|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
4 z5 [# u1 q! J7 U( Z# u
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
0 H! \1 o5 k2 o: C( ^- importPackage (java.lang);, k6 ?0 Q8 T$ y" z, }! w: x! Y: U- a
- importPackage (java.awt);
+ [( K. u; L4 ]1 m- E) w - # S% G! y# j3 w/ \6 c; D0 D* {
- include(Resources.id("mtrsteamloco:library/code/face.js"));, c1 u2 o6 Y6 c6 H9 B
! |7 f% A. G7 U/ x6 _0 b& T- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);. t/ ~8 t: y, s, w( {
- ' w: {$ }8 y# v; B
- function getW(str, font) {1 a4 Y1 @8 ?$ C7 W3 \. n; _
- let frc = Resources.getFontRenderContext();
! ~# y+ G0 @4 _! i4 V+ u/ y' e - bounds = font.getStringBounds(str, frc);6 P- Y2 y7 r) C' z5 A. }9 f( j
- return Math.ceil(bounds.getWidth());
- p5 D$ ~' T, v7 D" d* U - }7 ?$ A. u% n& Y- r% g& \1 w
- 8 O$ I+ B0 f9 ^
- da = (g) => {//底图绘制
& x: r1 r; s8 ^* U - g.setColor(Color.BLACK);3 A3 E2 y9 l9 u; L* Y( ~# C
- g.fillRect(0, 0, 400, 400);
% j; ], O0 U/ h' q$ S9 I" U - }' @& s0 B; }' s( r; e, w! v
8 X+ S* [9 u2 G5 ~- T$ U U+ W4 L: M- db = (g) => {//上层绘制9 U5 e- @3 D. L/ F9 r4 v6 z
- g.setColor(Color.WHITE);
9 A" [( w2 O' s+ v E/ G$ ~ - g.fillRect(0, 0, 400, 400);
$ v" ~) T4 e4 b j2 L, ^4 {/ p - g.setColor(Color.RED);3 i: D6 n* h+ o1 ]" p8 A
- g.setFont(font0);
5 }' t) J b/ z) ~0 b* V* K* A - let str = "晴纱是男娘";* j6 K, } B& Z& l, [! R
- let ww = 400;. m& \, a: x( X+ s5 L0 s) ^
- let w = getW(str, font0);
/ W/ |3 f9 B, X - g.drawString(str, ww / 2 - w / 2, 200);' Z e, ~" j8 I3 |4 M
- }3 X1 [" b$ z- I I7 c; N* r) L k
; j3 r6 y5 u f8 c: v- const mat = new Matrices(); t8 T( ^" |4 ?+ ]. F
- mat.translate(0, 0.5, 0);& y& a" B2 T# i* n2 }$ p2 r
- . b& f* K' ]" R3 H/ ~% S& a
- function create(ctx, state, entity) {- p1 {6 ?0 S% L- M W U. G
- let info = {) @6 j: G; s' t" ^/ Y4 `
- ctx: ctx,
; r# B% d% ^5 a - isTrain: false,) ]( l; O1 s" ?8 c, i# |. s. {
- matrices: [mat],9 g# f/ U1 Z# {* R
- texture: [400, 400],( q' F! ~0 [9 ^0 Q6 Q
- model: {; h3 r/ q/ _6 r% v/ a
- renderType: "light",
, H: u: c8 `0 Y) x! {9 P - size: [1, 1],( |1 P: s4 {0 A$ T
- uvSize: [1, 1]
+ C) s' Z# M8 l# W9 {; y - }
* u) n" q2 F; a* D5 m7 o - }5 Y' [9 w ~4 Z8 C. a* Y# }0 c
- let f = new Face(info);! n5 I4 k0 u- F# k k( v$ [
- state.f = f; m. N6 m2 Q6 O, n' [$ _
+ L. B. s3 p& m" a8 W. l4 V' r- let t = f.texture;, `4 \. x$ v8 O+ ^* x# u+ J; [
- let g = t.graphics;
0 J( O- x% t) n$ A - state.running = true;
) E9 F2 J9 T+ H - let fps = 24;, Z( G. v/ k! H Y' y
- da(g);//绘制底图
+ P: t3 ?6 V% s8 I X - t.upload();% V7 Z+ M- P5 T
