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* x3 m3 `) B3 ?5 z& {1 P- k这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& T3 F' l( K {- E# L; `- importPackage (java.lang);3 ]/ a; b% Q- j9 R. x4 a
- importPackage (java.awt);, M+ j0 ~( D; e: N3 w9 L
1 Q: `* q0 W/ q7 t6 Y/ T- include(Resources.id("mtrsteamloco:library/code/face.js"));0 _' j+ I. I9 S: m3 V
- 3 `8 ^3 C) a9 v9 ^
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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. Z( V% f8 X [# l) A# |, m- function getW(str, font) {
4 S& }4 v. I* b2 e! _0 j! Y$ s9 s - let frc = Resources.getFontRenderContext();2 U9 c& ` p' D# u0 w( k
- bounds = font.getStringBounds(str, frc);
+ z. z( o u5 V' O, Q" Y - return Math.ceil(bounds.getWidth());2 c/ D. p$ m/ H+ s3 F" N& x
- }9 P. \' D; I: N) g; a @
, t) O) }( z, O. q- da = (g) => {//底图绘制
; |8 R- x- A& E6 k - g.setColor(Color.BLACK);% X) U: N* Q( [7 G. w- R
- g.fillRect(0, 0, 400, 400);) `; x+ |# C! @' \+ [4 t' \
- }
$ A9 D0 ]8 g) j" e1 R+ T - - A& f* x( j1 M" [# ?" C
- db = (g) => {//上层绘制5 g/ Q. ?2 y$ p% H# N
- g.setColor(Color.WHITE);2 b' }; [8 o4 H1 ]7 q
- g.fillRect(0, 0, 400, 400);9 _# K* w- S2 _- A9 y; l6 T# W
- g.setColor(Color.RED);
4 c) M7 e6 m, C% o* _) P% y8 R - g.setFont(font0);
) r. F" M! ?" l- j% E" K }2 |" ^ - let str = "晴纱是男娘";
, ^6 U1 \ L, u - let ww = 400;) o C* J1 C2 B, o
- let w = getW(str, font0);
: M! c% J3 A( z8 h* j+ H m - g.drawString(str, ww / 2 - w / 2, 200);' t* f% S! @- p2 k4 M
- }! j q y/ n) L: G( k- l
- . ~% M2 D ?3 z0 j) U
- const mat = new Matrices();0 f6 a: p% U) v" e" H
- mat.translate(0, 0.5, 0);
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. Q) g$ D) d, ]/ g, M* G6 D9 ^- function create(ctx, state, entity) {
- w9 X6 B* w) A! C. E6 K - let info = {) d+ M% ^! ]$ ?+ h+ d5 I7 t" Q' E2 A+ b
- ctx: ctx,
' x* U, K' v. o - isTrain: false,
+ q2 I) ?+ z/ n7 L: N4 Z - matrices: [mat],3 U% B# ?0 [$ O# K- _
- texture: [400, 400],
5 V$ r: r5 p: N2 J$ I - model: {# b% {2 y6 N9 }0 u {9 e
- renderType: "light",
|' o% x2 V W% h! p# Z; h+ s - size: [1, 1],0 q8 w# z+ j& f1 {/ S7 e, b/ P) [
- uvSize: [1, 1]
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- }+ q; Y# k5 g Z5 l1 Q; _
- let f = new Face(info);& p8 D( e+ O" G
- state.f = f;9 `+ @+ F0 H$ u5 w% \
+ P4 l% {% P! Y- let t = f.texture;
2 F4 s' i7 \, h5 c/ r - let g = t.graphics;
! B/ t: \8 L% Q& W - state.running = true;3 B4 n f( U, {
- let fps = 24;
% C1 j E+ ]% e* R8 q - da(g);//绘制底图# p3 [* F0 G7 e, d: k
- t.upload();( \& c# }. `8 y2 e' p: x" f* c4 ?
