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7 X' Z r$ I) z1 j5 A这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
s- A6 @" T* p4 e- importPackage (java.lang);
; ~6 q: c2 \, d8 a3 ^8 n+ ]1 y: N - importPackage (java.awt);+ L% p6 X8 E; D2 s5 [& C
- ( b) { s* b& T. T; \
- include(Resources.id("mtrsteamloco:library/code/face.js"));' e) R" u0 u ~; Y
8 F6 D: C5 m- Y1 r! y: x" l# O- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% w, K6 B# i6 p( [
- ! c# C! D; S3 W5 R: I' j
- function getW(str, font) {
' K) k N$ ]$ ]/ f2 t% l" C, _ f - let frc = Resources.getFontRenderContext();
8 A1 A* [; G6 {. M - bounds = font.getStringBounds(str, frc);
$ [8 h. m4 s0 g, a0 b, m - return Math.ceil(bounds.getWidth());" f' j7 Y7 N+ X' _. K5 u
- }
6 A/ [3 `9 u; A5 c
( t# N( t7 ~' B* n5 D4 p9 C9 G. D- da = (g) => {//底图绘制0 [; R8 O9 v% i* v& O3 S
- g.setColor(Color.BLACK);* D# c4 z0 h& n; w9 F
- g.fillRect(0, 0, 400, 400);8 W _$ Q/ h( b8 \
- }" Q# j' ~( v) Y% ~0 D
- 8 d# Y- h: Z6 T4 F9 C: H
- db = (g) => {//上层绘制
- p) N C+ o* G. ` - g.setColor(Color.WHITE);
3 s8 k3 F9 J8 F - g.fillRect(0, 0, 400, 400);
0 h; n1 E6 |' q- G( n0 w - g.setColor(Color.RED);
* w" x3 N8 n: ]; ]8 E" o - g.setFont(font0);: r# e# L5 _* ]5 `
- let str = "晴纱是男娘";0 x% n7 H0 Z; v' w# n: M
- let ww = 400;
( c8 g. ]6 D: i$ z - let w = getW(str, font0);6 Q0 B7 ^9 S x/ @+ ^/ o
- g.drawString(str, ww / 2 - w / 2, 200);
( w) D. ]3 M' R0 \1 y* P5 k - }) x) _+ \" F5 j% U, `. S+ c
- " A. S+ ]# t H! A/ g+ R% C
- const mat = new Matrices();
( H ~+ P4 e ]2 T' Y* I8 E5 n; \ - mat.translate(0, 0.5, 0);7 B) k, B9 P4 x, O: b3 i/ z4 [
" q. [. D8 ~: s7 q, Q- function create(ctx, state, entity) {
9 J. l8 M% X. g8 C) H/ d - let info = {! i2 |5 h+ x {$ `- I% D% x N* K
- ctx: ctx,2 C/ }$ p7 h7 ?( I& u+ |
- isTrain: false,
x" x# j" U9 e3 ]& w - matrices: [mat],/ H! d6 P& x( _
- texture: [400, 400],
' ~! f* d3 t4 b5 e& S - model: {
5 f: }2 s$ M7 w4 @/ @ - renderType: "light",. K. B6 }2 \% | o. W: a
- size: [1, 1],
' Y3 Z' Q2 J2 f4 u! j% P, m/ f - uvSize: [1, 1]
8 q$ ~( j1 ~! S - }
% K) r# q8 ~; v: ~( C% ^# K - }
, K1 j# ~9 b; a/ y - let f = new Face(info);4 L, A0 W! C) }0 f
- state.f = f;3 W' X' ~! {6 J) p7 j2 r! R" j4 i0 m
: P3 P' D7 C# Z% y0 h7 O9 b- let t = f.texture;
2 z# x, J' }8 {, X8 a3 l5 @ - let g = t.graphics;
3 \4 M: O# _- Z& _& }0 U8 {2 j7 S - state.running = true;6 s# i& |1 J. F8 l1 j, _
- let fps = 24;. _* k' N' `$ N
- da(g);//绘制底图
' F0 K9 K4 N- F- U4 ~8 b. j - t.upload();* b# \: g5 e8 X2 N5 \4 w
- let k = 0;
: |0 f' A7 O6 H- U, |2 P3 x9 M6 R - let ti = Date.now();
% T$ h3 S& n1 t( n8 k# K - let rt = 0;; L, v' W4 }/ |- T
