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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
8 {9 m" @- w7 X& p- importPackage (java.lang);
. y2 S! D. `# g _8 ^" z - importPackage (java.awt);, i2 I! k* u* b! @7 X
+ @* V. r+ P( N- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 h" N8 j: F, T
- - a: T5 S8 C1 J6 S& ?1 Y7 t0 W
- function getW(str, font) {
8 T; W9 n2 c1 i1 Z; Z# s2 G4 G/ p0 f' Q - let frc = Resources.getFontRenderContext();
: |' B. b& K9 j- f( I: {' ?% A - bounds = font.getStringBounds(str, frc);6 z7 G" o5 L ?9 q
- return Math.ceil(bounds.getWidth());* G# `) F2 ^$ V+ A: N1 c
- }
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- da = (g) => {//底图绘制
7 U+ l0 R1 A# W$ N - g.setColor(Color.BLACK);
& d7 M2 k4 O. h6 e/ r8 A - g.fillRect(0, 0, 400, 400);
& D) A8 T/ T' \5 ~7 P - }
8 o) i3 E8 v- ~6 w* r8 d
, T2 W P5 p& `% z8 z0 a- db = (g) => {//上层绘制
6 P, g5 e5 B* k# @ - g.setColor(Color.WHITE);% }2 v- B6 L/ e5 D8 }7 W4 z- Y
- g.fillRect(0, 0, 400, 400);, m" U& A0 ?, F1 g- }
- g.setColor(Color.RED);% _3 W+ O5 M/ u5 J" e% T
- g.setFont(font0);+ l9 \$ x, _5 G8 E* i4 {
- let str = "晴纱是男娘";
% D/ L3 O" }# k0 x - let ww = 400;
! J, g$ y% `. N$ `* U6 W, N9 N - let w = getW(str, font0);
* L; n1 P0 r. W8 } - g.drawString(str, ww / 2 - w / 2, 200);
; o) t0 c! l6 t5 t9 A - }
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, k) {; r- S4 V2 a+ i) u4 D1 g2 g$ R- const mat = new Matrices();9 j3 e" |( E1 K9 R' ]
- mat.translate(0, 0.5, 0);- ?3 ~+ U, u1 {7 O) ]- G% ^7 E) R- r; Y
- 3 E5 W; n3 Y4 `0 x3 b$ w
- function create(ctx, state, entity) {
6 b: O. m# x6 ^9 H$ t6 z, E - let info = {$ t! P8 E: b$ `9 E" x
- ctx: ctx,$ P& S" Z+ ~/ X! ]* m) N, {
- isTrain: false,, \: G9 H# G; e# m
- matrices: [mat],% _1 ~7 s# Y/ S0 D( m. q
- texture: [400, 400],
2 O/ H: ` J/ u" L, I - model: {, V1 k7 c4 P2 T2 A5 v( A" o4 I
- renderType: "light",) T; I# \' T2 S0 ]
- size: [1, 1],7 v% i$ _: j( | l% |
- uvSize: [1, 1]
3 M4 Y8 K& P3 p/ L - }
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- let f = new Face(info);7 g+ V5 m% W. M, R; s7 k4 M) F
- state.f = f;8 N$ D. X' E8 x. ]
- 6 Q7 a( X) R) K+ y5 v$ V( a" B
- let t = f.texture;+ I! N* B5 z: k
- let g = t.graphics;" ?' R; }5 W( C$ ?
- state.running = true;
. \+ m# y" N G% `) r. y5 _2 E - let fps = 24;
$ ]0 B- L7 \; M: Z8 C0 y6 B - da(g);//绘制底图5 }% I# z1 o" e5 D! s
- t.upload();( X) ]5 @6 L: T( E7 R
- let k = 0;# g: y3 }" k' ?1 e! i6 ~: {( j
- let ti = Date.now();6 @; ]" ^( D, m0 [' ~. x- v
- let rt = 0;
6 I2 n0 V) x& p& w - smooth = (k, v) => {// 平滑变化
2 O% Z, u# O4 u% F/ b - if (v > k) return k;* J& A y1 Z |5 X. u) @3 ?+ ^
- if (k < 0) return 0;: B. v# j$ A a
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;( J, I6 r7 i1 h# x/ T- H' D7 h
- }$ e9 S. M# N; k4 @; f# K) I
- run = () => {// 新线程
( G, i& Z. {, Z# f4 B# z - let id = Thread.currentThread().getId();
+ B4 ]8 `9 S/ q3 j$ k- C" A - print("Thread start:" + id);
7 ^& W- N1 p4 X0 H0 x$ L& D - while (state.running) {
% f3 i5 G6 v, c$ G* T - try {7 f# f! ^8 y& l- Z7 Y# A* R/ G
- k += (Date.now() - ti) / 1000 * 0.2;
5 N# o4 A4 t3 G8 }" q1 z j. s7 S7 D6 u - ti = Date.now();
& h- I2 Y2 ~3 r' U( M) Q \% W - if (k > 1.5) {
9 Y* S! n1 W. H - k = 0;/ J3 G+ S9 f; x7 |0 Q
- }
8 G q6 @" ^' Q+ y/ L% x3 o - setComp(g, 1);6 W+ z7 E( u! j# t2 m
- da(g);
4 a/ G; d7 m! Q) x& u - let kk = smooth(1, k);//平滑切换透明度
$ Z5 [ d1 F0 b" ^/ g' m: H U0 Z2 d& F - setComp(g, kk);
& B! U! T' w( E& M! _! g. ] - db(g);0 ]* G' P3 a9 \0 {0 z0 r
- t.upload();
0 c$ Q- ^1 G! G9 g - ctx.setDebugInfo("rt" ,Date.now() - ti);2 a: g8 j H5 v& J* w
- ctx.setDebugInfo("k", k);
& Y6 a6 e- j# S - ctx.setDebugInfo("sm", kk);& v! m+ {. a i! I3 `7 r
- rt = Date.now() - ti;( [ M, |! T7 ~. S0 {. O
- Thread.sleep(ck(rt - 1000 / fps));
0 t+ N, o' _5 K% ? - ctx.setDebugInfo("error", 0)
4 Y% f$ ]# p) \1 |, |3 m - } catch (e) {
% b9 S) i3 y7 y: p - ctx.setDebugInfo("error", e);+ l3 r" u% q: A } j, z8 A
- }
& B) A6 }2 v% ]" V3 F - }$ {$ a+ P( m- q! O/ m% I4 {
- print("Thread end:" + id);4 E2 D# X! @ v* y7 B, m( U
- }
! `6 A9 j3 W H - let th = new Thread(run, "qiehuan");% I0 L" D7 E4 E y7 L; ?4 ^+ v5 T
- th.start();
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! k% }1 V( Y* o/ Z- function render(ctx, state, entity) {
& _# O4 r6 j$ |5 _8 b+ @ - state.f.tick();
" ~* [. F6 d; A1 e - }
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! j: ^9 B3 H5 I- function dispose(ctx, state, entity) {
/ `/ l) ]% {0 d* j- K! @# I5 M - print("Dispose");
9 i. \1 `+ T8 }+ Z: @8 U - state.running = false;
6 W7 r: U) }6 x! i4 c8 J - state.f.close();: r O: s" g) C3 J. b& M9 @/ o
- }
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- function setComp(g, value) {3 R4 [* R/ M7 L- y
- g.setComposite(AlphaComposite.SrcOver.derive(value));
# s0 K9 C' Y5 H% P6 ]0 g - }
复制代码
0 u3 u$ j4 i) @! m g7 t写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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$ D8 \3 S8 `1 S( i- _- r顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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