|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
本帖最后由 Harlotte 于 2024-5-18 15:24 编辑 5 I( o1 L7 {1 k4 B/ O- o
, ]% E- \( G$ g8 J% o6 c% ~6 n2 G# p# w3 A
最近在研究JS 做了一个简单的逻辑来播放声音/ F$ K5 M. I7 K% v% B1 W" ^
- var pit = 1;//初始化音高(速度)
; Q5 `" O) y: a* j/ p - var wheelsounds = ["mtr:df5g_wheel1","mtr:df5g_wheel2","mtr:df5g_wheel3"]/ x5 l9 H: v; B& @7 }8 P+ X
- function create(ctx, state, train) {: f+ W9 l8 C4 b0 ~% V
- state.number = new Array();, O/ U' x2 S5 v/ I8 p% s9 a/ J
- state.soundsspeed = 0;//初始化速度* G7 k) z' E, F3 `% K- M
- state.speedsub = 0;
, j( y9 B0 @1 o6 A7 F - for(let i = 0; i < 100; i++){1 I9 o. F$ G4 z
- state.number[i]=0;//初始化数组
; Y+ y% \- g1 S, @8 z - }
- `8 t$ q5 A1 R9 ?/ q0 S6 n - }) E" F. j7 y7 c; g* I7 Z
- / k6 v! A1 L) D# `9 ~! F
- function render(ctx, state, train) { A Z6 g: p- [) Y) _0 w' |
- ctx.setDebugInfo("sounds=",1);//记录声音程序已启动
: p3 X% ^* [+ Z3 B/ E; w3 o - pit = 1 + train.speed() / 40;//更新音高(速度)' ^/ V; ?3 C$ p8 H, g
- let gmk = getCurrentTrackModelKey(ctx,state,train);//获取当前轨道的自定义轨道名称
: p9 K4 e h8 n" j; x4 A. X1 q5 W - state.speedsub = (train.speed() - state.soundsspeed) * Timing.delta() * 1000000;//计算速度差# u0 L |* D/ ^& x* k) z
- ctx.setDebugInfo("speedsub=",state.speedsub)3 r% t- Y3 z5 x* ~6 [
- if(train.isOnRoute()&&gamerunning==1){//如果工作
1 W* B5 ~, i' V7 g: y: w - for (let i = 0; i < train.trainCars(); i++) {
" u4 z' L. x, d& @8 M0 B% K& J - ctx.setDebugInfo("soundsrun",1);//记录声音开启* Q% P! d* H7 Y# k9 S; V5 f8 ^
- if(state.speedsub<-1){//如果车辆减速
e3 U7 L4 R/ J0 ` - ctx.setDebugInfo("shache",1);//记录刹车
K0 ?- e. P! }! L5 U5 V' H - state.number[0]=sound(ctx,"mtr:df5g_shache",i,soundspos.braking1,pit,state.number[0],16,0.03+train.speed()*20*3.6/800);//更新返回时间 播放刹车声在转向架1
& v$ V6 o; o1 d- w9 {! t; N& X+ n - state.number[0]=sound(ctx,"mtr:df5g_shache",i,soundspos.braking2,pit,state.number[0],16,0.03+train.speed()*20*3.6/800);//更新返回时间 播放刹车声在转向架2
4 V5 g( a' S2 d - }else if(state.speedsub>1){//如果车辆加速$ D6 b8 Q, U/ R
- ctx.setDebugInfo("addspeed",1);//记录加速* l' o( j5 g4 f9 j
- state.number[2]=sound(ctx,"mtr:df5g_engine",i,soundspos.engine,pit,state.number[2],20,grnn(0.8,1));//播放加速声
* h7 J0 P. r2 ]- s3 q7 g - }
' K' K4 B- l% w/ A2 I! g; C - state.number[1]=sound(ctx,"mtr:df5g_engine2",i,soundspos.engine,pit,state.number[1],16,1);//播放怠速声8 D5 V: L5 F. ?& G* j
- if(gmk.indexOf("horn")!=-1){//如果在轨道名称里找到了horn,则播放鸣笛声9 u5 ]+ h3 n4 I( o" _4 A* y' P3 [
- ctx.setDebugInfo("horn",1);//记录鸣笛声开启: [/ J5 X( i+ g4 _0 T4 e% b5 l* R
- state.number[3]=sound(ctx,"mtr:df5g_horn",i,soundspos.horn,1,state.number[3],32,5);//播放鸣笛声,单位是秒,推荐是5秒左右,可以根据需要调整 我这里是因为音频不合适循环播放,实际音频在1s左右$ P8 F$ Z7 w' u' \
