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& N n7 [& I4 B5 u4 J0 F- T这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。' w# s d f _% _" Q/ p
- importPackage (java.lang);
4 c+ ?% U) @+ z. s' V, P R - importPackage (java.awt);7 k5 r% Z! q; @7 m# t
- 3 T' g& O/ m) {7 h# {
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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3 j5 z6 X) M! m" i' k+ }- D* A- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {0 ^. e* T4 \" u. w3 S7 v+ ^4 \; H4 I* H
- let frc = Resources.getFontRenderContext(); S H* h/ E5 P$ K/ E8 o
- bounds = font.getStringBounds(str, frc);
* t9 j$ L. h9 F3 a% ^ - return Math.ceil(bounds.getWidth());
) a& E: Y6 F( H6 R - }
) @" G1 V, Z) B6 O
$ O' E0 D4 P8 i0 _* C4 v- da = (g) => {//底图绘制
0 C& {6 L6 @- o - g.setColor(Color.BLACK);
+ O% Q% M* u9 `' B. e - g.fillRect(0, 0, 400, 400);* `0 c5 _4 w% `! p& F2 v
- }
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- db = (g) => {//上层绘制: U2 V3 Q; Y; l' h+ s
- g.setColor(Color.WHITE);+ e0 r j3 g, m) O
- g.fillRect(0, 0, 400, 400);
, R0 E/ A. r$ n7 i1 M - g.setColor(Color.RED);9 e, N, v9 T; u& ^. C
- g.setFont(font0); z3 k- D8 |+ S: `! k; g
- let str = "晴纱是男娘";
T5 \. z% f. F/ O. x: [. L; G% R - let ww = 400;' p$ q; B# j/ J: L6 Z5 D& ]% `
- let w = getW(str, font0);
( U5 G& ]) Y B - g.drawString(str, ww / 2 - w / 2, 200);2 y: @ ]. D/ e0 y7 p7 J$ L
- }/ Z2 Z5 t0 y& X" }& C' ]
- ' I1 R- j: I- L4 O/ R8 f
- const mat = new Matrices();6 @9 W( l' R! c& [
- mat.translate(0, 0.5, 0);
k- m9 e/ ^; X' e) z( f' ? - . b, O% t4 u. Z! |: a, X8 X, p
- function create(ctx, state, entity) {
4 N( H4 o9 U4 k# S" d, J0 z - let info = {2 q6 n/ F0 g% p0 f6 j
- ctx: ctx," s- f7 s- G- K$ @
- isTrain: false,
" U$ Q9 ^' ^+ X6 e9 I g - matrices: [mat],
5 V9 q7 R+ M9 X4 U, E2 c, b' V - texture: [400, 400],
. I$ q( w7 a! q$ b% H, Q6 W - model: {
& Z4 @% n3 G* H/ n# e1 e) }3 } - renderType: "light",
9 J* _8 V/ ], R+ P6 r2 @ M - size: [1, 1],
2 {0 A# t/ X1 | - uvSize: [1, 1]
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- }0 g5 w# D. S) Z; c* {5 ?8 r3 b
- let f = new Face(info);
/ F6 ]3 ?9 D: r - state.f = f;
6 q) S y# f$ S0 M( O
1 P7 G+ F1 P$ D5 l; |+ e- let t = f.texture;4 ~! e. m- |. b0 F5 u) S* t
- let g = t.graphics;6 ^9 A ]2 S4 Z1 \0 F, Y
- state.running = true;
/ L! Z. }4 b9 w9 {1 u5 Q1 [; s( V - let fps = 24;
" b& V; @2 ~* C - da(g);//绘制底图: B0 M7 t# X! `) e6 p3 F) P# d+ O, f" K/ c
- t.upload(); s3 Q8 K( Y$ H# Q" u2 M) t
- let k = 0;% G& w( {# F% b% m
- let ti = Date.now();
' C- H8 o2 F( r! {" O - let rt = 0;1 T' }3 L1 ?3 J9 L8 v4 V" z o3 J
- smooth = (k, v) => {// 平滑变化
5 A1 K# S! _7 @6 Y: V3 @2 Z/ q& a - if (v > k) return k;: i* x$ f# `% w0 |1 S6 W
- if (k < 0) return 0;
* O" W2 z' _! H! z7 Z% z - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;# s$ I4 Z: ~4 T5 |8 L" f
- }/ a+ P4 C; C9 b7 X
- run = () => {// 新线程
7 A" x0 c/ F, b5 W1 E2 t - let id = Thread.currentThread().getId();
* X& ^7 S" E) i1 C4 p. ?, \ - print("Thread start:" + id);
8 D k. c3 ]8 V" R8 o% ?6 g - while (state.running) {
+ D; H3 h _8 v0 R - try {8 ~# b2 G; D3 `) p. H' F7 J
- k += (Date.now() - ti) / 1000 * 0.2;
. \5 B: R% Y D - ti = Date.now();( X M7 B. a8 H% n* n! ]& P
- if (k > 1.5) { M: m7 y. H$ ?
