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本帖最后由 Harlotte 于 2024-5-18 15:24 编辑 $ W9 y7 E: k/ `5 y3 M8 _1 O
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/ ^2 c2 k+ h+ Q+ }. k最近在研究JS 做了一个简单的逻辑来播放声音+ X- I5 \7 u( J) U5 ?3 e
- var pit = 1;//初始化音高(速度)6 B( `& `) t. W9 q- E3 P
- var wheelsounds = ["mtr:df5g_wheel1","mtr:df5g_wheel2","mtr:df5g_wheel3"]
2 }4 D; A& }" y! @2 W - function create(ctx, state, train) {( D/ m( g( f R8 _ |
- state.number = new Array();7 q H& N- g) I* w
- state.soundsspeed = 0;//初始化速度
( T; m @# w" M - state.speedsub = 0; T X8 i0 J3 R! z; B
- for(let i = 0; i < 100; i++){
" W8 {" Y. M6 |1 C" D - state.number[i]=0;//初始化数组
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- function render(ctx, state, train) {6 ` ~8 {4 K U! l, b. p
- ctx.setDebugInfo("sounds=",1);//记录声音程序已启动
$ h5 Y0 s$ n; g - pit = 1 + train.speed() / 40;//更新音高(速度)
! O- [2 l9 k( n( y l - let gmk = getCurrentTrackModelKey(ctx,state,train);//获取当前轨道的自定义轨道名称
/ x- U( D% c" \- W2 ~+ D6 V - state.speedsub = (train.speed() - state.soundsspeed) * Timing.delta() * 1000000;//计算速度差
- _5 M, b' B' z7 E# a - ctx.setDebugInfo("speedsub=",state.speedsub)
" X' w3 t' x' n: q - if(train.isOnRoute()&&gamerunning==1){//如果工作7 ^' V/ I5 \) ]- q
- for (let i = 0; i < train.trainCars(); i++) {" ]* I4 l) O8 r. c+ v
- ctx.setDebugInfo("soundsrun",1);//记录声音开启9 h) p6 b" S/ U3 x
- if(state.speedsub<-1){//如果车辆减速4 \, X5 a* L1 r& [6 t
- ctx.setDebugInfo("shache",1);//记录刹车$ g8 K a% c. z
- state.number[0]=sound(ctx,"mtr:df5g_shache",i,soundspos.braking1,pit,state.number[0],16,0.03+train.speed()*20*3.6/800);//更新返回时间 播放刹车声在转向架1
% W) D/ H3 }7 j r% r+ G - state.number[0]=sound(ctx,"mtr:df5g_shache",i,soundspos.braking2,pit,state.number[0],16,0.03+train.speed()*20*3.6/800);//更新返回时间 播放刹车声在转向架25 s9 A' G& Y! w% a+ A$ K' `9 |
- }else if(state.speedsub>1){//如果车辆加速
& D0 C; A# V( {! u% s4 y! k - ctx.setDebugInfo("addspeed",1);//记录加速. e5 r' @6 n7 L2 C" u) X, T
- state.number[2]=sound(ctx,"mtr:df5g_engine",i,soundspos.engine,pit,state.number[2],20,grnn(0.8,1));//播放加速声# e3 {9 O) O+ \! u2 E
- }
8 n5 A6 w, r* v( J, m- l; G - state.number[1]=sound(ctx,"mtr:df5g_engine2",i,soundspos.engine,pit,state.number[1],16,1);//播放怠速声# _6 M" I5 J) n: j! ?4 i3 i3 n
- if(gmk.indexOf("horn")!=-1){//如果在轨道名称里找到了horn,则播放鸣笛声
+ m& R! s6 d$ ~, ~6 Y1 K( Z - ctx.setDebugInfo("horn",1);//记录鸣笛声开启
6 J/ u6 x* s; E2 o# p0 o - state.number[3]=sound(ctx,"mtr:df5g_horn",i,soundspos.horn,1,state.number[3],32,5);//播放鸣笛声,单位是秒,推荐是5秒左右,可以根据需要调整 我这里是因为音频不合适循环播放,实际音频在1s左右
3 K* M+ m/ u7 k8 L# M - }
