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7 f. z* `- R% A$ A4 w" ?这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。 s- i0 _; v, C" N
- importPackage (java.lang);
5 C; |% ^& T2 d( B& G8 j. ^ - importPackage (java.awt);9 Q0 d# \5 S. F. y
2 ?( u3 k5 _0 e4 j4 ?- include(Resources.id("mtrsteamloco:library/code/face.js"));% u+ w4 Y# j4 [# o7 H$ _* j7 ?
4 b# C: Z C( ^7 N. [- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {' {- m1 G/ i! |* q2 s9 k
- let frc = Resources.getFontRenderContext();7 n g" }$ C5 ?3 N
- bounds = font.getStringBounds(str, frc); X! J4 X# p g% d
- return Math.ceil(bounds.getWidth()); F& {; O( y9 E* `& j
- }
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3 V. Y9 [* K; W1 [- da = (g) => {//底图绘制
- l8 `* Y+ L2 i: } - g.setColor(Color.BLACK);
( U7 }9 a8 X9 I - g.fillRect(0, 0, 400, 400);
- u3 N8 r' f: n$ I - }
a* |! W5 Y3 h0 C. A; } - 4 G' ?: k7 @; X$ W; @3 W5 A
- db = (g) => {//上层绘制
$ c# r0 |& Y7 w8 D1 u - g.setColor(Color.WHITE);
: ~! c8 ~1 u! Q/ `. w - g.fillRect(0, 0, 400, 400);
) J, e/ v+ c5 I) a/ F9 ], p - g.setColor(Color.RED);
) d/ X5 g: F) O& t9 F$ b- x0 h - g.setFont(font0);: |, [7 @2 Q0 Y% ]! K
- let str = "晴纱是男娘";9 m. `1 P" `) @$ e; F/ L- M
- let ww = 400;: \) e& K* a4 _4 d
- let w = getW(str, font0);% U; x9 n% X, [+ \: K1 Y! ~$ c
- g.drawString(str, ww / 2 - w / 2, 200);
, |0 P6 V$ L! a% p6 O6 Y# i' Y - }" R' i9 ^6 d$ P0 L
9 k2 V" a1 g+ p* ^! w7 N4 {5 ~- const mat = new Matrices();
7 K2 [: ]; A4 C7 | ]) C - mat.translate(0, 0.5, 0);
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# y9 E/ H1 Y& D- I* j4 k1 m- function create(ctx, state, entity) {
, `% @1 f2 n7 i8 d3 F. r - let info = {
9 A( k) Z8 }; O, G% v V7 |: u1 r - ctx: ctx,! T" x6 H& G/ s' o& C$ G) t. Z7 u; d' W
- isTrain: false,9 T( R4 H# Z6 C: Z( Q/ a
- matrices: [mat],4 r4 b9 g' O' d/ {, d7 I. K
- texture: [400, 400],
' ^! M( E8 H/ H: x1 k$ L - model: {6 N# _$ ~/ L1 ]* `% B
- renderType: "light",
4 w) @$ {- N1 _, w/ h. i - size: [1, 1],
2 X$ \9 x( e6 F, K3 }8 p& a6 U* B - uvSize: [1, 1]
& o! V# g* Q8 { O% x4 Z9 h - }
0 m: A3 D( D# b8 i( J0 q - }
# n9 q. o; v4 p" _$ f - let f = new Face(info);% G' \0 }+ b% f3 K& G* E' G" T
- state.f = f;
1 K7 Y% C1 J2 M( w, u - ! W |. Z a; ^% }; Y6 I: u5 F. o
- let t = f.texture;
$ D5 t. E& [9 a! I2 \0 I - let g = t.graphics;
0 T1 B8 k; z8 j& w+ K7 m+ a1 _6 L5 T - state.running = true;# F, U- p- Y. I* M7 o( G7 G
- let fps = 24;" I& k* z- }. V! a# _
- da(g);//绘制底图
5 K0 C( [2 y P' X& t. c/ A - t.upload();( I& p, s; k2 g2 _
- let k = 0;
9 i4 Z9 h& i6 J/ W - let ti = Date.now();% l8 ^, S2 j' p+ e- ]5 a0 i' p
