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# N7 ]( q* ~- C9 y7 Y: q" _这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。$ O- b7 C. w; k4 |
- importPackage (java.lang);* M2 \. ]3 H4 t; Z. c
- importPackage (java.awt); A/ X, O( Z |8 M1 @
. R3 C0 u8 z- ^* _/ R- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);- L+ T! D( y- Y F$ u
+ z4 R* R: x9 p2 W6 I7 t' i- function getW(str, font) {
, F) G9 \0 n" A) ~ - let frc = Resources.getFontRenderContext();) X( C9 [! X. G; P; |8 d' P
- bounds = font.getStringBounds(str, frc);
, u& i1 m' C; t2 y1 L# d - return Math.ceil(bounds.getWidth());* F$ q4 t4 ^* {/ [' p! o
- }
5 |$ y5 m% A. l1 e" I Q8 a9 E - ! i% l& a; y! f/ i# x
- da = (g) => {//底图绘制
0 `4 l0 J6 B2 h* ` - g.setColor(Color.BLACK);8 G, J' p+ ]. F9 [* @4 p7 w! q& h
- g.fillRect(0, 0, 400, 400);/ t9 a S8 P8 o% Y/ c( v
- }2 l0 U" B; p8 |3 r
4 m8 f; ^+ O" j$ n8 l. P2 c& y$ ~9 |- db = (g) => {//上层绘制
+ n+ q8 p! W' \0 f( B( g - g.setColor(Color.WHITE);6 G6 ~0 {* U. _0 [/ \
- g.fillRect(0, 0, 400, 400);1 c) D/ C& ]; C' ^: n$ ^: S! l, |! O
- g.setColor(Color.RED);2 a& ?& ~3 Q* d9 \" u' S
- g.setFont(font0);' }& m/ x; v; A% T- b9 L% }
- let str = "晴纱是男娘";& H) z) L9 o; ~# v, r" c
- let ww = 400;
( w/ `- ^4 _ s& R N$ J4 ^ - let w = getW(str, font0);
! g: G9 l. v' O2 n - g.drawString(str, ww / 2 - w / 2, 200);
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- ( J+ b3 [- s' {& g- D8 x9 ^
- const mat = new Matrices();
( X2 p3 @2 Z0 g' v! v/ n - mat.translate(0, 0.5, 0);: f+ G1 A1 Y5 m1 I( j. Q; a
- X- `3 ~) F0 d+ \
- function create(ctx, state, entity) {7 `: m5 M; N3 c8 N
- let info = {
- G. j/ H9 s5 N - ctx: ctx,0 ?$ {: Q( {, E1 N/ H% X
- isTrain: false,* b, j/ R+ U7 x7 r5 z/ t
- matrices: [mat],
, q b: r+ h& F - texture: [400, 400],( x( r+ B, d3 b; a" K& b% v
- model: {% M2 A0 Z0 `1 h+ i$ a8 y% U
- renderType: "light",) j1 b; r* m$ G; K3 w: @% k
- size: [1, 1],
$ m5 L: m5 Z1 |3 _+ w$ E: f2 f) q9 _ - uvSize: [1, 1]: Q+ O5 E* `( Y% W. L* t) g. M8 V
- }
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- let f = new Face(info);
! }& k* N+ ]/ x; p S3 w e - state.f = f;. \/ A2 X. X% ?! m9 N k
9 V/ Z% X, Q5 k3 o( o) c- let t = f.texture;. d: Q+ O2 y! Q1 _: \1 u: F9 [7 v. n
- let g = t.graphics;8 |/ M( v8 W' `& f9 i
- state.running = true;8 l! S- J0 w1 O: H; R
- let fps = 24;6 Z6 l+ J0 x- X7 N
- da(g);//绘制底图
5 C* |2 f. {0 [8 J4 b$ h - t.upload();4 j* K: L0 k2 b: o, X+ @7 G. Z
- let k = 0;
k- K; Z6 c/ i) {+ c& |1 G - let ti = Date.now(); x5 _- O. }/ c9 [
