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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 `$ s0 V9 A6 x! E7 U" I# d
- importPackage (java.lang);
, l6 C }( V" w. X1 m - importPackage (java.awt);
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( ]7 w* r* b9 w; h- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);. h3 f2 }( Q! Z# W B& x
/ m: p! X$ A& n% @/ b( y- function getW(str, font) {
2 i) `: |! @# r- |5 u - let frc = Resources.getFontRenderContext();) C- v5 ?+ Z; G! `8 n( ~# n% q
- bounds = font.getStringBounds(str, frc);: W8 |/ l7 @& A, Q* u
- return Math.ceil(bounds.getWidth());
7 Q" f6 S" x/ W - }
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- da = (g) => {//底图绘制1 o% r7 ^# o, L, U# x
- g.setColor(Color.BLACK); Z8 r7 u$ l" S- w, {, X
- g.fillRect(0, 0, 400, 400);% ^3 o/ g7 D. d
- } g- _# l9 ~+ K
- . s- |" z, `4 V
- db = (g) => {//上层绘制6 v b+ W' u7 z _$ ^
- g.setColor(Color.WHITE);9 m0 X( D& G- r6 o" X
- g.fillRect(0, 0, 400, 400);8 _% b( z1 @+ V; r+ W3 J+ y. [! r7 l, \
- g.setColor(Color.RED);
/ p; @+ B8 ]4 u. N9 i1 @, `: J - g.setFont(font0);
3 b: N% N1 N+ R( W - let str = "晴纱是男娘";+ R, r6 ^( z+ B% _, @3 x: r
- let ww = 400;
9 d, i* Y% q- t t2 F8 Y - let w = getW(str, font0); y$ _1 \, E" v/ P2 j2 B" c
- g.drawString(str, ww / 2 - w / 2, 200);0 s" R" {' k) e d
- }
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6 ]0 O& p5 L. m% L) ]) [3 [. Q- const mat = new Matrices();
+ B' M' `* U, f+ m5 j - mat.translate(0, 0.5, 0);! e. y3 X3 x7 ?% _) h2 ]
) m# N" C. g: E1 [* V- d0 o) w8 T- function create(ctx, state, entity) {
1 Z# ?3 i; D0 P5 g! c. y' R - let info = {- O4 I5 H2 Z7 p2 x! \
- ctx: ctx,
& g7 H$ i& L8 j& i4 n+ p4 Z. ^ - isTrain: false,7 \/ \# Y- \7 s! |
- matrices: [mat],2 u* g c6 f7 R$ ^0 v9 I
- texture: [400, 400],
/ {( b& h2 ?$ L3 Y3 ^; ]4 N - model: {0 e5 M" M9 ^. |8 F: I" s& i
- renderType: "light",* ^; Y# o% r5 d8 ]4 O0 G
- size: [1, 1],
8 S7 \3 G' T; o `, V h - uvSize: [1, 1]" b2 F% R# \6 q: N
- }' x" L* A! Z0 T7 }5 `! `
- }! a; a) s( C$ d+ z9 z1 N, K
- let f = new Face(info);
% t* C* q$ w+ |; R/ p8 R, ^ - state.f = f;* [+ m( A* D0 f# z8 }
- % M4 l+ r$ Z$ M- Q; g( v- Q- @7 f
- let t = f.texture;: r2 {6 B$ Z5 V
- let g = t.graphics;9 p1 I" a3 O5 S$ D. u/ Y% B9 L! a# ]
- state.running = true;1 e, h4 D. W3 V; ^8 X& [4 l, C' g/ }* }
- let fps = 24;! c: j$ v3 ^1 R0 z8 M9 i
- da(g);//绘制底图; @! n+ y1 X6 `& d4 w6 W
- t.upload();0 g' }, b, x: r3 S a# I" E8 X
- let k = 0;
6 `! E, |9 i- v' o: T" ]' i - let ti = Date.now();6 K7 q7 Z# C a
- let rt = 0;
) ^ S2 p9 ^0 N* U8 P - smooth = (k, v) => {// 平滑变化8 U' I4 f% K6 r# f/ T- I
- if (v > k) return k;
+ t9 S$ ~3 [; u# k2 F - if (k < 0) return 0;
" ?9 T+ i9 \2 j9 r4 P1 G- L2 ?' l$ o - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% {! B0 ~, @0 R9 s - }
3 W7 w X6 L- E$ E" Y$ R. j6 b - run = () => {// 新线程
l4 M' \ ~. f+ o" p - let id = Thread.currentThread().getId();
3 n2 Z: t; J' g8 ] - print("Thread start:" + id);4 T0 A3 ^9 v F$ u
- while (state.running) {
3 M2 T$ ?- s" A& u - try {& l. T3 [& v6 [# g1 i2 ^) o" a
- k += (Date.now() - ti) / 1000 * 0.2;
4 X7 G6 F7 ?' ]* S - ti = Date.now();
' l% ~( x Y$ Y, c f) v5 Q$ S+ P! I - if (k > 1.5) {
# _4 D) u/ K% }$ h+ g; b3 j( f - k = 0;
; Z7 @3 z, o+ X- D+ r) d - }
6 Q% q$ Q7 D# U+ h$ Q% Z" k$ F - setComp(g, 1);
5 R2 b" ~3 ?/ ] - da(g);
" M4 W# c* S+ y- K. ?" n: B - let kk = smooth(1, k);//平滑切换透明度
& z* N2 D- \" ^0 j - setComp(g, kk);& k6 y" e+ {* o( ]$ @1 y, x0 Q" [6 y
- db(g);# S; ?1 W0 e. w9 b9 u
- t.upload();
* s# i n1 n) z. g - ctx.setDebugInfo("rt" ,Date.now() - ti);( D( O* \( u* Y+ N# j
- ctx.setDebugInfo("k", k);
1 q: M, k- m, m. d. [ - ctx.setDebugInfo("sm", kk);
1 J+ I& F! d: x - rt = Date.now() - ti;
5 ^1 I, d$ M0 y6 A, J - Thread.sleep(ck(rt - 1000 / fps));% E% @+ a7 t% @9 D- |( x
- ctx.setDebugInfo("error", 0)% ]/ H A" Q) G3 d
- } catch (e) {
8 N% u p a5 ^8 x5 E( T1 i - ctx.setDebugInfo("error", e);
" ^% S4 z) Z) \. ~8 n! |+ j - }
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
% h5 k' B- l' B! N - th.start();
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- 4 d8 [7 h k! A" `* M+ B
- function render(ctx, state, entity) {* ~0 \% U6 G [ o4 f; K
- state.f.tick();
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/ e9 w' u+ ]! ^. \" s2 f$ d+ W- function dispose(ctx, state, entity) {
! t( |4 B" C; A$ o! I - print("Dispose");- C4 |! E, u' o$ ]: ~1 H3 x
- state.running = false;
' [; k- C! T' M: Z& o" ^4 P - state.f.close();
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7 ]2 ^8 L+ R$ r- function setComp(g, value) {
; ]& ^# E6 B% w7 K+ [1 ` - g.setComposite(AlphaComposite.SrcOver.derive(value));0 ?# Z+ d4 x/ _! j! }
- }
复制代码 3 R+ E: ]. {5 T4 o* g$ n! s
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。5 R: ~! R" W2 N4 g5 I# [
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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