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9 |2 T: ^. u3 o8 Y5 D+ ]3 W1 V这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) ?- X8 K7 y8 p+ ^; F- importPackage (java.lang);, p% _3 R# G" q: k7 T5 m
- importPackage (java.awt);* D7 b0 \) g$ V
- ( M H; T) o( T) X& v( [
- include(Resources.id("mtrsteamloco:library/code/face.js"));
# Q5 f% O- x* R+ R$ ?8 s - ( h) B+ _# d! n$ |
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);2 W& B) p" h3 u2 r% T
- ) r( ^; ^1 e( C% m- c0 ]/ Z# B
- function getW(str, font) {
* X0 o7 q. o) H8 Z W1 k* Z - let frc = Resources.getFontRenderContext();! n8 z' o+ i( q, J) i7 b: P
- bounds = font.getStringBounds(str, frc);
8 t) e2 m1 ` O! ?0 G' F9 g - return Math.ceil(bounds.getWidth());1 l- J) @) @# t0 Y; Q
- }3 B" h2 o g2 S i+ v( t
! Q, [6 w! }' c5 N1 k. z- da = (g) => {//底图绘制6 d& D( s: P/ I) i% D
- g.setColor(Color.BLACK);4 W, ?( R0 `/ R0 V h7 ?" i) G3 \
- g.fillRect(0, 0, 400, 400);2 m7 ]$ O+ E7 ^9 f
- }# E7 L/ h. C' b& E
+ C" S+ ~& J$ H; t* k x( D8 Y- db = (g) => {//上层绘制2 `/ H. O+ B' S/ e; J
- g.setColor(Color.WHITE);
& O f# }; Q9 e- D0 H6 m6 O. h - g.fillRect(0, 0, 400, 400);2 z( i1 p3 I1 B; U3 v+ S4 ]
- g.setColor(Color.RED);
1 t6 ~ ~ a8 W1 Z& d - g.setFont(font0);# K$ s* F( _5 a
- let str = "晴纱是男娘";
/ v4 ]" g7 x; t1 f. g a! y - let ww = 400;5 i9 u* e9 p4 k0 g! p
- let w = getW(str, font0);2 t% L; j8 `9 u8 S
- g.drawString(str, ww / 2 - w / 2, 200);
3 M; J! E8 ^: B: X+ J5 P - }
1 }; B5 B2 [/ j% a+ L/ L; L - " S4 B1 n. s( R: V4 k
- const mat = new Matrices();! h! ]. Z, f0 o, p7 K
- mat.translate(0, 0.5, 0);$ }7 `' R& ?. I+ p- c( Z. E
- / B8 ~3 z. X3 Q
- function create(ctx, state, entity) {
, F8 Y9 i' e7 O. Z6 c; s - let info = {' m& G$ }, J# o
- ctx: ctx,( A0 v( K. v. u1 {
- isTrain: false,
5 m, a, V! h2 A0 t, A8 \) x0 Y3 a - matrices: [mat],: z7 m* H3 F+ W. Q2 g
- texture: [400, 400],
! T/ q/ z* [9 N) b8 K5 X& u$ E0 I) D0 j% } - model: {- t6 c9 J' e+ L* `0 v2 R1 P
- renderType: "light",
3 C* J5 }! E; I# } I - size: [1, 1],2 I* ^; Q+ k, n7 I& k
- uvSize: [1, 1]
. q9 j: e7 r- I) }# o - }, G/ u4 j2 L( F- o% m' n
- }
/ c5 T- z. d& s( \/ A% ^0 V - let f = new Face(info);
: f1 F; O" d+ r* l4 y - state.f = f;" x0 I3 f3 W: y+ _" m6 v
- . I" o6 s, z4 f$ z; y
- let t = f.texture;
1 a4 k+ D! O. K2 } - let g = t.graphics;4 L, s$ {4 h0 S% f/ ^
- state.running = true;: x4 h, }( Z5 C9 [3 }0 I) i$ k
- let fps = 24;; l) ?) d$ B+ y' a" u% d
- da(g);//绘制底图
- A8 G+ d3 H' G% g, d - t.upload();
! X+ i5 U9 C; P# N - let k = 0;
- M0 B) D* v8 M- F: H - let ti = Date.now();7 G8 f3 q$ T8 a) H
