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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。0 K2 e# z; i' P) z h8 F, C
- importPackage (java.lang);
6 U- q1 Y6 N; V" p - importPackage (java.awt);2 D2 }! k' {& L' Z
- ! D9 n+ V" {5 q9 ?) J, X7 g
- include(Resources.id("mtrsteamloco:library/code/face.js"));9 P2 i$ |7 V# Q8 J
0 P j- g0 q \# {6 c# [- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
4 D0 o, C& O5 Q. [; l5 P
- A Y5 h' S7 L3 { ^% G- function getW(str, font) {6 I, z! K T0 q0 t
- let frc = Resources.getFontRenderContext();% t) A* A, C2 b* Z6 s( O4 U
- bounds = font.getStringBounds(str, frc);! v3 }7 T0 ~; Z
- return Math.ceil(bounds.getWidth());/ x% i0 B+ K0 ?# u3 e: s( Q/ P$ P
- }+ _& r$ ^' x& e$ {% g3 L
- # n- ?5 {/ f% g+ L& ~% [- I
- da = (g) => {//底图绘制6 r6 s1 C' [$ q0 u
- g.setColor(Color.BLACK);2 s" F+ d$ z4 U
- g.fillRect(0, 0, 400, 400);9 @2 Q8 B. R4 {& T" m; V7 \
- }
* f! c' u% u/ p0 K - 7 M3 C6 }! \# V! k6 T) J5 ^, f
- db = (g) => {//上层绘制5 p7 M* J3 }0 r. b* l; o
- g.setColor(Color.WHITE);
9 H4 o% `5 f' l& G* N - g.fillRect(0, 0, 400, 400);/ J( X4 J( y$ E, {" ~; C6 ]; O8 z
- g.setColor(Color.RED);/ m# d/ B( H7 d* T2 Y) d1 h
- g.setFont(font0);
& |+ p1 x; ^8 E) m2 T - let str = "晴纱是男娘";
# k8 o' ?# f! F. }$ x - let ww = 400;6 l9 ]5 I0 z/ U4 d6 Y% o$ v
- let w = getW(str, font0);
0 z/ h a% S% ~4 w9 S3 A7 [ - g.drawString(str, ww / 2 - w / 2, 200);
# M0 A3 ^. \, t& S& T* S7 P/ { - }! y9 h* v* V! R
0 O6 U2 b, n- O; u6 r- const mat = new Matrices();+ m% [- n- I, W
- mat.translate(0, 0.5, 0);' X) Z- B4 C# ^
- 3 \ |2 q# t" X
- function create(ctx, state, entity) {
* i/ E y4 @, z O2 P' W% e - let info = {( V- `: E+ Q$ |3 q* E9 P' B/ | n
- ctx: ctx,
3 b- {' |; p" B: c5 h' f2 X* y - isTrain: false,$ [$ \: w5 p5 w: N& F
- matrices: [mat],
. {$ u, u1 o6 @ - texture: [400, 400],
2 W. ?' T- ]' \ i" P - model: {
3 A& s' w; Y- Q3 |/ `0 R - renderType: "light",
8 Z |# X1 F: K, @& P) y6 i - size: [1, 1], Q: l7 y4 @& R W
- uvSize: [1, 1]- E3 m" U8 ?: h3 w) L; }9 }
- }2 o2 w( ~; @# o4 f' [+ |
- }
$ M i% T' ?* _* n [ - let f = new Face(info);
( s" s& b" h$ f# p - state.f = f;' P' y. l( A6 H, A( Y* I
- , E/ Y7 g' Y8 b6 z ~- X
- let t = f.texture;0 j! D7 A! B$ K; O5 a7 n7 D9 f
- let g = t.graphics;
# w0 w3 ~5 Y& i, ]0 o5 S - state.running = true;3 ]" s) d" b2 \+ w/ d2 \5 X
- let fps = 24;
( ^) \8 i% F4 s: M7 A2 ^ l- b, n - da(g);//绘制底图" s# @) e6 g/ v( f2 |
- t.upload();
, y. i0 f* E: T1 ? - let k = 0;6 o& K( l! W: J
- let ti = Date.now();- {0 J1 O6 ]/ Q' o" j, ^0 F( F, u
