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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。% A" c9 f% b7 V& R
- importPackage (java.lang);
. H9 E, G. V1 \0 ?1 v6 u; `( a - importPackage (java.awt);" g |$ l- Z4 ~2 ^
- $ C0 X! y9 B5 d0 R8 h! p
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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# O* M4 L: I" Y- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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# v& d2 L+ B& f, a# v4 t* F- function getW(str, font) {
; X& @1 Q& L$ c4 D - let frc = Resources.getFontRenderContext();
/ r" h# f* N( C6 [. o* w) h - bounds = font.getStringBounds(str, frc);
# h! F% @+ u% u" s - return Math.ceil(bounds.getWidth());
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- * o F2 R3 `& D
- da = (g) => {//底图绘制
; j9 M8 Z# b. G& D4 t% S. u - g.setColor(Color.BLACK);1 P/ V- k% J: Q4 v% q* k5 c
- g.fillRect(0, 0, 400, 400);
$ X7 B0 F, d4 G6 O' K9 d/ H - }
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) c. a/ e- v. }2 H- db = (g) => {//上层绘制
# H/ X3 [* J& q8 n! R# x4 N - g.setColor(Color.WHITE);
& F, u( e0 H& h0 e - g.fillRect(0, 0, 400, 400);
; T1 e, m( i( |8 C5 D7 n - g.setColor(Color.RED);
* y( P! g, q) S# c) G. ]! a6 P - g.setFont(font0);1 ?, T X: J8 Q9 x# i$ u& Y0 O
- let str = "晴纱是男娘";
$ m5 s8 J+ G" U P( S! P - let ww = 400;
% f: {+ {: u* T& r) o - let w = getW(str, font0);9 q* J5 R" \: u1 j, E. B
- g.drawString(str, ww / 2 - w / 2, 200);
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- " q: S1 J+ q4 e
- const mat = new Matrices();8 R" L8 R6 p8 X% b l+ L2 c" A
- mat.translate(0, 0.5, 0);# g) s0 }% \" k' N$ m$ o6 `
! Q; O; V% m8 t3 S3 w% H- function create(ctx, state, entity) {
. T1 S0 Q) O- x5 i* K6 \+ @+ V! t - let info = {6 t- K2 a2 P" z0 A
- ctx: ctx,
% |. S) @& Y% L! S0 [# A0 I2 S - isTrain: false,0 P. |% r. f; v) Q* t0 C" j
- matrices: [mat],$ E+ t9 r" R7 q( }! @# B
- texture: [400, 400],$ c+ s& C& W6 c0 H6 [- K( R
- model: {' ~0 B4 C H. [1 ~7 b+ Z' A
- renderType: "light",
2 o4 g1 F, w" ?5 G6 Q1 v% y5 e" A, B - size: [1, 1],
$ W' ]. D- p; a5 n6 l* D - uvSize: [1, 1]
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- let f = new Face(info);/ s! [: H& p' x) Y: ?2 p
- state.f = f;
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- let t = f.texture;
K' J2 j) x- l6 V - let g = t.graphics;1 T5 v% q' F+ V8 }- m! w
- state.running = true;
& a/ k/ S( [$ n - let fps = 24;
0 R! v' Y0 G. i9 H4 R$ ]9 w$ p - da(g);//绘制底图3 t3 e7 X% k+ s h# N& Q* a
- t.upload();
0 H8 V% T4 Z5 p6 _) d - let k = 0; @3 C2 N7 n# o. |9 j2 y
- let ti = Date.now();: B" a' i: T) b" @5 h9 e
- let rt = 0;- F4 _$ N/ C* I9 a( T9 T% k6 q3 U
- smooth = (k, v) => {// 平滑变化
6 p* _, f; N$ t4 `8 ^: o - if (v > k) return k;1 a1 M7 f k" j. F, K# A
- if (k < 0) return 0;
4 ]$ H+ ~3 l/ i - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;5 i9 g/ \% o, Y& A' \' P. Y
- }/ k6 q6 y: e$ t5 Z: p0 X/ p) f
- run = () => {// 新线程7 J! L3 p) X% G5 z0 b/ l( q7 I; c
- let id = Thread.currentThread().getId();
' o5 P1 d: ?" c& ~) g - print("Thread start:" + id);5 f) x* n9 i8 f9 M2 O
- while (state.running) {6 n: M: h1 G9 l- ~; [
- try {7 h: H& N( J4 O" v, K
- k += (Date.now() - ti) / 1000 * 0.2;" ]0 a: O" `. J6 s
- ti = Date.now();8 e K9 Z+ t3 U+ \; C
- if (k > 1.5) {
! Y* b! R% V9 C - k = 0;) O; B: O; L; n; K9 ]
- }
- z! U8 }/ y9 F* e% R7 f - setComp(g, 1);
* H5 A9 @% J! j6 S - da(g);( p7 M4 z7 Z6 {8 @) U$ i& \9 L
- let kk = smooth(1, k);//平滑切换透明度
7 v' a7 u, e3 p* |" F - setComp(g, kk);
% P* d: d, J& a) J" k+ H! ?) L7 R - db(g);
3 u& z1 r# V/ Y/ P - t.upload();
: D7 T8 H% w w% p3 y/ \ - ctx.setDebugInfo("rt" ,Date.now() - ti);+ k8 b$ E9 J/ B5 |) G. ^
- ctx.setDebugInfo("k", k);
' r6 `) k- r+ c5 F - ctx.setDebugInfo("sm", kk); K* j: G w1 q
- rt = Date.now() - ti;% E% S& O6 H: M3 |8 y
- Thread.sleep(ck(rt - 1000 / fps));( K7 D& d7 ^" p5 m- r4 m( C
- ctx.setDebugInfo("error", 0)
; y5 ]; _9 E" i+ n4 R* h" u: P - } catch (e) {
q* B3 z7 n. j8 ~( Z% \ - ctx.setDebugInfo("error", e);. x' k6 L8 k" w k6 Q; p
- }
+ `8 x. T* u& _0 T - }
! t6 @# C; @, i5 l' _/ B2 U - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
$ c. |3 p# Z! ~$ |6 y6 U - th.start();1 L) w/ m7 A# v! p1 B7 W
- }$ E6 l0 F4 ^0 b! O
- , B$ a- I1 S. q$ e n
- function render(ctx, state, entity) {2 L2 y2 v( s1 ?+ g
- state.f.tick();
- ^ F( A; B! v# Z5 @ - }
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- }: w8 X" @$ R; W8 f. }/ n4 z- function dispose(ctx, state, entity) {9 r P; u, h/ {% P! W/ R; S2 P
- print("Dispose");
8 _ I9 |* M( M" y; c5 \ - state.running = false;# S/ X. b c+ ^- f
- state.f.close();% j* J* V& }8 O# H
- }2 H* h# c2 h$ C+ X
3 K5 R. F( `4 `" m" |6 t- function setComp(g, value) {
6 g: ~, N$ e5 ` - g.setComposite(AlphaComposite.SrcOver.derive(value));. s o- Y( x/ v8 y* Y
- }
复制代码 5 p" ]! a" d+ \% i
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。! r% r2 J' S" j5 [' N, E/ n/ h
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)! W4 {4 S+ `0 l" |) d( L
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