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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。; h0 ~& k7 V3 T: m1 G1 W8 D& M
- importPackage (java.lang);
# d+ c- Q$ j' Q& e - importPackage (java.awt);3 D2 Q8 ?# r- X R; n; E9 }! _1 h
8 x# p6 S6 _" K+ B; {3 ~7 e; F- include(Resources.id("mtrsteamloco:library/code/face.js")); p' Z& V- L- i9 `, M$ ]
- - r. o/ H5 n9 k# d4 b {7 y
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
2 F2 B# G0 m( X3 v, r0 C+ E - let frc = Resources.getFontRenderContext();; B' ^! h; h d3 C) G, U
- bounds = font.getStringBounds(str, frc);7 a7 D+ ?) X5 n% @5 N
- return Math.ceil(bounds.getWidth());
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7 D+ s. e2 y7 ^8 `. |) ~1 p& T7 [ \- da = (g) => {//底图绘制6 x5 x3 [, y* N3 c5 S
- g.setColor(Color.BLACK);- P8 r5 G/ o- n p {% h* H: E8 Z* C
- g.fillRect(0, 0, 400, 400);2 o& G( L/ k4 t& W5 t
- } f4 K' P3 r# [/ Z1 s# R
- O* V2 @* [$ P. k* _- db = (g) => {//上层绘制
" O* _: B( J: i2 s+ ^* v4 ]& p - g.setColor(Color.WHITE);
$ X+ E- `( I& I* ^+ n5 U" Z - g.fillRect(0, 0, 400, 400);
0 a! `( {- }/ |+ g- W7 i- B - g.setColor(Color.RED);, W6 v& O. E5 p" K, }: j4 F
- g.setFont(font0);
. E4 {8 o5 b& Q$ x p* e - let str = "晴纱是男娘";7 u4 _9 `! G0 O$ l2 o% @
- let ww = 400;
5 S2 L' J1 t1 { - let w = getW(str, font0);
; X) S4 N/ `6 i - g.drawString(str, ww / 2 - w / 2, 200);
" I; g0 y' ]5 ^1 X2 `$ ^4 W - }
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- const mat = new Matrices();' S. r- B9 h9 f1 f/ [
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
H" {! M1 a8 T Y( X1 I( I - let info = {
' E0 b& l' s, q/ g, v - ctx: ctx,; c U9 X2 D( h; `) |6 I4 R
- isTrain: false, a7 x4 l3 s* `" T+ f2 X7 I! q
- matrices: [mat],
2 b% q, V/ B c% f - texture: [400, 400],# v- s1 g6 N+ k
- model: {6 o) i4 j4 L) H+ V/ |6 f8 B3 \
- renderType: "light",
! O0 |0 y" @2 S - size: [1, 1],
- @9 ]8 o! y- V9 e! H. h - uvSize: [1, 1]2 g: ~- M6 w6 g# X! b. E2 Z
- }
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- let f = new Face(info);: Z# v; g( a9 ^
- state.f = f;
2 h, c) f Q q% E; I
7 p* \& r% K5 {) u9 k: |7 G7 A! T- let t = f.texture;
% C; e1 l6 o4 L( W - let g = t.graphics;. N6 ~7 z, w1 ^8 r
- state.running = true;
- j# c3 o% n7 ~6 F# R - let fps = 24;
$ H8 o. l$ U$ K - da(g);//绘制底图0 z# S( G' O! b7 ]9 j; `
- t.upload();7 x2 j5 h+ J; @
- let k = 0;1 C' z6 l5 a) K5 K' t1 s
- let ti = Date.now();! |/ @ X+ {! \, m. ~8 H
- let rt = 0;, ^( N# d5 g) j
- smooth = (k, v) => {// 平滑变化
@" C' ?& `% N# a" q. Y - if (v > k) return k;
% o$ b) X) _, U# ]- a - if (k < 0) return 0;8 E) @7 r& n9 I" M5 p. b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
/ t% l1 A$ w/ W$ A0 t; @; v0 ? - }
* ^* F; {/ s+ g# h M - run = () => {// 新线程
4 j( ?9 y0 Q2 ~) P - let id = Thread.currentThread().getId();6 B( o$ v& _6 f
- print("Thread start:" + id);( ?5 W+ t) s% B) q: Z0 s4 s
- while (state.running) {. J2 k3 y4 l% I; s7 k
- try {
, q/ j' H( g: ^% R - k += (Date.now() - ti) / 1000 * 0.2;! P$ ]7 z: u' e5 {5 p$ m# j; w; t
- ti = Date.now();
( F6 d3 L& j) Z - if (k > 1.5) {$ D& E# s* L4 {6 }! H
- k = 0;# d& }9 d5 {* s9 x$ f6 v9 u3 P
- }
) _- [" O" ~8 g& j/ S - setComp(g, 1);
; z# r3 c I4 z8 I. W& ^ - da(g);
5 Q9 W& U: U% F, c4 n* {6 [ - let kk = smooth(1, k);//平滑切换透明度
* w% a- \; k" q0 ]& N- p - setComp(g, kk);
8 j* s4 R+ u) O U0 T: d+ o( o - db(g);
8 H$ W/ g" y& O - t.upload();% _7 ?/ [4 X' ?9 O
- ctx.setDebugInfo("rt" ,Date.now() - ti);
; j4 g+ F6 E, ]1 i% e# ^" R" ` - ctx.setDebugInfo("k", k);
! E4 \6 q) K' [& R2 Y* I8 l - ctx.setDebugInfo("sm", kk);. N: P& l W' W/ f8 ]
- rt = Date.now() - ti;3 |6 H) k6 L3 @" [
- Thread.sleep(ck(rt - 1000 / fps));$ [5 V( q& h$ a$ I6 E
- ctx.setDebugInfo("error", 0)' h! |9 d2 G0 j1 H' T
- } catch (e) {
7 H. u. U9 b, B. r O# f* `9 l7 c- A - ctx.setDebugInfo("error", e);" a' M2 B7 f* S; Z# ~8 B
- }/ w# J9 \/ H/ f! @% ^% R( f1 O" n
- }
# o, R" G# A9 m, m; y - print("Thread end:" + id);% Q# F# ?0 s5 m- P5 y
- }
. y4 S3 k' P$ S" B6 F+ G - let th = new Thread(run, "qiehuan");3 M9 e8 n2 ^" }, @- W: n
- th.start();
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- " B: j( V9 |4 a" S
- function render(ctx, state, entity) {
- H" A8 V- s1 o) t. u; z4 I - state.f.tick();# N/ A3 x$ f1 W( K# b3 y
- }
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, v* v( C& ^9 |0 Q0 ?- V% p- function dispose(ctx, state, entity) {( _) s7 n( ^' S8 b5 G6 \
- print("Dispose");
( a- x" W: ?- {. B% _2 ~2 O4 ` - state.running = false;
2 E" K# r3 |$ l3 E - state.f.close();
; X3 W/ t' o" v! X |/ N9 [ - }
# n# q+ ]1 ^& N' I8 O# D3 o9 {
6 ]! V* n' X! Q# k5 {/ L# b- function setComp(g, value) {% ^$ n, J1 N# c5 h2 C4 n
- g.setComposite(AlphaComposite.SrcOver.derive(value));. m8 v$ _6 {' _& Y& u: }6 K
- }
复制代码
3 e6 M! u& U2 t4 V9 c7 } B写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。& f2 `4 _8 t7 g4 m+ f
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 n" N5 D2 N& |0 }6 R
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