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* q; q# @% {2 n这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
+ Q5 b6 k* `. j9 x% @" z- importPackage (java.lang);
( E: L" a% p; [4 v; L6 M+ S) H; E, C - importPackage (java.awt);
& ]% Y$ e$ @' o4 I& [. p3 ?
/ B( N! C7 r% H# u+ s- include(Resources.id("mtrsteamloco:library/code/face.js"));* ^& Y$ X6 f2 w+ @" d: f7 n! ?
- ! v3 Q0 a O' C7 ^1 h
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);9 L5 J0 w1 v6 |* C2 N
( |1 m. Z* ]* }! |0 i. P& [" v0 L; h- function getW(str, font) {
# U/ q4 F0 }9 {- ?2 ~: _/ _ - let frc = Resources.getFontRenderContext();
$ u- K3 O1 i/ S, [, c( S# m - bounds = font.getStringBounds(str, frc);
0 Y2 r; p1 D$ @0 b- b( O* X4 o - return Math.ceil(bounds.getWidth());
5 e7 u6 ?. l' ^ - }
" r: I$ I8 V$ L+ w2 V( f; U - 2 Y5 G2 t( p. r. q( i
- da = (g) => {//底图绘制$ V" J" L9 Z( f1 |9 ^' U4 N+ |
- g.setColor(Color.BLACK);: Y9 ~8 j- v( q+ R1 x/ U
- g.fillRect(0, 0, 400, 400);
2 E M$ Q5 H* | - }
- p& K) _2 u" D0 D& i" g% K4 ~1 y! Y
# \! m2 r. i4 _5 C- db = (g) => {//上层绘制
) |& z2 A; n7 z7 D' \7 t; e3 ] - g.setColor(Color.WHITE);
7 q& _1 {) z: t+ E' Z - g.fillRect(0, 0, 400, 400);5 r8 P9 U P9 {" i7 Q0 z9 _
- g.setColor(Color.RED);3 y, W0 ~; x1 t$ X, v
- g.setFont(font0);
( C, W1 y6 b4 c$ ^1 W2 Z - let str = "晴纱是男娘";
: X4 V( y5 R4 Y - let ww = 400;
) ^& v) `3 c T* }3 _9 _! L2 K - let w = getW(str, font0);! I5 ?: {5 C ~4 h; |
- g.drawString(str, ww / 2 - w / 2, 200);1 p+ Z8 j# V% {- Z
- }
1 C( d W9 e$ }) J0 L( o8 Y" b
" c) f. U. ` \) n: T1 S9 f- const mat = new Matrices();
4 D' _0 K. }" I$ {9 A1 B7 m% n - mat.translate(0, 0.5, 0);
: ?1 N+ T6 l9 F' A1 \
7 G7 D: _" B8 z- function create(ctx, state, entity) {
4 u. o8 H$ t5 b( V - let info = {+ v; w; R! y& r H. ~1 y5 c
- ctx: ctx,; O- c5 n, I* L+ t+ |* U6 p6 C6 w
- isTrain: false,
3 y. [# z8 d: W b, e* r' O6 z - matrices: [mat],
0 j8 F. R* ]& J; g& c; Y* k3 V - texture: [400, 400],. e& B) O+ U4 X; E& a- Z& K2 A8 V
- model: {
( |9 H, t7 }2 D - renderType: "light",. F' e( H' V0 n2 N8 g
- size: [1, 1],$ D3 w) x4 U; F
- uvSize: [1, 1]
: m: M) z0 V3 X \ - }
: \2 Y A4 k1 S$ ~ - }) s$ }( ]0 L# V7 c' f: T
- let f = new Face(info);8 v* t- P- Z$ n! n3 q2 E5 d0 a
- state.f = f;
7 X6 B$ K9 @) u3 C5 c& p4 A! o2 P - $ f# v' Z7 @2 g- L* W
- let t = f.texture;
& ^ t/ |' H0 S6 u - let g = t.graphics;
+ w ^$ o! [: h) {- Z& x% L - state.running = true;
8 N3 f& }6 o: C/ t* V - let fps = 24;, Y2 {! o# _" `7 v$ F
- da(g);//绘制底图
. R9 d& S% G) D. \ - t.upload();
& ?% g5 s( b: h, Y5 P - let k = 0;" `3 @* a9 L4 Y) M1 H
