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* c) \) J9 u- e2 x" O% Z9 p这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。0 k; @% w. C1 L2 u' X
- importPackage (java.lang);
: ^; O: v, R7 y/ ]" z, I7 w! w - importPackage (java.awt);
0 J. J. O: R/ }) P. j - _3 n) D8 s5 H! i2 \7 m& N6 @
- include(Resources.id("mtrsteamloco:library/code/face.js"));: q3 m% J9 ?; `5 N8 @
- : `3 |# m0 a/ K
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 t6 N0 r, P% T7 \ y
# j+ m+ {) ~6 k; B* m2 f- function getW(str, font) {0 M: E6 P# V% D7 S. t u2 b
- let frc = Resources.getFontRenderContext();) A* a8 u9 J" C1 V/ p
- bounds = font.getStringBounds(str, frc);+ a6 Z, \2 B/ N( ^5 U; W
- return Math.ceil(bounds.getWidth());
* x( {3 n. v. s9 _% S- f- z8 m - }9 q5 R0 Y8 w' L; c
- % @7 m8 Q; g# j, V. i
- da = (g) => {//底图绘制! S( `: {. E1 Z) A2 C& W4 m
- g.setColor(Color.BLACK);! B0 B# Z4 x9 C. Z
- g.fillRect(0, 0, 400, 400);! r- U4 g. N7 B& t6 G
- }
; u4 C2 W8 M3 J- S9 W& c - , h9 ^- i4 O( y* Y
- db = (g) => {//上层绘制
7 f4 |9 I0 |) ~! B" S - g.setColor(Color.WHITE);
- B3 ]0 S6 W# N - g.fillRect(0, 0, 400, 400);9 P: [* Q2 A; ^% ~; X
- g.setColor(Color.RED);2 [7 I, l7 z; m) x& G- q
- g.setFont(font0);5 U- O' Y5 e! U: d! M) V/ P. G
- let str = "晴纱是男娘";
1 {4 f( G; O: } - let ww = 400;' x' F9 h! a; p0 Z6 T' v
- let w = getW(str, font0);
5 V: K; P# j1 Q7 b) t- G - g.drawString(str, ww / 2 - w / 2, 200);8 f, @& S" ?# {! V: s$ Y3 Q5 [( H4 q
- }
( M$ y# p9 g2 C: `& U
( n2 l; _5 x1 T, R- const mat = new Matrices();( p; P% Z& H- E' |
- mat.translate(0, 0.5, 0);8 S' h+ L' \% d8 K- Y
T4 ]+ I& [1 J" V: a0 n- function create(ctx, state, entity) {
5 h9 W3 F" O" Y$ j$ v - let info = {
9 o" r/ y1 |4 x" U - ctx: ctx,
: l' q7 ]! G! A - isTrain: false,
* W2 d! I/ P3 y8 K: _5 @ - matrices: [mat],
# Y7 P6 Q! c1 u. }1 z# V) w/ S) a - texture: [400, 400],. z0 U' G! e P p+ j
- model: {/ c) ^# J1 l( T8 n
- renderType: "light",
& P; b3 J- z. r9 {$ U - size: [1, 1],
, p+ Z1 m- g) K0 R' x - uvSize: [1, 1]
8 P2 G4 P# {9 X6 _9 G - }
& D8 V. H X3 I9 M - }
$ @8 Y; O- A/ N2 N! p0 l7 H - let f = new Face(info);0 h: l0 I4 `: p' I! S/ ]
- state.f = f;$ _$ _* X- |( N5 K" r3 S
- 2 ^/ H% t+ f# D
- let t = f.texture;; L, f7 [# _2 U) r1 V
- let g = t.graphics;
+ W, m3 G% s |9 C4 I5 B - state.running = true;8 u) i ?3 Z: Z2 V4 B( o, D3 s9 j& t% s
- let fps = 24;
$ n7 F2 v7 x R2 q& N: y - da(g);//绘制底图
" {6 c3 m% M1 w4 p6 b U' U - t.upload();0 z; M9 M/ i) w9 P
- let k = 0;8 `0 _+ ^- A- R$ X0 d
- let ti = Date.now();
0 R/ o* V1 f: D5 Y( F' u - let rt = 0;
