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4 ]' {* S8 b5 }. ~这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
% j6 Y K/ Q9 u1 [- importPackage (java.lang);
/ R2 `1 l0 |3 u - importPackage (java.awt);
. ?* n: |8 ? u" w) O% ]
. F+ G) `! @ r7 l$ E* S, a- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
% `+ }& O7 f" P9 w* i2 \
$ H* e! k, e' o- function getW(str, font) {
" ?7 v2 R9 R8 T7 Q9 A - let frc = Resources.getFontRenderContext();
+ [! r/ L) u% E1 b; ?' d4 @ - bounds = font.getStringBounds(str, frc);
* O i' U6 E" D - return Math.ceil(bounds.getWidth());: v$ l, v1 Y1 o; R; K' \, k* s
- }
* z$ }! j m# C9 ^+ ^. T
# h! r: P! p( h& } f9 w7 ^; D- da = (g) => {//底图绘制
' ]7 Z7 r9 D% F5 a- t4 ] - g.setColor(Color.BLACK);
0 D+ V6 {' P/ A0 H9 ^ a - g.fillRect(0, 0, 400, 400);/ |8 _$ b) G- p, c8 J
- }/ X3 G0 M/ F+ h; G" C+ ^; G
- 4 C2 I0 ?0 I. p
- db = (g) => {//上层绘制
- M" [) }; L. _ - g.setColor(Color.WHITE);
" v$ D5 a- ?/ Z$ s$ |2 E. @$ ?5 a - g.fillRect(0, 0, 400, 400);
, F* F5 b# g) a! U& H - g.setColor(Color.RED);1 X% P% c V# F3 m5 Q4 S; C. I+ P
- g.setFont(font0);$ c8 ]- ]/ J! y4 x
- let str = "晴纱是男娘";
5 A- A' h! b( R$ F$ f) ] - let ww = 400;
4 m* _/ c1 q$ l6 _) t - let w = getW(str, font0);/ u0 v* q# u% b# q: z, q1 @
- g.drawString(str, ww / 2 - w / 2, 200);9 N9 g5 q8 ^( [8 k7 Y2 i
- }
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- const mat = new Matrices();! X# r* R1 J3 q; K
- mat.translate(0, 0.5, 0);& Z( B: E9 j% G7 o; w7 @
- 0 ^* H( p0 c& u2 T
- function create(ctx, state, entity) {& s7 z% B/ j1 g! ~4 @, B
- let info = {
# v. r4 W- T. {7 z& p - ctx: ctx,
& {2 D+ m+ H: s4 K" j/ q8 H; ` - isTrain: false,
' ^3 c" \& i- C" J6 d0 P8 Q$ I - matrices: [mat],
& C' P7 ], a. l - texture: [400, 400],4 @1 V+ B$ p' Z5 c% }
- model: {
6 ?8 t, L$ F/ a8 A) t - renderType: "light",
( Z& E# v, _4 W+ {2 a, n, Z - size: [1, 1],
, t7 O; ?- H2 _ - uvSize: [1, 1]
# n7 r! t# Y# l& Z/ ] - }
$ m; z d- C7 w8 s7 ~% ^ - }+ U6 i- ]! \: ~5 z1 [- \
- let f = new Face(info);
& E, N( |, n6 V8 W - state.f = f;3 h0 d- v, W) X$ u
( V) n8 ~" Y9 R; h- let t = f.texture;
Q% T4 N6 ]1 X" l2 A$ w9 J - let g = t.graphics;
# _! [- v, `9 i! ~# h0 |5 L( W - state.running = true;7 v. _$ \5 |' X& T5 R
- let fps = 24;
" F" b; a6 ]4 I7 e& a2 L* Q - da(g);//绘制底图
' ?% h1 Y' f& L. K0 _: C6 ^1 {4 F - t.upload();
0 r$ ~, L3 ]$ h - let k = 0;1 |+ t) {* Q; }+ |7 B
- let ti = Date.now();- F) c. S" ~4 D s
