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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
2 M+ m8 w' e; i& N- importPackage (java.lang);
; q7 h1 d9 x+ b+ I, W! P - importPackage (java.awt);9 Q! {3 _; z0 C: {0 w S" r6 t
, z5 F, b8 ~: \0 X. \2 Z- include(Resources.id("mtrsteamloco:library/code/face.js"));) O- Y2 j, l( r; S
- 2 Z0 D8 j; x# V# Y
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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$ z& m: Y& g5 S4 ?) C- function getW(str, font) {0 z) _/ e8 {# x5 M9 j
- let frc = Resources.getFontRenderContext();% C/ ^/ h8 I& N% X! Q: a5 q6 L+ O
- bounds = font.getStringBounds(str, frc);4 I1 x7 {: f* {
- return Math.ceil(bounds.getWidth());8 |9 B# ?- S/ R3 @/ T, l! H
- }5 _8 [1 `8 ]: E
- t, K* |+ k j0 w8 O0 e; \7 j
- da = (g) => {//底图绘制' w6 h1 w7 {. t: \1 _) ~
- g.setColor(Color.BLACK);
$ u5 P; ]$ n3 G/ n# x. I- d - g.fillRect(0, 0, 400, 400);
+ @5 X+ V& m# y3 f! V$ K2 N - }; q3 f- ~5 K) t) z
4 d" A- j+ E) s8 x9 _( r- db = (g) => {//上层绘制
' u3 F+ z6 q% j: W2 W8 b$ S - g.setColor(Color.WHITE);
. m" K2 B; s- R* z6 X, m - g.fillRect(0, 0, 400, 400);
6 }8 Z6 E) s# a: R# p$ I - g.setColor(Color.RED);
( d$ ^7 i4 ?7 I: Z, W0 Z" `9 y - g.setFont(font0);
$ d ?# h" l- F5 ?0 ? - let str = "晴纱是男娘";- A$ b4 g1 x/ j, R
- let ww = 400;
, H! I% l1 ~* ]6 o. t0 I - let w = getW(str, font0);6 P4 T5 ~+ l, o& i, ~- a
- g.drawString(str, ww / 2 - w / 2, 200);
4 W5 O% ?! L0 j. j6 {$ Y" O - }
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- const mat = new Matrices();
, c( S$ `' W, k, A - mat.translate(0, 0.5, 0);
2 s+ H7 ~; O" i5 ]
; W0 c, u; z" [; E4 m6 Y- function create(ctx, state, entity) {2 i* A6 S8 \0 ~- P5 G
- let info = {
& ~7 ~1 W2 V; F* z/ D0 V! H5 B/ f; ? - ctx: ctx,
- ]" O# C. J4 y) B+ ]8 x - isTrain: false,
4 z& c" o' c/ x1 o+ U4 f - matrices: [mat],/ k5 @0 ?" {& H& A# ^7 ~
- texture: [400, 400],
8 |5 _" h6 w- t8 `; o M - model: {
2 a0 ^& {7 u+ v: @ - renderType: "light",, s U0 N$ o4 B! y& k# r" g1 u
- size: [1, 1],
+ Y2 h. l! G2 \6 C$ o! j f - uvSize: [1, 1]
( a9 T6 |0 V) @1 ^+ J( } - }
# H7 P; L( r! q4 y+ `6 ~# B - }4 A* D0 x, o1 v/ B+ j
- let f = new Face(info);' Y4 v6 k; @# P9 @8 Z: j- I
- state.f = f;
! N/ O) \& X0 {/ V0 Q - " C6 K( \& d/ D+ j1 K
- let t = f.texture;
# |) N! m" g5 o4 D8 |! l3 u7 [! J - let g = t.graphics;" {- t; i' I- ^: O5 O
- state.running = true;
+ L; b8 e) ^! x, S% A - let fps = 24;
4 \! U% W9 V, F( _& x* L5 [ - da(g);//绘制底图
4 m+ o/ b0 Z# ] - t.upload();; f* X- d5 U+ _. n2 J. L
- let k = 0;* y! Y! {' W. P0 v7 X5 c" t4 R; h