- let rt = 0;
$ r& a5 V3 Q$ R# c2 B" [ - smooth = (k, v) => {// 平滑变化
A- M3 S$ x4 \( R3 N( L - if (v > k) return k;
( t4 b- a, e( X: q+ ?$ U5 X: y - if (k < 0) return 0;8 t7 u' j, }; U+ v) K
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;# b# ^8 O- k# H0 M9 O
- }
( @% {, D5 i3 ?$ y6 G2 `2 g5 E. f$ Y - run = () => {// 新线程
( Z y0 N/ ~5 ]% }; Z9 ~+ e5 [ - let id = Thread.currentThread().getId();1 T; v+ L) k/ E l H$ f) s2 t
- print("Thread start:" + id);
* w. _: a% a5 R s& x, \8 u - while (state.running) {
_! o% c% c- ]2 l - try {
& m' I$ Q4 [4 v8 f# D" n; M& s! c' u5 | - k += (Date.now() - ti) / 1000 * 0.2;
8 A: I+ U+ l: e. U1 { - ti = Date.now();
2 ]' C* b: m+ E( V e2 M0 s. L - if (k > 1.5) {% l# c; B" s0 `* D, X/ W- J
- k = 0;
9 `; t+ X1 F) _1 l8 u - }
, _" ^1 e4 O9 H) T# y - setComp(g, 1);" C |: G! d/ n9 ]7 S% H
- da(g);# x" R# s: e& T. d
- let kk = smooth(1, k);//平滑切换透明度
) |4 }8 N% H( v% `" T - setComp(g, kk);
6 F- u; y9 H2 K/ c8 e - db(g);5 y) X9 ~+ Z+ L# J- p4 r
- t.upload();( [0 t4 Q8 A& y r
- ctx.setDebugInfo("rt" ,Date.now() - ti);
" T0 X/ ?7 u8 Q. |! Y! B% y - ctx.setDebugInfo("k", k);6 y7 g7 ?4 b- Q' h1 Q
- ctx.setDebugInfo("sm", kk);
8 v4 B& e; S3 u7 ^: d4 R" D" O+ S - rt = Date.now() - ti;
D' e& ]8 p2 y/ G! E% Y - Thread.sleep(ck(rt - 1000 / fps));
' e# ^ l, r; }# D/ }# `; C3 H - ctx.setDebugInfo("error", 0)& L/ y/ B( t% J% i
- } catch (e) {) _ g8 u! e0 p3 Y) D
- ctx.setDebugInfo("error", e); }9 v( x, m9 k6 E( T
- }
5 k8 }7 {% D8 U+ j; g8 T - }
' {8 i! Y' e' X; A* U4 `9 J$ o, b3 g. } - print("Thread end:" + id);9 X+ ^5 _* Q) v% D( G0 b
- }2 e" ^% R) P, K. J* S% y! U
- let th = new Thread(run, "qiehuan");
! D+ @5 R# r" A0 p/ ?4 w/ G - th.start();
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- - E+ J. m( x0 f9 h, F0 G
- function render(ctx, state, entity) {
" A; ~8 F6 w/ ]1 X0 g. N! Y - state.f.tick();6 p+ U: A5 Q+ D4 D1 y
- }
+ U$ Q: w0 ^. | - * U5 n6 B- u2 K& d9 ]9 R$ V
- function dispose(ctx, state, entity) {8 b8 `. |, _! k _) W( r1 H
- print("Dispose");7 L: g1 H8 p5 Q
- state.running = false;
- ]; v1 |" D+ h" B9 X - state.f.close();: |6 w7 ]0 _" [: [- |$ B
- }
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" i- f# R* [) \& p# {& R `- function setComp(g, value) {. j5 X+ P5 M6 P1 T# R D' w
- g.setComposite(AlphaComposite.SrcOver.derive(value));: A* `, u; l# J9 h1 V$ M
- }
复制代码 8 N. Y$ K" |: g. Q8 h
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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