|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
本帖最后由 Harlotte 于 2024-5-18 15:24 编辑
4 T5 m6 S$ p# Y8 s# [
9 X" a, n) m. ^& C( D* \6 ~' a; d$ W0 O! ], }+ x& |4 y
最近在研究JS 做了一个简单的逻辑来播放声音5 ?' K. I9 O( @( {- E6 k" z
- var pit = 1;//初始化音高(速度)
" X* E; U) c+ p - var wheelsounds = ["mtr:df5g_wheel1","mtr:df5g_wheel2","mtr:df5g_wheel3"]
1 g, [& z0 r7 T) x - function create(ctx, state, train) {
2 n9 X+ T6 a2 Z+ P V - state.number = new Array();" N# }0 y' D9 D
- state.soundsspeed = 0;//初始化速度
X" H: m, k7 D5 K& d% M) h - state.speedsub = 0;
; a0 o) T9 I% p% J - for(let i = 0; i < 100; i++){
2 R+ L( P9 U) R1 G - state.number[i]=0;//初始化数组 v# }4 z: I. k) M& D' @ Y) J
- }/ i k. L& o- s( r' Z5 I
- }
; a+ z6 _% n0 l
" D6 t; z; J, r) w$ @5 U6 t( {9 A+ N- function render(ctx, state, train) {% T& r* G0 W ~6 U
- ctx.setDebugInfo("sounds=",1);//记录声音程序已启动9 K" S2 l* G+ Z$ ]9 Y: A1 z
- pit = 1 + train.speed() / 40;//更新音高(速度): |- V. z1 F- Z) Q; y% `
- let gmk = getCurrentTrackModelKey(ctx,state,train);//获取当前轨道的自定义轨道名称
" I# y6 ^* j3 t; W# c5 z - state.speedsub = (train.speed() - state.soundsspeed) * Timing.delta() * 1000000;//计算速度差
" H! \* B$ T6 l& j/ [: p# K* L9 } - ctx.setDebugInfo("speedsub=",state.speedsub)
* F- F; h, ~* l( _5 N - if(train.isOnRoute()&&gamerunning==1){//如果工作2 J0 p4 ^' i4 M o0 w; A/ @
- for (let i = 0; i < train.trainCars(); i++) {1 h) Z$ t4 {7 {+ |; s" g
- ctx.setDebugInfo("soundsrun",1);//记录声音开启( X. l7 M. J# b# W
- if(state.speedsub<-1){//如果车辆减速/ r( G; }+ A# G4 v$ u. u
- ctx.setDebugInfo("shache",1);//记录刹车
V+ \! J9 {* H5 O+ i3 D9 q8 J - state.number[0]=sound(ctx,"mtr:df5g_shache",i,soundspos.braking1,pit,state.number[0],16,0.03+train.speed()*20*3.6/800);//更新返回时间 播放刹车声在转向架1
7 f$ T0 \. [' `5 h/ b1 ~! y - state.number[0]=sound(ctx,"mtr:df5g_shache",i,soundspos.braking2,pit,state.number[0],16,0.03+train.speed()*20*3.6/800);//更新返回时间 播放刹车声在转向架2
+ e0 D" t/ B# j) S( H; l+ i - }else if(state.speedsub>1){//如果车辆加速
0 Q- O- s: I. u6 L - ctx.setDebugInfo("addspeed",1);//记录加速, b' `0 a; y# P* S" ^, z; I# a
- state.number[2]=sound(ctx,"mtr:df5g_engine",i,soundspos.engine,pit,state.number[2],20,grnn(0.8,1));//播放加速声
; {, Y1 V7 O3 F: y" o$ h9 E1 J - }2 S% G( T3 p( J( @+ L% J8 q
- state.number[1]=sound(ctx,"mtr:df5g_engine2",i,soundspos.engine,pit,state.number[1],16,1);//播放怠速声. [; J; H3 D. X7 x5 P* M! q' R
- if(gmk.indexOf("horn")!=-1){//如果在轨道名称里找到了horn,则播放鸣笛声1 ]6 V+ c6 z' H( P6 s+ m
- ctx.setDebugInfo("horn",1);//记录鸣笛声开启) `% C) U( r0 |2 |! c
- state.number[3]=sound(ctx,"mtr:df5g_horn",i,soundspos.horn,1,state.number[3],32,5);//播放鸣笛声,单位是秒,推荐是5秒左右,可以根据需要调整 我这里是因为音频不合适循环播放,实际音频在1s左右
