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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。) M3 e1 r; U0 C4 c4 a I; `
- importPackage (java.lang);
- K0 c, R1 c) A, m - importPackage (java.awt);
. `5 i3 I) r7 l6 L - # B2 D3 v, i# ]
- include(Resources.id("mtrsteamloco:library/code/face.js"));8 j& a7 h/ C" _1 P! P4 b- ~
- 4 Q. @4 f4 j7 F9 @5 s
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);; c4 u l$ R/ I, @; N* d- V
, w g2 f3 t" \4 x9 Y. q. l- function getW(str, font) {
% X, [/ x( z! F! I1 z - let frc = Resources.getFontRenderContext();5 P Z% M& d7 q
- bounds = font.getStringBounds(str, frc);/ u5 J5 p7 B4 \4 N4 |3 [
- return Math.ceil(bounds.getWidth());
. C. X0 h* s6 e! ^ - }( \3 ^$ l/ x$ `: r8 _
- # j% L! k" T+ U. h: p
- da = (g) => {//底图绘制
% h! r8 c& [; t+ X0 F0 {* \/ h - g.setColor(Color.BLACK);. _2 R" ?6 p' K2 F; t V
- g.fillRect(0, 0, 400, 400);
- j5 e9 O1 b% B7 m2 [ - }/ L$ Y$ Q m/ x, V
' r6 }0 G n8 e; e" c- db = (g) => {//上层绘制* h+ {% j3 Y( Z! e1 j! u3 \ ~
- g.setColor(Color.WHITE);3 P: ?3 K" _9 i0 g( S& }
- g.fillRect(0, 0, 400, 400);4 _8 I: t2 P, ^; }* B; @
- g.setColor(Color.RED);
' \6 G3 r: @, T" B- F8 N - g.setFont(font0);. h4 ^- O* L" P7 G! q
- let str = "晴纱是男娘";7 T1 f% \$ C8 E F
- let ww = 400;
! Y" v: [/ ]0 @ R n* J - let w = getW(str, font0);
3 b8 L# B0 E, o5 c! y P - g.drawString(str, ww / 2 - w / 2, 200);
, }" p: Y2 `, e4 y - }
- [# `9 b: A+ d; p5 ~, D" Z' _8 t - . K7 s7 {5 m" Y! M7 q/ Z' U6 U
- const mat = new Matrices();- k4 ]/ d# A* K E$ _( _! k
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {/ J$ @1 O) ~$ R6 z
- let info = {
1 V& {) y( c3 s: z4 I/ p2 C - ctx: ctx,
# g+ g2 o @6 E+ S* { - isTrain: false, Z& m) H5 y0 d# }$ t9 s* E
- matrices: [mat],8 c0 A Q. Z k c" p
- texture: [400, 400],
$ f4 e K) T. T2 W5 | - model: {* ~" w8 v r4 b" u0 M* l
- renderType: "light",& `8 z( X$ f4 A- H: m
- size: [1, 1],: \' ?; k8 |! v' n h8 B& A- h0 `, Q
- uvSize: [1, 1]
$ t4 x z2 m) C+ Z/ Y - }. M" C% C8 Y* E: m
- }
+ f' ?! H$ S. X& Z: b - let f = new Face(info);
2 o E- |3 U2 C) `9 J$ Q+ _ - state.f = f;& r; a# U3 ], B6 w( Y& C
+ m' T* I9 a1 E0 V2 N$ t. S5 m9 i3 N- let t = f.texture;: Z4 e7 p/ `* s7 g- i
- let g = t.graphics;! j8 }7 \- g7 U3 c
- state.running = true;. U& _) k3 I* o3 e
- let fps = 24;
2 V, J0 j9 Y1 a1 o# b: @! {' _ - da(g);//绘制底图
1 J9 |2 @4 [1 e9 d% H: F/ q - t.upload();: A1 M2 O6 }- H& ^
- let k = 0;( G! z* d' F4 ?# ^0 }
- let ti = Date.now();+ y" u5 ` {9 J/ m) z; B" I. ^
- let rt = 0;! R& F! G& o- q# G
