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: ^4 T$ T% M( E0 |这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
. Y: o; \+ l* J K0 k0 y F- importPackage (java.lang);% K) a; s2 E. J R
- importPackage (java.awt);
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L1 C M7 L, V# X) c8 I: q% I5 u- include(Resources.id("mtrsteamloco:library/code/face.js"));
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2 r6 k Q5 \1 R6 e9 A- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
. a: P/ {# Y Q0 C - let frc = Resources.getFontRenderContext();& p- C8 H% x( {+ v% h0 h, K! k
- bounds = font.getStringBounds(str, frc);
- N( Y& S( Z$ C& U6 ?7 z6 J* H - return Math.ceil(bounds.getWidth());
2 h1 Z2 Z7 v! W5 r# [2 @8 A1 I( ~ - }: U% {- p3 s1 c6 j$ C {
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- da = (g) => {//底图绘制
5 k( Y: |, s- e" F$ S1 J - g.setColor(Color.BLACK);7 @2 J9 v3 c: B' l& Y0 ?3 E/ n. q
- g.fillRect(0, 0, 400, 400);: o& `2 G% X, w+ g: Y
- }
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- db = (g) => {//上层绘制. D1 p6 h, a/ d# j. o( `5 k7 c
- g.setColor(Color.WHITE);! K3 c# q2 [5 r' z/ V
- g.fillRect(0, 0, 400, 400);
r0 ~, ?0 A* c5 i - g.setColor(Color.RED);+ b8 ]# Y P5 i8 W
- g.setFont(font0);' ?2 D4 d* ^4 n0 C P! U! E8 ~% L
- let str = "晴纱是男娘";% T* u5 I( e6 \3 f5 @
- let ww = 400;
. }& [' j; S2 _3 r4 |, I% H1 d - let w = getW(str, font0);- @( L. J0 Z( v% `3 [* H7 W
- g.drawString(str, ww / 2 - w / 2, 200);
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7 y& w9 w8 g( w, b- const mat = new Matrices();/ Y% {5 u5 |- k6 o
- mat.translate(0, 0.5, 0);
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/ ]9 }6 Y2 Q" _$ C) v- r% ]& L- function create(ctx, state, entity) {8 U X6 N M8 S
- let info = {
! _2 J& K! F0 L1 ^( g. P* T# U - ctx: ctx,3 L; |2 u) @% X( |+ r- k9 ~
- isTrain: false,
, Z& l; w, L- i G ? S# l - matrices: [mat],4 O' c0 J' J7 u2 S
- texture: [400, 400],9 g' g8 T2 H `6 @" M" ^. y
- model: {
" [- b$ Z% K! @6 c& U r" l* d, d - renderType: "light",% m {/ L, c5 N# n6 N
- size: [1, 1],
+ C; d/ X8 y! D% L' G- B - uvSize: [1, 1]
/ Z K1 K- W1 m - }
/ @. g0 I. f2 x* m, ^ - }
7 x% j% _& E) B% f - let f = new Face(info);
; L4 G" ?$ A2 v: |) U - state.f = f;: R) X' I; t3 V, _8 V- p4 p9 p
! }* B; a0 I& s2 T. [- let t = f.texture;' t, s0 H6 f' A4 T& b
- let g = t.graphics;- }% a* b3 j1 a% i; k# k
- state.running = true;9 s, U+ Z/ o& z
- let fps = 24;$ L8 N, @7 I( c1 \) O
- da(g);//绘制底图% Z( I0 V/ m1 {! W2 b9 t- Q' ^
- t.upload();+ R4 O/ ^4 o* t7 t
- let k = 0;6 f2 R2 _# B9 a, l
- let ti = Date.now();
3 G6 U) o3 v8 a1 i$ c4 G ] - let rt = 0;$ x. ~' S' ^0 @$ \7 P6 m% I
- smooth = (k, v) => {// 平滑变化
% P( A6 N) V2 k/ J7 Y+ T* x% c - if (v > k) return k;
3 ]# C$ \" b9 g, L - if (k < 0) return 0;5 O8 P5 F: M6 L: ^& r0 C
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" y8 W& r! ~% Q+ q( Y) F
- }, O! W/ @- J/ q5 a
- run = () => {// 新线程: V9 M5 [7 C/ y E+ A. Y
- let id = Thread.currentThread().getId();
7 T9 x d. `1 }6 R( E* B/ W - print("Thread start:" + id);) V4 B; Q' m& h- `* ?3 s* s7 P
- while (state.running) {
6 ~: l% k, X6 ?6 C - try {
) C' I, F/ ?0 D2 x/ d - k += (Date.now() - ti) / 1000 * 0.2;- @/ O h7 F h: x! w
- ti = Date.now();0 J& E1 B0 q+ v5 G, d, m
- if (k > 1.5) {
5 P1 g- Y+ T% J" A5 L ^ - k = 0;0 w: N$ u& c: e" m, r& C
- }; g7 @) p* A, V2 P% ~
- setComp(g, 1);2 _; _% U* i! J* B2 K
- da(g);
$ D3 I q0 Q. N9 ~ - let kk = smooth(1, k);//平滑切换透明度
9 U6 ?+ ^6 J7 F2 M( z; k4 E - setComp(g, kk);
6 A; j6 Y. l" M- s( F - db(g);" I; |' y+ g- t) J W3 n4 ]3 n% b
- t.upload();
+ u: c3 I% z% ]/ i& B* f+ l - ctx.setDebugInfo("rt" ,Date.now() - ti);
! L# G) ]8 m$ t& y - ctx.setDebugInfo("k", k);
9 Z+ _+ `5 Z+ `, w" r/ {0 o6 ` - ctx.setDebugInfo("sm", kk);
6 o& K. F$ i; h: D - rt = Date.now() - ti;
; K' U* A; u% q9 [2 H4 p- C - Thread.sleep(ck(rt - 1000 / fps));7 L! ~7 U0 _' {
- ctx.setDebugInfo("error", 0)
9 O! t5 t4 y5 R/ M9 p - } catch (e) {7 f* K( A5 D6 x, U2 Q+ H0 f# l
- ctx.setDebugInfo("error", e);: G' @% w- r8 q M6 T
- }
8 M$ {2 D! R5 K# y: R - }
% K- }6 z' V! {. L# L3 a - print("Thread end:" + id);
, C7 R) Z9 u! X# [ - }
( Z% ^! D6 G+ `2 ]& B2 h0 R - let th = new Thread(run, "qiehuan");% {0 L- N9 b1 z0 \' B
- th.start();
H) F" F! \" H l! m - }
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- function render(ctx, state, entity) { I. v6 _( q) p u3 f8 x
- state.f.tick();! P5 A, c, t/ P$ o4 b
- }. E* M6 F r7 E/ o
- 0 r5 W9 w% B7 n: j( ?
- function dispose(ctx, state, entity) {
& K( y+ [4 n0 f4 Q0 J w4 d* a - print("Dispose");" T3 l( \7 f1 ?
- state.running = false;, e4 W! r4 S! t0 K/ z8 ?, q5 l' v* H
- state.f.close();
. \; U7 ]/ e) Z# ? - }
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) k% q+ l! }, K1 b4 Z5 p+ r- function setComp(g, value) {) Z7 v% z( W. c5 ]
- g.setComposite(AlphaComposite.SrcOver.derive(value));# z8 M4 A- V I/ v- G2 t1 i0 n ^
- }
复制代码
8 z7 t7 [5 h( U, k6 y$ ?) r9 [写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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