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$ K3 t4 x* k: e0 i$ Q这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
- J9 S0 d. ~" C, c0 l- importPackage (java.lang);
+ V: Q3 r9 E6 x: x - importPackage (java.awt);( ?/ O3 T. g! L5 ~# l5 Z
- 1 W2 W. L \: H
- include(Resources.id("mtrsteamloco:library/code/face.js"));1 ?8 R6 V' P8 @
$ Z" w b6 m# q: g/ _3 F' B- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);8 s6 Z$ d6 Z3 F7 N* X4 H; e( r# Z
. E6 R! G8 p: e+ A0 P* D- function getW(str, font) {9 Y- d$ h" N, q, }
- let frc = Resources.getFontRenderContext();
- X' R' Q% q$ i9 B) B4 n - bounds = font.getStringBounds(str, frc);
0 l/ }8 p2 E% P! q5 W+ x - return Math.ceil(bounds.getWidth());
7 V8 x! r1 V* `" ^4 w - }
- T2 G- ]/ w; B- J
3 E2 G' ~. m4 V* X* Z: |1 Z- da = (g) => {//底图绘制
8 L" m' A/ j/ G) p# D - g.setColor(Color.BLACK);$ B; A" U. }8 P6 O- q& {' L
- g.fillRect(0, 0, 400, 400); S- Y& G( Y+ M
- }
3 [8 |3 z# z) B" | - 2 }+ i* O4 e0 D
- db = (g) => {//上层绘制
0 h* U7 X1 L* x( N/ C8 L b - g.setColor(Color.WHITE);
4 A& ]4 ^5 `1 z8 N. g5 [2 b - g.fillRect(0, 0, 400, 400);
/ t$ x3 E6 o) B - g.setColor(Color.RED);
2 A$ m8 V/ w. T+ }3 P4 G - g.setFont(font0);) ?+ ^2 V, P6 k& V0 N0 g! V
- let str = "晴纱是男娘";
# c. e6 i1 h" n3 h8 X2 ]2 L - let ww = 400;( F$ [ `2 M6 a5 a
- let w = getW(str, font0);7 \+ ^' Q) Q8 e0 u: t) C( f$ B2 a$ e; ~
- g.drawString(str, ww / 2 - w / 2, 200);
- c$ Y$ \2 [* b* } - }
# H; I: r8 A( X7 u; O9 M - . d5 J( n2 c$ _
- const mat = new Matrices();
8 @$ T4 y7 W5 M- Q) T0 C1 ^5 A - mat.translate(0, 0.5, 0);) ^( A2 E2 B3 u9 x7 A
+ K! k: ?# u" l# ]9 x, V- function create(ctx, state, entity) {
+ y* p" N' w7 s5 G4 q - let info = {
* m4 B) ]* C" p$ O+ n, \: z - ctx: ctx,: k) |" y; E' r4 ~
- isTrain: false,7 C0 F# R. B+ j% N3 ]3 H2 U
- matrices: [mat],1 l/ F9 R1 D- u
- texture: [400, 400],
& Y# X \/ U, z' Q7 g% O - model: { Z; W5 B9 t/ K6 y# s5 a0 |+ Y' U( [# v" a
- renderType: "light",: Q' R/ j' t# @5 _0 `) x
- size: [1, 1],
* z8 d; ?$ g) G! D0 c5 F - uvSize: [1, 1]
3 B Q, L$ ?2 t' h: ?/ i - }2 v3 f6 A- ?" h8 [
- }
# f* f* R7 G8 [8 ~ - let f = new Face(info);
3 a2 T5 `/ K# W$ E& J0 A - state.f = f;! L! R/ R1 |) S' z2 L( m, u
- $ d, |) h6 ?6 |/ L' [1 {$ T
- let t = f.texture;
# u1 I) X4 B5 T2 l7 f - let g = t.graphics;
6 C @) _/ o$ `% d8 C* p - state.running = true;
. M& i# w0 _" X, O% |7 Q - let fps = 24;, Z& x/ P% }# Z
- da(g);//绘制底图
8 P4 A+ E o2 t9 ]5 X- r" P! M& S - t.upload();
, u( @& P; H7 E& a C - let k = 0;
6 Q- O& ]2 w. _. q, k - let ti = Date.now();( f0 h2 w9 v6 P {$ X
- let rt = 0;
