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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
8 g1 K5 P' Z; D4 b3 i- importPackage (java.lang);: U6 F1 k& b" I. Q. u; m
- importPackage (java.awt);# _2 A$ p- ?) O+ d( Z( F; V: \1 g. t
- 1 X" [" A; e) i! h7 O- N
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
2 @9 T* U# B( c: W
# q4 w$ n: F( J6 A& w$ H- function getW(str, font) {
8 ^4 q3 a! Y6 }7 W - let frc = Resources.getFontRenderContext();; t) W$ k3 M- O* U( U5 s' c
- bounds = font.getStringBounds(str, frc);
8 o; |) C8 p. G1 [# H - return Math.ceil(bounds.getWidth());
3 }8 L: T* V8 q. t; h - }5 ?- t% }" ~! i
. ], A& o( x* M( p6 O! R- m- da = (g) => {//底图绘制: l, }0 s: L9 @! l" d: k% z& ^
- g.setColor(Color.BLACK);
5 U8 S( B8 _* ?2 z0 z" M, v/ K - g.fillRect(0, 0, 400, 400);$ f# x( K5 d" D8 h7 `6 h# i
- }
3 w& g- ~) |, `; b - 8 h. ~3 E/ a5 y3 K+ o: J) I
- db = (g) => {//上层绘制
: S7 m9 n; z0 @4 A - g.setColor(Color.WHITE);
7 t* V& l) F7 k6 R - g.fillRect(0, 0, 400, 400);
7 |( o) N) P6 V& U% i& x - g.setColor(Color.RED);
& a3 [( j1 c, y R, j0 H, p - g.setFont(font0);5 y( D( ]. |$ }" z5 T
- let str = "晴纱是男娘";
h5 b" r |. ], R' \% j - let ww = 400;
. K- j- J3 L- [ - let w = getW(str, font0);4 ?& G$ _* o! B1 }: ]/ G
- g.drawString(str, ww / 2 - w / 2, 200);$ @4 D( `" x6 P4 |5 ]
- }
d& b! L, c( E' j; w) I) I - 0 i3 x5 G Y) \$ g, W% e* K" ?# s' \
- const mat = new Matrices();4 j I% O8 T. H/ P* g
- mat.translate(0, 0.5, 0);9 y# j# ?& p T& f
" S; ~' c' P" w# H& v- function create(ctx, state, entity) {
# f$ c, K3 _, ~- j A - let info = {% N7 D$ t! r7 z) ]) K/ m6 E
- ctx: ctx,9 r q+ x% y6 ?$ b3 j I# a5 P7 n
- isTrain: false,& ^5 J4 g) u0 x5 ?) u+ t$ T+ @
- matrices: [mat],/ o9 J4 ^9 Z( ?; `) F1 @
- texture: [400, 400],
# Y6 \) q* W$ v$ a: { - model: {
( l0 Q" q7 \; r; k - renderType: "light",( F2 I3 s2 W" e1 R
- size: [1, 1],
8 I, B2 Z! B% G! i$ z - uvSize: [1, 1]
: t5 A, M! Q2 k9 U6 h - }
) i* F+ Y' ^, a' s( a7 B - }7 i1 }) G6 e2 B; X5 ?
