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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。$ w% \8 K T# N4 U! E7 b1 w
- importPackage (java.lang);3 F& ]3 V, ?. l6 B- n! g
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);4 s& g. R. ]7 C+ T' U; X0 ^
6 c, C# p7 `6 ~9 k0 C/ _- function getW(str, font) {2 d/ X/ V# z: K# c7 `! w" A3 w2 U
- let frc = Resources.getFontRenderContext();
8 V7 G5 O8 }+ {6 E0 B - bounds = font.getStringBounds(str, frc);
z) w% B$ C& D3 \; O: g6 a7 q - return Math.ceil(bounds.getWidth());; I! O' R1 |& q- y
- }% o; L4 L5 ^0 y
- 7 x# A" v) j& l4 f- f* z9 z" @
- da = (g) => {//底图绘制; e$ E/ ?9 h. s2 g. C! T
- g.setColor(Color.BLACK);7 Y9 b/ v1 Y& {% h
- g.fillRect(0, 0, 400, 400);
' i( Z5 S8 B; ^- \/ O5 @& a - }" J) e$ t7 A0 Z3 Z+ d
- z: W! \) D8 T9 c: M( _4 E [- db = (g) => {//上层绘制
# `% H: o5 v0 K0 [* }2 Q! _7 I - g.setColor(Color.WHITE);
7 i' g) n$ a8 } - g.fillRect(0, 0, 400, 400);
( a; m: C6 I% X& u# B - g.setColor(Color.RED);
$ Y/ r: a5 U) ^5 H - g.setFont(font0);
' @" @8 @1 R: q( ]8 F6 D) h - let str = "晴纱是男娘";
N- f; C( k5 o9 G - let ww = 400;
' Q( b' m* Y$ T1 O0 u - let w = getW(str, font0);8 m( G% v; t3 u- L
- g.drawString(str, ww / 2 - w / 2, 200);
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- : }( A' x6 {) d+ a5 R; {; e$ p" L" Z* Z, `
- const mat = new Matrices();6 Q9 u5 A, q+ ?" E1 Z( V3 G
- mat.translate(0, 0.5, 0);9 X0 ?8 z* P' K4 k( |6 m
) k0 z) G+ h+ M$ O$ [- function create(ctx, state, entity) {
1 j8 Q; Q. S. t& O& } D - let info = {
7 v4 D0 Q8 @5 y; Y; B# y - ctx: ctx,/ j" Z. f( N. Z! Q- h4 }* i L8 |
- isTrain: false,% ? F4 P' I6 s7 [
- matrices: [mat],9 h/ F `8 C# n* u
- texture: [400, 400],. y0 d q& c2 L2 C2 G
- model: {
2 V5 X, ^" f5 P- d N/ y' ~0 e P# t - renderType: "light",
9 y0 d# H$ H0 U, |9 ~5 |) y - size: [1, 1],
/ g* b5 `2 ?' Z: _+ S N6 H - uvSize: [1, 1]) T( P0 C: Q0 U; C, d( V8 K" ^# ?4 N
- }
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- let f = new Face(info);
, A2 x; ^% k0 _8 }1 C0 I - state.f = f;# N" E' r( s( ^0 \
- . r3 P4 `$ X0 Z) z" Z
- let t = f.texture;5 u6 ~" l" I& S% b
- let g = t.graphics;& G8 k- @1 l) q8 t( G8 K
- state.running = true;8 f2 G1 z, g; {' w' m
- let fps = 24;0 v# T$ M- h" c1 ^- h, C8 g
- da(g);//绘制底图2 M; R3 _9 L* _- ]/ J
- t.upload();4 W. U5 K d7 g/ ?, Q% j
- let k = 0;
! g0 h6 V; @, @$ X- ]& n( w/ F - let ti = Date.now();/ j; F6 |0 E0 Q5 ?