- smooth = (k, v) => {// 平滑变化
: L2 x9 _4 W4 o - if (v > k) return k;
6 y4 b1 _. H# c. S, [' V5 Q3 ^' Q9 \$ ]4 j - if (k < 0) return 0;# ~6 o" O( ^$ c5 }0 g, ]* a
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;; v7 G* B. } _4 w6 W- Z3 u7 L
- }9 s6 T. v+ I# p" N; t
- run = () => {// 新线程; @8 c# }1 ?! k3 l, X1 f9 L; ?. ^
- let id = Thread.currentThread().getId();* \6 C0 X# J( x4 u% H8 t1 V+ R
- print("Thread start:" + id);$ I- i n8 Y& I& s Z0 z* W
- while (state.running) {
' a5 O. s6 i" B, K, V - try {! n! H$ T" B4 R g8 R0 F
- k += (Date.now() - ti) / 1000 * 0.2;: c1 w5 L' S: u1 N& o
- ti = Date.now();* E+ o- E2 [$ w& N7 ?2 r
- if (k > 1.5) {6 C7 Z j2 w$ G# P9 p c
- k = 0;
1 v* y3 T; Z0 G# C0 w - }1 H6 x) d8 \( _2 C: ^5 g
- setComp(g, 1);1 x/ c3 z' C9 w* C! q$ F
- da(g);2 X: B4 v1 u( m% `0 u
- let kk = smooth(1, k);//平滑切换透明度) M" m: M+ H% L& z$ Z5 a
- setComp(g, kk);
) M: W6 `7 |! R# }0 c - db(g);
# N- f* F+ a% w. I) x! | - t.upload();
# U; c+ X: [% N9 o a - ctx.setDebugInfo("rt" ,Date.now() - ti);
" `- f9 W2 ~' X9 J - ctx.setDebugInfo("k", k);
1 ~3 T7 m" c% a4 y' [& A - ctx.setDebugInfo("sm", kk);% D3 C: ]% O# n$ \
- rt = Date.now() - ti;
; A% f" M& G2 w) L Q9 q, N1 H' l" _# N - Thread.sleep(ck(rt - 1000 / fps));# S% ? ?6 P7 I) {. }8 l- C
- ctx.setDebugInfo("error", 0)6 k3 g8 B6 u! o2 T
- } catch (e) {% [8 h d1 z/ i# @ _1 R, r
- ctx.setDebugInfo("error", e);2 {8 q* t- H! @2 |8 I. O- u
- }9 u3 }$ y9 \0 B! e4 z1 e
- }$ D1 h2 h9 d2 t+ Z: x2 {
- print("Thread end:" + id);7 R' P" d. W: E5 E! \
- }
! J$ N3 J, j) ]1 t3 a( D - let th = new Thread(run, "qiehuan");
# L! X2 t& p/ K! l - th.start();1 \5 v4 {' l) D
- }
) N. c/ e+ X# B" o
" v1 ^% G' }" k; e: o3 {( Z- function render(ctx, state, entity) {( M y [0 V H4 O' q6 U3 w
- state.f.tick();
& l7 d$ Y+ M& s* `. D - }
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- function dispose(ctx, state, entity) {2 ?# r' w& Z) y9 K1 [1 S9 D' G$ J
- print("Dispose");
- ]" ~% L5 Y7 u5 u - state.running = false;& R3 f, K* o; t( Y. c
- state.f.close();
- U B* \9 H: u9 c+ k5 m/ f - }( n V, ^" V6 ~1 h* G% x
- ) `1 c3 t) o7 F4 T
- function setComp(g, value) {1 x" w& _' T( _. o, c
- g.setComposite(AlphaComposite.SrcOver.derive(value));& U( H3 {# X- i4 a1 R# { r; l
- }
复制代码 3 @' I' K! H% U9 v
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。5 m) x! h! I) }9 @+ o
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)& f0 w2 @' D$ p1 x4 w1 P6 B
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