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2 D; x! N4 {$ p# p7 v5 d7 T% @, E这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。, R6 b( c% i0 I! b/ T/ R
- importPackage (java.lang);
4 r" R2 ^) `& D3 H8 S2 W! t+ P% y - importPackage (java.awt);
! t# G# A# P) X9 U" Z - 3 ]+ ^/ M* {/ {
- include(Resources.id("mtrsteamloco:library/code/face.js"));6 i+ e5 W ~$ y9 z) c8 _5 j) s2 c
- : s. [6 t: R. T: u# W& }; |0 A
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 L9 \: _$ N' C$ g/ j3 Q
- * ~ T% l0 z5 Y! f
- function getW(str, font) {1 c6 |* _8 ?0 b. |2 Q8 c: T y
- let frc = Resources.getFontRenderContext();) ]' E; o4 n- @
- bounds = font.getStringBounds(str, frc);
- Z: R! U7 \% F$ d - return Math.ceil(bounds.getWidth());
* l0 b( F/ ^9 s) p - } ~' A! r7 ~1 P3 `7 ?1 \
- + @. B6 G1 L/ ~4 ]4 u9 X
- da = (g) => {//底图绘制( }3 q. q N: _7 A
- g.setColor(Color.BLACK);% y* A( e, u9 J! {
- g.fillRect(0, 0, 400, 400);
1 Z" x B3 F9 z- p& C6 u- d - }
/ H, J4 _' d& B( Y6 ]6 b+ a! k" @" z - ! Z% k4 X7 C3 W- ?2 H
- db = (g) => {//上层绘制
/ b. h+ m' x7 h( K - g.setColor(Color.WHITE);
+ A6 ]- e, {* P- H3 W) { - g.fillRect(0, 0, 400, 400);2 N. Z, s. t" c4 L( d$ X
- g.setColor(Color.RED);
* G; A; b; s2 u% z: [ - g.setFont(font0);
. L9 s* i1 C$ `7 e - let str = "晴纱是男娘";
! {1 ?7 Y- |7 J; t3 V% m# G+ R7 | - let ww = 400;: s2 u8 p/ I. S4 S( i
- let w = getW(str, font0);: D2 R+ K& b; t4 d
- g.drawString(str, ww / 2 - w / 2, 200);
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; Y3 {! p$ I) P, K, d" _: l - * z$ t' t- r, ]% Y9 Q+ s; G
- const mat = new Matrices();
7 S. [4 d* ]4 r1 U& R$ K C+ {. m* \! F - mat.translate(0, 0.5, 0);
0 [" h3 H" U, q. _7 c, j: j
4 |7 w* {- Q. S. P0 {7 {, s6 v4 |: ^, _- function create(ctx, state, entity) {0 ?$ N5 Q5 @" l7 |6 O8 ^2 f- k
- let info = {
" U' o5 W$ R/ w- k7 Z) d - ctx: ctx,/ f4 G8 B, W: y& v5 V' W1 Q$ B
- isTrain: false,
2 }/ z" }: g, ^' z! a2 x - matrices: [mat],
7 Z$ c `; S. l/ y ]8 } - texture: [400, 400],5 J' s6 V! k/ B
- model: {
' ~$ T M# v/ F/ d - renderType: "light",
1 F; ?1 D! E$ c+ |! Y/ |- j - size: [1, 1],( C- U# o- @" p: [
- uvSize: [1, 1] @- x2 L; a1 E* f
- }
( m4 t9 I. x& ]3 @ - }# D2 d( [9 t# A, S
- let f = new Face(info);
3 T3 F2 K3 B0 o+ ~3 ^" q7 ~ - state.f = f;
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; {, Z/ t& [" {# r- let t = f.texture;' r9 f8 ~# q3 V/ X$ V4 ^% Z
- let g = t.graphics;
. Y( ?6 X) h/ X0 ]6 I/ v - state.running = true;
% p, u* I7 |7 x( ` - let fps = 24;
{% @( S" D0 l) I( p - da(g);//绘制底图
6 j l& _% T& r3 B - t.upload();2 y: |6 M- G& n
- let k = 0;- u7 Q3 u; O3 G* @/ `. r1 w
- let ti = Date.now();+ C: \, J2 G* R
