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9 O$ y0 t# }" }, Y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。+ V6 o ^) E F" {; u0 Y
- importPackage (java.lang);7 G' ]; r* J' W$ b
- importPackage (java.awt);& [* ]) F1 I/ H' L7 {
7 F: ^+ O' ^3 S7 T8 h5 ]: `( _- include(Resources.id("mtrsteamloco:library/code/face.js"));5 R+ h* p* Q5 j: p
- * S$ {( D, z- ]
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);9 ^ ^2 ?2 W) H- V2 }5 F* n
- ' Q- x {$ m y L! s5 Y) a
- function getW(str, font) {
% {2 w' \8 `- K" ^9 D3 F! J - let frc = Resources.getFontRenderContext();: \- ]2 G* X; s. L3 M
- bounds = font.getStringBounds(str, frc);
) g9 Y7 t) l5 ^( n - return Math.ceil(bounds.getWidth());! b! B) N% o b& x# A
- }
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- da = (g) => {//底图绘制5 N% x, b+ F! V
- g.setColor(Color.BLACK);
+ H# S5 j6 v: H D3 ^ - g.fillRect(0, 0, 400, 400);
: L* {4 r+ e6 [! @7 @5 O6 k - }
7 b5 m, O7 s. _; J - : u$ y8 ?/ Q$ A, n3 n$ M* S
- db = (g) => {//上层绘制( w& ~ z0 H. m
- g.setColor(Color.WHITE);' `( F, F" q, q$ z; ? X* ~
- g.fillRect(0, 0, 400, 400);
- H3 W) |7 k" M - g.setColor(Color.RED);
2 t5 ]2 ?' N' g/ X% q; @ - g.setFont(font0);& S/ l! H9 g, G! n/ H& t
- let str = "晴纱是男娘";3 i; r4 u3 S; b+ i& e0 c
- let ww = 400;0 [9 t2 m5 B) [
- let w = getW(str, font0);
( B5 b; D# f9 O6 I3 o$ E2 c. J - g.drawString(str, ww / 2 - w / 2, 200);# E4 V2 u+ Y4 r6 F4 p
- }
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- const mat = new Matrices();
P" O2 n! a# r7 {% N - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
# a/ H" Y. C1 S; e# H$ Y: w - let info = { a; H9 x2 J* ]) u0 `
- ctx: ctx,
* {2 W3 y5 Z. `$ u+ ^3 x2 ?8 _8 P - isTrain: false,: |8 q' q! m6 {( g3 @7 X, `5 g' Y
- matrices: [mat],
( b0 m" @( D6 a) A2 M R - texture: [400, 400],
! C4 D. r2 @/ a - model: {* j2 f/ f1 `7 v) Z2 {
- renderType: "light",2 H& z( l/ T1 N
- size: [1, 1],
8 l" _ V( P6 y6 I4 u0 K - uvSize: [1, 1]
8 o) J; T; Q4 D; [ - }
, x1 s( i- B/ X, \1 G- U - }
2 s+ X) \ w7 f! l7 }/ p3 U - let f = new Face(info);# X/ c( Y3 J2 r! r7 q7 N3 X; h. W: S
- state.f = f;
1 F; N6 [. ?+ x7 |! ?: _8 j: ^
$ r. E6 H- w6 ~$ o6 ~" r- let t = f.texture;
& y4 [3 h8 D5 l# G9 i, I - let g = t.graphics;) `$ M/ t; M% @4 f' ~. C8 l
- state.running = true;& J* F6 S! ?. K
- let fps = 24;
( a* c* s- V: M1 J" k - da(g);//绘制底图& o7 H6 Q0 Y2 Q
- t.upload();
: R' t2 b, J. i5 y$ x3 Z3 w* K; u - let k = 0;- X# e2 C- Q( W
- let ti = Date.now();
) h) O8 _; F# @6 M' ]" q/ B - let rt = 0;! u% |, _ W5 I7 @) {' K
- smooth = (k, v) => {// 平滑变化
" a- B* }3 u, |3 n/ j* \' V - if (v > k) return k;
3 h2 B g* r6 \7 d! m8 _ - if (k < 0) return 0;2 H; v1 B6 `; b1 `. O9 f
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& s9 y% @: v& q9 ?; e& z
- }
9 [ a# O) n5 [% @' b; C0 x; n - run = () => {// 新线程
: D/ Y) ~6 P# H2 j( K- Z - let id = Thread.currentThread().getId();) S. i" {7 Z: \7 {: `9 Z9 K
- print("Thread start:" + id);& j; \! ]8 @. W
- while (state.running) {
, V9 t* J3 s. a! l; k - try {, Z9 T7 i4 I/ i0 ~, y3 L. l2 q
- k += (Date.now() - ti) / 1000 * 0.2;
3 t% I# h V+ R - ti = Date.now();
, w5 o& X; t: ?: c - if (k > 1.5) {! D( _8 w3 ~8 u0 Q- V+ C8 {% U
- k = 0;
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- setComp(g, 1);
/ Q, J5 J2 I( g4 k# r: o F - da(g);. v, ]4 \. E# _) S7 i9 J
- let kk = smooth(1, k);//平滑切换透明度: ^* h" j4 ?3 |& B: i
- setComp(g, kk);6 ?4 d/ ?- f$ t& `: H
- db(g);
9 x2 h8 v& n* y" e - t.upload();
9 J: `( ? j8 X! [7 z4 a) Q - ctx.setDebugInfo("rt" ,Date.now() - ti);9 k( y5 U: c8 D6 _: L
- ctx.setDebugInfo("k", k);
8 P0 M) A0 j: I% D9 h - ctx.setDebugInfo("sm", kk);3 Y) f# a8 n' ^4 ]3 F: Z, p# r
- rt = Date.now() - ti;
5 M8 G6 Z& H$ n; s' X& v; G - Thread.sleep(ck(rt - 1000 / fps));5 i9 \9 G H% G* T3 h7 X
- ctx.setDebugInfo("error", 0)
' }% n/ z' j' a; e; x) |% d - } catch (e) {9 u8 i7 ^5 w O' f) [( f5 G7 y4 ]; {) B
- ctx.setDebugInfo("error", e);
: B9 _( Q1 w. i - }
5 ]) _) t4 E) y: A5 f - }
6 y9 R/ n# a/ ?( ^! B! t - print("Thread end:" + id);0 q- a6 M1 A1 t0 n, {3 {( R
- }, S% b0 F: n& [ u
- let th = new Thread(run, "qiehuan");
: i3 X& t4 Z( U; G - th.start();7 s- R. \/ x, J; |/ I7 e( }
- }* L' ?9 v7 ]1 J/ g5 Q
- 2 a0 ?- n) Q! G
- function render(ctx, state, entity) {5 b1 Y, | k. Q* i- R2 ?
- state.f.tick(); Z' r) W; c1 g# L
- }& t3 J* \' B% z& @
- 3 \8 ~! X7 t, y
- function dispose(ctx, state, entity) {
( c$ \( s( I1 n; I - print("Dispose");
( j5 S2 [& ~& l3 Y5 G* d$ T, N - state.running = false;* W# U* \% n8 [- j* |
- state.f.close();2 _. o: ?! W. Q* U d; K
- }3 U5 S ?3 F) d4 `
2 R* Z U/ o' d% p- function setComp(g, value) {
) O, D) Y1 }5 e - g.setComposite(AlphaComposite.SrcOver.derive(value));. Q# Z. q+ V& Y5 S) i, t# @; \
- }
复制代码
/ p% T: z# o9 g# ~写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。+ o) t2 x) P9 {7 y1 J* V2 B
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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