- let rt = 0;7 ^* W4 [$ a6 A5 c
- smooth = (k, v) => {// 平滑变化) m6 G9 n/ G- o& D D
- if (v > k) return k;4 A# T. H5 A; Y, r: q2 o
- if (k < 0) return 0;; X/ {8 J2 ?6 l" u7 [
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& q7 `+ l& ]4 H5 X N
- }; N0 s! ?0 g3 d% @( s8 ^4 a
- run = () => {// 新线程9 o# U# k' K: y: c* p9 q
- let id = Thread.currentThread().getId();, \$ F f9 I( |" K) W2 v
- print("Thread start:" + id);
4 Q5 H1 `1 g4 a: q3 p! A) d - while (state.running) {! u# I& l) H! _! h7 E
- try {+ W4 ?: _& b& n/ D
- k += (Date.now() - ti) / 1000 * 0.2;
' O& p2 ?3 c+ j7 l5 y9 x - ti = Date.now();
0 H8 P4 ~- b+ k* [( V* n+ E - if (k > 1.5) {
5 u6 t, F9 G: ?- z* M - k = 0;* k% t, k% H7 ^) o# S
- }$ b/ i$ Y& Y. ~$ @( z$ V
- setComp(g, 1);
4 L V+ |* e& I9 ~- U" | - da(g);
1 V$ x4 D5 i, Q - let kk = smooth(1, k);//平滑切换透明度1 Z* W: W+ z! j' D3 K( s! a6 a
- setComp(g, kk);
1 u+ ^# p1 x7 m5 q% y' t c - db(g);
) _7 }) O9 K Z) e2 b - t.upload();
& B2 n+ j- ]7 f/ L) K" j - ctx.setDebugInfo("rt" ,Date.now() - ti);
' T( [9 X7 w1 ` - ctx.setDebugInfo("k", k);+ W& C; Z# @( \
- ctx.setDebugInfo("sm", kk);
" ^1 ^5 v5 \ k \5 o4 v6 q5 _" e - rt = Date.now() - ti;8 h1 ?8 y- M z
- Thread.sleep(ck(rt - 1000 / fps));$ `, g9 }- ^( P( Z% G L) C
- ctx.setDebugInfo("error", 0)
- D0 Y5 a; `% R$ ^ - } catch (e) {
; u: H0 q/ m A5 z& e - ctx.setDebugInfo("error", e);/ B; T0 ^" }& r$ O* {" k
- }7 z5 B# o% G. T! G0 l) _
- }
: b; F, d; U7 f* \8 r3 \' a7 p - print("Thread end:" + id);
0 G# B/ x# v- v3 i2 s1 _ - }* i U5 m$ {; w4 Y5 N; H
- let th = new Thread(run, "qiehuan");9 P) O+ |1 w( r9 V- T
- th.start();
6 Y! o1 R2 `# i6 z - }
1 Y! M! W+ T. v' B3 r' n. `$ t
% S) o8 W' h5 `5 R/ q) z- function render(ctx, state, entity) {
" z6 Q; D' F( k4 z. ]7 W0 Q - state.f.tick();8 X, f: \' j: A, ?
- }
1 _ m) D+ i, P/ {
. \; s7 F& Y/ X E) e' U- function dispose(ctx, state, entity) {
8 i( v2 D& y- k$ p - print("Dispose");
& ^' U! m& X. |: x+ E$ \ - state.running = false;' y: [% ^, | n8 b, ^
- state.f.close();
- ?2 `' R, W6 w% K - }% l( N6 U6 X5 X4 e
0 d- `; l z4 n3 b/ Y8 J S0 Z0 x- function setComp(g, value) {
" r) ?/ K% z1 K, m! M - g.setComposite(AlphaComposite.SrcOver.derive(value));
6 ~/ D4 H0 f( A1 U( c# r' | - }
复制代码
8 M& I7 f( p7 U5 c; G! h9 K: I/ U写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
' u' F( P+ u H7 e# c2 C3 U9 M' a( _1 t @2 F7 {. H7 u, p l5 V7 B
4 r: k# o2 G# E" ^顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)! J' R$ A/ F- d6 g0 G$ @3 n0 S; Q8 g
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