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5 g9 ^5 U0 D- O; ^ m# Z, d这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。- q2 p: c2 s/ x3 C
- importPackage (java.lang);
- G1 ?$ S+ e- g5 d1 ?" ~+ I8 O - importPackage (java.awt);; [' \$ N; M$ ~
N- j P' R% q( H1 ]9 i# V- include(Resources.id("mtrsteamloco:library/code/face.js"));( X8 X/ ?/ r7 `" Z
% j8 J* @2 \ x* H, J: ?2 Z6 b6 e. N- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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, i8 Y0 j8 J, {9 P% p( y- function getW(str, font) {9 b- K( R7 @" x2 n/ V
- let frc = Resources.getFontRenderContext();
. l/ T- b. ^/ x7 i8 X f - bounds = font.getStringBounds(str, frc);" _! N3 L" `6 s" I' A; |
- return Math.ceil(bounds.getWidth());
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- ; i1 a2 _0 u: ?4 G) D( s% T
- da = (g) => {//底图绘制0 R# B) u k5 \9 J, H
- g.setColor(Color.BLACK);
1 f9 L+ G' g$ q - g.fillRect(0, 0, 400, 400);; T9 v# u7 m/ F
- }
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- db = (g) => {//上层绘制' n N1 y, c, U$ i* X
- g.setColor(Color.WHITE);: [5 `1 h- @, \' j: r6 z
- g.fillRect(0, 0, 400, 400);$ y- b1 A: d y* X. V* r
- g.setColor(Color.RED);) s' I; W) m. |! @! y3 s) {! h
- g.setFont(font0);
" G! M" Q0 l# R: J& ?1 f7 p* p - let str = "晴纱是男娘";& f! m( |/ |: P0 @! v- l8 m
- let ww = 400;4 F2 t2 g/ H! K. ^ h: d- U; ]
- let w = getW(str, font0);
8 y- o, H- n8 l - g.drawString(str, ww / 2 - w / 2, 200);
8 ~3 c& D( D) p8 m8 T# G - }
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" B4 h0 c0 u- U7 h- const mat = new Matrices();
% M% G) D% @$ F/ C1 b - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {# w. A& M4 `3 e ?4 e [
- let info = {
+ t G( f- G: e - ctx: ctx,2 O4 E' p8 K- [5 V" ] q% `8 r3 I1 \
- isTrain: false,4 @7 {. a# W0 _+ s* c; g2 E
- matrices: [mat],
9 {9 y! f6 U9 ~% G. F# | - texture: [400, 400],
$ b& v1 y9 q2 c' k) A6 Q9 M- S/ y - model: {
6 {) B2 _) l4 X% s7 q - renderType: "light",
& e5 v/ i0 e4 f/ s. A0 x8 C - size: [1, 1]," W* Q1 w* |8 t- o
- uvSize: [1, 1]: y( F. I% o. J( v) O# T' C3 A O6 R
- }/ S3 P) Z7 S5 o5 S( l& P
- }
# v2 U3 ^0 H: ^4 l0 {! ? - let f = new Face(info);$ M. H6 p- k i
- state.f = f;, V7 X, ^7 R( a* p
- " J: H6 i* z$ c( o, x7 H- b) N
- let t = f.texture;8 @4 [* \, F! }$ }% m& e
- let g = t.graphics;: u; _7 R \# ^ D) ]
- state.running = true;2 L6 b) j3 _2 J4 t0 M
- let fps = 24;
3 K, o1 W9 D: W5 O - da(g);//绘制底图5 e5 o, h& X. T7 x. e5 ~+ ~
- t.upload();) j# o! V3 G. R' y, d+ V/ @, y
- let k = 0;
- C! e8 x/ N& e - let ti = Date.now();; t7 n9 e1 r1 S5 f0 }
- let rt = 0;
5 `: c7 B7 R& q7 X - smooth = (k, v) => {// 平滑变化/ t5 J8 m; F, G# Y: o" T' t- `
- if (v > k) return k;
, Y7 }& K& I" K# m0 {5 A! x - if (k < 0) return 0;
8 G; j. s. z9 `+ X( z+ A - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& U& I" p3 K0 p \
- } ~$ J; c" d! g7 }, J
- run = () => {// 新线程- K* X6 B ^/ v4 k( Q
- let id = Thread.currentThread().getId();
: l) l+ |" t u m, f. I, B - print("Thread start:" + id);
8 W$ k8 e# N4 Q. s! r+ P- I0 o0 n! v - while (state.running) {
$ ]5 @3 W5 `- ?% p- W$ X( l+ k: Q - try {
& F. `9 d2 p$ C2 F' j - k += (Date.now() - ti) / 1000 * 0.2; P# C P- j5 D2 H5 k
- ti = Date.now();
2 [! _7 k- Z% ~ - if (k > 1.5) {
- _& w3 B! }% O8 J1 p - k = 0;8 y! e7 X$ ^6 i
- }
& g2 I# f2 z4 `& | - setComp(g, 1);
5 V( B, G' |0 r6 ] - da(g);2 b+ j8 R: D% S* G. {8 I
- let kk = smooth(1, k);//平滑切换透明度
b6 T, Q) s5 @4 H - setComp(g, kk);
- `" {5 T- d. O" `( M l - db(g);
( u2 d4 C, K" n" _# ]: e5 h8 h - t.upload();
\* X+ v& s$ {( g6 O - ctx.setDebugInfo("rt" ,Date.now() - ti);
0 H$ B: v) v6 u0 ^5 f! ^* |! H- |) i - ctx.setDebugInfo("k", k);% a( c8 n/ |1 p' E; H$ D
- ctx.setDebugInfo("sm", kk);
! M- Z& A% R# t1 \& o' o4 | - rt = Date.now() - ti;
! _$ o" g# K- A! m$ d- {2 H - Thread.sleep(ck(rt - 1000 / fps));, A( {2 Y& o! d- Y. {5 C2 g
- ctx.setDebugInfo("error", 0)) E% G8 w$ f# j, q( i( O
- } catch (e) {/ d) F1 m% r9 }9 m7 J6 n. A8 d
- ctx.setDebugInfo("error", e);
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- }1 |1 ^7 p; ~3 V" a7 Y
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
; P, r9 H$ W4 l2 r! X - th.start();
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% U+ l" m* n0 |& c3 K+ U8 W- function render(ctx, state, entity) {
7 H2 v6 Y, |0 Z5 R9 g - state.f.tick();
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- " a1 r$ y' y. E3 G' V4 ?
- function dispose(ctx, state, entity) {+ `( \& z* Y! z* e
- print("Dispose");% P; v/ m8 j7 n
- state.running = false;
& |6 w& X' w6 I% l Y+ u - state.f.close(); A# v" J. A& {8 F' H
- }" _; A% z, H- b/ S( z
; b! B. M3 y7 U8 t& C+ B- function setComp(g, value) {
" j$ V/ S0 ^! H) ] - g.setComposite(AlphaComposite.SrcOver.derive(value));: @0 U1 q' D) X3 c9 Z
- }
复制代码
! L5 k9 D1 |1 g7 M, q2 m5 D写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。% y# R; q+ U3 Q/ i8 Z% E
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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