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3 a) z4 Z8 b3 v" l% N# Y( W4 E这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
9 w" t; y) u! {, n) l# C- importPackage (java.lang);- j0 u( u; H: w' k2 z) g4 k, `
- importPackage (java.awt);6 \8 V$ e0 S1 N9 q# v
! X; I# ?3 T- _- include(Resources.id("mtrsteamloco:library/code/face.js"));: k. L4 h% J/ B1 u4 L4 Y
( a7 @* P x6 K3 |& \* U- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);& ^; B' ^7 H$ `2 B' O8 G- Q, \
- , p6 a3 K* y+ t- [' F& W {& q' k
- function getW(str, font) {
. h* L; q& u' y [ - let frc = Resources.getFontRenderContext();
L6 T: k9 N- E% V! s - bounds = font.getStringBounds(str, frc);
+ [- @6 ^2 S3 D7 q; z - return Math.ceil(bounds.getWidth());
, _& t5 b6 L, s" g q9 ^$ H" I - }
4 s7 B, P/ ^6 W1 N, g7 i U" U: D4 B! t
9 |) y5 ~& L; C T# G' x- da = (g) => {//底图绘制
. @" o( ^9 ], b0 a* N* y, B: C# O( X% d - g.setColor(Color.BLACK);
" F `. F5 {+ c3 T) t7 k - g.fillRect(0, 0, 400, 400);
3 T' a) t' { F) L8 `9 g3 T - }( {" ^& p/ x* D: p7 T) N/ g5 ?: K- T
% ]# m2 Z6 z( x* T/ ?) o- db = (g) => {//上层绘制: u2 O& e3 R% [3 x
- g.setColor(Color.WHITE);2 Z/ q C1 B3 U4 S
- g.fillRect(0, 0, 400, 400);7 R6 \, M2 P! H7 l% ^
- g.setColor(Color.RED);6 D; n* {) `2 U$ Q7 @
- g.setFont(font0);
, w+ a, d6 K* ^- g A6 h - let str = "晴纱是男娘";2 }1 l# L3 P$ H& a# v
- let ww = 400;
! U8 n+ p' u# M& N3 a: r - let w = getW(str, font0);
; p5 o+ ?& B# [& u4 w5 S @ - g.drawString(str, ww / 2 - w / 2, 200);7 O Q8 V/ H4 E" p4 Y4 t1 Q( x: L& {
- }/ F: K. ^3 q" { D1 [6 C# O( C
- , Q1 O6 T! w7 \
- const mat = new Matrices();
. x( a5 S1 a$ r7 U - mat.translate(0, 0.5, 0);9 {8 `6 f" f: p8 H j
" ]4 E L$ e+ F$ M- function create(ctx, state, entity) {
& p5 b6 s) } `+ i0 ` - let info = {. }* N" u) ^9 m3 d8 W9 c
- ctx: ctx,
$ C. o9 T" x" C- N8 K" f6 C - isTrain: false,
$ w) m6 S5 U5 ^! U. N6 K1 x - matrices: [mat],
" W. n( n- p- ~( J! R8 ~, t& w/ X5 u - texture: [400, 400],# a1 O; v/ X3 J; ]6 V! m
- model: {
5 ^& h' Z3 r+ M0 z - renderType: "light",0 l; s2 @: d: O6 w' n/ w
- size: [1, 1],
$ `+ h" Z/ j# T0 } - uvSize: [1, 1]# k( d6 y( c* b
- }
% v8 s3 [+ W; r9 [ - }
: O2 J% i4 T* G; p - let f = new Face(info);/ g' k! s2 F: s) c1 ^: z
- state.f = f;$ a5 b, v6 q4 @7 Q7 @" i, \7 s
. S* |5 o" `# z. w% F- let t = f.texture;
! ], C" [) j+ N4 t - let g = t.graphics;; @0 d& v2 h; t" h
- state.running = true;+ V& Y) Q- Y6 I8 P' j+ ~! _
- let fps = 24;
4 y/ n" j: i3 T0 M - da(g);//绘制底图
$ G# F, k& B+ `3 q: P- ~0 a) i - t.upload();) \; n3 Z: d. `+ [6 V3 t
- let k = 0;
