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$ P% g; a* e* u2 m7 B5 i0 O4 ~# ?这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。# a" m( T& f$ v+ [$ n0 J; t; R
- importPackage (java.lang);
4 b, r$ z# ]: T l* b/ x, l - importPackage (java.awt);. R9 A/ O; C# C" [6 g ~
- ; `5 Q; D3 I/ l7 N' S1 {8 l, m
- include(Resources.id("mtrsteamloco:library/code/face.js"));
* l# Y) e- j" r% C& |
% Q" u3 e6 Y- G: z6 P7 M9 r- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ C) c. Z/ D* ]/ U Q5 }
- 4 q% e+ e! f) y5 u2 t& ]
- function getW(str, font) {
" H1 l, E" g" | s+ y& o4 h - let frc = Resources.getFontRenderContext();2 @3 c8 n( P8 B
- bounds = font.getStringBounds(str, frc);
0 [/ j( ~( r$ u - return Math.ceil(bounds.getWidth());/ E1 ]8 E, Q3 d
- }
' ^: w9 j2 R$ C3 _8 M2 X - 1 I- P: t2 m6 ^- ^! o/ Z! {
- da = (g) => {//底图绘制
$ C/ ?$ |( V( N I/ ]- f8 Y - g.setColor(Color.BLACK);
. p7 Z+ k7 F0 W - g.fillRect(0, 0, 400, 400);( R* t; S2 \ o
- }3 ]* J) P& `2 P4 }+ O
" }- b$ k* K G. m! m% S: R- db = (g) => {//上层绘制
! m# w' i/ N- x) t, R' ] - g.setColor(Color.WHITE);
: ~! [3 ^4 P0 Q) E! c - g.fillRect(0, 0, 400, 400);" W1 d5 d! B q; D7 j
- g.setColor(Color.RED);& p/ r3 C! g! h) \! @) _
- g.setFont(font0);6 N) E2 S. D0 ^0 X0 O2 p
- let str = "晴纱是男娘";. ~. t& C. d% u3 t0 f
- let ww = 400;
" k, c _3 V3 h, S2 e% u - let w = getW(str, font0);
- D$ A9 m& o' s - g.drawString(str, ww / 2 - w / 2, 200);
4 y& C' x$ }7 w$ [ - }$ M$ }0 b8 R: f7 P
- ) r( }$ _/ B4 T
- const mat = new Matrices();
, [! d/ a, m5 }( G - mat.translate(0, 0.5, 0);
7 k* ]" |, H* |- J! N8 C. z! ?: }
, w: Y9 g: L6 Z5 M c- function create(ctx, state, entity) {; s: p2 O# I" n- k7 T& Z
- let info = {
9 N& U* f3 ~- c' e - ctx: ctx,- w) V" ^ u2 Y, m2 e$ R- ~
- isTrain: false,
- d* {3 b3 m; P - matrices: [mat],
' }. Q1 x7 y1 g5 M, @7 Q9 t; x s/ _( ^+ ]9 g - texture: [400, 400],
" S; k* T* r) k& i - model: {+ j/ ~! l- j2 @1 Y0 u: C
- renderType: "light",
& Q) M$ v! r/ L Z! ]6 u0 m - size: [1, 1],- k0 x0 D; Y! `( `# [ t
- uvSize: [1, 1]
, h7 n F0 y/ P) U2 N - }
& T% {. T3 H1 L+ f8 @0 c - }
, ?$ \, X e. \ - let f = new Face(info);
/ G$ S3 s2 _( Z4 U |' M4 U8 C - state.f = f;
M! F+ z' _ f) _! _ - ( O% ^$ E* R" _
- let t = f.texture;( ?& d* j1 M' L
- let g = t.graphics;$ g6 M/ f! U9 L1 T( c8 _/ F Y6 j
- state.running = true;
1 |$ W& k) U/ Q1 x& p5 \ - let fps = 24;
, v# b, w* D2 x1 F0 [, ?, a! x - da(g);//绘制底图8 V3 i q6 S0 h# k% g' Y& p# U
- t.upload();
$ N% W: c) \' J8 r( P - let k = 0;
6 X/ i2 o } V" T: Z - let ti = Date.now();
, I% J& N3 |$ n; o# z/ |- h* j - let rt = 0;1 M& H' o& g+ p) ?
