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) I2 s8 c5 D& ` p) {这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
2 q" j7 Z+ p* I- importPackage (java.lang);
; v9 Q( T, w! l - importPackage (java.awt);6 ~1 H) |' I% \( h6 F2 A
- ! r7 y7 T% q" Q9 N
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 u8 [* E8 f8 S1 _1 W3 r
- * Y( H( k, g9 e8 `4 c0 h7 V5 z
- function getW(str, font) {
+ `' ` ]# X9 |2 U# N9 X, `7 X# s5 ^1 J - let frc = Resources.getFontRenderContext();
# c$ w4 @! Q$ g, n8 J - bounds = font.getStringBounds(str, frc);
6 L2 S R+ C$ v- Q$ Y$ e - return Math.ceil(bounds.getWidth());8 l& P1 |4 R2 u# n
- }
% j5 g1 I% ^" o9 B: M- s
5 R7 B7 R% n) c4 y) `. _- da = (g) => {//底图绘制2 o- O4 a! L+ r: S6 W2 @
- g.setColor(Color.BLACK);+ l) w ?8 Y9 @* I; E5 @2 H5 K
- g.fillRect(0, 0, 400, 400);
! m8 ?) d! ?3 r2 F. c - }# @/ x3 W2 e D1 N' j! ?$ u+ j
- i4 w0 P( a0 S# O7 o+ f7 U
- db = (g) => {//上层绘制
4 t. \6 y5 b3 V" X - g.setColor(Color.WHITE);
# R; i+ T7 @9 d* A5 k - g.fillRect(0, 0, 400, 400);& }" s8 H- Z5 R/ O8 Y, W5 j8 }
- g.setColor(Color.RED);
}, E0 N5 ]7 ~. P* T' I& g - g.setFont(font0);( f7 P8 M, g+ }9 a
- let str = "晴纱是男娘";
! j! |$ o! O. B; c - let ww = 400;8 t# s# i; A/ n. `" W3 x
- let w = getW(str, font0);, P& Y) z. P1 ^2 x
- g.drawString(str, ww / 2 - w / 2, 200);8 _8 V0 {; T0 n
- }
: V7 S% |9 P I/ B
1 d+ L' p/ m7 _" Z- const mat = new Matrices();
) W9 O$ z! v; ? S1 N - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {7 F Q9 L9 c R/ v' O
- let info = {7 g% V9 m4 q1 |9 e1 u4 J4 g
- ctx: ctx,
+ c+ R6 V" N9 E" k - isTrain: false,
' P* C+ ?- u5 S9 _3 H" W7 B4 P - matrices: [mat],
7 h$ \+ r; i% G; B0 o0 S - texture: [400, 400],& s) _* y0 F! C8 r
- model: {7 o+ j4 h8 P5 H
- renderType: "light",
! D# L: l) d4 Z- o4 u8 F" K - size: [1, 1],9 O& ^! v- _0 b) m% e- i ~, F
- uvSize: [1, 1]( H$ s7 y% [: K$ g/ ?
