|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
& z X' K! f, w. t7 u! @6 J这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
% k# O+ x0 w# X2 T2 y2 G5 {4 I, c- importPackage (java.lang);
& P: t4 N( U! n( N+ a* X/ ~ - importPackage (java.awt);8 c' m2 ~5 G" A! C" o: G
u1 B9 I' m8 W3 ~; T% \4 D- include(Resources.id("mtrsteamloco:library/code/face.js"));* H% v8 Q/ z9 Y( k# A9 z
- ( B5 D r! k9 |' B9 w+ u; E
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 `! j+ T9 m8 a7 D0 d) [
- 1 @* B: l7 j. [& u5 c: _) ?
- function getW(str, font) {
4 C0 S3 s4 O1 K) P4 o+ h, b) Q - let frc = Resources.getFontRenderContext();( s2 R X- g6 f( Z! m# G$ B% h
- bounds = font.getStringBounds(str, frc);# C b/ G) q" d5 t% K+ L
- return Math.ceil(bounds.getWidth());
" i [# ^+ w- O7 M! U5 }! a0 W J) [ - }8 j+ w! I# @! f
- 0 s: G3 V5 a- p4 M$ T4 |: W! v& q
- da = (g) => {//底图绘制) |% W* N( ?' E! l& Z. c* Z, z/ n
- g.setColor(Color.BLACK);' k5 Y: k7 Q# J* `# Y6 p& u
- g.fillRect(0, 0, 400, 400);
! `( e( R2 X: w/ Y+ Q. B Y - }1 G% ~' x b7 n n
9 f9 V7 a$ ?) @" }9 P; L& b5 [ A0 d- db = (g) => {//上层绘制
8 p c' ]! z" ?0 D - g.setColor(Color.WHITE);
, q, w8 I* J* M# k" z - g.fillRect(0, 0, 400, 400);
# u. }. Y& D3 U, _! {9 ?! U( r+ {2 w - g.setColor(Color.RED);
& u$ J; k$ [. k" R7 D* [ - g.setFont(font0);
|# K/ o, z; }7 { - let str = "晴纱是男娘";3 Q1 {" H4 K1 r8 e' J
- let ww = 400;" }) a. C7 ^7 ]+ M' P
- let w = getW(str, font0);, q5 D2 C% s1 e+ L# C- C2 Z/ z" X
- g.drawString(str, ww / 2 - w / 2, 200);
: `* ?9 k9 i: T' R+ g2 g2 E - }
( x2 s( F: h2 P* y _7 h - ( D7 m* r1 G% n% O7 e
- const mat = new Matrices();
5 ?! B: W( T1 [5 h1 m0 P: M4 | - mat.translate(0, 0.5, 0);
0 v* P4 M" J& b; ~/ @5 O+ h" M - - F% s U9 d0 S
- function create(ctx, state, entity) {( H Q: P3 D3 D3 U
- let info = {
8 p$ y. F" s# [# y% G" P - ctx: ctx,
' n) E6 E9 \/ h" z0 j - isTrain: false,
$ U0 R: `( k& _( o/ [/ d - matrices: [mat],2 e( S! Z& w1 \6 ^4 t
- texture: [400, 400],( n: t& l# m- C2 i* J8 M4 t: w
- model: {+ x" h5 V: A. k2 E. G
- renderType: "light",! s. @3 P# Z7 D+ K# F: d& y
- size: [1, 1],
$ l$ Z6 w l% i: M) p5 r - uvSize: [1, 1]
9 i# r: O# {0 T. u3 f6 ~$ A* y# \) r - }6 u: O5 @9 o5 O: G2 A
- }
* u/ W& E+ o g - let f = new Face(info);
! }; a9 J& M4 k$ i: D1 p - state.f = f;
1 m- e+ r1 Z* Z+ h2 n
! A6 C+ t* ~3 s, x" }) m( u6 h# {; }- let t = f.texture;
3 ?' v' j& S, d' ] - let g = t.graphics;
# R7 w( v, d( @; Q% g2 y- x - state.running = true;# Z. n4 ^/ Q2 W/ I- v) U; U
- let fps = 24;
+ N) {' D) o: @9 T - da(g);//绘制底图
$ i' B x3 D# O C a/ Y4 U3 d - t.upload();8 x6 `7 k8 G: h0 _& z& [2 S
- let k = 0;
