|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
% b# ?3 M2 J3 p( P# M2 R这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
4 q* R- G. a& r3 n- importPackage (java.lang);
) P, l8 [1 s: k E( M( b5 y - importPackage (java.awt);
q+ Y e0 t( h( ]
( [- Z% T* k- [1 g- include(Resources.id("mtrsteamloco:library/code/face.js"));* N% t2 W* }9 S7 C( R; {
@9 d4 [# Y( I7 q1 S8 D( c- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 A/ P6 b; V% b4 R* q2 V5 a8 Z
- 0 E% r4 Y) {4 z3 S! _7 k2 ?: H
- function getW(str, font) {
/ E( P* |- I/ b- j6 M - let frc = Resources.getFontRenderContext();
; l0 u, K4 P8 g- d& Z% p* s - bounds = font.getStringBounds(str, frc);8 |$ l) c1 I" m% r! t' R6 F& Y
- return Math.ceil(bounds.getWidth());
9 `: f4 I8 i: A5 I. l, @ - } l2 T9 L) a, I. M9 J8 [6 ? f' X
) R# E1 B" L/ h# e( f$ t: S- da = (g) => {//底图绘制
4 Z9 G5 @ F2 V - g.setColor(Color.BLACK);
5 I& ~3 X, d6 b - g.fillRect(0, 0, 400, 400);- G$ `: Y a- k0 J" F. V: G0 s
- }/ Q7 q2 i: ^6 b" X
J! ?- u. W$ C' r8 l& Y* i- db = (g) => {//上层绘制' `# r3 T) L2 n+ }$ E8 \$ U
- g.setColor(Color.WHITE);8 ?! h* W+ }* A, j1 ?; q+ G/ M7 @
- g.fillRect(0, 0, 400, 400);
: q4 Q! o! M. `" N3 [! S; N: n - g.setColor(Color.RED);1 X1 F1 {' Y8 H1 {$ [$ j
- g.setFont(font0);4 B) ^- G7 D- H x+ k4 m
- let str = "晴纱是男娘"; Y6 C; J @( N
- let ww = 400;
2 I$ y) R) i: F7 _4 p3 s - let w = getW(str, font0);9 G2 H# |+ X3 P/ V
- g.drawString(str, ww / 2 - w / 2, 200);
j J' I; |/ R1 C - }( w6 h3 e4 H3 M' Z4 f% Y
$ P8 m$ T0 A6 F* |) m/ ^- const mat = new Matrices();
; n! J* ^- H, Y% ?9 P% b - mat.translate(0, 0.5, 0);: D" V+ g, J2 b) f5 W
- $ `6 U$ i; A1 j- e
- function create(ctx, state, entity) {
* t9 i. B# s% q4 I0 v6 ] - let info = {; N; |: M M; F$ M0 @" @
- ctx: ctx," ?2 L% W. L( C+ g* j: u
- isTrain: false,7 Q# a+ h' [5 W3 w0 R! \( A [
- matrices: [mat],% Y# \7 _7 ?# M7 `! Y- c
- texture: [400, 400],' k8 F1 n* i* U
- model: {" E3 e: q9 f0 d% |
- renderType: "light",* [- A& e, A" B6 B7 |: H' i$ g
- size: [1, 1], [) L% k+ |+ Q! j9 W
- uvSize: [1, 1]. X, z0 F; i: A+ F
- }; k+ }: g. \: r& {9 \3 I3 t
- }
$ Y6 E$ K# Y& D- N - let f = new Face(info);
5 E7 L& B2 F* a+ r - state.f = f;
! b, j0 D1 n! D( ^
$ L$ v" a/ |. l- let t = f.texture;; p, b% g% _+ c! T5 K3 @
- let g = t.graphics;
9 c# O. i% U: q9 {' m+ | - state.running = true;
; V6 |' n& R. Q- ?: J - let fps = 24;
6 H. ~8 V+ N4 ^' b) k# ^. q o - da(g);//绘制底图
7 ^9 M2 g* g' v1 Q - t.upload();
" Y# P. g5 K; n+ R' P2 O - let k = 0;
: X" \; r) L- k8 A _3 l* J. ` - let ti = Date.now();8 I+ O' P2 C, m' v) ?
