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. w @6 [+ v6 P" P* m! C这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。9 T9 c$ z- D; X$ _
- importPackage (java.lang);
& K' A3 h$ a. [# z4 d - importPackage (java.awt);
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# V* f& w0 I! f- include(Resources.id("mtrsteamloco:library/code/face.js"));, }0 K) A2 H. U% U0 t
, \+ E" k7 Z% x- q) q7 Q; D/ ?- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);" U4 L! k- t! k: S5 @; B
7 Z7 S1 h" T5 Z- ~2 A- function getW(str, font) {2 } I9 ^* p$ ]" s
- let frc = Resources.getFontRenderContext();
8 U3 B. }5 v) q% B2 b - bounds = font.getStringBounds(str, frc);6 o: G6 d8 r* J) j( N) ]8 L
- return Math.ceil(bounds.getWidth());' a2 s1 Q, B: _1 B
- }) \, { o; h7 W* f
8 w, r# s' z/ f* S. M- da = (g) => {//底图绘制
3 z3 V% u* J# w9 Z( a - g.setColor(Color.BLACK);
) b& }+ i' s% L - g.fillRect(0, 0, 400, 400);# d$ R2 e$ R4 s8 p. I) _
- }8 M7 O+ _" { t8 \. p" l' l
6 ~/ R6 q" p+ Q1 A8 J" P; F, X- db = (g) => {//上层绘制
5 r! D! X, O" l9 K& g. }! O1 E - g.setColor(Color.WHITE);
/ }7 Z. t; N% N/ |" U4 [+ e - g.fillRect(0, 0, 400, 400);6 |& Z+ v* f; z" m4 W
- g.setColor(Color.RED);5 [9 N. `) o& c
- g.setFont(font0);" @3 t1 x% U- G
- let str = "晴纱是男娘";1 Q2 V1 C9 \7 S. M$ _ i+ T
- let ww = 400;4 Y( E. `" U1 r
- let w = getW(str, font0);
1 L+ x6 ~( } B" [ - g.drawString(str, ww / 2 - w / 2, 200);2 i, ]2 N( s U# P, t
- }
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- const mat = new Matrices();& z: h3 L/ C) X9 M) H% ~
- mat.translate(0, 0.5, 0);1 K& Y& j* J0 T; Q$ m1 L6 r4 u
- M& i( }3 ?* d" i9 W) w- function create(ctx, state, entity) {
( l5 X4 j- ~0 r' F3 S0 T - let info = {
1 p# q; [" U5 G! ^2 o' B( r* v - ctx: ctx,& D9 Y' z3 T# t, B" y
- isTrain: false,
/ T5 \( M" `7 @+ }5 E- _! g( c& l - matrices: [mat],
3 F- s1 u! X2 x7 ^, Y" n5 \ - texture: [400, 400],. ^4 O2 F5 v) c. g" F5 c' a
- model: {
8 y. U& \& _- @% e+ v, O - renderType: "light",- w+ N; M& I; y" I9 b" s
- size: [1, 1],
1 V% C2 l: t0 I H: h: G - uvSize: [1, 1]# V. I& A$ O$ b; k
- }. J) h& F$ t8 P( C. ]) X
- }0 a$ c, n: _; o# @
- let f = new Face(info);
& ~1 [% e. \! b, H/ ?6 N E L; r - state.f = f;% `. B1 n7 j2 _! t
* ^4 z6 P6 `( R- let t = f.texture;
7 ^2 ?0 ^5 L, b0 t - let g = t.graphics;
& F- D2 h6 \" Q( s. s - state.running = true;
: Z- R( w! g! \1 W - let fps = 24;* t m' O* K/ F0 I
- da(g);//绘制底图2 L4 Q) K/ ?9 n9 C+ ^* ?4 O7 G
- t.upload();
* J' l" u/ V. ^2 P, w4 p1 | - let k = 0;2 j, q. Z0 G" @" a
- let ti = Date.now();
. F( L0 U! |$ q8 Q7 Y1 f" ? - let rt = 0;1 l4 C: H9 }! f2 f6 \" y- x5 o6 a
- smooth = (k, v) => {// 平滑变化
: a' W7 Z1 T/ j3 x3 a; I5 M - if (v > k) return k;/ A+ ~/ v: q% u; ?$ E0 y
- if (k < 0) return 0;* d! ^( w. v8 x3 z+ }. l/ J
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
0 q' T! O7 j- d3 Z) f( i! f' _ - let id = Thread.currentThread().getId();! ~* p" M: m; {" _, `1 A
- print("Thread start:" + id);
, l8 _ X& p- n - while (state.running) {/ v) ~1 A1 A* E/ }/ @
- try {8 H5 d" @, ?8 L g
- k += (Date.now() - ti) / 1000 * 0.2;
; f$ r& v+ [; y - ti = Date.now();* j& }! f4 z2 w- w2 J6 [! Z0 V
- if (k > 1.5) {
5 B7 U7 I4 G8 \ I9 B5 F* Z - k = 0;( _) R- W7 D& ?! A
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- setComp(g, 1);- C; p5 D; e/ Z: p; `# c9 E. u2 J
- da(g);
D( M& q, O9 J: P( F" K0 o - let kk = smooth(1, k);//平滑切换透明度1 T G0 d+ ?! }% c
- setComp(g, kk);
" v' h) I' |9 j. i - db(g);
$ a/ w+ Q3 {! \, W) }7 Q - t.upload();
# a4 x& w3 F; p& D - ctx.setDebugInfo("rt" ,Date.now() - ti);
$ |1 J2 ]) G" N6 d' _ - ctx.setDebugInfo("k", k);
* E" k/ A0 ?+ H) I - ctx.setDebugInfo("sm", kk);
" B z' t( K# k% T* @. j& S' w - rt = Date.now() - ti;5 [6 {; H& V6 @7 g$ q' y
- Thread.sleep(ck(rt - 1000 / fps));5 f$ z, X( K' j% |" n
- ctx.setDebugInfo("error", 0)
( J' X. b. x, a9 ^, v7 X) P B - } catch (e) {
, s8 S& ? K" c. J1 u - ctx.setDebugInfo("error", e);5 G7 i6 q& ?$ d6 n. n M- N
- }* p. A& T( M8 b0 v- U
- }
9 ?* P" Q! O9 K& P" U b - print("Thread end:" + id);2 b; {1 I& h8 v# a* c' r( @
- }4 M( w1 Z+ s1 x0 Q3 F" f9 O
- let th = new Thread(run, "qiehuan");
+ Q, j$ p' Z( f* @ \ - th.start();
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1 ~4 C; R( N- u& r2 V5 P9 h- function render(ctx, state, entity) {
! F# P$ m* C. ] - state.f.tick();
! E, a8 X! A/ X2 i+ R' x - }% X# s5 j. w) Z) g
5 ]2 Q+ l- A3 K( R D: B! H- function dispose(ctx, state, entity) {
; `2 D2 U: N9 Z0 g2 _5 C) c4 [4 e - print("Dispose");
' B* F7 w/ [) C/ Q7 J& E - state.running = false;5 d1 H0 B4 W0 A
- state.f.close();
d. w# G3 E+ t* s; B7 z4 p0 ] - }% o8 _3 Q1 r+ }8 n) y: r1 ~
9 b ]% j" O& B/ n0 s* B, S- function setComp(g, value) {4 S( C. o3 S4 k" A: s5 v
- g.setComposite(AlphaComposite.SrcOver.derive(value));
4 q0 H! h- L2 J7 K' m - }
复制代码 , I+ e1 t% [1 v. p: |- q, k
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。" Z' m9 \ P! D9 Q0 M
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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