- let f = new Face(info);
0 Y0 K4 t. j6 D. e0 K - state.f = f;
2 |' i! Q7 t) x4 w6 B - , w l' |% C" Y5 ]! [$ t5 q
- let t = f.texture;
. x+ N5 `; o" c7 s - let g = t.graphics;
; ~5 a) v. d2 K( e0 s - state.running = true;
& e* W' N7 b0 w' h: Z8 C4 U - let fps = 24;0 ^7 {- Y. @3 C1 B2 G O7 |2 s
- da(g);//绘制底图
4 d- d( [( H# n/ g - t.upload();
; o5 ^+ |- e' W6 X% v$ m - let k = 0;" ?; b6 r% T9 ?/ `. w
- let ti = Date.now();4 m1 Z/ w# E2 A- ^- U: Z
- let rt = 0;* \( W0 A( w' l- d/ p' q
- smooth = (k, v) => {// 平滑变化% F- t* X% q( A$ M
- if (v > k) return k;
4 r4 D/ i7 r Z# x' v6 G1 U - if (k < 0) return 0;
+ |2 L7 @3 Z5 L; n9 W s - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 \6 C* i" H8 M
- }
$ k- Y' O1 o( U - run = () => {// 新线程 [ [; H$ q+ c3 P: C: }3 b# a
- let id = Thread.currentThread().getId();$ e0 x2 C7 b& t; h: Y
- print("Thread start:" + id);
2 N) C. V. ]3 h$ y) B0 f - while (state.running) {
' W* B& M( n/ V3 Q - try {0 M1 e0 A2 F1 [+ |4 {. Y
- k += (Date.now() - ti) / 1000 * 0.2;
/ R: i4 c" ?! m; r+ h3 F. k - ti = Date.now();
5 L1 c) [6 m! i+ m! R - if (k > 1.5) {
4 N2 s0 ]8 }7 G. @- }: g- O, p - k = 0;
4 M5 X9 S3 W# l) I0 e" o3 c& O - }
4 M- l; y! C4 e l* [9 B" X1 I - setComp(g, 1);
) q: P, e( h8 n3 o - da(g);
; C- L3 w2 U" I0 v - let kk = smooth(1, k);//平滑切换透明度, _, {: f2 h; E5 \2 ?, X7 ?
- setComp(g, kk);% L3 L k2 h$ f( L+ ^
- db(g);& `1 o# L% g& h% g* P
- t.upload();4 A6 N8 z9 c% [8 g: e! g* s
- ctx.setDebugInfo("rt" ,Date.now() - ti);
) g' j" q2 Z8 u1 k5 ~ - ctx.setDebugInfo("k", k);
/ b& ~! I' c$ z7 ] - ctx.setDebugInfo("sm", kk);+ M/ T1 ?# [0 j# ~, ]6 h
- rt = Date.now() - ti;* M9 ]* U1 u( U) t' d9 Z
- Thread.sleep(ck(rt - 1000 / fps));7 a* P! A& p& X9 {
- ctx.setDebugInfo("error", 0)' m) c4 {; a2 @% y1 `# A
- } catch (e) {8 l/ E( g* D7 u7 `. l. r/ e% f
- ctx.setDebugInfo("error", e);# U9 ^4 _3 U* v* E* R( Y
- }
4 p" ?5 Q$ v; b* X7 I# _6 g: o - }
7 J' ]! d3 z; V% I3 C5 } - print("Thread end:" + id);
1 w0 ?1 u& C# |: S0 u; b5 N% r - }
% L7 ~6 f" H1 b4 j0 W - let th = new Thread(run, "qiehuan");
/ f7 F0 i! d \. g, \ q+ _3 z - th.start();' W. G/ B$ o' ~6 v
- }4 Z# i [" w5 G6 z' b
- $ W' M; [# A5 U% {) N, p
- function render(ctx, state, entity) {
7 {2 l/ a3 Y: G$ C - state.f.tick();
" f! S. M$ R3 D3 }2 V" ]8 R - }
% h; `* S4 Q: `+ E9 d* w6 s4 {
7 }4 R; t2 l c {- function dispose(ctx, state, entity) {
- z' w" }1 T5 Y - print("Dispose");* {! d. v }( l5 `: x
- state.running = false;
) Y, B3 I b1 L; m* J3 Y. }' Q# S - state.f.close();+ @/ I% J: [" I I4 L( o
- }6 ^% D0 M9 r* t2 u* N6 V: T0 N, i" E1 H& M
( ^8 c m1 W; j& D8 B) h- function setComp(g, value) { a/ e7 B* d: p; {! D6 _# j
- g.setComposite(AlphaComposite.SrcOver.derive(value));
z8 o8 @2 D, K( R9 T - }
复制代码
% u& J! @% ?$ z% z/ w& r, o写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。: e* n) M6 O4 N) L6 _% [* R: H
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5 i4 R& C( S1 E) r) m, k7 s顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)" N! x+ \4 S x% l% q, b' d
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