- let rt = 0;( `8 f1 @( f6 U9 g* t8 T7 W
- smooth = (k, v) => {// 平滑变化* A% Z9 @" w7 K% e# i8 G$ v
- if (v > k) return k;4 w9 g# p8 ]- a/ K) T* j d
- if (k < 0) return 0;! n! d A/ @3 H: ?
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% d( S; P9 R$ e) P' e - }
7 A- [" M8 _ m& m9 H6 H) t( i- s: i - run = () => {// 新线程
: m6 a" X* K2 b6 l, E7 }) f - let id = Thread.currentThread().getId();7 z G- `- w& m3 x# J4 F1 _3 v( p& `+ s
- print("Thread start:" + id);
& M0 O0 u' z m3 h4 M - while (state.running) {
R$ e' c! F- Q) s4 \ - try {
* O; [, W, a8 M! p: {& q - k += (Date.now() - ti) / 1000 * 0.2;! V* z4 {: U8 L* `- Z5 C: A7 \3 |4 w
- ti = Date.now();: Z7 f( g: |* Q% u, I
- if (k > 1.5) {0 r, }, d, A- V$ c# W0 v
- k = 0;
: B4 L R3 z1 h/ x7 H - }
* I; x3 h. {8 m$ C$ l" K - setComp(g, 1);5 @8 d7 V1 z: ~$ Z% P
- da(g);. I+ K: F1 T# Z' T& b
- let kk = smooth(1, k);//平滑切换透明度
2 N. \( X" m+ {- v9 @7 O4 q - setComp(g, kk);8 B+ ]7 s [1 q* l! j# N
- db(g);# s4 n; Z3 k n- m1 A
- t.upload();) t% h0 @* N9 H& b1 K* l" F
- ctx.setDebugInfo("rt" ,Date.now() - ti);
* c% j* w! F, d5 K9 J* |( ^ - ctx.setDebugInfo("k", k);* p* p U0 `4 g8 Y8 B9 s. v1 T
- ctx.setDebugInfo("sm", kk);
/ K, Q- }( a; \$ f3 W' N: F& o - rt = Date.now() - ti;
" ]! }$ J# G1 t, |/ N$ x3 N - Thread.sleep(ck(rt - 1000 / fps));2 _% f3 L# {0 [$ M) S# \
- ctx.setDebugInfo("error", 0)7 Q- D( {+ V( h, [; o: i
- } catch (e) { L, R/ d6 |6 }4 {( G. A- Z1 |
- ctx.setDebugInfo("error", e);
, m0 G9 n8 B/ y - }
" S" `" C. j" q a& F - }
2 d- i9 ]+ D$ t5 Y - print("Thread end:" + id);3 ^% X) s# G3 {0 v$ ^; N- h, f
- }
0 A$ F2 s. f8 p8 F - let th = new Thread(run, "qiehuan");2 ]6 ~/ x/ S0 |7 u- e5 G
- th.start();7 c9 L. v7 W6 ]" \& w# s% ~2 D4 ^
- }
! {. f! `% w/ ?( f/ Y - 8 O( l& R& l# Y6 B6 `
- function render(ctx, state, entity) {+ G) \2 ^* T/ r5 [3 B
- state.f.tick();& _" X2 I( l* V9 }
- }" o/ ` f- l, z4 z2 h
- & t( H; }. M9 J# i
- function dispose(ctx, state, entity) {
* E4 `+ K+ E& K3 |. Y, t - print("Dispose");& |! ~" ^8 V) E5 I6 h3 z0 d5 S
- state.running = false;
/ N, T7 r. F/ {$ I: p - state.f.close();, i* T+ y5 y) O5 h* F, |; ]
- }
6 O3 r: G2 z- ?- Q
! W9 f) w m- z1 S1 o2 D- function setComp(g, value) {4 d1 j' X/ I% y. F
- g.setComposite(AlphaComposite.SrcOver.derive(value));
5 }& R* S. E$ @+ G% I4 _ P - }
复制代码
8 E# \0 ^# Q- a+ e写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
" i# |- O7 c* v( l7 _5 a& m8 P: |; O8 F5 w, J* S$ k
. l* |( s& o2 n; p5 q8 \* s顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
! ^) d) N0 u( \/ d u |
|