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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
" {7 T: n0 D* g% ~- importPackage (java.lang);
- K3 e ^0 c9 s. v" Q - importPackage (java.awt);
; d- V0 K1 Y: L% {& Q+ }0 }
+ {3 T& R# H% w L' Y4 d- include(Resources.id("mtrsteamloco:library/code/face.js"));
& w/ Q* M5 Y! u: h
& R9 {( T3 L' L7 \0 j- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
& L- w" g0 _, t) |- E' c - 8 C/ S3 u" D! D: L0 J p' g
- function getW(str, font) {& w m) u. m: i. q- m
- let frc = Resources.getFontRenderContext();
9 D* H1 ]6 B* d! R* d9 P - bounds = font.getStringBounds(str, frc);' E; W( [# g' Y7 A4 |
- return Math.ceil(bounds.getWidth());
- \- K+ z( W" d0 y/ S' f% A, [ - }3 V% S$ G' t2 Y/ `6 ]5 T
1 p7 Y6 W4 [" x1 f1 Q- da = (g) => {//底图绘制4 `) d$ {8 t& u+ v; [! T. E' K
- g.setColor(Color.BLACK);1 c1 u* T9 \2 r$ E
- g.fillRect(0, 0, 400, 400);
' r# f: p. M1 N: M - }
/ `) }. @/ @- F, ?
$ f7 k. A8 \* h; V3 s- db = (g) => {//上层绘制
6 B' k( {, |' `* @7 ]$ j) K - g.setColor(Color.WHITE);4 n8 y4 y0 g1 \- ^8 F# T
- g.fillRect(0, 0, 400, 400);
0 i' j( n& B# @- R5 B: M2 A - g.setColor(Color.RED);7 U6 B5 ?% V7 R5 @2 W6 l
- g.setFont(font0);1 `! U1 ~1 g' y) z5 G" R0 ~3 O
- let str = "晴纱是男娘";3 ?3 d0 b( X1 s$ \/ ^
- let ww = 400;/ }# E4 J |+ K: X8 N
- let w = getW(str, font0);; K1 P9 \5 }. j2 `1 t z ^
- g.drawString(str, ww / 2 - w / 2, 200);* Z R1 x7 i8 M, c# n0 k$ ]# m
- }: D; q" y! W- L# W6 {+ P/ ?: x
+ Z/ K+ Y3 B' p; W- \+ \' \# |3 V- const mat = new Matrices();: y* ~. V$ s9 h4 l
- mat.translate(0, 0.5, 0);/ \6 w, Y$ O1 I4 O' b2 _
% }* j/ U* W" x3 a; O5 x- function create(ctx, state, entity) {
s! r: V* G$ ^. m - let info = {, D% ?6 ^( f% d' g" [4 v
- ctx: ctx,
) |' Z! K8 c; f8 d3 S; x7 m: L# [ - isTrain: false,
. J- `- c; h/ x/ {* |+ E - matrices: [mat],
( ?+ t' J! \/ F8 B: V, T8 d, X - texture: [400, 400],2 F9 \! j) X3 W1 T6 F' x" E
- model: {
0 ^( e- q4 H' W0 F - renderType: "light",: y: }& j+ O& C0 a
- size: [1, 1],
5 o4 s1 x& \9 _6 [ B; ] - uvSize: [1, 1]
7 [% X. o+ i! ]# Q4 ^ - }
+ s8 G! i& t6 G) J - }
- C+ M1 d' t& K. { - let f = new Face(info);
0 I& u2 ?8 }. y' r/ A% u - state.f = f;# }% [8 d. B/ o. U0 j, a
$ x* F0 s. h8 V3 v- let t = f.texture;( E+ N& d$ I0 F9 @
- let g = t.graphics;; K3 u* w" o9 y' f3 Z$ [" T
- state.running = true;
4 F. V! j. a* I- v7 u7 t" U2 Z' r/ C - let fps = 24;% g4 E# }: e6 C/ U. H
- da(g);//绘制底图1 \, C9 ?0 d. ?: b5 k2 L; ]/ j
- t.upload();
( w% o7 O! ~9 H - let k = 0;
3 S1 \0 Q/ v) n/ N% q+ R3 U7 R - let ti = Date.now();1 G+ |0 n* |0 @ G# z
- let rt = 0;
