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* {7 Y8 G8 {; J$ ~这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。, b. e: w% B4 T3 a x, o
- importPackage (java.lang);
. x! y* ?1 k2 _1 w1 C8 H& N - importPackage (java.awt);7 `- [8 _2 R/ `8 t
- ! h: W/ x/ a, b$ M4 A$ O# i
- include(Resources.id("mtrsteamloco:library/code/face.js"));, r3 U6 N5 E! d
, g C4 f0 M/ P- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);+ k. N- e1 t4 N7 y. h
7 H3 n0 J" a# J- k3 p- function getW(str, font) {! g5 z& f3 F3 d$ [; V
- let frc = Resources.getFontRenderContext();+ x( p( m! \& ~( N. y; e2 k
- bounds = font.getStringBounds(str, frc);% [6 y" I) W$ ?2 S
- return Math.ceil(bounds.getWidth());4 v2 |; I& n5 U2 \+ g
- }
: G7 `+ ?7 i+ M W a - , _/ P& X' J4 F a7 b/ K
- da = (g) => {//底图绘制
: ^. a0 d8 r2 F7 p7 | - g.setColor(Color.BLACK);& Y" W E2 W% V- H
- g.fillRect(0, 0, 400, 400);; F9 j2 I/ n/ F! O. U" |( i
- }
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- db = (g) => {//上层绘制8 E+ t) N5 [ q( j( L j, B5 H: D: Y! Y
- g.setColor(Color.WHITE);0 @$ h' B; D7 C+ S& |3 C- p& g0 V
- g.fillRect(0, 0, 400, 400);# [. D9 o2 n7 u b4 R* f2 I
- g.setColor(Color.RED);
9 E# }" [* c2 @8 T9 W- Y - g.setFont(font0);& J: ]* j0 a- Q8 Q0 j" _8 T3 O
- let str = "晴纱是男娘";
& m! `/ T0 N% _ f, l - let ww = 400;% y( a! e7 C! N, F
- let w = getW(str, font0);% K! a$ v& E+ s/ L
- g.drawString(str, ww / 2 - w / 2, 200);
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- , A5 x8 W. a, f' N$ k/ ^
- const mat = new Matrices(); W5 ? L9 r: _
- mat.translate(0, 0.5, 0);
+ X/ a: r, J U0 L7 F5 \5 z - 0 w! d6 ?: I R
- function create(ctx, state, entity) {
3 t, t# O: ]5 z& y# ? - let info = {: g1 _- L- H: G& h0 X
- ctx: ctx,8 o8 \! N! k: ]6 ~% d
- isTrain: false,- x ^1 G7 ^& `0 k
- matrices: [mat], |7 N' d& @/ H9 }- n8 \
- texture: [400, 400],
# b9 L3 X" s$ k$ i$ L0 p6 ] - model: {
L9 O& j+ c/ ^8 P - renderType: "light",
$ k. ~* X& |. e - size: [1, 1],& ]) v9 O+ }; H
- uvSize: [1, 1]1 S0 E ]: ~2 D) O% G) n7 }
- }- l- D' Q# V2 a2 L
- }
% t% ]. } G j$ z - let f = new Face(info);
+ ]& v" p' q4 y/ ]* O+ X - state.f = f;3 P. f4 i1 c! W+ w4 _2 D2 F' I
- x' [2 {. r& U! @ Q* K- let t = f.texture;2 X$ A4 [2 w+ \9 ?7 ~
- let g = t.graphics;
# P. Q7 d, e, t# Y, u - state.running = true;$ w9 E9 u, {0 Y9 J. B. u
- let fps = 24;/ C3 @; V0 R9 F2 \9 i# _
- da(g);//绘制底图
. @" ~$ ?; _. J! H* a9 [ - t.upload();( i+ o I @& V3 }0 B* }0 T- r5 G
- let k = 0;" ~9 C: t' [3 D7 l/ w i
- let ti = Date.now();
- P g8 V& v- d, G, _ - let rt = 0;# y$ ]. Y* _4 J& G