- smooth = (k, v) => {// 平滑变化
1 s i1 z2 M( j! Q0 c5 o7 m - if (v > k) return k;- M% _" n6 E" M( R
- if (k < 0) return 0;' `9 D: f9 ^* O- f! u/ q9 X6 I. ~- y: v
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
# H9 ^2 p6 A0 N$ R - }
2 W+ m; A. O- Z1 `& N - run = () => {// 新线程
( d- O, w% ]1 h; v" S& d# V - let id = Thread.currentThread().getId();, I% y) Y f, i4 N3 c1 Y! B, ^% X3 i
- print("Thread start:" + id);/ ] U+ H4 z+ j
- while (state.running) {
; B/ I2 o2 ^7 x* D" n& x( `& t - try {# T4 \* D' I( q1 J2 M. ~% G
- k += (Date.now() - ti) / 1000 * 0.2; _" O! q& t3 t' @0 v
- ti = Date.now();
" p' U9 J6 ?6 p' {7 F% f - if (k > 1.5) {& O1 |/ D* K& n& n( Z" b# c
- k = 0;- }1 [2 S' l( n. h9 I* y* X3 P
- }
& ?* L/ S; l5 B - setComp(g, 1);4 [$ m, ~5 o) t: s
- da(g);
3 N7 N& `, C Z) S* h2 j - let kk = smooth(1, k);//平滑切换透明度( _) l$ W4 T! `/ o2 C* n; [! }6 Y1 M
- setComp(g, kk);* [' \- k2 R2 s. G( ^) N, m E! ~
- db(g);3 S( e. B! D& r
- t.upload();1 f$ {4 v @4 @9 {8 N$ ?/ \7 T8 d
- ctx.setDebugInfo("rt" ,Date.now() - ti);
2 a5 U5 w. t% l. C0 j3 l: j2 y - ctx.setDebugInfo("k", k);
2 l. N( n* ^2 Y5 u ? - ctx.setDebugInfo("sm", kk);! I( [0 r! f- f2 B0 }, d
- rt = Date.now() - ti;
5 {; e( U/ N B+ ~% o! o+ M - Thread.sleep(ck(rt - 1000 / fps));! x8 H7 n2 f2 Z# e( z+ C+ Q
- ctx.setDebugInfo("error", 0)
6 ~. w# C- _/ \( I6 J& o. {5 j - } catch (e) {
% u4 T8 v- v. R! x4 }8 J - ctx.setDebugInfo("error", e);
* ~, s8 E+ G# j9 x - }3 u9 G7 l9 x, w0 o. j$ f7 X5 J
- }
+ k9 k4 `- G9 s/ t/ y, _ - print("Thread end:" + id);' B& n% o, W, D% u' V7 R
- } M! E1 G* v4 Q% r/ g8 m/ x
- let th = new Thread(run, "qiehuan");
( @" Z/ |1 v! `' q6 O+ i - th.start();
$ C* u$ Y% T/ R% k - }
, A/ m' ?2 o* }, f) Y
) U0 A! q7 m: v4 F+ s) v/ A6 Q- function render(ctx, state, entity) {) \0 Y: R/ E5 A" O8 u4 Z6 d1 W
- state.f.tick();2 M) m# w$ g1 \. V2 e
- }2 X: n. M7 X6 B! X6 X* E* W
# _7 U, ]* ?1 R! z; [; A. Q; p8 B; ^- function dispose(ctx, state, entity) {
2 {& r3 G0 Q7 Q! P - print("Dispose");) [: R6 g5 e z) A0 |1 a
- state.running = false;
% T- \" T) T( `4 p - state.f.close();
2 ?+ Q* N# ~2 s1 H) q0 u' f - }# d; `! T$ k' U% S6 `/ ?# ?6 S
$ O8 M! D2 e0 C- function setComp(g, value) {& ?4 u9 S C4 u: ]( A* Z; Y
- g.setComposite(AlphaComposite.SrcOver.derive(value));
# ^$ r4 h* }7 P' w8 D$ v2 q) R - }
复制代码 7 t7 D" ^2 A. v0 _0 N
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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" B% e, \! G0 v& D A6 \3 Q/ o" C4 f: ?, p2 ~6 T1 d* [8 L. S* O0 s
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)3 ?( Z; X0 r; N1 T, ^# m" B0 h1 _& F
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