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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; V; A8 U% T8 E4 t; S! L$ O- importPackage (java.lang);
' R! }+ Q. W1 K - importPackage (java.awt);8 d0 [( c/ @. j1 `% K2 r( M" T& B
- ! s5 E; i& r9 u0 N" b
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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2 { W$ s7 [4 g$ ?3 v8 E. x$ r- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {0 K; j+ y# l( w P" _* k4 H1 Y
- let frc = Resources.getFontRenderContext();5 D3 g+ G7 I- R- ~7 F, C+ G
- bounds = font.getStringBounds(str, frc);6 c$ x! K" ~+ R
- return Math.ceil(bounds.getWidth());
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- 5 g/ ?2 x3 y; ~. P6 w3 G/ |$ A
- da = (g) => {//底图绘制
0 H [ q6 V+ p, b - g.setColor(Color.BLACK);$ z0 ]0 a6 W, n' i* p1 ~
- g.fillRect(0, 0, 400, 400);9 ^' \! m7 I* [( u, K
- }
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* a9 y. C3 O( [+ o J, K- db = (g) => {//上层绘制5 j- T- [) v/ r' f4 v. J3 T
- g.setColor(Color.WHITE);' G; _/ V% |( Q4 Q; L
- g.fillRect(0, 0, 400, 400);' X3 J. O: F( Q3 U, \7 b2 R3 ^% @
- g.setColor(Color.RED);) Z- o& }9 V0 V% z! ?& U
- g.setFont(font0);- W; B7 o2 z: O
- let str = "晴纱是男娘";: f! v2 @/ r' P# s! s) X& d4 c
- let ww = 400;
$ X7 b5 y p; J5 p9 ~ - let w = getW(str, font0);
2 T" i3 k! G+ c' g7 O! H0 A1 z - g.drawString(str, ww / 2 - w / 2, 200);! B! V* N# u l- \& I5 ?
- }
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0 o; ^0 p0 R! A- const mat = new Matrices();5 w8 E7 M O. ^. m6 E
- mat.translate(0, 0.5, 0);
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5 E* E* V: B( Z v- function create(ctx, state, entity) {2 b" s* U& N( N) O; ]6 F
- let info = {
5 n3 F. t" `4 j5 y0 E g - ctx: ctx,8 E6 j9 [6 a4 d
- isTrain: false,
8 _5 n1 N0 o% v( C% d8 L% k* q2 S6 } - matrices: [mat],
2 d. P$ s' ]) z( r3 c: V - texture: [400, 400],5 [( L8 E" s: A1 z
- model: {2 `: S; G% y6 K+ e" p* [, C' ^
- renderType: "light",7 O" L4 y8 H v3 Z9 z1 L) x
- size: [1, 1],
; @3 \6 d, O! E! e! \5 B6 O - uvSize: [1, 1]* k% c+ S `5 ]- t
- }' X6 Z( d7 R! }. r, _
- }
4 D8 O& v) x2 O3 E: k - let f = new Face(info);3 x0 A) ]3 ~' W& B6 J
- state.f = f;
7 U7 I* u4 |: J2 g
. Q; P; q5 A/ Z+ t% ^4 {; ?- let t = f.texture;' k0 t+ m- E7 `0 P( Z: {5 G
- let g = t.graphics;
0 P0 |9 O7 ]3 S$ d) t8 `6 X - state.running = true;
% K! I- h" g2 W3 H: ~ - let fps = 24;7 x( Q4 b+ O% l7 `
- da(g);//绘制底图
" _9 {& d3 V: v - t.upload();( j! I2 l1 x r. z! P& L5 o# y
- let k = 0;2 Z5 o* ^9 L6 M) i7 R/ I" @
- let ti = Date.now();
3 k! S% X- A6 `! J9 j* Y - let rt = 0;
1 ]# U7 }' z6 ^* u' A0 {5 k - smooth = (k, v) => {// 平滑变化2 P& S5 y+ e6 [, S( I2 p$ Y' H1 q
- if (v > k) return k;
8 R+ c$ Y& F+ |, e0 m5 x - if (k < 0) return 0;
& [$ \) H" B6 z7 {1 k - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;9 K2 Z! d+ k; E( \
- }" C3 l R% f' B. `8 \& B% i
- run = () => {// 新线程$ z- ~" m# Y- [3 Q8 u0 H& h
- let id = Thread.currentThread().getId();/ g) `+ I$ h+ w' C
- print("Thread start:" + id);/ q& p+ E; n/ h- u# _. v
- while (state.running) {
3 y* A' G; [3 o. n5 O w - try {
6 Z/ ]3 P- Q2 a/ s - k += (Date.now() - ti) / 1000 * 0.2;! E3 ~* q( c' h! r
- ti = Date.now();
- E1 W; s. X) q) q - if (k > 1.5) {
) E9 a7 Q# @: O( { - k = 0;' z& ]/ ]& H) B( t% H3 k
- }& o1 H c3 e$ x$ L, c
- setComp(g, 1);
2 R0 }+ q S8 O3 N8 N - da(g);
+ O1 T- W7 j; l: ~/ } - let kk = smooth(1, k);//平滑切换透明度- Q2 M+ L, Y7 F; G! s. E' b
- setComp(g, kk);2 u" T/ A+ I# H7 {
- db(g);) ~4 C9 h0 }" E7 L
- t.upload();* @6 `+ ^4 D0 }. Z/ a3 a
- ctx.setDebugInfo("rt" ,Date.now() - ti);
; x2 Y! Q0 F2 S9 {9 L - ctx.setDebugInfo("k", k);
0 K2 k6 v3 w$ S+ J/ `* k* C - ctx.setDebugInfo("sm", kk);- Z- @4 x+ N4 `& L6 {
- rt = Date.now() - ti;
2 E. N2 @* f+ p7 D0 X6 p1 N - Thread.sleep(ck(rt - 1000 / fps));( P: P; X, @6 X9 L) C1 i ~0 ^
- ctx.setDebugInfo("error", 0)* @6 _/ S1 [( m5 D1 | B2 o
- } catch (e) {; r- _. \6 _! p l" g! n5 T) I
- ctx.setDebugInfo("error", e);) Z# [" v4 U- P; W9 H
- }$ q* p( o1 a/ K
- }1 R6 d/ W7 ?1 j$ x% v' d, M
- print("Thread end:" + id);
; B& c" M. k; K6 v - }
6 ~6 o' ^/ B- ] d - let th = new Thread(run, "qiehuan");! }5 V; c8 A& b" a0 E
- th.start();1 G: M, G( @1 ?; d
- }4 l# x2 W' \" H
- - H# P8 E2 c& s; a/ d5 u
- function render(ctx, state, entity) {" V7 A1 Y! J7 H- e
- state.f.tick();
/ w' E" F. i- E% ]6 n( f - }
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- function dispose(ctx, state, entity) {7 P* M: u- d5 h: ]7 S& U
- print("Dispose");
( q% c% w4 h u0 _4 k, b - state.running = false;# M& y) f2 ` ^, _
- state.f.close();* f7 D! c! T: G' p' p& T: ]' n( b
- }: b( r* p% g8 J, @3 ]- P
- " A- v& _% r3 n& I5 h3 S
- function setComp(g, value) {- |, P J' J, [4 f+ U: W
- g.setComposite(AlphaComposite.SrcOver.derive(value)); {( _0 {+ G) ]* b Z8 X% B9 C7 L
- }
复制代码 ' N S0 b4 | O) t
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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