|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
3 |1 `. [- j) C+ r
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。: G' x4 r6 X) m/ r
- importPackage (java.lang);% Y% T; U, s5 B
- importPackage (java.awt);8 l; Z2 @8 c G- r, C
3 ~& J& m0 t; y( n, E9 d- include(Resources.id("mtrsteamloco:library/code/face.js"));) [8 u! d% ^% o$ W, J6 F* d
* ^. r& I# A! f$ Q- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
2 O$ ?" B) i* h. h
" b6 s5 Y8 ~$ J- function getW(str, font) {
/ t; C( A& `% C. z8 r" b5 H* x2 t$ u - let frc = Resources.getFontRenderContext();
8 X: L6 ]' G9 C8 F0 v8 C - bounds = font.getStringBounds(str, frc);) o) ~) p# f4 W, \
- return Math.ceil(bounds.getWidth());
- N- O4 E; \# [ - }1 [2 O w' m' a& Z! K# o4 C
6 f' [: s7 C, M3 y3 a1 W' N- da = (g) => {//底图绘制* R Q# Y4 _5 C# ?. I
- g.setColor(Color.BLACK);' N. r8 v+ U2 f. a f) t
- g.fillRect(0, 0, 400, 400);# I( R. e) \% V! q: r) M- B# ?
- }
7 C0 b6 {% {# K# ]% v2 W
' ~* M# A) `% o, r( M- db = (g) => {//上层绘制* @1 u Q1 c$ P
- g.setColor(Color.WHITE);
. ^2 p* } h6 @- y - g.fillRect(0, 0, 400, 400);
( y3 N. f9 S' K4 v( n - g.setColor(Color.RED);
4 }, C+ }& h5 I5 ? - g.setFont(font0);& }( F; n4 j8 C C: {! }* f
- let str = "晴纱是男娘";% I3 D9 A+ A- o* x6 l* B
- let ww = 400;! Z9 i; L a3 N# {3 e
- let w = getW(str, font0);( m8 ]* T* P$ b& {$ I
- g.drawString(str, ww / 2 - w / 2, 200);
0 M9 {& I4 x% B7 G- b/ I - }
7 q. b: C* t: H. \' h - ) R- C0 d; Q% Q( o
- const mat = new Matrices();( @. i8 e9 q7 M L3 r
- mat.translate(0, 0.5, 0);
+ w. d3 h3 u! z$ P6 z - n# M4 u& E+ T
- function create(ctx, state, entity) {
1 o5 ?9 [3 t6 X# ?, w. @ - let info = {
5 n# F( G+ I+ d- F - ctx: ctx,
; L! R9 ]& f, I6 \! ?, X5 m2 h - isTrain: false,0 p9 L3 W( Y! C9 V! x) Z% _
- matrices: [mat],' `: V( B- E" {( m) D9 p( F
- texture: [400, 400],/ Y' b; y1 @& O7 k2 [! n; u6 i
- model: { M3 o0 j3 W) v$ N8 a! N
- renderType: "light",( c% Z) m Z+ Y4 s: n; ^6 x$ z
- size: [1, 1],
8 }) m4 Q& V/ { - uvSize: [1, 1]
) H& Q6 [. V* q& p I - }% `( I3 k) N; B$ O; v. m
- }
6 R1 z) E7 H0 i& u* Z& L5 |& X - let f = new Face(info);/ g0 N( c6 H8 H# g
- state.f = f;- f: I7 }8 I( b V
( L$ p5 w Y# ^$ Z9 _; R2 l- let t = f.texture;6 ~2 t t) M* K! }
- let g = t.graphics;
_' T# h# w. H, I. m o3 t - state.running = true;
8 Z) e$ u" h. _/ }* \, u - let fps = 24;3 P. H- W* s/ j1 i! r( Q
- da(g);//绘制底图5 { q* \ L: T% Q& @4 ~
- t.upload();1 x5 e5 ]( b4 n5 z1 z
- let k = 0;3 z5 o$ f( X# f6 h
- let ti = Date.now();
% b7 ~# J9 ~, ~+ d! q+ ^# t( E - let rt = 0;
