|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
. t' l* {! @$ O t+ H. d) d这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
2 |) p# d$ X# O- ]/ p1 [2 X- importPackage (java.lang);) B9 }) E) e, ^
- importPackage (java.awt);
9 H# M# J" W |
! B, I1 \, Y0 j; f( \) h4 k* y d* |- include(Resources.id("mtrsteamloco:library/code/face.js"));/ C- I) `8 J& b q* F( F, Q8 _
- 9 Y, J% ]* G8 V7 O2 T |( w- ?+ j
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
5 _7 `5 \9 o# G; A* T9 W' Z) d - & Z; K$ P/ @4 \) ^- {; D% |6 `0 U* e X
- function getW(str, font) {
( h- Z' s2 h3 k4 r" C/ T - let frc = Resources.getFontRenderContext();) d) C- {* {. e9 m8 t8 T5 z
- bounds = font.getStringBounds(str, frc);
f' q; h4 h4 C2 G3 Z; i - return Math.ceil(bounds.getWidth());
& x+ L2 w! n" |& m- z - }
5 Y, Q/ X; ~$ `$ e - 7 w5 s5 W# X% p$ |2 i- n
- da = (g) => {//底图绘制
6 k% q+ `0 R* q; m - g.setColor(Color.BLACK);
/ j/ h5 v1 o# U - g.fillRect(0, 0, 400, 400);" Q' M) n7 V& |
- }4 f' S- ^4 b2 ^* N8 o4 g
) ?( S! ^2 W* q+ v+ K$ D- db = (g) => {//上层绘制4 Q8 _6 c+ \' d# G8 ]
- g.setColor(Color.WHITE);
. }( U: r5 @0 H5 G) }; i7 O$ U - g.fillRect(0, 0, 400, 400);
0 D5 B5 j5 i3 n" z" K6 N# m - g.setColor(Color.RED);
% j& K; t4 f$ Z$ Z - g.setFont(font0);
( R9 t* e9 X& N% n# v - let str = "晴纱是男娘";
3 c7 F" r3 n, c! O% R _2 b - let ww = 400;
; T5 m6 |! F+ e - let w = getW(str, font0);
) X# \: J. q+ }' d - g.drawString(str, ww / 2 - w / 2, 200);& D) N+ ]; p1 E3 k( O2 S
- }
1 y) ?: t( l6 K' l) T4 [% e: v0 J - 9 `4 Q- I: j. K% ]4 y8 u
- const mat = new Matrices();0 q8 f( g0 g: q2 E5 y
- mat.translate(0, 0.5, 0);% L/ Q" g9 L! k1 R: b# E
& Z6 U3 @% P" V, S) }! f- function create(ctx, state, entity) {& N- T1 g6 l! U% D. g0 I
- let info = {
. `2 `0 y0 k# j/ S: X) } - ctx: ctx,+ j/ ]+ ~% j2 D0 l5 b& }; j; H
- isTrain: false,8 E: ^% R2 q6 R$ C( f5 C
- matrices: [mat],& d1 r; Y/ Q a, P: r, b
- texture: [400, 400],7 Z% t+ m" U( V7 q. j* g; T( {
- model: {7 R' r8 b# u, I
- renderType: "light",
( H0 Y. M1 D8 S& d/ r - size: [1, 1],' a) j4 M* Q' X+ x7 I# B: r& A9 F
- uvSize: [1, 1]. Z: W6 C# A. N6 E/ J, |
- }/ n; \) C; p; d) G( V
- }* ]& M& e6 [+ T
- let f = new Face(info);6 ~8 o4 N2 m" T9 K+ \
- state.f = f;/ t4 E. U: d* J) E! c
5 V3 C! y9 a3 H- let t = f.texture;
+ V3 A7 |9 T) \3 `5 V- | - let g = t.graphics;& V9 ^6 h! q5 E
- state.running = true;: R+ }$ N( D' P3 y4 m; B. F$ ~
- let fps = 24;9 w0 c, r; u% M
- da(g);//绘制底图0 o8 m1 z/ s8 @5 e3 E
- t.upload();
3 Z1 \6 T" H6 X; F: W( |0 \' F - let k = 0;
+ U: y8 {9 g7 j# O) I$ q3 S - let ti = Date.now();$ t0 b) Z C: L0 j3 ^9 t& j
