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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。0 u: Z3 I, y; {$ h
- importPackage (java.lang);
! l) u i1 V+ k; k$ t - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));: z R/ V% U l# f$ W8 f1 K
3 e: J/ X5 A% j6 J- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% ~/ V7 z- T+ n# ^! x L1 h7 ]3 ^
9 ]2 G5 ^8 g! m: c6 b; F- function getW(str, font) {2 z5 S9 P' v, Z# {; D, _5 J+ g l
- let frc = Resources.getFontRenderContext();
8 D: i& Y. |. P+ _ - bounds = font.getStringBounds(str, frc);
+ T6 L% W* P+ e, S3 A! x% q - return Math.ceil(bounds.getWidth());
0 ^* C. }/ V$ Y B; s6 x7 { N - }3 V8 d/ m v4 N) ]. D9 j" N
- % T. L$ T) O% k( o/ ~2 U
- da = (g) => {//底图绘制! e- y3 R& i3 O1 t$ \1 N
- g.setColor(Color.BLACK);6 X* l. a# {. M5 U
- g.fillRect(0, 0, 400, 400);/ U8 S8 U) p& N/ x, P# P/ ?
- }
) n" B1 @5 e8 F: _# v3 Y, y - 7 z! a- Y! p, {
- db = (g) => {//上层绘制/ a9 Y: @+ Q; }3 f
- g.setColor(Color.WHITE);
( h7 I& {( L Z9 P8 t/ O - g.fillRect(0, 0, 400, 400);
) ]/ b% R- {& M/ H( q/ ?$ ^ - g.setColor(Color.RED);. c0 u) Z" T( t/ l8 E& M1 X
- g.setFont(font0);
g ]; ?. F" O) m8 T: N - let str = "晴纱是男娘";# L1 X& n @) Q0 N* U- G
- let ww = 400;
1 @: M4 y) I4 y2 y& t% y8 D* j3 { - let w = getW(str, font0);! k& S& t4 i4 d
- g.drawString(str, ww / 2 - w / 2, 200);6 S- M: V, h2 m, c# X3 b! o$ K
- }
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- const mat = new Matrices();. I t1 y" u9 C
- mat.translate(0, 0.5, 0);
# }9 P5 {2 H; M) ?+ Q
! F- o5 g( Z* w# }% `$ P- function create(ctx, state, entity) {
6 j& \- U# Y9 D* n* E0 G - let info = {6 n# b9 z/ @( X$ O
- ctx: ctx,
; \# G; X" q8 t. E& e - isTrain: false,
) s2 q* v& d/ a2 B - matrices: [mat],# N4 b P2 u! d+ {3 V0 a
- texture: [400, 400],& b1 A F" G8 w8 j+ I, F
- model: {
' W& \7 K0 V5 y5 ]5 R - renderType: "light",
& O' `, S" U( }/ @! ^, j - size: [1, 1],# |$ ~3 v6 b- u6 G/ m' U% F. {0 {
- uvSize: [1, 1]
- h1 i+ r2 V5 z/ c - }# o0 K& ]& p) C
- }4 Q" A j8 V) n! _5 q" g4 p2 e
- let f = new Face(info);
8 l* n" {3 z8 K% K - state.f = f;
1 B& a2 [8 b3 r+ P+ p8 g - 9 B% b4 ?( I- p1 p! V2 U& z
- let t = f.texture;
4 e4 r( b9 S' h# ?% R0 u - let g = t.graphics;' Z8 f) H. P/ |# }. Z! g1 _5 ]: I
- state.running = true;; }2 S, p$ ]1 D: D( t# X9 ^! o
- let fps = 24;: S; g& ~) a3 l9 a
- da(g);//绘制底图# I+ j8 E# H% ^0 g( a% Q
- t.upload();) v7 b3 l( P3 Y: }3 \
- let k = 0;
0 G0 a: D4 B& P9 E G3 w; ]: z - let ti = Date.now();( D/ x4 Z1 ^2 M
- let rt = 0;
