|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
本帖最后由 Harlotte 于 2024-5-18 15:24 编辑
Z1 @% e/ P6 `
9 _% G) Q! x5 x6 U3 Z' B# ~
( c0 [0 K/ g" n' v最近在研究JS 做了一个简单的逻辑来播放声音
# w- a5 X/ T- V% C7 N( a- var pit = 1;//初始化音高(速度)" f/ `3 M2 k, ^
- var wheelsounds = ["mtr:df5g_wheel1","mtr:df5g_wheel2","mtr:df5g_wheel3"]
9 r( p. J+ c! u h; K! B0 B - function create(ctx, state, train) {8 E0 y* D' l* W9 r: [$ \
- state.number = new Array();
" D* i y" h Q& n) W$ k - state.soundsspeed = 0;//初始化速度% \- ?' T, e/ _# _+ q- D: R* E
- state.speedsub = 0;: L( d8 Q3 F/ v% F
- for(let i = 0; i < 100; i++){( ]7 V1 k! w; W6 p0 n( T% g/ a
- state.number[i]=0;//初始化数组
8 g* a. P4 O4 D: P( O! Y4 k7 Y - }
6 [$ R5 o* l" Q" y - }
; o8 J' N2 w& ]% ]) p" \ - # ` [; C$ X" N6 @# A9 f
- function render(ctx, state, train) {
' |8 o1 n5 W# M - ctx.setDebugInfo("sounds=",1);//记录声音程序已启动: |3 V) O. f: O, o; s
- pit = 1 + train.speed() / 40;//更新音高(速度)8 k8 r$ t" X: r; r: \
- let gmk = getCurrentTrackModelKey(ctx,state,train);//获取当前轨道的自定义轨道名称 5 `6 y- [* O' x; o: M. A" ^! U
- state.speedsub = (train.speed() - state.soundsspeed) * Timing.delta() * 1000000;//计算速度差+ g/ f- {, c* ~, m0 G* m7 {
- ctx.setDebugInfo("speedsub=",state.speedsub)1 Q! h7 P! k Y0 G& `! g, W
- if(train.isOnRoute()&&gamerunning==1){//如果工作$ l0 Z7 k8 r8 ?4 q* {* J5 \/ n
- for (let i = 0; i < train.trainCars(); i++) {. V$ @8 O' T- `; I3 {& J
- ctx.setDebugInfo("soundsrun",1);//记录声音开启6 M7 r3 o% W' U. B U1 Y
- if(state.speedsub<-1){//如果车辆减速! n8 ?& W8 U0 x* P
- ctx.setDebugInfo("shache",1);//记录刹车4 m( ]% t- @7 G4 Z
- state.number[0]=sound(ctx,"mtr:df5g_shache",i,soundspos.braking1,pit,state.number[0],16,0.03+train.speed()*20*3.6/800);//更新返回时间 播放刹车声在转向架1( {1 u# Z; {' p5 D2 j ^
- state.number[0]=sound(ctx,"mtr:df5g_shache",i,soundspos.braking2,pit,state.number[0],16,0.03+train.speed()*20*3.6/800);//更新返回时间 播放刹车声在转向架2
3 A7 r( A5 E) h2 P( C2 f/ ]) Q - }else if(state.speedsub>1){//如果车辆加速
5 S% J% [# ?& x - ctx.setDebugInfo("addspeed",1);//记录加速, R4 n* b J# J+ h% i
- state.number[2]=sound(ctx,"mtr:df5g_engine",i,soundspos.engine,pit,state.number[2],20,grnn(0.8,1));//播放加速声
# N5 H% `9 P P2 @! w, l5 N, D - }
& T( I! ~: k; L, I9 ~" i - state.number[1]=sound(ctx,"mtr:df5g_engine2",i,soundspos.engine,pit,state.number[1],16,1);//播放怠速声1 _& x& C2 u1 D Q
- if(gmk.indexOf("horn")!=-1){//如果在轨道名称里找到了horn,则播放鸣笛声1 }1 _+ J' o, w
- ctx.setDebugInfo("horn",1);//记录鸣笛声开启
" p4 v& t0 q" o; H4 A { - state.number[3]=sound(ctx,"mtr:df5g_horn",i,soundspos.horn,1,state.number[3],32,5);//播放鸣笛声,单位是秒,推荐是5秒左右,可以根据需要调整 我这里是因为音频不合适循环播放,实际音频在1s左右1 h% [& R; s. f4 B/ D, v4 V