- }
/ x1 L. E' C0 x) O( N6 k1 B; q - }
+ Z8 a3 L f% S/ f - let f = new Face(info);7 X8 Z9 @ f* w9 d% I1 T
- state.f = f;
k0 r% h, b w/ B# h. i7 G8 o0 b - 5 r" F( b2 v: V* h' \; A3 h
- let t = f.texture;5 g" Q5 f2 ^8 h' T! i
- let g = t.graphics;
9 s1 P* F" X9 X' E: T - state.running = true;
% o0 h- ]; @& z- w3 z! D' i - let fps = 24;% R: ~# E+ A% x/ i
- da(g);//绘制底图! H; r# w4 E$ {7 J. I0 U
- t.upload();
( s# {% f( H" w+ x& ] - let k = 0;
8 X) r9 a0 Q2 f, d. d% L - let ti = Date.now();, n- A' j! H* @8 l
- let rt = 0;% g" F" k! }. H1 |' a
- smooth = (k, v) => {// 平滑变化) F! p/ }7 P2 f* g+ {4 d
- if (v > k) return k;# e0 k+ G4 _2 B8 `5 N, D
- if (k < 0) return 0;
9 h* R+ T$ w0 F8 N - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;! u" H% `; M$ C" T0 t1 O
- }8 A8 n' p9 } N6 Z' Q( u+ B( p* c
- run = () => {// 新线程6 m& N2 a. L, [! {, X
- let id = Thread.currentThread().getId();
e7 V$ z6 h& P - print("Thread start:" + id);
! ^1 D6 s: z) F! m - while (state.running) {0 M9 q T& M# K3 z" f
- try {
) y. q; {6 @4 A2 ?: O - k += (Date.now() - ti) / 1000 * 0.2;
- G' v$ I, `* D2 @# M6 z/ C' T - ti = Date.now();
8 Z4 n _) |# T7 p, a; n1 q9 P - if (k > 1.5) {
; l9 p5 d! V4 U# \( p% L - k = 0;$ `6 p" }+ K- C( m* G/ `
- }
; d# M+ y3 ~0 A# R$ x& h6 y! P - setComp(g, 1);# \/ `+ m2 {, ~$ E, V/ T, `. h
- da(g);
. r9 R$ L; R+ s/ V6 c - let kk = smooth(1, k);//平滑切换透明度: c& |! }8 h# d6 s
- setComp(g, kk);
, ~" u, t% Q" g& @) b: x - db(g);
7 N( Z; H' Q! K* [) a0 l9 H* o6 H - t.upload();
- H) O8 u) S6 u& n7 m- W) U$ p( C# a1 F - ctx.setDebugInfo("rt" ,Date.now() - ti);
7 p- r) Q( y' c" u8 K - ctx.setDebugInfo("k", k);" G3 y' ?7 t6 Y9 `& ^
- ctx.setDebugInfo("sm", kk);- C. ]5 \0 E; L2 a# t
- rt = Date.now() - ti;
( y( x) P& [" q3 N; i* M4 [6 t - Thread.sleep(ck(rt - 1000 / fps));
- [/ w& T# ?- n0 u8 Z" J - ctx.setDebugInfo("error", 0)
) L% n3 [ m% M t, j1 O. r2 { - } catch (e) {
6 b# S: b8 _8 X9 z5 J+ Q - ctx.setDebugInfo("error", e);% h1 {6 G! s' [4 g
- }
6 X+ v; ]/ l. R- [( n" N - }
4 ]9 U* W) W5 w2 u# K1 i1 e p - print("Thread end:" + id);
$ M! w9 h |; C7 |8 K Y - }0 e* i8 ~. e: B/ ^3 S- e v [
- let th = new Thread(run, "qiehuan");! O0 U: e& v, t, u4 `: D9 b0 P4 n" O/ y
- th.start();4 T* D6 Y( ?* e) D2 D+ [' D, d
- }) S: y4 s* T/ q4 m1 f
* v U3 U2 x! y' s2 I- function render(ctx, state, entity) {
$ }$ ?1 X+ O4 M ~ - state.f.tick();% ]# y) |; t; N0 {! i# @& [2 A
- }/ n0 G! R0 p( `. D. j0 v
- 6 V9 r: ]3 r" A2 `! T9 z
- function dispose(ctx, state, entity) {+ T9 K, C% p) u. { B5 h2 |1 R
- print("Dispose");
6 u1 i0 Z" r1 t, x9 H4 D - state.running = false;
* E J! b& \2 y* [7 K0 K5 i+ V6 I - state.f.close();5 T- T& D) [* U- t3 ~3 p
- }
- y/ \ z4 E2 |3 q, l - / ?' B$ P' ]/ C8 l" }, V
- function setComp(g, value) {
6 s: x& W% c3 {7 Z/ J5 o - g.setComposite(AlphaComposite.SrcOver.derive(value));; d5 m" o" Z$ ?. F' J1 C7 Q
- }
复制代码
* @, c: p/ j. [ O' |: H写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。* g7 W' a- m: U
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) G% y, C" B" F, V( r6 ]4 v顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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