% c! B6 [% F+ a) | b$ H1 B - smooth = (k, v) => {// 平滑变化8 ?: Z" _4 c7 _$ h a/ @& s3 P' a$ Q% @
- if (v > k) return k;
2 m \+ D j3 R/ B0 G% p - if (k < 0) return 0;5 {( p9 H, }" B6 C/ N/ {7 Q
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;4 f6 Z" ]) J9 H P0 z0 F
- }
! @3 U/ v; n% O! K - run = () => {// 新线程
p% i5 i9 Y w& u8 D9 ? - let id = Thread.currentThread().getId();
) U( F/ J, t5 U# [- Q - print("Thread start:" + id);6 O5 v: ^+ b' r' M/ [/ b! h$ n
- while (state.running) {
, a) C% s) B# ^* t4 c - try {5 _) l8 E" w/ z$ o/ ~( Q5 ^' g% j: C
- k += (Date.now() - ti) / 1000 * 0.2;" d, N& }* J3 o/ K) `' f/ [) o
- ti = Date.now();
2 z: [2 ~% }& ^) P ~+ w, X' \ - if (k > 1.5) {
9 v- s, H% m2 I( [9 e. X* A1 ~ - k = 0;8 q$ w! A/ a6 i9 ^0 P6 }+ o
- }
* l5 ^/ o- E* v9 i( D% r - setComp(g, 1);. T" _: g7 R( h2 R
- da(g);
; M. F( c& D) w% G# ], n0 o - let kk = smooth(1, k);//平滑切换透明度
) ?" R3 f3 r2 P$ G# z - setComp(g, kk);
% o5 P1 z# d) q( V- I - db(g);8 b4 Y" {3 Q5 }' R1 u" d0 T
- t.upload();
! _. D* C; `' _$ } - ctx.setDebugInfo("rt" ,Date.now() - ti);
3 r" |+ D8 x" i' Q1 t3 W - ctx.setDebugInfo("k", k);
$ }- \6 ~& A3 Q& h - ctx.setDebugInfo("sm", kk);" s2 ?$ p! A# R7 h/ g
- rt = Date.now() - ti;
" C6 g a! ~# H4 ^/ v' a - Thread.sleep(ck(rt - 1000 / fps));
! o: y5 c9 y, r. j; S - ctx.setDebugInfo("error", 0)* D3 [4 W+ J) j; q7 r$ _
- } catch (e) {: T. |' Z5 ~. ~7 H$ y; o' c- d; Y9 a
- ctx.setDebugInfo("error", e);
l4 N( M$ P9 N- [3 L {- A2 [* p - }/ p7 |4 d7 r a* [7 A5 X" `7 u
- }3 J* r. U& |4 a2 `' x
- print("Thread end:" + id);2 g& d$ W& a3 K
- }
8 Z1 S, b6 M# {' Y% F/ J# A+ H8 ] - let th = new Thread(run, "qiehuan");
$ b5 M" | H6 Q% u - th.start();1 q' x2 e) y4 J9 r4 ?0 L0 [% N
- } M! s2 f( ]% a- P+ g# I6 y
- 8 Y; {3 m7 o7 v0 T: B) p, o
- function render(ctx, state, entity) {0 \% j! z, y- `5 n3 H* a! C
- state.f.tick();
4 n% {0 ~& m& w% @+ Y- z$ T$ q - }& P; \% T' N; X- Z* r+ `
( @' _( A8 T9 E; S/ s- ]- O! i- function dispose(ctx, state, entity) {
8 P/ E+ q! d. X5 t - print("Dispose");6 e7 [+ V+ _' z2 \- j/ [
- state.running = false;4 q5 b3 V9 w* E4 w3 p& U# E. U
- state.f.close();! Y6 Q2 a2 s0 ]0 s
- }! @ l$ B+ ]+ E" M: h/ Q1 k y
- 1 V* k, k+ C8 F9 Q+ B4 h
- function setComp(g, value) {
+ v/ ]! ~- N0 H - g.setComposite(AlphaComposite.SrcOver.derive(value));+ z, ?2 Y. o' {
- }
复制代码
; a$ X. f. v: U0 h9 B b写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。: L! n A: z: N/ W* @( y
8 o+ X% O7 u# a$ H7 D4 t: r
5 F3 ~0 z+ w9 c/ Y, I" R& l- H顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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