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; O* \. |+ v% `; T' J/ I; ^这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
7 I; K( P8 D0 h" P* J3 \. w/ ?# {- importPackage (java.lang);; P; w3 b8 l! p" x% |2 v$ `
- importPackage (java.awt);' E, [- o X: \! f+ h9 c i
! I( [. ?" x u$ y- include(Resources.id("mtrsteamloco:library/code/face.js"));
' q, L8 z; A' }; W$ t
& @; R2 f( Z1 _1 W& {1 n" x0 a0 U: ?0 [- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);4 J1 c+ r6 o. X: `4 M
- & W7 Q' _! i2 c$ L/ c
- function getW(str, font) {, M1 h6 N4 V* ]) o, F
- let frc = Resources.getFontRenderContext();! F$ L8 a; P5 D1 m, C) `1 }
- bounds = font.getStringBounds(str, frc);1 e% \6 W: `8 D% Y2 D
- return Math.ceil(bounds.getWidth());
9 q7 \; j" x6 j) q. ^ - }
, c# c# l) C1 U1 E+ d+ q1 [2 i! { - 0 S% c3 E( {- r w) K: F3 D
- da = (g) => {//底图绘制
, L5 w9 H. |! }: k! @; g L - g.setColor(Color.BLACK);
1 S5 D9 S2 W+ \: v# {1 n, ? - g.fillRect(0, 0, 400, 400);9 D9 z$ R2 e7 _7 i# M( S
- }
. f$ `2 b% [7 _
9 ]4 D# c8 k. `0 `5 ~) l) n$ J) R! O- db = (g) => {//上层绘制
# ?. b- A+ |0 B- I - g.setColor(Color.WHITE);
2 D4 [; X' i4 ~7 q - g.fillRect(0, 0, 400, 400);
5 h: m3 x4 O) g- ]( F- N7 i - g.setColor(Color.RED);3 S( w# |. ^! m6 h' L, L
- g.setFont(font0);
: P* Z; E1 g0 @/ K - let str = "晴纱是男娘";
& |% I& b s* t9 W - let ww = 400;
3 x/ E' \: C4 i. P4 h7 W/ K8 L - let w = getW(str, font0);
4 B+ a2 [% z$ T! `+ ~ - g.drawString(str, ww / 2 - w / 2, 200);
. c: F! U! d& P% j5 T. c R - }
. A+ X* v3 b) B$ X; ]9 ]$ _ - ) A% j! `7 A' A
- const mat = new Matrices();
( u4 j+ L# k2 ~+ j) s - mat.translate(0, 0.5, 0);% x4 I+ |+ U8 B. J' z
- - R" e& |- I. X7 G: I
- function create(ctx, state, entity) {% n+ Y) \" F. M% e4 b
- let info = {) |1 F4 ?/ f. j- u' }! G/ T, g
- ctx: ctx,: m) O: A/ R2 T$ f5 k0 e9 l" v
- isTrain: false,
+ s4 r" `; P# ^, \ - matrices: [mat],
1 g5 u( n- }6 _8 l& l9 @ - texture: [400, 400], n. e' l# n( Z
- model: {
4 {7 x$ @* s4 f/ s: J9 ~* ~ - renderType: "light",
& C( t6 X9 }+ }0 G f" O - size: [1, 1],$ }+ d- n# ]& G+ V/ b( G% v$ L+ f
- uvSize: [1, 1]
4 _8 z! p4 e8 ~$ S/ o - }
1 t: u1 i: T% o6 k" y. D - }7 a( K8 \! z# E" Q. q) U
- let f = new Face(info);! F N9 P5 K' A l
- state.f = f;* P0 b T$ U% P2 g Q- q
- $ x4 W& b# q# a4 H5 }7 }& `
- let t = f.texture;; b4 r8 `( n/ R, u
- let g = t.graphics;
) e, h* ^9 U6 j& L - state.running = true;
+ A0 [8 ~& d' N* g c9 K$ S - let fps = 24;
6 t% M9 e+ K4 f- J$ V/ x - da(g);//绘制底图' `: o. F' Q/ z
- t.upload();
& u% `0 S6 e" G+ t$ F7 N - let k = 0;
# w( L# y5 {2 ^0 ^) e' D - let ti = Date.now();
0 F( t) `) M9 b9 f/ ~6 h' \ - let rt = 0;
- w" Y. ]3 k6 L' H: l4 ], g% Z. C - smooth = (k, v) => {// 平滑变化
4 [- \8 |$ ^. L9 M5 S - if (v > k) return k;
