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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。" h! h- T; h# U( U! h, I: N
- importPackage (java.lang);; h; r& i) F. b* ^$ G
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));! D- F g4 W9 J- h( O
- % A# A6 P1 Z6 a, o; V! d
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
( V1 Z$ A/ G1 P - let frc = Resources.getFontRenderContext();! T* k$ X9 F) e7 S, h
- bounds = font.getStringBounds(str, frc);
% h* p+ H! F, q1 P7 P - return Math.ceil(bounds.getWidth());
0 b% |6 d' {5 E Q$ n0 f - }
$ t8 G( Y4 ]. L N( e. R( K% E) A) {
* M& D" \. {5 W- V" F8 x: N- da = (g) => {//底图绘制
6 p; m! |& o2 j, F' [ - g.setColor(Color.BLACK);
b# [! j4 B2 j9 S2 T9 T - g.fillRect(0, 0, 400, 400);
r2 O$ T$ Y& ?) n" Q - }
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, @. V+ O2 D0 n- db = (g) => {//上层绘制
; i$ D9 h# e2 [8 F' s& m - g.setColor(Color.WHITE);) A. n( v4 Y4 h% Y' f: T4 k
- g.fillRect(0, 0, 400, 400);
" a+ s$ J; k% G5 F( x. o - g.setColor(Color.RED);
- c0 ~4 r7 g. l/ i) @4 z5 r - g.setFont(font0);9 \, W0 C6 X8 t9 S
- let str = "晴纱是男娘";/ |9 K1 Q" l1 `
- let ww = 400;# P$ @9 O) L- D1 K' s5 k4 Y
- let w = getW(str, font0);5 `) G/ N1 h3 }3 ^6 j$ X+ H3 P
- g.drawString(str, ww / 2 - w / 2, 200);1 j+ P7 |9 g9 K4 g: B8 ]
- }5 T3 J) b, F3 ~: B$ f3 [1 l& j8 m
) f' D' o7 z( \- const mat = new Matrices();
3 `3 ?- m4 I8 L - mat.translate(0, 0.5, 0);. P( J1 {$ d$ U ?: ?% q
- $ w4 O' V# U& H" t
- function create(ctx, state, entity) {( h/ Z' N$ y# l1 r9 y+ t* t
- let info = {
/ z6 |4 @. t& g - ctx: ctx,: V( p6 l Z2 H$ k
- isTrain: false,* n4 R$ }9 o" S& d* o9 G( M2 K
- matrices: [mat],5 M1 [4 z/ s* e5 q. b2 @: n; M
- texture: [400, 400],
% g1 f6 G& B+ u$ Z: L# t3 b( W - model: {
! o, g. g# V& X; ~ - renderType: "light",
3 h8 j- l! F7 u4 R - size: [1, 1],0 ]3 H' M$ M. C2 z/ |
- uvSize: [1, 1]( i) S1 @5 V. P1 c$ Y5 t! B
- }* o) n0 Q* N) G( x
- }
) k7 ?3 g6 \+ t4 C - let f = new Face(info);
6 K+ S1 d) U6 W. ?# R; d - state.f = f;! g1 N+ ?2 m& C
- 7 y# r$ y1 ?! E ] c
- let t = f.texture;; I5 d' m/ V* H: T' B6 h9 u0 R
- let g = t.graphics;8 Y/ Q% y2 ~! b4 {" C1 q1 w
- state.running = true;
1 _( N1 [# E0 d+ }! f* I$ f" @ - let fps = 24;
- z! G/ ]) r: ^9 i5 h+ G! x& [8 K) M7 G! a - da(g);//绘制底图
$ q. X+ @. Q) a# ?2 t- Y4 i. H - t.upload();
* X1 u9 v; z0 s$ A+ u - let k = 0;
0 E; L8 o3 ]" o9 Z4 | - let ti = Date.now();
4 }, }9 ? d; ^, _$ G4 r+ H - let rt = 0;
+ H% n d: {9 y4 j - smooth = (k, v) => {// 平滑变化) A" U! l9 R: o
- if (v > k) return k;6 x5 g7 X# B6 P/ h3 X3 o
- if (k < 0) return 0;7 \# m+ b- N6 V0 G- Y; z8 V' a: r
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;$ I* M! {* E* y& k4 S
- }
! q4 @5 m i$ o - run = () => {// 新线程
; i$ }# u0 p8 W6 O. F; S0 m/ o4 H - let id = Thread.currentThread().getId();( {- W! u. a5 {" ], F3 N) E# }
- print("Thread start:" + id);5 X+ x7 w3 Q8 N3 z8 e3 j
- while (state.running) {
4 S( u' Q3 c6 t5 p- D2 T! O' H0 T3 R$ E - try {
9 G) O- B8 ]$ M$ P& x$ j' |0 ^* B - k += (Date.now() - ti) / 1000 * 0.2;+ G" o0 {& ]1 b8 s5 Q& ^; l
- ti = Date.now();" h. n: V* G" D1 \: e8 q( u
- if (k > 1.5) {
3 ?3 e+ s/ S0 i+ ~' w - k = 0;1 K6 M; w% q7 K9 C( g. b8 E
- }
% I9 `( V) }; ~& h - setComp(g, 1);
) v7 t' Z4 m. k' F5 V - da(g);
5 K- q, a* x, x) l$ k, s- m% } - let kk = smooth(1, k);//平滑切换透明度
! V7 O) c2 P! H% A, a - setComp(g, kk);2 \7 Q- V7 O# R- v* [* M( I
- db(g);
' g5 O c* N: A! r* f' l# o. r" N - t.upload();
0 K% e' Q* l1 n( R. G# N - ctx.setDebugInfo("rt" ,Date.now() - ti);: t% m. O6 @# ^8 U
- ctx.setDebugInfo("k", k);& b8 C6 v0 _6 H$ C) N
- ctx.setDebugInfo("sm", kk);: _* Z3 w4 I4 V
- rt = Date.now() - ti;- o1 m% l8 E( s( S) u" h
- Thread.sleep(ck(rt - 1000 / fps));$ p0 R O r. `+ u; [
- ctx.setDebugInfo("error", 0)( M9 H* e- }: j. V/ y, E9 u" }
- } catch (e) {
* i( d$ \% Q) Y0 L1 c4 ] - ctx.setDebugInfo("error", e);( l9 @* H* b% Q0 `5 T! N1 h
- }
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- print("Thread end:" + id);
- a! t8 `# e: S, |# T* O2 L4 \ - } U6 e: e r& K5 H' i2 r# O3 x
- let th = new Thread(run, "qiehuan");$ d9 D, Q/ w0 z* y% W
- th.start();
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- 3 }7 J" K* f, z6 p5 }/ `3 h
- function render(ctx, state, entity) {
) J& |( u! P& J/ E8 w/ I" i ]; w - state.f.tick();) F: h8 ^! n% i& _* x
- }
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- function dispose(ctx, state, entity) {0 e e$ w1 \ x N5 z) \- o
- print("Dispose");4 B5 |) l/ r% W }7 k7 R% I
- state.running = false;" L8 u3 |+ V9 @) z. a
- state.f.close();
- ~- m u" {$ b4 x - }8 a8 x6 V$ y# w7 q
- " E D! s: p( `
- function setComp(g, value) {5 q, e6 y2 L" y* O& S' ^
- g.setComposite(AlphaComposite.SrcOver.derive(value)); d$ Y$ B0 C3 a
- }
复制代码
6 |1 g& P, [: G写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。( P6 }& M0 X! {' s
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 t# R1 o6 ?) p6 Y" [
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