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# j4 o- u5 m, c
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) h( U. P; v/ w" y- importPackage (java.lang);
2 n' K# n8 M) A1 q' y - importPackage (java.awt); J5 a- v) Q, ~7 X ^; z
- 0 ~) z; L! L4 ~ [: a+ f) i
- include(Resources.id("mtrsteamloco:library/code/face.js"));1 ~$ u" B5 v: k6 ^
% T9 h: z- Y. ~1 V- e" S" c0 {- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);& F' x' ]% I) ?) I% `9 C
- 7 q8 _ S1 c a k# B
- function getW(str, font) {
/ _( c: Y. R4 o6 P( h7 G$ ?. d - let frc = Resources.getFontRenderContext();; j* e% y2 p, h: K
- bounds = font.getStringBounds(str, frc);
, j8 f j5 M. A8 S! n3 B - return Math.ceil(bounds.getWidth());5 p$ v0 a L+ x$ ~( W: j1 U
- }
+ d9 \5 ?4 Z# |5 [- m - + K1 m8 x2 N, H
- da = (g) => {//底图绘制
6 L& x/ O% C3 y - g.setColor(Color.BLACK);
6 n+ N+ A! W# z - g.fillRect(0, 0, 400, 400);
) @6 w. w) _4 l n3 z% | - }; e% n b7 Q; l W4 E% s3 x9 E
/ X. r9 V: V4 E1 A7 w- u- db = (g) => {//上层绘制8 j4 i: ?8 m, K% O7 Y
- g.setColor(Color.WHITE);, i% R" Q8 D6 H/ _, r |3 U# l* G
- g.fillRect(0, 0, 400, 400);
" J1 d; N* `# W7 b$ Q- w6 C0 l5 D" E - g.setColor(Color.RED);
/ p& c, B) [9 |$ v - g.setFont(font0);
) C$ h$ C/ d, `0 R+ ^8 ?& P5 y - let str = "晴纱是男娘";
9 G) h; i; f. }6 |& }9 F - let ww = 400;
7 a* ~( q2 {6 _- t' _) Q - let w = getW(str, font0);( u. k& m G1 F' ^; `2 m6 R
- g.drawString(str, ww / 2 - w / 2, 200);
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8 q1 r+ Q4 b) a6 e! A8 }- const mat = new Matrices();+ @, Z e. I v3 ?# T0 \
- mat.translate(0, 0.5, 0);' y2 x7 F, w9 X& k+ E5 V
# D, `# b9 o* Q7 Y" Y- function create(ctx, state, entity) {
4 c4 d0 `6 C$ z! b+ W; Q- D - let info = {+ R3 `3 g9 @* M
- ctx: ctx,
% \ n# N+ K7 f# p' h" n$ l - isTrain: false,
8 `2 P2 A( w6 W/ k/ o1 l" s$ [ - matrices: [mat],3 T8 N+ d" j9 l+ P2 A- o) d
- texture: [400, 400],: d+ h# d2 t: V7 F' P
- model: {
' w$ Y6 E) a2 \1 \ - renderType: "light",5 E( s( `% a$ h, P$ N
- size: [1, 1],
$ ^2 X' C# X8 Z) B( A - uvSize: [1, 1]8 A6 R f6 r5 C* R6 f A
- }% d% ^, J. K8 j: {4 ? N
- }! |: M' g& Q1 ^; O( O# z* v* N& i% x
- let f = new Face(info); n8 ~- B. ~: ^1 {! O8 y5 K
- state.f = f;; {& z) x, ^) p2 L6 e$ [
- + u `5 Z2 w7 {) ~8 J5 s: Y+ k
- let t = f.texture;
. z. d; q( K# n* j1 Q* ]9 N - let g = t.graphics;
* r1 Y3 p- k7 _( Z& U( Y# n' u - state.running = true;2 d+ e4 C" ^3 |- @6 J
- let fps = 24;4 x' J6 i& M& K1 u
- da(g);//绘制底图
8 P) E' s& T3 e- Q - t.upload();+ k6 m+ L. z; N: o6 _
