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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。 B& D1 _ c- A5 o: ^2 b: I
- importPackage (java.lang);
0 L& Y+ |( c6 E( l* \ - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);' `! L5 G1 E/ [# y& K
/ ?$ B0 v8 h: M" k9 y/ K' s- function getW(str, font) {
: t. F5 v: H9 L- L7 l* s) r" n6 }9 U - let frc = Resources.getFontRenderContext();
" U, y6 q U4 x, ~5 t) G5 y8 o - bounds = font.getStringBounds(str, frc);" K# c; P4 `# }' \+ r& p
- return Math.ceil(bounds.getWidth());
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# D8 ?0 P; S0 }: e5 l6 z- @# D- da = (g) => {//底图绘制
/ u0 a% R5 L1 u! L) _7 } - g.setColor(Color.BLACK);! I. \- S* z7 A
- g.fillRect(0, 0, 400, 400);: k, R. b; u* R5 y+ }
- }
1 Q6 r& w, @/ B( X% k1 z& C3 W - . g, X. `6 V2 ]% H7 q$ x* f
- db = (g) => {//上层绘制
8 K( _* v) [1 ? - g.setColor(Color.WHITE); X C3 [+ M1 L. p* A( U5 m
- g.fillRect(0, 0, 400, 400);
, E2 n: G( g7 j% a - g.setColor(Color.RED);
5 L3 V$ f; ~! |4 ~" `# O! f) V# l - g.setFont(font0);/ Q7 F5 j0 p& h
- let str = "晴纱是男娘";# V8 z6 W* r% ^3 z& J+ H, l: i
- let ww = 400;8 z8 ] ] g. c( {' M; o. h
- let w = getW(str, font0);4 l0 ?1 k$ j4 Q7 C2 j
- g.drawString(str, ww / 2 - w / 2, 200);
9 i+ a% Y; a! e$ u7 O- I- u - }
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7 i# q# v% h0 t0 r+ {$ `0 K2 @- const mat = new Matrices();
0 Z5 C( x8 X1 ^6 s - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {* Y7 [8 w% }/ B. O) c. F/ M
- let info = {
/ w0 H) `: s! T5 P% [3 s - ctx: ctx,
0 w ^# x- E3 _; Y2 m0 l! \) q( y - isTrain: false,2 O2 ~$ U) C5 Z) B, ?1 E
- matrices: [mat],4 _7 |% r1 S$ j5 h5 a1 J
- texture: [400, 400],7 n$ P% B0 F2 S3 `: n, _8 b- Q
- model: {, J( o6 G9 D1 V0 Q" Z2 G
- renderType: "light",
3 _5 ]5 F* o, J7 n0 ~ - size: [1, 1],/ Y4 n; Y# v( _6 m! W/ K
- uvSize: [1, 1]
& i5 Y/ Q- _" p7 F - }
- _ x' c% [8 o# o - }
% K+ D6 N2 {. Z, s( P' g4 T - let f = new Face(info);* r& [3 A1 d' f8 j
- state.f = f;
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- let t = f.texture;
: U: W% M/ O+ P: _' E$ E# C - let g = t.graphics;0 t( f. d& u6 P2 p
- state.running = true;
/ N, n) }: G; z' @& f, z - let fps = 24;2 t1 |7 H) P! c2 Q* L. i
- da(g);//绘制底图
7 ]- P9 p! o5 t3 _3 H+ [ - t.upload();
8 Y- A. a. F, P - let k = 0;3 c2 U2 \# }% {
- let ti = Date.now();: T# Y p" u4 O1 l/ z- Q: l) S
- let rt = 0; @& n. ^$ K# I, @3 K2 p1 K
- smooth = (k, v) => {// 平滑变化
6 G( m. N9 l6 \' I/ W: }8 f - if (v > k) return k;. | D2 ?! i" U/ f& T8 ?
- if (k < 0) return 0;' I. r' w, z2 L
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
7 m7 o8 c* w& Y, u% K" p - let id = Thread.currentThread().getId();
$ w1 B4 I. j: v0 L2 J2 Q0 K+ D, F - print("Thread start:" + id);
+ K' p# W. j+ h6 r - while (state.running) {
9 S# F1 t9 W5 z, d. Q - try {4 _" n; t4 F. y# Y( r
- k += (Date.now() - ti) / 1000 * 0.2;
+ `# Z* r/ I- @6 q4 z: f* d0 _ - ti = Date.now();2 _+ G' f; ?+ T- m6 `' T- Y
- if (k > 1.5) {0 R5 \$ J. s& _- U) U4 b
- k = 0;
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- setComp(g, 1);0 R5 W+ l* L7 X
- da(g);
0 k8 x d; Q( F9 M - let kk = smooth(1, k);//平滑切换透明度: E% a4 ]( G2 t" K- D. {
- setComp(g, kk);6 B& u5 k8 c: A" ]4 v: {" V
- db(g);( t+ j5 W0 o7 p4 d- ?
- t.upload();
; t, v3 S& @& u9 x& m: a - ctx.setDebugInfo("rt" ,Date.now() - ti);! c: b9 O( f- ?: k. Y6 K( v: o
- ctx.setDebugInfo("k", k);
1 [7 A: h; n0 e/ {( |- b - ctx.setDebugInfo("sm", kk);
7 |5 K6 i' G$ K' N: y - rt = Date.now() - ti;
5 o h4 e! C- }' v& w - Thread.sleep(ck(rt - 1000 / fps));; a( H. U0 X- M2 u. {0 S; r# K) l3 S
- ctx.setDebugInfo("error", 0)
. F" A6 s- i/ S+ W+ o. ? - } catch (e) {8 b* U/ }- G. S* N! K' X3 g
- ctx.setDebugInfo("error", e);) T; A) F* r( B1 q! K% t2 G# p
- }
" D8 N. a) p3 U9 Q9 k# ]6 C - }
6 l7 ?% n6 w+ Y. @5 N" a! t - print("Thread end:" + id);% H9 N% n5 Y" {- y
- }/ t$ H0 g, H/ m% R" _) g/ S6 R
- let th = new Thread(run, "qiehuan");& B3 \6 a1 y4 i" L
- th.start();
' \5 k+ [' [. I y. i - }
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- function render(ctx, state, entity) {
+ W/ H( M+ ]' v' g - state.f.tick();
* G j- k7 P. u+ B - }
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0 z" z9 m% ^2 X- A1 N7 s0 D- function dispose(ctx, state, entity) {. C. t* ?4 P/ w2 i
- print("Dispose");
+ {* J( t. G: B+ U! w! c2 u4 Y! H3 y - state.running = false;
: d) g* i- Z% B/ b+ A# V1 m - state.f.close(); `6 K; d0 j2 U1 ^
- }5 y2 F, A8 q, e' F% g1 t
, v# F) i5 P- k6 m9 D- function setComp(g, value) {
# O S* H' V+ E( E& S3 Z' M - g.setComposite(AlphaComposite.SrcOver.derive(value));2 S- ^, E! }8 \
- }
复制代码
* v# E1 ?: o3 y% s/ P, _' k1 m写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。; p. h; N; S' f' R7 h
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: }! S+ m) C! S" {" |) n$ e% ] l顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 }5 M3 K8 T* ]3 O( v! ?
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