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- w: _2 I4 O) h6 O4 ?) V( Y% `6 W3 _5 Q这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。! }- o) t* O7 Q: `6 p4 z
- importPackage (java.lang);5 W3 I- e# K/ \
- importPackage (java.awt);" u* ~' R8 r% a/ {9 R: h2 x0 d
- 2 R4 f$ i& \" Z! y4 J$ g* `
- include(Resources.id("mtrsteamloco:library/code/face.js"));/ }0 L% }4 m7 V) t
- * Z$ Y4 p1 R9 E- A% w
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
" |! J0 V. b# m) q7 c
* x4 g; V [& f: ^8 T9 c- function getW(str, font) {1 n& N' r8 _. O, u' k
- let frc = Resources.getFontRenderContext();' s/ i9 A& n- `7 `. }. c D
- bounds = font.getStringBounds(str, frc);' f' ^2 D! k5 I7 e: W. s
- return Math.ceil(bounds.getWidth());
A( Q; }% d( ]6 U) K: H - }
8 E1 u) W4 T" S, M, _7 C
4 I0 }6 l7 [6 B& W+ ?4 U- da = (g) => {//底图绘制$ S- u; k! ~$ B! b# t" t" v
- g.setColor(Color.BLACK);9 I, \* F& [# {) K0 y/ k- ?- ^% _- J
- g.fillRect(0, 0, 400, 400);
+ @( f3 |$ H: f x* {" S, p3 _; E5 L" ^ - }) u9 d; S# f5 ?: n7 h$ a
, `1 @. n* m' y7 O- db = (g) => {//上层绘制2 R) ?5 w3 M& R9 \+ ]' t
- g.setColor(Color.WHITE);2 p4 W+ ~5 v L, B7 ]
- g.fillRect(0, 0, 400, 400);
+ t1 n) Q. U( C, q2 N9 T - g.setColor(Color.RED);! Y @& ~: a# _" G* [0 {
- g.setFont(font0);; l0 A! p. N) L1 F y8 N$ `. n3 Y
- let str = "晴纱是男娘";4 L+ k' o7 m" P) W+ e
- let ww = 400;' [2 e% n7 s8 n- U6 O( Y
- let w = getW(str, font0);* ~( P1 @* V9 E, u
- g.drawString(str, ww / 2 - w / 2, 200);
6 G. C# R" }, y1 l% B, k- _ - }8 M3 c4 k! C2 t S: |- I0 U* k0 g
- ; v. Q" V8 l; g& ~' F3 E9 `
- const mat = new Matrices();
" a, c# y2 O8 d4 o) ?* C E' c$ L$ _ - mat.translate(0, 0.5, 0);+ N: P& `) j. ^! f
1 Z- x. D, d" V8 K- function create(ctx, state, entity) {
$ s: d+ X5 P0 f8 ^5 k# i: W$ h - let info = {8 T' u$ o$ k) j5 P# b y
- ctx: ctx,! m$ s. Z4 k$ [" h+ _
- isTrain: false,+ Z1 M8 s' `+ [$ o: Z
- matrices: [mat],( N. d( C) g( n$ I( a, y) B7 X
- texture: [400, 400],& ~/ x7 v( q [4 o( W8 X& N
- model: {6 S. X. m; j+ j/ H: U) B
- renderType: "light",: e) R2 W2 z' v$ ]. d$ w& Y
- size: [1, 1],
6 W2 r& t) t. o8 S - uvSize: [1, 1]
( W% a. D5 k( U# c- Y% w - }/ }6 ` ^+ X5 `+ H8 ^, I
- }
6 ^) ]% }' t2 f% W" w- V - let f = new Face(info);
8 f6 B# q' G, p! I* P5 h' V7 M% l - state.f = f;) O, F+ @5 t+ x" o, m- L' k
% z$ l0 c7 F. o; W4 B- let t = f.texture;
3 U; ?, g6 E# a4 R- G - let g = t.graphics;) j+ `6 w0 m1 C. s9 [% g0 \- B5 B
- state.running = true;
1 h8 S+ f, \% O3 f9 [8 Z - let fps = 24;
7 j% S u* k9 m& k* H, V, @3 ?3 E - da(g);//绘制底图$ j" {; E' o. G
- t.upload();/ D: O9 z( v/ \" D* L% C
- let k = 0;
, K' J, O! q' J$ p: u - let ti = Date.now();9 z- L3 c! \3 d% Q/ j& j1 ~3 r) R
- let rt = 0;' L# k2 r& y4 t+ {- O0 q
- smooth = (k, v) => {// 平滑变化. ?3 w) E2 Q. h# p! U W+ G
- if (v > k) return k;( _; G6 g c6 U* m
- if (k < 0) return 0;) B% A' ?3 g& ~3 I
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
3 \# P3 \! G" Q! {" L4 n! u$ w- } - }
# W4 m7 G) I* I* T - run = () => {// 新线程& D1 ?; u W; v2 y: Z/ X+ n7 f
- let id = Thread.currentThread().getId();; n9 b5 x' m9 \/ Y) S, Y$ S: A
- print("Thread start:" + id);- o. Z) P1 ?. U+ P U- ~
- while (state.running) {# _+ `' n. _4 h1 a) ?