5 E; U1 _* S8 R4 ^" L1 h3 b2 i - smooth = (k, v) => {// 平滑变化
5 Y% U9 G8 Q' F+ ]# O. H - if (v > k) return k;: x; p- u, Z# f1 r( u( d1 [2 U
- if (k < 0) return 0;. x, f* Q. C& ?4 B5 H, R; b8 Q
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;/ M% \0 u) @2 u P1 |9 {
- }8 z/ A% w) L0 u0 C: w5 }. q
- run = () => {// 新线程$ y; X4 m* H+ n& R6 q5 w$ F2 P& K
- let id = Thread.currentThread().getId();
3 u4 q B' L1 ^ - print("Thread start:" + id);
3 J% r- M+ G5 D8 l5 X: ^ - while (state.running) {
# O4 T7 X9 {4 Q6 P( }: I - try {, H1 L( {0 h2 ?+ I
- k += (Date.now() - ti) / 1000 * 0.2;
: z- K' C/ g5 e/ E6 g - ti = Date.now();8 [& b$ t4 A# g, C- ]% [
- if (k > 1.5) {
7 j% g1 p% W, a. N; h! q - k = 0;
0 E, i/ ` f5 r5 \" P0 T$ O% Z, T! B - }
. M. M! B) T# V% ]4 `! j4 f5 @ - setComp(g, 1);8 A/ b' @; a( C2 B/ z, k
- da(g);
4 n9 n6 b9 e v' _ Q - let kk = smooth(1, k);//平滑切换透明度$ |- p) D. h5 U; ]& T
- setComp(g, kk);
2 C8 _! |) R( V5 _6 ` - db(g);2 R: F/ B" z4 _
- t.upload();
2 G; O. R& H: M! F - ctx.setDebugInfo("rt" ,Date.now() - ti);
- A: k) ^& i0 X4 ~* v5 f' P3 o% x - ctx.setDebugInfo("k", k);
+ x) Y( {( R+ U3 j* h4 z - ctx.setDebugInfo("sm", kk);
' G& N+ u4 H4 b% j$ G0 Y' c7 q9 w - rt = Date.now() - ti;5 s/ x0 i0 D& Z1 Z6 I
- Thread.sleep(ck(rt - 1000 / fps));8 c+ l, c, |$ [. h& N
- ctx.setDebugInfo("error", 0)6 ]3 n; s: `/ E# S b) h# f
- } catch (e) {) F8 t' {) w1 b% s# z/ C
- ctx.setDebugInfo("error", e);
8 V \& Y6 V" m* u2 g - }
- l" Z5 m3 L2 }2 F) j% ~ - }1 z6 Y; m' r) x7 ]; J
- print("Thread end:" + id);0 C% V2 R; _. J2 w( D
- }
, ^1 E; C& ?! M# _/ K' S - let th = new Thread(run, "qiehuan");
. n' N4 J/ }, j0 m- P- A I - th.start();
+ @' h. t1 p# e+ ]6 M$ \0 H - }! [; n3 D( O/ l! q; X
" q9 s7 R( ]3 w" c" E) T: ]3 v- function render(ctx, state, entity) {! i% C+ u7 w$ f
- state.f.tick();
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! D! {; [4 s3 l1 B% ~! ~% F- function dispose(ctx, state, entity) {
: e" j# D6 v6 S - print("Dispose");1 D5 @0 U; |6 r7 E
- state.running = false;1 W& _5 C0 T" f
- state.f.close();
+ a/ W# K4 {& T. ?: X( J6 n4 V" U$ F - }+ j3 E. P" t8 u b$ ?, p. N
7 R& l8 ~( C/ c. G" T6 @- function setComp(g, value) {
& O v: b: s" y9 A$ f* _ - g.setComposite(AlphaComposite.SrcOver.derive(value));
' M9 f+ ~2 B. J$ v- G - }
复制代码 ; }' v& T/ q. L% ]& O6 R& G" t
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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0 a8 v( z4 O( M顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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