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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
: ^3 x: x/ u8 R1 ?* f# C* q( I6 N- importPackage (java.lang);; ]& C$ n7 ^4 H/ P3 Z
- importPackage (java.awt);
4 o" w) f! i1 x/ W - 3 s; e& R' r. h# w
- include(Resources.id("mtrsteamloco:library/code/face.js"));9 @& J$ b! [1 Y$ G- Q
! \5 |8 W( |8 u( m* @- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);2 n3 f. a# [/ q+ g) a
- 6 F) p( {3 I5 _+ e+ N
- function getW(str, font) {
% z2 n: n# T; ]6 S4 u1 J - let frc = Resources.getFontRenderContext();
% X% S$ s, M- r' n$ i2 v( E" p4 n - bounds = font.getStringBounds(str, frc);6 t3 T" g$ `: T5 I" f3 U
- return Math.ceil(bounds.getWidth());
4 U$ n6 C% z3 y* `4 H - }
+ y( Y5 a2 {" k9 B
( @" j( Y: S7 q, P# N- da = (g) => {//底图绘制) g' L# _, Q3 Q2 M
- g.setColor(Color.BLACK);
- K( ^- O7 w K. l/ Y* V - g.fillRect(0, 0, 400, 400);9 L7 S+ {# Q C7 @6 t
- }
- M6 v, n3 G. K( B" b& v- Z/ ? - 7 h' `) ^$ C `" x+ ]1 K
- db = (g) => {//上层绘制
0 ]9 N, r4 f) ^' U( ~ - g.setColor(Color.WHITE);
3 R8 ?/ |4 Z1 N* N2 h* m - g.fillRect(0, 0, 400, 400);% o- F& e6 \' ~, R8 U) A
- g.setColor(Color.RED);( @: p6 M" f2 f( j# a8 I: y2 r9 r
- g.setFont(font0);
& F! J0 J5 v8 {; s2 ?' N; d1 x - let str = "晴纱是男娘";
+ y' M3 C, `- I - let ww = 400;
7 i8 P& V% P6 a: a - let w = getW(str, font0);6 G, d1 Z, U8 q/ b' e7 L
- g.drawString(str, ww / 2 - w / 2, 200);
! T5 t8 e: a; i, F. H: C - }
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- const mat = new Matrices();9 }1 ?& E( O; m: n5 `* v
- mat.translate(0, 0.5, 0);
: q! [" D$ c x, x4 U4 h' E
+ M2 Y* W7 k# R7 B8 `- function create(ctx, state, entity) { {: W# z0 R9 U/ N( k- }$ ^
- let info = {2 U/ U2 |5 |( [: T6 N4 W
- ctx: ctx,
# ^$ y" j/ g, {0 C) _, A - isTrain: false,
9 H' t2 t$ K3 C0 x6 G - matrices: [mat],
9 Q8 \$ D5 e; Q( h: @ - texture: [400, 400],1 P/ F9 K* t/ n+ i8 @+ Z/ @8 C8 d7 m
- model: {" s4 i2 L/ E# E; a6 ~
- renderType: "light",: Y, G( h3 I1 u7 I& a; r
- size: [1, 1],$ _9 v1 S- v9 B3 ?
- uvSize: [1, 1]
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- }1 Y' B) t7 @7 z5 L' d
- let f = new Face(info);- \! A' e+ T/ a, Z" k( S" R5 m
- state.f = f;" H1 C; r8 |: v( X7 s% G
4 E8 w" ?0 o- q2 E$ o& A- let t = f.texture;
b/ b# Y' X ]! {9 s* D. Y - let g = t.graphics;" d6 V" Y- O, ?
