.derive(value));# C4 ?- }1 P& ^ S3 e5 K% t
- }
复制代码
- L& N0 X* i1 ^7 o. j# ]' e写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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5 ]( H! Q$ y3 v) i* d2 r8 f* R顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)' a8 A$ N" I8 p6 t7 y0 n5 B5 A( S
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