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/ S" ~- c/ X9 @) q0 W& z! ]) @; p这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。: `6 l" ?$ W& P( b' j3 y$ q
- importPackage (java.lang);
: G3 t z% ?( r3 X - importPackage (java.awt);4 v0 _- B2 ~9 E& Z7 S% L
- 2 g$ |. _# |$ g, |! f- b J: U
- include(Resources.id("mtrsteamloco:library/code/face.js"));
; b, |5 W' P6 V' [) L
" ?1 D9 a1 |) @2 _* j7 J- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
5 ?" D3 S% k. @
3 S+ y( S( l, {. z- function getW(str, font) {7 R% k- h$ }# k+ T5 x/ i, A; G
- let frc = Resources.getFontRenderContext();
- Q0 O) W0 E1 k - bounds = font.getStringBounds(str, frc);
+ T6 N/ O& a7 L. Q8 r* m/ T - return Math.ceil(bounds.getWidth());8 u9 _' l3 S. I4 t7 U' N1 k. i
- }! _9 i. U! y- Z G. e
- ! {% ~8 A8 @: ?/ _
- da = (g) => {//底图绘制
2 C9 Q6 _. U5 g - g.setColor(Color.BLACK);
, y8 e$ M- d( R8 b- N9 n+ i - g.fillRect(0, 0, 400, 400);1 C3 `- o- } k! j2 K& M* Z
- }
6 Y/ J1 g% V* a" \& G; V8 I1 m9 I
3 N/ z/ T6 m" g1 x4 [& V- db = (g) => {//上层绘制
+ {# o4 o) A; a L4 B - g.setColor(Color.WHITE);$ t* x: Q- x( u
- g.fillRect(0, 0, 400, 400);, b4 Z5 w3 `: F3 u! ~
- g.setColor(Color.RED);
9 ~! B) N+ ?+ _5 H - g.setFont(font0);! b$ O# K$ Q* h1 K6 J4 n
- let str = "晴纱是男娘";! H$ B) a2 ~: e7 r
- let ww = 400;
; h( @" q$ q$ J( A- Z- ? - let w = getW(str, font0);/ E1 m: ^4 M( r& \! C/ K
- g.drawString(str, ww / 2 - w / 2, 200);
3 C r: U" T% u* o" X; c1 A# s - }
( y* Z/ {* M5 x) d0 f - 6 p9 P) u% }; O5 C
- const mat = new Matrices();. [) }% H/ M0 s9 V1 Z9 Y
- mat.translate(0, 0.5, 0);
e0 @$ ^: j. S
+ {7 L" i" C/ e( U" A% R- function create(ctx, state, entity) {% Q/ S* E4 ~, k; P
- let info = {
$ D0 _% n5 Z7 L' |; ]# s7 z - ctx: ctx,2 p. |* E( n; p
- isTrain: false,& p) x1 o/ ^& t: v, m
- matrices: [mat],2 Z; T! p" O% I9 |
- texture: [400, 400]," p) E M' v/ k: e
- model: {) J- u. x2 [. w# e( g0 T/ Y3 F4 [9 T
- renderType: "light",% s! f& s2 e6 I
- size: [1, 1],( i3 g8 S @) [ _( G
- uvSize: [1, 1]1 Y: j$ n& Q( x1 L9 P0 w4 u
- }" G2 g0 l+ z2 w! s9 }
- }
9 t1 o+ ^3 S1 }" [( f8 B8 W - let f = new Face(info);; U$ p7 C% T! E: t
- state.f = f;
3 r; e8 Z" D' E4 P- j1 v) v - , ?8 F9 _% i, G1 I9 g9 v
- let t = f.texture;
) X6 p1 [. r2 R - let g = t.graphics;
8 u8 S" [3 J5 u# f/ Z0 v2 T s - state.running = true;# f" P3 A, }* r: H; [
- let fps = 24;
+ `0 ?( Y- Q! U- w' E6 q: L - da(g);//绘制底图
' M+ V- Y3 ^- t' N* m0 z9 `! B - t.upload();
& g- k; q2 h- ]# p8 N) i9 D- r - let k = 0;$ c3 \ A5 _( S2 |+ Q
- let ti = Date.now();7 ]0 v+ C! ?7 M6 w6 ?& z2 F
