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5 v2 @$ q$ [5 Z; g/ w' k这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。. n0 w5 P0 d" x0 z, P
- importPackage (java.lang);% `9 {: ] n# a: |/ B' {
- importPackage (java.awt);6 D1 O( c `; Z7 c
- 2 w* k5 \& u4 |+ J
- include(Resources.id("mtrsteamloco:library/code/face.js"));
+ q1 _0 J0 ?8 w$ J - , j9 z& F, o$ Y+ c# A+ @1 L6 b
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
@, V/ R, s) m2 A! c - 2 d9 j$ |4 q& f9 M2 K# m
- function getW(str, font) {9 ?& B6 Z1 e) M3 T. ~
- let frc = Resources.getFontRenderContext();( Y( c7 v! m9 V0 R/ P8 p: w* [4 M
- bounds = font.getStringBounds(str, frc);
* A" N& q8 w1 c: Q' J - return Math.ceil(bounds.getWidth());
5 X& u- o$ O& \& Z - }& B1 Y$ ?9 V+ `; S8 c* r [
" ]9 j: z# J. k2 h3 S- da = (g) => {//底图绘制
1 o# d; }8 H9 S - g.setColor(Color.BLACK);
3 E& a6 I( [% f - g.fillRect(0, 0, 400, 400);
" d% h. Q( _# U9 Q+ G, ]& n - }
- E- X; z0 p& F# v& U X& w/ l - 7 b- L0 q% j6 W, o( |' T
- db = (g) => {//上层绘制
* u& D' \! J& W: c7 @0 ~6 b - g.setColor(Color.WHITE); M7 g3 z( `$ k8 l
- g.fillRect(0, 0, 400, 400);8 k5 Z# f5 r" ^$ @8 k* X0 s
- g.setColor(Color.RED);1 _ Z# Z7 N1 w4 ` x
- g.setFont(font0);8 y% y1 Z4 Z6 w: ?6 b$ f
- let str = "晴纱是男娘";
3 e6 z; g9 J, |$ s8 `9 E7 |: x3 G - let ww = 400;: A1 O$ Q$ w$ a( u
- let w = getW(str, font0);3 k0 ^6 [6 p. A( f+ P( g
- g.drawString(str, ww / 2 - w / 2, 200);2 s# d% e6 V3 T: w7 g
- }+ I7 k9 A. R4 |" T3 u
- ' v* S! N4 c. J+ v
- const mat = new Matrices();
) M$ A, n. \. @* c! D4 u+ j" i - mat.translate(0, 0.5, 0);
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& R, a1 z0 }3 D0 j7 W3 K& Y- function create(ctx, state, entity) {, o2 ?! @9 Q% a( O- a
- let info = {
' s* x" W7 u6 ?5 K; c - ctx: ctx,
9 l. W! r1 M$ {1 Z1 M6 _$ U, Y/ J( _ - isTrain: false,: n% o! V. E5 b4 L
- matrices: [mat],
+ j6 x- Z' g2 J" D - texture: [400, 400],8 u( O$ \! }/ S
- model: {
2 Y9 ?. H: y) G* k- o/ K- W) } - renderType: "light",3 n- F, X% Q+ w8 u- {' N
- size: [1, 1],
6 T3 x6 T& [& l% B; {: ^& n - uvSize: [1, 1]% D1 H( h- n" `" S: w
- }
! h7 l; h: a& H5 q4 p - }
6 C ?$ H6 K5 Z! m O, v+ K n - let f = new Face(info);& W! S5 z# {- K* |
- state.f = f;# H* Q! Y: V, G+ x8 [9 Z
- ( R/ n+ {" p$ ]( @! \
- let t = f.texture;
! O/ F) F n0 H* C, l- M K - let g = t.graphics;% L- w! t) R5 h; G" g0 D4 o p
- state.running = true;# R# }$ M$ E# Q8 n$ x
- let fps = 24;
]5 T4 P$ z# N - da(g);//绘制底图7 e+ o# H7 l( P1 S U5 ]
- t.upload();
- q' i [9 _1 l# \9 ]$ _5 V! P; @ - let k = 0;
