|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
( _6 C/ Z+ {$ \; K
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
8 @, ]' l6 q* `. p" e! l- importPackage (java.lang);/ ]2 g6 @4 R/ T3 W" h7 J
- importPackage (java.awt);* ^( I+ X3 [9 P
5 X, \$ \6 \! B" E; F/ [- include(Resources.id("mtrsteamloco:library/code/face.js"));
/ O- G1 J5 ~/ |: d7 R9 ~! o1 | - 8 o$ V: J9 D6 s9 w
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
1 o u) A' s- z+ a, k2 l( d
6 s2 |! n% |2 f- J% `+ N; F) V- function getW(str, font) {
6 |. @2 O' J# P' K0 B) ]: U - let frc = Resources.getFontRenderContext();
& I1 U# \5 M9 e, F5 p% y! [) y - bounds = font.getStringBounds(str, frc);
( ]0 c& N2 v2 t0 a e! }; D; k - return Math.ceil(bounds.getWidth());8 h/ @5 Z0 `0 m0 B' Q, x
- }" n' o+ K* @# Z9 H( k* t2 l+ v
. `" t# }* a$ A& n. H- da = (g) => {//底图绘制
8 q& e- S8 h. d; ? - g.setColor(Color.BLACK);
2 P4 I: c, E1 A; x0 v; P - g.fillRect(0, 0, 400, 400);8 G' Z- W& x' b i$ P
- }
7 \" p c' h! L4 x& t8 \ - 6 D/ N) P r& }' Q/ |' o6 O% E% q
- db = (g) => {//上层绘制- a( Q5 h& M$ E& o) r6 |1 ], \( u
- g.setColor(Color.WHITE);0 }( s* i7 B$ L
- g.fillRect(0, 0, 400, 400);& X* h, m+ [0 D0 H j
- g.setColor(Color.RED);/ R. h5 c( J. r5 p
- g.setFont(font0);
# S! D% ?% u- o' ?0 Z - let str = "晴纱是男娘";) B# H/ n$ j" |' i3 o* H% W
- let ww = 400;
4 }# v5 I( A/ ~1 f. x4 t/ p8 o$ \1 c' z - let w = getW(str, font0);2 R+ j. ~- W: d3 m( i2 B* ?
- g.drawString(str, ww / 2 - w / 2, 200);
2 p( T5 v6 t& S9 q5 M* G4 D - }$ F) P1 r4 Y3 p7 B- o$ E6 H
- 4 M& `% w. k& j0 i( \ w2 p8 K
- const mat = new Matrices();# o0 M/ K0 |9 C; y
- mat.translate(0, 0.5, 0);
1 B; K) C" c& F2 A - % [& V4 M" r% D$ x% Q2 ^1 s0 Q+ E
- function create(ctx, state, entity) {
, U) W7 v0 E% I0 X; g8 q: ~ - let info = {1 Y) x0 ~: z. c0 ^3 t! z5 A' @ d
- ctx: ctx,
3 \1 e/ \. {: K# K- q/ Y* E - isTrain: false,
+ E2 t5 r1 Z: @3 {& p9 G - matrices: [mat],8 N( u) e' O2 u; a$ W
- texture: [400, 400],
3 n9 y0 X1 h* p6 M$ Y - model: {
4 N/ i, x& r; D J/ I/ [. Z - renderType: "light",
. F3 [' a" {" c$ B- H; { z - size: [1, 1],
* ~3 }- u! n; x! g" \ - uvSize: [1, 1]
4 }1 H0 L9 F5 ?4 @ - }
+ r6 [' Z- q& {8 _1 R+ S( |2 M6 T - }
( P) G2 R- }9 Z: k; x - let f = new Face(info);
" x8 i p5 y! o: Z# j9 l - state.f = f;2 @ P9 s, d( P+ X
- 4 ~2 D0 w1 v, T0 ?; W$ c
- let t = f.texture;: p% o! D" Y! w6 @
- let g = t.graphics;) M6 w9 a y$ J0 M$ Z
- state.running = true;/ D; _6 f2 ^7 ]4 o( H
- let fps = 24;
- Y1 l/ Y% F4 Z* _5 B. j - da(g);//绘制底图% c! L% o" ^0 L6 |* ^. X! j2 f4 l
- t.upload();1 o% O6 C+ v& G: e1 T0 V
