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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
, K [- i1 Q! R7 E% e% X- importPackage (java.lang);6 K2 ?6 J! A/ t C
- importPackage (java.awt);8 G4 T( z9 Y/ d
n7 ~: y# r! u5 P4 _- h! F0 A- include(Resources.id("mtrsteamloco:library/code/face.js"));
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0 L; @- t \1 B5 S2 W2 D8 {- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);+ D I% o3 @" b* q3 ^9 `
- ) I2 j( \# X% a/ I7 W
- function getW(str, font) {
& T/ ^. f- q7 A* h7 S8 N; X+ D - let frc = Resources.getFontRenderContext();
! L8 ]8 v$ h, Z8 p7 N - bounds = font.getStringBounds(str, frc);' B* Z, x2 q4 U% V# G
- return Math.ceil(bounds.getWidth()); Y, j2 T/ l- u
- }& x( [& q( X: u& B4 d
0 n B- ^5 F. f$ h% s# t! O6 e- da = (g) => {//底图绘制
$ u' k/ u( P/ P/ G& N9 @: B - g.setColor(Color.BLACK);( K3 Q! B+ n5 a5 e: ?
- g.fillRect(0, 0, 400, 400);0 u! |7 E; D6 D0 ~- Y
- }% p6 W- t+ J8 e: ~) p4 N2 W
1 H, ?8 }4 c. A- k- db = (g) => {//上层绘制& e8 H- L, C U0 B7 H: W
- g.setColor(Color.WHITE);
0 A, E y. {8 C( m, { - g.fillRect(0, 0, 400, 400);! N9 x0 O5 ?/ `+ F1 y8 h
- g.setColor(Color.RED);
+ {4 K1 D; |! H( F) Q$ | - g.setFont(font0);
7 ]: R! i2 W5 Y2 F& T' L2 U# ?1 T - let str = "晴纱是男娘";
" k8 @1 D4 h/ q& e - let ww = 400;8 O, h% A2 M7 q! X
- let w = getW(str, font0);0 h3 _+ o: N/ b' p: [$ l+ D* {
- g.drawString(str, ww / 2 - w / 2, 200);/ b5 J) k+ [: p" A! ^+ U: N
- }: K9 p( o9 i6 v9 K
7 @) r( N% e2 _; u% D$ m" t- const mat = new Matrices();5 a1 u+ r# x* l6 W( C+ \3 f* J2 F( Z
- mat.translate(0, 0.5, 0);
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8 \) p, r; z5 _- function create(ctx, state, entity) {
7 E0 v* n- i' M( Q( s$ k: D! C# n - let info = {
% c" d, i$ t8 H: G$ r - ctx: ctx,
3 Y8 b! W% X/ o0 r$ n - isTrain: false,6 z. j) F' b2 _" h
- matrices: [mat],2 Y% C6 H: w3 L& [7 y4 z
- texture: [400, 400],+ G1 U4 F) D4 X) b4 J. o- P8 K& h
- model: {9 [7 x; y$ E3 R% ~+ r
- renderType: "light",
9 B- T' ]% z& N. H8 [1 W; f - size: [1, 1],8 { N8 \; z3 w8 Z# a
- uvSize: [1, 1]8 y0 }% V/ j$ f# ?5 F4 J& Q$ e, D' M% [
- }% a. D5 T% S2 k& ^
- }
8 _) G) D8 v( @; R, ]/ n$ k - let f = new Face(info);
8 M8 L+ ]9 X6 z' k& t& q - state.f = f;" n0 p+ L5 k- q& g) v9 @6 P+ G$ z
5 p) p8 J. ?6 E( j- ?- let t = f.texture;; R& @! f4 i! U6 x" M1 `. @ d
- let g = t.graphics;
+ k, m& D+ B* P9 N+ A - state.running = true;
1 o8 Y( K1 j1 P" { - let fps = 24;
. y0 s% C. a E) Z L" b - da(g);//绘制底图
