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# ^3 k! D: k& v. }2 C. a, b这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
! V: S7 ]0 s6 v' U. [( M& d7 R- importPackage (java.lang);
2 ~( ]9 }7 A9 m2 t) G - importPackage (java.awt);
* w: C8 ?8 l% p
; k# {" E) b" H6 u4 c3 R- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80); V' ]4 M! Y! p6 ~
$ `8 ]2 l$ e% C# _' L- function getW(str, font) {
: `) j- y! j; f - let frc = Resources.getFontRenderContext();
# y. m! J' A) T - bounds = font.getStringBounds(str, frc);
: v4 N% e- Y6 l4 v7 a2 d# {/ i2 ` - return Math.ceil(bounds.getWidth());
2 M2 r5 _- p9 [# P - }
* T' { j0 m$ G3 m+ E$ R' r - $ u) j, S* x+ i
- da = (g) => {//底图绘制. x, }( G- @. b* h4 c
- g.setColor(Color.BLACK);
: [. r! y- o( J" n - g.fillRect(0, 0, 400, 400);
. Q4 R0 l( P/ T, [! p3 w - }& T! I( |, _( q1 E# r y
- " B j* a; F- Y" ?4 Z; {( C
- db = (g) => {//上层绘制: M( i9 R$ A$ b' c% ~, P$ G
- g.setColor(Color.WHITE);7 f p( ^& y& b1 i0 R" Z
- g.fillRect(0, 0, 400, 400);# x+ J7 L+ T6 w/ g" ~0 q
- g.setColor(Color.RED);! M- O8 ?/ v- |6 Y
- g.setFont(font0);
5 E% f$ i( u# D& q - let str = "晴纱是男娘";
% D4 C+ t# f! n6 D! J5 T8 b - let ww = 400;2 D3 Z* P' a7 n
- let w = getW(str, font0);
2 o" n9 S! }; L, F. u - g.drawString(str, ww / 2 - w / 2, 200);+ u3 n; m1 e3 B5 \$ y: Z
- }
7 A6 x; l: n; S v - * d) [0 B# O( k
- const mat = new Matrices();
. i% P, E9 j' ]0 B - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
) O& I: l+ p* q# ~* L$ [ - let info = {4 k% ^' z) m2 V+ {' b
- ctx: ctx,
7 @ M/ `) _! c3 Z! L7 ~ - isTrain: false,6 u' G( @7 W+ K9 B5 }
- matrices: [mat],) q: u0 g& m/ P' q' o# F
- texture: [400, 400],
. E8 Q" ^& [0 b/ _2 P; l+ W, F0 C$ ~ - model: {8 }6 @3 T- |+ H7 _) M( \
- renderType: "light",4 c4 |% R4 P3 v+ ]+ V. W! p6 e
- size: [1, 1],
, K: I* m3 K K2 D( J( g `) i - uvSize: [1, 1]* A# m/ Q. s) x! e) ~# g& z
- }& Q: ?/ U0 J/ `9 F. v% ]% p
- }, r/ l0 N9 e; Z" c+ s
- let f = new Face(info);6 r5 C- V: L& a& E# P
- state.f = f;; s4 Y! u- S( w; r( s) S3 X. f, L
/ `3 Y7 a- X* ~+ ~) z: p& {- let t = f.texture;
/ K9 W. G* H# s. `1 g - let g = t.graphics;
) C! n6 d4 \, P- k" s ]' C1 _ - state.running = true;) R7 b& \5 G T- g
- let fps = 24;
; _' g/ K7 {% ^' C6 P: x - da(g);//绘制底图
r2 ~- `8 Z- t- t9 q - t.upload();
* j9 t4 n/ Z( Y: w+ l* k! V - let k = 0;
# q3 E2 j; j1 `3 J% G - let ti = Date.now();$ S$ I5 o0 c1 q" U2 M1 v
- let rt = 0;
# `9 A& l0 d) V9 p8 y - smooth = (k, v) => {// 平滑变化5 W1 p* H6 R/ ]$ t- U
- if (v > k) return k;