- let rt = 0;/ B7 H7 c. Y3 ^ [! Q
- smooth = (k, v) => {// 平滑变化
, n2 ^/ G6 T' d# V1 Q - if (v > k) return k;4 j0 _( Q4 c! f3 j% u
- if (k < 0) return 0;
" \# V# Q# j. c" v4 C7 F - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;/ Q0 p6 Q) t3 H/ T$ ]
- }
9 b7 l8 e/ A4 m7 M# u3 W) n; L - run = () => {// 新线程3 `) R) D$ y6 K1 w5 P
- let id = Thread.currentThread().getId();
0 F4 R3 W) s# m( V - print("Thread start:" + id);
) j8 e5 M+ C0 K& v; Q - while (state.running) {1 F" A& t! L3 E* h* E
- try {
; w% C& u% y& n/ |# ~' c - k += (Date.now() - ti) / 1000 * 0.2;: C \( }& _& }+ [! ?. X. O
- ti = Date.now();7 p6 |+ P- T% {+ g2 G: X' X+ y4 P
- if (k > 1.5) {4 l" `. u) w9 J$ t" S
- k = 0;6 \# d2 K2 \" E* o3 k
- }
0 G5 e b- \) J' y- ^7 @ - setComp(g, 1);
3 H1 S2 P J7 r* D* m0 U' q: a - da(g);
/ ~$ y* J; w9 j, {9 a1 z; ^ - let kk = smooth(1, k);//平滑切换透明度
3 B5 `1 P( X1 T6 n$ ^7 V/ y* s& R - setComp(g, kk);
+ |" k, e6 b& o& u1 @8 {8 a - db(g);
& v+ m# K9 A. X- q7 R - t.upload();8 |1 i1 x8 @1 u, y3 N
- ctx.setDebugInfo("rt" ,Date.now() - ti);$ Z# M6 ~9 Y, `( @7 Q2 \! j
- ctx.setDebugInfo("k", k);. h7 Z. t& M: p+ m
- ctx.setDebugInfo("sm", kk);+ A8 J7 } j6 S* T9 U0 s
- rt = Date.now() - ti;/ n# D9 `3 g$ q" e1 y8 E$ t
- Thread.sleep(ck(rt - 1000 / fps));
* z/ Q$ ^# O$ N( ]5 w7 V/ l7 G2 o - ctx.setDebugInfo("error", 0)/ C) A. h# @: f" F2 k6 ]
- } catch (e) {
# k) H8 O8 ^% v8 l' s4 s+ }% A - ctx.setDebugInfo("error", e);
8 I" k: f# B! v/ c* Q7 m - }7 E& I5 r* `$ r# J& x
- }: ?+ S+ v$ o) ~
- print("Thread end:" + id);, z. b% ~. S/ {% l: s" b6 c) _
- }
1 @1 _, y' t& D2 |! H) X - let th = new Thread(run, "qiehuan");) F8 W; P# @* a
- th.start();0 v1 T4 D9 `+ S6 [4 N& i
- }: W+ T( n* _# H v
/ N. ^ R. |4 K5 L2 P" z7 m. [/ d- function render(ctx, state, entity) {
" } j6 o8 b$ u, O' Z2 a- a - state.f.tick();5 X/ r) y: k' s. T5 Q1 H
- }9 v& E5 v2 ?3 o) C% t3 ^
' R5 } K! ]: b- function dispose(ctx, state, entity) {
# C! [1 N$ i0 m - print("Dispose");
% l5 [# ^8 g# g8 g$ U - state.running = false;
, V- H4 d. N, H: k4 N5 ^ - state.f.close();
* Q: R$ R" `9 z - }
# I9 X3 _( o+ k- c- H: t9 l& V! c
& E3 r) n# u3 G: T- function setComp(g, value) {
8 A, Q) E- u8 B6 t - g.setComposite(AlphaComposite.SrcOver.derive(value));0 E& G: F+ U% F' j9 m2 ?
- }
复制代码 * L# ~1 ^4 L! ` U
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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