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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。: @+ I0 B- Q3 O; V
- importPackage (java.lang);
3 D- W0 x" \) L8 S9 i8 y* g5 S - importPackage (java.awt);$ E# `3 i6 G S T
- & C$ h2 o" y k! S: G8 r: w# Y
- include(Resources.id("mtrsteamloco:library/code/face.js"));2 Z1 Q* C% Z( M% x2 V+ q
1 V# r c% ~$ n7 e9 j- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
" f# n* q1 m. f- D" Z. a* {
2 P+ O1 V' O Q8 x- function getW(str, font) {
) i2 ^3 ]* t! W5 a# a: z8 ] - let frc = Resources.getFontRenderContext();
9 F5 |" H- [/ C4 @: F. J+ y - bounds = font.getStringBounds(str, frc);6 \2 s7 R+ a( L6 N* h) Y
- return Math.ceil(bounds.getWidth());
! S/ E5 a3 @! z; k4 ~ - }
) L' Z& L& s6 \$ n# X9 {' e. M8 n$ Z; r
7 I, f% N% E A* `4 O% m2 v' a+ _9 q- da = (g) => {//底图绘制8 Y( \& Q( ]" M$ _
- g.setColor(Color.BLACK);
& k& g* t' W% x+ n8 S/ p3 P - g.fillRect(0, 0, 400, 400);: F) n* |5 Q( n1 l0 }% N
- }
0 n: t! ^% {2 @! U
7 L1 E8 s/ E2 [4 t7 y- db = (g) => {//上层绘制
, J8 |& r9 Z, ?. @ - g.setColor(Color.WHITE);
( C U }1 I* h+ T - g.fillRect(0, 0, 400, 400);
1 ?: V" `8 H2 k- Q2 h - g.setColor(Color.RED);7 t' _% F4 G. r
- g.setFont(font0);
; {8 V1 H, v9 ]! ?/ \* d2 Z - let str = "晴纱是男娘";
- d @# H) ~' U; P8 `, F - let ww = 400;( O" d6 [# z7 }/ T& X! }% O' I
- let w = getW(str, font0);
' Z* Q$ K3 r& V. [* k+ h - g.drawString(str, ww / 2 - w / 2, 200);# o9 J* ^5 h4 |4 N; u
- }& l# I7 a2 @- I1 R! P# r! j( R7 }
9 N1 N; q! ?2 p3 p/ _! C) A4 M( v8 d' M- const mat = new Matrices();
, ]' j, ]" T4 o+ \' u - mat.translate(0, 0.5, 0);9 F1 p8 v9 Q, z
8 Y: T& l: K! O! [- function create(ctx, state, entity) {
# Z3 Y7 T8 J. M- a& Q# m/ q) c; c - let info = {
( k" n: j2 Z! K, `, \ - ctx: ctx,
: O, \8 _" N4 C2 f" u1 z - isTrain: false,) I% u0 ]9 O+ R- `
- matrices: [mat],4 g H# c7 V& O' k& _, f3 L
- texture: [400, 400],
3 e/ F+ g0 O7 G' G9 a - model: {
M3 s0 J5 L# ~; _" |7 u6 o, ^$ l - renderType: "light",
Z2 [6 g0 d ?' D. Q - size: [1, 1],# Z) ~; r7 l( F8 U" w1 x
- uvSize: [1, 1]
5 e2 D3 Q9 M# I4 C; ]8 z& F5 U - }5 m7 p1 ]% x( X" w+ ~9 P8 ?; O% \
- }+ S( v; G8 ^) s' b
- let f = new Face(info);4 K) G, i" S/ j* M d* y3 `1 U, S
- state.f = f; W. V7 N0 b% A: d0 x3 S7 q
' I% Y+ g6 V+ G& \% m8 Q- let t = f.texture;
/ c- g2 X' a, w3 ^, | - let g = t.graphics;7 X. Q$ F7 ~# Q2 ^; n1 t
- state.running = true;/ Q& y- T8 ]1 \8 f+ m3 L
- let fps = 24;% ?9 G3 {/ @/ A! A' b* E" f
- da(g);//绘制底图
: S% U) o6 Q" J* r/ b+ h4 U1 [ - t.upload();
; z! k2 }; U& Z3 u' _ - let k = 0;
: O9 F# m8 e# N/ s2 |9 w8 c) i- A - let ti = Date.now();
