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6 S% r6 u2 }8 \ R这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) h4 d9 k* v6 ?& h2 R' \- importPackage (java.lang);8 a5 z: s* J: |+ N
- importPackage (java.awt);2 Z$ j2 x3 z2 w% V
- 4 ]4 m' g* N6 J' D9 c
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);+ w( [. E8 P f! N5 I: s1 a/ ]" a
4 V) O* Y; }. i7 U" Z1 @- function getW(str, font) {, V6 V( S0 i+ r
- let frc = Resources.getFontRenderContext();
( ^8 y" u4 U# |0 G - bounds = font.getStringBounds(str, frc);
# d9 ~ O' o' X q- g( R - return Math.ceil(bounds.getWidth());
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6 K; N0 L# r2 K/ T- da = (g) => {//底图绘制/ \" D8 t4 `) l2 x% t$ l2 n
- g.setColor(Color.BLACK);
' R1 x g3 w1 y9 K - g.fillRect(0, 0, 400, 400);
, ^4 ]6 ] N7 U: }/ N - }
6 A' G! N$ M! f
$ [+ f W( D2 y) T$ X) i* J6 y- db = (g) => {//上层绘制% R2 `9 h. j2 t
- g.setColor(Color.WHITE);
5 i5 U* v+ h6 d0 E - g.fillRect(0, 0, 400, 400);6 {2 y$ v7 q6 t8 `9 n
- g.setColor(Color.RED);5 ]/ a. h$ [* d4 A S, ~
- g.setFont(font0);+ c, s8 \. j6 p
- let str = "晴纱是男娘";/ t2 a& d% v# l! D6 [$ v( K
- let ww = 400;. S1 _$ I7 Y" Z# ?) X0 y* j0 ?
- let w = getW(str, font0);3 f6 ?+ O6 j7 x
- g.drawString(str, ww / 2 - w / 2, 200);2 v1 h8 o7 F1 |# G+ _
- }; W9 s \+ H" G+ h9 M( e8 F& i
: w6 M$ @+ y& k9 Q; n5 u# `* b l/ m- const mat = new Matrices();4 Q" H, m( ?/ A9 [3 r; ?4 h# r! W
- mat.translate(0, 0.5, 0);5 B7 r' O- N7 v" c7 r2 c0 P
- H/ ~! h; s( T4 j- H+ A3 o J- function create(ctx, state, entity) {& [4 `0 {0 r) U& y P' L% X. o
- let info = {# C7 G; H) l7 L7 w
- ctx: ctx,3 [$ E2 y$ E0 [+ \
- isTrain: false,
; t8 ]3 v. A3 U; E' z - matrices: [mat],# |' L- K1 j5 t" _
- texture: [400, 400],
^$ A9 g; P$ |: e+ ?+ z - model: { U: t# o y2 \+ D9 B6 u8 ^7 k
- renderType: "light",
; X6 N8 v- C2 a* B; Z# X - size: [1, 1],$ l0 `* e; \/ [/ ]3 ~
- uvSize: [1, 1]* g+ j9 b0 l- c, a8 i0 a$ ?; v
- }4 r' T, s* E( b. w# [1 I
- }
7 b' u8 h4 d$ h; S, k: l! R - let f = new Face(info); o$ w* }3 C; w% c
- state.f = f;
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7 F* N" R$ S" o: \3 D2 k" M& p- let t = f.texture;
/ ]& d, W( D) A/ F - let g = t.graphics;
0 m- e; ^2 F8 l - state.running = true;/ @2 a" h! _5 P) `' }
- let fps = 24;, u( ^& R; R! ]
- da(g);//绘制底图
2 N! \3 W* {2 @/ P7 r - t.upload(); b3 X8 X$ m5 m2 e8 ~# g
- let k = 0;/ i. w* W/ m+ o5 R! [, G5 E" F
- let ti = Date.now();
( M3 T3 p2 P# n' X - let rt = 0;
2 V0 o3 u% d$ }1 T2 J- T% ` - smooth = (k, v) => {// 平滑变化
* J& W- _% O& [6 h1 K7 P p - if (v > k) return k;
5 c Z) V6 [/ a" W6 t$ o - if (k < 0) return 0;
8 p) Q; @) x/ F: P+ u - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;* |" m0 X8 R" ~1 o- Z0 |
- }
5 ^6 [4 o) q, @# Q$ T - run = () => {// 新线程
* B2 g! i& A! W - let id = Thread.currentThread().getId();
: X( r! o( d# b$ H, a, }0 H8 Z - print("Thread start:" + id);
. l# i) j9 E/ Y! ^; Q7 k9 R* { - while (state.running) {0 }+ X5 E B% @
- try {
7 J/ l$ y8 Q( s3 \: I6 y - k += (Date.now() - ti) / 1000 * 0.2;
7 f6 G1 o8 h+ h1 `/ G. e - ti = Date.now();0 m' H( w( P. [' t" }' p$ `' [5 e
- if (k > 1.5) {" i/ o- C; K% E# A! ^
- k = 0;6 \+ `: T6 Y- Q# J% N* ~' w
- }
( f1 _# f* [! _+ A- n { - setComp(g, 1);$ i6 v4 ]8 h0 n, t
- da(g);
5 w7 Y" P1 o/ M- M4 `" N$ a$ k4 q7 k - let kk = smooth(1, k);//平滑切换透明度1 h" A! P$ G0 b* X
- setComp(g, kk);3 V1 i5 ^2 E8 \! }! K+ G
- db(g);( Z6 I {+ k/ B; d5 O! ~" s2 n C
- t.upload();" ^& G8 n" ]; `: r# k2 e) E
- ctx.setDebugInfo("rt" ,Date.now() - ti);
: V: Y1 h' x }6 \: } - ctx.setDebugInfo("k", k);6 f5 Q- Q2 v& |- L, l
- ctx.setDebugInfo("sm", kk);
0 o8 ~6 T3 i8 N: ` - rt = Date.now() - ti;) X- Y+ [! i* n/ V; ?5 j: [
- Thread.sleep(ck(rt - 1000 / fps));* W j5 q9 M' ^1 d; ^/ m
- ctx.setDebugInfo("error", 0)1 [7 r7 Q) r! O
- } catch (e) {
2 T0 N) H l5 `2 Z0 N - ctx.setDebugInfo("error", e);! m8 [/ R4 k. F" y# L: S* a
- }
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
- q3 `$ s! v- ~+ X* C - th.start();
/ D+ t# o. F; J: D% e& m; G" ~ - }
9 }( `- d1 W" {' J, n% U! B - * \; ^2 o- M+ \4 A0 a& A
- function render(ctx, state, entity) {
! h6 V7 B/ t' u1 P B' n1 | - state.f.tick();
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/ ~7 b, d8 k0 ~/ ?9 u* Z f- function dispose(ctx, state, entity) {. z# t( n- L; ]! D4 [2 q2 c
- print("Dispose");
- x) h7 ]- t& y( ^" m - state.running = false;8 x. @$ r5 e" Q1 I' S
- state.f.close();, r) F% T9 t$ @- O- Q
- }! |+ X. g. C P
# d. w2 c( X5 _; Z; H) t$ E- function setComp(g, value) {+ V4 G& C% n( D+ E
- g.setComposite(AlphaComposite.SrcOver.derive(value));5 W5 b6 m4 U9 y% F
- }
复制代码
& W1 n% Y- ?; {0 H写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- h+ B) X3 B! q6 n8 M# E: f1 [2 n
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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