% p c# b! m& p9 c - }3 p6 W# T7 m8 J s- p+ T
- if(train.speed()*20*3.6>5){
8 d) L q2 a1 r$ v8 e# } - state.number[4]=sound(ctx,"mtr:df5g_wheelrun",i,soundspos.braking2,pit,state.number[4],16,9);//播放普通轮轨声
! }# g) E8 }6 {9 G+ ^! a3 g( G6 D - state.number[4]=sound(ctx,"mtr:df5g_wheelrun",i,soundspos.braking1,pit,state.number[4],16,9);//播放普通轮轨声* h1 C* b1 Q c
- }) K7 Z0 F! z) C, |/ x
- if(train.speed()>0&&grnn(0,20+train.speed()/30)>19){$ X9 k# W7 }1 ^* M
- state.number[5]=sound(ctx,wheelsounds[Math.floor(grnn(0,3))],i,soundspos.braking2,0.8,state.number[5],32,0.05);//播放撞轨声9 a' Y+ ^& L9 I* O, \" w
- state.number[5]=sound(ctx,wheelsounds[Math.floor(grnn(0,3))],i,soundspos.braking1,0.8,state.number[5],32,0.05);//播放撞轨声
% O! X. ?1 W* J- U8 J) i. | - }6 e; m4 I7 Y2 V% ^
- }
; O* ~- {1 Q& z0 [; T4 w3 T - }5 q" V) F; `7 u n* p
- state.soundsspeed = train.speed();//更新速度& t+ T% ?. b, Q, T
- for(let i=0;i<4;i++){
7 F/ h; g( u0 V/ p5 }$ ] - ctx.setDebugInfo(i+"=",state.number[i]);
9 }! U$ s0 J! C# q - }# t6 v4 c. G) F) K3 ~6 i
- }8 l" U k% J/ q; H3 ~
- function sound(ctx,name2,i,vect,pit,nu,ll,long){//播放声音pit是音高(速度) nu是一个数组,用来记录播放时间,ll是音频响度,long是循环播放时间7 O; ?1 t' z- a* z+ g, }; {& c
- if(Timing.elapsed()>nu){//如果时间超过了播放时间
2 W/ h) }: a+ `! I3 z* c2 T( V - ctx.playCarSound(Resources.id(name2) , i , vect.x() , vect.y() , vect.z() , ll , pit);//播放
8 B9 |' ~* u0 C* b - nu = Timing.elapsed()+long; //更新播放时间, x8 J I2 ~- u" _, k5 r8 |
- }8 @" N$ J5 N" k4 A. I O
- return nu;//返回新的播放时间- K5 a# F2 i" f0 K
- }1 s4 M# P' l. w, V" Z
- function grnn(min, max) {//随机小数* W: L' w6 P% Y9 o+ c: \/ V4 \
- return Math.random()*(max-min)+min;
8 J' i+ u ]. H4 h, e7 u - }5 V$ R9 U: v! M
- function getCurrentTrackModelKey(ctx, state, train) {//获取当前轨道的自定义轨道名称,让ai写的5 w& p8 {6 U8 S# G9 k8 ^
- // 获取列车从车库开出的距离# B' k Q) _8 @: G3 v1 |
- let railProgress = train.railProgress();' m* S0 L. a' G4 l
- // 获取当前轨道的索引
0 G3 _/ U0 R3 L0 {/ S( Q - let currentRailIndex = train.getRailIndex(railProgress, true);
2 i' o! R% v# w, S- P - // 检查当前轨道索引是否有效
; A) x; C9 I3 s! V' @- V& V. t% n - if (currentRailIndex >= 0 && currentRailIndex < train.path().size()) {! @: E& u" d) z0 b. @& ^
- // 获取当前路径数据对象
8 t* k- `- `4 x- M# T4 y* D5 l; x - let currentPathData = train.path().get(currentRailIndex);$ q, M9 _2 x! c# `- }2 G
- // 获取当前轨道使用的自定义轨道名称
4 |, ^5 G, }" Z/ F" m - let trackModelKey = currentPathData.rail.getModelKey();1 w' t- k# p7 {. ~8 Z
- return trackModelKey;6 }2 m2 F" e( U: t$ g8 _# G2 u! u
- }
: Z9 k( P2 d1 N2 U/ R( D, A% [ - return null; // 或者是一个默认值
% w+ l+ f" J( T- A - }
复制代码 相比bve 用这种方式可以搞更多的逻辑,随机叠加音频,实测效果非常不错
* Z" r9 Z/ e2 B) _( p: Y* q |
|