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2 q) u# N% p% p+ c% `这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
4 x5 f- k) s- [) J: f c: G9 F- importPackage (java.lang);
- ], x9 q P8 i' A/ n - importPackage (java.awt);
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; C# y4 K7 ?/ a. S) b0 f; T- include(Resources.id("mtrsteamloco:library/code/face.js"));
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# d2 P- m9 Q1 F& h" @- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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* B* Z* t6 g( P2 i& L7 ~- function getW(str, font) {
8 g' _+ i% k) V$ \! P! f$ j& b% v - let frc = Resources.getFontRenderContext();7 w! ?. r8 A! n. B) M* i1 |
- bounds = font.getStringBounds(str, frc);
9 x1 u. N$ U# g$ A& t+ C4 Z, ` - return Math.ceil(bounds.getWidth());" H- ?1 {; A: X$ b6 W) ~9 N
- }
3 |6 b5 b* P0 E: M9 p - ! L: l: j9 a' q6 P! u. [ I
- da = (g) => {//底图绘制9 _) z" w- ]+ v8 E! K6 \
- g.setColor(Color.BLACK);
5 z- f7 f1 g! X0 i& c; _, K - g.fillRect(0, 0, 400, 400);
# z8 g! I: g9 V3 z7 b3 v - }
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- db = (g) => {//上层绘制7 b0 L" L. t8 I& v+ o0 a5 O1 i/ Q
- g.setColor(Color.WHITE);
( S* J7 W2 X$ t - g.fillRect(0, 0, 400, 400);
! ^( D3 W4 L1 q - g.setColor(Color.RED);' b$ H2 @* g3 I y; l& b7 z
- g.setFont(font0);
, L! G& j: z3 H# u - let str = "晴纱是男娘";; m) ?1 B& f0 O+ L- d
- let ww = 400;$ Q9 C1 q; _; `( l" ^ J0 X
- let w = getW(str, font0);; W" f2 E' f1 k: \( M
- g.drawString(str, ww / 2 - w / 2, 200);( f6 {/ y6 {2 g
- }! G8 r# u8 F" b6 V$ {. L, G
- " ?" |( Z& S" X& f6 s3 J: |
- const mat = new Matrices();3 U# {5 h1 F7 a* O- n
- mat.translate(0, 0.5, 0);/ e$ L* }' Q' F- q& F
* Q" z0 G( A& f: r3 ~' F( c- function create(ctx, state, entity) {4 r( g I) p% K6 I* N
- let info = {' \$ c* l) o& U/ n; A
- ctx: ctx,
' R$ u$ u5 ?# B- |: x3 F3 O - isTrain: false,' B9 O& k# W# [6 x% f! \
- matrices: [mat],
; g" A, l+ a0 m7 B6 f - texture: [400, 400],/ k2 u L2 a( ]1 y
- model: {
. J' a' y/ h' _# b* o - renderType: "light",
/ R+ `8 z3 {1 T; M% j5 }7 V - size: [1, 1],# R- e' c* J8 l4 S. _* u& P+ X( I
- uvSize: [1, 1]
0 F8 l1 _+ Q$ l" t$ @ - }
. J0 _0 U, p7 @* p! i* b9 X - }
7 ?% X2 ~% z: g. U6 p) d - let f = new Face(info);
$ ^2 e8 b5 q" Q4 Y+ t7 J2 G - state.f = f;0 d1 u. {. Z2 v) n. I- ]
( d; V+ }5 A' v6 z$ l: E- let t = f.texture;
3 m& S# d7 n0 P - let g = t.graphics;
' s' n: F7 q: g% n4 C - state.running = true;" Y, i& P. i; Z) O8 M: `4 K
- let fps = 24;
3 o' {7 U3 h2 c { - da(g);//绘制底图
5 e+ O) A; {1 G - t.upload();
$ Q% d2 u ]8 ^% O8 @; b - let k = 0;
