RoadThings 0.1
Adds 3D Road Models and some road-related things
NTE required
Features- 5m and 7m wide roads
- new and worn road-texture variants
- three guard-rail variants
- lots of traffic signs
How to use, tips & tricks
The roads and guardrails are custom rail models. So simply lay down some rails and choose the desired model using the brush. I recommend always using the 5m/7m bridge builder to lay down some slabs as the road models themselves obviously don't have hitboxes. For example, I use MTR-gravel slabs for new roads and Andesite slabs for worn roads.The textures are made to match the roads from the Mishang Urban Construction mod.For roads with dashed lines, use one of the basic roads without middle line. Then add a second rail along the same path and choose one of the Lines as rail model. This can be a bit fiddly to get right, especially when corners and height differences are involved
An example screenshot is provided below where I used three rail nodes to to connect roads and lines properly.Road signs can be added via Decoration Objects in NTE. The resource pack comes with even more sign textures than you can choose in the Decoration Object menu. To use one of these additional textures, I use Invisible Signs from Mishang Urban Construction (see last screenshot). For now, you'll have to look into the resource pack yourself to see which signs are available.If desired, a collider can be added to the sign using mods like Bits And Chisels etc.
If you have any questions or ideas for improvement, feel free to contact me. Further content will be added in the future. Enjoy!