) w0 x, Z" W* m3 { - let rt = 0;; B, D: ^; {. X# u) y( D {" j7 `
- smooth = (k, v) => {// 平滑变化3 z! o0 J, M# S0 H
- if (v > k) return k;
+ Y4 V) g: o2 W6 M, @ - if (k < 0) return 0;2 c- M* O+ d+ {0 m9 q. f+ ]
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;9 E& d; O) M, N3 l8 s- p8 ?3 ^
- }
) l8 o" v. g( k8 P- e7 z. P - run = () => {// 新线程* u1 g+ D4 t! L( {* p
- let id = Thread.currentThread().getId();" ^# G& y1 Q& I& [( l% Q
- print("Thread start:" + id);
8 c' O" F7 Y# P/ \5 x - while (state.running) {
, m8 N- |4 h' R% ^6 [ - try {
5 u" ^+ R8 N# p [+ t# O& w - k += (Date.now() - ti) / 1000 * 0.2;9 U0 S5 |7 {2 {! q- y5 `7 m
- ti = Date.now();8 a8 X+ }! n' K; m
- if (k > 1.5) {7 Y, q" R; S2 x8 K, p' G
- k = 0;4 |5 Q- g1 x3 g1 U
- }$ s4 E: v/ X2 D! s! {; r- t" w
- setComp(g, 1);* a( @- t! @3 }+ n3 L9 K9 n1 R
- da(g);
7 J. L( h, v8 C& q! I - let kk = smooth(1, k);//平滑切换透明度
8 H' Y4 g+ ^- X D. ]' @ - setComp(g, kk);# @7 L5 v4 a1 Q
- db(g);& V1 b Z2 R9 Y0 v/ P2 G
- t.upload();# M+ d1 @8 ?3 g
- ctx.setDebugInfo("rt" ,Date.now() - ti);
& o7 g' O0 A/ _; {" |2 s g - ctx.setDebugInfo("k", k);
. c; e4 Q: [/ s" P# u; m3 h - ctx.setDebugInfo("sm", kk);8 V; G/ k% u5 d) y' F" `
- rt = Date.now() - ti;
" N# C* E$ a6 M - Thread.sleep(ck(rt - 1000 / fps));
4 k$ y/ p- M2 L4 Y U" V - ctx.setDebugInfo("error", 0)! h5 q1 A, e6 m5 M3 E" _
- } catch (e) {/ Y2 O8 S8 t5 B6 Z
- ctx.setDebugInfo("error", e);- y. r4 E4 H/ @' {. q
- }
% x- T; @' A5 m; S - }
( r/ m8 w. j: M3 K: B Q - print("Thread end:" + id);! w l% Y# y8 ~6 A$ U1 u' }3 k6 D
- }
+ A* ]" U6 Z9 q- U V- g0 e% l g - let th = new Thread(run, "qiehuan");9 `- U4 `6 x% _3 s5 e, q8 `. M
- th.start();/ V7 v3 j' _9 E( A' m( Y
- }
1 W- `0 h) _( d- o9 R4 X+ [ \+ ^
+ M' u. C* `8 j- function render(ctx, state, entity) {& M* {5 x- @+ O) x% `
- state.f.tick();
/ Z# R+ S8 |7 b5 Z; y1 v- M# I - }
: q- S2 X5 `6 ?4 N% V/ g - 3 W0 K, F+ S1 s. Z
- function dispose(ctx, state, entity) {' R) F5 O3 y X* Q
- print("Dispose");
0 d1 C% |. u, A# s4 [! m! F - state.running = false;
8 W: ~: m @7 L0 M; E- s0 | - state.f.close();
' l Z) R! f, z& f1 J* y - }. ?4 [+ S( U: S
- ( d9 a/ a! `6 g2 M, |( p" Z a
- function setComp(g, value) {$ ?. T! L4 K d6 D. V
- g.setComposite(AlphaComposite.SrcOver.derive(value));- o% p' B% C3 v
- }
复制代码 . F1 t6 U( e* T4 H1 X& u
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。, P, E) f" ^( \) U4 S
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8 ~# f: S) K R- t% {顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)1 F2 [& m( Y4 O |) ~3 X; O; x( A
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