|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
4 |* I3 H. X, s. h: q1 X& d这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。( a# k9 T+ e$ y
- importPackage (java.lang);7 G' f$ W9 v4 T/ J; P% ]- J
- importPackage (java.awt);+ h c( G5 i6 A
- ) N* M) l$ O) R }' {" ~7 d
- include(Resources.id("mtrsteamloco:library/code/face.js"));
7 [" n1 y( c+ {( P
) i; z, Y4 a. `- N; o- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
# |) w6 N0 ^6 g/ E' R
8 V8 x# ?/ `0 g- function getW(str, font) {0 @3 F) n8 }; ?4 U- U
- let frc = Resources.getFontRenderContext();. o* P9 b8 J$ T" V" g
- bounds = font.getStringBounds(str, frc);3 m/ u7 R# V; e9 L) p, t+ @* Z+ [
- return Math.ceil(bounds.getWidth());+ a$ S) g# T/ w& s
- }
3 r r: W8 D! ?
' U3 s: C+ |1 ~" m6 E t- da = (g) => {//底图绘制
V% u/ {6 C9 a! N$ K$ k6 [. B - g.setColor(Color.BLACK);
3 D1 Y& S$ h! U6 D - g.fillRect(0, 0, 400, 400);6 z' e5 Q y+ ~* R1 t' `4 F/ {
- }
7 \6 i+ p5 I2 @
' h w y4 b, ^- db = (g) => {//上层绘制* V: s4 M( ]" H m( C
- g.setColor(Color.WHITE);( K% b! ~( s7 x7 U5 t3 s( O) Z3 `
- g.fillRect(0, 0, 400, 400);
1 a% h4 t1 P, q! R# n U( [# k - g.setColor(Color.RED);4 M% Q% k6 X+ o8 E* |' |
- g.setFont(font0);% g$ Z9 `4 c( `+ L
- let str = "晴纱是男娘";
' L Z8 e" Z, `$ V - let ww = 400;) b1 Q+ v1 f, a* s7 f) w5 @6 C
- let w = getW(str, font0);
7 W3 U" L, J+ _- P5 X - g.drawString(str, ww / 2 - w / 2, 200);
P4 O9 W7 h0 Z - }
3 ~4 [, P0 _9 U
& k% n' q J$ `/ z( m( B7 |- const mat = new Matrices();' F/ K, s D+ O) H5 Z8 M6 I, G
- mat.translate(0, 0.5, 0);
" q0 q8 z y. O8 W0 I& v+ n
7 \1 S/ t# K/ s- function create(ctx, state, entity) {
& ^/ G" M# W5 y3 G' Z9 ]- @ - let info = {
" r$ v: C5 [; U; C - ctx: ctx,0 C; x( w* [ o3 c) x7 ]
- isTrain: false,+ j+ F {* ?& C0 @1 h G) g% ~5 j
- matrices: [mat],4 a) | W4 S4 b4 s0 A
- texture: [400, 400], F, `% j" v- g( j- ~' [
- model: {
" q9 |* Y, W: N) Z3 h' K8 \ - renderType: "light",9 w) X* N, f1 g3 T
- size: [1, 1],
* H! e8 s& q& l' g+ Z9 p - uvSize: [1, 1]
: R. M7 e% Y( v7 [' \7 l - }$ d& Q4 t# T. x! n5 U& R1 M7 f
- }8 [5 i s( ~1 S/ p9 t
- let f = new Face(info);
8 `9 S& m; Y1 Z. ^; \ - state.f = f;' \, B( W& l( K. C! `2 l6 S
- + i4 o$ d) l3 n) z
- let t = f.texture;
( K4 Q) W6 l; l* t - let g = t.graphics;4 k% D8 E$ Y5 c) y @
- state.running = true;/ `2 B( o& u4 T- i5 K( V- |: C9 o/ F
- let fps = 24;4 l! U' M& P( y* H. A
- da(g);//绘制底图& K0 T# |/ _6 _# w; S# \( A: a
- t.upload();
' i- e! O! ?/ k4 _ - let k = 0;
( K% P* x& ?3 S9 D6 [1 D; d - let ti = Date.now();
, a/ B7 T& I" `$ g9 ] - let rt = 0;
