|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
. o: V: d: f% _! E
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。7 w/ C+ |% \; `& A
- importPackage (java.lang);+ u! W7 M5 k7 N: y9 r
- importPackage (java.awt);
8 V% ?: K' G* V- `" E" ^2 | - 3 r& j/ L" E/ g& C+ b9 u, X; Y1 y
- include(Resources.id("mtrsteamloco:library/code/face.js")); q7 [. ~! m* s/ }( N' D
- ( X- W& y! {2 I6 Y1 M
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
0 O+ A. Z: J& u/ a0 ^( |+ H
O0 U" u5 l6 R j$ Z1 ]- function getW(str, font) {
3 E5 ^! y3 v; u& h$ v! d: h/ d6 T3 c - let frc = Resources.getFontRenderContext();% Q" v! N( i/ i, e
- bounds = font.getStringBounds(str, frc);
8 h L& G) Z- ^# a/ c' ]: m# B - return Math.ceil(bounds.getWidth());
- d+ L/ g# Q6 O4 d8 J( T - }
4 X) ~( j- Y& r- p& w3 V& P4 O - / d3 q1 _0 G2 \6 e9 b5 W! I
- da = (g) => {//底图绘制
' p4 T/ `6 G- _ - g.setColor(Color.BLACK);
7 C5 X) O3 X2 ?0 W' e - g.fillRect(0, 0, 400, 400);% y- w3 s0 M- O, U2 S1 i8 D( D
- }
) x# |6 h% c/ `7 j" d. U
7 U/ ?- O5 \9 Q, q- y9 f- db = (g) => {//上层绘制/ r" l# R/ ^! v' t% D; H' o4 q
- g.setColor(Color.WHITE);
/ J, E" z0 u! G3 ^' Q, L J2 d - g.fillRect(0, 0, 400, 400);. |+ z7 @- n2 x2 a! ]0 Q) B' v; K
- g.setColor(Color.RED);
3 F- p5 ?5 t/ U7 c4 P - g.setFont(font0);, D; R" c9 P6 x2 P
- let str = "晴纱是男娘";
6 z$ x+ H$ V+ a. @, R1 Z - let ww = 400;
6 }* N8 d/ E2 j! c - let w = getW(str, font0);
' u! h* b+ \1 M - g.drawString(str, ww / 2 - w / 2, 200);1 w) `8 s* v5 I; I; J4 X
- }8 K9 g: {- q, o0 z
- ( K) d7 Q& P( r' R0 i( C! C
- const mat = new Matrices();
, _! |% H' n' e& X+ `% C8 N - mat.translate(0, 0.5, 0);1 K0 M) O% E8 y- \' v. z! L
- # t4 ?* m; r$ W/ U4 P
- function create(ctx, state, entity) {
% {( D9 H4 \0 G# I/ J7 ]5 U# S - let info = {) e; t$ h/ G' u1 K, E! @
- ctx: ctx,
' j7 U$ P/ g( e& `# U9 O; Z - isTrain: false,4 k/ o' k$ z% e, D- T
- matrices: [mat],( a7 |; `$ m. t$ p. \- Y/ I
- texture: [400, 400],2 q6 A3 g/ c5 {) i
- model: {
7 @. S/ ]7 W6 [9 N - renderType: "light",6 }5 G; p2 X$ F Q/ `& v
- size: [1, 1],' u+ t% L0 m9 ^; ]1 R
- uvSize: [1, 1]8 ?; ]( Z* J: H# z: l% @
- }
% q8 J! P$ Z j: I - }
6 w" ?( `& u1 Z - let f = new Face(info);
$ l9 e: b4 R" @# i: z+ i - state.f = f;
2 ]) ?2 Q. o0 D. d. b( M - - E- {. Z2 O' k- G* S. q
- let t = f.texture;; K* K4 o+ r/ p/ w# F: T3 v! O! Z
- let g = t.graphics;* G2 f; C" k' }8 V2 T z) z; Y6 s. d
- state.running = true;3 Z+ S, |5 U6 b* z4 Q$ i
- let fps = 24;, e7 O c) r8 V% T J
- da(g);//绘制底图: [* t+ X }7 L! U- I
- t.upload();
8 \: a! m! ~9 {+ ~( U' V b j - let k = 0; f8 O) `) m6 V5 a' S! f
