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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
# C. w# w9 A. o" u- importPackage (java.lang);! i6 N; T# V- F; v0 E3 v
- importPackage (java.awt);
0 \; [8 y4 C$ j' \8 q# j/ f( u - * ]* Y8 o: k( u: |( b( ~+ {
- include(Resources.id("mtrsteamloco:library/code/face.js"));
2 m4 S7 s$ R8 E4 C# N% q a# L: z" H - 3 N/ |! N# B0 e0 y" p0 d
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
# ~* [, T5 U: i U# c" P - & C: z" {. R/ z! Y/ m
- function getW(str, font) {
% g, O6 X- c% K( m - let frc = Resources.getFontRenderContext();* f5 T0 d2 W: p" a( {) O, i; Q
- bounds = font.getStringBounds(str, frc);
! r4 ]/ ^* y) H7 P# F - return Math.ceil(bounds.getWidth());2 }. a1 |7 C* V2 O, j8 t# V
- }5 g& a. G3 }3 c4 m! w: g
& {/ ~; X5 O' u% M S- da = (g) => {//底图绘制
5 w& l0 w4 m# ^, ~; A - g.setColor(Color.BLACK);
+ I3 Q5 \$ W' `: I# f - g.fillRect(0, 0, 400, 400);
2 C% D* \4 B N: c" N! v - }
; D n& I: W6 w8 C
$ R W. m: v, n% Q- db = (g) => {//上层绘制& t! u& J1 q1 o U. E: G. z
- g.setColor(Color.WHITE);! r$ n `% v% L$ e. P3 m0 y7 c
- g.fillRect(0, 0, 400, 400);2 d; H& E& }2 A$ s% N k# d
- g.setColor(Color.RED);
8 z0 \: H& E/ h/ b- l( r - g.setFont(font0);2 |2 a8 s1 f( l# Y$ m. |+ R6 o
- let str = "晴纱是男娘";
* X" L1 ~7 {" f3 ? - let ww = 400;
: X$ A& B, X$ x3 A - let w = getW(str, font0);
: V* _: ]) B4 N- ~% L8 E* F0 k; y - g.drawString(str, ww / 2 - w / 2, 200);
; L# I% V) P+ q5 T- d - }, @' z# P( \8 s
- 4 a4 ~, z: e4 d8 l a
- const mat = new Matrices();
/ a: a$ m2 Y& g2 J3 \# T) Q - mat.translate(0, 0.5, 0);/ D) e7 U3 y4 Y0 A' M
2 W. Y1 c4 T8 o6 ^& @6 I5 Z- function create(ctx, state, entity) {/ s# ~3 W4 X/ `2 c7 e. L3 _
- let info = {) W6 [# z2 {9 n7 T/ b
- ctx: ctx,6 E- @% o+ C$ Z* t8 J! `9 Y
- isTrain: false,
7 W* d( f) f! @9 ^" y5 C - matrices: [mat],
$ d. x( {+ {- u/ O4 c0 @, ` - texture: [400, 400],
3 v" N" z4 B4 T* z8 W# t) s - model: {: Y* } J; H4 i6 C% F9 q. @: _( b
- renderType: "light",
* M. R; o; G" [. I) h - size: [1, 1],
; v* k n" ~: k( e# r0 n9 } - uvSize: [1, 1]% v" b4 ^( A) P* y4 i' k
- }
* ~4 D% p( x+ I8 k2 O - }2 {$ i' W. c! R) r3 w, \# R; ?4 c
- let f = new Face(info);
0 p$ `+ L4 B! D! r. T8 Z1 y2 E, \ - state.f = f;
# \5 |) G7 u: i4 ?& Y - % U5 h# d1 V8 j; @' t& Y
- let t = f.texture;
" L# Z* Z5 b/ J! F8 S; T* ^ - let g = t.graphics;7 ^, F) g# p. Z+ c5 X7 n% W
- state.running = true;
$ m; h" v6 X4 {- w6 j' X" D- A) s! N - let fps = 24;
, D. G3 h7 p% ?" b$ r' U - da(g);//绘制底图7 G8 D) ]6 |# |! f
- t.upload();( T" B: w8 w( P! ?+ `0 j( M5 Z
- let k = 0;
9 J% K" ^& L5 v" W - let ti = Date.now();
; R5 B4 D9 }. y! P( Q7 ] - let rt = 0;