- smooth = (k, v) => {// 平滑变化
: D! ]# M% k7 W k* W$ h) W& Y - if (v > k) return k;
. H1 _3 H0 w1 R2 u - if (k < 0) return 0;! d: ^3 @7 [ z8 g
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
+ J* K+ v3 t, q8 @' P. k; a - } B- l/ b2 u, r( @7 t
- run = () => {// 新线程
6 o+ a9 B2 B% h% I0 } - let id = Thread.currentThread().getId();8 f3 I; i$ i! Y! [; R( d; j
- print("Thread start:" + id);
! J' G( N0 ]" Y( z4 ^8 J - while (state.running) {0 ]5 o# P2 V1 n$ Y
- try {
1 Z9 J: R! g3 g, S. T - k += (Date.now() - ti) / 1000 * 0.2;
2 ^- J% A4 U8 d0 n3 E: L7 M1 x( b - ti = Date.now();
7 c2 U7 q5 m# A$ }2 d. F - if (k > 1.5) {
! t; q! g, h- \; @+ ^ - k = 0;. E# K3 }. a$ S5 v$ K
- }- c0 m% W. W/ P8 S
- setComp(g, 1);6 ~+ I$ V2 k, L) r$ t& @3 \& K" Y8 r
- da(g);
8 t& J" D# x$ R$ J R - let kk = smooth(1, k);//平滑切换透明度4 j6 Z0 l1 P L& E( Y% i9 Q+ h: r
- setComp(g, kk);
# h9 M/ a- Z( A$ ^9 M* k9 ^ - db(g);
3 F" E# b0 a: h. y - t.upload();
8 o8 f. h# x4 p - ctx.setDebugInfo("rt" ,Date.now() - ti);0 R; ?6 G+ b7 ~1 G* o* p) P- I
- ctx.setDebugInfo("k", k); w8 e+ n+ ^$ \ g/ [0 o1 S
- ctx.setDebugInfo("sm", kk);2 A& d. x: m' h
- rt = Date.now() - ti; Z2 f) B& b1 N: `/ l' @1 @
- Thread.sleep(ck(rt - 1000 / fps));
% a9 R5 {( x% [ - ctx.setDebugInfo("error", 0)
. Q( l% G9 m7 T1 | - } catch (e) {7 u8 g+ l3 u7 V4 N% c% s
- ctx.setDebugInfo("error", e);, j0 n; A4 ]/ p& W- L, m. B
- } a+ _4 L" E& D7 X4 V
- }7 A: D( ?1 T" G) g: M) y1 w
- print("Thread end:" + id);
( G3 S2 y0 r8 {% t$ G/ E: [% {3 j! b - }
9 f5 E H0 x/ S) `5 e, Y9 b7 s9 N - let th = new Thread(run, "qiehuan");
& L9 f# T+ P7 m) _$ L - th.start();
! _; ?: o2 u ]- t; \ - }7 Z1 X$ v0 W1 J8 y3 {1 K. I
) q' M/ z8 O5 b! U" m7 N4 O& D- function render(ctx, state, entity) {
/ V$ Z4 t3 k! x( |3 ^( Z9 A: J+ U - state.f.tick();' ]# K' w) i2 }# ^
- }
3 s+ v! s! p0 V! i9 f
) _: V2 g; Y! w+ A q- function dispose(ctx, state, entity) {7 x' C( ^! ^! v6 j2 i3 x
- print("Dispose");
; f; k) P6 ~, N2 c - state.running = false;' Y5 T' S& O3 w5 \. ^8 z. M
- state.f.close();
% ^$ g; a3 {: A5 ^ - }
& v$ D8 l6 t4 m k6 Z
H2 D" P' Y% A# q" c- function setComp(g, value) {
1 h, ^, w3 a6 u9 Z' `7 Q4 Z7 @2 Z b# e - g.setComposite(AlphaComposite.SrcOver.derive(value));! `0 c$ v5 ^3 d1 y2 x0 N5 A
- }
复制代码
* s1 }; c5 a0 `6 w: ~; Y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。: U6 n% M$ H4 u6 H) h! w' @/ o
8 h6 b1 O3 A* O* V) J, W
. Z4 ~- R5 F j8 \6 U6 i/ E顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下), ]0 e& X- m4 \& M) F
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