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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
2 t6 H9 Z' D3 w4 |3 y. N; O$ ^- importPackage (java.lang);9 T0 j+ {; ] _- g
- importPackage (java.awt);
# J% d% c! q' _6 {/ j! N0 v - / `& k! f- p, ^: ]1 y
- include(Resources.id("mtrsteamloco:library/code/face.js"));" \$ u9 p7 {4 ]4 t# ]7 Q
- ! @, v0 B/ @6 O0 Z5 \6 J+ g" r+ |
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 X8 M6 q! T7 [$ N3 G
/ B5 s. s, q* b+ ?! g& S: Z8 i- function getW(str, font) {
1 N* ~, @7 Q/ x5 x3 M+ j - let frc = Resources.getFontRenderContext();
4 Y. D8 l: r1 H" @& g0 Q* R9 R - bounds = font.getStringBounds(str, frc);1 w+ H! M+ C( r! y- i2 L
- return Math.ceil(bounds.getWidth());- O8 K" ^$ `! E! p1 ~ R/ o
- }
/ G. Z3 |) |% r* k
/ }8 ^1 @" j" u2 b! Y( e6 H5 h- da = (g) => {//底图绘制
, D4 V" `; h' P. k* w9 { - g.setColor(Color.BLACK);! m! [7 U& l" k1 g/ A
- g.fillRect(0, 0, 400, 400);6 R$ F: N6 }+ X: a
- }
+ j9 `7 @0 P* `5 s8 C. b: X - - D. h! [2 p3 R6 T4 o; d
- db = (g) => {//上层绘制$ B$ M) S; x; K: M# D: G2 ?( x
- g.setColor(Color.WHITE);
3 ?0 R1 G/ f2 t# x# A - g.fillRect(0, 0, 400, 400);
, e2 X! v& d) w- W2 Q - g.setColor(Color.RED);
9 G- h$ X, L" j' s2 O% [6 }; Y - g.setFont(font0);2 y7 _/ H/ I6 u7 N
- let str = "晴纱是男娘";
9 d) e0 I6 e' n' v - let ww = 400;
9 h8 c# N$ F0 Q1 j! r C - let w = getW(str, font0);
6 N9 T4 u+ n+ b/ C( V: R - g.drawString(str, ww / 2 - w / 2, 200);
2 C8 K0 j, ?( S* } - }, v5 J0 B' B0 e, ]
* |; C$ [$ m" k1 Y- const mat = new Matrices();
) t: H4 W/ V0 _1 n+ M0 J - mat.translate(0, 0.5, 0);8 N9 o% |8 z, V+ |- H
- d& Y: `! G ^6 j0 n
- function create(ctx, state, entity) {
6 ]; T& p/ n1 n; i3 @ b9 |! ~ - let info = {
* d+ b9 q( r' U5 r) W - ctx: ctx,9 e! C+ Q+ w0 ~. G9 f
- isTrain: false,
% q; r7 o2 \! Y+ E9 U - matrices: [mat],( _0 ]1 B Z8 M' T8 I
- texture: [400, 400],2 s) s9 N; \$ n: E! t6 K
- model: {4 Y0 o! K ^6 s$ `
- renderType: "light",
; M# B0 @# a' b3 I4 I. ]& Q - size: [1, 1]," P! x, [" h% y! j( V. }/ u& K
- uvSize: [1, 1]
. ~; V6 Q( _8 m1 m3 Q - }% p: ?0 V* G& v# ^. D* m
- }
# d% s* ]! H- q7 C, L - let f = new Face(info);$ n$ |! T e9 j9 V0 J) O$ A# ~
- state.f = f;
% @: y' U: k8 k - ( X5 v/ ~0 I7 J8 y
- let t = f.texture;
2 c/ b4 v Q7 r5 | - let g = t.graphics;
1 ?1 L- }# t8 |2 A+ n - state.running = true;# @/ O: _6 K6 w
- let fps = 24;
6 X6 c/ i! k2 C/ D - da(g);//绘制底图5 \3 F( f. o4 C. ]! _
- t.upload();
" Q. Y* P; f3 ?+ Z/ W5 A( j - let k = 0;
3 T& U- {# G4 a: I3 a- V - let ti = Date.now();
. Z" _& n6 h! c6 u$ |3 l; p - let rt = 0;
- w5 S- ]5 K! b' s$ ~ - smooth = (k, v) => {// 平滑变化
