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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
5 n- S, `- k6 ~4 ?$ ]* K- importPackage (java.lang);
7 s) B) O( T2 @# Q - importPackage (java.awt);: R3 \* V7 {7 L3 T: E" z
6 M7 W2 Q H: A2 N& i7 h1 Y- include(Resources.id("mtrsteamloco:library/code/face.js"));
- w9 o! i: M) [( M* {5 V9 m# m
9 X! k8 G: j3 b- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);) P4 y! X/ b! _/ W0 ]" \
( ?/ l+ \" ?$ |& Z0 D! X- function getW(str, font) {' i6 i- l, z" z
- let frc = Resources.getFontRenderContext();: h1 F4 J3 w) q4 F0 n3 M
- bounds = font.getStringBounds(str, frc);8 C- k( q0 j5 }& U/ q1 _+ ]& u
- return Math.ceil(bounds.getWidth());
# P5 I. e/ J% Z) w6 K% g$ Q - }
% q' [* [5 c7 W7 \) _- ^) L+ ` - 5 F) j( B' R2 k+ z
- da = (g) => {//底图绘制% Y, D! E" k0 {( a1 d' V
- g.setColor(Color.BLACK);" I- ~( c: I; i- [' s9 a! o
- g.fillRect(0, 0, 400, 400); h& _# L) ] U! r
- }7 _$ }4 a9 X6 q9 S0 t* `! N! v* k
0 o- w7 `' g9 m0 E+ }$ B2 a( c3 F- db = (g) => {//上层绘制) R8 N& @# ~! E
- g.setColor(Color.WHITE);
& y( j) {2 H, Q+ a2 m8 C, p - g.fillRect(0, 0, 400, 400);
& @$ J# [0 k3 Q/ }; G - g.setColor(Color.RED);/ Q; {0 ]: X0 t6 w; [6 B
- g.setFont(font0);
5 n6 ~* Y0 M5 ~) d; I - let str = "晴纱是男娘";
, W' Z6 H% w. V, f - let ww = 400;$ U0 A4 W; }& m0 Y
- let w = getW(str, font0);
c/ ?: P( o5 J# G, j" W - g.drawString(str, ww / 2 - w / 2, 200);' v4 G! x4 x; l5 U
- }
% B6 C* x I; z8 b) x# V1 n - ; c2 x% ?1 T0 Q v& e2 O. h+ ?5 c. Z% {
- const mat = new Matrices();
/ J: t* k4 Y9 m, Y/ s1 U: ~ a - mat.translate(0, 0.5, 0);
& p6 I! n5 J; a8 p - . N& k; K# G; }7 n4 K
- function create(ctx, state, entity) {; w% _% i8 H2 g7 c
- let info = {' w, M2 e- |) b. r( h: @7 b& F
- ctx: ctx,4 m3 t4 _1 @) v/ u) \3 X
- isTrain: false,% c/ t% L+ r! p4 T" [! @: `6 b* W! x
- matrices: [mat],- b1 D9 h+ _' Q! Q
- texture: [400, 400],/ v% N W6 H7 y( T6 S# ~4 g
- model: {
. R3 B! z; x7 C( E8 J H - renderType: "light",
0 G6 F ` T% {# c8 A3 u - size: [1, 1],
& @' @# u: V' T/ ~0 {0 i8 K - uvSize: [1, 1]& U( u, T! A( m; b
- }
3 f5 |. T* I# K z& e0 Q - }
% e5 N6 M+ V: y3 K8 H/ A+ h - let f = new Face(info);
/ @% `, a) v! m2 E9 G. r - state.f = f;
' g0 J# J" V, W2 J% D
: f6 L' K2 J$ r8 i, H- let t = f.texture;! A0 |* N, f/ \' O3 E
- let g = t.graphics;
, e* W1 i$ u; P - state.running = true;8 L+ Y# Y! L$ D0 o7 [ l( p
- let fps = 24;% a8 s4 O1 Z! f& O; c! D
- da(g);//绘制底图
, U' y2 u( r0 e& v" f. T - t.upload();' I8 i: L) z q; Y
- let k = 0;
# W) W2 f9 X( k. q - let ti = Date.now();7 x; H }. ~% X
- let rt = 0;" t7 s( H* U' u7 c" Y5 J1 b5 T