- smooth = (k, v) => {// 平滑变化% R) B! T/ a1 ~
- if (v > k) return k;
' d: N3 ~& M1 H6 p3 Y! d, k K" B b/ T - if (k < 0) return 0;
9 }& F5 B% l6 n9 ~5 x/ Y4 z - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
8 n* q( m* h- l9 b - }
* s) Y# _; @9 @7 \' X5 x9 R8 a - run = () => {// 新线程' d/ C" g: ?/ n$ R& b' }
- let id = Thread.currentThread().getId();8 \- m- M2 O) o6 o8 C3 k5 O" ?& Q
- print("Thread start:" + id);6 x* D& w$ Q1 h- f. H/ O. {+ k
- while (state.running) {1 c9 c- N, ?4 Q" C7 C0 J
- try {6 [! t& X1 E6 T7 ]& H
- k += (Date.now() - ti) / 1000 * 0.2;( [1 C6 q9 |" |* ^. i9 [: |
- ti = Date.now();
! ~! B, M0 l- I6 ?4 B, M8 L8 |& v - if (k > 1.5) {! H4 ?. O" C6 P
- k = 0;
3 y. T8 }6 |" z& \) j - }
- J4 m) Z' {) m - setComp(g, 1);
! q4 T, j: G: I1 d1 j - da(g);
4 w7 j9 z" u. F+ l - let kk = smooth(1, k);//平滑切换透明度2 b6 U# e- T9 F3 K
- setComp(g, kk);
: n& Z; D2 h- P, p* v+ C) D - db(g);! C+ V# ]1 s' a% q& O
- t.upload();
# P( Y5 {1 g8 u# i. l - ctx.setDebugInfo("rt" ,Date.now() - ti);
5 `' T* \( y2 [ ^& W( ? - ctx.setDebugInfo("k", k);
5 x/ I0 X- i* e - ctx.setDebugInfo("sm", kk);
$ n8 j, z& p( c; s& e - rt = Date.now() - ti;& k$ g9 Z* O( } d2 t6 A! B* X0 Z
- Thread.sleep(ck(rt - 1000 / fps));, C5 i; M$ e6 d3 Q/ J
- ctx.setDebugInfo("error", 0)
6 k. j: ~ a0 K! x - } catch (e) {/ W1 f+ X. p; j! S' f
- ctx.setDebugInfo("error", e); X: d0 l/ i7 f6 J0 y4 Z6 z
- }1 |( j" J) N4 D4 g G; j
- }
, L( {$ J% c3 e3 Q3 o: B9 F - print("Thread end:" + id);3 z- L) o4 C3 @. e& J5 P
- }& h8 S! f- C: W! v$ k* t0 d
- let th = new Thread(run, "qiehuan");2 d' o) c: I+ q% B
- th.start();
4 i, i4 c. w3 E/ K! u. `, [ - }2 e$ u# v5 r0 I; P R4 Z( P
! r, B1 j% h5 B$ f" P- function render(ctx, state, entity) {' d4 D4 s& ~( _5 E" ?
- state.f.tick();
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- + c& q8 `" g" P: ]( A( g& m q3 M" {$ T
- function dispose(ctx, state, entity) {
4 R3 G0 e' Q+ N% e9 R - print("Dispose");
! j' X& f' N! D5 @ d: C* O - state.running = false;
Z* k& s0 N# e+ A u I - state.f.close();
+ A- h8 o/ b: }/ W# s7 W - }% J$ w, h8 _( N& z
- E8 c' D6 ? P: t
- function setComp(g, value) {
2 q0 c* u7 ~7 u' A# e - g.setComposite(AlphaComposite.SrcOver.derive(value));! {$ {9 h0 q0 t' s( A1 H. a
- }
复制代码 , I; d' H0 T+ E
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。; I* T) ]% ^8 {& K' I: E2 d. b" y
, Z3 l6 P+ r8 I) _1 p& f
' q7 T; A8 |, ^# a; R顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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