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, r5 q- ^& n0 g3 v这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; l- p- ~; Q: m8 r% F: ~, n- importPackage (java.lang);' p+ ^4 i, m4 Y
- importPackage (java.awt);: M9 ?! ~' T$ k5 s8 r( g' p
7 {9 d9 U \+ o' k- include(Resources.id("mtrsteamloco:library/code/face.js"));3 ~( c4 x7 n- K6 |1 b' {
- ( K" v J6 v8 l1 ]: V
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ n R5 l' {- e0 Y* {* U( B( q/ V
$ r! R. y) z/ S! P: U( A/ q- function getW(str, font) {4 p0 Q9 j# y* r
- let frc = Resources.getFontRenderContext();
) Q, }: }2 @' A5 u; }# D - bounds = font.getStringBounds(str, frc);
4 o3 M9 b3 _3 e& N - return Math.ceil(bounds.getWidth());
" `" L' M. Y0 i4 X/ v5 P - }3 P' l0 B$ R# J2 U
- p7 i3 b5 u4 @$ r. i! \3 ^# G- D- da = (g) => {//底图绘制& @2 I5 X$ Y. E ^
- g.setColor(Color.BLACK);" @/ K1 y' F# K+ ], r# t
- g.fillRect(0, 0, 400, 400);
7 a3 ?4 J2 N* |( d; F8 j - }, P% S- O3 F' p; T6 O
- 2 Z+ a( `' _7 ]6 Z2 ~0 V& H+ g
- db = (g) => {//上层绘制* R0 w- C& b: G( A
- g.setColor(Color.WHITE);
* F5 f9 e0 ~' w2 d7 D9 d1 M - g.fillRect(0, 0, 400, 400);9 s* I! B9 q$ D& O6 C
- g.setColor(Color.RED);
; d7 {- F, t+ b5 g. O - g.setFont(font0);
, l& n: c# }! B: D1 b - let str = "晴纱是男娘";
$ b! Q- ~4 m* E - let ww = 400;
& K8 w. H+ M# p" U - let w = getW(str, font0);! K6 y0 K" u( E8 T& d( u0 M
- g.drawString(str, ww / 2 - w / 2, 200);$ b# ?5 ^8 `) B" Y, A# V
- }* e1 m4 D& E2 t# u! D# r) O$ K
- - D7 Z9 h5 p3 ?4 M
- const mat = new Matrices();& ]* @$ z$ t. s: Z1 L
- mat.translate(0, 0.5, 0);
* C: E( e* H( q8 j& y3 e - , d/ L0 e$ O. s. h$ N6 c: V! P% N
- function create(ctx, state, entity) {
! H) w3 K! K3 s% z B - let info = {
6 k7 z; {- N* e$ V" R- `$ ] - ctx: ctx,
+ f! j! M: b( Z, Q* V7 k" M) t P0 e# y - isTrain: false,1 ~, u) @1 Q1 h$ H! q
- matrices: [mat],4 e, M/ l& q8 x# U) v. c1 ?
- texture: [400, 400],
5 x+ e8 Q$ {: [8 n" D6 o$ `3 z - model: {) u7 S& H7 |0 ~9 }* `$ B6 ~+ {
- renderType: "light",* s, m8 t) E/ ~! y4 ?
- size: [1, 1],) v9 r1 \$ Z3 r0 I) }$ g1 ?, [
- uvSize: [1, 1]
3 S$ |" v+ Q. I# o5 N& Z- o8 L - }4 u B# B0 X; {: `
- }
& ~4 S- ~: O7 O% K! k1 B - let f = new Face(info);) d4 h/ t3 | u H j4 S N
- state.f = f;9 ]* Y ]# S8 S, N
$ {/ A( V6 J: `/ `3 E: d- let t = f.texture;- |% t! O" Y9 Z7 ^' ?
