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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。2 F! [6 ^1 J: L6 U! |
- importPackage (java.lang);! B9 {! u2 Z; y6 |; c* k6 ?3 S
- importPackage (java.awt);% _0 K# b3 h* u! D% d5 K
8 k* I: K# \4 j9 x6 Z2 H- include(Resources.id("mtrsteamloco:library/code/face.js"));; L8 P7 W0 o0 V2 A) m& W
- ' S3 i* p; j0 g [' [2 X) p
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {( q# ^2 A& C) ^8 n0 {
- let frc = Resources.getFontRenderContext();5 P6 S' q8 x* l/ H: }
- bounds = font.getStringBounds(str, frc);
, q& k ~$ d* R4 \( W1 f, y - return Math.ceil(bounds.getWidth());1 D/ U0 }4 O( J9 @: I3 s) i
- }2 N+ g$ D3 v9 _0 l9 S
$ Y3 q$ h) l; l1 U) \& A- da = (g) => {//底图绘制
5 m# Y9 }+ c1 l+ {7 J7 O( r8 E - g.setColor(Color.BLACK);0 R9 F% L& O; o6 y8 f: S
- g.fillRect(0, 0, 400, 400);$ m B M) m W5 E9 i) d6 ]6 j
- }$ ^1 b3 P1 \4 N( x" Z7 b) p, Z; q3 U
M* l7 z+ M3 a( `% `" g- db = (g) => {//上层绘制
6 g; g, \* c- n: x8 v* @# b8 j1 p - g.setColor(Color.WHITE);$ r, ]! C# w5 F& S. F
- g.fillRect(0, 0, 400, 400);
( r% q- R! v- g6 }0 a" y - g.setColor(Color.RED);
( y" y) @2 O6 a; \4 [. F - g.setFont(font0);
+ W7 E6 A: a+ K - let str = "晴纱是男娘";+ B+ H) {! q/ \- d
- let ww = 400;
' U/ a4 h8 L, g( @2 Q0 q - let w = getW(str, font0);% g7 ^4 \, D2 ]9 @: [0 ^0 z
- g.drawString(str, ww / 2 - w / 2, 200);
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- const mat = new Matrices();
0 [* v4 j# S- R. S H$ X# t) A - mat.translate(0, 0.5, 0);( p9 ?2 M0 F2 D
- 4 o) X+ G0 ?) \+ q, g+ F
- function create(ctx, state, entity) {
- E& L6 e) H, I0 m. E7 _1 }% e - let info = {
! b1 r( l# V. \1 z+ b4 @% f - ctx: ctx,! |4 F. m) x2 p" y
- isTrain: false,6 Z6 J) Z) u* O$ v
- matrices: [mat],1 ^( Z: ]5 }6 a6 Z
- texture: [400, 400],
+ o9 s+ L5 O4 b, j0 Y/ ^4 I - model: {' ]! Z9 G E1 k$ _! H, b) b
- renderType: "light",
/ H7 K8 E4 Q9 l3 ~2 x$ N7 c/ t - size: [1, 1],
/ k+ Q ]8 p# [6 b - uvSize: [1, 1]/ X1 H$ H( U/ B% v
- }! d {$ i. ^$ ]4 E2 u
- }
$ _* {7 s) N) D& c" o* R: `/ L( \4 Z - let f = new Face(info);0 s. w# G) z% h u/ W U- E
- state.f = f;
. o# q4 _$ H7 X7 S - / T& |% P% D y
- let t = f.texture;7 S* I% G& R, q2 i
- let g = t.graphics;! c9 u8 w7 b+ ~1 L0 t' L
- state.running = true;, w/ U* X; x+ Q1 Z2 ~
- let fps = 24;
) O# s) a J. [+ s T8 ] - da(g);//绘制底图
/ \# l4 s& x- P) r- L Z - t.upload();
6 J+ C% z7 U7 E$ Y/ Z - let k = 0;3 Y2 L( ` K* X
- let ti = Date.now();