+ a! i. T+ n8 w- [2 H7 M - if (k < 0) return 0;; v, X' I# \8 f) D1 t; t/ \
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
& K+ V3 d, H4 X0 w. K) f - }3 I% p. J% x9 N
- run = () => {// 新线程
. [+ s( B- g7 R/ c! q/ O$ d5 K - let id = Thread.currentThread().getId();
b$ X/ q0 |- m/ c0 w2 `$ ` - print("Thread start:" + id);
1 n: M; b$ n) T- e" a) A1 d - while (state.running) {, H, `7 C9 e% B: _* y& d
- try {% a$ v5 r8 ^% y2 E3 J
- k += (Date.now() - ti) / 1000 * 0.2;
9 O) D" v* @1 o6 e8 u - ti = Date.now();
5 T8 z. P/ O8 ~! m" r: l - if (k > 1.5) {8 @8 @( t z* f1 Q! ~, _ [
- k = 0;
4 I, [- x- \& X - }
, `; f* \, ?7 o# V) I - setComp(g, 1);
' ` r0 n" U: L - da(g);
; p: K* m; }. Q2 T1 x: N - let kk = smooth(1, k);//平滑切换透明度1 \% g& B( y$ u, G" U6 d
- setComp(g, kk);
4 o0 P. f# o: U% o b5 t - db(g);: W) J3 B) o5 c$ Q" w
- t.upload();9 E$ b; e4 P$ Y8 h k) U; z
- ctx.setDebugInfo("rt" ,Date.now() - ti);/ [' c( F/ o' a
- ctx.setDebugInfo("k", k);% C$ D8 I/ T4 w% {
- ctx.setDebugInfo("sm", kk);) [' N6 {' Q. l! s- A: q
- rt = Date.now() - ti;4 B! F6 A: D; R" ~2 D6 N5 [
- Thread.sleep(ck(rt - 1000 / fps));
3 R& k0 w% D6 k0 q% _ - ctx.setDebugInfo("error", 0)/ L( F6 p( |, D z
- } catch (e) {: u! _) X3 P( E; [; T. G* a
- ctx.setDebugInfo("error", e);
5 S' A9 w1 c9 B8 R" k4 @4 v' q0 F - }
: h5 C( J( e* M1 \ - }& @% e4 x0 S* c+ j7 b
- print("Thread end:" + id);8 c- O# k3 M: B. Y9 V
- }/ f8 a* [ `; K4 A+ q+ Y8 p8 u
- let th = new Thread(run, "qiehuan");8 `* [6 ]9 B! ~
- th.start();
! u- {* R" \/ \, _. ~- O - }
+ L5 O, E. _4 ~: i" L
}( M4 B. n, l: G; W* p8 ~- function render(ctx, state, entity) {# f$ |" {; o, `2 r: |9 i* Z
- state.f.tick();) d& r& E6 X7 B
- }0 K3 [& U* ]4 `+ Z0 J; F
- . |! u- ~ n$ ~- ^; l! S6 ^0 i& c
- function dispose(ctx, state, entity) {
9 i4 Z" H; X* k) t4 @ - print("Dispose");0 [" A9 ?; E. S
- state.running = false;
9 F! j9 X u5 u - state.f.close();6 |; [/ Z& P2 ^7 K/ b
- }5 Y* u, U7 e ~0 O0 M$ }
- / R/ C- {! h; H4 l" |& @, u* L4 z
- function setComp(g, value) {
3 ?# b6 A/ X5 n% D3 q - g.setComposite(AlphaComposite.SrcOver.derive(value));6 t- W0 ]' l* h3 H) g$ ]0 W( M
- }
复制代码 8 f" z; E8 c) |8 [8 L1 P& P
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。6 a+ i4 [2 F J7 \8 }6 F) r7 ?/ _
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0 x& [5 a6 N( Q顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下); @! L6 A$ \9 D' {7 a. G' n: ]
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