- let k = 0;
" i/ S. m1 {' f7 N' K) p9 R7 K/ H& y8 G - let ti = Date.now();
0 t/ t+ H* G8 D- p7 m - let rt = 0;
" C- G" w1 \# Y/ f9 s - smooth = (k, v) => {// 平滑变化; J1 J: i+ e8 k8 e/ u
- if (v > k) return k;
V; J; f. X% q2 ^1 T" H - if (k < 0) return 0;
& g5 K" { C( J/ u" H/ w# f - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
3 M6 Q6 f4 m' B, ] - }
' ^" J' R2 y- ^/ j - run = () => {// 新线程
8 q4 B# [: l$ s1 f: m. U9 e( D - let id = Thread.currentThread().getId();
# K W E+ R7 X+ j! Z* n, P* P1 D - print("Thread start:" + id);" t/ y( q5 Q9 }& J( q
- while (state.running) {
. u; T8 {6 v( z - try {; v4 X/ V$ B A( h
- k += (Date.now() - ti) / 1000 * 0.2;1 x: E+ d* B: k3 I- b \: I. E+ p
- ti = Date.now();6 V0 X t$ c, I+ K0 c( X5 ]7 ?
- if (k > 1.5) {/ g) B+ d" c% T% B4 U; f! K$ P& `
- k = 0;( b2 D! }% Z5 v! b0 d
- }
- i, I& G9 D1 [+ k B# L# q( K - setComp(g, 1);
U+ N9 n+ f" c, w9 G3 j - da(g);" r2 C2 o2 {8 T% c( F3 I
- let kk = smooth(1, k);//平滑切换透明度
7 X9 t, S/ n3 u - setComp(g, kk);
2 l! a0 j, R% J7 N# x8 [9 u - db(g);
9 f8 Y+ f, L$ V5 C: \5 i# i - t.upload();: m* @/ r: r7 f, [' U* a
- ctx.setDebugInfo("rt" ,Date.now() - ti);1 V% x; R s' ]9 T# \* q. w
- ctx.setDebugInfo("k", k);
7 o% P6 [4 A+ {, Q: ^" N, B, ^( C - ctx.setDebugInfo("sm", kk);# K; B# Q! _( c3 P9 E2 X
- rt = Date.now() - ti;
8 I V4 u/ m9 r5 m, h# g' |1 X( v - Thread.sleep(ck(rt - 1000 / fps));- [/ u5 P7 l6 t" g3 Z) w# ]5 d
- ctx.setDebugInfo("error", 0)
3 ?1 ?& I) M$ A! m4 O( n - } catch (e) {
+ y+ R9 R- |7 u$ t; f C - ctx.setDebugInfo("error", e);' ]' k y) ]8 C- n0 I
- }3 N% ^1 G: q) k7 X
- }/ }1 |8 M, T. [) c, U7 d8 F) L9 W
- print("Thread end:" + id);
0 ~4 Q5 @0 E+ \4 r; h* m$ J0 U - }* d, |% u4 v1 P5 S# l: K |. ^
- let th = new Thread(run, "qiehuan");
3 h; @! A7 ?: k" [ - th.start();
i$ |1 }: v/ R9 u9 T - }$ X( h+ t3 v3 q& F$ Z
- ; r8 u7 Q+ w$ X) S% Q- c$ B
- function render(ctx, state, entity) { `1 }5 E- \. t! c) m
- state.f.tick();, t5 x2 i/ H9 R, X+ e, T
- }! u! x, h5 V5 Q# a! W- X
- % b9 `! V+ M7 l, W5 J, ], l3 }
- function dispose(ctx, state, entity) {* M9 [, ^$ |# [$ N9 l) @9 N
- print("Dispose");
, ~* M; Q9 O' | - state.running = false;
8 c+ E! [/ T$ l' d - state.f.close();
; |; k3 s7 J' O5 u) y; h% r" A - }
( e4 a+ Q. z" B0 I F& Q; s- t - ! m ?+ \3 T9 ?' K$ y$ I% z
- function setComp(g, value) {2 E7 k( W3 m2 O) |
- g.setComposite(AlphaComposite.SrcOver.derive(value));
: @/ h3 X+ e( U. d( C; g - }
复制代码
% h8 W2 y$ @) Q2 t( h写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)! y( S% w& M/ t. }
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