* I& t1 q$ |- E2 w% J7 a) h6 C - smooth = (k, v) => {// 平滑变化6 I. A; }& ~1 Y$ R
- if (v > k) return k;
& y. S) F8 v+ j$ M; V0 d) T- C- D1 y7 v - if (k < 0) return 0;
# ]) B7 O5 R, E' s9 ?2 H( \ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;' a0 o4 K( [0 G- |* G
- }
; F) L* \7 T/ n - run = () => {// 新线程
* ^# \# T; T/ { - let id = Thread.currentThread().getId();; \ D( J+ r2 u" i1 t( @6 I7 W
- print("Thread start:" + id);
0 b3 r& V. E2 ` - while (state.running) {
: |, y: ?1 t7 w+ j2 q4 C8 f - try {
" _, w8 W; k9 l \0 l3 Y2 {# L - k += (Date.now() - ti) / 1000 * 0.2;1 @- i2 d4 X% i2 g; s/ A" `' J, n- ~
- ti = Date.now();
1 n' ]; {" m- N3 b* U0 g2 v - if (k > 1.5) {/ y) b; ], X6 d- {
- k = 0;
5 V6 ?, W* b/ g% M, p* _ - }
: Q5 y; R' y' E5 C; {& L - setComp(g, 1);' H( X; Z8 A+ K+ A6 x3 \5 i
- da(g);6 r1 M0 i/ p) L0 M& C6 Z6 I
- let kk = smooth(1, k);//平滑切换透明度 b6 k# d. ?3 }3 T3 V$ C8 h/ }* Q
- setComp(g, kk);
3 u7 _4 P. M1 k) a" V - db(g);
; [2 z' f; @" j2 l& S - t.upload();- K& d0 y1 c3 ^* J
- ctx.setDebugInfo("rt" ,Date.now() - ti);
, O, X' w' F0 w) n - ctx.setDebugInfo("k", k);2 F, R) p& E/ d- A4 o: a: p. L" \
- ctx.setDebugInfo("sm", kk);% x4 \# P4 C. S7 f5 @7 e ~! a5 i
- rt = Date.now() - ti;' A+ y. i9 W- n) b
- Thread.sleep(ck(rt - 1000 / fps));9 k1 Q; t, F; f5 J' [
- ctx.setDebugInfo("error", 0)
$ Q% j, k. ]; ~" V8 W) p( ` - } catch (e) {9 [- c N9 E8 H! A
- ctx.setDebugInfo("error", e);
! y, `7 b- ~' m. Q& m! S8 d0 I# X8 A - }; k7 e* N: O5 |) @; s* L: F
- }
5 \* Z) ~" ^- h/ L1 ]! d8 _ - print("Thread end:" + id);7 F* H$ z) w2 N8 t9 h4 q/ Y% d
- }
+ @# g8 d8 K( y( U& A f - let th = new Thread(run, "qiehuan"); W7 ?5 x( t+ h" F5 Q
- th.start();
# r9 K) o3 ~# k! S - }
% V, z) o% t9 v7 j2 ^
! C: p4 E9 k( N: ?* |- function render(ctx, state, entity) {3 q; N0 ^3 I+ p/ J( D. M
- state.f.tick();; E6 a6 M. k, B: K
- }
" D7 d# L% U" d5 n6 h
9 u$ a# n- z9 q+ C4 D- function dispose(ctx, state, entity) {
/ K5 J( T" N' K ~1 p0 N4 w - print("Dispose");) |4 }' D+ ^2 y* p& c
- state.running = false;
8 @* X/ \8 h) Z: B/ R7 m - state.f.close();0 G! Z( r: X0 k
- }1 _9 M! X; @: g# G
; C( A5 }, Y5 d/ N- function setComp(g, value) {
- `/ @$ s: c( T$ L' x p - g.setComposite(AlphaComposite.SrcOver.derive(value));
) @% M3 _. h, H3 E% ^! ^8 ?1 d - }
复制代码
" P/ P: \4 j- M7 W4 @写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。6 y2 o7 a2 l9 `# P
4 X, \2 R5 x% d9 ?% E
0 L& t+ C" M% ~9 }顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- ]; E' O7 [; Z$ H* |2 u: P* b) K) u
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