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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。2 W3 R7 |* Y$ g; u. v
- importPackage (java.lang);! R' ]4 \: O: ?) e3 q' ?: h
- importPackage (java.awt);& t+ R# d: K5 p3 v9 w8 {+ j& B2 e
2 v9 x5 |! d3 z1 V! o- include(Resources.id("mtrsteamloco:library/code/face.js"));- V# G/ R: c! b1 D( D
- 6 x. e; j8 M- a M8 v
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);: j5 D3 N" p7 m
6 e/ G% c/ C4 S( P1 [- function getW(str, font) {" I# F6 Y1 t7 I, B2 c
- let frc = Resources.getFontRenderContext();
, e* ]% {7 G; N% H! W - bounds = font.getStringBounds(str, frc);" m% x8 x: b# u1 r0 p' @1 V
- return Math.ceil(bounds.getWidth());" N6 } t8 S X& a w
- }
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5 Z& i2 z+ }8 ^8 F1 N; L- da = (g) => {//底图绘制1 {2 `% I* z: o6 k/ d2 j: t% q0 Z
- g.setColor(Color.BLACK);
+ H' [8 Z D1 I5 i: ?( n - g.fillRect(0, 0, 400, 400);
( _$ q; Z9 C1 l3 \$ C5 Z - }# J: q% @# Q, p3 e
+ V% ~! [$ i+ n+ c% C1 v4 X2 P- db = (g) => {//上层绘制: t3 y6 M; v. V' r2 b
- g.setColor(Color.WHITE);
2 K3 ?9 @; [; a5 J" e$ Z - g.fillRect(0, 0, 400, 400);
7 i# A" b& w, ?* @ - g.setColor(Color.RED);4 y ~! i) n- W0 B9 J
- g.setFont(font0);2 E7 @ ?3 j }
- let str = "晴纱是男娘";$ }$ ?1 \+ p$ @$ J- K- p0 \
- let ww = 400;
' K( v& q+ \" O0 W. @, g - let w = getW(str, font0);
{" R9 C/ u% Q" n' O - g.drawString(str, ww / 2 - w / 2, 200);$ ^/ Y) U4 }% K) w
- }$ S9 b& i7 {6 p
- H: w+ j* a" {9 U. J, e6 j6 \- const mat = new Matrices();8 g T5 A4 }2 @7 n& e) w
- mat.translate(0, 0.5, 0);/ R( }& x+ \3 E$ W9 d1 K
- & {* S9 g9 d; e# x! }3 z5 _
- function create(ctx, state, entity) {9 Q, r4 r+ B# x6 O @
- let info = {
% l* H" b0 U3 G" p# [+ r& w2 D - ctx: ctx,
, C, D3 y6 y& w9 C - isTrain: false,
% P1 m! F" o% m& ], I5 z% | - matrices: [mat],1 s1 r+ ~9 }7 T! O) p# ^
- texture: [400, 400],
$ q2 V0 ~7 @% p8 g' k/ N/ t - model: {/ J7 z4 m# z7 F8 u1 y( `
- renderType: "light",% f7 }! I7 u9 _3 T; Z" \8 A, Y/ F
- size: [1, 1],1 Z: `/ K, }" ]) E) e. y; W. u
- uvSize: [1, 1]$ |! h7 M" Q/ c
- }
+ D T$ o0 t3 G# y$ I4 u; s - }
& i3 r C$ F2 v, P! ]# g - let f = new Face(info);& K8 N% P" o6 ^
- state.f = f;
: p0 } O+ F2 O7 @+ v' {
$ x0 g! Q: h7 [' t7 M( J( U5 m. M- let t = f.texture;0 ?' q, N4 w( _; ?5 ~) Y
- let g = t.graphics;
# j) Y( z+ h9 y0 a- `, ?4 r - state.running = true;
7 Z! |3 X/ C& ]; G - let fps = 24;
: C( r3 m* }# D0 |. ] - da(g);//绘制底图& I/ b+ h7 i- q7 F& G
- t.upload();
; X( c l* }! p4 w4 _ - let k = 0;
& I0 C& }, @( {! l0 D! [- N) u - let ti = Date.now();
