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4 |; r: Q C: q这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。- n; j, ] x' t9 _/ ]6 B2 N
- importPackage (java.lang);2 |& @ d! S3 ]4 O: Z; E+ u, w9 t
- importPackage (java.awt);/ X! ?, ~7 t9 G Z
- * W% O, U1 q" y) h
- include(Resources.id("mtrsteamloco:library/code/face.js"));) e' G8 } _1 l2 l/ J* `% P
. S1 i9 k1 S. w- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% r% R. t/ ~8 d/ v! c/ L
- 6 A; ]' J1 ]- D5 L
- function getW(str, font) {4 x7 B1 {! Z7 \* }8 a9 ~
- let frc = Resources.getFontRenderContext();8 b& R0 S) c" @/ F7 p
- bounds = font.getStringBounds(str, frc);
% k" p: Z2 ~, N! O& C$ ]% [8 F - return Math.ceil(bounds.getWidth());
4 O' P7 {8 G6 T* w2 Q% J - }
; f1 a0 H) M' j/ V, _ - $ D0 |5 {6 y6 k8 T0 q4 A
- da = (g) => {//底图绘制3 r& ?! s$ {& W; K
- g.setColor(Color.BLACK);+ z6 U3 l2 s' q$ A) o
- g.fillRect(0, 0, 400, 400);; E, y! I; F- \+ B& z. l) A5 e0 p
- }4 Z7 @7 c9 X+ @+ N6 i2 a8 P3 Q4 I
- 7 H. _1 K u2 F4 m. H
- db = (g) => {//上层绘制5 _- `0 l" L& z
- g.setColor(Color.WHITE);
8 m. V$ _ Q! B' I/ } - g.fillRect(0, 0, 400, 400);# M) h6 z2 c' {' R3 b. C6 @
- g.setColor(Color.RED);1 ^ Z7 T8 ^7 |( L3 g
- g.setFont(font0);
p p& f0 Q0 O: `2 H - let str = "晴纱是男娘";" M- |5 E% w$ ]& c
- let ww = 400;% {& n$ M1 o, C2 W; T) M
- let w = getW(str, font0);& o& [/ S7 r% `7 ^0 f
- g.drawString(str, ww / 2 - w / 2, 200);
H2 _, `2 s! a - }
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- const mat = new Matrices();0 k! ^; V: N3 ?' T' ~
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
' W# D! P( {( p- E: B, q$ G - let info = {6 X, Y7 u; I E0 ]% L
- ctx: ctx,/ C" H$ d2 f3 v, r y4 e# t; S- W
- isTrain: false, ^9 [# n1 i( a9 l. ^
- matrices: [mat],
" Q9 e2 M8 Y: }/ }5 d+ f* M - texture: [400, 400],6 H% x- n4 S5 o& A/ d' L0 n% X
- model: {. j6 `, z( ~- `' p9 k5 B( O
- renderType: "light",( b6 k+ N( H3 b$ G) D- `: l
- size: [1, 1],; e- Q$ {) y( |+ U- \5 }
- uvSize: [1, 1]
/ W4 c! _9 ~( {8 `( Y. D) W" F7 V - }- e9 ^+ u, y( _/ d7 Z
- }
: S: P1 x" I7 G0 } - let f = new Face(info);7 K! d* m3 v+ h
- state.f = f;
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9 C% P2 p) Q2 S- E: q8 Y- let t = f.texture;1 B5 M" l0 T, g. B9 \
- let g = t.graphics;& C5 Y9 ~* c1 _: o& n8 f! o
- state.running = true;5 a/ m r, _ \2 t( ?
- let fps = 24;5 [4 \, ^; x. m3 e
- da(g);//绘制底图
( s$ G4 W9 Z4 c% Z5 `* L - t.upload();, L& d6 E6 X& M x+ X) s
- let k = 0;
: n& P% h) R/ R. [% \& e - let ti = Date.now();) }5 C2 r' A+ a* }
- let rt = 0;
* `- j. X0 ^( j5 W( o - smooth = (k, v) => {// 平滑变化
9 z# Q: t! L+ h, C( A - if (v > k) return k;
4 p3 O) g0 `" }$ }! e p2 B" }/ O - if (k < 0) return 0;
8 k4 l6 N" w. N3 i - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
+ H: `- s R- D3 Y1 j7 h+ M+ M - }! B4 Q1 `$ a& X7 [/ Z$ q5 \
- run = () => {// 新线程
; ?# `$ u) c* J1 B& c8 o - let id = Thread.currentThread().getId();. C3 J# b# j6 a
- print("Thread start:" + id);
9 b! s8 O5 n; r2 a" u# |* r - while (state.running) {
' U4 t' q4 i7 x% h' a( Z - try {
7 I5 A: N1 K7 \* R: S: ?# _ - k += (Date.now() - ti) / 1000 * 0.2;
8 G! y, c7 ~$ ~- i8 T - ti = Date.now();
! c; ]0 ^! c! }) X' s - if (k > 1.5) {1 z) ], D, @- L6 O. `* K1 R
- k = 0;1 O) x! g) A! c$ c. ?: q! R
- }% o$ z3 \' i, V. Q6 {6 z7 X
- setComp(g, 1);4 Z1 u0 B. n& c' ]. @6 V7 ?
- da(g);+ j) i3 |& `; B) y9 F
- let kk = smooth(1, k);//平滑切换透明度
e- ~2 Z. }% p- i - setComp(g, kk);! q& Q% g3 d6 D$ n" b/ P
- db(g);" s1 K% i4 K% y, R
- t.upload();
( \4 p/ C6 }- [; t- h6 ^ - ctx.setDebugInfo("rt" ,Date.now() - ti);
. j3 h f& q5 t - ctx.setDebugInfo("k", k);; n2 ^! M6 A8 I! O* v
- ctx.setDebugInfo("sm", kk);
$ H5 N+ o2 E7 m - rt = Date.now() - ti;
! w! S2 X5 F* R& b! | - Thread.sleep(ck(rt - 1000 / fps));
9 l# X% A( _3 A; J0 l( F- g9 \& R - ctx.setDebugInfo("error", 0)
B7 Q: l* K- Z0 S+ }% t) V# m& | - } catch (e) {
0 o+ T+ T# ^9 q2 G" s$ N5 R2 M - ctx.setDebugInfo("error", e);
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- }6 T- J/ w$ q' g+ y# n# Y
- print("Thread end:" + id);
4 e, T+ O( I3 E - }3 {, p$ I y* n: R6 @$ l
- let th = new Thread(run, "qiehuan");
5 x" v! a8 u/ C( d - th.start();7 N( I/ e+ m# y. p1 q7 s% e ?- G
- }
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- function render(ctx, state, entity) {0 P3 K; ?% g$ x! J+ ~ g! F
- state.f.tick();8 I4 u- V8 @: @+ ]& l+ t% _1 g
- }
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( h7 I+ e9 S8 N1 ~' ~- function dispose(ctx, state, entity) {* w) Q$ R( Q5 @) T9 M- {8 \
- print("Dispose");
$ C; W2 w0 _, Z" a# ^ - state.running = false;: A/ u' X E3 t: R1 a
- state.f.close();
6 G5 X, S }) ?5 H% L; l, { - }
/ u9 [" u+ ]7 u - w0 [# l" v: h2 v3 ^& h7 U
- function setComp(g, value) {
+ ~. f2 }8 v) B4 l0 W: v L6 d8 n - g.setComposite(AlphaComposite.SrcOver.derive(value));
& P* c% g/ y1 A& I" {$ [ - }
复制代码
+ j3 h( _+ j* P) ]* N& g3 V写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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