- let rt = 0;
( \ ^. W8 x% H- { - smooth = (k, v) => {// 平滑变化) H. a% c+ _) `( D; m
- if (v > k) return k;6 t% G' x, G; g. s2 e% b0 ?& L% W
- if (k < 0) return 0;3 f, e. S+ j% k0 D* o$ \- u9 {
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;+ N3 ~) M, i- r/ X0 ]. h
- } {, ~8 M1 \/ X
- run = () => {// 新线程* {6 A) ]/ t8 a( k3 H. t
- let id = Thread.currentThread().getId();3 U0 {; K% k: n# r4 ^: J5 u+ h
- print("Thread start:" + id);2 [, ?6 f" _3 W4 \
- while (state.running) {2 p5 g5 Y1 a& W- z& |
- try {3 S; b( h [$ U! ?: ~
- k += (Date.now() - ti) / 1000 * 0.2;+ ^$ b! i- B: D6 p" @+ p1 j
- ti = Date.now();* a. q& D; l# N+ ]$ U! {
- if (k > 1.5) {
4 X2 @1 z* `1 l$ }+ ~+ P( k: T - k = 0;! j: W5 n6 V% @6 X. S0 k1 X
- }% o) d1 v1 i( V$ x; n* V: Y
- setComp(g, 1);+ z$ d3 {% H4 O: G
- da(g);
y: S4 B- Y8 b2 K$ G9 s9 O - let kk = smooth(1, k);//平滑切换透明度
9 f! X; H, y S9 C f - setComp(g, kk); O$ \5 E/ F) t, A
- db(g);# j( j, d. h( d" T2 n9 y8 Q* {
- t.upload();
8 ?3 L9 U) L. S% x, F3 H9 X - ctx.setDebugInfo("rt" ,Date.now() - ti);6 ~1 B5 r: F0 u; u! Y( ]
- ctx.setDebugInfo("k", k);
3 G/ D2 c% Y; J7 } - ctx.setDebugInfo("sm", kk);& |. r( B% f- ^5 y: d2 E0 b+ P
- rt = Date.now() - ti;
3 D' K' l: Z2 k7 g+ c% m# i" Z% z; v" N - Thread.sleep(ck(rt - 1000 / fps));
. ]$ O9 r* z% H - ctx.setDebugInfo("error", 0)+ s. s n& B( O$ F* E" T4 }
- } catch (e) {) t: @0 C) n' U( d' O; I" L7 i
- ctx.setDebugInfo("error", e);
& w: C* c0 K, I - }
+ Q, V7 S0 {1 X& R- L- ?& s - }; n, [$ P a2 }% r' N7 R5 ]; C
- print("Thread end:" + id);8 z; w; ?5 o- s
- }
# s& P i0 w2 }4 Y7 E' W6 \3 b - let th = new Thread(run, "qiehuan");
q# r" Z" Y0 s( Q3 E( |, Q0 v# W ] - th.start();* S. d" b) x1 g( j+ ?
- }
! A: c! N/ ?7 [& s2 m - 3 `/ ~4 Y3 |3 B; z+ Z4 i8 p
- function render(ctx, state, entity) {
D1 e1 U1 V$ T8 m [$ N - state.f.tick();$ E) T7 e. m! p, S% m6 p
- }
) }5 Q2 v8 i- R" o3 C/ x0 _ - , S$ c. a( j1 I% C0 T+ ~( p
- function dispose(ctx, state, entity) {6 j8 e" \) H& O" X2 w
- print("Dispose");
5 H! q0 B: C0 b- n - state.running = false;( E4 e' @- }. q( G. K. I7 M/ ^
- state.f.close();; y9 ] w2 y, x5 \5 F# \9 h* K
- }
3 u3 M; n/ V1 D* P e7 v - " ^ o }$ u1 R$ s
- function setComp(g, value) {
0 A" k5 d) N% q3 N, r; K - g.setComposite(AlphaComposite.SrcOver.derive(value));6 O! U/ t1 c. E* D
- }
复制代码 # }! d: Z. J: r% j5 v7 A4 I, ?6 d
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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! z/ e( V8 @/ u1 p/ C5 }4 R' ]0 ]; Y
! v, k+ X* D2 x$ i* } D3 Y顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)5 ?: |. M/ \ Q. k% L" T+ o
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