4 L& z" X# J; j) M - smooth = (k, v) => {// 平滑变化, N# D; Z$ _! h. E
- if (v > k) return k;. a# R- F. g6 f
- if (k < 0) return 0;
: Q2 m; K$ r" O+ y4 u9 X - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;( ~# [* G* r# X, c3 R8 b; W3 R
- }
! S2 u8 u8 j8 @, S+ ?5 Z - run = () => {// 新线程
" a& w6 {, g* `0 g - let id = Thread.currentThread().getId();
& N: O, R3 i. z+ N' H c' a7 x7 f - print("Thread start:" + id);) t. n$ K j/ U2 S. x' m: ]
- while (state.running) {. } h1 G, D+ [" Q( E+ R
- try {
4 h8 G. k& m. q! ], C: i h) ` - k += (Date.now() - ti) / 1000 * 0.2;- F3 Y9 Y' B* Y. ]
- ti = Date.now(); \ A/ k# ]! @
- if (k > 1.5) {8 N; _3 ]$ b& t0 P% p" j1 Y
- k = 0;
( s; M! P- ]) P. \2 W* w3 x - }! m. u1 y: T3 l1 s2 F2 o% Z! X
- setComp(g, 1);
% k+ C6 p( s% _1 R% ^* i4 l3 o - da(g);! @9 Q/ ^+ ^9 x: N
- let kk = smooth(1, k);//平滑切换透明度7 o/ V% C' ]& R0 t
- setComp(g, kk);
: I' X+ B" {% m, P% o$ p - db(g);; b+ v+ W e Z8 @0 H9 O9 j
- t.upload();
1 F1 B) t7 a) s2 U4 [+ T) T - ctx.setDebugInfo("rt" ,Date.now() - ti);
6 s9 \. B/ m2 E9 T- B7 j9 i - ctx.setDebugInfo("k", k);
+ Q$ ^' K1 J6 S* `. p9 n4 C0 Z - ctx.setDebugInfo("sm", kk);* w5 p% A6 _# c1 j ?
- rt = Date.now() - ti;
$ Q) {8 l$ ], H$ m6 Q% Y - Thread.sleep(ck(rt - 1000 / fps));$ a- f0 t4 {. I" B2 F9 ?
- ctx.setDebugInfo("error", 0)7 s: {1 {* g: ]0 T8 d. o( d; c
- } catch (e) {
O6 ]: x N6 o/ [ - ctx.setDebugInfo("error", e); h. ^' X) T% j& N4 S
- }
. m3 r, N e, M7 M) F: X - }, J) m2 d% D: c* K0 _
- print("Thread end:" + id);
5 `* a4 T( Q7 S3 H: b - }" F2 ?: }9 j7 f8 V) {& k
- let th = new Thread(run, "qiehuan");
0 p& f7 z7 Y4 g2 d% U p9 F/ T3 n9 c, W - th.start();
) i3 u) g) R2 B3 l: \4 Y8 u - }' H# }8 p7 b) `( p& o- f) ^
- + u$ C. H+ M! E0 }
- function render(ctx, state, entity) {
2 R: N* Q! T4 ^2 x% ~, r! K - state.f.tick();
6 @6 ~5 t+ [3 \. m! q - }
8 S( m0 M3 V! @ }% ~' c - 1 o0 S1 T; @2 j; y
- function dispose(ctx, state, entity) {8 s: o" N3 C. \* y( q6 S
- print("Dispose");1 K) S3 b0 I$ m! U: v. H* v
- state.running = false;5 e4 W- H4 w5 H% T
- state.f.close();8 p& N) K+ b, q, B4 i0 m$ c
- }4 D$ b' s5 {% f/ q$ Z
- 6 ?' t% d p- [& t) o- r; |
- function setComp(g, value) {* t* M- c) L2 L& f, O' g- Q
- g.setComposite(AlphaComposite.SrcOver.derive(value));! V4 }: A5 b4 o s: A! O/ Q
- }
复制代码 ) w7 O# E# m4 q& V- u. B3 p, G
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。; e# n. q5 X- Z6 P+ s8 g% c
4 C- t: D: S/ M, A
4 t9 z. g3 l9 v3 B& } u
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
; B5 s7 H5 m9 F1 w* W% X+ n |
|