|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
z* \- N: Y& w7 i; ]; {& }. e/ f, n
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
3 E* n0 n, L9 `. @4 v3 D+ i- importPackage (java.lang);) i) T+ r* n" ~8 w& @% E* ?" c
- importPackage (java.awt);
$ P1 m! n" g* B% t* Z - 9 ]9 c' C/ O5 z. w! L+ M9 p6 A
- include(Resources.id("mtrsteamloco:library/code/face.js"));
/ p8 W& ^% y5 U p" a( ]1 i - . J" ]2 p5 f! a! a1 Y0 P! x
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
) ^7 F: ?9 W+ i - & ~: r" U5 z. l- M+ S! s7 M: J7 U# O
- function getW(str, font) {; E8 z$ k6 A, {; |
- let frc = Resources.getFontRenderContext();. k) u. O4 O3 {( Q& ~# `
- bounds = font.getStringBounds(str, frc);% J8 C2 t4 [# B: p1 j
- return Math.ceil(bounds.getWidth());( `3 C" ~; @3 ?( x
- }! g" K1 |$ H B% ~' F, v
8 C: ^( f# E5 z+ Z; }- da = (g) => {//底图绘制2 q ^* r; t# A, M& E
- g.setColor(Color.BLACK);
' C# F( \2 g- s - g.fillRect(0, 0, 400, 400);4 o8 k! K& Y/ e, s# O" d
- }. M) l8 I3 O/ S& T1 R* G
- 6 g3 |9 y; |# x6 v8 o( q
- db = (g) => {//上层绘制
/ m; m: S1 Y" X% ?( C1 v - g.setColor(Color.WHITE);
. N9 i. }) \: _0 B0 E- k% f - g.fillRect(0, 0, 400, 400);
, O: X/ A; Q2 D! M$ [7 Z% d - g.setColor(Color.RED);" T' d, E3 e# ^5 A; S$ X" a
- g.setFont(font0);; `; }+ W! C9 ^! h& a
- let str = "晴纱是男娘";
1 n8 V, [, z7 \ - let ww = 400;
! t3 |( r4 O o9 U- o/ T B - let w = getW(str, font0);
3 x8 w# z7 w1 \+ ~& j - g.drawString(str, ww / 2 - w / 2, 200);: V% z9 M. h& X$ w" @6 I1 h' J
- }1 U" G! x/ I4 \6 D4 Z# T
- z' ?. |- {% E. a# F
- const mat = new Matrices();
5 [3 w9 r5 j) i- P& v% Y - mat.translate(0, 0.5, 0);1 B$ p: z8 J/ ~
) b0 i* a4 ]5 X* M# }3 q# N- function create(ctx, state, entity) {1 E; E7 A" f2 p' T* w6 y2 R
- let info = {: g4 k' A% Q2 W4 G
- ctx: ctx,* H) a8 a/ [/ r: P% }" t
- isTrain: false,
8 V! m) c. m1 w! e9 l# x - matrices: [mat],
* F- V! x6 m7 f Y! j0 A: Z - texture: [400, 400],# ?) U$ j1 k2 B2 v7 F/ K* N$ v
- model: {/ H3 u1 ?5 E2 j8 |# B% @
- renderType: "light",
( {. ?/ Z/ `- r+ M- O/ e - size: [1, 1],. @# {( {9 U U4 Y: k
- uvSize: [1, 1]
; s/ ~: p3 T/ f8 W/ N( F - }
" U+ {4 }3 \, |: \ - }+ x# `2 K! D: e) P
- let f = new Face(info);: t% n3 O- ]) X3 G- E6 w, Q
- state.f = f;
B/ j. k0 l/ s3 ~: Y6 D& l6 Y - 3 u# X# W. _) a" L
- let t = f.texture;
& Y. T# B6 O* s: g0 P u - let g = t.graphics;
: C! a, @; n; e/ h( s3 E% x' }+ z - state.running = true;7 e' T! x* \: e7 a
- let fps = 24;* j" Z( N1 K5 g7 o' f9 ?, E) p9 b
- da(g);//绘制底图
' ^; w) W' g3 n1 _ - t.upload();" p; F& G; n9 V8 {7 }- I$ l* d, r- T
- let k = 0;+ I- i. t# i2 c. r" e6 K9 V9 V