- state.running = true;
9 T& A% C; l- N% u1 F6 Z% H - let fps = 24;, E( H. t0 I2 r5 g; H6 T5 n; \* \
- da(g);//绘制底图
' }5 }, d5 s" R7 w0 B - t.upload();
' a7 K9 p) i l( q) F+ Q9 G - let k = 0;
, f2 s! M! I! w6 e2 z - let ti = Date.now();
; T& [/ s& |2 p$ M8 R& x, V - let rt = 0;* }' q: O9 ?) }9 o
- smooth = (k, v) => {// 平滑变化
6 [& L" A6 V) i. v+ g - if (v > k) return k;6 N% _4 x" S7 E) p6 L
- if (k < 0) return 0;
0 L. j2 |/ D* {3 d, u9 L" f8 n, h! Z - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;( C7 l3 N' z" h9 N# T6 ^
- }
. B4 A6 q' Y. A. s6 }- Y; f - run = () => {// 新线程
0 Z7 I5 P4 \+ R9 x- B% N9 D0 d1 l3 s - let id = Thread.currentThread().getId();4 ~+ s% [ f- C
- print("Thread start:" + id);
/ I( x+ {. u" b - while (state.running) {
F$ Q5 E8 f5 X/ ]/ u - try {
- o; @) b. ] d% q9 n- |4 Z e$ F - k += (Date.now() - ti) / 1000 * 0.2;
% u9 w3 d& g6 k% J D1 S - ti = Date.now();
& e7 k8 R0 z8 j - if (k > 1.5) {! G A5 y' c: Q& O J4 ~
- k = 0;' q! a$ _3 R8 C5 H0 P: l# _
- }. B3 w/ f O5 m' S X% l# L; W
- setComp(g, 1);
8 |- y. b+ n. }" }6 E. { - da(g);
2 U5 {! G- I+ l# i+ b. b& U - let kk = smooth(1, k);//平滑切换透明度
5 r2 `: b, t* l6 g9 K0 d7 I - setComp(g, kk);
. J3 h- S1 ^, r( \5 ?2 } - db(g);% P* x* D' `1 W8 [- N# d
- t.upload();3 ?/ o( R! N/ X; |2 s. n' V' H
- ctx.setDebugInfo("rt" ,Date.now() - ti);
: @5 _, ]! t6 @2 W3 ~0 U z - ctx.setDebugInfo("k", k);# _6 _+ H1 h. L* Y# O! A9 [
- ctx.setDebugInfo("sm", kk);. p3 \" @3 h \- N! f, {( H& s+ w& k
- rt = Date.now() - ti;0 C7 M# N* G# q
- Thread.sleep(ck(rt - 1000 / fps));
* u& e/ G% j, s/ w( J+ A7 h - ctx.setDebugInfo("error", 0)5 @0 p! O1 `$ w& B# [0 c" K0 \" z
- } catch (e) {
9 G X* L; F, }0 z; F - ctx.setDebugInfo("error", e);/ N9 G# z- T* E
- }
# e: F" C( f, V+ u: d5 o - }, D4 {& Y% v$ B6 ?: A
- print("Thread end:" + id);
# p. q( P+ P8 R - }
3 s: y7 I5 r2 }) W) c0 z - let th = new Thread(run, "qiehuan");
- E! _% L& v* P% w- M$ N5 {, H* L! P - th.start();4 @; B( ?/ x% X. n
- }
/ m3 D# Z6 I3 b, Y
8 C) D8 a" P+ j* n* {; K- function render(ctx, state, entity) {' l ^+ N4 L, d& @$ Z/ S7 c% ]0 M6 _
- state.f.tick();
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5 ~, i! D9 h& e) a( R- function dispose(ctx, state, entity) {9 g7 y1 ~. ]: D. v* k6 q$ W9 R( W
- print("Dispose");
% @3 ~- ^ G7 Z/ s, Q - state.running = false;- e- b. C% t$ W4 W6 m
- state.f.close();
- f# g6 \( u8 ?1 h7 h" m: w7 N. K - }' @9 @: {% r! Z5 D/ s
$ V2 ?7 ]# u4 b- function setComp(g, value) {4 \9 w: G G& H9 x8 K& z
- g.setComposite(AlphaComposite.SrcOver.derive(value));
8 e2 p$ x& o9 z1 k# V - }
复制代码 1 c4 M8 p) ~6 @ Z* W# v
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。. y6 x5 }, p# d/ a- \* t" M
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. C! L7 L7 V3 d: x顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# z( H* ?3 s3 q( q4 A$ F
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