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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。& ]) P5 G: H' c
- importPackage (java.lang);# w5 U, l( |+ K6 m
- importPackage (java.awt);
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1 j/ }! `. X8 z- M- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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/ T7 r& n; p! ?$ t: U- function getW(str, font) {$ j/ \4 B( k- M; v- m; P
- let frc = Resources.getFontRenderContext();
# a; g: D+ A. K- `0 X. X( h - bounds = font.getStringBounds(str, frc);
, c, d+ ?1 A& L a& s - return Math.ceil(bounds.getWidth());
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8 n: b5 E$ p' K: y' x- da = (g) => {//底图绘制
4 M8 s/ s! _. V8 l! t* I! _3 y - g.setColor(Color.BLACK);
; A9 p) v6 ~0 a# T; m. H! M7 k - g.fillRect(0, 0, 400, 400);
, B$ N7 w B2 Z6 d - }
/ \ j6 ?# }% M- H& L0 G - 0 V$ b" O. Q3 O- t
- db = (g) => {//上层绘制
/ Z; D. T; K& l+ z - g.setColor(Color.WHITE);
% K9 Q4 I% Z5 Y. ? - g.fillRect(0, 0, 400, 400);
% r8 p; i6 E# W+ u" b! ` - g.setColor(Color.RED);' z3 B7 d, v2 v" R4 C, ~
- g.setFont(font0);
3 W- |; |7 i* O# W/ C - let str = "晴纱是男娘";8 O8 q! v% h4 X9 e9 k
- let ww = 400;
5 M7 f/ a& V2 H' h/ {5 N - let w = getW(str, font0);
l& X) |1 y+ @+ _/ n - g.drawString(str, ww / 2 - w / 2, 200);- [+ t. w% }; m' M. p- E0 w- Z
- }
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0 y i* F0 h% K, N+ x2 |, x7 a- const mat = new Matrices();
! S* O; J. i% T F8 ~8 y( {+ i - mat.translate(0, 0.5, 0);0 a$ V' g4 D* O* W4 r
c, w P5 h6 L9 T3 g- function create(ctx, state, entity) {
2 t" q: M# @2 p5 p8 c& l, Z- z - let info = {0 S7 Q9 R/ Q% O$ ~
- ctx: ctx,
7 ^9 B6 G. Z. s8 c" j& _ V - isTrain: false,
) Y; @% G O7 V. }4 W' t/ L$ N: w - matrices: [mat],
. I9 T+ \) o7 z) Y5 T: z - texture: [400, 400],
' E1 t, Y3 o- H2 v - model: {
5 i: e5 G J/ c# ]" G, [+ z - renderType: "light",
" h/ N1 H) z$ }$ ` - size: [1, 1],
' b7 q4 A2 t9 {, Q0 W+ Q9 q1 c1 z - uvSize: [1, 1]
" i) m/ p, n% R+ w. ? - }
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- let f = new Face(info);
4 G3 z# t* q+ a/ y. m) _, E - state.f = f;* @6 Y6 f( y* Y. D1 q, q7 r/ S; @& _
! E6 @) y5 V8 c( X6 O7 j- let t = f.texture;3 h, @; O6 @7 u4 o; q# y2 a/ y
- let g = t.graphics;5 r8 ]# e: {2 c Y8 ?3 m0 g
- state.running = true;
8 s3 Y# A y+ r7 E8 W6 ]$ p - let fps = 24;
1 J8 R: Q, l0 k F$ H - da(g);//绘制底图
- ?& B, |# E/ i3 _9 C - t.upload();
+ m# O. [8 ]# i& b0 v - let k = 0;
6 }( A, F. P+ z7 T5 T( W) S - let ti = Date.now();
8 D$ v$ v1 {: s' y8 r [+ a - let rt = 0;' q8 \( t3 b, m: f d
- smooth = (k, v) => {// 平滑变化
E1 V8 v' L. Y. D4 A - if (v > k) return k;
' b" W( x$ s/ R - if (k < 0) return 0;
; X& |' g$ ~8 f! Q - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程* J# ~5 {0 ]4 \0 v- \$ o4 I) f
- let id = Thread.currentThread().getId();
0 m6 ?4 X& T- V - print("Thread start:" + id);8 s) q/ j7 L, n& N% }5 O: I
- while (state.running) {
l+ N' j3 P- I - try {3 J7 t4 k+ }% K1 o1 n/ F( a
- k += (Date.now() - ti) / 1000 * 0.2;
* M3 n1 v/ H% c C9 r' M' j( C0 f - ti = Date.now();
: g7 X- g# _ `( @# s9 Z; A7 @) d - if (k > 1.5) {8 s; Q5 o" G0 G5 ]5 A
- k = 0;. J- C: M0 Q) m5 @5 b8 E& O0 g0 ]. a
- }
3 n; h/ U: F" K) ]' C - setComp(g, 1);
4 \4 `% S1 ^( u+ @ ]1 e0 ] - da(g);
% J6 m1 E) B7 X7 M$ m8 w - let kk = smooth(1, k);//平滑切换透明度" N6 ~) m/ J! E
- setComp(g, kk);
2 V( m$ c9 ?$ @+ y: G% S% ] - db(g);! B4 f8 E4 X1 V1 ~
- t.upload();
0 a- K: C9 I4 p8 n: T/ b$ P - ctx.setDebugInfo("rt" ,Date.now() - ti);
0 `% F4 y( m) F- A - ctx.setDebugInfo("k", k);: N/ s3 C6 s1 y/ [2 |6 n. H. J
- ctx.setDebugInfo("sm", kk);
2 D+ I* Q( d& d3 E! R - rt = Date.now() - ti;
' k4 [; X4 u4 A% s8 H: M - Thread.sleep(ck(rt - 1000 / fps));, A4 b$ B! A4 S" Q, c7 c
- ctx.setDebugInfo("error", 0)
9 F' Y$ D1 }4 z" V - } catch (e) {0 e* l3 M5 C T' d
- ctx.setDebugInfo("error", e);
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- }8 l7 E) J, T! _& S' b
- print("Thread end:" + id);
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4 y- K) O) I' D7 w! @) o - let th = new Thread(run, "qiehuan");
6 H: f" `+ v- {" t' }9 z0 h. _ - th.start();
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1 I, B. P; J3 e+ t5 L- e- function render(ctx, state, entity) {
t0 R3 v8 K7 C( M8 {5 }/ u - state.f.tick();0 c# N1 Q+ i& N
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- # J4 U, |& R8 I3 x
- function dispose(ctx, state, entity) {; r/ }- z1 l3 f7 }2 C+ W8 @
- print("Dispose");8 S$ s7 {8 r# N1 c% }2 y
- state.running = false;
* c4 E r# q3 V9 k2 I" [, p - state.f.close();1 ~5 S' [( b7 }2 S$ {7 K
- }
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) n6 f) a' r3 }% ?! J- function setComp(g, value) {
. `6 T* ^; m4 A6 K7 A - g.setComposite(AlphaComposite.SrcOver.derive(value));1 U0 h) [( u/ ~$ W& ~" b
- }
复制代码
\1 P2 m. g$ A) c1 M1 x- z+ t写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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