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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ V$ A4 l2 {) ~- H/ Y' }- importPackage (java.lang);
' `9 i8 L; z9 m5 d3 f5 k - importPackage (java.awt);
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/ |; L, U2 ?$ y6 k# E; w0 n- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {# W+ x" t8 ?0 D- \) ~# L
- let frc = Resources.getFontRenderContext();
# ]% h g' }/ i2 [. W/ u - bounds = font.getStringBounds(str, frc);
: K& v2 A& {* F; e - return Math.ceil(bounds.getWidth());5 x) d; l. M) u/ w8 g" |
- }2 ^* W! c, F/ e
- 8 K! k$ R! E5 e3 c
- da = (g) => {//底图绘制
. c0 @/ F9 @- K% z - g.setColor(Color.BLACK);
0 e/ j& @" J+ g' g4 J - g.fillRect(0, 0, 400, 400);
7 s* H) ~9 m! \" E; t( d7 G - }
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/ z, M3 n; f/ S6 Z. h- {- db = (g) => {//上层绘制% y- W5 a# p0 o* \7 f+ S
- g.setColor(Color.WHITE);, D- d# ^) O0 f! p( T6 T; H
- g.fillRect(0, 0, 400, 400);
# Z& V" T' L+ ^" p6 w9 l, k4 ` - g.setColor(Color.RED);( c; P: q- ^6 k. _ N( C
- g.setFont(font0);" l- V) d4 e+ y) N4 }
- let str = "晴纱是男娘";
5 v! Z' o/ H: c3 p) j - let ww = 400;
, h& w8 G' ?8 j: r6 k0 x7 L0 | - let w = getW(str, font0);! s5 i3 [- M, C! X: F$ r
- g.drawString(str, ww / 2 - w / 2, 200); [8 M; p U3 z) Z% T& ^8 N- p B- r
- }
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- const mat = new Matrices();
$ L5 p' l. ^0 i8 ?9 C - mat.translate(0, 0.5, 0);
2 Q7 h% C% _' O& }5 L - 8 V- k8 p6 K* {
- function create(ctx, state, entity) {
# O4 J! E- Y( C3 x$ m2 z2 Q. j$ D - let info = {
) y/ T) M+ C+ _* }6 P4 Z - ctx: ctx,
! O4 p% p$ Z1 ^# o - isTrain: false,
0 t2 U) G7 @" z - matrices: [mat],4 A3 y0 Z- b, v) u3 g- q/ e, X
- texture: [400, 400],
) |8 F# S- [2 C: q& g - model: {
/ v2 E+ L0 ]$ D - renderType: "light",7 b2 ]+ W+ V! ~: O# M
- size: [1, 1],
0 S" B8 Z1 g/ P8 ^ - uvSize: [1, 1]
; _) ^6 y) P: J- {: R - }
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- let f = new Face(info);
& Y3 \' G2 M6 g - state.f = f;
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. m, I: i+ G d$ N( q- let t = f.texture;3 C0 Q! F; f, | i+ H7 t5 ]
- let g = t.graphics;
$ \6 r3 d) | g E; C K - state.running = true;1 r, F$ f/ A$ \1 o; y n
- let fps = 24;
( f9 ~& J2 e9 Q7 f# y/ w; }7 w - da(g);//绘制底图
. x2 m& z: [0 e6 n - t.upload();% m" ]# }5 c* n- P% ~4 h% t
- let k = 0;
& M7 ^5 k% b6 v# c! z* U - let ti = Date.now();
8 f# _% ]# S0 `0 _" U" N - let rt = 0;" Y2 `* b( X: m% Z
- smooth = (k, v) => {// 平滑变化* T# m; Q# d" v
- if (v > k) return k;
) [+ U% |8 h8 a% G - if (k < 0) return 0;
# K" d9 n4 i% `( f" w" I1 g. U - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程6 ?1 n& I1 o+ M' {6 z: F) f+ z% P
- let id = Thread.currentThread().getId();
& R7 S0 w! \1 V" h: c% Z' ^" i - print("Thread start:" + id);
9 F7 ]0 Y5 s$ v% D - while (state.running) {- ?; @8 u1 h* C, w$ y& F- Q
- try {1 ], W: F& H! R9 O5 d ]
- k += (Date.now() - ti) / 1000 * 0.2;
& @1 d% T6 ?+ ^, `6 H - ti = Date.now();
$ {, N) o4 r2 e D - if (k > 1.5) {+ d2 ~/ Z8 G3 `) h( g/ P) X' f5 _5 n
- k = 0;
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- setComp(g, 1);# h9 L9 g! s9 K( h
- da(g);
. P8 {( x" g, o5 _4 Y$ a7 o" |6 [ - let kk = smooth(1, k);//平滑切换透明度
& B* {; n" {5 [6 d7 s6 d - setComp(g, kk);
1 z5 R; W. @. I) R9 N - db(g);0 _$ h% X. l: |; O" T
- t.upload();/ V; u/ z% v0 D6 w! O3 O5 Y9 ?
- ctx.setDebugInfo("rt" ,Date.now() - ti);3 E- V0 f% [( |" {
- ctx.setDebugInfo("k", k);1 _9 `0 |- S$ C* R
- ctx.setDebugInfo("sm", kk);
* |: L: q, Q# U0 v7 L5 d- y - rt = Date.now() - ti;
' n4 b$ B8 _' w5 w, L2 I- F - Thread.sleep(ck(rt - 1000 / fps));
) e* a% s- m9 J: \1 A( [2 j - ctx.setDebugInfo("error", 0)0 [* m; @6 s2 I7 d2 e% c6 R
- } catch (e) {
+ q* }. P( r+ c$ H" Q8 {/ F - ctx.setDebugInfo("error", e);
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- }' O8 z9 D: m% L4 a# @
- print("Thread end:" + id);! \% m7 H4 R; Q7 w, I
- }
; x+ z1 y- m) E - let th = new Thread(run, "qiehuan");
+ P+ b$ {( S( w2 R3 T0 F* S - th.start();
. y9 F3 ]4 n2 L* m - }
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- function render(ctx, state, entity) {! _+ A/ J9 X, t' z0 V6 e, ~% W
- state.f.tick();
" M0 y0 N, H) K( |* A( [ - }
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- function dispose(ctx, state, entity) {4 Y# \( Y& Y' N& A5 J! [
- print("Dispose");2 V0 z9 a( [3 f& ?1 w
- state.running = false;
1 [0 U: f- X- n+ E) D2 V, r - state.f.close();3 ]& a2 M+ v- M w2 S7 K7 e
- }
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+ O' ~$ B9 z( f' V! S- N; E- function setComp(g, value) {: O5 U# _4 J, \; G( b% F
- g.setComposite(AlphaComposite.SrcOver.derive(value));* c' q1 ~, o3 k
- }
复制代码
* o# U3 r+ y) d3 k6 n! u写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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6 `/ _2 J# p3 `/ A, T7 W& j; c顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)( [# s( U+ | e' S8 n+ z+ \
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