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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
% z+ I$ m, X, t4 m' w! v' I- importPackage (java.lang); D1 C5 E& w& W f
- importPackage (java.awt);
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) |5 |+ T; r- ]. s! y8 S+ o- K- include(Resources.id("mtrsteamloco:library/code/face.js"));$ u& R/ Y7 {) Y8 K
) ]5 J4 K- l' g) e; K- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);# F2 Z0 u7 X0 [8 i
/ h. N; n: g; i$ C' R- function getW(str, font) {
' H, c% T: v ?, b+ k - let frc = Resources.getFontRenderContext();! H7 v A5 K. w: G
- bounds = font.getStringBounds(str, frc);( a% \* i) n! V6 I' v: l
- return Math.ceil(bounds.getWidth());' J, O2 i# O4 M W* X" S6 A
- }
# W/ S9 O; ^9 ]7 D
/ K) P) K8 L% ?- x3 a- da = (g) => {//底图绘制 e7 m% l( J, J" D2 `. _% v0 O
- g.setColor(Color.BLACK);
9 v- e. ]8 m1 l" [2 b - g.fillRect(0, 0, 400, 400);+ B, V( y. z3 @1 k
- }
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( n6 k9 \) a" f. M2 c+ N+ S& |- db = (g) => {//上层绘制$ N4 S; e' E: g5 R
- g.setColor(Color.WHITE);
. a3 U3 W! _6 Z- C. f7 h - g.fillRect(0, 0, 400, 400);* A! j) s E! s. ?% ?
- g.setColor(Color.RED);
) _) y# E: @2 k6 M5 W6 c# D$ ? - g.setFont(font0);0 k/ a+ m' H9 o- j7 O0 w* Y3 L9 ^
- let str = "晴纱是男娘";% W" f5 x' @9 N; ?& ~+ I$ C
- let ww = 400;0 v5 f5 u$ ^" e# }8 T1 O c
- let w = getW(str, font0);
7 }5 P2 m6 @4 e. K% a6 B - g.drawString(str, ww / 2 - w / 2, 200);) I1 G9 L1 x8 r+ R! B0 H6 S$ n
- }
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- const mat = new Matrices();5 j# \% t8 V( Q! |# n+ A
- mat.translate(0, 0.5, 0);
+ f3 t h0 g2 A# p- V
" U& f, V6 p) |7 g5 c- function create(ctx, state, entity) {. p# ?, R& B5 G: f
- let info = {" h* V) Q" J7 }5 z/ e2 I+ w
- ctx: ctx,
1 q& c) b/ m$ A3 G/ h2 X! d2 E - isTrain: false,
% U8 g+ V: |2 h% |! b, p6 \) c - matrices: [mat],
9 v7 Q$ B9 y5 v! e2 h# r- I - texture: [400, 400],
5 |* ? c6 x# H4 c7 _3 K - model: {
; }2 ]$ |7 I" @' t9 X2 {% k - renderType: "light",
. H& l# o' K5 T - size: [1, 1],! Z4 h2 U) L0 @/ q' S% S$ }7 \! s& I
- uvSize: [1, 1]
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- }
! f3 V! V7 y6 P8 H0 {" X - let f = new Face(info);
# w, U) n( d' @! r - state.f = f;
+ w7 D& L6 X% u9 f9 }
: j% b; N5 w+ U- let t = f.texture;
' s9 N1 t% U' E6 l - let g = t.graphics;$ j L' E+ P1 L7 A8 {+ a0 F+ A- ]3 L
- state.running = true;: H) X9 h5 G3 @) ~
- let fps = 24;
( |2 F' `5 \7 c3 u! ^- X - da(g);//绘制底图% y5 ]% N: u7 Y; m
- t.upload();: Y2 d6 o) A e* T2 g/ Q/ U
- let k = 0;
0 @: e# e4 J9 Q% N! \7 u+ _* L - let ti = Date.now();
& g/ r9 ^6 ^/ r: G - let rt = 0;' w3 ~+ W2 N+ | Q% z+ v# {3 w
- smooth = (k, v) => {// 平滑变化( A0 |& a) j" U$ d5 o1 S8 p
- if (v > k) return k; T3 v! H6 j% H
- if (k < 0) return 0;. H+ T+ P C6 H& z
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
0 | o! D+ a2 \2 R5 m7 X% ^, j) @$ a - }
2 c G( V1 `3 {: Q - run = () => {// 新线程
4 C4 _; B. a q/ O+ {) D( K. l7 w3 I - let id = Thread.currentThread().getId();: j# C5 y! q* X6 Y8 F
- print("Thread start:" + id);, R8 x4 Z; G% j" w e6 X
- while (state.running) {5 c) l+ B! U& y4 [, Q) m# t F5 ]
- try {) f/ p6 I5 y2 Y; {# q( Y2 T
- k += (Date.now() - ti) / 1000 * 0.2;
n9 t6 [0 ?, C- d ]6 J - ti = Date.now();
( J- Q" ~+ T* t; I7 O; G+ A - if (k > 1.5) {8 p3 j9 P7 R0 v6 W6 h
- k = 0;
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- setComp(g, 1);
- U5 I2 r% H% M( y7 F2 T# Z2 P - da(g);7 R: o3 n' _6 s+ f' c5 T
- let kk = smooth(1, k);//平滑切换透明度* j5 \, O- T& X' G$ ?% P
- setComp(g, kk);& q% D/ h9 b3 v# `! w
- db(g);1 E7 b" Q% P5 r( ^, z3 \
- t.upload();
0 `1 m P7 B& z% F - ctx.setDebugInfo("rt" ,Date.now() - ti);
7 L5 O9 V$ J8 i- B7 \ - ctx.setDebugInfo("k", k);' \- ~3 m0 c8 a; F
- ctx.setDebugInfo("sm", kk); _1 `2 P- H; k, g
- rt = Date.now() - ti;
; w5 M- f- c. l6 i8 @# f% } - Thread.sleep(ck(rt - 1000 / fps));& p* ?* A, t: ^- u3 s
- ctx.setDebugInfo("error", 0)
+ l6 T! r) R4 F1 D! |+ M' a! O4 S - } catch (e) { t& a5 h4 c/ f' p: Z
- ctx.setDebugInfo("error", e);- ^9 G& ~" t3 c+ q( a% l
- }9 E J8 ?. |( v; x$ S A; ?
- }
@) ^6 r3 }& F% t) M1 o - print("Thread end:" + id);
1 A% O% ?: D$ S$ ~ - }
% g i) W: R' x9 |% V. i - let th = new Thread(run, "qiehuan");
( |; P) K- m+ M3 R Y - th.start();* W7 }" J4 M+ o
- }
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7 m/ I' l1 U9 p J+ V- function render(ctx, state, entity) {+ x# c$ p2 {) Z( L( A7 y# O" {2 m( E
- state.f.tick();
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- $ f, c7 [! B; _; F, _
- function dispose(ctx, state, entity) {
; S! w l- {) z - print("Dispose");
1 R- s# E6 F: q4 e0 ]4 R t8 X6 U - state.running = false;
7 i& A8 _$ j6 i; N% _, |# k - state.f.close();+ S# [9 b" U# G
- }
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- function setComp(g, value) {9 L$ H+ H6 n4 K" p2 g
- g.setComposite(AlphaComposite.SrcOver.derive(value)); M' w1 o7 q! f
- }
复制代码
; ]8 C' d: g. m1 R) [4 }1 z- q写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' Y0 m7 ` H: m
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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