, f* ^8 @2 ^9 m D3 Q - t.upload();, H3 b, \) T1 ^2 x0 W; @5 A9 d4 o
- let k = 0;5 O; y( L9 v- l+ \ E' E* _ n
- let ti = Date.now();
& G! }7 K$ b" X4 e2 d - let rt = 0;* K: c9 u" {% F% B
- smooth = (k, v) => {// 平滑变化; b' c3 o& s* p
- if (v > k) return k;% X. b6 |0 B5 B9 _6 B R* b, e+ e
- if (k < 0) return 0;
! X; U$ D( k: |2 e @: I - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 h0 c E0 D7 n a7 z) ^# d
- }
; x9 }, C* K" @4 |6 w* j5 W - run = () => {// 新线程
0 Q0 E, g5 s @ - let id = Thread.currentThread().getId();
: z% V; E+ @2 l& U - print("Thread start:" + id);
+ o2 N2 g4 ^! T# c3 e. V) S - while (state.running) {( B) d) c n$ u/ ~4 `! s- I
- try {
8 J4 [+ ^* d! j8 E - k += (Date.now() - ti) / 1000 * 0.2;
- h+ Y" T6 u6 A3 J- f8 i - ti = Date.now();+ H- G: h# x2 r$ @% l+ K+ D$ S
- if (k > 1.5) {4 c8 C9 i. ~+ x/ n. K
- k = 0; S* u0 h# r7 h: E7 V. z
- }. T0 F$ d& k& R3 X9 l4 A4 H' W
- setComp(g, 1);
$ R- }# d" t2 B: y5 t" C0 Q - da(g);
$ I/ _4 z& i3 E - let kk = smooth(1, k);//平滑切换透明度& ]/ _+ k1 G y
- setComp(g, kk);4 u) W, d# {7 i5 t; p
- db(g);% K1 B7 V1 v3 L# Q9 d3 ]
- t.upload();
$ n) {$ }0 N' K0 ?5 L* @+ | - ctx.setDebugInfo("rt" ,Date.now() - ti); c% j& g0 z a% T1 t. {: n
- ctx.setDebugInfo("k", k);
/ J1 Q1 c% N: B5 q! ?5 i" q: S( F - ctx.setDebugInfo("sm", kk);
4 h' k& O2 n% _' a+ c1 N - rt = Date.now() - ti;
4 Y, P/ s/ T* j - Thread.sleep(ck(rt - 1000 / fps));1 |, a: d; R7 {3 }/ N3 }1 X$ }
- ctx.setDebugInfo("error", 0)' f0 m3 `5 y/ }/ a6 ?
- } catch (e) {. F. H8 c. o* K
- ctx.setDebugInfo("error", e);
: {7 C+ S* s7 H) i - }) X* P; S- q; }
- }" m% q3 v. V, H: u- |5 F
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
& ~! i1 L2 N1 F3 B - th.start();
( U& j) F5 Q1 [6 j. ?5 ~ - }
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9 o# C) ^! f& l; Y) c9 K$ e8 S4 Y- W- function render(ctx, state, entity) {5 m1 | E: P1 Z/ o+ w
- state.f.tick();
4 |$ u- `1 Z C - }
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) O" g# K/ q0 a% A3 c( J- function dispose(ctx, state, entity) {
& v3 @! r, V: Y7 |+ L - print("Dispose");
1 ^8 [* G% i8 ~9 I, k' u# F - state.running = false;
! _/ O: {* K8 Z( L3 z - state.f.close();- D! E# a0 Q2 q6 g: L
- }) x- u% n3 h( V& A
: K6 Z. x2 W E6 V9 E; l$ r- function setComp(g, value) {8 j g* i/ Q6 \2 f0 Z
- g.setComposite(AlphaComposite.SrcOver.derive(value));; Q) J+ n' @ ^
- }
复制代码 f: Z s Z% P8 P; Z& u6 \: R
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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