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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。/ n+ c; v. g; h `5 P
- importPackage (java.lang);: }$ \* `- Z R+ Y. P7 ?# H* f
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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* [6 z( u: `, c+ x$ q* R- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);4 ?7 x# t5 _& o9 [% u
7 K$ f. B1 K: \. X0 T0 @- function getW(str, font) {
3 d! S! p, l7 U+ Z* n9 L - let frc = Resources.getFontRenderContext();
; S9 _* \7 Z! k: w, `% m2 s! g' Z% Z% \ - bounds = font.getStringBounds(str, frc);
% p3 B. |6 a# r* [1 Y+ d - return Math.ceil(bounds.getWidth());
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0 P8 X$ ~* m; I- V/ O- da = (g) => {//底图绘制
) y, z7 X. M9 x( g6 W - g.setColor(Color.BLACK);/ u! i" O( c1 Z ~- y; n
- g.fillRect(0, 0, 400, 400);" } \' P9 \2 L4 w
- }
?& ? D1 N' U0 A+ h$ l - 6 a! l7 k. t3 j s4 Q0 o( {
- db = (g) => {//上层绘制
/ ^9 q/ z4 t: o - g.setColor(Color.WHITE);
: ?# P: o$ e9 h1 f1 U" O; G - g.fillRect(0, 0, 400, 400);
* P6 ?" c" g7 [- n- C" a+ W& ^ - g.setColor(Color.RED);
# Q5 x" c; ~7 Y7 U1 w - g.setFont(font0);9 G9 [# N9 U. N9 {
- let str = "晴纱是男娘";5 K5 o+ [& s; s. f1 y' E
- let ww = 400;
& s, h" y$ Z% E# O8 Q P" X. j - let w = getW(str, font0);9 G( V2 A N m" g
- g.drawString(str, ww / 2 - w / 2, 200);
8 v7 @2 O# c4 |8 E+ a" k3 L - }
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# ]) y5 T4 ]' @$ m; t- const mat = new Matrices();" c p* K* z% j1 A9 `' ?8 E( _
- mat.translate(0, 0.5, 0);7 }9 n% j! W8 N6 H' A3 Z- [
- 6 O: d. {. i& }6 `' Y: a
- function create(ctx, state, entity) {6 g- \9 V8 M$ H. T/ y5 B
- let info = {: l2 n- N# H1 t5 ?# P! S) l
- ctx: ctx,, u+ R7 C' W# D( S' H
- isTrain: false,
" |1 L. }# `0 s5 J8 E4 Z. U1 o$ n/ F - matrices: [mat],8 Y( L# P2 ]& G' |, i
- texture: [400, 400],# R" A* w9 l1 l W, e
- model: {, h+ ], d- K" `4 b8 _
- renderType: "light",
8 b, z7 u0 u! ] - size: [1, 1],
7 p B8 R6 R( M# q, ~( f% ^ - uvSize: [1, 1]6 c* ^+ u6 u0 j3 z k( ?0 M
- }
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- let f = new Face(info);+ f9 Q* y3 j# Q" F/ p7 L: e; `
- state.f = f;1 O$ v( T9 q$ _/ _$ I) Q6 X
- ! l, p9 ?! W& z- i
- let t = f.texture;% I# A. b* N; ?, U/ Z+ `# e1 @8 S+ r
- let g = t.graphics;8 Z: @& |/ e* ~, ~& j9 h6 p1 x
- state.running = true;
# K# V7 b8 p. h: L. P - let fps = 24;; @. I$ f" W2 ]: D
- da(g);//绘制底图" M% i5 ^" R+ f9 I7 W; V
- t.upload();
5 O3 z* \6 T. W/ W- Z! c1 e - let k = 0;
' X' W% S" G' a - let ti = Date.now();8 ]" F1 K) y' Y1 D+ H; ^- w, h. ~* U
- let rt = 0;8 u0 d3 a( n0 I, N% K
- smooth = (k, v) => {// 平滑变化0 u: m, j( F9 g k( m. R! _. [
- if (v > k) return k;
1 S1 b4 n0 ?! {# F# D7 D1 [ - if (k < 0) return 0;
5 j0 o& j! F# x - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
7 q1 s1 Y2 `' v: F% J- ^& w! i8 X - }
6 r, J: K. D* z7 M/ Y4 X) X, z - run = () => {// 新线程
5 r2 H! ]; s5 l3 V6 A - let id = Thread.currentThread().getId();
8 C; a& W3 A/ n$ G: Y. h' R - print("Thread start:" + id);
9 o& Z% P6 w: d4 U - while (state.running) {
9 J$ {; ^) @, H$ W& {3 i) _0 J - try {. O3 F) }1 r4 p) P
- k += (Date.now() - ti) / 1000 * 0.2; w* s. _7 J& _% @: Q
- ti = Date.now();
4 R3 Q9 H% U1 C9 \6 m - if (k > 1.5) {
4 P/ [6 f$ a) k3 @6 z7 _& ]) G - k = 0;
5 X3 M" k: F8 l, H% O8 ] - }
' Q3 _* b/ Q( J. z- w1 H* D$ U) l - setComp(g, 1);3 Y8 H# \* i* D$ b0 c* p
- da(g);
8 J% m, G4 q8 G4 A% \* |1 Y# ? - let kk = smooth(1, k);//平滑切换透明度
; D5 K5 D* M6 T9 |/ F - setComp(g, kk);
- l3 `0 z9 ~) X5 |; m; |5 C - db(g);
8 D% D. x$ m) c7 F# R - t.upload();
3 u/ o! N' _: O" e - ctx.setDebugInfo("rt" ,Date.now() - ti);
( M! h$ F$ X* w& N; e# k - ctx.setDebugInfo("k", k);
( e# H( ^; I# h2 J& o) V, I - ctx.setDebugInfo("sm", kk);# M5 T+ e0 _+ T, h6 r
- rt = Date.now() - ti;
8 }: ^3 X3 l* Z- k# a" \1 d - Thread.sleep(ck(rt - 1000 / fps));
6 g S+ Y3 Z+ {/ |9 b - ctx.setDebugInfo("error", 0)
9 r+ X6 ?+ N3 ~4 Y1 x - } catch (e) {
3 h# i9 r4 K6 H) v - ctx.setDebugInfo("error", e);
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- print("Thread end:" + id);5 d& }7 A( V g
- }, K3 }( I6 S/ [9 A9 _9 O
- let th = new Thread(run, "qiehuan");
& N8 }: H# ^. {' N' N - th.start();" x6 n7 i/ K; v* a, D* X" h
- }9 |. |( _, R. {) N# p# A
* }/ p, J0 {5 S5 Q* G7 e: [* Y) [6 Q- function render(ctx, state, entity) {
, @% j: p. N+ P - state.f.tick();0 _6 { o. |2 t
- }
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8 D( z/ y' L8 H3 m& Z5 N, B% I- function dispose(ctx, state, entity) {% z W6 V: {! j9 ^+ p' S5 ~
- print("Dispose");
" v0 E6 X3 `8 D. _& ^ - state.running = false;
- ]4 ~: L, |3 u* i - state.f.close();9 {: A# P; g. G! L. K
- }
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- function setComp(g, value) {
% ^# y; n& s( V - g.setComposite(AlphaComposite.SrcOver.derive(value));
/ O* _% Z3 F# b2 F - }
复制代码
) F9 V+ }' f5 v$ k. a4 @& {8 V* V写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。7 O* x- n% _) f3 p( G0 j' _
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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