- let ti = Date.now();
8 n/ h6 ?$ } v9 R' F- U# K9 u - let rt = 0;
/ t- B5 f3 p! K& t5 N - smooth = (k, v) => {// 平滑变化
4 _( T; j I9 q) j - if (v > k) return k;
4 i# Z) f: y; f) r - if (k < 0) return 0;
4 q& t% Y6 `( f% Q: [4 t - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;- W9 P% ?0 q' Z2 b- @, D- H
- }
@0 c2 y# |8 B+ z E - run = () => {// 新线程0 }: L& p }, x
- let id = Thread.currentThread().getId();2 H: H8 y9 ]9 ?9 s: {6 T" j! ^3 }
- print("Thread start:" + id);
+ `0 i% s) x+ ?1 ` - while (state.running) {
|1 Y/ m- d4 O& ^* z* o - try {( r9 u n2 n, _. Z1 w& ^
- k += (Date.now() - ti) / 1000 * 0.2;; o) I. `" Q1 T! v8 T9 [7 I2 M
- ti = Date.now();9 F* y) F/ _8 z ?* k
- if (k > 1.5) {
: M( O3 M) S6 Z - k = 0;' ~" _" N+ `6 {! M5 \7 f; v1 Q
- }6 K, h- R: b- v, i
- setComp(g, 1);
, v5 ?& i+ |% m - da(g);2 G8 ]; q; g# t& M6 l, F
- let kk = smooth(1, k);//平滑切换透明度3 f. ~5 h8 Y6 z
- setComp(g, kk);% y9 @: x* T% Q7 Y7 Y! a
- db(g);
( l9 S# W5 j- g( Z8 M - t.upload();
5 f! Q8 f w# x$ D% m - ctx.setDebugInfo("rt" ,Date.now() - ti);
6 \" z. l. c, u - ctx.setDebugInfo("k", k);8 h! n7 f$ F4 `1 ?: |' K$ X7 N
- ctx.setDebugInfo("sm", kk);
$ T2 h: x$ c2 a0 d9 F! }* b - rt = Date.now() - ti;% N; g* r2 A! s" V/ |, q4 A
- Thread.sleep(ck(rt - 1000 / fps));$ h. w. r# n8 W) J3 f
- ctx.setDebugInfo("error", 0)
! ?; v- }6 ^# B - } catch (e) {
2 v! J3 h6 g, l: k' g2 k - ctx.setDebugInfo("error", e);# b" g* p& Q1 z
- }; U i3 s. {" Q9 \/ i9 i3 H$ }+ K
- }
$ E) ^! B) J8 v7 u0 Z, a - print("Thread end:" + id);! T6 w, L1 H+ H3 b3 @; b
- }! _" D* Y% V% A- X
- let th = new Thread(run, "qiehuan");' b+ v! m. w4 L& s3 e
- th.start();: i1 o, W) O' c3 Z- V8 J
- }, N$ c0 B g! Q" q% N3 N
; Q3 f% a1 a$ | I+ j, W- function render(ctx, state, entity) {) ?1 @7 q Z9 H S+ w
- state.f.tick();
$ e$ N0 Z* b* x+ Z% D - }
+ [ b g5 ?( |0 _) }7 H% M
! E8 v* a I. k2 g/ h2 x" C0 W* F- function dispose(ctx, state, entity) {9 H5 U8 J& e! x6 [' C* p7 l
- print("Dispose");0 q2 I+ I y& C
- state.running = false;
0 n1 H/ x) H1 t. W5 h7 B$ i& c% O( { - state.f.close();
9 h7 Q' G2 d0 U4 B9 N G6 X - }& |0 n. M+ G. C) W" J8 z0 O
( Q, `! t0 B' s5 Q8 I8 Z- function setComp(g, value) {
! F9 I; x; y/ U+ c5 J, G - g.setComposite(AlphaComposite.SrcOver.derive(value));
% U/ l" x2 K# N j0 L. k9 e: a) e - }
复制代码
& o) m W7 z: T% m% s$ I/ T- @0 B; y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。; f( K h. |; B* z6 v3 l0 B
4 F; A# [2 h2 q8 b( ^; U
& r% w# [5 _0 i+ o" P, k顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下); u$ l3 W: j* W \6 C/ m9 x5 a
|
|