|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
1 `, F5 r5 b( ^# a9 ]) J, E( }" f
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。& j/ S6 C( J! ~: T
- importPackage (java.lang);
6 ]6 _2 K9 g$ N" O% H- u1 u0 E - importPackage (java.awt);! I4 t9 r' b+ W1 q
- + x- N& O1 {$ i, d' ~$ o
- include(Resources.id("mtrsteamloco:library/code/face.js"));) J/ p t1 G- s6 R& d, w+ q& V
- 7 L* e0 `: e" x: ~4 c9 k# A
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
0 m; b( [% z3 K% e5 w3 `+ o - ! k v: s) W L) v0 q. ~3 E1 x
- function getW(str, font) {8 O2 P: Z. O* s8 m# |
- let frc = Resources.getFontRenderContext();* a; ~! r" x _/ j$ _
- bounds = font.getStringBounds(str, frc);
- h# e4 P7 M! a8 r - return Math.ceil(bounds.getWidth());) [) K7 m9 D! d) S% v
- }
! S9 `0 _; k& M9 g* V3 \
! Q+ W. u% m1 |& N- da = (g) => {//底图绘制
+ V* _) ~/ B: r0 f' W - g.setColor(Color.BLACK);
. E" R K2 ~6 o1 e - g.fillRect(0, 0, 400, 400);
* q2 O! l$ i* R& O0 Z - }4 g2 C* X4 n1 F: V# ~
- & i0 O) \5 O1 h
- db = (g) => {//上层绘制
/ g; S0 K0 H; G, H - g.setColor(Color.WHITE);
7 @0 C9 r+ f9 e5 U$ _0 d - g.fillRect(0, 0, 400, 400);0 U7 p4 S- e. R/ }3 e
- g.setColor(Color.RED);' S0 ]8 H' ]5 b
- g.setFont(font0); a9 ]9 N }' R4 {( a0 y
- let str = "晴纱是男娘";
' r/ `5 a' D4 F% d - let ww = 400;4 A5 |- y- a0 I+ d* V
- let w = getW(str, font0);' {0 |/ ]& J! X- v8 D7 @5 D- O L+ Q
- g.drawString(str, ww / 2 - w / 2, 200);
! Q, H. ?. q% c5 q, N( C - }: z/ W/ _ v+ s6 G4 V
- 7 Q5 U5 h d: }1 t/ R: h$ ^ V) q* `
- const mat = new Matrices();
" l6 C% H9 v* `) x - mat.translate(0, 0.5, 0);: `( a. R4 G# z( u2 P
$ W2 P. _8 F. R, h- function create(ctx, state, entity) {1 T& }8 d5 \) u! H. V
- let info = {
1 m+ j6 I; ^) Y4 V9 V) T" P+ F - ctx: ctx,
5 E3 L7 V3 Y) c/ H- Q - isTrain: false,4 P. G9 M- T, ~* i
- matrices: [mat],0 M& l# W! ]6 |) M! B! f" C/ u
- texture: [400, 400],
: w% _" B1 t4 c8 X' X - model: {1 K. R- O, S. k
- renderType: "light",2 W, w+ W+ f, q5 \$ a" B! p1 h
- size: [1, 1],% |! O$ V% ~1 M4 Z, {8 L! W0 N
- uvSize: [1, 1]" M/ Z" V# ~9 \& E
- }# K. J" B3 O, i# \2 k8 @1 X
- }% w& m+ K) E: l3 S2 p: v
- let f = new Face(info);
3 g: {1 r" W7 Y% |1 b8 @ - state.f = f;
6 _2 u% ^- M, B7 n3 A# c- F% v2 W/ S
: t2 n. H+ Q' }- e1 s- let t = f.texture;" t0 l& w1 p. G$ T( i" ?% ~
- let g = t.graphics;
% ^. ~* ]( f! Q! s& G# M. I& H - state.running = true;
& a. V7 g6 |' [& i# @# X: s) f$ D1 O - let fps = 24;9 |, V6 \! }* l1 } ^* b0 d$ H
- da(g);//绘制底图
+ y4 t5 {$ k8 A" ^7 f! w( x - t.upload();+ ^$ z$ S) v$ U7 F
- let k = 0;! m1 E5 j! Z, z0 x' J0 f, m+ b
- let ti = Date.now();