- }0 ?. L' B# a. m6 k* d
- if(train.speed()*20*3.6>5){. W3 R7 c% f9 x$ U; q
- state.number[4]=sound(ctx,"mtr:df5g_wheelrun",i,soundspos.braking2,pit,state.number[4],16,9);//播放普通轮轨声
* ?7 Q* @$ S$ d( D - state.number[4]=sound(ctx,"mtr:df5g_wheelrun",i,soundspos.braking1,pit,state.number[4],16,9);//播放普通轮轨声
2 t: Q8 ], E* l+ n, |3 [, f+ u - } X* V/ z1 p( ^$ _7 V
- if(train.speed()>0&&grnn(0,20+train.speed()/30)>19){
! E- G' N/ m8 n - state.number[5]=sound(ctx,wheelsounds[Math.floor(grnn(0,3))],i,soundspos.braking2,0.8,state.number[5],32,0.05);//播放撞轨声0 f. W. o7 E1 m
- state.number[5]=sound(ctx,wheelsounds[Math.floor(grnn(0,3))],i,soundspos.braking1,0.8,state.number[5],32,0.05);//播放撞轨声
' t, ?2 R9 b% d: C/ G% @8 V - }- y* W; x) s& L% h% [* E
- }5 m% C) \+ ~9 N Z. ]% Z
- }
8 |3 ^6 p1 n4 L2 v - state.soundsspeed = train.speed();//更新速度; M; L; h* q- E( v: k/ |, ?
- for(let i=0;i<4;i++){
L7 w; {/ Q+ m7 y+ O - ctx.setDebugInfo(i+"=",state.number[i]);, ]4 B+ V& v2 J3 T" d0 q
- }
1 }4 X; j) [8 o4 _! g& Q - }
8 ~: Z: `+ M) f5 C - function sound(ctx,name2,i,vect,pit,nu,ll,long){//播放声音pit是音高(速度) nu是一个数组,用来记录播放时间,ll是音频响度,long是循环播放时间" ^, M0 Q& A3 \1 l) ^
- if(Timing.elapsed()>nu){//如果时间超过了播放时间 E c0 R4 I) |. }3 h
- ctx.playCarSound(Resources.id(name2) , i , vect.x() , vect.y() , vect.z() , ll , pit);//播放. I$ i1 F8 S( _( D
- nu = Timing.elapsed()+long; //更新播放时间$ v9 U' \/ e# Y7 \5 k
- }: d |5 O1 U; r$ h y
- return nu;//返回新的播放时间
/ I3 a9 U( g! e6 r) y" h( n - }
( T+ n Q" D% Z* P5 A9 [+ V& D - function grnn(min, max) {//随机小数8 ^9 n7 y( M7 b8 R3 m0 ~5 r" h
- return Math.random()*(max-min)+min;. \# d, e/ H! J: T$ \- Z
- }: x& V$ l2 X0 z# _
- function getCurrentTrackModelKey(ctx, state, train) {//获取当前轨道的自定义轨道名称,让ai写的$ @2 s; v L4 L5 H+ v; [$ @7 C9 r
- // 获取列车从车库开出的距离
" X/ C' m5 x8 [! ? y2 q G* a - let railProgress = train.railProgress();
0 K2 F$ o8 f. X' @6 s R* p1 G - // 获取当前轨道的索引
' a8 j8 g0 s! _& W% D - let currentRailIndex = train.getRailIndex(railProgress, true);
" o; |: r2 F& J8 w - // 检查当前轨道索引是否有效, ? m' b0 X- ~' [: g, l' S
- if (currentRailIndex >= 0 && currentRailIndex < train.path().size()) {' |% ?6 S# d. `9 Z4 D6 Z* ~ X( T% |
- // 获取当前路径数据对象
, U( x! b1 q4 s - let currentPathData = train.path().get(currentRailIndex);4 D) U: V8 V* o1 v. s( B( V6 Q
- // 获取当前轨道使用的自定义轨道名称& l7 H1 p9 a. J9 h5 y' g
- let trackModelKey = currentPathData.rail.getModelKey();4 f f/ Q# Q# M2 a) I: O0 O. ^
- return trackModelKey;
! j( I! E q+ ]* r0 T - }
/ x$ j$ C9 [3 Q @5 p - return null; // 或者是一个默认值6 a1 W l- m' i Z) E
- }
复制代码 相比bve 用这种方式可以搞更多的逻辑,随机叠加音频,实测效果非常不错$ M: \4 ^ O* e8 d! G+ W
|
|