- let rt = 0;5 a. u* A1 |) P( H
- smooth = (k, v) => {// 平滑变化
3 S0 A U" c2 f - if (v > k) return k;
" t9 y/ G/ T1 ?, j8 [3 g$ h - if (k < 0) return 0;: K0 U7 m7 t% X2 @5 N
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
4 V) A$ h8 ~2 v9 W* z - }
( _6 \; T( ]' e( {$ ^! F5 k - run = () => {// 新线程
1 J! S' b9 z$ x- M - let id = Thread.currentThread().getId();( H0 b: T( |3 r+ R
- print("Thread start:" + id);- E5 d4 H* K+ X Z4 a _+ q
- while (state.running) {
+ u5 w! v9 N1 u9 L( g$ ?5 s% h - try {3 {1 I8 n' \. M; X
- k += (Date.now() - ti) / 1000 * 0.2;. q: E- `) }9 Y) }0 H! t( D) n
- ti = Date.now();3 U$ |6 X/ d) B+ j' ~
- if (k > 1.5) {. X( H' y# t1 u: b8 W
- k = 0;2 X6 L$ w0 V1 b$ U. h# T
- }5 p1 i$ y% [5 W5 ~# d H# L
- setComp(g, 1);/ x- L! H/ j2 m" _' p% [
- da(g);
5 e) w6 P4 y4 ^7 B' \ - let kk = smooth(1, k);//平滑切换透明度1 C1 _ U% r0 R
- setComp(g, kk);! I" h, }% ~( l7 x+ k% {
- db(g); J# e' s& j9 u& {& s
- t.upload();3 C- W i W$ U1 X! q
- ctx.setDebugInfo("rt" ,Date.now() - ti);9 P! P0 d: b$ z& d
- ctx.setDebugInfo("k", k);( U3 }9 ]5 t% h+ E" V
- ctx.setDebugInfo("sm", kk);
; `$ d: Q4 E8 P+ n, @ - rt = Date.now() - ti;
6 U7 [( s/ Z. e5 a! B' j0 N& y - Thread.sleep(ck(rt - 1000 / fps));; ^) L3 R! u) a. p& i `: g
- ctx.setDebugInfo("error", 0)
- H" A5 H9 ?' i+ I5 c) _# F - } catch (e) {
5 e' b8 g" P1 m7 G- C/ M - ctx.setDebugInfo("error", e);# r t9 p' i1 k
- }5 g; P+ H) E) h% m
- }% m, F0 v+ Q6 S5 X+ R1 j2 C
- print("Thread end:" + id);
s7 A- {% n+ B/ S - }( Q$ k8 C/ X. D& m2 |
- let th = new Thread(run, "qiehuan");# [1 ?& u9 _/ P; z$ L% m1 d
- th.start();
. T$ h" D9 Y0 h# Q; d3 y2 ? - }
& t: R; i% ~/ j+ I1 U% v
x9 Z1 D& o. H/ ]# i) S- function render(ctx, state, entity) {' b. K' M, {1 f6 l2 {
- state.f.tick();
7 y( r. |) v5 z1 x" ~# q1 [( U9 | - }' H6 X$ V g+ d$ S, B5 P
6 n1 D6 [1 T8 C' ]: n- function dispose(ctx, state, entity) {
- A, A! k2 x5 U0 O* Y - print("Dispose");8 I# O/ r9 Y" _6 Q$ g" @
- state.running = false;- ]: p+ b7 j7 J. {: ]. I4 Y+ |
- state.f.close();
6 i9 z ?' q3 f! ^# _ - }
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! q% u A1 e9 Q$ w# X- function setComp(g, value) {, ^) m" H( @: \1 i% }
- g.setComposite(AlphaComposite.SrcOver.derive(value));! D, o8 p# R9 ?9 q- x4 L2 ]
- }
复制代码
0 m ^$ c* G/ q6 P! @写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
* x& k" Z3 y7 R% B+ M8 n/ t9 d, J' c$ E" j' E+ g8 z1 n4 h
' X8 d% q, ]9 s' l7 B顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 g/ X* }# T7 G, K
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