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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
8 O, e* ^# B0 m) b6 V* v2 ~- importPackage (java.lang);, ]+ b1 h3 [% K1 @. N
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));& Q7 K5 R2 J# U7 `8 g
/ z/ h' i" k0 g( B, \! ]% a- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);( k0 M* p) g* ]$ U8 G, V( @
- . r9 M0 C! r+ M0 c
- function getW(str, font) {
3 ?, E+ c+ X% S9 m+ W - let frc = Resources.getFontRenderContext();# T2 w! i4 |5 A
- bounds = font.getStringBounds(str, frc);
8 I+ J+ M- P+ E0 w) A- p& Q - return Math.ceil(bounds.getWidth());
+ c$ j' E* d# Z$ G q - }
% Y; M3 t2 \ w" g2 p3 L# Q
I) {1 }8 N1 T! v' I' F8 p: F" }- da = (g) => {//底图绘制
# p9 n ]8 n7 b7 _( Q# `, D - g.setColor(Color.BLACK);
6 r4 w& S' T; E6 J - g.fillRect(0, 0, 400, 400);% q: }, s- Y% v
- }
3 W4 u0 D) ?9 ^# B' l/ ~: G - P R& E% J8 c7 d# y ]
- db = (g) => {//上层绘制4 W G- k) y2 m% C" ~% b Q
- g.setColor(Color.WHITE);6 f& }) G6 ]1 a" H8 b
- g.fillRect(0, 0, 400, 400);
1 s. K, l" A4 K0 w - g.setColor(Color.RED);
4 }- `3 h$ U" t/ J4 d - g.setFont(font0);
. m' ~ Z+ t3 N+ h1 @* ?: n( G) x# H - let str = "晴纱是男娘";
+ I+ X+ D6 j" K7 a% Q& ?) S - let ww = 400;
2 F, a$ ~: V9 L! k - let w = getW(str, font0);9 I8 q* m7 [# d- E2 g
- g.drawString(str, ww / 2 - w / 2, 200);
d- s8 ?' J' H: d# G - }3 F. h l2 c# [- Q1 C5 S7 M) H
- 6 N8 D4 ]4 J/ E% n! X9 ~: ~/ N
- const mat = new Matrices();$ u; _) F' G" Z4 G
- mat.translate(0, 0.5, 0);+ g+ G. ]" g I" d
- . `. x2 r/ R8 t" q
- function create(ctx, state, entity) {
/ p P" E& v7 y1 d - let info = {
0 } H2 L+ J+ ]9 r/ ^( L: d - ctx: ctx,
$ \2 h& e) \( ?0 k* N - isTrain: false,) h4 _% ~0 D% B+ f$ z+ d
- matrices: [mat],
$ ?& Y/ x9 L% N* s - texture: [400, 400],
+ Q# k9 \: m) H+ v - model: {5 C. G5 e' T$ S& D0 M
- renderType: "light",; x4 x; {& i: Y$ w6 V0 s
- size: [1, 1],, o+ ?% [4 R6 Q8 }
- uvSize: [1, 1]
7 N8 Q3 o) E F2 ~ - }* V) m5 O+ V: P3 u K* U6 ?$ ], C% m
- }1 J0 r/ @/ K0 Q+ ~
- let f = new Face(info);
& Z$ t1 `4 i7 x, g - state.f = f;
: E& m9 H1 j/ f. l e0 s
6 [& h" ~; \" E( }8 k3 ?- let t = f.texture;8 e3 }. I5 `: m% d/ |, q6 r
- let g = t.graphics;/ m$ x( j8 _) P
- state.running = true;
/ |! m0 q5 D% u8 V/ k' v* Q' Y - let fps = 24;
" Z/ j' k* E* _; N3 x' @ - da(g);//绘制底图
, m: h% Q2 E2 K+ E - t.upload();' z- C! v/ w1 Q b Q1 t
- let k = 0;+ M9 H! j2 e4 `: |& f6 Q
- let ti = Date.now();/ [' b. N5 {3 M" V/ V8 v" x
- let rt = 0;9 v) T; c# l+ ~( I. W