' g" \# I& r! P8 P3 z0 G6 g g4 k; | - let ti = Date.now();8 [3 Z1 Q4 i: x1 Y) h
- let rt = 0;% T$ L6 p3 S) z+ }6 k" n
- smooth = (k, v) => {// 平滑变化# M* G: p/ _* b5 n6 l
- if (v > k) return k;5 q0 E9 O( l ]7 w4 ~2 _0 ~4 z
- if (k < 0) return 0;( \( j; C2 q0 G! d* D1 i
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
, ?! ` n. \, G3 y4 E' n - }: v1 ?+ W/ V2 I9 S, ~8 O& B' \ W
- run = () => {// 新线程+ ?( e) C( }+ b- X! n9 |& q; I: z
- let id = Thread.currentThread().getId();" ^! e+ [& ?6 H
- print("Thread start:" + id);& a) s4 S" O) m0 b
- while (state.running) {& I/ [# X4 q3 v1 e9 O
- try {
7 A$ c* h0 u" t - k += (Date.now() - ti) / 1000 * 0.2;% B9 w7 N2 F) Z0 P
- ti = Date.now();) m) _# Q' P% S7 t) q/ I
- if (k > 1.5) {* W( C+ i" M& N1 O
- k = 0;
/ \* n4 l1 X, o0 [$ n; Q - }* x+ s9 B( ^7 f3 ^7 h9 H o' d E
- setComp(g, 1);' U' v0 ~" @5 ]
- da(g);' W7 ^ R. |$ ?: i0 z0 w, Z
- let kk = smooth(1, k);//平滑切换透明度
' U2 Q6 V, I0 U. j" C/ A8 h - setComp(g, kk);( h0 U+ E# S; t7 p' ?
- db(g);
5 W& \: ] d" A; E& O - t.upload();
4 ?0 ~, J2 M* k4 j - ctx.setDebugInfo("rt" ,Date.now() - ti);0 ^% a$ m* _- `0 S/ f: z) z/ |
- ctx.setDebugInfo("k", k);- H2 `5 r3 Z) b" c
- ctx.setDebugInfo("sm", kk);
! w( F2 [9 i6 F* x9 l3 f1 q/ O" Y0 ~ - rt = Date.now() - ti;
2 p1 w, R/ j: \' t- T- k( p - Thread.sleep(ck(rt - 1000 / fps));
2 D1 G Q! m% _; r& Q! Z - ctx.setDebugInfo("error", 0)
# D0 ~* g2 N) Q4 A3 y - } catch (e) {
9 C( k" l, u3 Q/ e/ N' y - ctx.setDebugInfo("error", e);
# I0 \/ ^: }+ J - }) A9 c5 @) T; r: ~% @; f
- }0 C+ Z* G% n7 s$ U/ j5 g B+ e# m
- print("Thread end:" + id);
- B# _4 p" C5 L3 u- Q) c$ K - }0 V3 N5 H) j( c z+ r* w' m2 f
- let th = new Thread(run, "qiehuan");( O; u! u6 X9 R- i" V# N4 ^
- th.start();$ ~0 P- c% ^+ B. H+ S
- }* @7 z" L5 m9 T3 G2 X9 `, U
9 F4 @+ `2 Q% y' k, {) J- function render(ctx, state, entity) {
* L$ w& T# `/ a3 I2 ] - state.f.tick();2 \' x, b* T( K" i& \" y
- }
4 A, l# q% t' C, Y( l3 ^
5 c5 a0 Z0 S- A/ I- function dispose(ctx, state, entity) {+ w( g% R' I' d! o& c G8 z* q G
- print("Dispose");" g; g- q6 Y. P2 H
- state.running = false;
' s2 r$ G. u% A) i - state.f.close();$ s; T% a) q2 E5 W/ V$ W. k. k
- }
& c( J% x0 b: Z6 _: h. U/ A
2 P3 o* ~4 {6 o& m; E+ N- function setComp(g, value) {
, a' v9 F5 e! u7 C2 Z( r r" [- ] - g.setComposite(AlphaComposite.SrcOver.derive(value));2 E% b5 u7 I1 I# b
- }
复制代码
9 d* n/ D+ @% M% s) u" O. T6 I8 a写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。1 n5 j& ^5 U1 d& z/ C
/ t3 t% ~: Z7 M6 A9 ?8 n
+ H( D3 J& Q+ {( p3 n顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
5 u+ A, r( G8 D* w* X |
|