- let k = 0;7 J; H {0 ^9 F+ e2 b* l! a' Z
- let ti = Date.now();/ v+ F3 \+ z) S! d
- let rt = 0;
i: {0 C% U, ?( w" d - smooth = (k, v) => {// 平滑变化
" B5 F3 M; c5 ~) Q6 } - if (v > k) return k;: M: W9 |6 c9 B* j, D+ S
- if (k < 0) return 0;# f' ?. ^6 Z4 j! s; u
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;7 j! D0 U+ ]. l8 ~
- }
& f0 g/ T$ ]% O) v, C: a3 o! ^1 W: K; ? - run = () => {// 新线程4 [- l% t& i; T6 t' G$ \) ?5 u" O
- let id = Thread.currentThread().getId();8 g5 L% E0 L6 \5 Z+ \6 G1 X3 z$ L( N
- print("Thread start:" + id);
) V" q3 x9 g7 C6 V - while (state.running) {
8 ?) Y3 g/ G$ x/ A: F - try {
. [' c( B4 Z' F1 n - k += (Date.now() - ti) / 1000 * 0.2;+ W+ J$ s: J0 T" K2 K5 v0 ^2 p' K
- ti = Date.now();
* _/ d2 Z$ ` C5 |, M$ X' ^ - if (k > 1.5) {
2 r' C6 ?3 @3 K - k = 0;. M9 X& e! D) V1 e0 I! Z- K' Z1 o
- }
, `# E' I p$ K2 m% `7 x - setComp(g, 1);! w8 ~. f9 \: n& ]: c
- da(g);
) F$ n' p" T7 o% v! b8 p - let kk = smooth(1, k);//平滑切换透明度
R; b9 F1 \- E, E4 |. t0 V - setComp(g, kk);6 C3 q/ b. {5 L+ g) X) i% M
- db(g);
# {' n6 K+ N" o( P - t.upload();
+ U! S1 g, d2 Y+ p; [ - ctx.setDebugInfo("rt" ,Date.now() - ti);# I$ v; l8 L! n) |) i- v i
- ctx.setDebugInfo("k", k);* @/ Z/ ^( @8 \- }0 N
- ctx.setDebugInfo("sm", kk);
6 E5 }$ i7 k) e6 a3 j# d, u( D - rt = Date.now() - ti;
3 C0 g4 e# M- Z1 h5 ] - Thread.sleep(ck(rt - 1000 / fps));2 w g% W, ^7 a- t. L9 d
- ctx.setDebugInfo("error", 0)
6 D( I; U! q5 b3 @ - } catch (e) {
* C2 ~& k/ {5 t* Q0 j% Z: q - ctx.setDebugInfo("error", e);
& s2 t) F- a- j# @. p4 v - }
9 J) D6 q9 M& F - }8 j/ K$ L! G( y- j3 A6 p
- print("Thread end:" + id);9 `' s: D5 C; R# ?; X
- }
. q- q% { Y5 _2 ~, |, T" F1 `1 n - let th = new Thread(run, "qiehuan");9 s. E* C9 u& ^
- th.start();$ B! h3 T' C8 Y+ {9 y6 q/ ?
- }+ ^6 |. Y1 H9 w( q3 h( y
- . r' R: J# e9 C9 l3 w9 w
- function render(ctx, state, entity) {
: f, y( G. w) V2 I - state.f.tick();* J" }8 r9 O, G
- }. w% C+ X- \/ h7 W9 G
- x2 u( d) |- k3 m8 i" @7 t B- function dispose(ctx, state, entity) {8 S9 m* I' y0 X
- print("Dispose");
% s; U3 W0 b; K. p4 y - state.running = false;
" J5 S/ F7 `6 q$ s - state.f.close();
% X3 L1 X& w" ~0 t9 R+ e - }2 [4 X/ e; @2 `
- # W0 t Z v7 N9 [9 R$ L
- function setComp(g, value) {
; Z. g1 h0 ]$ w+ e9 C9 g* V - g.setComposite(AlphaComposite.SrcOver.derive(value));
* `4 K y U- N- ]0 E& v- y& k- Z8 L& D - }
复制代码 " N2 n* u7 P5 J. ]7 @% W! L9 U" T* H
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)9 N+ M$ c0 o% m; ^
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