+ z4 b7 i* \+ ~5 i( t - let rt = 0;
' } `. Z6 ~0 M$ r+ N! I - smooth = (k, v) => {// 平滑变化& k& t& K& t. `, p7 C3 |- I
- if (v > k) return k;" Z, e- _) m ]+ u' g9 M5 a! @
- if (k < 0) return 0;3 {6 [$ j5 _% {0 o* _' E* H
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
4 H/ \9 \: Q9 R6 \5 p+ @ m - }
5 e# A- {: k v5 m - run = () => {// 新线程& q7 ~% C& f4 j$ m7 \
- let id = Thread.currentThread().getId();% E. |9 Z" Y+ n1 s5 Q. I9 t2 ~
- print("Thread start:" + id);
. }. E; ^6 S0 u* D6 h1 O+ n - while (state.running) {
. h3 W( K) d. } - try {9 Y- }. h! a; i$ A: m! `9 e) j- Q
- k += (Date.now() - ti) / 1000 * 0.2;
* Y3 O2 D' o( R5 O( Q - ti = Date.now();
c0 z( ?$ Z+ i9 _, p - if (k > 1.5) {2 j8 }" g6 E; U) @* {5 i
- k = 0;
* d1 y8 x* Z% Y( ]; T - }
+ u4 Z" E4 h7 ], F% w: |* r - setComp(g, 1);
5 }8 X n9 _( d: J, \- E - da(g);* e. u" W# |, w) e! o( h9 v! @
- let kk = smooth(1, k);//平滑切换透明度
' ^& [' v& |$ s' S# ~& n - setComp(g, kk);
1 l7 N4 S1 r; I+ v' r$ \ - db(g);
9 C- ]" j# R+ s. `) x1 O! o4 r - t.upload();, A0 p+ I# x+ S7 I9 E1 E3 |
- ctx.setDebugInfo("rt" ,Date.now() - ti);& X+ T% ]" R, [# M* }# S2 g
- ctx.setDebugInfo("k", k);& s: ?1 N, N4 k8 ?
- ctx.setDebugInfo("sm", kk);
& _7 d2 j& z1 s% A - rt = Date.now() - ti;
* v6 P( }2 B5 b+ I2 y - Thread.sleep(ck(rt - 1000 / fps));
* D" ~7 b9 i R7 T+ ?4 L9 t" M* | - ctx.setDebugInfo("error", 0)
# _0 o- g; t4 K5 v) _" L - } catch (e) {7 Q' S! p) b4 ], Z% g
- ctx.setDebugInfo("error", e);
& q. { z A5 n5 H - }, ?% n. X# e5 b; ^, Q
- }& Y- _( w# h$ H2 f9 `9 o
- print("Thread end:" + id);
" N) S" B+ i" `4 r( b - }# L0 L" M$ g' z
- let th = new Thread(run, "qiehuan");
, H# r; u9 E+ k* E* ?1 j, f - th.start();' H* @7 b% M* l
- }: N9 E, ]8 d2 i: K4 U7 i
3 a, J. ]9 l# T1 |! j- function render(ctx, state, entity) {3 Y8 H1 F& }( x6 }" M* q% f! y- ]
- state.f.tick();, S; }& n5 W" L7 i v; t$ o
- }
# [# c/ E: J& p* P" W7 h x! C! j - : s; I t. P3 M+ m, i
- function dispose(ctx, state, entity) {, L$ }8 J( \* F5 q2 x7 t
- print("Dispose");( `4 t- _! Q9 q8 a& z M. i
- state.running = false;
3 k0 B1 M' w. o; W - state.f.close();' l& r0 ~4 y3 V: ?
- }+ Z# i; u6 P* z) Y0 U- ?+ ~& ` L
- 0 q# n8 U+ I8 h6 i p7 u
- function setComp(g, value) {
! C+ d* z; R' D+ @* K - g.setComposite(AlphaComposite.SrcOver.derive(value));
) a! `- r' [5 S% }* @# F - }
复制代码 # Q' ^: c& O: t3 E' J/ ~
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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0 a1 p* g3 \ }% `! k" Z顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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