: U% v( T b8 Y - smooth = (k, v) => {// 平滑变化8 H# |" J3 Q9 C) v! Z% F
- if (v > k) return k;0 W9 W# T5 W. w
- if (k < 0) return 0;
' l3 V- U; f \- B- Y - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
2 d. u* |1 g% J9 t; H& w$ i ~ - }- }, l# I/ D* i6 I7 {
- run = () => {// 新线程
) T% }: s& q6 a; N* M2 N$ \ R - let id = Thread.currentThread().getId();% ~8 L6 S0 z) F. D1 L- ~' R: o8 j
- print("Thread start:" + id);4 n3 T" {2 v1 m4 S. N3 w/ H7 V
- while (state.running) {; [) f* Z8 {0 W. B* k
- try {
7 Z% r+ {# _6 F: T5 S - k += (Date.now() - ti) / 1000 * 0.2;, w9 u9 \8 H% Z/ N- u
- ti = Date.now();
5 r4 L! Z H* N# y" \( d - if (k > 1.5) {
2 g+ n% x z$ P2 B5 `: F0 T - k = 0;: \+ }* R4 H: b% N0 Z! e
- }6 L5 H3 m+ i% I0 g
- setComp(g, 1);, p4 P3 Z$ b0 Q4 U5 z& ~. w
- da(g);
& h9 Z# Z5 T' D7 q) d - let kk = smooth(1, k);//平滑切换透明度! m% q" F' x5 p
- setComp(g, kk);8 P- e; S* S/ m2 @ O* E
- db(g);
; M: y# i7 i+ \- a/ R% O2 h$ h# H. H - t.upload();
: Q0 ~2 Y& e7 M; }( J$ e - ctx.setDebugInfo("rt" ,Date.now() - ti);/ i# n2 w+ V7 V8 d
- ctx.setDebugInfo("k", k);
) u3 y. \ S8 Y5 d) M# s - ctx.setDebugInfo("sm", kk);4 b9 `/ Y7 s, o: ]; i5 c
- rt = Date.now() - ti;
# _$ [0 b/ }5 [6 W# c, ^ - Thread.sleep(ck(rt - 1000 / fps));
5 d R' s0 |) }( g+ i$ h; R - ctx.setDebugInfo("error", 0)" p8 O* ~3 U( W1 b/ O
- } catch (e) {0 Z6 ]+ Y8 [# p& Q+ u* ^. q
- ctx.setDebugInfo("error", e);6 V! S, k9 l: l- {" n9 K/ d
- } E5 b% F( Y6 x5 i7 t; h; ?
- }3 S: e) T/ \4 t6 i# A3 W$ {* e
- print("Thread end:" + id);
5 K5 z% n) `, a) T - }
2 b7 n( ^# V$ Z, u$ M/ E$ h - let th = new Thread(run, "qiehuan");! Z3 N. h6 F, l$ Y. w @
- th.start();
$ l; {- e" n1 U! x - }
0 q2 y+ K h) v% K9 i* E4 q - 9 w% o+ i$ j# m: |8 o
- function render(ctx, state, entity) {" F9 G7 S+ C) f$ h
- state.f.tick();
: F1 k/ a9 E* d5 K - }5 C4 S6 x2 X% @! F4 U; e) ~9 t9 _
; y6 d2 N4 w+ V6 Q1 Y7 s8 P- function dispose(ctx, state, entity) {5 g' z$ k7 s# n P% e
- print("Dispose");
+ Z+ o- V( a" O, b - state.running = false;+ Y$ L5 A N# ]9 F
- state.f.close();
& ~/ S, g; }1 e" K5 g/ A0 d - }! U4 B! k( C+ D
- 5 T9 }5 q0 x5 \& a, P" v
- function setComp(g, value) {
0 @. q: y0 o. l0 T2 ?/ ^) V( F - g.setComposite(AlphaComposite.SrcOver.derive(value));/ K) _) A# e& T+ F2 s! {$ O& _
- }
复制代码 f5 p# y" h0 ^/ m! F
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
( ^/ }% [1 G/ ~" _; k c
( \/ A# [* L9 j+ I4 D
% _& f/ u6 x) Q顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# p5 _0 S7 I% g& V7 R. z' U3 w
|
|