& B1 W4 H/ k( t7 U - let ti = Date.now();7 y8 j) N9 l- L0 S" P3 {0 o1 U
- let rt = 0;
! ?/ v! J' u- T2 x - smooth = (k, v) => {// 平滑变化 `9 X) s! O1 _4 ?1 P3 f
- if (v > k) return k;
! ]7 p- N6 @6 q4 A- ~ N# q - if (k < 0) return 0;
8 Y9 D4 a. s( D8 }( ^) J6 T - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
6 B$ r) _1 x y0 L - }
3 X6 I! S, q! _$ r- V7 G, ]" e) Y5 E - run = () => {// 新线程; d; J+ M' t1 }5 L9 _
- let id = Thread.currentThread().getId();
$ Q) N k: d. g3 c! Z/ |$ K3 H - print("Thread start:" + id);
3 E0 s" Z6 e* u3 U/ Y - while (state.running) {, p) Z1 h6 f# Y* d) [ E
- try {$ M) o- H' ?# n" M9 W
- k += (Date.now() - ti) / 1000 * 0.2;
2 v" ]+ f; M2 l! g7 M# i6 T - ti = Date.now();
. A8 {( U0 b0 S - if (k > 1.5) {+ m4 x+ b: B1 ?2 \ q* d
- k = 0;0 n5 K. U$ h/ g) M
- }
& q$ R3 E/ z0 _ - setComp(g, 1);, L: L; n* w, C
- da(g);( `6 v' @8 x# r* ?( f, a% |/ O
- let kk = smooth(1, k);//平滑切换透明度
% a) M; j2 `2 ^* `" o - setComp(g, kk);" ]9 k# `4 A) {( [: Z$ X# ~
- db(g);
$ V5 K# q. q8 ?2 \, U, p - t.upload();
R) \/ e- V+ k5 T ~9 C O6 Q - ctx.setDebugInfo("rt" ,Date.now() - ti);9 C' l( Q+ R& C, G$ {
- ctx.setDebugInfo("k", k);4 G' v2 I# p8 N& X) w1 U
- ctx.setDebugInfo("sm", kk);+ h8 }0 J, Z4 @7 S
- rt = Date.now() - ti;8 S/ e% j2 b7 I7 ^1 R- }/ o* \
- Thread.sleep(ck(rt - 1000 / fps));8 w0 M2 O. H* {" @
- ctx.setDebugInfo("error", 0)
' q: \! ~1 q6 k( E" |, C9 e - } catch (e) {
1 W0 d" c# v9 ^8 K - ctx.setDebugInfo("error", e);
t6 p- e/ _# G- c - }, B9 q- _" K$ l, I6 ^
- }) W3 G3 ]9 `1 \, T$ J% w! u
- print("Thread end:" + id);5 l2 ~; O: s5 u& b
- } @; z. T7 s* ^# k: t
- let th = new Thread(run, "qiehuan");
7 ]1 v; ]1 i+ m - th.start();% N$ o( l! O# @( [1 e
- }; L0 E d3 v/ y- q
- # T1 i5 z! ^: M0 ]) N7 P
- function render(ctx, state, entity) {2 g+ f+ \' c- j, a& ~4 U
- state.f.tick();
5 X' k( l+ z5 t$ d f - }
$ B4 i9 v% E7 ^3 x# b - ' G) n3 C2 W/ d# r6 w0 D/ |. M
- function dispose(ctx, state, entity) {4 c E7 ~" E) \- p
- print("Dispose");* x# U; k/ _0 H
- state.running = false;
* o% {! m p- N2 F - state.f.close();# x H, u3 R3 D
- }
! `4 y. `& w- M7 g' k
! e Z! D: p8 `- function setComp(g, value) {
9 H* s. [1 j l - g.setComposite(AlphaComposite.SrcOver.derive(value));" P3 r' y) z) t, P) n7 k1 R p
- }
复制代码
8 O! X8 @( k& x3 m写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
% _3 Q5 d% _& J" i) A- I) ?( ?0 m; J
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% s( B; x$ a- t, z( e: i顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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