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1 ]) ]/ s3 T4 L2 r' }: X1 p这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
0 l0 D5 D4 m3 q: K$ X- importPackage (java.lang);5 `& j8 q% h. I
- importPackage (java.awt);+ M5 J, z8 X9 m4 A" k6 p6 x
/ f- O* f9 U) @8 g- include(Resources.id("mtrsteamloco:library/code/face.js"));
0 q1 F7 V* p9 U3 N4 Z' }
% t) _/ Z6 \& d+ h- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
* o, w& c$ Y. f9 V
5 ?: F' @6 a( K7 w" w, M- function getW(str, font) {. L" U% X6 O: U1 t2 x& k4 P
- let frc = Resources.getFontRenderContext();6 c+ s4 R5 i4 W8 I( R
- bounds = font.getStringBounds(str, frc);
( E( C/ O, j! U! L - return Math.ceil(bounds.getWidth());
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+ H+ |" H2 a# }; u, [9 p, D- da = (g) => {//底图绘制- [, }! A( f I/ d' S
- g.setColor(Color.BLACK);( e0 v W4 j) {! D8 v+ V+ S
- g.fillRect(0, 0, 400, 400);6 O1 k0 T3 E8 F; Y! {, ?) h) T4 u
- }
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* {0 I1 G5 T, U; M$ W1 B- db = (g) => {//上层绘制
; \$ y0 T, @& u/ [ - g.setColor(Color.WHITE);5 a! ]0 \6 @5 g W9 Y8 h
- g.fillRect(0, 0, 400, 400);
' r* C3 Q4 Q3 y - g.setColor(Color.RED);
/ b4 o# t4 O/ v, P - g.setFont(font0);5 i+ d0 U, ^7 j9 u( y2 \
- let str = "晴纱是男娘";
9 t3 S E5 m1 r8 V- g# H$ Y - let ww = 400;
& K- H! h9 ~# e - let w = getW(str, font0);
6 h3 V3 [, u7 Z& |+ w - g.drawString(str, ww / 2 - w / 2, 200);' r5 R! S2 P$ j$ _+ B
- }3 D/ L7 j' z6 w6 Z
( p" I9 D' I+ w, ]- const mat = new Matrices();! o# ^1 _$ w+ ^0 |- [( T- _9 P
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
3 w1 n3 J* ?, O+ O% @ - let info = {
! u' p" J A* y$ C* @ - ctx: ctx,0 c$ S7 ?- |" U* }. w8 G% a2 `
- isTrain: false,5 X N' M2 q" |0 S
- matrices: [mat],2 E \7 I$ i0 x) J$ s) z
- texture: [400, 400],
" `+ N" ?: n: u/ @! H - model: {! }1 Q1 K I2 \& i$ D* v6 _) k
- renderType: "light",
# n7 }' Y: K! K( u/ n - size: [1, 1],0 }- h; x! m! L3 P
- uvSize: [1, 1]/ Y+ Z b" G. Z% J
- }" m" q' P1 [1 E
- }
5 [4 j& r, g2 W - let f = new Face(info);
6 O9 w' r3 G" w5 S! ]+ V - state.f = f;
: ?( D6 B7 f5 C& ?% ~ - ; E! N/ Q3 E8 h0 t }
- let t = f.texture;
6 R* h. n* j- L- g0 X1 X+ S - let g = t.graphics; W. |8 P D3 Y6 G) O& \/ O8 X
- state.running = true;
5 A" w" \- w4 H# h9 s: I - let fps = 24;
3 F/ ? b* Y3 x+ b - da(g);//绘制底图
2 T( { L% V4 @8 C8 F4 G- r' U - t.upload();
+ h7 O' H3 p6 p' x# i3 Y' G+ n - let k = 0;
