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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
3 d+ _5 [' f1 J$ A4 S- importPackage (java.lang);% R% r8 H) H+ X; X9 _/ B6 [
- importPackage (java.awt);8 Q( B: U$ U! C J
- l; n) L1 T% D% P X
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
( B5 h+ A9 H& X l; i
5 N7 u; M; O! Z, v3 J* e- function getW(str, font) {
+ T4 D& `4 v/ h! j - let frc = Resources.getFontRenderContext();( V9 K T% W. D1 G6 @! e
- bounds = font.getStringBounds(str, frc);# b7 R& ?2 p" |; _- t
- return Math.ceil(bounds.getWidth());
& B" U; w) }2 ~. | - }
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) u- ?9 r5 _7 J; }2 _0 ^- da = (g) => {//底图绘制
) O0 k+ E7 s. W* o+ M& j - g.setColor(Color.BLACK);
, J/ Q7 K- J- Z5 Z' U q- g" n - g.fillRect(0, 0, 400, 400);2 F% y8 S5 R" s$ L, Q4 u) x% l
- }
# A4 O$ G6 H# \9 t9 g - + @' y. X, ^$ g: k0 P4 ^) ?
- db = (g) => {//上层绘制" d( b4 _) o* p0 |5 {' F
- g.setColor(Color.WHITE);
' E }; H& s! }4 ?; d+ l - g.fillRect(0, 0, 400, 400);) Q7 z7 }6 ]( J o
- g.setColor(Color.RED);
: u% T" X3 Q6 Y6 x- {5 I - g.setFont(font0);- H) b$ W* f! [7 y! z
- let str = "晴纱是男娘";
; @4 I: e7 O/ e8 `4 [ - let ww = 400;
7 B1 c% |) p9 L& u% D - let w = getW(str, font0);; t2 B: s( D% C# {5 |" h; g
- g.drawString(str, ww / 2 - w / 2, 200);4 X0 b# D' k% T' W9 C$ b
- }1 g9 D, K% y) j$ }
9 U' A; Q2 c6 }! |7 T- const mat = new Matrices();
8 A% N' F4 @* ^2 F5 c - mat.translate(0, 0.5, 0);
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7 R/ v8 [* Q9 s* @$ X! y- function create(ctx, state, entity) {
& p* D# |) W p+ X* n5 ^- I% L - let info = {# C8 h% w0 F7 O% \7 t; y/ @
- ctx: ctx,; j+ h# L6 d7 q0 @# W* y
- isTrain: false,
: [* A# k! {) r$ l - matrices: [mat],
1 j( I( ?3 p4 k$ a - texture: [400, 400],
( |6 o W5 Q! G. ^3 M f5 m - model: {
( T( I" N, G9 r n - renderType: "light",
" j* G* ~$ a4 s' N1 a7 ]8 u - size: [1, 1],
5 P' b& i) x( Q; J2 i r - uvSize: [1, 1] q4 E0 a/ i2 L
- } h2 |1 J# n) M2 j0 V' ^" |
- }
: T+ U! C* b3 D* U - let f = new Face(info);
% E: H7 z7 a$ ] - state.f = f;
1 m$ c: S6 B8 ~& @ - 6 L) q: c' i6 {" g5 i# q
- let t = f.texture; Q! N R5 i: p& c
- let g = t.graphics;
& h) R, D! s. T8 a3 h& q - state.running = true;! X$ n0 m9 }0 Z0 j+ H3 `4 `
- let fps = 24;2 g) R, l+ S) Q( X
- da(g);//绘制底图1 l& P9 O1 Y! H$ b5 s) ]# ]
- t.upload();$ k0 x" k9 ~/ R) D+ A5 A
- let k = 0;0 A7 G4 R9 ` \. P9 K& o; r
- let ti = Date.now();
: F# [& \4 v- q - let rt = 0;
( R) t, s* N; U* p/ H - smooth = (k, v) => {// 平滑变化
