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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。, n' F$ T; F! {' C+ W/ k, ^! \
- importPackage (java.lang);! V1 M6 T5 W/ D- F+ ~2 a
- importPackage (java.awt);/ f. J$ }$ M* q( q( z
, E1 c k: K" T$ Z$ z$ u- include(Resources.id("mtrsteamloco:library/code/face.js"));
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4 N4 R: U0 U# B" t6 L% m0 F% g$ Q# E- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
* P9 C! g7 ?$ Y' R& t - let frc = Resources.getFontRenderContext();8 q9 [/ z \" |0 M' P
- bounds = font.getStringBounds(str, frc);2 s( _( \5 D5 r
- return Math.ceil(bounds.getWidth());" u3 W3 j _4 d0 i
- }7 l. D3 {4 ? z2 ~: }
9 h" ^5 ]8 w( H3 b/ d6 {3 G" e- da = (g) => {//底图绘制
, U' J3 v# A$ c+ z/ W( s' S8 B' S3 _ - g.setColor(Color.BLACK);
2 V: I0 A2 H) [( l/ \7 a# J - g.fillRect(0, 0, 400, 400);3 t9 r( p: X7 P& T8 D- ~0 ^
- }
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* M7 v, ^& l# ?5 o- db = (g) => {//上层绘制
- S4 o. b) T# Y9 ^6 p - g.setColor(Color.WHITE);9 D4 B: x% b3 C
- g.fillRect(0, 0, 400, 400);
# B7 U/ [% b4 ~/ n% X$ f; | - g.setColor(Color.RED);; I1 e+ O* P) h, U
- g.setFont(font0);- U( V) n3 Q8 H v/ l
- let str = "晴纱是男娘";
+ A0 n9 f8 L- @& n - let ww = 400;: d7 ~. i: W J" K0 ]0 G, ?
- let w = getW(str, font0);
H, L) R) o" ?, W& y$ m5 O( q - g.drawString(str, ww / 2 - w / 2, 200);
3 N% Z8 p, E* J' x - }
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* |1 r; c) y! ~ u3 Q+ H2 y- const mat = new Matrices();) _" g+ {/ H) e. ?/ f
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {4 c0 w' c# |) _) `: |
- let info = {
, y7 X( S5 o( W, Y - ctx: ctx,
# T/ z2 O, G% B1 `" o r - isTrain: false,
9 t0 o6 h3 H9 d6 `, E - matrices: [mat],9 E4 j2 j# R" Q+ h3 G
- texture: [400, 400],! G/ E2 P; ^/ N( [2 X3 V& E' a0 g& R
- model: {
9 t' ?& N3 M: j1 |& T3 B - renderType: "light",+ F. G- T+ b8 n3 n4 [8 g
- size: [1, 1],
* m s2 q6 W) u$ ~; c* k+ \5 ]" _ - uvSize: [1, 1]
+ s% c2 o4 a: ]& }) }* z# v. A - }
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- let f = new Face(info);% w$ A4 _/ \. Y/ J8 L: y
- state.f = f; m( V5 g5 q9 K) a
- 3 Q8 |$ `, K) B0 X5 _5 R+ j
- let t = f.texture;! \ T+ x$ ^" K3 T4 N( ^$ Y% s
- let g = t.graphics;
( a! Q, @, _' c# S4 U - state.running = true;( F7 H6 C, Z% J3 H
- let fps = 24;- n1 ^7 f: |, F, O h
- da(g);//绘制底图" d* l# j$ F3 [: r- X/ R @
- t.upload();. e0 Q! x: a0 r8 D% h( ?1 ^
- let k = 0;
, E/ n$ q+ S2 s9 {4 d, g/ O: ~ - let ti = Date.now();
. ]5 [( H' }1 X3 p/ T8 h6 `* n - let rt = 0;8 G, f( H8 F; G1 C0 F/ u+ k0 U
- smooth = (k, v) => {// 平滑变化5 T! b! C( w* E5 x- G/ }
- if (v > k) return k;
6 W) k. o( @. j" P - if (k < 0) return 0;5 O2 J$ R/ G# k/ b; q
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;' x7 I( |/ T) t' | v4 t0 {
- }! R' Z* c) q! S) `
- run = () => {// 新线程
2 A8 A# E. k0 O3 L) d/ N - let id = Thread.currentThread().getId();
$ N% q4 W2 y! P+ T$ z - print("Thread start:" + id);
& N) e3 y) b+ |+ Y- H# m0 E3 v+ R - while (state.running) {$ L+ o: r- Z$ i1 q) D
- try {
% U9 v" g( C0 w0 g" v }( A$ x - k += (Date.now() - ti) / 1000 * 0.2;7 ~2 A( ?' ~. U, O1 [0 r
- ti = Date.now();3 {9 N+ a: g& }8 R9 r; U: M2 W
- if (k > 1.5) {
% U" M4 E9 p2 D' t - k = 0;
1 ^- @# Z5 ]0 U/ H( W - }
1 d# l% u5 j1 m8 X# L5 V - setComp(g, 1);
: o) j$ }& {1 L* ^" t" g9 | - da(g);
0 ]9 B1 w7 r P2 H3 Y4 W( K; n - let kk = smooth(1, k);//平滑切换透明度
7 k0 U" \# m& u2 \0 t - setComp(g, kk);, ?. k9 h3 V h3 M/ q
- db(g);
_ K9 d- g8 M9 d/ z3 N - t.upload();6 W+ ?' ]3 D y, F( R: @& z, G( @! g
- ctx.setDebugInfo("rt" ,Date.now() - ti);
3 H! z, R) A- Y& M# u - ctx.setDebugInfo("k", k);
4 O/ f; \! H* {% X - ctx.setDebugInfo("sm", kk);
! c3 z: f) C ]8 |/ ^ J2 m6 s - rt = Date.now() - ti;) t" A4 H: U+ w, y+ r5 ?/ m# g7 w
- Thread.sleep(ck(rt - 1000 / fps));, {4 Z' K& l* h! e
- ctx.setDebugInfo("error", 0)
# I9 |% Y U% h. [, y; P - } catch (e) {5 I2 K2 @5 i: T( L0 M2 ~( {8 A! C
- ctx.setDebugInfo("error", e);
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- }
. r- C% f5 I2 {3 c - print("Thread end:" + id);" s) j2 T; o e6 Z, {7 P
- }4 f- C9 F8 p4 L5 [5 i5 M
- let th = new Thread(run, "qiehuan");: w$ ^7 h3 ]6 o$ F h
- th.start();& Z o% | Z* s7 i
- }3 l8 H* m% @# N, q9 I+ g
- ' Z# s0 `3 O Y( b2 n9 r8 n2 e
- function render(ctx, state, entity) {
! I# d, Z! Q; Y# ?; `# N* h. h - state.f.tick();, S7 w. X5 w( ?0 B- X
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1 C8 E- H3 p* K* a6 A- function dispose(ctx, state, entity) {
. { m: a3 v9 [8 S - print("Dispose");" F7 v, M; l1 C8 `9 p K
- state.running = false;4 e/ C {( E+ A+ {" ?4 N# C
- state.f.close();
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& Q* |1 k+ n+ W" m6 D1 Z- function setComp(g, value) {% @' C7 V6 [) ^2 ^3 o
- g.setComposite(AlphaComposite.SrcOver.derive(value));
6 d F1 G# V9 ]/ l. @4 C - }
复制代码
- n# ^$ C" `' G* F写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。1 o5 W- |$ t( o5 f9 a
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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