& j4 q6 M- h5 e) m) ] U - smooth = (k, v) => {// 平滑变化& n6 ^ ]- M( [5 q! o, U
- if (v > k) return k;
+ j* J/ i7 R0 Y* _' G. Z- h - if (k < 0) return 0;0 n. @" B1 K' w/ V, c3 Z
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" _8 N4 Z1 E: O1 w( a" M# d% a- T. _
- }
* F* S* b# B8 r1 y - run = () => {// 新线程- l6 q% \# k( x# u# O" g7 e, \
- let id = Thread.currentThread().getId();
% T0 [7 R# T+ n7 d - print("Thread start:" + id);7 n4 `6 E1 |" ~5 O9 J+ P( A0 m* B# w
- while (state.running) {
& z& t" I. `5 W9 O: n - try {, f7 G! V4 H# V9 n: _+ ~0 `
- k += (Date.now() - ti) / 1000 * 0.2;5 p+ _) G G, D
- ti = Date.now();
: e' T/ r! f+ G+ d: f' R t - if (k > 1.5) { M! k" `4 x3 D+ |0 F, z! j
- k = 0;; [$ b1 f! k ~; V
- }" n- [4 K; O2 N; p, O. i) i1 f
- setComp(g, 1);
- f8 ^0 T3 D& x* x - da(g);
& h$ @; g! ?& A" d6 e - let kk = smooth(1, k);//平滑切换透明度. m: V \- ^: Z/ q: ^! Y
- setComp(g, kk);
( A1 q( S. K9 j1 E z - db(g);/ r0 P# I& {5 z5 x0 @# c; M5 v) P, N2 H
- t.upload();
$ p% [% Q' w6 f' M$ X2 @2 M M( P+ B - ctx.setDebugInfo("rt" ,Date.now() - ti);
& {2 |7 U7 I y3 h* r' B7 g- B5 f - ctx.setDebugInfo("k", k);. u1 r7 j& t/ G/ v: l3 A4 j
- ctx.setDebugInfo("sm", kk);
- _5 R8 R& ?+ V - rt = Date.now() - ti;
- C' |0 \: Q' Y% A X - Thread.sleep(ck(rt - 1000 / fps));
/ N; e) z9 {! I - ctx.setDebugInfo("error", 0)! y' S8 Q# e, X$ `5 _
- } catch (e) {
" }/ z$ N( I4 G7 k& F - ctx.setDebugInfo("error", e);, ~- q3 C* B4 b8 P0 [
- }* |' ^7 D$ \: l
- }' ?, h) e% q1 }! O$ `. J
- print("Thread end:" + id);
3 p. D( a* R" ~ J7 n - }
/ d2 O6 L1 L3 ~, t. } - let th = new Thread(run, "qiehuan");
! d+ e" D0 B0 a1 @) G8 u - th.start();
5 j4 U9 z/ z$ a V - }
% R! k: n$ o: J# E' o
$ ~- R2 E, I; _! X( C; Z0 j- function render(ctx, state, entity) {
( O+ P. D! _% u7 `- C; M7 c& ?7 U# n - state.f.tick();
* ~9 K" f" K+ }4 d& ?7 y - }
: E8 b# A: N: l9 M U$ [ - 3 P1 F1 ?# f. Q7 J% |& r% q( C; c2 n
- function dispose(ctx, state, entity) {' o6 `6 o3 ~' ^% d( G5 e
- print("Dispose");
7 Z! H* v! O, ?+ M Q2 r) X - state.running = false;
: R) R1 x6 V; j3 } - state.f.close();/ m! i% _8 y2 _" I1 o0 \+ ]/ `0 {7 W P2 m
- }; ?3 c7 x$ f2 T9 e1 |
# B; d- i3 R$ K0 q: b. ^- function setComp(g, value) {8 G& r2 Z" R6 s) n: } ^
- g.setComposite(AlphaComposite.SrcOver.derive(value));2 }; d8 ?4 T/ I! E9 E1 k" E' j' S, y
- }
复制代码 $ j2 d8 K) w: v: @: w# [
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
% f5 ]3 A8 A6 b0 B0 O0 y3 c# C1 y0 e1 J# [" m$ x/ d$ h, I5 S" }
3 s# g, i! J- {: J' Q3 G顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下): s+ H1 w: y8 O \
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