1 I) C) y/ f0 ^9 z - if(train.speed()*20*3.6>5){
; F: Y, i3 g- t( D - state.number[4]=sound(ctx,"mtr:df5g_wheelrun",i,soundspos.braking2,pit,state.number[4],16,9);//播放普通轮轨声
3 d5 Y! L4 D6 e2 m5 y - state.number[4]=sound(ctx,"mtr:df5g_wheelrun",i,soundspos.braking1,pit,state.number[4],16,9);//播放普通轮轨声& Y) p C8 W- l E$ f# Q
- }
" Q8 T" F, }& H - if(train.speed()>0&&grnn(0,20+train.speed()/30)>19){
7 B: t9 B6 d7 \8 W - state.number[5]=sound(ctx,wheelsounds[Math.floor(grnn(0,3))],i,soundspos.braking2,0.8,state.number[5],32,0.05);//播放撞轨声
+ D; T1 B8 `& E/ L- T* }5 Q4 b - state.number[5]=sound(ctx,wheelsounds[Math.floor(grnn(0,3))],i,soundspos.braking1,0.8,state.number[5],32,0.05);//播放撞轨声- \6 [% N2 m. [7 f) y/ A/ p
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- state.soundsspeed = train.speed();//更新速度, y# a6 N' N) M m8 ]
- for(let i=0;i<4;i++){" f, \; A5 H2 \% Q0 @
- ctx.setDebugInfo(i+"=",state.number[i]);
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- function sound(ctx,name2,i,vect,pit,nu,ll,long){//播放声音pit是音高(速度) nu是一个数组,用来记录播放时间,ll是音频响度,long是循环播放时间
6 K# d2 P2 H+ a - if(Timing.elapsed()>nu){//如果时间超过了播放时间8 E) L4 i9 K2 u! A# O* }1 C
- ctx.playCarSound(Resources.id(name2) , i , vect.x() , vect.y() , vect.z() , ll , pit);//播放
) K7 \% U8 i# f - nu = Timing.elapsed()+long; //更新播放时间
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- return nu;//返回新的播放时间; y7 b- c9 `5 x" ]% j: D) y' \
- }
& I6 p5 `+ M: O$ v - function grnn(min, max) {//随机小数/ Y8 t- X( P5 Z0 C
- return Math.random()*(max-min)+min; q) C+ M) o% v
- }
# w% s: Y0 |* c - function getCurrentTrackModelKey(ctx, state, train) {//获取当前轨道的自定义轨道名称,让ai写的
. O7 Y9 w. @( }2 S# S2 s - // 获取列车从车库开出的距离
/ J6 U; U) G+ l - let railProgress = train.railProgress();
+ [ Y/ j; j" N; m6 G - // 获取当前轨道的索引. R' u- Z2 ~8 V0 T# w o( k: N n
- let currentRailIndex = train.getRailIndex(railProgress, true);
9 u* I( a5 ]' W$ n) W - // 检查当前轨道索引是否有效
* c9 t b: e4 ^7 T, Y/ j5 |( A - if (currentRailIndex >= 0 && currentRailIndex < train.path().size()) {. y/ t, M! Q3 B" }7 S: `- R
- // 获取当前路径数据对象
9 z7 F8 [' d \( S: G - let currentPathData = train.path().get(currentRailIndex);4 W) P4 ]7 P4 O0 v {8 B: J# i
- // 获取当前轨道使用的自定义轨道名称
! f, Q* |8 h2 ~ - let trackModelKey = currentPathData.rail.getModelKey();" ]9 y: B; p0 i& {, l$ M3 Q9 ]7 D& a
- return trackModelKey;
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- return null; // 或者是一个默认值
' k. w6 w% h8 {% X* U2 M - }
复制代码 相比bve 用这种方式可以搞更多的逻辑,随机叠加音频,实测效果非常不错
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