5 o9 }& j8 Z! c) I) y - smooth = (k, v) => {// 平滑变化
+ T# o" B2 D1 F - if (v > k) return k;
5 P0 U" w2 |* [8 X5 O B - if (k < 0) return 0;2 O; l n7 C+ Y+ f' n3 x8 w3 |0 c. U
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 R' V2 Q: m! g; k% j2 v
- }, d- H. M% V& {) n& x
- run = () => {// 新线程9 g! R, G1 J6 T" c1 m+ p! l
- let id = Thread.currentThread().getId();
1 _+ q$ ]% u3 A0 A( h7 h/ H6 F - print("Thread start:" + id);
! U) ~! k4 ^; T5 {& b - while (state.running) {
, k O, `1 ~. p: u - try {
2 x0 r: f+ K) f7 z4 ^! l - k += (Date.now() - ti) / 1000 * 0.2;+ J) v7 E9 }* w7 B0 E4 ~6 c
- ti = Date.now();
( S! D0 g. O: `3 k; I& ~ - if (k > 1.5) {
4 A; c' ^3 C) Q* l# k. z+ G - k = 0;0 F L2 \2 d3 B6 k& h' A: K
- }
/ _( U' p- T* S4 E6 L - setComp(g, 1);
; j6 |" U8 X R; E% u - da(g);% [8 ]% W$ M! E) T5 W7 c, g
- let kk = smooth(1, k);//平滑切换透明度) i. v/ i* b% R
- setComp(g, kk);
. @* a+ H0 Y% s5 j7 k8 E* w: h ^ - db(g);
# @3 a2 c7 ?" D& @ - t.upload();
( ~5 ~" n) z5 d( ~5 o: O - ctx.setDebugInfo("rt" ,Date.now() - ti);' Q( w0 O7 T' [8 C- x5 Z; M `& t0 I
- ctx.setDebugInfo("k", k);
- G# A ^9 o H8 _/ C5 k; M5 R5 t - ctx.setDebugInfo("sm", kk);9 N' A* Y/ W, M7 U Z+ E- I3 I
- rt = Date.now() - ti;
3 l' @# p& j3 c) N k4 @ - Thread.sleep(ck(rt - 1000 / fps));8 W: ^, n6 O- ?- T3 _. A0 d
- ctx.setDebugInfo("error", 0)* d7 ~7 `# g* a2 A E; f9 I
- } catch (e) {1 J: b8 ]6 s* G4 u( ~
- ctx.setDebugInfo("error", e);
8 @# P" I/ V- N6 m, h8 q; D - }
# E- V) f5 r0 @! e8 N, D( ` J - }$ R3 V1 ]3 U& X/ Y; u
- print("Thread end:" + id);) j3 {8 f( x% m4 n8 k
- }) a! z- z% P- ^, ^! z9 [
- let th = new Thread(run, "qiehuan");4 v! l) n9 {2 L, f
- th.start();
/ @* @8 D. a: `% Z/ [$ R. x - }+ \, ]+ j2 F. n* e) U( g: Y- x
3 f, L3 ]- O- T* L* t- function render(ctx, state, entity) {
2 H& I6 ^/ r9 Z. O; K - state.f.tick();" x" V! k1 C- u+ e0 ^# g% S2 E
- }( I9 q0 N) i! X3 o& _9 B9 }
- - |/ i5 H/ C. y4 D* _
- function dispose(ctx, state, entity) {
1 R. e) P# U0 c - print("Dispose");& g2 V$ O! `! Q2 v/ F
- state.running = false;* f9 m; t! n0 F: X( q" u+ C: W9 i
- state.f.close();
7 f( U7 i& G8 o: Z - }
0 s+ \/ k) a2 ~, V
9 K/ D6 M+ `% I5 O8 H- u- function setComp(g, value) {( m6 F- [3 T2 _+ U$ P
- g.setComposite(AlphaComposite.SrcOver.derive(value));' L2 V6 o) h5 F, r; Y% Z
- }
复制代码
; D G( Z; O) G1 ?写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
# r/ n7 j) v! f+ _0 h) R( P. p6 w: `4 C3 J
1 n/ C2 c, @4 J1 l* X; u顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# O( a) R3 M! [: Y
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