2 Q6 t2 R3 g8 a$ ^% ~) ] - if (v > k) return k;
2 f2 K$ y) b$ ^9 E1 g. U# J: A J5 k - if (k < 0) return 0;
* K0 ~; t% d: a+ O7 o5 t7 K - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
9 ~" ~0 \/ ]* N4 @( f; |) [+ X# i - }9 T; c- y$ W% f! v/ L
- run = () => {// 新线程$ D3 b( U1 a5 ^0 t! {" r
- let id = Thread.currentThread().getId();
7 n1 T( L* a: y% c) ^ - print("Thread start:" + id);
6 _! ]/ v% G+ ]/ @2 u5 Y - while (state.running) {
9 V; _+ S* z$ u ^/ ] - try {7 I# k' @- M% C0 Y5 w5 i8 ~
- k += (Date.now() - ti) / 1000 * 0.2;# H4 ^, T+ D7 O% A
- ti = Date.now();
7 r' f1 R- R1 \/ A- A - if (k > 1.5) {- V! D1 ~; P' T p1 m: z. K, m
- k = 0;
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- setComp(g, 1);/ u- h; M7 X1 Q# r- J' ?- ?0 K2 N
- da(g);
4 N! _) h# N& H! j$ M/ N - let kk = smooth(1, k);//平滑切换透明度) g4 N1 _" a' [ q% M: x3 `
- setComp(g, kk);
- ?8 ^) ]: c7 C2 k& ] - db(g);+ s; z- S K7 g/ g' z' k
- t.upload();
# {6 t8 n1 E2 M/ q( @+ j - ctx.setDebugInfo("rt" ,Date.now() - ti);
' o% p- O7 J. _2 z2 N - ctx.setDebugInfo("k", k);$ V/ S* h3 M& t7 p4 I
- ctx.setDebugInfo("sm", kk);
- v! w) R* a; r' _2 R7 q6 _5 y4 ?) d& g - rt = Date.now() - ti;
5 Q2 n l% l- Q, @+ u - Thread.sleep(ck(rt - 1000 / fps));
" g- k b! N) Y - ctx.setDebugInfo("error", 0)
$ H9 L, I3 n; y - } catch (e) {* D$ y0 Y* k9 c0 n6 L
- ctx.setDebugInfo("error", e);+ C2 C9 M: ^# f. l% s. N. n
- }
: `8 u+ m1 ~. b) f% z& G; ~) H - }
" J* O' H. N* d - print("Thread end:" + id);$ M* N, |2 b4 t+ M- b
- }
4 b. [4 L7 y, u1 T5 d- c) [4 G - let th = new Thread(run, "qiehuan");% ?) O g) ]' r2 H& b
- th.start();6 S$ ~7 |" I; I; K
- }% Q6 z Y5 U+ l! L8 k* ]
- ( f6 L d* I( r- C- n
- function render(ctx, state, entity) {! D x. ]6 D9 Z5 s
- state.f.tick();" s" d: z. g2 q: G& q4 \9 R) Z( v
- }
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- function dispose(ctx, state, entity) {
/ [4 Z' p* O5 J0 G4 w; W - print("Dispose");
1 D' @" V: u( c5 A0 ?8 q0 P - state.running = false;
, e* y5 f9 U* T8 P - state.f.close();" ~! j' q: }6 ? e
- }1 ^$ A. [: E9 t6 D( Q( e) Z4 `1 I
- 3 Z1 X# z2 Q2 W" l
- function setComp(g, value) {
, e, l# V# v5 p7 p: o - g.setComposite(AlphaComposite.SrcOver.derive(value));
! C" v$ x2 T+ U* R- y0 a - }
复制代码
9 d Q0 C1 M" j9 \# u写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
5 N w! u8 r( {+ z1 [% W: _( u( I' P! Z% w7 }
9 `7 Z3 X8 E. D顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)* T- E' W0 V1 D5 U2 p2 ^
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