|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
本帖最后由 Harlotte 于 2024-5-18 15:24 编辑
8 a, l# [+ p8 s% H7 F/ @+ M5 {& f, d5 p" O, A# K7 s
4 W0 f$ O* |2 t" K9 t最近在研究JS 做了一个简单的逻辑来播放声音+ w9 d# x% w/ A/ F1 i
- var pit = 1;//初始化音高(速度)! u, ~- q! P1 w9 \0 [* }4 i
- var wheelsounds = ["mtr:df5g_wheel1","mtr:df5g_wheel2","mtr:df5g_wheel3"]6 v$ e! x' X+ i
- function create(ctx, state, train) {
, q( g6 \6 K4 q! k: J9 F1 k - state.number = new Array(); }9 Q/ [+ K+ h# b
- state.soundsspeed = 0;//初始化速度- _& o# ]: O, j" ?. c- p. u2 d; O
- state.speedsub = 0;8 x1 A C# C/ e3 I
- for(let i = 0; i < 100; i++){) c8 Z, u1 E! @% ~. M- S* I
- state.number[i]=0;//初始化数组0 o+ o' Y: u& W, \+ p
- }
8 r: y) m: D) T; t h/ p+ O3 w5 u - }8 I% Z% y' A7 T* Z( z* ^8 f
3 {: M9 h( _( A! a) E+ I- function render(ctx, state, train) {# l; f* J3 `& L1 k5 J: I
- ctx.setDebugInfo("sounds=",1);//记录声音程序已启动5 K9 g+ l1 W; |) \% D- c2 v
- pit = 1 + train.speed() / 40;//更新音高(速度)
9 N: L1 _5 y# Q: @% g - let gmk = getCurrentTrackModelKey(ctx,state,train);//获取当前轨道的自定义轨道名称 : [' E9 a) O) u& ?( C5 e" \* x
- state.speedsub = (train.speed() - state.soundsspeed) * Timing.delta() * 1000000;//计算速度差8 Q7 Z+ p; E5 h
- ctx.setDebugInfo("speedsub=",state.speedsub)
4 w/ Y' X* f" W& l6 { - if(train.isOnRoute()&&gamerunning==1){//如果工作
8 j- K5 b4 P2 B) A - for (let i = 0; i < train.trainCars(); i++) {& L1 V0 p" I2 r7 u, `7 t# }4 P" a
- ctx.setDebugInfo("soundsrun",1);//记录声音开启
8 V+ a2 r3 A/ D$ W* A: U5 ]9 A/ J5 J - if(state.speedsub<-1){//如果车辆减速
* S9 X: i; S& B% l) p1 i3 [ - ctx.setDebugInfo("shache",1);//记录刹车/ P6 L @; ]) n8 Y
- state.number[0]=sound(ctx,"mtr:df5g_shache",i,soundspos.braking1,pit,state.number[0],16,0.03+train.speed()*20*3.6/800);//更新返回时间 播放刹车声在转向架1
+ n7 x! I1 ]3 ~5 Y! L - state.number[0]=sound(ctx,"mtr:df5g_shache",i,soundspos.braking2,pit,state.number[0],16,0.03+train.speed()*20*3.6/800);//更新返回时间 播放刹车声在转向架22 ?+ L& d: p/ d2 i5 w3 k8 } u
- }else if(state.speedsub>1){//如果车辆加速# Z. _* `7 `" N: O+ V/ p" |9 h. h
- ctx.setDebugInfo("addspeed",1);//记录加速
) a1 V9 H3 M! `% d, N; U - state.number[2]=sound(ctx,"mtr:df5g_engine",i,soundspos.engine,pit,state.number[2],20,grnn(0.8,1));//播放加速声
: A3 |" }5 R4 s' k' W2 D- \ - }
1 C& z; {6 u2 ]0 U: @9 A' t - state.number[1]=sound(ctx,"mtr:df5g_engine2",i,soundspos.engine,pit,state.number[1],16,1);//播放怠速声
1 l M+ F" X5 h# N' A& n9 K0 x$ { - if(gmk.indexOf("horn")!=-1){//如果在轨道名称里找到了horn,则播放鸣笛声4 z- I+ E4 L; n! `6 i, E/ s- V
- ctx.setDebugInfo("horn",1);//记录鸣笛声开启4 Y6 u) ]9 O3 P; h) v; S
- state.number[3]=sound(ctx,"mtr:df5g_horn",i,soundspos.horn,1,state.number[3],32,5);//播放鸣笛声,单位是秒,推荐是5秒左右,可以根据需要调整 我这里是因为音频不合适循环播放,实际音频在1s左右