- try {6 F6 b V- m0 Q! {! ^/ o
- k += (Date.now() - ti) / 1000 * 0.2;6 b* k/ }0 d6 i, H" [
- ti = Date.now();
/ u# r4 ]' U+ N3 v - if (k > 1.5) {
. |; j6 j1 j B: `2 ~( C" O - k = 0;9 z) u- Z7 c$ E$ o" V! i7 G
- }& ~4 n2 S) c0 I6 V' A" H
- setComp(g, 1); I8 N r! V" \. p7 l/ S
- da(g);3 d1 m* @: J8 Z7 d" n3 ?
- let kk = smooth(1, k);//平滑切换透明度( _0 e" P" k M N
- setComp(g, kk);3 f! q/ a- Z9 u
- db(g);
9 _' Z3 ^; R+ w8 G - t.upload();4 }, p5 ~: r! y# ], x2 U3 s5 `
- ctx.setDebugInfo("rt" ,Date.now() - ti);
) e0 L3 j' i7 g' I, V - ctx.setDebugInfo("k", k);, R0 X8 b- `0 u( g* A
- ctx.setDebugInfo("sm", kk);
9 F/ G# P: [( ~ - rt = Date.now() - ti;
7 x1 M8 n: m( G& @, p% c - Thread.sleep(ck(rt - 1000 / fps));5 B/ T2 q! J; v/ }& Z: N
- ctx.setDebugInfo("error", 0)1 D1 u( b1 N1 z, @% V5 L
- } catch (e) {4 b& b) S6 C- [
- ctx.setDebugInfo("error", e);! i' d& [3 `: }, {" [7 Z
- }
' a. y' k. X' e& a! P - }( @& o( O# F: Q0 `) D
- print("Thread end:" + id);
/ E E4 w/ C% r8 J) e9 D - }4 ?% R! K# s2 T \5 \6 M, \
- let th = new Thread(run, "qiehuan");
. o' @# P2 p) D7 U% L - th.start();: L) `$ x! Q& W- T$ {- k) ?/ o
- } t4 ]% d7 j& j/ d( R
- 8 e$ b4 B+ B. H9 R+ l
- function render(ctx, state, entity) {
$ G8 j1 l9 y* @ - state.f.tick();
3 L6 b7 @' R9 @' E) I' J3 I - }1 A" e% j3 W3 y9 G
- 2 v1 v V- ?6 l7 _$ V1 d8 A
- function dispose(ctx, state, entity) {% @ E; T& u" C9 m
- print("Dispose");
( d9 T0 z5 [8 A8 F - state.running = false;2 ~, w* ]2 }1 h. s2 |7 a& v
- state.f.close();
3 O/ d. K3 u' {% i, u" l6 `5 J7 F - }
+ H( ~7 E+ q3 S2 ]* f - 6 T0 ?( } q6 Z2 h4 @, j
- function setComp(g, value) {
2 H/ H7 o9 P, n" R5 Z - g.setComposite(AlphaComposite.SrcOver.derive(value));# x( ]. _- }; y- Q( v( [- h3 }
- }
复制代码 + U: x/ X6 q. h ]; W
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。7 P: e% Q# ]3 u
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/ }. C. y+ k S* P
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)! W" G' ]4 Z# Y, l1 t7 P' C
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