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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; W* N! R( O1 i: _6 B1 l& p: L- importPackage (java.lang);
' {5 w+ v9 X2 E0 e: |$ y! B! N( W. f# z - importPackage (java.awt);
# T; V0 {5 j1 y. c; \5 [. x
6 c4 F% ?6 p P4 F3 m- include(Resources.id("mtrsteamloco:library/code/face.js"));& ~4 `3 i& @5 t" H
- p5 a! \* F T/ V; d! B- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
1 [2 U$ F% ^* A r& X$ n+ R - let frc = Resources.getFontRenderContext();6 D# k9 w: Q! t
- bounds = font.getStringBounds(str, frc);
9 F! {# f7 g+ { - return Math.ceil(bounds.getWidth());/ a2 p! h) k3 M
- }
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: R: e4 [" t% w$ J& d- A- da = (g) => {//底图绘制 [1 q2 l0 Z$ u' z5 Y' i
- g.setColor(Color.BLACK);0 q5 z; h( r- D7 b$ J
- g.fillRect(0, 0, 400, 400);
9 `5 m& O& g# S1 U, L6 z x1 b - }
% A' q G1 N5 A! \5 e3 U8 x
) k0 A& o7 ^( q- db = (g) => {//上层绘制1 p2 l( w4 O3 |7 a
- g.setColor(Color.WHITE);
0 `% y8 |0 O8 L, P2 x - g.fillRect(0, 0, 400, 400);
2 a1 }) o" E) i! v* S9 w& p - g.setColor(Color.RED);
, w) ^0 }- v& g" h/ g; |( y, p - g.setFont(font0);* e% P4 T6 x! {* R7 T
- let str = "晴纱是男娘";
1 M1 c! ]1 z! T - let ww = 400;' `2 W& P5 w$ t6 ?( r9 o
- let w = getW(str, font0);: m+ ^$ e) d# v2 X8 Z) d! ?
- g.drawString(str, ww / 2 - w / 2, 200);, a* k: m! m0 s' P6 c/ O' X
- }
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1 Q) V, v, s% D; [& V- const mat = new Matrices();
& E0 n3 h2 x& Z$ m6 D9 U* L) L) ? - mat.translate(0, 0.5, 0);
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) _% V7 f; d+ R) l# E5 g) T0 `- function create(ctx, state, entity) {
# ]9 W2 f* R0 l, W4 F7 D1 N - let info = {
$ s- P3 {) j0 ` - ctx: ctx,
, u5 A {; e. s* C) u0 w - isTrain: false,
; H" ]2 {) r8 R, A- q0 X! K - matrices: [mat],
) Z9 l+ W1 [# N7 @3 R$ v6 q# d- p - texture: [400, 400],0 K" c, n5 E$ b# C, m" D9 N
- model: {
* I }3 d/ n* C - renderType: "light",8 I1 m, i* s% s2 f. C k. Q6 Q
- size: [1, 1],, ~' p/ m2 g# _) S
- uvSize: [1, 1]
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- }2 c$ r" {* B0 [# S# _, m
- let f = new Face(info);& f1 @% m% Q% s) p0 V/ C3 @
- state.f = f;4 j1 ~2 n4 S$ u* m1 V8 D- ~
- 5 {- m, s: n5 w$ h% q) r
- let t = f.texture;4 \ V4 q# j) j& S% M
- let g = t.graphics;
+ i- o4 K( f+ L: L) d/ U - state.running = true;
2 S4 t7 t0 u7 H: [( S; S' s0 D - let fps = 24;* P* ]# p+ @9 p5 q" X
- da(g);//绘制底图8 x) D& [6 J* z' T4 c/ D8 K% S
- t.upload();
) ]- A; [- @' o - let k = 0;* E, ]" ~. Y. Z+ z$ p6 e
- let ti = Date.now(); l5 Z* H3 a/ U) \- J4 j0 S
- let rt = 0;3 z5 @2 b: t1 v0 U7 d3 k: Z8 _
- smooth = (k, v) => {// 平滑变化
! |! T/ ]4 A( B - if (v > k) return k;
) W; L: R+ q# \; v: H, Z - if (k < 0) return 0;
- n3 I, K/ `* R) j, X* g( \ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;# G/ n0 r7 \8 J; T$ B. ~6 x
- }
* R4 x' v4 K4 m- @- \9 k ^ - run = () => {// 新线程( {- ?- g g9 U K6 c( w
- let id = Thread.currentThread().getId();
4 [3 ?: O! c% N5 `' |7 Y( C - print("Thread start:" + id);) A, O) b6 R( Y2 n
- while (state.running) {
S9 l/ G; j0 I$ d7 d: B4 } - try {6 l' Z) N7 R- w7 A- s
- k += (Date.now() - ti) / 1000 * 0.2;$ I/ e% D# a9 j) X. X/ G
- ti = Date.now();% r, T* q+ M, n: X3 D' n
- if (k > 1.5) {$ y3 ~' F1 r( i. [- \1 x
- k = 0;% d' J6 G1 e' q& J0 K
- }
9 }! i5 l% N/ Z - setComp(g, 1);
3 x4 N; q% n* T9 |8 I - da(g);
6 L; f5 L U& }6 E, q7 F - let kk = smooth(1, k);//平滑切换透明度% X/ A2 \' B' D2 d
- setComp(g, kk);
" |; V8 o2 S1 i( O1 g5 Q7 Z - db(g);
2 \ m( p) i9 C4 O* O/ m1 T& l$ i - t.upload();% I8 c- K! g/ |) j3 f+ r& p7 y
- ctx.setDebugInfo("rt" ,Date.now() - ti);& Z, c( |. T4 K
- ctx.setDebugInfo("k", k);' E1 b) |# t8 X ], O0 l
- ctx.setDebugInfo("sm", kk); p, E- X D# `# @4 O- A8 I; [
- rt = Date.now() - ti;) u9 n/ y% q7 t5 t# j
- Thread.sleep(ck(rt - 1000 / fps));
% l% u1 S7 e) X, ^ - ctx.setDebugInfo("error", 0)) c# S4 C6 ?# w0 l
- } catch (e) {
& {" P, o6 a" n3 | p0 m* f - ctx.setDebugInfo("error", e);" e: }+ a/ o2 z0 A/ |1 ?
- }4 D/ Y! p6 X, z; r
- }6 P) o1 n! P6 u- u
- print("Thread end:" + id);
- C" z( A. e- i - }
/ |3 I4 W$ {9 v+ d - let th = new Thread(run, "qiehuan");
Z# @$ [# ^6 T% H z& K6 P - th.start();
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- 6 S% `) l# J* ] @
- function render(ctx, state, entity) {5 j; [) a* I, T0 e' Z
- state.f.tick();
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- $ n% C8 t/ c. I( W9 F9 }
- function dispose(ctx, state, entity) {
. T+ _5 F* U6 t - print("Dispose");: F2 e8 v: \- ~# M/ N4 \- _
- state.running = false;& \) M% k7 i: Z4 Q' t
- state.f.close();
8 A/ _. ]) B! J - }
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8 Z, H- [& M4 X) k5 P: p- function setComp(g, value) {. E: ?. R5 S7 w
- g.setComposite(AlphaComposite.SrcOver.derive(value));
/ L& ]& H/ g; W5 |4 q$ Y - }
复制代码 : l' H; a7 q3 L, Q; B" \
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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