- let rt = 0;. t4 Z3 t( u1 `1 I; r4 b
- smooth = (k, v) => {// 平滑变化
6 ^' s7 F* i" i# w* Z& P - if (v > k) return k;! h4 Q8 ^/ O& `) r9 h4 p
- if (k < 0) return 0;
# [9 b5 S: }# R9 z+ B8 K% n& A/ Y - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
1 q. G1 Q# l. f$ ~% U0 h L- I/ R - }
( N `' Q/ ? _. M! K+ G - run = () => {// 新线程
( H8 \% `; y v. q4 k - let id = Thread.currentThread().getId();
* W- E5 d7 v1 ^, H5 \4 ?3 B - print("Thread start:" + id);+ \; D, h J, u
- while (state.running) {4 i# h8 q, C$ V$ J
- try {- P5 Z) \) @, z8 h$ ]& ]
- k += (Date.now() - ti) / 1000 * 0.2;
- D# Q. y9 `; z( x( ^; l X - ti = Date.now();
/ a0 D3 ]* b0 Q - if (k > 1.5) {; \. Y' G* f/ c, n
- k = 0;
2 H) g! ~9 i! |' F7 i - }" R% z! ~2 J9 J. |- B. B( }
- setComp(g, 1);
. a& U" \. K" x& ^6 W0 X6 V - da(g);
2 F: |% K- I9 f& b - let kk = smooth(1, k);//平滑切换透明度9 G( W2 M4 V6 d5 K9 z+ ~
- setComp(g, kk);
1 ~: A/ ], r3 I( m0 G - db(g);
/ u9 x. I- f6 ~# r) \ - t.upload();% _: e: t/ |' s8 }% \
- ctx.setDebugInfo("rt" ,Date.now() - ti);* I& g0 L8 r. x Y) [
- ctx.setDebugInfo("k", k);" T {1 u5 q3 ?, l2 f- L
- ctx.setDebugInfo("sm", kk);# @1 q7 N9 P) k* {3 R
- rt = Date.now() - ti;+ [2 E$ R0 ]& N# ~2 Z* x9 j& |
- Thread.sleep(ck(rt - 1000 / fps)); O" `( F+ ]+ {( @) n
- ctx.setDebugInfo("error", 0)& U% g- v- H5 q. a! b# a4 q# T
- } catch (e) {9 r9 N; k3 W& x1 _
- ctx.setDebugInfo("error", e);1 X3 d9 K7 b# Y# Q8 b a+ j
- }
# _) h$ \% P/ D; d - }7 ?. T7 n8 b1 x8 R
- print("Thread end:" + id);. P6 Y) {0 s9 z9 H" Q2 y2 D4 c
- }5 s) U: l* Z: h8 B+ P* z3 n" E, v6 c
- let th = new Thread(run, "qiehuan");
9 d% ~4 t6 f' v( p5 H/ ~" v - th.start();
& a; `5 e- k" _ p; n B - }& R' X- X- t/ F- p W' M4 R
7 j+ M! E2 |* u1 p" ~8 [- function render(ctx, state, entity) {
! n. o$ l4 U+ I2 Q - state.f.tick();/ L3 P. p8 b* _( H3 V Y4 r$ f
- }
9 i+ ^0 }0 Y) n - 8 R% Z2 ]8 M3 G" T7 j
- function dispose(ctx, state, entity) {6 Q' t! ^6 _: Q
- print("Dispose");
5 l: N7 y h( h5 M Q8 A - state.running = false;3 D0 {, [ [# U: K; q
- state.f.close();4 W* z. I0 G$ J( }- {
- }/ |0 C6 x6 v0 R1 |) S
- ) Q( U( w' M, a% A! C& u7 X& ~
- function setComp(g, value) {% R) M, U M# W5 H1 m
- g.setComposite(AlphaComposite.SrcOver.derive(value));$ I! ^) `; s" w) Q! f
- }
复制代码 % t9 `! v9 D" z
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。) ?* k* Z# v; s: T' P' o6 F! m
/ x" `3 B" h+ D
7 N8 n+ V# v b* ]( X顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下): w: z5 F7 O+ ]. B8 }0 X4 k
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