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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
2 {- K* i' T: L( U$ F6 j1 L5 ^6 \- importPackage (java.lang);) W& a2 ?+ N k9 ? [- Y
- importPackage (java.awt);9 j4 S7 a- F* h' M8 [' I% l& `
- 5 z- X* K; W; b6 ^ [8 a: Y
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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( {. j; K$ ~2 K; Z2 }, X- function getW(str, font) {" F6 A6 f* j7 R) x& X( n% @" P
- let frc = Resources.getFontRenderContext();
1 g2 O [( _4 P0 I4 O - bounds = font.getStringBounds(str, frc);
, Q8 y; m9 d/ h% b - return Math.ceil(bounds.getWidth());, U( A" O6 U |
- }6 o: T9 ]. u0 ]* U0 `
- 5 j; N9 A; I# U- ]) X
- da = (g) => {//底图绘制( J: I; `& m7 R% j; ]1 I# ~
- g.setColor(Color.BLACK);
& k2 m0 ^7 W a$ a0 ? m+ ? - g.fillRect(0, 0, 400, 400);5 F$ M# ` R& u: X3 ~3 j
- }+ I: Y2 ~. a8 M0 I
- ?) K( S* X! n6 ]7 k0 b- db = (g) => {//上层绘制( u$ j j3 t5 H3 N9 Y7 q p
- g.setColor(Color.WHITE);0 S* R0 g% ?2 X( ]) c
- g.fillRect(0, 0, 400, 400);" B5 F1 Z( B: E
- g.setColor(Color.RED);
" e6 v, C/ \% L: X k - g.setFont(font0);
; }- o' z F3 [6 k - let str = "晴纱是男娘";
9 S7 Z; n, B3 I( A - let ww = 400;
* ?: V( {* }8 k- D - let w = getW(str, font0);
) k& I X* z. x$ b - g.drawString(str, ww / 2 - w / 2, 200);% C" @1 x" N9 H7 q7 C) f
- }8 ]" Q, N5 {# L+ W* r) a
7 F; W3 F. c8 y8 T6 t1 E- const mat = new Matrices();7 A2 ]$ _+ G: \! Y+ X' |
- mat.translate(0, 0.5, 0);7 b: `; s* A8 f4 H5 \( I
7 C+ O0 f! A2 A6 m- function create(ctx, state, entity) {4 v# D' r* m: y' b7 y2 b% J0 P
- let info = {
$ }* y' @" |2 {- l - ctx: ctx,
% }7 W; B% E* q7 J: c3 U% O - isTrain: false,* ]: ~7 ]5 ~; ^- M6 l: J. C! P% K
- matrices: [mat],
( X7 p) ~9 C. Y: f* q - texture: [400, 400],
* {& R4 p4 R/ d3 C3 N; r- I - model: {7 v3 s n( H% H. M5 V
- renderType: "light",
( y+ [1 Q$ S* \5 ]% H. t$ R - size: [1, 1], b+ s, u8 b; Q# A* x. p
- uvSize: [1, 1]5 Y5 V: N: G3 t7 l
- }
" s" P3 }5 Y4 B6 s - }
0 j, p( e+ x$ |; P3 R - let f = new Face(info);1 K/ I; Z' [, w& N/ \0 L% G3 u
- state.f = f;
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/ C9 |: {; I3 |: v) Z& I. T" Q- let t = f.texture;
" k5 V& w; H% g. q2 A$ T - let g = t.graphics;# W1 H) g6 T/ ^- F
- state.running = true;
* {0 {& U2 L$ d$ L' p9 k - let fps = 24;( [1 ?& z& U- Z$ @: q% A
- da(g);//绘制底图
* Z9 F9 Y" L; E% D, h$ i( E. J - t.upload();9 |) t/ s: @3 v) V
- let k = 0;7 L3 {9 z* |2 o3 B
- let ti = Date.now();+ s% F1 y% [! B& V# m
- let rt = 0;
7 f: t2 [4 A: Y4 M - smooth = (k, v) => {// 平滑变化, Z* q# q* U6 C- |) G/ t! k8 y
- if (v > k) return k;! d/ F) f$ M' f! \
- if (k < 0) return 0;) D; E$ J+ l' N8 L( G1 q1 C6 a
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 W5 s/ @: ~, R7 _
- }5 z1 V6 b# S( {
- run = () => {// 新线程1 T$ h% ]3 \: ~ P
- let id = Thread.currentThread().getId();
; P: r0 Z ^3 N) ^; C - print("Thread start:" + id);7 R( w9 P3 w# X
- while (state.running) {
+ B2 |; }( w& J1 @ - try {6 J1 T* J& V L! O: g! `" Z4 f
- k += (Date.now() - ti) / 1000 * 0.2;) ]/ \: w% ?- E2 @
- ti = Date.now();& U$ c) Z+ g3 I' t4 T
- if (k > 1.5) {* A9 W& w( S N; r! _5 F" R
- k = 0;
! e8 {; @- b5 L* E' F - }
C" b: {0 d* Z - setComp(g, 1);# G$ R' m$ {+ ]8 m+ K& w9 p) Y
- da(g);: v# t2 e/ B& ]# D
- let kk = smooth(1, k);//平滑切换透明度" Z( a+ E1 U" M% ^
- setComp(g, kk);
: }" `# c# p. r; z" h Q. Y - db(g);
2 R2 f: h+ m Z+ q% q9 U - t.upload();
4 `8 k4 E3 |; v% k - ctx.setDebugInfo("rt" ,Date.now() - ti);
{5 x) M2 | Z% J/ Y _" T' j% K - ctx.setDebugInfo("k", k);% l! }" l, ^( [& p$ F0 u F0 u
- ctx.setDebugInfo("sm", kk);
' |2 l' g& R6 `6 M& e2 F - rt = Date.now() - ti;( P& w) y( e. P7 p$ e' u9 Q
- Thread.sleep(ck(rt - 1000 / fps));
- c- e d9 H8 o1 F- X - ctx.setDebugInfo("error", 0)( D9 {6 E% V; f/ s* y
- } catch (e) {
4 D o7 I% w: M% p - ctx.setDebugInfo("error", e);. U: L8 G! \2 c d
- }
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- print("Thread end:" + id);, i. M' _) Z! n- g
- }7 z, q7 x! Z* V/ e- P
- let th = new Thread(run, "qiehuan");
9 u/ k E* m$ F, c3 V+ Z4 | - th.start();
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0 s8 s; G: t! a% R& K- function render(ctx, state, entity) {
2 f& M8 o9 V" p& X, u9 o, O - state.f.tick();( L4 B. I1 ]# I& y# `! c
- }
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- function dispose(ctx, state, entity) {
! S. |; K9 i; D( R - print("Dispose");) _ C z$ R- Z- @
- state.running = false;
1 W: C( @; x! Z, F0 p* s7 p; e2 } - state.f.close();3 C) x- O( N, B {- J1 m3 y
- }
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- function setComp(g, value) {) ]) [- r1 `/ }
- g.setComposite(AlphaComposite.SrcOver.derive(value));
* I: l7 E' k+ h - }
复制代码
* A. }, G5 U9 C: W8 B; v: c0 Z6 `0 D写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。 f+ [& [* {, w# A2 |: r( ?: ~
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" e: z1 K) x; p; B. p顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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