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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
. L8 y" s) s( I4 {5 U0 G p- C8 W- importPackage (java.lang);
# Q P5 D4 ?! p+ ~ - importPackage (java.awt);
# l/ R% Z! _) e; G6 D# G
6 a2 V, r* Y l% h9 c+ X: m3 T1 D: B- include(Resources.id("mtrsteamloco:library/code/face.js"));
5 P X* R4 y- z2 G. P# e3 v ]
0 W6 \) ~- A/ Q! ]3 N- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 w- ~ [, S' q7 D! P
- { T- e4 c/ j" H2 e6 s- function getW(str, font) {
# i4 P C. \" |4 _ - let frc = Resources.getFontRenderContext();
8 J9 A1 m8 e6 B - bounds = font.getStringBounds(str, frc);% T; l- e" i3 v5 S( t" V
- return Math.ceil(bounds.getWidth());
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g5 H3 }9 X, i+ \4 a# A- da = (g) => {//底图绘制- a# o K5 }+ f5 ?# y% X
- g.setColor(Color.BLACK);
5 `" t0 o5 Q9 ?$ G4 n - g.fillRect(0, 0, 400, 400);: M, q* u0 E$ \$ p6 ?
- }( `: l9 y1 k. C! @
' o- u3 e( R8 e/ m1 U) i( F; \. L! h- db = (g) => {//上层绘制
2 m! s k: b! z9 j4 Q - g.setColor(Color.WHITE);' B: _' W3 _' i; P" Z( M. b; Q, v: x
- g.fillRect(0, 0, 400, 400);- P. h2 r2 X$ U R
- g.setColor(Color.RED);) O7 n" |! g6 q5 i6 b: v9 R& ]+ y
- g.setFont(font0);
- Q- a" I B9 R6 m# L8 T% H" N - let str = "晴纱是男娘";
6 R1 i, \: m) }" g - let ww = 400;
. V# |9 P5 Y! ^2 L+ ? - let w = getW(str, font0);4 I$ B6 Z7 Q/ [" Z+ q, }0 f
- g.drawString(str, ww / 2 - w / 2, 200);8 e6 X; I( T! x+ A6 o
- } j& Q$ u# a; t8 O
- 3 s. k3 Q$ H- z' f# l) a e' y
- const mat = new Matrices();# X$ w; E5 {/ a2 m$ X
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
0 V. _* m! p3 _5 Z/ { - let info = {
2 j$ `6 k# X2 v3 j3 x - ctx: ctx,# L6 R* s' f3 r9 R" ?* S& B* E& v
- isTrain: false,
( D6 C' o/ T- v* `4 `1 K7 |9 T- ` - matrices: [mat],$ F4 S* t* R0 i9 ]0 j
- texture: [400, 400],6 y) I! J5 q) a) t- B( `/ D) C
- model: {3 q F1 @, _: x* D V
- renderType: "light",
! M7 t; D5 L" H - size: [1, 1],( m# T& y8 n, V* w
- uvSize: [1, 1]
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- }2 V* K8 R& q J- e& G1 R
- let f = new Face(info);) v1 p; r1 y1 i$ |9 G- n2 P, ~6 s9 u* L
- state.f = f;+ _$ g+ G! J- X
* v2 u* m+ Z% E, l3 P. B- let t = f.texture;
$ D7 ?: y! E' h# C5 S: c - let g = t.graphics;3 K# O* I7 T( D% w, ^% S
- state.running = true;
2 c8 m( Z0 x( [7 E+ S; K - let fps = 24;& {) D: I2 m6 U( O' ^0 q
- da(g);//绘制底图0 T/ Q1 L% }+ C5 |8 O( V
- t.upload();
/ }; n5 I2 _7 O# J d$ [ - let k = 0;
3 l! b+ D- V& t& G+ L - let ti = Date.now();* Y% p3 x9 j/ N7 ^( Z0 q
- let rt = 0; E( H. U! J' Q& f3 d
- smooth = (k, v) => {// 平滑变化6 a- K' q3 J- ^% E \: r1 w
- if (v > k) return k;, v- V7 G' w& F% f5 d# F* y
- if (k < 0) return 0;
- `( n7 w% c7 @8 a. H) W; L - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;2 ?2 N- h4 l, ^8 Z
- }
& `7 y2 `" ? I, W& J/ L3 A - run = () => {// 新线程
2 T5 S$ M# G/ i1 O3 l& T6 P2 v/ ^ - let id = Thread.currentThread().getId();
! r& F7 Z. L- e2 ?+ I$ O! c - print("Thread start:" + id);+ U5 U9 }7 L) t! o0 l4 [
- while (state.running) {" z. @9 N% w' d- p
- try {- U- N" A, ]% ?# j5 B. ?2 R3 O
- k += (Date.now() - ti) / 1000 * 0.2;. p1 Q9 A3 k0 K M* h
- ti = Date.now();$ q. X+ e! n, l
- if (k > 1.5) {+ {/ L# z r, X
- k = 0;% `0 q/ t7 V$ @* M. d9 b/ P$ p
- }
. n7 @, C" H) J6 I \- j- N - setComp(g, 1);+ \6 r; ] b+ D% g) v, e( V/ F
- da(g);; v }7 q, x3 c2 ^6 R
- let kk = smooth(1, k);//平滑切换透明度 J9 _& _: R- i- Q1 I
- setComp(g, kk);" T$ x' I3 ~6 k" X+ a8 f
- db(g);
, F4 d7 L O' r) |. {) V - t.upload();1 M. P6 W6 C7 k8 }! \
- ctx.setDebugInfo("rt" ,Date.now() - ti);0 u( W, D4 V6 X3 V6 X* V J
- ctx.setDebugInfo("k", k);
, j6 w9 x# n- U - ctx.setDebugInfo("sm", kk);
6 I7 `4 c6 p1 H2 H* r, f - rt = Date.now() - ti;, N1 h! o' w! }& E T9 j6 I- j/ J0 Z
- Thread.sleep(ck(rt - 1000 / fps));
+ b0 ]) `, y4 G6 H6 f5 r2 h* `2 h - ctx.setDebugInfo("error", 0); g, f( {5 s6 C O J! W
- } catch (e) {. X0 a1 J+ A0 ~( D3 K
- ctx.setDebugInfo("error", e);
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- }$ \* J' E1 U7 l
- print("Thread end:" + id);
# `* h0 v) T6 q: l - }$ [8 Q; f9 o. Q0 E
- let th = new Thread(run, "qiehuan");
f% r/ E, T" n; |' w$ Y1 H - th.start();
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- ; E4 y% A a: ^: v2 c
- function render(ctx, state, entity) {
% R& w& D/ w& ?: j4 m" x - state.f.tick();$ {9 s+ o7 ?8 B) _4 k+ n( k2 ^
- }
# J2 f( `0 l0 R& j8 S9 v; p
, `6 `% j1 J9 E/ O- function dispose(ctx, state, entity) {
) c; t% z: ^! \# O6 B, e - print("Dispose");6 v9 }" F3 K9 ~0 V
- state.running = false;; S) ?9 ~" V' M6 ] e# d2 \* V
- state.f.close();
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- 6 L% L4 h' b1 g+ ^- K# x% f
- function setComp(g, value) {
; r9 X! t! n# {. v. q' M - g.setComposite(AlphaComposite.SrcOver.derive(value));, g- I9 y6 [/ f
- }
复制代码
0 _ t" K& a. n$ b- k写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- j7 o0 C. b7 U$ F% C
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- f$ y O# g/ k# h# i: n8 y E顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)+ a6 ~7 i8 X8 {# e' N& u3 k2 e
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