- let rt = 0;+ [# ?6 o0 @% g. l) }4 n
- smooth = (k, v) => {// 平滑变化
; X! E4 `: _: j; R, q U - if (v > k) return k;
J3 `6 A! V& }& r7 W/ g+ ?' P - if (k < 0) return 0;
7 ^2 n5 X. _! p. G/ @9 h1 [! j5 v+ F; { - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;. t* C9 A2 N: Q
- }3 p* X6 w6 p$ X) [. u! [
- run = () => {// 新线程& E4 m+ t8 ?+ e9 h! L7 _* R W2 N
- let id = Thread.currentThread().getId();7 z4 [- @5 g! o4 H3 J6 Z* X r: {1 e
- print("Thread start:" + id);
7 }3 ~2 N) Q6 {" P4 p0 J% w - while (state.running) {
\0 W6 }. z) ]; l - try {' O, d8 w( ?) c2 ~
- k += (Date.now() - ti) / 1000 * 0.2;6 P) A, k0 k3 ?) Z3 `
- ti = Date.now();
8 J8 ^: V& h3 W. S% s! U- N - if (k > 1.5) {& S5 ~& r2 d0 M& |# R
- k = 0;
; e; o1 c* K" |6 G( y - }
' Y% ~' w) t5 Z& J+ |, C0 x - setComp(g, 1);
& z( u3 r$ H6 d; z3 A - da(g);" j& x; h% E. _. V3 s3 e
- let kk = smooth(1, k);//平滑切换透明度
& ?7 y: E) ?4 _) v3 O3 l0 r - setComp(g, kk);/ v3 K9 z5 @* ?8 p4 |+ _, d" l
- db(g);
% w# _% b7 ~( M, i! v8 |3 Z( o5 {/ t - t.upload();. B2 C7 R7 F7 S( Y+ A
- ctx.setDebugInfo("rt" ,Date.now() - ti);
^3 B; J) L6 i) ? - ctx.setDebugInfo("k", k);
4 Q$ W7 Q+ v4 Q& F - ctx.setDebugInfo("sm", kk);, d! l9 a0 Q5 |0 z/ u
- rt = Date.now() - ti;
/ [5 v& f$ W& s - Thread.sleep(ck(rt - 1000 / fps));
: O# U0 D/ [- m1 l% J$ O0 @& h - ctx.setDebugInfo("error", 0)
6 B- |1 D8 \. c, X - } catch (e) {
/ e% s! n6 o2 B, \& x2 I: R - ctx.setDebugInfo("error", e);
: d, Y4 \3 C" Q7 s2 X* m - }
9 b$ o3 I2 u+ t- m6 a( E0 M% E - }
4 R8 X z Z. H' M: |/ w+ X4 { - print("Thread end:" + id);& |( z. T7 i+ T5 B- O
- }
9 ]' @5 H# S5 d, \. I - let th = new Thread(run, "qiehuan");3 S& \+ p$ Z' ]3 l6 v! H- p
- th.start();& [5 r7 R7 w0 q4 X& }+ `! @: i
- }7 N7 K7 u, }9 I
, |7 [4 J9 q- l+ L% \: E- function render(ctx, state, entity) {! k. D+ \$ t' {8 C' _ Z9 Q+ f
- state.f.tick();
1 @- S- ~$ T" ?4 B0 d - }
1 N# K) C2 c+ U7 y - + U8 u/ R7 T1 }/ @
- function dispose(ctx, state, entity) {( O' r6 I4 c# J
- print("Dispose");: [; @( R! z7 T! M
- state.running = false;
# v! T$ f, H: S9 x9 Z8 U - state.f.close();
2 l. R, ]1 I$ o+ p$ v& Z1 l - }
; G' [4 H" Z1 o; v* { - " `4 L9 b) e& o9 _+ R& [& e F3 q
- function setComp(g, value) {; a) a$ l5 z# R3 |4 h% s8 K0 Y+ x/ a; I
- g.setComposite(AlphaComposite.SrcOver.derive(value));% G3 m* d3 }& q! t: g$ O& S
- }
复制代码 % y r& `" `3 W2 d2 k: U9 W# ^
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
. I0 h, h" A5 o# E" z& d! y7 s1 J7 q% y1 V: F
3 `; z) z: q9 L7 f' T
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
3 e- j7 O( f1 e" ~$ l |
|