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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。& K5 A& e- o7 b
- importPackage (java.lang);9 o7 N) p8 A2 _' E
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));( O- w. ]7 V+ U7 M( j
- # b# Z0 A( |1 c; Q# Y- H
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);& ?5 s; c, }* k. B# p- ]+ M) [3 C
- % N3 z* [9 x& ^3 M7 F6 a
- function getW(str, font) {" U- o2 p5 O5 a$ D+ W
- let frc = Resources.getFontRenderContext();
& D0 _% p- v+ M6 e - bounds = font.getStringBounds(str, frc);" L' X) e! ~, v8 E6 i2 a1 G- H6 n
- return Math.ceil(bounds.getWidth());
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" U; X9 [! e! D% S6 Z+ _6 `0 Q2 j- da = (g) => {//底图绘制, A% I) A! E0 Z9 ]! y% h
- g.setColor(Color.BLACK);9 \; ]) h. ^" ]- ?- o
- g.fillRect(0, 0, 400, 400);6 G& {) o: ]) e3 W/ n
- }
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5 D. O+ k4 z8 w. a# a5 o' W" I- db = (g) => {//上层绘制8 p( N4 d8 G5 p2 U0 h! Q
- g.setColor(Color.WHITE);5 P" y6 u' s, t h' \( |7 _( y
- g.fillRect(0, 0, 400, 400);
: Q3 ~# G; s( r3 a, p: h - g.setColor(Color.RED);
# j/ c. U0 S! y5 w, h - g.setFont(font0);
' n5 S) n( p3 T. d: Q - let str = "晴纱是男娘";
3 Q4 W; P. E" E# U - let ww = 400;$ m; [2 c- [2 h1 `- {
- let w = getW(str, font0);
/ r% P! x7 i2 ?6 D' |" y. ^ - g.drawString(str, ww / 2 - w / 2, 200);+ _' q, |9 k/ D* L/ o
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- const mat = new Matrices();. @& ]6 v( u2 D3 E* [) z
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {' C: ?# k( Y- \1 q9 u {
- let info = {
- X) l% H+ Y; ~2 Q5 |% ? - ctx: ctx,
! G: [, r* Y4 H" Q( r1 M: y+ R8 F - isTrain: false,5 B& ^. P0 E8 a e# L7 \" D& ?- F
- matrices: [mat],
9 v3 o% P8 n0 B# P! v: G - texture: [400, 400],1 c( R; k. B1 t$ F! N. Q5 f0 w8 C" b
- model: {* l: S8 w) q; A# U9 b
- renderType: "light",
. L* p4 L+ w/ h7 d - size: [1, 1],
" @: m( U6 N# Y - uvSize: [1, 1]
: E; H) R- U! D0 \ - }- K7 G/ }; h0 r% |
- }
) R8 H1 T2 o! j" f - let f = new Face(info);8 ?( x8 J ?' M8 `0 ?) M' _' o6 @
- state.f = f;
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- let t = f.texture;+ V0 A, U2 z# J2 M7 `2 u
- let g = t.graphics;
9 @, v) H0 S' f. F3 W P$ m - state.running = true;
& b+ r# M( z1 q" n& |3 W/ `( y - let fps = 24;( G( b2 R- p. F& b
- da(g);//绘制底图4 u9 g- a* w3 M9 c( o9 j, B, x
- t.upload();
: Z# [6 u, }7 Q; O$ _ - let k = 0;9 Q+ N' P/ ]" n( e' d
- let ti = Date.now();9 d5 b1 k8 s: A( C" Z
- let rt = 0;
! Q, \3 S2 ~- m, Z, ^8 n2 q - smooth = (k, v) => {// 平滑变化
5 k' L& t, T% t: m - if (v > k) return k;
1 @* b; `' \0 @3 w# M( ~5 { - if (k < 0) return 0;
, k8 q( a5 J/ J8 Q; Y2 S) G8 f! G - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
: z6 f" x- w/ k. c! J* C" o3 g% z - }
! b' p& K3 v* b8 p$ w3 i6 G% ], ` - run = () => {// 新线程
; A% o* C# {4 M- K - let id = Thread.currentThread().getId();/ S. Y8 L1 h' j: c9 A: b
- print("Thread start:" + id);
7 E5 g! ?$ K) [ - while (state.running) {/ O: y# |' V$ A) w5 i2 J. e* C
- try {
7 p2 O* {$ m+ c+ e, R - k += (Date.now() - ti) / 1000 * 0.2;
# ~/ _& B, A0 m- s$ ] - ti = Date.now();9 s+ S. m- |9 g% e$ h% Z: }' W
- if (k > 1.5) {2 t" V3 i0 t0 D2 ? U
- k = 0;* i' m3 W7 S% W, [6 Z- J3 X, r1 L: {9 c
- }
3 g2 v" d+ _* }- p: { - setComp(g, 1);/ K' Y- p# t/ w
- da(g);
" ~$ y/ l$ J2 {2 N - let kk = smooth(1, k);//平滑切换透明度
; b" W; s9 V" H% @8 l; Z - setComp(g, kk);, Q0 [; h% h+ D- _9 t$ v, n7 Z
- db(g);
# G+ y H1 o" ]" Q1 D- q4 t/ [ - t.upload();
: u% U- b- |* q' [. x! j1 {& |: s - ctx.setDebugInfo("rt" ,Date.now() - ti);
8 V; Q0 R4 B" J) |3 h/ M - ctx.setDebugInfo("k", k);
7 v% j+ f4 h/ [- C3 q" k- s - ctx.setDebugInfo("sm", kk);& O& P5 L9 U( |# U: N- e! p
- rt = Date.now() - ti;
4 ?$ \* S/ |! G0 N) Y3 e6 \" U - Thread.sleep(ck(rt - 1000 / fps));: b" d. D) v# R
- ctx.setDebugInfo("error", 0)* |# O. ]5 @" z8 V; J) n
- } catch (e) {
& l0 f/ \' T+ u& x0 F - ctx.setDebugInfo("error", e);
1 I8 ^9 H# o- A1 D3 ^+ a - }
3 y8 {# I7 X9 F% U+ g. R _ - }; X v, T/ @! V
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");6 h7 ?2 i4 V( q6 E
- th.start();0 L3 J! U( R0 }
- }
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- function render(ctx, state, entity) {5 o6 F" I3 J; r6 x
- state.f.tick();$ u( ^' H8 g$ n+ |0 L Y/ _
- }
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; u. ?+ ~9 w1 v5 ^6 i- function dispose(ctx, state, entity) {1 R+ L6 ~% G9 @$ X5 M8 O* e
- print("Dispose");
+ Z8 \; p J7 v0 p n$ l3 C - state.running = false;' w' M( ^+ c6 T
- state.f.close();! r* S- A, d% q3 k+ ^$ Y
- }7 Y- V5 ?" U. V! i
- " ^7 g) f* x/ T; |2 i O9 G: n8 T2 p
- function setComp(g, value) {
# S" {& R0 S" }6 K9 [# U5 z - g.setComposite(AlphaComposite.SrcOver.derive(value));. n. }3 n7 a) z; q
- }
复制代码 - m) f' y( p$ E4 k; ^! J
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 w+ c7 v+ o) m2 y, _# X
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