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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
# P' ?2 I1 { x4 X4 V, E- importPackage (java.lang);. d$ `5 o; [( ]9 N9 O
- importPackage (java.awt);
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, ]$ C5 `: F) I! _+ v0 D/ I- e- include(Resources.id("mtrsteamloco:library/code/face.js"));" s3 C7 E6 A4 P( H4 L
- / f% G3 K- _% Z' D+ @3 D
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
: J K$ P8 C% R+ Q% J - 4 `7 Q4 j8 i. f# m, z4 g5 U: M
- function getW(str, font) {
+ D, H4 `1 T/ W9 P, `) K. B - let frc = Resources.getFontRenderContext();* m8 u+ c I, c2 T: I. Q6 A
- bounds = font.getStringBounds(str, frc);/ l$ l2 l: c9 U2 x( p
- return Math.ceil(bounds.getWidth());
8 i8 v5 D! S- ~7 }2 v3 } - }
) `! @& }* ~0 D0 x5 B - + W# p+ h( k+ f
- da = (g) => {//底图绘制# Y6 q0 I# F) X, D' V$ S
- g.setColor(Color.BLACK);% |# X* R# p' N1 {
- g.fillRect(0, 0, 400, 400);9 Z' }* \* F2 h- |7 x1 G5 y s
- }2 ]# h4 b" _2 n$ y _, C& w
- 3 d0 q) M3 H H- M; x6 m' I. L. _
- db = (g) => {//上层绘制
$ r, M! L% p% W1 S& l. S! ^+ T$ @ - g.setColor(Color.WHITE);
# y: ^8 c2 @2 \; Y4 x6 _ - g.fillRect(0, 0, 400, 400);
1 E* [8 J( t7 B3 W - g.setColor(Color.RED);1 W) g) o4 B4 t1 O" \ Z
- g.setFont(font0);( q2 l0 d) o" A6 h# w& g
- let str = "晴纱是男娘";
! M" u( ^) }; @, @1 ] - let ww = 400;
M8 F5 A& x( N/ _ - let w = getW(str, font0);7 k }! @# P& f7 y6 w& }" V
- g.drawString(str, ww / 2 - w / 2, 200);
2 g( ]% c# i8 T0 _3 C S1 A; v - }
; |3 m( d$ {# U6 H' \
6 R# \/ [4 }* p* v! i [: p- const mat = new Matrices();
1 W. t' q! ~9 G, `, ~" ? - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {( M; o+ `1 A* G( ?
- let info = {# f8 P6 H" I- f2 v$ g2 Z/ U4 c
- ctx: ctx,
1 j) ^' _, u: z0 n& D - isTrain: false,: a! k! M" P6 @0 o2 S
- matrices: [mat],
- r" T1 V' l; y9 ? - texture: [400, 400],
3 x4 u7 r, \6 f1 U* W8 E5 u - model: {
2 u$ j6 c8 e5 F8 L6 s# Y - renderType: "light",* F. A1 f2 [4 C
- size: [1, 1],! p7 N: @4 `7 K' c# B
- uvSize: [1, 1]& I5 V$ r- K1 X/ H
- }! N% S0 e" ]8 [' N9 |- h# l
- }. G7 n# `2 n# ? y& f8 O
- let f = new Face(info);
& j5 U0 [4 X/ }% ~6 x: o3 Z - state.f = f;- @$ j: T4 T. N$ P
- 6 I/ U2 ^! f- ^
- let t = f.texture;+ Y) E" V- a# y8 [, f! }( z1 b
- let g = t.graphics;* l8 A+ `# M# S. B* W9 v
- state.running = true;
# j- {: Z( p; _6 u* v - let fps = 24;
( s2 i, m6 B; M4 k9 P - da(g);//绘制底图
' P. S( I& Q/ o - t.upload();8 C7 J$ N' |" ]- p" C
- let k = 0;* C: u2 z/ T5 a% Y& _
- let ti = Date.now();