* J9 _& u/ }% D& I; n, j& K - let ti = Date.now();
& {( A+ g6 I8 O! n6 O3 a* ^ - let rt = 0;/ p7 C% v, O4 G/ D/ k; p+ C9 h
- smooth = (k, v) => {// 平滑变化 v; ?. W- Q3 }4 S1 u. c" I
- if (v > k) return k;2 o- z3 ]" _' `2 T
- if (k < 0) return 0;
# _( h0 e. L7 D5 D - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& w8 H/ L3 w9 ~4 g# N+ t
- }: v+ F8 i) } l& H1 Y3 \
- run = () => {// 新线程
6 d( U! S* @- a. `2 {' ` - let id = Thread.currentThread().getId();! I$ `/ W7 _* ]" c, G
- print("Thread start:" + id); ]! z% I- e) ?1 I/ Z2 N
- while (state.running) {8 ^& m( k5 v0 \! T1 f8 ^6 V9 c
- try {% m. q, s( H4 t8 W1 b4 c
- k += (Date.now() - ti) / 1000 * 0.2;- O6 y+ q' I$ u' {* ~* l! j, @
- ti = Date.now();
+ @& H: W8 o- d6 h - if (k > 1.5) {
! J, ^% P( }. t* }) f: c - k = 0;0 W8 e) A$ y/ Y
- }
+ }/ ~2 @3 H# T4 u0 Q f4 j - setComp(g, 1);
s0 s* T3 N/ J; k - da(g);5 P+ ?) J3 N1 D2 |) }
- let kk = smooth(1, k);//平滑切换透明度% z4 M( U7 w1 F: ?
- setComp(g, kk);
& m1 @- i/ q' u5 n0 l - db(g);4 u* ^$ X. ]1 k, j
- t.upload();
* a3 A3 ], O! ~" O2 B2 }: Z - ctx.setDebugInfo("rt" ,Date.now() - ti);
! c7 i; e) N v6 @/ Q+ J5 u& y - ctx.setDebugInfo("k", k);
5 f, Q9 C7 u% @ - ctx.setDebugInfo("sm", kk);( Z$ N- ^5 x( {* C: G! ?
- rt = Date.now() - ti;7 h+ N7 u8 \& e4 C0 w: s
- Thread.sleep(ck(rt - 1000 / fps));( g! b) ]# M) {+ J( f$ J1 A
- ctx.setDebugInfo("error", 0)5 J3 ]4 s( @" N7 t8 G+ f7 b4 f
- } catch (e) {
( y \1 T' a: N8 ]0 @7 n" v - ctx.setDebugInfo("error", e);0 _+ _4 E1 [0 {
- }
9 E3 L! d: X4 L# I+ u* ] - }6 [2 u/ b2 C3 L4 v! y' O9 i r
- print("Thread end:" + id);
{7 e" M6 t5 b9 o' X2 F8 v - }
6 u' `8 c0 |% }- n p0 Q9 V - let th = new Thread(run, "qiehuan");+ o3 {1 i2 R1 Q( F
- th.start();
2 ]9 }; G% r4 E - }
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- function render(ctx, state, entity) {* ?) A. g3 e0 |! K5 ]0 E( N
- state.f.tick();
, h) x, Y6 ~) V6 X6 O" \ - }
6 Q3 s# ^6 |+ Z+ t0 M0 G+ O$ J - ! |( K7 n6 s3 s* M4 f: B' [
- function dispose(ctx, state, entity) {
" z/ L( Q' [+ L0 [ - print("Dispose");
% t. e4 ^# Q: {( F+ T; _2 c' \: l - state.running = false;& L1 X1 ~7 @; L# f/ {
- state.f.close();
: ^/ l, X' ^$ }2 ]* b- z8 e0 x - }
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- function setComp(g, value) {" c3 k% ^8 E% `0 g, Y8 e1 d
- g.setComposite(AlphaComposite.SrcOver.derive(value));, h2 ~# N7 i' b I
- }
复制代码 7 k4 z) ~, U/ g# E. b
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
( T4 E6 q; }7 k5 j; S6 |- N2 G6 [5 V
# W6 F: I7 R$ ]: L8 ~顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# ~* C2 a- F; c* E% [
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