; A. x; H0 b- H% Y2 } - let rt = 0;
5 a2 J3 q! V1 V2 N2 N - smooth = (k, v) => {// 平滑变化0 n* G$ ]8 H6 U, W- b5 A6 C
- if (v > k) return k;
$ z- i% \ D+ @7 R, \" t" D - if (k < 0) return 0;* b! G* X) x5 H: b. @
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;: y p. E* o v" A: F! j
- }
/ X1 \7 _" }6 [! W+ l - run = () => {// 新线程4 g. q u8 f S$ U+ ~$ U
- let id = Thread.currentThread().getId();: }) R- o' l2 P
- print("Thread start:" + id);
0 \ m/ C( _2 g$ y4 G7 j4 q - while (state.running) {
, o3 {3 u' `7 B - try {
% m4 Q/ D$ W/ a& t3 t$ k4 U: I - k += (Date.now() - ti) / 1000 * 0.2;
& ^# ~% `( @) A' S8 l - ti = Date.now();- |" _/ F& N, I
- if (k > 1.5) {
$ @- `5 U- h y. i* s - k = 0;' \; A% |' k& R* P3 q" Z2 T
- }
, Z7 A2 \/ `$ t - setComp(g, 1);+ j- T' j# K( [+ h& Z
- da(g);
) d! E5 R* x. i* H8 k) C - let kk = smooth(1, k);//平滑切换透明度' O5 q. W8 F+ r* E
- setComp(g, kk);
* ] w& U4 M% d" e. D, u( n/ { - db(g);- @3 l/ w1 C) J8 b9 A d
- t.upload();4 i0 {( m: }* E
- ctx.setDebugInfo("rt" ,Date.now() - ti);
8 X, `- ^+ @3 ~' r* b/ \( `0 @ - ctx.setDebugInfo("k", k);
: J9 w9 \. t8 k - ctx.setDebugInfo("sm", kk);8 i9 {+ W9 I9 z! w
- rt = Date.now() - ti;! M" Y7 p. s9 ]3 L1 E
- Thread.sleep(ck(rt - 1000 / fps));
! N1 t6 T7 T! A- e - ctx.setDebugInfo("error", 0)
( l7 Q/ O& y- x! A! t/ r - } catch (e) {% M K' w# E7 V
- ctx.setDebugInfo("error", e);
/ L5 Q* d1 X- t, j1 M - }/ K# d' p, y% k; J- S8 w
- }
( B8 n: _4 B& a0 o' P1 S3 b- ] - print("Thread end:" + id);9 r( K C+ z8 h( n! X
- }
0 R$ f3 {, \2 X1 }8 g5 N - let th = new Thread(run, "qiehuan");" d2 D) ~" M) G g v. U
- th.start();
8 {- U. l! R! p& v - }
8 O2 o1 a; J( L( m - + p' Z" u# X" Z! X
- function render(ctx, state, entity) {
2 Z0 |/ F, ~# l+ d - state.f.tick();* ]* o" B. q7 k; u1 P
- }
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- function dispose(ctx, state, entity) { H5 _" o0 }5 k3 e5 J+ V8 k3 b8 `
- print("Dispose");. H4 q/ N! ?' F( l8 o, X/ K9 W2 H
- state.running = false;
$ S' r* i* F3 I4 |! C9 ?( }/ h - state.f.close(); t5 o8 S) r, t
- }- P* G! U5 l: ~& g$ }0 g. I! E u
! k* p6 W* F1 F* e/ r: H- function setComp(g, value) {) [' c& u0 C L) J
- g.setComposite(AlphaComposite.SrcOver.derive(value));; z3 b6 v8 z" B' r
- }
复制代码
5 W9 j! q: X( j x" X写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。 s' C" e N2 j3 J+ b
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)" e* i) e% [* B+ V4 [
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