- let ti = Date.now();/ t! ]/ h+ y d2 Y9 X+ S2 }% k4 e
- let rt = 0;; g: w$ ?4 z! r" w: t
- smooth = (k, v) => {// 平滑变化3 @3 F* }% V y; X) Q6 |
- if (v > k) return k;
; C* P' s- `% r - if (k < 0) return 0;+ r7 i3 D+ h, {9 o5 j# p* d
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
& g0 y& v6 ~0 h4 J" `, K; [ - }
: i5 ?3 U5 }8 G2 I+ J: y - run = () => {// 新线程' c6 _2 h& r" \
- let id = Thread.currentThread().getId();$ `1 ` V% j! M" z# z7 T, B. b
- print("Thread start:" + id);+ D+ G+ n2 A" Q. U) ~
- while (state.running) {
9 ?" z3 m0 B6 L6 e3 |! X) @ - try {: a* F- R+ y! h. ] g
- k += (Date.now() - ti) / 1000 * 0.2;: J% t5 M8 T* P; N* _' |1 \! e8 e8 @
- ti = Date.now(); ^: H/ J& I2 a7 W
- if (k > 1.5) {
) u. t0 i( q5 b( M" a3 \. I - k = 0;
8 {0 a8 T \8 ]2 Q3 f - }
7 M, G6 k% x, {. |) M - setComp(g, 1);& l3 l! @% h& ?9 Q& Q$ Y4 q. H
- da(g);0 M1 ^+ T: i+ H; l. x5 B c! B' n
- let kk = smooth(1, k);//平滑切换透明度/ J% k' \$ |( i* X* A% F
- setComp(g, kk);. [2 P3 t8 t& p: \/ ]0 ~; z
- db(g);
3 G" S8 j1 V- P# W8 D4 `/ ~: { - t.upload();( l' O) Y8 j* [
- ctx.setDebugInfo("rt" ,Date.now() - ti);9 n' _- L% s3 N1 f4 D7 R$ \
- ctx.setDebugInfo("k", k);3 X- Z" g/ M: S/ u D* A
- ctx.setDebugInfo("sm", kk);7 O# X2 [- J3 w( M5 V k8 _
- rt = Date.now() - ti;3 x d$ j3 V Y! ?8 a1 T0 B: v
- Thread.sleep(ck(rt - 1000 / fps));
8 {2 E6 w6 F, Y3 s ~$ A0 z2 n - ctx.setDebugInfo("error", 0)
, T x/ R' w1 o t8 t% { - } catch (e) {
% q! P/ i4 U7 d* v - ctx.setDebugInfo("error", e);, `3 y" C! f. e6 f6 J$ M7 l8 o1 j( R1 B
- }
# f% N' R9 q. L) Y! e - }
' Z4 M% W, y4 p3 W+ t4 c. `. }0 W - print("Thread end:" + id);
' u9 b; T" [! X, z* c8 z7 W" V - }. `' M$ y$ `7 K
- let th = new Thread(run, "qiehuan");" L2 z% f: K) u' ~# e
- th.start();
# Z; ^; Y+ X% u1 u ? - }) e/ V0 T4 z3 O) W3 {
- 8 I. D/ p, y$ Y$ y, I8 [) D* `
- function render(ctx, state, entity) {% j8 A* n8 T' s
- state.f.tick();6 r8 G9 L0 [7 T% R& @3 }5 T" y8 `
- }
& H: c8 O# i1 W - & I1 m! {! R& o* J" P" _1 P
- function dispose(ctx, state, entity) {9 d$ @# w" _; @2 a) U
- print("Dispose");
3 |: D6 n8 s" n; F6 F, @, J; X - state.running = false;
7 I9 @" u g# N - state.f.close();3 h/ l& q. m! A: X: u6 D M
- }
; C# z# G) q* f* ~9 Y; S% K
9 z$ q3 e; y; T9 E- function setComp(g, value) {
) n0 I2 G, G: v5 _1 r* x - g.setComposite(AlphaComposite.SrcOver.derive(value));+ [! Z* [, M% l8 P6 x! M
- }
复制代码 % k: S w0 Y& S2 H/ i) H# f" X# u
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下). {' D5 @$ m* b! _. A) C; y) [
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