- let g = t.graphics;
% l" Z/ L S( W/ y. ]/ y - state.running = true;
$ k9 ^# j1 `4 s. ~ - let fps = 24;# K: j9 e: c: s. ?9 W
- da(g);//绘制底图
: [4 [: @# x8 l, P+ @ x* q: s% ^ - t.upload();
) S2 J) O( O" w6 _" W/ M+ M - let k = 0;$ z; w5 K4 H# Q% n" B
- let ti = Date.now();) C. Z7 V* d6 R% C
- let rt = 0;
- ?. i6 a- L8 d- z* N) A - smooth = (k, v) => {// 平滑变化
) i( O0 _0 m4 }9 | - if (v > k) return k;
# M5 ~) V3 Z5 a( S2 C0 L2 ]2 j - if (k < 0) return 0;! p% p! s' i! n0 p2 h; Q
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;! D( S1 _! \& f; A; a2 Y0 L; k
- }( {; U; m: i# J
- run = () => {// 新线程. Y! r, e3 S( ?8 t2 e
- let id = Thread.currentThread().getId();; V! f1 d# V: O7 s
- print("Thread start:" + id);
; l8 u; n0 B: A% K - while (state.running) {
1 ?2 x- d4 N4 Y" P3 I6 D' L - try {$ N& y7 V' h* [3 V( B
- k += (Date.now() - ti) / 1000 * 0.2;
$ P' y! t8 g; s! O - ti = Date.now();
( i5 e) y8 A) `& X2 D& a. V7 j - if (k > 1.5) {( S' \4 d6 o; W
- k = 0;* o1 n/ \& E, K( _+ L
- }
0 u7 L2 E9 o; u" U" i8 e& ? - setComp(g, 1);
) Z3 E8 C8 K0 c7 G& Q B - da(g);2 x" Q }8 `/ ]7 B* C7 S; P
- let kk = smooth(1, k);//平滑切换透明度
1 E6 a d5 b4 [! O; a, f - setComp(g, kk);8 J, G' _# } A8 p2 `2 o9 x3 o4 d
- db(g);
7 e. n# @- R& b2 d - t.upload();
. B p; ]1 H0 B$ ~9 @ - ctx.setDebugInfo("rt" ,Date.now() - ti);
+ x* G$ R) o( a' l - ctx.setDebugInfo("k", k);2 Q1 T6 R/ X9 r2 {6 ~* i( b4 S! p
- ctx.setDebugInfo("sm", kk);- W0 w5 m! V2 X, N$ b% c0 S. j2 ~
- rt = Date.now() - ti;
* d7 ~! N/ w5 _) E4 w' G" J - Thread.sleep(ck(rt - 1000 / fps));' R- ^( ^# M% W6 i' m7 x% g4 L" {
- ctx.setDebugInfo("error", 0). |9 i! [$ t. |5 c1 H9 @" z
- } catch (e) {+ ~/ P0 z- W: e
- ctx.setDebugInfo("error", e);- c2 ?; c0 ?3 Z& [4 r, O" q& j" `
- }
, A W2 f# o$ _" N' X - }, m+ } T8 c* T- R% q
- print("Thread end:" + id);& K* {* x9 }( s, `+ P: n
- }
, Q6 c, r2 A8 l% { - let th = new Thread(run, "qiehuan");: H* n/ d! \1 H+ [' s O/ E
- th.start();8 Q v2 }5 I9 I3 W* L `
- }/ s9 y8 |/ P& l/ O. C/ R
- 5 m& n" m/ A% z+ u0 [0 v
- function render(ctx, state, entity) {
+ n5 D' B" U+ p9 f' z* l5 f - state.f.tick();
5 O. h+ I: `8 Y6 v2 G; L - }& Z9 k, Y. E; q- |! x) w
4 |& F h6 q7 L- v7 h, P- function dispose(ctx, state, entity) {* N/ Y$ o2 q$ U
- print("Dispose");' F' y; |- z9 r s1 E
- state.running = false;1 `7 i" o& [" s, N4 n. u2 g' B6 d
- state.f.close();
. y/ _* J, [% Z - }" K8 h1 T% E+ N- Y" p! O$ w% S
- 0 F, V t# C6 s/ m8 i, a
- function setComp(g, value) {
& e# m' t n; ?7 o( }. H - g.setComposite(AlphaComposite.SrcOver.derive(value));
4 Z/ f' N) C: ^1 o9 V$ u. [0 y* n - }
复制代码
2 l% ~+ D2 f7 @3 S) |" F写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 p l3 r0 H6 I
# }: f$ e& S8 P: r' g& f B
# ]! X6 l+ O1 I! Y2 `4 v+ d顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- o8 H: A2 Q" V" t
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