- }0 S9 Z. T4 @- P4 \* a+ N
- if(train.speed()*20*3.6>5){4 y. l3 ~! |- A" u' J! _, d& |3 a
- state.number[4]=sound(ctx,"mtr:df5g_wheelrun",i,soundspos.braking2,pit,state.number[4],16,9);//播放普通轮轨声; z5 _) H8 ]3 u5 a7 [9 s
- state.number[4]=sound(ctx,"mtr:df5g_wheelrun",i,soundspos.braking1,pit,state.number[4],16,9);//播放普通轮轨声 w4 `2 L1 g6 Q
- }
3 e6 f( S' v; {, G$ _0 G; P - if(train.speed()>0&&grnn(0,20+train.speed()/30)>19){
- a# c# G" {8 r; X$ d2 j - state.number[5]=sound(ctx,wheelsounds[Math.floor(grnn(0,3))],i,soundspos.braking2,0.8,state.number[5],32,0.05);//播放撞轨声
( ]7 H2 t. x X6 d5 S" [ - state.number[5]=sound(ctx,wheelsounds[Math.floor(grnn(0,3))],i,soundspos.braking1,0.8,state.number[5],32,0.05);//播放撞轨声: d, G3 b4 A% e. o
- }
3 L; d! C/ A, i+ K$ M5 Q6 q3 @, n - }
. l6 m( b5 Q2 a* e m" e. G. U - }1 ]+ z9 D1 }# G ^4 {6 M i, u# o
- state.soundsspeed = train.speed();//更新速度1 ?% a9 T U% s8 n _6 b
- for(let i=0;i<4;i++){
( l1 r" y) l- D) B - ctx.setDebugInfo(i+"=",state.number[i]);
% {0 U$ W" v1 X! g5 x$ m" ` - }% B/ S6 G- `. H: `
- }
: {7 @4 P1 c3 I& s' l - function sound(ctx,name2,i,vect,pit,nu,ll,long){//播放声音pit是音高(速度) nu是一个数组,用来记录播放时间,ll是音频响度,long是循环播放时间
% ^1 b! u& K0 E; z/ j - if(Timing.elapsed()>nu){//如果时间超过了播放时间
! z" t7 N1 ^* X' J - ctx.playCarSound(Resources.id(name2) , i , vect.x() , vect.y() , vect.z() , ll , pit);//播放
' f) b; o* w M0 J - nu = Timing.elapsed()+long; //更新播放时间
9 N" H6 i Q; B X - }
% ^8 O# c2 D6 M) ]3 K/ c1 k# h - return nu;//返回新的播放时间
4 S8 N& |* Q: n) m0 z2 ] - }7 Q% D2 o; C: K4 A n4 ~
- function grnn(min, max) {//随机小数" e+ F _2 n; x1 o6 {9 I6 q
- return Math.random()*(max-min)+min;; P3 l6 Y: H: e6 k: E% I6 ~
- }
6 ]+ ^0 X3 W3 G1 G5 | - function getCurrentTrackModelKey(ctx, state, train) {//获取当前轨道的自定义轨道名称,让ai写的) f6 M- ]/ e8 Q1 ?$ Z
- // 获取列车从车库开出的距离. X! G7 {( H& W1 V
- let railProgress = train.railProgress();
" J# a+ u% f; u- g7 J6 Z - // 获取当前轨道的索引" s+ N. E2 J8 e) D- ^! L
- let currentRailIndex = train.getRailIndex(railProgress, true);
0 e7 p* D' D- ~' Z/ Y - // 检查当前轨道索引是否有效1 c* [& n4 ?/ e& F
- if (currentRailIndex >= 0 && currentRailIndex < train.path().size()) {' j- R9 y5 O* {0 S+ ?9 A' x a
- // 获取当前路径数据对象
) [7 }- b, j* q" R - let currentPathData = train.path().get(currentRailIndex);
: }, [: x3 \8 S0 A p* q5 Z( K& R - // 获取当前轨道使用的自定义轨道名称+ |, ^, \* G) X q5 r& O
- let trackModelKey = currentPathData.rail.getModelKey();1 _$ G# \" K* N' {$ r& U
- return trackModelKey;; u/ ^! l! S' ?( ?+ ?) E1 S
- }1 O! H0 b- b* G/ v' [$ i
- return null; // 或者是一个默认值
N; _' o# K( m+ C - }
复制代码 相比bve 用这种方式可以搞更多的逻辑,随机叠加音频,实测效果非常不错
! j! J6 W" @4 ^, R3 E" _/ e |
|