- let k = 0;; i- P& E g% N
- let ti = Date.now();
; V) e! @4 x6 J) m# [6 z- o - let rt = 0;
$ G9 O6 U: L+ y! \7 w$ G - smooth = (k, v) => {// 平滑变化& I% c* ^( k1 ], S
- if (v > k) return k;
2 C. H3 C" A. u; b - if (k < 0) return 0;
- l0 O( b0 Q% L9 Y% U9 q - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
) j: m. l" l0 @" v- j - }' i( Z% U7 V' A& d9 S* p( w6 ^
- run = () => {// 新线程
; L% S2 V4 z& p( j - let id = Thread.currentThread().getId();5 p. u2 U/ t/ r" T X+ T
- print("Thread start:" + id);0 u: ~9 `1 l1 i9 \: E/ t6 x9 ~
- while (state.running) {
/ v/ _# ^" E& f2 _; L - try {3 k0 P s' J# e/ s7 |2 O
- k += (Date.now() - ti) / 1000 * 0.2;
$ G7 o9 o0 T: X5 h& P* b - ti = Date.now();! v& g( x2 S6 ]" @+ e6 [: [. N
- if (k > 1.5) {
& Y; s; g. v, t( H4 S7 E2 |% E - k = 0;5 N0 a: v8 Q" q- E8 a
- }# D+ B7 o7 k/ s# w: N1 x9 @+ L
- setComp(g, 1);8 }2 E7 M! K; S5 ]3 T+ G4 R
- da(g);
4 N Q4 m! N* U- q - let kk = smooth(1, k);//平滑切换透明度% S6 B( t4 Y/ U: Q
- setComp(g, kk);
$ f- N& s3 W, o- O+ n0 ?: V - db(g);3 M( ]9 \# r( b
- t.upload();7 u/ B4 A$ m; y. y0 n
- ctx.setDebugInfo("rt" ,Date.now() - ti);0 T* T) X+ C* c3 H# z; M/ W
- ctx.setDebugInfo("k", k);) S1 V" J% w. Y
- ctx.setDebugInfo("sm", kk);1 k& d7 k+ i/ [8 J& u) A
- rt = Date.now() - ti;& Y7 J" @2 f5 c/ e/ c+ B2 Z
- Thread.sleep(ck(rt - 1000 / fps));' X7 s& v: C! l% P% A) K0 V
- ctx.setDebugInfo("error", 0)
' t) |- `' e, ^9 {% d5 R - } catch (e) {' u! ]+ H- t" v
- ctx.setDebugInfo("error", e);2 k$ [/ ] l* Q* K
- }8 ?4 _8 P" _4 u* F9 N- [3 x, q
- }
) l! N3 R( z6 \" q) N! i6 { - print("Thread end:" + id);
* M. O- O7 ^8 ^2 D( C - }, ~1 E: j& Y3 A% r+ x+ x; w" V/ T
- let th = new Thread(run, "qiehuan");- Y7 m/ S$ ~4 h& z, y' h9 c& N
- th.start();
; \- U1 k" I7 u. f6 R - }3 A5 O6 [- g3 D# m k
- 4 V- r4 Q1 w. z, o A% F) M
- function render(ctx, state, entity) {
8 [ t7 y0 d2 o9 P - state.f.tick();
9 U- k2 x1 T% [9 H8 R - }
1 V" G7 e! Z5 L4 m8 O5 t. n
) y& C8 O; z' e) t8 }5 U- function dispose(ctx, state, entity) {8 {3 p/ x- r9 c+ w/ a- v
- print("Dispose");
4 Y8 @" h. V. }6 R$ N - state.running = false;
1 G$ Y5 R2 `7 ^ D1 e7 B - state.f.close();; r$ |6 o3 Z" K; k
- }) g4 K7 k% o, O: d* O! h
7 V0 _7 ^$ f) \& _; e4 X' }- function setComp(g, value) {
: A, ^# Y% o l6 A3 a0 m - g.setComposite(AlphaComposite.SrcOver.derive(value));& {% W# v B4 h: Y
- }
复制代码 : h& b. S: [8 o; c
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 r. W5 e$ x1 A7 `9 q, q; G
2 K9 W) \' G7 B
! K3 w0 c( }' C5 n; j顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)! _$ E0 h# y" W
|
|