- let ti = Date.now();
( `" D) X N/ I1 Z$ f# t' m# m - let rt = 0;
/ [1 \9 d8 n! j8 z$ Q) A3 c - smooth = (k, v) => {// 平滑变化. J4 E$ k5 C$ f# X1 E
- if (v > k) return k;
- V: g1 F* ^) y- N, l4 {. U+ v - if (k < 0) return 0;7 H: \; Y2 p% U& r& y5 p9 o2 f
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;) p/ z0 @+ C6 \5 e; g
- }
& `' u# q- V# p2 B - run = () => {// 新线程& A( J- y& C1 ?9 x
- let id = Thread.currentThread().getId();
) [0 B$ K1 ]* K6 a9 |$ a0 s - print("Thread start:" + id);( @5 c: N" y; M$ `& a- r0 H
- while (state.running) {
# G$ U& |' d6 ^3 _ - try {
( N8 f6 [# M/ Q: |& b3 ]! E7 N9 M8 w. _ - k += (Date.now() - ti) / 1000 * 0.2;* H5 {8 P4 I* \
- ti = Date.now();
, u7 y* M1 _: j* i# | - if (k > 1.5) {
+ Y6 S: T2 [* Q$ [- d - k = 0;
* I" z2 v4 d" R* V5 u# |: ^8 m! W4 I - }# d( G: B) Q6 O5 N% h
- setComp(g, 1);
5 c$ ^+ r/ }3 I9 c; l8 q5 d - da(g);# x, p* m! f/ }
- let kk = smooth(1, k);//平滑切换透明度, L, H* o5 S6 V8 W L7 ?
- setComp(g, kk);5 Z- l% V! k' |
- db(g);
& K7 Q% T1 c; J" L: Q& \ - t.upload();
* p% U% v4 z" A i/ z" t' X( O - ctx.setDebugInfo("rt" ,Date.now() - ti);1 F. F) x5 M& r) z, M
- ctx.setDebugInfo("k", k);; J0 i: B4 a! O2 [- A, ]
- ctx.setDebugInfo("sm", kk);
/ M9 G8 g! @' I1 g# G - rt = Date.now() - ti;
9 V" a u4 G. R8 F( n' X - Thread.sleep(ck(rt - 1000 / fps));5 q+ d% K: G/ ]- i7 m7 ^2 P
- ctx.setDebugInfo("error", 0)- F w9 t0 e( A" W
- } catch (e) {& I4 B# R9 w9 z8 h9 U: H/ a ^
- ctx.setDebugInfo("error", e);
8 T4 y2 z$ n, x/ e; t - }3 ?9 g n* D3 o( ~, ]
- }9 s1 Z+ K1 a7 Z* j
- print("Thread end:" + id);, @% @3 {. W* N v T/ W- t
- }
/ a2 \8 s3 ^8 B3 E: k, M - let th = new Thread(run, "qiehuan");+ p% m* s0 Y" J! Y7 o }9 N& @8 N- \: d
- th.start();
) B( j3 v/ q7 I% C* W - }1 f7 @3 P. L& z! o/ Y" B5 R& R
- " B' I, `, i1 {9 d# Z% {
- function render(ctx, state, entity) {7 E- I% K+ v0 G: ]8 L
- state.f.tick();+ q3 q* f9 E# n# r
- }
9 x9 j* _ F" A$ b2 }+ |0 Q- | - $ F. [7 _! t2 |8 N
- function dispose(ctx, state, entity) {
, x( W6 x6 a5 X0 V - print("Dispose");4 D4 V. U5 c, a7 W, [2 M5 ~6 |
- state.running = false;
: a, R# i8 [$ ]- ^0 l - state.f.close();
$ i9 |" ?. T8 G& C0 v" i+ Y - }
+ J5 h3 _/ N0 s/ w& W' K$ I
+ G' d. D4 r r/ i J. b- function setComp(g, value) {
* m3 A% |$ W& S - g.setComposite(AlphaComposite.SrcOver.derive(value));
$ B5 @' ^. A% B; O, K8 S1 z - }
复制代码
& U1 z- Z+ j: v7 m K/ @( ?. j写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 B6 t5 Y4 g9 \1 ~6 h0 }
8 p1 s. U8 D$ _6 F' ]
# D0 d. P+ i9 o; i9 }/ v/ i顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
# A$ h& Y& z& k |
|