# l" h) g- @& X$ ^- J - let ti = Date.now();( L N! W k# W
- let rt = 0;
4 y& P5 u7 k9 W8 x - smooth = (k, v) => {// 平滑变化
% {+ c) ]& C( C8 d4 p: [7 n - if (v > k) return k;
7 F' O9 s0 W4 ^& V+ A - if (k < 0) return 0;+ n: ]+ c% z4 B, V
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
! r8 F2 `, h4 r, d4 M: |- q - }+ Z% t8 a" X0 W7 s# L; g {, U, Q8 g
- run = () => {// 新线程; o" ^6 m" n. W. e+ w
- let id = Thread.currentThread().getId();9 ^8 E2 C; t5 H( a- c4 V* L
- print("Thread start:" + id);
% f' J$ ]( B9 X4 T1 i - while (state.running) {0 }7 h; q' T8 H
- try {8 Q2 [5 o4 n) t2 @
- k += (Date.now() - ti) / 1000 * 0.2;. O* r) Q$ p5 M) @
- ti = Date.now();* @8 h, o: g# B$ n9 J& _* |, D
- if (k > 1.5) {" ]3 A! `5 o" n% e/ ?1 A
- k = 0;2 h* d* g o* h& \1 X
- }% j ]) \) t$ p
- setComp(g, 1);
& T+ }) I. f3 |2 j, a( o4 \ - da(g);5 D1 I- O+ g# B/ v4 C) j- r
- let kk = smooth(1, k);//平滑切换透明度
& L2 F# }" n) I' G - setComp(g, kk);# o N7 [- L" v
- db(g);- N. N6 F [' T; l# O/ a8 i
- t.upload();: H7 x, s8 l( g5 [; D7 W ^1 K5 S
- ctx.setDebugInfo("rt" ,Date.now() - ti);7 a9 V) ~7 E+ W$ P1 L$ A
- ctx.setDebugInfo("k", k);
2 z1 o" Q3 _# u$ \; o - ctx.setDebugInfo("sm", kk);0 f! j2 L% p. ]# [2 w) S
- rt = Date.now() - ti;! D, Q! K6 n; D7 W4 z+ e$ _! Q
- Thread.sleep(ck(rt - 1000 / fps));
3 V; Q; T0 k' U) _) u8 a - ctx.setDebugInfo("error", 0)
3 P4 Z' V, l! D7 l% j: R; q1 q - } catch (e) {
, x, k' B$ K7 ?1 L$ r- x z - ctx.setDebugInfo("error", e);$ I6 R3 e/ g7 Y; X
- }
4 ]( F* M1 b: ^) a1 B1 h - }& B! Z L/ E5 Q
- print("Thread end:" + id);
7 [8 A8 F; o9 |0 x) g8 W; w, t - }; ^3 k. G" V2 z6 ^/ l0 _
- let th = new Thread(run, "qiehuan");) r( P- o) q' e8 M, c
- th.start();( c& E0 c& ?8 a- g9 q6 q" g3 }7 [% |
- }
$ k9 L) ]6 U5 o/ t - & m4 a+ |5 M& Z( n* I7 S' o
- function render(ctx, state, entity) {
6 X+ i" P' M J - state.f.tick();
4 V, X+ h U6 w; h - }. x0 b3 y' t- {' y
- O/ h6 Y; ]/ _# W4 T# y# N9 l
- function dispose(ctx, state, entity) {& N; v! k& q5 y% b( u5 W+ _
- print("Dispose");
$ [$ ~0 v) e! H7 V: } - state.running = false;
* P- A7 c. `/ X4 w/ r3 O - state.f.close();
x _) a' G" x - }
- Q3 I) o1 W. M+ o, n0 T: C - ' u3 I/ A u, S0 }0 p
- function setComp(g, value) {- h' N: w2 b3 a! I9 e% g" h! X
- g.setComposite(AlphaComposite.SrcOver.derive(value));- x( J* f$ w6 o+ u, \; K
- }
复制代码
" Y! t$ _7 j6 w' d$ n) X写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 G2 K4 d7 e9 _$ U4 x8 {5 ~
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