- smooth = (k, v) => {// 平滑变化* q, W7 d; X0 w" C# K
- if (v > k) return k;; n8 @3 n! C) t* w/ b2 e
- if (k < 0) return 0;) o' P7 }. ?6 T- t' k% p/ y" ~! m( _
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;; K9 Q7 P( E, v1 l; {) q
- }% |8 L L1 O4 |
- run = () => {// 新线程
' Q ^! e' V% r - let id = Thread.currentThread().getId();
8 T3 M7 f a1 c# L" `, B - print("Thread start:" + id);1 J) `% b. c: S+ a6 Z! j% x, p
- while (state.running) { }8 x7 {; v# u$ K7 P
- try {
: X" f3 R- Q1 O. P( a9 S - k += (Date.now() - ti) / 1000 * 0.2;$ P5 s3 l+ J, Q+ h \( |1 n" r
- ti = Date.now();1 C" Q5 @! J+ [" w/ x( y
- if (k > 1.5) {
! Y1 y$ h/ ^3 l/ A - k = 0;
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- setComp(g, 1);
8 S, \0 S# a/ O) m. e - da(g);/ {1 k& W( l/ @$ K, R8 c
- let kk = smooth(1, k);//平滑切换透明度- E/ P( y+ m4 Z: k9 q" \3 N0 E6 X
- setComp(g, kk);2 L: w9 k; h: q4 K* B5 B
- db(g);
! T7 j9 A( S: e1 G, A - t.upload();
7 k1 G0 U+ |% x - ctx.setDebugInfo("rt" ,Date.now() - ti);" p7 A+ G% K- n* l( l: R+ q
- ctx.setDebugInfo("k", k);) |! Q6 @! Z- Z1 d& N
- ctx.setDebugInfo("sm", kk);6 Z4 U1 A$ V/ o2 u
- rt = Date.now() - ti;" k- o/ S( Z3 z: E; b. t
- Thread.sleep(ck(rt - 1000 / fps));
+ c6 \9 o& V( r, A - ctx.setDebugInfo("error", 0)
2 I+ o0 d o5 Y% \) K4 ~& ^5 E - } catch (e) {0 ~, V- X# W+ t' m+ p( u7 d' ^
- ctx.setDebugInfo("error", e);
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- }
# L, m7 S! ]8 K- k/ X - print("Thread end:" + id);! Z+ c" _( c3 B
- }; _# K0 N: ]2 d8 J) E
- let th = new Thread(run, "qiehuan");% ~2 n, r1 E& u7 r) g# \
- th.start();0 I S8 x/ m6 N, V v# n9 F- ], ?+ @
- }
" c& D g# q0 [: a
_+ C2 D; i( ^' @3 N) `0 a. m* j- function render(ctx, state, entity) {2 _8 j& w( U/ I$ g# N: c8 g
- state.f.tick();
! {# r- t' r9 X5 Y* k! j. \ - }* \! N! k& Q- M' a f
: e% V O% d4 Y4 r( e- function dispose(ctx, state, entity) {
6 T* h, v! R( t2 z5 R1 K - print("Dispose");& c: C+ P7 V+ q
- state.running = false;
( R( i$ N) ?& t {- z+ r - state.f.close();; w7 J) q2 t- u1 P
- }
5 r+ d; S) r2 T; L. B5 k - : y, u& Y% g5 m0 Y0 e, ~
- function setComp(g, value) {
! m% J; B ~% C9 z5 c( H0 t - g.setComposite(AlphaComposite.SrcOver.derive(value));
! }2 z1 @) H+ ^7 y - }
复制代码 , C( }8 b7 F: H$ |: z6 F! }* @
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。1 M! m8 W8 @% {0 H* {* ]0 o
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, K% _. B- D) c8 O顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 h9 H" r3 D6 l7 O0 j: C
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