- let rt = 0;) F# U- p8 K n
- smooth = (k, v) => {// 平滑变化
, G& F: \; L; Y, B( q5 N; { - if (v > k) return k;
6 ^6 g; F8 L$ O$ f9 b5 u) `! m% P0 r Y - if (k < 0) return 0;
2 I/ i4 A# f& g; Z: n7 J - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;$ Y" r t3 U' U( Y1 n! m
- }
4 i9 ~" j+ @& o* S! R - run = () => {// 新线程
/ }# C( _! N! P+ M0 C4 i/ \6 z7 B - let id = Thread.currentThread().getId();
1 X2 v6 ^" y7 r$ O, Y# X - print("Thread start:" + id);! K5 x A5 r+ n
- while (state.running) {
* ~7 G' G' ?& U: G$ r k - try {
1 D$ z0 f' L5 t. a2 F - k += (Date.now() - ti) / 1000 * 0.2;
+ F2 G# E1 a9 x0 d0 Z1 _5 Z - ti = Date.now();/ l! \; k+ Q1 P3 P$ W% U; l) x
- if (k > 1.5) {3 _/ G3 U: J# N0 ^
- k = 0;, K4 [/ T! @" M
- }
, W; M) \. _, T- m - setComp(g, 1);
& P6 j6 z1 S% \8 E! T% J( H - da(g);, g& D# z" G/ I) x& v. ? x
- let kk = smooth(1, k);//平滑切换透明度
/ [3 b( h/ |% e& l* t U - setComp(g, kk);
+ |" x4 C7 }$ ~; F w - db(g);. E; g5 p; U2 N: l5 T
- t.upload();* Q" }5 D- r$ @
- ctx.setDebugInfo("rt" ,Date.now() - ti);8 S+ \2 j8 T1 r3 k7 H# {0 J# I. a
- ctx.setDebugInfo("k", k);* k/ g9 q$ D: z
- ctx.setDebugInfo("sm", kk);
' `0 N$ [+ s3 i3 B1 q; x- O - rt = Date.now() - ti;
' K/ k1 Q+ T$ e' [ - Thread.sleep(ck(rt - 1000 / fps));
$ h5 y! A9 \" z e! ` - ctx.setDebugInfo("error", 0)4 T) S: M& }1 y6 Y
- } catch (e) {
7 O4 x0 ?1 `; \# S9 `3 n* w - ctx.setDebugInfo("error", e);5 t& R F) z6 f# {7 `6 u$ w
- }" o1 i0 h8 }) A% T* R# s
- }9 y( F p! Z+ L5 Y# N
- print("Thread end:" + id);
% p. S1 Y% _1 C8 k - }
/ v' K/ D, S4 V' Y& ?2 b - let th = new Thread(run, "qiehuan");
3 x- f" {* A/ \7 X4 ]" a0 {- B - th.start();( H( ~% \6 Y' p/ E% E/ Z
- }
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- function render(ctx, state, entity) {, f! \0 k. A2 V$ Z$ d- ]+ A8 J
- state.f.tick(); @! W4 g5 a. y
- }
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2 Y& Q4 ?* r, Q" |8 [5 V/ b8 I- function dispose(ctx, state, entity) {7 h) m8 O t1 _! h- ~
- print("Dispose");5 o# x# W1 l3 J1 x( h" Z; x
- state.running = false;
! j, ~: F, Z9 E; Z" r - state.f.close();
$ Z8 k8 p6 _: a3 b7 Y - }
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N( u8 H5 u+ H4 h! Z- ^- function setComp(g, value) {. T3 B' i! u' E' g( B& R
- g.setComposite(AlphaComposite.SrcOver.derive(value));8 _, F" f: j0 Q" e3 _% N2 r
- }
复制代码 ) A& q9 [, T+ K! @; S J: g
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。2 q; |* H1 r5 x" ]" `
5 b) f. v! X4 C& L7 o
% D; ]0 ~" q( i顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)9 a. u( p2 }$ t# [" g, V3 e [
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