- let rt = 0;3 o9 w2 @$ m4 O$ T, l
- smooth = (k, v) => {// 平滑变化# Z7 ~7 v3 R3 t1 D( A; c7 h1 {
- if (v > k) return k;0 G$ Y4 ?8 p' }$ M( P; P
- if (k < 0) return 0;" O9 `2 Q. @3 g8 x" _
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;/ U! }/ f. f( R% I3 Z* E$ C* @8 y
- }
9 w6 g* u( ~7 A: C! d - run = () => {// 新线程2 S) K ^% N) e; B( Y$ B0 n
- let id = Thread.currentThread().getId();0 j& U0 N; y( q7 i7 D: w
- print("Thread start:" + id);
0 v& w' k8 i. a( X0 O' q - while (state.running) {
$ B2 O; i4 Q ^8 Q+ v6 _, E - try {
* g+ m/ H1 j. w2 N - k += (Date.now() - ti) / 1000 * 0.2;
1 x0 G& `% a9 w& x - ti = Date.now();7 J4 `& t; [3 D8 `
- if (k > 1.5) {
% O- [6 q$ P; ^/ y - k = 0;
4 ^' I* q9 p; {: f - }5 {* C; \0 L( X& Q, k
- setComp(g, 1);
( H5 U, U0 m- W* G* [ - da(g);/ E' u" p' d2 w2 d
- let kk = smooth(1, k);//平滑切换透明度% T5 l7 q4 _+ z2 E
- setComp(g, kk);
9 s, d2 y' w4 N! D, L# ~7 H' K$ H - db(g);! z; o, C3 u% ^' u: b
- t.upload();! l9 o( r# X2 c+ a4 j/ d8 J
- ctx.setDebugInfo("rt" ,Date.now() - ti);. M3 `" N. t* _ W, _
- ctx.setDebugInfo("k", k);
/ D, d. O' z8 _8 |8 j/ Y/ }& y, f7 m - ctx.setDebugInfo("sm", kk);# D: k: T! u: _, t
- rt = Date.now() - ti;
; ^. }; B5 \" c/ W3 h4 Q - Thread.sleep(ck(rt - 1000 / fps));8 `6 ~+ w! I" U9 q' R/ o
- ctx.setDebugInfo("error", 0)
, ]2 @. c5 B8 @* k - } catch (e) {
c3 s3 p( s3 K! D' b+ E - ctx.setDebugInfo("error", e);6 B5 P# c ~; M
- }1 v7 Y) e( Y( b0 X- f {2 d/ f" o# F
- }
6 n$ @& ]$ a& W, a- B+ ` - print("Thread end:" + id);
, n4 T- g! U$ P: _% V$ K - }
6 E# c1 ?$ _" \5 n( a0 s - let th = new Thread(run, "qiehuan");
& n& @ X" H, |# C1 ]. r! A; z - th.start();9 A0 B% C6 C( S. x8 ~/ H* L! I: F& ?1 i
- }( U, n" o. U( x5 x
- ( U4 C7 I, i2 f' h5 a6 `( x( Q: [
- function render(ctx, state, entity) {! g9 _2 W3 C- C7 t* P* D
- state.f.tick();: d3 S& [3 i* F0 |5 ?* X4 h
- }/ _7 @1 }9 u7 a
- ! e. q# c* U4 f* s' m! g8 |/ d
- function dispose(ctx, state, entity) {+ ^" J2 a0 D" Z% i i/ \# c5 |6 c
- print("Dispose");6 }) u5 l6 a; A' a# a
- state.running = false;
) I/ t1 s" {5 @( @ - state.f.close();% Z- w8 x, x1 Q4 \2 ]" l$ U
- }2 v3 D& ]- u2 j1 ~+ |
- 4 Y# X' Q6 J/ O
- function setComp(g, value) {+ H5 C3 I* O7 g
- g.setComposite(AlphaComposite.SrcOver.derive(value));" ~5 F2 Q7 p, ~* m% w- r! u- g7 y
- }
复制代码 9 ]6 e4 V" G% f I2 `
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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+ Q3 J# H' u2 I. [0 T: e0 Q" b% `7 ^) i# {
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# ^5 l- h7 B3 p5 M
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