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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。, X5 o2 p$ U/ u. [; i* V" ?
- importPackage (java.lang);
/ T0 t( ~+ W5 [8 a4 ~6 ~, l - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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/ |0 Q* z# }0 a- function getW(str, font) {. V2 a: E6 N. j4 e
- let frc = Resources.getFontRenderContext();
6 f( o' M: E8 ]1 o& b* ] - bounds = font.getStringBounds(str, frc);7 Q5 `9 i; @# W! m h
- return Math.ceil(bounds.getWidth());
# o% c( F. j3 m) M - }
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% Z& q! j2 z+ U& F1 t" R5 ?. f. `- da = (g) => {//底图绘制5 p" K, X# z" Q2 [; e3 b
- g.setColor(Color.BLACK);$ G G7 |6 m( y5 V
- g.fillRect(0, 0, 400, 400);* k) r, {; T* P; ~/ ~
- }$ L5 f N7 E1 t2 p- H
/ u- M" W) v3 t0 p- db = (g) => {//上层绘制0 t/ y1 k' G/ Q% Y
- g.setColor(Color.WHITE);/ r" i5 ? U6 V/ @" V# n$ \" P7 d
- g.fillRect(0, 0, 400, 400);
$ G0 n1 o5 [, @0 A% p2 N2 n+ k/ E6 U u - g.setColor(Color.RED);
; b# y9 f5 t0 g, P - g.setFont(font0);
: n7 H$ D5 V: N/ `& r2 S! o. B - let str = "晴纱是男娘";" \! x4 V! W4 Y
- let ww = 400;
) _7 C! D& T* z/ ~ i: } - let w = getW(str, font0);
- S1 _2 c! T, c# l - g.drawString(str, ww / 2 - w / 2, 200);
, X8 z% M. z. O - }
) z) G8 U7 z1 X4 _+ B+ t8 P; c* x - ( u3 F2 G, X% U3 T& ]
- const mat = new Matrices();
/ d C/ X g7 F - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
9 R( \6 x0 z$ z# E; p/ z - let info = {) e3 i0 w* ]9 |5 P% {& F! }
- ctx: ctx,
5 j& @3 L: c6 ~2 h$ t - isTrain: false,
# Z6 O8 {% Y, s' y - matrices: [mat],
, P& v! c |. [5 k - texture: [400, 400],
$ X/ |& G6 P5 F% o& b - model: {
5 h! I* T7 u) k; J: |3 o8 `' L* s - renderType: "light",% T+ F: R9 k9 O: h- U
- size: [1, 1],
' [. N- r5 z }" H9 G+ ` - uvSize: [1, 1]
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- }
* q6 N* |7 Q6 T0 X- y. x; [ - let f = new Face(info);
# L( P2 I' ?8 u - state.f = f;' J1 H0 m1 {; O W/ y! D
- , j' P0 J1 K" M; I
- let t = f.texture;
) i2 H" `1 ]) S - let g = t.graphics;
3 K8 ]3 P k% r3 t( Z q1 x6 s6 O. g - state.running = true;
- i6 y0 j* m# c' ^7 _( B7 S) K1 T - let fps = 24;
7 ?& N$ g, J: D. K! H - da(g);//绘制底图
# j+ r) Y7 Q# T' Q3 H2 e8 Y - t.upload();$ c$ \! e5 _( ^$ g
- let k = 0;% x/ r# [; ]! V4 T, H8 q
- let ti = Date.now();
8 q3 I& r [8 Q! f - let rt = 0;& e$ u$ u# T2 e1 [1 W% u
- smooth = (k, v) => {// 平滑变化
5 Q2 h& a. c+ B/ R4 A9 g2 K4 X - if (v > k) return k;6 `! }5 R# C) y" ]
- if (k < 0) return 0;2 `1 l( M8 i: d: X: w2 o
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
0 o+ V5 s( V" q+ _" U - }
- }: l/ N0 q! r: x7 X4 |& Q% } - run = () => {// 新线程& C: a# z9 e' k. G B+ x
- let id = Thread.currentThread().getId();
( f/ X4 g! Z! N2 T8 l" e - print("Thread start:" + id);
$ }! b: u9 Q7 q: q! T" A9 S: s - while (state.running) {
! }5 r: G: x4 _- F/ q - try {
: V0 e7 u0 T* V% ]* }. Z - k += (Date.now() - ti) / 1000 * 0.2;
2 A& R& A! Z" _( b9 v$ {' J9 v - ti = Date.now();
% B% v, E3 f4 {8 n* [ - if (k > 1.5) {- E& ]$ h9 B; i, E
- k = 0;4 z6 v* \# W" O) K! k
- }
" R1 ? q7 C% h) H9 d - setComp(g, 1);, b' j+ b/ ]6 x
- da(g);
Q: Y# K4 F2 m: M2 k w - let kk = smooth(1, k);//平滑切换透明度8 a! {, H0 ^- C& E
- setComp(g, kk);* X: }4 i2 ]1 s J
- db(g);4 P, p. k* z* k
- t.upload();
7 k* I& Q# t7 h* t1 }; e. F9 h: h n - ctx.setDebugInfo("rt" ,Date.now() - ti);% q# P2 L4 t( `* A. E. q
- ctx.setDebugInfo("k", k);" @1 I* Z/ k. q( U# y
- ctx.setDebugInfo("sm", kk);
2 o$ r& E" l1 X/ x. `' d' R" ` - rt = Date.now() - ti;
2 f, l/ X' [8 ]- v" B" J - Thread.sleep(ck(rt - 1000 / fps));! Z1 u& T" |5 d6 g; C3 V
- ctx.setDebugInfo("error", 0)* m. O. `% {8 B7 q0 C' C
- } catch (e) {
7 U. i) q* M, {6 G - ctx.setDebugInfo("error", e);
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- }
. j- L: [( C- P* k+ A - print("Thread end:" + id);. y0 h% P, |9 E# s% S
- }
* b1 }' b1 q9 T: y - let th = new Thread(run, "qiehuan");
7 `' D; J, @9 `) w. h - th.start();% \1 [$ ^) }9 I# O( R2 B5 F
- }2 }; ]' E P: N, x1 _+ R
) v, w& s$ k" d% R4 M) @5 I- function render(ctx, state, entity) {
% y1 V* ?' L0 F - state.f.tick();% Q# `6 {0 P( v
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' `" l9 m* d1 A8 B- function dispose(ctx, state, entity) {+ k# R# d$ I$ D& J7 g/ A2 q
- print("Dispose");5 @4 ]8 F* h! K) z# ~
- state.running = false;
. F( f8 F/ X/ K - state.f.close();) x4 ?0 s1 K! h0 D% b5 Z b' J
- }
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- function setComp(g, value) {
! w5 H4 V# ^* b5 l - g.setComposite(AlphaComposite.SrcOver.derive(value));
8 G$ P* W1 ]6 D" [$ i - }
复制代码 ) Z( b& Z4 q L! a6 h% ]! k
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。) i4 x1 T1 v V7 C
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# p( s8 l2 z/ `) C W( e8 J: x顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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