8 I2 e* R. {/ H0 s! ~2 u! c. [9 [ - if (k < 0) return 0;! K: H7 `% Q) O2 g/ r) ?
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;/ z, y' {/ Q& F# s4 o( u
- }
$ ~4 B( f; q* f - run = () => {// 新线程
( I2 p J( G. f" u4 R - let id = Thread.currentThread().getId();; l g: Y P- i
- print("Thread start:" + id);1 Q- O2 R. E) w0 X! d' q/ N
- while (state.running) {
, F& e8 H/ }6 s& } - try {4 { p2 {( R+ P& ^, q- ]
- k += (Date.now() - ti) / 1000 * 0.2;7 ^- U3 `; C1 h2 e1 a }& o7 o
- ti = Date.now();2 M0 G9 X. A7 m" n6 F' g
- if (k > 1.5) {( u$ I" N/ w3 E
- k = 0;7 T$ D4 C) c! `$ @! b
- }
. h. U& t& A1 u6 ]' { - setComp(g, 1);$ I" {$ d, p& v- ^
- da(g);
2 D$ l& x, l! T2 P7 `& K3 c - let kk = smooth(1, k);//平滑切换透明度
( O' a1 g* J7 {( g' q8 h - setComp(g, kk);5 H; g) [" I1 w! e/ T* s9 p) |2 g
- db(g);
1 Z# g" K. ^6 R5 H: @$ I - t.upload();
h; w% _8 f% C: f; { - ctx.setDebugInfo("rt" ,Date.now() - ti);8 o: v2 O- Q( j
- ctx.setDebugInfo("k", k);
, k X; o* C" G' ^ - ctx.setDebugInfo("sm", kk);
* J. T: L4 \' \ `! G. o# K% o0 X9 r - rt = Date.now() - ti;
8 a# w3 ^! ^) F# q# Q - Thread.sleep(ck(rt - 1000 / fps));
& E' C: [! ?5 f7 \7 P - ctx.setDebugInfo("error", 0)) x0 t& A2 R5 o8 U6 j& w
- } catch (e) {
3 q. y) p- |( H: k; U. p3 V7 a - ctx.setDebugInfo("error", e);1 o9 C p; K$ }+ z% K- P9 G8 F
- }
+ `) y3 \- X/ T2 s. w - }
% B2 Z0 v d F; ]4 u' _. q - print("Thread end:" + id);
% F5 s T% q1 [/ ]0 [4 P( K - }
8 ^: T$ Z1 J0 S. Y) I3 H6 x - let th = new Thread(run, "qiehuan");
0 W' w3 f$ }- a - th.start();' N5 X1 H J! u8 X) k g- F
- }( [; _% k) l X
- 7 e" y2 [5 p H: `# T! R7 U! \6 e# Z
- function render(ctx, state, entity) {
. S. y( |: ^2 c |( }. X, N - state.f.tick();. ]# r7 K+ x" e7 p
- }' v: J3 _( m# [! G- f9 c$ H3 |
0 L2 }! M3 _6 {0 s; [ k D( o' S, o- function dispose(ctx, state, entity) {
4 U. d( [1 ~! d; N5 t - print("Dispose");
, y+ p& d, {# O! H2 x0 H* l - state.running = false;; E1 [( j! i5 W9 r2 W) c1 P) l
- state.f.close();5 ^ B3 z# r/ k4 F3 H
- }6 l/ a( k1 \6 R3 K* f/ y
- z1 ~1 a: J, G
- function setComp(g, value) {! Z5 H. q% }, N, _% u# r, P
- g.setComposite(AlphaComposite.SrcOver.derive(value));
" m# C( U9 x" M [" p8 D - }
复制代码
6 I% _) N: C# X写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。8 k" a. g1 M4 m! N+ q
+ E7 @# b9 a1 C, s! n I+ O2 P
4 Q' V/ {% E$ g+ w; g. W顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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