- let k = 0;$ x% }# e; |. g% u% }
- let ti = Date.now();$ S1 c& \' u e6 K, V' B
- let rt = 0;2 y4 y0 {+ D; A2 w* Q8 K
- smooth = (k, v) => {// 平滑变化
E2 T- h4 @9 |% c! c - if (v > k) return k;- D" _* H n$ g
- if (k < 0) return 0;, P; b' i) C, C$ I7 I
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 T- A8 X8 y# Y
- }
2 r5 c" H; ~2 I; a% A9 x - run = () => {// 新线程7 w! ~; M: v" _/ N* @
- let id = Thread.currentThread().getId();
: d# n% x& b! y) X$ K9 { - print("Thread start:" + id);0 D: y P( f8 s- `6 ~: U/ @
- while (state.running) {
/ n8 q: S6 U- s - try {7 ^% `+ d, Q }( Q6 {, V
- k += (Date.now() - ti) / 1000 * 0.2;' e' \+ {. r: J- e3 I O
- ti = Date.now();2 {0 ~9 W2 v3 q- z$ b" z9 V9 W1 h
- if (k > 1.5) {% C. {4 J- E2 b& G% f* u
- k = 0;2 T, X. f# W7 i$ F* d2 V
- }
' Y( P8 @" n: L! | N+ S5 K - setComp(g, 1);6 w- s* ~! _% X2 r
- da(g);
) l3 ^4 a3 s3 w! Z - let kk = smooth(1, k);//平滑切换透明度
# i( v0 W# S% \ - setComp(g, kk);2 ]5 @5 G& C- U2 @/ C3 e
- db(g);7 S7 R0 l7 B0 O2 Y7 ^. ]" N: T
- t.upload();
" y( B8 Q; d2 h, `. {! a5 C - ctx.setDebugInfo("rt" ,Date.now() - ti);
k1 {3 M9 R/ h- W" C - ctx.setDebugInfo("k", k);
X: @4 B/ N# J. o9 Z' H/ r - ctx.setDebugInfo("sm", kk);
. k% m0 g' X) }$ d+ [, b - rt = Date.now() - ti;7 O+ j3 O" \9 y/ s3 Q
- Thread.sleep(ck(rt - 1000 / fps));, z3 c) ?' ^+ N0 L% }) ^
- ctx.setDebugInfo("error", 0)
4 ?- N9 p3 ~# h3 g - } catch (e) {
: C8 C* s( ~+ X: N- B, p - ctx.setDebugInfo("error", e);
) \/ k" m3 @* v9 ] - }- ]' K' u/ B: B+ v5 @
- }; P6 R5 M* R- e7 h
- print("Thread end:" + id);
/ L7 C) l$ G3 e1 r: o8 N& M - }2 P6 E+ k' Y0 w
- let th = new Thread(run, "qiehuan");, b( p$ L/ s6 v) l7 `- ?
- th.start();4 J0 i6 A; v: b: t- W; Y
- }5 y6 C! b& x; H# v! _" e
- 0 m8 p/ G$ s$ ]# |4 e R+ e
- function render(ctx, state, entity) {
, D9 s" H8 J8 ?; V4 H) O& y - state.f.tick();
! Z- t7 v4 |/ a" o7 F - }
3 M4 A* T4 w0 j' z1 a - - L/ V x7 r5 O* U! S- g; V
- function dispose(ctx, state, entity) {
& Z& N# d( X2 E4 s- B - print("Dispose");
. y, k3 W. p1 b" F( @1 l$ x - state.running = false;7 x1 u: l" s: g9 J
- state.f.close();
B! c, T/ P: k0 Q$ O+ c' r - }
. c( t+ `2 B! G$ ^ - ' N {1 P) C9 z/ V
- function setComp(g, value) {
0 \! `- m/ `2 Y" b& ~ - g.setComposite(AlphaComposite.SrcOver.derive(value));
( m$ z# B! N- y4 S8 C" J+ c - }
复制代码 + R2 d; |3 x g3 q4 g. ]
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' V! N0 x6 t- g8 H" N
$ B2 \ u& k' X5 H( M) d1 ?6 V+ P, y" i
4 c/ {; k$ N3 D) ~' I顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)9 j1 V% v. }8 U% \
|
|