- smooth = (k, v) => {// 平滑变化1 Q$ w7 i5 F* S- R
- if (v > k) return k;% o# X8 r* ]1 d' B5 n0 S
- if (k < 0) return 0;
+ @& |& k- W0 H( X8 O# x" M* O - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;* \' E I* p# y% v2 {
- }( F) A8 d% u$ u* I7 X4 J4 q
- run = () => {// 新线程: F0 y$ h" X+ @5 f
- let id = Thread.currentThread().getId();/ T* p+ c% [" @. Y( i, F$ s
- print("Thread start:" + id);
/ q" t, J q6 a% B- ]* J - while (state.running) {8 Y- M% t1 s- _5 I: [
- try {. b$ \5 N* N7 m4 X* f& R
- k += (Date.now() - ti) / 1000 * 0.2;3 h3 D3 {0 s; E/ _
- ti = Date.now();) \) n/ g* ^$ ?* `* D3 S% r1 K
- if (k > 1.5) {
. u3 G; t; [6 w - k = 0;
7 p0 h |& l- U( X& y# e - }: ^0 u; u4 T. {& `% K0 V+ w. K; }+ `3 |
- setComp(g, 1);
+ @! u, B/ f% M' Z - da(g);# _6 U! K$ h, B7 s' C2 s
- let kk = smooth(1, k);//平滑切换透明度
% F0 Q! |& k, i6 N - setComp(g, kk);
! k( }1 }( p# H* ~: ?6 s1 L - db(g);) {( l: F- I1 p. n
- t.upload();+ {! ^( @. t! Z) U! L. k& d2 x4 q# e
- ctx.setDebugInfo("rt" ,Date.now() - ti);8 w+ m7 A# m. @0 U- u0 ?( u8 N* D$ w
- ctx.setDebugInfo("k", k);
" q5 d% D5 _7 W, `1 v - ctx.setDebugInfo("sm", kk);! J9 z& X' j" r5 _9 j M- w
- rt = Date.now() - ti;; E) L7 C* R* U) V
- Thread.sleep(ck(rt - 1000 / fps));
k# l, S$ `( R1 Q+ {; w - ctx.setDebugInfo("error", 0)
1 S* x( X! G' @& H/ r% g7 Q - } catch (e) {) v1 F2 q0 x# m0 W
- ctx.setDebugInfo("error", e);
& ]* \7 H2 z" Q) M9 }9 C - }
5 }; t3 s9 U5 J7 K; k* u- g - }
/ U. E" Q, x) \4 B+ y1 d7 j- n2 y - print("Thread end:" + id);/ y: S8 v1 y) I3 j! P( V
- }( t( h: d4 Y9 T
- let th = new Thread(run, "qiehuan");
/ Z; g& N! i% y7 O - th.start();+ g- \( h" A2 H
- }$ }2 m; b2 s& X; j
- - Y$ U5 [( U( i$ t8 w) v" d
- function render(ctx, state, entity) {2 v, q% \9 t1 o0 ^) D6 u
- state.f.tick();
; c9 Z: ?9 T" C; v2 I$ \* v: e - }- u7 P* k" C( w( ^( G% L
* z8 E$ y% P8 u7 w7 t/ o" N+ {- function dispose(ctx, state, entity) {
6 {- c( `' [! f8 A4 | - print("Dispose");
, i5 U- ?$ b" r - state.running = false;4 Q; M% b' p- z3 V- e
- state.f.close();
R5 M& L. _2 N: q - }) I4 [0 c! @6 C7 q4 K
1 u* I+ o# l7 Q) H5 V: @- function setComp(g, value) {
" o7 S5 [& b( A, A% K - g.setComposite(AlphaComposite.SrcOver.derive(value));
9 L @* r; w# L7 c - }
复制代码 ) S( j4 p( k* j, Z: W
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。0 B+ m6 [; L0 t
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)1 i4 H) e# `' V B
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