- let ti = Date.now();' f* P$ t' [- d5 b
- let rt = 0;( S* i/ m7 Y! M7 e8 j
- smooth = (k, v) => {// 平滑变化
+ p$ w6 N" e! ?$ Z - if (v > k) return k;* ~+ X3 p s S3 [; Z9 M
- if (k < 0) return 0;+ D" x6 ~6 n; n6 n ^% B
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
S5 c' n5 X$ o3 Y# @" Y - }
; G" M; K- Q9 T) H( [ - run = () => {// 新线程' k% u5 o" U. e F4 ~6 I
- let id = Thread.currentThread().getId();
% i- f3 C, |) V - print("Thread start:" + id);# c. ~" y" I- P
- while (state.running) {
2 g( m: v. [0 n - try {
1 O/ k3 b' `- v6 C# M% u/ V, e$ @ - k += (Date.now() - ti) / 1000 * 0.2;% e+ x" V: Y# p/ `" k: ~" T
- ti = Date.now();
$ ~! g# a, }6 Q - if (k > 1.5) {: Y d3 y* f- q
- k = 0;5 o! j& X1 P0 E, j
- }0 l! @, C8 A6 `8 ~! K
- setComp(g, 1);
2 t2 M. T; T0 ]+ E4 z - da(g);
4 ?7 L0 Z/ p2 w, ?4 A - let kk = smooth(1, k);//平滑切换透明度
' ?8 F* [3 e& L, t$ C - setComp(g, kk);
5 _: e$ x, h# r) M5 K$ S - db(g);; I' g$ I' j+ a' b8 U5 }
- t.upload();* q$ v3 h6 C& g. ]+ T- `- v+ x
- ctx.setDebugInfo("rt" ,Date.now() - ti);
7 O9 v$ Y" G C# I9 _2 F# R! X - ctx.setDebugInfo("k", k);
* R3 a9 g0 Q7 C% W! H8 V6 } - ctx.setDebugInfo("sm", kk);
p8 U$ S% [6 M& v/ F - rt = Date.now() - ti;
- z. s4 P" |, \6 D* C - Thread.sleep(ck(rt - 1000 / fps));+ F |" Y% u5 N' v4 ?
- ctx.setDebugInfo("error", 0)6 V- z6 y3 o4 C7 A& O& ~
- } catch (e) {% ]2 i, j; S/ U) _/ Q# ?: ^
- ctx.setDebugInfo("error", e);
6 Z5 m+ |! [! {, a9 \( f - }
4 l' _3 Q6 E( k- Y1 H9 t - }7 P/ f+ z4 }% t
- print("Thread end:" + id);6 ^5 ^2 F, t$ x5 z, e0 X
- }
! }$ ]0 N$ i. Q/ p: z7 @8 W! C& e5 R - let th = new Thread(run, "qiehuan");
; B" l$ B& z! a - th.start();+ O6 A% J z6 B& b: [. @' ?
- } Y& K7 G8 D3 i7 K) r
- & m( h5 [* L' K: I9 U/ V' [5 ?( d
- function render(ctx, state, entity) {
# G& c3 r9 t1 I* i& S - state.f.tick();
J o0 b' h( E6 v# N+ q - }
n# O- A( Z' k% i! H - & B) S- J1 b7 E
- function dispose(ctx, state, entity) {- k6 l2 }. e/ j# e
- print("Dispose");
p2 l, T+ C0 L' G* F% [ - state.running = false;
' {9 Q# @' c" }& j* p1 p3 V8 u' q - state.f.close();' K9 u3 e- S3 _! W4 H! Q; D* q; }8 M4 ?
- }
% |( ^, y/ @; ?. ~8 l. |: a4 s
0 M2 }4 c! c+ k2 h0 h) r- function setComp(g, value) {
* C c; A: o1 L - g.setComposite(AlphaComposite.SrcOver.derive(value));$ K5 _3 r5 i; {, ]" a" j6 L9 o
- }
复制代码
% E' F* N3 M3 S5 g写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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/ ^1 ?# {7 S# n( K! Y) P5 B8 O t4 |2 Q! t* t; C; m9 |
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)$ ?. }7 |7 |' o7 ?; x4 q2 u
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