$ b5 a1 [) `; f( W1 P4 c- { Y - if (v > k) return k;, ?- w% K$ [6 t0 G; L
- if (k < 0) return 0;
: o+ Q6 b; E7 [; p - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
& L& K2 f! \0 J* Q2 M2 @/ Y; ~1 w# R - }
/ o9 @: ?0 T1 X7 x; r, @6 d - run = () => {// 新线程0 A# A3 n, i1 e
- let id = Thread.currentThread().getId();
8 X( C3 F( N3 R [% t - print("Thread start:" + id);
8 ~5 D6 d+ ^! |6 ~" }9 z - while (state.running) { @2 m' y3 r+ N9 g5 t% V E# O1 Y- W
- try {
5 X9 D3 ?5 j5 P; z3 P - k += (Date.now() - ti) / 1000 * 0.2;
4 m# z) `& z6 V# s' r9 Y2 i: ]" S - ti = Date.now();/ m6 X& \* Q- g8 X
- if (k > 1.5) {0 Y/ D, k! P$ s0 t0 b. U% b
- k = 0;: c9 k6 e) e5 r7 P# ^; j& t* a
- }
9 v$ [7 B% n( M: b y - setComp(g, 1);
! ?" ?& q) Q8 }- n% w - da(g); a( p& q0 P+ I' a' c- H
- let kk = smooth(1, k);//平滑切换透明度: q# G. }2 v3 ]9 c- d' L7 m, ]
- setComp(g, kk);" l& M* N8 V( M# V [& q1 o; f/ T& }
- db(g);/ B/ O2 `7 \* j X. B* \2 e/ w
- t.upload();
% s7 {! {4 O- S& o( Y/ l1 O - ctx.setDebugInfo("rt" ,Date.now() - ti);0 j# l( C, n, O& p8 \, L9 M
- ctx.setDebugInfo("k", k);
! W+ `% e# w& U" F4 | - ctx.setDebugInfo("sm", kk);2 _0 t+ T9 T- K: D U' }, N0 b1 c- P. P
- rt = Date.now() - ti;! R' K; r4 e9 |+ b& Z( N
- Thread.sleep(ck(rt - 1000 / fps));/ W' |# |, a+ D$ o3 j0 @' S
- ctx.setDebugInfo("error", 0)
# K B+ }: i+ T% {4 F9 Q - } catch (e) {$ ?& ]: E; B: g* w% c% R- I8 N
- ctx.setDebugInfo("error", e);
* o z. u; `2 T8 H% V3 J0 v - }
- N2 M# n0 c$ a9 {0 ~ - }
" i# X }) h0 l" K) k0 h @' D$ J - print("Thread end:" + id);
7 e% y) I- {) Y' `$ Q4 ] - }& ^/ O9 ]/ O3 W; ?; t" F
- let th = new Thread(run, "qiehuan");
+ N& `- U- M* U9 N2 } - th.start();; O9 F) ?3 ?! f4 T; Q' D
- }/ n% f1 c: ~' F0 x0 a3 K7 B/ A
- 1 y- g. c9 A: Y( D7 V
- function render(ctx, state, entity) {' P+ N6 I% G7 x/ v% a& t+ A0 q2 h
- state.f.tick();% v( v/ j' p+ n" O5 S
- }6 ^0 B n$ a& l& q9 v
) W+ w$ l/ U5 K) v; S$ h- function dispose(ctx, state, entity) {
5 \/ ` t' B: O# H - print("Dispose");
9 r- T" J+ C' D# {7 r& }! E) f1 @, k; ~ - state.running = false;3 O! m: c8 t' R3 p \. v
- state.f.close();/ w2 E* W: ]- b/ L0 l/ ]: O7 @
- } I0 |+ U3 L, G" Z2 P8 }3 v
" c+ e$ F( W6 q* Z0 k+ P! g- function setComp(g, value) {3 t: C# w8 O! T/ s
- g.setComposite(AlphaComposite.SrcOver.derive(value));9 h4 [& S- g I7 q2 {9 J
- }
复制代码
8 m. }, n, `8 H$ }5 X+ K写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
H( U- b, A" e( e2 \! p* ^ O3 G) b3 ^0 K; m% `
A/ N" ~ a* |, I, m2 h! f6 H顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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