- k = 0;; V9 T. P9 d1 m* y! j4 u- l
- }, ~7 \$ z- l+ O1 a2 _
- setComp(g, 1);3 |; H `; G9 U+ g B2 c
- da(g);" ~9 L2 V" m& ~" `5 h5 L' l% g
- let kk = smooth(1, k);//平滑切换透明度
6 h5 `' o/ l. r5 Q7 k6 m6 x& u( E. T - setComp(g, kk);' S' f9 u; L& `' ~3 }$ F4 J# c
- db(g);$ I/ c5 n6 G+ c/ v% W
- t.upload();
- K" h/ ?+ L9 y. k) X- y1 O H% H, [9 w - ctx.setDebugInfo("rt" ,Date.now() - ti);
) A7 ]( z, ?3 z! J" W: a0 D: Y - ctx.setDebugInfo("k", k);
' F6 e1 I) z' z. g6 g s. `! y U - ctx.setDebugInfo("sm", kk);' @8 w0 E0 j0 ^- w( e
- rt = Date.now() - ti;3 j" m1 p X, M9 x p. p7 ^3 `
- Thread.sleep(ck(rt - 1000 / fps));
; F! R" n1 V0 ]) |5 p - ctx.setDebugInfo("error", 0)
( ^# ]6 g4 h( l% F - } catch (e) {
- W# m2 K# {& L1 e - ctx.setDebugInfo("error", e);# K3 r! r: A w3 R# F7 u
- }8 N2 u+ Z0 O* y2 P" e1 e
- }3 _+ ^1 J. P3 P! G. x1 }
- print("Thread end:" + id);
2 V: Q4 I& S4 X+ e, P) J4 y$ O/ @ - }/ M5 Y. _; u1 f8 {8 M
- let th = new Thread(run, "qiehuan");* }& Z9 ^4 o) k2 z) d8 `
- th.start();' |6 P! T+ r8 J4 o6 u
- } Q: M$ D# S* O# S6 e; f" U
- ) T3 o. `6 Z$ \- I6 t
- function render(ctx, state, entity) {4 ^- m5 u) S7 T' {) o" U
- state.f.tick();
# [$ O# Q$ }" G - }
- q# \* h; N2 p - 8 {& |: T6 }) D8 S
- function dispose(ctx, state, entity) {
; k, {" d* Z' \8 o - print("Dispose");
7 s, C! b" u0 v0 p% u& H( y' j3 [ - state.running = false;" o* p! w( n2 k+ T% K1 j
- state.f.close();
! O' Z1 b, p! W) l+ q7 G+ L" E - }
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" F0 O9 E R& Q0 l# J- function setComp(g, value) {4 ^ }7 L& F! K9 g$ d, O' {
- g.setComposite(AlphaComposite.SrcOver.derive(value));6 l% ]7 S8 _$ u t9 j, F# E5 d
- }
复制代码
( [* i" n: }) W1 T' J& X写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。* I/ p: I6 g3 J3 t3 M+ z
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- R4 ~+ e: c F5 E% V
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