" O2 Q' J" k+ x+ v, a - let rt = 0;7 d) r% h5 P9 ^0 G1 j
- smooth = (k, v) => {// 平滑变化
& Y/ a+ P4 ~. Y2 M- n5 @/ [ - if (v > k) return k;
# L2 T5 u& D# _6 W0 d1 b7 `; [! ]) C - if (k < 0) return 0;
+ }& F5 C, q& L+ B' o) j7 B# P - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
, u6 ]3 s# L+ _" D - }/ K8 d# S% A# d5 J
- run = () => {// 新线程+ e0 \6 G9 b+ ]! ]! U; W4 [; M
- let id = Thread.currentThread().getId();" B3 K" ?' q7 k/ t# }
- print("Thread start:" + id);3 H! P6 R2 T% G/ @; a p. v
- while (state.running) {6 q2 n0 \# Y, @- C
- try {
1 `, K( U% K7 r' `# c! u - k += (Date.now() - ti) / 1000 * 0.2;) @! m9 v, `5 B3 Z7 v
- ti = Date.now();6 T3 b% u* L" T M" }
- if (k > 1.5) {
- o9 B' a# N- ~ - k = 0;, L- U* I( C8 C$ @
- }
# t4 n* z, L) n. Y - setComp(g, 1);
0 j( U$ f1 b: i3 c2 S% a5 @ - da(g);$ W* P# T4 \! v( J! }( P2 V
- let kk = smooth(1, k);//平滑切换透明度
8 B- e+ _. {# }1 n - setComp(g, kk);
1 W1 a, o) J9 K: i2 y - db(g);; K- j7 d4 x. L2 ]
- t.upload();! r# O$ `0 e% S/ P; p. o
- ctx.setDebugInfo("rt" ,Date.now() - ti);
- ~$ r) X+ l! _7 q9 D - ctx.setDebugInfo("k", k);6 Q' d! b3 K$ k; s. N- M) T
- ctx.setDebugInfo("sm", kk);
+ [! G6 o2 O! P7 V2 u; `' V - rt = Date.now() - ti;
- D. O- H7 e6 E. F. @: J - Thread.sleep(ck(rt - 1000 / fps));
7 }5 W. |' I# N) y - ctx.setDebugInfo("error", 0)
1 R. ^0 b) f+ v/ W' W - } catch (e) {! \% M Z; p: O
- ctx.setDebugInfo("error", e);
% t8 T3 ^; m' z$ c7 J [ - }
- E( f) z! D5 M7 O0 a - }
' @. T( N5 p& v4 `8 \( I - print("Thread end:" + id);% w3 Y: U0 D& e! Z- v! _# w. A" h
- }
. P# W' F$ Y" y+ d( P& g8 q - let th = new Thread(run, "qiehuan");2 i- a+ n7 L: Q. m8 B
- th.start();
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- * G. Q. ~3 Q: P
- function render(ctx, state, entity) {
6 {7 |" p9 n2 b1 J1 S# a - state.f.tick();4 H0 b# ~ x2 Y8 W9 J. K
- }
% {. a+ s, I. R) A* U6 o$ f - : O' X0 o6 o6 z( p% V4 C
- function dispose(ctx, state, entity) {
8 j9 y, T2 N' ]; A - print("Dispose");2 _$ h* m1 b2 ^& x
- state.running = false;
# v1 o, @& N% ^ - state.f.close();, G$ x3 c( O# t8 q; U/ q+ V
- }
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* X. i) I0 g. @; K, |5 L- function setComp(g, value) {% i- B& O3 n3 O }
- g.setComposite(AlphaComposite.SrcOver.derive(value));& ? b8 w% V. b: o
- }
复制代码
8 S6 Q# ]6 k3 c D" q7 h. [7 A写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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+ o/ y0 s( g# Y, j顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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