7 c7 s4 m8 k5 Z$ l8 S& Y$ Z - let rt = 0;
1 k1 i% p: W4 R) ~ - smooth = (k, v) => {// 平滑变化* l2 ~2 V! x; q& p3 W( ]
- if (v > k) return k;
: D }( x' I* o - if (k < 0) return 0;; _9 j S0 X$ [
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;% o* I: d* X5 O
- }
# y" a$ q) g6 G; I - run = () => {// 新线程
* L: ^4 J' ~2 s; q+ U - let id = Thread.currentThread().getId();( W# {# g- y$ I1 j% C! o p8 j
- print("Thread start:" + id);1 _. m. I2 t: O* [ `7 e. v: B
- while (state.running) {
5 P" d! q3 u" g9 d- f - try {
; B+ O% Q. ]! O: { - k += (Date.now() - ti) / 1000 * 0.2;; \* \4 R4 ]7 Z6 G
- ti = Date.now();' l6 N0 c$ x" H+ Q- g
- if (k > 1.5) {
# w0 F" C: Y# R' t - k = 0;
3 W$ _; s* P8 o) y& @, r6 Z - }& T$ A' C Q1 x! o: E& c: ?0 A
- setComp(g, 1);
5 y9 U( m* R. [0 x ]& \" Y0 T% Y, l - da(g);
; j4 }" l3 y; o2 H" p& J3 N - let kk = smooth(1, k);//平滑切换透明度
0 {1 d! y) e. W+ G3 w1 M - setComp(g, kk);
. G- `# S- I. H - db(g);
1 Q1 w; v! J5 e% z, Y1 e/ P3 z - t.upload();
" ^% ~6 a: e5 F# Q! B v5 c/ P! Q - ctx.setDebugInfo("rt" ,Date.now() - ti);
; T3 u7 g9 j1 ` - ctx.setDebugInfo("k", k);4 N1 b3 N8 e" `
- ctx.setDebugInfo("sm", kk);
3 \* V6 S( o1 |8 c6 B - rt = Date.now() - ti;
- d' M8 B0 b! `8 h8 e/ d - Thread.sleep(ck(rt - 1000 / fps));
) a5 d1 H* X$ `9 m) ^5 `( K4 p' e - ctx.setDebugInfo("error", 0)6 ?8 P* M7 x4 W1 t1 O. O
- } catch (e) {
6 I3 t$ V/ ]0 `$ Z* u/ t( b2 } - ctx.setDebugInfo("error", e);8 a; e0 G) n. y p9 L
- }
* \. e$ \/ }& A' c. E& V3 @ - }
& T! h$ N4 b* T6 _9 V5 ~ - print("Thread end:" + id);
$ U$ {7 a! a# u! h1 j - }: ^1 ~! O6 c( p9 E+ K& ~
- let th = new Thread(run, "qiehuan");& d }+ W; \+ @1 V
- th.start();% X4 Z) Q5 c. K1 h: `
- }
* y, w! i' [/ w/ o# ~5 H; H1 B9 P( d
( Q: D: p* \0 r- function render(ctx, state, entity) {+ Z( U4 G! J1 X5 M: w6 P8 F" Q
- state.f.tick();
/ h; {% A9 u z8 P& A) u, o - }
6 G: } z% ]2 S- T3 m( [. u - 0 ~. S8 Z1 B' `0 t$ Z3 Y y- I
- function dispose(ctx, state, entity) {
: e* v6 h' s. C' p7 V8 ]5 r/ {8 e$ l - print("Dispose");" N x' E8 V, a8 h4 h8 ^. a6 r' [
- state.running = false;
8 ?/ M, r+ \% l, W- D; c' k4 ~ - state.f.close();
/ A/ t8 f' l6 k0 W6 N5 p! ~9 | - }, ^9 E6 T' e; y, w
: v$ l0 K$ V+ x1 M% r- function setComp(g, value) {. D, B, x0 k1 L9 f# R" Z4 o) P
- g.setComposite(AlphaComposite.SrcOver.derive(value));
) @* w9 D: D8 b2 R' g+ O, C* E: w - }
复制代码 : `0 G5 q) z" \
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。. g0 ^/ Y0 }' N; g& V: y
2 I5 A& _6 p. @* _ l
6 J/ f) i0 r) s# e; q顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
# F2 D% t8 L& k% U$ s ` |
|