" _8 `8 x7 Q o9 D% L - let ti = Date.now();; m% F! a- n# o, O2 q
- let rt = 0;& ^6 [8 M/ c$ x
- smooth = (k, v) => {// 平滑变化
, T0 R- }9 C5 K0 ]2 X - if (v > k) return k;9 D' R3 h0 ~) G$ E8 A2 U( @ d
- if (k < 0) return 0;+ H2 X* i+ M" _: k; M
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k; L! Z5 |- z4 w: p. {# M5 p
- }
' L; W/ T" u4 c. o5 ] - run = () => {// 新线程
, b' F0 B+ m0 d% |, c8 G3 p0 x - let id = Thread.currentThread().getId();
8 q- z5 _; v2 W( ^9 G5 z - print("Thread start:" + id);
/ }. l, L$ i! R# P8 O: B - while (state.running) {
# O6 c: H- V# h - try {+ v. n; a0 w3 f' Z1 X. I
- k += (Date.now() - ti) / 1000 * 0.2;
H, s3 U- b- m& G# ?/ m5 F - ti = Date.now();$ o3 T% d' d8 P$ g, s. u# x3 K
- if (k > 1.5) {
) E0 Z8 R! `6 G/ {$ G - k = 0;
# O" D0 s3 q" J# N - }
8 p+ \+ c( g2 y8 H - setComp(g, 1);
' T, j" I, u9 x* o - da(g);
* \* d' l; ?# g; u - let kk = smooth(1, k);//平滑切换透明度7 x! [, K/ z3 M; @
- setComp(g, kk);( N: ^2 C/ ^! P; @
- db(g);
; G7 m4 u9 t8 t% V Z% U - t.upload();8 e. C- {) E0 v
- ctx.setDebugInfo("rt" ,Date.now() - ti);! _7 B5 m8 k9 T
- ctx.setDebugInfo("k", k);2 H2 [( P- g* T* p) ~& R
- ctx.setDebugInfo("sm", kk);
: C5 h+ L0 k3 g - rt = Date.now() - ti;
+ M% [" S- I% }: {. \ - Thread.sleep(ck(rt - 1000 / fps));( F7 J8 z# P4 L
- ctx.setDebugInfo("error", 0)
* ?- B* D( i! |5 Z3 t4 x* h. e. ] - } catch (e) {
# W" V) Y5 E( `, M* I - ctx.setDebugInfo("error", e);1 W5 k K% C l8 `% h; n
- }
" T# j2 e4 w; Q" v# S- d - }8 i- e0 p1 O2 N5 \9 Y8 I. {% y
- print("Thread end:" + id);
5 N0 P( u6 u, m( e - }
1 M5 X! A. ?. }- |0 ]( o3 |/ } - let th = new Thread(run, "qiehuan");
# _+ }- W s# V- ?& S- N2 p - th.start();' x1 G% e4 H; ~' d+ s. K0 \- f
- }
3 s0 @$ u) }; _8 z$ Z. L - 1 `. O3 ]7 o" ^# n6 i
- function render(ctx, state, entity) {
8 T6 t& S0 }6 I7 q) W! V - state.f.tick();
+ H) h# r+ W+ T, |' n - }: k/ ^% U4 r) s: o6 N3 U
, w2 ?+ Y4 E9 N1 q( ^* w- function dispose(ctx, state, entity) {, }8 R" J) a" z7 H6 V
- print("Dispose");
* w4 ]; _ ?, F' o) {, Q - state.running = false;( t+ I! C% ]" c5 F+ r
- state.f.close();: [/ B z0 m, T, e: K" P( \
- }
* L4 q# t! e2 r2 m9 G - / o/ R2 D, ~2 ] ^. x, a; D, N
- function setComp(g, value) {- U, C5 N4 _. ~& H0 U
- g.setComposite(AlphaComposite.SrcOver.derive(value));: M9 Z- C0 Q' @4 ~ p" Y
- }
复制代码
8 Z: a; J: M- t& b# Z写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 O, r. }+ B- d" U' p7 G2 U
% w2 e7 O7 g# k$ e
0 m9 X- y" n8 ^ `0 O* K顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下); G" \' |+ Y2 G* z# _3 ^% M% h
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