# F W* v+ g2 |0 o+ o: N! r - }; G4 O! o. A& z$ g7 g
- if(train.speed()*20*3.6>5){3 ]( p! X% j& C: I' s* ?" i
- state.number[4]=sound(ctx,"mtr:df5g_wheelrun",i,soundspos.braking2,pit,state.number[4],16,9);//播放普通轮轨声9 P6 d4 S; d/ [0 P
- state.number[4]=sound(ctx,"mtr:df5g_wheelrun",i,soundspos.braking1,pit,state.number[4],16,9);//播放普通轮轨声
7 v0 d+ A- y. Q, ]' D9 F - }
% R; p2 _) `& I. R- K, x& }* A" Y - if(train.speed()>0&&grnn(0,20+train.speed()/30)>19){
7 A! N( @5 P5 I - state.number[5]=sound(ctx,wheelsounds[Math.floor(grnn(0,3))],i,soundspos.braking2,0.8,state.number[5],32,0.05);//播放撞轨声
) c% `0 a" d6 ^& \ - state.number[5]=sound(ctx,wheelsounds[Math.floor(grnn(0,3))],i,soundspos.braking1,0.8,state.number[5],32,0.05);//播放撞轨声
/ N" P0 T% z- j; c - }
3 X* r1 v3 j7 ^5 u4 ?- B) I - }
1 ]. [# w, d7 o: m. `7 [' o - }" z! ^, d% [+ W, Z: D6 v
- state.soundsspeed = train.speed();//更新速度
- v8 a* i' `" x/ y# P - for(let i=0;i<4;i++){
! I( J9 M( R# m* `! Q - ctx.setDebugInfo(i+"=",state.number[i]);7 h7 @7 ^6 V) r
- }
% X0 u; q/ ?' Y' i7 B* z - }
% B5 o# P0 m4 e# K# X/ f, V% D - function sound(ctx,name2,i,vect,pit,nu,ll,long){//播放声音pit是音高(速度) nu是一个数组,用来记录播放时间,ll是音频响度,long是循环播放时间
0 {0 j- A3 \, i/ t, w6 H' N$ b1 L - if(Timing.elapsed()>nu){//如果时间超过了播放时间
& l- K, r3 s& ^) E - ctx.playCarSound(Resources.id(name2) , i , vect.x() , vect.y() , vect.z() , ll , pit);//播放
- A7 a9 W- y0 P+ P% ?8 e* c: A - nu = Timing.elapsed()+long; //更新播放时间 @6 Z e9 y. S, t% H& H# k
- }
* ]0 v8 R' C D1 U6 n# } - return nu;//返回新的播放时间! e2 d* Z& R: H' A# K$ e
- }0 B# ~* J- P7 r9 ^8 j4 j6 U
- function grnn(min, max) {//随机小数6 c" ?' c' t4 y9 P. H2 l% _
- return Math.random()*(max-min)+min;2 p, e/ X1 g1 R5 K3 L1 q
- }
U7 W! Y/ k, J3 r1 c* Z - function getCurrentTrackModelKey(ctx, state, train) {//获取当前轨道的自定义轨道名称,让ai写的
4 j! i8 y6 v p2 G; w - // 获取列车从车库开出的距离
: q; y! \. c% B( L/ P0 z* W/ T - let railProgress = train.railProgress();
) k$ c5 v, ]& v$ k( j - // 获取当前轨道的索引
2 O2 T; A8 w2 J) \, d e( e - let currentRailIndex = train.getRailIndex(railProgress, true);4 {5 b# ^/ j* q1 r; Z6 c0 S
- // 检查当前轨道索引是否有效
; T- ?) t* O6 J9 [2 G4 X( w9 K3 N - if (currentRailIndex >= 0 && currentRailIndex < train.path().size()) {
6 x; ~' P+ H1 F- O% U - // 获取当前路径数据对象2 C8 o$ S4 T: J& Q$ l* M1 }
- let currentPathData = train.path().get(currentRailIndex); J9 B/ r* x( H5 Z1 F% H1 u* R9 {
- // 获取当前轨道使用的自定义轨道名称' {! d2 f# R" }3 {
- let trackModelKey = currentPathData.rail.getModelKey();
1 T" e% k$ _ _. R8 h - return trackModelKey;
. g; I, ^# N5 l& r" O2 } - }
* h- E `* z2 a, x9 Q9 F; D( S - return null; // 或者是一个默认值/ @# z+ X1 U, H- r' _- R
- }
复制代码 相比bve 用这种方式可以搞更多的逻辑,随机叠加音频,实测效果非常不错# W- T, \1 x4 s5 J
|
|